ruby2d 0.9.4 → 0.11.1
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- checksums.yaml +4 -4
- data/assets/include/SDL2/SDL.h +4 -1
- data/assets/include/SDL2/SDL_assert.h +3 -1
- data/assets/include/SDL2/SDL_atomic.h +1 -1
- data/assets/include/SDL2/SDL_audio.h +1 -1
- data/assets/include/SDL2/SDL_bits.h +1 -1
- data/assets/include/SDL2/SDL_blendmode.h +4 -1
- data/assets/include/SDL2/SDL_clipboard.h +1 -1
- data/assets/include/SDL2/SDL_config.h +1 -1
- data/assets/include/SDL2/SDL_config_android.h +7 -3
- data/assets/include/SDL2/SDL_config_iphoneos.h +16 -10
- data/assets/include/SDL2/SDL_config_macosx.h +40 -14
- data/assets/include/SDL2/SDL_config_minimal.h +1 -1
- data/assets/include/SDL2/SDL_config_os2.h +26 -8
- data/assets/include/SDL2/SDL_config_pandora.h +4 -2
- data/assets/include/SDL2/SDL_config_psp.h +2 -1
- data/assets/include/SDL2/SDL_config_windows.h +40 -9
- data/assets/include/SDL2/SDL_config_winrt.h +5 -2
- data/assets/include/SDL2/SDL_config_wiz.h +5 -2
- data/assets/include/SDL2/SDL_copying.h +1 -1
- data/assets/include/SDL2/SDL_cpuinfo.h +32 -3
- data/assets/include/SDL2/SDL_egl.h +4 -1
- data/assets/include/SDL2/SDL_endian.h +6 -3
- data/assets/include/SDL2/SDL_error.h +38 -2
- data/assets/include/SDL2/SDL_events.h +64 -28
- data/assets/include/SDL2/SDL_filesystem.h +1 -1
- data/assets/include/SDL2/SDL_gamecontroller.h +160 -9
- data/assets/include/SDL2/SDL_gesture.h +1 -1
- data/assets/include/SDL2/SDL_haptic.h +10 -1
- data/assets/include/SDL2/SDL_hints.h +316 -4
- data/assets/include/SDL2/SDL_joystick.h +115 -24
- data/assets/include/SDL2/SDL_keyboard.h +1 -1
- data/assets/include/SDL2/SDL_keycode.h +11 -9
- data/assets/include/SDL2/SDL_loadso.h +1 -1
- data/assets/include/SDL2/SDL_locale.h +101 -0
- data/assets/include/SDL2/SDL_log.h +3 -3
- data/assets/include/SDL2/SDL_main.h +1 -1
- data/assets/include/SDL2/SDL_messagebox.h +6 -4
- data/assets/include/SDL2/SDL_metal.h +117 -0
- data/assets/include/SDL2/SDL_misc.h +75 -0
- data/assets/include/SDL2/SDL_mouse.h +1 -1
- data/assets/include/SDL2/SDL_mutex.h +1 -1
- data/assets/include/SDL2/SDL_name.h +1 -1
- data/assets/include/SDL2/SDL_opengl.h +1 -1
- data/assets/include/SDL2/SDL_opengl_glext.h +3 -0
- data/assets/include/SDL2/SDL_opengles.h +1 -1
- data/assets/include/SDL2/SDL_opengles2.h +1 -1
- data/assets/include/SDL2/SDL_pixels.h +25 -16
- data/assets/include/SDL2/SDL_platform.h +1 -1
- data/assets/include/SDL2/SDL_power.h +1 -1
- data/assets/include/SDL2/SDL_quit.h +1 -1
- data/assets/include/SDL2/SDL_rect.h +1 -1
- data/assets/include/SDL2/SDL_render.h +63 -3
- data/assets/include/SDL2/SDL_revision.h +2 -2
- data/assets/include/SDL2/SDL_rwops.h +2 -10
- data/assets/include/SDL2/SDL_scancode.h +1 -1
- data/assets/include/SDL2/SDL_sensor.h +25 -9
- data/assets/include/SDL2/SDL_shape.h +1 -1
- data/assets/include/SDL2/SDL_stdinc.h +44 -4
- data/assets/include/SDL2/SDL_surface.h +11 -2
- data/assets/include/SDL2/SDL_system.h +50 -4
- data/assets/include/SDL2/SDL_syswm.h +29 -2
- data/assets/include/SDL2/SDL_test.h +1 -1
- data/assets/include/SDL2/SDL_test_assert.h +1 -1
- data/assets/include/SDL2/SDL_test_common.h +14 -1
- data/assets/include/SDL2/SDL_test_compare.h +1 -1
- data/assets/include/SDL2/SDL_test_crc32.h +1 -1
- data/assets/include/SDL2/SDL_test_font.h +1 -1
- data/assets/include/SDL2/SDL_test_fuzzer.h +1 -1
- data/assets/include/SDL2/SDL_test_harness.h +1 -1
- data/assets/include/SDL2/SDL_test_images.h +1 -1
- data/assets/include/SDL2/SDL_test_log.h +1 -1
- data/assets/include/SDL2/SDL_test_md5.h +1 -1
- data/assets/include/SDL2/SDL_test_memory.h +1 -1
- data/assets/include/SDL2/SDL_test_random.h +1 -1
- data/assets/include/SDL2/SDL_thread.h +34 -11
- data/assets/include/SDL2/SDL_timer.h +1 -1
- data/assets/include/SDL2/SDL_touch.h +1 -1
- data/assets/include/SDL2/SDL_types.h +1 -1
- data/assets/include/SDL2/SDL_version.h +2 -2
- data/assets/include/SDL2/SDL_video.h +11 -5
- data/assets/include/SDL2/SDL_vulkan.h +6 -8
- data/assets/include/SDL2/begin_code.h +5 -9
- data/assets/include/SDL2/close_code.h +1 -1
- data/assets/macos/lib/libFLAC.a +0 -0
- data/assets/macos/lib/libSDL2.a +0 -0
- data/assets/macos/lib/libSDL2_image.a +0 -0
- data/assets/macos/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/lib/libfreetype.a +0 -0
- data/assets/macos/lib/libjpeg.a +0 -0
- data/assets/macos/lib/libmodplug.a +0 -0
- data/assets/macos/lib/libmpg123.a +0 -0
- data/assets/macos/lib/libogg.a +0 -0
- data/assets/macos/lib/libpng16.a +0 -0
- data/assets/macos/lib/libtiff.a +0 -0
- data/assets/macos/lib/libvorbis.a +0 -0
- data/assets/macos/lib/libvorbisfile.a +0 -0
- data/assets/macos/lib/libwebp.a +0 -0
- data/assets/mingw/bin/SDL2.dll +0 -0
- data/assets/mingw/lib/libSDL2.a +0 -0
- data/assets/mingw/lib/libSDL2.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_test.a +0 -0
- data/assets/mingw/lib/libSDL2main.a +0 -0
- data/bin/ruby2d +1 -0
- data/{assets/linux/simple2d/src/simple2d.c → ext/ruby2d/common.c} +32 -32
- data/{assets/linux/simple2d/src → ext/ruby2d}/controllers.c +17 -17
- data/ext/ruby2d/extconf.rb +37 -59
- data/ext/ruby2d/font.c +35 -0
- data/{assets/linux/simple2d/src → ext/ruby2d}/gl.c +66 -98
- data/ext/ruby2d/gl2.c +86 -0
- data/{assets/linux/simple2d/src → ext/ruby2d}/gl3.c +69 -112
- data/{assets/linux/simple2d/src → ext/ruby2d}/gles.c +22 -81
- data/ext/ruby2d/image.c +58 -0
- data/{assets/linux/simple2d/src → ext/ruby2d}/input.c +8 -8
- data/{assets/linux/simple2d/src → ext/ruby2d}/music.c +30 -17
- data/ext/ruby2d/ruby2d.c +449 -439
- data/ext/ruby2d/ruby2d.h +652 -0
- data/{assets/linux/simple2d/src → ext/ruby2d}/shapes.c +18 -18
- data/{assets/linux/simple2d/src → ext/ruby2d}/sound.c +39 -14
- data/ext/ruby2d/text.c +22 -0
- data/{assets/linux/simple2d/src → ext/ruby2d}/window.c +63 -63
- data/lib/ruby2d/circle.rb +21 -3
- data/lib/ruby2d/cli/build.rb +4 -7
- data/lib/ruby2d/dsl.rb +16 -9
- data/lib/ruby2d/entity.rb +17 -0
- data/lib/ruby2d/font.rb +23 -3
- data/lib/ruby2d/image.rb +35 -7
