rgss_db 1.0.0
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- checksums.yaml +7 -0
- data/CHANGELOG.md +5 -0
- data/COPYING.md +674 -0
- data/README.md +347 -0
- data/bin/rgss-db +4 -0
- data/bin/rgssdb +4 -0
- data/lib/rgss_db/app.rb +928 -0
- data/lib/rgss_db/controller/data_manager.rb +557 -0
- data/lib/rgss_db/model/data_file.rb +516 -0
- data/lib/rgss_db/model/data_file_factory.rb +94 -0
- data/lib/rgss_db/model/debug.rb +199 -0
- data/lib/rgss_db/model/errors.rb +17 -0
- data/lib/rgss_db/model/mixins/jsonable.rb +35 -0
- data/lib/rgss_db/model/mixins/jsonable_constructor.rb +40 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rgss/color.rb +72 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rgss/rect.rb +70 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rgss/table.rb +99 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rgss/tone.rb +72 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rgss.rb +11 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/actor.rb +44 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/animation.rb +31 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/animation_frame.rb +20 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/animation_timing.rb +23 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/area.rb +26 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/armor.rb +31 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/audio_file.rb +23 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/base_item.rb +25 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/bgm.rb +36 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/bgs.rb +36 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/class.rb +31 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/class_learning.rb +20 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/common_event.rb +25 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/enemy.rb +44 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/enemy_action.rb +29 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/enemy_drop_item.rb +23 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/event.rb +36 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/event_command.rb +19 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/event_page.rb +32 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/event_page_condition.rb +34 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/event_page_graphic.rb +25 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/item.rb +27 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/map.rb +47 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/map_info.rb +26 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/me.rb +27 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/move_command.rb +18 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/move_route.rb +20 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/se.rb +21 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/skill.rb +22 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/state.rb +47 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/system.rb +43 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/system_terms.rb +53 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/system_test_battler.rb +25 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/system_vehicle.rb +24 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/troop.rb +24 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/troop_member.rb +23 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/troop_page.rb +21 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/troop_page_condition.rb +33 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/usable_item.rb +87 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg/weapon.rb +31 -0
- data/lib/rgss_db/model/rpg_maker_data/vx/rpg.rb +59 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rgss/color.rb +72 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rgss/rect.rb +70 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rgss/table.rb +99 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rgss/tone.rb +72 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rgss.rb +11 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/actor.rb +27 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/animation.rb +31 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/animation_frame.rb +23 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/animation_timing.rb +26 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/armor.rb +20 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/audio_file.rb +23 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/base_item.rb +31 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/base_item_feature.rb +29 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/bgm.rb +43 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/bgs.rb +43 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/class.rb +37 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/class_learning.rb +24 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/common_event.rb +33 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/enemy.rb +27 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/enemy_action.rb +26 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/enemy_drop_item.rb +24 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/equip_item.rb +19 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/event.rb +36 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/event_command.rb +19 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/event_page.rb +35 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/event_page_condition.rb +40 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/event_page_graphic.rb +31 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/item.rb +25 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/map.rb +58 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/map_encounter.rb +23 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/map_info.rb +26 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/me.rb +27 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/move_command.rb +17 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/move_route.rb +19 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/se.rb +21 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/skill.rb +25 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/state.rb +34 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/system.rb +62 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/system_terms.rb +25 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/system_test_battler.rb +24 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/system_vehicle.rb +27 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/tileset.rb +26 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/troop.rb +24 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/troop_member.rb +25 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/troop_page.rb +24 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/troop_page_condition.rb +39 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/usable_item.rb +84 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/usable_item_damage.rb +56 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/usable_item_effect.rb +25 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/weapon.rb +25 -0
- data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg.rb +66 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rgss/color.rb +72 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rgss/rect.rb +70 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rgss/table.rb +99 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rgss/tone.rb +72 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rgss.rb +11 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/actor.rb +44 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/animation.rb +28 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/animation_frame.rb +20 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/animation_timing.rb +24 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/armor.rb +37 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/audio_file.rb +23 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/class.rb +28 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/class_learning.rb +20 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/common_event.rb +25 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/enemy.rb +47 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/enemy_action.rb +28 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/event.rb +36 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/event_command.rb +19 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/event_page.rb +32 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/event_page_condition.rb +30 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/event_page_graphic.rb +27 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/item.rb +48 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/map.rb +39 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/map_info.rb +26 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/move_command.rb +18 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/move_route.rb +19 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/skill.rb +47 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/state.rb +51 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/system.rb +56 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/system_test_battler.rb +25 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/system_words.rb +39 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/tileset.rb +39 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/troop.rb +24 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/troop_member.rb +23 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/troop_page.rb +21 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/troop_page_condition.rb +32 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg/weapon.rb +38 -0
