ruby2d 0.9.4 → 0.11.1

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Files changed (156) hide show
  1. checksums.yaml +4 -4
  2. data/assets/include/SDL2/SDL.h +4 -1
  3. data/assets/include/SDL2/SDL_assert.h +3 -1
  4. data/assets/include/SDL2/SDL_atomic.h +1 -1
  5. data/assets/include/SDL2/SDL_audio.h +1 -1
  6. data/assets/include/SDL2/SDL_bits.h +1 -1
  7. data/assets/include/SDL2/SDL_blendmode.h +4 -1
  8. data/assets/include/SDL2/SDL_clipboard.h +1 -1
  9. data/assets/include/SDL2/SDL_config.h +1 -1
  10. data/assets/include/SDL2/SDL_config_android.h +7 -3
  11. data/assets/include/SDL2/SDL_config_iphoneos.h +16 -10
  12. data/assets/include/SDL2/SDL_config_macosx.h +40 -14
  13. data/assets/include/SDL2/SDL_config_minimal.h +1 -1
  14. data/assets/include/SDL2/SDL_config_os2.h +26 -8
  15. data/assets/include/SDL2/SDL_config_pandora.h +4 -2
  16. data/assets/include/SDL2/SDL_config_psp.h +2 -1
  17. data/assets/include/SDL2/SDL_config_windows.h +40 -9
  18. data/assets/include/SDL2/SDL_config_winrt.h +5 -2
  19. data/assets/include/SDL2/SDL_config_wiz.h +5 -2
  20. data/assets/include/SDL2/SDL_copying.h +1 -1
  21. data/assets/include/SDL2/SDL_cpuinfo.h +32 -3
  22. data/assets/include/SDL2/SDL_egl.h +4 -1
  23. data/assets/include/SDL2/SDL_endian.h +6 -3
  24. data/assets/include/SDL2/SDL_error.h +38 -2
  25. data/assets/include/SDL2/SDL_events.h +64 -28
  26. data/assets/include/SDL2/SDL_filesystem.h +1 -1
  27. data/assets/include/SDL2/SDL_gamecontroller.h +160 -9
  28. data/assets/include/SDL2/SDL_gesture.h +1 -1
  29. data/assets/include/SDL2/SDL_haptic.h +10 -1
  30. data/assets/include/SDL2/SDL_hints.h +316 -4
  31. data/assets/include/SDL2/SDL_joystick.h +115 -24
  32. data/assets/include/SDL2/SDL_keyboard.h +1 -1
  33. data/assets/include/SDL2/SDL_keycode.h +11 -9
  34. data/assets/include/SDL2/SDL_loadso.h +1 -1
  35. data/assets/include/SDL2/SDL_locale.h +101 -0
  36. data/assets/include/SDL2/SDL_log.h +3 -3
  37. data/assets/include/SDL2/SDL_main.h +1 -1
  38. data/assets/include/SDL2/SDL_messagebox.h +6 -4
  39. data/assets/include/SDL2/SDL_metal.h +117 -0
  40. data/assets/include/SDL2/SDL_misc.h +75 -0
  41. data/assets/include/SDL2/SDL_mouse.h +1 -1
  42. data/assets/include/SDL2/SDL_mutex.h +1 -1
  43. data/assets/include/SDL2/SDL_name.h +1 -1
  44. data/assets/include/SDL2/SDL_opengl.h +1 -1
  45. data/assets/include/SDL2/SDL_opengl_glext.h +3 -0
  46. data/assets/include/SDL2/SDL_opengles.h +1 -1
  47. data/assets/include/SDL2/SDL_opengles2.h +1 -1
  48. data/assets/include/SDL2/SDL_pixels.h +25 -16