- data/lib/ruby2d/line.rb +23 -1
- data/lib/ruby2d/music.rb +5 -0
- data/lib/ruby2d/pixel.rb +17 -0
- data/lib/ruby2d/quad.rb +21 -1
- data/lib/ruby2d/rectangle.rb +12 -3
- data/lib/ruby2d/renderable.rb +4 -20
- data/lib/ruby2d/sound.rb +30 -0
- data/lib/ruby2d/sprite.rb +57 -75
- data/lib/ruby2d/square.rb +10 -1
- data/lib/ruby2d/text.rb +55 -12
- data/lib/ruby2d/texture.rb +28 -0
- data/lib/ruby2d/tileset.rb +87 -0
- data/lib/ruby2d/triangle.rb +19 -1
- data/lib/ruby2d/version.rb +1 -1
- data/lib/ruby2d/vertices.rb +84 -0
- data/lib/ruby2d/window.rb +259 -22
- data/lib/ruby2d.rb +6 -1
- metadata +30 -26
- data/assets/include/simple2d.h +0 -757
- data/assets/linux/simple2d/Makefile +0 -260
- data/assets/linux/simple2d/bin/simple2d.sh +0 -1318
- data/assets/linux/simple2d/include/simple2d.h +0 -757
- data/assets/linux/simple2d/src/gl2.c +0 -146
- data/assets/linux/simple2d/src/image.c +0 -138
- data/assets/linux/simple2d/src/sprite.c +0 -147
- data/assets/linux/simple2d/src/text.c +0 -129
- data/assets/macos/lib/libsimple2d.a +0 -0
- data/assets/mingw/lib/libsimple2d.a +0 -0
@@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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#define HAVE_STRCHR 1
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#define HAVE_STRRCHR 1
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#define HAVE_STRSTR 1
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#define HAVE_STRTOK_R 1
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#define HAVE_STRTOL 1
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#define HAVE_STRTOUL 1
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#define HAVE_STRTOLL 1
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#define HAVE_SQRTF 1
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#define HAVE_TAN 1
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#define HAVE_TANF 1
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#define HAVE_TRUNC 1
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#define HAVE_TRUNCF 1
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#define HAVE_SIGACTION 1
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#define HAVE_SETJMP 1
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#define HAVE_NANOSLEEP 1
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#define SDL_AUDIO_DRIVER_OSS 1
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#define SDL_INPUT_LINUXEV 1
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#define SDL_INPUT_TSLIB 1
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#define SDL_JOYSTICK_LINUX 1
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#define SDL_JOYSTICK_VIRTUAL 1
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#define SDL_HAPTIC_LINUX 1
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#define SDL_SENSOR_DUMMY 1
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/*
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# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */
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# endif
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# include <
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# include <
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# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */
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extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX512F(void);
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extern DECLSPEC void * SDLCALL SDL_SIMDAlloc(const size_t len);
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/**
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* \brief Reallocate memory obtained from SDL_SIMDAlloc
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*
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* SDL_SIMDAlloc(). It can't be used on pointers from malloc, realloc,
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*
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* \param len The length, in bytes, of the block to allocated. The actual
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* memory.
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* \return Pointer to newly-reallocated block, NULL if out of memory.
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*
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* \sa SDL_SIMDAlignment
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* \sa SDL_SIMDAlloc
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* \sa SDL_SIMDFree
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*/
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extern DECLSPEC void * SDLCALL SDL_SIMDRealloc(void *mem, const size_t len);
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* \sa SDL_SIMDRealloc
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extern DECLSPEC void SDLCALL SDL_SIMDFree(void *ptr);
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Copyright (C) 1997-
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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warranty. In no event will the authors be held liable for any damages
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN 1
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#endif
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#ifndef NOMINMAX /* don't define min() and max(). */
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#define NOMINMAX
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#endif
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#include <windows.h>
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#if __WINRT__
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/*
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#ifdef __linux__
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#include <endian.h>
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#define SDL_BYTEORDER __BYTE_ORDER
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#
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#elif defined(__OpenBSD__)
