ruby-ogre 0.0.1-x86-linux

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Files changed (1607) hide show
  1. data/INSTALL.md +24 -0
  2. data/LICENSE +23 -0
  3. data/README.md +39 -0
  4. data/Rakefile +271 -0
  5. data/bindings/ogre/interface/AnyVALUE.h +21 -0
  6. data/bindings/ogre/interface/GLX/OgreConfigDialogImp.i +8 -0
  7. data/bindings/ogre/interface/GLX/OgreErrorDialogImp.i +8 -0
  8. data/bindings/ogre/interface/GLX/OgreTimerImp.i +8 -0
  9. data/bindings/ogre/interface/Makefile +19 -0
  10. data/bindings/ogre/interface/Ogre.i +8 -0
  11. data/bindings/ogre/interface/OgreAlignedAllocator.i +10 -0
  12. data/bindings/ogre/interface/OgreAnimable.i +6 -0
  13. data/bindings/ogre/interface/OgreAnimation.i +8 -0
  14. data/bindings/ogre/interface/OgreAnimationBlender.i +8 -0
  15. data/bindings/ogre/interface/OgreAnimationState.i +31 -0
  16. data/bindings/ogre/interface/OgreAnimationTrack.i +6 -0
  17. data/bindings/ogre/interface/OgreAny.i +381 -0
  18. data/bindings/ogre/interface/OgreArchive.i +6 -0
  19. data/bindings/ogre/interface/OgreArchiveFactory.i +10 -0
  20. data/bindings/ogre/interface/OgreArchiveManager.i +8 -0
  21. data/bindings/ogre/interface/OgreAtomicWrappers.i +8 -0
  22. data/bindings/ogre/interface/OgreAutoParamDataSource.i +8 -0
  23. data/bindings/ogre/interface/OgreAxisAlignedBox.i +6 -0
  24. data/bindings/ogre/interface/OgreBillboard.i +8 -0
  25. data/bindings/ogre/interface/OgreBillboardChain.i +8 -0
  26. data/bindings/ogre/interface/OgreBillboardParticleRenderer.i +8 -0
  27. data/bindings/ogre/interface/OgreBillboardSet.i +8 -0
  28. data/bindings/ogre/interface/OgreBitwise.i +10 -0
  29. data/bindings/ogre/interface/OgreBlendMode.i +6 -0
  30. data/bindings/ogre/interface/OgreBone.i +8 -0
  31. data/bindings/ogre/interface/OgreBorderPanelOverlayElement.i +14 -0
  32. data/bindings/ogre/interface/OgreBuildSettings.i +8 -0
  33. data/bindings/ogre/interface/OgreCamera.i +6 -0
  34. data/bindings/ogre/interface/OgreCodec.i +8 -0
  35. data/bindings/ogre/interface/OgreColourValue.i +6 -0
  36. data/bindings/ogre/interface/OgreCommon.i +12 -0
  37. data/bindings/ogre/interface/OgreCompositionPass.i +8 -0
  38. data/bindings/ogre/interface/OgreCompositionTargetPass.i +8 -0
  39. data/bindings/ogre/interface/OgreCompositionTechnique.i +13 -0
  40. data/bindings/ogre/interface/OgreCompositor.i +8 -0
  41. data/bindings/ogre/interface/OgreCompositorChain.i +8 -0
  42. data/bindings/ogre/interface/OgreCompositorInstance.i +8 -0
  43. data/bindings/ogre/interface/OgreCompositorLogic.i +8 -0
  44. data/bindings/ogre/interface/OgreCompositorManager.i +8 -0
  45. data/bindings/ogre/interface/OgreConfig.i +8 -0
  46. data/bindings/ogre/interface/OgreConfigDialog.i +8 -0
  47. data/bindings/ogre/interface/OgreConfigFile.i +88 -0
  48. data/bindings/ogre/interface/OgreConfigOptionMap.i +6 -0
  49. data/bindings/ogre/interface/OgreController.i +8 -0
  50. data/bindings/ogre/interface/OgreControllerManager.i +8 -0
  51. data/bindings/ogre/interface/OgreConvexBody.i +8 -0
  52. data/bindings/ogre/interface/OgreCustomCompositionPass.i +8 -0
  53. data/bindings/ogre/interface/OgreDDSCodec.i +8 -0
  54. data/bindings/ogre/interface/OgreDataStream.i +6 -0
  55. data/bindings/ogre/interface/OgreDefaultHardwareBufferManager.i +8 -0
  56. data/bindings/ogre/interface/OgreDeflate.i +8 -0
  57. data/bindings/ogre/interface/OgreDepthBuffer.i +8 -0
  58. data/bindings/ogre/interface/OgreDistanceLodStrategy.i +8 -0
  59. data/bindings/ogre/interface/OgreDualQuaternion.i +8 -0
  60. data/bindings/ogre/interface/OgreDynLib.i +8 -0
  61. data/bindings/ogre/interface/OgreDynLibManager.i +8 -0
  62. data/bindings/ogre/interface/OgreEdgeListBuilder.i +8 -0
  63. data/bindings/ogre/interface/OgreEntity.i +6 -0
  64. data/bindings/ogre/interface/OgreErrorDialog.i +8 -0
  65. data/bindings/ogre/interface/OgreException.i +8 -0
  66. data/bindings/ogre/interface/OgreExternalTextureSource.i +8 -0
  67. data/bindings/ogre/interface/OgreExternalTextureSourceManager.i +8 -0
  68. data/bindings/ogre/interface/OgreFactoryObj.i +8 -0
  69. data/bindings/ogre/interface/OgreFileSystem.i +8 -0
  70. data/bindings/ogre/interface/OgreFont.i +8 -0
  71. data/bindings/ogre/interface/OgreFontManager.i +8 -0
  72. data/bindings/ogre/interface/OgreFrameListener.i +9 -0
  73. data/bindings/ogre/interface/OgreFreeImageCodec.i +8 -0
  74. data/bindings/ogre/interface/OgreFrustum.i +6 -0
  75. data/bindings/ogre/interface/OgreGpuProgram.i +6 -0
  76. data/bindings/ogre/interface/OgreGpuProgramManager.i +8 -0
  77. data/bindings/ogre/interface/OgreGpuProgramParams.i +13 -0
  78. data/bindings/ogre/interface/OgreGpuProgramUsage.i +8 -0
  79. data/bindings/ogre/interface/OgreHardwareBuffer.i +6 -0
  80. data/bindings/ogre/interface/OgreHardwareBufferManager.i +8 -0
  81. data/bindings/ogre/interface/OgreHardwareIndexBuffer.i +6 -0
  82. data/bindings/ogre/interface/OgreHardwareOcclusionQuery.i +8 -0
  83. data/bindings/ogre/interface/OgreHardwarePixelBuffer.i +6 -0
  84. data/bindings/ogre/interface/OgreHardwareVertexBuffer.i +6 -0
  85. data/bindings/ogre/interface/OgreHeaderPrefix.i +8 -0
  86. data/bindings/ogre/interface/OgreHeaderSuffix.i +8 -0
  87. data/bindings/ogre/interface/OgreHighLevelGpuProgram.i +8 -0
  88. data/bindings/ogre/interface/OgreHighLevelGpuProgramManager.i +8 -0
  89. data/bindings/ogre/interface/OgreImage.i +6 -0
  90. data/bindings/ogre/interface/OgreImageCodec.i +8 -0
  91. data/bindings/ogre/interface/OgreInstanceBatch.i +8 -0
  92. data/bindings/ogre/interface/OgreInstanceBatchHW.i +8 -0
  93. data/bindings/ogre/interface/OgreInstanceBatchHW_VTF.i +8 -0
  94. data/bindings/ogre/interface/OgreInstanceBatchShader.i +8 -0
  95. data/bindings/ogre/interface/OgreInstanceBatchVTF.i +8 -0
  96. data/bindings/ogre/interface/OgreInstanceManager.i +8 -0
  97. data/bindings/ogre/interface/OgreInstancedEntity.i +8 -0
  98. data/bindings/ogre/interface/OgreInstancedGeometry.i +9 -0
  99. data/bindings/ogre/interface/OgreIteratorRange.i +8 -0
  100. data/bindings/ogre/interface/OgreIteratorWrapper.i +6 -0
  101. data/bindings/ogre/interface/OgreIteratorWrappers.i +8 -0
  102. data/bindings/ogre/interface/OgreKeyFrame.i +13 -0
  103. data/bindings/ogre/interface/OgreLight.i +6 -0
  104. data/bindings/ogre/interface/OgreLodListener.i +6 -0
  105. data/bindings/ogre/interface/OgreLodStrategy.i +8 -0
  106. data/bindings/ogre/interface/OgreLodStrategyManager.i +10 -0
  107. data/bindings/ogre/interface/OgreLog.i +11 -0
  108. data/bindings/ogre/interface/OgreLogManager.i +8 -0
  109. data/bindings/ogre/interface/OgreManualObject.i +8 -0
  110. data/bindings/ogre/interface/OgreMaterial.i +17 -0
  111. data/bindings/ogre/interface/OgreMaterialManager.i +6 -0
  112. data/bindings/ogre/interface/OgreMaterialSerializer.i +8 -0
  113. data/bindings/ogre/interface/OgreMath.i +5 -0
  114. data/bindings/ogre/interface/OgreMatrix3.i +8 -0
  115. data/bindings/ogre/interface/OgreMatrix4.i +6 -0
  116. data/bindings/ogre/interface/OgreMemoryAllocatedObject.i +8 -0
  117. data/bindings/ogre/interface/OgreMemoryAllocatorConfig.i +7 -0
  118. data/bindings/ogre/interface/OgreMemoryNedAlloc.i +8 -0
  119. data/bindings/ogre/interface/OgreMemoryNedPooling.i +6 -0
  120. data/bindings/ogre/interface/OgreMemorySTLAllocator.i +5 -0
  121. data/bindings/ogre/interface/OgreMemoryStdAlloc.i +8 -0
  122. data/bindings/ogre/interface/OgreMemoryTracker.i +8 -0
  123. data/bindings/ogre/interface/OgreMesh.i +11 -0
  124. data/bindings/ogre/interface/OgreMeshFileFormat.i +8 -0
  125. data/bindings/ogre/interface/OgreMeshManager.i +6 -0
  126. data/bindings/ogre/interface/OgreMeshSerializer.i +8 -0
  127. data/bindings/ogre/interface/OgreMeshSerializerImpl.i +8 -0
  128. data/bindings/ogre/interface/OgreMovableObject.i +12 -0
  129. data/bindings/ogre/interface/OgreMovablePlane.i +8 -0
  130. data/bindings/ogre/interface/OgreNode.i +8 -0
  131. data/bindings/ogre/interface/OgreNumerics.i +8 -0
  132. data/bindings/ogre/interface/OgreOptimisedUtil.i +8 -0
  133. data/bindings/ogre/interface/OgreOverlay.i +6 -0
  134. data/bindings/ogre/interface/OgreOverlayContainer.i +37 -0
  135. data/bindings/ogre/interface/OgreOverlayElement.i +6 -0
  136. data/bindings/ogre/interface/OgreOverlayElementCommands.i +8 -0
  137. data/bindings/ogre/interface/OgreOverlayElementFactory.i +8 -0
  138. data/bindings/ogre/interface/OgreOverlayManager.i +20 -0
  139. data/bindings/ogre/interface/OgrePanelOverlayElement.i +14 -0
