rgss_db 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/CHANGELOG.md +5 -0
- data/COPYING.md +674 -0
- data/README.md +347 -0
- data/bin/rgss-db +4 -0
- data/bin/rgssdb +4 -0
- data/lib/rgss_db/app.rb +928 -0
- data/lib/rgss_db/controller/data_manager.rb +557 -0
- data/lib/rgss_db/model/data_file.rb +516 -0
- data/lib/rgss_db/model/data_file_factory.rb +94 -0
- data/lib/rgss_db/model/debug.rb +199 -0
- data/lib/rgss_db/model/errors.rb +17 -0
- data/lib/rgss_db/model/mixins/jsonable.rb +35 -0
- data/lib/rgss_db/model/mixins/jsonable_constructor.rb +40 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rgss/color.rb +72 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rgss/rect.rb +70 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rgss/table.rb +99 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rgss/tone.rb +72 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rgss.rb +11 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/actor.rb +44 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/animation.rb +31 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/animation_frame.rb +20 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/animation_timing.rb +23 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/area.rb +26 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/armor.rb +31 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/audio_file.rb +23 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/base_item.rb +25 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/bgm.rb +36 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/bgs.rb +36 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/class.rb +31 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/class_learning.rb +20 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/common_event.rb +25 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/enemy.rb +44 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/enemy_action.rb +29 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/enemy_drop_item.rb +23 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/event.rb +36 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/event_command.rb +19 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/event_page.rb +32 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/event_page_condition.rb +34 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/event_page_graphic.rb +25 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/item.rb +27 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/map.rb +47 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/map_info.rb +26 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/me.rb +27 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/move_command.rb +18 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/move_route.rb +20 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/se.rb +21 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/skill.rb +22 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/state.rb +47 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/system.rb +43 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/system_terms.rb +53 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/system_test_battler.rb +25 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/system_vehicle.rb +24 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/troop.rb +24 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/troop_member.rb +23 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/troop_page.rb +21 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/troop_page_condition.rb +33 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/usable_item.rb +87 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/weapon.rb +31 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg.rb +59 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rgss/color.rb +72 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rgss/rect.rb +70 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rgss/table.rb +99 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rgss/tone.rb +72 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rgss.rb +11 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/actor.rb +27 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/animation.rb +31 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/animation_frame.rb +23 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/animation_timing.rb +26 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/armor.rb +20 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/audio_file.rb +23 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/base_item.rb +31 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/base_item_feature.rb +29 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/bgm.rb +43 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/bgs.rb +43 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/class.rb +37 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/class_learning.rb +24 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/common_event.rb +33 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/enemy.rb +27 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/enemy_action.rb +26 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/enemy_drop_item.rb +24 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/equip_item.rb +19 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/event.rb +36 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/event_command.rb +19 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/event_page.rb +35 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/event_page_condition.rb +40 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/event_page_graphic.rb +31 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/item.rb +25 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/map.rb +58 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/map_encounter.rb +23 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/map_info.rb +26 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/me.rb +27 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/move_command.rb +17 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/move_route.rb +19 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/se.rb +21 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/skill.rb +25 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/state.rb +34 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/system.rb +62 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/system_terms.rb +25 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/system_test_battler.rb +24 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/system_vehicle.rb +27 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/tileset.rb +26 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/troop.rb +24 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/troop_member.rb +25 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/troop_page.rb +24 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/troop_page_condition.rb +39 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/usable_item.rb +84 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/usable_item_damage.rb +56 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/usable_item_effect.rb +25 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/weapon.rb +25 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg.rb +66 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rgss/color.rb +72 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rgss/rect.rb +70 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rgss/table.rb +99 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rgss/tone.rb +72 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rgss.rb +11 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/actor.rb +44 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/animation.rb +28 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/animation_frame.rb +20 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/animation_timing.rb +24 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/armor.rb +37 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/audio_file.rb +23 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/class.rb +28 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/class_learning.rb +20 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/common_event.rb +25 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/enemy.rb +47 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/enemy_action.rb +28 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/event.rb +36 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/event_command.rb +19 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/event_page.rb +32 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/event_page_condition.rb +30 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/event_page_graphic.rb +27 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/item.rb +48 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/map.rb +39 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/map_info.rb +26 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/move_command.rb +18 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/move_route.rb +19 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/skill.rb +47 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/state.rb +51 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/system.rb +56 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/system_test_battler.rb +25 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/system_words.rb +39 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/tileset.rb +39 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/troop.rb +24 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/troop_member.rb +23 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/troop_page.rb +21 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/troop_page_condition.rb +32 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/weapon.rb +38 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg.rb +52 -0
- data/lib/rgss_db/model/strings.rb +607 -0
- data/lib/rgss_db/model/utilities.rb +90 -0
- data/lib/rgss_db/version.rb +7 -0
- data/lib/rgss_db/view/app_cli.rb +449 -0
- data/lib/rgss_db.rb +41 -0
- data/sig/rgss_db.rbs +5221 -0
- metadata +496 -0
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# frozen_string_literal: true
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module RPG
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#
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# The data class for map events.
