rgss 0.0.1

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Files changed (64) hide show
  1. checksums.yaml +7 -0
  2. data/.clang-format +6 -0
  3. data/.gitignore +167 -0
  4. data/.yardopts +6 -0
  5. data/CHANGELOG.md +4 -0
  6. data/Gemfile +4 -0
  7. data/LICENSE.txt +21 -0
  8. data/Rakefile +9 -0
  9. data/ext/rgss/cglm-v0.7.9.tar.gz +0 -0
  10. data/ext/rgss/color.c +599 -0
  11. data/ext/rgss/entity.c +373 -0
  12. data/ext/rgss/extconf.rb +53 -0
  13. data/ext/rgss/font.c +135 -0
  14. data/ext/rgss/game.c +469 -0
  15. data/ext/rgss/game.h +99 -0
  16. data/ext/rgss/gl.c +3217 -0
  17. data/ext/rgss/glad.c +1140 -0
  18. data/ext/rgss/glad.h +2129 -0
  19. data/ext/rgss/glfw.c +1453 -0
  20. data/ext/rgss/graphics.c +324 -0
  21. data/ext/rgss/image.c +274 -0
  22. data/ext/rgss/input.c +745 -0
  23. data/ext/rgss/khrplatform.h +290 -0
  24. data/ext/rgss/mat4.c +279 -0
  25. data/ext/rgss/pax_global_header +1 -0
  26. data/ext/rgss/point.c +253 -0
  27. data/ext/rgss/rect.c +449 -0
  28. data/ext/rgss/rgss.c +56 -0
  29. data/ext/rgss/rgss.h +241 -0
  30. data/ext/rgss/stb_image.h +7762 -0
  31. data/ext/rgss/stb_image_write.h +1690 -0
  32. data/ext/rgss/stb_rect_pack.h +628 -0
  33. data/ext/rgss/stb_truetype.h +5011 -0
  34. data/ext/rgss/utf8.h +1652 -0
  35. data/ext/rgss/uthash.h +1133 -0
  36. data/ext/rgss/vec.c +114 -0
  37. data/ext/rgss/vec.h +192 -0
  38. data/ext/rgss/vec2.c +489 -0
  39. data/ext/rgss/vec3.c +751 -0
  40. data/ext/rgss/vec4.c +681 -0
  41. data/lib/rgss.rb +140 -0
  42. data/lib/rgss/batch.rb +57 -0
  43. data/lib/rgss/blend.rb +47 -0
  44. data/lib/rgss/game_object.rb +28 -0
  45. data/lib/rgss/plane.rb +95 -0
  46. data/lib/rgss/renderable.rb +158 -0
  47. data/lib/rgss/rgss.so +0 -0
  48. data/lib/rgss/shader.rb +94 -0
  49. data/lib/rgss/shaders/sprite-frag.glsl +40 -0
  50. data/lib/rgss/shaders/sprite-vert.glsl +17 -0
  51. data/lib/rgss/sprite.rb +139 -0
  52. data/lib/rgss/stubs/color.rb +318 -0
  53. data/lib/rgss/stubs/gl.rb +1999 -0
  54. data/lib/rgss/stubs/glfw.rb +626 -0
  55. data/lib/rgss/stubs/rect.rb +324 -0
  56. data/lib/rgss/stubs/rpg.rb +267 -0
  57. data/lib/rgss/stubs/tone.rb +65 -0
  58. data/lib/rgss/texture.rb +132 -0
  59. data/lib/rgss/tilemap.rb +116 -0
  60. data/lib/rgss/version.rb +3 -0
  61. data/lib/rgss/viewport.rb +67 -0
  62. data/rgss.gemspec +44 -0
  63. data/test.png +0 -0
  64. metadata +178 -0
@@ -0,0 +1,469 @@
1
+
2
+ #include "glad.h"
3
+ #include "game.h"
4
+
5
+ VALUE rb_mGame;
6
+ VALUE rb_mAudio;
7
+
8
+ #define RGSS_MAX_TPS 240.0
9
+ #define RGSS_MIN_TPS 1.0
10
+ #define RGSS_DEFAULT_TPS (1.0 / 30.0)
11
+ #define IVAR_TITLE "@title"
12
+ #define IVAR_ICON "@icon"
13
+ #define IVAR_CLOSING "@close_procs"
14
+
15
+ RGSS_Game RGSS_GAME;
16
+
17
+ static void RGSS_Game_ErrorCallback(int code, const char *message)
18
+ {
19
+ switch (code)
20
+ {
21
+ case GLFW_NO_ERROR: break;
22
+ case GLFW_NOT_INITIALIZED: rb_raise(rb_eRuntimeError, "Game has not been created");
23
+ case GLFW_NO_WINDOW_CONTEXT:
24
+ case GLFW_NO_CURRENT_CONTEXT: rb_raise(rb_eRuntimeError, "no OpenGL context current on calling thread");