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#include <endian.h>
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#define SDL_BYTEORDER BYTE_ORDER
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#else
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#if defined(__hppa__) || \
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defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
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(defined(__MIPS__) && defined(
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(defined(__MIPS__) && defined(__MIPSEB__)) || \
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defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \
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defined(__sparc__)
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#define SDL_BYTEORDER SDL_BIG_ENDIAN
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/*
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#endif
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/* Public functions */
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/**
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* \brief Set the error message for the current thread
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*
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* This returns a pointer to a static buffer for convenience and should not
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*
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extern DECLSPEC const char *SDLCALL SDL_GetError(void);
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/**
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* \brief Get the last error message that was set for the current thread
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*
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* SDL API functions may set error messages and then succeed, so you should
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*
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* \param errstr A buffer to fill with the last error message that was set
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* for the current thread
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extern DECLSPEC char * SDLCALL SDL_GetErrorMsg(char *errstr, int maxlen);
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@@ -85,6 +85,8 @@ typedef enum
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Called on Android in onResume()
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*/
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SDL_LOCALECHANGED, /**< The user's locale preferences have changed. */
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/* Display events */
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SDL_DISPLAYEVENT = 0x150, /**< Display state change */
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SDL_CONTROLLERDEVICEADDED, /**< A new Game controller has been inserted into the system */
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SDL_CONTROLLERDEVICEREMOVED, /**< An opened Game controller has been removed */
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SDL_CONTROLLERDEVICEREMAPPED, /**< The controller mapping was updated */
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SDL_CONTROLLERTOUCHPADDOWN, /**< Game controller touchpad was touched */
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SDL_CONTROLLERTOUCHPADMOTION, /**< Game controller touchpad finger was moved */
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SDL_CONTROLLERTOUCHPADUP, /**< Game controller touchpad finger was lifted */
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SDL_CONTROLLERSENSORUPDATE, /**< Game controller sensor was updated */
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/* Touch events */
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SDL_FINGERDOWN = 0x700,
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Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */
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} SDL_ControllerDeviceEvent;
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/**
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* \brief Game controller touchpad event structure (event.ctouchpad.*)
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*/
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typedef struct SDL_ControllerTouchpadEvent
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{
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Uint32 type; /**< ::SDL_CONTROLLERTOUCHPADDOWN or ::SDL_CONTROLLERTOUCHPADMOTION or ::SDL_CONTROLLERTOUCHPADUP */
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Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
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SDL_JoystickID which; /**< The joystick instance id */
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Sint32 touchpad; /**< The index of the touchpad */
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Sint32 finger; /**< The index of the finger on the touchpad */
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float x; /**< Normalized in the range 0...1 with 0 being on the left */
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float y; /**< Normalized in the range 0...1 with 0 being at the top */
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float pressure; /**< Normalized in the range 0...1 */
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} SDL_ControllerTouchpadEvent;
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/**
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* \brief Game controller sensor event structure (event.csensor.*)
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*/
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typedef struct SDL_ControllerSensorEvent
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{
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Uint32 type; /**< ::SDL_CONTROLLERSENSORUPDATE */
