ruby-ogre 0.0.1-x86-linux

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Files changed (1607) hide show
  1. data/INSTALL.md +24 -0
  2. data/LICENSE +23 -0
  3. data/README.md +39 -0
  4. data/Rakefile +271 -0
  5. data/bindings/ogre/interface/AnyVALUE.h +21 -0
  6. data/bindings/ogre/interface/GLX/OgreConfigDialogImp.i +8 -0
  7. data/bindings/ogre/interface/GLX/OgreErrorDialogImp.i +8 -0
  8. data/bindings/ogre/interface/GLX/OgreTimerImp.i +8 -0
  9. data/bindings/ogre/interface/Makefile +19 -0
  10. data/bindings/ogre/interface/Ogre.i +8 -0
  11. data/bindings/ogre/interface/OgreAlignedAllocator.i +10 -0
  12. data/bindings/ogre/interface/OgreAnimable.i +6 -0
  13. data/bindings/ogre/interface/OgreAnimation.i +8 -0
  14. data/bindings/ogre/interface/OgreAnimationBlender.i +8 -0
  15. data/bindings/ogre/interface/OgreAnimationState.i +31 -0
  16. data/bindings/ogre/interface/OgreAnimationTrack.i +6 -0
  17. data/bindings/ogre/interface/OgreAny.i +381 -0
  18. data/bindings/ogre/interface/OgreArchive.i +6 -0
  19. data/bindings/ogre/interface/OgreArchiveFactory.i +10 -0
  20. data/bindings/ogre/interface/OgreArchiveManager.i +8 -0
  21. data/bindings/ogre/interface/OgreAtomicWrappers.i +8 -0
  22. data/bindings/ogre/interface/OgreAutoParamDataSource.i +8 -0
  23. data/bindings/ogre/interface/OgreAxisAlignedBox.i +6 -0
  24. data/bindings/ogre/interface/OgreBillboard.i +8 -0
  25. data/bindings/ogre/interface/OgreBillboardChain.i +8 -0
  26. data/bindings/ogre/interface/OgreBillboardParticleRenderer.i +8 -0
  27. data/bindings/ogre/interface/OgreBillboardSet.i +8 -0
  28. data/bindings/ogre/interface/OgreBitwise.i +10 -0
  29. data/bindings/ogre/interface/OgreBlendMode.i +6 -0
  30. data/bindings/ogre/interface/OgreBone.i +8 -0
  31. data/bindings/ogre/interface/OgreBorderPanelOverlayElement.i +14 -0
  32. data/bindings/ogre/interface/OgreBuildSettings.i +8 -0
  33. data/bindings/ogre/interface/OgreCamera.i +6 -0
  34. data/bindings/ogre/interface/OgreCodec.i +8 -0
  35. data/bindings/ogre/interface/OgreColourValue.i +6 -0
  36. data/bindings/ogre/interface/OgreCommon.i +12 -0
  37. data/bindings/ogre/interface/OgreCompositionPass.i +8 -0
  38. data/bindings/ogre/interface/OgreCompositionTargetPass.i +8 -0
  39. data/bindings/ogre/interface/OgreCompositionTechnique.i +13 -0
  40. data/bindings/ogre/interface/OgreCompositor.i +8 -0
  41. data/bindings/ogre/interface/OgreCompositorChain.i +8 -0
  42. data/bindings/ogre/interface/OgreCompositorInstance.i +8 -0
  43. data/bindings/ogre/interface/OgreCompositorLogic.i +8 -0
  44. data/bindings/ogre/interface/OgreCompositorManager.i +8 -0
  45. data/bindings/ogre/interface/OgreConfig.i +8 -0
  46. data/bindings/ogre/interface/OgreConfigDialog.i +8 -0
  47. data/bindings/ogre/interface/OgreConfigFile.i +88 -0
  48. data/bindings/ogre/interface/OgreConfigOptionMap.i +6 -0
  49. data/bindings/ogre/interface/OgreController.i +8 -0
  50. data/bindings/ogre/interface/OgreControllerManager.i +8 -0
  51. data/bindings/ogre/interface/OgreConvexBody.i +8 -0
  52. data/bindings/ogre/interface/OgreCustomCompositionPass.i +8 -0
  53. data/bindings/ogre/interface/OgreDDSCodec.i +8 -0
  54. data/bindings/ogre/interface/OgreDataStream.i +6 -0
  55. data/bindings/ogre/interface/OgreDefaultHardwareBufferManager.i +8 -0
  56. data/bindings/ogre/interface/OgreDeflate.i +8 -0
  57. data/bindings/ogre/interface/OgreDepthBuffer.i +8 -0
  58. data/bindings/ogre/interface/OgreDistanceLodStrategy.i +8 -0
  59. data/bindings/ogre/interface/OgreDualQuaternion.i +8 -0
  60. data/bindings/ogre/interface/OgreDynLib.i +8 -0
  61. data/bindings/ogre/interface/OgreDynLibManager.i +8 -0
  62. data/bindings/ogre/interface/OgreEdgeListBuilder.i +8 -0
  63. data/bindings/ogre/interface/OgreEntity.i +6 -0
  64. data/bindings/ogre/interface/OgreErrorDialog.i +8 -0
  65. data/bindings/ogre/interface/OgreException.i +8 -0
  66. data/bindings/ogre/interface/OgreExternalTextureSource.i +8 -0
  67. data/bindings/ogre/interface/OgreExternalTextureSourceManager.i +8 -0
  68. data/bindings/ogre/interface/OgreFactoryObj.i +8 -0
  69. data/bindings/ogre/interface/OgreFileSystem.i +8 -0
  70. data/bindings/ogre/interface/OgreFont.i +8 -0
  71. data/bindings/ogre/interface/OgreFontManager.i +8 -0
  72. data/bindings/ogre/interface/OgreFrameListener.i +9 -0
  73. data/bindings/ogre/interface/OgreFreeImageCodec.i +8 -0
  74. data/bindings/ogre/interface/OgreFrustum.i +6 -0
  75. data/bindings/ogre/interface/OgreGpuProgram.i +6 -0
  76. data/bindings/ogre/interface/OgreGpuProgramManager.i +8 -0
  77. data/bindings/ogre/interface/OgreGpuProgramParams.i +13 -0
  78. data/bindings/ogre/interface/OgreGpuProgramUsage.i +8 -0
  79. data/bindings/ogre/interface/OgreHardwareBuffer.i +6 -0
  80. data/bindings/ogre/interface/OgreHardwareBufferManager.i +8 -0
  81. data/bindings/ogre/interface/OgreHardwareIndexBuffer.i +6 -0
  82. data/bindings/ogre/interface/OgreHardwareOcclusionQuery.i +8 -0
  83. data/bindings/ogre/interface/OgreHardwarePixelBuffer.i +6 -0
  84. data/bindings/ogre/interface/OgreHardwareVertexBuffer.i +6 -0
  85. data/bindings/ogre/interface/OgreHeaderPrefix.i +8 -0
  86. data/bindings/ogre/interface/OgreHeaderSuffix.i +8 -0
  87. data/bindings/ogre/interface/OgreHighLevelGpuProgram.i +8 -0
  88. data/bindings/ogre/interface/OgreHighLevelGpuProgramManager.i +8 -0
  89. data/bindings/ogre/interface/OgreImage.i +6 -0
  90. data/bindings/ogre/interface/OgreImageCodec.i +8 -0
  91. data/bindings/ogre/interface/OgreInstanceBatch.i +8 -0
  92. data/bindings/ogre/interface/OgreInstanceBatchHW.i +8 -0
  93. data/bindings/ogre/interface/OgreInstanceBatchHW_VTF.i +8 -0
  94. data/bindings/ogre/interface/OgreInstanceBatchShader.i +8 -0
  95. data/bindings/ogre/interface/OgreInstanceBatchVTF.i +8 -0
  96. data/bindings/ogre/interface/OgreInstanceManager.i +8 -0
  97. data/bindings/ogre/interface/OgreInstancedEntity.i +8 -0
  98. data/bindings/ogre/interface/OgreInstancedGeometry.i +9 -0
  99. data/bindings/ogre/interface/OgreIteratorRange.i +8 -0
