ruby2d 0.9.4 → 0.11.1
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- checksums.yaml +4 -4
- data/assets/include/SDL2/SDL.h +4 -1
- data/assets/include/SDL2/SDL_assert.h +3 -1
- data/assets/include/SDL2/SDL_atomic.h +1 -1
- data/assets/include/SDL2/SDL_audio.h +1 -1
- data/assets/include/SDL2/SDL_bits.h +1 -1
- data/assets/include/SDL2/SDL_blendmode.h +4 -1
- data/assets/include/SDL2/SDL_clipboard.h +1 -1
- data/assets/include/SDL2/SDL_config.h +1 -1
- data/assets/include/SDL2/SDL_config_android.h +7 -3
- data/assets/include/SDL2/SDL_config_iphoneos.h +16 -10
- data/assets/include/SDL2/SDL_config_macosx.h +40 -14
- data/assets/include/SDL2/SDL_config_minimal.h +1 -1
- data/assets/include/SDL2/SDL_config_os2.h +26 -8
- data/assets/include/SDL2/SDL_config_pandora.h +4 -2
- data/assets/include/SDL2/SDL_config_psp.h +2 -1
- data/assets/include/SDL2/SDL_config_windows.h +40 -9
- data/assets/include/SDL2/SDL_config_winrt.h +5 -2
- data/assets/include/SDL2/SDL_config_wiz.h +5 -2
- data/assets/include/SDL2/SDL_copying.h +1 -1
- data/assets/include/SDL2/SDL_cpuinfo.h +32 -3
- data/assets/include/SDL2/SDL_egl.h +4 -1
- data/assets/include/SDL2/SDL_endian.h +6 -3
- data/assets/include/SDL2/SDL_error.h +38 -2
- data/assets/include/SDL2/SDL_events.h +64 -28
- data/assets/include/SDL2/SDL_filesystem.h +1 -1
- data/assets/include/SDL2/SDL_gamecontroller.h +160 -9
- data/assets/include/SDL2/SDL_gesture.h +1 -1
- data/assets/include/SDL2/SDL_haptic.h +10 -1
- data/assets/include/SDL2/SDL_hints.h +316 -4
- data/assets/include/SDL2/SDL_joystick.h +115 -24
- data/assets/include/SDL2/SDL_keyboard.h +1 -1
- data/assets/include/SDL2/SDL_keycode.h +11 -9
- data/assets/include/SDL2/SDL_loadso.h +1 -1
- data/assets/include/SDL2/SDL_locale.h +101 -0
- data/assets/include/SDL2/SDL_log.h +3 -3
- data/assets/include/SDL2/SDL_main.h +1 -1
- data/assets/include/SDL2/SDL_messagebox.h +6 -4
- data/assets/include/SDL2/SDL_metal.h +117 -0
- data/assets/include/SDL2/SDL_misc.h +75 -0
- data/assets/include/SDL2/SDL_mouse.h +1 -1
- data/assets/include/SDL2/SDL_mutex.h +1 -1
- data/assets/include/SDL2/SDL_name.h +1 -1
- data/assets/include/SDL2/SDL_opengl.h +1 -1
- data/assets/include/SDL2/SDL_opengl_glext.h +3 -0
- data/assets/include/SDL2/SDL_opengles.h +1 -1
- data/assets/include/SDL2/SDL_opengles2.h +1 -1
- data/assets/include/SDL2/SDL_pixels.h +25 -16
- data/assets/include/SDL2/SDL_platform.h +1 -1
- data/assets/include/SDL2/SDL_power.h +1 -1
- data/assets/include/SDL2/SDL_quit.h +1 -1
- data/assets/include/SDL2/SDL_rect.h +1 -1
- data/assets/include/SDL2/SDL_render.h +63 -3
- data/assets/include/SDL2/SDL_revision.h +2 -2
- data/assets/include/SDL2/SDL_rwops.h +2 -10
- data/assets/include/SDL2/SDL_scancode.h +1 -1
- data/assets/include/SDL2/SDL_sensor.h +25 -9
- data/assets/include/SDL2/SDL_shape.h +1 -1
- data/assets/include/SDL2/SDL_stdinc.h +44 -4
- data/assets/include/SDL2/SDL_surface.h +11 -2
- data/assets/include/SDL2/SDL_system.h +50 -4
- data/assets/include/SDL2/SDL_syswm.h +29 -2
- data/assets/include/SDL2/SDL_test.h +1 -1
- data/assets/include/SDL2/SDL_test_assert.h +1 -1
- data/assets/include/SDL2/SDL_test_common.h +14 -1
- data/assets/include/SDL2/SDL_test_compare.h +1 -1
- data/assets/include/SDL2/SDL_test_crc32.h +1 -1
- data/assets/include/SDL2/SDL_test_font.h +1 -1
- data/assets/include/SDL2/SDL_test_fuzzer.h +1 -1
- data/assets/include/SDL2/SDL_test_harness.h +1 -1
- data/assets/include/SDL2/SDL_test_images.h +1 -1
- data/assets/include/SDL2/SDL_test_log.h +1 -1
- data/assets/include/SDL2/SDL_test_md5.h +1 -1
- data/assets/include/SDL2/SDL_test_memory.h +1 -1
- data/assets/include/SDL2/SDL_test_random.h +1 -1
- data/assets/include/SDL2/SDL_thread.h +34 -11
- data/assets/include/SDL2/SDL_timer.h +1 -1
- data/assets/include/SDL2/SDL_touch.h +1 -1
- data/assets/include/SDL2/SDL_types.h +1 -1
- data/assets/include/SDL2/SDL_version.h +2 -2
- data/assets/include/SDL2/SDL_video.h +11 -5
- data/assets/include/SDL2/SDL_vulkan.h +6 -8
- data/assets/include/SDL2/begin_code.h +5 -9
- data/assets/include/SDL2/close_code.h +1 -1
- data/assets/macos/lib/libFLAC.a +0 -0
- data/assets/macos/lib/libSDL2.a +0 -0
- data/assets/macos/lib/libSDL2_image.a +0 -0
- data/assets/macos/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/lib/libfreetype.a +0 -0
- data/assets/macos/lib/libjpeg.a +0 -0
- data/assets/macos/lib/libmodplug.a +0 -0
- data/assets/macos/lib/libmpg123.a +0 -0
- data/assets/macos/lib/libogg.a +0 -0
- data/assets/macos/lib/libpng16.a +0 -0
- data/assets/macos/lib/libtiff.a +0 -0
- data/assets/macos/lib/libvorbis.a +0 -0
- data/assets/macos/lib/libvorbisfile.a +0 -0
- data/assets/macos/lib/libwebp.a +0 -0
- data/assets/mingw/bin/SDL2.dll +0 -0
- data/assets/mingw/lib/libSDL2.a +0 -0
- data/assets/mingw/lib/libSDL2.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_test.a +0 -0
- data/assets/mingw/lib/libSDL2main.a +0 -0
- data/bin/ruby2d +1 -0
