ruby-ogre 0.0.1-x86-linux

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Files changed (1607) hide show
  1. data/INSTALL.md +24 -0
  2. data/LICENSE +23 -0
  3. data/README.md +39 -0
  4. data/Rakefile +271 -0
  5. data/bindings/ogre/interface/AnyVALUE.h +21 -0
  6. data/bindings/ogre/interface/GLX/OgreConfigDialogImp.i +8 -0
  7. data/bindings/ogre/interface/GLX/OgreErrorDialogImp.i +8 -0
  8. data/bindings/ogre/interface/GLX/OgreTimerImp.i +8 -0
  9. data/bindings/ogre/interface/Makefile +19 -0
  10. data/bindings/ogre/interface/Ogre.i +8 -0
  11. data/bindings/ogre/interface/OgreAlignedAllocator.i +10 -0
  12. data/bindings/ogre/interface/OgreAnimable.i +6 -0
  13. data/bindings/ogre/interface/OgreAnimation.i +8 -0
  14. data/bindings/ogre/interface/OgreAnimationBlender.i +8 -0
  15. data/bindings/ogre/interface/OgreAnimationState.i +31 -0
  16. data/bindings/ogre/interface/OgreAnimationTrack.i +6 -0
  17. data/bindings/ogre/interface/OgreAny.i +381 -0
  18. data/bindings/ogre/interface/OgreArchive.i +6 -0
  19. data/bindings/ogre/interface/OgreArchiveFactory.i +10 -0
  20. data/bindings/ogre/interface/OgreArchiveManager.i +8 -0
  21. data/bindings/ogre/interface/OgreAtomicWrappers.i +8 -0
  22. data/bindings/ogre/interface/OgreAutoParamDataSource.i +8 -0
  23. data/bindings/ogre/interface/OgreAxisAlignedBox.i +6 -0
  24. data/bindings/ogre/interface/OgreBillboard.i +8 -0
  25. data/bindings/ogre/interface/OgreBillboardChain.i +8 -0
  26. data/bindings/ogre/interface/OgreBillboardParticleRenderer.i +8 -0
  27. data/bindings/ogre/interface/OgreBillboardSet.i +8 -0
  28. data/bindings/ogre/interface/OgreBitwise.i +10 -0
  29. data/bindings/ogre/interface/OgreBlendMode.i +6 -0
  30. data/bindings/ogre/interface/OgreBone.i +8 -0
  31. data/bindings/ogre/interface/OgreBorderPanelOverlayElement.i +14 -0
  32. data/bindings/ogre/interface/OgreBuildSettings.i +8 -0
  33. data/bindings/ogre/interface/OgreCamera.i +6 -0
  34. data/bindings/ogre/interface/OgreCodec.i +8 -0
  35. data/bindings/ogre/interface/OgreColourValue.i +6 -0
  36. data/bindings/ogre/interface/OgreCommon.i +12 -0
  37. data/bindings/ogre/interface/OgreCompositionPass.i +8 -0
  38. data/bindings/ogre/interface/OgreCompositionTargetPass.i +8 -0
  39. data/bindings/ogre/interface/OgreCompositionTechnique.i +13 -0
  40. data/bindings/ogre/interface/OgreCompositor.i +8 -0
  41. data/bindings/ogre/interface/OgreCompositorChain.i +8 -0
  42. data/bindings/ogre/interface/OgreCompositorInstance.i +8 -0
  43. data/bindings/ogre/interface/OgreCompositorLogic.i +8 -0
  44. data/bindings/ogre/interface/OgreCompositorManager.i +8 -0
  45. data/bindings/ogre/interface/OgreConfig.i +8 -0
  46. data/bindings/ogre/interface/OgreConfigDialog.i +8 -0
  47. data/bindings/ogre/interface/OgreConfigFile.i +88 -0
  48. data/bindings/ogre/interface/OgreConfigOptionMap.i +6 -0
  49. data/bindings/ogre/interface/OgreController.i +8 -0
  50. data/bindings/ogre/interface/OgreControllerManager.i +8 -0
  51. data/bindings/ogre/interface/OgreConvexBody.i +8 -0
  52. data/bindings/ogre/interface/OgreCustomCompositionPass.i +8 -0
  53. data/bindings/ogre/interface/OgreDDSCodec.i +8 -0
  54. data/bindings/ogre/interface/OgreDataStream.i +6 -0
  55. data/bindings/ogre/interface/OgreDefaultHardwareBufferManager.i +8 -0
  56. data/bindings/ogre/interface/OgreDeflate.i +8 -0
  57. data/bindings/ogre/interface/OgreDepthBuffer.i +8 -0
  58. data/bindings/ogre/interface/OgreDistanceLodStrategy.i +8 -0
  59. data/bindings/ogre/interface/OgreDualQuaternion.i +8 -0
  60. data/bindings/ogre/interface/OgreDynLib.i +8 -0
  61. data/bindings/ogre/interface/OgreDynLibManager.i +8 -0
  62. data/bindings/ogre/interface/OgreEdgeListBuilder.i +8 -0
  63. data/bindings/ogre/interface/OgreEntity.i +6 -0
  64. data/bindings/ogre/interface/OgreErrorDialog.i +8 -0
  65. data/bindings/ogre/interface/OgreException.i +8 -0
  66. data/bindings/ogre/interface/OgreExternalTextureSource.i +8 -0
  67. data/bindings/ogre/interface/OgreExternalTextureSourceManager.i +8 -0
  68. data/bindings/ogre/interface/OgreFactoryObj.i +8 -0
  69. data/bindings/ogre/interface/OgreFileSystem.i +8 -0
  70. data/bindings/ogre/interface/OgreFont.i +8 -0
  71. data/bindings/ogre/interface/OgreFontManager.i +8 -0
  72. data/bindings/ogre/interface/OgreFrameListener.i +9 -0
  73. data/bindings/ogre/interface/OgreFreeImageCodec.i +8 -0
  74. data/bindings/ogre/interface/OgreFrustum.i +6 -0
  75. data/bindings/ogre/interface/OgreGpuProgram.i +6 -0
  76. data/bindings/ogre/interface/OgreGpuProgramManager.i +8 -0
  77. data/bindings/ogre/interface/OgreGpuProgramParams.i +13 -0
  78. data/bindings/ogre/interface/OgreGpuProgramUsage.i +8 -0
  79. data/bindings/ogre/interface/OgreHardwareBuffer.i +6 -0
  80. data/bindings/ogre/interface/OgreHardwareBufferManager.i +8 -0
  81. data/bindings/ogre/interface/OgreHardwareIndexBuffer.i +6 -0
  82. data/bindings/ogre/interface/OgreHardwareOcclusionQuery.i +8 -0
  83. data/bindings/ogre/interface/OgreHardwarePixelBuffer.i +6 -0
  84. data/bindings/ogre/interface/OgreHardwareVertexBuffer.i +6 -0
  85. data/bindings/ogre/interface/OgreHeaderPrefix.i +8 -0
  86. data/bindings/ogre/interface/OgreHeaderSuffix.i +8 -0
  87. data/bindings/ogre/interface/OgreHighLevelGpuProgram.i +8 -0
  88. data/bindings/ogre/interface/OgreHighLevelGpuProgramManager.i +8 -0
  89. data/bindings/ogre/interface/OgreImage.i +6 -0
  90. data/bindings/ogre/interface/OgreImageCodec.i +8 -0
  91. data/bindings/ogre/interface/OgreInstanceBatch.i +8 -0
  92. data/bindings/ogre/interface/OgreInstanceBatchHW.i +8 -0
  93. data/bindings/ogre/interface/OgreInstanceBatchHW_VTF.i +8 -0
  94. data/bindings/ogre/interface/OgreInstanceBatchShader.i +8 -0
  95. data/bindings/ogre/interface/OgreInstanceBatchVTF.i +8 -0
  96. data/bindings/ogre/interface/OgreInstanceManager.i +8 -0
  97. data/bindings/ogre/interface/OgreInstancedEntity.i +8 -0
  98. data/bindings/ogre/interface/OgreInstancedGeometry.i +9 -0
  99. data/bindings/ogre/interface/OgreIteratorRange.i +8 -0
  100. data/bindings/ogre/interface/OgreIteratorWrapper.i +6 -0
  101. data/bindings/ogre/interface/OgreIteratorWrappers.i +8 -0
  102. data/bindings/ogre/interface/OgreKeyFrame.i +13 -0
