rgss 0.0.1
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- checksums.yaml +7 -0
- data/.clang-format +6 -0
- data/.gitignore +167 -0
- data/.yardopts +6 -0
- data/CHANGELOG.md +4 -0
- data/Gemfile +4 -0
- data/LICENSE.txt +21 -0
- data/Rakefile +9 -0
- data/ext/rgss/cglm-v0.7.9.tar.gz +0 -0
- data/ext/rgss/color.c +599 -0
- data/ext/rgss/entity.c +373 -0
- data/ext/rgss/extconf.rb +53 -0
- data/ext/rgss/font.c +135 -0
- data/ext/rgss/game.c +469 -0
- data/ext/rgss/game.h +99 -0
- data/ext/rgss/gl.c +3217 -0
- data/ext/rgss/glad.c +1140 -0
- data/ext/rgss/glad.h +2129 -0
- data/ext/rgss/glfw.c +1453 -0
- data/ext/rgss/graphics.c +324 -0
- data/ext/rgss/image.c +274 -0
- data/ext/rgss/input.c +745 -0
- data/ext/rgss/khrplatform.h +290 -0
- data/ext/rgss/mat4.c +279 -0
- data/ext/rgss/pax_global_header +1 -0
- data/ext/rgss/point.c +253 -0
- data/ext/rgss/rect.c +449 -0
- data/ext/rgss/rgss.c +56 -0
- data/ext/rgss/rgss.h +241 -0
- data/ext/rgss/stb_image.h +7762 -0
- data/ext/rgss/stb_image_write.h +1690 -0
- data/ext/rgss/stb_rect_pack.h +628 -0
- data/ext/rgss/stb_truetype.h +5011 -0
- data/ext/rgss/utf8.h +1652 -0
- data/ext/rgss/uthash.h +1133 -0
- data/ext/rgss/vec.c +114 -0
- data/ext/rgss/vec.h +192 -0
- data/ext/rgss/vec2.c +489 -0
- data/ext/rgss/vec3.c +751 -0
- data/ext/rgss/vec4.c +681 -0
- data/lib/rgss.rb +140 -0
- data/lib/rgss/batch.rb +57 -0
- data/lib/rgss/blend.rb +47 -0
- data/lib/rgss/game_object.rb +28 -0
- data/lib/rgss/plane.rb +95 -0
- data/lib/rgss/renderable.rb +158 -0
- data/lib/rgss/rgss.so +0 -0
- data/lib/rgss/shader.rb +94 -0
- data/lib/rgss/shaders/sprite-frag.glsl +40 -0
- data/lib/rgss/shaders/sprite-vert.glsl +17 -0
- data/lib/rgss/sprite.rb +139 -0
- data/lib/rgss/stubs/color.rb +318 -0
- data/lib/rgss/stubs/gl.rb +1999 -0
- data/lib/rgss/stubs/glfw.rb +626 -0
- data/lib/rgss/stubs/rect.rb +324 -0
- data/lib/rgss/stubs/rpg.rb +267 -0
- data/lib/rgss/stubs/tone.rb +65 -0
- data/lib/rgss/texture.rb +132 -0
- data/lib/rgss/tilemap.rb +116 -0
- data/lib/rgss/version.rb +3 -0
- data/lib/rgss/viewport.rb +67 -0
- data/rgss.gemspec +44 -0
- data/test.png +0 -0
- metadata +178 -0
data/ext/rgss/game.h
ADDED
@@ -0,0 +1,99 @@
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#include "rgss.h"
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#define GLFW_INCLUDE_NONE 1
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4
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#include <GLFW/glfw3.h>
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5
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#include "uthash.h"
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7
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#include "vec.h"
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8
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9
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#define RGSS_ASSERT_GAME (RUBY_ASSERT_MESG(RGSS_GAME.window != NULL, "Game has not been initialized"))
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10
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#define VEC_ATTR_READER(type, field, offset) \
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static VALUE type##_get_##field(VALUE self) \
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{ \
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return DBL2NUM(((float *)DATA_PTR(self))[offset]); \
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}
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#define VEC_ATTR_WRITER(type, field, offset) \
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static VALUE type##_set_##field(VALUE self, VALUE value) \
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{ \
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((float *)DATA_PTR(self))[offset] = NUM2FLT(value); \
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return value; \
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}
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#define VEC_ATTR_ACCESSOR(type, field, offset) \
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VEC_ATTR_READER(type, field, offset) \
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VEC_ATTR_WRITER(type, field, offset)
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#define CREATE_ALLOC_FUNC(type, align, size) \
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static VALUE type##_alloc(VALUE klass) \
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{ \
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float *v = RGSS_MALLOC_ALIGNED(size, align); \
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return Data_Wrap_Struct(klass, NULL, free, v); \
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}
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typedef struct
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34
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{
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ID id;
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vec_int_t keys;
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37
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vec_int_t mouse_buttons;
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38
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vec_int_t gamepad_buttons;
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UT_hash_handle hh;
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} RGSS_Mapping;
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// typedef struct
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// {
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// int updated;
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// vec_t(VALUE) items;
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// } RGSS_Batch;
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typedef struct
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{
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GLFWwindow *window;
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int debug;
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double speed;
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int rect[4];
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struct
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{
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double target_tps;
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double last;
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double time_count;
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double fps;
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double fps_count;
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double ticks;
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double tick_count;
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uint64_t total_frames;
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uint64_t total_ticks;
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} time;
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struct
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{
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vec4 *projection;
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uint32_t ubo;
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vec2 resolution;
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vec2 ratio;
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RGSS_Rect viewport;
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RGSS_Color color;
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} graphics;
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struct
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{
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struct
|
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{
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char key[GLFW_KEY_LAST + 1];
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char mouse[GLFW_MOUSE_BUTTON_LAST + 1];
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char gamepad[GLFW_GAMEPAD_BUTTON_LAST + 1];
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double scroll_x, scroll_y;
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83
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} state;
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RGSS_Mapping *bindings;
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GLFWcursor *cursor;
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} input;
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} RGSS_Game;
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void RGSS_Graphics_Init(GLFWwindow *window, int width, int height, int vsync);
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void RGSS_Graphics_Deinit(GLFWwindow *window);
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void RGSS_Graphics_Render(double alpha);
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void RGSS_Input_Init(GLFWwindow *window);
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void RGSS_Input_Deinit(GLFWwindow *window);
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void RGSS_Input_Update(void);
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void RGSS_Image_Free(void *img);
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extern RGSS_Game RGSS_GAME;
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data/ext/rgss/gl.c
ADDED
@@ -0,0 +1,3217 @@
