ruby-ogre 0.0.1-x86-linux
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/INSTALL.md +24 -0
- data/LICENSE +23 -0
- data/README.md +39 -0
- data/Rakefile +271 -0
- data/bindings/ogre/interface/AnyVALUE.h +21 -0
- data/bindings/ogre/interface/GLX/OgreConfigDialogImp.i +8 -0
- data/bindings/ogre/interface/GLX/OgreErrorDialogImp.i +8 -0
- data/bindings/ogre/interface/GLX/OgreTimerImp.i +8 -0
- data/bindings/ogre/interface/Makefile +19 -0
- data/bindings/ogre/interface/Ogre.i +8 -0
- data/bindings/ogre/interface/OgreAlignedAllocator.i +10 -0
- data/bindings/ogre/interface/OgreAnimable.i +6 -0
- data/bindings/ogre/interface/OgreAnimation.i +8 -0
- data/bindings/ogre/interface/OgreAnimationBlender.i +8 -0
- data/bindings/ogre/interface/OgreAnimationState.i +31 -0
- data/bindings/ogre/interface/OgreAnimationTrack.i +6 -0
- data/bindings/ogre/interface/OgreAny.i +381 -0
- data/bindings/ogre/interface/OgreArchive.i +6 -0
- data/bindings/ogre/interface/OgreArchiveFactory.i +10 -0
- data/bindings/ogre/interface/OgreArchiveManager.i +8 -0
- data/bindings/ogre/interface/OgreAtomicWrappers.i +8 -0
- data/bindings/ogre/interface/OgreAutoParamDataSource.i +8 -0
- data/bindings/ogre/interface/OgreAxisAlignedBox.i +6 -0
- data/bindings/ogre/interface/OgreBillboard.i +8 -0
- data/bindings/ogre/interface/OgreBillboardChain.i +8 -0
- data/bindings/ogre/interface/OgreBillboardParticleRenderer.i +8 -0
- data/bindings/ogre/interface/OgreBillboardSet.i +8 -0
- data/bindings/ogre/interface/OgreBitwise.i +10 -0
- data/bindings/ogre/interface/OgreBlendMode.i +6 -0
- data/bindings/ogre/interface/OgreBone.i +8 -0
- data/bindings/ogre/interface/OgreBorderPanelOverlayElement.i +14 -0
- data/bindings/ogre/interface/OgreBuildSettings.i +8 -0
- data/bindings/ogre/interface/OgreCamera.i +6 -0
- data/bindings/ogre/interface/OgreCodec.i +8 -0
- data/bindings/ogre/interface/OgreColourValue.i +6 -0
- data/bindings/ogre/interface/OgreCommon.i +12 -0
- data/bindings/ogre/interface/OgreCompositionPass.i +8 -0
- data/bindings/ogre/interface/OgreCompositionTargetPass.i +8 -0
- data/bindings/ogre/interface/OgreCompositionTechnique.i +13 -0
- data/bindings/ogre/interface/OgreCompositor.i +8 -0
- data/bindings/ogre/interface/OgreCompositorChain.i +8 -0
- data/bindings/ogre/interface/OgreCompositorInstance.i +8 -0
- data/bindings/ogre/interface/OgreCompositorLogic.i +8 -0
- data/bindings/ogre/interface/OgreCompositorManager.i +8 -0
- data/bindings/ogre/interface/OgreConfig.i +8 -0
- data/bindings/ogre/interface/OgreConfigDialog.i +8 -0
- data/bindings/ogre/interface/OgreConfigFile.i +88 -0
- data/bindings/ogre/interface/OgreConfigOptionMap.i +6 -0
- data/bindings/ogre/interface/OgreController.i +8 -0
- data/bindings/ogre/interface/OgreControllerManager.i +8 -0
- data/bindings/ogre/interface/OgreConvexBody.i +8 -0
- data/bindings/ogre/interface/OgreCustomCompositionPass.i +8 -0
- data/bindings/ogre/interface/OgreDDSCodec.i +8 -0
- data/bindings/ogre/interface/OgreDataStream.i +6 -0
- data/bindings/ogre/interface/OgreDefaultHardwareBufferManager.i +8 -0
- data/bindings/ogre/interface/OgreDeflate.i +8 -0
- data/bindings/ogre/interface/OgreDepthBuffer.i +8 -0
- data/bindings/ogre/interface/OgreDistanceLodStrategy.i +8 -0
- data/bindings/ogre/interface/OgreDualQuaternion.i +8 -0
- data/bindings/ogre/interface/OgreDynLib.i +8 -0
- data/bindings/ogre/interface/OgreDynLibManager.i +8 -0
- data/bindings/ogre/interface/OgreEdgeListBuilder.i +8 -0
- data/bindings/ogre/interface/OgreEntity.i +6 -0
- data/bindings/ogre/interface/OgreErrorDialog.i +8 -0
- data/bindings/ogre/interface/OgreException.i +8 -0
- data/bindings/ogre/interface/OgreExternalTextureSource.i +8 -0
- data/bindings/ogre/interface/OgreExternalTextureSourceManager.i +8 -0
- data/bindings/ogre/interface/OgreFactoryObj.i +8 -0
- data/bindings/ogre/interface/OgreFileSystem.i +8 -0
- data/bindings/ogre/interface/OgreFont.i +8 -0
- data/bindings/ogre/interface/OgreFontManager.i +8 -0
- data/bindings/ogre/interface/OgreFrameListener.i +9 -0
- data/bindings/ogre/interface/OgreFreeImageCodec.i +8 -0
- data/bindings/ogre/interface/OgreFrustum.i +6 -0
- data/bindings/ogre/interface/OgreGpuProgram.i +6 -0
- data/bindings/ogre/interface/OgreGpuProgramManager.i +8 -0
- data/bindings/ogre/interface/OgreGpuProgramParams.i +13 -0
- data/bindings/ogre/interface/OgreGpuProgramUsage.i +8 -0
- data/bindings/ogre/interface/OgreHardwareBuffer.i +6 -0
- data/bindings/ogre/interface/OgreHardwareBufferManager.i +8 -0
- data/bindings/ogre/interface/OgreHardwareIndexBuffer.i +6 -0
- data/bindings/ogre/interface/OgreHardwareOcclusionQuery.i +8 -0
- data/bindings/ogre/interface/OgreHardwarePixelBuffer.i +6 -0
- data/bindings/ogre/interface/OgreHardwareVertexBuffer.i +6 -0
- data/bindings/ogre/interface/OgreHeaderPrefix.i +8 -0
- data/bindings/ogre/interface/OgreHeaderSuffix.i +8 -0
- data/bindings/ogre/interface/OgreHighLevelGpuProgram.i +8 -0
- data/bindings/ogre/interface/OgreHighLevelGpuProgramManager.i +8 -0
- data/bindings/ogre/interface/OgreImage.i +6 -0
- data/bindings/ogre/interface/OgreImageCodec.i +8 -0
- data/bindings/ogre/interface/OgreInstanceBatch.i +8 -0
- data/bindings/ogre/interface/OgreInstanceBatchHW.i +8 -0
- data/bindings/ogre/interface/OgreInstanceBatchHW_VTF.i +8 -0
- data/bindings/ogre/interface/OgreInstanceBatchShader.i +8 -0
- data/bindings/ogre/interface/OgreInstanceBatchVTF.i +8 -0
- data/bindings/ogre/interface/OgreInstanceManager.i +8 -0
- data/bindings/ogre/interface/OgreInstancedEntity.i +8 -0
- data/bindings/ogre/interface/OgreInstancedGeometry.i +9 -0
- data/bindings/ogre/interface/OgreIteratorRange.i +8 -0
- data/bindings/ogre/interface/OgreIteratorWrapper.i +6 -0
- data/bindings/ogre/interface/OgreIteratorWrappers.i +8 -0
- data/bindings/ogre/interface/OgreKeyFrame.i +13 -0
- data/bindings/ogre/interface/OgreLight.i +6 -0
- data/bindings/ogre/interface/OgreLodListener.i +6 -0
- data/bindings/ogre/interface/OgreLodStrategy.i +8 -0
- data/bindings/ogre/interface/OgreLodStrategyManager.i +10 -0
- data/bindings/ogre/interface/OgreLog.i +11 -0
- data/bindings/ogre/interface/OgreLogManager.i +8 -0
- data/bindings/ogre/interface/OgreManualObject.i +8 -0
- data/bindings/ogre/interface/OgreMaterial.i +17 -0
- data/bindings/ogre/interface/OgreMaterialManager.i +6 -0
- data/bindings/ogre/interface/OgreMaterialSerializer.i +8 -0
- data/bindings/ogre/interface/OgreMath.i +5 -0
- data/bindings/ogre/interface/OgreMatrix3.i +8 -0
- data/bindings/ogre/interface/OgreMatrix4.i +6 -0
- data/bindings/ogre/interface/OgreMemoryAllocatedObject.i +8 -0
- data/bindings/ogre/interface/OgreMemoryAllocatorConfig.i +7 -0
- data/bindings/ogre/interface/OgreMemoryNedAlloc.i +8 -0
- data/bindings/ogre/interface/OgreMemoryNedPooling.i +6 -0
- data/bindings/ogre/interface/OgreMemorySTLAllocator.i +5 -0
- data/bindings/ogre/interface/OgreMemoryStdAlloc.i +8 -0