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#
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class Event
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include RgssDb::Jsonable
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extend RgssDb::JsonableConstructor
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def initialize(x, y)
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@id = 0
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@name = ""
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@x = x
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@y = y
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@pages = [RPG::Event::Page.new]
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end
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def to_s
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@name.to_s
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end
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#
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# JSON constructor
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#
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# @param args [Array]
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#
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# @return Class instance
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#
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def self.json_new(*args)
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new(-1, -1)
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end
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attr_accessor :id, :name, :x, :y, :pages
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end
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end
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# frozen_string_literal: true
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module RPG
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#
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# The data class for the Event command.
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#
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class EventCommand
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include RgssDb::Jsonable
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extend RgssDb::JsonableConstructor
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def initialize(code = 0, indent = 0, parameters = [])
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@code = code
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@indent = indent
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@parameters = parameters
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end
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attr_accessor :code, :indent, :parameters
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end
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end
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# frozen_string_literal: true
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module RPG
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#
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# The data class for map events.
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#
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class Event
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#
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# The data class for the event page.
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#
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class Page
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include RgssDb::Jsonable
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extend RgssDb::JsonableConstructor
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def initialize
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@condition = RPG::Event::Page::Condition.new
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@graphic = RPG::Event::Page::Graphic.new
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@move_type = 0
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@move_speed = 3
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@move_frequency = 3
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@move_route = RPG::MoveRoute.new
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@walk_anime = true
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@step_anime = false
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@direction_fix = false
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@through = false
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@priority_type = 0
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@trigger = 0
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@list = [RPG::EventCommand.new]
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end
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attr_accessor :condition, :graphic, :move_type, :move_speed, :move_frequency, :move_route, :walk_anime,
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:step_anime, :direction_fix, :through, :priority_type, :trigger, :list
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end
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end
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end
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# frozen_string_literal: true
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module RPG
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#
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# The data class for map events.
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#
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class Event
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#
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# The data class for the event page.
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#
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class Page
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#
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# The data class for the event page conditions.
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#
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class Condition
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include RgssDb::Jsonable
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extend RgssDb::JsonableConstructor
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def initialize
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@switch1_valid = false
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@switch2_valid = false
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@variable_valid = false
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@self_switch_valid = false
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@item_valid = false
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@actor_valid = false
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@switch1_id = 1
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@switch2_id = 1
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@variable_id = 1
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@variable_value = 0
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@self_switch_ch = "A"
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@item_id = 1
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@actor_id = 1
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end
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attr_accessor :switch1_valid, :switch2_valid, :variable_valid, :self_switch_valid, :item_valid, :actor_valid,
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:switch1_id, :switch2_id, :variable_id, :variable_value, :self_switch_ch, :item_id, :actor_id
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end
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end
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end
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end
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# frozen_string_literal: true
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module RPG
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#
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# The data class for map events.
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#
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class Event
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#
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# The data class for the event page.
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#
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class Page
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#
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# The data class for the Event page [Graphics].