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#include "glad.h"
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#include "rgss.h"
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#define NUM2BYTE(v) ((GLubyte) NUM2CHR(v))
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VALUE rb_mGL;
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VALUE rb_cSync;
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static VALUE rb_glGenTexture(VALUE gl) {
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GLuint id;
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glGenTextures(1, &id);
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return UINT2NUM(id);
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}
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static VALUE rb_glGenQuery(VALUE gl) {
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GLuint id;
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glGenQueries(1, &id);
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return UINT2NUM(id);
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}
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static VALUE rb_glGenBuffer(VALUE gl) {
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GLuint id;
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glGenBuffers(1, &id);
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return UINT2NUM(id);
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}
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static VALUE rb_glGenRenderbuffer(VALUE gl) {
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GLuint id;
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glGenRenderbuffers(1, &id);
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return UINT2NUM(id);
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}
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static VALUE rb_glGenFramebuffer(VALUE gl) {
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GLuint id;
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glGenFramebuffers(1, &id);
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return UINT2NUM(id);
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}
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static VALUE rb_glGenSampler(VALUE gl) {
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GLuint id;
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glGenSamplers(1, &id);
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return UINT2NUM(id);
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}
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static VALUE rb_glGenVertexArray(VALUE gl) {
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GLuint id;
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glGenVertexArrays(1, &id);
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return UINT2NUM(id);
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}
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static VALUE rb_glDeleteTexture(VALUE gl, VALUE texture) {
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GLuint id = NUM2UINT(texture);
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glDeleteTextures(1, &id);
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return Qnil;
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}
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56
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static VALUE rb_glDeleteQuery(VALUE gl, VALUE query) {
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58
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GLuint id = NUM2UINT(query);
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glDeleteQueries(1, &id);
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return Qnil;
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}
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static VALUE rb_glDeleteBuffer(VALUE gl, VALUE buffer) {
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GLuint id = NUM2UINT(buffer);
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glDeleteBuffers(1, &id);
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return Qnil;
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}
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static VALUE rb_glDeleteRenderbuffer(VALUE gl, VALUE renderbuffer) {
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GLuint id = NUM2UINT(renderbuffer);
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glDeleteRenderbuffers(1, &id);
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return Qnil;
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}
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static VALUE rb_glDeleteFramebuffer(VALUE gl, VALUE framebuffer) {
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GLuint id = NUM2UINT(framebuffer);
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glDeleteFramebuffers(1, &id);
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return Qnil;
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}
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static VALUE rb_glDeleteVertexArray(VALUE gl, VALUE array) {
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GLuint id = NUM2UINT(array);
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glDeleteVertexArrays(1, &id);
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return Qnil;
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}
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static VALUE rb_glDeleteSampler(VALUE gl, VALUE sampler) {
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GLuint id = NUM2UINT(sampler);
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glDeleteSamplers(1, &id);
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return Qnil;
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}
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static VALUE rb_glDeleteTextures(VALUE gl, VALUE n, VALUE textures) {
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glDeleteTextures(NUM2INT(n), RB2PTR(textures));
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return Qnil;
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}
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static VALUE rb_glDeleteQueries(VALUE gl, VALUE n, VALUE ids) {
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glDeleteQueries(NUM2INT(n), RB2PTR(ids));
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return Qnil;
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}
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static VALUE rb_glDeleteBuffers(VALUE gl, VALUE n, VALUE buffers) {
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glDeleteBuffers(NUM2INT(n), RB2PTR(buffers));
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return Qnil;
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}
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static VALUE rb_glDeleteRenderbuffers(VALUE gl, VALUE n, VALUE renderbuffers) {
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glDeleteRenderbuffers(NUM2INT(n), RB2PTR(renderbuffers));
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return Qnil;
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}
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static VALUE rb_glDeleteFramebuffers(VALUE gl, VALUE n, VALUE framebuffers) {
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glDeleteFramebuffers(NUM2INT(n), RB2PTR(framebuffers));
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return Qnil;
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}
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static VALUE rb_glDeleteVertexArrays(VALUE gl, VALUE n, VALUE arrays) {
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glDeleteVertexArrays(NUM2INT(n), RB2PTR(arrays));
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return Qnil;
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}
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static VALUE rb_glDeleteSamplers(VALUE gl, VALUE count, VALUE samplers) {
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glDeleteSamplers(NUM2INT(count), RB2PTR(samplers));
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return Qnil;
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}
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static VALUE rb_glGenTextures(VALUE gl, VALUE n, VALUE textures) {
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glGenTextures(NUM2INT(n), RB2PTR(textures));
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return Qnil;
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}
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static VALUE rb_glGenQueries(VALUE gl, VALUE n, VALUE ids) {
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glGenQueries(NUM2INT(n), RB2PTR(ids));
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return Qnil;
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}
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static VALUE rb_glGenBuffers(VALUE gl, VALUE n, VALUE buffers) {
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glGenBuffers(NUM2INT(n), RB2PTR(buffers));
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return Qnil;
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}
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static VALUE rb_glGenRenderbuffers(VALUE gl, VALUE n, VALUE renderbuffers) {
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glGenRenderbuffers(NUM2INT(n), RB2PTR(renderbuffers));
