rgss 0.0.1

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Files changed (64) hide show
  1. checksums.yaml +7 -0
  2. data/.clang-format +6 -0
  3. data/.gitignore +167 -0
  4. data/.yardopts +6 -0
  5. data/CHANGELOG.md +4 -0
  6. data/Gemfile +4 -0
  7. data/LICENSE.txt +21 -0
  8. data/Rakefile +9 -0
  9. data/ext/rgss/cglm-v0.7.9.tar.gz +0 -0
  10. data/ext/rgss/color.c +599 -0
  11. data/ext/rgss/entity.c +373 -0
  12. data/ext/rgss/extconf.rb +53 -0
  13. data/ext/rgss/font.c +135 -0
  14. data/ext/rgss/game.c +469 -0
  15. data/ext/rgss/game.h +99 -0
  16. data/ext/rgss/gl.c +3217 -0
  17. data/ext/rgss/glad.c +1140 -0
  18. data/ext/rgss/glad.h +2129 -0
  19. data/ext/rgss/glfw.c +1453 -0
  20. data/ext/rgss/graphics.c +324 -0
  21. data/ext/rgss/image.c +274 -0
  22. data/ext/rgss/input.c +745 -0
  23. data/ext/rgss/khrplatform.h +290 -0
  24. data/ext/rgss/mat4.c +279 -0
  25. data/ext/rgss/pax_global_header +1 -0
  26. data/ext/rgss/point.c +253 -0
  27. data/ext/rgss/rect.c +449 -0
  28. data/ext/rgss/rgss.c +56 -0
  29. data/ext/rgss/rgss.h +241 -0
  30. data/ext/rgss/stb_image.h +7762 -0
  31. data/ext/rgss/stb_image_write.h +1690 -0
  32. data/ext/rgss/stb_rect_pack.h +628 -0
  33. data/ext/rgss/stb_truetype.h +5011 -0
  34. data/ext/rgss/utf8.h +1652 -0
  35. data/ext/rgss/uthash.h +1133 -0
  36. data/ext/rgss/vec.c +114 -0
  37. data/ext/rgss/vec.h +192 -0
  38. data/ext/rgss/vec2.c +489 -0
  39. data/ext/rgss/vec3.c +751 -0
  40. data/ext/rgss/vec4.c +681 -0
  41. data/lib/rgss.rb +140 -0
  42. data/lib/rgss/batch.rb +57 -0
  43. data/lib/rgss/blend.rb +47 -0
  44. data/lib/rgss/game_object.rb +28 -0
  45. data/lib/rgss/plane.rb +95 -0
  46. data/lib/rgss/renderable.rb +158 -0
  47. data/lib/rgss/rgss.so +0 -0
  48. data/lib/rgss/shader.rb +94 -0
  49. data/lib/rgss/shaders/sprite-frag.glsl +40 -0
  50. data/lib/rgss/shaders/sprite-vert.glsl +17 -0
  51. data/lib/rgss/sprite.rb +139 -0
  52. data/lib/rgss/stubs/color.rb +318 -0
  53. data/lib/rgss/stubs/gl.rb +1999 -0
  54. data/lib/rgss/stubs/glfw.rb +626 -0
  55. data/lib/rgss/stubs/rect.rb +324 -0
  56. data/lib/rgss/stubs/rpg.rb +267 -0
  57. data/lib/rgss/stubs/tone.rb +65 -0
  58. data/lib/rgss/texture.rb +132 -0
  59. data/lib/rgss/tilemap.rb +116 -0
  60. data/lib/rgss/version.rb +3 -0
  61. data/lib/rgss/viewport.rb +67 -0
  62. data/rgss.gemspec +44 -0
  63. data/test.png +0 -0
  64. metadata +178 -0
@@ -0,0 +1,99 @@
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+ #include "rgss.h"
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+
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+ #define GLFW_INCLUDE_NONE 1
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+ #include <GLFW/glfw3.h>
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+
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+ #include "uthash.h"
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+ #include "vec.h"
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+
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+ #define RGSS_ASSERT_GAME (RUBY_ASSERT_MESG(RGSS_GAME.window != NULL, "Game has not been initialized"))
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+
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+ #define VEC_ATTR_READER(type, field, offset) \
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+ static VALUE type##_get_##field(VALUE self) \
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+ { \
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+ return DBL2NUM(((float *)DATA_PTR(self))[offset]); \
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+ }
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+ #define VEC_ATTR_WRITER(type, field, offset) \
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+ static VALUE type##_set_##field(VALUE self, VALUE value) \
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+ { \
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+ ((float *)DATA_PTR(self))[offset] = NUM2FLT(value); \
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+ return value; \
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+ }
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+ #define VEC_ATTR_ACCESSOR(type, field, offset) \
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+ VEC_ATTR_READER(type, field, offset) \
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+ VEC_ATTR_WRITER(type, field, offset)
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+
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+ #define CREATE_ALLOC_FUNC(type, align, size) \
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+ static VALUE type##_alloc(VALUE klass) \
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+ { \
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+ float *v = RGSS_MALLOC_ALIGNED(size, align); \
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+ return Data_Wrap_Struct(klass, NULL, free, v); \
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+ }
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+
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+ typedef struct
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+ {
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+ ID id;
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+ vec_int_t keys;
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+ vec_int_t mouse_buttons;
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+ vec_int_t gamepad_buttons;
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+ UT_hash_handle hh;
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+ } RGSS_Mapping;
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+
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+ // typedef struct
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+ // {
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+ // int updated;
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+ // vec_t(VALUE) items;
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+ // } RGSS_Batch;
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+
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+ typedef struct
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+ {
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+ GLFWwindow *window;
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+ int debug;
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+ double speed;
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+ int rect[4];
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+ struct
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+ {
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+ double target_tps;
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+ double last;
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+ double time_count;
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+ double fps;
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+ double fps_count;
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+ double ticks;
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+ double tick_count;
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+ uint64_t total_frames;
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+ uint64_t total_ticks;
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+ } time;
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+ struct
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+ {
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+ vec4 *projection;
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+ uint32_t ubo;
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+ vec2 resolution;
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+ vec2 ratio;
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+ RGSS_Rect viewport;
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+ RGSS_Color color;
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+ } graphics;
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+ struct
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+ {
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+ struct
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+ {
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+ char key[GLFW_KEY_LAST + 1];
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+ char mouse[GLFW_MOUSE_BUTTON_LAST + 1];
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+ char gamepad[GLFW_GAMEPAD_BUTTON_LAST + 1];
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+ double scroll_x, scroll_y;
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+ } state;
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+ RGSS_Mapping *bindings;
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+ GLFWcursor *cursor;
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+ } input;
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+ } RGSS_Game;
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+
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+ void RGSS_Graphics_Init(GLFWwindow *window, int width, int height, int vsync);
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+ void RGSS_Graphics_Deinit(GLFWwindow *window);
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+ void RGSS_Graphics_Render(double alpha);
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+
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+ void RGSS_Input_Init(GLFWwindow *window);
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+ void RGSS_Input_Deinit(GLFWwindow *window);
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+ void RGSS_Input_Update(void);
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+
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+ void RGSS_Image_Free(void *img);
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+
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+ extern RGSS_Game RGSS_GAME;
@@ -0,0 +1,3217 @@
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+ #include "glad.h"
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+ #include "rgss.h"
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+
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+ #define NUM2BYTE(v) ((GLubyte) NUM2CHR(v))
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+
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+ VALUE rb_mGL;
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+ VALUE rb_cSync;
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+
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+ static VALUE rb_glGenTexture(VALUE gl) {
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+ GLuint id;
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+ glGenTextures(1, &id);
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+ return UINT2NUM(id);
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+ }
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+
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+ static VALUE rb_glGenQuery(VALUE gl) {
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+ GLuint id;
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+ glGenQueries(1, &id);
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+ return UINT2NUM(id);
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+ }
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+
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+ static VALUE rb_glGenBuffer(VALUE gl) {
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+ GLuint id;
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+ glGenBuffers(1, &id);
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+ return UINT2NUM(id);
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+ }
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+
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+ static VALUE rb_glGenRenderbuffer(VALUE gl) {
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+ GLuint id;
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+ glGenRenderbuffers(1, &id);
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+ return UINT2NUM(id);
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+ }
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+
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+ static VALUE rb_glGenFramebuffer(VALUE gl) {
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+ GLuint id;
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+ glGenFramebuffers(1, &id);
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+ return UINT2NUM(id);
37
+ }
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+
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+ static VALUE rb_glGenSampler(VALUE gl) {
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+ GLuint id;
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+ glGenSamplers(1, &id);
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+ return UINT2NUM(id);
43
+ }
44
+
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+ static VALUE rb_glGenVertexArray(VALUE gl) {
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+ GLuint id;
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+ glGenVertexArrays(1, &id);
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+ return UINT2NUM(id);
49
+ }
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+
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+ static VALUE rb_glDeleteTexture(VALUE gl, VALUE texture) {
52
+ GLuint id = NUM2UINT(texture);
53
+ glDeleteTextures(1, &id);
54
+ return Qnil;
55
+ }
56
+
57
+ static VALUE rb_glDeleteQuery(VALUE gl, VALUE query) {
58
+ GLuint id = NUM2UINT(query);
59
+ glDeleteQueries(1, &id);
60
+ return Qnil;
61
+ }
62
+
63
+ static VALUE rb_glDeleteBuffer(VALUE gl, VALUE buffer) {
64
+ GLuint id = NUM2UINT(buffer);
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+ glDeleteBuffers(1, &id);
66
+ return Qnil;
67
+ }
68
+
69
+ static VALUE rb_glDeleteRenderbuffer(VALUE gl, VALUE renderbuffer) {
70
+ GLuint id = NUM2UINT(renderbuffer);
71
+ glDeleteRenderbuffers(1, &id);
72
+ return Qnil;
73
+ }
74
+
75
+ static VALUE rb_glDeleteFramebuffer(VALUE gl, VALUE framebuffer) {
76
+ GLuint id = NUM2UINT(framebuffer);
77
+ glDeleteFramebuffers(1, &id);
78
+ return Qnil;
79
+ }
80
+
81
+ static VALUE rb_glDeleteVertexArray(VALUE gl, VALUE array) {
82
+ GLuint id = NUM2UINT(array);
83
+ glDeleteVertexArrays(1, &id);
84
+ return Qnil;
85
+ }
86
+
87
+ static VALUE rb_glDeleteSampler(VALUE gl, VALUE sampler) {
88
+ GLuint id = NUM2UINT(sampler);
89
+ glDeleteSamplers(1, &id);
90
+ return Qnil;
91
+ }
92
+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+ static VALUE rb_glDeleteTextures(VALUE gl, VALUE n, VALUE textures) {
119
+ glDeleteTextures(NUM2INT(n), RB2PTR(textures));
120
+ return Qnil;
121
+ }
122
+
123
+ static VALUE rb_glDeleteQueries(VALUE gl, VALUE n, VALUE ids) {
124
+ glDeleteQueries(NUM2INT(n), RB2PTR(ids));
125
+ return Qnil;
126
+ }
127
+
128
+ static VALUE rb_glDeleteBuffers(VALUE gl, VALUE n, VALUE buffers) {
129
+ glDeleteBuffers(NUM2INT(n), RB2PTR(buffers));
130
+ return Qnil;
131
+ }
132
+
133
+ static VALUE rb_glDeleteRenderbuffers(VALUE gl, VALUE n, VALUE renderbuffers) {
134
+ glDeleteRenderbuffers(NUM2INT(n), RB2PTR(renderbuffers));
135
+ return Qnil;
136
+ }
137
+
138
+ static VALUE rb_glDeleteFramebuffers(VALUE gl, VALUE n, VALUE framebuffers) {
139
+ glDeleteFramebuffers(NUM2INT(n), RB2PTR(framebuffers));
140
+ return Qnil;
141
+ }
142
+
143
+ static VALUE rb_glDeleteVertexArrays(VALUE gl, VALUE n, VALUE arrays) {
144
+ glDeleteVertexArrays(NUM2INT(n), RB2PTR(arrays));
145
+ return Qnil;
146
+ }
147
+
148
+ static VALUE rb_glDeleteSamplers(VALUE gl, VALUE count, VALUE samplers) {
149
+ glDeleteSamplers(NUM2INT(count), RB2PTR(samplers));
150
+ return Qnil;
151
+ }
152
+
153
+ static VALUE rb_glGenTextures(VALUE gl, VALUE n, VALUE textures) {
154
+ glGenTextures(NUM2INT(n), RB2PTR(textures));
155
+ return Qnil;
156
+ }
157
+
158
+ static VALUE rb_glGenQueries(VALUE gl, VALUE n, VALUE ids) {
159
+ glGenQueries(NUM2INT(n), RB2PTR(ids));
160
+ return Qnil;
161
+ }
162
+
163
+ static VALUE rb_glGenBuffers(VALUE gl, VALUE n, VALUE buffers) {
164
+ glGenBuffers(NUM2INT(n), RB2PTR(buffers));
165
+ return Qnil;
166
+ }
167
+
168
+ static VALUE rb_glGenRenderbuffers(VALUE gl, VALUE n, VALUE renderbuffers) {
169
+ glGenRenderbuffers(NUM2INT(n), RB2PTR(renderbuffers));
170
+ return Qnil;
171
+ }
172
+
173
+ static VALUE rb_glGenFramebuffers(VALUE gl, VALUE n, VALUE framebuffers) {
174
+ glGenFramebuffers(NUM2INT(n), RB2PTR(framebuffers));
175
+ return Qnil;
176
+ }
177
+
178
+ static VALUE rb_glGenSamplers(VALUE gl, VALUE count, VALUE samplers) {
179
+ glGenSamplers(NUM2INT(count), RB2PTR(samplers));
180
+ return Qnil;
181
+ }
182
+
183
+ static VALUE rb_glGenVertexArrays(VALUE gl, VALUE n, VALUE arrays) {
184
+ glGenVertexArrays(NUM2INT(n), RB2PTR(arrays));
185
+ return Qnil;
186
+ }
187
+
188
+ static VALUE rb_glCullFace(VALUE gl, VALUE mode) {
189
+ glCullFace(NUM2UINT(mode));
190
+ return Qnil;
191
+ }
192
+
193
+ static VALUE rb_glFrontFace(VALUE gl, VALUE mode) {
194
+ glFrontFace(NUM2UINT(mode));
195
+ return Qnil;
196
+ }
197
+
198
+ static VALUE rb_glHint(VALUE gl, VALUE target, VALUE mode) {
199
+ glHint(NUM2UINT(target), NUM2UINT(mode));
200
+ return Qnil;
201
+ }
202
+
203
+ static VALUE rb_glLineWidth(VALUE gl, VALUE width) {
204
+ glLineWidth(NUM2FLT(width));
205
+ return Qnil;
206
+ }
207
+
208
+ static VALUE rb_glPointSize(VALUE gl, VALUE size) {
209
+ glPointSize(NUM2FLT(size));
210
+ return Qnil;
211
+ }
212
+
213
+ static VALUE rb_glPolygonMode(VALUE gl, VALUE face, VALUE mode) {
214
+ glPolygonMode(NUM2UINT(face), NUM2UINT(mode));
215
+ return Qnil;
216
+ }
217
+
218
+ static VALUE rb_glScissor(VALUE gl, VALUE x, VALUE y, VALUE width, VALUE height) {
219
+ glScissor(NUM2INT(x), NUM2INT(y), NUM2INT(width), NUM2INT(height));
220
+ return Qnil;
221
+ }
222
+
223
+ static VALUE rb_glTexParameterf(VALUE gl, VALUE target, VALUE pname, VALUE param) {
224
+ glTexParameterf(NUM2UINT(target), NUM2UINT(pname), NUM2FLT(param));
225
+ return Qnil;
226
+ }
227
+
228
+ static VALUE rb_glTexParameterfv(VALUE gl, VALUE target, VALUE pname, VALUE params) {
229
+ glTexParameterfv(NUM2UINT(target), NUM2UINT(pname), RB2PTR(params));
230
+ return Qnil;
231
+ }
232
+
233
+ static VALUE rb_glTexParameteri(VALUE gl, VALUE target, VALUE pname, VALUE param) {
234
+ glTexParameteri(NUM2UINT(target), NUM2UINT(pname), NUM2INT(param));
235
+ return Qnil;
236
+ }
237
+
238
+ static VALUE rb_glTexParameteriv(VALUE gl, VALUE target, VALUE pname, VALUE params) {
239
+ glTexParameteriv(NUM2UINT(target), NUM2UINT(pname), RB2PTR(params));
240
+ return Qnil;
241
+ }
242
+
243
+ static VALUE rb_glTexImage1D(VALUE gl, VALUE target, VALUE level, VALUE internalformat, VALUE width, VALUE border, VALUE format, VALUE type, VALUE pixels) {
244
+ glTexImage1D(NUM2UINT(target), NUM2INT(level), NUM2INT(internalformat), NUM2INT(width), NUM2INT(border), NUM2UINT(format), NUM2UINT(type), RB2PTR(pixels));
245
+ return Qnil;
246
+ }
247
+
248
+ static VALUE rb_glTexImage2D(VALUE gl, VALUE target, VALUE level, VALUE internalformat, VALUE width, VALUE height, VALUE border, VALUE format, VALUE type, VALUE pixels) {
249
+ glTexImage2D(NUM2UINT(target), NUM2INT(level), NUM2INT(internalformat), NUM2INT(width), NUM2INT(height), NUM2INT(border), NUM2UINT(format), NUM2UINT(type), RB2PTR(pixels));
250
+ return Qnil;
251
+ }
252
+
253
+ static VALUE rb_glDrawBuffer(VALUE gl, VALUE buf) {
254
+ glDrawBuffer(NUM2UINT(buf));
255
+ return Qnil;
256
+ }
257
+
258
+ static VALUE rb_glClear(VALUE gl, VALUE mask) {
259
+ glClear(NUM2UINT(mask));
260
+ return Qnil;
261
+ }
262
+
263
+ static VALUE rb_glClearColor(int argc, VALUE *argv, VALUE gl) {
264
+
265
+ if (argc == 1)
266
+ {
267
+ if (RTEST(argv[0]))
268
+ {
269
+ float *color = DATA_PTR(argv[0]);
270
+ glClearColor(color[0], color[1], color[2], color[3]);
271
+ }
272
+ else
273
+ {
274
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
275
+ }
276
+ }
277
+ else if (argc == 4)
278
+ {
279
+ glClearColor(NUM2FLT(argv[0]), NUM2FLT(argv[1]), NUM2FLT(argv[2]), NUM2FLT(argv[3]));
280
+ }
281
+ else
282
+ {
283
+ rb_raise(rb_eArgError, "wrong number of arguments (given 0, expected 1 or 4)");
284
+ }
285
+
286
+ return Qnil;
287
+ }
288
+
289
+ static VALUE rb_glClearStencil(VALUE gl, VALUE s) {
290
+ glClearStencil(NUM2INT(s));
291
+ return Qnil;
292
+ }
293
+
294
+ static VALUE rb_glClearDepth(VALUE gl, VALUE depth) {
295
+ glClearDepth(NUM2DBL(depth));
296
+ return Qnil;
297
+ }
298
+
299
+ static VALUE rb_glStencilMask(VALUE gl, VALUE mask) {
300
+ glStencilMask(NUM2UINT(mask));
301
+ return Qnil;
302
+ }
303
+
304
+ static VALUE rb_glColorMask(VALUE gl, VALUE red, VALUE green, VALUE blue, VALUE alpha) {
305
+ glColorMask(RTEST(red), RTEST(green), RTEST(blue), RTEST(alpha));
306
+ return Qnil;
307
+ }
308
+
309
+ static VALUE rb_glDepthMask(VALUE gl, VALUE flag) {
310
+ glDepthMask(RTEST(flag));
311
+ return Qnil;
312
+ }
313
+
314
+ static VALUE rb_glDisable(VALUE gl, VALUE cap) {
315
+ glDisable(NUM2UINT(cap));
316
+ return Qnil;
317
+ }
318
+
319
+ static VALUE rb_glEnable(VALUE gl, VALUE cap) {
320
+ glEnable(NUM2UINT(cap));
321
+ return Qnil;
322
+ }
323
+
324
+ static VALUE rb_glFinish(VALUE gl) {
325
+ glFinish();
326
+ return Qnil;
327
+ }
328
+
329
+ static VALUE rb_glFlush(VALUE gl) {
330
+ glFlush();
331
+ return Qnil;
332
+ }
333
+
334
+ static VALUE rb_glBlendFunc(VALUE gl, VALUE sfactor, VALUE dfactor) {
335
+ glBlendFunc(NUM2UINT(sfactor), NUM2UINT(dfactor));
336
+ return Qnil;
337
+ }
338
+
339
+ static VALUE rb_glLogicOp(VALUE gl, VALUE opcode) {
340
+ glLogicOp(NUM2UINT(opcode));
341
+ return Qnil;
342
+ }
343
+
344
+ static VALUE rb_glStencilFunc(VALUE gl, VALUE func, VALUE ref, VALUE mask) {
345
+ glStencilFunc(NUM2UINT(func), NUM2INT(ref), NUM2UINT(mask));
346
+ return Qnil;
347
+ }
348
+
349
+ static VALUE rb_glStencilOp(VALUE gl, VALUE fail, VALUE zfail, VALUE zpass) {
350
+ glStencilOp(NUM2UINT(fail), NUM2UINT(zfail), NUM2UINT(zpass));
351
+ return Qnil;
352
+ }
353
+
354
+ static VALUE rb_glDepthFunc(VALUE gl, VALUE func) {
355
+ glDepthFunc(NUM2UINT(func));
356
+ return Qnil;
357
+ }
358
+
359
+ static VALUE rb_glPixelStoref(VALUE gl, VALUE pname, VALUE param) {
360
+ glPixelStoref(NUM2UINT(pname), NUM2FLT(param));
361
+ return Qnil;
362
+ }
363
+
364
+ static VALUE rb_glPixelStorei(VALUE gl, VALUE pname, VALUE param) {
365
+ glPixelStorei(NUM2UINT(pname), NUM2INT(param));
366
+ return Qnil;
367
+ }
368
+
369
+ static VALUE rb_glReadBuffer(VALUE gl, VALUE src) {
370
+ glReadBuffer(NUM2UINT(src));
371
+ return Qnil;
372
+ }
373
+
374
+ static VALUE rb_glReadPixels(VALUE gl, VALUE x, VALUE y, VALUE width, VALUE height, VALUE format, VALUE type, VALUE pixels) {
375
+ glReadPixels(NUM2INT(x), NUM2INT(y), NUM2INT(width), NUM2INT(height), NUM2UINT(format), NUM2UINT(type), RB2PTR(pixels));
376
+ return Qnil;
377
+ }
378
+
379
+ static VALUE rb_glGetBooleanv(VALUE gl, VALUE pname, VALUE data) {
380
+ glGetBooleanv(NUM2UINT(pname), RB2PTR(data));
381
+ return Qnil;
382
+ }
383
+
384
+ static VALUE rb_glGetDoublev(VALUE gl, VALUE pname, VALUE data) {
385
+ glGetDoublev(NUM2UINT(pname), RB2PTR(data));
386
+ return Qnil;
387
+ }
388
+
389
+ static VALUE rb_glGetError(VALUE gl) {
390
+ return UINT2NUM(glGetError());
391
+ }
392
+
393
+ static VALUE rb_glGetFloat(VALUE gl, VALUE pname) {
394
+ GLfloat n;
395
+ glGetFloatv(NUM2UINT(pname), &n);
396
+ return DBL2NUM(n);
397
+ }
398
+
399
+ static VALUE rb_glGetFloatv(VALUE gl, VALUE pname, VALUE data) {
400
+ glGetFloatv(NUM2UINT(pname), RB2PTR(data));
401
+ return Qnil;
402
+ }
403
+
404
+ static VALUE rb_glGetInteger(VALUE gl, VALUE pname) {
405
+ GLint n;
406
+ glGetIntegerv(NUM2UINT(pname), &n);
407
+ return INT2NUM(n);
408
+ }
409
+
410
+ static VALUE rb_glGetIntegerv(VALUE gl, VALUE pname, VALUE data) {
411
+ glGetIntegerv(NUM2UINT(pname), RB2PTR(data));
412
+ return Qnil;
413
+ }
414
+
415
+ static VALUE rb_glGetString(VALUE gl, VALUE name) {
416
+ return rb_str_new_cstr((void*) glGetString(NUM2UINT(name)));
417
+ }
418
+
419
+ static VALUE rb_glGetTexImage(VALUE gl, VALUE target, VALUE level, VALUE format, VALUE type, VALUE pixels) {
420
+ glGetTexImage(NUM2UINT(target), NUM2INT(level), NUM2UINT(format), NUM2UINT(type), RB2PTR(pixels));
421
+ return Qnil;
422
+ }
423
+
424
+ static VALUE rb_glGetTexParameterfv(VALUE gl, VALUE target, VALUE pname, VALUE params) {
425
+ glGetTexParameterfv(NUM2UINT(target), NUM2UINT(pname), RB2PTR(params));
426
+ return Qnil;
427
+ }
428
+
429
+ static VALUE rb_glGetTexParameteriv(VALUE gl, VALUE target, VALUE pname, VALUE params) {
430
+ glGetTexParameteriv(NUM2UINT(target), NUM2UINT(pname), RB2PTR(params));
431
+ return Qnil;
432
+ }
433
+
434