  103. data/bindings/ogre/interface/OgreLight.i +6 -0
  104. data/bindings/ogre/interface/OgreLodListener.i +6 -0
  105. data/bindings/ogre/interface/OgreLodStrategy.i +8 -0
  106. data/bindings/ogre/interface/OgreLodStrategyManager.i +10 -0
  107. data/bindings/ogre/interface/OgreLog.i +11 -0
  108. data/bindings/ogre/interface/OgreLogManager.i +8 -0
  109. data/bindings/ogre/interface/OgreManualObject.i +8 -0
  110. data/bindings/ogre/interface/OgreMaterial.i +17 -0
  111. data/bindings/ogre/interface/OgreMaterialManager.i +6 -0
  112. data/bindings/ogre/interface/OgreMaterialSerializer.i +8 -0
  113. data/bindings/ogre/interface/OgreMath.i +5 -0
  114. data/bindings/ogre/interface/OgreMatrix3.i +8 -0
  115. data/bindings/ogre/interface/OgreMatrix4.i +6 -0
  116. data/bindings/ogre/interface/OgreMemoryAllocatedObject.i +8 -0
  117. data/bindings/ogre/interface/OgreMemoryAllocatorConfig.i +7 -0
  118. data/bindings/ogre/interface/OgreMemoryNedAlloc.i +8 -0
  119. data/bindings/ogre/interface/OgreMemoryNedPooling.i +6 -0
  120. data/bindings/ogre/interface/OgreMemorySTLAllocator.i +5 -0
  121. data/bindings/ogre/interface/OgreMemoryStdAlloc.i +8 -0
  122. data/bindings/ogre/interface/OgreMemoryTracker.i +8 -0
  123. data/bindings/ogre/interface/OgreMesh.i +11 -0
  124. data/bindings/ogre/interface/OgreMeshFileFormat.i +8 -0
  125. data/bindings/ogre/interface/OgreMeshManager.i +6 -0
  126. data/bindings/ogre/interface/OgreMeshSerializer.i +8 -0
  127. data/bindings/ogre/interface/OgreMeshSerializerImpl.i +8 -0
  128. data/bindings/ogre/interface/OgreMovableObject.i +12 -0
  129. data/bindings/ogre/interface/OgreMovablePlane.i +8 -0
  130. data/bindings/ogre/interface/OgreNode.i +8 -0
  131. data/bindings/ogre/interface/OgreNumerics.i +8 -0
  132. data/bindings/ogre/interface/OgreOptimisedUtil.i +8 -0
  133. data/bindings/ogre/interface/OgreOverlay.i +6 -0
  134. data/bindings/ogre/interface/OgreOverlayContainer.i +37 -0
  135. data/bindings/ogre/interface/OgreOverlayElement.i +6 -0
  136. data/bindings/ogre/interface/OgreOverlayElementCommands.i +8 -0
  137. data/bindings/ogre/interface/OgreOverlayElementFactory.i +8 -0
  138. data/bindings/ogre/interface/OgreOverlayManager.i +20 -0
  139. data/bindings/ogre/interface/OgrePanelOverlayElement.i +14 -0
  140. data/bindings/ogre/interface/OgreParticle.i +8 -0
  141. data/bindings/ogre/interface/OgreParticleAffector.i +8 -0
  142. data/bindings/ogre/interface/OgreParticleAffectorFactory.i +8 -0
  143. data/bindings/ogre/interface/OgreParticleEmitter.i +8 -0
  144. data/bindings/ogre/interface/OgreParticleEmitterCommands.i +8 -0
  145. data/bindings/ogre/interface/OgreParticleEmitterFactory.i +8 -0
  146. data/bindings/ogre/interface/OgreParticleIterator.i +8 -0
  147. data/bindings/ogre/interface/OgreParticleScriptCompiler.i +8 -0
  148. data/bindings/ogre/interface/OgreParticleSystem.i +8 -0
  149. data/bindings/ogre/interface/OgreParticleSystemManager.i +8 -0
  150. data/bindings/ogre/interface/OgreParticleSystemRenderer.i +10 -0
  151. data/bindings/ogre/interface/OgrePass.i +6 -0
  152. data/bindings/ogre/interface/OgrePatchMesh.i +6 -0
  153. data/bindings/ogre/interface/OgrePatchSurface.i +6 -0
  154. data/bindings/ogre/interface/OgrePixelCountLodStrategy.i +8 -0
  155. data/bindings/ogre/interface/OgrePixelFormat.i +6 -0
  156. data/bindings/ogre/interface/OgrePlane.i +6 -0
  157. data/bindings/ogre/interface/OgrePlaneBoundedVolume.i +6 -0
  158. data/bindings/ogre/interface/OgrePlatform.i +6 -0
  159. data/bindings/ogre/interface/OgrePlatformInformation.i +8 -0
  160. data/bindings/ogre/interface/OgrePlugin.i +8 -0
  161. data/bindings/ogre/interface/OgrePolygon.i +8 -0
  162. data/bindings/ogre/interface/OgrePose.i +6 -0
  163. data/bindings/ogre/interface/OgrePredefinedControllers.i +8 -0
  164. data/bindings/ogre/interface/OgrePrefabFactory.i +8 -0
  165. data/bindings/ogre/interface/OgrePrerequisites.i +11 -0
  166. data/bindings/ogre/interface/OgreProfiler.i +8 -0
  167. data/bindings/ogre/interface/OgreProgressiveMesh.i +8 -0
  168. data/bindings/ogre/interface/OgreQuaternion.i +6 -0
  169. data/bindings/ogre/interface/OgreRadixSort.i +8 -0
  170. data/bindings/ogre/interface/OgreRay.i +8 -0
  171. data/bindings/ogre/interface/OgreRectangle.i +6 -0
  172. data/bindings/ogre/interface/OgreRectangle2D.i +6 -0
  173. data/bindings/ogre/interface/OgreRenderObjectListener.i +8 -0
  174. data/bindings/ogre/interface/OgreRenderOperation.i +8 -0
  175. data/bindings/ogre/interface/OgreRenderQueue.i +6 -0
  176. data/bindings/ogre/interface/OgreRenderQueueInvocation.i +8 -0
  177. data/bindings/ogre/interface/OgreRenderQueueListener.i +8 -0
  178. data/bindings/ogre/interface/OgreRenderQueueSortingGrouping.i +11 -0
  179. data/bindings/ogre/interface/OgreRenderSystem.i +23 -0
  180. data/bindings/ogre/interface/OgreRenderSystemCapabilities.i +6 -0
  181. data/bindings/ogre/interface/OgreRenderSystemCapabilitiesManager.i +8 -0
  182. data/bindings/ogre/interface/OgreRenderSystemCapabilitiesSerializer.i +8 -0
  183. data/bindings/ogre/interface/OgreRenderTarget.i +6 -0
  184. data/bindings/ogre/interface/OgreRenderTargetListener.i +8 -0
  185. data/bindings/ogre/interface/OgreRenderTexture.i +8 -0
  186. data/bindings/ogre/interface/OgreRenderToVertexBuffer.i +8 -0
  187. data/bindings/ogre/interface/OgreRenderWindow.i +6 -0
  188. data/bindings/ogre/interface/OgreRenderable.i +6 -0
  189. data/bindings/ogre/interface/OgreResource.i +9 -0
  190. data/bindings/ogre/interface/OgreResourceBackgroundQueue.i +8 -0
  191. data/bindings/ogre/interface/OgreResourceGroupManager.i +20 -0
  192. data/bindings/ogre/interface/OgreResourceManager.i +30 -0
  193. data/bindings/ogre/interface/OgreRibbonTrail.i +17 -0
  194. data/bindings/ogre/interface/OgreRoot.i +44 -0
  195. data/bindings/ogre/interface/OgreRotationalSpline.i +8 -0
  196. data/bindings/ogre/interface/OgreSceneManager.i +59 -0
  197. data/bindings/ogre/interface/OgreSceneManagerEnumerator.i +11 -0
  198. data/bindings/ogre/interface/OgreSceneNode.i +9 -0
  199. data/bindings/ogre/interface/OgreSceneQuery.i +6 -0
  200. data/bindings/ogre/interface/OgreScriptCompiler.i +11 -0
  201. data/bindings/ogre/interface/OgreScriptLexer.i +8 -0