  49. data/assets/include/SDL2/SDL_platform.h +1 -1
  50. data/assets/include/SDL2/SDL_power.h +1 -1
  51. data/assets/include/SDL2/SDL_quit.h +1 -1
  52. data/assets/include/SDL2/SDL_rect.h +1 -1
  53. data/assets/include/SDL2/SDL_render.h +63 -3
  54. data/assets/include/SDL2/SDL_revision.h +2 -2
  55. data/assets/include/SDL2/SDL_rwops.h +2 -10
  56. data/assets/include/SDL2/SDL_scancode.h +1 -1
  57. data/assets/include/SDL2/SDL_sensor.h +25 -9
  58. data/assets/include/SDL2/SDL_shape.h +1 -1
  59. data/assets/include/SDL2/SDL_stdinc.h +44 -4
  60. data/assets/include/SDL2/SDL_surface.h +11 -2
  61. data/assets/include/SDL2/SDL_system.h +50 -4
  62. data/assets/include/SDL2/SDL_syswm.h +29 -2
  63. data/assets/include/SDL2/SDL_test.h +1 -1
  64. data/assets/include/SDL2/SDL_test_assert.h +1 -1
  65. data/assets/include/SDL2/SDL_test_common.h +14 -1
  66. data/assets/include/SDL2/SDL_test_compare.h +1 -1
  67. data/assets/include/SDL2/SDL_test_crc32.h +1 -1
  68. data/assets/include/SDL2/SDL_test_font.h +1 -1
  69. data/assets/include/SDL2/SDL_test_fuzzer.h +1 -1
  70. data/assets/include/SDL2/SDL_test_harness.h +1 -1
  71. data/assets/include/SDL2/SDL_test_images.h +1 -1
  72. data/assets/include/SDL2/SDL_test_log.h +1 -1
  73. data/assets/include/SDL2/SDL_test_md5.h +1 -1
  74. data/assets/include/SDL2/SDL_test_memory.h +1 -1
  75. data/assets/include/SDL2/SDL_test_random.h +1 -1
  76. data/assets/include/SDL2/SDL_thread.h +34 -11
  77. data/assets/include/SDL2/SDL_timer.h +1 -1
  78. data/assets/include/SDL2/SDL_touch.h +1 -1
  79. data/assets/include/SDL2/SDL_types.h +1 -1
  80. data/assets/include/SDL2/SDL_version.h +2 -2
  81. data/assets/include/SDL2/SDL_video.h +11 -5
  82. data/assets/include/SDL2/SDL_vulkan.h +6 -8
  83. data/assets/include/SDL2/begin_code.h +5 -9
  84. data/assets/include/SDL2/close_code.h +1 -1
  85. data/assets/macos/lib/libFLAC.a +0 -0
  86. data/assets/macos/lib/libSDL2.a +0 -0
  87. data/assets/macos/lib/libSDL2_image.a +0 -0
  88. data/assets/macos/lib/libSDL2_mixer.a +0 -0
  89. data/assets/macos/lib/libSDL2_ttf.a +0 -0
  90. data/assets/macos/lib/libfreetype.a +0 -0
  91. data/assets/macos/lib/libjpeg.a +0 -0
  92. data/assets/macos/lib/libmodplug.a +0 -0
  93. data/assets/macos/lib/libmpg123.a +0 -0
  94. data/assets/macos/lib/libogg.a +0 -0
  95. data/assets/macos/lib/libpng16.a +0 -0
  96. data/assets/macos/lib/libtiff.a +0 -0
  97. data/assets/macos/lib/libvorbis.a +0 -0
  98. data/assets/macos/lib/libvorbisfile.a +0 -0
  99. data/assets/macos/lib/libwebp.a +0 -0
  100. data/assets/mingw/bin/SDL2.dll +0 -0