  140. data/bindings/ogre/interface/OgreParticle.i +8 -0
  141. data/bindings/ogre/interface/OgreParticleAffector.i +8 -0
  142. data/bindings/ogre/interface/OgreParticleAffectorFactory.i +8 -0
  143. data/bindings/ogre/interface/OgreParticleEmitter.i +8 -0
  144. data/bindings/ogre/interface/OgreParticleEmitterCommands.i +8 -0
  145. data/bindings/ogre/interface/OgreParticleEmitterFactory.i +8 -0
  146. data/bindings/ogre/interface/OgreParticleIterator.i +8 -0
  147. data/bindings/ogre/interface/OgreParticleScriptCompiler.i +8 -0
  148. data/bindings/ogre/interface/OgreParticleSystem.i +8 -0
  149. data/bindings/ogre/interface/OgreParticleSystemManager.i +8 -0
  150. data/bindings/ogre/interface/OgreParticleSystemRenderer.i +10 -0
  151. data/bindings/ogre/interface/OgrePass.i +6 -0
  152. data/bindings/ogre/interface/OgrePatchMesh.i +6 -0
  153. data/bindings/ogre/interface/OgrePatchSurface.i +6 -0
  154. data/bindings/ogre/interface/OgrePixelCountLodStrategy.i +8 -0
  155. data/bindings/ogre/interface/OgrePixelFormat.i +6 -0
  156. data/bindings/ogre/interface/OgrePlane.i +6 -0
  157. data/bindings/ogre/interface/OgrePlaneBoundedVolume.i +6 -0
  158. data/bindings/ogre/interface/OgrePlatform.i +6 -0
  159. data/bindings/ogre/interface/OgrePlatformInformation.i +8 -0
  160. data/bindings/ogre/interface/OgrePlugin.i +8 -0
  161. data/bindings/ogre/interface/OgrePolygon.i +8 -0
  162. data/bindings/ogre/interface/OgrePose.i +6 -0
  163. data/bindings/ogre/interface/OgrePredefinedControllers.i +8 -0
  164. data/bindings/ogre/interface/OgrePrefabFactory.i +8 -0
  165. data/bindings/ogre/interface/OgrePrerequisites.i +11 -0
  166. data/bindings/ogre/interface/OgreProfiler.i +8 -0
  167. data/bindings/ogre/interface/OgreProgressiveMesh.i +8 -0
  168. data/bindings/ogre/interface/OgreQuaternion.i +6 -0
  169. data/bindings/ogre/interface/OgreRadixSort.i +8 -0
  170. data/bindings/ogre/interface/OgreRay.i +8 -0
  171. data/bindings/ogre/interface/OgreRectangle.i +6 -0
  172. data/bindings/ogre/interface/OgreRectangle2D.i +6 -0
  173. data/bindings/ogre/interface/OgreRenderObjectListener.i +8 -0
  174. data/bindings/ogre/interface/OgreRenderOperation.i +8 -0
  175. data/bindings/ogre/interface/OgreRenderQueue.i +6 -0
  176. data/bindings/ogre/interface/OgreRenderQueueInvocation.i +8 -0
  177. data/bindings/ogre/interface/OgreRenderQueueListener.i +8 -0
  178. data/bindings/ogre/interface/OgreRenderQueueSortingGrouping.i +11 -0
  179. data/bindings/ogre/interface/OgreRenderSystem.i +23 -0
  180. data/bindings/ogre/interface/OgreRenderSystemCapabilities.i +6 -0
  181. data/bindings/ogre/interface/OgreRenderSystemCapabilitiesManager.i +8 -0
  182. data/bindings/ogre/interface/OgreRenderSystemCapabilitiesSerializer.i +8 -0
  183. data/bindings/ogre/interface/OgreRenderTarget.i +6 -0
  184. data/bindings/ogre/interface/OgreRenderTargetListener.i +8 -0
  185. data/bindings/ogre/interface/OgreRenderTexture.i +8 -0
  186. data/bindings/ogre/interface/OgreRenderToVertexBuffer.i +8 -0
  187. data/bindings/ogre/interface/OgreRenderWindow.i +6 -0
  188. data/bindings/ogre/interface/OgreRenderable.i +6 -0
  189. data/bindings/ogre/interface/OgreResource.i +9 -0
  190. data/bindings/ogre/interface/OgreResourceBackgroundQueue.i +8 -0
  191. data/bindings/ogre/interface/OgreResourceGroupManager.i +20 -0
  192. data/bindings/ogre/interface/OgreResourceManager.i +30 -0
  193. data/bindings/ogre/interface/OgreRibbonTrail.i +17 -0
  194. data/bindings/ogre/interface/OgreRoot.i +44 -0
  195. data/bindings/ogre/interface/OgreRotationalSpline.i +8 -0
  196. data/bindings/ogre/interface/OgreSceneManager.i +59 -0
  197. data/bindings/ogre/interface/OgreSceneManagerEnumerator.i +11 -0
  198. data/bindings/ogre/interface/OgreSceneNode.i +9 -0
  199. data/bindings/ogre/interface/OgreSceneQuery.i +6 -0
  200. data/bindings/ogre/interface/OgreScriptCompiler.i +11 -0
  201. data/bindings/ogre/interface/OgreScriptLexer.i +8 -0
  202. data/bindings/ogre/interface/OgreScriptLoader.i +8 -0
  203. data/bindings/ogre/interface/OgreScriptParser.i +8 -0
  204. data/bindings/ogre/interface/OgreScriptTranslator.i +8 -0
  205. data/bindings/ogre/interface/OgreSearchOps.i +8 -0
  206. data/bindings/ogre/interface/OgreSerializer.i +6 -0
  207. data/bindings/ogre/interface/OgreShadowCameraSetup.i +6 -0
  208. data/bindings/ogre/interface/OgreShadowCameraSetupFocused.i +8 -0
  209. data/bindings/ogre/interface/OgreShadowCameraSetupLiSPSM.i +8 -0
  210. data/bindings/ogre/interface/OgreShadowCameraSetupPSSM.i +8 -0
  211. data/bindings/ogre/interface/OgreShadowCameraSetupPlaneOptimal.i +8 -0
  212. data/bindings/ogre/interface/OgreShadowCaster.i +8 -0
  213. data/bindings/ogre/interface/OgreShadowTextureManager.i +6 -0
  214. data/bindings/ogre/interface/OgreShadowVolumeExtrudeProgram.i +8 -0
  215. data/bindings/ogre/interface/OgreSharedPtr.i +6 -0
  216. data/bindings/ogre/interface/OgreSimpleRenderable.i +6 -0
  217. data/bindings/ogre/interface/OgreSimpleSpline.i +8 -0
  218. data/bindings/ogre/interface/OgreSingleton.i +8 -0
  219. data/bindings/ogre/interface/OgreSkeleton.i +6 -0
  220. data/bindings/ogre/interface/OgreSkeletonFileFormat.i +8 -0
  221. data/bindings/ogre/interface/OgreSkeletonInstance.i +6 -0
  222. data/bindings/ogre/interface/OgreSkeletonManager.i +8 -0
  223. data/bindings/ogre/interface/OgreSkeletonSerializer.i +8 -0
  224. data/bindings/ogre/interface/OgreSmallVector.i +8 -0
  225. data/bindings/ogre/interface/OgreSphere.i +8 -0
  226. data/bindings/ogre/interface/OgreSpotShadowFadePng.i +8 -0
  227. data/bindings/ogre/interface/OgreStableHeaders.i +8 -0
  228. data/bindings/ogre/interface/OgreStaticFaceGroup.i +8 -0
  229. data/bindings/ogre/interface/OgreStaticGeometry.i +13 -0
  230. data/bindings/ogre/interface/OgreStaticPluginLoader.i +8 -0
  231. data/bindings/ogre/interface/OgreStdHeaders.i +8 -0
  232. data/bindings/ogre/interface/OgreStreamSerialiser.i +8 -0
  233. data/bindings/ogre/interface/OgreString.i +6 -0
  234. data/bindings/ogre/interface/OgreStringConverter.i +8 -0
  235. data/bindings/ogre/interface/OgreStringInterface.i +8 -0
  236. data/bindings/ogre/interface/OgreStringVector.i +22 -0
  237. data/bindings/ogre/interface/OgreSubEntity.i +8 -0
  238. data/bindings/ogre/interface/OgreSubMesh.i +8 -0
  239. data/bindings/ogre/interface/OgreTagPoint.i +8 -0
  240. data/bindings/ogre/interface/OgreTangentSpaceCalc.i +8 -0
  241. data/bindings/ogre/interface/OgreTechnique.i +18 -0
  242. data/bindings/ogre/interface/OgreTextAreaOverlayElement.i +8 -0
  243. data/bindings/ogre/interface/OgreTexture.i +6 -0
  244. data/bindings/ogre/interface/OgreTextureManager.i +6 -0
  245. data/bindings/ogre/interface/OgreTextureUnitState.i +6 -0
  246. data/bindings/ogre/interface/OgreTimer.i +8 -0
  247. data/bindings/ogre/interface/OgreUTFString.i +26 -0
  248. data/bindings/ogre/interface/OgreUnifiedHighLevelGpuProgram.i +10 -0
  249. data/bindings/ogre/interface/OgreUserObjectBindings.i +8 -0
  250. data/bindings/ogre/interface/OgreVector2.i +8 -0
  251. data/bindings/ogre/interface/OgreVector3.i +9 -0
  252. data/bindings/ogre/interface/OgreVector4.i +8 -0
  253. data/bindings/ogre/interface/OgreVertexBoneAssignment.i +6 -0
  254. data/bindings/ogre/interface/OgreVertexIndexData.i +8 -0
  255. data/bindings/ogre/interface/OgreViewport.i +6 -0
  256. data/bindings/ogre/interface/OgreWindowEventUtilities.i +6 -0
  257. data/bindings/ogre/interface/OgreWireBoundingBox.i +8 -0
  258. data/bindings/ogre/interface/OgreWorkQueue.i +8 -0
  259. data/bindings/ogre/interface/OgreZip.i +12 -0
  260. data/bindings/ogre/interface/Paging/OgreGrid2DPageStrategy.i +8 -0
  261. data/bindings/ogre/interface/Paging/OgreGrid3DPageStrategy.i +8 -0
  262. data/bindings/ogre/interface/Paging/OgrePage.i +8 -0
  263. data/bindings/ogre/interface/Paging/OgrePageConnection.i +8 -0
  264. data/bindings/ogre/interface/Paging/OgrePageContent.i +8 -0
  265. data/bindings/ogre/interface/Paging/OgrePageContentCollection.i +8 -0
  266. data/bindings/ogre/interface/Paging/OgrePageContentCollectionFactory.i +8 -0
  267. data/bindings/ogre/interface/Paging/OgrePageContentFactory.i +8 -0
  268. data/bindings/ogre/interface/Paging/OgrePageFileFormats.i +8 -0
  269. data/bindings/ogre/interface/Paging/OgrePageManager.i +8 -0
  270. data/bindings/ogre/interface/Paging/OgrePageStrategy.i +8 -0
  271. data/bindings/ogre/interface/Paging/OgrePagedWorld.i +8 -0
  272. data/bindings/ogre/interface/Paging/OgrePagedWorldSection.i +8 -0