- data/{assets/linux/simple2d/src/simple2d.c → ext/ruby2d/common.c} +32 -32
- data/{assets/linux/simple2d/src → ext/ruby2d}/controllers.c +17 -17
- data/ext/ruby2d/extconf.rb +37 -59
- data/ext/ruby2d/font.c +35 -0
- data/{assets/linux/simple2d/src → ext/ruby2d}/gl.c +66 -98
- data/ext/ruby2d/gl2.c +86 -0
- data/{assets/linux/simple2d/src → ext/ruby2d}/gl3.c +69 -112
- data/{assets/linux/simple2d/src → ext/ruby2d}/gles.c +22 -81
- data/ext/ruby2d/image.c +58 -0
- data/{assets/linux/simple2d/src → ext/ruby2d}/input.c +8 -8
- data/{assets/linux/simple2d/src → ext/ruby2d}/music.c +30 -17
- data/ext/ruby2d/ruby2d.c +449 -439
- data/ext/ruby2d/ruby2d.h +652 -0
- data/{assets/linux/simple2d/src → ext/ruby2d}/shapes.c +18 -18
- data/{assets/linux/simple2d/src → ext/ruby2d}/sound.c +39 -14
- data/ext/ruby2d/text.c +22 -0
- data/{assets/linux/simple2d/src → ext/ruby2d}/window.c +63 -63
- data/lib/ruby2d/circle.rb +21 -3
- data/lib/ruby2d/cli/build.rb +4 -7
- data/lib/ruby2d/dsl.rb +16 -9
- data/lib/ruby2d/entity.rb +17 -0
- data/lib/ruby2d/font.rb +23 -3
- data/lib/ruby2d/image.rb +35 -7
- data/lib/ruby2d/line.rb +23 -1
- data/lib/ruby2d/music.rb +5 -0
- data/lib/ruby2d/pixel.rb +17 -0
- data/lib/ruby2d/quad.rb +21 -1
- data/lib/ruby2d/rectangle.rb +12 -3
- data/lib/ruby2d/renderable.rb +4 -20
- data/lib/ruby2d/sound.rb +30 -0
- data/lib/ruby2d/sprite.rb +57 -75
- data/lib/ruby2d/square.rb +10 -1
- data/lib/ruby2d/text.rb +55 -12
- data/lib/ruby2d/texture.rb +28 -0
- data/lib/ruby2d/tileset.rb +87 -0
- data/lib/ruby2d/triangle.rb +19 -1
- data/lib/ruby2d/version.rb +1 -1
- data/lib/ruby2d/vertices.rb +84 -0
- data/lib/ruby2d/window.rb +259 -22
- data/lib/ruby2d.rb +6 -1
- metadata +30 -26
- data/assets/include/simple2d.h +0 -757
- data/assets/linux/simple2d/Makefile +0 -260
- data/assets/linux/simple2d/bin/simple2d.sh +0 -1318
- data/assets/linux/simple2d/include/simple2d.h +0 -757
- data/assets/linux/simple2d/src/gl2.c +0 -146
- data/assets/linux/simple2d/src/image.c +0 -138
- data/assets/linux/simple2d/src/sprite.c +0 -147
- data/assets/linux/simple2d/src/text.c +0 -129
- data/assets/macos/lib/libsimple2d.a +0 -0
- data/assets/mingw/lib/libsimple2d.a +0 -0
@@ -1,260 +0,0 @@
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# Makefile for Unix-like systems:
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# macOS, Linux, Raspberry Pi, MinGW
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PREFIX?=/usr/local
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CFLAGS=-std=c11
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# ARM platforms
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ifneq (,$(findstring arm,$(shell uname -m)))
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# Raspberry Pi includes
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INCLUDES=-I/opt/vc/include/
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endif
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# Apple
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ifeq ($(shell uname),Darwin)
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PLATFORM=apple
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XCPRETTY_STATUS=$(shell xcpretty -v &>/dev/null; echo $$?)
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ifeq ($(XCPRETTY_STATUS),0)
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XCPRETTY=xcpretty
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else
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XCPRETTY=cat
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endif
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endif
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# Linux
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ifeq ($(shell uname),Linux)
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CFLAGS+=-fPIC
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endif
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# BSD
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ifneq (,$(findstring BSD,$(shell uname)))
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CC=cc
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INCLUDES=-I/usr/local/include/
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CFLAGS+=-fPIC
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endif
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# MinGW
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ifneq (,$(findstring MINGW,$(shell uname -s)))
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PLATFORM=mingw
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CC=gcc
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INCLUDES=-I/usr/local/include/
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endif
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SOURCES=$(notdir $(wildcard src/*.c))
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OBJECTS=$(addprefix build/,$(notdir $(SOURCES:.c=.o)))