  101. data/assets/mingw/lib/libSDL2.a +0 -0
  102. data/assets/mingw/lib/libSDL2.dll.a +0 -0
  103. data/assets/mingw/lib/libSDL2_test.a +0 -0
  104. data/assets/mingw/lib/libSDL2main.a +0 -0
  105. data/bin/ruby2d +1 -0
  106. data/{assets/linux/simple2d/src/simple2d.c → ext/ruby2d/common.c} +32 -32
  107. data/{assets/linux/simple2d/src → ext/ruby2d}/controllers.c +17 -17
  108. data/ext/ruby2d/extconf.rb +37 -59
  109. data/ext/ruby2d/font.c +35 -0
  110. data/{assets/linux/simple2d/src → ext/ruby2d}/gl.c +66 -98
  111. data/ext/ruby2d/gl2.c +86 -0
  112. data/{assets/linux/simple2d/src → ext/ruby2d}/gl3.c +69 -112
  113. data/{assets/linux/simple2d/src → ext/ruby2d}/gles.c +22 -81
  114. data/ext/ruby2d/image.c +58 -0
  115. data/{assets/linux/simple2d/src → ext/ruby2d}/input.c +8 -8
  116. data/{assets/linux/simple2d/src → ext/ruby2d}/music.c +30 -17
  117. data/ext/ruby2d/ruby2d.c +449 -439
  118. data/ext/ruby2d/ruby2d.h +652 -0
  119. data/{assets/linux/simple2d/src → ext/ruby2d}/shapes.c +18 -18
  120. data/{assets/linux/simple2d/src → ext/ruby2d}/sound.c +39 -14
  121. data/ext/ruby2d/text.c +22 -0
  122. data/{assets/linux/simple2d/src → ext/ruby2d}/window.c +63 -63
  123. data/lib/ruby2d/circle.rb +21 -3
  124. data/lib/ruby2d/cli/build.rb +4 -7
  125. data/lib/ruby2d/dsl.rb +16 -9
  126. data/lib/ruby2d/entity.rb +17 -0
  127. data/lib/ruby2d/font.rb +23 -3
  128. data/lib/ruby2d/image.rb +35 -7
  129. data/lib/ruby2d/line.rb +23 -1
  130. data/lib/ruby2d/music.rb +5 -0
  131. data/lib/ruby2d/pixel.rb +17 -0
  132. data/lib/ruby2d/quad.rb +21 -1
  133. data/lib/ruby2d/rectangle.rb +12 -3
  134. data/lib/ruby2d/renderable.rb +4 -20
  135. data/lib/ruby2d/sound.rb +30 -0
  136. data/lib/ruby2d/sprite.rb +57 -75
  137. data/lib/ruby2d/square.rb +10 -1
  138. data/lib/ruby2d/text.rb +55 -12
  139. data/lib/ruby2d/texture.rb +28 -0
  140. data/lib/ruby2d/tileset.rb +87 -0
  141. data/lib/ruby2d/triangle.rb +19 -1
  142. data/lib/ruby2d/version.rb +1 -1
  143. data/lib/ruby2d/vertices.rb +84 -0
  144. data/lib/ruby2d/window.rb +259 -22
  145. data/lib/ruby2d.rb +6 -1
  146. metadata +30 -26
  147. data/assets/include/simple2d.h +0 -757
  148. data/assets/linux/simple2d/Makefile +0 -260
  149. data/assets/linux/simple2d/bin/simple2d.sh +0 -1318
  150. data/assets/linux/simple2d/include/simple2d.h +0 -757
  151. data/assets/linux/simple2d/src/gl2.c +0 -146
  152. data/assets/linux/simple2d/src/image.c +0 -138
  153. data/assets/linux/simple2d/src/sprite.c +0 -147
  154. data/assets/linux/simple2d/src/text.c +0 -129
  155. data/assets/macos/lib/libsimple2d.a +0 -0