  100. data/bindings/ogre/interface/OgreIteratorWrapper.i +6 -0
  101. data/bindings/ogre/interface/OgreIteratorWrappers.i +8 -0
  102. data/bindings/ogre/interface/OgreKeyFrame.i +13 -0
  103. data/bindings/ogre/interface/OgreLight.i +6 -0
  104. data/bindings/ogre/interface/OgreLodListener.i +6 -0
  105. data/bindings/ogre/interface/OgreLodStrategy.i +8 -0
  106. data/bindings/ogre/interface/OgreLodStrategyManager.i +10 -0
  107. data/bindings/ogre/interface/OgreLog.i +11 -0
  108. data/bindings/ogre/interface/OgreLogManager.i +8 -0
  109. data/bindings/ogre/interface/OgreManualObject.i +8 -0
  110. data/bindings/ogre/interface/OgreMaterial.i +17 -0
  111. data/bindings/ogre/interface/OgreMaterialManager.i +6 -0
  112. data/bindings/ogre/interface/OgreMaterialSerializer.i +8 -0
  113. data/bindings/ogre/interface/OgreMath.i +5 -0
  114. data/bindings/ogre/interface/OgreMatrix3.i +8 -0
  115. data/bindings/ogre/interface/OgreMatrix4.i +6 -0
  116. data/bindings/ogre/interface/OgreMemoryAllocatedObject.i +8 -0
  117. data/bindings/ogre/interface/OgreMemoryAllocatorConfig.i +7 -0
  118. data/bindings/ogre/interface/OgreMemoryNedAlloc.i +8 -0
  119. data/bindings/ogre/interface/OgreMemoryNedPooling.i +6 -0
  120. data/bindings/ogre/interface/OgreMemorySTLAllocator.i +5 -0
  121. data/bindings/ogre/interface/OgreMemoryStdAlloc.i +8 -0
  122. data/bindings/ogre/interface/OgreMemoryTracker.i +8 -0
  123. data/bindings/ogre/interface/OgreMesh.i +11 -0
  124. data/bindings/ogre/interface/OgreMeshFileFormat.i +8 -0
  125. data/bindings/ogre/interface/OgreMeshManager.i +6 -0
  126. data/bindings/ogre/interface/OgreMeshSerializer.i +8 -0
  127. data/bindings/ogre/interface/OgreMeshSerializerImpl.i +8 -0
  128. data/bindings/ogre/interface/OgreMovableObject.i +12 -0
  129. data/bindings/ogre/interface/OgreMovablePlane.i +8 -0
  130. data/bindings/ogre/interface/OgreNode.i +8 -0
  131. data/bindings/ogre/interface/OgreNumerics.i +8 -0
  132. data/bindings/ogre/interface/OgreOptimisedUtil.i +8 -0
  133. data/bindings/ogre/interface/OgreOverlay.i +6 -0
  134. data/bindings/ogre/interface/OgreOverlayContainer.i +37 -0
  135. data/bindings/ogre/interface/OgreOverlayElement.i +6 -0
  136. data/bindings/ogre/interface/OgreOverlayElementCommands.i +8 -0
  137. data/bindings/ogre/interface/OgreOverlayElementFactory.i +8 -0
  138. data/bindings/ogre/interface/OgreOverlayManager.i +20 -0
  139. data/bindings/ogre/interface/OgrePanelOverlayElement.i +14 -0
  140. data/bindings/ogre/interface/OgreParticle.i +8 -0
  141. data/bindings/ogre/interface/OgreParticleAffector.i +8 -0
  142. data/bindings/ogre/interface/OgreParticleAffectorFactory.i +8 -0
  143. data/bindings/ogre/interface/OgreParticleEmitter.i +8 -0
  144. data/bindings/ogre/interface/OgreParticleEmitterCommands.i +8 -0
  145. data/bindings/ogre/interface/OgreParticleEmitterFactory.i +8 -0
  146. data/bindings/ogre/interface/OgreParticleIterator.i +8 -0
  147. data/bindings/ogre/interface/OgreParticleScriptCompiler.i +8 -0
  148. data/bindings/ogre/interface/OgreParticleSystem.i +8 -0
  149. data/bindings/ogre/interface/OgreParticleSystemManager.i +8 -0
  150. data/bindings/ogre/interface/OgreParticleSystemRenderer.i +10 -0
  151. data/bindings/ogre/interface/OgrePass.i +6 -0
  152. data/bindings/ogre/interface/OgrePatchMesh.i +6 -0
  153. data/bindings/ogre/interface/OgrePatchSurface.i +6 -0
  154. data/bindings/ogre/interface/OgrePixelCountLodStrategy.i +8 -0
  155. data/bindings/ogre/interface/OgrePixelFormat.i +6 -0
  156. data/bindings/ogre/interface/OgrePlane.i +6 -0
  157. data/bindings/ogre/interface/OgrePlaneBoundedVolume.i +6 -0
  158. data/bindings/ogre/interface/OgrePlatform.i +6 -0
  159. data/bindings/ogre/interface/OgrePlatformInformation.i +8 -0
  160. data/bindings/ogre/interface/OgrePlugin.i +8 -0
  161. data/bindings/ogre/interface/OgrePolygon.i +8 -0
  162. data/bindings/ogre/interface/OgrePose.i +6 -0
  163. data/bindings/ogre/interface/OgrePredefinedControllers.i +8 -0
  164. data/bindings/ogre/interface/OgrePrefabFactory.i +8 -0
  165. data/bindings/ogre/interface/OgrePrerequisites.i +11 -0
  166. data/bindings/ogre/interface/OgreProfiler.i +8 -0
  167. data/bindings/ogre/interface/OgreProgressiveMesh.i +8 -0
  168. data/bindings/ogre/interface/OgreQuaternion.i +6 -0
  169. data/bindings/ogre/interface/OgreRadixSort.i +8 -0
  170. data/bindings/ogre/interface/OgreRay.i +8 -0
  171. data/bindings/ogre/interface/OgreRectangle.i +6 -0
  172. data/bindings/ogre/interface/OgreRectangle2D.i +6 -0
  173. data/bindings/ogre/interface/OgreRenderObjectListener.i +8 -0
  174. data/bindings/ogre/interface/OgreRenderOperation.i +8 -0
  175. data/bindings/ogre/interface/OgreRenderQueue.i +6 -0
  176. data/bindings/ogre/interface/OgreRenderQueueInvocation.i +8 -0
  177. data/bindings/ogre/interface/OgreRenderQueueListener.i +8 -0
  178. data/bindings/ogre/interface/OgreRenderQueueSortingGrouping.i +11 -0
  179. data/bindings/ogre/interface/OgreRenderSystem.i +23 -0
  180. data/bindings/ogre/interface/OgreRenderSystemCapabilities.i +6 -0
  181. data/bindings/ogre/interface/OgreRenderSystemCapabilitiesManager.i +8 -0
  182. data/bindings/ogre/interface/OgreRenderSystemCapabilitiesSerializer.i +8 -0
  183. data/bindings/ogre/interface/OgreRenderTarget.i +6 -0
  184. data/bindings/ogre/interface/OgreRenderTargetListener.i +8 -0
  185. data/bindings/ogre/interface/OgreRenderTexture.i +8 -0
  186. data/bindings/ogre/interface/OgreRenderToVertexBuffer.i +8 -0
  187. data/bindings/ogre/interface/OgreRenderWindow.i +6 -0
  188. data/bindings/ogre/interface/OgreRenderable.i +6 -0
  189. data/bindings/ogre/interface/OgreResource.i +9 -0
  190. data/bindings/ogre/interface/OgreResourceBackgroundQueue.i +8 -0
  191. data/bindings/ogre/interface/OgreResourceGroupManager.i +20 -0
  192. data/bindings/ogre/interface/OgreResourceManager.i +30 -0
  193. data/bindings/ogre/interface/OgreRibbonTrail.i +17 -0
  194. data/bindings/ogre/interface/OgreRoot.i +44 -0
  195. data/bindings/ogre/interface/OgreRotationalSpline.i +8 -0
  196. data/bindings/ogre/interface/OgreSceneManager.i +59 -0