- data/bindings/ogre/interface/OgreMemoryTracker.i +8 -0
- data/bindings/ogre/interface/OgreMesh.i +11 -0
- data/bindings/ogre/interface/OgreMeshFileFormat.i +8 -0
- data/bindings/ogre/interface/OgreMeshManager.i +6 -0
- data/bindings/ogre/interface/OgreMeshSerializer.i +8 -0
- data/bindings/ogre/interface/OgreMeshSerializerImpl.i +8 -0
- data/bindings/ogre/interface/OgreMovableObject.i +12 -0
- data/bindings/ogre/interface/OgreMovablePlane.i +8 -0
- data/bindings/ogre/interface/OgreNode.i +8 -0
- data/bindings/ogre/interface/OgreNumerics.i +8 -0
- data/bindings/ogre/interface/OgreOptimisedUtil.i +8 -0
- data/bindings/ogre/interface/OgreOverlay.i +6 -0
- data/bindings/ogre/interface/OgreOverlayContainer.i +37 -0
- data/bindings/ogre/interface/OgreOverlayElement.i +6 -0
- data/bindings/ogre/interface/OgreOverlayElementCommands.i +8 -0
- data/bindings/ogre/interface/OgreOverlayElementFactory.i +8 -0
- data/bindings/ogre/interface/OgreOverlayManager.i +20 -0
- data/bindings/ogre/interface/OgrePanelOverlayElement.i +14 -0
- data/bindings/ogre/interface/OgreParticle.i +8 -0
- data/bindings/ogre/interface/OgreParticleAffector.i +8 -0
- data/bindings/ogre/interface/OgreParticleAffectorFactory.i +8 -0
- data/bindings/ogre/interface/OgreParticleEmitter.i +8 -0
- data/bindings/ogre/interface/OgreParticleEmitterCommands.i +8 -0
- data/bindings/ogre/interface/OgreParticleEmitterFactory.i +8 -0
- data/bindings/ogre/interface/OgreParticleIterator.i +8 -0
- data/bindings/ogre/interface/OgreParticleScriptCompiler.i +8 -0
- data/bindings/ogre/interface/OgreParticleSystem.i +8 -0
- data/bindings/ogre/interface/OgreParticleSystemManager.i +8 -0
- data/bindings/ogre/interface/OgreParticleSystemRenderer.i +10 -0
- data/bindings/ogre/interface/OgrePass.i +6 -0
- data/bindings/ogre/interface/OgrePatchMesh.i +6 -0
- data/bindings/ogre/interface/OgrePatchSurface.i +6 -0
- data/bindings/ogre/interface/OgrePixelCountLodStrategy.i +8 -0
- data/bindings/ogre/interface/OgrePixelFormat.i +6 -0
- data/bindings/ogre/interface/OgrePlane.i +6 -0
- data/bindings/ogre/interface/OgrePlaneBoundedVolume.i +6 -0
- data/bindings/ogre/interface/OgrePlatform.i +6 -0
- data/bindings/ogre/interface/OgrePlatformInformation.i +8 -0
- data/bindings/ogre/interface/OgrePlugin.i +8 -0
- data/bindings/ogre/interface/OgrePolygon.i +8 -0
- data/bindings/ogre/interface/OgrePose.i +6 -0
- data/bindings/ogre/interface/OgrePredefinedControllers.i +8 -0
- data/bindings/ogre/interface/OgrePrefabFactory.i +8 -0
- data/bindings/ogre/interface/OgrePrerequisites.i +11 -0
- data/bindings/ogre/interface/OgreProfiler.i +8 -0
- data/bindings/ogre/interface/OgreProgressiveMesh.i +8 -0
- data/bindings/ogre/interface/OgreQuaternion.i +6 -0
- data/bindings/ogre/interface/OgreRadixSort.i +8 -0
- data/bindings/ogre/interface/OgreRay.i +8 -0
- data/bindings/ogre/interface/OgreRectangle.i +6 -0
- data/bindings/ogre/interface/OgreRectangle2D.i +6 -0
- data/bindings/ogre/interface/OgreRenderObjectListener.i +8 -0
- data/bindings/ogre/interface/OgreRenderOperation.i +8 -0
- data/bindings/ogre/interface/OgreRenderQueue.i +6 -0
- data/bindings/ogre/interface/OgreRenderQueueInvocation.i +8 -0
- data/bindings/ogre/interface/OgreRenderQueueListener.i +8 -0
- data/bindings/ogre/interface/OgreRenderQueueSortingGrouping.i +11 -0
- data/bindings/ogre/interface/OgreRenderSystem.i +23 -0
- data/bindings/ogre/interface/OgreRenderSystemCapabilities.i +6 -0
- data/bindings/ogre/interface/OgreRenderSystemCapabilitiesManager.i +8 -0
- data/bindings/ogre/interface/OgreRenderSystemCapabilitiesSerializer.i +8 -0
- data/bindings/ogre/interface/OgreRenderTarget.i +6 -0
- data/bindings/ogre/interface/OgreRenderTargetListener.i +8 -0
- data/bindings/ogre/interface/OgreRenderTexture.i +8 -0
- data/bindings/ogre/interface/OgreRenderToVertexBuffer.i +8 -0
- data/bindings/ogre/interface/OgreRenderWindow.i +6 -0
- data/bindings/ogre/interface/OgreRenderable.i +6 -0
- data/bindings/ogre/interface/OgreResource.i +9 -0
- data/bindings/ogre/interface/OgreResourceBackgroundQueue.i +8 -0
- data/bindings/ogre/interface/OgreResourceGroupManager.i +20 -0
- data/bindings/ogre/interface/OgreResourceManager.i +30 -0
- data/bindings/ogre/interface/OgreRibbonTrail.i +17 -0
- data/bindings/ogre/interface/OgreRoot.i +44 -0
- data/bindings/ogre/interface/OgreRotationalSpline.i +8 -0
- data/bindings/ogre/interface/OgreSceneManager.i +59 -0
- data/bindings/ogre/interface/OgreSceneManagerEnumerator.i +11 -0
- data/bindings/ogre/interface/OgreSceneNode.i +9 -0
- data/bindings/ogre/interface/OgreSceneQuery.i +6 -0
- data/bindings/ogre/interface/OgreScriptCompiler.i +11 -0
- data/bindings/ogre/interface/OgreScriptLexer.i +8 -0
- data/bindings/ogre/interface/OgreScriptLoader.i +8 -0
- data/bindings/ogre/interface/OgreScriptParser.i +8 -0
- data/bindings/ogre/interface/OgreScriptTranslator.i +8 -0
- data/bindings/ogre/interface/OgreSearchOps.i +8 -0
- data/bindings/ogre/interface/OgreSerializer.i +6 -0
- data/bindings/ogre/interface/OgreShadowCameraSetup.i +6 -0
- data/bindings/ogre/interface/OgreShadowCameraSetupFocused.i +8 -0
- data/bindings/ogre/interface/OgreShadowCameraSetupLiSPSM.i +8 -0
- data/bindings/ogre/interface/OgreShadowCameraSetupPSSM.i +8 -0
- data/bindings/ogre/interface/OgreShadowCameraSetupPlaneOptimal.i +8 -0
- data/bindings/ogre/interface/OgreShadowCaster.i +8 -0
- data/bindings/ogre/interface/OgreShadowTextureManager.i +6 -0
- data/bindings/ogre/interface/OgreShadowVolumeExtrudeProgram.i +8 -0
- data/bindings/ogre/interface/OgreSharedPtr.i +6 -0
- data/bindings/ogre/interface/OgreSimpleRenderable.i +6 -0
- data/bindings/ogre/interface/OgreSimpleSpline.i +8 -0
- data/bindings/ogre/interface/OgreSingleton.i +8 -0
- data/bindings/ogre/interface/OgreSkeleton.i +6 -0
- data/bindings/ogre/interface/OgreSkeletonFileFormat.i +8 -0
- data/bindings/ogre/interface/OgreSkeletonInstance.i +6 -0
- data/bindings/ogre/interface/OgreSkeletonManager.i +8 -0
- data/bindings/ogre/interface/OgreSkeletonSerializer.i +8 -0
- data/bindings/ogre/interface/OgreSmallVector.i +8 -0
- data/bindings/ogre/interface/OgreSphere.i +8 -0
- data/bindings/ogre/interface/OgreSpotShadowFadePng.i +8 -0
- data/bindings/ogre/interface/OgreStableHeaders.i +8 -0
- data/bindings/ogre/interface/OgreStaticFaceGroup.i +8 -0
- data/bindings/ogre/interface/OgreStaticGeometry.i +13 -0
- data/bindings/ogre/interface/OgreStaticPluginLoader.i +8 -0
- data/bindings/ogre/interface/OgreStdHeaders.i +8 -0
- data/bindings/ogre/interface/OgreStreamSerialiser.i +8 -0
- data/bindings/ogre/interface/OgreString.i +6 -0
- data/bindings/ogre/interface/OgreStringConverter.i +8 -0
- data/bindings/ogre/interface/OgreStringInterface.i +8 -0
- data/bindings/ogre/interface/OgreStringVector.i +22 -0
- data/bindings/ogre/interface/OgreSubEntity.i +8 -0