  273. data/bindings/ogre/interface/Paging/OgrePaging.i +8 -0
  274. data/bindings/ogre/interface/Paging/OgrePagingPrerequisites.i +8 -0
  275. data/bindings/ogre/interface/Paging/OgreSimplePageContentCollection.i +8 -0
  276. data/bindings/ogre/interface/RTShaderSystem/OgreRTShaderSystem.i +8 -0
  277. data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramProcessor.i +8 -0
  278. data/bindings/ogre/interface/RTShaderSystem/OgreShaderCGProgramWriter.i +8 -0
  279. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExDualQuaternionSkinning.i +8 -0
  280. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinning.i +10 -0
  281. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExHardwareSkinningTechnique.i +8 -0
  282. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExIntegratedPSSM3.i +8 -0
  283. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLayeredBlending.i +11 -0
  284. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExLinearSkinning.i +8 -0
  285. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExNormalMapLighting.i +8 -0
  286. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExPerPixelLighting.i +8 -0
  287. data/bindings/ogre/interface/RTShaderSystem/OgreShaderExTextureAtlasSampler.i +10 -0
  288. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPColour.i +8 -0
  289. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPFog.i +8 -0
  290. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPLighting.i +8 -0
  291. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderState.i +8 -0
  292. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPRenderStateBuilder.i +11 -0
  293. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTexturing.i +8 -0
  294. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFFPTransform.i +8 -0
  295. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunction.i +8 -0
  296. data/bindings/ogre/interface/RTShaderSystem/OgreShaderFunctionAtom.i +8 -0
  297. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramProcessor.i +8 -0
  298. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLESProgramWriter.i +11 -0
  299. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramProcessor.i +8 -0
  300. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGLSLProgramWriter.i +8 -0
  301. data/bindings/ogre/interface/RTShaderSystem/OgreShaderGenerator.i +8 -0
  302. data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramProcessor.i +8 -0
  303. data/bindings/ogre/interface/RTShaderSystem/OgreShaderHLSLProgramWriter.i +8 -0
  304. data/bindings/ogre/interface/RTShaderSystem/OgreShaderMaterialSerializerListener.i +8 -0
  305. data/bindings/ogre/interface/RTShaderSystem/OgreShaderParameter.i +8 -0
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  1595. data/lib/OgreBites.so +0 -0
  1596. data/lib/OgreConfig.rb +37 -0
  1597. data/lib/Procedural.so +0 -0
  1598. data/lib/Version.rb +5 -0
  1599. data/sample/Charactor/CameraMover.rb +184 -0
  1600. data/sample/Charactor/Sinbad.rb +246 -0
  1601. data/sample/Charactor/SinbadCharacter.rb +379 -0
  1602. data/sample/Charactor/UiListener.rb +65 -0
  1603. data/sample/Charactor/plugins.cfg +17 -0
  1604. data/sample/Charactor/resources.cfg +22 -0
  1605. data/sample/Charactor/sinbad +5 -0
  1606. data/sample/Charactor/sinbad.win +5 -0
  1607. metadata +1651 -0
@@ -0,0 +1,1265 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org
6
+
7
+ Copyright (c) 2000-2012 Torus Knot Software Ltd
8
+
9
+ Permission is hereby granted, free of charge, to any person obtaining a copy
10
+ of this software and associated documentation files (the "Software"), to deal
11
+ in the Software without restriction, including without limitation the rights
12
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13
+ copies of the Software, and to permit persons to whom the Software is
14
+ furnished to do so, subject to the following conditions:
15
+
16
+ The above copyright notice and this permission notice shall be included in
17
+ all copies or substantial portions of the Software.
18
+
19
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25
+ THE SOFTWARE.
26
+ -----------------------------------------------------------------------------
27
+ */
28
+ #ifndef __TextureUnitState_H__
29
+ #define __TextureUnitState_H__
30
+
31
+ #include "OgrePrerequisites.h"
32
+ #include "OgreCommon.h"
33
+ #include "OgreBlendMode.h"
34
+ #include "OgreMatrix4.h"
35
+ #include "OgreIteratorWrappers.h"
36
+ #include "OgreString.h"
37
+ #include "OgreTexture.h"
38
+
39
+ namespace Ogre {
40
+ /** \addtogroup Core
41
+ * @{
42
+ */
43
+ /** \addtogroup Materials
44
+ * @{
45
+ */
46
+ /** Class representing the state of a single texture unit during a Pass of a
47
+ Technique, of a Material.
48
+ @remarks
49
+ Texture units are pipelines for retrieving texture data for rendering onto
50
+ your objects in the world. Using them is common to both the fixed-function and
51
+ the programmable (vertex and fragment program) pipeline, but some of the
52
+ settings will only have an effect in the fixed-function pipeline (for example,
53
+ setting a texture rotation will have no effect if you use the programmable
54
+ pipeline, because this is overridden by the fragment program). The effect
55
+ of each setting as regards the 2 pipelines is commented in each setting.
56
+ @par
57
+ When I use the term 'fixed-function pipeline' I mean traditional rendering
58
+ where you do not use vertex or fragment programs (shaders). Programmable
59
+ pipeline means that for this pass you are using vertex or fragment programs.
60
+ */
61
+ class _OgreExport TextureUnitState : public TextureUnitStateAlloc
62
+ {
63
+ friend class RenderSystem;
64
+ public:
65
+ /** Definition of the broad types of texture effect you can apply to a texture unit.
66
+ @note
67
+ Note that these have no effect when using the programmable pipeline, since their
68
+ effect is overridden by the vertex / fragment programs.
69
+ */
70
+ enum TextureEffectType
71
+ {
72
+ /// Generate all texture coords based on angle between camera and vertex
73
+ ET_ENVIRONMENT_MAP,
74
+ /// Generate texture coords based on a frustum
75
+ ET_PROJECTIVE_TEXTURE,
76
+ /// Constant u/v scrolling effect
77
+ ET_UVSCROLL,
78
+ /// Constant u scrolling effect
79
+ ET_USCROLL,
80
+ /// Constant u/v scrolling effect
81
+ ET_VSCROLL,
82
+ /// Constant rotation
83
+ ET_ROTATE,
84
+ /// More complex transform
85
+ ET_TRANSFORM
86
+
87
+ };
88
+
89
+ /** Enumeration to specify type of envmap.
90
+ @note
91
+ Note that these have no effect when using the programmable pipeline, since their
92
+ effect is overridden by the vertex / fragment programs.
93
+ */
94
+ enum EnvMapType
95
+ {
96
+ /// Envmap based on vector from camera to vertex position, good for planar geometry
97
+ ENV_PLANAR,
98
+ /// Envmap based on dot of vector from camera to vertex and vertex normal, good for curves
99
+ ENV_CURVED,
100
+ /// Envmap intended to supply reflection vectors for cube mapping
101
+ ENV_REFLECTION,
102
+ /// Envmap intended to supply normal vectors for cube mapping
103
+ ENV_NORMAL
104
+ };
105
+
106
+ /** Useful enumeration when dealing with procedural transforms.
107
+ @note
108
+ Note that these have no effect when using the programmable pipeline, since their
109
+ effect is overridden by the vertex / fragment programs.
110
+ */
111
+ enum TextureTransformType
112
+ {
113
+ TT_TRANSLATE_U,
114
+ TT_TRANSLATE_V,
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+ TT_SCALE_U,
116
+ TT_SCALE_V,
117
+ TT_ROTATE
118
+ };
119
+
120
+ /** Texture addressing modes - default is TAM_WRAP.
121
+ @note
122
+ These settings are relevant in both the fixed-function and the
123
+ programmable pipeline.
124
+ */
125
+ enum TextureAddressingMode
126
+ {
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+ /// Texture wraps at values over 1.0
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+ TAM_WRAP,
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+ /// Texture mirrors (flips) at joins over 1.0
130
+ TAM_MIRROR,
131
+ /// Texture clamps at 1.0
132
+ TAM_CLAMP,
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+ /// Texture coordinates outside the range [0.0, 1.0] are set to the border colour
134
+ TAM_BORDER
135
+ };
136
+
137
+ /** Texture addressing mode for each texture coordinate. */
138
+ struct UVWAddressingMode
139
+ {
140
+ TextureAddressingMode u, v, w;
141
+ };
142
+
143
+ /** Enum identifying the frame indexes for faces of a cube map (not the composite 3D type.
