rgss_db 1.0.0

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Files changed (156) hide show
  1. checksums.yaml +7 -0
  2. data/CHANGELOG.md +5 -0
  3. data/COPYING.md +674 -0
  4. data/README.md +347 -0
  5. data/bin/rgss-db +4 -0
  6. data/bin/rgssdb +4 -0
  7. data/lib/rgss_db/app.rb +928 -0
  8. data/lib/rgss_db/controller/data_manager.rb +557 -0
  9. data/lib/rgss_db/model/data_file.rb +516 -0
  10. data/lib/rgss_db/model/data_file_factory.rb +94 -0
  11. data/lib/rgss_db/model/debug.rb +199 -0
  12. data/lib/rgss_db/model/errors.rb +17 -0
  13. data/lib/rgss_db/model/mixins/jsonable.rb +35 -0
  14. data/lib/rgss_db/model/mixins/jsonable_constructor.rb +40 -0
  15. data/lib/rgss_db/model/rpg_maker_data/vx/rgss/color.rb +72 -0
  16. data/lib/rgss_db/model/rpg_maker_data/vx/rgss/rect.rb +70 -0
  17. data/lib/rgss_db/model/rpg_maker_data/vx/rgss/table.rb +99 -0
  18. data/lib/rgss_db/model/rpg_maker_data/vx/rgss/tone.rb +72 -0
  19. data/lib/rgss_db/model/rpg_maker_data/vx/rgss.rb +11 -0
  20. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/actor.rb +44 -0
  21. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/animation.rb +31 -0
  22. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/animation_frame.rb +20 -0
  23. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/animation_timing.rb +23 -0
  24. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/area.rb +26 -0
  25. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/armor.rb +31 -0
  26. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/audio_file.rb +23 -0
  27. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/base_item.rb +25 -0
  28. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/bgm.rb +36 -0
  29. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/bgs.rb +36 -0
  30. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/class.rb +31 -0
  31. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/class_learning.rb +20 -0
  32. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/common_event.rb +25 -0
  33. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/enemy.rb +44 -0
  34. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/enemy_action.rb +29 -0
  35. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/enemy_drop_item.rb +23 -0
  36. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/event.rb +36 -0
  37. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/event_command.rb +19 -0
  38. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/event_page.rb +32 -0
  39. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/event_page_condition.rb +34 -0
  40. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/event_page_graphic.rb +25 -0
  41. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/item.rb +27 -0
  42. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/map.rb +47 -0
  43. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/map_info.rb +26 -0
  44. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/me.rb +27 -0
  45. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/move_command.rb +18 -0
  46. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/move_route.rb +20 -0
  47. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/se.rb +21 -0
  48. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/skill.rb +22 -0
  49. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/state.rb +47 -0
  50. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/system.rb +43 -0
  51. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/system_terms.rb +53 -0
  52. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/system_test_battler.rb +25 -0
  53. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/system_vehicle.rb +24 -0
  54. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/troop.rb +24 -0
  55. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/troop_member.rb +23 -0
  56. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/troop_page.rb +21 -0
  57. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/troop_page_condition.rb +33 -0
  58. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/usable_item.rb +87 -0
  59. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/weapon.rb +31 -0
  60. data/lib/rgss_db/model/rpg_maker_data/vx/rpg.rb +59 -0
  61. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rgss/color.rb +72 -0
  62. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rgss/rect.rb +70 -0
  63. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rgss/table.rb +99 -0
  64. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rgss/tone.rb +72 -0
  65. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rgss.rb +11 -0
  66. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/actor.rb +27 -0
  67. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/animation.rb +31 -0
  68. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/animation_frame.rb +23 -0
  69. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/animation_timing.rb +26 -0
  70. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/armor.rb +20 -0
  71. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/audio_file.rb +23 -0
  72. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/base_item.rb +31 -0
  73. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/base_item_feature.rb +29 -0
  74. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/bgm.rb +43 -0
  75. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/bgs.rb +43 -0
  76. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/class.rb +37 -0
  77. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/class_learning.rb +24 -0
  78. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/common_event.rb +33 -0
  79. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/enemy.rb +27 -0
  80. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/enemy_action.rb +26 -0
  81. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/enemy_drop_item.rb +24 -0
  82. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/equip_item.rb +19 -0
  83. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/event.rb +36 -0
