rgss_db 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/CHANGELOG.md +5 -0
- data/COPYING.md +674 -0
- data/README.md +347 -0
- data/bin/rgss-db +4 -0
- data/bin/rgssdb +4 -0
- data/lib/rgss_db/app.rb +928 -0
- data/lib/rgss_db/controller/data_manager.rb +557 -0
- data/lib/rgss_db/model/data_file.rb +516 -0
- data/lib/rgss_db/model/data_file_factory.rb +94 -0
- data/lib/rgss_db/model/debug.rb +199 -0
- data/lib/rgss_db/model/errors.rb +17 -0
- data/lib/rgss_db/model/mixins/jsonable.rb +35 -0
- data/lib/rgss_db/model/mixins/jsonable_constructor.rb +40 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rgss/color.rb +72 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rgss/rect.rb +70 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rgss/table.rb +99 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rgss/tone.rb +72 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rgss.rb +11 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/actor.rb +44 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/animation.rb +31 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/animation_frame.rb +20 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/animation_timing.rb +23 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/area.rb +26 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/armor.rb +31 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/audio_file.rb +23 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/base_item.rb +25 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/bgm.rb +36 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/bgs.rb +36 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/class.rb +31 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/class_learning.rb +20 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/common_event.rb +25 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/enemy.rb +44 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/enemy_action.rb +29 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/enemy_drop_item.rb +23 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/event.rb +36 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/event_command.rb +19 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/event_page.rb +32 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/event_page_condition.rb +34 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/event_page_graphic.rb +25 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/item.rb +27 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/map.rb +47 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/map_info.rb +26 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/me.rb +27 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/move_command.rb +18 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/move_route.rb +20 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/se.rb +21 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/skill.rb +22 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/state.rb +47 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/system.rb +43 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/system_terms.rb +53 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/system_test_battler.rb +25 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/system_vehicle.rb +24 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/troop.rb +24 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/troop_member.rb +23 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/troop_page.rb +21 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/troop_page_condition.rb +33 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/usable_item.rb +87 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/weapon.rb +31 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg.rb +59 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rgss/color.rb +72 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rgss/rect.rb +70 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rgss/table.rb +99 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rgss/tone.rb +72 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rgss.rb +11 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/actor.rb +27 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/animation.rb +31 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/animation_frame.rb +23 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/animation_timing.rb +26 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/armor.rb +20 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/audio_file.rb +23 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/base_item.rb +31 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/base_item_feature.rb +29 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/bgm.rb +43 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/bgs.rb +43 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/class.rb +37 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/class_learning.rb +24 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/common_event.rb +33 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/enemy.rb +27 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/enemy_action.rb +26 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/enemy_drop_item.rb +24 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/equip_item.rb +19 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/event.rb +36 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/event_command.rb +19 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/event_page.rb +35 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/event_page_condition.rb +40 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/event_page_graphic.rb +31 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/item.rb +25 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/map.rb +58 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/map_encounter.rb +23 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/map_info.rb +26 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/me.rb +27 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/move_command.rb +17 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/move_route.rb +19 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/se.rb +21 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/skill.rb +25 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/state.rb +34 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/system.rb +62 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/system_terms.rb +25 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/system_test_battler.rb +24 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/system_vehicle.rb +27 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/tileset.rb +26 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/troop.rb +24 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/troop_member.rb +25 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/troop_page.rb +24 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/troop_page_condition.rb +39 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/usable_item.rb +84 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/usable_item_damage.rb +56 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/usable_item_effect.rb +25 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/weapon.rb +25 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg.rb +66 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rgss/color.rb +72 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rgss/rect.rb +70 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rgss/table.rb +99 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rgss/tone.rb +72 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rgss.rb +11 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/actor.rb +44 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/animation.rb +28 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/animation_frame.rb +20 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/animation_timing.rb +24 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/armor.rb +37 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/audio_file.rb +23 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/class.rb +28 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/class_learning.rb +20 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/common_event.rb +25 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/enemy.rb +47 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/enemy_action.rb +28 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/event.rb +36 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/event_command.rb +19 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/event_page.rb +32 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/event_page_condition.rb +30 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/event_page_graphic.rb +27 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/item.rb +48 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/map.rb +39 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/map_info.rb +26 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/move_command.rb +18 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/move_route.rb +19 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/skill.rb +47 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/state.rb +51 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/system.rb +56 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/system_test_battler.rb +25 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/system_words.rb +39 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/tileset.rb +39 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/troop.rb +24 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/troop_member.rb +23 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/troop_page.rb +21 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/troop_page_condition.rb +32 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/weapon.rb +38 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg.rb +52 -0
- data/lib/rgss_db/model/strings.rb +607 -0
- data/lib/rgss_db/model/utilities.rb +90 -0
- data/lib/rgss_db/version.rb +7 -0
- data/lib/rgss_db/view/app_cli.rb +449 -0
- data/lib/rgss_db.rb +41 -0
- data/sig/rgss_db.rbs +5221 -0
- metadata +496 -0
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# frozen_string_literal: true
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module RPG
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#
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# Data class for the Move route.