25
+ case GLFW_INVALID_ENUM: rb_raise(rb_eArgError, "an invalid enum value was specified");
26
+ case GLFW_INVALID_VALUE: rb_raise(rb_eArgError, "an invalid argument was specified");
27
+ case GLFW_OUT_OF_MEMORY: rb_raise(rb_eNoMemError, "out of memory");
28
+ case GLFW_API_UNAVAILABLE:
29
+ case GLFW_VERSION_UNAVAILABLE: rb_raise(rb_eRuntimeError, "platform does not support OpenGL 3.3");
30
+ case GLFW_PLATFORM_ERROR:
31
+ case GLFW_FORMAT_UNAVAILABLE: rb_raise(rb_eRuntimeError, "%s", message);
32
+ default: rb_raise(rb_eRuntimeError, "%s", message);
33
+ }
34
+ }
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+
36
+ static inline void RGSS_Game_ParseOpt(VALUE opts, const char *name, int ifnone, int *result)
37
+ {
38
+ if (result == NULL)
39
+ return;
40
+
41
+ if (opts == Qnil)
42
+ *result = ifnone;
43
+ else
44
+ {
45
+ VALUE opt = rb_hash_aref(opts, STR2SYM(name));
46
+ *result = (opt == Qnil) ? ifnone : RTEST(opt);
47
+ }
48
+ }
49
+
50
+ static void RGSS_Game_CloseCallback(GLFWwindow *window)
51
+ {
52
+ VALUE ary = rb_iv_get(rb_mGame, IVAR_CLOSING);
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+ if (ary == Qnil)
54
+ return;
55
+
56
+ VALUE args = rb_ary_new();
57
+ long length = rb_array_len(ary);
58
+ for (long i = 0; i < length; i++)
59
+ {
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+ rb_proc_call(rb_ary_entry(ary, i), args);
61
+ }
62
+ }
63
+
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+ static VALUE RGSS_Game_Handle(VALUE game)
65
+ {
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+ return RGSS_GAME.window ? Data_Wrap_Struct(rb_cWindow, NULL, RUBY_NEVER_FREE, RGSS_GAME.window) : Qnil;
67
+ }
68
+
69
+ static VALUE RGSS_Game_GetTitle(VALUE game)
70
+ {
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+ return rb_iv_get(game, IVAR_TITLE);
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+ }
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+
74
+ static VALUE RGSS_Game_SetTitle(VALUE game, VALUE title)
75
+ {
76
+ RGSS_ASSERT_GAME;
77
+ rb_iv_set(game, IVAR_TITLE, title);
78
+ glfwSetWindowTitle(RGSS_GAME.window, RTEST(title) ? StringValueCStr(title) : "");
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+ return title;
80
+ }
81
+
82
+ static VALUE RGSS_Game_GetFullscreen(VALUE game)
83
+ {
84
+ RGSS_ASSERT_GAME;
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+ GLFWmonitor *monitor = glfwGetWindowMonitor(RGSS_GAME.window);
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+ return RB_BOOL(monitor != NULL);
87
+ }
88
+
89
+ static VALUE RGSS_Game_SetFullscreen(VALUE game, VALUE fullscreen)
90
+ {
91
+ RGSS_ASSERT_GAME;
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+ GLFWmonitor *monitor = RTEST(fullscreen) ? glfwGetPrimaryMonitor() : NULL;
93
+ GLFWmonitor *game_monitor = glfwGetWindowMonitor(RGSS_GAME.window);
94
+
95
+ if (monitor != game_monitor)
96
+ {
97
+ int rect[4];
98
+ int rate = GLFW_DONT_CARE;
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+
100
+ if (monitor)
101
+ {
102