144
+ */
145
+ enum TextureCubeFace
146
+ {
147
+ CUBE_FRONT = 0,
148
+ CUBE_BACK = 1,
149
+ CUBE_LEFT = 2,
150
+ CUBE_RIGHT = 3,
151
+ CUBE_UP = 4,
152
+ CUBE_DOWN = 5
153
+ };
154
+
155
+ /** Internal structure defining a texture effect.
156
+ */
157
+ struct TextureEffect {
158
+ TextureEffectType type;
159
+ int subtype;
160
+ Real arg1, arg2;
161
+ WaveformType waveType;
162
+ Real base;
163
+ Real frequency;
164
+ Real phase;
165
+ Real amplitude;
166
+ Controller<Real>* controller;
167
+ const Frustum* frustum;
168
+ };
169
+
170
+ /** Texture effects in a multimap paired array
171
+ */
172
+ typedef multimap<TextureEffectType, TextureEffect>::type EffectMap;
173
+
174
+ /** Default constructor.
175
+ */
176
+ TextureUnitState(Pass* parent);
177
+
178
+ TextureUnitState(Pass* parent, const TextureUnitState& oth );
179
+
180
+ TextureUnitState & operator = ( const TextureUnitState& oth );
181
+
182
+ /** Default destructor.
183
+ */
184
+ ~TextureUnitState();
185
+
186
+ /** Name-based constructor.
187
+ @param
188
+ name The basic name of the texture e.g. brickwall.jpg, stonefloor.png
189
+ @param
190
+ texCoordSet The index of the texture coordinate set to use.
191
+ */
192
+ TextureUnitState( Pass* parent, const String& texName, unsigned int texCoordSet = 0);
193
+
194
+ /** Get the name of current texture image for this layer.
195
+ @remarks
196
+ This will either always be a single name for this layer,
197
+ or will be the name of the current frame for an animated
198
+ or otherwise multi-frame texture.
199
+ @note
200
+ Applies to both fixed-function and programmable pipeline.
201
+ */
202
+ const String& getTextureName(void) const;
203
+
204
+ /** Sets this texture layer to use a single texture, given the
205
+ name of the texture to use on this layer.
206
+ @note
207
+ Applies to both fixed-function and programmable pipeline.
208
+ */
209
+ void setTextureName( const String& name, TextureType ttype = TEX_TYPE_2D);
210
+
211
+ /** Sets this texture layer to use a single texture, given the
212
+ pointer to the texture to use on this layer.
213
+ @note
214
+ Applies to both fixed-function and programmable pipeline.
215
+ */
216
+ void setTexture( const TexturePtr& texPtr);
217
+
218
+ /** Sets this texture layer to use a combination of 6 texture maps, each one relating to a face of a cube.
219
+ @remarks
220
+ Cubic textures are made up of 6 separate texture images. Each one of these is an orthogonal view of the
221
+ world with a FOV of 90 degrees and an aspect ratio of 1:1. You can generate these from 3D Studio by
222
+ rendering a scene to a reflection map of a transparent cube and saving the output files.
223
+ @par
224
+ Cubic maps can be used either for skyboxes (complete wrap-around skies, like space) or as environment
225
+ maps to simulate reflections. The system deals with these 2 scenarios in different ways:
226
+ <ol>
227
+ <li>
228
+ <p>
229
+ for cubic environment maps, the 6 textures are combined into a single 'cubic' texture map which
230
+ is then addressed using 3D texture coordinates. This is required because you don't know what
231
+ face of the box you're going to need to address when you render an object, and typically you
232
+ need to reflect more than one face on the one object, so all 6 textures are needed to be
233
+ 'active' at once. Cubic environment maps are enabled by calling this method with the forUVW
234
+ parameter set to true, and then calling setEnvironmentMap(true).
235
+ </p>
236
+ <p>
237
+ Note that not all cards support cubic environment mapping.
238
+ </p>
239
+ </li>
240
+ <li>
241
+ <p>
242
+ for skyboxes, the 6 textures are kept separate and used independently for each face of the skybox.
243
+ This is done because not all cards support 3D cubic maps and skyboxes do not need to use 3D
244
+ texture coordinates so it is simpler to render each face of the box with 2D coordinates, changing
245
+ texture between faces.
246
+ </p>
247
+ <p>
248
+ Skyboxes are created by calling SceneManager::setSkyBox.
249
+ </p>
250
+ </li>
251
+ </ul>
252
+ @note
253
+ Applies to both fixed-function and programmable pipeline.
254
+ @param
255
+ name The basic name of the texture e.g. brickwall.jpg, stonefloor.png. There must be 6 versions
256
+ of this texture with the suffixes _fr, _bk, _up, _dn, _lf, and _rt (before the extension) which
257
+ make up the 6 sides of the box. The textures must all be the same size and be powers of 2 in width & height.
258
+ If you can't make your texture names conform to this, use the alternative method of the same name which takes
259
+ an array of texture names instead.
260
+ @param
261
+ forUVW Set to true if you want a single 3D texture addressable with 3D texture coordinates rather than
262
+ 6 separate textures. Useful for cubic environment mapping.
263
+ */
264
+ void setCubicTextureName( const String& name, bool forUVW = false );
265
+
266
+ /** Sets this texture layer to use a combination of 6 texture maps, each one relating to a face of a cube.
267
+ @remarks
268
+ Cubic textures are made up of 6 separate texture images. Each one of these is an orthogonal view of the
269
+ world with a FOV of 90 degrees and an aspect ratio of 1:1. You can generate these from 3D Studio by
270
+ rendering a scene to a reflection map of a transparent cube and saving the output files.
271
+ @par
272
+ Cubic maps can be used either for skyboxes (complete wrap-around skies, like space) or as environment
273
+ maps to simulate reflections. The system deals with these 2 scenarios in different ways:
274
+ <ol>
275
+ <li>
276
+ <p>
277
+ For cubic environment maps, the 6 textures are combined into a single 'cubic' texture map which
278
+ is then addressed using 3D texture coordinates. This is required because you don't know what
279
+ face of the box you're going to need to address when you render an object, and typically you
280
+ need to reflect more than one face on the one object, so all 6 textures are needed to be
281
+ 'active' at once. Cubic environment maps are enabled by calling this method with the forUVW
282
+ parameter set to true, and then calling setEnvironmentMap(true).
283
+ </p>
284
+ <p>
285
+ Note that not all cards support cubic environment mapping.
286
+ </p>
287
+ </li>
288
+ <li>
289
+ <p>
290
+ For skyboxes, the 6 textures are kept separate and used independently for each face of the skybox.
291
+ This is done because not all cards support 3D cubic maps and skyboxes do not need to use 3D
292
+ texture coordinates so it is simpler to render each face of the box with 2D coordinates, changing
293
+ texture between faces.
294
+ </p>
295
+ <p>
296
+ Skyboxes are created by calling SceneManager::setSkyBox.
297
+ </p>
298
+ </li>
299
+ </ul>
300
+ @note
301
+ Applies to both fixed-function and programmable pipeline.
302
+ @param
303
+ names The 6 names of the textures which make up the 6 sides of the box. The textures must all
304
+ be the same size and be powers of 2 in width & height.
305
+ Must be an Ogre::String array with a length of 6 unless forUVW is set to true.
306
+ @param
307
+ forUVW Set to true if you want a single 3D texture addressable with 3D texture coordinates rather than
308
+ 6 separate textures. Useful for cubic environment mapping.
309
+ */
310
+ void setCubicTextureName( const String* const names, bool forUVW = false );
311
+
312
+ /** Sets this texture layer to use a combination of 6 texture maps, each one relating to a face of a cube.
313
+ @remarks
314
+ Cubic textures are made up of 6 separate texture images. Each one of these is an orthogonal view of the
315
+ world with a FOV of 90 degrees and an aspect ratio of 1:1. You can generate these from 3D Studio by
316
+ rendering a scene to a reflection map of a transparent cube and saving the output files.
317
+ @par
318
+ Cubic maps can be used either for skyboxes (complete wrap-around skies, like space) or as environment
319
+ maps to simulate reflections. The system deals with these 2 scenarios in different ways:
320
+ <ol>
321
+ <li>
322
+ <p>
323
+ for cubic environment maps, the 6 textures are combined into a single 'cubic' texture map which
324
+ is then addressed using 3D texture coordinates. This is required because you don't know what
325
+ face of the box you're going to need to address when you render an object, and typically you
326
+ need to reflect more than one face on the one object, so all 6 textures are needed to be
327
+ 'active' at once. Cubic environment maps are enabled by calling this method with the forUVW
328
+ parameter set to true, and then calling setEnvironmentMap(true).
329
+ </p>
330
+ <p>
331
+ Note that not all cards support cubic environment mapping.
332
+ </p>
333
+ </li>
334
+ <li>
335
+ <p>
336
+ for skyboxes, the 6 textures are kept separate and used independently for each face of the skybox.
337
+ This is done because not all cards support 3D cubic maps and skyboxes do not need to use 3D
338
+ texture coordinates so it is simpler to render each face of the box with 2D coordinates, changing
339
+ texture between faces.
340
+ </p>
341
+ <p>
342
+ Skyboxes are created by calling SceneManager::setSkyBox.
343
+ </p>
344
+ </li>
345
+ </ul>
346
+ @note
347
+ Applies to both fixed-function and programmable pipeline.
348
+ @param
349
+ pTextures The 6 pointers to the textures which make up the 6 sides of the box. The textures must all
350
+ be the same size and be powers of 2 in width & height.
351
+ Must be an Ogre::TexturePtr array with a length of 6 unless forUVW is set to true.
352
+ @param
353
+ forUVW Set to true if you want a single 3D texture addressable with 3D texture coordinates rather than
354
+ 6 separate textures. Useful for cubic environment mapping.
355
+ */
356
+ void setCubicTexture( const TexturePtr* const texPtrs, bool forUVW = false );
357
+
358
+ /** Sets the names of the texture images for an animated texture.
359
+ @remarks
360
+ Animated textures are just a series of images making up the frames of the animation. All the images
361
+ must be the same size, and their names must have a frame number appended before the extension, e.g.
362
+ if you specify a name of "wall.jpg" with 3 frames, the image names must be "wall_0.jpg", "wall_1.jpg"
363
+ and "wall_2.jpg".
364
+ @par
365
+ You can change the active frame on a texture layer by calling the setCurrentFrame method.
366
+ @note
367
+ If you can't make your texture images conform to the naming standard laid out here, you
368
+ can call the alternative setAnimatedTextureName method which takes an array of names instead.