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Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
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SDL_JoystickID which; /**< The joystick instance id */
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Sint32 sensor; /**< The type of the sensor, one of the values of ::SDL_SensorType */
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float data[3]; /**< Up to 3 values from the sensor, as defined in SDL_sensor.h */
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} SDL_ControllerSensorEvent;
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/**
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* \brief Audio device event structure (event.adevice.*)
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*/
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@@ -442,6 +475,7 @@ typedef struct SDL_TouchFingerEvent
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float dx; /**< Normalized in the range -1...1 */
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float dy; /**< Normalized in the range -1...1 */
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float pressure; /**< Normalized in the range 0...1 */
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Uint32 windowID; /**< The window underneath the finger, if any */
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} SDL_TouchFingerEvent;
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@@ -556,33 +590,35 @@ typedef struct SDL_SysWMEvent
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*/
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typedef union SDL_Event
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{
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Uint32 type;
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SDL_CommonEvent common;
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SDL_DisplayEvent display;
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SDL_WindowEvent window;
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SDL_KeyboardEvent key;
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SDL_TextEditingEvent edit;
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SDL_TextInputEvent text;
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SDL_MouseMotionEvent motion;
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SDL_MouseButtonEvent button;
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SDL_MouseWheelEvent wheel;
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SDL_JoyAxisEvent jaxis;
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SDL_JoyBallEvent jball;
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SDL_JoyHatEvent jhat;
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SDL_JoyButtonEvent jbutton;
|
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SDL_JoyDeviceEvent jdevice;
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SDL_ControllerAxisEvent caxis;
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SDL_ControllerButtonEvent cbutton;
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SDL_ControllerDeviceEvent cdevice;
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-
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-
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-
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-
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-
|
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+
Uint32 type; /**< Event type, shared with all events */
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+
SDL_CommonEvent common; /**< Common event data */
|
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+
SDL_DisplayEvent display; /**< Display event data */
|
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+
SDL_WindowEvent window; /**< Window event data */
|
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+
SDL_KeyboardEvent key; /**< Keyboard event data */
|
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SDL_TextEditingEvent edit; /**< Text editing event data */
|
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+
SDL_TextInputEvent text; /**< Text input event data */
|
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SDL_MouseMotionEvent motion; /**< Mouse motion event data */
|
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+
SDL_MouseButtonEvent button; /**< Mouse button event data */
|
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+
SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */
|
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+
SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */
|
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|
+
SDL_JoyBallEvent jball; /**< Joystick ball event data */
|
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+
SDL_JoyHatEvent jhat; /**< Joystick hat event data */
|
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+
SDL_JoyButtonEvent jbutton; /**< Joystick button event data */
|
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|
+
SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */
|
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|
+
SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */
|
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|
+
SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */
|
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|
+
SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */
|
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|
+
SDL_ControllerTouchpadEvent ctouchpad; /**< Game Controller touchpad event data */
|
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|
+
SDL_ControllerSensorEvent csensor; /**< Game Controller sensor event data */
|
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|
+
SDL_AudioDeviceEvent adevice; /**< Audio device event data */
|
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|
+
SDL_SensorEvent sensor; /**< Sensor event data */
|
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|
+