  197. data/bindings/ogre/interface/OgreSceneManagerEnumerator.i +11 -0
  198. data/bindings/ogre/interface/OgreSceneNode.i +9 -0
  199. data/bindings/ogre/interface/OgreSceneQuery.i +6 -0
  200. data/bindings/ogre/interface/OgreScriptCompiler.i +11 -0
  201. data/bindings/ogre/interface/OgreScriptLexer.i +8 -0
  202. data/bindings/ogre/interface/OgreScriptLoader.i +8 -0
  203. data/bindings/ogre/interface/OgreScriptParser.i +8 -0
  204. data/bindings/ogre/interface/OgreScriptTranslator.i +8 -0
  205. data/bindings/ogre/interface/OgreSearchOps.i +8 -0
  206. data/bindings/ogre/interface/OgreSerializer.i +6 -0
  207. data/bindings/ogre/interface/OgreShadowCameraSetup.i +6 -0
  208. data/bindings/ogre/interface/OgreShadowCameraSetupFocused.i +8 -0
  209. data/bindings/ogre/interface/OgreShadowCameraSetupLiSPSM.i +8 -0
  210. data/bindings/ogre/interface/OgreShadowCameraSetupPSSM.i +8 -0
  211. data/bindings/ogre/interface/OgreShadowCameraSetupPlaneOptimal.i +8 -0
  212. data/bindings/ogre/interface/OgreShadowCaster.i +8 -0
  213. data/bindings/ogre/interface/OgreShadowTextureManager.i +6 -0
  214. data/bindings/ogre/interface/OgreShadowVolumeExtrudeProgram.i +8 -0
  215. data/bindings/ogre/interface/OgreSharedPtr.i +6 -0
  216. data/bindings/ogre/interface/OgreSimpleRenderable.i +6 -0
  217. data/bindings/ogre/interface/OgreSimpleSpline.i +8 -0
  218. data/bindings/ogre/interface/OgreSingleton.i +8 -0
  219. data/bindings/ogre/interface/OgreSkeleton.i +6 -0
  220. data/bindings/ogre/interface/OgreSkeletonFileFormat.i +8 -0
  221. data/bindings/ogre/interface/OgreSkeletonInstance.i +6 -0
  222. data/bindings/ogre/interface/OgreSkeletonManager.i +8 -0
  223. data/bindings/ogre/interface/OgreSkeletonSerializer.i +8 -0
  224. data/bindings/ogre/interface/OgreSmallVector.i +8 -0
  225. data/bindings/ogre/interface/OgreSphere.i +8 -0
  226. data/bindings/ogre/interface/OgreSpotShadowFadePng.i +8 -0
  227. data/bindings/ogre/interface/OgreStableHeaders.i +8 -0
  228. data/bindings/ogre/interface/OgreStaticFaceGroup.i +8 -0
  229. data/bindings/ogre/interface/OgreStaticGeometry.i +13 -0
  230. data/bindings/ogre/interface/OgreStaticPluginLoader.i +8 -0
  231. data/bindings/ogre/interface/OgreStdHeaders.i +8 -0
  232. data/bindings/ogre/interface/OgreStreamSerialiser.i +8 -0
  233. data/bindings/ogre/interface/OgreString.i +6 -0
  234. data/bindings/ogre/interface/OgreStringConverter.i +8 -0
  235. data/bindings/ogre/interface/OgreStringInterface.i +8 -0
  236. data/bindings/ogre/interface/OgreStringVector.i +22 -0
  237. data/bindings/ogre/interface/OgreSubEntity.i +8 -0
  238. data/bindings/ogre/interface/OgreSubMesh.i +8 -0
  239. data/bindings/ogre/interface/OgreTagPoint.i +8 -0
  240. data/bindings/ogre/interface/OgreTangentSpaceCalc.i +8 -0
  241. data/bindings/ogre/interface/OgreTechnique.i +18 -0
  242. data/bindings/ogre/interface/OgreTextAreaOverlayElement.i +8 -0
  243. data/bindings/ogre/interface/OgreTexture.i +6 -0
  244. data/bindings/ogre/interface/OgreTextureManager.i +6 -0
  245. data/bindings/ogre/interface/OgreTextureUnitState.i +6 -0
  246. data/bindings/ogre/interface/OgreTimer.i +8 -0
  247. data/bindings/ogre/interface/OgreUTFString.i +26 -0
  248. data/bindings/ogre/interface/OgreUnifiedHighLevelGpuProgram.i +10 -0
  249. data/bindings/ogre/interface/OgreUserObjectBindings.i +8 -0
  250. data/bindings/ogre/interface/OgreVector2.i +8 -0
  251. data/bindings/ogre/interface/OgreVector3.i +9 -0
  252. data/bindings/ogre/interface/OgreVector4.i +8 -0
  253. data/bindings/ogre/interface/OgreVertexBoneAssignment.i +6 -0
  254. data/bindings/ogre/interface/OgreVertexIndexData.i +8 -0
  255. data/bindings/ogre/interface/OgreViewport.i +6 -0
  256. data/bindings/ogre/interface/OgreWindowEventUtilities.i +6 -0
  257. data/bindings/ogre/interface/OgreWireBoundingBox.i +8 -0
  258. data/bindings/ogre/interface/OgreWorkQueue.i +8 -0
  259. data/bindings/ogre/interface/OgreZip.i +12 -0
  260. data/bindings/ogre/interface/Paging/OgreGrid2DPageStrategy.i +8 -0
  261. data/bindings/ogre/interface/Paging/OgreGrid3DPageStrategy.i +8 -0
  262. data/bindings/ogre/interface/Paging/OgrePage.i +8 -0
  263. data/bindings/ogre/interface/Paging/OgrePageConnection.i +8 -0
  264. data/bindings/ogre/interface/Paging/OgrePageContent.i +8 -0
  265. data/bindings/ogre/interface/Paging/OgrePageContentCollection.i +8 -0
  266. data/bindings/ogre/interface/Paging/OgrePageContentCollectionFactory.i +8 -0
  267. data/bindings/ogre/interface/Paging/OgrePageContentFactory.i +8 -0
  268. data/bindings/ogre/interface/Paging/OgrePageFileFormats.i +8 -0
  269. data/bindings/ogre/interface/Paging/OgrePageManager.i +8 -0
  270. data/bindings/ogre/interface/Paging/OgrePageStrategy.i +8 -0
  271. data/bindings/ogre/interface/Paging/OgrePagedWorld.i +8 -0
  272. data/bindings/ogre/interface/Paging/OgrePagedWorldSection.i +8 -0
  273. data/bindings/ogre/interface/Paging/OgrePaging.i +8 -0
  274. data/bindings/ogre/interface/Paging/OgrePagingPrerequisites.i +8 -0
  275. data/bindings/ogre/interface/Paging/OgreSimplePageContentCollection.i +8 -0
  276. data/bindings/ogre/interface/RTShaderSystem/OgreRTShaderSystem.i +8 -0
  277. data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramProcessor.i +8 -0
  278. data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramWriter.i +8 -0
  279. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExDualQuaternionSkinning.i +8 -0
  280. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinning.i +10 -0
  281. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinningTechnique.i +8 -0
  282. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExIntegratedPSSM3.i +8 -0
  283. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLayeredBlending.i +11 -0
  284. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLinearSkinning.i +8 -0
  285. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExNormalMapLighting.i +8 -0
  286. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExPerPixelLighting.i +8 -0
  287. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExTextureAtlasSampler.i +10 -0