- data/bindings/ogre/interface/OgreSubMesh.i +8 -0
- data/bindings/ogre/interface/OgreTagPoint.i +8 -0
- data/bindings/ogre/interface/OgreTangentSpaceCalc.i +8 -0
- data/bindings/ogre/interface/OgreTechnique.i +18 -0
- data/bindings/ogre/interface/OgreTextAreaOverlayElement.i +8 -0
- data/bindings/ogre/interface/OgreTexture.i +6 -0
- data/bindings/ogre/interface/OgreTextureManager.i +6 -0
- data/bindings/ogre/interface/OgreTextureUnitState.i +6 -0
- data/bindings/ogre/interface/OgreTimer.i +8 -0
- data/bindings/ogre/interface/OgreUTFString.i +26 -0
- data/bindings/ogre/interface/OgreUnifiedHighLevelGpuProgram.i +10 -0
- data/bindings/ogre/interface/OgreUserObjectBindings.i +8 -0
- data/bindings/ogre/interface/OgreVector2.i +8 -0
- data/bindings/ogre/interface/OgreVector3.i +9 -0
- data/bindings/ogre/interface/OgreVector4.i +8 -0
- data/bindings/ogre/interface/OgreVertexBoneAssignment.i +6 -0
- data/bindings/ogre/interface/OgreVertexIndexData.i +8 -0
- data/bindings/ogre/interface/OgreViewport.i +6 -0
- data/bindings/ogre/interface/OgreWindowEventUtilities.i +6 -0
- data/bindings/ogre/interface/OgreWireBoundingBox.i +8 -0
- data/bindings/ogre/interface/OgreWorkQueue.i +8 -0
- data/bindings/ogre/interface/OgreZip.i +12 -0
- data/bindings/ogre/interface/Paging/OgreGrid2DPageStrategy.i +8 -0
- data/bindings/ogre/interface/Paging/OgreGrid3DPageStrategy.i +8 -0
- data/bindings/ogre/interface/Paging/OgrePage.i +8 -0
- data/bindings/ogre/interface/Paging/OgrePageConnection.i +8 -0
- data/bindings/ogre/interface/Paging/OgrePageContent.i +8 -0
- data/bindings/ogre/interface/Paging/OgrePageContentCollection.i +8 -0
- data/bindings/ogre/interface/Paging/OgrePageContentCollectionFactory.i +8 -0
- data/bindings/ogre/interface/Paging/OgrePageContentFactory.i +8 -0
- data/bindings/ogre/interface/Paging/OgrePageFileFormats.i +8 -0
- data/bindings/ogre/interface/Paging/OgrePageManager.i +8 -0
- data/bindings/ogre/interface/Paging/OgrePageStrategy.i +8 -0
- data/bindings/ogre/interface/Paging/OgrePagedWorld.i +8 -0
- data/bindings/ogre/interface/Paging/OgrePagedWorldSection.i +8 -0
- data/bindings/ogre/interface/Paging/OgrePaging.i +8 -0
- data/bindings/ogre/interface/Paging/OgrePagingPrerequisites.i +8 -0
- data/bindings/ogre/interface/Paging/OgreSimplePageContentCollection.i +8 -0
- data/bindings/ogre/interface/RTShaderSystem/OgreRTShaderSystem.i +8 -0
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramProcessor.i +8 -0
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramWriter.i +8 -0
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExDualQuaternionSkinning.i +8 -0
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinning.i +10 -0
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinningTechnique.i +8 -0
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExIntegratedPSSM3.i +8 -0
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLayeredBlending.i +11 -0
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLinearSkinning.i +8 -0
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExNormalMapLighting.i +8 -0
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExPerPixelLighting.i +8 -0
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderExTextureAtlasSampler.i +10 -0
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPColour.i +8 -0
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPFog.i +8 -0
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPLighting.i +8 -0
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderState.i +8 -0
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderStateBuilder.i +11 -0
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTexturing.i +8 -0
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTransform.i +8 -0
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunction.i +8 -0
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunctionAtom.i +8 -0
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramProcessor.i +8 -0
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramWriter.i +11 -0
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramProcessor.i +8 -0
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramWriter.i +8 -0
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderGenerator.i +8 -0
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramProcessor.i +8 -0
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramWriter.i +8 -0
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderMaterialSerializerListener.i +8 -0
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderParameter.i +8 -0
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderPrerequisites.i +8 -0
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgram.i +8 -0
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramManager.i +8 -0
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramProcessor.i +8 -0
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramSet.i +8 -0
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramWriter.i +8 -0
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderProgramWriterManager.i +8 -0
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderRenderState.i +8 -0
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderScriptTranslator.i +8 -0
- data/bindings/ogre/interface/RTShaderSystem/OgreShaderSubRenderState.i +8 -0
- data/bindings/ogre/interface/Terrain/OgreTerrain.i +14 -0
- data/bindings/ogre/interface/Terrain/OgreTerrainGroup.i +79 -0
- data/bindings/ogre/interface/Terrain/OgreTerrainLayerBlendMap.i +8 -0
- data/bindings/ogre/interface/Terrain/OgreTerrainMaterialGenerator.i +8 -0
- data/bindings/ogre/interface/Terrain/OgreTerrainMaterialGeneratorA.i +8 -0
- data/bindings/ogre/interface/Terrain/OgreTerrainPagedWorldSection.i +8 -0
- data/bindings/ogre/interface/Terrain/OgreTerrainPaging.i +8 -0
- data/bindings/ogre/interface/Terrain/OgreTerrainPrerequisites.i +8 -0
- data/bindings/ogre/interface/Terrain/OgreTerrainQuadTreeNode.i +8 -0
- data/bindings/ogre/interface/Threading/OgreDefaultWorkQueue.i +8 -0
- data/bindings/ogre/interface/Threading/OgreDefaultWorkQueueStandard.i +8 -0
- data/bindings/ogre/interface/Threading/OgreThreadDefines.i +8 -0
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2012 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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#ifndef _BspLevel_H__
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#define _BspLevel_H__
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#include "OgreBspPrerequisites.h"
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#include "OgreResource.h"
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#include "OgreStaticFaceGroup.h"
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#include "OgreSceneManager.h"
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#include "OgreBspNode.h"
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#include "OgreHardwareBufferManager.h"