  84. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/event_command.rb +19 -0
  85. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/event_page.rb +35 -0
  86. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/event_page_condition.rb +40 -0
  87. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/event_page_graphic.rb +31 -0
  88. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/item.rb +25 -0
  89. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/map.rb +58 -0
  90. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/map_encounter.rb +23 -0
  91. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/map_info.rb +26 -0
  92. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/me.rb +27 -0
  93. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/move_command.rb +17 -0
  94. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/move_route.rb +19 -0
  95. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/se.rb +21 -0
  96. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/skill.rb +25 -0
  97. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/state.rb +34 -0
  98. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/system.rb +62 -0
  99. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/system_terms.rb +25 -0
  100. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/system_test_battler.rb +24 -0
  101. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/system_vehicle.rb +27 -0
  102. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/tileset.rb +26 -0
  103. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/troop.rb +24 -0
  104. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/troop_member.rb +25 -0
  105. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/troop_page.rb +24 -0
  106. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/troop_page_condition.rb +39 -0
  107. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/usable_item.rb +84 -0
  108. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/usable_item_damage.rb +56 -0
  109. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/usable_item_effect.rb +25 -0
  110. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/weapon.rb +25 -0
  111. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg.rb +66 -0
  112. data/lib/rgss_db/model/rpg_maker_data/xp/rgss/color.rb +72 -0
  113. data/lib/rgss_db/model/rpg_maker_data/xp/rgss/rect.rb +70 -0
  114. data/lib/rgss_db/model/rpg_maker_data/xp/rgss/table.rb +99 -0
  115. data/lib/rgss_db/model/rpg_maker_data/xp/rgss/tone.rb +72 -0
  116. data/lib/rgss_db/model/rpg_maker_data/xp/rgss.rb +11 -0
  117. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/actor.rb +44 -0
  118. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/animation.rb +28 -0
  119. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/animation_frame.rb +20 -0
  120. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/animation_timing.rb +24 -0
  121. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/armor.rb +37 -0
  122. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/audio_file.rb +23 -0
  123. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/class.rb +28 -0
  124. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/class_learning.rb +20 -0
  125. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/common_event.rb +25 -0
  126. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/enemy.rb +47 -0
  127. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/enemy_action.rb +28 -0
  128. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/event.rb +36 -0
  129. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/event_command.rb +19 -0
  130. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/event_page.rb +32 -0
  131. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/event_page_condition.rb +30 -0
  132. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/event_page_graphic.rb +27 -0
  133. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/item.rb +48 -0
  134. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/map.rb +39 -0
  135. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/map_info.rb +26 -0
  136. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/move_command.rb +18 -0
  137. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/move_route.rb +19 -0
  138. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/skill.rb +47 -0
  139. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/state.rb +51 -0
  140. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/system.rb +56 -0
  141. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/system_test_battler.rb +25 -0
  142. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/system_words.rb +39 -0
  143. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/tileset.rb +39 -0
  144. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/troop.rb +24 -0
  145. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/troop_member.rb +23 -0
  146. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/troop_page.rb +21 -0
  147. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/troop_page_condition.rb +32 -0
  148. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/weapon.rb +38 -0
  149. data/lib/rgss_db/model/rpg_maker_data/xp/rpg.rb +52 -0
  150. data/lib/rgss_db/model/strings.rb +607 -0
  151. data/lib/rgss_db/model/utilities.rb +90 -0
  152. data/lib/rgss_db/version.rb +7 -0
  153. data/lib/rgss_db/view/app_cli.rb +449 -0
  154. data/lib/rgss_db.rb +41 -0
  155. data/sig/rgss_db.rbs +5221 -0
  156. metadata +496 -0
@@ -0,0 +1,99 @@
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+ # frozen_string_literal: true
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+
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+ #
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+ # The multidimensional array class.
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+ #
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+ # Each element is an integer of 2 signed bytes ranging from -32,768 to 32,767.
