rgss_db 1.0.0

Sign up to get free protection for your applications and to get access to all the features.
Files changed (156) hide show
  1. checksums.yaml +7 -0
  2. data/CHANGELOG.md +5 -0
  3. data/COPYING.md +674 -0
  4. data/README.md +347 -0
  5. data/bin/rgss-db +4 -0
  6. data/bin/rgssdb +4 -0
  7. data/lib/rgss_db/app.rb +928 -0
  8. data/lib/rgss_db/controller/data_manager.rb +557 -0
  9. data/lib/rgss_db/model/data_file.rb +516 -0
  10. data/lib/rgss_db/model/data_file_factory.rb +94 -0
  11. data/lib/rgss_db/model/debug.rb +199 -0
  12. data/lib/rgss_db/model/errors.rb +17 -0
  13. data/lib/rgss_db/model/mixins/jsonable.rb +35 -0
  14. data/lib/rgss_db/model/mixins/jsonable_constructor.rb +40 -0
  15. data/lib/rgss_db/model/rpg_maker_data/vx/rgss/color.rb +72 -0
  16. data/lib/rgss_db/model/rpg_maker_data/vx/rgss/rect.rb +70 -0
  17. data/lib/rgss_db/model/rpg_maker_data/vx/rgss/table.rb +99 -0
  18. data/lib/rgss_db/model/rpg_maker_data/vx/rgss/tone.rb +72 -0
  19. data/lib/rgss_db/model/rpg_maker_data/vx/rgss.rb +11 -0
  20. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/actor.rb +44 -0
  21. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/animation.rb +31 -0
  22. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/animation_frame.rb +20 -0
  23. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/animation_timing.rb +23 -0
  24. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/area.rb +26 -0
  25. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/armor.rb +31 -0
  26. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/audio_file.rb +23 -0
  27. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/base_item.rb +25 -0
  28. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/bgm.rb +36 -0
  29. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/bgs.rb +36 -0
  30. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/class.rb +31 -0
  31. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/class_learning.rb +20 -0
  32. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/common_event.rb +25 -0
  33. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/enemy.rb +44 -0
  34. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/enemy_action.rb +29 -0
  35. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/enemy_drop_item.rb +23 -0
  36. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/event.rb +36 -0
  37. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/event_command.rb +19 -0
  38. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/event_page.rb +32 -0
  39. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/event_page_condition.rb +34 -0
  40. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/event_page_graphic.rb +25 -0
  41. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/item.rb +27 -0
  42. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/map.rb +47 -0
  43. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/map_info.rb +26 -0
  44. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/me.rb +27 -0
  45. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/move_command.rb +18 -0
  46. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/move_route.rb +20 -0
  47. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/se.rb +21 -0
  48. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/skill.rb +22 -0
  49. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/state.rb +47 -0
  50. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/system.rb +43 -0
  51. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/system_terms.rb +53 -0
  52. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/system_test_battler.rb +25 -0
  53. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/system_vehicle.rb +24 -0
  54. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/troop.rb +24 -0
  55. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/troop_member.rb +23 -0
  56. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/troop_page.rb +21 -0
  57. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/troop_page_condition.rb +33 -0
  58. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/usable_item.rb +87 -0
  59. data/lib/rgss_db/model/rpg_maker_data/vx/rpg/weapon.rb +31 -0
  60. data/lib/rgss_db/model/rpg_maker_data/vx/rpg.rb +59 -0
  61. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rgss/color.rb +72 -0
  62. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rgss/rect.rb +70 -0
  63. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rgss/table.rb +99 -0
  64. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rgss/tone.rb +72 -0
  65. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rgss.rb +11 -0
  66. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/actor.rb +27 -0
  67. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/animation.rb +31 -0
  68. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/animation_frame.rb +23 -0
  69. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/animation_timing.rb +26 -0
  70. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/armor.rb +20 -0
  71. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/audio_file.rb +23 -0
  72. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/base_item.rb +31 -0
  73. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/base_item_feature.rb +29 -0
  74. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/bgm.rb +43 -0
  75. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/bgs.rb +43 -0
  76. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/class.rb +37 -0
  77. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/class_learning.rb +24 -0
  78. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/common_event.rb +33 -0
  79. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/enemy.rb +27 -0
  80. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/enemy_action.rb +26 -0