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return Qnil;
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}
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static VALUE rb_glGenFramebuffers(VALUE gl, VALUE n, VALUE framebuffers) {
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glGenFramebuffers(NUM2INT(n), RB2PTR(framebuffers));
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return Qnil;
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}
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static VALUE rb_glGenSamplers(VALUE gl, VALUE count, VALUE samplers) {
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glGenSamplers(NUM2INT(count), RB2PTR(samplers));
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return Qnil;
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}
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static VALUE rb_glGenVertexArrays(VALUE gl, VALUE n, VALUE arrays) {
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glGenVertexArrays(NUM2INT(n), RB2PTR(arrays));
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return Qnil;
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}
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187
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188
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static VALUE rb_glCullFace(VALUE gl, VALUE mode) {
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glCullFace(NUM2UINT(mode));
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return Qnil;
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191
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}
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192
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static VALUE rb_glFrontFace(VALUE gl, VALUE mode) {
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glFrontFace(NUM2UINT(mode));
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return Qnil;
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}
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static VALUE rb_glHint(VALUE gl, VALUE target, VALUE mode) {
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glHint(NUM2UINT(target), NUM2UINT(mode));
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return Qnil;
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}
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202
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static VALUE rb_glLineWidth(VALUE gl, VALUE width) {
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glLineWidth(NUM2FLT(width));
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return Qnil;
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206
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}
|
207
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208
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static VALUE rb_glPointSize(VALUE gl, VALUE size) {
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glPointSize(NUM2FLT(size));
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return Qnil;
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211
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}
|
212
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213
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static VALUE rb_glPolygonMode(VALUE gl, VALUE face, VALUE mode) {
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glPolygonMode(NUM2UINT(face), NUM2UINT(mode));
|
215
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return Qnil;
|
216
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}
|
217
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+
|
218
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static VALUE rb_glScissor(VALUE gl, VALUE x, VALUE y, VALUE width, VALUE height) {
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219
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glScissor(NUM2INT(x), NUM2INT(y), NUM2INT(width), NUM2INT(height));
|
220
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return Qnil;
|
221
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+
}
|
222
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+
|
223
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static VALUE rb_glTexParameterf(VALUE gl, VALUE target, VALUE pname, VALUE param) {
|
224
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glTexParameterf(NUM2UINT(target), NUM2UINT(pname), NUM2FLT(param));
|
225
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return Qnil;
|
226
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}
|
227
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+
|
228
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static VALUE rb_glTexParameterfv(VALUE gl, VALUE target, VALUE pname, VALUE params) {
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229
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glTexParameterfv(NUM2UINT(target), NUM2UINT(pname), RB2PTR(params));
|
230
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return Qnil;
|
231
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+
}
|
232
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+
|
233
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static VALUE rb_glTexParameteri(VALUE gl, VALUE target, VALUE pname, VALUE param) {
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234
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glTexParameteri(NUM2UINT(target), NUM2UINT(pname), NUM2INT(param));
|
235
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+
return Qnil;
|
236
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+
}
|
237
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+
|
238
|
+
static VALUE rb_glTexParameteriv(VALUE gl, VALUE target, VALUE pname, VALUE params) {
|
239
|
+
glTexParameteriv(NUM2UINT(target), NUM2UINT(pname), RB2PTR(params));
|
240
|
+
return Qnil;
|
241
|
+
}
|
242
|
+
|
243
|
+
static VALUE rb_glTexImage1D(VALUE gl, VALUE target, VALUE level, VALUE internalformat, VALUE width, VALUE border, VALUE format, VALUE type, VALUE pixels) {
|
244
|
+
glTexImage1D(NUM2UINT(target), NUM2INT(level), NUM2INT(internalformat), NUM2INT(width), NUM2INT(border), NUM2UINT(format), NUM2UINT(type), RB2PTR(pixels));
|
245
|
+
return Qnil;
|
246
|
+
}
|
247
|
+
|
248
|
+
static VALUE rb_glTexImage2D(VALUE gl, VALUE target, VALUE level, VALUE internalformat, VALUE width, VALUE height, VALUE border, VALUE format, VALUE type, VALUE pixels) {
|
249
|
+
glTexImage2D(NUM2UINT(target), NUM2INT(level), NUM2INT(internalformat), NUM2INT(width), NUM2INT(height), NUM2INT(border), NUM2UINT(format), NUM2UINT(type), RB2PTR(pixels));
|
250
|
+
return Qnil;
|
251
|
+
}
|
252
|
+
|
253
|
+
static VALUE rb_glDrawBuffer(VALUE gl, VALUE buf) {
|
254
|
+
glDrawBuffer(NUM2UINT(buf));
|
255
|
+
return Qnil;
|
256
|
+
}
|
257
|
+
|
258
|
+
static VALUE rb_glClear(VALUE gl, VALUE mask) {
|
259
|
+
glClear(NUM2UINT(mask));
|
260
|
+
return Qnil;
|
261
|
+
}
|
262
|
+
|
263
|
+
static VALUE rb_glClearColor(int argc, VALUE *argv, VALUE gl) {
|
264
|
+
|
265
|
+
if (argc == 1)
|
266
|
+
{
|
267
|
+
if (RTEST(argv[0]))
|
268
|
+
{
|
269
|
+
float *color = DATA_PTR(argv[0]);
|
270
|
+
glClearColor(color[0], color[1], color[2], color[3]);
|
271
|
+
}
|
272
|
+
else
|
273
|
+
{
|
274
|
+
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
275
|
+
}
|
276
|
+
}
|
277
|
+
else if (argc == 4)
|
278
|
+
{
|
279
|
+
glClearColor(NUM2FLT(argv[0]), NUM2FLT(argv[1]), NUM2FLT(argv[2]), NUM2FLT(argv[3]));
|
280
|
+
}
|
281
|
+
else
|
282
|
+
{
|
283
|
+
rb_raise(rb_eArgError, "wrong number of arguments (given 0, expected 1 or 4)");
|
284
|
+
}
|
285
|
+
|
286
|
+
return Qnil;
|
287
|
+
}
|
288
|
+
|
289
|
+
static VALUE rb_glClearStencil(VALUE gl, VALUE s) {
|
290
|
+
glClearStencil(NUM2INT(s));
|
291
|
+
return Qnil;
|
292
|
+
}
|
293
|
+
|
294
|
+
static VALUE rb_glClearDepth(VALUE gl, VALUE depth) {
|
295
|
+
glClearDepth(NUM2DBL(depth));
|
296
|
+
return Qnil;
|
297
|
+
}
|
298
|
+
|
299
|
+
static VALUE rb_glStencilMask(VALUE gl, VALUE mask) {
|
300
|
+
glStencilMask(NUM2UINT(mask));
|
301
|
+
return Qnil;
|
302
|
+
}
|
303
|
+
|
304
|
+
static VALUE rb_glColorMask(VALUE gl, VALUE red, VALUE green, VALUE blue, VALUE alpha) {
|
305
|
+
glColorMask(RTEST(red), RTEST(green), RTEST(blue), RTEST(alpha));
|
306
|
+
return Qnil;
|
307
|
+
}
|
308
|
+
|
309
|
+
static VALUE rb_glDepthMask(VALUE gl, VALUE flag) {
|
310
|
+
glDepthMask(RTEST(flag));
|
311
|
+
return Qnil;
|
312
|
+
}
|
313
|
+
|
314
|
+
static VALUE rb_glDisable(VALUE gl, VALUE cap) {
|
315
|
+
glDisable(NUM2UINT(cap));
|
316
|
+
return Qnil;
|
317
|
+
}
|
318
|
+
|
319
|
+
static VALUE rb_glEnable(VALUE gl, VALUE cap) {
|
320
|
+
glEnable(NUM2UINT(cap));
|
321
|
+
return Qnil;
|
322
|
+
}
|
323
|
+
|
324
|
+
static VALUE rb_glFinish(VALUE gl) {
|
325
|
+
glFinish();
|
326
|
+
return Qnil;
|
327
|
+
}
|
328
|
+
|
329
|
+
static VALUE rb_glFlush(VALUE gl) {
|
330
|
+
glFlush();
|
331
|
+
return Qnil;
|
332
|
+
}
|
333
|
+
|
334
|
+
static VALUE rb_glBlendFunc(VALUE gl, VALUE sfactor, VALUE dfactor) {
|
335
|
+
glBlendFunc(NUM2UINT(sfactor), NUM2UINT(dfactor));
|
336
|
+
return Qnil;
|
337
|
+
}
|
338
|
+
|
339
|
+
static VALUE rb_glLogicOp(VALUE gl, VALUE opcode) {
|
340
|
+
glLogicOp(NUM2UINT(opcode));
|
341
|
+
return Qnil;
|
342
|
+
}
|
343
|
+
|
344
|
+
static VALUE rb_glStencilFunc(VALUE gl, VALUE func, VALUE ref, VALUE mask) {
|
345
|
+