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#
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class Graphic
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include RgssDb::Jsonable
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extend RgssDb::JsonableConstructor
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def initialize
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@tile_id = 0
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@character_name = ""
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@character_index = 0
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@direction = 2
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@pattern = 0
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end
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attr_accessor :tile_id, :character_name, :character_index, :direction, :pattern
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end
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end
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end
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end
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# frozen_string_literal: true
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module RPG
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#
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# The data class for items.
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#
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class Item < UsableItem
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include RgssDb::Jsonable
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extend RgssDb::JsonableConstructor
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def initialize
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super
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@scope = 7
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@itype_id = 1
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@price = 0
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@consumable = true
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end
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def key_item?
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@itype_id == 2
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end
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attr_accessor :itype_id, :price, :consumable
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end
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end
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# frozen_string_literal: true
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module RPG
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#
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# The data class for maps.
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#
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class Map
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include RgssDb::Jsonable
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extend RgssDb::JsonableConstructor
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def initialize(width, height)
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@display_name = ""
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@tileset_id = 1
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@width = width
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@height = height
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@scroll_type = 0
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@specify_battleback = false
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@battleback_floor_name = ""
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@battleback_wall_name = ""
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@autoplay_bgm = false
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@bgm = RPG::BGM.new
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@autoplay_bgs = false
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@bgs = RPG::BGS.new("", 80)
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@disable_dashing = false
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@encounter_list = []
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@encounter_step = 30
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@parallax_name = ""
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@parallax_loop_x = false
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@parallax_loop_y = false
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@parallax_sx = 0
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@parallax_sy = 0
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@parallax_show = false
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@note = ""
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@data = Table.new(width, height, 4)
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@events = {}
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end
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def to_s
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@display_name.to_s
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end
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#
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# JSON constructor
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#
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# @param args [Array]
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#
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# @return Class instance
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#
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def self.json_new(*args)
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new(-1, -1)
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end
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attr_accessor :display_name, :tileset_id, :width, :height, :scroll_type, :specify_battleback, :battleback1_name,
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:battleback2_name, :autoplay_bgm, :bgm, :autoplay_bgs, :bgs, :disable_dashing, :encounter_list,
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:encounter_step, :parallax_name, :parallax_loop_x, :parallax_loop_y, :parallax_sx, :parallax_sy,
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:parallax_show, :note, :data, :events
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end
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end
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@@ -0,0 +1,23 @@
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# frozen_string_literal: true
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module RPG
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#
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# The data class for maps.
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#
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class Map
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#
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# The data class for the encounter settings.
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#
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class Encounter
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include RgssDb::Jsonable
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extend RgssDb::JsonableConstructor
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def initialize
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@troop_id = 1
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@weight = 10
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@region_set = []
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end
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attr_accessor :troop_id, :weight, :region_set
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end
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end
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end
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@@ -0,0 +1,26 @@
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# frozen_string_literal: true
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module RPG
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#
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# The data class for map information.
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#
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class MapInfo
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include RgssDb::Jsonable
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extend RgssDb::JsonableConstructor
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def initialize
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@name = ""
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@parent_id = 0
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@order = 0
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@expanded = false
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@scroll_x = 0
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@scroll_y = 0
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end
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def to_s
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@name.to_s
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end
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attr_accessor :name, :parent_id, :order, :expanded, :scroll_x, :scroll_y
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end
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end
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# frozen_string_literal: true
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module RPG
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#
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# The data class for ME. This class has functionality for playing itself using an Audio module.
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#
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class ME < AudioFile
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include RgssDb::Jsonable
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extend RgssDb::JsonableConstructor
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def play
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if @name.empty?
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Audio.me_stop
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else
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Audio.me_play("Audio/ME/" + @name, @volume, @pitch)
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end
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end
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def self.stop
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Audio.me_stop
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end
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def self.fade(time)
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Audio.me_fade(time)
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end
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end
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end
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# frozen_string_literal: true
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module RPG
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#
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# The data class for the Move command.