  81. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/enemy_drop_item.rb +24 -0
  82. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/equip_item.rb +19 -0
  83. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/event.rb +36 -0
  84. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/event_command.rb +19 -0
  85. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/event_page.rb +35 -0
  86. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/event_page_condition.rb +40 -0
  87. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/event_page_graphic.rb +31 -0
  88. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/item.rb +25 -0
  89. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/map.rb +58 -0
  90. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/map_encounter.rb +23 -0
  91. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/map_info.rb +26 -0
  92. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/me.rb +27 -0
  93. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/move_command.rb +17 -0
  94. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/move_route.rb +19 -0
  95. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/se.rb +21 -0
  96. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/skill.rb +25 -0
  97. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/state.rb +34 -0
  98. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/system.rb +62 -0
  99. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/system_terms.rb +25 -0
  100. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/system_test_battler.rb +24 -0
  101. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/system_vehicle.rb +27 -0
  102. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/tileset.rb +26 -0
  103. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/troop.rb +24 -0
  104. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/troop_member.rb +25 -0
  105. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/troop_page.rb +24 -0
  106. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/troop_page_condition.rb +39 -0
  107. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/usable_item.rb +84 -0
  108. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/usable_item_damage.rb +56 -0
  109. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/usable_item_effect.rb +25 -0
  110. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg/weapon.rb +25 -0
  111. data/lib/rgss_db/model/rpg_maker_data/vx_ace/rpg.rb +66 -0
  112. data/lib/rgss_db/model/rpg_maker_data/xp/rgss/color.rb +72 -0
  113. data/lib/rgss_db/model/rpg_maker_data/xp/rgss/rect.rb +70 -0
  114. data/lib/rgss_db/model/rpg_maker_data/xp/rgss/table.rb +99 -0
  115. data/lib/rgss_db/model/rpg_maker_data/xp/rgss/tone.rb +72 -0
  116. data/lib/rgss_db/model/rpg_maker_data/xp/rgss.rb +11 -0
  117. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/actor.rb +44 -0
  118. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/animation.rb +28 -0
  119. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/animation_frame.rb +20 -0
  120. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/animation_timing.rb +24 -0
  121. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/armor.rb +37 -0
  122. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/audio_file.rb +23 -0
  123. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/class.rb +28 -0
  124. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/class_learning.rb +20 -0
  125. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/common_event.rb +25 -0
  126. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/enemy.rb +47 -0
  127. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/enemy_action.rb +28 -0
  128. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/event.rb +36 -0
  129. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/event_command.rb +19 -0
  130. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/event_page.rb +32 -0
  131. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/event_page_condition.rb +30 -0
  132. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/event_page_graphic.rb +27 -0
  133. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/item.rb +48 -0
  134. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/map.rb +39 -0
  135. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/map_info.rb +26 -0
  136. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/move_command.rb +18 -0
  137. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/move_route.rb +19 -0
  138. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/skill.rb +47 -0
  139. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/state.rb +51 -0
  140. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/system.rb +56 -0
  141. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/system_test_battler.rb +25 -0
  142. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/system_words.rb +39 -0
  143. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/tileset.rb +39 -0
  144. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/troop.rb +24 -0
  145. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/troop_member.rb +23 -0
  146. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/troop_page.rb +21 -0
  147. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/troop_page_condition.rb +32 -0
  148. data/lib/rgss_db/model/rpg_maker_data/xp/rpg/weapon.rb +38 -0
  149. data/lib/rgss_db/model/rpg_maker_data/xp/rpg.rb +52 -0
  150. data/lib/rgss_db/model/strings.rb +607 -0
  151. data/lib/rgss_db/model/utilities.rb +90 -0
  152. data/lib/rgss_db/version.rb +7 -0
  153. data/lib/rgss_db/view/app_cli.rb +449 -0
  154. data/lib/rgss_db.rb +41 -0
  155. data/sig/rgss_db.rbs +5221 -0
  156. metadata +496 -0
@@ -0,0 +1,56 @@
1
+ # frozen_string_literal: true
2
+
3
+ module RPG
4
+ #
5
+ # Data class for the system.