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VERSION=$(shell bash bin/simple2d.sh -v)
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# Release directories and archive filenames
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APPLE_RELEASE=simple2d-apple-$(VERSION)
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MINGW_RELEASE=simple2d-windows-mingw-$(VERSION)
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# Helper functions
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define task_msg
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@printf "\n\033[1;34m==>\033[39m $(1)\033[0m\n\n"
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endef
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define info_msg
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@printf "\033[1;36mInfo:\e[39m $(1)\033[0m\n"
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endef
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define run_test
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$(call task_msg,Running $(1).c)
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@cd test/; ./$(1)
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endef
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# Targets
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all: prereqs install-deps $(SOURCES)
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ar -vq build/libsimple2d.a $(OBJECTS)
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cp bin/simple2d.sh build/simple2d
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chmod 0777 build/simple2d
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rm build/*.o
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prereqs:
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$(call task_msg,Building)
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mkdir -p build
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install-deps:
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ifeq ($(PLATFORM),mingw)
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$(call task_msg,Installing dependencies for MinGW)
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mkdir -p $(PREFIX)/include/
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mkdir -p $(PREFIX)/lib/
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mkdir -p $(PREFIX)/bin/
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cp -R deps/mingw/include/* $(PREFIX)/include
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cp -R deps/mingw/lib/* $(PREFIX)/lib
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cp -R deps/mingw/bin/* $(PREFIX)/bin
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endif
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$(SOURCES):
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$(CC) $(CFLAGS) $(INCLUDES) src/$@ -c -o build/$(basename $@).o
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install:
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$(call task_msg,Installing Simple 2D)
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mkdir -p $(PREFIX)/include/
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mkdir -p $(PREFIX)/lib/
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mkdir -p $(PREFIX)/bin/
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cp include/simple2d.h $(PREFIX)/include/
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cp build/libsimple2d.a $(PREFIX)/lib/
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cp build/simple2d $(PREFIX)/bin/
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ifeq ($(PLATFORM),apple)
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frameworks: all
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$(call task_msg,Building iOS and tvOS frameworks)
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xcodebuild -version
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ifneq ($(XCPRETTY_STATUS),0)
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@echo "xcpretty not found: Run \`gem install xcpretty\` for nicer xcodebuild output.\n"
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endif
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mkdir -p build
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cp -R deps/xcode/Simple2D.xcodeproj build
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cd build && \
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xcodebuild -sdk iphoneos | $(XCPRETTY) && \
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xcodebuild -sdk iphonesimulator | $(XCPRETTY) && \
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xcodebuild -sdk appletvos | $(XCPRETTY) && \
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xcodebuild -sdk appletvsimulator | $(XCPRETTY)
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mkdir -p build/Release-ios-universal