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#
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class MoveCommand
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include RgssDb::Jsonable
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extend RgssDb::JsonableConstructor
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def initialize(code = 0, parameters = [])
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@code = code
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@parameters = parameters
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end
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attr_accessor :code, :parameters
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end
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end
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# frozen_string_literal: true
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module RPG
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#
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# The data class for the Move route.
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#
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class MoveRoute
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include RgssDb::Jsonable
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extend RgssDb::JsonableConstructor
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def initialize
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@repeat = true
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@skippable = false
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@wait = false
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@list = [RPG::MoveCommand.new]
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end
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attr_accessor :repeat, :skippable, :wait, :list
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end
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end
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# frozen_string_literal: true
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module RPG
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#
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# The data class for SE. This class has functionality for playing itself using an Audio module.
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#
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class SE < AudioFile
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include RgssDb::Jsonable
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extend RgssDb::JsonableConstructor
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def play
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return if @name.empty?
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Audio.se_play("Audio/SE/" + @name, @volume, @pitch)
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end
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def self.stop
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Audio.se_stop
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end
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end
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end
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# frozen_string_literal: true
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module RPG
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#
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# The data class for skills.
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#
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class Skill < UsableItem
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include RgssDb::Jsonable
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extend RgssDb::JsonableConstructor
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def initialize
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super
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@scope = 1
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@stype_id = 1
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@mp_cost = 0
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@tp_cost = 0
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@message1 = ""
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@message2 = ""
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@required_wtype_id1 = 0
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@required_wtype_id2 = 0
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end
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attr_accessor :stype_id, :mp_cost, :tp_cost, :message1, :message2, :required_wtype_id1, :required_wtype_id2
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end
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end
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@@ -0,0 +1,34 @@
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# frozen_string_literal: true
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module RPG
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#
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# The data class for state.
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#
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class State < BaseItem
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include RgssDb::Jsonable
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extend RgssDb::JsonableConstructor
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def initialize
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super
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@restriction = 0
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@priority = 50
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@remove_at_battle_end = false
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@remove_by_restriction = false
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@auto_removal_timing = 0
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@min_turns = 1
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@max_turns = 1
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@remove_by_damage = false
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@chance_by_damage = 100
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@remove_by_walking = false
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@steps_to_remove = 100
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@message1 = ""
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@message2 = ""
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@message3 = ""
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@message4 = ""
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end
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attr_accessor :restriction, :priority, :remove_at_battle_end, :remove_by_restriction, :auto_removal_timing,
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:min_turns, :max_turns, :remove_by_damage, :chance_by_damage, :remove_by_walking,
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:steps_to_remove, :message1, :message2, :message3, :message4
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end
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end
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@@ -0,0 +1,62 @@
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# frozen_string_literal: true
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2