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+ #
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+ class Table
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+ include RgssDb::Jsonable
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+ extend RgssDb::JsonableConstructor
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+
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+ #
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+ # Creates a Table object.
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+ #
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+ # Specifies the size of each dimension in the multidimensional array. 1-, 2-, and 3-dimensional arrays are possible.
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+ #
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+ # Arrays with no parameters are also permitted.
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+ #
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+ # @param xsize [Integer]
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+ # @param ysize [Integer]
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+ # @param zsize [Integer]
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+ #
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+ def initialize(xsize, ysize = 0, zsize = 0)
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+ # RMXP needs dimensions
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+ @dim = 1
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+ @dim = 2 if ysize.positive?
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+ @dim = 3 if zsize.positive?
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+ @x = xsize
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+ @y = ysize
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+ @z = zsize
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+ @data = []
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+ end
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+
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+ #
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+ # Dumps this instance into a binary string
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+ #
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+ # Note: needed for Marshal module support
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+ #
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+ # @return [String]
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+ #
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+ def _dump(*)
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+ # int32_t, int32_t, int32_t, int32_t, int32_t, int16_t *
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+ [@dim, @x, @y, @z, @x * @y * @z, *@data].pack("llllls*")
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+ end
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+
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+ #
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+ # Creates a new instance using the given binary data
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+ #
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+ # Note: needed for Marshal module support
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+ #
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+ # @param serialized_string [String]
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+ #
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+ # @return [Table]
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+ #
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+ def self._load(serialized_string)
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+ Table.new_serialized(serialized_string)
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+ end
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+
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+ #
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+ # Creates a new instance from a serialized string
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+ #
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+ # Note: needed for Marshal module support
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+ #
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+ # @param serialized_string [String]
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+ #
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+ # @return [Table]
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+ #
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+ def self.new_serialized(serialized_string)
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+ # int32_t, int32_t, int32_t, int32_t, int32_t, int16_t *
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+ dim, x, y, z, size, *data = serialized_string.unpack("llllls*")
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+
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+ # Checks if written size value matches the actual size of the table
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+ raise "Table: bad file format (size mismatch)" unless size == (x * y * z)
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+ # Double check no data was lost
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+ raise "Table: bad file format (data length mismatch)" unless size == data.length
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+
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+ # Creates the instance
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+ table = Table.new(0, 0, 0)
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+ table.dim = dim
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+ table.x = x
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+ table.y = y
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+ table.z = z
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+ table.data = data
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+ table
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+ end
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+
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+ #
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+ # Returns a table instance for JSON deserialization
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+ #
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+ # @param args [Array]
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+ #
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+ # @return [Table]
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+ #
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+ def self.json_new(*args)
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+ Table.new(0, 0, 0)
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+ end
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+
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+ attr_accessor :dim, :x, :y, :z, :data
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+ end
@@ -0,0 +1,72 @@
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+ # frozen_string_literal: true
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+
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+ #
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+ # The color tone class.
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+ #
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+ # Each component is handled with a floating-point value (Float).
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+ #
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+ class Tone
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+ include RgssDb::Jsonable
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+ extend RgssDb::JsonableConstructor
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+
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+ #
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+ # Creates a Tone object. If gray is omitted, it is assumed to be 0.
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+ #
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+ # The default values when no arguments are specified are (0, 0, 0, 0).
