rgss 0.0.1
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- checksums.yaml +7 -0
- data/.clang-format +6 -0
- data/.gitignore +167 -0
- data/.yardopts +6 -0
- data/CHANGELOG.md +4 -0
- data/Gemfile +4 -0
- data/LICENSE.txt +21 -0
- data/Rakefile +9 -0
- data/ext/rgss/cglm-v0.7.9.tar.gz +0 -0
- data/ext/rgss/color.c +599 -0
- data/ext/rgss/entity.c +373 -0
- data/ext/rgss/extconf.rb +53 -0
- data/ext/rgss/font.c +135 -0
- data/ext/rgss/game.c +469 -0
- data/ext/rgss/game.h +99 -0
- data/ext/rgss/gl.c +3217 -0
- data/ext/rgss/glad.c +1140 -0
- data/ext/rgss/glad.h +2129 -0
- data/ext/rgss/glfw.c +1453 -0
- data/ext/rgss/graphics.c +324 -0
- data/ext/rgss/image.c +274 -0
- data/ext/rgss/input.c +745 -0
- data/ext/rgss/khrplatform.h +290 -0
- data/ext/rgss/mat4.c +279 -0
- data/ext/rgss/pax_global_header +1 -0
- data/ext/rgss/point.c +253 -0
- data/ext/rgss/rect.c +449 -0
- data/ext/rgss/rgss.c +56 -0
- data/ext/rgss/rgss.h +241 -0
- data/ext/rgss/stb_image.h +7762 -0
- data/ext/rgss/stb_image_write.h +1690 -0
- data/ext/rgss/stb_rect_pack.h +628 -0
- data/ext/rgss/stb_truetype.h +5011 -0
- data/ext/rgss/utf8.h +1652 -0
- data/ext/rgss/uthash.h +1133 -0
- data/ext/rgss/vec.c +114 -0
- data/ext/rgss/vec.h +192 -0
- data/ext/rgss/vec2.c +489 -0
- data/ext/rgss/vec3.c +751 -0
- data/ext/rgss/vec4.c +681 -0
- data/lib/rgss.rb +140 -0
- data/lib/rgss/batch.rb +57 -0
- data/lib/rgss/blend.rb +47 -0
- data/lib/rgss/game_object.rb +28 -0
- data/lib/rgss/plane.rb +95 -0
- data/lib/rgss/renderable.rb +158 -0
- data/lib/rgss/rgss.so +0 -0
- data/lib/rgss/shader.rb +94 -0
- data/lib/rgss/shaders/sprite-frag.glsl +40 -0
- data/lib/rgss/shaders/sprite-vert.glsl +17 -0
- data/lib/rgss/sprite.rb +139 -0
- data/lib/rgss/stubs/color.rb +318 -0
- data/lib/rgss/stubs/gl.rb +1999 -0
- data/lib/rgss/stubs/glfw.rb +626 -0
- data/lib/rgss/stubs/rect.rb +324 -0
- data/lib/rgss/stubs/rpg.rb +267 -0
- data/lib/rgss/stubs/tone.rb +65 -0
- data/lib/rgss/texture.rb +132 -0
- data/lib/rgss/tilemap.rb +116 -0
- data/lib/rgss/version.rb +3 -0
- data/lib/rgss/viewport.rb +67 -0
- data/rgss.gemspec +44 -0
- data/test.png +0 -0
- metadata +178 -0
data/ext/rgss/glad.c
ADDED
@@ -0,0 +1,1140 @@
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/*
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OpenGL loader generated by glad 0.1.34 on Thu Dec 31 07:15:44 2020.