+ glfwGetWindowPos(RGSS_GAME.window, &RGSS_GAME.rect[0], &RGSS_GAME.rect[1]);
103
+ glfwGetWindowSize(RGSS_GAME.window, &RGSS_GAME.rect[2], &RGSS_GAME.rect[3]);
104
+
105
+ const GLFWvidmode *mode = glfwGetVideoMode(monitor);
106
+ rect[0] = 0;
107
+ rect[1] = 0;
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+ rect[2] = mode->width;
109
+ rect[3] = mode->height;
110
+ rate = mode->refreshRate;
111
+ }
112
+ else
113
+ {
114
+ memcpy(rect, RGSS_GAME.rect, sizeof(int) * 4);
115
+ }
116
+
117
+ glfwSetWindowMonitor(RGSS_GAME.window, monitor, rect[0], rect[1], rect[2], rect[3], rate);
118
+
119
+ }
120
+ return fullscreen;
121
+ }
122
+
123
+ static VALUE RGSS_Game_Center(VALUE game)
124
+ {
125
+ if (RGSS_GAME.window == NULL)
126
+ return Qnil;
127
+
128
+ GLFWmonitor *monitor = glfwGetWindowMonitor(RGSS_GAME.window);
129
+ if (monitor != NULL)
130
+ return Qnil;
131
+
132
+ monitor = glfwGetPrimaryMonitor();
133
+ int sx, sy, sw, sh;
134
+ glfwGetMonitorWorkarea(monitor, &sx, &sy, &sw, &sh);
135
+
136
+ int ww, wh;
137
+ glfwGetWindowSize(RGSS_GAME.window, &ww, &wh);
138
+
139
+ int cx = sx + ((sw - ww) / 2);
140
+ int cy = sy + ((sh - wh) / 2);
141
+ glfwSetWindowPos(RGSS_GAME.window, cx, cy);
142
+ return Qnil;
143
+ }
144
+
145
+ static VALUE RGSS_Game_Create(int argc, VALUE *argv, VALUE game)
146
+ {
147
+ VALUE width, height, title, opts;
148
+ rb_scan_args(argc, argv, "21:", &width, &height, &title, &opts);
149
+
150
+ if (!glfwInit())
151
+ rb_raise(rb_eRuntimeError, "failed to initialize GLFW");
152
+
153
+ int w = NUM2INT(width);
154
+ int h = NUM2INT(height);
155
+ if (w < 1)
156
+ rb_raise(rb_eArgError, "width must be greater than 0");
157
+ if (h < 1)
158
+ rb_raise(rb_eArgError, "height must be greater than 0");
159
+
160
+ int resizable, fullscreen, vsync, topmost, decorated, visible, locked, debug;
161
+ RGSS_Game_ParseOpt(opts, "resizable", GLFW_FALSE, &resizable);
162
+ RGSS_Game_ParseOpt(opts, "fullscren", GLFW_FALSE, &fullscreen);
163
+ RGSS_Game_ParseOpt(opts, "vsync", GLFW_TRUE, &vsync);
164
+ RGSS_Game_ParseOpt(opts, "topmost", GLFW_FALSE, &topmost);
165
+ RGSS_Game_ParseOpt(opts, "decorated", GLFW_TRUE, &decorated);
166
+ RGSS_Game_ParseOpt(opts, "visible", GLFW_TRUE, &visible);
167
+ RGSS_Game_ParseOpt(opts, "locked", GLFW_FALSE, &locked);
168
+ RGSS_Game_ParseOpt(opts, "debug", GLFW_FALSE, &RGSS_GAME.debug);
169
+
170
+ glfwDefaultWindowHints();
171
+ glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API);
172
+ glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
173
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
174
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
175
+ glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE);
176
+ glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE);
177
+ glfwWindowHint(GLFW_DOUBLEBUFFER, GLFW_TRUE);
178
+ glfwWindowHint(GLFW_DECORATED, decorated);
179
+ glfwWindowHint(GLFW_RESIZABLE, resizable);
180
+ glfwWindowHint(GLFW_FLOATING, topmost);
181
+ glfwWindowHint(GLFW_VISIBLE, visible);
182
+ if (RGSS_GAME.debug)
183
+ {
184
+ rb_gv_set("$DEBUG", Qtrue);
185
+ glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, debug);
186
+ }
187
+
188
+ const GLFWvidmode *mode = glfwGetVideoMode(glfwGetPrimaryMonitor());
189
+ glfwWindowHint(GLFW_RED_BITS, mode->redBits);
190
+ glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits);
191
+ glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits);
192
+
193
+ rb_iv_set(game, IVAR_TITLE, title);
194
+ const char *str = RTEST(title) ? StringValueCStr(title) : "";
195
+ RGSS_GAME.window = glfwCreateWindow(w, h, str, NULL, NULL);
196
+ if (RGSS_GAME.window == NULL)
197
+ rb_raise(rb_eRuntimeError, "failed to create OpenGL context");
198
+
199
+ glfwMakeContextCurrent(RGSS_GAME.window);
200
+ if (!gladLoadGL())
201
+ {
202
+ GLADloadproc proc = (GLADloadproc) glfwGetProcAddress;
203
+ if (!gladLoadGLLoader(proc))
204
+ rb_raise(rb_eRuntimeError, "failed to link OpenGL");
205
+ }
206
+
207
+ if (fullscreen)
208
+ RGSS_Game_SetFullscreen(game, Qtrue);
209
+ if (locked)
210
+ glfwSetWindowAspectRatio(RGSS_GAME.window, w, h);
211
+
212
+ RGSS_Graphics_Init(RGSS_GAME.window, w, h, vsync);
213
+ RGSS_Input_Init(RGSS_GAME.window);
214
+
215
+ glfwSetWindowCloseCallback(RGSS_GAME.window, RGSS_Game_CloseCallback);
216
+ RGSS_Game_Center(game);
217
+ RGSS_GAME.speed = 1.0;
218
+ return Qnil;
219
+ }
220
+
221
+ static inline void RGSS_Game_UpdateTime(void)
222
+ {
223
+ if (RGSS_GAME.time.time_count < 1.0)
224
+ return;
225
+
226
+ RGSS_GAME.time.fps = RGSS_GAME.time.fps_count;
227
+ RGSS_GAME.time.fps_count = 0.0;
228
+ RGSS_GAME.time.ticks = RGSS_GAME.time.tick_count;
229
+ RGSS_GAME.time.tick_count = 0.0;
230
+ RGSS_GAME.time.time_count -= 1.0;
231
+ }
232
+
233
+ static inline double RGSS_Game_GetDelta(void)
234
+ {
235
+ double now = glfwGetTime();
236
+ double delta = now - RGSS_GAME.time.last;
237
+ RGSS_GAME.time.last = now;
238
+ RGSS_GAME.time.time_count += delta;
239
+ return delta;
240
+ }
241
+
242
+ static VALUE RGSS_Game_Main(int argc, VALUE *argv, VALUE game)
243
+ {
244
+ RGSS_ASSERT_GAME;
245
+ VALUE tps;
246
+ rb_scan_args(argc, argv, "01", &tps);
247
+
248
+ if (RTEST(tps))
249
+ RGSS_GAME.time.target_tps = 1.0 / NUM2DBL(tps);
250
+ if (RGSS_GAME.time.target_tps < 1.0)
251
+ RGSS_GAME.time.target_tps = RGSS_DEFAULT_TPS;
252
+
253
+ ID update = rb_intern("update");
254
+ double delta;
255
+ double accumulator = 0.0;
256
+
257
+ while (!glfwWindowShouldClose(RGSS_GAME.window))
258
+ {
259
+ delta = RGSS_Game_GetDelta();
260
+ accumulator = (accumulator + delta) * RGSS_GAME.speed;
261
+
262
+ while (accumulator >= RGSS_GAME.time.target_tps)
263
+ {
264
+ accumulator -= RGSS_GAME.time.target_tps;
265
+
266
+ // rb_funcall(game, update, 1, DBL2NUM(delta));
267
+ rb_funcall(game, update, 1, DBL2NUM(RGSS_GAME.time.target_tps));
268
+ RGSS_Input_Update();
269
+ RGSS_GAME.time.tick_count++;
270
+ RGSS_GAME.time.total_ticks++;
271
+ }
272
+
273
+ RGSS_Graphics_Render(accumulator / RGSS_GAME.time.target_tps);
274
+ glfwPollEvents();
275
+ RGSS_Game_UpdateTime();
276
+ }
277
+
278
+ return Qnil;
279
+ }
280
+
281
+ static VALUE RGSS_Game_GetSpeed(VALUE game)
282
+ {
283