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#
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class MoveRoute
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include RgssDb::Jsonable
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extend RgssDb::JsonableConstructor
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def initialize
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@repeat = true
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@skippable = false
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@wait = false
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@list = [RPG::MoveCommand.new]
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end
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attr_accessor :repeat, :skippable, :wait, :list
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end
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end
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# frozen_string_literal: true
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module RPG
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#
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# Data class for SE. This class has a method to play oneself with Audio module.
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#
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class SE < AudioFile
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include RgssDb::Jsonable
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extend RgssDb::JsonableConstructor
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def play
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return if @name.empty?
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Audio.se_play("Audio/SE/" + @name, @volume, @pitch)
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end
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def self.stop
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Audio.se_stop
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end
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end
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end
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# frozen_string_literal: true
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module RPG
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#
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# Data class for skills.
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#
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class Skill < UsableItem
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include RgssDb::Jsonable
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extend RgssDb::JsonableConstructor
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def initialize
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super
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@scope = 1
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@mp_cost = 0
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@hit = 100
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@message1 = ""
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@message2 = ""
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end
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attr_accessor :mp_cost, :hit, :message1, :message2
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end
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end
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# frozen_string_literal: true
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module RPG
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#
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# Data class for state.
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#
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class State
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include RgssDb::Jsonable
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extend RgssDb::JsonableConstructor
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def initialize
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@id = 0
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@name = ""
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@icon_index = 0
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@restriction = 0
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@priority = 5
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@atk_rate = 100
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@def_rate = 100
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@spi_rate = 100
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@agi_rate = 100
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@nonresistance = false
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@offset_by_opposite = false
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@slip_damage = false
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@reduce_hit_ratio = false
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@battle_only = true
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@release_by_damage = false
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@hold_turn = 0
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@auto_release_prob = 0
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@message1 = ""
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@message2 = ""
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@message3 = ""
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@message4 = ""
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@element_set = []
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@state_set = []
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@note = ""
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end
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def to_s
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@name.to_s
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end
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attr_accessor :id, :name, :icon_index, :restriction, :priority, :atk_rate, :def_rate, :spi_rate, :agi_rate,
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:nonresistance, :offset_by_opposite, :slip_damage, :reduce_hit_ratio, :battle_only,
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:release_by_damage, :hold_turn, :auto_release_prob, :message1, :message2,
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:message3, :message4, :element_set, :state_set, :note
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end
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end
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# frozen_string_literal: true
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module RPG
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#
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# Data class for the system.