6
+ #
7
+ class System
8
+ include RgssDb::Jsonable
9
+ extend RgssDb::JsonableConstructor
10
+
11
+ def initialize
12
+ @magic_number = 0
13
+ @party_members = [1]
14
+ @elements = [nil, ""]
15
+ @switches = [nil, ""]
16
+ @variables = [nil, ""]
17
+ @windowskin_name = ""
18
+ @title_name = ""
19
+ @gameover_name = ""
20
+ @battle_transition = ""
21
+ @title_bgm = RPG::AudioFile.new
22
+ @battle_bgm = RPG::AudioFile.new
23
+ @battle_end_me = RPG::AudioFile.new
24
+ @gameover_me = RPG::AudioFile.new
25
+ @cursor_se = RPG::AudioFile.new("", 80)
26
+ @decision_se = RPG::AudioFile.new("", 80)
27
+ @cancel_se = RPG::AudioFile.new("", 80)
28
+ @buzzer_se = RPG::AudioFile.new("", 80)
29
+ @equip_se = RPG::AudioFile.new("", 80)
30
+ @shop_se = RPG::AudioFile.new("", 80)
31
+ @save_se = RPG::AudioFile.new("", 80)
32
+ @load_se = RPG::AudioFile.new("", 80)
33
+ @battle_start_se = RPG::AudioFile.new("", 80)
34
+ @escape_se = RPG::AudioFile.new("", 80)
35
+ @actor_collapse_se = RPG::AudioFile.new("", 80)
36
+ @enemy_collapse_se = RPG::AudioFile.new("", 80)
37
+ @words = RPG::System::Words.new
38
+ @test_battlers = []
39
+ @test_troop_id = 1
40
+ @start_map_id = 1
41
+ @start_x = 0
42
+ @start_y = 0
43
+ @battleback_name = ""
44
+ @battler_name = ""
45
+ @battler_hue = 0
46
+ @edit_map_id = 1
47
+ end
48
+
49
+ attr_accessor :magic_number, :party_members, :elements, :switches, :variables, :windowskin_name, :title_name,
50
+ :gameover_name, :battle_transition, :title_bgm, :battle_bgm, :battle_end_me, :gameover_me,
51
+ :cursor_se, :decision_se, :cancel_se, :buzzer_se, :equip_se, :shop_se, :save_se, :load_se,
52
+ :battle_start_se, :escape_se, :actor_collapse_se, :enemy_collapse_se, :words, :test_battlers,
53
+ :test_troop_id, :start_map_id, :start_x, :start_y, :battleback_name, :battler_name,
54
+ :battler_hue, :edit_map_id
55
+ end
56
+ end
@@ -0,0 +1,25 @@
1
+ # frozen_string_literal: true
2
+
3
+ module RPG
4
+ class System
5
+ #
6
+ # Data class for the battlers used in battle tests.
7
+ #
8
+ class TestBattler
9
+ include RgssDb::Jsonable
10
+ extend RgssDb::JsonableConstructor
11
+
12
+ def initialize
13
+ @actor_id = 1
14
+ @level = 1
15
+ @weapon_id = 0
16
+ @armor1_id = 0
17
+ @armor2_id = 0
18
+ @armor3_id = 0
19
+ @armor4_id = 0
20
+ end
21
+
22
+ attr_accessor :actor_id, :level, :weapon_id, :armor1_id, :armor2_id, :armor3_id, :armor4_id
23
+ end
24
+ end
25
+ end
@@ -0,0 +1,39 @@
1
+ # frozen_string_literal: true
2
+
3
+ module RPG
4
+ class System
5
+ #
6
+ # Data class for terminology.