glStencilFunc(NUM2UINT(func), NUM2INT(ref), NUM2UINT(mask));
|
346
|
+
return Qnil;
|
347
|
+
}
|
348
|
+
|
349
|
+
static VALUE rb_glStencilOp(VALUE gl, VALUE fail, VALUE zfail, VALUE zpass) {
|
350
|
+
glStencilOp(NUM2UINT(fail), NUM2UINT(zfail), NUM2UINT(zpass));
|
351
|
+
return Qnil;
|
352
|
+
}
|
353
|
+
|
354
|
+
static VALUE rb_glDepthFunc(VALUE gl, VALUE func) {
|
355
|
+
glDepthFunc(NUM2UINT(func));
|
356
|
+
return Qnil;
|
357
|
+
}
|
358
|
+
|
359
|
+
static VALUE rb_glPixelStoref(VALUE gl, VALUE pname, VALUE param) {
|
360
|
+
glPixelStoref(NUM2UINT(pname), NUM2FLT(param));
|
361
|
+
return Qnil;
|
362
|
+
}
|
363
|
+
|
364
|
+
static VALUE rb_glPixelStorei(VALUE gl, VALUE pname, VALUE param) {
|
365
|
+
glPixelStorei(NUM2UINT(pname), NUM2INT(param));
|
366
|
+
return Qnil;
|
367
|
+
}
|
368
|
+
|
369
|
+
static VALUE rb_glReadBuffer(VALUE gl, VALUE src) {
|
370
|
+
glReadBuffer(NUM2UINT(src));
|
371
|
+
return Qnil;
|
372
|
+
}
|
373
|
+
|
374
|
+
static VALUE rb_glReadPixels(VALUE gl, VALUE x, VALUE y, VALUE width, VALUE height, VALUE format, VALUE type, VALUE pixels) {
|
375
|
+
glReadPixels(NUM2INT(x), NUM2INT(y), NUM2INT(width), NUM2INT(height), NUM2UINT(format), NUM2UINT(type), RB2PTR(pixels));
|
376
|
+
return Qnil;
|
377
|
+
}
|
378
|
+
|
379
|
+
static VALUE rb_glGetBooleanv(VALUE gl, VALUE pname, VALUE data) {
|
380
|
+
glGetBooleanv(NUM2UINT(pname), RB2PTR(data));
|
381
|
+
return Qnil;
|
382
|
+
}
|
383
|
+
|
384
|
+
static VALUE rb_glGetDoublev(VALUE gl, VALUE pname, VALUE data) {
|
385
|
+
glGetDoublev(NUM2UINT(pname), RB2PTR(data));
|
386
|
+
return Qnil;
|
387
|
+
}
|
388
|
+
|
389
|
+
static VALUE rb_glGetError(VALUE gl) {
|
390
|
+
return UINT2NUM(glGetError());
|
391
|
+
}
|
392
|
+
|
393
|
+
static VALUE rb_glGetFloat(VALUE gl, VALUE pname) {
|
394
|
+
GLfloat n;
|
395
|
+
glGetFloatv(NUM2UINT(pname), &n);
|
396
|
+
return DBL2NUM(n);
|
397
|
+
}
|
398
|
+
|
399
|
+
static VALUE rb_glGetFloatv(VALUE gl, VALUE pname, VALUE data) {
|
400
|
+
glGetFloatv(NUM2UINT(pname), RB2PTR(data));
|
401
|
+
return Qnil;
|
402
|
+
}
|
403
|
+
|
404
|
+
static VALUE rb_glGetInteger(VALUE gl, VALUE pname) {
|
405
|
+
GLint n;
|
406
|
+
glGetIntegerv(NUM2UINT(pname), &n);
|
407
|
+
return INT2NUM(n);
|
408
|
+
}
|
409
|
+
|
410
|
+
static VALUE rb_glGetIntegerv(VALUE gl, VALUE pname, VALUE data) {
|
411
|
+
glGetIntegerv(NUM2UINT(pname), RB2PTR(data));
|
412
|
+
return Qnil;
|
413
|
+
}
|
414
|
+
|
415
|
+
static VALUE rb_glGetString(VALUE gl, VALUE name) {
|
416
|
+
return rb_str_new_cstr((void*) glGetString(NUM2UINT(name)));
|
417
|
+
}
|
418
|
+
|
419
|
+
static VALUE rb_glGetTexImage(VALUE gl, VALUE target, VALUE level, VALUE format, VALUE type, VALUE pixels) {
|
420
|
+
glGetTexImage(NUM2UINT(target), NUM2INT(level), NUM2UINT(format), NUM2UINT(type), RB2PTR(pixels));
|
421
|
+
return Qnil;
|
422
|
+
}
|
423
|
+
|
424
|
+
static VALUE rb_glGetTexParameterfv(VALUE gl, VALUE target, VALUE pname, VALUE params) {
|
425
|
+
glGetTexParameterfv(NUM2UINT(target), NUM2UINT(pname), RB2PTR(params));
|
426
|
+
return Qnil;
|
427
|
+
}
|
428
|
+
|
429
|
+
static VALUE rb_glGetTexParameteriv(VALUE gl, VALUE target, VALUE pname, VALUE params) {
|
430
|
+
glGetTexParameteriv(NUM2UINT(target), NUM2UINT(pname), RB2PTR(params));
|
431
|
+
return Qnil;
|
432
|
+
}
|
433
|
+
|
434
|
+
static VALUE rb_glGetTexLevelParameterfv(VALUE gl, VALUE target, VALUE level, VALUE pname, VALUE params) {
|
435
|
+
glGetTexLevelParameterfv(NUM2UINT(target), NUM2INT(level), NUM2UINT(pname), RB2PTR(params));
|
436
|
+
return Qnil;
|
437
|
+
}
|
438
|
+
|
439
|
+
static VALUE rb_glGetTexLevelParameteriv(VALUE gl, VALUE target, VALUE level, VALUE pname, VALUE params) {
|
440
|
+
glGetTexLevelParameteriv(NUM2UINT(target), NUM2INT(level), NUM2UINT(pname), RB2PTR(params));
|
441
|
+
return Qnil;
|
442
|
+
}
|
443
|
+
|
444
|
+
static VALUE rb_glIsEnabled(VALUE gl, VALUE cap) {
|
445
|
+
return RB_BOOL(glIsEnabled(NUM2UINT(cap)));
|
446
|
+
}
|
447
|
+
|
448
|
+
static VALUE rb_glDepthRange(VALUE gl, VALUE n, VALUE f) {
|
449
|
+
glDepthRange(NUM2DBL(n), NUM2DBL(f));
|
450
|
+
return Qnil;
|
451
|
+
}
|
452
|
+
|
453
|
+
static VALUE rb_glViewport(VALUE gl, VALUE x, VALUE y, VALUE width, VALUE height) {
|
454
|
+
glViewport(NUM2INT(x), NUM2INT(y), NUM2INT(width), NUM2INT(height));
|
455
|
+
return Qnil;
|
456
|
+
}
|
457
|
+
|
458
|
+
static VALUE rb_glDrawArrays(VALUE gl, VALUE mode, VALUE first, VALUE count) {
|
459
|
+
glDrawArrays(NUM2UINT(mode), NUM2INT(first), NUM2INT(count));
|
460
|
+
return Qnil;
|
461
|
+
}
|
462
|
+
|
463
|
+
static VALUE rb_glDrawElements(VALUE gl, VALUE mode, VALUE count, VALUE type, VALUE indices) {
|
464
|
+
glDrawElements(NUM2UINT(mode), NUM2INT(count), NUM2UINT(type), RB2PTR(indices));
|
465
|
+
return Qnil;
|
466
|
+
}
|
467
|
+
|
468
|
+
static VALUE rb_glPolygonOffset(VALUE gl, VALUE factor, VALUE units) {
|
469
|
+
glPolygonOffset(NUM2FLT(factor), NUM2FLT(units));
|
470
|
+
return Qnil;
|
471
|
+
}
|
472
|
+
|
473
|
+
static VALUE rb_glCopyTexImage1D(VALUE gl, VALUE target, VALUE level, VALUE internalformat, VALUE x, VALUE y, VALUE width, VALUE border) {
|
474
|
+
glCopyTexImage1D(NUM2UINT(target), NUM2INT(level), NUM2UINT(internalformat), NUM2INT(x), NUM2INT(y), NUM2INT(width), NUM2INT(border));
|
475
|
+
return Qnil;
|
476
|
+
}
|
477
|
+
|
478
|
+
static VALUE rb_glCopyTexImage2D(VALUE gl, VALUE target, VALUE level, VALUE internalformat, VALUE x, VALUE y, VALUE width, VALUE height, VALUE border) {
|
479
|
+
glCopyTexImage2D(NUM2UINT(target), NUM2INT(level), NUM2UINT(internalformat), NUM2INT(x), NUM2INT(y), NUM2INT(width), NUM2INT(height), NUM2INT(border));
|
480
|
+
return Qnil;
|
481
|
+
}
|
482
|
+
|
483
|
+
static VALUE rb_glCopyTexSubImage1D(VALUE gl, VALUE target, VALUE level, VALUE xoffset, VALUE x, VALUE y, VALUE width) {
|
484
|
+
glCopyTexSubImage1D(NUM2UINT(target), NUM2INT(level), NUM2INT(xoffset), NUM2INT(x), NUM2INT(y), NUM2INT(width));
|
485
|
+
return Qnil;
|
486
|
+
}
|
487
|
+
|
488
|
+
static VALUE rb_glCopyTexSubImage2D(VALUE gl, VALUE target, VALUE level, VALUE xoffset, VALUE yoffset, VALUE x, VALUE y, VALUE width, VALUE height) {
|
489
|
+
glCopyTexSubImage2D(NUM2UINT(target), NUM2INT(level), NUM2INT(xoffset), NUM2INT(yoffset), NUM2INT(x), NUM2INT(y), NUM2INT(width), NUM2INT(height));
|
490
|
+
return Qnil;
|
491
|
+
}
|
492
|
+
|
493
|
+
static VALUE rb_glTexSubImage1D(VALUE gl, VALUE target, VALUE level, VALUE xoffset, VALUE width, VALUE format, VALUE type, VALUE pixels) {
|
494
|
+
glTexSubImage1D(NUM2UINT(target), NUM2INT(level), NUM2INT(xoffset), NUM2INT(width), NUM2UINT(format), NUM2UINT(type), RB2PTR(pixels));
|
495
|
+
return Qnil;
|
496
|
+
}
|
497
|
+
|
498
|
+
static VALUE rb_glTexSubImage2D(VALUE gl, VALUE target, VALUE level, VALUE xoffset, VALUE yoffset, VALUE width, VALUE height, VALUE format, VALUE type, VALUE pixels) {
|
499
|
+
glTexSubImage2D(NUM2UINT(target), NUM2INT(level), NUM2INT(xoffset), NUM2INT(yoffset), NUM2INT(width), NUM2INT(height), NUM2UINT(format), NUM2UINT(type), RB2PTR(pixels));
|
500
|
+
return Qnil;
|
501
|
+
}
|
502
|
+
|
503
|
+
static VALUE rb_glBindTexture(VALUE gl, VALUE target, VALUE texture) {
|
504
|
+
glBindTexture(NUM2UINT(target), NUM2UINT(texture));
|
505
|
+
return Qnil;
|
506
|
+
}
|
507
|
+
|
508
|
+
static VALUE rb_glIsTexture(VALUE gl, VALUE texture) {
|
509
|
+
return RB_BOOL(glIsTexture(NUM2UINT(texture)));
|
510
|
+
}
|
511
|
+
|
512
|
+
static VALUE rb_glDrawRangeElements(VALUE gl, VALUE mode, VALUE start, VALUE finish, VALUE count, VALUE type, VALUE indices) {
|
513
|
+
glDrawRangeElements(NUM2UINT(mode), NUM2UINT(start), NUM2UINT(finish), NUM2INT(count), NUM2UINT(type), RB2PTR(indices));
|
514
|
+
return Qnil;
|
515
|
+
}
|
516
|
+
|
517
|
+
static VALUE rb_glTexImage3D(VALUE gl, VALUE target, VALUE level, VALUE internalformat, VALUE width, VALUE height, VALUE depth, VALUE border, VALUE format, VALUE type, VALUE pixels) {
|
518
|
+
glTexImage3D(NUM2UINT(target), NUM2INT(level), NUM2INT(internalformat), NUM2INT(width), NUM2INT(height), NUM2INT(depth), NUM2INT(border), NUM2UINT(format), NUM2UINT(type), RB2PTR(pixels));
|
519
|
+
return Qnil;
|
520
|
+
}
|
521
|
+
|
522
|
+
static VALUE rb_glTexSubImage3D(VALUE gl, VALUE target, VALUE level, VALUE xoffset, VALUE yoffset, VALUE zoffset, VALUE width, VALUE height, VALUE depth, VALUE format, VALUE type, VALUE pixels) {
|
523
|
+
glTexSubImage3D(NUM2UINT(target), NUM2INT(level), NUM2INT(xoffset), NUM2INT(yoffset), NUM2INT(zoffset), NUM2INT(width), NUM2INT(height), NUM2INT(depth), NUM2UINT(format), NUM2UINT(type), RB2PTR(pixels));
|
524
|
+
return Qnil;
|
525
|
+
}
|
526
|
+
|
527
|
+
static VALUE rb_glCopyTexSubImage3D(VALUE gl, VALUE target, VALUE level, VALUE xoffset, VALUE yoffset, VALUE zoffset, VALUE x, VALUE y, VALUE width, VALUE height) {
|
528
|
+
glCopyTexSubImage3D(NUM2UINT(target), NUM2INT(level), NUM2INT(xoffset), NUM2INT(yoffset), NUM2INT(zoffset), NUM2INT(x), NUM2INT(y), NUM2INT(width), NUM2INT(height));
|
529
|
+
return Qnil;
|
530
|
+
}
|
531
|
+
|
532
|
+
static VALUE rb_glActiveTexture(VALUE gl, VALUE texture) {
|
533
|
+
glActiveTexture(NUM2UINT(texture));
|
534
|
+
return Qnil;
|
535
|
+
}
|
536
|
+
|
537
|
+
static VALUE rb_glSampleCoverage(VALUE gl, VALUE value, VALUE invert) {
|
538
|
+
glSampleCoverage(NUM2FLT(value), RTEST(invert));
|
539
|
+
return Qnil;
|
540
|
+
}
|
541
|
+
|
542
|
+