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3
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module RPG
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4
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#
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5
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# The data class for the system.
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6
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#
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7
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class System
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8
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include RgssDb::Jsonable
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9
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extend RgssDb::JsonableConstructor
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def initialize
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@game_title = ""
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@version_id = 0
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14
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@japanese = true
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15
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@party_members = [1]
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@currency_unit = ""
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@elements = [nil, ""]
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18
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@skill_types = [nil, ""]
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@weapon_types = [nil, ""]
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@armor_types = [nil, ""]
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21
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@switches = [nil, ""]
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22
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@variables = [nil, ""]
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23
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@boat = RPG::System::Vehicle.new
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@ship = RPG::System::Vehicle.new
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@airship = RPG::System::Vehicle.new
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@title1_name = ""
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@title2_name = ""
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28
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@opt_draw_title = true
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@opt_use_midi = false
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@opt_transparent = false
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@opt_followers = true
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@opt_slip_death = false
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@opt_floor_death = false
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@opt_display_tp = true
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@opt_extra_exp = false
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36
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@window_tone = Tone.new(0, 0, 0)
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37
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@title_bgm = RPG::BGM.new
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38
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@battle_bgm = RPG::BGM.new
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39
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@battle_end_me = RPG::ME.new
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40
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@gameover_me = RPG::ME.new
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41
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@sounds = Array.new(24) { RPG::SE.new }
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|
42
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@test_battlers = []
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|
43
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@test_troop_id = 1
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44
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@start_map_id = 1
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45
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@start_x = 0
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46
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@start_y = 0
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|
47
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+
@terms = RPG::System::Terms.new
|
|
48
|
+
@battleback1_name = ""
|
|
49
|
+
@battleback2_name = ""
|
|
50
|
+
@battler_name = ""
|
|
51
|
+
@battler_hue = 0
|
|
52
|
+
@edit_map_id = 1
|
|
53
|
+
end
|
|
54
|
+
|
|
55
|
+
attr_accessor :game_title, :version_id, :japanese, :party_members, :currency_unit, :skill_types, :weapon_types,
|
|
56
|
+
:armor_types, :elements, :switches, :variables, :boat, :ship, :airship, :title1_name, :title2_name,
|
|
57
|
+
:opt_draw_title, :opt_use_midi, :opt_transparent, :opt_followers, :opt_slip_death, :opt_floor_death,
|
|
58
|
+
:opt_display_tp, :opt_extra_exp, :window_tone, :title_bgm, :battle_bgm, :battle_end_me,
|
|
59
|
+
:gameover_me, :sounds, :test_battlers, :test_troop_id, :start_map_id, :start_x, :start_y,
|
|
60
|
+
:terms, :battleback1_name, :battleback2_name, :battler_name, :battler_hue, :edit_map_id
|
|
61
|
+
end
|
|
62
|
+
end
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module RPG
|
|
4
|
+
#
|
|
5
|
+
# The data class for the system.
|
|
6
|
+
#
|
|
7
|
+
class System
|
|
8
|
+
#
|
|
9
|
+
# The data class for terminology.
|
|
10
|
+
#
|
|
11
|
+
class Terms
|
|
12
|
+
include RgssDb::Jsonable
|
|
13
|
+
extend RgssDb::JsonableConstructor
|
|
14
|
+
|
|
15
|
+
def initialize
|
|
16
|
+
@basic = Array.new(8) { "" }
|
|
17
|
+
@params = Array.new(8) { "" }
|
|
18
|
+
@etypes = Array.new(5) { "" }
|
|
19
|
+
@commands = Array.new(23) { "" }
|
|
20
|
+
end
|
|
21
|
+
|
|
22
|
+
attr_accessor :basic, :params, :etypes, :commands
|
|
23
|
+
end
|
|
24
|
+
end
|
|
25
|
+
end
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module RPG
|
|
4
|
+
#
|
|
5
|
+
# The data class for the system.
|
|
6
|
+
#
|
|
7
|
+
class System
|
|
8
|
+
#
|
|
9
|
+
# The data class for the actors used in battle tests.
|
|
10
|
+
#
|
|
11
|
+
class TestBattler
|
|
12
|
+
include RgssDb::Jsonable
|
|
13
|
+
extend RgssDb::JsonableConstructor
|
|
14
|
+
|
|
15
|
+
def initialize
|
|
16
|
+
@actor_id = 1
|
|
17
|
+
@level = 1
|
|
18
|
+
@equips = [0, 0, 0, 0, 0]
|
|
19
|
+
end
|
|
20
|
+
|
|
21
|
+
attr_accessor :actor_id, :level, :equips
|
|
22
|
+
end
|
|
23
|
+
end
|
|
24
|
+
end
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module RPG
|
|
4
|
+
#
|
|
5
|
+
# The data class for the system.
|
|
6
|
+
#
|
|
7
|
+
class System
|
|
8
|
+
#
|
|
9
|
+
# The data class for vehicles.
|
|
10
|
+
#
|
|
11
|
+
class Vehicle
|
|
12
|
+
include RgssDb::Jsonable
|
|
13
|
+
extend RgssDb::JsonableConstructor
|
|
14
|
+
|
|
15
|
+
def initialize
|
|
16
|
+
@character_name = ""
|
|
17
|
+
@character_index = 0
|
|
18
|
+
@bgm = RPG::BGM.new
|
|
19
|
+
@start_map_id = 0
|
|
20
|
+
@start_x = 0
|
|
21
|
+
@start_y = 0
|
|
22
|
+
end
|
|
23
|
+
|
|
24
|
+
attr_accessor :character_name, :character_index, :bgm, :start_map_id, :start_x, :start_y