+ static VALUE rb_glGetTexLevelParameterfv(VALUE gl, VALUE target, VALUE level, VALUE pname, VALUE params) {
435
+ glGetTexLevelParameterfv(NUM2UINT(target), NUM2INT(level), NUM2UINT(pname), RB2PTR(params));
436
+ return Qnil;
437
+ }
438
+
439
+ static VALUE rb_glGetTexLevelParameteriv(VALUE gl, VALUE target, VALUE level, VALUE pname, VALUE params) {
440
+ glGetTexLevelParameteriv(NUM2UINT(target), NUM2INT(level), NUM2UINT(pname), RB2PTR(params));
441
+ return Qnil;
442
+ }
443
+
444
+ static VALUE rb_glIsEnabled(VALUE gl, VALUE cap) {
445
+ return RB_BOOL(glIsEnabled(NUM2UINT(cap)));
446
+ }
447
+
448
+ static VALUE rb_glDepthRange(VALUE gl, VALUE n, VALUE f) {
449
+ glDepthRange(NUM2DBL(n), NUM2DBL(f));
450
+ return Qnil;
451
+ }
452
+
453
+ static VALUE rb_glViewport(VALUE gl, VALUE x, VALUE y, VALUE width, VALUE height) {
454
+ glViewport(NUM2INT(x), NUM2INT(y), NUM2INT(width), NUM2INT(height));
455
+ return Qnil;
456
+ }
457
+
458
+ static VALUE rb_glDrawArrays(VALUE gl, VALUE mode, VALUE first, VALUE count) {
459
+ glDrawArrays(NUM2UINT(mode), NUM2INT(first), NUM2INT(count));
460
+ return Qnil;
461
+ }
462
+
463
+ static VALUE rb_glDrawElements(VALUE gl, VALUE mode, VALUE count, VALUE type, VALUE indices) {
464
+ glDrawElements(NUM2UINT(mode), NUM2INT(count), NUM2UINT(type), RB2PTR(indices));
465
+ return Qnil;
466
+ }
467
+
468
+ static VALUE rb_glPolygonOffset(VALUE gl, VALUE factor, VALUE units) {
469
+ glPolygonOffset(NUM2FLT(factor), NUM2FLT(units));
470
+ return Qnil;
471
+ }
472
+
473
+ static VALUE rb_glCopyTexImage1D(VALUE gl, VALUE target, VALUE level, VALUE internalformat, VALUE x, VALUE y, VALUE width, VALUE border) {
474
+ glCopyTexImage1D(NUM2UINT(target), NUM2INT(level), NUM2UINT(internalformat), NUM2INT(x), NUM2INT(y), NUM2INT(width), NUM2INT(border));
475
+ return Qnil;
476
+ }
477
+
478
+ static VALUE rb_glCopyTexImage2D(VALUE gl, VALUE target, VALUE level, VALUE internalformat, VALUE x, VALUE y, VALUE width, VALUE height, VALUE border) {
479
+ glCopyTexImage2D(NUM2UINT(target), NUM2INT(level), NUM2UINT(internalformat), NUM2INT(x), NUM2INT(y), NUM2INT(width), NUM2INT(height), NUM2INT(border));
480
+ return Qnil;
481
+ }
482
+
483
+ static VALUE rb_glCopyTexSubImage1D(VALUE gl, VALUE target, VALUE level, VALUE xoffset, VALUE x, VALUE y, VALUE width) {
484
+ glCopyTexSubImage1D(NUM2UINT(target), NUM2INT(level), NUM2INT(xoffset), NUM2INT(x), NUM2INT(y), NUM2INT(width));
485
+ return Qnil;
486
+ }
487
+
488
+ static VALUE rb_glCopyTexSubImage2D(VALUE gl, VALUE target, VALUE level, VALUE xoffset, VALUE yoffset, VALUE x, VALUE y, VALUE width, VALUE height) {
489
+ glCopyTexSubImage2D(NUM2UINT(target), NUM2INT(level), NUM2INT(xoffset), NUM2INT(yoffset), NUM2INT(x), NUM2INT(y), NUM2INT(width), NUM2INT(height));
490
+ return Qnil;
491
+ }
492
+
493
+ static VALUE rb_glTexSubImage1D(VALUE gl, VALUE target, VALUE level, VALUE xoffset, VALUE width, VALUE format, VALUE type, VALUE pixels) {
494
+ glTexSubImage1D(NUM2UINT(target), NUM2INT(level), NUM2INT(xoffset), NUM2INT(width), NUM2UINT(format), NUM2UINT(type), RB2PTR(pixels));
495
+ return Qnil;
496
+ }
497
+
498
+ static VALUE rb_glTexSubImage2D(VALUE gl, VALUE target, VALUE level, VALUE xoffset, VALUE yoffset, VALUE width, VALUE height, VALUE format, VALUE type, VALUE pixels) {
499
+ glTexSubImage2D(NUM2UINT(target), NUM2INT(level), NUM2INT(xoffset), NUM2INT(yoffset), NUM2INT(width), NUM2INT(height), NUM2UINT(format), NUM2UINT(type), RB2PTR(pixels));
500
+ return Qnil;
501
+ }
502
+
503
+ static VALUE rb_glBindTexture(VALUE gl, VALUE target, VALUE texture) {
504
+ glBindTexture(NUM2UINT(target), NUM2UINT(texture));
505
+ return Qnil;
506
+ }
507
+
508
+ static VALUE rb_glIsTexture(VALUE gl, VALUE texture) {
509
+ return RB_BOOL(glIsTexture(NUM2UINT(texture)));
510
+ }
511
+
512
+ static VALUE rb_glDrawRangeElements(VALUE gl, VALUE mode, VALUE start, VALUE finish, VALUE count, VALUE type, VALUE indices) {
513
+ glDrawRangeElements(NUM2UINT(mode), NUM2UINT(start), NUM2UINT(finish), NUM2INT(count), NUM2UINT(type), RB2PTR(indices));
514
+ return Qnil;
515
+ }
516
+
517
+ static VALUE rb_glTexImage3D(VALUE gl, VALUE target, VALUE level, VALUE internalformat, VALUE width, VALUE height, VALUE depth, VALUE border, VALUE format, VALUE type, VALUE pixels) {
518
+ glTexImage3D(NUM2UINT(target), NUM2INT(level), NUM2INT(internalformat), NUM2INT(width), NUM2INT(height), NUM2INT(depth), NUM2INT(border), NUM2UINT(format), NUM2UINT(type), RB2PTR(pixels));
519
+ return Qnil;
520
+ }
521
+
522
+ static VALUE rb_glTexSubImage3D(VALUE gl, VALUE target, VALUE level, VALUE xoffset, VALUE yoffset, VALUE zoffset, VALUE width, VALUE height, VALUE depth, VALUE format, VALUE type, VALUE pixels) {
523
+ glTexSubImage3D(NUM2UINT(target), NUM2INT(level), NUM2INT(xoffset), NUM2INT(yoffset), NUM2INT(zoffset), NUM2INT(width), NUM2INT(height), NUM2INT(depth), NUM2UINT(format), NUM2UINT(type), RB2PTR(pixels));
524
+ return Qnil;
525
+ }
526
+
527
+ static VALUE rb_glCopyTexSubImage3D(VALUE gl, VALUE target, VALUE level, VALUE xoffset, VALUE yoffset, VALUE zoffset, VALUE x, VALUE y, VALUE width, VALUE height) {
528
+ glCopyTexSubImage3D(NUM2UINT(target), NUM2INT(level), NUM2INT(xoffset), NUM2INT(yoffset), NUM2INT(zoffset), NUM2INT(x), NUM2INT(y), NUM2INT(width), NUM2INT(height));
529
+ return Qnil;
530
+ }
531
+
532
+ static VALUE rb_glActiveTexture(VALUE gl, VALUE texture) {
533
+ glActiveTexture(NUM2UINT(texture));
534
+ return Qnil;
535
+ }
536
+
537
+ static VALUE rb_glSampleCoverage(VALUE gl, VALUE value, VALUE invert) {
538
+ glSampleCoverage(NUM2FLT(value), RTEST(invert));
539
+ return Qnil;
540
+ }
541
+
542
+ static VALUE rb_glCompressedTexImage3D(VALUE gl, VALUE target, VALUE level, VALUE internalformat, VALUE width, VALUE height, VALUE depth, VALUE border, VALUE imageSize, VALUE data) {
543
+ glCompressedTexImage3D(NUM2UINT(target), NUM2INT(level), NUM2UINT(internalformat), NUM2INT(width), NUM2INT(height), NUM2INT(depth), NUM2INT(border), NUM2INT(imageSize), RB2PTR(data));
544
+ return Qnil;
545
+ }
546
+
547
+ static VALUE rb_glCompressedTexImage2D(VALUE gl, VALUE target, VALUE level, VALUE internalformat, VALUE width, VALUE height, VALUE border, VALUE imageSize, VALUE data) {
548
+ glCompressedTexImage2D(NUM2UINT(target), NUM2INT(level), NUM2UINT(internalformat), NUM2INT(width), NUM2INT(height), NUM2INT(border), NUM2INT(imageSize), RB2PTR(data));
549
+ return Qnil;
550
+ }
551
+
552
+ static VALUE rb_glCompressedTexImage1D(VALUE gl, VALUE target, VALUE level, VALUE internalformat, VALUE width, VALUE border, VALUE imageSize, VALUE data) {
553
+ glCompressedTexImage1D(NUM2UINT(target), NUM2INT(level), NUM2UINT(internalformat), NUM2INT(width), NUM2INT(border), NUM2INT(imageSize), RB2PTR(data));
554
+ return Qnil;
555
+ }
556
+
557
+ static VALUE rb_glCompressedTexSubImage3D(VALUE gl, VALUE target, VALUE level, VALUE xoffset, VALUE yoffset, VALUE zoffset, VALUE width, VALUE height, VALUE depth, VALUE format, VALUE imageSize, VALUE data) {
558
+ glCompressedTexSubImage3D(NUM2UINT(target), NUM2INT(level), NUM2INT(xoffset), NUM2INT(yoffset), NUM2INT(zoffset), NUM2INT(width), NUM2INT(height), NUM2INT(depth), NUM2UINT(format), NUM2INT(imageSize), RB2PTR(data));
559
+ return Qnil;
560
+ }
561
+
562
+ static VALUE rb_glCompressedTexSubImage2D(VALUE gl, VALUE target, VALUE level, VALUE xoffset, VALUE yoffset, VALUE width, VALUE height, VALUE format, VALUE imageSize, VALUE data) {
563
+ glCompressedTexSubImage2D(NUM2UINT(target), NUM2INT(level), NUM2INT(xoffset), NUM2INT(yoffset), NUM2INT(width), NUM2INT(height), NUM2UINT(format), NUM2INT(imageSize), RB2PTR(data));
564
+ return Qnil;
565
+ }
566
+
567
+ static VALUE rb_glCompressedTexSubImage1D(VALUE gl, VALUE target, VALUE level, VALUE xoffset, VALUE width, VALUE format, VALUE imageSize, VALUE data) {
568
+ glCompressedTexSubImage1D(NUM2UINT(target), NUM2INT(level), NUM2INT(xoffset), NUM2INT(width), NUM2UINT(format), NUM2INT(imageSize), RB2PTR(data));
569
+ return Qnil;
570
+ }
571
+
572
+ static VALUE rb_glGetCompressedTexImage(VALUE gl, VALUE target, VALUE level, VALUE img) {
573
+ glGetCompressedTexImage(NUM2UINT(target), NUM2INT(level), RB2PTR(img));
574
+ return Qnil;
575
+ }
576
+
577
+ static VALUE rb_glBlendFuncSeparate(VALUE gl, VALUE sfactorRGB, VALUE dfactorRGB, VALUE sfactorAlpha, VALUE dfactorAlpha) {
578
+ glBlendFuncSeparate(NUM2UINT(sfactorRGB), NUM2UINT(dfactorRGB), NUM2UINT(sfactorAlpha), NUM2UINT(dfactorAlpha));
579
+ return Qnil;
580
+ }
581
+
582
+ static VALUE rb_glMultiDrawArrays(VALUE gl, VALUE mode, VALUE first, VALUE count, VALUE drawcount) {
583
+ glMultiDrawArrays(NUM2UINT(mode), RB2PTR(first), RB2PTR(count), NUM2INT(drawcount));
584
+ return Qnil;
585
+ }
586
+
587
+ static VALUE rb_glMultiDrawElements(VALUE gl, VALUE mode, VALUE count, VALUE type, VALUE indices, VALUE drawcount) {
588
+ glMultiDrawElements(NUM2UINT(mode), RB2PTR(count), NUM2UINT(type), RB2PTR(indices), NUM2INT(drawcount));
589
+ return Qnil;
590
+ }
591
+
592
+ static VALUE rb_glPointParameterf(VALUE gl, VALUE pname, VALUE param) {
593
+ glPointParameterf(NUM2UINT(pname), NUM2FLT(param));
594
+ return Qnil;
595
+ }
596
+
597
+ static VALUE rb_glPointParameterfv(VALUE gl, VALUE pname, VALUE params) {
598
+ glPointParameterfv(NUM2UINT(pname), RB2PTR(params));
599
+ return Qnil;
600
+ }
601
+
602
+ static VALUE rb_glPointParameteri(VALUE gl, VALUE pname, VALUE param) {
603
+ glPointParameteri(NUM2UINT(pname), NUM2INT(param));
604
+ return Qnil;
605
+ }
606
+
607
+ static VALUE rb_glPointParameteriv(VALUE gl, VALUE pname, VALUE params) {
608
+ glPointParameteriv(NUM2UINT(pname), RB2PTR(params));
609
+ return Qnil;
610
+ }
611
+
612
+ static VALUE rb_glBlendColor(VALUE gl, VALUE red, VALUE green, VALUE blue, VALUE alpha) {
613
+ glBlendColor(NUM2FLT(red), NUM2FLT(green), NUM2FLT(blue), NUM2FLT(alpha));
614
+ return Qnil;
615
+ }
616
+
617
+ static VALUE rb_glBlendEquation(VALUE gl, VALUE mode) {
618
+ glBlendEquation(NUM2UINT(mode));
619
+ return Qnil;
620
+ }
621
+
622
+ static VALUE rb_glIsQuery(VALUE gl, VALUE id) {
623
+ return RB_BOOL(glIsQuery(NUM2UINT(id)));
624
+ }
625
+
626
+ static VALUE rb_glBeginQuery(VALUE gl, VALUE target, VALUE id) {
627
+ glBeginQuery(NUM2UINT(target), NUM2UINT(id));
628
+ return Qnil;
629
+ }
630
+
631
+ static VALUE rb_glEndQuery(VALUE gl, VALUE target) {
632
+ glEndQuery(NUM2UINT(target));
633
+ return Qnil;
634
+ }
635
+
636
+ static VALUE rb_glGetQueryiv(VALUE gl, VALUE target, VALUE pname, VALUE params) {
637
+ glGetQueryiv(NUM2UINT(target), NUM2UINT(pname), RB2PTR(params));
638
+ return Qnil;
639
+ }
640
+
641
+ static VALUE rb_glGetQueryObjectiv(VALUE gl, VALUE id, VALUE pname, VALUE params) {
642
+ glGetQueryObjectiv(NUM2UINT(id), NUM2UINT(pname), RB2PTR(params));
643
+ return Qnil;
644
+ }
645
+
646
+ static VALUE rb_glGetQueryObjectuiv(VALUE gl, VALUE id, VALUE pname, VALUE params) {
647
+ glGetQueryObjectuiv(NUM2UINT(id), NUM2UINT(pname), RB2PTR(params));
648
+ return Qnil;
649
+ }
650
+
651
+ static VALUE rb_glBindBuffer(VALUE gl, VALUE target, VALUE buffer) {
652
+ glBindBuffer(NUM2UINT(target), NUM2UINT(buffer));
653
+ return Qnil;
654
+ }
655
+
656
+ static VALUE rb_glIsBuffer(VALUE gl, VALUE buffer) {
657
+ return RB_BOOL(glIsBuffer(NUM2UINT(buffer)));
658
+ }
659
+
660
+ static VALUE rb_glBufferData(VALUE gl, VALUE target, VALUE size, VALUE data, VALUE usage) {
661
+ glBufferData(NUM2UINT(target), NUM2SIZET(size), RB2PTR(data), NUM2UINT(usage));
662
+ return Qnil;
663
+ }
664
+
665
+ static VALUE rb_glBufferSubData(VALUE gl, VALUE target, VALUE offset, VALUE size, VALUE data) {
666
+ glBufferSubData(NUM2UINT(target), NUM2LONG(offset), NUM2SIZET(size), RB2PTR(data));
667
+ return Qnil;
668
+ }
669
+
670
+ static VALUE rb_glGetBufferSubData(VALUE gl, VALUE target, VALUE offset, VALUE size, VALUE data) {
671
+ glGetBufferSubData(NUM2UINT(target), NUM2LONG(offset), NUM2SIZET(size), RB2PTR(data));
672
+ return Qnil;
673
+ }
674
+
675
+ static VALUE rb_glMapBuffer(VALUE gl, VALUE target, VALUE access) {
676
+ return PTR2NUM(glMapBuffer(NUM2UINT(target), NUM2UINT(access)));
677
+ }
678
+
679
+ static VALUE rb_glUnmapBuffer(VALUE gl, VALUE target) {
680
+ return RB_BOOL(glUnmapBuffer(NUM2UINT(target)));
681
+ }
682
+
683
+ static VALUE rb_glGetBufferParameteriv(VALUE gl, VALUE target, VALUE pname, VALUE params) {
684
+ glGetBufferParameteriv(NUM2UINT(target), NUM2UINT(pname), RB2PTR(params));
685
+ return Qnil;
686
+ }
687
+
688
+ static VALUE rb_glGetBufferPointerv(VALUE gl, VALUE target, VALUE pname, VALUE params) {
689
+ glGetBufferPointerv(NUM2UINT(target), NUM2UINT(pname), RB2PTR(params));
690
+ return Qnil;
691
+ }
692
+
693
+ static VALUE rb_glBlendEquationSeparate(VALUE gl, VALUE modeRGB, VALUE modeAlpha) {
694
+ glBlendEquationSeparate(NUM2UINT(modeRGB), NUM2UINT(modeAlpha));
695
+ return Qnil;
696
+ }
697
+
698
+ static VALUE rb_glDrawBuffers(VALUE gl, VALUE n, VALUE bufs) {
699
+ glDrawBuffers(NUM2INT(n), RB2PTR(bufs));
700
+ return Qnil;
701
+ }
702
+
703
+ static VALUE rb_glStencilOpSeparate(VALUE gl, VALUE face, VALUE sfail, VALUE dpfail, VALUE dppass) {
704
+ glStencilOpSeparate(NUM2UINT(face), NUM2UINT(sfail), NUM2UINT(dpfail), NUM2UINT(dppass));
705
+ return Qnil;
706
+ }
707
+
708
+ static VALUE rb_glStencilFuncSeparate(VALUE gl, VALUE face, VALUE func, VALUE ref, VALUE mask) {
709
+ glStencilFuncSeparate(NUM2UINT(face), NUM2UINT(func), NUM2INT(ref), NUM2UINT(mask));
710
+ return Qnil;
711
+ }
712
+
713
+ static VALUE rb_glStencilMaskSeparate(VALUE gl, VALUE face, VALUE mask) {
714
+ glStencilMaskSeparate(NUM2UINT(face), NUM2UINT(mask));
715
+ return Qnil;
716
+ }
717
+
718
+ static VALUE rb_glAttachShader(VALUE gl, VALUE program, VALUE shader) {
719
+ glAttachShader(NUM2UINT(program), NUM2UINT(shader));
720
+ return Qnil;
721
+ }
722
+
723
+ static VALUE rb_glBindAttribLocation(VALUE gl, VALUE program, VALUE index, VALUE name) {
724
+ glBindAttribLocation(NUM2UINT(program), NUM2UINT(index), StringValueCStr(name));
725
+ return Qnil;
726
+ }
727
+
728
+ static VALUE rb_glCompileShader(VALUE gl, VALUE shader) {
729
+ glCompileShader(NUM2UINT(shader));
730
+ return Qnil;
731
+ }
732
+
733
+ static VALUE rb_glCreateProgram(VALUE gl) {
734
+ return UINT2NUM(glCreateProgram());
735
+ }
736
+
737
+ static VALUE rb_glCreateShader(VALUE gl, VALUE type) {
738
+ return UINT2NUM(glCreateShader(NUM2UINT(type)));
739
+ }
740
+
741
+ static VALUE rb_glDeleteProgram(VALUE gl, VALUE program) {
742
+ glDeleteProgram(NUM2UINT(program));
743
+ return Qnil;
744
+ }
745
+
746
+ static VALUE rb_glDeleteShader(VALUE gl, VALUE shader) {
747
+ glDeleteShader(NUM2UINT(shader));
748
+ return Qnil;
749
+ }
750
+
751
+ static VALUE rb_glDetachShader(VALUE gl, VALUE program, VALUE shader) {
752
+ glDetachShader(NUM2UINT(program), NUM2UINT(shader));
753
+ return Qnil;
754
+ }
755
+
756
+ static VALUE rb_glDisableVertexAttribArray(VALUE gl, VALUE index) {
757
+ glDisableVertexAttribArray(NUM2UINT(index));
758
+ return Qnil;
759
+ }
760
+
761
+ static VALUE rb_glEnableVertexAttribArray(VALUE gl, VALUE index) {
762
+ glEnableVertexAttribArray(NUM2UINT(index));
763
+ return Qnil;
764
+ }
765
+
766
+ static VALUE rb_glGetActiveAttrib(VALUE gl, VALUE program, VALUE index, VALUE bufSize, VALUE length, VALUE size, VALUE type, VALUE name) {
767
+ glGetActiveAttrib(NUM2UINT(program), NUM2UINT(index), NUM2INT(bufSize), RB2PTR(length), RB2PTR(size), RB2PTR(type), RB2PTR(name));
768
+ return Qnil;
769
+ }
770
+
771
+ static VALUE rb_glGetActiveUniform(VALUE gl, VALUE program, VALUE index, VALUE bufSize, VALUE length, VALUE size, VALUE type, VALUE name) {
772
+ glGetActiveUniform(NUM2UINT(program), NUM2UINT(index), NUM2INT(bufSize), RB2PTR(length), RB2PTR(size), RB2PTR(type), RB2PTR(name));
773
+ return Qnil;
774
+ }
775
+
776
+ static VALUE rb_glGetAttachedShaders(VALUE gl, VALUE program, VALUE maxCount, VALUE count, VALUE shaders) {
777
+ glGetAttachedShaders(NUM2UINT(program), NUM2INT(maxCount), RB2PTR(count), RB2PTR(shaders));
778
+ return Qnil;
779
+ }
780
+
781
+ static VALUE rb_glGetAttribLocation(VALUE gl, VALUE program, VALUE name) {
782
+ return INT2NUM(glGetAttribLocation(NUM2UINT(program), StringValueCStr(name)));
783
+ }
784
+
785
+ static VALUE rb_glGetProgramiv(VALUE gl, VALUE program, VALUE pname, VALUE params) {
786
+ glGetProgramiv(NUM2UINT(program), NUM2UINT(pname), RB2PTR(params));
787
+ return Qnil;
788
+ }
789
+
790
+ static VALUE rb_glGetProgramInfoLog(VALUE gl, VALUE program, VALUE bufSize, VALUE length, VALUE infoLog) {
791
+ glGetProgramInfoLog(NUM2UINT(program), NUM2INT(bufSize), RB2PTR(length), RB2PTR(infoLog));
792
+ return Qnil;
793
+ }
794
+
795
+ static VALUE rb_glGetShaderiv(VALUE gl, VALUE shader, VALUE pname, VALUE params) {
796
+ glGetShaderiv(NUM2UINT(shader), NUM2UINT(pname), RB2PTR(params));
797
+ return Qnil;
798
+ }
799
+
800
+ static VALUE rb_glGetShaderInfoLog(VALUE gl, VALUE shader, VALUE bufSize, VALUE length, VALUE infoLog) {
801
+ glGetShaderInfoLog(NUM2UINT(shader), NUM2INT(bufSize), RB2PTR(length), RB2PTR(infoLog));
802
+ return Qnil;
803
+ }
804
+
805
+ static VALUE rb_glGetShaderSource(VALUE gl, VALUE shader, VALUE bufSize, VALUE length, VALUE source) {
806
+ glGetShaderSource(NUM2UINT(shader), NUM2INT(bufSize), RB2PTR(length), RB2PTR(source));
807
+ return Qnil;
808
+ }
809
+
810
+ static VALUE rb_glGetUniformLocation(VALUE gl, VALUE program, VALUE name) {
811
+ return INT2NUM(glGetUniformLocation(NUM2UINT(program), StringValueCStr(name)));
812
+ }
813
+
814
+ static VALUE rb_glGetUniformfv(VALUE gl, VALUE program, VALUE location, VALUE params) {
815
+ glGetUniformfv(NUM2UINT(program), NUM2INT(location), RB2PTR(params));
816
+ return Qnil;
817
+ }
818
+
819
+ static VALUE rb_glGetUniformiv(VALUE gl, VALUE program, VALUE location, VALUE params) {
820
+ glGetUniformiv(NUM2UINT(program), NUM2INT(location), RB2PTR(params));
821
+ return Qnil;
822
+ }
823
+
824
+ static VALUE rb_glGetVertexAttribdv(VALUE gl, VALUE index, VALUE pname, VALUE params) {
825
+ glGetVertexAttribdv(NUM2UINT(index), NUM2UINT(pname), RB2PTR(params));
826
+ return Qnil;
827
+ }
828
+
829
+ static VALUE rb_glGetVertexAttribfv(VALUE gl, VALUE index, VALUE pname, VALUE params) {
830
+ glGetVertexAttribfv(NUM2UINT(index), NUM2UINT(pname), RB2PTR(params));
831
+ return Qnil;
832
+ }
833
+
834
+ static VALUE rb_glGetVertexAttribiv(VALUE gl, VALUE index, VALUE pname, VALUE params) {
835
+ glGetVertexAttribiv(NUM2UINT(index), NUM2UINT(pname), RB2PTR(params));
836
+ return Qnil;
837
+ }
838
+
839
+ static VALUE rb_glGetVertexAttribPointerv(VALUE gl, VALUE index, VALUE pname, VALUE pointer) {
840
+ glGetVertexAttribPointerv(NUM2UINT(index), NUM2UINT(pname), RB2PTR(pointer));
841
+ return Qnil;
842
+ }
843
+
844
+ static VALUE rb_glIsProgram(VALUE gl, VALUE program) {
845
+ return RB_BOOL(glIsProgram(NUM2UINT(program)));
846
+ }
847
+
848
+ static VALUE rb_glIsShader(VALUE gl, VALUE shader) {
849
+ return RB_BOOL(glIsShader(NUM2UINT(shader)));
850
+ }
851
+
852
+ static VALUE rb_glLinkProgram(VALUE gl, VALUE program) {
853
+ glLinkProgram(NUM2UINT(program));
854
+ return Qnil;
855
+ }
856
+
857
+ static VALUE rb_glShaderSource(VALUE gl, VALUE shader, VALUE string) {
858
+ int len = RSTRING_LEN(string);
859
+ const char *src = StringValueCStr(string);
860
+ glShaderSource(NUM2UINT(shader), 1, &src, &len);
861
+ return Qnil;
862
+ }
863
+
864
+ static VALUE rb_glUseProgram(VALUE gl, VALUE program) {
865
+ glUseProgram(NUM2UINT(program));
866
+ return Qnil;
867
+ }
868
+
869
+ static VALUE rb_glUniform1f(VALUE gl, VALUE location, VALUE v0) {
870
+ glUniform1f(NUM2INT(location), NUM2FLT(v0));
871
+ return Qnil;
872
+ }
873
+
874
+ static VALUE rb_glUniform2f(VALUE gl, VALUE location, VALUE v0, VALUE v1) {
875
+ glUniform2f(NUM2INT(location), NUM2FLT(v0), NUM2FLT(v1));
876
+ return Qnil;
877
+ }
878
+
879
+ static VALUE rb_glUniform3f(VALUE gl, VALUE location, VALUE v0, VALUE v1, VALUE v2) {
880
+ glUniform3f(NUM2INT(location), NUM2FLT(v0), NUM2FLT(v1), NUM2FLT(v2));
881
+ return Qnil;
882
+ }
883
+
884
+ static VALUE rb_glUniform4f(VALUE gl, VALUE location, VALUE v0, VALUE v1, VALUE v2, VALUE v3) {
885
+ glUniform4f(NUM2INT(location), NUM2FLT(v0), NUM2FLT(v1), NUM2FLT(v2), NUM2FLT(v3));
886
+ return Qnil;
887
+ }
888
+
889
+ static VALUE rb_glUniform1i(VALUE gl, VALUE location, VALUE v0) {
890
+ glUniform1i(NUM2INT(location), NUM2INT(v0));
891
+ return Qnil;
892
+ }
893
+
894
+ static VALUE rb_glUniform2i(VALUE gl, VALUE location, VALUE v0, VALUE v1) {
895
+ glUniform2i(NUM2INT(location), NUM2INT(v0), NUM2INT(v1));
896
+ return Qnil;
897
+ }
898
+
899
+ static VALUE rb_glUniform3i(VALUE gl, VALUE location, VALUE v0, VALUE v1, VALUE v2) {
900
+ glUniform3i(NUM2INT(location), NUM2INT(v0), NUM2INT(v1), NUM2INT(v2));
901
+ return Qnil;
902
+ }
903
+
904
+ static VALUE rb_glUniform4i(VALUE gl, VALUE location, VALUE v0, VALUE v1, VALUE v2, VALUE v3) {
905
+ glUniform4i(NUM2INT(location), NUM2INT(v0), NUM2INT(v1), NUM2INT(v2), NUM2INT(v3));
906
+ return Qnil;
907
+ }
908
+
909
+ static VALUE rb_glUniform1fv(VALUE gl, VALUE location, VALUE count, VALUE value) {
910
+ glUniform1fv(NUM2INT(location), NUM2INT(count), RB2PTR(value));
911
+ return Qnil;
912
+ }
913
+
914
+ static VALUE rb_glUniform2fv(VALUE gl, VALUE location, VALUE count, VALUE value) {
915
+ glUniform2fv(NUM2INT(location), NUM2INT(count), RB2PTR(value));
916
+ return Qnil;
917
+ }
918
+
919
+ static VALUE rb_glUniform3fv(VALUE gl, VALUE location, VALUE count, VALUE value) {
920
+ glUniform3fv(NUM2INT(location), NUM2INT(count), RB2PTR(value));
921
+ return Qnil;
922
+ }
923
+
924
+ static VALUE rb_glUniform4fv(VALUE gl, VALUE location, VALUE count, VALUE value) {
925
+ glUniform4fv(NUM2INT(location), NUM2INT(count), RB2PTR(value));
926
+ return Qnil;
927
+ }
928
+
929
+ static VALUE rb_glUniform1iv(VALUE gl, VALUE location, VALUE count, VALUE value) {
930
+ glUniform1iv(NUM2INT(location), NUM2INT(count), RB2PTR(value));
931
+ return Qnil;
932
+ }
933
+
934
+ static VALUE rb_glUniform2iv(VALUE gl, VALUE location, VALUE count, VALUE value) {
935
+ glUniform2iv(NUM2INT(location), NUM2INT(count), RB2PTR(value));
936
+ return Qnil;
937
+ }
938
+
939
+ static VALUE rb_glUniform3iv(VALUE gl, VALUE location, VALUE count, VALUE value) {
940
+ glUniform3iv(NUM2INT(location), NUM2INT(count), RB2PTR(value));
941
+ return Qnil;
942
+ }
943
+
944
+ static VALUE rb_glUniform4iv(VALUE gl, VALUE location, VALUE count, VALUE value) {
945
+ glUniform4iv(NUM2INT(location), NUM2INT(count), RB2PTR(value));
946
+ return Qnil;
947
+ }
948
+
949
+ static VALUE rb_glUniformMatrix2fv(VALUE gl, VALUE location, VALUE count, VALUE transpose, VALUE value) {
950
+ glUniformMatrix2fv(NUM2INT(location), NUM2INT(count), RTEST(transpose), RB2PTR(value));
951
+ return Qnil;
952
+ }
953
+
954
+ static VALUE rb_glUniformMatrix3fv(VALUE gl, VALUE location, VALUE count, VALUE transpose, VALUE value) {
955
+ glUniformMatrix3fv(NUM2INT(location), NUM2INT(count), RTEST(transpose), RB2PTR(value));
956
+ return Qnil;
957
+ }
958
+
959
+ static VALUE rb_glUniformMatrix4fv(VALUE gl, VALUE location, VALUE count, VALUE transpose, VALUE value) {
960
+ glUniformMatrix4fv(NUM2INT(location), NUM2INT(count), RTEST(transpose), RB2PTR(value));
961
+ return Qnil;
962
+ }
963
+
964
+ static VALUE rb_glValidateProgram(VALUE gl, VALUE program) {
965
+ glValidateProgram(NUM2UINT(program));
966
+ return Qnil;
967
+ }
968
+
969
+ static VALUE rb_glVertexAttrib1d(VALUE gl, VALUE index, VALUE x) {
970
+ glVertexAttrib1d(NUM2UINT(index), NUM2DBL(x));
971
+ return Qnil;
972
+ }
973
+
974
+ static VALUE rb_glVertexAttrib1dv(VALUE gl, VALUE index, VALUE v) {
975
+ glVertexAttrib1dv(NUM2UINT(index), RB2PTR(v));
976
+ return Qnil;
977
+ }
978
+
979
+ static VALUE rb_glVertexAttrib1f(VALUE gl, VALUE index, VALUE x) {
980
+ glVertexAttrib1f(NUM2UINT(index), NUM2FLT(x));
981
+ return Qnil;
982
+ }
983
+
984
+ static VALUE rb_glVertexAttrib1fv(VALUE gl, VALUE index, VALUE v) {
985
+ glVertexAttrib1fv(NUM2UINT(index), RB2PTR(v));
986
+ return Qnil;
987
+ }
988
+
989
+ static VALUE rb_glVertexAttrib1s(VALUE gl, VALUE index, VALUE x) {
990
+ glVertexAttrib1s(NUM2UINT(index), NUM2SHORT(x));
991
+ return Qnil;
992
+ }
993
+
994
+ static VALUE rb_glVertexAttrib1sv(VALUE gl, VALUE index, VALUE v) {
995
+ glVertexAttrib1sv(NUM2UINT(index), RB2PTR(v));
996
+ return Qnil;
997
+ }
998
+
999
+ static VALUE rb_glVertexAttrib2d(VALUE gl, VALUE index, VALUE x, VALUE y) {
1000
+ glVertexAttrib2d(NUM2UINT(index), NUM2DBL(x), NUM2DBL(y));
1001
+ return Qnil;
1002
+ }
1003
+
1004
+ static VALUE rb_glVertexAttrib2dv(VALUE gl, VALUE index, VALUE v) {
1005
+ glVertexAttrib2dv(NUM2UINT(index), RB2PTR(v));
1006
+ return Qnil;
1007
+ }
1008
+
1009
+ static VALUE rb_glVertexAttrib2f(VALUE gl, VALUE index, VALUE x, VALUE y) {