static VALUE rb_glCompressedTexImage3D(VALUE gl, VALUE target, VALUE level, VALUE internalformat, VALUE width, VALUE height, VALUE depth, VALUE border, VALUE imageSize, VALUE data) {
|
543
|
+
glCompressedTexImage3D(NUM2UINT(target), NUM2INT(level), NUM2UINT(internalformat), NUM2INT(width), NUM2INT(height), NUM2INT(depth), NUM2INT(border), NUM2INT(imageSize), RB2PTR(data));
|
544
|
+
return Qnil;
|
545
|
+
}
|
546
|
+
|
547
|
+
static VALUE rb_glCompressedTexImage2D(VALUE gl, VALUE target, VALUE level, VALUE internalformat, VALUE width, VALUE height, VALUE border, VALUE imageSize, VALUE data) {
|
548
|
+
glCompressedTexImage2D(NUM2UINT(target), NUM2INT(level), NUM2UINT(internalformat), NUM2INT(width), NUM2INT(height), NUM2INT(border), NUM2INT(imageSize), RB2PTR(data));
|
549
|
+
return Qnil;
|
550
|
+
}
|
551
|
+
|
552
|
+
static VALUE rb_glCompressedTexImage1D(VALUE gl, VALUE target, VALUE level, VALUE internalformat, VALUE width, VALUE border, VALUE imageSize, VALUE data) {
|
553
|
+
glCompressedTexImage1D(NUM2UINT(target), NUM2INT(level), NUM2UINT(internalformat), NUM2INT(width), NUM2INT(border), NUM2INT(imageSize), RB2PTR(data));
|
554
|
+
return Qnil;
|
555
|
+
}
|
556
|
+
|
557
|
+
static VALUE rb_glCompressedTexSubImage3D(VALUE gl, VALUE target, VALUE level, VALUE xoffset, VALUE yoffset, VALUE zoffset, VALUE width, VALUE height, VALUE depth, VALUE format, VALUE imageSize, VALUE data) {
|
558
|
+
glCompressedTexSubImage3D(NUM2UINT(target), NUM2INT(level), NUM2INT(xoffset), NUM2INT(yoffset), NUM2INT(zoffset), NUM2INT(width), NUM2INT(height), NUM2INT(depth), NUM2UINT(format), NUM2INT(imageSize), RB2PTR(data));
|
559
|
+
return Qnil;
|
560
|
+
}
|
561
|
+
|
562
|
+
static VALUE rb_glCompressedTexSubImage2D(VALUE gl, VALUE target, VALUE level, VALUE xoffset, VALUE yoffset, VALUE width, VALUE height, VALUE format, VALUE imageSize, VALUE data) {
|
563
|
+
glCompressedTexSubImage2D(NUM2UINT(target), NUM2INT(level), NUM2INT(xoffset), NUM2INT(yoffset), NUM2INT(width), NUM2INT(height), NUM2UINT(format), NUM2INT(imageSize), RB2PTR(data));
|
564
|
+
return Qnil;
|
565
|
+
}
|
566
|
+
|
567
|
+
static VALUE rb_glCompressedTexSubImage1D(VALUE gl, VALUE target, VALUE level, VALUE xoffset, VALUE width, VALUE format, VALUE imageSize, VALUE data) {
|
568
|
+
glCompressedTexSubImage1D(NUM2UINT(target), NUM2INT(level), NUM2INT(xoffset), NUM2INT(width), NUM2UINT(format), NUM2INT(imageSize), RB2PTR(data));
|
569
|
+
return Qnil;
|
570
|
+
}
|
571
|
+
|
572
|
+
static VALUE rb_glGetCompressedTexImage(VALUE gl, VALUE target, VALUE level, VALUE img) {
|
573
|
+
glGetCompressedTexImage(NUM2UINT(target), NUM2INT(level), RB2PTR(img));
|
574
|
+
return Qnil;
|
575
|
+
}
|
576
|
+
|
577
|
+
static VALUE rb_glBlendFuncSeparate(VALUE gl, VALUE sfactorRGB, VALUE dfactorRGB, VALUE sfactorAlpha, VALUE dfactorAlpha) {
|
578
|
+
glBlendFuncSeparate(NUM2UINT(sfactorRGB), NUM2UINT(dfactorRGB), NUM2UINT(sfactorAlpha), NUM2UINT(dfactorAlpha));
|
579
|
+
return Qnil;
|
580
|
+
}
|
581
|
+
|
582
|
+
static VALUE rb_glMultiDrawArrays(VALUE gl, VALUE mode, VALUE first, VALUE count, VALUE drawcount) {
|
583
|
+
glMultiDrawArrays(NUM2UINT(mode), RB2PTR(first), RB2PTR(count), NUM2INT(drawcount));
|
584
|
+
return Qnil;
|
585
|
+
}
|
586
|
+
|
587
|
+
static VALUE rb_glMultiDrawElements(VALUE gl, VALUE mode, VALUE count, VALUE type, VALUE indices, VALUE drawcount) {
|
588
|
+
glMultiDrawElements(NUM2UINT(mode), RB2PTR(count), NUM2UINT(type), RB2PTR(indices), NUM2INT(drawcount));
|
589
|
+
return Qnil;
|
590
|
+
}
|
591
|
+
|
592
|
+
static VALUE rb_glPointParameterf(VALUE gl, VALUE pname, VALUE param) {
|
593
|
+
glPointParameterf(NUM2UINT(pname), NUM2FLT(param));
|
594
|
+
return Qnil;
|
595
|
+
}
|
596
|
+
|
597
|
+
static VALUE rb_glPointParameterfv(VALUE gl, VALUE pname, VALUE params) {
|
598
|
+
glPointParameterfv(NUM2UINT(pname), RB2PTR(params));
|
599
|
+
return Qnil;
|
600
|
+
}
|
601
|
+
|
602
|
+
static VALUE rb_glPointParameteri(VALUE gl, VALUE pname, VALUE param) {
|
603
|
+
glPointParameteri(NUM2UINT(pname), NUM2INT(param));
|
604
|
+
return Qnil;
|
605
|
+
}
|
606
|
+
|
607
|
+
static VALUE rb_glPointParameteriv(VALUE gl, VALUE pname, VALUE params) {
|
608
|
+
glPointParameteriv(NUM2UINT(pname), RB2PTR(params));
|
609
|
+
return Qnil;
|
610
|
+
}
|
611
|
+
|
612
|
+
static VALUE rb_glBlendColor(VALUE gl, VALUE red, VALUE green, VALUE blue, VALUE alpha) {
|
613
|
+
glBlendColor(NUM2FLT(red), NUM2FLT(green), NUM2FLT(blue), NUM2FLT(alpha));
|
614
|
+
return Qnil;
|
615
|
+
}
|
616
|
+
|
617
|
+
static VALUE rb_glBlendEquation(VALUE gl, VALUE mode) {
|
618
|
+
glBlendEquation(NUM2UINT(mode));
|
619
|
+
return Qnil;
|
620
|
+
}
|
621
|
+
|
622
|
+
static VALUE rb_glIsQuery(VALUE gl, VALUE id) {
|
623
|
+
return RB_BOOL(glIsQuery(NUM2UINT(id)));
|
624
|
+
}
|
625
|
+
|
626
|
+
static VALUE rb_glBeginQuery(VALUE gl, VALUE target, VALUE id) {
|
627
|
+
glBeginQuery(NUM2UINT(target), NUM2UINT(id));
|
628
|
+
return Qnil;
|
629
|
+
}
|
630
|
+
|
631
|
+
static VALUE rb_glEndQuery(VALUE gl, VALUE target) {
|
632
|
+
glEndQuery(NUM2UINT(target));
|
633
|
+
return Qnil;
|
634
|
+
}
|
635
|
+
|
636
|
+
static VALUE rb_glGetQueryiv(VALUE gl, VALUE target, VALUE pname, VALUE params) {
|
637
|
+
glGetQueryiv(NUM2UINT(target), NUM2UINT(pname), RB2PTR(params));
|
638
|
+
return Qnil;
|
639
|
+
}
|
640
|
+
|
641
|
+
static VALUE rb_glGetQueryObjectiv(VALUE gl, VALUE id, VALUE pname, VALUE params) {
|
642
|
+
glGetQueryObjectiv(NUM2UINT(id), NUM2UINT(pname), RB2PTR(params));
|
643
|
+
return Qnil;
|
644
|
+
}
|
645
|
+
|
646
|
+
static VALUE rb_glGetQueryObjectuiv(VALUE gl, VALUE id, VALUE pname, VALUE params) {
|
647
|
+
glGetQueryObjectuiv(NUM2UINT(id), NUM2UINT(pname), RB2PTR(params));
|
648
|
+
return Qnil;
|
649
|
+
}
|
650
|
+
|
651
|
+
static VALUE rb_glBindBuffer(VALUE gl, VALUE target, VALUE buffer) {
|
652
|
+
glBindBuffer(NUM2UINT(target), NUM2UINT(buffer));
|
653
|
+
return Qnil;
|
654
|
+
}
|
655
|
+
|
656
|
+
static VALUE rb_glIsBuffer(VALUE gl, VALUE buffer) {
|
657
|
+
return RB_BOOL(glIsBuffer(NUM2UINT(buffer)));
|
658
|
+
}
|
659
|
+
|
660
|
+
static VALUE rb_glBufferData(VALUE gl, VALUE target, VALUE size, VALUE data, VALUE usage) {
|
661
|
+
glBufferData(NUM2UINT(target), NUM2SIZET(size), RB2PTR(data), NUM2UINT(usage));
|
662
|
+
return Qnil;
|
663
|
+
}
|
664
|
+
|
665
|
+
static VALUE rb_glBufferSubData(VALUE gl, VALUE target, VALUE offset, VALUE size, VALUE data) {
|
666
|
+
glBufferSubData(NUM2UINT(target), NUM2LONG(offset), NUM2SIZET(size), RB2PTR(data));
|
667
|
+
return Qnil;
|
668
|
+
}
|
669
|
+
|
670
|
+
static VALUE rb_glGetBufferSubData(VALUE gl, VALUE target, VALUE offset, VALUE size, VALUE data) {
|
671
|
+
glGetBufferSubData(NUM2UINT(target), NUM2LONG(offset), NUM2SIZET(size), RB2PTR(data));
|
672
|
+
return Qnil;
|
673
|
+
}
|
674
|
+
|
675
|
+
static VALUE rb_glMapBuffer(VALUE gl, VALUE target, VALUE access) {
|
676
|
+
return PTR2NUM(glMapBuffer(NUM2UINT(target), NUM2UINT(access)));
|
677
|
+
}
|
678
|
+
|
679
|
+
static VALUE rb_glUnmapBuffer(VALUE gl, VALUE target) {
|
680
|
+
return RB_BOOL(glUnmapBuffer(NUM2UINT(target)));
|
681
|
+
}
|
682
|
+
|
683
|
+
static VALUE rb_glGetBufferParameteriv(VALUE gl, VALUE target, VALUE pname, VALUE params) {
|
684
|
+
glGetBufferParameteriv(NUM2UINT(target), NUM2UINT(pname), RB2PTR(params));
|
685
|
+
return Qnil;
|
686
|
+
}
|
687
|
+
|
688
|
+
static VALUE rb_glGetBufferPointerv(VALUE gl, VALUE target, VALUE pname, VALUE params) {
|
689
|
+
glGetBufferPointerv(NUM2UINT(target), NUM2UINT(pname), RB2PTR(params));
|
690
|
+
return Qnil;
|
691
|
+
}
|
692
|
+
|
693
|
+
static VALUE rb_glBlendEquationSeparate(VALUE gl, VALUE modeRGB, VALUE modeAlpha) {
|
694
|
+
glBlendEquationSeparate(NUM2UINT(modeRGB), NUM2UINT(modeAlpha));
|
695
|
+
return Qnil;
|
696
|
+
}
|
697
|
+
|
698
|
+
static VALUE rb_glDrawBuffers(VALUE gl, VALUE n, VALUE bufs) {
|
699
|
+
glDrawBuffers(NUM2INT(n), RB2PTR(bufs));
|
700
|
+
return Qnil;
|
701
|
+
}
|
702
|
+
|
703
|
+
static VALUE rb_glStencilOpSeparate(VALUE gl, VALUE face, VALUE sfail, VALUE dpfail, VALUE dppass) {
|
704
|
+
glStencilOpSeparate(NUM2UINT(face), NUM2UINT(sfail), NUM2UINT(dpfail), NUM2UINT(dppass));
|
705
|
+
return Qnil;
|
706
|
+
}
|
707
|
+
|
708
|
+
static VALUE rb_glStencilFuncSeparate(VALUE gl, VALUE face, VALUE func, VALUE ref, VALUE mask) {
|
709
|
+
glStencilFuncSeparate(NUM2UINT(face), NUM2UINT(func), NUM2INT(ref), NUM2UINT(mask));
|
710
|
+
return Qnil;
|
711
|
+
}
|
712
|
+
|
713
|
+
static VALUE rb_glStencilMaskSeparate(VALUE gl, VALUE face, VALUE mask) {
|
714
|
+
glStencilMaskSeparate(NUM2UINT(face), NUM2UINT(mask));
|
715
|
+
return Qnil;
|
716
|
+
}
|
717
|
+
|
718
|
+
static VALUE rb_glAttachShader(VALUE gl, VALUE program, VALUE shader) {
|
719
|
+
glAttachShader(NUM2UINT(program), NUM2UINT(shader));
|
720
|
+
return Qnil;
|
721
|
+
}
|
722
|
+
|
723
|
+
static VALUE rb_glBindAttribLocation(VALUE gl, VALUE program, VALUE index, VALUE name) {
|
724
|
+
glBindAttribLocation(NUM2UINT(program), NUM2UINT(index), StringValueCStr(name));
|
725
|
+
return Qnil;
|
726
|
+
}
|
727
|
+
|
728
|
+
static VALUE rb_glCompileShader(VALUE gl, VALUE shader) {
|
729
|
+
glCompileShader(NUM2UINT(shader));
|
730
|
+
return Qnil;
|
731
|
+
}
|
732
|
+
|
733
|
+
static VALUE rb_glCreateProgram(VALUE gl) {
|
734
|
+
return UINT2NUM(glCreateProgram());
|
735
|
+
}
|
736
|
+
|
737
|
+
static VALUE rb_glCreateShader(VALUE gl, VALUE type) {
|
738
|
+
return UINT2NUM(glCreateShader(NUM2UINT(type)));
|
739
|
+
}
|
740
|
+
|
741
|
+