7
+ #
8
+ class Words
9
+ include RgssDb::Jsonable
10
+ extend RgssDb::JsonableConstructor
11
+
12
+ def initialize
13
+ @gold = ""
14
+ @hp = ""
15
+ @sp = ""
16
+ @str = ""
17
+ @dex = ""
18
+ @agi = ""
19
+ @int = ""
20
+ @atk = ""
21
+ @pdef = ""
22
+ @mdef = ""
23
+ @weapon = ""
24
+ @armor1 = ""
25
+ @armor2 = ""
26
+ @armor3 = ""
27
+ @armor4 = ""
28
+ @attack = ""
29
+ @skill = ""
30
+ @guard = ""
31
+ @item = ""
32
+ @equip = ""
33
+ end
34
+
35
+ attr_accessor :gold, :hp, :sp, :str, :dex, :agi, :int, :atk, :pdef, :mdef, :weapon, :armor1, :armor2, :armor3,
36
+ :armor4, :attack, :skill, :guard, :item, :equip
37
+ end
38
+ end
39
+ end
@@ -0,0 +1,39 @@
1
+ # frozen_string_literal: true
2
+
3
+ module RPG
4
+ #
5
+ # Data class for tilesets.
6
+ #
7
+ class Tileset
8
+ include RgssDb::Jsonable
9
+ extend RgssDb::JsonableConstructor
10
+
11
+ def initialize
12
+ @id = 0
13
+ @name = ""
14
+ @tileset_name = ""
15
+ @autotile_names = [""] * 7
16
+ @panorama_name = ""
17
+ @panorama_hue = 0
18
+ @fog_name = ""
19
+ @fog_hue = 0
20
+ @fog_opacity = 64
21
+ @fog_blend_type = 0
22
+ @fog_zoom = 200
23
+ @fog_sx = 0
24
+ @fog_sy = 0
25
+ @battleback_name = ""
26
+ @passages = Table.new(384)
27
+ @priorities = Table.new(384)
28
+ @terrain_tags = Table.new(384)
29
+ end
30
+
31
+ def to_s
32
+ @name.to_s
33
+ end
34
+
35
+ attr_accessor :id, :name, :tileset_name, :autotile_names, :panorama_name, :panorama_hue, :fog_name, :fog_hue,
36
+ :fog_opacity, :fog_blend_type, :fog_zoom, :fog_sx, :fog_sy, :battleback_name, :passages,
37
+ :priorities, :terrain_tags
38
+ end
39
+ end
@@ -0,0 +1,24 @@
1
+ # frozen_string_literal: true
2
+
3
+ module RPG
4
+ #
5
+ # Data class for troops.
6
+ #
7
+ class Troop
8
+ include RgssDb::Jsonable
9
+ extend RgssDb::JsonableConstructor
10
+
11
+ def initialize
12
+ @id = 0
13
+ @name = ""
14
+ @members = []
15
+ @pages = [RPG::Troop::Page.new]
16
+ end
17
+
18
+ def to_s
19
+ @name.to_s
20
+ end
21
+
22
+ attr_accessor :id, :name, :members, :pages
23
+ end
24
+ end
@@ -0,0 +1,23 @@
1
+ # frozen_string_literal: true
2
+
3
+ module RPG
4
+ class Troop
5
+ #
6
+ # Data class for troop members.
7
+ #
8
+ class Member
9
+ include RgssDb::Jsonable
10
+ extend RgssDb::JsonableConstructor
11
+
12
+ def initialize
13
+ @enemy_id = 1
14
+ @x = 0
15
+ @y = 0
16
+ @hidden = false
17
+ @immortal = false
18
+ end
19
+
20
+ attr_accessor :enemy_id, :x, :y, :hidden, :immortal
21
+ end
22
+ end
23
+ end
@@ -0,0 +1,21 @@
1
+ # frozen_string_literal: true
2
+
3
+ module RPG
4
+ class Troop
5
+ #
6
+ # Data class for battle events (pages).
7
+ #
8
+ class Page
9
+ include RgssDb::Jsonable
10
+ extend RgssDb::JsonableConstructor
11
+
12
+ def initialize
13
+ @condition = RPG::Troop::Page::Condition.new
14
+ @span = 0
15
+ @list = [RPG::EventCommand.new]
16
+ end
17
+
18
+ attr_accessor :condition, :span, :list
19
+ end
20
+ end
21
+ end
@@ -0,0 +1,32 @@
1
+ # frozen_string_literal: true
2
+
3
+ module RPG
4
+ class Troop
5
+ class Page
6
+ #
7
+ # A database of battle event [Conditions].