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+ #
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+ # @param red [Integer]
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+ # @param green [Integer]
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+ # @param blue [Integer]
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+ # @param gray [Integer]
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+ #
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+ def initialize(red = 0, green = 0, blue = 0, gray = 0)
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+ @red = red
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+ @green = green
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+ @blue = blue
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+ @gray = gray
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+ end
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+
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+ #
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+ # Dumps this instance into a binary string
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+ #
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+ # Note: needed for Marshal module support
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+ #
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+ # @return [String]
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+ #
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+ def _dump(*)
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+ # double, double, double, double (double-precision)
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+ [@red, @green, @blue, @gray].pack("dddd")
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+ end
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+
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+ #
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+ # Creates a new instance using the given binary data
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+ #
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+ # Note: needed for Marshal module support
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+ #
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+ # @param serialized_string [String]
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+ #
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+ # @return [Tone]
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+ #
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+ def self._load(serialized_string)
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+ Tone.new_serialized(serialized_string)
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+ end
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+
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+ #
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+ # Creates a new instance from a serialized string
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+ #
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+ # Note: needed for Marshal module support
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+ #
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+ # @param serialized_string [String]
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+ #
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+ # @return [Tone]
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+ #
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+ def self.new_serialized(serialized_string)
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+ # double, double, double, double (double-precision)
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+ red, green, blue, gray = serialized_string.unpack("dddd")
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+
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+ # Creates the instance
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+ Tone.new(red, green, blue, gray)
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+ end
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+
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+ attr_accessor :red, :green, :blue, :gray
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+ end
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+ # frozen_string_literal: true
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+
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+ # Application mixins
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+ require_relative "../../mixins/jsonable"
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+ require_relative "../../mixins/jsonable_constructor"
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+
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+ # RGSS Impl.
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+ require_relative "./rgss/color"
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+ require_relative "./rgss/rect"
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+ require_relative "./rgss/table"
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+ require_relative "./rgss/tone"
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+ # frozen_string_literal: true
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+
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+ module RPG
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+ #
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+ # The data class for actors.
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+ #
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+ class Actor < BaseItem
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+ include RgssDb::Jsonable
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+ extend RgssDb::JsonableConstructor
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+
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+ def initialize
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+ super
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+ @nickname = ""
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+ @class_id = 1
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+ @initial_level = 1
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+ @max_level = 99
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+ @character_name = ""
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+ @character_index = 0
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+ @face_name = ""
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+ @face_index = 0
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+ @equips = [0, 0, 0, 0, 0]
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+ end
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+
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+ attr_accessor :nickname, :class_id, :initial_level, :max_level, :character_name, :character_index, :face_name,
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+ :face_index, :equips
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+ end
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+ end
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+ # frozen_string_literal: true
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+
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+ module RPG
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+ #
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+ # The data class for animation.
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+ #
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+ class Animation
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+ include RgssDb::Jsonable
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+ extend RgssDb::JsonableConstructor
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+
11
+ def initialize
12
+ @id = 0
13
+ @name = ""
14
+ @animation1_name = ""
15
+ @animation1_hue = 0
16
+ @animation2_name = ""
17
+ @animation2_hue = 0
18
+ @position = 1
19
+ @frame_max = 1
20
+ @frames = [RPG::Animation::Frame.new]
21
+ @timings = []
22
+ end
23
+
24
+ def to_s
25
+ @name.to_s
26
+ end
27
+
28
+ attr_accessor :id, :name, :animation1_name, :animation1_hue, :animation2_name,
29
+ :animation2_hue, :position, :frame_max, :frames, :timings
30
+ end
31
+ end
@@ -0,0 +1,23 @@
1
+ # frozen_string_literal: true
2
+
3
+ module RPG
4
+ #
5
+ # The data class for animation.
6
+ #
7
+ class Animation
8
+ #
9
+ # The data class for animation frames.
10
+ #
11
+ class Frame
12
+ include RgssDb::Jsonable
13
+ extend RgssDb::JsonableConstructor
14
+
15
+ def initialize
16
+ @cell_max = 0
17
+ @cell_data = Table.new(0, 0)
18
+ end
19
+
20
+ attr_accessor :cell_max, :cell_data
21
+ end
22
+ end
23
+ end
@@ -0,0 +1,26 @@
1
+ # frozen_string_literal: true
2
+
3
+ module RPG
4
+ #
5
+ # The data class for animation.
6
+ #
7
+ class Animation
8
+ #
9
+ # The data class for the timing of an animation's SE and flash effects.