  202. data/bindings/ogre/interface/OgreScriptLoader.i +8 -0
  203. data/bindings/ogre/interface/OgreScriptParser.i +8 -0
  204. data/bindings/ogre/interface/OgreScriptTranslator.i +8 -0
  205. data/bindings/ogre/interface/OgreSearchOps.i +8 -0
  206. data/bindings/ogre/interface/OgreSerializer.i +6 -0
  207. data/bindings/ogre/interface/OgreShadowCameraSetup.i +6 -0
  208. data/bindings/ogre/interface/OgreShadowCameraSetupFocused.i +8 -0
  209. data/bindings/ogre/interface/OgreShadowCameraSetupLiSPSM.i +8 -0
  210. data/bindings/ogre/interface/OgreShadowCameraSetupPSSM.i +8 -0
  211. data/bindings/ogre/interface/OgreShadowCameraSetupPlaneOptimal.i +8 -0
  212. data/bindings/ogre/interface/OgreShadowCaster.i +8 -0
  213. data/bindings/ogre/interface/OgreShadowTextureManager.i +6 -0
  214. data/bindings/ogre/interface/OgreShadowVolumeExtrudeProgram.i +8 -0
  215. data/bindings/ogre/interface/OgreSharedPtr.i +6 -0
  216. data/bindings/ogre/interface/OgreSimpleRenderable.i +6 -0
  217. data/bindings/ogre/interface/OgreSimpleSpline.i +8 -0
  218. data/bindings/ogre/interface/OgreSingleton.i +8 -0
  219. data/bindings/ogre/interface/OgreSkeleton.i +6 -0
  220. data/bindings/ogre/interface/OgreSkeletonFileFormat.i +8 -0
  221. data/bindings/ogre/interface/OgreSkeletonInstance.i +6 -0
  222. data/bindings/ogre/interface/OgreSkeletonManager.i +8 -0
  223. data/bindings/ogre/interface/OgreSkeletonSerializer.i +8 -0
  224. data/bindings/ogre/interface/OgreSmallVector.i +8 -0
  225. data/bindings/ogre/interface/OgreSphere.i +8 -0
  226. data/bindings/ogre/interface/OgreSpotShadowFadePng.i +8 -0
  227. data/bindings/ogre/interface/OgreStableHeaders.i +8 -0
  228. data/bindings/ogre/interface/OgreStaticFaceGroup.i +8 -0
  229. data/bindings/ogre/interface/OgreStaticGeometry.i +13 -0
  230. data/bindings/ogre/interface/OgreStaticPluginLoader.i +8 -0
  231. data/bindings/ogre/interface/OgreStdHeaders.i +8 -0
  232. data/bindings/ogre/interface/OgreStreamSerialiser.i +8 -0
  233. data/bindings/ogre/interface/OgreString.i +6 -0
  234. data/bindings/ogre/interface/OgreStringConverter.i +8 -0
  235. data/bindings/ogre/interface/OgreStringInterface.i +8 -0
  236. data/bindings/ogre/interface/OgreStringVector.i +22 -0
  237. data/bindings/ogre/interface/OgreSubEntity.i +8 -0
  238. data/bindings/ogre/interface/OgreSubMesh.i +8 -0
  239. data/bindings/ogre/interface/OgreTagPoint.i +8 -0
  240. data/bindings/ogre/interface/OgreTangentSpaceCalc.i +8 -0
  241. data/bindings/ogre/interface/OgreTechnique.i +18 -0
  242. data/bindings/ogre/interface/OgreTextAreaOverlayElement.i +8 -0
  243. data/bindings/ogre/interface/OgreTexture.i +6 -0
  244. data/bindings/ogre/interface/OgreTextureManager.i +6 -0
  245. data/bindings/ogre/interface/OgreTextureUnitState.i +6 -0
  246. data/bindings/ogre/interface/OgreTimer.i +8 -0
  247. data/bindings/ogre/interface/OgreUTFString.i +26 -0
  248. data/bindings/ogre/interface/OgreUnifiedHighLevelGpuProgram.i +10 -0
  249. data/bindings/ogre/interface/OgreUserObjectBindings.i +8 -0
  250. data/bindings/ogre/interface/OgreVector2.i +8 -0
  251. data/bindings/ogre/interface/OgreVector3.i +9 -0
  252. data/bindings/ogre/interface/OgreVector4.i +8 -0
  253. data/bindings/ogre/interface/OgreVertexBoneAssignment.i +6 -0
  254. data/bindings/ogre/interface/OgreVertexIndexData.i +8 -0
  255. data/bindings/ogre/interface/OgreViewport.i +6 -0
  256. data/bindings/ogre/interface/OgreWindowEventUtilities.i +6 -0
  257. data/bindings/ogre/interface/OgreWireBoundingBox.i +8 -0
  258. data/bindings/ogre/interface/OgreWorkQueue.i +8 -0
  259. data/bindings/ogre/interface/OgreZip.i +12 -0
  260. data/bindings/ogre/interface/Paging/OgreGrid2DPageStrategy.i +8 -0
  261. data/bindings/ogre/interface/Paging/OgreGrid3DPageStrategy.i +8 -0
  262. data/bindings/ogre/interface/Paging/OgrePage.i +8 -0
  263. data/bindings/ogre/interface/Paging/OgrePageConnection.i +8 -0
  264. data/bindings/ogre/interface/Paging/OgrePageContent.i +8 -0
  265. data/bindings/ogre/interface/Paging/OgrePageContentCollection.i +8 -0
  266. data/bindings/ogre/interface/Paging/OgrePageContentCollectionFactory.i +8 -0
  267. data/bindings/ogre/interface/Paging/OgrePageContentFactory.i +8 -0
  268. data/bindings/ogre/interface/Paging/OgrePageFileFormats.i +8 -0
  269. data/bindings/ogre/interface/Paging/OgrePageManager.i +8 -0
  270. data/bindings/ogre/interface/Paging/OgrePageStrategy.i +8 -0
  271. data/bindings/ogre/interface/Paging/OgrePagedWorld.i +8 -0
  272. data/bindings/ogre/interface/Paging/OgrePagedWorldSection.i +8 -0
  273. data/bindings/ogre/interface/Paging/OgrePaging.i +8 -0
  274. data/bindings/ogre/interface/Paging/OgrePagingPrerequisites.i +8 -0
  275. data/bindings/ogre/interface/Paging/OgreSimplePageContentCollection.i +8 -0
  276. data/bindings/ogre/interface/RTShaderSystem/OgreRTShaderSystem.i +8 -0
  277. data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramProcessor.i +8 -0
  278. data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramWriter.i +8 -0
  279. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExDualQuaternionSkinning.i +8 -0
  280. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinning.i +10 -0
  281. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinningTechnique.i +8 -0
  282. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExIntegratedPSSM3.i +8 -0
  283. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLayeredBlending.i +11 -0
  284. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLinearSkinning.i +8 -0
  285. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExNormalMapLighting.i +8 -0
  286. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExPerPixelLighting.i +8 -0
  287. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExTextureAtlasSampler.i +10 -0
  288. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPColour.i +8 -0
  289. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPFog.i +8 -0
  290. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPLighting.i +8 -0
  291. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderState.i +8 -0
  292. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderStateBuilder.i +11 -0