SDL_QuitEvent quit; /**< Quit request event data */
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+
SDL_UserEvent user; /**< Custom event data */
|
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+
SDL_SysWMEvent syswm; /**< System dependent window event data */
|
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|
+
SDL_TouchFingerEvent tfinger; /**< Touch finger event data */
|
619
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+
SDL_MultiGestureEvent mgesture; /**< Gesture event data */
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+
SDL_DollarGestureEvent dgesture; /**< Gesture event data */
|
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|
+
SDL_DropEvent drop; /**< Drag and drop event data */
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|
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|
/* This is necessary for ABI compatibility between Visual C++ and GCC
|
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Visual C++ will respect the push pack pragma and use 52 bytes for
|
@@ -1,6 +1,6 @@
|
|
1
1
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/*
|
2
2
|
Simple DirectMedia Layer
|
3
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-
Copyright (C) 1997-
|
3
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+
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
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4
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|
5
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|
This software is provided 'as-is', without any express or implied
|
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|
warranty. In no event will the authors be held liable for any damages
|
@@ -1,6 +1,6 @@
|
|
1
1
|
/*
|
2
2
|
Simple DirectMedia Layer
|
3
|
-
Copyright (C) 1997-
|
3
|
+
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
4
4
|
|
5
5
|
This software is provided 'as-is', without any express or implied
|
6
6
|
warranty. In no event will the authors be held liable for any damages
|
@@ -31,6 +31,7 @@
|
|
31
31
|
#include "SDL_stdinc.h"
|
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|
#include "SDL_error.h"
|
33
33
|
#include "SDL_rwops.h"
|
34
|
+
#include "SDL_sensor.h"
|
34
35
|
#include "SDL_joystick.h"
|
35
36
|
|
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37
|
#include "begin_code.h"
|
@@ -57,6 +58,17 @@ extern "C" {
|
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57
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|
struct _SDL_GameController;
|
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|
typedef struct _SDL_GameController SDL_GameController;
|
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|
|
61
|
+
typedef enum
|
62
|
+
{
|
63
|
+
SDL_CONTROLLER_TYPE_UNKNOWN = 0,
|
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|
+
SDL_CONTROLLER_TYPE_XBOX360,
|
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|
+
SDL_CONTROLLER_TYPE_XBOXONE,
|
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|
+
SDL_CONTROLLER_TYPE_PS3,
|
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|
+
SDL_CONTROLLER_TYPE_PS4,
|
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|
+
SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO,
|
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|
+
SDL_CONTROLLER_TYPE_VIRTUAL,
|
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|
+
SDL_CONTROLLER_TYPE_PS5
|
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|
+
} SDL_GameControllerType;
|
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|
|
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|
typedef enum
|
62
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|
{
|
@@ -161,7 +173,7 @@ extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForGUID(SDL_JoystickGUID
|
|
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|
*
|
162
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|
* \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available
|
163
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|
*/
|
164
|
-
extern DECLSPEC char * SDLCALL SDL_GameControllerMapping(SDL_GameController *
|
176
|
+
extern DECLSPEC char * SDLCALL SDL_GameControllerMapping(SDL_GameController *gamecontroller);
|
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|
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|
/**
|
167
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|
* Is the joystick on this index supported by the game controller interface?
|
@@ -175,6 +187,12 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index);
|
|
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|
*/
|
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|
extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_index);
|
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|
|
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|
+
/**
|
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|
+
* Get the type of a game controller.
|
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|
+
* This can be called before any controllers are opened.
|
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|
+
*/
|
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|
+
extern DECLSPEC SDL_GameControllerType SDLCALL SDL_GameControllerTypeForIndex(int joystick_index);
|
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|
+
|
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|
/**
|
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|
* Get the mapping of a game controller.
|
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|
* This can be called before any controllers are opened.
|
@@ -199,11 +217,21 @@ extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerOpen(int joystick_
|
|
199
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|
*/
|
200
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|
extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromInstanceID(SDL_JoystickID joyid);
|
201
219
|
|
220
|
+
/**
|
221
|
+
* Return the SDL_GameController associated with a player index.