|
|
25
|
+
end
|
|
26
|
+
end
|
|
27
|
+
end
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module RPG
|
|
4
|
+
#
|
|
5
|
+
# The data class for tile sets.
|
|
6
|
+
#
|
|
7
|
+
class Tileset
|
|
8
|
+
include RgssDb::Jsonable
|
|
9
|
+
extend RgssDb::JsonableConstructor
|
|
10
|
+
|
|
11
|
+
def initialize
|
|
12
|
+
@id = 0
|
|
13
|
+
@mode = 1
|
|
14
|
+
@name = ""
|
|
15
|
+
@tileset_names = Array.new(9).collect { "" }
|
|
16
|
+
@flags = Table.new(8192)
|
|
17
|
+
@note = ""
|
|
18
|
+
end
|
|
19
|
+
|
|
20
|
+
def to_s
|
|
21
|
+
@name.to_s
|
|
22
|
+
end
|
|
23
|
+
|
|
24
|
+
attr_accessor :id, :mode, :name, :tileset_names, :flags, :note
|
|
25
|
+
end
|
|
26
|
+
end
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module RPG
|
|
4
|
+
#
|
|
5
|
+
# The data class for enemy troops.
|
|
6
|
+
#
|
|
7
|
+
class Troop
|
|
8
|
+
include RgssDb::Jsonable
|
|
9
|
+
extend RgssDb::JsonableConstructor
|
|
10
|
+
|
|
11
|
+
def initialize
|
|
12
|
+
@id = 0
|
|
13
|
+
@name = ""
|
|
14
|
+
@members = []
|
|
15
|
+
@pages = [RPG::Troop::Page.new]
|
|
16
|
+
end
|
|
17
|
+
|
|
18
|
+
def to_s
|
|
19
|
+
@name.to_s
|
|
20
|
+
end
|
|
21
|
+
|
|
22
|
+
attr_accessor :id, :name, :members, :pages
|
|
23
|
+
end
|
|
24
|
+
end
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module RPG
|
|
4
|
+
#
|
|
5
|
+
# The data class for enemy troops.
|
|
6
|
+
#
|
|
7
|
+
class Troop
|
|
8
|
+
#
|
|
9
|
+
# The data class for enemy troop members.
|
|
10
|
+
#
|
|
11
|
+
class Member
|
|
12
|
+
include RgssDb::Jsonable
|
|
13
|
+
extend RgssDb::JsonableConstructor
|
|
14
|
+
|
|
15
|
+
def initialize
|
|
16
|
+
@enemy_id = 1
|
|
17
|
+
@x = 0
|
|
18
|
+
@y = 0
|
|
19
|
+
@hidden = false
|
|
20
|
+
end
|
|
21
|
+
|
|
22
|
+
attr_accessor :enemy_id, :x, :y, :hidden
|
|
23
|
+
end
|
|
24
|
+
end
|
|
25
|
+
end
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module RPG
|
|
4
|
+
#
|
|
5
|
+
# The data class for enemy troops.
|
|
6
|
+
#
|
|
7
|
+
class Troop
|
|
8
|
+
#
|
|
9
|
+
# The data class for battle events (pages).
|
|
10
|
+
#
|
|
11
|
+
class Page
|
|
12
|
+
include RgssDb::Jsonable
|
|
13
|
+
extend RgssDb::JsonableConstructor
|
|
14
|
+
|
|
15
|
+
def initialize
|
|
16
|
+
@condition = RPG::Troop::Page::Condition.new
|
|
17
|
+
@span = 0
|
|
18
|
+
@list = [RPG::EventCommand.new]
|
|
19
|
+
end
|
|
20
|
+
|
|
21
|
+
attr_accessor :condition, :span, :list
|
|
22
|
+
end
|
|
23
|
+
end
|
|
24
|
+
end
|