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mkdir -p build/Release-tvos-universal
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lipo build/Release-iphoneos/libsimple2d.a build/Release-iphonesimulator/libsimple2d.a -create -output build/Release-ios-universal/libsimple2d.a
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lipo build/Release-appletvos/libsimple2d.a build/Release-appletvsimulator/libsimple2d.a -create -output build/Release-tvos-universal/libsimple2d.a
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mkdir -p build/ios build/tvos
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libtool -static build/Release-ios-universal/libsimple2d.a deps/ios/SDL2.framework/SDL2 -o build/ios/Simple2D
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libtool -static build/Release-tvos-universal/libsimple2d.a deps/tvos/SDL2.framework/SDL2 -o build/tvos/Simple2D
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mkdir -p build/ios/Simple2D.framework/Headers
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mkdir -p build/tvos/Simple2D.framework/Headers
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cp include/simple2d.h build/ios/Simple2D.framework/Headers
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cp include/simple2d.h build/tvos/Simple2D.framework/Headers
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cp -R deps/headers/SDL2 build/ios/Simple2D.framework/Headers
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cp -R deps/headers/SDL2 build/tvos/Simple2D.framework/Headers
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cp deps/xcode/Info.plist build/ios/Simple2D.framework/Info.plist
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cp deps/xcode/Info.plist build/tvos/Simple2D.framework/Info.plist
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mv build/ios/Simple2D build/ios/Simple2D.framework
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mv build/tvos/Simple2D build/tvos/Simple2D.framework
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$(call info_msg,iOS framework built at \`build/ios/Simple2D.framework\`)
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$(call info_msg,tvOS framework built at \`build/tvos/Simple2D.framework\`)
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endif
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ifeq ($(PLATFORM),apple)
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install-frameworks: install
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ifeq ($(shell test -d build/ios/Simple2D.framework && test -d build/tvos/Simple2D.framework; echo $$?),1)
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$(error Frameworks missing. Run `frameworks` target first)
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endif
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$(call task_msg,Installing iOS and tvOS frameworks)
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mkdir -p $(PREFIX)/Frameworks/Simple2D/iOS/
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mkdir -p $(PREFIX)/Frameworks/Simple2D/tvOS/
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cp -R build/ios/Simple2D.framework $(PREFIX)/Frameworks/Simple2D/iOS/
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cp -R build/tvos/Simple2D.framework $(PREFIX)/Frameworks/Simple2D/tvOS/
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endif
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ifeq ($(PLATFORM),apple)
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release: clean frameworks
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$(call task_msg,Building macOS release)
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mkdir -p build/$(APPLE_RELEASE)/macOS
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cp build/libsimple2d.a build/$(APPLE_RELEASE)/macOS
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$(call task_msg,Building iOS and tvOS release)
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mkdir -p build/$(APPLE_RELEASE)/iOS
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mkdir -p build/$(APPLE_RELEASE)/tvOS
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cp -R build/ios/* build/$(APPLE_RELEASE)/iOS/
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cp -R build/tvos/* build/$(APPLE_RELEASE)/tvOS/
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cd build; zip -rq $(APPLE_RELEASE).zip $(APPLE_RELEASE)
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$(call info_msg,Apple release zipped at \`build/$(APPLE_RELEASE).zip\`)
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endif
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ifeq ($(PLATFORM),mingw)
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release: clean all
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mkdir -p build/$(MINGW_RELEASE)/include
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mkdir -p build/$(MINGW_RELEASE)/lib