1010
+ glVertexAttrib2f(NUM2UINT(index), NUM2FLT(x), NUM2FLT(y));
1011
+ return Qnil;
1012
+ }
1013
+
1014
+ static VALUE rb_glVertexAttrib2fv(VALUE gl, VALUE index, VALUE v) {
1015
+ glVertexAttrib2fv(NUM2UINT(index), RB2PTR(v));
1016
+ return Qnil;
1017
+ }
1018
+
1019
+ static VALUE rb_glVertexAttrib2s(VALUE gl, VALUE index, VALUE x, VALUE y) {
1020
+ glVertexAttrib2s(NUM2UINT(index), NUM2SHORT(x), NUM2SHORT(y));
1021
+ return Qnil;
1022
+ }
1023
+
1024
+ static VALUE rb_glVertexAttrib2sv(VALUE gl, VALUE index, VALUE v) {
1025
+ glVertexAttrib2sv(NUM2UINT(index), RB2PTR(v));
1026
+ return Qnil;
1027
+ }
1028
+
1029
+ static VALUE rb_glVertexAttrib3d(VALUE gl, VALUE index, VALUE x, VALUE y, VALUE z) {
1030
+ glVertexAttrib3d(NUM2UINT(index), NUM2DBL(x), NUM2DBL(y), NUM2DBL(z));
1031
+ return Qnil;
1032
+ }
1033
+
1034
+ static VALUE rb_glVertexAttrib3dv(VALUE gl, VALUE index, VALUE v) {
1035
+ glVertexAttrib3dv(NUM2UINT(index), RB2PTR(v));
1036
+ return Qnil;
1037
+ }
1038
+
1039
+ static VALUE rb_glVertexAttrib3f(VALUE gl, VALUE index, VALUE x, VALUE y, VALUE z) {
1040
+ glVertexAttrib3f(NUM2UINT(index), NUM2FLT(x), NUM2FLT(y), NUM2FLT(z));
1041
+ return Qnil;
1042
+ }
1043
+
1044
+ static VALUE rb_glVertexAttrib3fv(VALUE gl, VALUE index, VALUE v) {
1045
+ glVertexAttrib3fv(NUM2UINT(index), RB2PTR(v));
1046
+ return Qnil;
1047
+ }
1048
+
1049
+ static VALUE rb_glVertexAttrib3s(VALUE gl, VALUE index, VALUE x, VALUE y, VALUE z) {
1050
+ glVertexAttrib3s(NUM2UINT(index), NUM2SHORT(x), NUM2SHORT(y), NUM2SHORT(z));
1051
+ return Qnil;
1052
+ }
1053
+
1054
+ static VALUE rb_glVertexAttrib3sv(VALUE gl, VALUE index, VALUE v) {
1055
+ glVertexAttrib3sv(NUM2UINT(index), RB2PTR(v));
1056
+ return Qnil;
1057
+ }
1058
+
1059
+ static VALUE rb_glVertexAttrib4Nbv(VALUE gl, VALUE index, VALUE v) {
1060
+ glVertexAttrib4Nbv(NUM2UINT(index), RB2PTR(v));
1061
+ return Qnil;
1062
+ }
1063
+
1064
+ static VALUE rb_glVertexAttrib4Niv(VALUE gl, VALUE index, VALUE v) {
1065
+ glVertexAttrib4Niv(NUM2UINT(index), RB2PTR(v));
1066
+ return Qnil;
1067
+ }
1068
+
1069
+ static VALUE rb_glVertexAttrib4Nsv(VALUE gl, VALUE index, VALUE v) {
1070
+ glVertexAttrib4Nsv(NUM2UINT(index), RB2PTR(v));
1071
+ return Qnil;
1072
+ }
1073
+
1074
+ static VALUE rb_glVertexAttrib4Nub(VALUE gl, VALUE index, VALUE x, VALUE y, VALUE z, VALUE w) {
1075
+ glVertexAttrib4Nub(NUM2UINT(index), NUM2BYTE(x), NUM2BYTE(y), NUM2BYTE(z), NUM2BYTE(w));
1076
+ return Qnil;
1077
+ }
1078
+
1079
+ static VALUE rb_glVertexAttrib4Nubv(VALUE gl, VALUE index, VALUE v) {
1080
+ glVertexAttrib4Nubv(NUM2UINT(index), RB2PTR(v));
1081
+ return Qnil;
1082
+ }
1083
+
1084
+ static VALUE rb_glVertexAttrib4Nuiv(VALUE gl, VALUE index, VALUE v) {
1085
+ glVertexAttrib4Nuiv(NUM2UINT(index), RB2PTR(v));
1086
+ return Qnil;
1087
+ }
1088
+
1089
+ static VALUE rb_glVertexAttrib4Nusv(VALUE gl, VALUE index, VALUE v) {
1090
+ glVertexAttrib4Nusv(NUM2UINT(index), RB2PTR(v));
1091
+ return Qnil;
1092
+ }
1093
+
1094
+ static VALUE rb_glVertexAttrib4bv(VALUE gl, VALUE index, VALUE v) {
1095
+ glVertexAttrib4bv(NUM2UINT(index), RB2PTR(v));
1096
+ return Qnil;
1097
+ }
1098
+
1099
+ static VALUE rb_glVertexAttrib4d(VALUE gl, VALUE index, VALUE x, VALUE y, VALUE z, VALUE w) {
1100
+ glVertexAttrib4d(NUM2UINT(index), NUM2DBL(x), NUM2DBL(y), NUM2DBL(z), NUM2DBL(w));
1101
+ return Qnil;
1102
+ }
1103
+
1104
+ static VALUE rb_glVertexAttrib4dv(VALUE gl, VALUE index, VALUE v) {
1105
+ glVertexAttrib4dv(NUM2UINT(index), RB2PTR(v));
1106
+ return Qnil;
1107
+ }
1108
+
1109
+ static VALUE rb_glVertexAttrib4f(VALUE gl, VALUE index, VALUE x, VALUE y, VALUE z, VALUE w) {
1110
+ glVertexAttrib4f(NUM2UINT(index), NUM2FLT(x), NUM2FLT(y), NUM2FLT(z), NUM2FLT(w));
1111
+ return Qnil;
1112
+ }
1113
+
1114
+ static VALUE rb_glVertexAttrib4fv(VALUE gl, VALUE index, VALUE v) {
1115
+ glVertexAttrib4fv(NUM2UINT(index), RB2PTR(v));
1116
+ return Qnil;
1117
+ }
1118
+
1119
+ static VALUE rb_glVertexAttrib4iv(VALUE gl, VALUE index, VALUE v) {
1120
+ glVertexAttrib4iv(NUM2UINT(index), RB2PTR(v));
1121
+ return Qnil;
1122
+ }
1123
+
1124
+ static VALUE rb_glVertexAttrib4s(VALUE gl, VALUE index, VALUE x, VALUE y, VALUE z, VALUE w) {
1125
+ glVertexAttrib4s(NUM2UINT(index), NUM2SHORT(x), NUM2SHORT(y), NUM2SHORT(z), NUM2SHORT(w));
1126
+ return Qnil;
1127
+ }
1128
+
1129
+ static VALUE rb_glVertexAttrib4sv(VALUE gl, VALUE index, VALUE v) {
1130
+ glVertexAttrib4sv(NUM2UINT(index), RB2PTR(v));
1131
+ return Qnil;
1132
+ }
1133
+
1134
+ static VALUE rb_glVertexAttrib4ubv(VALUE gl, VALUE index, VALUE v) {
1135
+ glVertexAttrib4ubv(NUM2UINT(index), RB2PTR(v));
1136
+ return Qnil;
1137
+ }
1138
+
1139
+ static VALUE rb_glVertexAttrib4uiv(VALUE gl, VALUE index, VALUE v) {
1140
+ glVertexAttrib4uiv(NUM2UINT(index), RB2PTR(v));
1141
+ return Qnil;
1142
+ }
1143
+
1144
+ static VALUE rb_glVertexAttrib4usv(VALUE gl, VALUE index, VALUE v) {
1145
+ glVertexAttrib4usv(NUM2UINT(index), RB2PTR(v));
1146
+ return Qnil;
1147
+ }
1148
+
1149
+ static VALUE rb_glVertexAttribPointer(VALUE gl, VALUE index, VALUE size, VALUE type, VALUE normalized, VALUE stride, VALUE pointer) {
1150
+ glVertexAttribPointer(NUM2UINT(index), NUM2INT(size), NUM2UINT(type), RTEST(normalized), NUM2INT(stride), RB2PTR(pointer));
1151
+ return Qnil;
1152
+ }
1153
+
1154
+ static VALUE rb_glUniformMatrix2x3fv(VALUE gl, VALUE location, VALUE count, VALUE transpose, VALUE value) {
1155
+ glUniformMatrix2x3fv(NUM2INT(location), NUM2INT(count), RTEST(transpose), RB2PTR(value));
1156
+ return Qnil;
1157
+ }
1158
+
1159
+ static VALUE rb_glUniformMatrix3x2fv(VALUE gl, VALUE location, VALUE count, VALUE transpose, VALUE value) {
1160
+ glUniformMatrix3x2fv(NUM2INT(location), NUM2INT(count), RTEST(transpose), RB2PTR(value));
1161
+ return Qnil;
1162
+ }
1163
+
1164
+ static VALUE rb_glUniformMatrix2x4fv(VALUE gl, VALUE location, VALUE count, VALUE transpose, VALUE value) {
1165
+ glUniformMatrix2x4fv(NUM2INT(location), NUM2INT(count), RTEST(transpose), RB2PTR(value));
1166
+ return Qnil;
1167
+ }
1168
+
1169
+ static VALUE rb_glUniformMatrix4x2fv(VALUE gl, VALUE location, VALUE count, VALUE transpose, VALUE value) {
1170
+ glUniformMatrix4x2fv(NUM2INT(location), NUM2INT(count), RTEST(transpose), RB2PTR(value));
1171
+ return Qnil;
1172
+ }
1173
+
1174
+ static VALUE rb_glUniformMatrix3x4fv(VALUE gl, VALUE location, VALUE count, VALUE transpose, VALUE value) {
1175
+ glUniformMatrix3x4fv(NUM2INT(location), NUM2INT(count), RTEST(transpose), RB2PTR(value));
1176
+ return Qnil;
1177
+ }
1178
+
1179
+ static VALUE rb_glUniformMatrix4x3fv(VALUE gl, VALUE location, VALUE count, VALUE transpose, VALUE value) {
1180
+ glUniformMatrix4x3fv(NUM2INT(location), NUM2INT(count), RTEST(transpose), RB2PTR(value));
1181
+ return Qnil;
1182
+ }
1183
+
1184
+ static VALUE rb_glColorMaski(VALUE gl, VALUE index, VALUE r, VALUE g, VALUE b, VALUE a) {
1185
+ glColorMaski(NUM2UINT(index), RTEST(r), RTEST(g), RTEST(b), RTEST(a));
1186
+ return Qnil;
1187
+ }
1188
+
1189
+ static VALUE rb_glGetBooleani_v(VALUE gl, VALUE target, VALUE index, VALUE data) {
1190
+ glGetBooleani_v(NUM2UINT(target), NUM2UINT(index), RB2PTR(data));
1191
+ return Qnil;
1192
+ }
1193
+
1194
+ static VALUE rb_glGetIntegeri_v(VALUE gl, VALUE target, VALUE index, VALUE data) {
1195
+ glGetIntegeri_v(NUM2UINT(target), NUM2UINT(index), RB2PTR(data));
1196
+ return Qnil;
1197
+ }
1198
+
1199
+ static VALUE rb_glEnablei(VALUE gl, VALUE target, VALUE index) {
1200
+ glEnablei(NUM2UINT(target), NUM2UINT(index));
1201
+ return Qnil;
1202
+ }
1203
+
1204
+ static VALUE rb_glDisablei(VALUE gl, VALUE target, VALUE index) {
1205
+ glDisablei(NUM2UINT(target), NUM2UINT(index));
1206
+ return Qnil;
1207
+ }
1208
+
1209
+ static VALUE rb_glIsEnabledi(VALUE gl, VALUE target, VALUE index) {
1210
+ return RB_BOOL(glIsEnabledi(NUM2UINT(target), NUM2UINT(index)));
1211
+ }
1212
+
1213
+ static VALUE rb_glBeginTransformFeedback(VALUE gl, VALUE primitiveMode) {
1214
+ glBeginTransformFeedback(NUM2UINT(primitiveMode));
1215
+ return Qnil;
1216
+ }
1217
+
1218
+ static VALUE rb_glEndTransformFeedback(VALUE gl) {
1219
+ glEndTransformFeedback();
1220
+ return Qnil;
1221
+ }
1222
+
1223
+ static VALUE rb_glBindBufferRange(VALUE gl, VALUE target, VALUE index, VALUE buffer, VALUE offset, VALUE size) {
1224
+ glBindBufferRange(NUM2UINT(target), NUM2UINT(index), NUM2UINT(buffer), NUM2LONG(offset), NUM2SIZET(size));
1225
+ return Qnil;
1226
+ }
1227
+
1228
+ static VALUE rb_glBindBufferBase(VALUE gl, VALUE target, VALUE index, VALUE buffer) {
1229
+ glBindBufferBase(NUM2UINT(target), NUM2UINT(index), NUM2UINT(buffer));
1230
+ return Qnil;
1231
+ }
1232
+
1233
+ static VALUE rb_glTransformFeedbackVaryings(VALUE gl, VALUE program, VALUE count, VALUE varyings, VALUE bufferMode) {
1234
+ glTransformFeedbackVaryings(NUM2UINT(program), NUM2INT(count), RB2PTR(varyings), NUM2UINT(bufferMode));
1235
+ return Qnil;
1236
+ }
1237
+
1238
+ static VALUE rb_glGetTransformFeedbackVarying(VALUE gl, VALUE program, VALUE index, VALUE bufSize, VALUE length, VALUE size, VALUE type, VALUE name) {
1239
+ glGetTransformFeedbackVarying(NUM2UINT(program), NUM2UINT(index), NUM2INT(bufSize), RB2PTR(length), RB2PTR(size), RB2PTR(type), RB2PTR(name));
1240
+ return Qnil;
1241
+ }
1242
+
1243
+ static VALUE rb_glClampColor(VALUE gl, VALUE target, VALUE clamp) {
1244
+ glClampColor(NUM2UINT(target), NUM2UINT(clamp));
1245
+ return Qnil;
1246
+ }
1247
+
1248
+ static VALUE rb_glBeginConditionalRender(VALUE gl, VALUE id, VALUE mode) {
1249
+ glBeginConditionalRender(NUM2UINT(id), NUM2UINT(mode));
1250
+ return Qnil;
1251
+ }
1252
+
1253
+ static VALUE rb_glEndConditionalRender(VALUE gl) {
1254
+ glEndConditionalRender();
1255
+ return Qnil;
1256
+ }
1257
+
1258
+ static VALUE rb_glVertexAttribIPointer(VALUE gl, VALUE index, VALUE size, VALUE type, VALUE stride, VALUE pointer) {
1259
+ glVertexAttribIPointer(NUM2UINT(index), NUM2INT(size), NUM2UINT(type), NUM2INT(stride), RB2PTR(pointer));
1260
+ return Qnil;
1261
+ }
1262
+
1263
+ static VALUE rb_glGetVertexAttribIiv(VALUE gl, VALUE index, VALUE pname, VALUE params) {
1264
+ glGetVertexAttribIiv(NUM2UINT(index), NUM2UINT(pname), RB2PTR(params));
1265
+ return Qnil;
1266
+ }
1267
+
1268
+ static VALUE rb_glGetVertexAttribIuiv(VALUE gl, VALUE index, VALUE pname, VALUE params) {
1269
+ glGetVertexAttribIuiv(NUM2UINT(index), NUM2UINT(pname), RB2PTR(params));
1270
+ return Qnil;
1271
+ }
1272
+
1273
+ static VALUE rb_glVertexAttribI1i(VALUE gl, VALUE index, VALUE x) {
1274
+ glVertexAttribI1i(NUM2UINT(index), NUM2INT(x));
1275
+ return Qnil;
1276
+ }
1277
+
1278
+ static VALUE rb_glVertexAttribI2i(VALUE gl, VALUE index, VALUE x, VALUE y) {
1279
+ glVertexAttribI2i(NUM2UINT(index), NUM2INT(x), NUM2INT(y));
1280
+ return Qnil;
1281
+ }
1282
+
1283
+ static VALUE rb_glVertexAttribI3i(VALUE gl, VALUE index, VALUE x, VALUE y, VALUE z) {
1284
+ glVertexAttribI3i(NUM2UINT(index), NUM2INT(x), NUM2INT(y), NUM2INT(z));
1285
+ return Qnil;
1286
+ }
1287
+
1288
+ static VALUE rb_glVertexAttribI4i(VALUE gl, VALUE index, VALUE x, VALUE y, VALUE z, VALUE w) {
1289
+ glVertexAttribI4i(NUM2UINT(index), NUM2INT(x), NUM2INT(y), NUM2INT(z), NUM2INT(w));
1290
+ return Qnil;
1291
+ }
1292
+
1293
+ static VALUE rb_glVertexAttribI1ui(VALUE gl, VALUE index, VALUE x) {
1294
+ glVertexAttribI1ui(NUM2UINT(index), NUM2UINT(x));
1295
+ return Qnil;
1296
+ }
1297
+
1298
+ static VALUE rb_glVertexAttribI2ui(VALUE gl, VALUE index, VALUE x, VALUE y) {
1299
+ glVertexAttribI2ui(NUM2UINT(index), NUM2UINT(x), NUM2UINT(y));
1300
+ return Qnil;
1301
+ }
1302
+
1303
+ static VALUE rb_glVertexAttribI3ui(VALUE gl, VALUE index, VALUE x, VALUE y, VALUE z) {
1304
+ glVertexAttribI3ui(NUM2UINT(index), NUM2UINT(x), NUM2UINT(y), NUM2UINT(z));
1305
+ return Qnil;
1306
+ }
1307
+
1308
+ static VALUE rb_glVertexAttribI4ui(VALUE gl, VALUE index, VALUE x, VALUE y, VALUE z, VALUE w) {
1309
+ glVertexAttribI4ui(NUM2UINT(index), NUM2UINT(x), NUM2UINT(y), NUM2UINT(z), NUM2UINT(w));
1310
+ return Qnil;
1311
+ }
1312
+
1313
+ static VALUE rb_glVertexAttribI1iv(VALUE gl, VALUE index, VALUE v) {
1314
+ glVertexAttribI1iv(NUM2UINT(index), RB2PTR(v));
1315
+ return Qnil;
1316
+ }
1317
+
1318
+ static VALUE rb_glVertexAttribI2iv(VALUE gl, VALUE index, VALUE v) {
1319
+ glVertexAttribI2iv(NUM2UINT(index), RB2PTR(v));
1320
+ return Qnil;
1321
+ }
1322
+
1323
+ static VALUE rb_glVertexAttribI3iv(VALUE gl, VALUE index, VALUE v) {
1324
+ glVertexAttribI3iv(NUM2UINT(index), RB2PTR(v));
1325
+ return Qnil;
1326
+ }
1327
+
1328
+ static VALUE rb_glVertexAttribI4iv(VALUE gl, VALUE index, VALUE v) {
1329
+ glVertexAttribI4iv(NUM2UINT(index), RB2PTR(v));
1330
+ return Qnil;
1331
+ }
1332
+
1333
+ static VALUE rb_glVertexAttribI1uiv(VALUE gl, VALUE index, VALUE v) {
1334
+ glVertexAttribI1uiv(NUM2UINT(index), RB2PTR(v));
1335
+ return Qnil;
1336
+ }
1337
+
1338
+ static VALUE rb_glVertexAttribI2uiv(VALUE gl, VALUE index, VALUE v) {
1339
+ glVertexAttribI2uiv(NUM2UINT(index), RB2PTR(v));
1340
+ return Qnil;
1341
+ }
1342
+
1343
+ static VALUE rb_glVertexAttribI3uiv(VALUE gl, VALUE index, VALUE v) {
1344
+ glVertexAttribI3uiv(NUM2UINT(index), RB2PTR(v));
1345
+ return Qnil;
1346
+ }
1347
+
1348
+ static VALUE rb_glVertexAttribI4uiv(VALUE gl, VALUE index, VALUE v) {
1349
+ glVertexAttribI4uiv(NUM2UINT(index), RB2PTR(v));
1350
+ return Qnil;
1351
+ }
1352
+
1353
+ static VALUE rb_glVertexAttribI4bv(VALUE gl, VALUE index, VALUE v) {
1354
+ glVertexAttribI4bv(NUM2UINT(index), RB2PTR(v));
1355
+ return Qnil;
1356
+ }
1357
+
1358
+ static VALUE rb_glVertexAttribI4sv(VALUE gl, VALUE index, VALUE v) {
1359
+ glVertexAttribI4sv(NUM2UINT(index), RB2PTR(v));
1360
+ return Qnil;
1361
+ }
1362
+
1363
+ static VALUE rb_glVertexAttribI4ubv(VALUE gl, VALUE index, VALUE v) {
1364
+ glVertexAttribI4ubv(NUM2UINT(index), RB2PTR(v));
1365
+ return Qnil;
1366
+ }
1367
+
1368
+ static VALUE rb_glVertexAttribI4usv(VALUE gl, VALUE index, VALUE v) {
1369
+ glVertexAttribI4usv(NUM2UINT(index), RB2PTR(v));
1370
+ return Qnil;
1371
+ }
1372
+
1373
+ static VALUE rb_glGetUniformuiv(VALUE gl, VALUE program, VALUE location, VALUE params) {
1374
+ glGetUniformuiv(NUM2UINT(program), NUM2INT(location), RB2PTR(params));
1375
+ return Qnil;
1376
+ }
1377
+
1378
+ static VALUE rb_glBindFragDataLocation(VALUE gl, VALUE program, VALUE color, VALUE name) {
1379
+ glBindFragDataLocation(NUM2UINT(program), NUM2UINT(color), StringValueCStr(name));
1380
+ return Qnil;
1381
+ }
1382
+
1383
+ static VALUE rb_glGetFragDataLocation(VALUE gl, VALUE program, VALUE name) {
1384
+ return INT2NUM(glGetFragDataLocation(NUM2UINT(program), StringValueCStr(name)));
1385
+ }
1386
+
1387
+ static VALUE rb_glUniform1ui(VALUE gl, VALUE location, VALUE v0) {
1388
+ glUniform1ui(NUM2INT(location), NUM2UINT(v0));
1389
+ return Qnil;
1390
+ }
1391
+
1392
+ static VALUE rb_glUniform2ui(VALUE gl, VALUE location, VALUE v0, VALUE v1) {
1393
+ glUniform2ui(NUM2INT(location), NUM2UINT(v0), NUM2UINT(v1));
1394
+ return Qnil;
1395
+ }
1396
+
1397
+ static VALUE rb_glUniform3ui(VALUE gl, VALUE location, VALUE v0, VALUE v1, VALUE v2) {
1398
+ glUniform3ui(NUM2INT(location), NUM2UINT(v0), NUM2UINT(v1), NUM2UINT(v2));
1399
+ return Qnil;
1400
+ }
1401
+
1402
+ static VALUE rb_glUniform4ui(VALUE gl, VALUE location, VALUE v0, VALUE v1, VALUE v2, VALUE v3) {
1403
+ glUniform4ui(NUM2INT(location), NUM2UINT(v0), NUM2UINT(v1), NUM2UINT(v2), NUM2UINT(v3));
1404
+ return Qnil;
1405
+ }
1406
+
1407
+ static VALUE rb_glUniform1uiv(VALUE gl, VALUE location, VALUE count, VALUE value) {
1408
+ glUniform1uiv(NUM2INT(location), NUM2INT(count), RB2PTR(value));
1409
+ return Qnil;
1410
+ }
1411
+
1412
+ static VALUE rb_glUniform2uiv(VALUE gl, VALUE location, VALUE count, VALUE value) {
1413
+ glUniform2uiv(NUM2INT(location), NUM2INT(count), RB2PTR(value));
1414
+ return Qnil;
1415
+ }
1416
+
1417
+ static VALUE rb_glUniform3uiv(VALUE gl, VALUE location, VALUE count, VALUE value) {
1418
+ glUniform3uiv(NUM2INT(location), NUM2INT(count), RB2PTR(value));
1419
+ return Qnil;
1420
+ }
1421
+
1422
+ static VALUE rb_glUniform4uiv(VALUE gl, VALUE location, VALUE count, VALUE value) {
1423
+ glUniform4uiv(NUM2INT(location), NUM2INT(count), RB2PTR(value));
1424
+ return Qnil;
1425
+ }
1426
+
1427
+ static VALUE rb_glTexParameterIiv(VALUE gl, VALUE target, VALUE pname, VALUE params) {
1428
+ glTexParameterIiv(NUM2UINT(target), NUM2UINT(pname), RB2PTR(params));
1429
+ return Qnil;
1430
+ }
1431
+
1432
+ static VALUE rb_glTexParameterIuiv(VALUE gl, VALUE target, VALUE pname, VALUE params) {
1433
+ glTexParameterIuiv(NUM2UINT(target), NUM2UINT(pname), RB2PTR(params));
1434
+ return Qnil;
1435
+ }
1436
+
1437
+ static VALUE rb_glGetTexParameterIiv(VALUE gl, VALUE target, VALUE pname, VALUE params) {
1438
+ glGetTexParameterIiv(NUM2UINT(target), NUM2UINT(pname), RB2PTR(params));
1439
+ return Qnil;
1440
+ }
1441
+
1442
+ static VALUE rb_glGetTexParameterIuiv(VALUE gl, VALUE target, VALUE pname, VALUE params) {
1443
+ glGetTexParameterIuiv(NUM2UINT(target), NUM2UINT(pname), RB2PTR(params));
1444
+ return Qnil;
1445
+ }
1446
+
1447
+ static VALUE rb_glClearBufferiv(VALUE gl, VALUE buffer, VALUE drawbuffer, VALUE value) {
1448
+ glClearBufferiv(NUM2UINT(buffer), NUM2INT(drawbuffer), RB2PTR(value));
1449
+ return Qnil;
1450
+ }
1451
+
1452
+ static VALUE rb_glClearBufferuiv(VALUE gl, VALUE buffer, VALUE drawbuffer, VALUE value) {
1453
+ glClearBufferuiv(NUM2UINT(buffer), NUM2INT(drawbuffer), RB2PTR(value));
1454
+ return Qnil;
1455
+ }
1456
+
1457
+ static VALUE rb_glClearBufferfv(VALUE gl, VALUE buffer, VALUE drawbuffer, VALUE value) {
1458
+ glClearBufferfv(NUM2UINT(buffer), NUM2INT(drawbuffer), RB2PTR(value));
1459
+ return Qnil;
1460
+ }
1461
+
1462
+ static VALUE rb_glClearBufferfi(VALUE gl, VALUE buffer, VALUE drawbuffer, VALUE depth, VALUE stencil) {
1463
+ glClearBufferfi(NUM2UINT(buffer), NUM2INT(drawbuffer), NUM2FLT(depth), NUM2INT(stencil));
1464
+ return Qnil;
1465
+ }
1466
+
1467
+ static VALUE rb_glGetStringi(VALUE gl, VALUE name, VALUE index) {
1468
+ return rb_str_new_cstr((void*) glGetStringi(NUM2UINT(name), NUM2UINT(index)));
1469
+ }
1470
+
1471
+ static VALUE rb_glIsRenderbuffer(VALUE gl, VALUE renderbuffer) {
1472
+ return RB_BOOL(glIsRenderbuffer(NUM2UINT(renderbuffer)));
1473
+ }
1474
+
1475
+ static VALUE rb_glBindRenderbuffer(VALUE gl, VALUE target, VALUE renderbuffer) {
1476
+ glBindRenderbuffer(NUM2UINT(target), NUM2UINT(renderbuffer));
1477
+ return Qnil;
1478
+ }
1479
+
1480
+ static VALUE rb_glRenderbufferStorage(VALUE gl, VALUE target, VALUE internalformat, VALUE width, VALUE height) {
1481
+ glRenderbufferStorage(NUM2UINT(target), NUM2UINT(internalformat), NUM2INT(width), NUM2INT(height));
1482
+ return Qnil;
1483
+ }
1484
+
1485
+ static VALUE rb_glGetRenderbufferParameteriv(VALUE gl, VALUE target, VALUE pname, VALUE params) {
1486
+ glGetRenderbufferParameteriv(NUM2UINT(target), NUM2UINT(pname), RB2PTR(params));
1487
+ return Qnil;
1488
+ }
1489
+
1490
+ static VALUE rb_glIsFramebuffer(VALUE gl, VALUE framebuffer) {
1491
+ return RB_BOOL(glIsFramebuffer(NUM2UINT(framebuffer)));
1492
+ }
1493
+
1494
+ static VALUE rb_glBindFramebuffer(VALUE gl, VALUE target, VALUE framebuffer) {
1495
+ glBindFramebuffer(NUM2UINT(target), NUM2UINT(framebuffer));
1496
+ return Qnil;
1497
+ }
1498
+
1499
+ static VALUE rb_glCheckFramebufferStatus(VALUE gl, VALUE target) {
1500
+ return UINT2NUM(glCheckFramebufferStatus(NUM2UINT(target)));
1501
+ }
1502
+
1503
+ static VALUE rb_glFramebufferTexture1D(VALUE gl, VALUE target, VALUE attachment, VALUE textarget, VALUE texture, VALUE level) {
1504
+ glFramebufferTexture1D(NUM2UINT(target), NUM2UINT(attachment), NUM2UINT(textarget), NUM2UINT(texture), NUM2INT(level));
1505
+ return Qnil;
1506
+ }
1507
+
1508
+ static VALUE rb_glFramebufferTexture2D(VALUE gl, VALUE target, VALUE attachment, VALUE textarget, VALUE texture, VALUE level) {
1509
+ glFramebufferTexture2D(NUM2UINT(target), NUM2UINT(attachment), NUM2UINT(textarget), NUM2UINT(texture), NUM2INT(level));
1510
+ return Qnil;
1511
+ }
1512
+
1513
+ static VALUE rb_glFramebufferTexture3D(VALUE gl, VALUE target, VALUE attachment, VALUE textarget, VALUE texture, VALUE level, VALUE zoffset) {
1514
+ glFramebufferTexture3D(NUM2UINT(target), NUM2UINT(attachment), NUM2UINT(textarget), NUM2UINT(texture), NUM2INT(level), NUM2INT(zoffset));
1515
+ return Qnil;
1516
+ }
1517
+
1518
+ static VALUE rb_glFramebufferRenderbuffer(VALUE gl, VALUE target, VALUE attachment, VALUE renderbuffertarget, VALUE renderbuffer) {
1519
+ glFramebufferRenderbuffer(NUM2UINT(target), NUM2UINT(attachment), NUM2UINT(renderbuffertarget), NUM2UINT(renderbuffer));
1520
+ return Qnil;
1521
+ }
1522
+
1523
+ static VALUE rb_glGetFramebufferAttachmentParameteriv(VALUE gl, VALUE target, VALUE attachment, VALUE pname, VALUE params) {
1524
+ glGetFramebufferAttachmentParameteriv(NUM2UINT(target), NUM2UINT(attachment), NUM2UINT(pname), RB2PTR(params));
1525
+ return Qnil;
1526
+ }
1527
+
1528
+ static VALUE rb_glGenerateMipmap(VALUE gl, VALUE target) {
1529
+ glGenerateMipmap(NUM2UINT(target));
1530
+ return Qnil;
1531
+ }
1532
+
1533
+ static VALUE rb_glBlitFramebuffer(VALUE gl, VALUE srcX0, VALUE srcY0, VALUE srcX1, VALUE srcY1, VALUE dstX0, VALUE dstY0, VALUE dstX1, VALUE dstY1, VALUE mask, VALUE filter) {
1534
+ glBlitFramebuffer(NUM2INT(srcX0), NUM2INT(srcY0), NUM2INT(srcX1), NUM2INT(srcY1), NUM2INT(dstX0), NUM2INT(dstY0), NUM2INT(dstX1), NUM2INT(dstY1), NUM2UINT(mask), NUM2UINT(filter));
1535
+ return Qnil;
1536
+ }
1537
+
1538
+ static VALUE rb_glRenderbufferStorageMultisample(VALUE gl, VALUE target, VALUE samples, VALUE internalformat, VALUE width, VALUE height) {
1539
+ glRenderbufferStorageMultisample(NUM2UINT(target), NUM2INT(samples), NUM2UINT(internalformat), NUM2INT(width), NUM2INT(height));
1540
+ return Qnil;
1541
+ }
1542
+
1543
+ static VALUE rb_glFramebufferTextureLayer(VALUE gl, VALUE target, VALUE attachment, VALUE texture, VALUE level, VALUE layer) {
1544
+ glFramebufferTextureLayer(NUM2UINT(target), NUM2UINT(attachment), NUM2UINT(texture), NUM2INT(level), NUM2INT(layer));
1545
+ return Qnil;
1546
+ }
1547
+
1548
+ static VALUE rb_glMapBufferRange(VALUE gl, VALUE target, VALUE offset, VALUE length, VALUE access) {
1549
+ return PTR2NUM(glMapBufferRange(NUM2UINT(target), NUM2LONG(offset), NUM2SIZET(length), NUM2UINT(access)));
1550
+ }
1551
+
1552
+ static VALUE rb_glFlushMappedBufferRange(VALUE gl, VALUE target, VALUE offset, VALUE length) {
1553
+ glFlushMappedBufferRange(NUM2UINT(target), NUM2LONG(offset), NUM2SIZET(length));
1554
+ return Qnil;
1555
+ }
1556
+
1557
+ static VALUE rb_glBindVertexArray(VALUE gl, VALUE array) {
1558
+ glBindVertexArray(NUM2UINT(array));
1559
+ return Qnil;
1560
+ }
1561
+
1562
+ static VALUE rb_glIsVertexArray(VALUE gl, VALUE array) {
1563
+ return RB_BOOL(glIsVertexArray(NUM2UINT(array)));
1564
+ }
1565
+
1566
+ static VALUE rb_glDrawArraysInstanced(VALUE gl, VALUE mode, VALUE first, VALUE count, VALUE instancecount) {
1567
+ glDrawArraysInstanced(NUM2UINT(mode), NUM2INT(first), NUM2INT(count), NUM2INT(instancecount));
1568
+ return Qnil;
1569
+ }
1570
+
1571
+ static VALUE rb_glDrawElementsInstanced(VALUE gl, VALUE mode, VALUE count, VALUE type, VALUE indices, VALUE instancecount) {
1572
+ glDrawElementsInstanced(NUM2UINT(mode), NUM2INT(count), NUM2UINT(type), RB2PTR(indices), NUM2INT(instancecount));
1573
+ return Qnil;
1574
+ }
1575
+
1576
+ static VALUE rb_glTexBuffer(VALUE gl, VALUE target, VALUE internalformat, VALUE buffer) {
1577
+ glTexBuffer(NUM2UINT(target), NUM2UINT(internalformat), NUM2UINT(buffer));
1578
+ return Qnil;
1579
+ }
1580
+
1581
+ static VALUE rb_glPrimitiveRestartIndex(VALUE gl, VALUE index) {
1582
+ glPrimitiveRestartIndex(NUM2UINT(index));
1583
+ return Qnil;
1584
+ }
1585
+
1586
+ static VALUE rb_glCopyBufferSubData(VALUE gl, VALUE readTarget, VALUE writeTarget, VALUE readOffset, VALUE writeOffset, VALUE size) {
1587
+ glCopyBufferSubData(NUM2UINT(readTarget), NUM2UINT(writeTarget), NUM2LONG(readOffset), NUM2LONG(writeOffset), NUM2SIZET(size));
1588
+ return Qnil;
1589
+ }
1590
+
1591
+ static VALUE rb_glGetUniformIndices(VALUE gl, VALUE program, VALUE uniformCount, VALUE uniformNames, VALUE uniformIndices) {
1592
+ glGetUniformIndices(NUM2UINT(program), NUM2INT(uniformCount), RB2PTR(uniformNames), RB2PTR(uniformIndices));
1593
+ return Qnil;
1594
+ }
1595
+
1596
+ static VALUE rb_glGetActiveUniformsiv(VALUE gl, VALUE program, VALUE uniformCount, VALUE uniformIndices, VALUE pname, VALUE params) {
1597
+ glGetActiveUniformsiv(NUM2UINT(program), NUM2INT(uniformCount), RB2PTR(uniformIndices), NUM2UINT(pname), RB2PTR(params));
1598
+ return Qnil;
1599
+ }
1600
+
1601