  288. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPColour.i +8 -0
  289. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPFog.i +8 -0
  290. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPLighting.i +8 -0
  291. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderState.i +8 -0
  292. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderStateBuilder.i +11 -0
  293. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTexturing.i +8 -0
  294. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTransform.i +8 -0
  295. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunction.i +8 -0
  296. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunctionAtom.i +8 -0
  297. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramProcessor.i +8 -0
  298. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramWriter.i +11 -0
  299. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramProcessor.i +8 -0
  300. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramWriter.i +8 -0
  301. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGenerator.i +8 -0
  302. data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramProcessor.i +8 -0
  303. data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramWriter.i +8 -0
  304. data/bindings/ogre/interface/RTShaderSystem/OgreShaderMaterialSerializerListener.i +8 -0
  305. data/bindings/ogre/interface/RTShaderSystem/OgreShaderParameter.i +8 -0
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  1595. data/lib/OgreBites.so +0 -0
  1596. data/lib/OgreConfig.rb +37 -0
  1597. data/lib/Procedural.so +0 -0
  1598. data/lib/Version.rb +5 -0
  1599. data/sample/Charactor/CameraMover.rb +184 -0
  1600. data/sample/Charactor/Sinbad.rb +246 -0
  1601. data/sample/Charactor/SinbadCharacter.rb +379 -0
  1602. data/sample/Charactor/UiListener.rb +65 -0
  1603. data/sample/Charactor/plugins.cfg +17 -0
  1604. data/sample/Charactor/resources.cfg +22 -0
  1605. data/sample/Charactor/sinbad +5 -0
  1606. data/sample/Charactor/sinbad.win +5 -0
  1607. metadata +1651 -0
@@ -0,0 +1,673 @@
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+ /*
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+ -----------------------------------------------------------------------------
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+ This source file is part of OGRE
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+ (Object-oriented Graphics Rendering Engine)
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+ For the latest info, see http://www.ogre3d.org/
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+
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+ Copyright (c) 2000-2012 Torus Knot Software Ltd
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in
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+ all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ THE SOFTWARE.
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+ -----------------------------------------------------------------------------
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+ */
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+ #ifndef __Frustum_H__
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+ #define __Frustum_H__
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+
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+ #include "OgrePrerequisites.h"
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+ #include "OgreMovableObject.h"
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+ #include "OgreRenderable.h"
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+ #include "OgreAxisAlignedBox.h"
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+ #include "OgreVertexIndexData.h"
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+ #include "OgreMovablePlane.h"
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+
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+ namespace Ogre
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+ {
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+ /** \addtogroup Core
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+ * @{
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+ */
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+ /** \addtogroup Math
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+ * @{
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+ */
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+ /** Specifies orientation mode.
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+ */
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+ enum OrientationMode
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+ {
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+ OR_DEGREE_0 = 0,
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+ OR_DEGREE_90 = 1,
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+ OR_DEGREE_180 = 2,
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+ OR_DEGREE_270 = 3,
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+
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+ OR_PORTRAIT = OR_DEGREE_0,
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+ OR_LANDSCAPERIGHT = OR_DEGREE_90,
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+ OR_LANDSCAPELEFT = OR_DEGREE_270
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+ };
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+
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+ /** Specifies perspective (realistic) or orthographic (architectural) projection.
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+ */
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+ enum ProjectionType
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+ {
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+ PT_ORTHOGRAPHIC,
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+ PT_PERSPECTIVE
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+ };
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+
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+ /** Worldspace clipping planes.