static VALUE rb_glDeleteProgram(VALUE gl, VALUE program) {
|
742
|
+
glDeleteProgram(NUM2UINT(program));
|
743
|
+
return Qnil;
|
744
|
+
}
|
745
|
+
|
746
|
+
static VALUE rb_glDeleteShader(VALUE gl, VALUE shader) {
|
747
|
+
glDeleteShader(NUM2UINT(shader));
|
748
|
+
return Qnil;
|
749
|
+
}
|
750
|
+
|
751
|
+
static VALUE rb_glDetachShader(VALUE gl, VALUE program, VALUE shader) {
|
752
|
+
glDetachShader(NUM2UINT(program), NUM2UINT(shader));
|
753
|
+
return Qnil;
|
754
|
+
}
|
755
|
+
|
756
|
+
static VALUE rb_glDisableVertexAttribArray(VALUE gl, VALUE index) {
|
757
|
+
glDisableVertexAttribArray(NUM2UINT(index));
|
758
|
+
return Qnil;
|
759
|
+
}
|
760
|
+
|
761
|
+
static VALUE rb_glEnableVertexAttribArray(VALUE gl, VALUE index) {
|
762
|
+
glEnableVertexAttribArray(NUM2UINT(index));
|
763
|
+
return Qnil;
|
764
|
+
}
|
765
|
+
|
766
|
+
static VALUE rb_glGetActiveAttrib(VALUE gl, VALUE program, VALUE index, VALUE bufSize, VALUE length, VALUE size, VALUE type, VALUE name) {
|
767
|
+
glGetActiveAttrib(NUM2UINT(program), NUM2UINT(index), NUM2INT(bufSize), RB2PTR(length), RB2PTR(size), RB2PTR(type), RB2PTR(name));
|
768
|
+
return Qnil;
|
769
|
+
}
|
770
|
+
|
771
|
+
static VALUE rb_glGetActiveUniform(VALUE gl, VALUE program, VALUE index, VALUE bufSize, VALUE length, VALUE size, VALUE type, VALUE name) {
|
772
|
+
glGetActiveUniform(NUM2UINT(program), NUM2UINT(index), NUM2INT(bufSize), RB2PTR(length), RB2PTR(size), RB2PTR(type), RB2PTR(name));
|
773
|
+
return Qnil;
|
774
|
+
}
|
775
|
+
|
776
|
+
static VALUE rb_glGetAttachedShaders(VALUE gl, VALUE program, VALUE maxCount, VALUE count, VALUE shaders) {
|
777
|
+
glGetAttachedShaders(NUM2UINT(program), NUM2INT(maxCount), RB2PTR(count), RB2PTR(shaders));
|
778
|
+
return Qnil;
|
779
|
+
}
|
780
|
+
|
781
|
+
static VALUE rb_glGetAttribLocation(VALUE gl, VALUE program, VALUE name) {
|
782
|
+
return INT2NUM(glGetAttribLocation(NUM2UINT(program), StringValueCStr(name)));
|
783
|
+
}
|
784
|
+
|
785
|
+
static VALUE rb_glGetProgramiv(VALUE gl, VALUE program, VALUE pname, VALUE params) {
|
786
|
+
glGetProgramiv(NUM2UINT(program), NUM2UINT(pname), RB2PTR(params));
|
787
|
+
return Qnil;
|
788
|
+
}
|
789
|
+
|
790
|
+
static VALUE rb_glGetProgramInfoLog(VALUE gl, VALUE program, VALUE bufSize, VALUE length, VALUE infoLog) {
|
791
|
+
glGetProgramInfoLog(NUM2UINT(program), NUM2INT(bufSize), RB2PTR(length), RB2PTR(infoLog));
|
792
|
+
return Qnil;
|
793
|
+
}
|
794
|
+
|
795
|
+
static VALUE rb_glGetShaderiv(VALUE gl, VALUE shader, VALUE pname, VALUE params) {
|
796
|
+
glGetShaderiv(NUM2UINT(shader), NUM2UINT(pname), RB2PTR(params));
|
797
|
+
return Qnil;
|
798
|
+
}
|
799
|
+
|
800
|
+
static VALUE rb_glGetShaderInfoLog(VALUE gl, VALUE shader, VALUE bufSize, VALUE length, VALUE infoLog) {
|
801
|
+
glGetShaderInfoLog(NUM2UINT(shader), NUM2INT(bufSize), RB2PTR(length), RB2PTR(infoLog));
|
802
|
+
return Qnil;
|
803
|
+
}
|
804
|
+
|
805
|
+
static VALUE rb_glGetShaderSource(VALUE gl, VALUE shader, VALUE bufSize, VALUE length, VALUE source) {
|
806
|
+
glGetShaderSource(NUM2UINT(shader), NUM2INT(bufSize), RB2PTR(length), RB2PTR(source));
|
807
|
+
return Qnil;
|
808
|
+
}
|
809
|
+
|
810
|
+
static VALUE rb_glGetUniformLocation(VALUE gl, VALUE program, VALUE name) {
|
811
|
+
return INT2NUM(glGetUniformLocation(NUM2UINT(program), StringValueCStr(name)));
|
812
|
+
}
|
813
|
+
|
814
|
+
static VALUE rb_glGetUniformfv(VALUE gl, VALUE program, VALUE location, VALUE params) {
|
815
|
+
glGetUniformfv(NUM2UINT(program), NUM2INT(location), RB2PTR(params));
|
816
|
+
return Qnil;
|
817
|
+
}
|
818
|
+
|
819
|
+
static VALUE rb_glGetUniformiv(VALUE gl, VALUE program, VALUE location, VALUE params) {
|
820
|
+
glGetUniformiv(NUM2UINT(program), NUM2INT(location), RB2PTR(params));
|
821
|
+
return Qnil;
|
822
|
+
}
|
823
|
+
|
824
|
+
static VALUE rb_glGetVertexAttribdv(VALUE gl, VALUE index, VALUE pname, VALUE params) {
|
825
|
+
glGetVertexAttribdv(NUM2UINT(index), NUM2UINT(pname), RB2PTR(params));
|
826
|
+
return Qnil;
|
827
|
+
}
|
828
|
+
|
829
|
+
static VALUE rb_glGetVertexAttribfv(VALUE gl, VALUE index, VALUE pname, VALUE params) {
|
830
|
+
glGetVertexAttribfv(NUM2UINT(index), NUM2UINT(pname), RB2PTR(params));
|
831
|
+
return Qnil;
|
832
|
+
}
|
833
|
+
|
834
|
+
static VALUE rb_glGetVertexAttribiv(VALUE gl, VALUE index, VALUE pname, VALUE params) {
|
835
|
+
glGetVertexAttribiv(NUM2UINT(index), NUM2UINT(pname), RB2PTR(params));
|
836
|
+
return Qnil;
|
837
|
+
}
|
838
|
+
|
839
|
+
static VALUE rb_glGetVertexAttribPointerv(VALUE gl, VALUE index, VALUE pname, VALUE pointer) {
|
840
|
+
glGetVertexAttribPointerv(NUM2UINT(index), NUM2UINT(pname), RB2PTR(pointer));
|
841
|
+
return Qnil;
|
842
|
+
}
|
843
|
+
|
844
|
+
static VALUE rb_glIsProgram(VALUE gl, VALUE program) {
|
845
|
+
return RB_BOOL(glIsProgram(NUM2UINT(program)));
|
846
|
+
}
|
847
|
+
|
848
|
+
static VALUE rb_glIsShader(VALUE gl, VALUE shader) {
|
849
|
+
return RB_BOOL(glIsShader(NUM2UINT(shader)));
|
850
|
+
}
|
851
|
+
|
852
|
+
static VALUE rb_glLinkProgram(VALUE gl, VALUE program) {
|
853
|
+
glLinkProgram(NUM2UINT(program));
|
854
|
+
return Qnil;
|
855
|
+
}
|
856
|
+
|
857
|
+
static VALUE rb_glShaderSource(VALUE gl, VALUE shader, VALUE string) {
|
858
|
+
int len = RSTRING_LEN(string);
|
859
|
+
const char *src = StringValueCStr(string);
|
860
|
+
glShaderSource(NUM2UINT(shader), 1, &src, &len);
|
861
|
+
return Qnil;
|
862
|
+
}
|
863
|
+
|
864
|
+
static VALUE rb_glUseProgram(VALUE gl, VALUE program) {
|
865
|
+
glUseProgram(NUM2UINT(program));
|
866
|
+
return Qnil;
|
867
|
+
}
|
868
|
+
|
869
|
+
static VALUE rb_glUniform1f(VALUE gl, VALUE location, VALUE v0) {
|
870
|
+
glUniform1f(NUM2INT(location), NUM2FLT(v0));
|
871
|
+
return Qnil;
|
872
|
+
}
|
873
|
+
|
874
|
+
static VALUE rb_glUniform2f(VALUE gl, VALUE location, VALUE v0, VALUE v1) {
|
875
|
+
glUniform2f(NUM2INT(location), NUM2FLT(v0), NUM2FLT(v1));
|
876
|
+
return Qnil;
|
877
|
+
}
|
878
|
+
|
879
|
+
static VALUE rb_glUniform3f(VALUE gl, VALUE location, VALUE v0, VALUE v1, VALUE v2) {
|
880
|
+
glUniform3f(NUM2INT(location), NUM2FLT(v0), NUM2FLT(v1), NUM2FLT(v2));
|
881
|
+
return Qnil;
|
882
|
+
}
|
883
|
+
|
884
|
+
static VALUE rb_glUniform4f(VALUE gl, VALUE location, VALUE v0, VALUE v1, VALUE v2, VALUE v3) {
|
885
|
+
glUniform4f(NUM2INT(location), NUM2FLT(v0), NUM2FLT(v1), NUM2FLT(v2), NUM2FLT(v3));
|
886
|
+
return Qnil;
|
887
|
+
}
|
888
|
+
|
889
|
+
static VALUE rb_glUniform1i(VALUE gl, VALUE location, VALUE v0) {
|
890
|
+
glUniform1i(NUM2INT(location), NUM2INT(v0));
|
891
|
+
return Qnil;
|
892
|
+
}
|
893
|
+
|
894
|
+
static VALUE rb_glUniform2i(VALUE gl, VALUE location, VALUE v0, VALUE v1) {
|
895
|
+
glUniform2i(NUM2INT(location), NUM2INT(v0), NUM2INT(v1));
|
896
|
+
return Qnil;
|
897
|
+
}
|
898
|
+
|
899
|
+
static VALUE rb_glUniform3i(VALUE gl, VALUE location, VALUE v0, VALUE v1, VALUE v2) {
|
900
|
+
glUniform3i(NUM2INT(location), NUM2INT(v0), NUM2INT(v1), NUM2INT(v2));
|
901
|
+
return Qnil;
|
902
|
+
}
|
903
|
+
|
904
|
+
static VALUE rb_glUniform4i(VALUE gl, VALUE location, VALUE v0, VALUE v1, VALUE v2, VALUE v3) {
|
905
|
+
glUniform4i(NUM2INT(location), NUM2INT(v0), NUM2INT(v1), NUM2INT(v2), NUM2INT(v3));
|
906
|
+
return Qnil;
|
907
|
+
}
|
908
|
+
|
909
|
+
static VALUE rb_glUniform1fv(VALUE gl, VALUE location, VALUE count, VALUE value) {
|
910
|
+
glUniform1fv(NUM2INT(location), NUM2INT(count), RB2PTR(value));
|
911
|
+
return Qnil;
|
912
|
+
}
|
913
|
+
|
914
|
+
static VALUE rb_glUniform2fv(VALUE gl, VALUE location, VALUE count, VALUE value) {
|
915
|
+
glUniform2fv(NUM2INT(location), NUM2INT(count), RB2PTR(value));
|
916
|
+
return Qnil;
|
917
|
+
}
|
918
|
+
|
919
|
+
static VALUE rb_glUniform3fv(VALUE gl, VALUE location, VALUE count, VALUE value) {
|
920
|
+
glUniform3fv(NUM2INT(location), NUM2INT(count), RB2PTR(value));
|
921
|
+
return Qnil;
|
922
|
+
}
|
923
|
+
|
924
|
+
static VALUE rb_glUniform4fv(VALUE gl, VALUE location, VALUE count, VALUE value) {
|
925
|
+
glUniform4fv(NUM2INT(location), NUM2INT(count), RB2PTR(value));
|
926
|
+
return Qnil;
|
927
|
+
}
|
928
|
+
|
929
|
+
static VALUE rb_glUniform1iv(VALUE gl, VALUE location, VALUE count, VALUE value) {
|
930
|
+
glUniform1iv(NUM2INT(location), NUM2INT(count), RB2PTR(value));
|
931
|
+
return Qnil;
|
932
|
+
}
|
933
|
+
|
934
|
+
static VALUE rb_glUniform2iv(VALUE gl, VALUE location, VALUE count, VALUE value) {
|
935
|
+
glUniform2iv(NUM2INT(location), NUM2INT(count), RB2PTR(value));
|
936
|
+
return Qnil;
|
937
|
+
}
|
938
|
+
|
939
|
+
static VALUE rb_glUniform3iv(VALUE gl, VALUE location, VALUE count, VALUE value) {
|
940
|
+
glUniform3iv(NUM2INT(location), NUM2INT(count), RB2PTR(value));
|
941
|
+
return Qnil;
|
942
|
+
}
|
943
|
+
|
944
|
+
static VALUE rb_glUniform4iv(VALUE gl, VALUE location, VALUE count, VALUE value) {
|
945
|
+
glUniform4iv(NUM2INT(location), NUM2INT(count), RB2PTR(value));
|
946
|
+
return Qnil;
|
947
|
+
}
|
948
|
+
|
949
|
+
static VALUE rb_glUniformMatrix2fv(VALUE gl, VALUE location, VALUE count, VALUE transpose, VALUE value) {
|
950
|
+
glUniformMatrix2fv(NUM2INT(location), NUM2INT(count), RTEST(transpose), RB2PTR(value));
|
951
|
+
return Qnil;
|
952
|
+
}
|
953
|
+
|
954
|
+
static VALUE rb_glUniformMatrix3fv(VALUE gl, VALUE location, VALUE count, VALUE transpose, VALUE value) {
|
955
|
+
glUniformMatrix3fv(NUM2INT(location), NUM2INT(count), RTEST(transpose), RB2PTR(value));
|
956
|
+
return Qnil;