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Language/Generator: C/C++
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Specification: gl
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APIs: gl=3.3
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Profile: core
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Extensions:
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Loader: True
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Local files: True
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Omit khrplatform: False
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Reproducible: False
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Commandline:
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--profile="core" --api="gl=3.3" --generator="c" --spec="gl" --local-files --extensions=""
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Online:
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https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gl%3D3.3
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "glad.h"
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static void* get_proc(const char *namez);
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#if defined(_WIN32) || defined(__CYGWIN__)
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#ifndef _WINDOWS_
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#undef APIENTRY
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#endif
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#include <windows.h>
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static HMODULE libGL;
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typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);
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static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
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#ifdef _MSC_VER
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40
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#ifdef __has_include
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#if __has_include(<winapifamily.h>)
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#define HAVE_WINAPIFAMILY 1
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#endif
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#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
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#define HAVE_WINAPIFAMILY 1
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#endif
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#endif
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#ifdef HAVE_WINAPIFAMILY
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#include <winapifamily.h>
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#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
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#define IS_UWP 1
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#endif
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#endif
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static
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int open_gl(void) {
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#ifndef IS_UWP
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libGL = LoadLibraryW(L"opengl32.dll");
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if(libGL != NULL) {
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void (* tmp)(void);
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tmp = (void(*)(void)) GetProcAddress(libGL, "wglGetProcAddress");
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gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;
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return gladGetProcAddressPtr != NULL;
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}
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#endif
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return 0;
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}
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static
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void close_gl(void) {
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if(libGL != NULL) {
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FreeLibrary((HMODULE) libGL);
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libGL = NULL;
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}
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}
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#else
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#include <dlfcn.h>
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static void* libGL;
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#if !defined(__APPLE__) && !defined(__HAIKU__)
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typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
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static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
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#endif
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static
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int open_gl(void) {
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#ifdef __APPLE__
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static const char *NAMES[] = {
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"../Frameworks/OpenGL.framework/OpenGL",
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"/Library/Frameworks/OpenGL.framework/OpenGL",
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"/System/Library/Frameworks/OpenGL.framework/OpenGL",
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"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
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};
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#else
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static const char *NAMES[] = {"libGL.so.1", "libGL.so"};
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#endif
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unsigned int index = 0;
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for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {
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libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);
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if(libGL != NULL) {
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#if defined(__APPLE__) || defined(__HAIKU__)
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return 1;
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#else
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gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,
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"glXGetProcAddressARB");
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return gladGetProcAddressPtr != NULL;
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#endif
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}
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}
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return 0;
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}
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static
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void close_gl(void) {
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if(libGL != NULL) {
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dlclose(libGL);
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libGL = NULL;
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}
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}
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#endif
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static
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void* get_proc(const char *namez) {
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void* result = NULL;
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if(libGL == NULL) return NULL;
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#if !defined(__APPLE__) && !defined(__HAIKU__)
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if(gladGetProcAddressPtr != NULL) {
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result = gladGetProcAddressPtr(namez);
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}
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#endif
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if(result == NULL) {
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#if defined(_WIN32) || defined(__CYGWIN__)
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result = (void*)GetProcAddress((HMODULE) libGL, namez);
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#else
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result = dlsym(libGL, namez);
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#endif
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}
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return result;
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}
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int gladLoadGL(void) {
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int status = 0;
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if(open_gl()) {
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status = gladLoadGLLoader(&get_proc);
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close_gl();
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}
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return status;
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}
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struct gladGLversionStruct GLVersion = { 0, 0 };
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#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
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#define _GLAD_IS_SOME_NEW_VERSION 1
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#endif
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static int max_loaded_major;
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static int max_loaded_minor;
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static const char *exts = NULL;
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static int num_exts_i = 0;
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static char **exts_i = NULL;
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static int get_exts(void) {