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+ */
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+ enum FrustumPlane
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+ {
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+ FRUSTUM_PLANE_NEAR = 0,
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+ FRUSTUM_PLANE_FAR = 1,
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+ FRUSTUM_PLANE_LEFT = 2,
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+ FRUSTUM_PLANE_RIGHT = 3,
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+ FRUSTUM_PLANE_TOP = 4,
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+ FRUSTUM_PLANE_BOTTOM = 5
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+ };
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+
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+ /** A frustum represents a pyramid, capped at the near and far end which is
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+ used to represent either a visible area or a projection area. Can be used
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+ for a number of applications.
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+ */
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+ class _OgreExport Frustum : public MovableObject, public Renderable
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+ {
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+ protected:
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+ /// Orthographic or perspective?
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+ ProjectionType mProjType;
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+
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+ /// y-direction field-of-view (default 45)
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+ Radian mFOVy;
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+ /// Far clip distance - default 10000
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+ Real mFarDist;
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+ /// Near clip distance - default 100
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+ Real mNearDist;
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+ /// x/y viewport ratio - default 1.3333
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+ Real mAspect;
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+ /// Ortho height size (world units)
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+ Real mOrthoHeight;
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+ /// Off-axis frustum center offset - default (0.0, 0.0)
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+ Vector2 mFrustumOffset;
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+ /// Focal length of frustum (for stereo rendering, defaults to 1.0)
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+ Real mFocalLength;
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+
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+ /// The 6 main clipping planes
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+ mutable Plane mFrustumPlanes[6];
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+
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+ /// Stored versions of parent orientation / position
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+ mutable Quaternion mLastParentOrientation;
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+ mutable Vector3 mLastParentPosition;
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+
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+ /// Pre-calced projection matrix for the specific render system
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+ mutable Matrix4 mProjMatrixRS;
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+ /// Pre-calced standard projection matrix but with render system depth range
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+ mutable Matrix4 mProjMatrixRSDepth;
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+ /// Pre-calced standard projection matrix
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+ mutable Matrix4 mProjMatrix;
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+ /// Pre-calced view matrix
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+ mutable Matrix4 mViewMatrix;
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+ /// Something's changed in the frustum shape?
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+ mutable bool mRecalcFrustum;
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+ /// Something re the view pos has changed
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+ mutable bool mRecalcView;
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+ /// Something re the frustum planes has changed
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+ mutable bool mRecalcFrustumPlanes;
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+ /// Something re the world space corners has changed
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+ mutable bool mRecalcWorldSpaceCorners;
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+ /// Something re the vertex data has changed
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+ mutable bool mRecalcVertexData;
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+ /// Are we using a custom view matrix?
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+ bool mCustomViewMatrix;
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+ /// Are we using a custom projection matrix?
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+ bool mCustomProjMatrix;
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+ /// Have the frustum extents been manually set?
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+ bool mFrustumExtentsManuallySet;
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+ /// Frustum extents
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+ mutable Real mLeft, mRight, mTop, mBottom;
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+ /// Frustum orientation mode
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+ mutable OrientationMode mOrientationMode;
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+
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+ // Internal functions for calcs
142
+ virtual void calcProjectionParameters(Real& left, Real& right, Real& bottom, Real& top) const;
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+ /// Update frustum if out of date
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+ virtual void updateFrustum(void) const;
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+ /// Update view if out of date
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+ virtual void updateView(void) const;
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+ /// Implementation of updateFrustum (called if out of date)
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+ virtual void updateFrustumImpl(void) const;
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+ /// Implementation of updateView (called if out of date)
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+ virtual void updateViewImpl(void) const;
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+ virtual void updateFrustumPlanes(void) const;
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+ /// Implementation of updateFrustumPlanes (called if out of date)
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+ virtual void updateFrustumPlanesImpl(void) const;
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+ virtual void updateWorldSpaceCorners(void) const;
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+ /// Implementation of updateWorldSpaceCorners (called if out of date)
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+ virtual void updateWorldSpaceCornersImpl(void) const;
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+ virtual void updateVertexData(void) const;
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+ virtual bool isViewOutOfDate(void) const;
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+ virtual bool isFrustumOutOfDate(void) const;
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+ /// Signal to update frustum information.
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+ virtual void invalidateFrustum(void) const;
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+ /// Signal to update view information.
163
+ virtual void invalidateView(void) const;
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+
165
+ /// Shared class-level name for Movable type
166
+ static String msMovableType;
167
+
168
+ mutable AxisAlignedBox mBoundingBox;
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+ mutable VertexData mVertexData;
170
+
171
+ MaterialPtr mMaterial;
172
+ mutable Vector3 mWorldSpaceCorners[8];
173
+
174
+ /// Is this frustum to act as a reflection of itself?
175
+ bool mReflect;
176
+ /// Derived reflection matrix
177
+ mutable Matrix4 mReflectMatrix;
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+ /// Fixed reflection plane
179
+ mutable Plane mReflectPlane;
180
+ /// Pointer to a reflection plane (automatically updated)
181
+ const MovablePlane* mLinkedReflectPlane;
182
+ /// Record of the last world-space reflection plane info used
183
+ mutable Plane mLastLinkedReflectionPlane;
184
+
185
+ /// Is this frustum using an oblique depth projection?
186
+ bool mObliqueDepthProjection;
187
+ /// Fixed oblique projection plane
188
+ mutable Plane mObliqueProjPlane;
189
+ /// Pointer to oblique projection plane (automatically updated)
190
+ const MovablePlane* mLinkedObliqueProjPlane;
191
+ /// Record of the last world-space oblique depth projection plane info used
192
+ mutable Plane mLastLinkedObliqueProjPlane;
193
+
194
+ public:
195
+
196
+ /// Named constructor
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+ Frustum(const String& name = StringUtil::BLANK);
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+
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+ virtual ~Frustum();
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+ /** Sets the Y-dimension Field Of View (FOV) of the frustum.
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+ @remarks
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+ Field Of View (FOV) is the angle made between the frustum's position, and the edges
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+ of the 'screen' onto which the scene is projected. High values (90+ degrees) result in a wide-angle,
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+ fish-eye kind of view, low values (30- degrees) in a stretched, telescopic kind of view. Typical values
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+ are between 45 and 60 degrees.
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+ @par
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+ This value represents the VERTICAL field-of-view. The horizontal field of view is calculated from
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+ this depending on the dimensions of the viewport (they will only be the same if the viewport is square).
209
+ @note
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+ Setting the FOV overrides the value supplied for frustum::setNearClipPlane.
211
+ */
212
+ virtual void setFOVy(const Radian& fovy);
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+
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+ /** Retrieves the frustums Y-dimension Field Of View (FOV).
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+ */
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+ virtual const Radian& getFOVy(void) const;
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+
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+ /** Sets the position of the near clipping plane.
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+ @remarks
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+ The position of the near clipping plane is the distance from the frustums position to the screen
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+ on which the world is projected. The near plane distance, combined with the field-of-view and the
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+ aspect ratio, determines the size of the viewport through which the world is viewed (in world
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+ co-ordinates). Note that this world viewport is different to a screen viewport, which has it's
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+ dimensions expressed in pixels. The frustums viewport should have the same aspect ratio as the
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+ screen viewport it renders into to avoid distortion.