- data/lib/rgss_db/model/rpg_maker_data/xp/rpg.rb +52 -0
- data/lib/rgss_db/model/strings.rb +607 -0
- data/lib/rgss_db/model/utilities.rb +90 -0
- data/lib/rgss_db/version.rb +7 -0
- data/lib/rgss_db/view/app_cli.rb +449 -0
- data/lib/rgss_db.rb +41 -0
- data/sig/rgss_db.rbs +5221 -0
- metadata +496 -0
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# frozen_string_literal: true
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module RPG
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class Animation
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#
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# Data class for the timing of an animation's SE and flash effects.
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#
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class Timing
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include RgssDb::Jsonable
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extend RgssDb::JsonableConstructor
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def initialize
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@frame = 0
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@se = RPG::AudioFile.new("", 80)
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@flash_scope = 0
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@flash_color = Color.new(255, 255, 255, 255)
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@flash_duration = 5
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end
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attr_accessor :frame, :se, :flash_scope, :flash_color, :flash_duration
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end
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end
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end
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# frozen_string_literal: true
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module RPG
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#
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# Data class for areas.
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#
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class Area
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include RgssDb::Jsonable
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extend RgssDb::JsonableConstructor
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def initialize
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@id = 0
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@name = ""
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@map_id = 0
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@rect = Rect.new(0, 0, 0, 0)
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@encounter_list = []
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@order = 0
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end
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def to_s
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@name.to_s
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end
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attr_accessor :id, :name, :map_id, :rect, :encounter_list, :order
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end
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end
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# frozen_string_literal: true
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module RPG
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#
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# Data class for armor.
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#
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class Armor < BaseItem
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include RgssDb::Jsonable
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extend RgssDb::JsonableConstructor
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def initialize
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super
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@kind = 0
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@price = 0
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@eva = 0
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@atk = 0
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@def = 0
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@spi = 0
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@agi = 0
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@prevent_critical = false
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@half_mp_cost = false
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@double_exp_gain = false
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@auto_hp_recover = false
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@element_set = []
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@state_set = []
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end
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attr_accessor :kind, :price, :eva, :atk, :def, :spi, :agi, :prevent_critical, :half_mp_cost, :double_exp_gain,
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:auto_hp_recover, :element_set, :state_set
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end
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end
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# frozen_string_literal: true
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module RPG
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#
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# A superclass of BGM, BGS, ME, and SE.
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#
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class AudioFile
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include RgssDb::Jsonable
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extend RgssDb::JsonableConstructor
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def initialize(name = "", volume = 100, pitch = 100)
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@name = name
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@volume = volume
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@pitch = pitch
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end
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def to_s
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@name.to_s
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end
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attr_accessor :name, :volume, :pitch
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end
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end
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# frozen_string_literal: true
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module RPG
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#
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# Superclass of Skill, Item, Weapon, and Armor.
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#
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class BaseItem
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include RgssDb::Jsonable
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extend RgssDb::JsonableConstructor
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def initialize
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@id = 0
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@name = ""
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@icon_index = 0
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@description = ""
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@note = ""
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end
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def to_s
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@name.to_s
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end
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attr_accessor :id, :name, :icon_index, :description, :note
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end
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end
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# frozen_string_literal: true
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module RPG
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#
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# Data class for BGM. This class has a method to play oneself with Audio module.