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#ifdef _GLAD_IS_SOME_NEW_VERSION
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if(max_loaded_major < 3) {
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#endif
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exts = (const char *)glGetString(GL_EXTENSIONS);
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#ifdef _GLAD_IS_SOME_NEW_VERSION
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} else {
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unsigned int index;
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num_exts_i = 0;
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glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
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if (num_exts_i > 0) {
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exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i));
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185
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}
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if (exts_i == NULL) {
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return 0;
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}
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190
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for(index = 0; index < (unsigned)num_exts_i; index++) {
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const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);
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size_t len = strlen(gl_str_tmp);
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char *local_str = (char*)malloc((len+1) * sizeof(char));
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if(local_str != NULL) {
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memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char));
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}
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exts_i[index] = local_str;
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}
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}
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#endif
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return 1;
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}
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static void free_exts(void) {
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if (exts_i != NULL) {
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int index;
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for(index = 0; index < num_exts_i; index++) {
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free((char *)exts_i[index]);
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}
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free((void *)exts_i);
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exts_i = NULL;
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}
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}
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static int has_ext(const char *ext) {
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#ifdef _GLAD_IS_SOME_NEW_VERSION
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if(max_loaded_major < 3) {
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#endif
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const char *extensions;
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const char *loc;
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const char *terminator;
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extensions = exts;
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if(extensions == NULL || ext == NULL) {
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return 0;
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}
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while(1) {
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loc = strstr(extensions, ext);
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if(loc == NULL) {
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return 0;
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}
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terminator = loc + strlen(ext);
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if((loc == extensions || *(loc - 1) == ' ') &&
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(*terminator == ' ' || *terminator == '\0')) {
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return 1;
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}
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extensions = terminator;
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}
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#ifdef _GLAD_IS_SOME_NEW_VERSION
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} else {
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int index;
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if(exts_i == NULL) return 0;
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for(index = 0; index < num_exts_i; index++) {
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const char *e = exts_i[index];
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if(exts_i[index] != NULL && strcmp(e, ext) == 0) {
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return 1;
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}
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}
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}
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#endif
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return 0;
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}
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int GLAD_GL_VERSION_1_0 = 0;
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int GLAD_GL_VERSION_1_1 = 0;
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int GLAD_GL_VERSION_1_2 = 0;
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int GLAD_GL_VERSION_1_3 = 0;
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int GLAD_GL_VERSION_1_4 = 0;
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int GLAD_GL_VERSION_1_5 = 0;
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int GLAD_GL_VERSION_2_0 = 0;
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int GLAD_GL_VERSION_2_1 = 0;
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int GLAD_GL_VERSION_3_0 = 0;
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int GLAD_GL_VERSION_3_1 = 0;
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int GLAD_GL_VERSION_3_2 = 0;
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int GLAD_GL_VERSION_3_3 = 0;
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PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
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PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
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PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
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PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
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PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
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275
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PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
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276
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PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
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PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
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278
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PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
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279
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PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
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PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;
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281
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PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
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PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
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283
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PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
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284
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PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
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285
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PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
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286
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PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
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287
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PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
|
288
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PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
|
289
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PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
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290
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PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
|
291
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PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
|
292
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PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
|
293
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PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
|
294
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PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
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295
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PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
|
296
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PFNGLCLEARPROC glad_glClear = NULL;
|
297
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PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
|
298
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PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
|
299