10
+ #
11
+ class Timing
12
+ include RgssDb::Jsonable
13
+ extend RgssDb::JsonableConstructor
14
+
15
+ def initialize
16
+ @frame = 0
17
+ @se = RPG::SE.new("", 80)
18
+ @flash_scope = 0
19
+ @flash_color = Color.new(255, 255, 255, 255)
20
+ @flash_duration = 5
21
+ end
22
+
23
+ attr_accessor :frame, :se, :flash_scope, :flash_color, :flash_duration
24
+ end
25
+ end
26
+ end
@@ -0,0 +1,20 @@
1
+ # frozen_string_literal: true
2
+
3
+ module RPG
4
+ #
5
+ # The data class for armor.
6
+ #
7
+ class Armor < EquipItem
8
+ include RgssDb::Jsonable
9
+ extend RgssDb::JsonableConstructor
10
+
11
+ def initialize
12
+ super
13
+ @atype_id = 0
14
+ @etype_id = 1
15
+ @features.push(RPG::BaseItem::Feature.new(22, 1, 0))
16
+ end
17
+
18
+ attr_accessor :atype_id
19
+ end
20
+ end
@@ -0,0 +1,23 @@
1
+ # frozen_string_literal: true
2
+
3
+ module RPG
4
+ #
5
+ # A superclass of BGM, BGS, ME, and SE.
6
+ #
7
+ class AudioFile
8
+ include RgssDb::Jsonable
9
+ extend RgssDb::JsonableConstructor
10
+
11
+ def initialize(name = "", volume = 100, pitch = 100)
12
+ @name = name
13
+ @volume = volume
14
+ @pitch = pitch
15
+ end
16
+
17
+ def to_s
18
+ @name.to_s
19
+ end
20
+
21
+ attr_accessor :name, :volume, :pitch
22
+ end
23
+ end
@@ -0,0 +1,31 @@
1
+ # frozen_string_literal: true
2
+
3
+ #
4
+ # RPG classes module
5
+ #
6
+ module RPG
7
+ #
8
+ # A superclass of actor, class, skill, item, weapon, armor, enemy, and state.
9
+ #
10
+ # Some items are unnecessary depending on the type of data, but they are included for convenience sake.
11
+ #
12
+ class BaseItem
13
+ include RgssDb::Jsonable
14
+ extend RgssDb::JsonableConstructor
15
+
16
+ def initialize
17
+ @id = 0
18
+ @name = ""
19
+ @icon_index = 0
20
+ @description = ""
21
+ @features = []
22
+ @note = ""
23
+ end
24
+
25
+ def to_s
26
+ @name.to_s
27
+ end
28
+
29
+ attr_accessor :id, :name, :icon_index, :description, :features, :note
30
+ end
31
+ end
@@ -0,0 +1,29 @@
1
+ # frozen_string_literal: true
2
+
3
+ #
4
+ # RPG classes module
5
+ #
6
+ module RPG
7
+ #
8
+ # A superclass of actor, class, skill, item, weapon, armor, enemy, and state.
9
+ #
10
+ # Some items are unnecessary depending on the type of data, but they are included for convenience sake.
11
+ #
12
+ class BaseItem
13
+ #
14
+ # The data inner class for features.
15
+ #
16
+ class Feature
17
+ include RgssDb::Jsonable
18
+ extend RgssDb::JsonableConstructor
19
+
20
+ def initialize(code = 0, data_id = 0, value = 0)
21
+ @code = code
22
+ @data_id = data_id
23
+ @value = value
24
+ end
25
+
26
+ attr_accessor :code, :data_id, :value
27
+ end
28
+ end
29
+ end
@@ -0,0 +1,43 @@
1
+ # frozen_string_literal: true
2
+
3
+ module RPG
4
+ #
5
+ # The data class for BGM. This class has functionality for playing itself using an Audio module.
6
+ #
7
+ class BGM < AudioFile
8
+ include RgssDb::Jsonable
9
+ extend RgssDb::JsonableConstructor
10
+
11
+ @@last = RPG::BGM.new
12
+ def play(pos = 0)
13
+ if @name.empty?