  156. data/assets/mingw/lib/libsimple2d.a +0 -0
@@ -1,146 +0,0 @@
1
- // OpenGL 2.1
2
-
3
- #include "../include/simple2d.h"
4
-
5
- #if !GLES
6
-
7
-
8
- /*
9
- * Applies the projection matrix
10
- */
11
- void S2D_GL2_ApplyProjection(int w, int h) {
12
-
13
- // Initialize the projection matrix
14
- glMatrixMode(GL_PROJECTION);
15
- glLoadIdentity();
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-
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- // Multiply the current matrix with the orthographic matrix
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- glOrtho(0.f, w, h, 0.f, -1.f, 1.f);
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-
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- // Initialize the model-view matrix
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- glMatrixMode(GL_MODELVIEW);
22
- glLoadIdentity();
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- }
24
-
25
-
26
- /*
27
- * Initalize OpenGL
28
- */
29
- int S2D_GL2_Init() {
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-
31
- GLenum error = GL_NO_ERROR;
32
-
33
- // Enable transparency
34
- glEnable(GL_BLEND);
35
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
36
-
37
- // Check for errors
38
- error = glGetError();
39
- if (error != GL_NO_ERROR) {
40
- S2D_GL_PrintError("OpenGL initialization failed");
41
- return 1;
42
- } else {
43
- return 0;
44
- }
45
- }
46
-
47
-
48
- /*
49
- * Draw triangle
50
- */
51
- void S2D_GL2_DrawTriangle(GLfloat x1, GLfloat y1,
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- GLfloat r1, GLfloat g1, GLfloat b1, GLfloat a1,
53
- GLfloat x2, GLfloat y2,
54
- GLfloat r2, GLfloat g2, GLfloat b2, GLfloat a2,
55
- GLfloat x3, GLfloat y3,
56
- GLfloat r3, GLfloat g3, GLfloat b3, GLfloat a3) {
57
-
58
- glBegin(GL_TRIANGLES);
59
- glColor4f(r1, g1, b1, a1); glVertex2f(x1, y1);
60
- glColor4f(r2, g2, b2, a2); glVertex2f(x2, y2);
61
- glColor4f(r3, g3, b3, a3); glVertex2f(x3, y3);
62
- glEnd();
63
- }
64
-
65
-
66
- /*
67
- * Draw texture
68
- */
69
- static void S2D_GL2_DrawTexture(int x, int y, int w, int h,
70
- GLfloat angle, GLfloat rx, GLfloat ry,
71
- GLfloat r, GLfloat g, GLfloat b, GLfloat a,
72
- GLfloat tx1, GLfloat ty1, GLfloat tx2, GLfloat ty2,
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- GLfloat tx3, GLfloat ty3, GLfloat tx4, GLfloat ty4,
74
- GLuint texture_id) {
75
-
76
- S2D_GL_Point v1 = { .x = x, .y = y };
77
- S2D_GL_Point v2 = { .x = x + w, .y = y };
78
- S2D_GL_Point v3 = { .x = x + w, .y = y + h };
79
- S2D_GL_Point v4 = { .x = x, .y = y + h };
80
-
81
- // Rotate vertices