369
+ @note
370
+ Applies to both fixed-function and programmable pipeline.
371
+ @param
372
+ name The base name of the textures to use e.g. wall.jpg for frames wall_0.jpg, wall_1.jpg etc.
373
+ @param
374
+ numFrames The number of frames in the sequence.
375
+ @param
376
+ duration The length of time it takes to display the whole animation sequence, in seconds.
377
+ If 0, no automatic transition occurs.
378
+ */
379
+ void setAnimatedTextureName( const String& name, unsigned int numFrames, Real duration = 0 );
380
+
381
+ /** Sets the names of the texture images for an animated texture.
382
+ @remarks
383
+ This an alternative method to the one where you specify a single name and let the system derive
384
+ the names of each frame, incase your images can't conform to this naming standard.
385
+ @par
386
+ Animated textures are just a series of images making up the frames of the animation. All the images
387
+ must be the same size, and you must provide their names as an array in the first parameter.
388
+ You can change the active frame on a texture layer by calling the setCurrentFrame method.
389
+ @note
390
+ If you can make your texture images conform to a naming standard of basicName_frame.ext, you
391
+ can call the alternative setAnimatedTextureName method which just takes a base name instead.
392
+ @note
393
+ Applies to both fixed-function and programmable pipeline.
394
+ @param
395
+ names Pointer to array of names of the textures to use, in frame order.
396
+ @param
397
+ numFrames The number of frames in the sequence.
398
+ @param
399
+ duration The length of time it takes to display the whole animation sequence, in seconds.
400
+ If 0, no automatic transition occurs.
401
+ */
402
+ void setAnimatedTextureName( const String* const names, unsigned int numFrames, Real duration = 0 );
403
+
404
+ /** Returns the width and height of the texture in the given frame.
405
+ */
406
+ std::pair< size_t, size_t > getTextureDimensions( unsigned int frame = 0 ) const;
407
+
408
+ /** Changes the active frame in an animated or multi-image texture.
409
+ @remarks
410
+ An animated texture (or a cubic texture where the images are not combined for 3D use) is made up of
411
+ a number of frames. This method sets the active frame.
412
+ @note
413
+ Applies to both fixed-function and programmable pipeline.
414
+ */
415
+ void setCurrentFrame( unsigned int frameNumber );
416
+
417
+ /** Gets the active frame in an animated or multi-image texture layer.
418
+ @note
419
+ Applies to both fixed-function and programmable pipeline.
420
+ */
421
+ unsigned int getCurrentFrame(void) const;
422
+
423
+ /** Gets the name of the texture associated with a frame number.
424
+ Throws an exception if frameNumber exceeds the number of stored frames.
425
+ @note
426
+ Applies to both fixed-function and programmable pipeline.
427
+ */
428
+ const String& getFrameTextureName(unsigned int frameNumber) const;
429
+
430
+ /** Sets the name of the texture associated with a frame.
431
+ @param name The name of the texture
432
+ @param frameNumber The frame the texture name is to be placed in
433
+ @note
434
+ Throws an exception if frameNumber exceeds the number of stored frames.
435
+ Applies to both fixed-function and programmable pipeline.
436
+ */
437
+ void setFrameTextureName(const String& name, unsigned int frameNumber);
438
+
439
+ /** Add a Texture name to the end of the frame container.
440
+ @param name The name of the texture
441
+ @note
442
+ Applies to both fixed-function and programmable pipeline.
443
+ */
444
+ void addFrameTextureName(const String& name);
445
+ /** deletes a specific texture frame. The texture used is not deleted but the
446
+ texture will no longer be used by the Texture Unit. An exception is raised
447
+ if the frame number exceeds the number of actual frames.
448
+ @param frameNumber The frame number of the texture to be deleted.
449
+ @note
450
+ Applies to both fixed-function and programmable pipeline.
451
+ */
452
+ void deleteFrameTextureName(const size_t frameNumber);
453
+ /** Gets the number of frames for a texture.
454
+ @note
455
+ Applies to both fixed-function and programmable pipeline.
456
+ */
457
+ unsigned int getNumFrames(void) const;
458
+
459
+
460
+ /** The type of unit to bind the texture settings to. */
461
+ enum BindingType
462
+ {
463
+ /** Regular fragment processing unit - the default. */
464
+ BT_FRAGMENT = 0,
465
+ /** Vertex processing unit - indicates this unit will be used for
466
+ a vertex texture fetch.
467
+ */
468
+ BT_VERTEX = 1
469
+ };
470
+ /** Enum identifying the type of content this texture unit contains.
471
+ */
472
+ enum ContentType
473
+ {
474
+ /// Normal texture identified by name
475
+ CONTENT_NAMED = 0,
476
+ /// A shadow texture, automatically bound by engine
477
+ CONTENT_SHADOW = 1,
478
+ /// A compositor texture, automatically linked to active viewport's chain
479
+ CONTENT_COMPOSITOR = 2
480
+ };
481
+
482
+ /** Sets the type of unit these texture settings should be bound to.
483
+ @remarks
484
+ Some render systems, when implementing vertex texture fetch, separate
485
+ the binding of textures for use in the vertex program versus those
486
+ used in fragment programs. This setting allows you to target the
487
+ vertex processing unit with a texture binding, in those cases. For
488
+ rendersystems which have a unified binding for the vertex and fragment
489
+ units, this setting makes no difference.
490
+ */
491
+ void setBindingType(BindingType bt);
492
+
493
+ /** Gets the type of unit these texture settings should be bound to.
494
+ */
495
+ BindingType getBindingType(void) const;
496
+
497
+ /** Set the type of content this TextureUnitState references.
498
+ @remarks
499
+ The default is to reference a standard named texture, but this unit
500
+ can also reference automated content like a shadow texture.
501
+ */
502
+ void setContentType(ContentType ct);
503
+ /** Get the type of content this TextureUnitState references. */
504
+ ContentType getContentType(void) const;
505
+
506
+ /** Returns true if this texture unit is either a series of 6 2D textures, each
507
+ in it's own frame, or is a full 3D cube map. You can tell which by checking
508
+ getTextureType.
509
+ @note
510
+ Applies to both fixed-function and programmable pipeline.
511
+ */
512
+ bool isCubic(void) const;
513
+
514
+ /** Returns true if this texture layer uses a composite 3D cubic texture.
515
+ @note
516
+ Applies to both fixed-function and programmable pipeline.
517
+ */
518
+ bool is3D(void) const;
519
+
520
+ /** Returns the type of this texture.
521
+ @note
522
+ Applies to both fixed-function and programmable pipeline.
523
+ */
524
+ TextureType getTextureType(void) const;
525
+
526
+ /** Sets the desired pixel format when load the texture.
527
+ */
528
+ void setDesiredFormat(PixelFormat desiredFormat);
529
+
530
+ /** Gets the desired pixel format when load the texture.
531
+ */
532
+ PixelFormat getDesiredFormat(void) const;
533
+
534
+ /** Sets how many mipmaps have been requested for the texture.
535
+ */
536
+ void setNumMipmaps(int numMipmaps);
537
+
538
+ /** Gets how many mipmaps have been requested for the texture.
539
+ */
540
+ int getNumMipmaps(void) const;
541
+
542
+ /** Sets whether this texture is requested to be loaded as alpha if single channel
543
+ */
544
+ void setIsAlpha(bool isAlpha);
545
+
546
+ /** Gets whether this texture is requested to be loaded as alpha if single channel
547
+ */
548
+ bool getIsAlpha(void) const;
549
+
550
+ /// @copydoc Texture::setHardwareGammaEnabled
551
+ void setHardwareGammaEnabled(bool enabled);
552
+ /// @copydoc Texture::isHardwareGammaEnabled
553
+ bool isHardwareGammaEnabled() const;
554
+
555
+ /** Gets the index of the set of texture co-ords this layer uses.
556
+ @note
557
+ Applies to both fixed-function and programmable pipeline.
558
+ */
559
+ unsigned int getTextureCoordSet(void) const;
560
+
561
+ /** Sets the index of the set of texture co-ords this layer uses.
562
+ @note
563
+ Default is 0 for all layers. Only change this if you have provided multiple texture co-ords per
564
+ vertex.
565
+ @note
566
+ Applies to both fixed-function and programmable pipeline.
567
+ */
568
+ void setTextureCoordSet(unsigned int set);
569
+
570
+ /** Sets a matrix used to transform any texture coordinates on this layer.
571
+ @remarks
572
+ Texture coordinates can be modified on a texture layer to create effects like scrolling
573
+ textures. A texture transform can either be applied to a layer which takes the source coordinates
574
+ from a fixed set in the geometry, or to one which generates them dynamically (e.g. environment mapping).
575
+ @par
576
+ It's obviously a bit impractical to create scrolling effects by calling this method manually since you
577
+ would have to call it every framw with a slight alteration each time, which is tedious. Instead
578
+ you can use the ControllerManager class to create a Controller object which will manage the
579
+ effect over time for you. See the ControllerManager::createTextureScroller and it's sibling methods for details.<BR>
580
+ In addition, if you want to set the individual texture transformations rather than concatenating them
581
+ yourself, use setTextureScroll, setTextureScale and setTextureRotate.
582
+ @note
583
+ Has no effect in the programmable pipeline.
584
+ */
585
+ void setTextureTransform(const Matrix4& xform);
586
+
587
+ /** Gets the current texture transformation matrix.
588
+ @remarks
589
+ Causes a reclaculation of the matrix if any parameters have been changed via
590
+ setTextureScroll, setTextureScale and setTextureRotate.
591
+ @note
592
+ Has no effect in the programmable pipeline.
593
+ */
594
+ const Matrix4& getTextureTransform(void) const;
595
+
596
+ /** Sets the translation offset of the texture, ie scrolls the texture.
597
+ @remarks
598
+ This method sets the translation element of the texture transformation, and is easier to use than setTextureTransform if
599
+ you are combining translation, scaling and rotation in your texture transformation. Again if you want
600
+ to animate these values you need to use a Controller
601
+ @note
602
+ Has no effect in the programmable pipeline.
603
+ @param u The amount the texture should be moved horizontally (u direction).
604
+ @param v The amount the texture should be moved vertically (v direction).
605
+ @see
606
+ ControllerManager, Controller
607
+ */
608
+ void setTextureScroll(Real u, Real v);
609
+
610
+ /** As setTextureScroll, but sets only U value.