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#
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class System
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include RgssDb::Jsonable
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extend RgssDb::JsonableConstructor
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def initialize
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@game_title = ""
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@version_id = 0
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@party_members = [1]
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@elements = [nil, ""]
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@switches = [nil, ""]
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@variables = [nil, ""]
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@passages = Table.new(8192)
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@boat = RPG::System::Vehicle.new
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|
20
|
+
@ship = RPG::System::Vehicle.new
|
|
21
|
+
@airship = RPG::System::Vehicle.new
|
|
22
|
+
@title_bgm = RPG::BGM.new
|
|
23
|
+
@battle_bgm = RPG::BGM.new
|
|
24
|
+
@battle_end_me = RPG::ME.new
|
|
25
|
+
@gameover_me = RPG::ME.new
|
|
26
|
+
@sounds = []
|
|
27
|
+
20.times { @sounds.push(RPG::AudioFile.new) }
|
|
28
|
+
@test_battlers = []
|
|
29
|
+
@test_troop_id = 1
|
|
30
|
+
@start_map_id = 1
|
|
31
|
+
@start_x = 0
|
|
32
|
+
@start_y = 0
|
|
33
|
+
@terms = RPG::System::Terms.new
|
|
34
|
+
@battler_name = ""
|
|
35
|
+
@battler_hue = 0
|
|
36
|
+
@edit_map_id = 1
|
|
37
|
+
end
|
|
38
|
+
|
|
39
|
+
attr_accessor :game_title, :version_id, :party_members, :elements, :switches, :variables, :passages, :boat, :ship,
|
|
40
|
+
:airship, :title_bgm, :battle_bgm, :battle_end_me, :gameover_me, :sounds, :test_battlers,
|
|
41
|
+
:test_troop_id, :start_map_id, :start_x, :start_y, :terms, :battler_name, :battler_hue, :edit_map_id
|
|
42
|
+
end
|
|
43
|
+
end
|
|
@@ -0,0 +1,53 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module RPG
|
|
4
|
+
class System
|
|
5
|
+
#
|
|
6
|
+
# Data class for terminology.
|
|
7
|
+
#
|
|
8
|
+
class Terms
|
|
9
|
+
include RgssDb::Jsonable
|
|
10
|
+
extend RgssDb::JsonableConstructor
|
|
11
|
+
|
|
12
|
+
def initialize
|
|
13
|
+
@level = ""
|
|
14
|
+
@level_a = ""
|
|
15
|
+
@hp = ""
|
|
16
|
+
@hp_a = ""
|
|
17
|
+
@mp = ""
|
|
18
|
+
@mp_a = ""
|
|
19
|
+
@atk = ""
|
|
20
|
+
@def = ""
|
|
21
|
+
@spi = ""
|
|
22
|
+
@agi = ""
|
|
23
|
+
@weapon = ""
|
|
24
|
+
@armor1 = ""
|
|
25
|
+
@armor2 = ""
|
|
26
|
+
@armor3 = ""
|
|
27
|
+
@armor4 = ""
|
|
28
|
+
@weapon1 = ""
|
|
29
|
+
@weapon2 = ""
|
|
30
|
+
@attack = ""
|
|
31
|
+
@skill = ""
|
|
32
|
+
@guard = ""
|
|
33
|
+
@item = ""
|
|
34
|
+
@equip = ""
|
|
35
|
+
@status = ""
|
|
36
|
+
@save = ""
|
|
37
|
+
@game_end = ""
|
|
38
|
+
@fight = ""
|
|
39
|
+
@escape = ""
|
|
40
|
+
@new_game = ""
|
|
41
|
+
@continue = ""
|
|
42
|
+
@shutdown = ""
|
|
43
|
+
@to_title = ""
|
|
44
|
+
@cancel = ""
|
|
45
|
+
@gold = ""
|
|
46
|
+
end
|
|
47
|
+
|
|
48
|
+
attr_accessor :level, :level_a, :hp, :hp_a, :mp, :mp_a, :atk, :def, :spi, :agi, :weapon, :armor1, :armor2,
|
|
49
|
+
:armor3, :armor4, :weapon1, :weapon2, :attack, :skill, :guard, :item, :equip, :status,
|
|
50
|
+
:save, :game_end, :fight, :escape, :new_game, :continue, :shutdown, :to_title, :cancel, :gold