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#include "OgreDefaultHardwareBufferManager.h"
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#include "OgreQuake3Level.h"
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namespace Ogre {
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/** Holds all the data associated with a Binary Space Parition
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(BSP) based indoor level.
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The data used here is populated by loading level files via
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the BspLevelManager::load method, although application users
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are more likely to call SceneManager::setWorldGeometry which will
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automatically arrange the loading of the level. Note that this assumes
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that you have asked for an indoor-specialised SceneManager (specify
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ST_INDOOR when calling Root::getSceneManager).</p>
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Ogre currently only supports loading from Quake3 Arena level files,
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although any source that can be converted into this classes structure
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could also be used. The Quake3 level load process is in a different
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class called Quake3Level to keep the specifics separate.</p>
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*/
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class BspLevel : public Resource
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{
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friend class BspSceneManager;
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public:
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/** Default constructor - used by BspResourceManager (do not call directly) */
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BspLevel(ResourceManager* creator, const String& name, ResourceHandle handle,
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const String& group, bool isManual = false, ManualResourceLoader* loader = 0);
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~BspLevel();
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/** Determines if one leaf node is visible from another. */
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bool isLeafVisible(const BspNode* from, const BspNode* to) const;
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/** Returns a pointer to the root node (BspNode) of the BSP tree. */
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const BspNode* getRootNode(void);
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/** Walks the entire BSP tree and returns the leaf
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which contains the given point.
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*/
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BspNode* findLeaf(const Vector3& point) const;
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/** Ensures that the MovableObject is attached to the right leaves of the
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BSP tree.
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*/
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void _notifyObjectMoved(const MovableObject* mov,
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const Vector3& pos);
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/** Internal method, makes sure an object is removed from the leaves when detached from a node. */
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void _notifyObjectDetached(const MovableObject* mov);
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/** Gets a pointer to the start of the leaf nodes. */
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BspNode* getLeafStart(void) {return &mRootNode[mLeafStart]; }
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/** Gets the number of leaf nodes */
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int getNumLeaves(void) const { return mNumLeaves; }
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/** Calculate the number of loading stages required for a given level */
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static size_t calculateLoadingStages(const String& levelName);
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/** Calculate the number of loading stages required for a given level */
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static size_t calculateLoadingStages(DataStreamPtr& stream);
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/** Load direct from stream */
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void load(DataStreamPtr& stream);
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/** Is sky enabled? */
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bool isSkyEnabled(void) const;
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/** Get Sky material name */
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const String& getSkyMaterialName(void) const;
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/** Get sky curvature */
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Real getSkyCurvature(void) const;
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/** Utility class just to enable queueing of patches */
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protected:
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/** @copydoc Resource::loadImpl. */
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void loadImpl(void);
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/** @copydoc Resource::unloadImpl. */
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void unloadImpl(void);
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/** @copydoc Resource::calculateSize. */
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size_t calculateSize(void) const;
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/** Pointer to the root node of the BSP tree;
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This pointer actually has a dual purpose; to avoid allocating lots of small chunks of
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memory, the BspLevel actually allocates all nodes required through this pointer. So this
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pointer is the handle for the allocation of memory for all nodes. It also happens to point
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to the root node, since the first one in the memory chunk is the root node.