+ static VALUE rb_glGetActiveUniformName(VALUE gl, VALUE program, VALUE uniformIndex, VALUE bufSize, VALUE length, VALUE uniformName) {
1602
+ glGetActiveUniformName(NUM2UINT(program), NUM2UINT(uniformIndex), NUM2INT(bufSize), RB2PTR(length), RB2PTR(uniformName));
1603
+ return Qnil;
1604
+ }
1605
+
1606
+ static VALUE rb_glGetUniformBlockIndex(VALUE gl, VALUE program, VALUE uniformBlockName) {
1607
+ return UINT2NUM(glGetUniformBlockIndex(NUM2UINT(program), StringValueCStr(uniformBlockName)));
1608
+ }
1609
+
1610
+ static VALUE rb_glGetActiveUniformBlockiv(VALUE gl, VALUE program, VALUE uniformBlockIndex, VALUE pname, VALUE params) {
1611
+ glGetActiveUniformBlockiv(NUM2UINT(program), NUM2UINT(uniformBlockIndex), NUM2UINT(pname), RB2PTR(params));
1612
+ return Qnil;
1613
+ }
1614
+
1615
+ static VALUE rb_glGetActiveUniformBlockName(VALUE gl, VALUE program, VALUE uniformBlockIndex, VALUE bufSize, VALUE length, VALUE uniformBlockName) {
1616
+ glGetActiveUniformBlockName(NUM2UINT(program), NUM2UINT(uniformBlockIndex), NUM2INT(bufSize), RB2PTR(length), RB2PTR(uniformBlockName));
1617
+ return Qnil;
1618
+ }
1619
+
1620
+ static VALUE rb_glUniformBlockBinding(VALUE gl, VALUE program, VALUE uniformBlockIndex, VALUE uniformBlockBinding) {
1621
+ glUniformBlockBinding(NUM2UINT(program), NUM2UINT(uniformBlockIndex), NUM2UINT(uniformBlockBinding));
1622
+ return Qnil;
1623
+ }
1624
+
1625
+ static VALUE rb_glDrawElementsBaseVertex(VALUE gl, VALUE mode, VALUE count, VALUE type, VALUE indices, VALUE basevertex) {
1626
+ glDrawElementsBaseVertex(NUM2UINT(mode), NUM2INT(count), NUM2UINT(type), RB2PTR(indices), NUM2INT(basevertex));
1627
+ return Qnil;
1628
+ }
1629
+
1630
+ static VALUE rb_glDrawRangeElementsBaseVertex(VALUE gl, VALUE mode, VALUE start, VALUE finish, VALUE count, VALUE type, VALUE indices, VALUE basevertex) {
1631
+ glDrawRangeElementsBaseVertex(NUM2UINT(mode), NUM2UINT(start), NUM2UINT(finish), NUM2INT(count), NUM2UINT(type), RB2PTR(indices), NUM2INT(basevertex));
1632
+ return Qnil;
1633
+ }
1634
+
1635
+ static VALUE rb_glDrawElementsInstancedBaseVertex(VALUE gl, VALUE mode, VALUE count, VALUE type, VALUE indices, VALUE instancecount, VALUE basevertex) {
1636
+ glDrawElementsInstancedBaseVertex(NUM2UINT(mode), NUM2INT(count), NUM2UINT(type), RB2PTR(indices), NUM2INT(instancecount), NUM2INT(basevertex));
1637
+ return Qnil;
1638
+ }
1639
+
1640
+ static VALUE rb_glMultiDrawElementsBaseVertex(VALUE gl, VALUE mode, VALUE count, VALUE type, VALUE indices, VALUE drawcount, VALUE basevertex) {
1641
+ glMultiDrawElementsBaseVertex(NUM2UINT(mode), RB2PTR(count), NUM2UINT(type), RB2PTR(indices), NUM2INT(drawcount), RB2PTR(basevertex));
1642
+ return Qnil;
1643
+ }
1644
+
1645
+ static VALUE rb_glProvokingVertex(VALUE gl, VALUE mode) {
1646
+ glProvokingVertex(NUM2UINT(mode));
1647
+ return Qnil;
1648
+ }
1649
+
1650
+ static VALUE rb_glFenceSync(VALUE gl, VALUE condition, VALUE flags) {
1651
+ return Data_Wrap_Struct(rb_cSync, NULL, RUBY_DEFAULT_FREE, glFenceSync(NUM2UINT(condition), NUM2UINT(flags)));
1652
+ }
1653
+
1654
+ static VALUE rb_glIsSync(VALUE gl, VALUE sync) {
1655
+ return RB_BOOL(glIsSync(DATA_PTR(sync)));
1656
+ }
1657
+
1658
+ static VALUE rb_glDeleteSync(VALUE gl, VALUE sync) {
1659
+ glDeleteSync(DATA_PTR(sync));
1660
+ return Qnil;
1661
+ }
1662
+
1663
+ static VALUE rb_glClientWaitSync(VALUE gl, VALUE sync, VALUE flags, VALUE timeout) {
1664
+ return UINT2NUM(glClientWaitSync(DATA_PTR(sync), NUM2UINT(flags), NUM2ULL(timeout)));
1665
+ }
1666
+
1667
+ static VALUE rb_glWaitSync(VALUE gl, VALUE sync, VALUE flags, VALUE timeout) {
1668
+ glWaitSync(DATA_PTR(sync), NUM2UINT(flags), NUM2ULL(timeout));
1669
+ return Qnil;
1670
+ }
1671
+
1672
+ static VALUE rb_glGetInteger64v(VALUE gl, VALUE pname, VALUE data) {
1673
+ glGetInteger64v(NUM2UINT(pname), RB2PTR(data));
1674
+ return Qnil;
1675
+ }
1676
+
1677
+ static VALUE rb_glGetSynciv(VALUE gl, VALUE sync, VALUE pname, VALUE count, VALUE length, VALUE values) {
1678
+ glGetSynciv(DATA_PTR(sync), NUM2UINT(pname), NUM2INT(count), RB2PTR(length), RB2PTR(values));
1679
+ return Qnil;
1680
+ }
1681
+
1682
+ static VALUE rb_glGetInteger64i_v(VALUE gl, VALUE target, VALUE index, VALUE data) {
1683
+ glGetInteger64i_v(NUM2UINT(target), NUM2UINT(index), RB2PTR(data));
1684
+ return Qnil;
1685
+ }
1686
+
1687
+ static VALUE rb_glGetBufferParameteri64v(VALUE gl, VALUE target, VALUE pname, VALUE params) {
1688
+ glGetBufferParameteri64v(NUM2UINT(target), NUM2UINT(pname), RB2PTR(params));
1689
+ return Qnil;
1690
+ }
1691
+
1692
+ static VALUE rb_glFramebufferTexture(VALUE gl, VALUE target, VALUE attachment, VALUE texture, VALUE level) {
1693
+ glFramebufferTexture(NUM2UINT(target), NUM2UINT(attachment), NUM2UINT(texture), NUM2INT(level));
1694
+ return Qnil;
1695
+ }
1696
+
1697
+ static VALUE rb_glTexImage2DMultisample(VALUE gl, VALUE target, VALUE samples, VALUE internalformat, VALUE width, VALUE height, VALUE fixedsamplelocations) {
1698
+ glTexImage2DMultisample(NUM2UINT(target), NUM2INT(samples), NUM2UINT(internalformat), NUM2INT(width), NUM2INT(height), RTEST(fixedsamplelocations));
1699
+ return Qnil;
1700
+ }
1701
+
1702
+ static VALUE rb_glTexImage3DMultisample(VALUE gl, VALUE target, VALUE samples, VALUE internalformat, VALUE width, VALUE height, VALUE depth, VALUE fixedsamplelocations) {
1703
+ glTexImage3DMultisample(NUM2UINT(target), NUM2INT(samples), NUM2UINT(internalformat), NUM2INT(width), NUM2INT(height), NUM2INT(depth), RTEST(fixedsamplelocations));
1704
+ return Qnil;
1705
+ }
1706
+
1707
+ static VALUE rb_glGetMultisamplefv(VALUE gl, VALUE pname, VALUE index, VALUE val) {
1708
+ glGetMultisamplefv(NUM2UINT(pname), NUM2UINT(index), RB2PTR(val));
1709
+ return Qnil;
1710
+ }
1711
+
1712
+ static VALUE rb_glSampleMaski(VALUE gl, VALUE maskNumber, VALUE mask) {
1713
+ glSampleMaski(NUM2UINT(maskNumber), NUM2UINT(mask));
1714
+ return Qnil;
1715
+ }
1716
+
1717
+ static VALUE rb_glBindFragDataLocationIndexed(VALUE gl, VALUE program, VALUE colorNumber, VALUE index, VALUE name) {
1718
+ glBindFragDataLocationIndexed(NUM2UINT(program), NUM2UINT(colorNumber), NUM2UINT(index), StringValueCStr(name));
1719
+ return Qnil;
1720
+ }
1721
+
1722
+ static VALUE rb_glGetFragDataIndex(VALUE gl, VALUE program, VALUE name) {
1723
+ return INT2NUM(glGetFragDataIndex(NUM2UINT(program), StringValueCStr(name)));
1724
+ }
1725
+
1726
+ static VALUE rb_glIsSampler(VALUE gl, VALUE sampler) {
1727
+ return RB_BOOL(glIsSampler(NUM2UINT(sampler)));
1728
+ }
1729
+
1730
+ static VALUE rb_glBindSampler(VALUE gl, VALUE unit, VALUE sampler) {
1731
+ glBindSampler(NUM2UINT(unit), NUM2UINT(sampler));
1732
+ return Qnil;
1733
+ }
1734
+
1735
+ static VALUE rb_glSamplerParameteri(VALUE gl, VALUE sampler, VALUE pname, VALUE param) {
1736
+ glSamplerParameteri(NUM2UINT(sampler), NUM2UINT(pname), NUM2INT(param));
1737
+ return Qnil;
1738
+ }
1739
+
1740
+ static VALUE rb_glSamplerParameteriv(VALUE gl, VALUE sampler, VALUE pname, VALUE param) {
1741
+ glSamplerParameteriv(NUM2UINT(sampler), NUM2UINT(pname), RB2PTR(param));
1742
+ return Qnil;
1743
+ }
1744
+
1745
+ static VALUE rb_glSamplerParameterf(VALUE gl, VALUE sampler, VALUE pname, VALUE param) {
1746
+ glSamplerParameterf(NUM2UINT(sampler), NUM2UINT(pname), NUM2FLT(param));
1747
+ return Qnil;
1748
+ }
1749
+
1750
+ static VALUE rb_glSamplerParameterfv(VALUE gl, VALUE sampler, VALUE pname, VALUE param) {
1751
+ glSamplerParameterfv(NUM2UINT(sampler), NUM2UINT(pname), RB2PTR(param));
1752
+ return Qnil;
1753
+ }
1754
+
1755
+ static VALUE rb_glSamplerParameterIiv(VALUE gl, VALUE sampler, VALUE pname, VALUE param) {
1756
+ glSamplerParameterIiv(NUM2UINT(sampler), NUM2UINT(pname), RB2PTR(param));
1757
+ return Qnil;
1758
+ }
1759
+
1760
+ static VALUE rb_glSamplerParameterIuiv(VALUE gl, VALUE sampler, VALUE pname, VALUE param) {
1761
+ glSamplerParameterIuiv(NUM2UINT(sampler), NUM2UINT(pname), RB2PTR(param));
1762
+ return Qnil;
1763
+ }
1764
+
1765
+ static VALUE rb_glGetSamplerParameteriv(VALUE gl, VALUE sampler, VALUE pname, VALUE params) {
1766
+ glGetSamplerParameteriv(NUM2UINT(sampler), NUM2UINT(pname), RB2PTR(params));
1767
+ return Qnil;
1768
+ }
1769
+
1770
+ static VALUE rb_glGetSamplerParameterIiv(VALUE gl, VALUE sampler, VALUE pname, VALUE params) {
1771
+ glGetSamplerParameterIiv(NUM2UINT(sampler), NUM2UINT(pname), RB2PTR(params));
1772
+ return Qnil;
1773
+ }
1774
+
1775
+ static VALUE rb_glGetSamplerParameterfv(VALUE gl, VALUE sampler, VALUE pname, VALUE params) {
1776
+ glGetSamplerParameterfv(NUM2UINT(sampler), NUM2UINT(pname), RB2PTR(params));
1777
+ return Qnil;
1778
+ }
1779
+
1780
+ static VALUE rb_glGetSamplerParameterIuiv(VALUE gl, VALUE sampler, VALUE pname, VALUE params) {
1781
+ glGetSamplerParameterIuiv(NUM2UINT(sampler), NUM2UINT(pname), RB2PTR(params));
1782
+ return Qnil;
1783
+ }
1784
+
1785
+ static VALUE rb_glQueryCounter(VALUE gl, VALUE id, VALUE target) {
1786
+ glQueryCounter(NUM2UINT(id), NUM2UINT(target));
1787
+ return Qnil;
1788
+ }
1789
+
1790
+ static VALUE rb_glGetQueryObjecti64v(VALUE gl, VALUE id, VALUE pname, VALUE params) {
1791
+ glGetQueryObjecti64v(NUM2UINT(id), NUM2UINT(pname), RB2PTR(params));
1792
+ return Qnil;
1793
+ }
1794
+
1795
+ static VALUE rb_glGetQueryObjectui64v(VALUE gl, VALUE id, VALUE pname, VALUE params) {
1796
+ glGetQueryObjectui64v(NUM2UINT(id), NUM2UINT(pname), RB2PTR(params));
1797
+ return Qnil;
1798
+ }
1799
+
1800
+ static VALUE rb_glVertexAttribDivisor(VALUE gl, VALUE index, VALUE divisor) {
1801
+ glVertexAttribDivisor(NUM2UINT(index), NUM2UINT(divisor));
1802
+ return Qnil;
1803
+ }
1804
+
1805
+ static VALUE rb_glVertexAttribP1ui(VALUE gl, VALUE index, VALUE type, VALUE normalized, VALUE value) {
1806
+ glVertexAttribP1ui(NUM2UINT(index), NUM2UINT(type), RTEST(normalized), NUM2UINT(value));
1807
+ return Qnil;
1808
+ }
1809
+
1810
+ static VALUE rb_glVertexAttribP1uiv(VALUE gl, VALUE index, VALUE type, VALUE normalized, VALUE value) {
1811
+ glVertexAttribP1uiv(NUM2UINT(index), NUM2UINT(type), RTEST(normalized), RB2PTR(value));
1812
+ return Qnil;
1813
+ }
1814
+
1815
+ static VALUE rb_glVertexAttribP2ui(VALUE gl, VALUE index, VALUE type, VALUE normalized, VALUE value) {
1816
+ glVertexAttribP2ui(NUM2UINT(index), NUM2UINT(type), RTEST(normalized), NUM2UINT(value));
1817
+ return Qnil;
1818
+ }
1819
+
1820
+ static VALUE rb_glVertexAttribP2uiv(VALUE gl, VALUE index, VALUE type, VALUE normalized, VALUE value) {
1821
+ glVertexAttribP2uiv(NUM2UINT(index), NUM2UINT(type), RTEST(normalized), RB2PTR(value));
1822
+ return Qnil;
1823
+ }
1824
+
1825
+ static VALUE rb_glVertexAttribP3ui(VALUE gl, VALUE index, VALUE type, VALUE normalized, VALUE value) {
1826
+ glVertexAttribP3ui(NUM2UINT(index), NUM2UINT(type), RTEST(normalized), NUM2UINT(value));
1827
+ return Qnil;
1828
+ }
1829
+
1830
+ static VALUE rb_glVertexAttribP3uiv(VALUE gl, VALUE index, VALUE type, VALUE normalized, VALUE value) {
1831
+ glVertexAttribP3uiv(NUM2UINT(index), NUM2UINT(type), RTEST(normalized), RB2PTR(value));
1832
+ return Qnil;
1833
+ }
1834
+
1835
+ static VALUE rb_glVertexAttribP4ui(VALUE gl, VALUE index, VALUE type, VALUE normalized, VALUE value) {
1836
+ glVertexAttribP4ui(NUM2UINT(index), NUM2UINT(type), RTEST(normalized), NUM2UINT(value));
1837
+ return Qnil;
1838
+ }
1839
+
1840
+ static VALUE rb_glVertexAttribP4uiv(VALUE gl, VALUE index, VALUE type, VALUE normalized, VALUE value) {
1841
+ glVertexAttribP4uiv(NUM2UINT(index), NUM2UINT(type), RTEST(normalized), RB2PTR(value));
1842
+ return Qnil;
1843
+ }
1844
+
1845
+ static VALUE rb_glVertexP2ui(VALUE gl, VALUE type, VALUE value) {
1846
+ glVertexP2ui(NUM2UINT(type), NUM2UINT(value));
1847
+ return Qnil;
1848
+ }
1849
+
1850
+ static VALUE rb_glVertexP2uiv(VALUE gl, VALUE type, VALUE value) {
1851
+ glVertexP2uiv(NUM2UINT(type), RB2PTR(value));
1852
+ return Qnil;
1853
+ }
1854
+
1855
+ static VALUE rb_glVertexP3ui(VALUE gl, VALUE type, VALUE value) {
1856
+ glVertexP3ui(NUM2UINT(type), NUM2UINT(value));
1857
+ return Qnil;
1858
+ }
1859
+
1860
+ static VALUE rb_glVertexP3uiv(VALUE gl, VALUE type, VALUE value) {
1861
+ glVertexP3uiv(NUM2UINT(type), RB2PTR(value));
1862
+ return Qnil;
1863
+ }
1864
+
1865
+ static VALUE rb_glVertexP4ui(VALUE gl, VALUE type, VALUE value) {
1866
+ glVertexP4ui(NUM2UINT(type), NUM2UINT(value));
1867
+ return Qnil;
1868
+ }
1869
+
1870
+ static VALUE rb_glVertexP4uiv(VALUE gl, VALUE type, VALUE value) {
1871
+ glVertexP4uiv(NUM2UINT(type), RB2PTR(value));
1872
+ return Qnil;
1873
+ }
1874
+
1875
+ static VALUE rb_glTexCoordP1ui(VALUE gl, VALUE type, VALUE coords) {
1876
+ glTexCoordP1ui(NUM2UINT(type), NUM2UINT(coords));
1877
+ return Qnil;
1878
+ }
1879
+
1880
+ static VALUE rb_glTexCoordP1uiv(VALUE gl, VALUE type, VALUE coords) {
1881
+ glTexCoordP1uiv(NUM2UINT(type), RB2PTR(coords));
1882
+ return Qnil;
1883
+ }
1884
+
1885
+ static VALUE rb_glTexCoordP2ui(VALUE gl, VALUE type, VALUE coords) {
1886
+ glTexCoordP2ui(NUM2UINT(type), NUM2UINT(coords));
1887
+ return Qnil;
1888
+ }
1889
+
1890
+ static VALUE rb_glTexCoordP2uiv(VALUE gl, VALUE type, VALUE coords) {
1891
+ glTexCoordP2uiv(NUM2UINT(type), RB2PTR(coords));
1892
+ return Qnil;
1893
+ }
1894
+
1895
+ static VALUE rb_glTexCoordP3ui(VALUE gl, VALUE type, VALUE coords) {
1896
+ glTexCoordP3ui(NUM2UINT(type), NUM2UINT(coords));
1897
+ return Qnil;
1898
+ }
1899
+
1900
+ static VALUE rb_glTexCoordP3uiv(VALUE gl, VALUE type, VALUE coords) {
1901
+ glTexCoordP3uiv(NUM2UINT(type), RB2PTR(coords));
1902
+ return Qnil;
1903
+ }
1904
+
1905
+ static VALUE rb_glTexCoordP4ui(VALUE gl, VALUE type, VALUE coords) {
1906
+ glTexCoordP4ui(NUM2UINT(type), NUM2UINT(coords));
1907
+ return Qnil;
1908
+ }
1909
+
1910
+ static VALUE rb_glTexCoordP4uiv(VALUE gl, VALUE type, VALUE coords) {
1911
+ glTexCoordP4uiv(NUM2UINT(type), RB2PTR(coords));
1912
+ return Qnil;
1913
+ }
1914
+
1915
+ static VALUE rb_glMultiTexCoordP1ui(VALUE gl, VALUE texture, VALUE type, VALUE coords) {
1916
+ glMultiTexCoordP1ui(NUM2UINT(texture), NUM2UINT(type), NUM2UINT(coords));
1917
+ return Qnil;
1918
+ }
1919
+
1920
+ static VALUE rb_glMultiTexCoordP1uiv(VALUE gl, VALUE texture, VALUE type, VALUE coords) {
1921
+ glMultiTexCoordP1uiv(NUM2UINT(texture), NUM2UINT(type), RB2PTR(coords));
1922
+ return Qnil;
1923
+ }
1924
+
1925
+ static VALUE rb_glMultiTexCoordP2ui(VALUE gl, VALUE texture, VALUE type, VALUE coords) {
1926
+ glMultiTexCoordP2ui(NUM2UINT(texture), NUM2UINT(type), NUM2UINT(coords));
1927
+ return Qnil;
1928
+ }
1929
+
1930
+ static VALUE rb_glMultiTexCoordP2uiv(VALUE gl, VALUE texture, VALUE type, VALUE coords) {
1931
+ glMultiTexCoordP2uiv(NUM2UINT(texture), NUM2UINT(type), RB2PTR(coords));
1932
+ return Qnil;
1933
+ }
1934
+
1935
+ static VALUE rb_glMultiTexCoordP3ui(VALUE gl, VALUE texture, VALUE type, VALUE coords) {
1936
+ glMultiTexCoordP3ui(NUM2UINT(texture), NUM2UINT(type), NUM2UINT(coords));
1937
+ return Qnil;
1938
+ }
1939
+
1940
+ static VALUE rb_glMultiTexCoordP3uiv(VALUE gl, VALUE texture, VALUE type, VALUE coords) {
1941
+ glMultiTexCoordP3uiv(NUM2UINT(texture), NUM2UINT(type), RB2PTR(coords));
1942
+ return Qnil;
1943
+ }
1944
+
1945
+ static VALUE rb_glMultiTexCoordP4ui(VALUE gl, VALUE texture, VALUE type, VALUE coords) {
1946
+ glMultiTexCoordP4ui(NUM2UINT(texture), NUM2UINT(type), NUM2UINT(coords));
1947
+ return Qnil;
1948
+ }
1949
+
1950
+ static VALUE rb_glMultiTexCoordP4uiv(VALUE gl, VALUE texture, VALUE type, VALUE coords) {
1951
+ glMultiTexCoordP4uiv(NUM2UINT(texture), NUM2UINT(type), RB2PTR(coords));
1952
+ return Qnil;
1953
+ }
1954
+
1955
+ static VALUE rb_glNormalP3ui(VALUE gl, VALUE type, VALUE coords) {
1956
+ glNormalP3ui(NUM2UINT(type), NUM2UINT(coords));
1957
+ return Qnil;
1958
+ }
1959
+
1960
+ static VALUE rb_glNormalP3uiv(VALUE gl, VALUE type, VALUE coords) {
1961
+ glNormalP3uiv(NUM2UINT(type), RB2PTR(coords));
1962
+ return Qnil;
1963
+ }
1964
+
1965
+ static VALUE rb_glColorP3ui(VALUE gl, VALUE type, VALUE color) {
1966
+ glColorP3ui(NUM2UINT(type), NUM2UINT(color));
1967
+ return Qnil;
1968
+ }
1969
+
1970
+ static VALUE rb_glColorP3uiv(VALUE gl, VALUE type, VALUE color) {
1971
+ glColorP3uiv(NUM2UINT(type), RB2PTR(color));
1972
+ return Qnil;
1973
+ }
1974
+
1975
+ static VALUE rb_glColorP4ui(VALUE gl, VALUE type, VALUE color) {
1976
+ glColorP4ui(NUM2UINT(type), NUM2UINT(color));
1977
+ return Qnil;
1978
+ }
1979
+
1980
+ static VALUE rb_glColorP4uiv(VALUE gl, VALUE type, VALUE color) {
1981
+ glColorP4uiv(NUM2UINT(type), RB2PTR(color));
1982
+ return Qnil;
1983
+ }
1984
+
1985
+ static VALUE rb_glSecondaryColorP3ui(VALUE gl, VALUE type, VALUE color) {
1986
+ glSecondaryColorP3ui(NUM2UINT(type), NUM2UINT(color));
1987
+ return Qnil;
1988
+ }
1989
+
1990
+ static VALUE rb_glSecondaryColorP3uiv(VALUE gl, VALUE type, VALUE color) {
1991
+ glSecondaryColorP3uiv(NUM2UINT(type), RB2PTR(color));
1992
+ return Qnil;
1993
+ }
1994
+
1995
+ static VALUE rb_init_gl(VALUE gl)
1996
+ {
1997
+ if (!gladLoadGL())
1998
+ rb_raise(rb_eRuntimeError, "failed to import OpenGL symbols");
1999
+ return Qnil;
2000
+ }
2001
+
2002
+ void RGSS_Init_GL(VALUE parent) {
2003
+ rb_mGL = rb_define_module_under(parent, "GL");
2004
+ rb_cSync = rb_define_class_under(rb_mGL, "Sync", rb_cObject);
2005
+ rb_define_singleton_method0(rb_mGL, "init", rb_init_gl, 0);
2006
+
2007
+ rb_define_module_function(rb_mGL, "glGenTexture", rb_glGenTexture, 0);
2008
+ rb_define_module_function(rb_mGL, "glGenQuery", rb_glGenQuery, 0);
2009
+ rb_define_module_function(rb_mGL, "glGenBuffer", rb_glGenBuffer, 0);
2010
+ rb_define_module_function(rb_mGL, "glGenRenderbuffer", rb_glGenRenderbuffer, 0);
2011
+ rb_define_module_function(rb_mGL, "glGenFramebuffer", rb_glGenFramebuffer, 0);
2012
+ rb_define_module_function(rb_mGL, "glGenSampler", rb_glGenSampler, 0);
2013
+ rb_define_module_function(rb_mGL, "glGenVertexArray", rb_glGenVertexArray, 0);
2014
+ rb_define_module_function(rb_mGL, "glDeleteTexture", rb_glDeleteTexture, 1);
2015
+ rb_define_module_function(rb_mGL, "glDeleteQuery", rb_glDeleteQuery, 1);
2016
+ rb_define_module_function(rb_mGL, "glDeleteBuffer", rb_glDeleteBuffer, 1);
2017
+ rb_define_module_function(rb_mGL, "glDeleteRenderbuffer", rb_glDeleteRenderbuffer, 1);
2018
+ rb_define_module_function(rb_mGL, "glDeleteFramebuffer", rb_glDeleteFramebuffer, 1);
2019
+ rb_define_module_function(rb_mGL, "glDeleteVertexArray", rb_glDeleteVertexArray, 1);
2020
+ rb_define_module_function(rb_mGL, "glDeleteSampler", rb_glDeleteSampler, 1);
2021
+ rb_define_module_function(rb_mGL, "glCullFace", rb_glCullFace, 1);
2022
+ rb_define_module_function(rb_mGL, "glFrontFace", rb_glFrontFace, 1);
2023
+ rb_define_module_function(rb_mGL, "glHint", rb_glHint, 2);
2024
+ rb_define_module_function(rb_mGL, "glLineWidth", rb_glLineWidth, 1);
2025
+ rb_define_module_function(rb_mGL, "glPointSize", rb_glPointSize, 1);
2026
+ rb_define_module_function(rb_mGL, "glPolygonMode", rb_glPolygonMode, 2);
2027
+ rb_define_module_function(rb_mGL, "glScissor", rb_glScissor, 4);
2028
+ rb_define_module_function(rb_mGL, "glTexParameterf", rb_glTexParameterf, 3);
2029
+ rb_define_module_function(rb_mGL, "glTexParameterfv", rb_glTexParameterfv, 3);
2030
+ rb_define_module_function(rb_mGL, "glTexParameteri", rb_glTexParameteri, 3);
2031
+ rb_define_module_function(rb_mGL, "glTexParameteriv", rb_glTexParameteriv, 3);
2032
+ rb_define_module_function(rb_mGL, "glTexImage1D", rb_glTexImage1D, 8);
2033
+ rb_define_module_function(rb_mGL, "glTexImage2D", rb_glTexImage2D, 9);
2034
+ rb_define_module_function(rb_mGL, "glDrawBuffer", rb_glDrawBuffer, 1);
2035
+ rb_define_module_function(rb_mGL, "glClear", rb_glClear, 1);
2036
+ rb_define_module_function(rb_mGL, "glClearColor", rb_glClearColor, -1);
2037
+ rb_define_module_function(rb_mGL, "glClearStencil", rb_glClearStencil, 1);
2038
+ rb_define_module_function(rb_mGL, "glClearDepth", rb_glClearDepth, 1);
2039
+ rb_define_module_function(rb_mGL, "glStencilMask", rb_glStencilMask, 1);
2040
+ rb_define_module_function(rb_mGL, "glColorMask", rb_glColorMask, 4);
2041
+ rb_define_module_function(rb_mGL, "glDepthMask", rb_glDepthMask, 1);
2042
+ rb_define_module_function(rb_mGL, "glDisable", rb_glDisable, 1);
2043
+ rb_define_module_function(rb_mGL, "glEnable", rb_glEnable, 1);
2044
+ rb_define_module_function(rb_mGL, "glFinish", rb_glFinish, 0);
2045
+ rb_define_module_function(rb_mGL, "glFlush", rb_glFlush, 0);
2046
+ rb_define_module_function(rb_mGL, "glBlendFunc", rb_glBlendFunc, 2);
2047
+ rb_define_module_function(rb_mGL, "glLogicOp", rb_glLogicOp, 1);
2048
+ rb_define_module_function(rb_mGL, "glStencilFunc", rb_glStencilFunc, 3);
2049
+ rb_define_module_function(rb_mGL, "glStencilOp", rb_glStencilOp, 3);
2050
+ rb_define_module_function(rb_mGL, "glDepthFunc", rb_glDepthFunc, 1);
2051
+ rb_define_module_function(rb_mGL, "glPixelStoref", rb_glPixelStoref, 2);
2052
+ rb_define_module_function(rb_mGL, "glPixelStorei", rb_glPixelStorei, 2);
2053
+ rb_define_module_function(rb_mGL, "glReadBuffer", rb_glReadBuffer, 1);
2054
+ rb_define_module_function(rb_mGL, "glReadPixels", rb_glReadPixels, 7);
2055
+ rb_define_module_function(rb_mGL, "glGetBooleanv", rb_glGetBooleanv, 2);
2056
+ rb_define_module_function(rb_mGL, "glGetDoublev", rb_glGetDoublev, 2);
2057
+ rb_define_module_function(rb_mGL, "glGetError", rb_glGetError, 0);
2058
+ rb_define_module_function(rb_mGL, "glGetFloat", rb_glGetFloat, 1);
2059
+ rb_define_module_function(rb_mGL, "glGetFloatv", rb_glGetFloatv, 2);
2060
+ rb_define_module_function(rb_mGL, "glGetInteger", rb_glGetInteger, 1);
2061
+ rb_define_module_function(rb_mGL, "glGetIntegerv", rb_glGetIntegerv, 2);
2062
+ rb_define_module_function(rb_mGL, "glGetString", rb_glGetString, 1);
2063
+ rb_define_module_function(rb_mGL, "glGetTexImage", rb_glGetTexImage, 5);
2064
+ rb_define_module_function(rb_mGL, "glGetTexParameterfv", rb_glGetTexParameterfv, 3);
2065
+ rb_define_module_function(rb_mGL, "glGetTexParameteriv", rb_glGetTexParameteriv, 3);
2066
+ rb_define_module_function(rb_mGL, "glGetTexLevelParameterfv", rb_glGetTexLevelParameterfv, 4);
2067
+ rb_define_module_function(rb_mGL, "glGetTexLevelParameteriv", rb_glGetTexLevelParameteriv, 4);
2068
+ rb_define_module_function(rb_mGL, "glIsEnabled", rb_glIsEnabled, 1);
2069
+ rb_define_module_function(rb_mGL, "glDepthRange", rb_glDepthRange, 2);
2070
+ rb_define_module_function(rb_mGL, "glViewport", rb_glViewport, 4);
2071
+ rb_define_module_function(rb_mGL, "glDrawArrays", rb_glDrawArrays, 3);
2072
+ rb_define_module_function(rb_mGL, "glDrawElements", rb_glDrawElements, 4);
2073
+ rb_define_module_function(rb_mGL, "glPolygonOffset", rb_glPolygonOffset, 2);
2074
+ rb_define_module_function(rb_mGL, "glCopyTexImage1D", rb_glCopyTexImage1D, 7);
2075
+ rb_define_module_function(rb_mGL, "glCopyTexImage2D", rb_glCopyTexImage2D, 8);
2076
+ rb_define_module_function(rb_mGL, "glCopyTexSubImage1D", rb_glCopyTexSubImage1D, 6);
2077
+ rb_define_module_function(rb_mGL, "glCopyTexSubImage2D", rb_glCopyTexSubImage2D, 8);
2078
+ rb_define_module_function(rb_mGL, "glTexSubImage1D", rb_glTexSubImage1D, 7);
2079
+ rb_define_module_function(rb_mGL, "glTexSubImage2D", rb_glTexSubImage2D, 9);
2080
+ rb_define_module_function(rb_mGL, "glBindTexture", rb_glBindTexture, 2);
2081
+ rb_define_module_function(rb_mGL, "glDeleteTextures", rb_glDeleteTextures, 2);
2082
+ rb_define_module_function(rb_mGL, "glGenTextures", rb_glGenTextures, 2);
2083
+ rb_define_module_function(rb_mGL, "glIsTexture", rb_glIsTexture, 1);
2084
+ rb_define_module_function(rb_mGL, "glDrawRangeElements", rb_glDrawRangeElements, 6);
2085
+ rb_define_module_function(rb_mGL, "glTexImage3D", rb_glTexImage3D, 10);
2086
+ rb_define_module_function(rb_mGL, "glTexSubImage3D", rb_glTexSubImage3D, 11);
2087
+ rb_define_module_function(rb_mGL, "glCopyTexSubImage3D", rb_glCopyTexSubImage3D, 9);
2088
+ rb_define_module_function(rb_mGL, "glActiveTexture", rb_glActiveTexture, 1);
2089
+ rb_define_module_function(rb_mGL, "glSampleCoverage", rb_glSampleCoverage, 2);
2090
+ rb_define_module_function(rb_mGL, "glCompressedTexImage3D", rb_glCompressedTexImage3D, 9);
2091
+ rb_define_module_function(rb_mGL, "glCompressedTexImage2D", rb_glCompressedTexImage2D, 8);
2092
+ rb_define_module_function(rb_mGL, "glCompressedTexImage1D", rb_glCompressedTexImage1D, 7);
2093
+ rb_define_module_function(rb_mGL, "glCompressedTexSubImage3D", rb_glCompressedTexSubImage3D, 11);
2094
+ rb_define_module_function(rb_mGL, "glCompressedTexSubImage2D", rb_glCompressedTexSubImage2D, 9);
2095
+ rb_define_module_function(rb_mGL, "glCompressedTexSubImage1D", rb_glCompressedTexSubImage1D, 7);
2096
+ rb_define_module_function(rb_mGL, "glGetCompressedTexImage", rb_glGetCompressedTexImage, 3);
2097
+ rb_define_module_function(rb_mGL, "glBlendFuncSeparate", rb_glBlendFuncSeparate, 4);