|
222
|
+
*/
|
223
|
+
extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromPlayerIndex(int player_index);
|
224
|
+
|
202
225
|
/**
|
203
226
|
* Return the name for this currently opened controller
|
204
227
|
*/
|
205
228
|
extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller);
|
206
229
|
|
230
|
+
/**
|
231
|
+
* Return the type of this currently opened controller
|
232
|
+
*/
|
233
|
+
extern DECLSPEC SDL_GameControllerType SDLCALL SDL_GameControllerGetType(SDL_GameController *gamecontroller);
|
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|
+
|
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235
|
/**
|
208
236
|
* Get the player index of an opened game controller, or -1 if it's not available
|
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|
*
|
@@ -211,23 +239,35 @@ extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *g
|
|
211
239
|
*/
|
212
240
|
extern DECLSPEC int SDLCALL SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller);
|
213
241
|
|
242
|
+
/**
|
243
|
+
* Set the player index of an opened game controller
|
244
|
+
*/
|
245
|
+
extern DECLSPEC void SDLCALL SDL_GameControllerSetPlayerIndex(SDL_GameController *gamecontroller, int player_index);
|
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|
+
|
214
247
|
/**
|
215
248
|
* Get the USB vendor ID of an opened controller, if available.
|
216
249
|
* If the vendor ID isn't available this function returns 0.
|
217
250
|
*/
|
218
|
-
extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController *
|
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|
+
extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController *gamecontroller);
|
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252
|
|
220
253
|
/**
|
221
254
|
* Get the USB product ID of an opened controller, if available.
|
222
255
|
* If the product ID isn't available this function returns 0.
|
223
256
|
*/
|
224
|
-
extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController *
|
257
|
+
extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController *gamecontroller);
|
225
258
|
|
226
259
|
/**
|
227
260
|
* Get the product version of an opened controller, if available.
|
228
261
|
* If the product version isn't available this function returns 0.
|
229
262
|
*/
|
230
|
-
extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameController *
|
263
|
+
extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameController *gamecontroller);
|
264
|
+
|
265
|
+
/**
|
266
|
+
* Get the serial number of an opened controller, if available.
|
267
|
+
*
|
268
|
+
* Returns the serial number of the controller, or NULL if it is not available.
|
269
|
+
*/
|
270
|
+
extern DECLSPEC const char * SDLCALL SDL_GameControllerGetSerial(SDL_GameController *gamecontroller);
|
231
271
|
|
232
272
|
/**
|
233
273
|
* Returns SDL_TRUE if the controller has been opened and currently connected,
|
@@ -298,6 +338,12 @@ extern DECLSPEC SDL_GameControllerButtonBind SDLCALL
|
|
298
338
|
SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller,
|
299
339
|
SDL_GameControllerAxis axis);
|
300
340
|
|
341
|
+
/**
|
342
|
+
* Return whether a game controller has a given axis
|
343
|
+
*/
|
344
|
+
extern DECLSPEC SDL_bool SDLCALL
|
345
|
+
SDL_GameControllerHasAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
|
346
|
+
|
301
347
|
/**
|
302
348
|
* Get the current state of an axis control on a game controller.
|
303
349
|
*
|
@@ -307,8 +353,7 @@ SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller,
|
|
307
353
|
* The axis indices start at index 0.
|
308
354
|
*/
|
309
355
|
extern DECLSPEC Sint16 SDLCALL
|
310
|
-
SDL_GameControllerGetAxis(SDL_GameController *gamecontroller,
|
311
|
-
SDL_GameControllerAxis axis);
|
356
|
+
SDL_GameControllerGetAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
|
312
357
|
|
313
358
|
/**
|
314
359
|
* The list of buttons available from a controller
|
@@ -331,6 +376,12 @@ typedef enum
|
|
331
376
|
SDL_CONTROLLER_BUTTON_DPAD_DOWN,
|
332
377
|
SDL_CONTROLLER_BUTTON_DPAD_LEFT,
|
333
378
|
SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
|
379
|
+
SDL_CONTROLLER_BUTTON_MISC1, /* Xbox Series X share button, PS5 microphone button, Nintendo Switch Pro capture button */
|
380
|
+
SDL_CONTROLLER_BUTTON_PADDLE1, /* Xbox Elite paddle P1 */
|
381
|
+
SDL_CONTROLLER_BUTTON_PADDLE2, /* Xbox Elite paddle P3 */
|
382
|
+
SDL_CONTROLLER_BUTTON_PADDLE3, /* Xbox Elite paddle P2 */
|
383
|
+
SDL_CONTROLLER_BUTTON_PADDLE4, /* Xbox Elite paddle P4 */
|
384
|
+
SDL_CONTROLLER_BUTTON_TOUCHPAD, /* PS4/PS5 touchpad button */
|
334
385
|
SDL_CONTROLLER_BUTTON_MAX
|
335
386
|
} SDL_GameControllerButton;
|
336
387
|
|
@@ -351,6 +402,11 @@ extern DECLSPEC SDL_GameControllerButtonBind SDLCALL
|
|
351
402
|
SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller,
|
352
403
|
SDL_GameControllerButton button);
|
353
404
|
|
405
|
+
/**
|
406
|
+
* Return whether a game controller has a given button
|
407
|
+
*/
|
408
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasButton(SDL_GameController *gamecontroller,
|
409
|
+
SDL_GameControllerButton button);
|
354
410
|
|
355
411
|
/**
|
356
412
|
* Get the current state of a button on a game controller.