  293. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTexturing.i +8 -0
  294. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTransform.i +8 -0
  295. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunction.i +8 -0
  296. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunctionAtom.i +8 -0
  297. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramProcessor.i +8 -0
  298. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramWriter.i +11 -0
  299. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramProcessor.i +8 -0
  300. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramWriter.i +8 -0
  301. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGenerator.i +8 -0
  302. data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramProcessor.i +8 -0
  303. data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramWriter.i +8 -0
  304. data/bindings/ogre/interface/RTShaderSystem/OgreShaderMaterialSerializerListener.i +8 -0
  305. data/bindings/ogre/interface/RTShaderSystem/OgreShaderParameter.i +8 -0
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  1595. data/lib/OgreBites.so +0 -0
  1596. data/lib/OgreConfig.rb +37 -0
  1597. data/lib/Procedural.so +0 -0
  1598. data/lib/Version.rb +5 -0
  1599. data/sample/Charactor/CameraMover.rb +184 -0
  1600. data/sample/Charactor/Sinbad.rb +246 -0
  1601. data/sample/Charactor/SinbadCharacter.rb +379 -0
  1602. data/sample/Charactor/UiListener.rb +65 -0
  1603. data/sample/Charactor/plugins.cfg +17 -0
  1604. data/sample/Charactor/resources.cfg +22 -0
  1605. data/sample/Charactor/sinbad +5 -0
  1606. data/sample/Charactor/sinbad.win +5 -0
  1607. metadata +1651 -0
@@ -0,0 +1,741 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
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+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
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+ For the latest info, see http://www.ogre3d.org/
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+
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+ Copyright (c) 2000-2012 Torus Knot Software Ltd
8
+
9
+ Permission is hereby granted, free of charge, to any person obtaining a copy
10
+ of this software and associated documentation files (the "Software"), to deal
11
+ in the Software without restriction, including without limitation the rights
12
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13
+ copies of the Software, and to permit persons to whom the Software is
14
+ furnished to do so, subject to the following conditions:
15
+
16
+ The above copyright notice and this permission notice shall be included in
17
+ all copies or substantial portions of the Software.
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+
19
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25
+ THE SOFTWARE.
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+ -----------------------------------------------------------------------------
27
+ */
28
+ #ifndef _Material_H__
29
+ #define _Material_H__
30
+
31
+ #include "OgrePrerequisites.h"
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+
33
+ #include "OgreResource.h"
34
+ #include "OgreIteratorWrappers.h"
35
+ #include "OgreCommon.h"
36
+ #include "OgreColourValue.h"
37
+ #include "OgreBlendMode.h"
38
+
39
+ namespace Ogre {
40
+
41
+ // Forward declaration
42
+ class MaterialPtr;
43
+ class LodStrategy;
44
+
45
+ /** \addtogroup Core
46
+ * @{
47
+ */
48
+ /** \addtogroup Materials
49
+ * @{
50
+ */
51
+ /** Class encapsulates rendering properties of an object.
52
+ @remarks
53
+ Ogre's material class encapsulates ALL aspects of the visual appearance,
54
+ of an object. It also includes other flags which
55
+ might not be traditionally thought of as material properties such as
56
+ culling modes and depth buffer settings, but these affect the
57
+ appearance of the rendered object and are convenient to attach to the
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+ material since it keeps all the settings in one place. This is
59
+ different to Direct3D which treats a material as just the colour
60
+ components (diffuse, specular) and not texture maps etc. An Ogre
61
+ Material can be thought of as equivalent to a 'Shader'.
62
+ @par
63
+ A Material can be rendered in multiple different ways depending on the
64
+ hardware available. You may configure a Material to use high-complexity
65
+ fragment shaders, but these won't work on every card; therefore a Technique
66
+ is an approach to creating the visual effect you are looking for. You are advised
67
+ to create fallback techniques with lower hardware requirements if you decide to
68
+ use advanced features. In addition, you also might want lower-detail techniques
69
+ for distant geometry.
70
+ @par
71
+ Each technique can be made up of multiple passes. A fixed-function pass
72
+ may combine multiple texture layers using multitexrtuing, but Ogre can
73
+ break that into multiple passes automatically if the active card cannot
74
+ handle that many simultaneous textures. Programmable passes, however, cannot
75
+ be split down automatically, so if the active graphics card cannot handle the
76
+ technique which contains these passes, OGRE will try to find another technique
77
+ which the card can do. If, at the end of the day, the card cannot handle any of the
78
+ techniques which are listed for the material, the engine will render the
79
+ geometry plain white, which should alert you to the problem.
80
+ @par
81
+ Ogre comes configured with a number of default settings for a newly
82
+ created material. These can be changed if you wish by retrieving the
83
+ default material settings through
84
+ SceneManager::getDefaultMaterialSettings. Any changes you make to the
85
+ Material returned from this method will apply to any materials created
86
+ from this point onward.
87
+ */
88
+ class _OgreExport Material : public Resource
89
+ {
90
+ friend class SceneManager;
91
+ friend class MaterialManager;
92
+
93
+ public:
94
+ /// distance list used to specify LOD
95
+ typedef vector<Real>::type LodValueList;
96
+ typedef ConstVectorIterator<LodValueList> LodValueIterator;
97
+ protected:
98
+
99
+
100
+ /** Internal method which sets the material up from the default settings.