+ return DBL2NUM(RGSS_GAME.window ? 0.0 : RGSS_GAME.speed);
284
+ }
285
+
286
+ static VALUE RGSS_Game_SetSpeed(VALUE game, VALUE speed)
287
+ {
288
+ RGSS_ASSERT_GAME;
289
+ RGSS_GAME.speed = RGSS_MAX(1.0, NUM2DBL(speed));
290
+ return speed;
291
+ }
292
+
293
+ static VALUE RGSS_Game_Close(int argc, VALUE *argv, VALUE game)
294
+ {
295
+ RGSS_ASSERT_GAME;
296
+
297
+ VALUE close;
298
+ rb_scan_args(argc, argv, "01", &close);
299
+
300
+ glfwSetWindowShouldClose(RGSS_GAME.window, argc > 0 ? RTEST(close) : GLFW_TRUE);
301
+ return Qnil;
302
+ }
303
+
304
+ static VALUE RGSS_Game_Terminate(VALUE game)
305
+ {
306
+ // TODO: Cleanup
307
+ glfwTerminate();
308
+ return Qnil;
309
+ }
310
+
311
+ static VALUE RGSS_Game_GetIcon(VALUE game)
312
+ {
313
+ return rb_iv_get(game, IVAR_ICON);
314
+ }
315
+
316
+ static VALUE RGSS_Game_SetIcon(VALUE game, VALUE image)
317
+ {
318
+ RGSS_ASSERT_GAME;
319
+
320
+ if (RTEST(image))
321
+ {
322
+ GLFWimage *img;
323
+ VALUE ivar;
324
+
325
+ if (RB_TYPE_P(image, T_STRING))
326
+ {
327
+ img = xmalloc(sizeof(GLFWimage));
328
+ RGSS_Image_Load(StringValueCStr(image), &img->width, &img->height, &img->pixels);
329
+ ivar = Data_Wrap_Struct(rb_cImage, NULL, RGSS_Image_Free, img);
330
+ }
331
+ else if (RB_TYPE_P(image, T_DATA))
332
+ {
333
+ img = DATA_PTR(image);
334
+ ivar = image;
335
+ }
336
+ else
337
+ {
338
+ rb_raise(rb_eTypeError, "%s is not an RGSS::Image, String, or NilClass", CLASS_NAME(image));
339
+ }
340
+
341
+ rb_iv_set(game, IVAR_ICON, ivar);
342
+ glfwSetWindowIcon(RGSS_GAME.window, 1, img);
343
+ }
344
+ else
345
+ {
346
+ rb_iv_set(game, IVAR_ICON, Qnil);
347
+ glfwSetWindowIcon(RGSS_GAME.window, 0, NULL);
348
+ }
349
+ return image;
350
+ }
351
+
352
+ static VALUE RGSS_Game_GetTicks(VALUE game)
353
+ {
354
+ return ULL2NUM(RGSS_GAME.window ? RGSS_GAME.time.total_ticks : 0);
355
+ }
356
+
357
+ static VALUE RGSS_Game_Focus(VALUE game)
358
+ {
359
+ if (RGSS_GAME.window)
360
+ glfwFocusWindow(RGSS_GAME.window);
361
+ return Qnil;
362
+ }
363
+
364
+ static VALUE RGSS_Game_RequestAttention(VALUE game)
365
+ {
366
+ if (RGSS_GAME.window)
367
+ glfwRequestWindowAttention(RGSS_GAME.window);
368
+ return Qnil;
369
+ }
370
+
371
+ static VALUE RGSS_Game_Minimize(VALUE game)
372
+ {
373
+ if (RGSS_GAME.window)
374
+ glfwIconifyWindow(RGSS_GAME.window);
375
+ return Qnil;
376
+ }
377
+
378
+ static VALUE RGSS_Game_Maximize(VALUE game)
379
+ {
380
+ if (RGSS_GAME.window)
381
+ glfwMaximizeWindow(RGSS_GAME.window);
382
+ return Qnil;
383
+ }
384
+
385
+ static VALUE RGSS_Game_IsMinimized(VALUE game)
386
+ {
387
+ return RGSS_GAME.window ? RB_BOOL(glfwGetWindowAttrib(RGSS_GAME.window, GLFW_ICONIFIED)) : Qnil;
388
+ }
389
+
390
+ static VALUE RGSS_Game_IsMaximized(VALUE game)
391
+ {
392
+ return RGSS_GAME.window ? RB_BOOL(glfwGetWindowAttrib(RGSS_GAME.window, GLFW_MAXIMIZED)) : Qnil;
393
+ }
394
+
395
+ static VALUE RGSS_Game_Restore(VALUE game)
396
+ {
397
+ if (RGSS_GAME.window)
398
+ glfwRestoreWindow(RGSS_GAME.window);
399
+ return Qnil;
400
+ }
401
+
402
+ static VALUE RGSS_Game_IsFocused(VALUE game)
403
+ {
404