|
|
51
|
+
end
|
|
52
|
+
end
|
|
53
|
+
end
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module RPG
|
|
4
|
+
class System
|
|
5
|
+
#
|
|
6
|
+
# Data class for the battlers used in battle tests.
|
|
7
|
+
#
|
|
8
|
+
class TestBattler
|
|
9
|
+
include RgssDb::Jsonable
|
|
10
|
+
extend RgssDb::JsonableConstructor
|
|
11
|
+
|
|
12
|
+
def initialize
|
|
13
|
+
@actor_id = 1
|
|
14
|
+
@level = 1
|
|
15
|
+
@weapon_id = 0
|
|
16
|
+
@armor1_id = 0
|
|
17
|
+
@armor2_id = 0
|
|
18
|
+
@armor3_id = 0
|
|
19
|
+
@armor4_id = 0
|
|
20
|
+
end
|
|
21
|
+
|
|
22
|
+
attr_accessor :actor_id, :level, :weapon_id, :armor1_id, :armor2_id, :armor3_id, :armor4_id
|
|
23
|
+
end
|
|
24
|
+
end
|
|
25
|
+
end
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module RPG
|
|
4
|
+
class System
|
|
5
|
+
#
|
|
6
|
+
# Data class for vehicles.
|
|
7
|
+
#
|
|
8
|
+
class Vehicle
|
|
9
|
+
include RgssDb::Jsonable
|
|
10
|
+
extend RgssDb::JsonableConstructor
|
|
11
|
+
|
|
12
|
+
def initialize
|
|
13
|
+
@character_name = ""
|
|
14
|
+
@character_index = 0
|
|
15
|
+
@bgm = RPG::AudioFile.new
|
|
16
|
+
@start_map_id = 0
|
|
17
|
+
@start_x = 0
|
|
18
|
+
@start_y = 0
|
|
19
|
+
end
|
|
20
|
+
|
|
21
|
+
attr_accessor :character_name, :character_index, :bgm, :start_map_id, :start_x, :start_y
|
|
22
|
+
end
|
|
23
|
+
end
|
|
24
|
+
end
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module RPG
|
|
4
|
+
#
|
|
5
|
+
# Data class for troops.
|
|
6
|
+
#
|
|
7
|
+
class Troop
|
|
8
|
+
include RgssDb::Jsonable
|
|
9
|
+
extend RgssDb::JsonableConstructor
|
|
10
|
+
|
|
11
|
+
def initialize
|
|
12
|
+
@id = 0
|
|
13
|
+
@name = ""
|
|
14
|
+
@members = []
|
|
15
|
+
@pages = [RPG::Troop::Page.new]