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PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
|
300
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PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
|
301
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PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
|
302
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PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
|
303
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PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
|
304
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PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
|
305
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PFNGLCOLORMASKPROC glad_glColorMask = NULL;
|
306
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PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
|
307
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PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL;
|
308
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PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL;
|
309
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PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL;
|
310
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PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL;
|
311
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+
PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
|
312
|
+
PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
|
313
|
+
PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
|
314
|
+
PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
|
315
|
+
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
|
316
|
+
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
|
317
|
+
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
|
318
|
+
PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
|
319
|
+
PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
|
320
|
+
PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
|
321
|
+
PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
|
322
|
+
PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
|
323
|
+
PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
|
324
|
+
PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
|
325
|
+
PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
|
326
|
+
PFNGLCULLFACEPROC glad_glCullFace = NULL;
|
327
|
+
PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
|
328
|
+
PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
|
329
|
+
PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
|
330
|
+
PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
|
331
|
+
PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
|
332
|
+
PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
|
333
|
+
PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
|
334
|
+
PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
|
335
|
+
PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
|
336
|
+
PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
|
337
|
+
PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
|
338
|
+
PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
|
339
|
+
PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
|
340
|
+
PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
|
341
|
+
PFNGLDISABLEPROC glad_glDisable = NULL;
|
342
|
+
PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
|
343
|
+
PFNGLDISABLEIPROC glad_glDisablei = NULL;
|
344
|
+
PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
|
345
|
+
PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
|
346
|
+
PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
|
347
|
+
PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
|
348
|
+
PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
|
349
|
+
PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
|
350
|
+
PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
|
351
|
+
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
|
352
|
+
PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
|
353
|
+
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
|
354
|
+
PFNGLENABLEPROC glad_glEnable = NULL;
|
355
|
+
PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
|
356
|
+
PFNGLENABLEIPROC glad_glEnablei = NULL;
|
357
|
+
PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
|
358
|
+
PFNGLENDQUERYPROC glad_glEndQuery = NULL;
|
359
|
+
PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
|
360
|
+
PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
|
361
|
+
PFNGLFINISHPROC glad_glFinish = NULL;
|
362
|
+
PFNGLFLUSHPROC glad_glFlush = NULL;
|
363
|
+
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
|
364
|
+
PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
|
365
|
+
PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
|
366
|
+
PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
|
367
|
+
PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
|
368
|
+
PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
|
369
|
+
PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
|
370
|
+
PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
|
371
|
+
PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
|
372
|
+
PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
|
373
|
+
PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
|
374
|
+
PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
|
375
|
+
PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
|
376
|
+
PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
|
377
|
+
PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
|
378
|
+
PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
|
379
|
+
PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
|
380
|
+
PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
|
381
|
+
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
|
382
|
+
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
|
383
|
+
PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
|
384
|
+
PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
|
385
|
+
PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
|
386
|
+
PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
|
387
|
+
PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
|
388
|
+
PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
|
389
|
+
PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
|
390
|
+
PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
|
391
|
+
PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
|
392
|
+
PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
|
393
|
+
PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
|
394
|
+
PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
|
395
|
+
PFNGLGETERRORPROC glad_glGetError = NULL;
|
396
|
+
PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
|
397
|
+
PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;
|
398
|
+
PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
|
399
|
+
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
|
400
|
+
PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
|
401
|
+
PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
|
402
|
+
PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
|
403
|
+
PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
|
404
|
+
PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
|
405
|
+
PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
|
406
|
+
PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
|
407
|
+
PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
|
408
|
+
PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
|
409
|
+
PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;
|
410
|
+
PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
|
411
|
+
PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
|
412
|
+
PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
|
413
|
+
PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
|
414
|
+
PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
|
415
|
+
PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
|
416
|
+
PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
|
417
|
+
PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
|
418
|
+
PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
|
419
|
+
PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
|
420
|
+
PFNGLGETSTRINGPROC glad_glGetString = NULL;
|
421
|
+
PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
|
422
|
+
PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
|
423
|
+
PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
|
424
|
+
PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
|
425
|
+
PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
|
426
|
+
PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
|
427
|
+
PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
|
428
|
+
PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
|
429
|
+
PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
|
430
|
+
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
|
431
|
+
PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
|
432
|
+
PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
|
433
|
+
PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
|
434
|
+
PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
|
435
|
+
PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
|
436
|
+
PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
|
437
|
+
PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
|
438
|
+
PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
|
439
|
+
PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
|
440
|
+
PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
|
441
|
+
PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
|
442
|
+
PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
|
443
|
+
PFNGLHINTPROC glad_glHint = NULL;
|
444
|
+
PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
|
445
|
+
PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
|
446
|
+
PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
|
447
|
+
PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
|
448
|
+
PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
|
449
|
+
PFNGLISQUERYPROC glad_glIsQuery = NULL;
|
450
|
+
PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
|
451
|
+
PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
|
452
|
+
PFNGLISSHADERPROC glad_glIsShader = NULL;
|
453
|
+
PFNGLISSYNCPROC glad_glIsSync = NULL;
|
454
|
+
PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