101
+ */
102
+ void applyDefaults(void);
103
+
104
+ typedef vector<Technique*>::type Techniques;
105
+ /// All techniques, supported and unsupported
106
+ Techniques mTechniques;
107
+ /// Supported techniques of any sort
108
+ Techniques mSupportedTechniques;
109
+ typedef map<unsigned short, Technique*>::type LodTechniques;
110
+ typedef map<unsigned short, LodTechniques*>::type BestTechniquesBySchemeList;
111
+ /** Map of scheme -> list of LOD techniques.
112
+ Current scheme is set on MaterialManager,
113
+ and can be set per Viewport for auto activation.
114
+ */
115
+ BestTechniquesBySchemeList mBestTechniquesBySchemeList;
116
+
117
+ LodValueList mUserLodValues;
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+ LodValueList mLodValues;
119
+ const LodStrategy *mLodStrategy;
120
+ bool mReceiveShadows;
121
+ bool mTransparencyCastsShadows;
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+ /// Does this material require compilation?
123
+ bool mCompilationRequired;
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+ /// Text description of why any techniques are not supported
125
+ String mUnsupportedReasons;
126
+
127
+ /** Insert a supported technique into the local collections. */
128
+ void insertSupportedTechnique(Technique* t);
129
+
130
+ /** Clear the best technique list.
131
+ */
132
+ void clearBestTechniqueList(void);
133
+
134
+ /** Overridden from Resource.
135
+ */
136
+ void prepareImpl(void);
137
+
138
+ /** Overridden from Resource.
139
+ */
140
+ void unprepareImpl(void);
141
+
142
+ /** Overridden from Resource.
143
+ */
144
+ void loadImpl(void);
145
+
146
+ /** Unloads the material, frees resources etc.
147
+ @see
148
+ Resource
149
+ */
150
+ void unloadImpl(void);
151
+ /// @copydoc Resource::calculateSize
152
+ size_t calculateSize(void) const { return 0; } // TODO
153
+ public:
154
+
155
+ /** Constructor - use resource manager's create method rather than this.
156
+ */
157
+ Material(ResourceManager* creator, const String& name, ResourceHandle handle,
158
+ const String& group, bool isManual = false, ManualResourceLoader* loader = 0);
159
+
160
+ ~Material();
161
+ /** Assignment operator to allow easy copying between materials.
162
+ */
163
+ Material& operator=( const Material& rhs );
164
+
165
+ /** Determines if the material has any transparency with the rest of the scene (derived from
166
+ whether any Techniques say they involve transparency).
167
+ */
168
+ bool isTransparent(void) const;
169
+
170
+ /** Sets whether objects using this material will receive shadows.
171
+ @remarks
172
+ This method allows a material to opt out of receiving shadows, if
173
+ it would otherwise do so. Shadows will not be cast on any objects
174
+ unless the scene is set up to support shadows
175
+ (@see SceneManager::setShadowTechnique), and not all techniques cast
176
+ shadows on all objects. In any case, if you have a need to prevent
177
+ shadows being received by material, this is the method you call to
178
+ do it.
179
+ @note
180
+ Transparent materials never receive shadows despite this setting.
181
+ The default is to receive shadows.
182
+ */
183
+ void setReceiveShadows(bool enabled) { mReceiveShadows = enabled; }
184
+ /** Returns whether or not objects using this material will receive shadows. */
185
+ bool getReceiveShadows(void) const { return mReceiveShadows; }
186
+
187
+ /** Sets whether objects using this material be classified as opaque to the shadow caster system.
188
+ @remarks
189
+ This method allows a material to cast a shadow, even if it is transparent.
190
+ By default, transparent materials neither cast nor receive shadows. Shadows
191
+ will not be cast on any objects unless the scene is set up to support shadows
192
+ (@see SceneManager::setShadowTechnique), and not all techniques cast
193
+ shadows on all objects.
194
+ */
195
+ void setTransparencyCastsShadows(bool enabled) { mTransparencyCastsShadows = enabled; }
196
+ /** Returns whether or not objects using this material be classified as opaque to the shadow caster system. */
197
+ bool getTransparencyCastsShadows(void) const { return mTransparencyCastsShadows; }
198
+
199
+ /** Creates a new Technique for this Material.
200
+ @remarks
201
+ A Technique is a single way of rendering geometry in order to achieve the effect
202
+ you are intending in a material. There are many reason why you would want more than
203
+ one - the main one being to handle variable graphics card abilities; you might have
204
+ one technique which is impressive but only runs on 4th-generation graphics cards,
205
+ for example. In this case you will want to create at least one fallback Technique.
206
+ OGRE will work out which Techniques a card can support and pick the best one.
207
+ @par
208
+ If multiple Techniques are available, the order in which they are created is
209
+ important - the engine will consider lower-indexed Techniques to be preferable
210
+ to higher-indexed Techniques, ie when asked for the 'best' technique it will
211
+ return the first one in the technique list which is supported by the hardware.
212
+ */
213
+ Technique* createTechnique(void);
214
+ /** Gets the indexed technique. */
215
+ Technique* getTechnique(unsigned short index);
216
+ /** searches for the named technique.
217
+ Return 0 if technique with name is not found
218
+ */
219
+ Technique* getTechnique(const String& name);
220
+ /** Retrieves the number of techniques. */
221
+ unsigned short getNumTechniques(void) const;
222
+ /** Removes the technique at the given index. */
223
+ void removeTechnique(unsigned short index);
224
+ /** Removes all the techniques in this Material. */
225
+ void removeAllTechniques(void);
226
+ typedef VectorIterator<Techniques> TechniqueIterator;
227
+ /** Get an iterator over the Techniques in this Material. */
228
+ TechniqueIterator getTechniqueIterator(void);
229
+ /** Gets an iterator over all the Techniques which are supported by the current card.
230
+ @remarks
231
+ The supported technique list is only available after this material has been compiled,
232
+ which typically happens on loading the material. Therefore, if this method returns
233
+ an empty list, try calling Material::load.
234
+ */
235
+ TechniqueIterator getSupportedTechniqueIterator(void);
236
+
237
+ /** Gets the indexed supported technique. */
238
+ Technique* getSupportedTechnique(unsigned short index);
239
+ /** Retrieves the number of supported techniques. */
240
+ unsigned short getNumSupportedTechniques(void) const;
241
+ /** Gets a string explaining why any techniques are not supported. */
242
+ const String& getUnsupportedTechniquesExplanation() const { return mUnsupportedReasons; }
243
+
244
+ /** Gets the number of levels-of-detail this material has in the
245
+ given scheme, based on Technique::setLodIndex.
246
+ @remarks
247
+ Note that this will not be up to date until the material has been compiled.
248
+ */
249
+ unsigned short getNumLodLevels(unsigned short schemeIndex) const;
250
+ /** Gets the number of levels-of-detail this material has in the
251
+ given scheme, based on Technique::setLodIndex.
252
+ @remarks
253
+ Note that this will not be up to date until the material has been compiled.
254
+ */
255
+ unsigned short getNumLodLevels(const String& schemeName) const;
256
+
257
+ /** Gets the best supported technique.
258
+ @remarks
259
+ This method returns the lowest-index supported Technique in this material
260
+ (since lower-indexed Techniques are considered to be better than higher-indexed
261
+ ones).