|
|
16
|
+
end
|
|
17
|
+
|
|
18
|
+
def to_s
|
|
19
|
+
@name.to_s
|
|
20
|
+
end
|
|
21
|
+
|
|
22
|
+
attr_accessor :id, :name, :members, :pages
|
|
23
|
+
end
|
|
24
|
+
end
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module RPG
|
|
4
|
+
class Troop
|
|
5
|
+
#
|
|
6
|
+
# Data class for troop members.
|
|
7
|
+
#
|
|
8
|
+
class Member
|
|
9
|
+
include RgssDb::Jsonable
|
|
10
|
+
extend RgssDb::JsonableConstructor
|
|
11
|
+
|
|
12
|
+
def initialize
|
|
13
|
+
@enemy_id = 1
|
|
14
|
+
@x = 0
|
|
15
|
+
@y = 0
|
|
16
|
+
@hidden = false
|
|
17
|
+
@immortal = false
|
|
18
|
+
end
|
|
19
|
+
|
|
20
|
+
attr_accessor :enemy_id, :x, :y, :hidden, :immortal
|
|
21
|
+
end
|
|
22
|
+
end
|
|
23
|
+
end
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module RPG
|
|
4
|
+
class Troop
|
|
5
|
+
#
|
|
6
|
+
# Data class for battle events (pages).
|
|
7
|
+
#
|
|
8
|
+
class Page
|
|
9
|
+
include RgssDb::Jsonable
|
|
10
|
+
extend RgssDb::JsonableConstructor
|
|
11
|
+
|
|
12
|
+
def initialize
|
|
13
|
+
@condition = RPG::Troop::Page::Condition.new
|
|
14
|
+
@span = 0
|
|
15
|
+
@list = [RPG::EventCommand.new]
|
|
16
|
+
end
|
|
17
|
+
|
|
18
|
+
attr_accessor :condition, :span, :list
|
|
19
|
+
end
|
|
20
|
+
end
|
|
21
|
+
end
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module RPG
|
|
4
|
+
class Troop
|
|
5
|
+
class Page
|
|
6
|
+
#
|
|
7
|
+
# A database of battle event [Conditions].
|
|
8
|
+
#
|
|
9
|
+
class Condition
|
|
10
|
+
include RgssDb::Jsonable
|
|
11
|
+
extend RgssDb::JsonableConstructor
|
|
12
|
+
|
|
13
|
+
def initialize
|
|
14
|
+
@turn_ending = false
|
|
15
|
+
@turn_valid = false
|
|
16
|
+
@enemy_valid = false
|
|
17
|
+
@actor_valid = false
|
|
18
|
+
@switch_valid = false
|
|
19
|
+
@turn_a = 0
|
|
20
|
+
@turn_b = 0
|
|
21
|
+
@enemy_index = 0
|
|
22
|
+
@enemy_hp = 50
|
|
23
|
+
@actor_id = 1
|
|
24
|
+
@actor_hp = 50
|
|
25
|
+
@switch_id = 1
|
|
26
|
+
end
|
|
27
|
+
|
|
28
|
+
attr_accessor :turn_ending, :turn_valid, :enemy_valid, :actor_valid, :switch_valid, :turn_a, :turn_b,
|
|
29
|
+
:enemy_index, :enemy_hp, :actor_id, :actor_hp, :switch_id
|
|
30
|
+
end
|
|
31
|
+
end
|
|
32
|
+
end
|
|
33
|
+
end
|
|
@@ -0,0 +1,87 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module RPG
|
|
4
|
+
#
|
|
5
|
+
# Superclass of Skill and Item.
|
|
6
|
+
#
|
|
7
|
+
class UsableItem < BaseItem
|
|
8
|
+
include RgssDb::Jsonable
|
|
9
|
+
extend RgssDb::JsonableConstructor
|
|
10
|
+
|
|
11
|
+
def initialize
|
|
12
|
+
super
|
|
13
|
+
@scope = 0
|
|
14
|
+
@occasion = 0
|
|
15
|
+
@speed = 0
|
|
16
|
+
@animation_id = 0
|
|
17
|
+
@common_event_id = 0
|
|
18
|
+
@base_damage = 0
|
|
19
|
+
@variance = 20
|
|
20
|
+
@atk_f = 0
|
|
21
|
+
@spi_f = 0
|
|
22
|
+
@physical_attack = false
|
|
23
|
+
@damage_to_mp = false
|
|
24
|
+
@absorb_damage = false
|
|
25
|
+
@ignore_defense = false
|
|
26
|
+
@element_set = []
|
|
27
|
+
@plus_state_set = []
|
|
28
|
+
@minus_state_set = []
|
|
29
|
+
end
|
|
30
|
+
|
|
31
|
+
def for_opponent?
|
|
32
|
+
[1, 2, 3, 4, 5, 6].include?(@scope)
|
|
33
|
+
end
|
|
34
|
+
|
|
35
|
+
def for_friend?
|
|
36
|
+
[7, 8, 9, 10, 11].include?(@scope)
|
|
37
|
+
end
|
|
38
|
+
|
|
39
|
+
def for_dead_friend?
