rgss 0.0.1

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Files changed (64) hide show
  1. checksums.yaml +7 -0
  2. data/.clang-format +6 -0
  3. data/.gitignore +167 -0
  4. data/.yardopts +6 -0
  5. data/CHANGELOG.md +4 -0
  6. data/Gemfile +4 -0
  7. data/LICENSE.txt +21 -0
  8. data/Rakefile +9 -0
  9. data/ext/rgss/cglm-v0.7.9.tar.gz +0 -0
  10. data/ext/rgss/color.c +599 -0
  11. data/ext/rgss/entity.c +373 -0
  12. data/ext/rgss/extconf.rb +53 -0
  13. data/ext/rgss/font.c +135 -0
  14. data/ext/rgss/game.c +469 -0
  15. data/ext/rgss/game.h +99 -0
  16. data/ext/rgss/gl.c +3217 -0
  17. data/ext/rgss/glad.c +1140 -0
  18. data/ext/rgss/glad.h +2129 -0
  19. data/ext/rgss/glfw.c +1453 -0
  20. data/ext/rgss/graphics.c +324 -0
  21. data/ext/rgss/image.c +274 -0
  22. data/ext/rgss/input.c +745 -0
  23. data/ext/rgss/khrplatform.h +290 -0
  24. data/ext/rgss/mat4.c +279 -0
  25. data/ext/rgss/pax_global_header +1 -0
  26. data/ext/rgss/point.c +253 -0
  27. data/ext/rgss/rect.c +449 -0
  28. data/ext/rgss/rgss.c +56 -0
  29. data/ext/rgss/rgss.h +241 -0
  30. data/ext/rgss/stb_image.h +7762 -0
  31. data/ext/rgss/stb_image_write.h +1690 -0
  32. data/ext/rgss/stb_rect_pack.h +628 -0
  33. data/ext/rgss/stb_truetype.h +5011 -0
  34. data/ext/rgss/utf8.h +1652 -0
  35. data/ext/rgss/uthash.h +1133 -0
  36. data/ext/rgss/vec.c +114 -0
  37. data/ext/rgss/vec.h +192 -0
  38. data/ext/rgss/vec2.c +489 -0
  39. data/ext/rgss/vec3.c +751 -0
  40. data/ext/rgss/vec4.c +681 -0
  41. data/lib/rgss.rb +140 -0
  42. data/lib/rgss/batch.rb +57 -0
  43. data/lib/rgss/blend.rb +47 -0
  44. data/lib/rgss/game_object.rb +28 -0
  45. data/lib/rgss/plane.rb +95 -0
  46. data/lib/rgss/renderable.rb +158 -0
  47. data/lib/rgss/rgss.so +0 -0
  48. data/lib/rgss/shader.rb +94 -0
  49. data/lib/rgss/shaders/sprite-frag.glsl +40 -0
  50. data/lib/rgss/shaders/sprite-vert.glsl +17 -0
  51. data/lib/rgss/sprite.rb +139 -0
  52. data/lib/rgss/stubs/color.rb +318 -0
  53. data/lib/rgss/stubs/gl.rb +1999 -0
  54. data/lib/rgss/stubs/glfw.rb +626 -0
  55. data/lib/rgss/stubs/rect.rb +324 -0
  56. data/lib/rgss/stubs/rpg.rb +267 -0
  57. data/lib/rgss/stubs/tone.rb +65 -0
  58. data/lib/rgss/texture.rb +132 -0
  59. data/lib/rgss/tilemap.rb +116 -0
  60. data/lib/rgss/version.rb +3 -0
  61. data/lib/rgss/viewport.rb +67 -0
  62. data/rgss.gemspec +44 -0
  63. data/test.png +0 -0
  64. metadata +178 -0
@@ -0,0 +1,1140 @@
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+ /*
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+
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+ OpenGL loader generated by glad 0.1.34 on Thu Dec 31 07:15:44 2020.