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mkdir -p build/$(MINGW_RELEASE)/bin
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cp -R deps/mingw/include/* build/$(MINGW_RELEASE)/include
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cp -R deps/mingw/lib/* build/$(MINGW_RELEASE)/lib
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cp -R deps/mingw/bin/* build/$(MINGW_RELEASE)/bin
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cp deps/LICENSES.md build/$(MINGW_RELEASE)
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cp include/simple2d.h build/$(MINGW_RELEASE)/include
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cp build/libsimple2d.a build/$(MINGW_RELEASE)/lib
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cp build/simple2d build/$(MINGW_RELEASE)/bin
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cp bin/win-installer-mingw.sh build/$(MINGW_RELEASE)/install.sh
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PowerShell -Command "& { Add-Type -A 'System.IO.Compression.FileSystem'; [IO.Compression.ZipFile]::CreateFromDirectory('build/$(MINGW_RELEASE)', 'build/\$(MINGW_RELEASE).zip'); }"
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endif
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clean:
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$(call task_msg,Cleaning)
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rm -rf build/*
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ifeq ($(PLATFORM),mingw)
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rm -f test/auto.exe
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rm -f test/triangle.exe
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rm -f test/testcard.exe
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rm -f test/audio.exe
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rm -f test/controller.exe
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else
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rm -f test/auto
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rm -f test/triangle
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rm -f test/testcard
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rm -f test/audio
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rm -f test/controller
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endif
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uninstall:
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$(call task_msg,Uninstalling)
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198
|
-
rm -f /usr/local/include/simple2d.h
|
199
|
-
rm -f /usr/local/lib/libsimple2d.a
|
200
|
-
rm -f /usr/local/bin/simple2d
|
201
|
-
ifeq ($(PLATFORM),apple)
|
202
|
-
rm -rf /usr/local/Frameworks/Simple2D
|
203
|
-
endif
|
204
|
-
|
205
|
-
test:
|
206
|
-
$(call task_msg,Building tests)
|
207
|
-
simple2d build test/auto.c
|
208
|
-
simple2d build test/triangle.c
|
209
|
-
simple2d build test/testcard.c
|
210
|
-
simple2d build test/audio.c
|
211
|
-
simple2d build test/controller.c
|
212
|
-
|
213
|
-
rebuild: uninstall clean all install test
|
214
|
-
|
215
|
-
auto:
|
216
|
-
$(call run_test,auto)
|
217
|
-
|
218
|
-
triangle:
|
219
|
-
$(call run_test,triangle)
|
220
|
-
|
221
|
-
testcard:
|
222
|
-
$(call run_test,testcard)
|
223
|
-
|
224
|
-
audio:
|
225
|
-
$(call run_test,audio)
|
226
|
-
|
227
|
-
controller:
|
228
|
-
$(call run_test,controller)
|
229
|
-
|
230
|
-
ifeq ($(PLATFORM),apple)
|
231
|
-
ios:
|
232
|
-
ifeq ($(shell test -d /usr/local/Frameworks/Simple2D/iOS/Simple2D.framework; echo $$?),1)
|
233
|
-
$(error Simple2D.framework missing for iOS. Run `frameworks` and `install-frameworks` targets first)
|
234
|
-
endif
|
235
|
-
$(call task_msg,Running iOS test)
|
236
|
-
mkdir -p build/ios
|
237
|
-
cp -R deps/xcode/ios/* build/ios
|
238
|
-
cp test/triangle-ios-tvos.c build/ios/main.c
|
239
|
-
simple2d build --ios build/ios/MyApp.xcodeproj
|
240
|
-
simple2d simulator --open "iPhone X"
|
241
|
-
simple2d simulator --install "build/ios/build/Release-iphonesimulator/MyApp.app"
|
242
|
-
simple2d simulator --launch "Simple2D.MyApp"
|
243
|
-
endif
|
244
|
-
|
245
|
-
ifeq ($(PLATFORM),apple)
|
246
|
-
tvos:
|
247
|
-
ifeq ($(shell test -d /usr/local/Frameworks/Simple2D/tvOS/Simple2D.framework; echo $$?),1)
|
248
|
-
$(error Simple2D.framework missing for tvOS. Run `frameworks` and `install-frameworks` targets first)
|
249
|
-
endif
|
250
|
-
$(call task_msg,Running tvOS test)
|
251
|
-
mkdir -p build/tvos
|
252
|
-
cp -R deps/xcode/tvos/* build/tvos
|
253
|
-
cp test/triangle-ios-tvos.c build/tvos/main.c
|
254
|
-
simple2d build --tvos build/tvos/MyApp.xcodeproj
|
255
|
-
simple2d simulator --open "Apple TV 4K"
|
256
|
-
simple2d simulator --install "build/tvos/build/Release-appletvsimulator/MyApp.app"
|
257
|
-
simple2d simulator --launch "Simple2D.MyApp"
|
258
|
-
endif
|
259
|
-
|
260
|
-
.PHONY: build test
|