611
+ @note
612
+ Has no effect in the programmable pipeline.
613
+ */
614
+ void setTextureUScroll(Real value);
615
+ // Get texture uscroll value
616
+ Real getTextureUScroll(void) const;
617
+
618
+ /** As setTextureScroll, but sets only V value.
619
+ @note
620
+ Has no effect in the programmable pipeline.
621
+ */
622
+ void setTextureVScroll(Real value);
623
+ // Get texture vscroll value
624
+ Real getTextureVScroll(void) const;
625
+
626
+ /** As setTextureScale, but sets only U value.
627
+ @note
628
+ Has no effect in the programmable pipeline.
629
+ */
630
+ void setTextureUScale(Real value);
631
+ /// Get texture uscale value
632
+ Real getTextureUScale(void) const;
633
+
634
+ /** As setTextureScale, but sets only V value.
635
+ @note
636
+ Has no effect in the programmable pipeline.
637
+ */
638
+ void setTextureVScale(Real value);
639
+ /// Get texture vscale value
640
+ Real getTextureVScale(void) const;
641
+
642
+ /** Sets the scaling factor applied to texture coordinates.
643
+ @remarks
644
+ This method sets the scale element of the texture transformation, and is easier to use than
645
+ setTextureTransform if you are combining translation, scaling and rotation in your texture transformation. Again if you want
646
+ to animate these values you need to use a Controller (see ControllerManager and it's methods for
647
+ more information).
648
+ @note
649
+ Has no effect in the programmable pipeline.
650
+ @param
651
+ uScale The value by which the texture is to be scaled horizontally.
652
+ @param
653
+ vScale The value by which the texture is to be scaled vertically.
654
+ */
655
+ void setTextureScale(Real uScale, Real vScale);
656
+
657
+ /** Sets the anticlockwise rotation factor applied to texture coordinates.
658
+ @remarks
659
+ This sets a fixed rotation angle - if you wish to animate this, see the
660
+ ControllerManager::createTextureRotater method.
661
+ @note
662
+ Has no effect in the programmable pipeline.
663
+ @param
664
+ angle The angle of rotation (anticlockwise).
665
+ */
666
+ void setTextureRotate(const Radian& angle);
667
+ /// Get texture rotation effects angle value
668
+ const Radian& getTextureRotate(void) const;
669
+
670
+ /** Gets the texture addressing mode for a given coordinate,
671
+ i.e. what happens at uv values above 1.0.
672
+ @note
673
+ The default is TAM_WRAP i.e. the texture repeats over values of 1.0.
674
+ */
675
+ const UVWAddressingMode& getTextureAddressingMode(void) const;
676
+
677
+ /** Sets the texture addressing mode, i.e. what happens at uv values above 1.0.
678
+ @note
679
+ The default is TAM_WRAP i.e. the texture repeats over values of 1.0.
680
+ @note This is a shortcut method which sets the addressing mode for all
681
+ coordinates at once; you can also call the more specific method
682
+ to set the addressing mode per coordinate.
683
+ @note
684
+ This applies for both the fixed-function and programmable pipelines.
685
+ */
686
+ void setTextureAddressingMode( TextureAddressingMode tam);
687
+
688
+ /** Sets the texture addressing mode, i.e. what happens at uv values above 1.0.
689
+ @note
690
+ The default is TAM_WRAP i.e. the texture repeats over values of 1.0.
691
+ @note
692
+ This applies for both the fixed-function and programmable pipelines.
693
+ */
694
+ void setTextureAddressingMode( TextureAddressingMode u,
695
+ TextureAddressingMode v, TextureAddressingMode w);
696
+
697
+ /** Sets the texture addressing mode, i.e. what happens at uv values above 1.0.
698
+ @note
699
+ The default is TAM_WRAP i.e. the texture repeats over values of 1.0.
700
+ @note
701
+ This applies for both the fixed-function and programmable pipelines.
702
+ */
703
+ void setTextureAddressingMode( const UVWAddressingMode& uvw);
704
+
705
+ /** Sets the texture border colour.
706
+ @note
707
+ The default is ColourValue::Black, and this value only used when addressing mode
708
+ is TAM_BORDER.
709
+ @note
710
+ This applies for both the fixed-function and programmable pipelines.
711
+ */
712
+ void setTextureBorderColour(const ColourValue& colour);
713
+
714
+ /** Sets the texture border colour.
715
+ @note
716
+ The default is ColourValue::Black, and this value only used when addressing mode
717
+ is TAM_BORDER.
718
+ */
719
+ const ColourValue& getTextureBorderColour(void) const;
720
+
721
+ /** Setting advanced blending options.
722
+ @remarks
723
+ This is an extended version of the TextureUnitState::setColourOperation method which allows
724
+ extremely detailed control over the blending applied between this and earlier layers.
725
+ See the IMPORTANT note below about the issues between mulitpass and multitexturing that
726
+ using this method can create.
727
+ @par
728
+ Texture colour operations determine how the final colour of the surface appears when
729
+ rendered. Texture units are used to combine colour values from various sources (ie. the
730
+ diffuse colour of the surface from lighting calculations, combined with the colour of
731
+ the texture). This method allows you to specify the 'operation' to be used, ie. the
732
+ calculation such as adds or multiplies, and which values to use as arguments, such as
733
+ a fixed value or a value from a previous calculation.
734
+ @par
735
+ The defaults for each layer are:
736
+ <ul>
737
+ <li>op = LBX_MODULATE</li>
738
+ <li>source1 = LBS_TEXTURE</li>
739
+ <li>source2 = LBS_CURRENT</li>
740
+ </ul>
741
+ ie. each layer takes the colour results of the previous layer, and multiplies them
742
+ with the new texture being applied. Bear in mind that colours are RGB values from
743
+ 0.0 - 1.0 so multiplying them together will result in values in the same range,
744
+ 'tinted' by the multiply. Note however that a straight multiply normally has the
745
+ effect of darkening the textures - for this reason there are brightening operations
746
+ like LBO_MODULATE_X2. See the LayerBlendOperation and LayerBlendSource enumerated
747
+ types for full details.
748
+ @note
749
+ Because of the limitations on some underlying APIs (Direct3D included)
750
+ the LBS_TEXTURE argument can only be used as the first argument, not the second.
751
+ @par
752
+ The final 3 parameters are only required if you decide to pass values manually
753
+ into the operation, i.e. you want one or more of the inputs to the colour calculation
754
+ to come from a fixed value that you supply. Hence you only need to fill these in if
755
+ you supply LBS_MANUAL to the corresponding source, or use the LBX_BLEND_MANUAL
756
+ operation.
757
+ @warning
758
+ Ogre tries to use multitexturing hardware to blend texture layers
759
+ together. However, if it runs out of texturing units (e.g. 2 of a GeForce2, 4 on a
760
+ GeForce3) it has to fall back on multipass rendering, i.e. rendering the same object
761
+ multiple times with different textures. This is both less efficient and there is a smaller
762
+ range of blending operations which can be performed. For this reason, if you use this method
763
+ you MUST also call TextureUnitState::setColourOpMultipassFallback to specify which effect you
764
+ want to fall back on if sufficient hardware is not available.
765
+ @note
766
+ This has no effect in the programmable pipeline.
767
+ @param
768
+ If you wish to avoid having to do this, use the simpler TextureUnitState::setColourOperation method
769
+ which allows less flexible blending options but sets up the multipass fallback automatically,
770
+ since it only allows operations which have direct multipass equivalents.
771
+ @param
772
+ op The operation to be used, e.g. modulate (multiply), add, subtract
773
+ @param
774
+ source1 The source of the first colour to the operation e.g. texture colour
775
+ @param
776
+ source2 The source of the second colour to the operation e.g. current surface colour
777
+ @param
778
+ arg1 Manually supplied colour value (only required if source1 = LBS_MANUAL)
779
+ @param
780
+ arg2 Manually supplied colour value (only required if source2 = LBS_MANUAL)
781
+ @param
782
+ manualBlend Manually supplied 'blend' value - only required for operations
783
+ which require manual blend e.g. LBX_BLEND_MANUAL
784
+ */
785
+ void setColourOperationEx(
786
+ LayerBlendOperationEx op,
787
+ LayerBlendSource source1 = LBS_TEXTURE,
788
+ LayerBlendSource source2 = LBS_CURRENT,
789
+
790
+ const ColourValue& arg1 = ColourValue::White,
791
+ const ColourValue& arg2 = ColourValue::White,
792
+
793
+ Real manualBlend = 0.0);
794
+
795
+ /** Determines how this texture layer is combined with the one below it (or the diffuse colour of
796
+ the geometry if this is layer 0).
797
+ @remarks
798
+ This method is the simplest way to blend tetxure layers, because it requires only one parameter,
799
+ gives you the most common blending types, and automatically sets up 2 blending methods: one for
800
+ if single-pass multitexturing hardware is available, and another for if it is not and the blending must
801
+ be achieved through multiple rendering passes. It is, however, quite limited and does not expose
802
+ the more flexible multitexturing operations, simply because these can't be automatically supported in
803
+ multipass fallback mode. If want to use the fancier options, use TextureUnitState::setColourOperationEx,
804
+ but you'll either have to be sure that enough multitexturing units will be available, or you should
805
+ explicitly set a fallback using TextureUnitState::setColourOpMultipassFallback.
806
+ @note
807
+ The default method is LBO_MODULATE for all layers.
808
+ @note
809
+ This option has no effect in the programmable pipeline.
810
+ @param
811
+ op One of the LayerBlendOperation enumerated blending types.
812
+ */
813
+ void setColourOperation( const LayerBlendOperation op);
814
+
815
+ /** Sets the multipass fallback operation for this layer, if you used TextureUnitState::setColourOperationEx
816
+ and not enough multitexturing hardware is available.
817
+ @remarks
818
+ Because some effects exposed using TextureUnitState::setColourOperationEx are only supported under
819
+ multitexturing hardware, if the hardware is lacking the system must fallback on multipass rendering,
820
+ which unfortunately doesn't support as many effects. This method is for you to specify the fallback
821
+ operation which most suits you.
822
+ @par
823
+ You'll notice that the interface is the same as the Material::setSceneBlending method; this is
824
+ because multipass rendering IS effectively scene blending, since each layer is rendered on top
825
+ of the last using the same mechanism as making an object transparent, it's just being rendered
826
+ in the same place repeatedly to get the multitexture effect.