|
957
|
+
}
|
958
|
+
|
959
|
+
static VALUE rb_glUniformMatrix4fv(VALUE gl, VALUE location, VALUE count, VALUE transpose, VALUE value) {
|
960
|
+
glUniformMatrix4fv(NUM2INT(location), NUM2INT(count), RTEST(transpose), RB2PTR(value));
|
961
|
+
return Qnil;
|
962
|
+
}
|
963
|
+
|
964
|
+
static VALUE rb_glValidateProgram(VALUE gl, VALUE program) {
|
965
|
+
glValidateProgram(NUM2UINT(program));
|
966
|
+
return Qnil;
|
967
|
+
}
|
968
|
+
|
969
|
+
static VALUE rb_glVertexAttrib1d(VALUE gl, VALUE index, VALUE x) {
|
970
|
+
glVertexAttrib1d(NUM2UINT(index), NUM2DBL(x));
|
971
|
+
return Qnil;
|
972
|
+
}
|
973
|
+
|
974
|
+
static VALUE rb_glVertexAttrib1dv(VALUE gl, VALUE index, VALUE v) {
|
975
|
+
glVertexAttrib1dv(NUM2UINT(index), RB2PTR(v));
|
976
|
+
return Qnil;
|
977
|
+
}
|
978
|
+
|
979
|
+
static VALUE rb_glVertexAttrib1f(VALUE gl, VALUE index, VALUE x) {
|
980
|
+
glVertexAttrib1f(NUM2UINT(index), NUM2FLT(x));
|
981
|
+
return Qnil;
|
982
|
+
}
|
983
|
+
|
984
|
+
static VALUE rb_glVertexAttrib1fv(VALUE gl, VALUE index, VALUE v) {
|
985
|
+
glVertexAttrib1fv(NUM2UINT(index), RB2PTR(v));
|
986
|
+
return Qnil;
|
987
|
+
}
|
988
|
+
|
989
|
+
static VALUE rb_glVertexAttrib1s(VALUE gl, VALUE index, VALUE x) {
|
990
|
+
glVertexAttrib1s(NUM2UINT(index), NUM2SHORT(x));
|
991
|
+
return Qnil;
|
992
|
+
}
|
993
|
+
|
994
|
+
static VALUE rb_glVertexAttrib1sv(VALUE gl, VALUE index, VALUE v) {
|
995
|
+
glVertexAttrib1sv(NUM2UINT(index), RB2PTR(v));
|
996
|
+
return Qnil;
|
997
|
+
}
|
998
|
+
|
999
|
+
static VALUE rb_glVertexAttrib2d(VALUE gl, VALUE index, VALUE x, VALUE y) {
|
1000
|
+
glVertexAttrib2d(NUM2UINT(index), NUM2DBL(x), NUM2DBL(y));
|
1001
|
+
return Qnil;
|
1002
|
+
}
|
1003
|
+
|
1004
|
+
static VALUE rb_glVertexAttrib2dv(VALUE gl, VALUE index, VALUE v) {
|
1005
|
+
glVertexAttrib2dv(NUM2UINT(index), RB2PTR(v));
|
1006
|
+
return Qnil;
|
1007
|
+
}
|
1008
|
+
|
1009
|
+
static VALUE rb_glVertexAttrib2f(VALUE gl, VALUE index, VALUE x, VALUE y) {
|
1010
|
+
glVertexAttrib2f(NUM2UINT(index), NUM2FLT(x), NUM2FLT(y));
|
1011
|
+
return Qnil;
|
1012
|
+
}
|
1013
|
+
|
1014
|
+
static VALUE rb_glVertexAttrib2fv(VALUE gl, VALUE index, VALUE v) {
|
1015
|
+
glVertexAttrib2fv(NUM2UINT(index), RB2PTR(v));
|
1016
|
+
return Qnil;
|
1017
|
+
}
|
1018
|
+
|
1019
|
+
static VALUE rb_glVertexAttrib2s(VALUE gl, VALUE index, VALUE x, VALUE y) {
|
1020
|
+
glVertexAttrib2s(NUM2UINT(index), NUM2SHORT(x), NUM2SHORT(y));
|
1021
|
+
return Qnil;
|
1022
|
+
}
|
1023
|
+
|
1024
|
+
static VALUE rb_glVertexAttrib2sv(VALUE gl, VALUE index, VALUE v) {
|
1025
|
+
glVertexAttrib2sv(NUM2UINT(index), RB2PTR(v));
|
1026
|
+
return Qnil;
|
1027
|
+
}
|
1028
|
+
|
1029
|
+
static VALUE rb_glVertexAttrib3d(VALUE gl, VALUE index, VALUE x, VALUE y, VALUE z) {
|
1030
|
+
glVertexAttrib3d(NUM2UINT(index), NUM2DBL(x), NUM2DBL(y), NUM2DBL(z));
|
1031
|
+
return Qnil;
|
1032
|
+
}
|
1033
|
+
|
1034
|
+
static VALUE rb_glVertexAttrib3dv(VALUE gl, VALUE index, VALUE v) {
|
1035
|
+
glVertexAttrib3dv(NUM2UINT(index), RB2PTR(v));
|
1036
|
+
return Qnil;
|
1037
|
+
}
|
1038
|
+
|
1039
|
+
static VALUE rb_glVertexAttrib3f(VALUE gl, VALUE index, VALUE x, VALUE y, VALUE z) {
|
1040
|
+
glVertexAttrib3f(NUM2UINT(index), NUM2FLT(x), NUM2FLT(y), NUM2FLT(z));
|
1041
|
+
return Qnil;
|
1042
|
+
}
|
1043
|
+
|
1044
|
+
static VALUE rb_glVertexAttrib3fv(VALUE gl, VALUE index, VALUE v) {
|
1045
|
+
glVertexAttrib3fv(NUM2UINT(index), RB2PTR(v));
|
1046
|
+
return Qnil;
|
1047
|
+
}
|
1048
|
+
|
1049
|
+
static VALUE rb_glVertexAttrib3s(VALUE gl, VALUE index, VALUE x, VALUE y, VALUE z) {
|
1050
|
+
glVertexAttrib3s(NUM2UINT(index), NUM2SHORT(x), NUM2SHORT(y), NUM2SHORT(z));
|
1051
|
+
return Qnil;
|
1052
|
+
}
|
1053
|
+
|
1054
|
+
static VALUE rb_glVertexAttrib3sv(VALUE gl, VALUE index, VALUE v) {
|
1055
|
+
glVertexAttrib3sv(NUM2UINT(index), RB2PTR(v));
|
1056
|
+
return Qnil;
|
1057
|
+
}
|
1058
|
+
|
1059
|
+
static VALUE rb_glVertexAttrib4Nbv(VALUE gl, VALUE index, VALUE v) {
|
1060
|
+
glVertexAttrib4Nbv(NUM2UINT(index), RB2PTR(v));
|
1061
|
+
return Qnil;
|
1062
|
+
}
|
1063
|
+
|
1064
|
+
static VALUE rb_glVertexAttrib4Niv(VALUE gl, VALUE index, VALUE v) {
|
1065
|
+
glVertexAttrib4Niv(NUM2UINT(index), RB2PTR(v));
|
1066
|
+
return Qnil;
|
1067
|
+
}
|
1068
|
+
|
1069
|
+
static VALUE rb_glVertexAttrib4Nsv(VALUE gl, VALUE index, VALUE v) {
|
1070
|
+
glVertexAttrib4Nsv(NUM2UINT(index), RB2PTR(v));
|
1071
|
+
return Qnil;
|
1072
|
+
}
|
1073
|
+
|
1074
|
+
static VALUE rb_glVertexAttrib4Nub(VALUE gl, VALUE index, VALUE x, VALUE y, VALUE z, VALUE w) {
|
1075
|
+
glVertexAttrib4Nub(NUM2UINT(index), NUM2BYTE(x), NUM2BYTE(y), NUM2BYTE(z), NUM2BYTE(w));
|
1076
|
+
return Qnil;
|
1077
|
+
}
|
1078
|
+
|
1079
|
+
static VALUE rb_glVertexAttrib4Nubv(VALUE gl, VALUE index, VALUE v) {
|
1080
|
+
glVertexAttrib4Nubv(NUM2UINT(index), RB2PTR(v));
|
1081
|
+
return Qnil;
|
1082
|
+
}
|
1083
|
+
|
1084
|
+
static VALUE rb_glVertexAttrib4Nuiv(VALUE gl, VALUE index, VALUE v) {
|
1085
|
+
glVertexAttrib4Nuiv(NUM2UINT(index), RB2PTR(v));
|
1086
|
+
return Qnil;
|
1087
|
+
}
|
1088
|
+
|
1089
|
+
static VALUE rb_glVertexAttrib4Nusv(VALUE gl, VALUE index, VALUE v) {
|
1090
|
+
glVertexAttrib4Nusv(NUM2UINT(index), RB2PTR(v));
|
1091
|
+
return Qnil;
|
1092
|
+
}
|
1093
|
+
|
1094
|
+
static VALUE rb_glVertexAttrib4bv(VALUE gl, VALUE index, VALUE v) {
|
1095
|
+
glVertexAttrib4bv(NUM2UINT(index), RB2PTR(v));
|
1096
|
+
return Qnil;
|
1097
|
+
}
|
1098
|
+
|
1099
|
+
static VALUE rb_glVertexAttrib4d(VALUE gl, VALUE index, VALUE x, VALUE y, VALUE z, VALUE w) {
|
1100
|
+
glVertexAttrib4d(NUM2UINT(index), NUM2DBL(x), NUM2DBL(y), NUM2DBL(z), NUM2DBL(w));
|
1101
|
+
return Qnil;
|
1102
|
+
}
|
1103
|
+
|
1104
|
+
static VALUE rb_glVertexAttrib4dv(VALUE gl, VALUE index, VALUE v) {
|
1105
|
+
glVertexAttrib4dv(NUM2UINT(index), RB2PTR(v));
|
1106
|
+
return Qnil;
|
1107
|
+
}
|
1108
|
+
|
1109
|
+
static VALUE rb_glVertexAttrib4f(VALUE gl, VALUE index, VALUE x, VALUE y, VALUE z, VALUE w) {
|
1110
|
+
glVertexAttrib4f(NUM2UINT(index), NUM2FLT(x), NUM2FLT(y), NUM2FLT(z), NUM2FLT(w));
|
1111
|
+
return Qnil;
|
1112
|
+
}
|
1113
|
+
|
1114
|
+
static VALUE rb_glVertexAttrib4fv(VALUE gl, VALUE index, VALUE v) {
|
1115
|
+
glVertexAttrib4fv(NUM2UINT(index), RB2PTR(v));
|
1116
|
+
return Qnil;
|
1117
|
+
}
|
1118
|
+
|
1119
|
+
static VALUE rb_glVertexAttrib4iv(VALUE gl, VALUE index, VALUE v) {
|
1120
|
+
glVertexAttrib4iv(NUM2UINT(index), RB2PTR(v));
|
1121
|
+
return Qnil;
|
1122
|
+
}
|
1123
|
+
|
1124
|
+
static VALUE rb_glVertexAttrib4s(VALUE gl, VALUE index, VALUE x, VALUE y, VALUE z, VALUE w) {
|
1125
|
+
glVertexAttrib4s(NUM2UINT(index), NUM2SHORT(x), NUM2SHORT(y), NUM2SHORT(z), NUM2SHORT(w));
|
1126
|
+
return Qnil;
|
1127
|
+
}
|
1128
|
+
|
1129
|
+
static VALUE rb_glVertexAttrib4sv(VALUE gl, VALUE index, VALUE v) {
|
1130
|
+
glVertexAttrib4sv(NUM2UINT(index), RB2PTR(v));
|
1131
|
+
return Qnil;
|
1132
|
+
}
|
1133
|
+
|
1134
|
+
static VALUE rb_glVertexAttrib4ubv(VALUE gl, VALUE index, VALUE v) {
|
1135
|
+
glVertexAttrib4ubv(NUM2UINT(index), RB2PTR(v));
|
1136
|
+
return Qnil;
|
1137
|
+
}
|
1138
|
+
|
1139
|
+
static VALUE rb_glVertexAttrib4uiv(VALUE gl, VALUE index, VALUE v) {
|
1140
|
+
glVertexAttrib4uiv(NUM2UINT(index), RB2PTR(v));
|
1141
|
+
return Qnil;
|
1142
|
+
}
|
1143
|
+
|
1144
|
+
static VALUE rb_glVertexAttrib4usv(VALUE gl, VALUE index, VALUE v) {
|
1145
|
+
glVertexAttrib4usv(NUM2UINT(index), RB2PTR(v));
|
1146
|
+
return Qnil;
|
1147
|
+
}
|
1148
|
+
|
1149
|
+
static VALUE rb_glVertexAttribPointer(VALUE gl, VALUE index, VALUE size, VALUE type, VALUE normalized, VALUE stride, VALUE pointer) {
|
1150
|
+
glVertexAttribPointer(NUM2UINT(index), NUM2INT(size), NUM2UINT(type), RTEST(normalized), NUM2INT(stride), RB2PTR(pointer));
|
1151
|
+
return Qnil;
|
1152
|
+
}
|
1153
|
+
|
1154
|
+
static VALUE rb_glUniformMatrix2x3fv(VALUE gl, VALUE location, VALUE count, VALUE transpose, VALUE value) {
|
1155
|
+
glUniformMatrix2x3fv(NUM2INT(location), NUM2INT(count), RTEST(transpose), RB2PTR(value));
|
1156
|
+
return Qnil;
|
1157
|
+
}
|
1158
|
+
|
1159
|
+
static VALUE rb_glUniformMatrix3x2fv(VALUE gl, VALUE location, VALUE count, VALUE transpose, VALUE value) {
|
1160
|
+
glUniformMatrix3x2fv(NUM2INT(location), NUM2INT(count), RTEST(transpose), RB2PTR(value));
|
1161
|
+
return Qnil;
|
1162
|
+
}
|
1163
|
+
|
1164
|
+
static VALUE rb_glUniformMatrix2x4fv(VALUE gl, VALUE location, VALUE count, VALUE transpose, VALUE value) {
|
1165
|
+
glUniformMatrix2x4fv(NUM2INT(location), NUM2INT(count), RTEST(transpose), RB2PTR(value));
|
1166
|
+
return Qnil;
|
1167
|
+
}
|
1168
|
+
|
1169
|
+
static VALUE rb_glUniformMatrix4x2fv(VALUE gl, VALUE location, VALUE count, VALUE transpose, VALUE value) {
|
1170
|
+
glUniformMatrix4x2fv(NUM2INT(location), NUM2INT(count), RTEST(transpose), RB2PTR(value));
|
1171
|
+
return Qnil;
|
1172
|
+
}
|
1173
|
+
|
1174
|
+
static VALUE rb_glUniformMatrix3x4fv(VALUE gl, VALUE location, VALUE count, VALUE transpose, VALUE value) {
|
1175
|
+
glUniformMatrix3x4fv(NUM2INT(location), NUM2INT(count), RTEST(transpose), RB2PTR(value));
|
1176
|
+
return Qnil;
|
1177
|
+
}
|
1178
|
+
|
1179
|
+
static VALUE rb_glUniformMatrix4x3fv(VALUE gl, VALUE location, VALUE count, VALUE transpose, VALUE value) {
|
1180
|
+
glUniformMatrix4x3fv(NUM2INT(location), NUM2INT(count), RTEST(transpose), RB2PTR(value));
|
1181
|
+
return Qnil;
|
1182
|
+
}
|
1183
|