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*/
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BspNode* mRootNode;
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int mNumNodes;
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int mNumLeaves;
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int mNumBrushes;
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int mLeafStart; // the index at which leaf nodes begin
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/** Vertex format for fixed geometry.
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Note that in this case vertex components (position, normal, texture coords etc)
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are held interleaved in the same buffer. However, the format here is different from
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the format used by Quake because older Direct3d drivers like the vertex elements
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to be in a particular order within the buffer. See VertexDeclaration for full
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details of this marvellous(not) feature.
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*/
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struct BspVertex
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{
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float position[3];
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float normal[3];
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int colour;
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float texcoords[2];
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float lightmap[2];
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};
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/*
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/// Array of vertices for whole level.
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BspVertex* mVertices;
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int mNumVertices;
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*/
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/// Vertex data holding all the data for the level, but able to render parts of it
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VertexData* mVertexData;
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/** Array of indexes into the mFaceGroups array. This buffer is organised
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by leaf node so leaves can just use contiguous chunks of it and
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get repointed to the actual entries in mFaceGroups. */
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int* mLeafFaceGroups;
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int mNumLeafFaceGroups;
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/** Array of face groups, indexed into by contents of mLeafFaceGroups. */
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StaticFaceGroup* mFaceGroups;
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int mNumFaceGroups;
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/*
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/// Array of elements i.e. vertex indexes as used by face groups.
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int* mElements;
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int mNumElements;
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*/
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/// indexes for the whole level, will be copied to the real indexdata per frame
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size_t mNumIndexes;
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// system-memory buffer
|
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|
+
HardwareIndexBufferSharedPtr mIndexes;
|
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+
|
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|
+
/// Brushes as used for collision, main memory is here
|
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|
+
BspNode::Brush *mBrushes;
|
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+
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/** Vector of player start points */
|
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vector<ViewPoint>::type mPlayerStarts;
|
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+
|
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|
+
/** Internal utility function for loading data from Quake3. */
|
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|
+
void loadQuake3Level(const Quake3Level& q3lvl);
|
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|
+
/** Internal lookup table to determine visibility between leaves.
|
177
|
+
Leaf nodes are assigned to 'clusters' of nodes, which are used to group nodes together for
|
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|
+
visibility testing. This data holds a lookup table which is used to determine if one cluster of leaves
|
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|
+
is visible from another cluster. Whilst it would be possible to expand all this out so that
|
180
|
+
each node had a list of pointers to other visible nodes, this would be very expensive in terms
|
181
|
+
of storage (using the cluster method there is a table which is 1-bit squared per cluster, rounded
|
182
|
+
up to the nearest byte obviously, which uses far less space than 4-bytes per linked node per source
|
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|
+
node). Of course the limitation here is that you have to each leaf in turn to determine if it is visible
|
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|
+
rather than just following a list, but since this is only done once per frame this is not such a big
|
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|
+
overhead.</p>
|
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|
+
Each row in the table is a 'from' cluster, with each bit in the row corresponding to a 'to' cluster,
|
187
|
+
both ordered based on cluster index. A 0 in the bit indicates the 'to' cluster is not visible from the
|
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'from' cluster, whilst a 1 indicates it is.</p>
|
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|
+
As many will notice, this is lifted directly from the Quake implementation of PVS.
|
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|
+
*/
|
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|
+
struct VisData
|
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|
+
{
|
193
|
+
unsigned char *tableData;
|
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|
+
int numClusters; // Number of clusters, therefore number of rows
|
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|
+
int rowLength; // Length in bytes of each row (num clusters / 8 rounded up)
|
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|
+
};
|
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|
+
|
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|
+
VisData mVisData;
|
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+
|
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|
+
|
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|
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/** Internal method for parsing chosen entities. */
|
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|
+
void loadEntities(const Quake3Level& q3lvl);
|
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|
+
|
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|
+
typedef map<const MovableObject*, list<BspNode*>::type >::type MovableToNodeMap;
|
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+
/// Map for locating the nodes a movable is currently a member of
|
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|
+
MovableToNodeMap mMovableToNodeMap;
|
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|
+
|
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|
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void tagNodesWithMovable(BspNode* node, const MovableObject* mov, const Vector3& pos);
|
209
|
+
|
210
|
+
// Storage of patches
|
211
|
+
typedef map<int, PatchSurface*>::type PatchMap;
|
212
|
+
PatchMap mPatches;
|
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|
+
// Total number of vertices required for all patches
|
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|
+
size_t mPatchVertexCount;
|
215
|
+
// Total number of indexes required for all patches
|
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|
+
size_t mPatchIndexCount;
|
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|
+
// Sky enabled?
|
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|
+
bool mSkyEnabled;
|
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|
+
// Sky material
|
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|
+
String mSkyMaterial;
|
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|
+
// Sky details
|
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|
+
Real mSkyCurvature;
|
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|
+
|
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|
+
|
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|
+
void initQuake3Patches(const Quake3Level & q3lvl, VertexDeclaration* decl);
|
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|
+
void buildQuake3Patches(size_t vertOffset, size_t indexOffset);
|
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|
+
|
228
|
+
void quakeVertexToBspVertex(const bsp_vertex_t* src, BspVertex* dest);
|
229
|
+
|
230
|
+
|
231
|
+
};
|
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|
+
/** Specialisation of SharedPtr to allow SharedPtr to be assigned to BspLevelPtr
|
233
|
+
@note Has to be a subclass since we need operator=.
|
234
|
+
We could templatise this instead of repeating per Resource subclass,
|
235
|
+
except to do so requires a form VC6 does not support i.e.