827
+ @par
828
+ If you use the simpler (and hence less flexible) TextureUnitState::setColourOperation method you
829
+ don't need to call this as the system sets up the fallback for you.
830
+ @note
831
+ This option has no effect in the programmable pipeline, because there is no multipass fallback
832
+ and multitexture blending is handled by the fragment shader.
833
+ */
834
+ void setColourOpMultipassFallback( const SceneBlendFactor sourceFactor, const SceneBlendFactor destFactor);
835
+
836
+ /** Get multitexturing colour blending mode.
837
+ */
838
+ const LayerBlendModeEx& getColourBlendMode(void) const;
839
+
840
+ /** Get multitexturing alpha blending mode.
841
+ */
842
+ const LayerBlendModeEx& getAlphaBlendMode(void) const;
843
+
844
+ /** Get the multipass fallback for colour blending operation source factor.
845
+ */
846
+ SceneBlendFactor getColourBlendFallbackSrc(void) const;
847
+
848
+ /** Get the multipass fallback for colour blending operation destination factor.
849
+ */
850
+ SceneBlendFactor getColourBlendFallbackDest(void) const;
851
+
852
+ /** Sets the alpha operation to be applied to this texture.
853
+ @remarks
854
+ This works in exactly the same way as setColourOperation, except
855
+ that the effect is applied to the level of alpha (i.e. transparency)
856
+ of the texture rather than its colour. When the alpha of a texel (a pixel
857
+ on a texture) is 1.0, it is opaque, whereas it is fully transparent if the
858
+ alpha is 0.0. Please refer to the setColourOperation method for more info.
859
+ @param
860
+ op The operation to be used, e.g. modulate (multiply), add, subtract
861
+ @param
862
+ source1 The source of the first alpha value to the operation e.g. texture alpha
863
+ @param
864
+ source2 The source of the second alpha value to the operation e.g. current surface alpha
865
+ @param
866
+ arg1 Manually supplied alpha value (only required if source1 = LBS_MANUAL)
867
+ @param
868
+ arg2 Manually supplied alpha value (only required if source2 = LBS_MANUAL)
869
+ @param
870
+ manualBlend Manually supplied 'blend' value - only required for operations
871
+ which require manual blend e.g. LBX_BLEND_MANUAL
872
+ @see
873
+ setColourOperation
874
+ @note
875
+ This option has no effect in the programmable pipeline.
876
+ */
877
+ void setAlphaOperation(LayerBlendOperationEx op,
878
+ LayerBlendSource source1 = LBS_TEXTURE,
879
+ LayerBlendSource source2 = LBS_CURRENT,
880
+ Real arg1 = 1.0,
881
+ Real arg2 = 1.0,
882
+ Real manualBlend = 0.0);
883
+
884
+ /** Generic method for setting up texture effects.
885
+ @remarks
886
+ Allows you to specify effects directly by using the TextureEffectType enumeration. The
887
+ arguments that go with it depend on the effect type. Only one effect of
888
+ each type can be applied to a texture layer.
889
+ @par
890
+ This method is used internally by Ogre but it is better generally for applications to use the
891
+ more intuitive specialised methods such as setEnvironmentMap and setScroll.
892
+ @note
893
+ This option has no effect in the programmable pipeline.
894
+ */
895
+ void addEffect(TextureEffect& effect);
896
+
897
+ /** Turns on/off texture coordinate effect that makes this layer an environment map.
898
+ @remarks
899
+ Environment maps make an object look reflective by using the object's vertex normals relative
900
+ to the camera view to generate texture coordinates.
901
+ @par
902
+ The vectors generated can either be used to address a single 2D texture which
903
+ is a 'fish-eye' lens view of a scene, or a 3D cubic environment map which requires 6 textures
904
+ for each side of the inside of a cube. The type depends on what texture you set up - if you use the
905
+ setTextureName method then a 2D fisheye lens texture is required, whereas if you used setCubicTextureName
906
+ then a cubic environemnt map will be used.
907
+ @par
908
+ This effect works best if the object has lots of gradually changing normals. The texture also
909
+ has to be designed for this effect - see the example spheremap.png included with the sample
910
+ application for a 2D environment map; a cubic map can be generated by rendering 6 views of a
911
+ scene to each of the cube faces with orthogonal views.
912
+ @note
913
+ Enabling this disables any other texture coordinate generation effects.
914
+ However it can be combined with texture coordinate modification functions, which then operate on the
915
+ generated coordinates rather than static model texture coordinates.
916
+ @param
917
+ enable True to enable, false to disable
918
+ @param
919
+ planar If set to true, instead of being based on normals the environment effect is based on
920
+ vertex positions. This is good for planar surfaces.
921
+ @note
922
+ This option has no effect in the programmable pipeline.
923
+ */
924
+ void setEnvironmentMap(bool enable, EnvMapType envMapType = ENV_CURVED);
925
+
926
+ /** Sets up an animated scroll for the texture layer.
927
+ @note
928
+ Useful for creating constant scrolling effects on a texture layer (for varying scrolls, see setTransformAnimation).
929
+ @param
930
+ uSpeed The number of horizontal loops per second (+ve=moving right, -ve = moving left)
931
+ @param
932
+ vSpeed The number of vertical loops per second (+ve=moving up, -ve= moving down)
933
+ @note
934
+ This option has no effect in the programmable pipeline.
935
+ */
936
+ void setScrollAnimation(Real uSpeed, Real vSpeed);
937
+
938
+ /** Sets up an animated texture rotation for this layer.
939
+ @note
940
+ Useful for constant rotations (for varying rotations, see setTransformAnimation).
941
+ @param
942
+ speed The number of complete anticlockwise revolutions per second (use -ve for clockwise)
943
+ @note
944
+ This option has no effect in the programmable pipeline.
945
+ */
946
+ void setRotateAnimation(Real speed);
947
+
948
+ /** Sets up a general time-relative texture modification effect.
949
+ @note
950
+ This can be called multiple times for different values of ttype, but only the latest effect
951
+ applies if called multiple time for the same ttype.
952
+ @param
953
+ ttype The type of transform, either translate (scroll), scale (stretch) or rotate (spin)
954
+ @param
955
+ waveType The shape of the wave, see WaveformType enum for details
956
+ @param
957
+ base The base value for the function (range of output = {base, base + amplitude})
958
+ @param
959
+ frequency The speed of the wave in cycles per second
960
+ @param
961
+ phase The offset of the start of the wave, e.g. 0.5 to start half-way through the wave
962
+ @param
963
+ amplitude Scales the output so that instead of lying within 0..1 it lies within 0..1*amplitude for exaggerated effects
964
+ @note
965
+ This option has no effect in the programmable pipeline.
966
+ */
967
+ void setTransformAnimation( const TextureTransformType ttype,
968
+ const WaveformType waveType, Real base = 0, Real frequency = 1, Real phase = 0, Real amplitude = 1 );
969
+
970
+
971
+ /** Enables or disables projective texturing on this texture unit.
972
+ @remarks
973
+ Projective texturing allows you to generate texture coordinates
974
+ based on a Frustum, which gives the impression that a texture is
975
+ being projected onto the surface. Note that once you have called
976
+ this method, the texture unit continues to monitor the Frustum you
977
+ passed in and the projection will change if you can alter it. It also
978
+ means that you must ensure that the Frustum object you pass a pointer
979
+ to remains in existence for as long as this TextureUnitState does.
980
+ @par
981
+ This effect cannot be combined with other texture generation effects,
982
+ such as environment mapping. It also has no effect on passes which
983
+ have a vertex program enabled - projective texturing has to be done
984
+ in the vertex program instead.
985
+ @param enabled Whether to enable / disable
986
+ @param projectionSettings The Frustum which will be used to derive the
987
+ projection parameters.
988
+ */
989
+ void setProjectiveTexturing(bool enabled, const Frustum* projectionSettings = 0);
990
+
991
+ /** Removes all effects applied to this texture layer.
992
+ */
993
+ void removeAllEffects(void);
994
+
995
+ /** Removes a single effect applied to this texture layer.
996
+ @note
997
+ Because you can only have 1 effect of each type (e.g. 1 texture coordinate generation) applied
998
+ to a layer, only the effect type is required.
999
+ */
1000
+ void removeEffect( const TextureEffectType type );
1001
+
1002
+ /** Determines if this texture layer is currently blank.
1003
+ @note
1004
+ This can happen if a texture fails to load or some other non-fatal error. Worth checking after
1005
+ setting texture name.
1006
+ */
1007
+ bool isBlank(void) const;
1008
+
1009
+ /** Sets this texture layer to be blank.
1010
+ */
1011
+ void setBlank(void);
1012
+
1013
+ /** Tests if the texture associated with this unit has failed to load.
1014
+ */
1015
+ bool isTextureLoadFailing() const { return mTextureLoadFailed; }
1016
+
1017
+ /** Tells the unit to retry loading the texture if it had failed to load.
1018
+ */
1019
+ void retryTextureLoad() { mTextureLoadFailed = false; }
1020
+
1021
+ /// Get texture effects in a multimap paired array
1022
+ const EffectMap& getEffects(void) const;
1023
+ /// Get the animated-texture animation duration
1024
+ Real getAnimationDuration(void) const;
1025
+
1026
+ /** Set the texture filtering for this unit, using the simplified interface.
1027
+ @remarks
1028
+ You also have the option of specifying the minification, magnification
1029
+ and mip filter individually if you want more control over filtering
1030
+ options. See the alternative setTextureFiltering methods for details.
1031
+ @note
1032
+ This option applies in both the fixed function and the programmable pipeline.
1033
+ @param filterType The high-level filter type to use.
1034
+ */
1035
+ void setTextureFiltering(TextureFilterOptions filterType);
1036
+ /** Set a single filtering option on this texture unit.
1037
+ @params ftype The filtering type to set
1038
+ @params opts The filtering option to set
1039
+ */
1040
+ void setTextureFiltering(FilterType ftype, FilterOptions opts);
1041
+ /** Set a the detailed filtering options on this texture unit.
1042
+ @params minFilter The filtering to use when reducing the size of the texture.