|
455
|
+
PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
|
456
|
+
PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
|
457
|
+
PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
|
458
|
+
PFNGLLOGICOPPROC glad_glLogicOp = NULL;
|
459
|
+
PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
|
460
|
+
PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
|
461
|
+
PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
|
462
|
+
PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
|
463
|
+
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
|
464
|
+
PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL;
|
465
|
+
PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL;
|
466
|
+
PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL;
|
467
|
+
PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL;
|
468
|
+
PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL;
|
469
|
+
PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL;
|
470
|
+
PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL;
|
471
|
+
PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL;
|
472
|
+
PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL;
|
473
|
+
PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL;
|
474
|
+
PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
|
475
|
+
PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
|
476
|
+
PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
|
477
|
+
PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
|
478
|
+
PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
|
479
|
+
PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
|
480
|
+
PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
|
481
|
+
PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
|
482
|
+
PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
|
483
|
+
PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
|
484
|
+
PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
|
485
|
+
PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
|
486
|
+
PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
|
487
|
+
PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
|
488
|
+
PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
|
489
|
+
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
|
490
|
+
PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
|
491
|
+
PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
|
492
|
+
PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
|
493
|
+
PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
|
494
|
+
PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
|
495
|
+
PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
|
496
|
+
PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
|
497
|
+
PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
|
498
|
+
PFNGLSCISSORPROC glad_glScissor = NULL;
|
499
|
+
PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL;
|
500
|
+
PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL;
|
501
|
+
PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
|
502
|
+
PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
|
503
|
+
PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
|
504
|
+
PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
|
505
|
+
PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
|
506
|
+
PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
|
507
|
+
PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
|
508
|
+
PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
|
509
|
+
PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL;
|
510
|
+
PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL;
|
511
|
+
PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL;
|
512
|
+
PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL;
|
513
|
+
PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL;
|
514
|
+
PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL;
|
515
|
+
PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL;
|
516
|
+
PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL;
|
517
|
+
PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
|
518
|
+
PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
|
519
|
+
PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
|
520
|
+
PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
|
521
|
+
PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
|
522
|
+
PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
|
523
|
+
PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
|
524
|
+
PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
|
525
|
+
PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
|
526
|
+
PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
|
527
|
+
PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
|
528
|
+
PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
|
529
|
+
PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
|
530
|
+
PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
|
531
|
+
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
|
532
|
+
PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
|
533
|
+
PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
|
534
|
+
PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
|
535
|
+
PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
|
536
|
+
PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
|
537
|
+
PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
|
538
|
+
PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
|
539
|
+
PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
|
540
|
+
PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
|
541
|
+
PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
|
542
|
+
PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
|
543
|
+
PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
|
544
|
+
PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
|
545
|
+
PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
|
546
|
+
PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
|
547
|
+
PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
|
548
|
+
PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
|
549
|
+
PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
|
550
|
+
PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
|
551
|
+
PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
|
552
|
+
PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
|
553
|
+
PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
|
554
|
+
PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
|
555
|
+
PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
|
556
|
+
PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
|
557
|
+
PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
|
558
|
+
PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
|
559
|
+
PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
|
560
|
+
PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
|
561
|
+
PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
|
562
|
+
PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
|
563
|
+
PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
|
564
|
+
PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
|
565
|
+
PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
|
566
|
+
PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
|
567
|
+
PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
|
568
|
+
PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
|
569
|
+
PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
|
570
|
+
PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
|
571
|
+
PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
|
572
|
+
PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
|
573
|
+
PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
|
574
|
+
PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
|
575
|
+
PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
|
576
|
+
PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
|
577
|
+
PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
|
578
|
+
PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
|
579
|
+
PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
|
580
|
+
PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
|
581
|
+
PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
|
582
|
+
PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
|
583
|
+
PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
|
584
|
+
PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
|
585
|
+
PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
|
586
|
+
PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
|
587
|
+
PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
|
588
|
+
PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
|
589
|
+
PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
|
590
|
+
PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
|
591
|
+
PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
|
592
|
+
PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
|
593
|
+
PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
|
594
|
+
PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
|
595
|
+
PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
|
596
|
+
PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
|
597
|
+
PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
|
598
|
+
PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
|
599
|
+
PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
|
600
|
+
PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
|
601
|
+
PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
|
602
|
+
PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
|
603
|
+
PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
|
604
|
+
PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
|
605
|
+
PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
|
606
|
+
PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
|
607
|
+
PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
|
608
|
+
PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
|
609
|
+
PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
|
610
|
+
PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
|
611
|
+
PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
|
612
|
+
PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
|
613
|
+
PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
|
614
|
+
PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
|
615
|
+
PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
|
616
|
+
PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