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#
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class BGM < AudioFile
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include RgssDb::Jsonable
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extend RgssDb::JsonableConstructor
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@@last = BGM.new
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def play
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if @name.empty?
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Audio.bgm_stop
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@@last = BGM.new
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else
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Audio.bgm_play("Audio/BGM/" + @name, @volume, @pitch)
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@@last = self
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end
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end
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def self.stop
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Audio.bgm_stop
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@@last = BGM.new
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end
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def self.fade(time)
|
28
|
+
Audio.bgm_fade(time)
|
29
|
+
@@last = BGM.new
|
30
|
+
end
|
31
|
+
|
32
|
+
def self.last
|
33
|
+
@@last
|
34
|
+
end
|
35
|
+
end
|
36
|
+
end
|
@@ -0,0 +1,36 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module RPG
|
4
|
+
#
|
5
|
+
# Data class for BGS. This class has a method to play oneself with Audio module.
|
6
|
+
#
|
7
|
+
class BGS < AudioFile
|
8
|
+
include RgssDb::Jsonable
|
9
|
+
extend RgssDb::JsonableConstructor
|
10
|
+
|
11
|
+
@@last = BGS.new
|
12
|
+
def play
|
13
|
+
if @name.empty?
|
14
|
+
Audio.bgs_stop
|
15
|
+
@@last = BGS.new
|
16
|
+
else
|
17
|
+
Audio.bgs_play("Audio/BGS/" + @name, @volume, @pitch)
|
18
|
+
@@last = self
|
19
|
+
end
|
20
|
+
end
|
21
|
+
|
22
|
+
def self.stop
|
23
|
+
Audio.bgs_stop
|
24
|
+
@@last = BGS.new
|
25
|
+
end
|
26
|
+
|
27
|
+
def self.fade(time)
|
28
|
+
Audio.bgs_fade(time)
|
29
|
+
@@last = BGS.new
|
30
|
+
end
|
31
|
+
|
32
|
+
def self.last
|
33
|
+
@@last
|
34
|
+
end
|
35
|
+
end
|
36
|
+
end
|
@@ -0,0 +1,31 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module RPG
|
4
|
+
#
|
5
|
+
# Data class for class.
|
6
|
+
#
|
7
|
+
class Class
|
8
|
+
include RgssDb::Jsonable
|
9
|
+
extend RgssDb::JsonableConstructor
|
10
|
+
|
11
|
+
def initialize
|
12
|
+
@id = 0
|
13
|
+
@name = ""
|
14
|
+
@position = 0
|
15
|
+
@weapon_set = []
|
16
|
+
@armor_set = []
|
17
|
+
@element_ranks = Table.new(1)
|
18
|
+
@state_ranks = Table.new(1)
|
19
|
+
@learnings = []
|
20
|
+
@skill_name_valid = false
|
21
|
+
@skill_name = ""
|
22
|
+
end
|
23
|
+
|
24
|
+
def to_s
|
25
|
+
@name.to_s
|
26
|
+
end
|
27
|
+
|
28
|
+
attr_accessor :id, :name, :position, :weapon_set, :armor_set, :element_ranks, :state_ranks, :learnings,