|
|
40
|
+
[9, 10].include?(@scope)
|
|
41
|
+
end
|
|
42
|
+
|
|
43
|
+
def for_user?
|
|
44
|
+
[11].include?(@scope)
|
|
45
|
+
end
|
|
46
|
+
|
|
47
|
+
def for_one?
|
|
48
|
+
[1, 3, 4, 7, 9, 11].include?(@scope)
|
|
49
|
+
end
|
|
50
|
+
|
|
51
|
+
def for_two?
|
|
52
|
+
[5].include?(@scope)
|
|
53
|
+
end
|
|
54
|
+
|
|
55
|
+
def for_three?
|
|
56
|
+
[6].include?(@scope)
|
|
57
|
+
end
|
|
58
|
+
|
|
59
|
+
def for_random?
|
|
60
|
+
[4, 5, 6].include?(@scope)
|
|
61
|
+
end
|
|
62
|
+
|
|
63
|
+
def for_all?
|
|
64
|
+
[2, 8, 10].include?(@scope)
|
|
65
|
+
end
|
|
66
|
+
|
|
67
|
+
def dual?
|
|
68
|
+
[3].include?(@scope)
|
|
69
|
+
end
|
|
70
|
+
|
|
71
|
+
def need_selection?
|
|
72
|
+
[1, 3, 7, 9].include?(@scope)
|
|
73
|
+
end
|
|
74
|
+
|
|
75
|
+
def battle_ok?
|
|
76
|
+
[0, 1].include?(@occasion)
|
|
77
|
+
end
|
|
78
|
+
|
|
79
|
+
def menu_ok?
|
|
80
|
+
[0, 2].include?(@occasion)
|
|
81
|
+
end
|
|
82
|
+
|
|
83
|
+
attr_accessor :scope, :occasion, :speed, :animation_id, :common_event_id, :base_damage, :variance, :atk_f, :spi_f,
|
|
84
|
+
:physical_attack, :damage_to_mp, :absorb_damage, :ignore_defense, :element_set, :plus_state_set,
|
|
85
|
+
:minus_state_set
|
|
86
|
+
end
|
|
87
|
+
end
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module RPG
|
|
4
|
+
#
|
|
5
|
+
# Data class for weapons.
|
|
6
|
+
#
|
|
7
|
+
class Weapon < BaseItem
|
|
8
|
+
include RgssDb::Jsonable
|
|
9
|
+
extend RgssDb::JsonableConstructor
|
|
10
|
+
|
|
11
|
+
def initialize
|
|
12
|
+
super
|
|
13
|
+
@animation_id = 0
|
|
14
|
+
@price = 0
|
|
15
|
+
@hit = 95
|
|
16
|
+
@atk = 0
|
|
17
|
+
@def = 0
|
|
18
|
+
@spi = 0
|
|
19
|
+
@agi = 0
|
|
20
|
+
@two_handed = false
|
|
21
|
+
@fast_attack = false
|
|
22
|
+
@dual_attack = false
|
|
23
|
+
@critical_bonus = false
|
|
24
|
+
@element_set = []
|
|
25
|
+
@state_set = []
|
|
26
|
+
end
|
|
27
|
+
|
|
28
|
+
attr_accessor :animation_id, :price, :hit, :atk, :def, :spi, :agi, :two_handed, :fast_attack, :dual_attack,
|
|
29
|
+
:critical_bonus, :element_set, :state_set
|
|
30
|
+
end
|
|
31
|
+
end
|
|
@@ -0,0 +1,59 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
# Application mixins
|
|
4
|
+
require_relative "../../mixins/jsonable"
|
|
5
|
+
require_relative "../../mixins/jsonable_constructor"
|
|
6
|
+
|
|
7
|
+
# RPGVX Data Structures (RPGVX.chm::/rgss/g_rpg_data.html)
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8
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require_relative "./rpg/map"
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9
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require_relative "./rpg/map_info"
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10
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require_relative "./rpg/area"
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11
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+
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12
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require_relative "./rpg/event"
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13
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require_relative "./rpg/event_page"
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14
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require_relative "./rpg/event_page_condition"
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15
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require_relative "./rpg/event_page_graphic"
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16
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require_relative "./rpg/event_command"
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17
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+
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18
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require_relative "./rpg/move_route"
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19
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require_relative "./rpg/move_command"
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20
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+
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21
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require_relative "./rpg/actor"
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22
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+
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23
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require_relative "./rpg/class"
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24
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require_relative "./rpg/class_learning"
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25
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+
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26
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require_relative "./rpg/base_item"
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27
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require_relative "./rpg/usable_item"
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28
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require_relative "./rpg/skill"
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29
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require_relative "./rpg/item"
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30
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require_relative "./rpg/weapon"
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31
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require_relative "./rpg/armor"
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32
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+
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33
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require_relative "./rpg/enemy"
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34
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require_relative "./rpg/enemy_drop_item"
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35
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require_relative "./rpg/enemy_action"
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36
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+
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37
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require_relative "./rpg/troop"
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38
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require_relative "./rpg/troop_member"
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39
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require_relative "./rpg/troop_page"
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40
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require_relative "./rpg/troop_page_condition"
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41
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+
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42
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require_relative "./rpg/state"
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43
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+
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44
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require_relative "./rpg/animation"
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45
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require_relative "./rpg/animation_frame"
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46
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require_relative "./rpg/animation_timing"
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47
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+
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48
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require_relative "./rpg/common_event"
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49
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+
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50
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require_relative "./rpg/system"
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51
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require_relative "./rpg/system_vehicle"
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52
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require_relative "./rpg/system_terms"
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53
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require_relative "./rpg/system_test_battler"