82
- if (angle != 0) {
83
- v1 = S2D_RotatePoint(v1, angle, rx, ry);
84
- v2 = S2D_RotatePoint(v2, angle, rx, ry);
85
- v3 = S2D_RotatePoint(v3, angle, rx, ry);
86
- v4 = S2D_RotatePoint(v4, angle, rx, ry);
87
- }
88
-
89
- glEnable(GL_TEXTURE_2D);
90
-
91
- glBindTexture(GL_TEXTURE_2D, texture_id);
92
-
93
- glBegin(GL_QUADS);
94
- glColor4f(r, g, b, a);
95
- glTexCoord2f(tx1, ty1); glVertex2f(v1.x, v1.y);
96
- glTexCoord2f(tx2, ty2); glVertex2f(v2.x, v2.y);
97
- glTexCoord2f(tx3, ty3); glVertex2f(v3.x, v3.y);
98
- glTexCoord2f(tx4, ty4); glVertex2f(v4.x, v4.y);
99
- glEnd();
100
-
101
- glDisable(GL_TEXTURE_2D);
102
- }
103
-
104
-
105
- /*
106
- * Draw image
107
- */
108
- void S2D_GL2_DrawImage(S2D_Image *img) {
109
- S2D_GL2_DrawTexture(
110
- img->x, img->y, img->width, img->height,
111
- img->rotate, img->rx, img->ry,
112
- img->color.r, img->color.g, img->color.b, img->color.a,
113
- 0.f, 0.f, 1.f, 0.f, 1.f, 1.f, 0.f, 1.f,
114
- img->texture_id
115
- );
116
- }
117
-
118
-
119
- /*
120
- * Draw sprite
121
- */
122
- void S2D_GL2_DrawSprite(S2D_Sprite *spr) {
123
- S2D_GL2_DrawTexture(
124
- spr->x, spr->y, spr->width, spr->height,
125
- spr->rotate, spr->rx, spr->ry,
126
- spr->color.r, spr->color.g, spr->color.b, spr->color.a,
127
- spr->tx1, spr->ty1, spr->tx2, spr->ty2, spr->tx3, spr->ty3, spr->tx4, spr->ty4,
128
- spr->img->texture_id
129
- );
130
- }
131
-
132
-
133
- /*
134
- * Draw text
135
- */
136
- void S2D_GL2_DrawText(S2D_Text *txt) {
137
- S2D_GL2_DrawTexture(
138
- txt->x, txt->y, txt->width, txt->height,
139
- txt->rotate, txt->rx, txt->ry,
140
- txt->color.r, txt->color.g, txt->color.b, txt->color.a,
141
- 0.f, 0.f, 1.f, 0.f, 1.f, 1.f, 0.f, 1.f,
142
- txt->texture_id
143
- );
144
- }
145
-
146
- #endif
@@ -1,138 +0,0 @@
1
- // image.c
2
-
3
- #include "../include/simple2d.h"
4
-
5
-
6
- /*
7
- * Create an image, given a file path
8
- */
9
- S2D_Image *S2D_CreateImage(const char *path) {
10
- S2D_Init();
11
-
12
- // Check if image file exists
13
- if (!S2D_FileExists(path)) {
14
- S2D_Error("S2D_CreateImage", "Image file `%s` not found", path);
15
- return NULL;
16
- }
17
-
18
- // Allocate the image structure
19
- S2D_Image *img = (S2D_Image *) malloc(sizeof(S2D_Image));
20
- if (!img) {
21
- S2D_Error("S2D_CreateImage", "Out of memory!");
22
- return NULL;
23
- }
24
-
25
- // Load image from file as SDL_Surface
26
- img->surface = IMG_Load(path);
27
- if (!img->surface) {
28
- S2D_Error("IMG_Load", IMG_GetError());
29
- free(img);
30
- return NULL;
31
- }
32
-
33
- int bits_per_color = img->surface->format->Amask == 0 ?