|
@@ -361,7 +417,68 @@ extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *ga
|
|
361
417
|
SDL_GameControllerButton button);
|
362
418
|
|
363
419
|
/**
|
364
|
-
*
|
420
|
+
* Get the number of touchpads on a game controller.
|
421
|
+
*/
|
422
|
+
extern DECLSPEC int SDLCALL SDL_GameControllerGetNumTouchpads(SDL_GameController *gamecontroller);
|
423
|
+
|
424
|
+
/**
|
425
|
+
* Get the number of supported simultaneous fingers on a touchpad on a game controller.
|
426
|
+
*/
|
427
|
+
extern DECLSPEC int SDLCALL SDL_GameControllerGetNumTouchpadFingers(SDL_GameController *gamecontroller, int touchpad);
|
428
|
+
|
429
|
+
/**
|
430
|
+
* Get the current state of a finger on a touchpad on a game controller.
|
431
|
+
*/
|
432
|
+
extern DECLSPEC int SDLCALL SDL_GameControllerGetTouchpadFinger(SDL_GameController *gamecontroller, int touchpad, int finger, Uint8 *state, float *x, float *y, float *pressure);
|
433
|
+
|
434
|
+
/**
|
435
|
+
* Return whether a game controller has a particular sensor.
|
436
|
+
*
|
437
|
+
* \param gamecontroller The controller to query
|
438
|
+
* \param type The type of sensor to query
|
439
|
+
*
|
440
|
+
* \return SDL_TRUE if the sensor exists, SDL_FALSE otherwise.
|
441
|
+
*/
|
442
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasSensor(SDL_GameController *gamecontroller, SDL_SensorType type);
|
443
|
+
|
444
|
+
/**
|
445
|
+
* Set whether data reporting for a game controller sensor is enabled
|
446
|
+
*
|
447
|
+
* \param gamecontroller The controller to update
|
448
|
+
* \param type The type of sensor to enable/disable
|
449
|
+
* \param enabled Whether data reporting should be enabled
|
450
|
+
*
|
451
|
+
* \return 0 or -1 if an error occurred.
|
452
|
+
*/
|
453
|
+
extern DECLSPEC int SDLCALL SDL_GameControllerSetSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type, SDL_bool enabled);
|
454
|
+
|
455
|
+
/**
|
456
|
+
* Query whether sensor data reporting is enabled for a game controller
|
457
|
+
*
|
458
|
+
* \param gamecontroller The controller to query
|
459
|
+
* \param type The type of sensor to query
|
460
|
+
*
|
461
|
+
* \return SDL_TRUE if the sensor is enabled, SDL_FALSE otherwise.
|
462
|
+
*/
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463
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+
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerIsSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type);
|
464
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+
|
465
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+
/**
|
466
|
+
* Get the current state of a game controller sensor.
|
467
|
+
*
|
468
|
+
* The number of values and interpretation of the data is sensor dependent.
|
469
|
+
* See SDL_sensor.h for the details for each type of sensor.
|
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+
*
|
471
|
+
* \param gamecontroller The controller to query
|
472
|
+
* \param type The type of sensor to query
|
473
|
+
* \param data A pointer filled with the current sensor state
|
474
|
+
* \param num_values The number of values to write to data
|
475
|
+
*
|
476
|
+
* \return 0 or -1 if an error occurred.