2098
+ rb_define_module_function(rb_mGL, "glMultiDrawArrays", rb_glMultiDrawArrays, 4);
2099
+ rb_define_module_function(rb_mGL, "glMultiDrawElements", rb_glMultiDrawElements, 5);
2100
+ rb_define_module_function(rb_mGL, "glPointParameterf", rb_glPointParameterf, 2);
2101
+ rb_define_module_function(rb_mGL, "glPointParameterfv", rb_glPointParameterfv, 2);
2102
+ rb_define_module_function(rb_mGL, "glPointParameteri", rb_glPointParameteri, 2);
2103
+ rb_define_module_function(rb_mGL, "glPointParameteriv", rb_glPointParameteriv, 2);
2104
+ rb_define_module_function(rb_mGL, "glBlendColor", rb_glBlendColor, 4);
2105
+ rb_define_module_function(rb_mGL, "glBlendEquation", rb_glBlendEquation, 1);
2106
+ rb_define_module_function(rb_mGL, "glGenQueries", rb_glGenQueries, 2);
2107
+ rb_define_module_function(rb_mGL, "glDeleteQueries", rb_glDeleteQueries, 2);
2108
+ rb_define_module_function(rb_mGL, "glIsQuery", rb_glIsQuery, 1);
2109
+ rb_define_module_function(rb_mGL, "glBeginQuery", rb_glBeginQuery, 2);
2110
+ rb_define_module_function(rb_mGL, "glEndQuery", rb_glEndQuery, 1);
2111
+ rb_define_module_function(rb_mGL, "glGetQueryiv", rb_glGetQueryiv, 3);
2112
+ rb_define_module_function(rb_mGL, "glGetQueryObjectiv", rb_glGetQueryObjectiv, 3);
2113
+ rb_define_module_function(rb_mGL, "glGetQueryObjectuiv", rb_glGetQueryObjectuiv, 3);
2114
+ rb_define_module_function(rb_mGL, "glBindBuffer", rb_glBindBuffer, 2);
2115
+ rb_define_module_function(rb_mGL, "glDeleteBuffers", rb_glDeleteBuffers, 2);
2116
+ rb_define_module_function(rb_mGL, "glGenBuffers", rb_glGenBuffers, 2);
2117
+ rb_define_module_function(rb_mGL, "glIsBuffer", rb_glIsBuffer, 1);
2118
+ rb_define_module_function(rb_mGL, "glBufferData", rb_glBufferData, 4);
2119
+ rb_define_module_function(rb_mGL, "glBufferSubData", rb_glBufferSubData, 4);
2120
+ rb_define_module_function(rb_mGL, "glGetBufferSubData", rb_glGetBufferSubData, 4);
2121
+ rb_define_module_function(rb_mGL, "glMapBuffer", rb_glMapBuffer, 2);
2122
+ rb_define_module_function(rb_mGL, "glUnmapBuffer", rb_glUnmapBuffer, 1);
2123
+ rb_define_module_function(rb_mGL, "glGetBufferParameteriv", rb_glGetBufferParameteriv, 3);
2124
+ rb_define_module_function(rb_mGL, "glGetBufferPointerv", rb_glGetBufferPointerv, 3);
2125
+ rb_define_module_function(rb_mGL, "glBlendEquationSeparate", rb_glBlendEquationSeparate, 2);
2126
+ rb_define_module_function(rb_mGL, "glDrawBuffers", rb_glDrawBuffers, 2);
2127
+ rb_define_module_function(rb_mGL, "glStencilOpSeparate", rb_glStencilOpSeparate, 4);
2128
+ rb_define_module_function(rb_mGL, "glStencilFuncSeparate", rb_glStencilFuncSeparate, 4);
2129
+ rb_define_module_function(rb_mGL, "glStencilMaskSeparate", rb_glStencilMaskSeparate, 2);
2130
+ rb_define_module_function(rb_mGL, "glAttachShader", rb_glAttachShader, 2);
2131
+ rb_define_module_function(rb_mGL, "glBindAttribLocation", rb_glBindAttribLocation, 3);
2132
+ rb_define_module_function(rb_mGL, "glCompileShader", rb_glCompileShader, 1);
2133
+ rb_define_module_function(rb_mGL, "glCreateProgram", rb_glCreateProgram, 0);
2134
+ rb_define_module_function(rb_mGL, "glCreateShader", rb_glCreateShader, 1);
2135
+ rb_define_module_function(rb_mGL, "glDeleteProgram", rb_glDeleteProgram, 1);
2136
+ rb_define_module_function(rb_mGL, "glDeleteShader", rb_glDeleteShader, 1);
2137
+ rb_define_module_function(rb_mGL, "glDetachShader", rb_glDetachShader, 2);
2138
+ rb_define_module_function(rb_mGL, "glDisableVertexAttribArray", rb_glDisableVertexAttribArray, 1);
2139
+ rb_define_module_function(rb_mGL, "glEnableVertexAttribArray", rb_glEnableVertexAttribArray, 1);
2140
+ rb_define_module_function(rb_mGL, "glGetActiveAttrib", rb_glGetActiveAttrib, 7);
2141
+ rb_define_module_function(rb_mGL, "glGetActiveUniform", rb_glGetActiveUniform, 7);
2142
+ rb_define_module_function(rb_mGL, "glGetAttachedShaders", rb_glGetAttachedShaders, 4);
2143
+ rb_define_module_function(rb_mGL, "glGetAttribLocation", rb_glGetAttribLocation, 2);
2144
+ rb_define_module_function(rb_mGL, "glGetProgramiv", rb_glGetProgramiv, 3);
2145
+ rb_define_module_function(rb_mGL, "glGetProgramInfoLog", rb_glGetProgramInfoLog, 4);
2146
+ rb_define_module_function(rb_mGL, "glGetShaderiv", rb_glGetShaderiv, 3);
2147
+ rb_define_module_function(rb_mGL, "glGetShaderInfoLog", rb_glGetShaderInfoLog, 4);
2148
+ rb_define_module_function(rb_mGL, "glGetShaderSource", rb_glGetShaderSource, 4);
2149
+ rb_define_module_function(rb_mGL, "glGetUniformLocation", rb_glGetUniformLocation, 2);
2150
+ rb_define_module_function(rb_mGL, "glGetUniformfv", rb_glGetUniformfv, 3);
2151
+ rb_define_module_function(rb_mGL, "glGetUniformiv", rb_glGetUniformiv, 3);
2152
+ rb_define_module_function(rb_mGL, "glGetVertexAttribdv", rb_glGetVertexAttribdv, 3);
2153
+ rb_define_module_function(rb_mGL, "glGetVertexAttribfv", rb_glGetVertexAttribfv, 3);
2154
+ rb_define_module_function(rb_mGL, "glGetVertexAttribiv", rb_glGetVertexAttribiv, 3);
2155
+ rb_define_module_function(rb_mGL, "glGetVertexAttribPointerv", rb_glGetVertexAttribPointerv, 3);
2156
+ rb_define_module_function(rb_mGL, "glIsProgram", rb_glIsProgram, 1);
2157
+ rb_define_module_function(rb_mGL, "glIsShader", rb_glIsShader, 1);
2158
+ rb_define_module_function(rb_mGL, "glLinkProgram", rb_glLinkProgram, 1);
2159
+ rb_define_module_function(rb_mGL, "glShaderSource", rb_glShaderSource, 2);
2160
+ rb_define_module_function(rb_mGL, "glUseProgram", rb_glUseProgram, 1);
2161
+ rb_define_module_function(rb_mGL, "glUniform1f", rb_glUniform1f, 2);
2162
+ rb_define_module_function(rb_mGL, "glUniform2f", rb_glUniform2f, 3);
2163
+ rb_define_module_function(rb_mGL, "glUniform3f", rb_glUniform3f, 4);
2164
+ rb_define_module_function(rb_mGL, "glUniform4f", rb_glUniform4f, 5);
2165
+ rb_define_module_function(rb_mGL, "glUniform1i", rb_glUniform1i, 2);
2166
+ rb_define_module_function(rb_mGL, "glUniform2i", rb_glUniform2i, 3);
2167
+ rb_define_module_function(rb_mGL, "glUniform3i", rb_glUniform3i, 4);
2168
+ rb_define_module_function(rb_mGL, "glUniform4i", rb_glUniform4i, 5);
2169
+ rb_define_module_function(rb_mGL, "glUniform1fv", rb_glUniform1fv, 3);
2170
+ rb_define_module_function(rb_mGL, "glUniform2fv", rb_glUniform2fv, 3);
2171
+ rb_define_module_function(rb_mGL, "glUniform3fv", rb_glUniform3fv, 3);
2172
+ rb_define_module_function(rb_mGL, "glUniform4fv", rb_glUniform4fv, 3);
2173
+ rb_define_module_function(rb_mGL, "glUniform1iv", rb_glUniform1iv, 3);
2174
+ rb_define_module_function(rb_mGL, "glUniform2iv", rb_glUniform2iv, 3);
2175
+ rb_define_module_function(rb_mGL, "glUniform3iv", rb_glUniform3iv, 3);
2176
+ rb_define_module_function(rb_mGL, "glUniform4iv", rb_glUniform4iv, 3);
2177
+ rb_define_module_function(rb_mGL, "glUniformMatrix2fv", rb_glUniformMatrix2fv, 4);
2178
+ rb_define_module_function(rb_mGL, "glUniformMatrix3fv", rb_glUniformMatrix3fv, 4);
2179
+ rb_define_module_function(rb_mGL, "glUniformMatrix4fv", rb_glUniformMatrix4fv, 4);
2180
+ rb_define_module_function(rb_mGL, "glValidateProgram", rb_glValidateProgram, 1);
2181
+ rb_define_module_function(rb_mGL, "glVertexAttrib1d", rb_glVertexAttrib1d, 2);
2182
+ rb_define_module_function(rb_mGL, "glVertexAttrib1dv", rb_glVertexAttrib1dv, 2);
2183
+ rb_define_module_function(rb_mGL, "glVertexAttrib1f", rb_glVertexAttrib1f, 2);
2184
+ rb_define_module_function(rb_mGL, "glVertexAttrib1fv", rb_glVertexAttrib1fv, 2);
2185
+ rb_define_module_function(rb_mGL, "glVertexAttrib1s", rb_glVertexAttrib1s, 2);
2186
+ rb_define_module_function(rb_mGL, "glVertexAttrib1sv", rb_glVertexAttrib1sv, 2);
2187
+ rb_define_module_function(rb_mGL, "glVertexAttrib2d", rb_glVertexAttrib2d, 3);
2188
+ rb_define_module_function(rb_mGL, "glVertexAttrib2dv", rb_glVertexAttrib2dv, 2);
2189
+ rb_define_module_function(rb_mGL, "glVertexAttrib2f", rb_glVertexAttrib2f, 3);
2190
+ rb_define_module_function(rb_mGL, "glVertexAttrib2fv", rb_glVertexAttrib2fv, 2);
2191
+ rb_define_module_function(rb_mGL, "glVertexAttrib2s", rb_glVertexAttrib2s, 3);
2192
+ rb_define_module_function(rb_mGL, "glVertexAttrib2sv", rb_glVertexAttrib2sv, 2);
2193
+ rb_define_module_function(rb_mGL, "glVertexAttrib3d", rb_glVertexAttrib3d, 4);
2194
+ rb_define_module_function(rb_mGL, "glVertexAttrib3dv", rb_glVertexAttrib3dv, 2);
2195
+ rb_define_module_function(rb_mGL, "glVertexAttrib3f", rb_glVertexAttrib3f, 4);
2196
+ rb_define_module_function(rb_mGL, "glVertexAttrib3fv", rb_glVertexAttrib3fv, 2);
2197
+ rb_define_module_function(rb_mGL, "glVertexAttrib3s", rb_glVertexAttrib3s, 4);
2198
+ rb_define_module_function(rb_mGL, "glVertexAttrib3sv", rb_glVertexAttrib3sv, 2);
2199
+ rb_define_module_function(rb_mGL, "glVertexAttrib4Nbv", rb_glVertexAttrib4Nbv, 2);
2200
+ rb_define_module_function(rb_mGL, "glVertexAttrib4Niv", rb_glVertexAttrib4Niv, 2);
2201
+ rb_define_module_function(rb_mGL, "glVertexAttrib4Nsv", rb_glVertexAttrib4Nsv, 2);
2202
+ rb_define_module_function(rb_mGL, "glVertexAttrib4Nub", rb_glVertexAttrib4Nub, 5);
2203
+ rb_define_module_function(rb_mGL, "glVertexAttrib4Nubv", rb_glVertexAttrib4Nubv, 2);
2204
+ rb_define_module_function(rb_mGL, "glVertexAttrib4Nuiv", rb_glVertexAttrib4Nuiv, 2);
2205
+ rb_define_module_function(rb_mGL, "glVertexAttrib4Nusv", rb_glVertexAttrib4Nusv, 2);
2206
+ rb_define_module_function(rb_mGL, "glVertexAttrib4bv", rb_glVertexAttrib4bv, 2);
2207
+ rb_define_module_function(rb_mGL, "glVertexAttrib4d", rb_glVertexAttrib4d, 5);
2208
+ rb_define_module_function(rb_mGL, "glVertexAttrib4dv", rb_glVertexAttrib4dv, 2);
2209
+ rb_define_module_function(rb_mGL, "glVertexAttrib4f", rb_glVertexAttrib4f, 5);
2210
+ rb_define_module_function(rb_mGL, "glVertexAttrib4fv", rb_glVertexAttrib4fv, 2);
2211
+ rb_define_module_function(rb_mGL, "glVertexAttrib4iv", rb_glVertexAttrib4iv, 2);
2212
+ rb_define_module_function(rb_mGL, "glVertexAttrib4s", rb_glVertexAttrib4s, 5);
2213
+ rb_define_module_function(rb_mGL, "glVertexAttrib4sv", rb_glVertexAttrib4sv, 2);
2214
+ rb_define_module_function(rb_mGL, "glVertexAttrib4ubv", rb_glVertexAttrib4ubv, 2);
2215
+ rb_define_module_function(rb_mGL, "glVertexAttrib4uiv", rb_glVertexAttrib4uiv, 2);
2216
+ rb_define_module_function(rb_mGL, "glVertexAttrib4usv", rb_glVertexAttrib4usv, 2);
2217
+ rb_define_module_function(rb_mGL, "glVertexAttribPointer", rb_glVertexAttribPointer, 6);
2218
+ rb_define_module_function(rb_mGL, "glUniformMatrix2x3fv", rb_glUniformMatrix2x3fv, 4);
2219
+ rb_define_module_function(rb_mGL, "glUniformMatrix3x2fv", rb_glUniformMatrix3x2fv, 4);
2220
+ rb_define_module_function(rb_mGL, "glUniformMatrix2x4fv", rb_glUniformMatrix2x4fv, 4);
2221
+ rb_define_module_function(rb_mGL, "glUniformMatrix4x2fv", rb_glUniformMatrix4x2fv, 4);
2222
+ rb_define_module_function(rb_mGL, "glUniformMatrix3x4fv", rb_glUniformMatrix3x4fv, 4);
2223
+ rb_define_module_function(rb_mGL, "glUniformMatrix4x3fv", rb_glUniformMatrix4x3fv, 4);
2224
+ rb_define_module_function(rb_mGL, "glColorMaski", rb_glColorMaski, 5);
2225
+ rb_define_module_function(rb_mGL, "glGetBooleani_v", rb_glGetBooleani_v, 3);
2226
+ rb_define_module_function(rb_mGL, "glGetIntegeri_v", rb_glGetIntegeri_v, 3);
2227
+ rb_define_module_function(rb_mGL, "glEnablei", rb_glEnablei, 2);
2228
+ rb_define_module_function(rb_mGL, "glDisablei", rb_glDisablei, 2);
2229
+ rb_define_module_function(rb_mGL, "glIsEnabledi", rb_glIsEnabledi, 2);
2230
+ rb_define_module_function(rb_mGL, "glBeginTransformFeedback", rb_glBeginTransformFeedback, 1);
2231
+ rb_define_module_function(rb_mGL, "glEndTransformFeedback", rb_glEndTransformFeedback, 0);
2232
+ rb_define_module_function(rb_mGL, "glBindBufferRange", rb_glBindBufferRange, 5);
2233
+ rb_define_module_function(rb_mGL, "glBindBufferBase", rb_glBindBufferBase, 3);
2234
+ rb_define_module_function(rb_mGL, "glTransformFeedbackVaryings", rb_glTransformFeedbackVaryings, 4);
2235
+ rb_define_module_function(rb_mGL, "glGetTransformFeedbackVarying", rb_glGetTransformFeedbackVarying, 7);
2236
+ rb_define_module_function(rb_mGL, "glClampColor", rb_glClampColor, 2);
2237
+ rb_define_module_function(rb_mGL, "glBeginConditionalRender", rb_glBeginConditionalRender, 2);
2238
+ rb_define_module_function(rb_mGL, "glEndConditionalRender", rb_glEndConditionalRender, 0);
2239
+ rb_define_module_function(rb_mGL, "glVertexAttribIPointer", rb_glVertexAttribIPointer, 5);
2240
+ rb_define_module_function(rb_mGL, "glGetVertexAttribIiv", rb_glGetVertexAttribIiv, 3);
2241
+ rb_define_module_function(rb_mGL, "glGetVertexAttribIuiv", rb_glGetVertexAttribIuiv, 3);
2242
+ rb_define_module_function(rb_mGL, "glVertexAttribI1i", rb_glVertexAttribI1i, 2);
2243
+ rb_define_module_function(rb_mGL, "glVertexAttribI2i", rb_glVertexAttribI2i, 3);
2244
+ rb_define_module_function(rb_mGL, "glVertexAttribI3i", rb_glVertexAttribI3i, 4);
2245
+ rb_define_module_function(rb_mGL, "glVertexAttribI4i", rb_glVertexAttribI4i, 5);
2246
+ rb_define_module_function(rb_mGL, "glVertexAttribI1ui", rb_glVertexAttribI1ui, 2);
2247
+ rb_define_module_function(rb_mGL, "glVertexAttribI2ui", rb_glVertexAttribI2ui, 3);
2248
+ rb_define_module_function(rb_mGL, "glVertexAttribI3ui", rb_glVertexAttribI3ui, 4);
2249
+ rb_define_module_function(rb_mGL, "glVertexAttribI4ui", rb_glVertexAttribI4ui, 5);
2250
+ rb_define_module_function(rb_mGL, "glVertexAttribI1iv", rb_glVertexAttribI1iv, 2);
2251
+ rb_define_module_function(rb_mGL, "glVertexAttribI2iv", rb_glVertexAttribI2iv, 2);
2252
+ rb_define_module_function(rb_mGL, "glVertexAttribI3iv", rb_glVertexAttribI3iv, 2);
2253
+ rb_define_module_function(rb_mGL, "glVertexAttribI4iv", rb_glVertexAttribI4iv, 2);
2254
+ rb_define_module_function(rb_mGL, "glVertexAttribI1uiv", rb_glVertexAttribI1uiv, 2);
2255
+ rb_define_module_function(rb_mGL, "glVertexAttribI2uiv", rb_glVertexAttribI2uiv, 2);
2256
+ rb_define_module_function(rb_mGL, "glVertexAttribI3uiv", rb_glVertexAttribI3uiv, 2);
2257
+ rb_define_module_function(rb_mGL, "glVertexAttribI4uiv", rb_glVertexAttribI4uiv, 2);
2258
+ rb_define_module_function(rb_mGL, "glVertexAttribI4bv", rb_glVertexAttribI4bv, 2);
2259
+ rb_define_module_function(rb_mGL, "glVertexAttribI4sv", rb_glVertexAttribI4sv, 2);
2260
+ rb_define_module_function(rb_mGL, "glVertexAttribI4ubv", rb_glVertexAttribI4ubv, 2);
2261
+ rb_define_module_function(rb_mGL, "glVertexAttribI4usv", rb_glVertexAttribI4usv, 2);
2262
+ rb_define_module_function(rb_mGL, "glGetUniformuiv", rb_glGetUniformuiv, 3);
2263
+ rb_define_module_function(rb_mGL, "glBindFragDataLocation", rb_glBindFragDataLocation, 3);
2264
+ rb_define_module_function(rb_mGL, "glGetFragDataLocation", rb_glGetFragDataLocation, 2);
2265
+ rb_define_module_function(rb_mGL, "glUniform1ui", rb_glUniform1ui, 2);
2266
+ rb_define_module_function(rb_mGL, "glUniform2ui", rb_glUniform2ui, 3);
2267
+ rb_define_module_function(rb_mGL, "glUniform3ui", rb_glUniform3ui, 4);
2268
+ rb_define_module_function(rb_mGL, "glUniform4ui", rb_glUniform4ui, 5);
2269
+ rb_define_module_function(rb_mGL, "glUniform1uiv", rb_glUniform1uiv, 3);
2270
+ rb_define_module_function(rb_mGL, "glUniform2uiv", rb_glUniform2uiv, 3);
2271
+ rb_define_module_function(rb_mGL, "glUniform3uiv", rb_glUniform3uiv, 3);
2272
+ rb_define_module_function(rb_mGL, "glUniform4uiv", rb_glUniform4uiv, 3);
2273
+ rb_define_module_function(rb_mGL, "glTexParameterIiv", rb_glTexParameterIiv, 3);
2274
+ rb_define_module_function(rb_mGL, "glTexParameterIuiv", rb_glTexParameterIuiv, 3);
2275
+ rb_define_module_function(rb_mGL, "glGetTexParameterIiv", rb_glGetTexParameterIiv, 3);
2276
+ rb_define_module_function(rb_mGL, "glGetTexParameterIuiv", rb_glGetTexParameterIuiv, 3);
2277
+ rb_define_module_function(rb_mGL, "glClearBufferiv", rb_glClearBufferiv, 3);
2278
+ rb_define_module_function(rb_mGL, "glClearBufferuiv", rb_glClearBufferuiv, 3);
2279
+ rb_define_module_function(rb_mGL, "glClearBufferfv", rb_glClearBufferfv, 3);
2280
+ rb_define_module_function(rb_mGL, "glClearBufferfi", rb_glClearBufferfi, 4);
2281
+ rb_define_module_function(rb_mGL, "glGetStringi", rb_glGetStringi, 2);
2282
+ rb_define_module_function(rb_mGL, "glIsRenderbuffer", rb_glIsRenderbuffer, 1);
2283
+ rb_define_module_function(rb_mGL, "glBindRenderbuffer", rb_glBindRenderbuffer, 2);
2284
+ rb_define_module_function(rb_mGL, "glDeleteRenderbuffers", rb_glDeleteRenderbuffers, 2);
2285
+ rb_define_module_function(rb_mGL, "glGenRenderbuffers", rb_glGenRenderbuffers, 2);
2286
+ rb_define_module_function(rb_mGL, "glRenderbufferStorage", rb_glRenderbufferStorage, 4);
2287
+ rb_define_module_function(rb_mGL, "glGetRenderbufferParameteriv", rb_glGetRenderbufferParameteriv, 3);
2288
+ rb_define_module_function(rb_mGL, "glIsFramebuffer", rb_glIsFramebuffer, 1);
2289
+ rb_define_module_function(rb_mGL, "glBindFramebuffer", rb_glBindFramebuffer, 2);
2290
+ rb_define_module_function(rb_mGL, "glDeleteFramebuffers", rb_glDeleteFramebuffers, 2);
2291
+ rb_define_module_function(rb_mGL, "glGenFramebuffers", rb_glGenFramebuffers, 2);
2292
+ rb_define_module_function(rb_mGL, "glCheckFramebufferStatus", rb_glCheckFramebufferStatus, 1);
2293
+ rb_define_module_function(rb_mGL, "glFramebufferTexture1D", rb_glFramebufferTexture1D, 5);
2294
+ rb_define_module_function(rb_mGL, "glFramebufferTexture2D", rb_glFramebufferTexture2D, 5);
2295
+ rb_define_module_function(rb_mGL, "glFramebufferTexture3D", rb_glFramebufferTexture3D, 6);
2296
+ rb_define_module_function(rb_mGL, "glFramebufferRenderbuffer", rb_glFramebufferRenderbuffer, 4);
2297
+ rb_define_module_function(rb_mGL, "glGetFramebufferAttachmentParameteriv", rb_glGetFramebufferAttachmentParameteriv, 4);
2298
+ rb_define_module_function(rb_mGL, "glGenerateMipmap", rb_glGenerateMipmap, 1);
2299
+ rb_define_module_function(rb_mGL, "glBlitFramebuffer", rb_glBlitFramebuffer, 10);
2300
+ rb_define_module_function(rb_mGL, "glRenderbufferStorageMultisample", rb_glRenderbufferStorageMultisample, 5);
2301
+ rb_define_module_function(rb_mGL, "glFramebufferTextureLayer", rb_glFramebufferTextureLayer, 5);
2302
+ rb_define_module_function(rb_mGL, "glMapBufferRange", rb_glMapBufferRange, 4);
2303
+ rb_define_module_function(rb_mGL, "glFlushMappedBufferRange", rb_glFlushMappedBufferRange, 3);
2304
+ rb_define_module_function(rb_mGL, "glBindVertexArray", rb_glBindVertexArray, 1);
2305
+ rb_define_module_function(rb_mGL, "glDeleteVertexArrays", rb_glDeleteVertexArrays, 2);
2306
+ rb_define_module_function(rb_mGL, "glGenVertexArrays", rb_glGenVertexArrays, 2);
2307
+ rb_define_module_function(rb_mGL, "glIsVertexArray", rb_glIsVertexArray, 1);
2308
+ rb_define_module_function(rb_mGL, "glDrawArraysInstanced", rb_glDrawArraysInstanced, 4);
2309
+ rb_define_module_function(rb_mGL, "glDrawElementsInstanced", rb_glDrawElementsInstanced, 5);
2310
+ rb_define_module_function(rb_mGL, "glTexBuffer", rb_glTexBuffer, 3);
2311
+ rb_define_module_function(rb_mGL, "glPrimitiveRestartIndex", rb_glPrimitiveRestartIndex, 1);
2312
+ rb_define_module_function(rb_mGL, "glCopyBufferSubData", rb_glCopyBufferSubData, 5);
2313
+ rb_define_module_function(rb_mGL, "glGetUniformIndices", rb_glGetUniformIndices, 4);
2314
+ rb_define_module_function(rb_mGL, "glGetActiveUniformsiv", rb_glGetActiveUniformsiv, 5);
2315
+ rb_define_module_function(rb_mGL, "glGetActiveUniformName", rb_glGetActiveUniformName, 5);
2316
+ rb_define_module_function(rb_mGL, "glGetUniformBlockIndex", rb_glGetUniformBlockIndex, 2);
2317
+ rb_define_module_function(rb_mGL, "glGetActiveUniformBlockiv", rb_glGetActiveUniformBlockiv, 4);
2318
+ rb_define_module_function(rb_mGL, "glGetActiveUniformBlockName", rb_glGetActiveUniformBlockName, 5);
2319
+ rb_define_module_function(rb_mGL, "glUniformBlockBinding", rb_glUniformBlockBinding, 3);
2320
+ rb_define_module_function(rb_mGL, "glDrawElementsBaseVertex", rb_glDrawElementsBaseVertex, 5);
2321
+ rb_define_module_function(rb_mGL, "glDrawRangeElementsBaseVertex", rb_glDrawRangeElementsBaseVertex, 7);
2322
+ rb_define_module_function(rb_mGL, "glDrawElementsInstancedBaseVertex", rb_glDrawElementsInstancedBaseVertex, 6);
2323
+ rb_define_module_function(rb_mGL, "glMultiDrawElementsBaseVertex", rb_glMultiDrawElementsBaseVertex, 6);
2324
+ rb_define_module_function(rb_mGL, "glProvokingVertex", rb_glProvokingVertex, 1);
2325
+ rb_define_module_function(rb_mGL, "glFenceSync", rb_glFenceSync, 2);
2326
+ rb_define_module_function(rb_mGL, "glIsSync", rb_glIsSync, 1);
2327
+ rb_define_module_function(rb_mGL, "glDeleteSync", rb_glDeleteSync, 1);
2328
+ rb_define_module_function(rb_mGL, "glClientWaitSync", rb_glClientWaitSync, 3);
2329
+ rb_define_module_function(rb_mGL, "glWaitSync", rb_glWaitSync, 3);
2330
+ rb_define_module_function(rb_mGL, "glGetInteger64v", rb_glGetInteger64v, 2);
2331
+ rb_define_module_function(rb_mGL, "glGetSynciv", rb_glGetSynciv, 5);
2332
+ rb_define_module_function(rb_mGL, "glGetInteger64i_v", rb_glGetInteger64i_v, 3);
2333
+ rb_define_module_function(rb_mGL, "glGetBufferParameteri64v", rb_glGetBufferParameteri64v, 3);
2334
+ rb_define_module_function(rb_mGL, "glFramebufferTexture", rb_glFramebufferTexture, 4);
2335
+ rb_define_module_function(rb_mGL, "glTexImage2DMultisample", rb_glTexImage2DMultisample, 6);
2336
+ rb_define_module_function(rb_mGL, "glTexImage3DMultisample", rb_glTexImage3DMultisample, 7);
2337
+ rb_define_module_function(rb_mGL, "glGetMultisamplefv", rb_glGetMultisamplefv, 3);
2338
+ rb_define_module_function(rb_mGL, "glSampleMaski", rb_glSampleMaski, 2);
2339
+ rb_define_module_function(rb_mGL, "glBindFragDataLocationIndexed", rb_glBindFragDataLocationIndexed, 4);
2340
+ rb_define_module_function(rb_mGL, "glGetFragDataIndex", rb_glGetFragDataIndex, 2);
2341
+ rb_define_module_function(rb_mGL, "glGenSamplers", rb_glGenSamplers, 2);
2342
+ rb_define_module_function(rb_mGL, "glDeleteSamplers", rb_glDeleteSamplers, 2);
2343
+ rb_define_module_function(rb_mGL, "glIsSampler", rb_glIsSampler, 1);
2344
+ rb_define_module_function(rb_mGL, "glBindSampler", rb_glBindSampler, 2);
2345
+ rb_define_module_function(rb_mGL, "glSamplerParameteri", rb_glSamplerParameteri, 3);
2346
+ rb_define_module_function(rb_mGL, "glSamplerParameteriv", rb_glSamplerParameteriv, 3);
2347
+ rb_define_module_function(rb_mGL, "glSamplerParameterf", rb_glSamplerParameterf, 3);
2348
+ rb_define_module_function(rb_mGL, "glSamplerParameterfv", rb_glSamplerParameterfv, 3);
2349
+ rb_define_module_function(rb_mGL, "glSamplerParameterIiv", rb_glSamplerParameterIiv, 3);
2350
+ rb_define_module_function(rb_mGL, "glSamplerParameterIuiv", rb_glSamplerParameterIuiv, 3);
2351
+ rb_define_module_function(rb_mGL, "glGetSamplerParameteriv", rb_glGetSamplerParameteriv, 3);
2352
+ rb_define_module_function(rb_mGL, "glGetSamplerParameterIiv", rb_glGetSamplerParameterIiv, 3);
2353
+ rb_define_module_function(rb_mGL, "glGetSamplerParameterfv", rb_glGetSamplerParameterfv, 3);
2354
+ rb_define_module_function(rb_mGL, "glGetSamplerParameterIuiv", rb_glGetSamplerParameterIuiv, 3);
2355
+ rb_define_module_function(rb_mGL, "glQueryCounter", rb_glQueryCounter, 2);
2356
+ rb_define_module_function(rb_mGL, "glGetQueryObjecti64v", rb_glGetQueryObjecti64v, 3);
2357
+ rb_define_module_function(rb_mGL, "glGetQueryObjectui64v", rb_glGetQueryObjectui64v, 3);
2358
+ rb_define_module_function(rb_mGL, "glVertexAttribDivisor", rb_glVertexAttribDivisor, 2);
2359
+ rb_define_module_function(rb_mGL, "glVertexAttribP1ui", rb_glVertexAttribP1ui, 4);
2360
+ rb_define_module_function(rb_mGL, "glVertexAttribP1uiv", rb_glVertexAttribP1uiv, 4);
2361
+ rb_define_module_function(rb_mGL, "glVertexAttribP2ui", rb_glVertexAttribP2ui, 4);
2362
+ rb_define_module_function(rb_mGL, "glVertexAttribP2uiv", rb_glVertexAttribP2uiv, 4);
2363
+ rb_define_module_function(rb_mGL, "glVertexAttribP3ui", rb_glVertexAttribP3ui, 4);
2364
+ rb_define_module_function(rb_mGL, "glVertexAttribP3uiv", rb_glVertexAttribP3uiv, 4);
2365
+ rb_define_module_function(rb_mGL, "glVertexAttribP4ui", rb_glVertexAttribP4ui, 4);
2366
+ rb_define_module_function(rb_mGL, "glVertexAttribP4uiv", rb_glVertexAttribP4uiv, 4);
2367
+ rb_define_module_function(rb_mGL, "glVertexP2ui", rb_glVertexP2ui, 2);
2368
+ rb_define_module_function(rb_mGL, "glVertexP2uiv", rb_glVertexP2uiv, 2);
2369
+ rb_define_module_function(rb_mGL, "glVertexP3ui", rb_glVertexP3ui, 2);
2370
+ rb_define_module_function(rb_mGL, "glVertexP3uiv", rb_glVertexP3uiv, 2);
2371
+ rb_define_module_function(rb_mGL, "glVertexP4ui", rb_glVertexP4ui, 2);
2372
+ rb_define_module_function(rb_mGL, "glVertexP4uiv", rb_glVertexP4uiv, 2);
2373
+ rb_define_module_function(rb_mGL, "glTexCoordP1ui", rb_glTexCoordP1ui, 2);
2374
+ rb_define_module_function(rb_mGL, "glTexCoordP1uiv", rb_glTexCoordP1uiv, 2);
2375
+ rb_define_module_function(rb_mGL, "glTexCoordP2ui", rb_glTexCoordP2ui, 2);
2376
+ rb_define_module_function(rb_mGL, "glTexCoordP2uiv", rb_glTexCoordP2uiv, 2);
2377
+ rb_define_module_function(rb_mGL, "glTexCoordP3ui", rb_glTexCoordP3ui, 2);