|
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|
+
ResourceSubclassPtr<T> : public SharedPtr<T>
|
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|
+
*/
|
238
|
+
class BspLevelPtr : public SharedPtr<BspLevel>
|
239
|
+
{
|
240
|
+
public:
|
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|
+
BspLevelPtr() : SharedPtr<BspLevel>() {}
|
242
|
+
explicit BspLevelPtr(BspLevel* rep) : SharedPtr<BspLevel>(rep) {}
|
243
|
+
BspLevelPtr(const BspLevelPtr& r) : SharedPtr<BspLevel>(r) {}
|
244
|
+
BspLevelPtr(const ResourcePtr& r) : SharedPtr<BspLevel>()
|
245
|
+
{
|
246
|
+
// lock & copy other mutex pointer
|
247
|
+
OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
|
248
|
+
OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
|
249
|
+
pRep = static_cast<BspLevel*>(r.getPointer());
|
250
|
+
pUseCount = r.useCountPointer();
|
251
|
+
if (pUseCount)
|
252
|
+
{
|
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|
+
++(*pUseCount);
|
254
|
+
}
|
255
|
+
}
|
256
|
+
|
257
|
+
/// Operator used to convert a ResourcePtr to a BspLevelPtr
|
258
|
+
BspLevelPtr& operator=(const ResourcePtr& r)
|
259
|
+
{
|
260
|
+
if (pRep == static_cast<BspLevel*>(r.getPointer()))
|
261
|
+
return *this;
|
262
|
+
release();
|
263
|
+
// lock & copy other mutex pointer
|
264
|
+
OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
|
265
|
+
OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
|
266
|
+
pRep = static_cast<BspLevel*>(r.getPointer());
|
267
|
+
pUseCount = r.useCountPointer();
|
268
|
+
if (pUseCount)
|
269
|
+
{
|
270
|
+
++(*pUseCount);
|
271
|
+
}
|
272
|
+
return *this;
|
273
|
+
}
|
274
|
+
};
|
275
|
+
|
276
|
+
}
|
277
|
+
|
278
|
+
#endif
|
@@ -0,0 +1,212 @@
|
|
1
|
+
/*
|
2
|
+
-----------------------------------------------------------------------------
|
3
|
+
This source file is part of OGRE
|
4
|
+
(Object-oriented Graphics Rendering Engine)
|
5
|
+
For the latest info, see http://www.ogre3d.org/
|
6
|
+
|
7
|
+
Copyright (c) 2000-2012 Torus Knot Software Ltd
|
8
|
+
|
9
|
+
Permission is hereby granted, free of charge, to any person obtaining a copy
|
10
|
+
of this software and associated documentation files (the "Software"), to deal
|
11
|
+
in the Software without restriction, including without limitation the rights
|
12
|
+
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
13
|
+
copies of the Software, and to permit persons to whom the Software is
|
14
|
+
furnished to do so, subject to the following conditions:
|
15
|
+
|
16
|
+
The above copyright notice and this permission notice shall be included in
|
17
|
+
all copies or substantial portions of the Software.
|
18
|
+
|
19
|
+
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
20
|
+
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
21
|
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
22
|
+
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
23
|
+
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
24
|
+
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
25
|
+
THE SOFTWARE.
|
26
|
+
-----------------------------------------------------------------------------
|
27
|
+
*/
|
28
|
+
#ifndef _BspNode_H__
|
29
|
+
#define _BspNode_H__
|
30
|
+
|
31
|
+
#include "OgreBspPrerequisites.h"
|
32
|
+
#include "OgrePlane.h"
|
33
|
+
#include "OgreAxisAlignedBox.h"
|
34
|
+
#include "OgreSceneQuery.h"
|
35
|
+
|
36
|
+
namespace Ogre {
|
37
|
+
|
38
|
+
/** Encapsulates a node in a BSP tree.
|
39
|
+
A BSP tree represents space partitioned by planes . The space which is
|
40
|
+
partitioned is either the world (in the case of the root node) or the space derived
|
41
|
+
from their parent node. Each node can have elements which are in front or behind it, which are
|
42
|
+
it's children and these elements can either be further subdivided by planes,
|
43
|
+
or they can be undivided spaces or 'leaf nodes' - these are the nodes which actually contain
|
44
|
+
objects and world geometry.The leaves of the tree are the stopping point of any tree walking algorithm,
|
45
|
+
both for rendering and collision detection etc.</p>
|
46
|
+
Ogre chooses not to represent splitting nodes and leaves as separate structures, but to merge the two for simplicity
|
47
|
+
of the walking algorithm. If a node is a leaf, the isLeaf() method returns true and both getFront() and
|
48
|
+
getBack() return null pointers. If the node is a partitioning plane isLeaf() returns false and getFront()
|
49
|
+
and getBack() will return the corresponding BspNode objects.
|
50
|
+
*/
|
51
|
+
class BspNode : public NodeAlloc
|
52
|
+
{
|
53
|
+
friend class BspLevel;
|
54
|
+
|
55
|
+
public:
|
56
|
+
/** Constructor, only to be used by BspLevel. */
|
57
|
+
BspNode(BspLevel* owner, bool isLeaf);
|
58
|
+
|
59
|
+
BspNode();
|
60
|
+
~BspNode();
|
61
|
+
|
62
|
+
/** Returns true if this node is a leaf (i.e. contains geometry) or false if it is a splitting plane.
|
63
|
+
A BspNode can either be a splitting plane (the typical representation of a BSP node) or an undivided
|
64
|
+
region contining geometry (a leaf node). Ogre represents both using the same class for simplicity
|
65
|
+
of tree walking. However it is important that you use this method to determine which type you are dealing
|
66
|
+
with, since certain methods are only supported with one of the subtypes. Details are given in the individual methods.
|
67
|
+
Note that I could have represented splitting / leaf nodes as a class hierarchy but the
|
68
|
+
virtual methods / run-time type identification would have a performance hit, and it would not make the
|
69
|
+
code much (any?) simpler anyway. I think this is a fair trade-off in this case.
|
70
|
+
*/
|
71
|
+
bool isLeaf(void) const;
|
72
|
+
|
73
|
+
/** Returns a pointer to a BspNode containing the subspace on the positive side of the splitting plane.
|
74
|
+
This method should only be called on a splitting node, i.e. where isLeaf() returns false. Calling this
|
75
|
+
method on a leaf node will throw an exception.
|
76
|
+
*/
|
77
|
+
BspNode* getFront(void) const;
|
78
|
+
|
79
|
+
/** Returns a pointer to a BspNode containing the subspace on the negative side of the splitting plane.
|
80
|
+
This method should only be called on a splitting node, i.e. where isLeaf() returns false. Calling this
|
81
|
+
method on a leaf node will throw an exception.
|
82
|
+
*/
|
83
|
+
BspNode* getBack(void) const;
|
84
|
+
|
85
|
+
/** Determines which side of the splitting plane a worldspace point is.
|
86
|
+
This method should only be called on a splitting node, i.e. where isLeaf() returns false. Calling this
|
87
|
+
method on a leaf node will throw an exception.
|
88
|
+
*/
|
89
|
+
Plane::Side getSide (const Vector3& point) const;
|
90
|
+
|
91
|
+
/** Gets the next node down in the tree, with the intention of
|
92
|
+
locating the leaf containing the given point.
|
93
|
+
This method should only be called on a splitting node, i.e. where isLeaf() returns false. Calling this
|
94
|
+
method on a leaf node will throw an exception.
|
95
|
+
*/
|
96
|
+
BspNode* getNextNode(const Vector3& point) const;
|
97
|
+
|
98
|
+
|
99
|
+
/** Returns details of the plane which is used to subdivide the space of his node's children.
|
100
|
+
This method should only be called on a splitting node, i.e. where isLeaf() returns false. Calling this
|
101
|
+
method on a leaf node will throw an exception.
|
102
|
+
*/
|
103
|
+
const Plane& getSplitPlane(void) const;
|
104
|
+
|
105
|
+
/** Returns the axis-aligned box which contains this node if it is a leaf.
|
106
|
+
This method should only be called on a leaf node. It returns a box which can be used in calls like
|
107
|
+
Camera::isVisible to determine if the leaf node is visible in the view.
|
108
|
+
*/
|
109
|
+
const AxisAlignedBox& getBoundingBox(void) const;
|
110
|
+
|
111
|
+
/** Returns the number of faces contained in this leaf node.
|
112
|
+
Should only be called on a leaf node.