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+
5
+ Language/Generator: C/C++
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+ Specification: gl
7
+ APIs: gl=3.3
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+ Profile: core
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+ Extensions:
10
+
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+ Loader: True
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+ Local files: True
13
+ Omit khrplatform: False
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+ Reproducible: False
15
+
16
+ Commandline:
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+ --profile="core" --api="gl=3.3" --generator="c" --spec="gl" --local-files --extensions=""
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+ Online:
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+ https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gl%3D3.3
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+ */
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+
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+ #include <stdio.h>
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+ #include <stdlib.h>
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+ #include <string.h>
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+ #include "glad.h"
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+
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+ static void* get_proc(const char *namez);
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+
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+ #if defined(_WIN32) || defined(__CYGWIN__)
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+ #ifndef _WINDOWS_
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+ #undef APIENTRY
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+ #endif
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+ #include <windows.h>
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+ static HMODULE libGL;
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+
36
+ typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);
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+ static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
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+
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+ #ifdef _MSC_VER
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+ #ifdef __has_include
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+ #if __has_include(<winapifamily.h>)
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+ #define HAVE_WINAPIFAMILY 1
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+ #endif
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+ #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
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+ #define HAVE_WINAPIFAMILY 1
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+ #endif
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+ #endif
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+
49
+ #ifdef HAVE_WINAPIFAMILY
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+ #include <winapifamily.h>
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+ #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
52
+ #define IS_UWP 1
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+ #endif
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+ #endif
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+
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+ static
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+ int open_gl(void) {
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+ #ifndef IS_UWP
59
+ libGL = LoadLibraryW(L"opengl32.dll");
60
+ if(libGL != NULL) {
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+ void (* tmp)(void);
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+ tmp = (void(*)(void)) GetProcAddress(libGL, "wglGetProcAddress");
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+ gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;
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+ return gladGetProcAddressPtr != NULL;
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+ }
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+ #endif
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+
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+ return 0;
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+ }
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+
71
+ static
72
+ void close_gl(void) {
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+ if(libGL != NULL) {
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+ FreeLibrary((HMODULE) libGL);
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+ libGL = NULL;
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+ }
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+ }
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+ #else
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+ #include <dlfcn.h>
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+ static void* libGL;
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+
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+ #if !defined(__APPLE__) && !defined(__HAIKU__)
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+ typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
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+ static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
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+ #endif
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+
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+ static
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+ int open_gl(void) {
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+ #ifdef __APPLE__
90
+ static const char *NAMES[] = {
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+ "../Frameworks/OpenGL.framework/OpenGL",
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+ "/Library/Frameworks/OpenGL.framework/OpenGL",
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+ "/System/Library/Frameworks/OpenGL.framework/OpenGL",
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+ "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
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+ };
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+ #else
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+ static const char *NAMES[] = {"libGL.so.1", "libGL.so"};
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+ #endif
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+
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+ unsigned int index = 0;
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+ for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {
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+ libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);
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+
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+ if(libGL != NULL) {
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+ #if defined(__APPLE__) || defined(__HAIKU__)
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+ return 1;
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+ #else
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+ gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,
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+ "glXGetProcAddressARB");
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+ return gladGetProcAddressPtr != NULL;
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+ #endif
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+ }
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+ }
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+
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+ return 0;
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+ }
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+
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+ static
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+ void close_gl(void) {
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+ if(libGL != NULL) {
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+ dlclose(libGL);
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+ libGL = NULL;
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+ }
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+ }
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+ #endif
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+
127
+ static
128
+ void* get_proc(const char *namez) {
129
+ void* result = NULL;
130
+ if(libGL == NULL) return NULL;
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+
132
+ #if !defined(__APPLE__) && !defined(__HAIKU__)
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+ if(gladGetProcAddressPtr != NULL) {
134
+ result = gladGetProcAddressPtr(namez);
135
+ }
136
+ #endif
137
+ if(result == NULL) {
138
+ #if defined(_WIN32) || defined(__CYGWIN__)
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+ result = (void*)GetProcAddress((HMODULE) libGL, namez);
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+ #else
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+ result = dlsym(libGL, namez);
142
+ #endif
143
+ }
144
+
145
+ return result;
146
+ }
147
+
148
+ int gladLoadGL(void) {
149
+ int status = 0;
150
+
151
+ if(open_gl()) {
152
+ status = gladLoadGLLoader(&get_proc);
153
+ close_gl();
154
+ }
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+
156
+ return status;
157
+ }
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+
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+ struct gladGLversionStruct GLVersion = { 0, 0 };
160
+
161
+ #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
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+ #define _GLAD_IS_SOME_NEW_VERSION 1
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+ #endif
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+
165
+ static int max_loaded_major;
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+ static int max_loaded_minor;