34
- img->surface->format->BitsPerPixel / 3 :
35
- img->surface->format->BitsPerPixel / 4;
36
-
37
- if (bits_per_color < 8) {
38
- S2D_Log(S2D_WARN, "`%s` has less than 8 bits per color and will likely not render correctly", path, bits_per_color);
39
- }
40
-
41
- // Initialize values
42
- img->path = path;
43
- img->x = 0;
44
- img->y = 0;
45
- img->color.r = 1.f;
46
- img->color.g = 1.f;
47
- img->color.b = 1.f;
48
- img->color.a = 1.f;
49
- img->orig_width = img->surface->w;
50
- img->orig_height = img->surface->h;
51
- img->width = img->orig_width;
52
- img->height = img->orig_height;
53
- img->rotate = 0;
54
- img->rx = 0;
55
- img->ry = 0;
56
- img->texture_id = 0;
57
-
58
- // Detect image mode
59
- img->format = GL_RGB;
60
- if (img->surface->format->BytesPerPixel == 4) {
61
- img->format = GL_RGBA;
62
- }
63
-
64
- // Flip image bits if BGA
65
-
66
- Uint32 r = img->surface->format->Rmask;
67
- Uint32 g = img->surface->format->Gmask;
68
- Uint32 a = img->surface->format->Amask;
69
-
70
- if (r&0xFF000000 || r&0xFF0000) {
71
- char *p = (char *)img->surface->pixels;
72
- int bpp = img->surface->format->BytesPerPixel;
73
- int w = img->surface->w;
74
- int h = img->surface->h;
75
- char tmp;
76
- for (int i = 0; i < bpp * w * h; i += bpp) {
77
- if (a&0xFF) {
78
- tmp = p[i];
79
- p[i] = p[i+3];
80
- p[i+3] = tmp;
81
- }
82
- if (g&0xFF0000) {
83
- tmp = p[i+1];
84
- p[i+1] = p[i+2];
85
- p[i+2] = tmp;
86
- }
87
- if (r&0xFF0000) {
88
- tmp = p[i];
89
- p[i] = p[i+2];
90
- p[i+2] = tmp;
91
- }
92
- }
93
- }
94
-
95
- return img;
96
- }
97
-
98
-
99
- /*
100
- * Rotate an image
101
- */
102
- void S2D_RotateImage(S2D_Image *img, GLfloat angle, int position) {
103
-
104
- S2D_GL_Point p = S2D_GetRectRotationPoint(
105
- img->x, img->y, img->width, img->height, position
106
- );
107
-
108
- img->rotate = angle;
109
- img->rx = p.x;
110
- img->ry = p.y;
111
- }
112
-
113
-
114
- /*
115
- * Draw an image
116
- */
117
- void S2D_DrawImage(S2D_Image *img) {
118
- if (!img) return;
119
-
120
- if (img->texture_id == 0) {
121
- S2D_GL_CreateTexture(&img->texture_id, img->format,
122
- img->orig_width, img->orig_height,
123
- img->surface->pixels, GL_NEAREST);
124
- SDL_FreeSurface(img->surface);
125
- }
126
-
127
- S2D_GL_DrawImage(img);
128
- }
129
-
130
-
131
- /*
132
- * Free an image
133
- */
134
- void S2D_FreeImage(S2D_Image *img) {
135
- if (!img) return;
136
- S2D_GL_FreeTexture(&img->texture_id);
137
- free(img);
138
- }
@@ -1,147 +0,0 @@
1
- // sprite.c
2
-
3
- #include "../include/simple2d.h"
4
-
5
-
6
- /*
7
- * Create a sprite, given an image file path
8
- */
9
- S2D_Sprite *S2D_CreateSprite(const char *path) {
10
-
11
- // Check if image file exists
12
- if (!S2D_FileExists(path)) {
13
- S2D_Error("S2D_CreateSprite", "Sprite image file `%s` not found", path);
14
- return NULL;
15
- }
16
-
17
- // Allocate the sprite structure
18
- S2D_Sprite *spr = (S2D_Sprite *) malloc(sizeof(S2D_Sprite));
19
- if (!spr) {
20
- S2D_Error("S2D_CreateSprite", "Out of memory!");
21
- return NULL;
22
- }
23
-
24
- // Load the sprite image file
25
- spr->img = S2D_CreateImage(path);