|
113
|
+
*/
|
114
|
+
int getNumFaceGroups(void) const;
|
115
|
+
/** Returns the index to the face group index list for this leaf node.
|
116
|
+
The contents of this buffer is a list of indexes which point to the
|
117
|
+
actual face groups held in a central buffer in the BspLevel class (in
|
118
|
+
actual fact for efficiency the indexes themselves are also held in a single
|
119
|
+
buffer in BspLevel too). The reason for this indirection is that the buffer
|
120
|
+
of indexes to face groups is organised in chunks relative to nodes, whilst the
|
121
|
+
main buffer of face groups may not be.
|
122
|
+
Should only be called on a leaf node.
|
123
|
+
*/
|
124
|
+
int getFaceGroupStart(void) const;
|
125
|
+
|
126
|
+
/** Determines if the passed in node (must also be a leaf) is visible from this leaf.
|
127
|
+
Must only be called on a leaf node, and the parameter must also be a leaf node. If
|
128
|
+
this method returns true, then the leaf passed in is visible from this leaf.
|
129
|
+
Note that internally this uses the Potentially Visible Set (PVS) which is precalculated
|
130
|
+
and stored with the BSP level.
|
131
|
+
*/
|
132
|
+
bool isLeafVisible(const BspNode* leaf) const;
|
133
|
+
|
134
|
+
friend std::ostream& operator<< (std::ostream& o, BspNode& n);
|
135
|
+
|
136
|
+
/// Internal method for telling the node that a movable intersects it
|
137
|
+
void _addMovable(const MovableObject* mov);
|
138
|
+
|
139
|
+
/// Internal method for telling the node that a movable no longer intersects it
|
140
|
+
void _removeMovable(const MovableObject* mov);
|
141
|
+
|
142
|
+
/// Gets the signed distance to the dividing plane
|
143
|
+
Real getDistance(const Vector3& pos) const;
|
144
|
+
|
145
|
+
typedef set<const MovableObject*>::type IntersectingObjectSet;
|
146
|
+
|
147
|
+
struct Brush
|
148
|
+
{
|
149
|
+
list<Plane>::type planes;
|
150
|
+
SceneQuery::WorldFragment fragment; // For query reporting
|
151
|
+
};
|
152
|
+
typedef vector<Brush*>::type NodeBrushList; // Main brush memory held on level
|
153
|
+
|
154
|
+
/** Get the list of solid Brushes for this node.
|
155
|
+
@remarks Only applicable for leaf nodes.
|
156
|
+
*/
|
157
|
+
const NodeBrushList& getSolidBrushes(void) const;
|
158
|
+
protected:
|
159
|
+
BspLevel* mOwner; // Back-reference to containing level
|
160
|
+
bool mIsLeaf;
|
161
|
+
|
162
|
+
// Node-only members
|
163
|
+
/** The plane which splits space in a non-leaf node.
|
164
|
+
Note that nodes do not allocate the memory for other nodes - for simplicity and bulk-allocation
|
165
|
+
of memory the BspLevel is responsible for assigning enough memory for all nodes in one go.
|
166
|
+
*/
|
167
|
+
Plane mSplitPlane;
|
168
|
+
/** Pointer to the node in front of this non-leaf node. */
|
169
|
+
BspNode* mFront;
|
170
|
+
/** Pointer to the node behind this non-leaf node. */
|
171
|
+
BspNode* mBack;
|
172
|
+
|
173
|
+
// Leaf-only members
|
174
|
+
/** The cluster number of this leaf.
|
175
|
+
Leaf nodes are assigned to 'clusters' of nodes, which are used to group nodes together for
|
176
|
+
visibility testing. There is a lookup table which is used to determine if one cluster of leaves
|
177
|
+
is visible from another cluster. Whilst it would be possible to expand all this out so that
|
178
|
+
each node had a list of pointers to other visible nodes, this would be very expensive in terms
|
179
|
+
of storage (using the cluster method there is a table which is 1-bit squared per cluster, rounded
|
180
|
+
up to the nearest byte obviously, which uses far less space than 4-bytes per linked node per source
|
181
|
+
node). Of course the limitation here is that you have to each leaf in turn to determine if it is visible
|
182
|
+
rather than just following a list, but since this is only done once per frame this is not such a big
|
183
|
+
overhead.
|
184
|
+
*/
|
185
|
+
int mVisCluster;
|
186
|
+
|
187
|
+
/** The axis-aligned box which bounds node if it is a leaf. */
|
188
|
+
AxisAlignedBox mBounds;
|
189
|
+
/** Number of face groups in this node if it is a leaf. */
|
190
|
+
int mNumFaceGroups;
|
191
|
+
/** Index to the part of the main leaf facegroup index buffer(held in BspLevel) for this leaf.
|
192
|
+
This leaf uses mNumFaceGroups from this pointer onwards. From here you use the index
|
193
|
+
in this buffer to look up the actual face.
|
194
|
+
Note that again for simplicity and bulk memory allocation the face
|
195
|
+
group list itself is allocated by the BspLevel for all nodes, and each leaf node is given a section of it to
|
196
|
+
work on. This saves lots of small memory allocations / deallocations which limits memory fragmentation.
|
197
|
+
*/
|
198
|
+
int mFaceGroupStart;
|
199
|
+
|
200
|
+
IntersectingObjectSet mMovables;
|
201
|
+
|
202
|
+
NodeBrushList mSolidBrushes;
|
203
|
+
public:
|
204
|
+
const IntersectingObjectSet& getObjects(void) const { return mMovables; }
|
205
|
+
|
206
|
+
|
207
|
+
};
|
208
|
+
|
209
|
+
|
210
|
+
}
|
211
|
+
|
212
|
+
#endif
|
@@ -0,0 +1,65 @@
|
|
1
|
+
/*
|
2
|
+
-----------------------------------------------------------------------------
|
3
|
+
This source file is part of OGRE
|
4
|
+
(Object-oriented Graphics Rendering Engine)
|
5
|
+
For the latest info, see http://www.ogre3d.org/
|
6
|
+
|
7
|
+
Copyright (c) 2000-2012 Torus Knot Software Ltd
|
8
|
+
|
9
|
+
Permission is hereby granted, free of charge, to any person obtaining a copy
|
10
|
+
of this software and associated documentation files (the "Software"), to deal
|
11
|
+
in the Software without restriction, including without limitation the rights
|
12
|
+
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
13
|
+
copies of the Software, and to permit persons to whom the Software is
|
14
|
+
furnished to do so, subject to the following conditions:
|
15
|
+
|
16
|
+
The above copyright notice and this permission notice shall be included in
|
17
|
+
all copies or substantial portions of the Software.
|
18
|
+
|
19
|
+
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
20
|
+
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
21
|
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
22
|
+
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
23
|
+
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
24
|
+
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
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|
+
THE SOFTWARE.