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+ @param
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+ near The distance to the near clipping plane from the frustum in world coordinates.
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+ */
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+ virtual void setNearClipDistance(Real nearDist);
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+
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+ /** Sets the position of the near clipping plane.
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+ */
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+ virtual Real getNearClipDistance(void) const;
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+
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+ /** Sets the distance to the far clipping plane.
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+ @remarks
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+ The view frustum is a pyramid created from the frustum position and the edges of the viewport.
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+ This method sets the distance for the far end of that pyramid.
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+ Different applications need different values: e.g. a flight sim
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+ needs a much further far clipping plane than a first-person
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+ shooter. An important point here is that the larger the ratio
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+ between near and far clipping planes, the lower the accuracy of
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+ the Z-buffer used to depth-cue pixels. This is because the
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+ Z-range is limited to the size of the Z buffer (16 or 32-bit)
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+ and the max values must be spread over the gap between near and
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+ far clip planes. As it happens, you can affect the accuracy far
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+ more by altering the near distance rather than the far distance,
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+ but keep this in mind.
249
+ @param
250
+ far The distance to the far clipping plane from the frustum in
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+ world coordinates.If you specify 0, this means an infinite view
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+ distance which is useful especially when projecting shadows; but
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+ be careful not to use a near distance too close.
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+ */
255
+ virtual void setFarClipDistance(Real farDist);
256
+
257
+ /** Retrieves the distance from the frustum to the far clipping plane.
258
+ */
259
+ virtual Real getFarClipDistance(void) const;
260
+
261
+ /** Sets the aspect ratio for the frustum viewport.
262
+ @remarks
263
+ The ratio between the x and y dimensions of the rectangular area visible through the frustum
264
+ is known as aspect ratio: aspect = width / height .
265
+ @par
266
+ The default for most fullscreen windows is 1.3333 - this is also assumed by Ogre unless you
267
+ use this method to state otherwise.
268
+ */
269
+ virtual void setAspectRatio(Real ratio);
270
+
271
+ /** Retreives the current aspect ratio.
272
+ */
273
+ virtual Real getAspectRatio(void) const;
274
+
275
+ /** Sets frustum offsets, used in stereo rendering.
276
+ @remarks
277
+ You can set both horizontal and vertical plane offsets of "eye"; in
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+ stereo rendering frustum is moved in horizontal plane. To be able to
279
+ render from two "eyes" you'll need two cameras rendering on two
280
+ RenderTargets.
281
+ @par
282
+ The frustum offsets is in world coordinates, and default to (0, 0) - no offsets.
283
+ @param
284
+ offset The horizontal and vertical plane offsets.
285
+ */
286
+ virtual void setFrustumOffset(const Vector2& offset);
287
+
288
+ /** Sets frustum offsets, used in stereo rendering.
289
+ @remarks
290
+ You can set both horizontal and vertical plane offsets of "eye"; in
291
+ stereo rendering frustum is moved in horizontal plane. To be able to
292
+ render from two "eyes" you'll need two cameras rendering on two
293
+ RenderTargets.
294
+ @par
295
+ The frustum offsets is in world coordinates, and default to (0, 0) - no offsets.
296
+ @param
297
+ horizontal The horizontal plane offset.
298
+ @param
299
+ vertical The vertical plane offset.
300
+ */
301
+ virtual void setFrustumOffset(Real horizontal = 0.0, Real vertical = 0.0);
302
+
303
+ /** Retrieves the frustum offsets.
304
+ */
305
+ virtual const Vector2& getFrustumOffset() const;
306
+
307
+ /** Sets frustum focal length (used in stereo rendering).
308
+ @param
309
+ focalLength The distance to the focal plane from the frustum in world coordinates.
310
+ */
311
+ virtual void setFocalLength(Real focalLength = 1.0);
312
+
313
+ /** Returns focal length of frustum.
314
+ */
315
+ virtual Real getFocalLength() const;
316
+
317
+ /** Manually set the extents of the frustum.
318
+ @param left, right, top, bottom The position where the side clip planes intersect
319
+ the near clip plane, in eye space
320
+ */
321
+ virtual void setFrustumExtents(Real left, Real right, Real top, Real bottom);
322
+ /** Reset the frustum extents to be automatically derived from other params. */
323
+ virtual void resetFrustumExtents();
324
+ /** Get the extents of the frustum in view space. */
325
+ virtual void getFrustumExtents(Real& outleft, Real& outright, Real& outtop, Real& outbottom) const;
326
+
327
+
328
+ /** Gets the projection matrix for this frustum adjusted for the current
329
+ rendersystem specifics (may be right or left-handed, depth range
330
+ may vary).
331
+ @remarks
332
+ This method retrieves the rendering-API dependent version of the projection
333
+ matrix. If you want a 'typical' projection matrix then use
334
+ getProjectionMatrix.
335
+
336
+ */
337
+ virtual const Matrix4& getProjectionMatrixRS(void) const;
338
+ /** Gets the depth-adjusted projection matrix for the current rendersystem,
339
+ but one which still conforms to right-hand rules.
340
+ @remarks
341
+ This differs from the rendering-API dependent getProjectionMatrix
342
+ in that it always returns a right-handed projection matrix result
343
+ no matter what rendering API is being used - this is required for
344
+ vertex and fragment programs for example. However, the resulting depth
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+ range may still vary between render systems since D3D uses [0,1] and
346
+ GL uses [-1,1], and the range must be kept the same between programmable
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+ and fixed-function pipelines.
348
+ */
349
+ virtual const Matrix4& getProjectionMatrixWithRSDepth(void) const;
350
+ /** Gets the normal projection matrix for this frustum, ie the
351
+ projection matrix which conforms to standard right-handed rules and
352
+ uses depth range [-1,+1].
353
+ @remarks
354
+ This differs from the rendering-API dependent getProjectionMatrixRS
355
+ in that it always returns a right-handed projection matrix with depth
356
+ range [-1,+1], result no matter what rendering API is being used - this
357
+ is required for some uniform algebra for example.
358
+ */
359
+ virtual const Matrix4& getProjectionMatrix(void) const;
360
+
361
+ /** Gets the view matrix for this frustum. Mainly for use by OGRE internally.
362
+ */
363
+ virtual const Matrix4& getViewMatrix(void) const;
364
+
365
+ /** Calculate a view matrix for this frustum, relative to a potentially dynamic point.
366
+ Mainly for use by OGRE internally when using camera-relative rendering
367
+ for frustums that are not the centre (e.g. texture projection)
368
+ */
369
+ virtual void calcViewMatrixRelative(const Vector3& relPos, Matrix4& matToUpdate) const;
370
+
371
+ /** Set whether to use a custom view matrix on this frustum.
372
+ @remarks
373
+ This is an advanced method which allows you to manually set
374
+ the view matrix on this frustum, rather than having it calculate
375
+ itself based on it's position and orientation.