262
+ @par
263
+ The best supported technique is only available after this material has been compiled,
264
+ which typically happens on loading the material. Therefore, if this method returns
265
+ NULL, try calling Material::load.
266
+ @param lodIndex The material lod index to use
267
+ @param rend Optional parameter specifying the Renderable that is requesting
268
+ this technique. Only used if no valid technique for the active material
269
+ scheme is found, at which point it is passed to
270
+ MaterialManager::Listener::handleSchemeNotFound as information.
271
+ */
272
+ Technique* getBestTechnique(unsigned short lodIndex = 0, const Renderable* rend = 0);
273
+
274
+
275
+ /** Creates a new copy of this material with the same settings but a new name.
276
+ @param newName The name for the cloned material
277
+ @param changeGroup If true, the resource group of the clone is changed
278
+ @param newGroup Only required if changeGroup is true; the new group to assign
279
+ */
280
+ MaterialPtr clone(const String& newName, bool changeGroup = false,
281
+ const String& newGroup = StringUtil::BLANK) const;
282
+
283
+ /** Copies the details of this material into another, preserving the target's handle and name
284
+ (unlike operator=) but copying everything else.
285
+ @param mat Weak reference to material which will receive this material's settings.
286
+ */
287
+ void copyDetailsTo(MaterialPtr& mat) const;
288
+
289
+ /** 'Compiles' this Material.
290
+ @remarks
291
+ Compiling a material involves determining which Techniques are supported on the
292
+ card on which OGRE is currently running, and for fixed-function Passes within those
293
+ Techniques, splitting the passes down where they contain more TextureUnitState
294
+ instances than the current card has texture units.
295
+ @par
296
+ This process is automatically done when the Material is loaded, but may be
297
+ repeated if you make some procedural changes.
298
+ @param
299
+ autoManageTextureUnits If true, when a fixed function pass has too many TextureUnitState
300
+ entries than the card has texture units, the Pass in question will be split into
301
+ more than one Pass in order to emulate the Pass. If you set this to false and
302
+ this situation arises, an Exception will be thrown.
303
+ */
304
+ void compile(bool autoManageTextureUnits = true);
305
+
306
+ // -------------------------------------------------------------------------------
307
+ // The following methods are to make migration from previous versions simpler
308
+ // and to make code easier to write when dealing with simple materials
309
+ // They set the properties which have been moved to Pass for all Techniques and all Passes
310
+
311
+ /** Sets the point size properties for every Pass in every Technique.
312
+ @note
313
+ This property has been moved to the Pass class, which is accessible via the
314
+ Technique. For simplicity, this method allows you to set these properties for
315
+ every current Technique, and for every current Pass within those Techniques. If
316
+ you need more precision, retrieve the Technique and Pass instances and set the
317
+ property there.
318
+ @see Pass::setPointSize
319
+ */
320
+ void setPointSize(Real ps);
321
+
322
+ /** Sets the ambient colour reflectance properties for every Pass in every Technique.
323
+ @note
324
+ This property has been moved to the Pass class, which is accessible via the
325
+ Technique. For simplicity, this method allows you to set these properties for
326
+ every current Technique, and for every current Pass within those Techniques. If
327
+ you need more precision, retrieve the Technique and Pass instances and set the
328
+ property there.
329
+ @see Pass::setAmbient
330
+ */
331
+ void setAmbient(Real red, Real green, Real blue);
332
+
333
+ /** Sets the ambient colour reflectance properties for every Pass in every Technique.
334
+ @note
335
+ This property has been moved to the Pass class, which is accessible via the
336
+ Technique. For simplicity, this method allows you to set these properties for
337
+ every current Technique, and for every current Pass within those Techniques. If
338
+ you need more precision, retrieve the Technique and Pass instances and set the
339
+ property there.
340
+ @see Pass::setAmbient
341
+ */
342
+ void setAmbient(const ColourValue& ambient);
343
+
344
+ /** Sets the diffuse colour reflectance properties of every Pass in every Technique.
345
+ @note
346
+ This property has been moved to the Pass class, which is accessible via the
347
+ Technique. For simplicity, this method allows you to set these properties for
348
+ every current Technique, and for every current Pass within those Techniques. If
349
+ you need more precision, retrieve the Technique and Pass instances and set the
350
+ property there.
351
+ @see Pass::setDiffuse
352
+ */
353
+ void setDiffuse(Real red, Real green, Real blue, Real alpha);
354
+
355
+ /** Sets the diffuse colour reflectance properties of every Pass in every Technique.
356
+ @note
357
+ This property has been moved to the Pass class, which is accessible via the
358
+ Technique. For simplicity, this method allows you to set these properties for
359
+ every current Technique, and for every current Pass within those Techniques. If
360
+ you need more precision, retrieve the Technique and Pass instances and set the
361
+ property there.
362
+ @see Pass::setDiffuse
363
+ */
364
+ void setDiffuse(const ColourValue& diffuse);
365
+
366
+ /** Sets the specular colour reflectance properties of every Pass in every Technique.
367
+ @note
368
+ This property has been moved to the Pass class, which is accessible via the
369
+ Technique. For simplicity, this method allows you to set these properties for
370
+ every current Technique, and for every current Pass within those Techniques. If
371
+ you need more precision, retrieve the Technique and Pass instances and set the
372
+ property there.
373
+ @see Pass::setSpecular
374
+ */
375
+ void setSpecular(Real red, Real green, Real blue, Real alpha);
376
+
377
+ /** Sets the specular colour reflectance properties of every Pass in every Technique.
378
+ @note
379
+ This property has been moved to the Pass class, which is accessible via the
380
+ Technique. For simplicity, this method allows you to set these properties for
381
+ every current Technique, and for every current Pass within those Techniques. If
382
+ you need more precision, retrieve the Technique and Pass instances and set the
383
+ property there.
384
+ @see Pass::setSpecular
385
+ */
386
+ void setSpecular(const ColourValue& specular);
387
+
388
+ /** Sets the shininess properties of every Pass in every Technique.
389
+ @note
390
+ This property has been moved to the Pass class, which is accessible via the
391
+ Technique. For simplicity, this method allows you to set these properties for
392
+ every current Technique, and for every current Pass within those Techniques. If
393
+ you need more precision, retrieve the Technique and Pass instances and set the
394
+ property there.
395
+ @see Pass::setShininess
396
+ */
397
+ void setShininess(Real val);
398
+
399
+ /** Sets the amount of self-illumination of every Pass in every Technique.
400
+ @note
401
+ This property has been moved to the Pass class, which is accessible via the
402
+ Technique. For simplicity, this method allows you to set these properties for
403
+ every current Technique, and for every current Pass within those Techniques. If
404
+ you need more precision, retrieve the Technique and Pass instances and set the
405
+ property there.
406
+ @see Pass::setSelfIllumination
407
+ */
408
+ void setSelfIllumination(Real red, Real green, Real blue);
409
+
410
+ /** Sets the amount of self-illumination of every Pass in every Technique.
411
+ @note
412
+ This property has been moved to the Pass class, which is accessible via the
413
+ Technique. For simplicity, this method allows you to set these properties for
414
+ every current Technique, and for every current Pass within those Techniques. If
415
+ you need more precision, retrieve the Technique and Pass instances and set the
416
+ property there.