|
477
|
+
*/
|
478
|
+
extern DECLSPEC int SDLCALL SDL_GameControllerGetSensorData(SDL_GameController *gamecontroller, SDL_SensorType type, float *data, int num_values);
|
479
|
+
|
480
|
+
/**
|
481
|
+
* Start a rumble effect
|
365
482
|
* Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
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483
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*
|
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484
|
* \param gamecontroller The controller to vibrate
|
@@ -369,10 +486,44 @@ extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *ga
|
|
369
486
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* \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF
|
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487
|
* \param duration_ms The duration of the rumble effect, in milliseconds
|
371
488
|
*
|
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|
-
* \return 0, or -1 if rumble isn't supported on this
|
489
|
+
* \return 0, or -1 if rumble isn't supported on this controller
|
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490
|
*/
|
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491
|
extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
|
375
492
|
|
493
|
+
/**
|
494
|
+
* Start a rumble effect in the game controller's triggers
|
495
|
+
* Each call to this function cancels any previous trigger rumble effect, and calling it with 0 intensity stops any rumbling.
|
496
|
+
*
|
497
|
+
* \param gamecontroller The controller to vibrate
|
498
|
+
* \param left_rumble The intensity of the left trigger rumble motor, from 0 to 0xFFFF
|
499
|
+
* \param right_rumble The intensity of the right trigger rumble motor, from 0 to 0xFFFF
|
500
|
+
* \param duration_ms The duration of the rumble effect, in milliseconds
|
501
|
+
*
|
502
|
+
* \return 0, or -1 if rumble isn't supported on this controller
|
503
|
+
*/
|
504
|
+
extern DECLSPEC int SDLCALL SDL_GameControllerRumbleTriggers(SDL_GameController *gamecontroller, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
|
505
|
+
|
506
|
+
/**
|
507
|
+
* Return whether a controller has an LED
|
508
|
+
*
|
509
|
+
* \param gamecontroller The controller to query
|
510
|
+
*
|
511
|
+
* \return SDL_TRUE, or SDL_FALSE if this controller does not have a modifiable LED
|
512
|
+
*/
|
513
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasLED(SDL_GameController *gamecontroller);
|
514
|
+
|
515
|
+
/**
|
516
|
+
* Update a controller's LED color.
|
517
|
+
*
|
518
|
+
* \param gamecontroller The controller to update
|
519
|
+
* \param red The intensity of the red LED
|
520
|
+
* \param green The intensity of the green LED
|
521
|
+
* \param blue The intensity of the blue LED
|
522
|
+
*
|
523
|
+
* \return 0, or -1 if this controller does not have a modifiable LED
|
524
|
+
*/
|
525
|
+
extern DECLSPEC int SDLCALL SDL_GameControllerSetLED(SDL_GameController *gamecontroller, Uint8 red, Uint8 green, Uint8 blue);
|
526
|
+
|
376
527
|
/**
|
377
528
|
* Close a controller previously opened with SDL_GameControllerOpen().
|
378
529
|
*/
|
@@ -1,6 +1,6 @@
|
|
1
1
|
/*
|
2
2
|
Simple DirectMedia Layer
|
3
|
-
Copyright (C) 1997-
|
3
|
+
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
4
4
|
|
5
5
|
This software is provided 'as-is', without any express or implied
|
6
6
|
warranty. In no event will the authors be held liable for any damages
|
@@ -1,6 +1,6 @@
|
|
1
1
|
/*
|
2
2
|
Simple DirectMedia Layer
|
3
|
-
Copyright (C) 1997-
|
3
|
+
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
4
4
|
|
5
5
|
This software is provided 'as-is', without any express or implied
|
6
6
|
warranty. In no event will the authors be held liable for any damages
|
@@ -336,6 +336,14 @@ typedef struct _SDL_Haptic SDL_Haptic;
|
|
336
336
|
*/
|
337
337
|
#define SDL_HAPTIC_SPHERICAL 2
|
338
338
|
|
339
|
+
/**
|
340
|
+
* \brief Use this value to play an effect on the steering wheel axis. This
|
341
|
+
* provides better compatibility across platforms and devices as SDL will guess
|
342
|
+
* the correct axis.
|
343
|
+
* \sa SDL_HapticDirection
|
344
|
+
*/
|
345
|
+
#define SDL_HAPTIC_STEERING_AXIS 3
|
346
|
+
|
339
347
|
/* @} *//* Direction encodings */
|
340
348
|
|
341
349
|
/* @} *//* Haptic features */
|
@@ -444,6 +452,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
|
|
444
452
|
* \sa SDL_HAPTIC_POLAR
|
445
453
|
* \sa SDL_HAPTIC_CARTESIAN
|
446
454
|
* \sa SDL_HAPTIC_SPHERICAL
|
455
|
+
* \sa SDL_HAPTIC_STEERING_AXIS
|
447
456
|
* \sa SDL_HapticEffect
|
448
457
|
* \sa SDL_HapticNumAxes
|
449
458
|
*/
|