2378
+ rb_define_module_function(rb_mGL, "glTexCoordP3uiv", rb_glTexCoordP3uiv, 2);
2379
+ rb_define_module_function(rb_mGL, "glTexCoordP4ui", rb_glTexCoordP4ui, 2);
2380
+ rb_define_module_function(rb_mGL, "glTexCoordP4uiv", rb_glTexCoordP4uiv, 2);
2381
+ rb_define_module_function(rb_mGL, "glMultiTexCoordP1ui", rb_glMultiTexCoordP1ui, 3);
2382
+ rb_define_module_function(rb_mGL, "glMultiTexCoordP1uiv", rb_glMultiTexCoordP1uiv, 3);
2383
+ rb_define_module_function(rb_mGL, "glMultiTexCoordP2ui", rb_glMultiTexCoordP2ui, 3);
2384
+ rb_define_module_function(rb_mGL, "glMultiTexCoordP2uiv", rb_glMultiTexCoordP2uiv, 3);
2385
+ rb_define_module_function(rb_mGL, "glMultiTexCoordP3ui", rb_glMultiTexCoordP3ui, 3);
2386
+ rb_define_module_function(rb_mGL, "glMultiTexCoordP3uiv", rb_glMultiTexCoordP3uiv, 3);
2387
+ rb_define_module_function(rb_mGL, "glMultiTexCoordP4ui", rb_glMultiTexCoordP4ui, 3);
2388
+ rb_define_module_function(rb_mGL, "glMultiTexCoordP4uiv", rb_glMultiTexCoordP4uiv, 3);
2389
+ rb_define_module_function(rb_mGL, "glNormalP3ui", rb_glNormalP3ui, 2);
2390
+ rb_define_module_function(rb_mGL, "glNormalP3uiv", rb_glNormalP3uiv, 2);
2391
+ rb_define_module_function(rb_mGL, "glColorP3ui", rb_glColorP3ui, 2);
2392
+ rb_define_module_function(rb_mGL, "glColorP3uiv", rb_glColorP3uiv, 2);
2393
+ rb_define_module_function(rb_mGL, "glColorP4ui", rb_glColorP4ui, 2);
2394
+ rb_define_module_function(rb_mGL, "glColorP4uiv", rb_glColorP4uiv, 2);
2395
+ rb_define_module_function(rb_mGL, "glSecondaryColorP3ui", rb_glSecondaryColorP3ui, 2);
2396
+ rb_define_module_function(rb_mGL, "glSecondaryColorP3uiv", rb_glSecondaryColorP3uiv, 2);
2397
+
2398
+
2399
+ rb_define_const(rb_mGL, "GL_DEPTH_BUFFER_BIT", UINT2NUM(GL_DEPTH_BUFFER_BIT));
2400
+ rb_define_const(rb_mGL, "GL_STENCIL_BUFFER_BIT", UINT2NUM(GL_STENCIL_BUFFER_BIT));
2401
+ rb_define_const(rb_mGL, "GL_COLOR_BUFFER_BIT", UINT2NUM(GL_COLOR_BUFFER_BIT));
2402
+ rb_define_const(rb_mGL, "GL_FALSE", UINT2NUM(GL_FALSE));
2403
+ rb_define_const(rb_mGL, "GL_TRUE", UINT2NUM(GL_TRUE));
2404
+ rb_define_const(rb_mGL, "GL_POINTS", UINT2NUM(GL_POINTS));
2405
+ rb_define_const(rb_mGL, "GL_LINES", UINT2NUM(GL_LINES));
2406
+ rb_define_const(rb_mGL, "GL_LINE_LOOP", UINT2NUM(GL_LINE_LOOP));
2407
+ rb_define_const(rb_mGL, "GL_LINE_STRIP", UINT2NUM(GL_LINE_STRIP));
2408
+ rb_define_const(rb_mGL, "GL_TRIANGLES", UINT2NUM(GL_TRIANGLES));
2409
+ rb_define_const(rb_mGL, "GL_TRIANGLE_STRIP", UINT2NUM(GL_TRIANGLE_STRIP));
2410
+ rb_define_const(rb_mGL, "GL_TRIANGLE_FAN", UINT2NUM(GL_TRIANGLE_FAN));
2411
+ rb_define_const(rb_mGL, "GL_NEVER", UINT2NUM(GL_NEVER));
2412
+ rb_define_const(rb_mGL, "GL_LESS", UINT2NUM(GL_LESS));
2413
+ rb_define_const(rb_mGL, "GL_EQUAL", UINT2NUM(GL_EQUAL));
2414
+ rb_define_const(rb_mGL, "GL_LEQUAL", UINT2NUM(GL_LEQUAL));
2415
+ rb_define_const(rb_mGL, "GL_GREATER", UINT2NUM(GL_GREATER));
2416
+ rb_define_const(rb_mGL, "GL_NOTEQUAL", UINT2NUM(GL_NOTEQUAL));
2417
+ rb_define_const(rb_mGL, "GL_GEQUAL", UINT2NUM(GL_GEQUAL));
2418
+ rb_define_const(rb_mGL, "GL_ALWAYS", UINT2NUM(GL_ALWAYS));
2419
+ rb_define_const(rb_mGL, "GL_ZERO", UINT2NUM(GL_ZERO));
2420
+ rb_define_const(rb_mGL, "GL_ONE", UINT2NUM(GL_ONE));
2421
+ rb_define_const(rb_mGL, "GL_SRC_COLOR", UINT2NUM(GL_SRC_COLOR));
2422
+ rb_define_const(rb_mGL, "GL_ONE_MINUS_SRC_COLOR", UINT2NUM(GL_ONE_MINUS_SRC_COLOR));
2423
+ rb_define_const(rb_mGL, "GL_SRC_ALPHA", UINT2NUM(GL_SRC_ALPHA));
2424
+ rb_define_const(rb_mGL, "GL_ONE_MINUS_SRC_ALPHA", UINT2NUM(GL_ONE_MINUS_SRC_ALPHA));
2425
+ rb_define_const(rb_mGL, "GL_DST_ALPHA", UINT2NUM(GL_DST_ALPHA));
2426
+ rb_define_const(rb_mGL, "GL_ONE_MINUS_DST_ALPHA", UINT2NUM(GL_ONE_MINUS_DST_ALPHA));
2427
+ rb_define_const(rb_mGL, "GL_DST_COLOR", UINT2NUM(GL_DST_COLOR));
2428
+ rb_define_const(rb_mGL, "GL_ONE_MINUS_DST_COLOR", UINT2NUM(GL_ONE_MINUS_DST_COLOR));
2429
+ rb_define_const(rb_mGL, "GL_SRC_ALPHA_SATURATE", UINT2NUM(GL_SRC_ALPHA_SATURATE));
2430
+ rb_define_const(rb_mGL, "GL_NONE", UINT2NUM(GL_NONE));
2431
+ rb_define_const(rb_mGL, "GL_FRONT_LEFT", UINT2NUM(GL_FRONT_LEFT));
2432
+ rb_define_const(rb_mGL, "GL_FRONT_RIGHT", UINT2NUM(GL_FRONT_RIGHT));
2433
+ rb_define_const(rb_mGL, "GL_BACK_LEFT", UINT2NUM(GL_BACK_LEFT));
2434
+ rb_define_const(rb_mGL, "GL_BACK_RIGHT", UINT2NUM(GL_BACK_RIGHT));
2435
+ rb_define_const(rb_mGL, "GL_FRONT", UINT2NUM(GL_FRONT));
2436
+ rb_define_const(rb_mGL, "GL_BACK", UINT2NUM(GL_BACK));
2437
+ rb_define_const(rb_mGL, "GL_LEFT", UINT2NUM(GL_LEFT));
2438
+ rb_define_const(rb_mGL, "GL_RIGHT", UINT2NUM(GL_RIGHT));
2439
+ rb_define_const(rb_mGL, "GL_FRONT_AND_BACK", UINT2NUM(GL_FRONT_AND_BACK));
2440
+ rb_define_const(rb_mGL, "GL_NO_ERROR", UINT2NUM(GL_NO_ERROR));
2441
+ rb_define_const(rb_mGL, "GL_INVALID_ENUM", UINT2NUM(GL_INVALID_ENUM));
2442
+ rb_define_const(rb_mGL, "GL_INVALID_VALUE", UINT2NUM(GL_INVALID_VALUE));
2443
+ rb_define_const(rb_mGL, "GL_INVALID_OPERATION", UINT2NUM(GL_INVALID_OPERATION));
2444
+ rb_define_const(rb_mGL, "GL_OUT_OF_MEMORY", UINT2NUM(GL_OUT_OF_MEMORY));
2445
+ rb_define_const(rb_mGL, "GL_CW", UINT2NUM(GL_CW));
2446
+ rb_define_const(rb_mGL, "GL_CCW", UINT2NUM(GL_CCW));
2447
+ rb_define_const(rb_mGL, "GL_POINT_SIZE", UINT2NUM(GL_POINT_SIZE));
2448
+ rb_define_const(rb_mGL, "GL_POINT_SIZE_RANGE", UINT2NUM(GL_POINT_SIZE_RANGE));
2449
+ rb_define_const(rb_mGL, "GL_POINT_SIZE_GRANULARITY", UINT2NUM(GL_POINT_SIZE_GRANULARITY));
2450
+ rb_define_const(rb_mGL, "GL_LINE_SMOOTH", UINT2NUM(GL_LINE_SMOOTH));
2451
+ rb_define_const(rb_mGL, "GL_LINE_WIDTH", UINT2NUM(GL_LINE_WIDTH));
2452
+ rb_define_const(rb_mGL, "GL_LINE_WIDTH_RANGE", UINT2NUM(GL_LINE_WIDTH_RANGE));
2453
+ rb_define_const(rb_mGL, "GL_LINE_WIDTH_GRANULARITY", UINT2NUM(GL_LINE_WIDTH_GRANULARITY));
2454
+ rb_define_const(rb_mGL, "GL_POLYGON_MODE", UINT2NUM(GL_POLYGON_MODE));
2455
+ rb_define_const(rb_mGL, "GL_POLYGON_SMOOTH", UINT2NUM(GL_POLYGON_SMOOTH));
2456
+ rb_define_const(rb_mGL, "GL_CULL_FACE", UINT2NUM(GL_CULL_FACE));
2457
+ rb_define_const(rb_mGL, "GL_CULL_FACE_MODE", UINT2NUM(GL_CULL_FACE_MODE));
2458
+ rb_define_const(rb_mGL, "GL_FRONT_FACE", UINT2NUM(GL_FRONT_FACE));
2459
+ rb_define_const(rb_mGL, "GL_DEPTH_RANGE", UINT2NUM(GL_DEPTH_RANGE));
2460
+ rb_define_const(rb_mGL, "GL_DEPTH_TEST", UINT2NUM(GL_DEPTH_TEST));
2461
+ rb_define_const(rb_mGL, "GL_DEPTH_WRITEMASK", UINT2NUM(GL_DEPTH_WRITEMASK));
2462
+ rb_define_const(rb_mGL, "GL_DEPTH_CLEAR_VALUE", UINT2NUM(GL_DEPTH_CLEAR_VALUE));
2463
+ rb_define_const(rb_mGL, "GL_DEPTH_FUNC", UINT2NUM(GL_DEPTH_FUNC));
2464
+ rb_define_const(rb_mGL, "GL_STENCIL_TEST", UINT2NUM(GL_STENCIL_TEST));
2465
+ rb_define_const(rb_mGL, "GL_STENCIL_CLEAR_VALUE", UINT2NUM(GL_STENCIL_CLEAR_VALUE));
2466
+ rb_define_const(rb_mGL, "GL_STENCIL_FUNC", UINT2NUM(GL_STENCIL_FUNC));
2467
+ rb_define_const(rb_mGL, "GL_STENCIL_VALUE_MASK", UINT2NUM(GL_STENCIL_VALUE_MASK));
2468
+ rb_define_const(rb_mGL, "GL_STENCIL_FAIL", UINT2NUM(GL_STENCIL_FAIL));
2469
+ rb_define_const(rb_mGL, "GL_STENCIL_PASS_DEPTH_FAIL", UINT2NUM(GL_STENCIL_PASS_DEPTH_FAIL));
2470
+ rb_define_const(rb_mGL, "GL_STENCIL_PASS_DEPTH_PASS", UINT2NUM(GL_STENCIL_PASS_DEPTH_PASS));
2471
+ rb_define_const(rb_mGL, "GL_STENCIL_REF", UINT2NUM(GL_STENCIL_REF));
2472
+ rb_define_const(rb_mGL, "GL_STENCIL_WRITEMASK", UINT2NUM(GL_STENCIL_WRITEMASK));
2473
+ rb_define_const(rb_mGL, "GL_VIEWPORT", UINT2NUM(GL_VIEWPORT));
2474
+ rb_define_const(rb_mGL, "GL_DITHER", UINT2NUM(GL_DITHER));
2475
+ rb_define_const(rb_mGL, "GL_BLEND_DST", UINT2NUM(GL_BLEND_DST));
2476
+ rb_define_const(rb_mGL, "GL_BLEND_SRC", UINT2NUM(GL_BLEND_SRC));
2477
+ rb_define_const(rb_mGL, "GL_BLEND", UINT2NUM(GL_BLEND));
2478
+ rb_define_const(rb_mGL, "GL_LOGIC_OP_MODE", UINT2NUM(GL_LOGIC_OP_MODE));
2479
+ rb_define_const(rb_mGL, "GL_DRAW_BUFFER", UINT2NUM(GL_DRAW_BUFFER));
2480
+ rb_define_const(rb_mGL, "GL_READ_BUFFER", UINT2NUM(GL_READ_BUFFER));
2481
+ rb_define_const(rb_mGL, "GL_SCISSOR_BOX", UINT2NUM(GL_SCISSOR_BOX));
2482
+ rb_define_const(rb_mGL, "GL_SCISSOR_TEST", UINT2NUM(GL_SCISSOR_TEST));
2483
+ rb_define_const(rb_mGL, "GL_COLOR_CLEAR_VALUE", UINT2NUM(GL_COLOR_CLEAR_VALUE));
2484
+ rb_define_const(rb_mGL, "GL_COLOR_WRITEMASK", UINT2NUM(GL_COLOR_WRITEMASK));
2485
+ rb_define_const(rb_mGL, "GL_DOUBLEBUFFER", UINT2NUM(GL_DOUBLEBUFFER));
2486
+ rb_define_const(rb_mGL, "GL_STEREO", UINT2NUM(GL_STEREO));
2487
+ rb_define_const(rb_mGL, "GL_LINE_SMOOTH_HINT", UINT2NUM(GL_LINE_SMOOTH_HINT));
2488
+ rb_define_const(rb_mGL, "GL_POLYGON_SMOOTH_HINT", UINT2NUM(GL_POLYGON_SMOOTH_HINT));
2489
+ rb_define_const(rb_mGL, "GL_UNPACK_SWAP_BYTES", UINT2NUM(GL_UNPACK_SWAP_BYTES));
2490
+ rb_define_const(rb_mGL, "GL_UNPACK_LSB_FIRST", UINT2NUM(GL_UNPACK_LSB_FIRST));
2491
+ rb_define_const(rb_mGL, "GL_UNPACK_ROW_LENGTH", UINT2NUM(GL_UNPACK_ROW_LENGTH));
2492
+ rb_define_const(rb_mGL, "GL_UNPACK_SKIP_ROWS", UINT2NUM(GL_UNPACK_SKIP_ROWS));
2493
+ rb_define_const(rb_mGL, "GL_UNPACK_SKIP_PIXELS", UINT2NUM(GL_UNPACK_SKIP_PIXELS));
2494
+ rb_define_const(rb_mGL, "GL_UNPACK_ALIGNMENT", UINT2NUM(GL_UNPACK_ALIGNMENT));
2495
+ rb_define_const(rb_mGL, "GL_PACK_SWAP_BYTES", UINT2NUM(GL_PACK_SWAP_BYTES));
2496
+ rb_define_const(rb_mGL, "GL_PACK_LSB_FIRST", UINT2NUM(GL_PACK_LSB_FIRST));
2497
+ rb_define_const(rb_mGL, "GL_PACK_ROW_LENGTH", UINT2NUM(GL_PACK_ROW_LENGTH));
2498
+ rb_define_const(rb_mGL, "GL_PACK_SKIP_ROWS", UINT2NUM(GL_PACK_SKIP_ROWS));
2499
+ rb_define_const(rb_mGL, "GL_PACK_SKIP_PIXELS", UINT2NUM(GL_PACK_SKIP_PIXELS));
2500
+ rb_define_const(rb_mGL, "GL_PACK_ALIGNMENT", UINT2NUM(GL_PACK_ALIGNMENT));
2501
+ rb_define_const(rb_mGL, "GL_MAX_TEXTURE_SIZE", UINT2NUM(GL_MAX_TEXTURE_SIZE));
2502
+ rb_define_const(rb_mGL, "GL_MAX_VIEWPORT_DIMS", UINT2NUM(GL_MAX_VIEWPORT_DIMS));
2503
+ rb_define_const(rb_mGL, "GL_SUBPIXEL_BITS", UINT2NUM(GL_SUBPIXEL_BITS));
2504
+ rb_define_const(rb_mGL, "GL_TEXTURE_1D", UINT2NUM(GL_TEXTURE_1D));
2505
+ rb_define_const(rb_mGL, "GL_TEXTURE_2D", UINT2NUM(GL_TEXTURE_2D));
2506
+ rb_define_const(rb_mGL, "GL_TEXTURE_WIDTH", UINT2NUM(GL_TEXTURE_WIDTH));
2507
+ rb_define_const(rb_mGL, "GL_TEXTURE_HEIGHT", UINT2NUM(GL_TEXTURE_HEIGHT));
2508
+ rb_define_const(rb_mGL, "GL_TEXTURE_BORDER_COLOR", UINT2NUM(GL_TEXTURE_BORDER_COLOR));
2509
+ rb_define_const(rb_mGL, "GL_DONT_CARE", UINT2NUM(GL_DONT_CARE));
2510
+ rb_define_const(rb_mGL, "GL_FASTEST", UINT2NUM(GL_FASTEST));
2511
+ rb_define_const(rb_mGL, "GL_NICEST", UINT2NUM(GL_NICEST));
2512
+ rb_define_const(rb_mGL, "GL_BYTE", UINT2NUM(GL_BYTE));
2513
+ rb_define_const(rb_mGL, "GL_UNSIGNED_BYTE", UINT2NUM(GL_UNSIGNED_BYTE));
2514
+ rb_define_const(rb_mGL, "GL_SHORT", UINT2NUM(GL_SHORT));
2515
+ rb_define_const(rb_mGL, "GL_UNSIGNED_SHORT", UINT2NUM(GL_UNSIGNED_SHORT));
2516
+ rb_define_const(rb_mGL, "GL_INT", UINT2NUM(GL_INT));
2517
+ rb_define_const(rb_mGL, "GL_UNSIGNED_INT", UINT2NUM(GL_UNSIGNED_INT));
2518
+ rb_define_const(rb_mGL, "GL_FLOAT", UINT2NUM(GL_FLOAT));
2519
+ rb_define_const(rb_mGL, "GL_CLEAR", UINT2NUM(GL_CLEAR));
2520
+ rb_define_const(rb_mGL, "GL_AND", UINT2NUM(GL_AND));
2521
+ rb_define_const(rb_mGL, "GL_AND_REVERSE", UINT2NUM(GL_AND_REVERSE));
2522
+ rb_define_const(rb_mGL, "GL_COPY", UINT2NUM(GL_COPY));
2523
+ rb_define_const(rb_mGL, "GL_AND_INVERTED", UINT2NUM(GL_AND_INVERTED));
2524
+ rb_define_const(rb_mGL, "GL_NOOP", UINT2NUM(GL_NOOP));
2525
+ rb_define_const(rb_mGL, "GL_XOR", UINT2NUM(GL_XOR));
2526
+ rb_define_const(rb_mGL, "GL_OR", UINT2NUM(GL_OR));
2527
+ rb_define_const(rb_mGL, "GL_NOR", UINT2NUM(GL_NOR));
2528
+ rb_define_const(rb_mGL, "GL_EQUIV", UINT2NUM(GL_EQUIV));
2529
+ rb_define_const(rb_mGL, "GL_INVERT", UINT2NUM(GL_INVERT));
2530
+ rb_define_const(rb_mGL, "GL_OR_REVERSE", UINT2NUM(GL_OR_REVERSE));
2531
+ rb_define_const(rb_mGL, "GL_COPY_INVERTED", UINT2NUM(GL_COPY_INVERTED));
2532
+ rb_define_const(rb_mGL, "GL_OR_INVERTED", UINT2NUM(GL_OR_INVERTED));
2533
+ rb_define_const(rb_mGL, "GL_NAND", UINT2NUM(GL_NAND));
2534
+ rb_define_const(rb_mGL, "GL_SET", UINT2NUM(GL_SET));
2535
+ rb_define_const(rb_mGL, "GL_TEXTURE", UINT2NUM(GL_TEXTURE));
2536
+ rb_define_const(rb_mGL, "GL_COLOR", UINT2NUM(GL_COLOR));
2537
+ rb_define_const(rb_mGL, "GL_DEPTH", UINT2NUM(GL_DEPTH));
2538
+ rb_define_const(rb_mGL, "GL_STENCIL", UINT2NUM(GL_STENCIL));
2539
+ rb_define_const(rb_mGL, "GL_STENCIL_INDEX", UINT2NUM(GL_STENCIL_INDEX));
2540
+ rb_define_const(rb_mGL, "GL_DEPTH_COMPONENT", UINT2NUM(GL_DEPTH_COMPONENT));
2541
+ rb_define_const(rb_mGL, "GL_RED", UINT2NUM(GL_RED));
2542
+ rb_define_const(rb_mGL, "GL_GREEN", UINT2NUM(GL_GREEN));
2543
+ rb_define_const(rb_mGL, "GL_BLUE", UINT2NUM(GL_BLUE));
2544
+ rb_define_const(rb_mGL, "GL_ALPHA", UINT2NUM(GL_ALPHA));
2545
+ rb_define_const(rb_mGL, "GL_RGB", UINT2NUM(GL_RGB));
2546
+ rb_define_const(rb_mGL, "GL_RGBA", UINT2NUM(GL_RGBA));
2547
+ rb_define_const(rb_mGL, "GL_POINT", UINT2NUM(GL_POINT));
2548
+ rb_define_const(rb_mGL, "GL_LINE", UINT2NUM(GL_LINE));
2549
+ rb_define_const(rb_mGL, "GL_FILL", UINT2NUM(GL_FILL));
2550
+ rb_define_const(rb_mGL, "GL_KEEP", UINT2NUM(GL_KEEP));
2551
+ rb_define_const(rb_mGL, "GL_REPLACE", UINT2NUM(GL_REPLACE));
2552
+ rb_define_const(rb_mGL, "GL_INCR", UINT2NUM(GL_INCR));
2553
+ rb_define_const(rb_mGL, "GL_DECR", UINT2NUM(GL_DECR));
2554
+ rb_define_const(rb_mGL, "GL_VENDOR", UINT2NUM(GL_VENDOR));
2555
+ rb_define_const(rb_mGL, "GL_RENDERER", UINT2NUM(GL_RENDERER));
2556
+ rb_define_const(rb_mGL, "GL_VERSION", UINT2NUM(GL_VERSION));
2557
+ rb_define_const(rb_mGL, "GL_EXTENSIONS", UINT2NUM(GL_EXTENSIONS));
2558
+ rb_define_const(rb_mGL, "GL_NEAREST", UINT2NUM(GL_NEAREST));
2559
+ rb_define_const(rb_mGL, "GL_LINEAR", UINT2NUM(GL_LINEAR));
2560
+ rb_define_const(rb_mGL, "GL_NEAREST_MIPMAP_NEAREST", UINT2NUM(GL_NEAREST_MIPMAP_NEAREST));
2561
+ rb_define_const(rb_mGL, "GL_LINEAR_MIPMAP_NEAREST", UINT2NUM(GL_LINEAR_MIPMAP_NEAREST));
2562
+ rb_define_const(rb_mGL, "GL_NEAREST_MIPMAP_LINEAR", UINT2NUM(GL_NEAREST_MIPMAP_LINEAR));
2563
+ rb_define_const(rb_mGL, "GL_LINEAR_MIPMAP_LINEAR", UINT2NUM(GL_LINEAR_MIPMAP_LINEAR));
2564
+ rb_define_const(rb_mGL, "GL_TEXTURE_MAG_FILTER", UINT2NUM(GL_TEXTURE_MAG_FILTER));
2565
+ rb_define_const(rb_mGL, "GL_TEXTURE_MIN_FILTER", UINT2NUM(GL_TEXTURE_MIN_FILTER));
2566
+ rb_define_const(rb_mGL, "GL_TEXTURE_WRAP_S", UINT2NUM(GL_TEXTURE_WRAP_S));
2567
+ rb_define_const(rb_mGL, "GL_TEXTURE_WRAP_T", UINT2NUM(GL_TEXTURE_WRAP_T));
2568
+ rb_define_const(rb_mGL, "GL_REPEAT", UINT2NUM(GL_REPEAT));
2569
+ rb_define_const(rb_mGL, "GL_COLOR_LOGIC_OP", UINT2NUM(GL_COLOR_LOGIC_OP));
2570
+ rb_define_const(rb_mGL, "GL_POLYGON_OFFSET_UNITS", UINT2NUM(GL_POLYGON_OFFSET_UNITS));
2571
+ rb_define_const(rb_mGL, "GL_POLYGON_OFFSET_POINT", UINT2NUM(GL_POLYGON_OFFSET_POINT));
2572
+ rb_define_const(rb_mGL, "GL_POLYGON_OFFSET_LINE", UINT2NUM(GL_POLYGON_OFFSET_LINE));
2573
+ rb_define_const(rb_mGL, "GL_POLYGON_OFFSET_FILL", UINT2NUM(GL_POLYGON_OFFSET_FILL));
2574
+ rb_define_const(rb_mGL, "GL_POLYGON_OFFSET_FACTOR", UINT2NUM(GL_POLYGON_OFFSET_FACTOR));
2575
+ rb_define_const(rb_mGL, "GL_TEXTURE_BINDING_1D", UINT2NUM(GL_TEXTURE_BINDING_1D));
2576
+ rb_define_const(rb_mGL, "GL_TEXTURE_BINDING_2D", UINT2NUM(GL_TEXTURE_BINDING_2D));
2577
+ rb_define_const(rb_mGL, "GL_TEXTURE_INTERNAL_FORMAT", UINT2NUM(GL_TEXTURE_INTERNAL_FORMAT));
2578
+ rb_define_const(rb_mGL, "GL_TEXTURE_RED_SIZE", UINT2NUM(GL_TEXTURE_RED_SIZE));
2579
+ rb_define_const(rb_mGL, "GL_TEXTURE_GREEN_SIZE", UINT2NUM(GL_TEXTURE_GREEN_SIZE));
2580
+ rb_define_const(rb_mGL, "GL_TEXTURE_BLUE_SIZE", UINT2NUM(GL_TEXTURE_BLUE_SIZE));
2581
+ rb_define_const(rb_mGL, "GL_TEXTURE_ALPHA_SIZE", UINT2NUM(GL_TEXTURE_ALPHA_SIZE));
2582
+ rb_define_const(rb_mGL, "GL_DOUBLE", UINT2NUM(GL_DOUBLE));
2583
+ rb_define_const(rb_mGL, "GL_PROXY_TEXTURE_1D", UINT2NUM(GL_PROXY_TEXTURE_1D));
2584
+ rb_define_const(rb_mGL, "GL_PROXY_TEXTURE_2D", UINT2NUM(GL_PROXY_TEXTURE_2D));
2585
+ rb_define_const(rb_mGL, "GL_R3_G3_B2", UINT2NUM(GL_R3_G3_B2));
2586
+ rb_define_const(rb_mGL, "GL_RGB4", UINT2NUM(GL_RGB4));
2587
+ rb_define_const(rb_mGL, "GL_RGB5", UINT2NUM(GL_RGB5));
2588
+ rb_define_const(rb_mGL, "GL_RGB8", UINT2NUM(GL_RGB8));
2589
+ rb_define_const(rb_mGL, "GL_RGB10", UINT2NUM(GL_RGB10));
2590
+ rb_define_const(rb_mGL, "GL_RGB12", UINT2NUM(GL_RGB12));
2591
+ rb_define_const(rb_mGL, "GL_RGB16", UINT2NUM(GL_RGB16));
2592
+ rb_define_const(rb_mGL, "GL_RGBA2", UINT2NUM(GL_RGBA2));
2593
+ rb_define_const(rb_mGL, "GL_RGBA4", UINT2NUM(GL_RGBA4));
2594
+ rb_define_const(rb_mGL, "GL_RGB5_A1", UINT2NUM(GL_RGB5_A1));
2595
+ rb_define_const(rb_mGL, "GL_RGBA8", UINT2NUM(GL_RGBA8));
2596
+ rb_define_const(rb_mGL, "GL_RGB10_A2", UINT2NUM(GL_RGB10_A2));
2597
+ rb_define_const(rb_mGL, "GL_RGBA12", UINT2NUM(GL_RGBA12));
2598
+ rb_define_const(rb_mGL, "GL_RGBA16", UINT2NUM(GL_RGBA16));
2599
+ rb_define_const(rb_mGL, "GL_UNSIGNED_BYTE_3_3_2", UINT2NUM(GL_UNSIGNED_BYTE_3_3_2));
2600
+ rb_define_const(rb_mGL, "GL_UNSIGNED_SHORT_4_4_4_4", UINT2NUM(GL_UNSIGNED_SHORT_4_4_4_4));
2601
+ rb_define_const(rb_mGL, "GL_UNSIGNED_SHORT_5_5_5_1", UINT2NUM(GL_UNSIGNED_SHORT_5_5_5_1));
2602
+ rb_define_const(rb_mGL, "GL_UNSIGNED_INT_8_8_8_8", UINT2NUM(GL_UNSIGNED_INT_8_8_8_8));
2603
+ rb_define_const(rb_mGL, "GL_UNSIGNED_INT_10_10_10_2", UINT2NUM(GL_UNSIGNED_INT_10_10_10_2));
2604
+ rb_define_const(rb_mGL, "GL_TEXTURE_BINDING_3D", UINT2NUM(GL_TEXTURE_BINDING_3D));
2605
+ rb_define_const(rb_mGL, "GL_PACK_SKIP_IMAGES", UINT2NUM(GL_PACK_SKIP_IMAGES));
2606
+ rb_define_const(rb_mGL, "GL_PACK_IMAGE_HEIGHT", UINT2NUM(GL_PACK_IMAGE_HEIGHT));
2607
+ rb_define_const(rb_mGL, "GL_UNPACK_SKIP_IMAGES", UINT2NUM(GL_UNPACK_SKIP_IMAGES));
2608
+ rb_define_const(rb_mGL, "GL_UNPACK_IMAGE_HEIGHT", UINT2NUM(GL_UNPACK_IMAGE_HEIGHT));
2609
+ rb_define_const(rb_mGL, "GL_TEXTURE_3D", UINT2NUM(GL_TEXTURE_3D));
2610
+ rb_define_const(rb_mGL, "GL_PROXY_TEXTURE_3D", UINT2NUM(GL_PROXY_TEXTURE_3D));
2611
+ rb_define_const(rb_mGL, "GL_TEXTURE_DEPTH", UINT2NUM(GL_TEXTURE_DEPTH));
2612
+ rb_define_const(rb_mGL, "GL_TEXTURE_WRAP_R", UINT2NUM(GL_TEXTURE_WRAP_R));
2613
+ rb_define_const(rb_mGL, "GL_MAX_3D_TEXTURE_SIZE", UINT2NUM(GL_MAX_3D_TEXTURE_SIZE));
2614
+ rb_define_const(rb_mGL, "GL_UNSIGNED_BYTE_2_3_3_REV", UINT2NUM(GL_UNSIGNED_BYTE_2_3_3_REV));
2615
+ rb_define_const(rb_mGL, "GL_UNSIGNED_SHORT_5_6_5", UINT2NUM(GL_UNSIGNED_SHORT_5_6_5));
2616
+ rb_define_const(rb_mGL, "GL_UNSIGNED_SHORT_5_6_5_REV", UINT2NUM(GL_UNSIGNED_SHORT_5_6_5_REV));
2617
+ rb_define_const(rb_mGL, "GL_UNSIGNED_SHORT_4_4_4_4_REV", UINT2NUM(GL_UNSIGNED_SHORT_4_4_4_4_REV));
2618
+ rb_define_const(rb_mGL, "GL_UNSIGNED_SHORT_1_5_5_5_REV", UINT2NUM(GL_UNSIGNED_SHORT_1_5_5_5_REV));
2619
+ rb_define_const(rb_mGL, "GL_UNSIGNED_INT_8_8_8_8_REV", UINT2NUM(GL_UNSIGNED_INT_8_8_8_8_REV));
2620
+ rb_define_const(rb_mGL, "GL_UNSIGNED_INT_2_10_10_10_REV", UINT2NUM(GL_UNSIGNED_INT_2_10_10_10_REV));
2621
+ rb_define_const(rb_mGL, "GL_BGR", UINT2NUM(GL_BGR));
2622
+ rb_define_const(rb_mGL, "GL_BGRA", UINT2NUM(GL_BGRA));
2623
+ rb_define_const(rb_mGL, "GL_MAX_ELEMENTS_VERTICES", UINT2NUM(GL_MAX_ELEMENTS_VERTICES));
2624
+ rb_define_const(rb_mGL, "GL_MAX_ELEMENTS_INDICES", UINT2NUM(GL_MAX_ELEMENTS_INDICES));
2625
+ rb_define_const(rb_mGL, "GL_CLAMP_TO_EDGE", UINT2NUM(GL_CLAMP_TO_EDGE));
2626
+ rb_define_const(rb_mGL, "GL_TEXTURE_MIN_LOD", UINT2NUM(GL_TEXTURE_MIN_LOD));
2627
+ rb_define_const(rb_mGL, "GL_TEXTURE_MAX_LOD", UINT2NUM(GL_TEXTURE_MAX_LOD));
2628
+ rb_define_const(rb_mGL, "GL_TEXTURE_BASE_LEVEL", UINT2NUM(GL_TEXTURE_BASE_LEVEL));
2629
+ rb_define_const(rb_mGL, "GL_TEXTURE_MAX_LEVEL", UINT2NUM(GL_TEXTURE_MAX_LEVEL));
2630
+ rb_define_const(rb_mGL, "GL_SMOOTH_POINT_SIZE_RANGE", UINT2NUM(GL_SMOOTH_POINT_SIZE_RANGE));
2631
+ rb_define_const(rb_mGL, "GL_SMOOTH_POINT_SIZE_GRANULARITY", UINT2NUM(GL_SMOOTH_POINT_SIZE_GRANULARITY));
2632
+ rb_define_const(rb_mGL, "GL_SMOOTH_LINE_WIDTH_RANGE", UINT2NUM(GL_SMOOTH_LINE_WIDTH_RANGE));
2633
+ rb_define_const(rb_mGL, "GL_SMOOTH_LINE_WIDTH_GRANULARITY", UINT2NUM(GL_SMOOTH_LINE_WIDTH_GRANULARITY));
2634
+ rb_define_const(rb_mGL, "GL_ALIASED_LINE_WIDTH_RANGE", UINT2NUM(GL_ALIASED_LINE_WIDTH_RANGE));
2635
+ rb_define_const(rb_mGL, "GL_TEXTURE0", UINT2NUM(GL_TEXTURE0));
2636
+ rb_define_const(rb_mGL, "GL_TEXTURE1", UINT2NUM(GL_TEXTURE1));
2637
+ rb_define_const(rb_mGL, "GL_TEXTURE2", UINT2NUM(GL_TEXTURE2));
2638
+ rb_define_const(rb_mGL, "GL_TEXTURE3", UINT2NUM(GL_TEXTURE3));
2639
+ rb_define_const(rb_mGL, "GL_TEXTURE4", UINT2NUM(GL_TEXTURE4));
2640
+ rb_define_const(rb_mGL, "GL_TEXTURE5", UINT2NUM(GL_TEXTURE5));
2641
+ rb_define_const(rb_mGL, "GL_TEXTURE6", UINT2NUM(GL_TEXTURE6));
2642
+ rb_define_const(rb_mGL, "GL_TEXTURE7", UINT2NUM(GL_TEXTURE7));
2643
+ rb_define_const(rb_mGL, "GL_TEXTURE8", UINT2NUM(GL_TEXTURE8));
2644
+ rb_define_const(rb_mGL, "GL_TEXTURE9", UINT2NUM(GL_TEXTURE9));
2645
+ rb_define_const(rb_mGL, "GL_TEXTURE10", UINT2NUM(GL_TEXTURE10));
2646
+ rb_define_const(rb_mGL, "GL_TEXTURE11", UINT2NUM(GL_TEXTURE11));
2647
+ rb_define_const(rb_mGL, "GL_TEXTURE12", UINT2NUM(GL_TEXTURE12));
2648
+ rb_define_const(rb_mGL, "GL_TEXTURE13", UINT2NUM(GL_TEXTURE13));
2649
+ rb_define_const(rb_mGL, "GL_TEXTURE14", UINT2NUM(GL_TEXTURE14));
2650
+ rb_define_const(rb_mGL, "GL_TEXTURE15", UINT2NUM(GL_TEXTURE15));
2651
+ rb_define_const(rb_mGL, "GL_TEXTURE16", UINT2NUM(GL_TEXTURE16));
2652
+ rb_define_const(rb_mGL, "GL_TEXTURE17", UINT2NUM(GL_TEXTURE17));
2653
+ rb_define_const(rb_mGL, "GL_TEXTURE18", UINT2NUM(GL_TEXTURE18));
2654
+ rb_define_const(rb_mGL, "GL_TEXTURE19", UINT2NUM(GL_TEXTURE19));
2655
+ rb_define_const(rb_mGL, "GL_TEXTURE20", UINT2NUM(GL_TEXTURE20));
2656
+ rb_define_const(rb_mGL, "GL_TEXTURE21", UINT2NUM(GL_TEXTURE21));
2657
+ rb_define_const(rb_mGL, "GL_TEXTURE22", UINT2NUM(GL_TEXTURE22));
2658
+ rb_define_const(rb_mGL, "GL_TEXTURE23", UINT2NUM(GL_TEXTURE23));
2659
+ rb_define_const(rb_mGL, "GL_TEXTURE24", UINT2NUM(GL_TEXTURE24));
2660
+ rb_define_const(rb_mGL, "GL_TEXTURE25", UINT2NUM(GL_TEXTURE25));
2661
+ rb_define_const(rb_mGL, "GL_TEXTURE26", UINT2NUM(GL_TEXTURE26));
2662
+ rb_define_const(rb_mGL, "GL_TEXTURE27", UINT2NUM(GL_TEXTURE27));
2663
+ rb_define_const(rb_mGL, "GL_TEXTURE28", UINT2NUM(GL_TEXTURE28));
2664
+ rb_define_const(rb_mGL, "GL_TEXTURE29", UINT2NUM(GL_TEXTURE29));
2665
+ rb_define_const(rb_mGL, "GL_TEXTURE30", UINT2NUM(GL_TEXTURE30));
2666
+ rb_define_const(rb_mGL, "GL_TEXTURE31", UINT2NUM(GL_TEXTURE31));
2667
+ rb_define_const(rb_mGL, "GL_ACTIVE_TEXTURE", UINT2NUM(GL_ACTIVE_TEXTURE));
2668
+ rb_define_const(rb_mGL, "GL_MULTISAMPLE", UINT2NUM(GL_MULTISAMPLE));
2669
+ rb_define_const(rb_mGL, "GL_SAMPLE_ALPHA_TO_COVERAGE", UINT2NUM(GL_SAMPLE_ALPHA_TO_COVERAGE));
2670
+ rb_define_const(rb_mGL, "GL_SAMPLE_ALPHA_TO_ONE", UINT2NUM(GL_SAMPLE_ALPHA_TO_ONE));
2671
+ rb_define_const(rb_mGL, "GL_SAMPLE_COVERAGE", UINT2NUM(GL_SAMPLE_COVERAGE));
2672
+ rb_define_const(rb_mGL, "GL_SAMPLE_BUFFERS", UINT2NUM(GL_SAMPLE_BUFFERS));
2673
+ rb_define_const(rb_mGL, "GL_SAMPLES", UINT2NUM(GL_SAMPLES));
2674
+ rb_define_const(rb_mGL, "GL_SAMPLE_COVERAGE_VALUE", UINT2NUM(GL_SAMPLE_COVERAGE_VALUE));
2675
+ rb_define_const(rb_mGL, "GL_SAMPLE_COVERAGE_INVERT", UINT2NUM(GL_SAMPLE_COVERAGE_INVERT));
2676
+ rb_define_const(rb_mGL, "GL_TEXTURE_CUBE_MAP", UINT2NUM(GL_TEXTURE_CUBE_MAP));
2677
+ rb_define_const(rb_mGL, "GL_TEXTURE_BINDING_CUBE_MAP", UINT2NUM(GL_TEXTURE_BINDING_CUBE_MAP));
2678
+ rb_define_const(rb_mGL, "GL_TEXTURE_CUBE_MAP_POSITIVE_X", UINT2NUM(GL_TEXTURE_CUBE_MAP_POSITIVE_X));
2679
+ rb_define_const(rb_mGL, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X", UINT2NUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_X));
2680
+ rb_define_const(rb_mGL, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y", UINT2NUM(GL_TEXTURE_CUBE_MAP_POSITIVE_Y));
2681
+ rb_define_const(rb_mGL, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y", UINT2NUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y));
2682
+ rb_define_const(rb_mGL, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z", UINT2NUM(GL_TEXTURE_CUBE_MAP_POSITIVE_Z));
2683
+ rb_define_const(rb_mGL, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z", UINT2NUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z));
2684
+ rb_define_const(rb_mGL, "GL_PROXY_TEXTURE_CUBE_MAP", UINT2NUM(GL_PROXY_TEXTURE_CUBE_MAP));
2685
+ rb_define_const(rb_mGL, "GL_MAX_CUBE_MAP_TEXTURE_SIZE", UINT2NUM(GL_MAX_CUBE_MAP_TEXTURE_SIZE));
2686
+ rb_define_const(rb_mGL, "GL_COMPRESSED_RGB", UINT2NUM(GL_COMPRESSED_RGB));
2687
+ rb_define_const(rb_mGL, "GL_COMPRESSED_RGBA", UINT2NUM(GL_COMPRESSED_RGBA));
2688
+ rb_define_const(rb_mGL, "GL_TEXTURE_COMPRESSION_HINT", UINT2NUM(GL_TEXTURE_COMPRESSION_HINT));
2689
+ rb_define_const(rb_mGL, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE", UINT2NUM(GL_TEXTURE_COMPRESSED_IMAGE_SIZE));
2690