26
- if (!spr->img) {
27
- S2D_Error("S2D_CreateSprite", "Cannot create sprite image `%s`", path);
28
- free(spr);
29
- return NULL;
30
- }
31
-
32
- // Initialize values
33
- spr->path = path;
34
- spr->x = 0;
35
- spr->y = 0;
36
- spr->color.r = 1.f;
37
- spr->color.g = 1.f;
38
- spr->color.b = 1.f;
39
- spr->color.a = 1.f;
40
- spr->width = spr->img->width;
41
- spr->height = spr->img->height;
42
- spr->clip_width = spr->img->width;
43
- spr->clip_height = spr->img->height;
44
- spr->rotate = 0;
45
- spr->rx = 0;
46
- spr->ry = 0;
47
- spr->tx1 = 0.f;
48
- spr->ty1 = 0.f;
49
- spr->tx2 = 1.f;
50
- spr->ty2 = 0.f;
51
- spr->tx3 = 1.f;
52
- spr->ty3 = 1.f;
53
- spr->tx4 = 0.f;
54
- spr->ty4 = 1.f;
55
-
56
- return spr;
57
- }
58
-
59
-
60
- /*
61
- * Clip a sprite
62
- */
63
- void S2D_ClipSprite(S2D_Sprite *spr, int x, int y, int w, int h) {
64
- if (!spr) return;
65
-
66
- // Calculate ratios
67
- // rw = ratio width; rh = ratio height
68
- double rw = w / (double)spr->img->width;
69
- double rh = h / (double)spr->img->height;
70
-
71
- // Apply ratios to x, y coordinates
72
- // cx = crop x coord; cy = crop y coord
73
- double cx = x * rw;
74
- double cy = y * rh;
75
-
76
- // Convert given width, height to doubles
77
- // cw = crop width; ch = crop height
78
- double cw = (double)w;
79
- double ch = (double)h;
80
-
81
- // Apply ratio to texture width and height
82
- // tw = texture width; th = texture height
83
- double tw = rw * w;
84
- double th = rh * h;
85
-
86
- // Calculate and store sprite texture values
87
-
88
- spr->tx1 = cx / cw;
89
- spr->ty1 = cy / ch;
90
-
91
- spr->tx2 = (cx + tw) / cw;
92
- spr->ty2 = cy / ch;
93
-
94
- spr->tx3 = (cx + tw) / cw;
95
- spr->ty3 = (cy + th) / ch;
96
-
97
- spr->tx4 = cx / cw;
98
- spr->ty4 = (cy + th) / ch;
99
-
100
- // Store the sprite dimensions
101
- spr->width = (spr->width / (double)spr->clip_width ) * w;
102
- spr->height = (spr->height / (double)spr->clip_height) * h;
103
- spr->clip_width = w;
104
- spr->clip_height = h;
105
- }
106
-
107
-
108
- /*
109
- * Rotate a sprite
110
- */
111
- void S2D_RotateSprite(S2D_Sprite *spr, GLfloat angle, int position) {
112
-
113
- S2D_GL_Point p = S2D_GetRectRotationPoint(
114
- spr->x, spr->y, spr->width, spr->height, position
115
- );
116
-
117
- spr->rotate = angle;
118
- spr->rx = p.x;
119
- spr->ry = p.y;
120
- }
121
-
122
-
123
- /*
124
- * Draw a sprite
125
- */
126
- void S2D_DrawSprite(S2D_Sprite *spr) {
127
- if (!spr) return;
128
-
129
- if (spr->img->texture_id == 0) {
130
- S2D_GL_CreateTexture(&spr->img->texture_id, spr->img->format,
131
- spr->img->width, spr->img->height,
132
- spr->img->surface->pixels, GL_NEAREST);
133
- SDL_FreeSurface(spr->img->surface);
134
- }
135
-
136
- S2D_GL_DrawSprite(spr);
137
- }
138
-
139
-
140
- /*
141
- * Free a sprite
142
- */
143
- void S2D_FreeSprite(S2D_Sprite *spr) {
144
- if (!spr) return;
145
- S2D_FreeImage(spr->img);
146
- free(spr);
147
- }
@@ -1,129 +0,0 @@
1
- // text.c
2
-
3
- #include "../include/simple2d.h"
4
-
5
-
6
- /*
7
- * Create text, given a font file path, the message, and size
8
- */
9