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54
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+
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|
55
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require_relative "./rpg/audio_file"
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56
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require_relative "./rpg/bgm"
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57
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require_relative "./rpg/bgs"
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|
58
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require_relative "./rpg/me"
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59
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require_relative "./rpg/se"
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@@ -0,0 +1,72 @@
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1
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# frozen_string_literal: true
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2
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3
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#
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4
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# The RGBA color class.
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5
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#
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|
6
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# Each component is handled with a floating-point value (Float).
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7
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#
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8
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class Color
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9
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include RgssDb::Jsonable
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10
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extend RgssDb::JsonableConstructor
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11
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+
|
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12
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#
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13
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# Creates a Color object. If alpha is omitted, it is assumed to be 255.
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14
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+
#
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15
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# The default values when no arguments are specified are (0, 0, 0, 0).
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16
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#
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17
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# @param red [Integer]
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18
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+
# @param green [Integer]
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19
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# @param blue [Integer]
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|
20
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+
# @param alpha [Integer]
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21
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+
#
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22
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+
def initialize(red = 0, green = 0, blue = 0, alpha = 0)
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23
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@red = red
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24
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+
@green = green
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25
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+
@blue = blue
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|
26
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@alpha = [red, green, blue].sum.positive? && alpha.zero? ? 255 : alpha
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27
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+
end
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28
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+
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29
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+
#
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30
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# Dumps this instance into a binary string
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31
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#
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32
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# Note: needed for Marshal module support
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33
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#
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34
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# @return [String]
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35
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#
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|
36
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def _dump(*)
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37
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+
# double, double, double, double (double-precision)
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38
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[@red, @green, @blue, @alpha].pack("dddd")
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|
39
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+
end
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|
40
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+
|
|
41
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+
#
|
|
42
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# Creates a new instance using the given binary data
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43
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+
#
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44
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+
# Note: needed for Marshal module support
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|
45
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+
#
|
|
46
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+
# @param serialized_string [String]
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|
47
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+
#
|
|
48
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+
# @return [Color]
|
|
49
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+
#
|
|
50
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+
def self._load(serialized_string)
|
|
51
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+
Color.new_serialized(serialized_string)
|
|
52
|
+
end
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|
53
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+
|
|
54
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+
#
|
|
55
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+
# Creates a new instance from a serialized string
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|
56
|
+
#
|
|
57
|
+
# Note: needed for Marshal module support
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|
58
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+
#
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|
59
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+
# @param serialized_string [String]
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|
60
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+
#
|
|
61
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+
# @return [Color]
|
|
62
|
+
#
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|
63
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+
def self.new_serialized(serialized_string)
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|
64
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+
# double, double, double, double (double-precision)
|
|
65
|
+
red, green, blue, alpha = serialized_string.unpack("dddd")
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|
66
|
+
|
|
67
|
+
# Creates the instance
|
|
68
|
+
Color.new(red, green, blue, alpha)