|
29
|
+
:skill_name_valid, :skill_name
|
30
|
+
end
|
31
|
+
end
|
@@ -0,0 +1,20 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module RPG
|
4
|
+
class Class
|
5
|
+
#
|
6
|
+
# Data class for a [Class's Learned] skills.
|
7
|
+
#
|
8
|
+
class Learning
|
9
|
+
include RgssDb::Jsonable
|
10
|
+
extend RgssDb::JsonableConstructor
|
11
|
+
|
12
|
+
def initialize
|
13
|
+
@level = 1
|
14
|
+
@skill_id = 1
|
15
|
+
end
|
16
|
+
|
17
|
+
attr_accessor :level, :skill_id
|
18
|
+
end
|
19
|
+
end
|
20
|
+
end
|
@@ -0,0 +1,25 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module RPG
|
4
|
+
#
|
5
|
+
# Data class for common events.
|
6
|
+
#
|
7
|
+
class CommonEvent
|
8
|
+
include RgssDb::Jsonable
|
9
|
+
extend RgssDb::JsonableConstructor
|
10
|
+
|
11
|
+
def initialize
|
12
|
+
@id = 0
|
13
|
+
@name = ""
|
14
|
+
@trigger = 0
|
15
|
+
@switch_id = 1
|
16
|
+
@list = [RPG::EventCommand.new]
|
17
|
+
end
|
18
|
+
|
19
|
+
def to_s
|
20
|
+
@name.to_s
|
21
|
+
end
|
22
|
+
|
23
|
+
attr_accessor :id, :name, :trigger, :switch_id, :list
|
24
|
+
end
|
25
|
+
end
|
@@ -0,0 +1,44 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module RPG
|
4
|
+
#
|
5
|
+
# Data class for enemies.
|
6
|
+
#
|
7
|
+
class Enemy
|
8
|
+
include RgssDb::Jsonable
|
9
|
+
extend RgssDb::JsonableConstructor
|
10
|
+
|
11
|
+
def initialize
|
12
|
+
@id = 0
|
13
|
+
@name = ""
|
14
|
+
@battler_name = ""
|
15
|
+
@battler_hue = 0
|
16
|
+
@maxhp = 10
|
17
|
+
@maxmp = 10
|
18
|
+
@atk = 10
|
19
|
+
@def = 10
|
20
|
+
@spi = 10
|
21
|
+
@agi = 10
|
22
|
+
@hit = 95
|
23
|
+
@eva = 5
|
24
|
+
@exp = 0
|
25
|
+
@gold = 0
|
26
|
+
@drop_item1 = RPG::Enemy::DropItem.new
|
27
|
+
@drop_item2 = RPG::Enemy::DropItem.new
|
28
|
+
@levitate = false
|
29
|
+
@has_critical = false
|
30
|
+
@element_ranks = Table.new(1)
|
31
|
+
@state_ranks = Table.new(1)
|
32
|
+
@actions = [RPG::Enemy::Action.new]
|
33
|
+
@note = ""
|
34
|
+
end
|
35
|
+
|
36
|
+
def to_s
|
37
|
+
@name.to_s
|
38
|
+
end
|
39
|
+
|
40
|
+
attr_accessor :id, :name, :battler_name, :battler_hue, :maxhp, :maxmp, :atk, :def, :spi, :agi, :hit, :eva, :exp,
|
41
|
+
:gold, :drop_item1, :drop_item2, :levitate, :has_critical, :element_ranks, :state_ranks,
|
42
|
+
:actions, :note
|
43
|
+
end
|
44
|
+
end
|
@@ -0,0 +1,29 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module RPG
|
4
|
+
class Enemy
|
5
|
+
#
|
6
|
+
# Data class for enemy [Actions].
|
7
|
+
#
|
8
|
+
class Action
|
9
|
+
include RgssDb::Jsonable
|
10
|
+
extend RgssDb::JsonableConstructor
|
11
|
+
|
12
|
+
def initialize
|
13
|
+
@kind = 0
|
14
|
+
@basic = 0
|
15
|
+
@skill_id = 1
|
16
|
+
@condition_type = 0
|
17
|
+
@condition_param1 = 0
|
18
|
+
@condition_param2 = 0
|
19
|
+
@rating = 5
|
20
|
+
end
|
21
|
+
|
22
|
+
def skill?