376
+ @note
377
+ After enabling a custom view matrix, the frustum will no longer
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+ update on its own based on position / orientation changes. You
379
+ are completely responsible for keeping the view matrix up to date.
380
+ The custom matrix will be returned from getViewMatrix.
381
+ @param enable If true, the custom view matrix passed as the second
382
+ parameter will be used in preference to an auto calculated one. If
383
+ false, the frustum will revert to auto calculating the view matrix.
384
+ @param viewMatrix The custom view matrix to use, the matrix must be an
385
+ affine matrix.
386
+ @see Frustum::setCustomProjectionMatrix, Matrix4::isAffine
387
+ */
388
+ virtual void setCustomViewMatrix(bool enable,
389
+ const Matrix4& viewMatrix = Matrix4::IDENTITY);
390
+ /// Returns whether a custom view matrix is in use
391
+ virtual bool isCustomViewMatrixEnabled(void) const
392
+ { return mCustomViewMatrix; }
393
+
394
+ /** Set whether to use a custom projection matrix on this frustum.
395
+ @remarks
396
+ This is an advanced method which allows you to manually set
397
+ the projection matrix on this frustum, rather than having it
398
+ calculate itself based on it's position and orientation.
399
+ @note
400
+ After enabling a custom projection matrix, the frustum will no
401
+ longer update on its own based on field of view and near / far
402
+ distance changes. You are completely responsible for keeping the
403
+ projection matrix up to date if those values change. The custom
404
+ matrix will be returned from getProjectionMatrix and derivative
405
+ functions.
406
+ @param enable If true, the custom projection matrix passed as the
407
+ second parameter will be used in preference to an auto calculated
408
+ one. If false, the frustum will revert to auto calculating the
409
+ projection matrix.
410
+ @param projectionMatrix The custom view matrix to use
411
+ @see Frustum::setCustomViewMatrix
412
+ */
413
+ virtual void setCustomProjectionMatrix(bool enable,
414
+ const Matrix4& projectionMatrix = Matrix4::IDENTITY);
415
+ /// Returns whether a custom projection matrix is in use
416
+ virtual bool isCustomProjectionMatrixEnabled(void) const
417
+ { return mCustomProjMatrix; }
418
+
419
+ /** Retrieves the clipping planes of the frustum (world space).
420
+ @remarks
421
+ The clipping planes are ordered as declared in enumerate constants FrustumPlane.
422
+ */
423
+ virtual const Plane* getFrustumPlanes(void) const;
424
+
425
+ /** Retrieves a specified plane of the frustum (world space).
426
+ @remarks
427
+ Gets a reference to one of the planes which make up the frustum frustum, e.g. for clipping purposes.
428
+ */
429
+ virtual const Plane& getFrustumPlane( unsigned short plane ) const;
430
+
431
+ /** Tests whether the given container is visible in the Frustum.
432
+ @param
433
+ bound Bounding box to be checked (world space)
434
+ @param
435
+ culledBy Optional pointer to an int which will be filled by the plane number which culled
436
+ the box if the result was false;
437
+ @return
438
+ If the box was visible, true is returned.
439
+ @par
440
+ Otherwise, false is returned.
441
+ */
442
+ virtual bool isVisible(const AxisAlignedBox& bound, FrustumPlane* culledBy = 0) const;
443
+
444
+ /** Tests whether the given container is visible in the Frustum.
445
+ @param
446
+ bound Bounding sphere to be checked (world space)
447
+ @param
448
+ culledBy Optional pointer to an int which will be filled by the plane number which culled
449
+ the box if the result was false;
450
+ @return
451
+ If the sphere was visible, true is returned.
452
+ @par
453
+ Otherwise, false is returned.
454
+ */
455
+ virtual bool isVisible(const Sphere& bound, FrustumPlane* culledBy = 0) const;
456
+
457
+ /** Tests whether the given vertex is visible in the Frustum.
458
+ @param
459
+ vert Vertex to be checked (world space)
460
+ @param
461
+ culledBy Optional pointer to an int which will be filled by the plane number which culled
462
+ the box if the result was false;
463
+ @return
464
+ If the box was visible, true is returned.
465
+ @par
466
+ Otherwise, false is returned.
467
+ */
468
+ virtual bool isVisible(const Vector3& vert, FrustumPlane* culledBy = 0) const;
469
+
470
+ /// Overridden from MovableObject::getTypeFlags
471
+ uint32 getTypeFlags(void) const;
472
+
473
+ /** Overridden from MovableObject */
474
+ const AxisAlignedBox& getBoundingBox(void) const;
475
+
476
+ /** Overridden from MovableObject */
477
+ Real getBoundingRadius(void) const;
478
+
479
+ /** Overridden from MovableObject */
480
+ void _updateRenderQueue(RenderQueue* queue);
481
+
482
+ /** Overridden from MovableObject */
483
+ const String& getMovableType(void) const;
484
+
485
+ /** Overridden from MovableObject */
486
+ void _notifyCurrentCamera(Camera* cam);
487
+
488
+ /** Overridden from Renderable */
489
+ const MaterialPtr& getMaterial(void) const;
490
+
491
+ /** Overridden from Renderable */
492
+ void getRenderOperation(RenderOperation& op);
493
+
494
+ /** Overridden from Renderable */
495
+ void getWorldTransforms(Matrix4* xform) const;
496
+
497
+ /** Overridden from Renderable */
498
+ Real getSquaredViewDepth(const Camera* cam) const;
499
+
500
+ /** Overridden from Renderable */
501
+ const LightList& getLights(void) const;
502
+
503
+ /** Gets the world space corners of the frustum.
504
+ @remarks
505
+ The corners are ordered as follows: top-right near,
506
+ top-left near, bottom-left near, bottom-right near,
507
+ top-right far, top-left far, bottom-left far, bottom-right far.
508
+ */
509
+ virtual const Vector3* getWorldSpaceCorners(void) const;
510
+
511
+ /** Sets the type of projection to use (orthographic or perspective). Default is perspective.
512
+ */
513
+ virtual void setProjectionType(ProjectionType pt);
514
+
515
+ /** Retrieves info on the type of projection used (orthographic or perspective).
516
+ */
517
+ virtual ProjectionType getProjectionType(void) const;
518
+
519
+ /** Sets the orthographic window settings, for use with orthographic rendering only.
520
+ @note Calling this method will recalculate the aspect ratio, use
521
+ setOrthoWindowHeight or setOrthoWindowWidth alone if you wish to
522
+ preserve the aspect ratio but just fit one or other dimension to a
523
+ particular size.
524
+ @param w, h The dimensions of the view window in world units
525
+ */
526
+ virtual void setOrthoWindow(Real w, Real h);
527
+ /** Sets the orthographic window height, for use with orthographic rendering only.
528
+ @note The width of the window will be calculated from the aspect ratio.