+ rb_define_const(rb_mGL, "GL_TEXTURE_COMPRESSED", UINT2NUM(GL_TEXTURE_COMPRESSED));
2691
+ rb_define_const(rb_mGL, "GL_NUM_COMPRESSED_TEXTURE_FORMATS", UINT2NUM(GL_NUM_COMPRESSED_TEXTURE_FORMATS));
2692
+ rb_define_const(rb_mGL, "GL_COMPRESSED_TEXTURE_FORMATS", UINT2NUM(GL_COMPRESSED_TEXTURE_FORMATS));
2693
+ rb_define_const(rb_mGL, "GL_CLAMP_TO_BORDER", UINT2NUM(GL_CLAMP_TO_BORDER));
2694
+ rb_define_const(rb_mGL, "GL_BLEND_DST_RGB", UINT2NUM(GL_BLEND_DST_RGB));
2695
+ rb_define_const(rb_mGL, "GL_BLEND_SRC_RGB", UINT2NUM(GL_BLEND_SRC_RGB));
2696
+ rb_define_const(rb_mGL, "GL_BLEND_DST_ALPHA", UINT2NUM(GL_BLEND_DST_ALPHA));
2697
+ rb_define_const(rb_mGL, "GL_BLEND_SRC_ALPHA", UINT2NUM(GL_BLEND_SRC_ALPHA));
2698
+ rb_define_const(rb_mGL, "GL_POINT_FADE_THRESHOLD_SIZE", UINT2NUM(GL_POINT_FADE_THRESHOLD_SIZE));
2699
+ rb_define_const(rb_mGL, "GL_DEPTH_COMPONENT16", UINT2NUM(GL_DEPTH_COMPONENT16));
2700
+ rb_define_const(rb_mGL, "GL_DEPTH_COMPONENT24", UINT2NUM(GL_DEPTH_COMPONENT24));
2701
+ rb_define_const(rb_mGL, "GL_DEPTH_COMPONENT32", UINT2NUM(GL_DEPTH_COMPONENT32));
2702
+ rb_define_const(rb_mGL, "GL_MIRRORED_REPEAT", UINT2NUM(GL_MIRRORED_REPEAT));
2703
+ rb_define_const(rb_mGL, "GL_MAX_TEXTURE_LOD_BIAS", UINT2NUM(GL_MAX_TEXTURE_LOD_BIAS));
2704
+ rb_define_const(rb_mGL, "GL_TEXTURE_LOD_BIAS", UINT2NUM(GL_TEXTURE_LOD_BIAS));
2705
+ rb_define_const(rb_mGL, "GL_INCR_WRAP", UINT2NUM(GL_INCR_WRAP));
2706
+ rb_define_const(rb_mGL, "GL_DECR_WRAP", UINT2NUM(GL_DECR_WRAP));
2707
+ rb_define_const(rb_mGL, "GL_TEXTURE_DEPTH_SIZE", UINT2NUM(GL_TEXTURE_DEPTH_SIZE));
2708
+ rb_define_const(rb_mGL, "GL_TEXTURE_COMPARE_MODE", UINT2NUM(GL_TEXTURE_COMPARE_MODE));
2709
+ rb_define_const(rb_mGL, "GL_TEXTURE_COMPARE_FUNC", UINT2NUM(GL_TEXTURE_COMPARE_FUNC));
2710
+ rb_define_const(rb_mGL, "GL_BLEND_COLOR", UINT2NUM(GL_BLEND_COLOR));
2711
+ rb_define_const(rb_mGL, "GL_BLEND_EQUATION", UINT2NUM(GL_BLEND_EQUATION));
2712
+ rb_define_const(rb_mGL, "GL_CONSTANT_COLOR", UINT2NUM(GL_CONSTANT_COLOR));
2713
+ rb_define_const(rb_mGL, "GL_ONE_MINUS_CONSTANT_COLOR", UINT2NUM(GL_ONE_MINUS_CONSTANT_COLOR));
2714
+ rb_define_const(rb_mGL, "GL_CONSTANT_ALPHA", UINT2NUM(GL_CONSTANT_ALPHA));
2715
+ rb_define_const(rb_mGL, "GL_ONE_MINUS_CONSTANT_ALPHA", UINT2NUM(GL_ONE_MINUS_CONSTANT_ALPHA));
2716
+ rb_define_const(rb_mGL, "GL_FUNC_ADD", UINT2NUM(GL_FUNC_ADD));
2717
+ rb_define_const(rb_mGL, "GL_FUNC_REVERSE_SUBTRACT", UINT2NUM(GL_FUNC_REVERSE_SUBTRACT));
2718
+ rb_define_const(rb_mGL, "GL_FUNC_SUBTRACT", UINT2NUM(GL_FUNC_SUBTRACT));
2719
+ rb_define_const(rb_mGL, "GL_MIN", UINT2NUM(GL_MIN));
2720
+ rb_define_const(rb_mGL, "GL_MAX", UINT2NUM(GL_MAX));
2721
+ rb_define_const(rb_mGL, "GL_BUFFER_SIZE", UINT2NUM(GL_BUFFER_SIZE));
2722
+ rb_define_const(rb_mGL, "GL_BUFFER_USAGE", UINT2NUM(GL_BUFFER_USAGE));
2723
+ rb_define_const(rb_mGL, "GL_QUERY_COUNTER_BITS", UINT2NUM(GL_QUERY_COUNTER_BITS));
2724
+ rb_define_const(rb_mGL, "GL_CURRENT_QUERY", UINT2NUM(GL_CURRENT_QUERY));
2725
+ rb_define_const(rb_mGL, "GL_QUERY_RESULT", UINT2NUM(GL_QUERY_RESULT));
2726
+ rb_define_const(rb_mGL, "GL_QUERY_RESULT_AVAILABLE", UINT2NUM(GL_QUERY_RESULT_AVAILABLE));
2727
+ rb_define_const(rb_mGL, "GL_ARRAY_BUFFER", UINT2NUM(GL_ARRAY_BUFFER));
2728
+ rb_define_const(rb_mGL, "GL_ELEMENT_ARRAY_BUFFER", UINT2NUM(GL_ELEMENT_ARRAY_BUFFER));
2729
+ rb_define_const(rb_mGL, "GL_ARRAY_BUFFER_BINDING", UINT2NUM(GL_ARRAY_BUFFER_BINDING));
2730
+ rb_define_const(rb_mGL, "GL_ELEMENT_ARRAY_BUFFER_BINDING", UINT2NUM(GL_ELEMENT_ARRAY_BUFFER_BINDING));
2731
+ rb_define_const(rb_mGL, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", UINT2NUM(GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING));
2732
+ rb_define_const(rb_mGL, "GL_READ_ONLY", UINT2NUM(GL_READ_ONLY));
2733
+ rb_define_const(rb_mGL, "GL_WRITE_ONLY", UINT2NUM(GL_WRITE_ONLY));
2734
+ rb_define_const(rb_mGL, "GL_READ_WRITE", UINT2NUM(GL_READ_WRITE));
2735
+ rb_define_const(rb_mGL, "GL_BUFFER_ACCESS", UINT2NUM(GL_BUFFER_ACCESS));
2736
+ rb_define_const(rb_mGL, "GL_BUFFER_MAPPED", UINT2NUM(GL_BUFFER_MAPPED));
2737
+ rb_define_const(rb_mGL, "GL_BUFFER_MAP_POINTER", UINT2NUM(GL_BUFFER_MAP_POINTER));
2738
+ rb_define_const(rb_mGL, "GL_STREAM_DRAW", UINT2NUM(GL_STREAM_DRAW));
2739
+ rb_define_const(rb_mGL, "GL_STREAM_READ", UINT2NUM(GL_STREAM_READ));
2740
+ rb_define_const(rb_mGL, "GL_STREAM_COPY", UINT2NUM(GL_STREAM_COPY));
2741
+ rb_define_const(rb_mGL, "GL_STATIC_DRAW", UINT2NUM(GL_STATIC_DRAW));
2742
+ rb_define_const(rb_mGL, "GL_STATIC_READ", UINT2NUM(GL_STATIC_READ));
2743
+ rb_define_const(rb_mGL, "GL_STATIC_COPY", UINT2NUM(GL_STATIC_COPY));
2744
+ rb_define_const(rb_mGL, "GL_DYNAMIC_DRAW", UINT2NUM(GL_DYNAMIC_DRAW));
2745
+ rb_define_const(rb_mGL, "GL_DYNAMIC_READ", UINT2NUM(GL_DYNAMIC_READ));
2746
+ rb_define_const(rb_mGL, "GL_DYNAMIC_COPY", UINT2NUM(GL_DYNAMIC_COPY));
2747
+ rb_define_const(rb_mGL, "GL_SAMPLES_PASSED", UINT2NUM(GL_SAMPLES_PASSED));
2748
+ rb_define_const(rb_mGL, "GL_SRC1_ALPHA", UINT2NUM(GL_SRC1_ALPHA));
2749
+ rb_define_const(rb_mGL, "GL_BLEND_EQUATION_RGB", UINT2NUM(GL_BLEND_EQUATION_RGB));
2750
+ rb_define_const(rb_mGL, "GL_VERTEX_ATTRIB_ARRAY_ENABLED", UINT2NUM(GL_VERTEX_ATTRIB_ARRAY_ENABLED));
2751
+ rb_define_const(rb_mGL, "GL_VERTEX_ATTRIB_ARRAY_SIZE", UINT2NUM(GL_VERTEX_ATTRIB_ARRAY_SIZE));
2752
+ rb_define_const(rb_mGL, "GL_VERTEX_ATTRIB_ARRAY_STRIDE", UINT2NUM(GL_VERTEX_ATTRIB_ARRAY_STRIDE));
2753
+ rb_define_const(rb_mGL, "GL_VERTEX_ATTRIB_ARRAY_TYPE", UINT2NUM(GL_VERTEX_ATTRIB_ARRAY_TYPE));
2754
+ rb_define_const(rb_mGL, "GL_CURRENT_VERTEX_ATTRIB", UINT2NUM(GL_CURRENT_VERTEX_ATTRIB));
2755
+ rb_define_const(rb_mGL, "GL_VERTEX_PROGRAM_POINT_SIZE", UINT2NUM(GL_VERTEX_PROGRAM_POINT_SIZE));
2756
+ rb_define_const(rb_mGL, "GL_VERTEX_ATTRIB_ARRAY_POINTER", UINT2NUM(GL_VERTEX_ATTRIB_ARRAY_POINTER));
2757
+ rb_define_const(rb_mGL, "GL_STENCIL_BACK_FUNC", UINT2NUM(GL_STENCIL_BACK_FUNC));
2758
+ rb_define_const(rb_mGL, "GL_STENCIL_BACK_FAIL", UINT2NUM(GL_STENCIL_BACK_FAIL));
2759
+ rb_define_const(rb_mGL, "GL_STENCIL_BACK_PASS_DEPTH_FAIL", UINT2NUM(GL_STENCIL_BACK_PASS_DEPTH_FAIL));
2760
+ rb_define_const(rb_mGL, "GL_STENCIL_BACK_PASS_DEPTH_PASS", UINT2NUM(GL_STENCIL_BACK_PASS_DEPTH_PASS));
2761
+ rb_define_const(rb_mGL, "GL_MAX_DRAW_BUFFERS", UINT2NUM(GL_MAX_DRAW_BUFFERS));
2762
+ rb_define_const(rb_mGL, "GL_DRAW_BUFFER0", UINT2NUM(GL_DRAW_BUFFER0));
2763
+ rb_define_const(rb_mGL, "GL_DRAW_BUFFER1", UINT2NUM(GL_DRAW_BUFFER1));
2764
+ rb_define_const(rb_mGL, "GL_DRAW_BUFFER2", UINT2NUM(GL_DRAW_BUFFER2));
2765
+ rb_define_const(rb_mGL, "GL_DRAW_BUFFER3", UINT2NUM(GL_DRAW_BUFFER3));
2766
+ rb_define_const(rb_mGL, "GL_DRAW_BUFFER4", UINT2NUM(GL_DRAW_BUFFER4));
2767
+ rb_define_const(rb_mGL, "GL_DRAW_BUFFER5", UINT2NUM(GL_DRAW_BUFFER5));
2768
+ rb_define_const(rb_mGL, "GL_DRAW_BUFFER6", UINT2NUM(GL_DRAW_BUFFER6));
2769
+ rb_define_const(rb_mGL, "GL_DRAW_BUFFER7", UINT2NUM(GL_DRAW_BUFFER7));
2770
+ rb_define_const(rb_mGL, "GL_DRAW_BUFFER8", UINT2NUM(GL_DRAW_BUFFER8));
2771
+ rb_define_const(rb_mGL, "GL_DRAW_BUFFER9", UINT2NUM(GL_DRAW_BUFFER9));
2772
+ rb_define_const(rb_mGL, "GL_DRAW_BUFFER10", UINT2NUM(GL_DRAW_BUFFER10));
2773
+ rb_define_const(rb_mGL, "GL_DRAW_BUFFER11", UINT2NUM(GL_DRAW_BUFFER11));
2774
+ rb_define_const(rb_mGL, "GL_DRAW_BUFFER12", UINT2NUM(GL_DRAW_BUFFER12));
2775
+ rb_define_const(rb_mGL, "GL_DRAW_BUFFER13", UINT2NUM(GL_DRAW_BUFFER13));
2776
+ rb_define_const(rb_mGL, "GL_DRAW_BUFFER14", UINT2NUM(GL_DRAW_BUFFER14));
2777
+ rb_define_const(rb_mGL, "GL_DRAW_BUFFER15", UINT2NUM(GL_DRAW_BUFFER15));
2778
+ rb_define_const(rb_mGL, "GL_BLEND_EQUATION_ALPHA", UINT2NUM(GL_BLEND_EQUATION_ALPHA));
2779
+ rb_define_const(rb_mGL, "GL_MAX_VERTEX_ATTRIBS", UINT2NUM(GL_MAX_VERTEX_ATTRIBS));
2780
+ rb_define_const(rb_mGL, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED", UINT2NUM(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED));
2781
+ rb_define_const(rb_mGL, "GL_MAX_TEXTURE_IMAGE_UNITS", UINT2NUM(GL_MAX_TEXTURE_IMAGE_UNITS));
2782
+ rb_define_const(rb_mGL, "GL_FRAGMENT_SHADER", UINT2NUM(GL_FRAGMENT_SHADER));
2783
+ rb_define_const(rb_mGL, "GL_VERTEX_SHADER", UINT2NUM(GL_VERTEX_SHADER));
2784
+ rb_define_const(rb_mGL, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS", UINT2NUM(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS));
2785
+ rb_define_const(rb_mGL, "GL_MAX_VERTEX_UNIFORM_COMPONENTS", UINT2NUM(GL_MAX_VERTEX_UNIFORM_COMPONENTS));
2786
+ rb_define_const(rb_mGL, "GL_MAX_VARYING_FLOATS", UINT2NUM(GL_MAX_VARYING_FLOATS));
2787
+ rb_define_const(rb_mGL, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS", UINT2NUM(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS));
2788
+ rb_define_const(rb_mGL, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS", UINT2NUM(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS));
2789
+ rb_define_const(rb_mGL, "GL_SHADER_TYPE", UINT2NUM(GL_SHADER_TYPE));
2790
+ rb_define_const(rb_mGL, "GL_FLOAT_VEC2", UINT2NUM(GL_FLOAT_VEC2));
2791
+ rb_define_const(rb_mGL, "GL_FLOAT_VEC3", UINT2NUM(GL_FLOAT_VEC3));
2792
+ rb_define_const(rb_mGL, "GL_FLOAT_VEC4", UINT2NUM(GL_FLOAT_VEC4));
2793
+ rb_define_const(rb_mGL, "GL_INT_VEC2", UINT2NUM(GL_INT_VEC2));
2794
+ rb_define_const(rb_mGL, "GL_INT_VEC3", UINT2NUM(GL_INT_VEC3));
2795
+ rb_define_const(rb_mGL, "GL_INT_VEC4", UINT2NUM(GL_INT_VEC4));
2796
+ rb_define_const(rb_mGL, "GL_BOOL", UINT2NUM(GL_BOOL));
2797
+ rb_define_const(rb_mGL, "GL_BOOL_VEC2", UINT2NUM(GL_BOOL_VEC2));
2798
+ rb_define_const(rb_mGL, "GL_BOOL_VEC3", UINT2NUM(GL_BOOL_VEC3));
2799
+ rb_define_const(rb_mGL, "GL_BOOL_VEC4", UINT2NUM(GL_BOOL_VEC4));
2800
+ rb_define_const(rb_mGL, "GL_FLOAT_MAT2", UINT2NUM(GL_FLOAT_MAT2));
2801
+ rb_define_const(rb_mGL, "GL_FLOAT_MAT3", UINT2NUM(GL_FLOAT_MAT3));
2802
+ rb_define_const(rb_mGL, "GL_FLOAT_MAT4", UINT2NUM(GL_FLOAT_MAT4));
2803
+ rb_define_const(rb_mGL, "GL_SAMPLER_1D", UINT2NUM(GL_SAMPLER_1D));
2804
+ rb_define_const(rb_mGL, "GL_SAMPLER_2D", UINT2NUM(GL_SAMPLER_2D));
2805
+ rb_define_const(rb_mGL, "GL_SAMPLER_3D", UINT2NUM(GL_SAMPLER_3D));
2806
+ rb_define_const(rb_mGL, "GL_SAMPLER_CUBE", UINT2NUM(GL_SAMPLER_CUBE));
2807
+ rb_define_const(rb_mGL, "GL_SAMPLER_1D_SHADOW", UINT2NUM(GL_SAMPLER_1D_SHADOW));
2808
+ rb_define_const(rb_mGL, "GL_SAMPLER_2D_SHADOW", UINT2NUM(GL_SAMPLER_2D_SHADOW));
2809
+ rb_define_const(rb_mGL, "GL_DELETE_STATUS", UINT2NUM(GL_DELETE_STATUS));
2810
+ rb_define_const(rb_mGL, "GL_COMPILE_STATUS", UINT2NUM(GL_COMPILE_STATUS));
2811
+ rb_define_const(rb_mGL, "GL_LINK_STATUS", UINT2NUM(GL_LINK_STATUS));
2812
+ rb_define_const(rb_mGL, "GL_VALIDATE_STATUS", UINT2NUM(GL_VALIDATE_STATUS));
2813
+ rb_define_const(rb_mGL, "GL_INFO_LOG_LENGTH", UINT2NUM(GL_INFO_LOG_LENGTH));
2814
+ rb_define_const(rb_mGL, "GL_ATTACHED_SHADERS", UINT2NUM(GL_ATTACHED_SHADERS));
2815
+ rb_define_const(rb_mGL, "GL_ACTIVE_UNIFORMS", UINT2NUM(GL_ACTIVE_UNIFORMS));
2816
+ rb_define_const(rb_mGL, "GL_ACTIVE_UNIFORM_MAX_LENGTH", UINT2NUM(GL_ACTIVE_UNIFORM_MAX_LENGTH));
2817
+ rb_define_const(rb_mGL, "GL_SHADER_SOURCE_LENGTH", UINT2NUM(GL_SHADER_SOURCE_LENGTH));
2818
+ rb_define_const(rb_mGL, "GL_ACTIVE_ATTRIBUTES", UINT2NUM(GL_ACTIVE_ATTRIBUTES));
2819
+ rb_define_const(rb_mGL, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH", UINT2NUM(GL_ACTIVE_ATTRIBUTE_MAX_LENGTH));
2820
+ rb_define_const(rb_mGL, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT", UINT2NUM(GL_FRAGMENT_SHADER_DERIVATIVE_HINT));
2821
+ rb_define_const(rb_mGL, "GL_SHADING_LANGUAGE_VERSION", UINT2NUM(GL_SHADING_LANGUAGE_VERSION));
2822
+ rb_define_const(rb_mGL, "GL_CURRENT_PROGRAM", UINT2NUM(GL_CURRENT_PROGRAM));
2823
+ rb_define_const(rb_mGL, "GL_POINT_SPRITE_COORD_ORIGIN", UINT2NUM(GL_POINT_SPRITE_COORD_ORIGIN));
2824
+ rb_define_const(rb_mGL, "GL_LOWER_LEFT", UINT2NUM(GL_LOWER_LEFT));
2825
+ rb_define_const(rb_mGL, "GL_UPPER_LEFT", UINT2NUM(GL_UPPER_LEFT));
2826
+ rb_define_const(rb_mGL, "GL_STENCIL_BACK_REF", UINT2NUM(GL_STENCIL_BACK_REF));
2827
+ rb_define_const(rb_mGL, "GL_STENCIL_BACK_VALUE_MASK", UINT2NUM(GL_STENCIL_BACK_VALUE_MASK));
2828
+ rb_define_const(rb_mGL, "GL_STENCIL_BACK_WRITEMASK", UINT2NUM(GL_STENCIL_BACK_WRITEMASK));
2829
+ rb_define_const(rb_mGL, "GL_PIXEL_PACK_BUFFER", UINT2NUM(GL_PIXEL_PACK_BUFFER));
2830
+ rb_define_const(rb_mGL, "GL_PIXEL_UNPACK_BUFFER", UINT2NUM(GL_PIXEL_UNPACK_BUFFER));
2831
+ rb_define_const(rb_mGL, "GL_PIXEL_PACK_BUFFER_BINDING", UINT2NUM(GL_PIXEL_PACK_BUFFER_BINDING));
2832
+ rb_define_const(rb_mGL, "GL_PIXEL_UNPACK_BUFFER_BINDING", UINT2NUM(GL_PIXEL_UNPACK_BUFFER_BINDING));
2833
+ rb_define_const(rb_mGL, "GL_FLOAT_MAT2x3", UINT2NUM(GL_FLOAT_MAT2x3));
2834
+ rb_define_const(rb_mGL, "GL_FLOAT_MAT2x4", UINT2NUM(GL_FLOAT_MAT2x4));
2835
+ rb_define_const(rb_mGL, "GL_FLOAT_MAT3x2", UINT2NUM(GL_FLOAT_MAT3x2));
2836
+ rb_define_const(rb_mGL, "GL_FLOAT_MAT3x4", UINT2NUM(GL_FLOAT_MAT3x4));
2837
+ rb_define_const(rb_mGL, "GL_FLOAT_MAT4x2", UINT2NUM(GL_FLOAT_MAT4x2));
2838
+ rb_define_const(rb_mGL, "GL_FLOAT_MAT4x3", UINT2NUM(GL_FLOAT_MAT4x3));
2839
+ rb_define_const(rb_mGL, "GL_SRGB", UINT2NUM(GL_SRGB));
2840
+ rb_define_const(rb_mGL, "GL_SRGB8", UINT2NUM(GL_SRGB8));
2841
+ rb_define_const(rb_mGL, "GL_SRGB_ALPHA", UINT2NUM(GL_SRGB_ALPHA));
2842
+ rb_define_const(rb_mGL, "GL_SRGB8_ALPHA8", UINT2NUM(GL_SRGB8_ALPHA8));
2843
+ rb_define_const(rb_mGL, "GL_COMPRESSED_SRGB", UINT2NUM(GL_COMPRESSED_SRGB));
2844
+ rb_define_const(rb_mGL, "GL_COMPRESSED_SRGB_ALPHA", UINT2NUM(GL_COMPRESSED_SRGB_ALPHA));
2845
+ rb_define_const(rb_mGL, "GL_COMPARE_REF_TO_TEXTURE", UINT2NUM(GL_COMPARE_REF_TO_TEXTURE));
2846
+ rb_define_const(rb_mGL, "GL_CLIP_DISTANCE0", UINT2NUM(GL_CLIP_DISTANCE0));
2847
+ rb_define_const(rb_mGL, "GL_CLIP_DISTANCE1", UINT2NUM(GL_CLIP_DISTANCE1));
2848
+ rb_define_const(rb_mGL, "GL_CLIP_DISTANCE2", UINT2NUM(GL_CLIP_DISTANCE2));
2849
+ rb_define_const(rb_mGL, "GL_CLIP_DISTANCE3", UINT2NUM(GL_CLIP_DISTANCE3));
2850
+ rb_define_const(rb_mGL, "GL_CLIP_DISTANCE4", UINT2NUM(GL_CLIP_DISTANCE4));
2851
+ rb_define_const(rb_mGL, "GL_CLIP_DISTANCE5", UINT2NUM(GL_CLIP_DISTANCE5));
2852
+ rb_define_const(rb_mGL, "GL_CLIP_DISTANCE6", UINT2NUM(GL_CLIP_DISTANCE6));
2853
+ rb_define_const(rb_mGL, "GL_CLIP_DISTANCE7", UINT2NUM(GL_CLIP_DISTANCE7));
2854
+ rb_define_const(rb_mGL, "GL_MAX_CLIP_DISTANCES", UINT2NUM(GL_MAX_CLIP_DISTANCES));
2855
+ rb_define_const(rb_mGL, "GL_MAJOR_VERSION", UINT2NUM(GL_MAJOR_VERSION));
2856
+ rb_define_const(rb_mGL, "GL_MINOR_VERSION", UINT2NUM(GL_MINOR_VERSION));
2857
+ rb_define_const(rb_mGL, "GL_NUM_EXTENSIONS", UINT2NUM(GL_NUM_EXTENSIONS));
2858
+ rb_define_const(rb_mGL, "GL_CONTEXT_FLAGS", UINT2NUM(GL_CONTEXT_FLAGS));
2859
+ rb_define_const(rb_mGL, "GL_COMPRESSED_RED", UINT2NUM(GL_COMPRESSED_RED));
2860
+ rb_define_const(rb_mGL, "GL_COMPRESSED_RG", UINT2NUM(GL_COMPRESSED_RG));
2861
+ rb_define_const(rb_mGL, "GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT", UINT2NUM(GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT));
2862
+ rb_define_const(rb_mGL, "GL_RGBA32F", UINT2NUM(GL_RGBA32F));
2863
+ rb_define_const(rb_mGL, "GL_RGB32F", UINT2NUM(GL_RGB32F));
2864
+ rb_define_const(rb_mGL, "GL_RGBA16F", UINT2NUM(GL_RGBA16F));
2865
+ rb_define_const(rb_mGL, "GL_RGB16F", UINT2NUM(GL_RGB16F));
2866
+ rb_define_const(rb_mGL, "GL_VERTEX_ATTRIB_ARRAY_INTEGER", UINT2NUM(GL_VERTEX_ATTRIB_ARRAY_INTEGER));
2867
+ rb_define_const(rb_mGL, "GL_MAX_ARRAY_TEXTURE_LAYERS", UINT2NUM(GL_MAX_ARRAY_TEXTURE_LAYERS));
2868
+ rb_define_const(rb_mGL, "GL_MIN_PROGRAM_TEXEL_OFFSET", UINT2NUM(GL_MIN_PROGRAM_TEXEL_OFFSET));
2869
+ rb_define_const(rb_mGL, "GL_MAX_PROGRAM_TEXEL_OFFSET", UINT2NUM(GL_MAX_PROGRAM_TEXEL_OFFSET));
2870
+ rb_define_const(rb_mGL, "GL_CLAMP_READ_COLOR", UINT2NUM(GL_CLAMP_READ_COLOR));
2871
+ rb_define_const(rb_mGL, "GL_FIXED_ONLY", UINT2NUM(GL_FIXED_ONLY));
2872
+ rb_define_const(rb_mGL, "GL_MAX_VARYING_COMPONENTS", UINT2NUM(GL_MAX_VARYING_COMPONENTS));
2873
+ rb_define_const(rb_mGL, "GL_TEXTURE_1D_ARRAY", UINT2NUM(GL_TEXTURE_1D_ARRAY));
2874
+ rb_define_const(rb_mGL, "GL_PROXY_TEXTURE_1D_ARRAY", UINT2NUM(GL_PROXY_TEXTURE_1D_ARRAY));
2875
+ rb_define_const(rb_mGL, "GL_TEXTURE_2D_ARRAY", UINT2NUM(GL_TEXTURE_2D_ARRAY));
2876
+ rb_define_const(rb_mGL, "GL_PROXY_TEXTURE_2D_ARRAY", UINT2NUM(GL_PROXY_TEXTURE_2D_ARRAY));
2877
+ rb_define_const(rb_mGL, "GL_TEXTURE_BINDING_1D_ARRAY", UINT2NUM(GL_TEXTURE_BINDING_1D_ARRAY));
2878
+ rb_define_const(rb_mGL, "GL_TEXTURE_BINDING_2D_ARRAY", UINT2NUM(GL_TEXTURE_BINDING_2D_ARRAY));
2879
+ rb_define_const(rb_mGL, "GL_R11F_G11F_B10F", UINT2NUM(GL_R11F_G11F_B10F));
2880
+ rb_define_const(rb_mGL, "GL_UNSIGNED_INT_10F_11F_11F_REV", UINT2NUM(GL_UNSIGNED_INT_10F_11F_11F_REV));
2881
+ rb_define_const(rb_mGL, "GL_RGB9_E5", UINT2NUM(GL_RGB9_E5));
2882
+ rb_define_const(rb_mGL, "GL_UNSIGNED_INT_5_9_9_9_REV", UINT2NUM(GL_UNSIGNED_INT_5_9_9_9_REV));
2883
+ rb_define_const(rb_mGL, "GL_TEXTURE_SHARED_SIZE", UINT2NUM(GL_TEXTURE_SHARED_SIZE));
2884
+ rb_define_const(rb_mGL, "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH", UINT2NUM(GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH));
2885
+ rb_define_const(rb_mGL, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE", UINT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER_MODE));
2886
+ rb_define_const(rb_mGL, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS", UINT2NUM(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS));
2887
+ rb_define_const(rb_mGL, "GL_TRANSFORM_FEEDBACK_VARYINGS", UINT2NUM(GL_TRANSFORM_FEEDBACK_VARYINGS));
2888
+ rb_define_const(rb_mGL, "GL_TRANSFORM_FEEDBACK_BUFFER_START", UINT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER_START));
2889
+ rb_define_const(rb_mGL, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE", UINT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE));
2890
+ rb_define_const(rb_mGL, "GL_PRIMITIVES_GENERATED", UINT2NUM(GL_PRIMITIVES_GENERATED));
2891
+ rb_define_const(rb_mGL, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN", UINT2NUM(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN));
2892
+ rb_define_const(rb_mGL, "GL_RASTERIZER_DISCARD", UINT2NUM(GL_RASTERIZER_DISCARD));
2893
+ rb_define_const(rb_mGL, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS", UINT2NUM(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS));
2894
+ rb_define_const(rb_mGL, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", UINT2NUM(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS));
2895
+ rb_define_const(rb_mGL, "GL_INTERLEAVED_ATTRIBS", UINT2NUM(GL_INTERLEAVED_ATTRIBS));
2896
+ rb_define_const(rb_mGL, "GL_SEPARATE_ATTRIBS", UINT2NUM(GL_SEPARATE_ATTRIBS));
2897
+ rb_define_const(rb_mGL, "GL_TRANSFORM_FEEDBACK_BUFFER", UINT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER));
2898
+ rb_define_const(rb_mGL, "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING", UINT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING));
2899
+ rb_define_const(rb_mGL, "GL_RGBA32UI", UINT2NUM(GL_RGBA32UI));
2900
+ rb_define_const(rb_mGL, "GL_RGB32UI", UINT2NUM(GL_RGB32UI));
2901
+ rb_define_const(rb_mGL, "GL_RGBA16UI", UINT2NUM(GL_RGBA16UI));
2902
+ rb_define_const(rb_mGL, "GL_RGB16UI", UINT2NUM(GL_RGB16UI));
2903
+ rb_define_const(rb_mGL, "GL_RGBA8UI", UINT2NUM(GL_RGBA8UI));
2904
+ rb_define_const(rb_mGL, "GL_RGB8UI", UINT2NUM(GL_RGB8UI));
2905
+ rb_define_const(rb_mGL, "GL_RGBA32I", UINT2NUM(GL_RGBA32I));
2906
+ rb_define_const(rb_mGL, "GL_RGB32I", UINT2NUM(GL_RGB32I));
2907
+ rb_define_const(rb_mGL, "GL_RGBA16I", UINT2NUM(GL_RGBA16I));
2908
+ rb_define_const(rb_mGL, "GL_RGB16I", UINT2NUM(GL_RGB16I));
2909
+ rb_define_const(rb_mGL, "GL_RGBA8I", UINT2NUM(GL_RGBA8I));
2910
+ rb_define_const(rb_mGL, "GL_RGB8I", UINT2NUM(GL_RGB8I));
2911
+ rb_define_const(rb_mGL, "GL_RED_INTEGER", UINT2NUM(GL_RED_INTEGER));
2912
+ rb_define_const(rb_mGL, "GL_GREEN_INTEGER", UINT2NUM(GL_GREEN_INTEGER));
2913
+ rb_define_const(rb_mGL, "GL_BLUE_INTEGER", UINT2NUM(GL_BLUE_INTEGER));
2914
+ rb_define_const(rb_mGL, "GL_RGB_INTEGER", UINT2NUM(GL_RGB_INTEGER));
2915
+ rb_define_const(rb_mGL, "GL_RGBA_INTEGER", UINT2NUM(GL_RGBA_INTEGER));
2916
+ rb_define_const(rb_mGL, "GL_BGR_INTEGER", UINT2NUM(GL_BGR_INTEGER));
2917
+ rb_define_const(rb_mGL, "GL_BGRA_INTEGER", UINT2NUM(GL_BGRA_INTEGER));
2918
+ rb_define_const(rb_mGL, "GL_SAMPLER_1D_ARRAY", UINT2NUM(GL_SAMPLER_1D_ARRAY));
2919
+ rb_define_const(rb_mGL, "GL_SAMPLER_2D_ARRAY", UINT2NUM(GL_SAMPLER_2D_ARRAY));
2920
+ rb_define_const(rb_mGL, "GL_SAMPLER_1D_ARRAY_SHADOW", UINT2NUM(GL_SAMPLER_1D_ARRAY_SHADOW));
2921
+ rb_define_const(rb_mGL, "GL_SAMPLER_2D_ARRAY_SHADOW", UINT2NUM(GL_SAMPLER_2D_ARRAY_SHADOW));
2922
+ rb_define_const(rb_mGL, "GL_SAMPLER_CUBE_SHADOW", UINT2NUM(GL_SAMPLER_CUBE_SHADOW));
2923
+ rb_define_const(rb_mGL, "GL_UNSIGNED_INT_VEC2", UINT2NUM(GL_UNSIGNED_INT_VEC2));
2924
+ rb_define_const(rb_mGL, "GL_UNSIGNED_INT_VEC3", UINT2NUM(GL_UNSIGNED_INT_VEC3));
2925
+ rb_define_const(rb_mGL, "GL_UNSIGNED_INT_VEC4", UINT2NUM(GL_UNSIGNED_INT_VEC4));
2926
+ rb_define_const(rb_mGL, "GL_INT_SAMPLER_1D", UINT2NUM(GL_INT_SAMPLER_1D));
2927
+ rb_define_const(rb_mGL, "GL_INT_SAMPLER_2D", UINT2NUM(GL_INT_SAMPLER_2D));
2928
+ rb_define_const(rb_mGL, "GL_INT_SAMPLER_3D", UINT2NUM(GL_INT_SAMPLER_3D));
2929
+ rb_define_const(rb_mGL, "GL_INT_SAMPLER_CUBE", UINT2NUM(GL_INT_SAMPLER_CUBE));
2930
+ rb_define_const(rb_mGL, "GL_INT_SAMPLER_1D_ARRAY", UINT2NUM(GL_INT_SAMPLER_1D_ARRAY));
2931
+ rb_define_const(rb_mGL, "GL_INT_SAMPLER_2D_ARRAY", UINT2NUM(GL_INT_SAMPLER_2D_ARRAY));
2932
+ rb_define_const(rb_mGL, "GL_UNSIGNED_INT_SAMPLER_1D", UINT2NUM(GL_UNSIGNED_INT_SAMPLER_1D));
2933
+ rb_define_const(rb_mGL, "GL_UNSIGNED_INT_SAMPLER_2D", UINT2NUM(GL_UNSIGNED_INT_SAMPLER_2D));
2934
+ rb_define_const(rb_mGL, "GL_UNSIGNED_INT_SAMPLER_3D", UINT2NUM(GL_UNSIGNED_INT_SAMPLER_3D));
2935
+ rb_define_const(rb_mGL, "GL_UNSIGNED_INT_SAMPLER_CUBE", UINT2NUM(GL_UNSIGNED_INT_SAMPLER_CUBE));
2936
+ rb_define_const(rb_mGL, "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY", UINT2NUM(GL_UNSIGNED_INT_SAMPLER_1D_ARRAY));
2937
+ rb_define_const(rb_mGL, "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY", UINT2NUM(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY));
2938
+ rb_define_const(rb_mGL, "GL_QUERY_WAIT", UINT2NUM(GL_QUERY_WAIT));
2939
+ rb_define_const(rb_mGL, "GL_QUERY_NO_WAIT", UINT2NUM(GL_QUERY_NO_WAIT));
2940
+ rb_define_const(rb_mGL, "GL_QUERY_BY_REGION_WAIT", UINT2NUM(GL_QUERY_BY_REGION_WAIT));
2941
+ rb_define_const(rb_mGL, "GL_QUERY_BY_REGION_NO_WAIT", UINT2NUM(GL_QUERY_BY_REGION_NO_WAIT));
2942
+ rb_define_const(rb_mGL, "GL_BUFFER_ACCESS_FLAGS", UINT2NUM(GL_BUFFER_ACCESS_FLAGS));
2943
+ rb_define_const(rb_mGL, "GL_BUFFER_MAP_LENGTH", UINT2NUM(GL_BUFFER_MAP_LENGTH));
2944
+ rb_define_const(rb_mGL, "GL_BUFFER_MAP_OFFSET", UINT2NUM(GL_BUFFER_MAP_OFFSET));
2945
+ rb_define_const(rb_mGL, "GL_DEPTH_COMPONENT32F", UINT2NUM(GL_DEPTH_COMPONENT32F));
2946
+ rb_define_const(rb_mGL, "GL_DEPTH32F_STENCIL8", UINT2NUM(GL_DEPTH32F_STENCIL8));
2947
+ rb_define_const(rb_mGL, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV", UINT2NUM(GL_FLOAT_32_UNSIGNED_INT_24_8_REV));
2948
+ rb_define_const(rb_mGL, "GL_INVALID_FRAMEBUFFER_OPERATION", UINT2NUM(GL_INVALID_FRAMEBUFFER_OPERATION));
2949
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING", UINT2NUM(GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING));
2950
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE", UINT2NUM(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE));
2951
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE", UINT2NUM(GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE));
2952
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE", UINT2NUM(GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE));
2953
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE", UINT2NUM(GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE));
2954
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE", UINT2NUM(GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE));
2955
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE", UINT2NUM(GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE));
2956
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE", UINT2NUM(GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE));
2957
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_DEFAULT", UINT2NUM(GL_FRAMEBUFFER_DEFAULT));
2958
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_UNDEFINED", UINT2NUM(GL_FRAMEBUFFER_UNDEFINED));
2959
+ rb_define_const(rb_mGL, "GL_DEPTH_STENCIL_ATTACHMENT", UINT2NUM(GL_DEPTH_STENCIL_ATTACHMENT));
2960
+ rb_define_const(rb_mGL, "GL_MAX_RENDERBUFFER_SIZE", UINT2NUM(GL_MAX_RENDERBUFFER_SIZE));
2961
+ rb_define_const(rb_mGL, "GL_DEPTH_STENCIL", UINT2NUM(GL_DEPTH_STENCIL));
2962
+ rb_define_const(rb_mGL, "GL_UNSIGNED_INT_24_8", UINT2NUM(GL_UNSIGNED_INT_24_8));