14
+ Audio.bgm_stop
15
+ @@last = RPG::BGM.new
16
+ else
17
+ Audio.bgm_play("Audio/BGM/" + @name, @volume, @pitch, pos)
18
+ @@last = clone
19
+ end
20
+ end
21
+
22
+ def replay
23
+ play(@pos)
24
+ end
25
+
26
+ def self.stop
27
+ Audio.bgm_stop
28
+ @@last = RPG::BGM.new
29
+ end
30
+
31
+ def self.fade(time)
32
+ Audio.bgm_fade(time)
33
+ @@last = RPG::BGM.new
34
+ end
35
+
36
+ def self.last
37
+ @@last.pos = Audio.bgm_pos
38
+ @@last
39
+ end
40
+
41
+ attr_accessor :pos
42
+ end
43
+ end
@@ -0,0 +1,43 @@
1
+ # frozen_string_literal: true
2
+
3
+ module RPG
4
+ #
5
+ # The data class for BGS. This class has functionality for playing itself using an Audio module.
6
+ #
7
+ class BGS < AudioFile
8
+ include RgssDb::Jsonable
9
+ extend RgssDb::JsonableConstructor
10
+
11
+ @@last = RPG::BGS.new
12
+ def play(pos = 0)
13
+ if @name.empty?
14
+ Audio.bgs_stop
15
+ @@last = RPG::BGS.new
16
+ else
17
+ Audio.bgs_play("Audio/BGS/" + @name, @volume, @pitch, pos)
18
+ @@last = clone
19
+ end
20
+ end
21
+
22
+ def replay
23
+ play(@pos)
24
+ end
25
+
26
+ def self.stop
27
+ Audio.bgs_stop
28
+ @@last = RPG::BGS.new
29
+ end
30
+
31
+ def self.fade(time)
32
+ Audio.bgs_fade(time)
33
+ @@last = RPG::BGS.new
34
+ end
35
+
36
+ def self.last
37
+ @@last.pos = Audio.bgs_pos
38
+ @@last
39
+ end
40
+
41
+ attr_accessor :pos
42
+ end
43
+ end
@@ -0,0 +1,37 @@
1
+ # frozen_string_literal: true
2
+
3
+ module RPG
4
+ #
5
+ # The data class for class.
6
+ #
7
+ class Class < BaseItem
8
+ include RgssDb::Jsonable
9
+ extend RgssDb::JsonableConstructor
10
+
11
+ def initialize
12
+ super
13
+ @exp_params = [30, 20, 30, 30]
14
+ @params = Table.new(8, 100)
15
+ @learnings = []
16
+ @features.push(RPG::BaseItem::Feature.new(23, 0, 1))
17
+ @features.push(RPG::BaseItem::Feature.new(22, 0, 0.95))
18
+ @features.push(RPG::BaseItem::Feature.new(22, 1, 0.05))
19
+ @features.push(RPG::BaseItem::Feature.new(22, 2, 0.04))
20
+ @features.push(RPG::BaseItem::Feature.new(41, 1))
21
+ @features.push(RPG::BaseItem::Feature.new(51, 1))
22
+ @features.push(RPG::BaseItem::Feature.new(52, 1))
23
+ end
24
+
25
+ def exp_for_level(level)
26
+ lv = level.to_f
27
+ basis = @exp_params[0].to_f
28
+ extra = @exp_params[1].to_f
29
+ acc_a = @exp_params[2].to_f
30
+ acc_b = @exp_params[3].to_f
31
+ (basis * ((lv - 1)**(0.9 + acc_a / 250)) * lv * (lv + 1) / (6 + lv**2 / 50 / acc_b) + (lv - 1) * extra)
32
+ .round.to_i
33
+ end
34
+
35
+ attr_accessor :exp_params, :params, :learnings
36
+ end
37
+ end
@@ -0,0 +1,24 @@
1
+ # frozen_string_literal: true
2
+
3
+ module RPG
4
+ #
5
+ # The data class for class.
6
+ #
7
+ class Class < BaseItem
8
+ #
9
+ # The data class for a class's [Skills to Learn].
10
+ #
11
+ class Learning
12
+ include RgssDb::Jsonable
13
+ extend RgssDb::JsonableConstructor
14
+
15
+ def initialize
16
+ @level = 1
17
+ @skill_id = 1
18
+ @note = ""
19
+ end
20
+
21
+ attr_accessor :level, :skill_id, :note
22
+ end
23
+ end
24
+ end
@@ -0,0 +1,33 @@
1
+ # frozen_string_literal: true
2
+
3
+ module RPG
4
+ #
5
+ # The data class for common events.