417
+ @see Pass::setSelfIllumination
418
+ */
419
+ void setSelfIllumination(const ColourValue& selfIllum);
420
+
421
+ /** Sets whether or not each Pass renders with depth-buffer checking on or not.
422
+ @note
423
+ This property has been moved to the Pass class, which is accessible via the
424
+ Technique. For simplicity, this method allows you to set these properties for
425
+ every current Technique, and for every current Pass within those Techniques. If
426
+ you need more precision, retrieve the Technique and Pass instances and set the
427
+ property there.
428
+ @see Pass::setDepthCheckEnabled
429
+ */
430
+ void setDepthCheckEnabled(bool enabled);
431
+
432
+ /** Sets whether or not each Pass renders with depth-buffer writing on or not.
433
+ @note
434
+ This property has been moved to the Pass class, which is accessible via the
435
+ Technique. For simplicity, this method allows you to set these properties for
436
+ every current Technique, and for every current Pass within those Techniques. If
437
+ you need more precision, retrieve the Technique and Pass instances and set the
438
+ property there.
439
+ @see Pass::setDepthWriteEnabled
440
+ */
441
+ void setDepthWriteEnabled(bool enabled);
442
+
443
+ /** Sets the function used to compare depth values when depth checking is on.
444
+ @note
445
+ This property has been moved to the Pass class, which is accessible via the
446
+ Technique. For simplicity, this method allows you to set these properties for
447
+ every current Technique, and for every current Pass within those Techniques. If
448
+ you need more precision, retrieve the Technique and Pass instances and set the
449
+ property there.
450
+ @see Pass::setDepthFunction
451
+ */
452
+ void setDepthFunction( CompareFunction func );
453
+
454
+ /** Sets whether or not colour buffer writing is enabled for each Pass.
455
+ @note
456
+ This property has been moved to the Pass class, which is accessible via the
457
+ Technique. For simplicity, this method allows you to set these properties for
458
+ every current Technique, and for every current Pass within those Techniques. If
459
+ you need more precision, retrieve the Technique and Pass instances and set the
460
+ property there.
461
+ @see Pass::setColourWriteEnabled
462
+ */
463
+ void setColourWriteEnabled(bool enabled);
464
+
465
+ /** Sets the culling mode for each pass based on the 'vertex winding'.
466
+ @note
467
+ This property has been moved to the Pass class, which is accessible via the
468
+ Technique. For simplicity, this method allows you to set these properties for
469
+ every current Technique, and for every current Pass within those Techniques. If
470
+ you need more precision, retrieve the Technique and Pass instances and set the
471
+ property there.
472
+ @see Pass::setCullingMode
473
+ */
474
+ void setCullingMode( CullingMode mode );
475
+
476
+ /** Sets the manual culling mode, performed by CPU rather than hardware.
477
+ @note
478
+ This property has been moved to the Pass class, which is accessible via the
479
+ Technique. For simplicity, this method allows you to set these properties for
480
+ every current Technique, and for every current Pass within those Techniques. If
481
+ you need more precision, retrieve the Technique and Pass instances and set the
482
+ property there.
483
+ @see Pass::setManualCullingMode
484
+ */
485
+ void setManualCullingMode( ManualCullingMode mode );
486
+
487
+ /** Sets whether or not dynamic lighting is enabled for every Pass.
488
+ @note
489
+ This property has been moved to the Pass class, which is accessible via the
490
+ Technique. For simplicity, this method allows you to set these properties for
491
+ every current Technique, and for every current Pass within those Techniques. If
492
+ you need more precision, retrieve the Technique and Pass instances and set the
493
+ property there.
494
+ @see Pass::setLightingEnabled
495
+ */
496
+ void setLightingEnabled(bool enabled);
497
+
498
+ /** Sets the type of light shading required
499
+ @note
500
+ This property has been moved to the Pass class, which is accessible via the
501
+ Technique. For simplicity, this method allows you to set these properties for
502
+ every current Technique, and for every current Pass within those Techniques. If
503
+ you need more precision, retrieve the Technique and Pass instances and set the
504
+ property there.
505
+ @see Pass::setShadingMode
506
+ */
507
+ void setShadingMode( ShadeOptions mode );
508
+
509
+ /** Sets the fogging mode applied to each pass.
510
+ @note
511
+ This property has been moved to the Pass class, which is accessible via the
512
+ Technique. For simplicity, this method allows you to set these properties for
513
+ every current Technique, and for every current Pass within those Techniques. If
514
+ you need more precision, retrieve the Technique and Pass instances and set the
515
+ property there.
516
+ @see Pass::setFog
517
+ */
518
+ void setFog(
519
+ bool overrideScene,
520
+ FogMode mode = FOG_NONE,
521
+ const ColourValue& colour = ColourValue::White,
522
+ Real expDensity = 0.001, Real linearStart = 0.0, Real linearEnd = 1.0 );
523
+
524
+ /** Sets the depth bias to be used for each Pass.
525
+ @note
526
+ This property has been moved to the Pass class, which is accessible via the
527
+ Technique. For simplicity, this method allows you to set these properties for
528
+ every current Technique, and for every current Pass within those Techniques. If
529
+ you need more precision, retrieve the Technique and Pass instances and set the
530
+ property there.
531
+ @see Pass::setDepthBias
532
+ */
533
+ void setDepthBias(float constantBias, float slopeScaleBias);
534
+
535
+ /** Set texture filtering for every texture unit in every Technique and Pass
536
+ @note
537
+ This property has been moved to the TextureUnitState class, which is accessible via the
538
+ Technique and Pass. For simplicity, this method allows you to set these properties for
539
+ every current TeextureUnitState, If you need more precision, retrieve the Technique,
540
+ Pass and TextureUnitState instances and set the property there.
541
+ @see TextureUnitState::setTextureFiltering
542
+ */
543
+ void setTextureFiltering(TextureFilterOptions filterType);
544
+ /** Sets the anisotropy level to be used for all textures.
545
+ @note
546
+ This property has been moved to the TextureUnitState class, which is accessible via the
547
+ Technique and Pass. For simplicity, this method allows you to set these properties for
548
+ every current TeextureUnitState, If you need more precision, retrieve the Technique,
549
+ Pass and TextureUnitState instances and set the property there.
550
+ @see TextureUnitState::setTextureAnisotropy
551
+ */
552
+ void setTextureAnisotropy(int maxAniso);
553
+
554
+ /** Sets the kind of blending every pass has with the existing contents of the scene.
555
+ @note
556
+ This property has been moved to the Pass class, which is accessible via the
557
+ Technique. For simplicity, this method allows you to set these properties for
558
+ every current Technique, and for every current Pass within those Techniques. If
559
+ you need more precision, retrieve the Technique and Pass instances and set the
560
+ property there.
561
+ @see Pass::setSceneBlending
562
+ */
563
+ void setSceneBlending( const SceneBlendType sbt );
564
+
565
+ /** Sets the kind of blending every pass has with the existing contents of the scene, using individual factors for color and alpha channels
566
+ @note
567
+ This property has been moved to the Pass class, which is accessible via the
568
+ Technique. For simplicity, this method allows you to set these properties for
569
+ every current Technique, and for every current Pass within those Techniques. If
570
+ you need more precision, retrieve the Technique and Pass instances and set the
571
+ property there.