2963
+ rb_define_const(rb_mGL, "GL_DEPTH24_STENCIL8", UINT2NUM(GL_DEPTH24_STENCIL8));
2964
+ rb_define_const(rb_mGL, "GL_TEXTURE_STENCIL_SIZE", UINT2NUM(GL_TEXTURE_STENCIL_SIZE));
2965
+ rb_define_const(rb_mGL, "GL_TEXTURE_RED_TYPE", UINT2NUM(GL_TEXTURE_RED_TYPE));
2966
+ rb_define_const(rb_mGL, "GL_TEXTURE_GREEN_TYPE", UINT2NUM(GL_TEXTURE_GREEN_TYPE));
2967
+ rb_define_const(rb_mGL, "GL_TEXTURE_BLUE_TYPE", UINT2NUM(GL_TEXTURE_BLUE_TYPE));
2968
+ rb_define_const(rb_mGL, "GL_TEXTURE_ALPHA_TYPE", UINT2NUM(GL_TEXTURE_ALPHA_TYPE));
2969
+ rb_define_const(rb_mGL, "GL_TEXTURE_DEPTH_TYPE", UINT2NUM(GL_TEXTURE_DEPTH_TYPE));
2970
+ rb_define_const(rb_mGL, "GL_UNSIGNED_NORMALIZED", UINT2NUM(GL_UNSIGNED_NORMALIZED));
2971
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_BINDING", UINT2NUM(GL_FRAMEBUFFER_BINDING));
2972
+ rb_define_const(rb_mGL, "GL_DRAW_FRAMEBUFFER_BINDING", UINT2NUM(GL_DRAW_FRAMEBUFFER_BINDING));
2973
+ rb_define_const(rb_mGL, "GL_RENDERBUFFER_BINDING", UINT2NUM(GL_RENDERBUFFER_BINDING));
2974
+ rb_define_const(rb_mGL, "GL_READ_FRAMEBUFFER", UINT2NUM(GL_READ_FRAMEBUFFER));
2975
+ rb_define_const(rb_mGL, "GL_DRAW_FRAMEBUFFER", UINT2NUM(GL_DRAW_FRAMEBUFFER));
2976
+ rb_define_const(rb_mGL, "GL_READ_FRAMEBUFFER_BINDING", UINT2NUM(GL_READ_FRAMEBUFFER_BINDING));
2977
+ rb_define_const(rb_mGL, "GL_RENDERBUFFER_SAMPLES", UINT2NUM(GL_RENDERBUFFER_SAMPLES));
2978
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE", UINT2NUM(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE));
2979
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME", UINT2NUM(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME));
2980
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL", UINT2NUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL));
2981
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE", UINT2NUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE));
2982
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER", UINT2NUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER));
2983
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_COMPLETE", UINT2NUM(GL_FRAMEBUFFER_COMPLETE));
2984
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", UINT2NUM(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT));
2985
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT", UINT2NUM(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT));
2986
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER", UINT2NUM(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER));
2987
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER", UINT2NUM(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER));
2988
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_UNSUPPORTED", UINT2NUM(GL_FRAMEBUFFER_UNSUPPORTED));
2989
+ rb_define_const(rb_mGL, "GL_MAX_COLOR_ATTACHMENTS", UINT2NUM(GL_MAX_COLOR_ATTACHMENTS));
2990
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT0", UINT2NUM(GL_COLOR_ATTACHMENT0));
2991
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT1", UINT2NUM(GL_COLOR_ATTACHMENT1));
2992
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT2", UINT2NUM(GL_COLOR_ATTACHMENT2));
2993
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT3", UINT2NUM(GL_COLOR_ATTACHMENT3));
2994
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT4", UINT2NUM(GL_COLOR_ATTACHMENT4));
2995
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT5", UINT2NUM(GL_COLOR_ATTACHMENT5));
2996
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT6", UINT2NUM(GL_COLOR_ATTACHMENT6));
2997
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT7", UINT2NUM(GL_COLOR_ATTACHMENT7));
2998
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT8", UINT2NUM(GL_COLOR_ATTACHMENT8));
2999
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT9", UINT2NUM(GL_COLOR_ATTACHMENT9));
3000
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT10", UINT2NUM(GL_COLOR_ATTACHMENT10));
3001
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT11", UINT2NUM(GL_COLOR_ATTACHMENT11));
3002
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT12", UINT2NUM(GL_COLOR_ATTACHMENT12));
3003
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT13", UINT2NUM(GL_COLOR_ATTACHMENT13));
3004
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT14", UINT2NUM(GL_COLOR_ATTACHMENT14));
3005
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT15", UINT2NUM(GL_COLOR_ATTACHMENT15));
3006
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT16", UINT2NUM(GL_COLOR_ATTACHMENT16));
3007
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT17", UINT2NUM(GL_COLOR_ATTACHMENT17));
3008
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT18", UINT2NUM(GL_COLOR_ATTACHMENT18));
3009
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT19", UINT2NUM(GL_COLOR_ATTACHMENT19));
3010
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT20", UINT2NUM(GL_COLOR_ATTACHMENT20));
3011
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT21", UINT2NUM(GL_COLOR_ATTACHMENT21));
3012
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT22", UINT2NUM(GL_COLOR_ATTACHMENT22));
3013
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT23", UINT2NUM(GL_COLOR_ATTACHMENT23));
3014
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT24", UINT2NUM(GL_COLOR_ATTACHMENT24));
3015
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT25", UINT2NUM(GL_COLOR_ATTACHMENT25));
3016
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT26", UINT2NUM(GL_COLOR_ATTACHMENT26));
3017
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT27", UINT2NUM(GL_COLOR_ATTACHMENT27));
3018
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT28", UINT2NUM(GL_COLOR_ATTACHMENT28));
3019
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT29", UINT2NUM(GL_COLOR_ATTACHMENT29));
3020
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT30", UINT2NUM(GL_COLOR_ATTACHMENT30));
3021
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT31", UINT2NUM(GL_COLOR_ATTACHMENT31));
3022
+ rb_define_const(rb_mGL, "GL_DEPTH_ATTACHMENT", UINT2NUM(GL_DEPTH_ATTACHMENT));
3023
+ rb_define_const(rb_mGL, "GL_STENCIL_ATTACHMENT", UINT2NUM(GL_STENCIL_ATTACHMENT));
3024
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER", UINT2NUM(GL_FRAMEBUFFER));
3025
+ rb_define_const(rb_mGL, "GL_RENDERBUFFER", UINT2NUM(GL_RENDERBUFFER));
3026
+ rb_define_const(rb_mGL, "GL_RENDERBUFFER_WIDTH", UINT2NUM(GL_RENDERBUFFER_WIDTH));
3027
+ rb_define_const(rb_mGL, "GL_RENDERBUFFER_HEIGHT", UINT2NUM(GL_RENDERBUFFER_HEIGHT));
3028
+ rb_define_const(rb_mGL, "GL_RENDERBUFFER_INTERNAL_FORMAT", UINT2NUM(GL_RENDERBUFFER_INTERNAL_FORMAT));
3029
+ rb_define_const(rb_mGL, "GL_STENCIL_INDEX1", UINT2NUM(GL_STENCIL_INDEX1));
3030
+ rb_define_const(rb_mGL, "GL_STENCIL_INDEX4", UINT2NUM(GL_STENCIL_INDEX4));
3031
+ rb_define_const(rb_mGL, "GL_STENCIL_INDEX8", UINT2NUM(GL_STENCIL_INDEX8));
3032
+ rb_define_const(rb_mGL, "GL_STENCIL_INDEX16", UINT2NUM(GL_STENCIL_INDEX16));
3033
+ rb_define_const(rb_mGL, "GL_RENDERBUFFER_RED_SIZE", UINT2NUM(GL_RENDERBUFFER_RED_SIZE));
3034
+ rb_define_const(rb_mGL, "GL_RENDERBUFFER_GREEN_SIZE", UINT2NUM(GL_RENDERBUFFER_GREEN_SIZE));
3035
+ rb_define_const(rb_mGL, "GL_RENDERBUFFER_BLUE_SIZE", UINT2NUM(GL_RENDERBUFFER_BLUE_SIZE));
3036
+ rb_define_const(rb_mGL, "GL_RENDERBUFFER_ALPHA_SIZE", UINT2NUM(GL_RENDERBUFFER_ALPHA_SIZE));
3037
+ rb_define_const(rb_mGL, "GL_RENDERBUFFER_DEPTH_SIZE", UINT2NUM(GL_RENDERBUFFER_DEPTH_SIZE));
3038
+ rb_define_const(rb_mGL, "GL_RENDERBUFFER_STENCIL_SIZE", UINT2NUM(GL_RENDERBUFFER_STENCIL_SIZE));
3039
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE", UINT2NUM(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE));
3040
+ rb_define_const(rb_mGL, "GL_MAX_SAMPLES", UINT2NUM(GL_MAX_SAMPLES));
3041
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_SRGB", UINT2NUM(GL_FRAMEBUFFER_SRGB));
3042
+ rb_define_const(rb_mGL, "GL_HALF_FLOAT", UINT2NUM(GL_HALF_FLOAT));
3043
+ rb_define_const(rb_mGL, "GL_MAP_READ_BIT", UINT2NUM(GL_MAP_READ_BIT));
3044
+ rb_define_const(rb_mGL, "GL_MAP_WRITE_BIT", UINT2NUM(GL_MAP_WRITE_BIT));
3045
+ rb_define_const(rb_mGL, "GL_MAP_INVALIDATE_RANGE_BIT", UINT2NUM(GL_MAP_INVALIDATE_RANGE_BIT));
3046
+ rb_define_const(rb_mGL, "GL_MAP_INVALIDATE_BUFFER_BIT", UINT2NUM(GL_MAP_INVALIDATE_BUFFER_BIT));
3047
+ rb_define_const(rb_mGL, "GL_MAP_FLUSH_EXPLICIT_BIT", UINT2NUM(GL_MAP_FLUSH_EXPLICIT_BIT));
3048
+ rb_define_const(rb_mGL, "GL_MAP_UNSYNCHRONIZED_BIT", UINT2NUM(GL_MAP_UNSYNCHRONIZED_BIT));
3049
+ rb_define_const(rb_mGL, "GL_COMPRESSED_RED_RGTC1", UINT2NUM(GL_COMPRESSED_RED_RGTC1));
3050
+ rb_define_const(rb_mGL, "GL_COMPRESSED_SIGNED_RED_RGTC1", UINT2NUM(GL_COMPRESSED_SIGNED_RED_RGTC1));
3051
+ rb_define_const(rb_mGL, "GL_COMPRESSED_RG_RGTC2", UINT2NUM(GL_COMPRESSED_RG_RGTC2));
3052
+ rb_define_const(rb_mGL, "GL_COMPRESSED_SIGNED_RG_RGTC2", UINT2NUM(GL_COMPRESSED_SIGNED_RG_RGTC2));
3053
+ rb_define_const(rb_mGL, "GL_RG", UINT2NUM(GL_RG));
3054
+ rb_define_const(rb_mGL, "GL_RG_INTEGER", UINT2NUM(GL_RG_INTEGER));
3055
+ rb_define_const(rb_mGL, "GL_R8", UINT2NUM(GL_R8));
3056
+ rb_define_const(rb_mGL, "GL_R16", UINT2NUM(GL_R16));
3057
+ rb_define_const(rb_mGL, "GL_RG8", UINT2NUM(GL_RG8));
3058
+ rb_define_const(rb_mGL, "GL_RG16", UINT2NUM(GL_RG16));
3059
+ rb_define_const(rb_mGL, "GL_R16F", UINT2NUM(GL_R16F));
3060
+ rb_define_const(rb_mGL, "GL_R32F", UINT2NUM(GL_R32F));
3061
+ rb_define_const(rb_mGL, "GL_RG16F", UINT2NUM(GL_RG16F));
3062
+ rb_define_const(rb_mGL, "GL_RG32F", UINT2NUM(GL_RG32F));
3063
+ rb_define_const(rb_mGL, "GL_R8I", UINT2NUM(GL_R8I));
3064
+ rb_define_const(rb_mGL, "GL_R8UI", UINT2NUM(GL_R8UI));
3065
+ rb_define_const(rb_mGL, "GL_R16I", UINT2NUM(GL_R16I));
3066
+ rb_define_const(rb_mGL, "GL_R16UI", UINT2NUM(GL_R16UI));
3067
+ rb_define_const(rb_mGL, "GL_R32I", UINT2NUM(GL_R32I));
3068
+ rb_define_const(rb_mGL, "GL_R32UI", UINT2NUM(GL_R32UI));
3069
+ rb_define_const(rb_mGL, "GL_RG8I", UINT2NUM(GL_RG8I));
3070
+ rb_define_const(rb_mGL, "GL_RG8UI", UINT2NUM(GL_RG8UI));
3071
+ rb_define_const(rb_mGL, "GL_RG16I", UINT2NUM(GL_RG16I));
3072
+ rb_define_const(rb_mGL, "GL_RG16UI", UINT2NUM(GL_RG16UI));
3073
+ rb_define_const(rb_mGL, "GL_RG32I", UINT2NUM(GL_RG32I));
3074
+ rb_define_const(rb_mGL, "GL_RG32UI", UINT2NUM(GL_RG32UI));
3075
+ rb_define_const(rb_mGL, "GL_VERTEX_ARRAY_BINDING", UINT2NUM(GL_VERTEX_ARRAY_BINDING));
3076
+ rb_define_const(rb_mGL, "GL_SAMPLER_2D_RECT", UINT2NUM(GL_SAMPLER_2D_RECT));
3077
+ rb_define_const(rb_mGL, "GL_SAMPLER_2D_RECT_SHADOW", UINT2NUM(GL_SAMPLER_2D_RECT_SHADOW));
3078
+ rb_define_const(rb_mGL, "GL_SAMPLER_BUFFER", UINT2NUM(GL_SAMPLER_BUFFER));
3079
+ rb_define_const(rb_mGL, "GL_INT_SAMPLER_2D_RECT", UINT2NUM(GL_INT_SAMPLER_2D_RECT));
3080
+ rb_define_const(rb_mGL, "GL_INT_SAMPLER_BUFFER", UINT2NUM(GL_INT_SAMPLER_BUFFER));
3081
+ rb_define_const(rb_mGL, "GL_UNSIGNED_INT_SAMPLER_2D_RECT", UINT2NUM(GL_UNSIGNED_INT_SAMPLER_2D_RECT));
3082
+ rb_define_const(rb_mGL, "GL_UNSIGNED_INT_SAMPLER_BUFFER", UINT2NUM(GL_UNSIGNED_INT_SAMPLER_BUFFER));
3083
+ rb_define_const(rb_mGL, "GL_TEXTURE_BUFFER", UINT2NUM(GL_TEXTURE_BUFFER));
3084
+ rb_define_const(rb_mGL, "GL_MAX_TEXTURE_BUFFER_SIZE", UINT2NUM(GL_MAX_TEXTURE_BUFFER_SIZE));
3085
+ rb_define_const(rb_mGL, "GL_TEXTURE_BINDING_BUFFER", UINT2NUM(GL_TEXTURE_BINDING_BUFFER));
3086
+ rb_define_const(rb_mGL, "GL_TEXTURE_BUFFER_DATA_STORE_BINDING", UINT2NUM(GL_TEXTURE_BUFFER_DATA_STORE_BINDING));
3087
+ rb_define_const(rb_mGL, "GL_TEXTURE_RECTANGLE", UINT2NUM(GL_TEXTURE_RECTANGLE));
3088
+ rb_define_const(rb_mGL, "GL_TEXTURE_BINDING_RECTANGLE", UINT2NUM(GL_TEXTURE_BINDING_RECTANGLE));
3089
+ rb_define_const(rb_mGL, "GL_PROXY_TEXTURE_RECTANGLE", UINT2NUM(GL_PROXY_TEXTURE_RECTANGLE));
3090
+ rb_define_const(rb_mGL, "GL_MAX_RECTANGLE_TEXTURE_SIZE", UINT2NUM(GL_MAX_RECTANGLE_TEXTURE_SIZE));
3091
+ rb_define_const(rb_mGL, "GL_R8_SNORM", UINT2NUM(GL_R8_SNORM));
3092
+ rb_define_const(rb_mGL, "GL_RG8_SNORM", UINT2NUM(GL_RG8_SNORM));
3093
+ rb_define_const(rb_mGL, "GL_RGB8_SNORM", UINT2NUM(GL_RGB8_SNORM));
3094
+ rb_define_const(rb_mGL, "GL_RGBA8_SNORM", UINT2NUM(GL_RGBA8_SNORM));
3095
+ rb_define_const(rb_mGL, "GL_R16_SNORM", UINT2NUM(GL_R16_SNORM));
3096
+ rb_define_const(rb_mGL, "GL_RG16_SNORM", UINT2NUM(GL_RG16_SNORM));
3097
+ rb_define_const(rb_mGL, "GL_RGB16_SNORM", UINT2NUM(GL_RGB16_SNORM));
3098
+ rb_define_const(rb_mGL, "GL_RGBA16_SNORM", UINT2NUM(GL_RGBA16_SNORM));
3099
+ rb_define_const(rb_mGL, "GL_SIGNED_NORMALIZED", UINT2NUM(GL_SIGNED_NORMALIZED));
3100
+ rb_define_const(rb_mGL, "GL_PRIMITIVE_RESTART", UINT2NUM(GL_PRIMITIVE_RESTART));
3101
+ rb_define_const(rb_mGL, "GL_PRIMITIVE_RESTART_INDEX", UINT2NUM(GL_PRIMITIVE_RESTART_INDEX));
3102
+ rb_define_const(rb_mGL, "GL_COPY_READ_BUFFER", UINT2NUM(GL_COPY_READ_BUFFER));
3103
+ rb_define_const(rb_mGL, "GL_COPY_WRITE_BUFFER", UINT2NUM(GL_COPY_WRITE_BUFFER));
3104
+ rb_define_const(rb_mGL, "GL_UNIFORM_BUFFER", UINT2NUM(GL_UNIFORM_BUFFER));
3105
+ rb_define_const(rb_mGL, "GL_UNIFORM_BUFFER_BINDING", UINT2NUM(GL_UNIFORM_BUFFER_BINDING));
3106
+ rb_define_const(rb_mGL, "GL_UNIFORM_BUFFER_START", UINT2NUM(GL_UNIFORM_BUFFER_START));
3107
+ rb_define_const(rb_mGL, "GL_UNIFORM_BUFFER_SIZE", UINT2NUM(GL_UNIFORM_BUFFER_SIZE));
3108
+ rb_define_const(rb_mGL, "GL_MAX_VERTEX_UNIFORM_BLOCKS", UINT2NUM(GL_MAX_VERTEX_UNIFORM_BLOCKS));
3109
+ rb_define_const(rb_mGL, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS", UINT2NUM(GL_MAX_GEOMETRY_UNIFORM_BLOCKS));
3110
+ rb_define_const(rb_mGL, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS", UINT2NUM(GL_MAX_FRAGMENT_UNIFORM_BLOCKS));
3111
+ rb_define_const(rb_mGL, "GL_MAX_COMBINED_UNIFORM_BLOCKS", UINT2NUM(GL_MAX_COMBINED_UNIFORM_BLOCKS));
3112
+ rb_define_const(rb_mGL, "GL_MAX_UNIFORM_BUFFER_BINDINGS", UINT2NUM(GL_MAX_UNIFORM_BUFFER_BINDINGS));
3113
+ rb_define_const(rb_mGL, "GL_MAX_UNIFORM_BLOCK_SIZE", UINT2NUM(GL_MAX_UNIFORM_BLOCK_SIZE));
3114
+ rb_define_const(rb_mGL, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS", UINT2NUM(GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS));
3115
+ rb_define_const(rb_mGL, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", UINT2NUM(GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS));
3116
+ rb_define_const(rb_mGL, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS", UINT2NUM(GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS));
3117
+ rb_define_const(rb_mGL, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT", UINT2NUM(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT));
3118
+ rb_define_const(rb_mGL, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH", UINT2NUM(GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH));
3119
+ rb_define_const(rb_mGL, "GL_ACTIVE_UNIFORM_BLOCKS", UINT2NUM(GL_ACTIVE_UNIFORM_BLOCKS));
3120
+ rb_define_const(rb_mGL, "GL_UNIFORM_TYPE", UINT2NUM(GL_UNIFORM_TYPE));
3121
+ rb_define_const(rb_mGL, "GL_UNIFORM_SIZE", UINT2NUM(GL_UNIFORM_SIZE));
3122
+ rb_define_const(rb_mGL, "GL_UNIFORM_NAME_LENGTH", UINT2NUM(GL_UNIFORM_NAME_LENGTH));
3123
+ rb_define_const(rb_mGL, "GL_UNIFORM_BLOCK_INDEX", UINT2NUM(GL_UNIFORM_BLOCK_INDEX));
3124
+ rb_define_const(rb_mGL, "GL_UNIFORM_OFFSET", UINT2NUM(GL_UNIFORM_OFFSET));
3125
+ rb_define_const(rb_mGL, "GL_UNIFORM_ARRAY_STRIDE", UINT2NUM(GL_UNIFORM_ARRAY_STRIDE));
3126
+ rb_define_const(rb_mGL, "GL_UNIFORM_MATRIX_STRIDE", UINT2NUM(GL_UNIFORM_MATRIX_STRIDE));
3127
+ rb_define_const(rb_mGL, "GL_UNIFORM_IS_ROW_MAJOR", UINT2NUM(GL_UNIFORM_IS_ROW_MAJOR));
3128
+ rb_define_const(rb_mGL, "GL_UNIFORM_BLOCK_BINDING", UINT2NUM(GL_UNIFORM_BLOCK_BINDING));
3129
+ rb_define_const(rb_mGL, "GL_UNIFORM_BLOCK_DATA_SIZE", UINT2NUM(GL_UNIFORM_BLOCK_DATA_SIZE));
3130
+ rb_define_const(rb_mGL, "GL_UNIFORM_BLOCK_NAME_LENGTH", UINT2NUM(GL_UNIFORM_BLOCK_NAME_LENGTH));
3131
+ rb_define_const(rb_mGL, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS", UINT2NUM(GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS));
3132
+ rb_define_const(rb_mGL, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES", UINT2NUM(GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES));
3133
+ rb_define_const(rb_mGL, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER", UINT2NUM(GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER));
3134
+ rb_define_const(rb_mGL, "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER", UINT2NUM(GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER));
3135
+ rb_define_const(rb_mGL, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER", UINT2NUM(GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER));
3136
+ rb_define_const(rb_mGL, "GL_INVALID_INDEX", UINT2NUM(GL_INVALID_INDEX));
3137
+ rb_define_const(rb_mGL, "GL_CONTEXT_CORE_PROFILE_BIT", UINT2NUM(GL_CONTEXT_CORE_PROFILE_BIT));
3138
+ rb_define_const(rb_mGL, "GL_CONTEXT_COMPATIBILITY_PROFILE_BIT", UINT2NUM(GL_CONTEXT_COMPATIBILITY_PROFILE_BIT));
3139
+ rb_define_const(rb_mGL, "GL_LINES_ADJACENCY", UINT2NUM(GL_LINES_ADJACENCY));
3140
+ rb_define_const(rb_mGL, "GL_LINE_STRIP_ADJACENCY", UINT2NUM(GL_LINE_STRIP_ADJACENCY));
3141
+ rb_define_const(rb_mGL, "GL_TRIANGLES_ADJACENCY", UINT2NUM(GL_TRIANGLES_ADJACENCY));
3142
+ rb_define_const(rb_mGL, "GL_TRIANGLE_STRIP_ADJACENCY", UINT2NUM(GL_TRIANGLE_STRIP_ADJACENCY));
3143
+ rb_define_const(rb_mGL, "GL_PROGRAM_POINT_SIZE", UINT2NUM(GL_PROGRAM_POINT_SIZE));
3144
+ rb_define_const(rb_mGL, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS", UINT2NUM(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS));
3145
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED", UINT2NUM(GL_FRAMEBUFFER_ATTACHMENT_LAYERED));
3146
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS", UINT2NUM(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS));
3147
+ rb_define_const(rb_mGL, "GL_GEOMETRY_SHADER", UINT2NUM(GL_GEOMETRY_SHADER));
3148
+ rb_define_const(rb_mGL, "GL_GEOMETRY_VERTICES_OUT", UINT2NUM(GL_GEOMETRY_VERTICES_OUT));
3149
+ rb_define_const(rb_mGL, "GL_GEOMETRY_INPUT_TYPE", UINT2NUM(GL_GEOMETRY_INPUT_TYPE));
3150
+ rb_define_const(rb_mGL, "GL_GEOMETRY_OUTPUT_TYPE", UINT2NUM(GL_GEOMETRY_OUTPUT_TYPE));
3151
+ rb_define_const(rb_mGL, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS", UINT2NUM(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS));
3152
+ rb_define_const(rb_mGL, "GL_MAX_GEOMETRY_OUTPUT_VERTICES", UINT2NUM(GL_MAX_GEOMETRY_OUTPUT_VERTICES));
3153
+ rb_define_const(rb_mGL, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS", UINT2NUM(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS));
3154
+ rb_define_const(rb_mGL, "GL_MAX_VERTEX_OUTPUT_COMPONENTS", UINT2NUM(GL_MAX_VERTEX_OUTPUT_COMPONENTS));
3155
+ rb_define_const(rb_mGL, "GL_MAX_GEOMETRY_INPUT_COMPONENTS", UINT2NUM(GL_MAX_GEOMETRY_INPUT_COMPONENTS));
3156
+ rb_define_const(rb_mGL, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS", UINT2NUM(GL_MAX_GEOMETRY_OUTPUT_COMPONENTS));
3157
+ rb_define_const(rb_mGL, "GL_MAX_FRAGMENT_INPUT_COMPONENTS", UINT2NUM(GL_MAX_FRAGMENT_INPUT_COMPONENTS));
3158
+ rb_define_const(rb_mGL, "GL_CONTEXT_PROFILE_MASK", UINT2NUM(GL_CONTEXT_PROFILE_MASK));
3159
+ rb_define_const(rb_mGL, "GL_DEPTH_CLAMP", UINT2NUM(GL_DEPTH_CLAMP));
3160
+ rb_define_const(rb_mGL, "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION", UINT2NUM(GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION));
3161
+ rb_define_const(rb_mGL, "GL_FIRST_VERTEX_CONVENTION", UINT2NUM(GL_FIRST_VERTEX_CONVENTION));
3162
+ rb_define_const(rb_mGL, "GL_LAST_VERTEX_CONVENTION", UINT2NUM(GL_LAST_VERTEX_CONVENTION));
3163
+ rb_define_const(rb_mGL, "GL_PROVOKING_VERTEX", UINT2NUM(GL_PROVOKING_VERTEX));
3164
+ rb_define_const(rb_mGL, "GL_TEXTURE_CUBE_MAP_SEAMLESS", UINT2NUM(GL_TEXTURE_CUBE_MAP_SEAMLESS));
3165
+ rb_define_const(rb_mGL, "GL_MAX_SERVER_WAIT_TIMEOUT", UINT2NUM(GL_MAX_SERVER_WAIT_TIMEOUT));
3166
+ rb_define_const(rb_mGL, "GL_OBJECT_TYPE", UINT2NUM(GL_OBJECT_TYPE));
3167
+ rb_define_const(rb_mGL, "GL_SYNC_CONDITION", UINT2NUM(GL_SYNC_CONDITION));
3168
+ rb_define_const(rb_mGL, "GL_SYNC_STATUS", UINT2NUM(GL_SYNC_STATUS));
3169
+ rb_define_const(rb_mGL, "GL_SYNC_FLAGS", UINT2NUM(GL_SYNC_FLAGS));
3170
+ rb_define_const(rb_mGL, "GL_SYNC_FENCE", UINT2NUM(GL_SYNC_FENCE));
3171
+ rb_define_const(rb_mGL, "GL_SYNC_GPU_COMMANDS_COMPLETE", UINT2NUM(GL_SYNC_GPU_COMMANDS_COMPLETE));
3172
+ rb_define_const(rb_mGL, "GL_UNSIGNALED", UINT2NUM(GL_UNSIGNALED));
3173
+ rb_define_const(rb_mGL, "GL_SIGNALED", UINT2NUM(GL_SIGNALED));
3174
+ rb_define_const(rb_mGL, "GL_ALREADY_SIGNALED", UINT2NUM(GL_ALREADY_SIGNALED));
3175
+ rb_define_const(rb_mGL, "GL_TIMEOUT_EXPIRED", UINT2NUM(GL_TIMEOUT_EXPIRED));
3176
+ rb_define_const(rb_mGL, "GL_CONDITION_SATISFIED", UINT2NUM(GL_CONDITION_SATISFIED));
3177
+ rb_define_const(rb_mGL, "GL_WAIT_FAILED", UINT2NUM(GL_WAIT_FAILED));
3178
+ rb_define_const(rb_mGL, "GL_TIMEOUT_IGNORED", ULL2NUM(GL_TIMEOUT_IGNORED));
3179
+ rb_define_const(rb_mGL, "GL_SYNC_FLUSH_COMMANDS_BIT", UINT2NUM(GL_SYNC_FLUSH_COMMANDS_BIT));
3180
+ rb_define_const(rb_mGL, "GL_SAMPLE_POSITION", UINT2NUM(GL_SAMPLE_POSITION));
3181
+ rb_define_const(rb_mGL, "GL_SAMPLE_MASK", UINT2NUM(GL_SAMPLE_MASK));
3182
+ rb_define_const(rb_mGL, "GL_SAMPLE_MASK_VALUE", UINT2NUM(GL_SAMPLE_MASK_VALUE));
3183
+ rb_define_const(rb_mGL, "GL_MAX_SAMPLE_MASK_WORDS", UINT2NUM(GL_MAX_SAMPLE_MASK_WORDS));
3184
+ rb_define_const(rb_mGL, "GL_TEXTURE_2D_MULTISAMPLE", UINT2NUM(GL_TEXTURE_2D_MULTISAMPLE));
3185
+ rb_define_const(rb_mGL, "GL_PROXY_TEXTURE_2D_MULTISAMPLE", UINT2NUM(GL_PROXY_TEXTURE_2D_MULTISAMPLE));
3186
+ rb_define_const(rb_mGL, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY", UINT2NUM(GL_TEXTURE_2D_MULTISAMPLE_ARRAY));
3187
+ rb_define_const(rb_mGL, "GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY", UINT2NUM(GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY));
3188
+ rb_define_const(rb_mGL, "GL_TEXTURE_BINDING_2D_MULTISAMPLE", UINT2NUM(GL_TEXTURE_BINDING_2D_MULTISAMPLE));
3189
+ rb_define_const(rb_mGL, "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY", UINT2NUM(GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY));
3190
+ rb_define_const(rb_mGL, "GL_TEXTURE_SAMPLES", UINT2NUM(GL_TEXTURE_SAMPLES));
3191
+ rb_define_const(rb_mGL, "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS", UINT2NUM(GL_TEXTURE_FIXED_SAMPLE_LOCATIONS));
3192
+ rb_define_const(rb_mGL, "GL_SAMPLER_2D_MULTISAMPLE", UINT2NUM(GL_SAMPLER_2D_MULTISAMPLE));
3193
+ rb_define_const(rb_mGL, "GL_INT_SAMPLER_2D_MULTISAMPLE", UINT2NUM(GL_INT_SAMPLER_2D_MULTISAMPLE));
3194
+ rb_define_const(rb_mGL, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE", UINT2NUM(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE));
3195
+ rb_define_const(rb_mGL, "GL_SAMPLER_2D_MULTISAMPLE_ARRAY", UINT2NUM(GL_SAMPLER_2D_MULTISAMPLE_ARRAY));
3196
+ rb_define_const(rb_mGL, "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY", UINT2NUM(GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY));
3197
+ rb_define_const(rb_mGL, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY", UINT2NUM(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY));
3198
+ rb_define_const(rb_mGL, "GL_MAX_COLOR_TEXTURE_SAMPLES", UINT2NUM(GL_MAX_COLOR_TEXTURE_SAMPLES));
3199
+ rb_define_const(rb_mGL, "GL_MAX_DEPTH_TEXTURE_SAMPLES", UINT2NUM(GL_MAX_DEPTH_TEXTURE_SAMPLES));
3200
+ rb_define_const(rb_mGL, "GL_MAX_INTEGER_SAMPLES", UINT2NUM(GL_MAX_INTEGER_SAMPLES));
3201
+ rb_define_const(rb_mGL, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR", UINT2NUM(GL_VERTEX_ATTRIB_ARRAY_DIVISOR));
3202
+ rb_define_const(rb_mGL, "GL_SRC1_COLOR", UINT2NUM(GL_SRC1_COLOR));
3203
+ rb_define_const(rb_mGL, "GL_ONE_MINUS_SRC1_COLOR", UINT2NUM(GL_ONE_MINUS_SRC1_COLOR));
3204
+ rb_define_const(rb_mGL, "GL_ONE_MINUS_SRC1_ALPHA", UINT2NUM(GL_ONE_MINUS_SRC1_ALPHA));
3205
+ rb_define_const(rb_mGL, "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS", UINT2NUM(GL_MAX_DUAL_SOURCE_DRAW_BUFFERS));
3206
+ rb_define_const(rb_mGL, "GL_ANY_SAMPLES_PASSED", UINT2NUM(GL_ANY_SAMPLES_PASSED));
3207
+ rb_define_const(rb_mGL, "GL_SAMPLER_BINDING", UINT2NUM(GL_SAMPLER_BINDING));
3208
+ rb_define_const(rb_mGL, "GL_RGB10_A2UI", UINT2NUM(GL_RGB10_A2UI));
3209
+ rb_define_const(rb_mGL, "GL_TEXTURE_SWIZZLE_R", UINT2NUM(GL_TEXTURE_SWIZZLE_R));
3210
+ rb_define_const(rb_mGL, "GL_TEXTURE_SWIZZLE_G", UINT2NUM(GL_TEXTURE_SWIZZLE_G));
3211
+ rb_define_const(rb_mGL, "GL_TEXTURE_SWIZZLE_B", UINT2NUM(GL_TEXTURE_SWIZZLE_B));
3212
+ rb_define_const(rb_mGL, "GL_TEXTURE_SWIZZLE_A", UINT2NUM(GL_TEXTURE_SWIZZLE_A));
3213
+ rb_define_const(rb_mGL, "GL_TEXTURE_SWIZZLE_RGBA", UINT2NUM(GL_TEXTURE_SWIZZLE_RGBA));
3214
+ rb_define_const(rb_mGL, "GL_TIME_ELAPSED", UINT2NUM(GL_TIME_ELAPSED));
3215
+ rb_define_const(rb_mGL, "GL_TIMESTAMP", UINT2NUM(GL_TIMESTAMP));
3216
+ rb_define_const(rb_mGL, "GL_INT_2_10_10_10_REV", UINT2NUM(GL_INT_2_10_10_10_REV));
3217
+ }