+ return RGSS_GAME.window ? RB_BOOL(glfwGetWindowAttrib(RGSS_GAME.window, GLFW_FOCUSED)) : Qnil;
405
+ }
406
+
407
+ static VALUE RGSS_Game_IsTopmost(VALUE game)
408
+ {
409
+ return RGSS_GAME.window ? RB_BOOL(glfwGetWindowAttrib(RGSS_GAME.window, GLFW_FLOATING)) : Qnil;
410
+ }
411
+
412
+ static VALUE RGSS_Game_IsClosing(VALUE game)
413
+ {
414
+ return RGSS_GAME.window ? RB_BOOL(glfwWindowShouldClose(RGSS_GAME.window)) : Qnil;
415
+ }
416
+
417
+ static VALUE RGSS_Game_OnClose(VALUE game)
418
+ {
419
+ rb_need_block();
420
+
421
+ VALUE ary = rb_iv_get(game, IVAR_CLOSING);
422
+ if (ary == Qnil)
423
+ {
424
+ ary = rb_ary_new();
425
+ rb_iv_set(game, IVAR_CLOSING, ary);
426
+ }
427
+
428
+ rb_ary_push(ary, rb_block_proc());
429
+ return Qnil;
430
+ }
431
+
432
+
433
+ void RGSS_Init_Game(VALUE parent)
434
+ {
435
+ rb_mGame = rb_define_module_under(parent, "Game");
436
+ rb_mAudio = rb_define_module_under(parent, "Audio");
437
+
438
+ rb_define_singleton_methodm1(rb_mGame, "create", RGSS_Game_Create, -1);
439
+ rb_define_singleton_method0(rb_mGame, "terminate", RGSS_Game_Terminate, 0);
440
+ rb_define_singleton_methodm1(rb_mGame, "main", RGSS_Game_Main, -1);
441
+ rb_define_singleton_method0(rb_mGame, "window", RGSS_Game_Handle, 0);
442
+ rb_define_singleton_methodm1(rb_mGame, "close", RGSS_Game_Close, -1);
443
+ rb_define_singleton_method0(rb_mGame, "center", RGSS_Game_Center, 0);
444
+
445
+ rb_define_singleton_method0(rb_mGame, "fullscreen", RGSS_Game_GetFullscreen, 0);
446
+ rb_define_singleton_method1(rb_mGame, "fullscreen=", RGSS_Game_SetFullscreen, 1);
447
+ rb_define_singleton_method0(rb_mGame, "title", RGSS_Game_GetTitle, 0);
448
+ rb_define_singleton_method1(rb_mGame, "title=", RGSS_Game_SetTitle, 1);
449
+ rb_define_singleton_method0(rb_mGame, "icon", RGSS_Game_GetIcon, 0);
450
+ rb_define_singleton_method1(rb_mGame, "icon=", RGSS_Game_SetIcon, 1);
451
+ rb_define_singleton_method0(rb_mGame, "request_attention", RGSS_Game_RequestAttention, 0);
452
+ rb_define_singleton_method0(rb_mGame, "focus", RGSS_Game_Focus, 0);
453
+ rb_define_singleton_method0(rb_mGame, "minimize", RGSS_Game_Minimize, 0);
454
+ rb_define_singleton_method0(rb_mGame, "maximize", RGSS_Game_Maximize, 0);
455
+ rb_define_singleton_method0(rb_mGame, "restore", RGSS_Game_Restore, 0);
456
+ rb_define_singleton_method0(rb_mGame, "minimized?", RGSS_Game_IsMinimized, 0);
457
+ rb_define_singleton_method0(rb_mGame, "maximized?", RGSS_Game_IsMaximized, 0);
458
+ rb_define_singleton_method0(rb_mGame, "topmost?", RGSS_Game_IsTopmost, 0);
459
+ rb_define_singleton_method0(rb_mGame, "focused?", RGSS_Game_IsFocused, 0);
460
+ rb_define_singleton_method0(rb_mGame, "closing?", RGSS_Game_IsClosing, 0);
461
+
462
+ rb_define_singleton_method0(rb_mGame, "ticks", RGSS_Game_GetTicks, 0);
463
+ rb_define_singleton_method0(rb_mGame, "speed", RGSS_Game_GetSpeed, 0);
464
+ rb_define_singleton_method1(rb_mGame, "speed=", RGSS_Game_SetSpeed, 1);
465
+
466
+ rb_define_singleton_method0(rb_mGame, "on_close", RGSS_Game_OnClose, 0);
467
+
468
+ glfwSetErrorCallback(RGSS_Game_ErrorCallback);
469
+ }