572
+ @see Pass::setSeparateSceneBlending
573
+ */
574
+ void setSeparateSceneBlending( const SceneBlendType sbt, const SceneBlendType sbta );
575
+
576
+ /** Allows very fine control of blending every Pass with the existing contents of the scene.
577
+ @note
578
+ This property has been moved to the Pass class, which is accessible via the
579
+ Technique. For simplicity, this method allows you to set these properties for
580
+ every current Technique, and for every current Pass within those Techniques. If
581
+ you need more precision, retrieve the Technique and Pass instances and set the
582
+ property there.
583
+ @see Pass::setSceneBlending
584
+ */
585
+ void setSceneBlending( const SceneBlendFactor sourceFactor, const SceneBlendFactor destFactor);
586
+
587
+ /** Allows very fine control of blending every Pass with the existing contents of the scene, using individual factors for color and alpha channels
588
+ @note
589
+ This property has been moved to the Pass class, which is accessible via the
590
+ Technique. For simplicity, this method allows you to set these properties for
591
+ every current Technique, and for every current Pass within those Techniques. If
592
+ you need more precision, retrieve the Technique and Pass instances and set the
593
+ property there.
594
+ @see Pass::setSeparateSceneBlending
595
+ */
596
+ void setSeparateSceneBlending( const SceneBlendFactor sourceFactor, const SceneBlendFactor destFactor, const SceneBlendFactor sourceFactorAlpha, const SceneBlendFactor destFactorAlpha);
597
+
598
+ /** Tells the material that it needs recompilation. */
599
+ void _notifyNeedsRecompile(void);
600
+
601
+ /** Sets the distance at which level-of-detail (LOD) levels come into effect.
602
+ @remarks
603
+ You should only use this if you have assigned LOD indexes to the Technique
604
+ instances attached to this Material. If you have done so, you should call this
605
+ method to determine the distance at which the lowe levels of detail kick in.
606
+ The decision about what distance is actually used is a combination of this
607
+ and the LOD bias applied to both the current Camera and the current Entity.
608
+ @param lodValues A vector of Reals which indicate the lod value at which to
609
+ switch to lower details. They are listed in LOD index order, starting at index
610
+ 1 (ie the first level down from the highest level 0, which automatically applies
611
+ from a value of 0). These are 'user values', before being potentially
612
+ transformed by the strategy, so for the distance strategy this is an
613
+ unsquared distance for example.
614
+ */
615
+ void setLodLevels(const LodValueList& lodValues);
616
+
617
+ /** Gets an iterator over the list of values transformed by the LodStrategy at which each LOD comes into effect.
618
+ @remarks
619
+ Note that the iterator returned from this method is not totally analogous to
620
+ the one passed in by calling setLodLevels - the list includes a zero
621
+ entry at the start (since the highest LOD starts at value 0). Also, the
622
+ values returned are after being transformed by LodStrategy::transformUserValue.
623
+ */
624
+ LodValueIterator getLodValueIterator(void) const;
625
+
626
+ /** Gets an iterator over the user-defined list of values which are internally transfomed by the LodStrategy.
627
+ @remarks
628
+ Note that the iterator returned from this method is not totally analogous to
629
+ the one passed in by calling setLodLevels - the list includes a zero
630
+ entry at the start (since the highest LOD starts at value 0). Also, the
631
+ values returned are after being transformed by LodStrategy::transformUserValue.
632
+ */
633
+ LodValueIterator getUserLodValueIterator(void) const;
634
+
635
+ /** Gets the LOD index to use at the given value.
636
+ @note The value passed in is the 'transformed' value. If you are dealing with
637
+ an original source value (e.g. distance), use LodStrategy::transformUserValue
638
+ to turn this into a lookup value.
639
+ */
640
+ ushort getLodIndex(Real value) const;
641
+
642
+ /** Get lod strategy used by this material. */
643
+ const LodStrategy *getLodStrategy() const;
644
+ /** Set the lod strategy used by this material. */
645
+ void setLodStrategy(LodStrategy *lodStrategy);
646
+
647
+ /** @copydoc Resource::touch
648
+ */
649
+ void touch(void)
650
+ {
651
+ if (mCompilationRequired)
652
+ compile();
653
+ // call superclass
654
+ Resource::touch();
655
+ }
656
+
657
+ /** Applies texture names to Texture Unit State with matching texture name aliases.
658
+ All techniques, passes, and Texture Unit States within the material are checked.
659
+ If matching texture aliases are found then true is returned.
660
+
661
+ @param
662
+ aliasList is a map container of texture alias, texture name pairs
663
+ @param
664
+ apply set true to apply the texture aliases else just test to see if texture alias matches are found.
665
+ @return
666
+ True if matching texture aliases were found in the material.
667
+ */
668
+ bool applyTextureAliases(const AliasTextureNamePairList& aliasList, const bool apply = true) const;
669
+
670
+ /** Gets the compilation status of the material.
671
+ @return True if the material needs recompilation.
672
+ */
673
+ bool getCompilationRequired() const
674
+ {
675
+ return mCompilationRequired;
676
+ }
677
+
678
+
679
+ };
680
+
681
+ /** Specialisation of SharedPtr to allow SharedPtr to be assigned to MaterialPtr
682
+ @note Has to be a subclass since we need operator=.
683
+ We could templatise this instead of repeating per Resource subclass,
684
+ except to do so requires a form VC6 does not support i.e.
685
+ ResourceSubclassPtr<T> : public SharedPtr<T>
686
+ */
687
+ class _OgreExport MaterialPtr : public SharedPtr<Material>
688
+ {
689
+ public:
690
+ MaterialPtr() : SharedPtr<Material>() {}
691
+ explicit MaterialPtr(Material* rep) : SharedPtr<Material>(rep) {}
692
+ MaterialPtr(const MaterialPtr& r) : SharedPtr<Material>(r) {}
693
+ MaterialPtr(const ResourcePtr& r) : SharedPtr<Material>()
694
+ {
695
+ // lock & copy other mutex pointer
696
+ OGRE_MUTEX_CONDITIONAL(r.OGRE_AUTO_MUTEX_NAME)
697
+ {
698
+ OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
699
+ OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
700
+ pRep = static_cast<Material*>(r.getPointer());
701
+ pUseCount = r.useCountPointer();
702
+ if (pUseCount)
703
+ {
704
+ ++(*pUseCount);
705
+ }
706
+ }
707
+ }
708
+
709
+ /// Operator used to convert a ResourcePtr to a MaterialPtr
710
+ MaterialPtr& operator=(const ResourcePtr& r)
711
+ {
712
+ if (pRep == static_cast<Material*>(r.getPointer()))
713
+ return *this;
714
+ release();
715
+ // lock & copy other mutex pointer
716
+ OGRE_MUTEX_CONDITIONAL(r.OGRE_AUTO_MUTEX_NAME)
717
+ {
718
+ OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
719
+ OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
720
+ pRep = static_cast<Material*>(r.getPointer());
721
+ pUseCount = r.useCountPointer();
722
+ if (pUseCount)
723
+ {
724
+ ++(*pUseCount);
725
+ }
726
+ }
727
+ else
728
+ {
729
+ // RHS must be a null pointer
730
+ assert(r.isNull() && "RHS must be null if it has no mutex!");
731
+ setNull();
732
+ }
733
+ return *this;
734
+ }
735
+ };
736
+ /** @} */
737
+ /** @} */
738
+
739
+ } //namespace
740
+
741
+ #endif