6
+ #
7
+ class CommonEvent
8
+ include RgssDb::Jsonable
9
+ extend RgssDb::JsonableConstructor
10
+
11
+ def initialize
12
+ @id = 0
13
+ @name = ""
14
+ @trigger = 0
15
+ @switch_id = 1
16
+ @list = [RPG::EventCommand.new]
17
+ end
18
+
19
+ def autorun?
20
+ @trigger == 1
21
+ end
22
+
23
+ def parallel?
24
+ @trigger == 2
25
+ end
26
+
27
+ def to_s
28
+ @name.to_s
29
+ end
30
+
31
+ attr_accessor :id, :name, :trigger, :switch_id, :list
32
+ end
33
+ end
@@ -0,0 +1,27 @@
1
+ # frozen_string_literal: true
2
+
3
+ module RPG
4
+ #
5
+ # The data class for enemies.
6
+ #
7
+ class Enemy < BaseItem
8
+ include RgssDb::Jsonable
9
+ extend RgssDb::JsonableConstructor
10
+
11
+ def initialize
12
+ super
13
+ @battler_name = ""
14
+ @battler_hue = 0
15
+ @params = [100, 0, 10, 10, 10, 10, 10, 10]
16
+ @exp = 0
17
+ @gold = 0
18
+ @drop_items = Array.new(3) { RPG::Enemy::DropItem.new }
19
+ @actions = [RPG::Enemy::Action.new]
20
+ @features.push(RPG::BaseItem::Feature.new(22, 0, 0.95))
21
+ @features.push(RPG::BaseItem::Feature.new(22, 1, 0.05))
22
+ @features.push(RPG::BaseItem::Feature.new(31, 1, 0))
23
+ end
24
+
25
+ attr_accessor :battler_name, :battler_hue, :params, :exp, :gold, :drop_items, :actions
26
+ end
27
+ end
@@ -0,0 +1,26 @@
1
+ # frozen_string_literal: true
2
+
3
+ module RPG
4
+ #
5
+ # The data class for enemies.
6
+ #
7
+ class Enemy < BaseItem
8
+ #
9
+ # The data class for enemy [Actions].
10
+ #
11
+ class Action
12
+ include RgssDb::Jsonable
13
+ extend RgssDb::JsonableConstructor
14
+
15
+ def initialize
16
+ @skill_id = 1
17
+ @condition_type = 0
18
+ @condition_param1 = 0
19
+ @condition_param2 = 0
20
+ @rating = 5
21
+ end
22
+
23
+ attr_accessor :skill_id, :condition_type, :condition_param1, :condition_param2, :rating
24
+ end
25
+ end
26
+ end
@@ -0,0 +1,24 @@
1
+ # frozen_string_literal: true
2
+
3
+ module RPG
4
+ #
5
+ # The data class for enemies.
6
+ #
7
+ class Enemy < BaseItem
8
+ #
9
+ # The data class for enemy [Drop Items].
10
+ #
11
+ class DropItem
12
+ include RgssDb::Jsonable
13
+ extend RgssDb::JsonableConstructor
14
+
15
+ def initialize
16
+ @kind = 0
17
+ @data_id = 1
18
+ @denominator = 1
19
+ end
20
+
21
+ attr_accessor :kind, :data_id, :denominator
22
+ end
23
+ end
24
+ end
@@ -0,0 +1,19 @@
1
+ # frozen_string_literal: true
2
+
3
+ module RPG
4
+ #
5
+ # A superclass of weapons and armor.
6
+ #
7
+ class EquipItem < BaseItem
8
+ include RgssDb::Jsonable
9
+ extend RgssDb::JsonableConstructor
10
+
11
+ def initialize
12
+ super
13
+ @price = 0
14
+ @etype_id = 0
15
+ @params = [0] * 8
16
+ end
17
+ attr_accessor :price, :etype_id, :params
18
+ end
19
+ end