|
26
|
+
-----------------------------------------------------------------------------
|
27
|
+
*/
|
28
|
+
#ifndef __BspPrerequisites_H__
|
29
|
+
#define __BspPrerequisites_H__
|
30
|
+
|
31
|
+
#include "OgrePrerequisites.h"
|
32
|
+
|
33
|
+
namespace Ogre {
|
34
|
+
|
35
|
+
// Predeclare classes
|
36
|
+
|
37
|
+
class BspLevel;
|
38
|
+
class BspNode;
|
39
|
+
class BspResourceManager;
|
40
|
+
class BspSceneManager;
|
41
|
+
class Quake3Level;
|
42
|
+
class Quake3ShaderManager;
|
43
|
+
class Quake3Shader;
|
44
|
+
|
45
|
+
#if (OGRE_PLATFORM == OGRE_PLATFORM_WIN32) && !defined(OGRE_STATIC_LIB)
|
46
|
+
# ifdef OGRE_BSPPLUGIN_EXPORTS
|
47
|
+
# define _OgreBspPluginExport __declspec(dllexport)
|
48
|
+
# else
|
49
|
+
# if defined( __MINGW32__ )
|
50
|
+
# define _OgreBspPluginExport
|
51
|
+
# else
|
52
|
+
# define _OgreBspPluginExport __declspec(dllimport)
|
53
|
+
# endif
|
54
|
+
# endif
|
55
|
+
#elif defined ( OGRE_GCC_VISIBILITY )
|
56
|
+
# define _OgreBspPluginExport __attribute__ ((visibility("default")))
|
57
|
+
#else
|
58
|
+
# define _OgreBspPluginExport
|
59
|
+
#endif // OGRE_WIN32
|
60
|
+
|
61
|
+
|
62
|
+
}
|
63
|
+
|
64
|
+
|
65
|
+
#endif
|
@@ -0,0 +1,110 @@
|
|
1
|
+
/*
|
2
|
+
-----------------------------------------------------------------------------
|
3
|
+
This source file is part of OGRE
|
4
|
+
(Object-oriented Graphics Rendering Engine)
|
5
|
+
For the latest info, see http://www.ogre3d.org/
|
6
|
+
|
7
|
+
Copyright (c) 2000-2012 Torus Knot Software Ltd
|
8
|
+
|
9
|
+
Permission is hereby granted, free of charge, to any person obtaining a copy
|
10
|
+
of this software and associated documentation files (the "Software"), to deal
|
11
|
+
in the Software without restriction, including without limitation the rights
|
12
|
+
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
13
|
+
copies of the Software, and to permit persons to whom the Software is
|
14
|
+
furnished to do so, subject to the following conditions:
|
15
|
+
|
16
|
+
The above copyright notice and this permission notice shall be included in
|
17
|
+
all copies or substantial portions of the Software.
|
18
|
+
|
19
|
+
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
20
|
+
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
21
|
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
22
|
+
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
23
|
+
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
24
|
+
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
25
|
+
THE SOFTWARE.
|
26
|
+
-----------------------------------------------------------------------------
|
27
|
+
*/
|
28
|
+
#ifndef _BspLevelManager_H__
|
29
|
+
#define _BspLevelManager_H__
|
30
|
+
|
31
|
+
#include "OgreBspPrerequisites.h"
|
32
|
+
#include "OgreResourceManager.h"
|
33
|
+
#include "OgreSingleton.h"
|
34
|
+
|
35
|
+
namespace Ogre {
|
36
|
+
|
37
|
+
/** Manages the locating and loading of BSP-based indoor levels.
|
38
|
+
Like other ResourceManager specialisations it manages the location and loading
|
39
|
+
of a specific type of resource, in this case files containing Binary
|
40
|
+
Space Partition (BSP) based level files e.g. Quake3 levels.</p>
|
41
|
+
However, note that unlike other ResourceManager implementations,
|
42
|
+
only 1 BspLevel resource is allowed to be loaded at one time. Loading
|
43
|
+
another automatically unloads the currently loaded level if any.
|
44
|
+
*/
|
45
|
+
class BspResourceManager : public ResourceManager, public Singleton<BspResourceManager>
|
46
|
+
{
|
47
|
+
public:
|
48
|
+
BspResourceManager();
|
49
|
+
~BspResourceManager();
|
50
|
+
|
51
|
+
/** Loads a BSP-based level from the named file.
|
52
|
+
Currently only supports loading of Quake3 .bsp files.
|
53
|
+
*/
|
54
|
+
ResourcePtr load(const String& name,
|
55
|
+
const String& group, bool isManual = false,
|
56
|
+
ManualResourceLoader* loader = 0, const NameValuePairList* loadParams = 0);
|
57
|
+
|
58
|
+
/** Loads a BSP-based level from a stream.
|
59
|
+
Currently only supports loading of Quake3 .bsp files.
|
60
|
+
*/
|
61
|
+
ResourcePtr load(DataStreamPtr& stream, const String& group);
|
62
|
+
|
63
|
+
/** Override standard Singleton retrieval.
|
64
|
+
@remarks
|
65
|
+
Why do we do this? Well, it's because the Singleton
|
66
|
+
implementation is in a .h file, which means it gets compiled
|
67
|
+
into anybody who includes it. This is needed for the
|
68
|
+
Singleton template to work, but we actually only want it
|
69
|
+
compiled into the implementation of the class based on the
|
70
|
+
Singleton, not all of them. If we don't change this, we get
|
71
|
+
link errors when trying to use the Singleton-based class from
|
72
|
+
an outside dll.
|
73
|
+
@par
|
74
|
+
This method just delegates to the template version anyway,
|
75
|
+
but the implementation stays in this single compilation unit,
|
76
|
+
preventing link errors.
|
77
|
+
*/
|
78
|
+
static BspResourceManager& getSingleton(void);
|
79
|
+
/** Override standard Singleton retrieval.
|
80
|
+
@remarks
|
81
|
+
Why do we do this? Well, it's because the Singleton
|
82
|
+
implementation is in a .h file, which means it gets compiled
|
83
|
+
into anybody who includes it. This is needed for the
|
84
|
+
Singleton template to work, but we actually only want it
|
85
|
+
compiled into the implementation of the class based on the
|
86
|
+
Singleton, not all of them. If we don't change this, we get
|
87
|
+
link errors when trying to use the Singleton-based class from
|
88
|
+
an outside dll.
|
89
|
+
@par
|
90
|
+
This method just delegates to the template version anyway,
|
91
|
+
but the implementation stays in this single compilation unit,
|
92
|
+
preventing link errors.
|
93
|
+
*/
|
94
|
+
static BspResourceManager* getSingletonPtr(void);
|
95
|
+
|
96
|
+
|
97
|
+
protected:
|
98
|
+
/** @copydoc ResourceManager::createImpl. */
|
99
|
+
Resource* createImpl(const String& name, ResourceHandle handle,
|
100
|
+
const String& group, bool isManual, ManualResourceLoader* loader,
|
101
|
+
const NameValuePairList* createParams);
|
102
|
+
|
103
|
+
// Singleton managed by this class
|
104
|
+
Quake3ShaderManager *mShaderMgr;
|
105
|
+
|
106
|
+
};
|
107
|
+
|
108
|
+
}
|
109
|
+
|
110
|
+
#endif
|