|
23
|
+
@kind == 1
|
24
|
+
end
|
25
|
+
|
26
|
+
attr_accessor :kind, :basic, :skill_id, :condition_type, :condition_param1, :condition_param2, :rating
|
27
|
+
end
|
28
|
+
end
|
29
|
+
end
|
@@ -0,0 +1,23 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module RPG
|
4
|
+
class Enemy
|
5
|
+
#
|
6
|
+
# Data class for enemy [Drop Item].
|
7
|
+
#
|
8
|
+
class DropItem
|
9
|
+
include RgssDb::Jsonable
|
10
|
+
extend RgssDb::JsonableConstructor
|
11
|
+
|
12
|
+
def initialize
|
13
|
+
@kind = 0
|
14
|
+
@item_id = 1
|
15
|
+
@weapon_id = 1
|
16
|
+
@armor_id = 1
|
17
|
+
@denominator = 1
|
18
|
+
end
|
19
|
+
|
20
|
+
attr_accessor :kind, :item_id, :weapon_id, :armor_id, :denominator
|
21
|
+
end
|
22
|
+
end
|
23
|
+
end
|
@@ -0,0 +1,36 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module RPG
|
4
|
+
#
|
5
|
+
# Data class for map events.
|
6
|
+
#
|
7
|
+
class Event
|
8
|
+
include RgssDb::Jsonable
|
9
|
+
extend RgssDb::JsonableConstructor
|
10
|
+
|
11
|
+
def initialize(x, y)
|
12
|
+
@id = 0
|
13
|
+
@name = ""
|
14
|
+
@x = x
|
15
|
+
@y = y
|
16
|
+
@pages = [RPG::Event::Page.new]
|
17
|
+
end
|
18
|
+
|
19
|
+
def to_s
|
20
|
+
@name.to_s
|
21
|
+
end
|
22
|
+
|
23
|
+
#
|
24
|
+
# JSON constructor
|
25
|
+
#
|
26
|
+
# @param args [Array]
|
27
|
+
#
|
28
|
+
# @return Class instance
|
29
|
+
#
|
30
|
+
def self.json_new(*args)
|
31
|
+
new(-1, -1)
|
32
|
+
end
|
33
|
+
|
34
|
+
attr_accessor :id, :name, :x, :y, :pages
|
35
|
+
end
|
36
|
+
end
|
@@ -0,0 +1,19 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module RPG
|
4
|
+
#
|
5
|
+
# Data class for the Event command.
|
6
|
+
#
|
7
|
+
class EventCommand
|
8
|
+
include RgssDb::Jsonable
|
9
|
+
extend RgssDb::JsonableConstructor
|
10
|
+
|
11
|
+
def initialize(code = 0, indent = 0, parameters = [])
|
12
|
+
@code = code
|
13
|
+
@indent = indent
|
14
|
+
@parameters = parameters
|
15
|
+
end
|
16
|
+
|
17
|
+
attr_accessor :code, :indent, :parameters
|
18
|
+
end
|
19
|
+
end
|
@@ -0,0 +1,32 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module RPG
|
4
|
+
class Event
|
5
|
+
#
|
6
|
+
# Data class for the event page.
|
7
|
+
#
|
8
|
+
class Page
|
9
|
+
include RgssDb::Jsonable
|
10
|
+
extend RgssDb::JsonableConstructor
|
11
|
+
|
12
|
+
def initialize
|
13
|
+
@condition = RPG::Event::Page::Condition.new
|
14
|
+
@graphic = RPG::Event::Page::Graphic.new
|
15
|
+
@move_type = 0
|
16
|
+
@move_speed = 3
|
17
|
+
@move_frequency = 3
|
18
|
+
@move_route = RPG::MoveRoute.new
|
19
|
+
@walk_anime = true
|
20
|
+
@step_anime = false
|
21
|
+
@direction_fix = false
|
22
|
+
@through = false
|
23
|
+
@priority_type = 0
|
24
|
+
@trigger = 0
|
25
|
+
@list = [RPG::EventCommand.new]
|
26
|
+
end
|
27
|
+
|
28
|
+
attr_accessor :condition, :graphic, :move_type, :move_speed, :move_frequency, :move_route, :walk_anime,