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+
168
+ static const char *exts = NULL;
169
+ static int num_exts_i = 0;
170
+ static char **exts_i = NULL;
171
+
172
+ static int get_exts(void) {
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+ #ifdef _GLAD_IS_SOME_NEW_VERSION
174
+ if(max_loaded_major < 3) {
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+ #endif
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+ exts = (const char *)glGetString(GL_EXTENSIONS);
177
+ #ifdef _GLAD_IS_SOME_NEW_VERSION
178
+ } else {
179
+ unsigned int index;
180
+
181
+ num_exts_i = 0;
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+ glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
183
+ if (num_exts_i > 0) {
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+ exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i));
185
+ }
186
+
187
+ if (exts_i == NULL) {
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+ return 0;
189
+ }
190
+
191
+ for(index = 0; index < (unsigned)num_exts_i; index++) {
192
+ const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);
193
+ size_t len = strlen(gl_str_tmp);
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+
195
+ char *local_str = (char*)malloc((len+1) * sizeof(char));
196
+ if(local_str != NULL) {
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+ memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char));
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+ }
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+ exts_i[index] = local_str;
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+ }
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+ }
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+ #endif
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+ return 1;
204
+ }
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+
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+ static void free_exts(void) {
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+ if (exts_i != NULL) {
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+ int index;
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+ for(index = 0; index < num_exts_i; index++) {
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+ free((char *)exts_i[index]);
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+ }
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+ free((void *)exts_i);
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+ exts_i = NULL;
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+ }
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+ }
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+
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+ static int has_ext(const char *ext) {
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+ #ifdef _GLAD_IS_SOME_NEW_VERSION
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+ if(max_loaded_major < 3) {
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+ #endif
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+ const char *extensions;
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+ const char *loc;
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+ const char *terminator;
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+ extensions = exts;
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+ if(extensions == NULL || ext == NULL) {
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+ return 0;
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+ }
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+
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+ while(1) {
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+ loc = strstr(extensions, ext);
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+ if(loc == NULL) {
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+ return 0;
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+ }
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+
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+ terminator = loc + strlen(ext);
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+ if((loc == extensions || *(loc - 1) == ' ') &&
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+ (*terminator == ' ' || *terminator == '\0')) {
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+ return 1;
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+ }
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+ extensions = terminator;
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+ }
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+ #ifdef _GLAD_IS_SOME_NEW_VERSION
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+ } else {
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+ int index;
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+ if(exts_i == NULL) return 0;
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+ for(index = 0; index < num_exts_i; index++) {
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+ const char *e = exts_i[index];
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+
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+ if(exts_i[index] != NULL && strcmp(e, ext) == 0) {
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+ return 1;
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+ }
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+ }
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+ }
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+ #endif
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+
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+ return 0;
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+ }
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+ int GLAD_GL_VERSION_1_0 = 0;
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+ int GLAD_GL_VERSION_1_1 = 0;
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+ int GLAD_GL_VERSION_1_2 = 0;
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+ int GLAD_GL_VERSION_1_3 = 0;
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+ int GLAD_GL_VERSION_1_4 = 0;
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+ int GLAD_GL_VERSION_1_5 = 0;
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+ int GLAD_GL_VERSION_2_0 = 0;
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+ int GLAD_GL_VERSION_2_1 = 0;
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+ int GLAD_GL_VERSION_3_0 = 0;
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+ int GLAD_GL_VERSION_3_1 = 0;
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+ int GLAD_GL_VERSION_3_2 = 0;
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+ int GLAD_GL_VERSION_3_3 = 0;
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+ PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
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+ PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
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+ PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
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+ PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
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+ PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
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+ PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
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+ PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
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+ PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
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+ PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
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+ PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
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+ PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;
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+ PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
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+ PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
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+ PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
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+ PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
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+ PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
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+ PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
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+ PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
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+ PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
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+ PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
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+ PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
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+ PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
292
+ PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
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+ PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
294
+ PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
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+ PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
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+ PFNGLCLEARPROC glad_glClear = NULL;
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+ PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
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+ PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
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+ PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
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+ PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
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+ PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