529
+ @param h The height of the view window in world units
530
+ */
531
+ virtual void setOrthoWindowHeight(Real h);
532
+ /** Sets the orthographic window width, for use with orthographic rendering only.
533
+ @note The height of the window will be calculated from the aspect ratio.
534
+ @param w The width of the view window in world units
535
+ */
536
+ virtual void setOrthoWindowWidth(Real w);
537
+ /** Gets the orthographic window height, for use with orthographic rendering only.
538
+ */
539
+ virtual Real getOrthoWindowHeight() const;
540
+ /** Gets the orthographic window width, for use with orthographic rendering only.
541
+ @note This is calculated from the orthographic height and the aspect ratio
542
+ */
543
+ virtual Real getOrthoWindowWidth() const;
544
+
545
+ /** Modifies this frustum so it always renders from the reflection of itself through the
546
+ plane specified.
547
+ @remarks
548
+ This is obviously useful for performing planar reflections.
549
+ */
550
+ virtual void enableReflection(const Plane& p);
551
+ /** Modifies this frustum so it always renders from the reflection of itself through the
552
+ plane specified. Note that this version of the method links to a plane
553
+ so that changes to it are picked up automatically. It is important that
554
+ this plane continues to exist whilst this object does; do not destroy
555
+ the plane before the frustum.
556
+ @remarks
557
+ This is obviously useful for performing planar reflections.
558
+ */
559
+ virtual void enableReflection(const MovablePlane* p);
560
+
561
+ /** Disables reflection modification previously turned on with enableReflection */
562
+ virtual void disableReflection(void);
563
+
564
+ /// Returns whether this frustum is being reflected
565
+ virtual bool isReflected(void) const { return mReflect; }
566
+ /// Returns the reflection matrix of the frustum if appropriate
567
+ virtual const Matrix4& getReflectionMatrix(void) const { return mReflectMatrix; }
568
+ /// Returns the reflection plane of the frustum if appropriate
569
+ virtual const Plane& getReflectionPlane(void) const { return mReflectPlane; }
570
+
571
+ /** Project a sphere onto the near plane and get the bounding rectangle.
572
+ @param sphere The world-space sphere to project
573
+ @param radius Radius of the sphere
574
+ @param left, top, right, bottom Pointers to destination values, these
575
+ will be completed with the normalised device coordinates (in the
576
+ range {-1,1})
577
+ @return true if the sphere was projected to a subset of the near plane,
578
+ false if the entire near plane was contained
579
+ */
580
+ virtual bool projectSphere(const Sphere& sphere,
581
+ Real* left, Real* top, Real* right, Real* bottom) const;
582
+
583
+
584
+ /** Links the frustum to a custom near clip plane, which can be used
585
+ to clip geometry in a custom manner without using user clip planes.
586
+ @remarks
587
+ There are several applications for clipping a scene arbitrarily by
588
+ a single plane; the most common is when rendering a reflection to
589
+ a texture, and you only want to render geometry that is above the
590
+ water plane (to do otherwise results in artefacts). Whilst it is
591
+ possible to use user clip planes, they are not supported on all
592
+ cards, and sometimes are not hardware accelerated when they are
593
+ available. Instead, where a single clip plane is involved, this
594
+ technique uses a 'fudging' of the near clip plane, which is
595
+ available and fast on all hardware, to perform as the arbitrary
596
+ clip plane. This does change the shape of the frustum, leading
597
+ to some depth buffer loss of precision, but for many of the uses of
598
+ this technique that is not an issue.
599
+ @par
600
+ This version of the method links to a plane, rather than requiring
601
+ a by-value plane definition, and therefore you can
602
+ make changes to the plane (e.g. by moving / rotating the node it is
603
+ attached to) and they will automatically affect this object.
604
+ @note This technique only works for perspective projection.
605
+ @param plane The plane to link to to perform the clipping. This plane
606
+ must continue to exist while the camera is linked to it; do not
607
+ destroy it before the frustum.
608
+ */
609
+ virtual void enableCustomNearClipPlane(const MovablePlane* plane);
610
+ /** Links the frustum to a custom near clip plane, which can be used
611
+ to clip geometry in a custom manner without using user clip planes.
612
+ @remarks
613
+ There are several applications for clipping a scene arbitrarily by
614
+ a single plane; the most common is when rendering a reflection to
615
+ a texture, and you only want to render geometry that is above the
616
+ water plane (to do otherwise results in artefacts). Whilst it is
617
+ possible to use user clip planes, they are not supported on all
618
+ cards, and sometimes are not hardware accelerated when they are
619
+ available. Instead, where a single clip plane is involved, this
620
+ technique uses a 'fudging' of the near clip plane, which is
621
+ available and fast on all hardware, to perform as the arbitrary
622
+ clip plane. This does change the shape of the frustum, leading
623
+ to some depth buffer loss of precision, but for many of the uses of
624
+ this technique that is not an issue.
625
+ @note This technique only works for perspective projection.
626
+ @param plane The plane to link to to perform the clipping. This plane
627
+ must continue to exist while the camera is linked to it; do not
628
+ destroy it before the frustum.
629
+ */
630
+ virtual void enableCustomNearClipPlane(const Plane& plane);
631
+ /** Disables any custom near clip plane. */
632
+ virtual void disableCustomNearClipPlane(void);
633
+ /** Is a custom near clip plane in use? */
634
+ virtual bool isCustomNearClipPlaneEnabled(void) const
635
+ { return mObliqueDepthProjection; }
636
+
637
+ /// @copydoc MovableObject::visitRenderables
638
+ void visitRenderables(Renderable::Visitor* visitor,
639
+ bool debugRenderables = false);
640
+
641
+ /// Small constant used to reduce far plane projection to avoid inaccuracies
642
+ static const Real INFINITE_FAR_PLANE_ADJUST;
643
+
644
+ /** Get the derived position of this frustum. */
645
+ virtual const Vector3& getPositionForViewUpdate(void) const;
646
+ /** Get the derived orientation of this frustum. */
647
+ virtual const Quaternion& getOrientationForViewUpdate(void) const;
648
+
649
+ /** Gets a world-space list of planes enclosing the frustum.
650
+ */
651
+ PlaneBoundedVolume getPlaneBoundedVolume();
652
+ /** Set the orientation mode of the frustum. Default is OR_DEGREE_0
653
+ @remarks
654
+ Setting the orientation of a frustum is only supported on
655
+ iOS at this time. An exception is thrown on other platforms.
656
+ */
657
+ void setOrientationMode(OrientationMode orientationMode);
658
+
659
+ /** Get the orientation mode of the frustum.
660
+ @remarks
661
+ Getting the orientation of a frustum is only supported on
662
+ iOS at this time. An exception is thrown on other platforms.
663
+ */
664
+ OrientationMode getOrientationMode() const;
665
+
666
+ };
667
+
668
+ /** @} */
669
+ /** @} */
670
+
671
+ }
672
+
673
+ #endif