- S2D_Text *S2D_CreateText(const char *font, const char *msg, int size) {
10
- S2D_Init();
11
-
12
- // Check if font file exists
13
- if (!S2D_FileExists(font)) {
14
- S2D_Error("S2D_CreateText", "Font file `%s` not found", font);
15
- return NULL;
16
- }
17
-
18
- // `msg` cannot be an empty string or NULL for TTF_SizeText
19
- if (msg == NULL || strlen(msg) == 0) msg = " ";
20
-
21
- // Allocate the text structure
22
- S2D_Text *txt = (S2D_Text *) malloc(sizeof(S2D_Text));
23
- if (!txt) {
24
- S2D_Error("S2D_CreateText", "Out of memory!");
25
- return NULL;
26
- }
27
-
28
- // Open the font
29
- txt->font_data = TTF_OpenFont(font, size);
30
- if (!txt->font_data) {
31
- S2D_Error("TTF_OpenFont", TTF_GetError());
32
- free(txt);
33
- return NULL;
34
- }
35
-
36
- // Initialize values
37
- txt->font = font;
38
- txt->msg = (char *) malloc(strlen(msg) + 1 * sizeof(char));
39
- strcpy(txt->msg, msg);
40
- txt->x = 0;
41
- txt->y = 0;
42
- txt->color.r = 1.f;
43
- txt->color.g = 1.f;
44
- txt->color.b = 1.f;
45
- txt->color.a = 1.f;
46
- txt->rotate = 0;
47
- txt->rx = 0;
48
- txt->ry = 0;
49
- txt->texture_id = 0;
50
-
51
- // Save the width and height of the text
52
- TTF_SizeText(txt->font_data, txt->msg, &txt->width, &txt->height);
53
-
54
- return txt;
55
- }
56
-
57
-
58
- /*
59
- * Set the text message
60
- */
61
- void S2D_SetText(S2D_Text *txt, const char *msg, ...) {
62
- if (!txt) return;
63
-
64
- // `msg` cannot be an empty string or NULL for TTF_SizeText
65
- if (msg == NULL || strlen(msg) == 0) msg = " ";
66
-
67
- // Format and store new text string
68
- va_list args;
69
- va_start(args, msg);
70
- free(txt->msg);
71
- vasprintf(&txt->msg, msg, args);
72
- va_end(args);
73
-
74
- // Save the width and height of the text
75
- TTF_SizeText(txt->font_data, txt->msg, &txt->width, &txt->height);
76
-
77
- // Delete the current texture so a new one can be generated
78
- S2D_GL_FreeTexture(&txt->texture_id);
79
- }
80
-
81
-
82
- /*
83
- * Rotate text
84
- */
85
- void S2D_RotateText(S2D_Text *txt, GLfloat angle, int position) {
86
-
87
- S2D_GL_Point p = S2D_GetRectRotationPoint(
88
- txt->x, txt->y, txt->width, txt->height, position
89
- );
90
-
91
- txt->rotate = angle;
92
- txt->rx = p.x;
93
- txt->ry = p.y;
94
- }
95
-
96
-
97
- /*
98
- * Draw text
99
- */
100
- void S2D_DrawText(S2D_Text *txt) {
101
- if (!txt) return;
102
-
103
- if (txt->texture_id == 0) {
104
- SDL_Color color = { 255, 255, 255 };
105
- txt->surface = TTF_RenderText_Blended(txt->font_data, txt->msg, color);
106
- if (!txt->surface) {
107
- S2D_Error("TTF_RenderText_Blended", TTF_GetError());
108
- return;
109
- }
110
- S2D_GL_CreateTexture(&txt->texture_id, GL_RGBA,
111
- txt->width, txt->height,
112
- txt->surface->pixels, GL_NEAREST);
113
- SDL_FreeSurface(txt->surface);
114
- }
115
-
116
- S2D_GL_DrawText(txt);
117
- }
118
-
119
-
120
- /*
121
- * Free the text
122
- */
123
- void S2D_FreeText(S2D_Text *txt) {
124
- if (!txt) return;
125
- free(txt->msg);
126
- S2D_GL_FreeTexture(&txt->texture_id);
127
- TTF_CloseFont(txt->font_data);
128
- free(txt);
129
- }
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