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+ PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
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+ PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
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+ PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
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+ PFNGLCOLORMASKPROC glad_glColorMask = NULL;
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+ PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
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+ PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL;
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+ PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL;
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+ PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL;
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+ PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL;
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+ PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
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+ PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
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+ PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
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+ PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
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+ PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
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+ PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
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+ PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
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+ PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
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+ PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
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+ PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
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+ PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
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+ PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
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+ PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
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+ PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
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+ PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
326
+ PFNGLCULLFACEPROC glad_glCullFace = NULL;
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+ PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
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+ PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
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+ PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
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+ PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
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+ PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
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+ PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
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+ PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
334
+ PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
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+ PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
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+ PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
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+ PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
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+ PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
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+ PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
340
+ PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
341
+ PFNGLDISABLEPROC glad_glDisable = NULL;
342
+ PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
343
+ PFNGLDISABLEIPROC glad_glDisablei = NULL;
344
+ PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
345
+ PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
346
+ PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
347
+ PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
348
+ PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
349
+ PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
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+ PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
351
+ PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
352
+ PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
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+ PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
354
+ PFNGLENABLEPROC glad_glEnable = NULL;
355
+ PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
356
+ PFNGLENABLEIPROC glad_glEnablei = NULL;
357
+ PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
358
+ PFNGLENDQUERYPROC glad_glEndQuery = NULL;
359
+ PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
360
+ PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
361
+ PFNGLFINISHPROC glad_glFinish = NULL;
362
+ PFNGLFLUSHPROC glad_glFlush = NULL;
363
+ PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
364
+ PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
365
+ PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
366
+ PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
367
+ PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
368
+ PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
369
+ PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
370
+ PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
371
+ PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
372
+ PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
373
+ PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
374
+ PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
375
+ PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
376
+ PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
377
+ PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
378
+ PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
379
+ PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
380
+ PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
381
+ PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
382
+ PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
383
+ PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
384
+ PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
385
+ PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
386
+ PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
387
+ PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
388
+ PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
389
+ PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
390
+ PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
391
+ PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
392
+ PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
393
+ PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
394
+ PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
395
+ PFNGLGETERRORPROC glad_glGetError = NULL;
396
+ PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
397
+ PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;
398
+ PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
399
+ PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
400
+ PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
401
+ PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
402
+ PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
403
+ PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
404
+ PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
405
+ PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
406
+ PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
407
+ PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
408
+ PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
409
+ PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;
410
+ PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
411
+ PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
412
+ PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
413
+ PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
414
+ PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
415
+ PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
416
+ PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
417
+ PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
418
+ PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
419
+ PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
420
+ PFNGLGETSTRINGPROC glad_glGetString = NULL;
421
+ PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
422
+ PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
423
+ PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
424
+ PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
425
+ PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
426
+ PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
427
+ PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
428
+ PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
429
+ PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
430
+ PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
431
+ PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
432
+ PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
433
+ PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
434
+ PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
435
+ PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
436
+ PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
437
+ PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
438
+ PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
439
+ PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
440
+ PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
441
+ PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
442
+ PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
443
+ PFNGLHINTPROC glad_glHint = NULL;
444
+ PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
445
+ PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
446
+ PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
447
+ PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
448
+ PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
449
+ PFNGLISQUERYPROC glad_glIsQuery = NULL;
450
+ PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
451
+ PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
452
+ PFNGLISSHADERPROC glad_glIsShader = NULL;
453
+ PFNGLISSYNCPROC glad_glIsSync = NULL;
454
+ PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
455
+ PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
456
+ PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
457
+ PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
458
+ PFNGLLOGICOPPROC glad_glLogicOp = NULL;
459
+ PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
460
+ PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
461
+ PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
462
+ PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
463
+ PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
464
+ PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL;
465
+ PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL;
466
+ PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL;
467
+ PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL;
468
+ PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL;
469
+ PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL;
470
+ PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL;
471
+ PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL;
472
+ PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL;
473
+ PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL;
474
+ PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
475
+ PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
476
+ PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
477
+ PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
478
+ PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
479
+ PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
480
+ PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
481
+ PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
482
+ PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
483
+ PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
484
+ PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
485
+ PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
486
+ PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
487
+ PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
488
+ PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
489
+ PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
490
+ PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
491
+ PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
492
+ PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
493
+ PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
494
+ PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
495
+ PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
496
+ PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
497
+ PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
498
+ PFNGLSCISSORPROC glad_glScissor = NULL;
499
+ PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL;
500
+ PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL;
501
+ PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
502
+ PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
503
+ PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
504
+ PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
505
+ PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
506
+ PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
507
+ PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
508
+ PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
509
+ PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL;
510
+ PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL;
511
+ PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL;
512
+ PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL;
513
+ PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL;
514
+ PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL;
515
+ PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL;
516
+ PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL;
517
+ PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
518
+ PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
519
+ PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
520
+ PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
521
+ PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
522
+ PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
523
+ PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
524
+ PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
525
+ PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
526
+ PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
527
+ PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
528
+ PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
529
+ PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
530
+ PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
531
+ PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
532
+ PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
533
+ PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
534
+ PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
535
+ PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
536
+ PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
537
+ PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
538
+ PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
539
+ PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
540
+ PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
541
+ PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
542
+ PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
543
+ PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
544
+ PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
545
+ PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
546
+ PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
547
+ PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
548
+ PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
549
+ PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
550
+ PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
551
+ PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
552
+ PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
553
+ PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
554
+ PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
555
+ PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
556
+ PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
557
+ PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
558
+ PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
559
+ PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
560
+ PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
561
+ PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
562
+ PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
563
+ PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
564
+ PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
565
+ PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
566
+ PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
567
+ PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
568
+ PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
569
+ PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
570
+ PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
571
+ PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
572
+ PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
573
+ PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
574
+ PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
575
+ PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
576
+ PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
577
+ PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
578
+ PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
579
+ PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
580
+ PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
581
+ PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
582
+ PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
583
+ PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
584
+ PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
585
+ PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
586
+ PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
587
+ PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
588
+ PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
589
+ PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
590
+ PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
591
+ PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
592
+ PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
593
+ PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
594
+ PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
595
+ PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
596
+ PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
597
+ PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
598
+ PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
599
+ PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
600
+ PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
601
+ PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
602
+ PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
603
+ PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
604
+ PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
605
+ PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
606
+ PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
607
+ PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
608
+ PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
609
+ PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
610
+ PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
611
+ PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
612
+ PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
613
+ PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
614
+ PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
615
+ PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
616
+ PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
617
+ PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
618
+ PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
619
+ PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
620
+ PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
621
+ PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
622
+ PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
623
+ PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
624
+ PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
625
+ PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
626
+ PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
627
+ PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;
628
+ PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;
629
+ PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;
630
+ PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;
631
+ PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;
632
+ PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;
633
+ PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;
634
+ PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;
635
+ PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
636
+ PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL;
637
+ PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL;
638
+ PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL;
639
+ PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL;
640
+ PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL;
641
+ PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL;
642
+ PFNGLVIEWPORTPROC glad_glViewport = NULL;
643
+ PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
644
+ static void load_GL_VERSION_1_0(GLADloadproc load) {
645
+ if(!GLAD_GL_VERSION_1_0) return;
646
+ glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
647
+ glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
648
+ glad_glHint = (PFNGLHINTPROC)load("glHint");
649
+ glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
650
+ glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
651
+ glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
652
+ glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
653
+ glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
654
+ glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
655
+ glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
656
+ glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
657
+ glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
658
+ glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
659
+ glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
660
+ glad_glClear = (PFNGLCLEARPROC)load("glClear");
661
+ glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
662
+ glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
663
+ glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
664
+ glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
665
+ glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
666
+ glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
667
+ glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
668
+ glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
669
+ glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
670
+ glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
671
+ glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
672
+ glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
673
+ glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
674
+ glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
675
+ glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
676
+ glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
677
+ glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
678
+ glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
679
+ glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
680
+ glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
681
+ glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
682
+ glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
683
+ glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
684
+ glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
685
+ glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
686
+ glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
687
+ glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
688
+ glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
689
+ glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
690
+ glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
691
+ glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
692
+ glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
693
+ glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
694
+ }
695
+ static void load_GL_VERSION_1_1(GLADloadproc load) {
696
+ if(!GLAD_GL_VERSION_1_1) return;
697
+ glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
698
+ glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
699
+ glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
700
+ glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
701
+ glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
702
+ glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
703
+ glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
704
+ glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
705
+ glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
706
+ glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
707
+ glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
708
+ glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
709
+ glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
710
+ }
711
+ static void load_GL_VERSION_1_2(GLADloadproc load) {
712
+ if(!GLAD_GL_VERSION_1_2) return;
713
+ glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
714
+ glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
715
+ glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
716
+ glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
717
+ }
718
+ static void load_GL_VERSION_1_3(GLADloadproc load) {
719
+ if(!GLAD_GL_VERSION_1_3) return;
720
+ glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
721
+ glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
722
+ glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
723
+ glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
724
+ glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
725
+ glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
726
+ glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
727
+ glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
728
+ glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
729
+ }
730
+ static void load_GL_VERSION_1_4(GLADloadproc load) {
731
+ if(!GLAD_GL_VERSION_1_4) return;
732
+ glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
733
+ glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
734
+ glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
735
+ glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
736
+ glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
737
+ glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
738
+ glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
739
+ glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
740
+ glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
741
+ }
742
+ static void load_GL_VERSION_1_5(GLADloadproc load) {
743
+ if(!GLAD_GL_VERSION_1_5) return;
744
+ glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
745
+ glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
746
+ glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
747
+ glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
748
+ glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
749
+ glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
750
+ glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
751
+ glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
752
+ glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
753
+ glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
754
+ glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
755
+ glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
756
+ glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
757
+ glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
758
+ glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
759
+ glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
760
+ glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
761
+ glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
762
+ glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
763
+ }
764
+ static void load_GL_VERSION_2_0(GLADloadproc load) {
765
+ if(!GLAD_GL_VERSION_2_0) return;
766
+ glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
767
+ glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
768
+ glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
769
+ glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
770
+ glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
771
+ glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
772
+ glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
773
+ glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
774
+ glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
775
+ glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
776
+ glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