|
|
69
|
+
end
|
|
70
|
+
|
|
71
|
+
attr_accessor :red, :green, :blue, :alpha
|
|
72
|
+
end
|
|
@@ -0,0 +1,70 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
#
|
|
4
|
+
# The rectangle class.
|
|
5
|
+
#
|
|
6
|
+
class Rect
|
|
7
|
+
include RgssDb::Jsonable
|
|
8
|
+
extend RgssDb::JsonableConstructor
|
|
9
|
+
|
|
10
|
+
#
|
|
11
|
+
# Creates a new Rect object.
|
|
12
|
+
#
|
|
13
|
+
# The default values when no arguments are specified are (0, 0, 0, 0).
|
|
14
|
+
#
|
|
15
|
+
# @param x [Integer]
|
|
16
|
+
# @param y [Integer]
|
|
17
|
+
# @param width [Integer]
|
|
18
|
+
# @param height [Integer]
|
|
19
|
+
#
|
|
20
|
+
def initialize(x = 0, y = 0, width = 0, height = 0)
|
|
21
|
+
@x = x
|
|
22
|
+
@y = y
|
|
23
|
+
@width = width
|
|
24
|
+
@height = height
|
|
25
|
+
end
|
|
26
|
+
|
|
27
|
+
#
|
|
28
|
+
# Dumps this instance into a binary string
|
|
29
|
+
#
|
|
30
|
+
# Note: needed for Marshal module support
|
|
31
|
+
#
|
|
32
|
+
# @return [String]
|
|
33
|
+
#
|
|
34
|
+
def _dump(*)
|
|
35
|
+
# int32_t, int32_t, int32_t, int32_t
|
|
36
|
+
[@x, @y, @width, @height].pack("llll")
|
|
37
|
+
end
|
|
38
|
+
|
|
39
|
+
#
|
|
40
|
+
# Creates a new instance using the given binary data
|
|
41
|
+
#
|
|
42
|
+
# Note: needed for Marshal module support
|
|
43
|
+
#
|
|
44
|
+
# @param serialized_string [String]
|
|
45
|
+
#
|
|
46
|
+
# @return [Rect]
|
|
47
|
+
#
|
|
48
|
+
def self._load(serialized_string)
|
|
49
|
+
Rect.new_serialized(serialized_string)
|
|
50
|
+
end
|
|
51
|
+
|
|
52
|
+
#
|
|
53
|
+
# Creates a new instance from a serialized string
|
|
54
|
+
#
|
|
55
|
+
# Note: needed for Marshal module support
|
|
56
|
+
#
|
|
57
|
+
# @param serialized_string [String]
|
|
58
|
+
#
|
|
59
|
+
# @return [Rect]
|
|
60
|
+
#
|
|
61
|
+
def self.new_serialized(serialized_string)
|
|
62
|
+
# int32_t, int32_t, int32_t, int32_t
|
|
63
|
+
x, y, width, height = serialized_string.unpack("llll")
|
|
64
|
+
|
|
65
|
+
# Creates the instance
|
|
66
|
+
Rect.new(x, y, width, height)
|
|
67
|
+
end
|
|
68
|
+
|
|
69
|
+
attr_accessor :x, :y, :width, :height
|
|
70
|
+
end
|