|
29
|
+
:step_anime, :direction_fix, :through, :priority_type, :trigger, :list
|
30
|
+
end
|
31
|
+
end
|
32
|
+
end
|
@@ -0,0 +1,34 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module RPG
|
4
|
+
class Event
|
5
|
+
class Page
|
6
|
+
#
|
7
|
+
# Data class for the event page conditions.
|
8
|
+
#
|
9
|
+
class Condition
|
10
|
+
include RgssDb::Jsonable
|
11
|
+
extend RgssDb::JsonableConstructor
|
12
|
+
|
13
|
+
def initialize
|
14
|
+
@switch1_valid = false
|
15
|
+
@switch2_valid = false
|
16
|
+
@variable_valid = false
|
17
|
+
@self_switch_valid = false
|
18
|
+
@item_valid = false
|
19
|
+
@actor_valid = false
|
20
|
+
@switch1_id = 1
|
21
|
+
@switch2_id = 1
|
22
|
+
@variable_id = 1
|
23
|
+
@variable_value = 0
|
24
|
+
@self_switch_ch = "A"
|
25
|
+
@item_id = 1
|
26
|
+
@actor_id = 1
|
27
|
+
end
|
28
|
+
|
29
|
+
attr_accessor :switch1_valid, :switch2_valid, :variable_valid, :self_switch_valid, :item_valid, :actor_valid,
|
30
|
+
:switch1_id, :switch2_id, :variable_id, :variable_value, :self_switch_ch, :item_id, :actor_id
|
31
|
+
end
|
32
|
+
end
|
33
|
+
end
|
34
|
+
end
|
@@ -0,0 +1,25 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module RPG
|
4
|
+
class Event
|
5
|
+
class Page
|
6
|
+
#
|
7
|
+
# Data class for the Event page [Graphics].
|
8
|
+
#
|
9
|
+
class Graphic
|
10
|
+
include RgssDb::Jsonable
|
11
|
+
extend RgssDb::JsonableConstructor
|
12
|
+
|
13
|
+
def initialize
|
14
|
+
@tile_id = 0
|
15
|
+
@character_name = ""
|
16
|
+
@character_index = 0
|
17
|
+
@direction = 2
|
18
|
+
@pattern = 0
|
19
|
+
end
|
20
|
+
|
21
|
+
attr_accessor :tile_id, :character_name, :character_index, :direction, :pattern
|
22
|
+
end
|
23
|
+
end
|
24
|
+
end
|
25
|
+
end
|
@@ -0,0 +1,27 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module RPG
|
4
|
+
#
|
5
|
+
# Data class for items.
|
6
|
+
#
|
7
|
+
class Item < UsableItem
|
8
|
+
include RgssDb::Jsonable
|
9
|
+
extend RgssDb::JsonableConstructor
|
10
|
+
|
11
|
+
def initialize
|
12
|
+
super
|
13
|
+
@scope = 7
|
14
|
+
@price = 0
|
15
|
+
@consumable = true
|
16
|
+
@hp_recovery_rate = 0
|
17
|
+
@hp_recovery = 0
|
18
|
+
@mp_recovery_rate = 0
|
19
|
+
@mp_recovery = 0
|
20
|
+
@parameter_type = 0
|
21
|
+
@parameter_points = 0
|
22
|
+
end
|
23
|
+
|
24
|
+
attr_accessor :price, :consumable, :hp_recovery_rate, :hp_recovery, :mp_recovery_rate, :mp_recovery,