777
+ glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
778
+ glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
779
+ glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
780
+ glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
781
+ glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
782
+ glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
783
+ glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
784
+ glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
785
+ glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
786
+ glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
787
+ glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
788
+ glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
789
+ glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
790
+ glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
791
+ glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
792
+ glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
793
+ glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
794
+ glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
795
+ glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
796
+ glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
797
+ glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
798
+ glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
799
+ glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
800
+ glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
801
+ glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
802
+ glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
803
+ glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
804
+ glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
805
+ glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
806
+ glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
807
+ glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
808
+ glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
809
+ glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
810
+ glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
811
+ glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
812
+ glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
813
+ glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
814
+ glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
815
+ glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
816
+ glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
817
+ glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
818
+ glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
819
+ glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
820
+ glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
821
+ glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
822
+ glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
823
+ glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
824
+ glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
825
+ glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
826
+ glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
827
+ glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
828
+ glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
829
+ glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
830
+ glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
831
+ glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
832
+ glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
833
+ glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
834
+ glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
835
+ glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
836
+ glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
837
+ glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
838
+ glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
839
+ glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
840
+ glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
841
+ glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
842
+ glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
843
+ glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
844
+ glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
845
+ glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
846
+ glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
847
+ glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
848
+ glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
849
+ glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
850
+ glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
851
+ glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
852
+ glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
853
+ glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
854
+ glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
855
+ glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
856
+ glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
857
+ glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
858
+ glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
859
+ }
860
+ static void load_GL_VERSION_2_1(GLADloadproc load) {
861
+ if(!GLAD_GL_VERSION_2_1) return;
862
+ glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
863
+ glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
864
+ glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
865
+ glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
866
+ glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
867
+ glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
868
+ }
869
+ static void load_GL_VERSION_3_0(GLADloadproc load) {
870
+ if(!GLAD_GL_VERSION_3_0) return;
871
+ glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski");
872
+ glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
873
+ glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
874
+ glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
875
+ glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
876
+ glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
877
+ glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
878
+ glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
879
+ glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
880
+ glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
881
+ glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
882
+ glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
883
+ glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor");
884
+ glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
885
+ glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender");
886
+ glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
887
+ glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
888
+ glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
889
+ glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i");
890
+ glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i");
891
+ glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i");
892
+ glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
893
+ glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui");
894
+ glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
895
+ glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui");
896
+ glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
897
+ glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv");
898
+ glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv");
899
+ glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv");
900
+ glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
901
+ glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
902
+ glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
903
+ glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv");
904
+ glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
905
+ glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv");
906
+ glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv");
907
+ glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
908
+ glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv");
909
+ glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
910
+ glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
911
+ glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
912
+ glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
913
+ glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
914
+ glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
915
+ glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
916
+ glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
917
+ glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
918
+ glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
919
+ glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
920
+ glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
921
+ glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
922
+ glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
923
+ glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
924
+ glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
925
+ glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
926
+ glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
927
+ glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
928
+ glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
929
+ glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
930
+ glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
931
+ glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
932
+ glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
933
+ glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
934
+ glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
935
+ glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
936
+ glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
937
+ glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
938
+ glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
939
+ glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
940
+ glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
941
+ glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
942
+ glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
943
+ glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
944
+ glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
945
+ glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
946
+ glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
947
+ glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
948
+ glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
949
+ glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
950
+ glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
951
+ glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
952
+ glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
953
+ glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
954
+ glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
955
+ }
956
+ static void load_GL_VERSION_3_1(GLADloadproc load) {
957
+ if(!GLAD_GL_VERSION_3_1) return;
958
+ glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
959
+ glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
960
+ glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
961
+ glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
962
+ glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
963
+ glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
964
+ glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
965
+ glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
966
+ glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
967
+ glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
968
+ glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
969
+ glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
970
+ glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
971
+ glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
972
+ glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
973
+ }
974
+ static void load_GL_VERSION_3_2(GLADloadproc load) {
975
+ if(!GLAD_GL_VERSION_3_2) return;
976
+ glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
977
+ glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
978
+ glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
979
+ glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
980
+ glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
981
+ glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
982
+ glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
983
+ glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
984
+ glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
985
+ glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
986
+ glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
987
+ glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
988
+ glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
989
+ glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
990
+ glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
991
+ glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
992
+ glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
993
+ glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
994
+ glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
995
+ }
996
+ static void load_GL_VERSION_3_3(GLADloadproc load) {
997
+ if(!GLAD_GL_VERSION_3_3) return;
998
+ glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed");
999
+ glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex");
1000
+ glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
1001
+ glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
1002
+ glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
1003
+ glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
1004
+ glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
1005
+ glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
1006
+ glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
1007
+ glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
1008
+ glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv");
1009
+ glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv");
1010
+ glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
1011
+ glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv");
1012
+ glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
1013
+ glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv");
1014
+ glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter");
1015
+ glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v");
1016
+ glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v");
1017
+ glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor");
1018
+ glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui");
1019
+ glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv");
1020
+ glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui");
1021
+ glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv");
1022
+ glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui");
1023
+ glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv");
1024
+ glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui");
1025
+ glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv");
1026
+ glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui");
1027
+ glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv");
1028
+ glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui");
1029
+ glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv");
1030
+ glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui");
1031
+ glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv");
1032
+ glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui");
1033
+ glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv");
1034
+ glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui");
1035
+ glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv");
1036
+ glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui");
1037
+ glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv");
1038
+ glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui");
1039
+ glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv");
1040
+ glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui");
1041
+ glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv");
1042
+ glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui");
1043
+ glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv");
1044
+ glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui");
1045
+ glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv");
1046
+ glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui");
1047
+ glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv");
1048
+ glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui");
1049
+ glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv");
1050
+ glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui");
1051
+ glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv");
1052
+ glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui");
1053
+ glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv");
1054
+ glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
1055
+ glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
1056
+ }
1057
+ static int find_extensionsGL(void) {
1058
+ if (!get_exts()) return 0;
1059
+ (void)&has_ext;
1060
+ free_exts();
1061
+ return 1;
1062
+ }
1063
+
1064
+ static void find_coreGL(void) {
1065
+
1066
+ /* Thank you @elmindreda
1067
+ * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
1068
+ * https://github.com/glfw/glfw/blob/master/src/context.c#L36
1069
+ */
1070
+ int i, major, minor;
1071
+
1072
+ const char* version;
1073
+ const char* prefixes[] = {
1074
+ "OpenGL ES-CM ",
1075
+ "OpenGL ES-CL ",
1076
+ "OpenGL ES ",
1077
+ NULL
1078
+ };
1079
+
1080
+ version = (const char*) glGetString(GL_VERSION);
1081
+ if (!version) return;
1082
+
1083
+ for (i = 0; prefixes[i]; i++) {
1084
+ const size_t length = strlen(prefixes[i]);
1085
+ if (strncmp(version, prefixes[i], length) == 0) {
1086
+ version += length;
1087
+ break;
1088
+ }
1089
+ }
1090
+
1091
+ /* PR #18 */
1092
+ #ifdef _MSC_VER
1093
+ sscanf_s(version, "%d.%d", &major, &minor);
1094
+ #else
1095
+ sscanf(version, "%d.%d", &major, &minor);
1096
+ #endif
1097
+
1098
+ GLVersion.major = major; GLVersion.minor = minor;
1099
+ max_loaded_major = major; max_loaded_minor = minor;
1100
+ GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
1101
+ GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
1102
+ GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
1103
+ GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
1104
+ GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
1105
+ GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
1106
+ GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
1107
+ GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
1108
+ GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
1109
+ GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
1110
+ GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
1111
+ GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
1112
+ if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 3)) {
1113
+ max_loaded_major = 3;
1114
+ max_loaded_minor = 3;
1115
+ }
1116
+ }
1117
+
1118
+ int gladLoadGLLoader(GLADloadproc load) {
1119
+ GLVersion.major = 0; GLVersion.minor = 0;
1120
+ glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
1121
+ if(glGetString == NULL) return 0;
1122
+ if(glGetString(GL_VERSION) == NULL) return 0;
1123
+ find_coreGL();
1124
+ load_GL_VERSION_1_0(load);
1125
+ load_GL_VERSION_1_1(load);
1126
+ load_GL_VERSION_1_2(load);
1127
+ load_GL_VERSION_1_3(load);
1128
+ load_GL_VERSION_1_4(load);
1129
+ load_GL_VERSION_1_5(load);
1130
+ load_GL_VERSION_2_0(load);
1131
+ load_GL_VERSION_2_1(load);
1132
+ load_GL_VERSION_3_0(load);
1133
+ load_GL_VERSION_3_1(load);
1134
+ load_GL_VERSION_3_2(load);
1135
+ load_GL_VERSION_3_3(load);
1136
+
1137
+ if (!find_extensionsGL()) return 0;
1138
+ return GLVersion.major != 0 || GLVersion.minor != 0;
1139
+ }
1140
+