8
+ #
9
+ class Condition
10
+ include RgssDb::Jsonable
11
+ extend RgssDb::JsonableConstructor
12
+
13
+ def initialize
14
+ @turn_valid = false
15
+ @enemy_valid = false
16
+ @actor_valid = false
17
+ @switch_valid = false
18
+ @turn_a = 0
19
+ @turn_b = 0
20
+ @enemy_index = 0
21
+ @enemy_hp = 50
22
+ @actor_id = 1
23
+ @actor_hp = 50
24
+ @switch_id = 1
25
+ end
26
+
27
+ attr_accessor :turn_valid, :enemy_valid, :actor_valid, :switch_valid, :turn_a, :turn_b, :enemy_index,
28
+ :enemy_hp, :actor_id, :actor_hp, :switch_id
29
+ end
30
+ end
31
+ end
32
+ end
@@ -0,0 +1,38 @@
1
+ # frozen_string_literal: true
2
+
3
+ module RPG
4
+ #
5
+ # Data class for weapons.
6
+ #
7
+ class Weapon
8
+ include RgssDb::Jsonable
9
+ extend RgssDb::JsonableConstructor
10
+
11
+ def initialize
12
+ @id = 0
13
+ @name = ""
14
+ @icon_name = ""
15
+ @description = ""
16
+ @animation1_id = 0
17
+ @animation2_id = 0
18
+ @price = 0
19
+ @atk = 0
20
+ @pdef = 0
21
+ @mdef = 0
22
+ @str_plus = 0
23
+ @dex_plus = 0
24
+ @agi_plus = 0
25
+ @int_plus = 0
26
+ @element_set = []
27
+ @plus_state_set = []
28
+ @minus_state_set = []
29
+ end
30
+
31
+ def to_s
32
+ @name.to_s
33
+ end
34
+
35
+ attr_accessor :id, :name, :icon_name, :description, :animation1_id, :animation2_id, :price, :atk, :pdef, :mdef,
36
+ :str_plus, :dex_plus, :agi_plus, :int_plus, :element_set, :plus_state_set, :minus_state_set
37
+ end
38
+ end
@@ -0,0 +1,52 @@
1
+ # frozen_string_literal: true
2
+
3
+ # Application mixins
4
+ require_relative "../../mixins/jsonable"
5
+ require_relative "../../mixins/jsonable_constructor"
6
+
7
+ # RPGXP Data Structures (RPGXP.chm::/rgss/g_rpg_data.html)
8
+ require_relative "./rpg/map"
9
+ require_relative "./rpg/map_info"
10
+
11
+ require_relative "./rpg/event"
12
+ require_relative "./rpg/event_page"
13
+ require_relative "./rpg/event_page_condition"
14
+ require_relative "./rpg/event_page_graphic"
15
+ require_relative "./rpg/event_command"
16
+
17
+ require_relative "./rpg/move_route"
18
+ require_relative "./rpg/move_command"
19
+
20
+ require_relative "./rpg/actor"
21
+
22
+ require_relative "./rpg/class"
23
+ require_relative "./rpg/class_learning"
24
+
25
+ require_relative "./rpg/skill"
26
+ require_relative "./rpg/item"
27
+ require_relative "./rpg/weapon"
28
+ require_relative "./rpg/armor"
29
+
30
+ require_relative "./rpg/enemy"
31
+ require_relative "./rpg/enemy_action"
32
+
33
+ require_relative "./rpg/troop"
34
+ require_relative "./rpg/troop_member"
35
+ require_relative "./rpg/troop_page"
36
+ require_relative "./rpg/troop_page_condition"
37
+
38
+ require_relative "./rpg/state"
39
+
40
+ require_relative "./rpg/animation"
41
+ require_relative "./rpg/animation_frame"
42
+ require_relative "./rpg/animation_timing"
43
+
44
+ require_relative "./rpg/tileset"
45
+
46
+ require_relative "./rpg/common_event"
47
+
48
+ require_relative "./rpg/system"
49
+ require_relative "./rpg/system_words"
50
+ require_relative "./rpg/system_test_battler"
51
+
52
+ require_relative "./rpg/audio_file"