|
25
|
+
:parameter_type, :parameter_points
|
26
|
+
end
|
27
|
+
end
|
@@ -0,0 +1,47 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module RPG
|
4
|
+
#
|
5
|
+
# Data class for maps.
|
6
|
+
#
|
7
|
+
class Map
|
8
|
+
include RgssDb::Jsonable
|
9
|
+
extend RgssDb::JsonableConstructor
|
10
|
+
|
11
|
+
def initialize(width, height)
|
12
|
+
@width = width
|
13
|
+
@height = height
|
14
|
+
@scroll_type = 0
|
15
|
+
@autoplay_bgm = false
|
16
|
+
@bgm = RPG::AudioFile.new
|
17
|
+
@autoplay_bgs = false
|
18
|
+
@bgs = RPG::AudioFile.new("", 80)
|
19
|
+
@disable_dashing = false
|
20
|
+
@encounter_list = []
|
21
|
+
@encounter_step = 30
|
22
|
+
@parallax_name = ""
|
23
|
+
@parallax_loop_x = false
|
24
|
+
@parallax_loop_y = false
|
25
|
+
@parallax_sx = 0
|
26
|
+
@parallax_sy = 0
|
27
|
+
@parallax_show = false
|
28
|
+
@data = Table.new(width, height, 3)
|
29
|
+
@events = {}
|
30
|
+
end
|
31
|
+
|
32
|
+
#
|
33
|
+
# JSON constructor
|
34
|
+
#
|
35
|
+
# @param args [Array]
|
36
|
+
#
|
37
|
+
# @return Class instance
|
38
|
+
#
|
39
|
+
def self.json_new(*args)
|
40
|
+
new(-1, -1)
|
41
|
+
end
|
42
|
+
|
43
|
+
attr_accessor :width, :height, :scroll_type, :autoplay_bgm, :bgm, :autoplay_bgs, :bgs, :disable_dashing,
|
44
|
+
:encounter_list, :encounter_step, :parallax_name, :parallax_loop_x, :parallax_loop_y, :parallax_sx,
|
45
|
+
:parallax_sy, :parallax_show, :data, :events
|
46
|
+
end
|
47
|
+
end
|
@@ -0,0 +1,26 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module RPG
|
4
|
+
#
|
5
|
+
# Data class for map information.
|
6
|
+
#
|
7
|
+
class MapInfo
|
8
|
+
include RgssDb::Jsonable
|
9
|
+
extend RgssDb::JsonableConstructor
|
10
|
+
|
11
|
+
def initialize
|
12
|
+
@name = ""
|
13
|
+
@parent_id = 0
|
14
|
+
@order = 0
|
15
|
+
@expanded = false
|
16
|
+
@scroll_x = 0
|
17
|
+
@scroll_y = 0
|
18
|
+
end
|
19
|
+
|
20
|
+
def to_s
|
21
|
+
@name.to_s
|
22
|
+
end
|
23
|
+
|
24
|
+
attr_accessor :name, :parent_id, :order, :expanded, :scroll_x, :scroll_y
|
25
|
+
end
|
26
|
+
end
|
@@ -0,0 +1,27 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module RPG
|
4
|
+
#
|
5
|
+
# Data class for ME. This class has a method to play oneself with Audio module.
|
6
|
+
#
|
7
|
+
class ME < AudioFile
|
8
|
+
include RgssDb::Jsonable
|
9
|
+
extend RgssDb::JsonableConstructor
|
10
|
+
|
11
|
+
def play
|
12
|
+
if @name.empty?
|
13
|
+
Audio.me_stop
|
14
|
+
else
|
15
|
+
Audio.me_play("Audio/ME/" + @name, @volume, @pitch)
|
16
|
+
end
|
17
|
+
end
|
18
|
+
|
19
|
+
def self.stop
|
20
|
+
Audio.me_stop
|
21
|
+
end
|
22
|
+
|
23
|
+
def self.fade(time)
|
24
|
+
Audio.me_fade(time)
|
25
|
+
end
|
26
|
+
end
|
27
|
+
end
|
@@ -0,0 +1,18 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module RPG
|
4
|
+
#
|
5
|
+
# Data class for the Move command.
|
6
|
+
#
|
7
|
+
class MoveCommand
|
8
|
+
include RgssDb::Jsonable
|
9
|
+
extend RgssDb::JsonableConstructor
|
10
|
+
|
11
|
+
def initialize(code = 0, parameters = [])
|
12
|
+
@code = code
|
13
|
+
@parameters = parameters
|
14
|
+
end
|
15
|
+
|
16
|
+
attr_accessor :code, :parameters
|
17
|
+
end
|
18
|
+
end
|