|
617
|
+
PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
|
618
|
+
PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
|
619
|
+
PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
|
620
|
+
PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
|
621
|
+
PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
|
622
|
+
PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
|
623
|
+
PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
|
624
|
+
PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
|
625
|
+
PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
|
626
|
+
PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
|
627
|
+
PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;
|
628
|
+
PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;
|
629
|
+
PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;
|
630
|
+
PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;
|
631
|
+
PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;
|
632
|
+
PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;
|
633
|
+
PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;
|
634
|
+
PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;
|
635
|
+
PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
|
636
|
+
PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL;
|
637
|
+
PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL;
|
638
|
+
PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL;
|
639
|
+
PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL;
|
640
|
+
PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL;
|
641
|
+
PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL;
|
642
|
+
PFNGLVIEWPORTPROC glad_glViewport = NULL;
|
643
|
+
PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
|
644
|
+
static void load_GL_VERSION_1_0(GLADloadproc load) {
|
645
|
+
if(!GLAD_GL_VERSION_1_0) return;
|
646
|
+
glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
|
647
|
+
glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
|
648
|
+
glad_glHint = (PFNGLHINTPROC)load("glHint");
|
649
|
+
glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
|
650
|
+
glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
|
651
|
+
glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
|
652
|
+
glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
|
653
|
+
glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
|
654
|
+
glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
|
655
|
+
glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
|
656
|
+
glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
|
657
|
+
glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
|
658
|
+
glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
|
659
|
+
glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
|
660
|
+
glad_glClear = (PFNGLCLEARPROC)load("glClear");
|
661
|
+
glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
|
662
|
+
glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
|
663
|
+
glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
|
664
|
+
glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
|
665
|
+
glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
|
666
|
+
glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
|
667
|
+
glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
|
668
|
+
glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
|
669
|
+
glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
|
670
|
+
glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
|
671
|
+
glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
|
672
|
+
glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
|
673
|
+
glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
|
674
|
+
glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
|
675
|
+
glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
|
676
|
+
glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
|
677
|
+
glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
|
678
|
+
glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
|
679
|
+
glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
|
680
|
+
glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
|
681
|
+
glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
|
682
|
+
glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
|
683
|
+
glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
|
684
|
+
glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
|
685
|
+
glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
|
686
|
+
glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
|
687
|
+
glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
|
688
|
+
glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
|
689
|
+
glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
|
690
|
+
glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
|
691
|
+
glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
|
692
|
+
glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
|
693
|
+
glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
|
694
|
+
}
|
695
|
+
static void load_GL_VERSION_1_1(GLADloadproc load) {
|
696
|
+
if(!GLAD_GL_VERSION_1_1) return;
|
697
|
+
glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
|
698
|
+
glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
|
699
|
+
glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
|
700
|
+
glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
|
701
|
+
glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
|
702
|
+
glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
|
703
|
+
glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
|
704
|
+
glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
|
705
|
+
glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
|
706
|
+
glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
|
707
|
+
glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
|
708
|
+
glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
|
709
|
+
glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
|
710
|
+
}
|
711
|
+
static void load_GL_VERSION_1_2(GLADloadproc load) {
|
712
|
+
if(!GLAD_GL_VERSION_1_2) return;
|
713
|
+
glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
|
714
|
+
glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
|
715
|
+
glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
|
716
|
+
glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
|
717
|
+
}
|
718
|
+
static void load_GL_VERSION_1_3(GLADloadproc load) {
|
719
|
+
if(!GLAD_GL_VERSION_1_3) return;
|
720
|
+
glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
|
721
|
+
glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
|
722
|
+
glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
|
723
|
+
glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
|
724
|
+
glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
|
725
|
+
glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
|
726
|
+
glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
|
727
|
+
glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
|
728
|
+
glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
|
729
|
+
}
|
730
|
+
static void load_GL_VERSION_1_4(GLADloadproc load) {
|
731
|
+
if(!GLAD_GL_VERSION_1_4) return;
|
732
|
+
glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
|
733
|
+
glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
|
734
|
+
glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
|
735
|
+
glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
|
736
|
+
glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
|
737
|
+
glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
|
738
|
+
glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
|
739
|
+
glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
|
740
|
+
glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
|
741
|
+
}
|
742
|
+
static void load_GL_VERSION_1_5(GLADloadproc load) {
|
743
|
+
if(!GLAD_GL_VERSION_1_5) return;
|
744
|
+
glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
|
745
|
+
glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
|
746
|
+
glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
|
747
|
+
glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
|
748
|
+
glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
|
749
|
+
glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
|
750
|
+
glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
|
751
|
+
glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
|
752
|
+
glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
|
753
|
+
glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
|
754
|
+
glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
|
755
|
+
glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
|
756
|
+
glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
|
757
|
+
glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
|
758
|
+
glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
|
759
|
+
glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
|
760
|
+
glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
|
761
|
+
glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
|
762
|
+
glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
|
763
|
+
}
|
764
|
+
static void load_GL_VERSION_2_0(GLADloadproc load) {
|
765
|
+
if(!GLAD_GL_VERSION_2_0) return;
|
766
|
+
glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
|
767
|
+
glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
|
768
|
+
glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
|
769
|
+
glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
|
770
|
+
glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
|
771
|
+
glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
|
772
|
+
glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
|
773
|
+
glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
|
774
|
+
glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
|
775
|
+
glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
|
776
|
+
glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
|
777
|
+
glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
|
778
|
+
glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
|
779
|
+
glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
|
780
|
+
glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
|
781
|
+
glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
|
782
|
+
glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
|
783
|
+
glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
|
784
|
+
glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
|
785
|
+
glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
|
786
|
+
glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
|
787
|
+
glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
|
788
|
+
glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
|
789
|
+
glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
|
790
|
+
glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
|
791
|
+
glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
|
792
|
+
glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
|
793
|
+
glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
|
794
|
+
glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
|
795
|
+
glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
|
796
|
+
glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
|
797
|
+
glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
|
798
|
+
glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
|
799
|
+
glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
|
800
|
+
glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
|
801
|
+
glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
|
802
|
+
glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
|
803
|
+
glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
|
804
|
+
glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
|
805
|
+
glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
|
806
|
+
glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
|
807
|
+
glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
|
808
|
+
glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
|
809
|
+
glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
|
810
|
+
glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
|
811
|
+
glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
|
812
|
+
glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
|
813
|
+
glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
|
814
|
+
glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
|
815
|
+
glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
|
816
|
+
glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
|
817
|
+
glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
|
818
|
+
glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
|
819
|
+
glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
|
820
|
+
glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
|
821
|
+
glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
|
822
|
+
glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
|
823
|
+
glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
|
824
|
+
glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
|
825
|
+
glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
|
826
|
+
glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
|
827
|
+
glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
|
828
|
+
glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
|
829
|
+
glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
|
830
|
+
glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
|
831
|
+
glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
|
832
|
+
glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
|
833
|
+
glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
|
834
|
+
glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
|
835
|
+
glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
|
836
|
+
glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
|
837
|
+
glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
|
838
|
+
glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
|
839
|
+
glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
|
840
|
+
glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
|
841
|
+
glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
|
842
|
+
glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
|
843
|
+
glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
|
844
|
+
glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
|
845
|
+
glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
|
846
|
+
glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
|
847
|
+
glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
|
848
|
+
glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
|
849
|
+
glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
|
850
|
+
glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
|
851
|
+
glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
|
852
|
+
glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
|
853
|
+
glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
|
854
|
+
glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
|
855
|
+
glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
|
856
|
+
glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
|
857
|
+
glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
|
858
|
+
glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
|
859
|
+
}
|
860
|
+
static void load_GL_VERSION_2_1(GLADloadproc load) {
|
861
|
+
if(!GLAD_GL_VERSION_2_1) return;
|
862
|
+
glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
|
863
|
+
glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
|
864
|
+
glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
|
865
|
+
glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
|
866
|
+
glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
|
867
|
+
glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
|
868
|
+
}
|
869
|
+
static void load_GL_VERSION_3_0(GLADloadproc load) {
|
870
|
+
if(!GLAD_GL_VERSION_3_0) return;
|
871
|
+
glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski");
|
872
|
+
glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
|
873
|
+
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
|
874
|
+
glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
|
875
|
+
glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
|
876
|
+
glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
|
877
|
+
glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
|
878
|
+
glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
|
879
|
+
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
|
880
|
+
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
|
881
|
+
glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
|
882
|
+
glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
|
883
|
+
glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor");
|
884
|
+
glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
|
885
|
+
glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender");
|
886
|
+
glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
|
887
|
+
glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
|
888
|
+
glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
|
889
|
+
glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i");
|
890
|
+
glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i");
|
891
|
+
glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i");
|
892
|
+
glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
|
893
|
+
glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui");
|
894
|
+
glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
|
895
|
+
glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui");
|
896
|
+
glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
|
897
|
+
glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv");
|
898
|
+
glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv");
|
899
|
+
glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv");
|
900
|
+
glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
|
901
|
+
glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
|
902
|
+
glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
|
903
|
+
glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv");
|
904
|
+
glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
|
905
|
+
glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv");
|
906
|
+
glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv");
|
907
|
+
glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
|
908
|
+
glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv");
|
909
|
+
glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
|
910
|
+
glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
|
911
|
+
glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
|
912
|
+
glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
|
913
|
+
glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
|
914
|
+
glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
|
915
|
+
glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
|
916
|
+
glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
|
917
|
+
glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
|
918
|
+
glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
|
919
|
+
glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
|
920
|
+
glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
|
921
|
+
glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
|
922
|
+
glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
|
923
|
+
glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
|
924
|
+
glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
|
925
|
+
glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
|
926
|
+
glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
|
927
|
+
glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
|
928
|
+
glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
|
929
|
+
glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
|
930
|
+
glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
|
931
|
+
glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
|
932
|
+
glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
|
933
|
+
glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
|
934
|
+
glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
|
935
|
+
glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
|
936
|
+
glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
|
937
|
+
glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
|
938
|
+
glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
|
939
|
+
glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
|
940
|
+
glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
|
941
|
+
glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
|
942
|
+
glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
|
943
|
+
glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
|
944
|
+
glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
|
945
|
+
glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
|
946
|
+
glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
|
947
|
+
glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
|
948
|
+
glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
|
949
|
+
glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
|
950
|
+
glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
|
951
|
+
glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
|
952
|
+
glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
|
953
|
+
glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
|
954
|
+
glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
|
955
|
+
}
|
956
|
+
static void load_GL_VERSION_3_1(GLADloadproc load) {
|
957
|
+
if(!GLAD_GL_VERSION_3_1) return;
|
958
|
+
glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
|
959
|
+
glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
|
960
|
+
glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
|
961
|
+
glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
|
962
|
+
glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
|
963
|
+
glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
|
964
|
+
glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
|
965
|
+
glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
|
966
|
+
glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
|
967
|
+
glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
|
968
|
+
glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
|
969
|
+
glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
|
970
|
+
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
|
971
|
+
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
|
972
|
+
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
|
973
|
+
}
|
974
|
+
static void load_GL_VERSION_3_2(GLADloadproc load) {
|
975
|
+
if(!GLAD_GL_VERSION_3_2) return;
|
976
|
+
glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
|
977
|
+
glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
|
978
|
+
glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
|
979
|
+
glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
|
980
|
+
glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
|
981
|
+
glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
|
982
|
+
glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
|
983
|
+
glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
|
984
|
+
glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
|
985
|
+
glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
|
986
|
+
glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
|
987
|
+
glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
|
988
|
+
glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
|
989
|
+
glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
|
990
|
+
glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
|
991
|
+
glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
|
992
|
+
glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
|
993
|
+
glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
|
994
|
+
glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
|
995
|
+
}
|
996
|
+
static void load_GL_VERSION_3_3(GLADloadproc load) {
|
997
|
+
if(!GLAD_GL_VERSION_3_3) return;
|
998
|
+
glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed");
|
999
|
+
glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex");
|
1000
|
+
glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
|
1001
|
+
glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
|
1002
|
+
glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
|
1003
|
+
glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
|
1004
|
+
glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
|
1005
|
+
glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
|
1006
|
+
glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
|
1007
|
+
glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
|
1008
|
+
glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv");
|
1009
|
+
glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv");
|
1010
|
+
glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
|
1011
|
+
glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv");
|
1012
|
+
glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
|
1013
|
+
glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv");
|
1014
|
+
glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter");
|
1015
|
+
glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v");
|
1016
|
+
glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v");
|
1017
|
+
glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor");
|
1018
|
+
glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui");
|
1019
|
+
glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv");
|
1020
|
+
glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui");
|
1021
|
+
glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv");
|
1022
|
+
glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui");
|
1023
|
+
glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv");
|
1024
|
+
glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui");
|
1025
|
+
glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv");
|
1026
|
+
glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui");
|
1027
|
+
glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv");
|
1028
|
+
glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui");
|
1029
|
+
glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv");
|
1030
|
+
glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui");
|
1031
|
+
glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv");
|
1032
|
+
glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui");
|
1033
|
+
glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv");
|
1034
|
+
glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui");
|
1035
|
+
glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv");
|
1036
|
+
glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui");
|
1037
|
+
glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv");
|
1038
|
+
glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui");
|
1039
|
+
glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv");
|
1040
|
+
glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui");
|
1041
|
+
glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv");
|
1042
|
+
glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui");
|
1043
|
+
glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv");
|
1044
|
+
glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui");
|
1045
|
+
glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv");
|
1046
|
+
glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui");
|
1047
|
+
glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv");
|
1048
|
+
glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui");
|
1049
|
+
glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv");
|
1050
|
+
glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui");
|
1051
|
+
glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv");
|
1052
|
+
glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui");
|
1053
|
+
glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv");
|
1054
|
+
glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
|
1055
|
+
glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
|
1056
|
+
}
|
1057
|
+
static int find_extensionsGL(void) {
|
1058
|
+
if (!get_exts()) return 0;
|
1059
|
+
(void)&has_ext;
|
1060
|
+
free_exts();
|
1061
|
+
return 1;
|
1062
|
+
}
|
1063
|
+
|
1064
|
+
static void find_coreGL(void) {
|
1065
|
+
|
1066
|
+
/* Thank you @elmindreda
|
1067
|
+
* https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
|
1068
|
+
* https://github.com/glfw/glfw/blob/master/src/context.c#L36
|
1069
|
+
*/
|
1070
|
+
int i, major, minor;
|
1071
|
+
|
1072
|
+
const char* version;
|
1073
|
+
const char* prefixes[] = {
|
1074
|
+
"OpenGL ES-CM ",
|
1075
|
+
"OpenGL ES-CL ",
|
1076
|
+
"OpenGL ES ",
|
1077
|
+
NULL
|
1078
|
+
};
|
1079
|
+
|
1080
|
+
version = (const char*) glGetString(GL_VERSION);
|
1081
|
+
if (!version) return;
|
1082
|
+
|
1083
|
+
for (i = 0; prefixes[i]; i++) {
|
1084
|
+
const size_t length = strlen(prefixes[i]);
|
1085
|
+
if (strncmp(version, prefixes[i], length) == 0) {
|
1086
|
+
version += length;
|
1087
|
+
break;
|
1088
|
+
}
|
1089
|
+
}
|
1090
|
+
|
1091
|
+
/* PR #18 */
|
1092
|
+
#ifdef _MSC_VER
|
1093
|
+
sscanf_s(version, "%d.%d", &major, &minor);
|
1094
|
+
#else
|
1095
|
+
sscanf(version, "%d.%d", &major, &minor);
|
1096
|
+
#endif
|
1097
|
+
|
1098
|
+
GLVersion.major = major; GLVersion.minor = minor;
|
1099
|
+
max_loaded_major = major; max_loaded_minor = minor;
|
1100
|
+
GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
|
1101
|
+
GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
|
1102
|
+
GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
|
1103
|
+
GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
|
1104
|
+
GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
|
1105
|
+
GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
|
1106
|
+
GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
|
1107
|
+
GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
|
1108
|
+
GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
|
1109
|
+
GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
|
1110
|
+
GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
|
1111
|
+
GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
|
1112
|
+
if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 3)) {
|
1113
|
+
max_loaded_major = 3;
|
1114
|
+
max_loaded_minor = 3;
|
1115
|
+
}
|
1116
|
+
}
|
1117
|
+
|
1118
|
+
int gladLoadGLLoader(GLADloadproc load) {
|
1119
|
+
GLVersion.major = 0; GLVersion.minor = 0;
|
1120
|
+
glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
|
1121
|
+
if(glGetString == NULL) return 0;
|
1122
|
+
if(glGetString(GL_VERSION) == NULL) return 0;
|
1123
|
+
find_coreGL();
|
1124
|
+
load_GL_VERSION_1_0(load);
|
1125
|
+
load_GL_VERSION_1_1(load);
|
1126
|
+
load_GL_VERSION_1_2(load);
|
1127
|
+
load_GL_VERSION_1_3(load);
|
1128
|
+
load_GL_VERSION_1_4(load);
|
1129
|
+
load_GL_VERSION_1_5(load);
|
1130
|
+
load_GL_VERSION_2_0(load);
|
1131
|
+
load_GL_VERSION_2_1(load);
|
1132
|
+
load_GL_VERSION_3_0(load);
|
1133
|
+
load_GL_VERSION_3_1(load);
|
1134
|
+
load_GL_VERSION_3_2(load);
|
1135
|
+
load_GL_VERSION_3_3(load);
|
1136
|
+
|
1137
|
+
if (!find_extensionsGL()) return 0;
|
1138
|
+
return GLVersion.major != 0 || GLVersion.minor != 0;
|
1139
|
+
}
|
1140
|
+
|