1043
+ Can be FO_POINT, FO_LINEAR or FO_ANISOTROPIC
1044
+ @params magFilter The filtering to use when increasing the size of the texture
1045
+ Can be FO_POINT, FO_LINEAR or FO_ANISOTROPIC
1046
+ @params mipFilter The filtering to use between mip levels
1047
+ Can be FO_NONE (turns off mipmapping), FO_POINT or FO_LINEAR (trilinear filtering)
1048
+ */
1049
+ void setTextureFiltering(FilterOptions minFilter, FilterOptions magFilter, FilterOptions mipFilter);
1050
+ /// Get the texture filtering for the given type
1051
+ FilterOptions getTextureFiltering(FilterType ftpye) const;
1052
+
1053
+ /** Sets the anisotropy level to be used for this texture level.
1054
+ @par maxAniso The maximal anisotropy level, should be between 2 and the maximum supported by hardware (1 is the default, ie. no anisotrophy).
1055
+ @note
1056
+ This option applies in both the fixed function and the programmable pipeline.
1057
+ */
1058
+ void setTextureAnisotropy(unsigned int maxAniso);
1059
+ /// Get this layer texture anisotropy level
1060
+ unsigned int getTextureAnisotropy() const;
1061
+
1062
+ /** Sets the bias value applied to the mipmap calculation.
1063
+ @remarks
1064
+ You can alter the mipmap calculation by biasing the result with a
1065
+ single floating point value. After the mip level has been calculated,
1066
+ this bias value is added to the result to give the final mip level.
1067
+ Lower mip levels are larger (higher detail), so a negative bias will
1068
+ force the larger mip levels to be used, and a positive bias
1069
+ will cause smaller mip levels to be used. The bias values are in
1070
+ mip levels, so a -1 bias will force mip levels one larger than by the
1071
+ default calculation.
1072
+ @param bias The bias value as described above, can be positive or negative.
1073
+ */
1074
+ void setTextureMipmapBias(float bias) { mMipmapBias = bias; }
1075
+ /** Gets the bias value applied to the mipmap calculation.
1076
+ @see TextureUnitState::setTextureMipmapBias
1077
+ */
1078
+ float getTextureMipmapBias(void) const { return mMipmapBias; }
1079
+
1080
+ /** Set the compositor reference for this texture unit state.
1081
+ @remarks
1082
+ Only valid when content type is compositor.
1083
+ @param compositorName the name of the compositor to reference
1084
+ @param textureName the name of the texture to reference
1085
+ @param mrtIndex the index of the wanted texture, if referencing an MRT
1086
+ */
1087
+ void setCompositorReference(const String& compositorName, const String& textureName, size_t mrtIndex = 0);
1088
+
1089
+ /** Gets the name of the compositor that this texture referneces */
1090
+ const String& getReferencedCompositorName() const { return mCompositorRefName; }
1091
+ /** Gets the name of the texture in the compositor that this texture references */
1092
+ const String& getReferencedTextureName() const { return mCompositorRefTexName; }
1093
+ /** Gets the MRT index of the texture in the compositor that this texture references */
1094
+ size_t getReferencedMRTIndex() const { return mCompositorRefMrtIndex; }
1095
+
1096
+ /// Gets the parent Pass object
1097
+ Pass* getParent(void) const { return mParent; }
1098
+
1099
+ /** Internal method for preparing this object for load, as part of Material::prepare*/
1100
+ void _prepare(void);
1101
+ /** Internal method for undoing the preparation this object as part of Material::unprepare*/
1102
+ void _unprepare(void);
1103
+ /** Internal method for loading this object as part of Material::load */
1104
+ void _load(void);
1105
+ /** Internal method for unloading this object as part of Material::unload */
1106
+ void _unload(void);
1107
+ /// Returns whether this unit has texture coordinate generation that depends on the camera
1108
+ bool hasViewRelativeTextureCoordinateGeneration(void) const;
1109
+
1110
+ /// Is this loaded?
1111
+ bool isLoaded(void) const;
1112
+ /** Tells the class that it needs recompilation. */
1113
+ void _notifyNeedsRecompile(void);
1114
+
1115
+ /** Set the name of the Texture Unit State
1116
+ @remarks
1117
+ The name of the Texture Unit State is optional. Its useful in material scripts where a material could inherit
1118
+ from another material and only want to modify a particalar Texture Unit State.
1119
+ */
1120
+ void setName(const String& name);
1121
+ /// Get the name of the Texture Unit State
1122
+ const String& getName(void) const { return mName; }
1123
+
1124
+ /** Set the alias name used for texture frame names
1125
+ @param name can be any sequence of characters and does not have to be unique
1126
+ */
1127
+ void setTextureNameAlias(const String& name);
1128
+ /** Gets the Texture Name Alias of the Texture Unit.
1129
+ */
1130
+ const String& getTextureNameAlias(void) const { return mTextureNameAlias;}
1131
+
1132
+ /** Applies texture names to Texture Unit State with matching texture name aliases.
1133
+ If no matching aliases are found then the TUS state does not change.
1134
+ @remarks
1135
+ Cubic, 1d, 2d, and 3d textures are determined from current state of the Texture Unit.
1136
+ Assumes animated frames are sequentially numbered in the name.
1137
+ If matching texture aliases are found then true is returned.
1138
+
1139
+ @param
1140
+ aliasList Is a map container of texture alias, texture name pairs
1141
+ @param
1142
+ apply Set true to apply the texture aliases else just test to see if texture alias matches are found.
1143
+ @return
1144
+ True if matching texture aliases were found in the Texture Unit State.
1145
+ */
1146
+ bool applyTextureAliases(const AliasTextureNamePairList& aliasList, const bool apply = true);
1147
+
1148
+ /** Notify this object that its parent has changed */
1149
+ void _notifyParent(Pass* parent);
1150
+
1151
+ /** Get the texture pointer for the current frame. */
1152
+ const TexturePtr& _getTexturePtr(void) const;
1153
+ /** Get the texture pointer for a given frame. */
1154
+ const TexturePtr& _getTexturePtr(size_t frame) const;
1155
+
1156
+ /** Set the texture pointer for the current frame (internal use only!). */
1157
+ void _setTexturePtr(const TexturePtr& texptr);
1158
+ /** Set the texture pointer for a given frame (internal use only!). */
1159
+ void _setTexturePtr(const TexturePtr& texptr, size_t frame);
1160
+
1161
+ /** Gets the animation controller (as created because of setAnimatedTexture)
1162
+ if it exists.
1163
+ */
1164
+ Controller<Real>* _getAnimController() const { return mAnimController; }
1165
+ protected:
1166
+ // State
1167
+ /// The current animation frame.
1168
+ unsigned int mCurrentFrame;
1169
+
1170
+ /// Duration of animation in seconds
1171
+ Real mAnimDuration;
1172
+ bool mCubic; // is this a series of 6 2D textures to make up a cube?
1173
+
1174
+ TextureType mTextureType;
1175
+ PixelFormat mDesiredFormat;
1176
+ int mTextureSrcMipmaps; // Request number of mipmaps
1177
+
1178
+ unsigned int mTextureCoordSetIndex;
1179
+ UVWAddressingMode mAddressMode;
1180
+ ColourValue mBorderColour;
1181
+
1182
+ LayerBlendModeEx mColourBlendMode;
1183
+ SceneBlendFactor mColourBlendFallbackSrc;
1184
+ SceneBlendFactor mColourBlendFallbackDest;
1185
+
1186
+ LayerBlendModeEx mAlphaBlendMode;
1187
+ mutable bool mTextureLoadFailed;
1188
+ bool mIsAlpha;
1189
+ bool mHwGamma;
1190
+
1191
+ mutable bool mRecalcTexMatrix;
1192
+ Real mUMod, mVMod;
1193
+ Real mUScale, mVScale;
1194
+ Radian mRotate;
1195
+ mutable Matrix4 mTexModMatrix;
1196
+
1197
+ /// Texture filtering - minification
1198
+ FilterOptions mMinFilter;
1199
+ /// Texture filtering - magnification
1200
+ FilterOptions mMagFilter;
1201
+ /// Texture filtering - mipmapping
1202
+ FilterOptions mMipFilter;
1203
+ /// Texture anisotropy
1204
+ unsigned int mMaxAniso;
1205
+ /// Mipmap bias (always float, not Real)
1206
+ float mMipmapBias;
1207
+
1208
+ bool mIsDefaultAniso;
1209
+ bool mIsDefaultFiltering;
1210
+ /// Binding type (fragment or vertex pipeline)
1211
+ BindingType mBindingType;
1212
+ /// Content type of texture (normal loaded texture, auto-texture)
1213
+ ContentType mContentType;
1214
+ /// The index of the referenced texture if referencing an MRT in a compositor
1215
+ size_t mCompositorRefMrtIndex;
1216
+
1217
+ //-----------------------------------------------------------------------------
1218
+ // Complex members (those that can't be copied using memcpy) are at the end to
1219
+ // allow for fast copying of the basic members.
1220
+ //
1221
+ vector<String>::type mFrames;
1222
+ mutable vector<TexturePtr>::type mFramePtrs;
1223
+ String mName; // optional name for the TUS
1224
+ String mTextureNameAlias; // optional alias for texture frames
1225
+ EffectMap mEffects;
1226
+ /// The data that references the compositor
1227
+ String mCompositorRefName;
1228
+ String mCompositorRefTexName;
1229
+ //-----------------------------------------------------------------------------
1230
+
1231
+ //-----------------------------------------------------------------------------
1232
+ // Pointer members (those that can't be copied using memcpy), and MUST
1233
+ // preserving even if assign from others
1234
+ //
1235
+ Pass* mParent;
1236
+ Controller<Real>* mAnimController;
1237
+ //-----------------------------------------------------------------------------
1238
+
1239
+
1240
+ /** Internal method for calculating texture matrix.
1241
+ */
1242
+ void recalcTextureMatrix(void) const;
1243
+
1244
+ /** Internal method for creating animation controller.
1245
+ */
1246
+ void createAnimController(void);
1247
+
1248
+ /** Internal method for creating texture effect controller.
1249
+ */
1250
+ void createEffectController(TextureEffect& effect);
1251
+
1252
+ /** Internal method for ensuring the texture for a given frame is prepared. */
1253
+ void ensurePrepared(size_t frame) const;
1254
+ /** Internal method for ensuring the texture for a given frame is loaded. */
1255
+ void ensureLoaded(size_t frame) const;
1256
+
1257
+
1258
+ };
1259
+
1260
+ /** @} */
1261
+ /** @} */
1262
+
1263
+ }
1264
+
1265
+ #endif