+
|
1184
|
+
static VALUE rb_glColorMaski(VALUE gl, VALUE index, VALUE r, VALUE g, VALUE b, VALUE a) {
|
1185
|
+
glColorMaski(NUM2UINT(index), RTEST(r), RTEST(g), RTEST(b), RTEST(a));
|
1186
|
+
return Qnil;
|
1187
|
+
}
|
1188
|
+
|
1189
|
+
static VALUE rb_glGetBooleani_v(VALUE gl, VALUE target, VALUE index, VALUE data) {
|
1190
|
+
glGetBooleani_v(NUM2UINT(target), NUM2UINT(index), RB2PTR(data));
|
1191
|
+
return Qnil;
|
1192
|
+
}
|
1193
|
+
|
1194
|
+
static VALUE rb_glGetIntegeri_v(VALUE gl, VALUE target, VALUE index, VALUE data) {
|
1195
|
+
glGetIntegeri_v(NUM2UINT(target), NUM2UINT(index), RB2PTR(data));
|
1196
|
+
return Qnil;
|
1197
|
+
}
|
1198
|
+
|
1199
|
+
static VALUE rb_glEnablei(VALUE gl, VALUE target, VALUE index) {
|
1200
|
+
glEnablei(NUM2UINT(target), NUM2UINT(index));
|
1201
|
+
return Qnil;
|
1202
|
+
}
|
1203
|
+
|
1204
|
+
static VALUE rb_glDisablei(VALUE gl, VALUE target, VALUE index) {
|
1205
|
+
glDisablei(NUM2UINT(target), NUM2UINT(index));
|
1206
|
+
return Qnil;
|
1207
|
+
}
|
1208
|
+
|
1209
|
+
static VALUE rb_glIsEnabledi(VALUE gl, VALUE target, VALUE index) {
|
1210
|
+
return RB_BOOL(glIsEnabledi(NUM2UINT(target), NUM2UINT(index)));
|
1211
|
+
}
|
1212
|
+
|
1213
|
+
static VALUE rb_glBeginTransformFeedback(VALUE gl, VALUE primitiveMode) {
|
1214
|
+
glBeginTransformFeedback(NUM2UINT(primitiveMode));
|
1215
|
+
return Qnil;
|
1216
|
+
}
|
1217
|
+
|
1218
|
+
static VALUE rb_glEndTransformFeedback(VALUE gl) {
|
1219
|
+
glEndTransformFeedback();
|
1220
|
+
return Qnil;
|
1221
|
+
}
|
1222
|
+
|
1223
|
+
static VALUE rb_glBindBufferRange(VALUE gl, VALUE target, VALUE index, VALUE buffer, VALUE offset, VALUE size) {
|
1224
|
+
glBindBufferRange(NUM2UINT(target), NUM2UINT(index), NUM2UINT(buffer), NUM2LONG(offset), NUM2SIZET(size));
|
1225
|
+
return Qnil;
|
1226
|
+
}
|
1227
|
+
|
1228
|
+
static VALUE rb_glBindBufferBase(VALUE gl, VALUE target, VALUE index, VALUE buffer) {
|
1229
|
+
glBindBufferBase(NUM2UINT(target), NUM2UINT(index), NUM2UINT(buffer));
|
1230
|
+
return Qnil;
|
1231
|
+
}
|
1232
|
+
|
1233
|
+
static VALUE rb_glTransformFeedbackVaryings(VALUE gl, VALUE program, VALUE count, VALUE varyings, VALUE bufferMode) {
|
1234
|
+
glTransformFeedbackVaryings(NUM2UINT(program), NUM2INT(count), RB2PTR(varyings), NUM2UINT(bufferMode));
|
1235
|
+
return Qnil;
|
1236
|
+
}
|
1237
|
+
|
1238
|
+
static VALUE rb_glGetTransformFeedbackVarying(VALUE gl, VALUE program, VALUE index, VALUE bufSize, VALUE length, VALUE size, VALUE type, VALUE name) {
|
1239
|
+
glGetTransformFeedbackVarying(NUM2UINT(program), NUM2UINT(index), NUM2INT(bufSize), RB2PTR(length), RB2PTR(size), RB2PTR(type), RB2PTR(name));
|
1240
|
+
return Qnil;
|
1241
|
+
}
|
1242
|
+
|
1243
|
+
static VALUE rb_glClampColor(VALUE gl, VALUE target, VALUE clamp) {
|
1244
|
+
glClampColor(NUM2UINT(target), NUM2UINT(clamp));
|
1245
|
+
return Qnil;
|
1246
|
+
}
|
1247
|
+
|
1248
|
+
static VALUE rb_glBeginConditionalRender(VALUE gl, VALUE id, VALUE mode) {
|
1249
|
+
glBeginConditionalRender(NUM2UINT(id), NUM2UINT(mode));
|
1250
|
+
return Qnil;
|
1251
|
+
}
|
1252
|
+
|
1253
|
+
static VALUE rb_glEndConditionalRender(VALUE gl) {
|
1254
|
+
glEndConditionalRender();
|
1255
|
+
return Qnil;
|
1256
|
+
}
|
1257
|
+
|
1258
|
+
static VALUE rb_glVertexAttribIPointer(VALUE gl, VALUE index, VALUE size, VALUE type, VALUE stride, VALUE pointer) {
|
1259
|
+
glVertexAttribIPointer(NUM2UINT(index), NUM2INT(size), NUM2UINT(type), NUM2INT(stride), RB2PTR(pointer));
|
1260
|
+
return Qnil;
|
1261
|
+
}
|
1262
|
+
|
1263
|
+
static VALUE rb_glGetVertexAttribIiv(VALUE gl, VALUE index, VALUE pname, VALUE params) {
|
1264
|
+
glGetVertexAttribIiv(NUM2UINT(index), NUM2UINT(pname), RB2PTR(params));
|
1265
|
+
return Qnil;
|
1266
|
+
}
|
1267
|
+
|
1268
|
+
static VALUE rb_glGetVertexAttribIuiv(VALUE gl, VALUE index, VALUE pname, VALUE params) {
|
1269
|
+
glGetVertexAttribIuiv(NUM2UINT(index), NUM2UINT(pname), RB2PTR(params));
|
1270
|
+
return Qnil;
|
1271
|
+
}
|
1272
|
+
|
1273
|
+
static VALUE rb_glVertexAttribI1i(VALUE gl, VALUE index, VALUE x) {
|
1274
|
+
glVertexAttribI1i(NUM2UINT(index), NUM2INT(x));
|
1275
|
+
return Qnil;
|
1276
|
+
}
|
1277
|
+
|
1278
|
+
static VALUE rb_glVertexAttribI2i(VALUE gl, VALUE index, VALUE x, VALUE y) {
|
1279
|
+
glVertexAttribI2i(NUM2UINT(index), NUM2INT(x), NUM2INT(y));
|
1280
|
+
return Qnil;
|
1281
|
+
}
|
1282
|
+
|
1283
|
+
static VALUE rb_glVertexAttribI3i(VALUE gl, VALUE index, VALUE x, VALUE y, VALUE z) {
|
1284
|
+
glVertexAttribI3i(NUM2UINT(index), NUM2INT(x), NUM2INT(y), NUM2INT(z));
|
1285
|
+
return Qnil;
|
1286
|
+
}
|
1287
|
+
|
1288
|
+
static VALUE rb_glVertexAttribI4i(VALUE gl, VALUE index, VALUE x, VALUE y, VALUE z, VALUE w) {
|
1289
|
+
glVertexAttribI4i(NUM2UINT(index), NUM2INT(x), NUM2INT(y), NUM2INT(z), NUM2INT(w));
|
1290
|
+
return Qnil;
|
1291
|
+
}
|
1292
|
+
|
1293
|
+
static VALUE rb_glVertexAttribI1ui(VALUE gl, VALUE index, VALUE x) {
|
1294
|
+
glVertexAttribI1ui(NUM2UINT(index), NUM2UINT(x));
|
1295
|
+
return Qnil;
|
1296
|
+
}
|
1297
|
+
|
1298
|
+
static VALUE rb_glVertexAttribI2ui(VALUE gl, VALUE index, VALUE x, VALUE y) {
|
1299
|
+
glVertexAttribI2ui(NUM2UINT(index), NUM2UINT(x), NUM2UINT(y));
|
1300
|
+
return Qnil;
|
1301
|
+
}
|
1302
|
+
|
1303
|
+
static VALUE rb_glVertexAttribI3ui(VALUE gl, VALUE index, VALUE x, VALUE y, VALUE z) {
|
1304
|
+
glVertexAttribI3ui(NUM2UINT(index), NUM2UINT(x), NUM2UINT(y), NUM2UINT(z));
|
1305
|
+
return Qnil;
|
1306
|
+
}
|
1307
|
+
|
1308
|
+
static VALUE rb_glVertexAttribI4ui(VALUE gl, VALUE index, VALUE x, VALUE y, VALUE z, VALUE w) {
|
1309
|
+
glVertexAttribI4ui(NUM2UINT(index), NUM2UINT(x), NUM2UINT(y), NUM2UINT(z), NUM2UINT(w));
|
1310
|
+
return Qnil;
|
1311
|
+
}
|
1312
|
+
|
1313
|
+
static VALUE rb_glVertexAttribI1iv(VALUE gl, VALUE index, VALUE v) {
|
1314
|
+
glVertexAttribI1iv(NUM2UINT(index), RB2PTR(v));
|
1315
|
+
return Qnil;
|
1316
|
+
}
|
1317
|
+
|
1318
|
+
static VALUE rb_glVertexAttribI2iv(VALUE gl, VALUE index, VALUE v) {
|
1319
|
+
glVertexAttribI2iv(NUM2UINT(index), RB2PTR(v));
|
1320
|
+
return Qnil;
|
1321
|
+
}
|
1322
|
+
|
1323
|
+
static VALUE rb_glVertexAttribI3iv(VALUE gl, VALUE index, VALUE v) {
|
1324
|
+
glVertexAttribI3iv(NUM2UINT(index), RB2PTR(v));
|
1325
|
+
return Qnil;
|
1326
|
+
}
|
1327
|
+
|
1328
|
+
static VALUE rb_glVertexAttribI4iv(VALUE gl, VALUE index, VALUE v) {
|
1329
|
+
glVertexAttribI4iv(NUM2UINT(index), RB2PTR(v));
|
1330
|
+
return Qnil;
|
1331
|
+
}
|
1332
|
+
|
1333
|
+
static VALUE rb_glVertexAttribI1uiv(VALUE gl, VALUE index, VALUE v) {
|
1334
|
+
glVertexAttribI1uiv(NUM2UINT(index), RB2PTR(v));
|
1335
|
+
return Qnil;
|
1336
|
+
}
|
1337
|
+
|
1338
|
+
static VALUE rb_glVertexAttribI2uiv(VALUE gl, VALUE index, VALUE v) {
|
1339
|
+
glVertexAttribI2uiv(NUM2UINT(index), RB2PTR(v));
|
1340
|
+
return Qnil;
|
1341
|
+
}
|
1342
|
+
|
1343
|
+
static VALUE rb_glVertexAttribI3uiv(VALUE gl, VALUE index, VALUE v) {
|
1344
|
+
glVertexAttribI3uiv(NUM2UINT(index), RB2PTR(v));
|
1345
|
+
return Qnil;
|
1346
|
+
}
|
1347
|
+
|
1348
|
+
static VALUE rb_glVertexAttribI4uiv(VALUE gl, VALUE index, VALUE v) {
|
1349
|
+
glVertexAttribI4uiv(NUM2UINT(index), RB2PTR(v));
|
1350
|
+
return Qnil;
|
1351
|
+
}
|
1352
|
+
|
1353
|
+
static VALUE rb_glVertexAttribI4bv(VALUE gl, VALUE index, VALUE v) {
|
1354
|
+
glVertexAttribI4bv(NUM2UINT(index), RB2PTR(v));
|
1355
|
+
return Qnil;
|
1356
|
+
}
|
1357
|
+
|
1358
|
+
static VALUE rb_glVertexAttribI4sv(VALUE gl, VALUE index, VALUE v) {
|
1359
|
+
glVertexAttribI4sv(NUM2UINT(index), RB2PTR(v));
|
1360
|
+
return Qnil;
|
1361
|
+
}
|
1362
|
+
|
1363
|
+
static VALUE rb_glVertexAttribI4ubv(VALUE gl, VALUE index, VALUE v) {
|
1364
|
+
glVertexAttribI4ubv(NUM2UINT(index), RB2PTR(v));
|
1365
|
+
return Qnil;
|
1366
|
+
}
|
1367
|
+
|
1368
|
+
static VALUE rb_glVertexAttribI4usv(VALUE gl, VALUE index, VALUE v) {
|
1369
|
+
glVertexAttribI4usv(NUM2UINT(index), RB2PTR(v));
|
1370
|
+
return Qnil;
|
1371
|
+
}
|
1372
|
+
|
1373
|
+
static VALUE rb_glGetUniformuiv(VALUE gl, VALUE program, VALUE location, VALUE params) {
|
1374
|
+
glGetUniformuiv(NUM2UINT(program), NUM2INT(location), RB2PTR(params));
|
1375
|
+
return Qnil;
|
1376
|
+
}
|
1377
|
+
|
1378
|
+
static VALUE rb_glBindFragDataLocation(VALUE gl, VALUE program, VALUE color, VALUE name) {
|
1379
|
+
glBindFragDataLocation(NUM2UINT(program), NUM2UINT(color), StringValueCStr(name));
|
1380
|
+
return Qnil;
|
1381
|
+
}
|
1382
|
+
|
1383
|
+
static VALUE rb_glGetFragDataLocation(VALUE gl, VALUE program, VALUE name) {
|
1384
|
+
return INT2NUM(glGetFragDataLocation(NUM2UINT(program), StringValueCStr(name)));
|
1385
|
+
}
|
1386
|
+
|
1387
|
+
static VALUE rb_glUniform1ui(VALUE gl, VALUE location, VALUE v0) {
|
1388
|
+
glUniform1ui(NUM2INT(location), NUM2UINT(v0));
|
1389
|
+
return Qnil;
|
1390
|
+
}
|
1391
|
+
|
1392
|
+
static VALUE rb_glUniform2ui(VALUE gl, VALUE location, VALUE v0, VALUE v1) {
|
1393
|
+
glUniform2ui(NUM2INT(location), NUM2UINT(v0), NUM2UINT(v1));
|
1394
|
+
return Qnil;
|
1395
|
+
}
|
1396
|
+
|
1397
|
+
static VALUE rb_glUniform3ui(VALUE gl, VALUE location, VALUE v0, VALUE v1, VALUE v2) {
|
1398
|
+
glUniform3ui(NUM2INT(location), NUM2UINT(v0), NUM2UINT(v1), NUM2UINT(v2));
|
1399
|
+
return Qnil;
|
1400
|
+
}
|
1401
|
+
|
1402
|
+
static VALUE rb_glUniform4ui(VALUE gl, VALUE location, VALUE v0, VALUE v1, VALUE v2, VALUE v3) {
|
1403
|
+
glUniform4ui(NUM2INT(location), NUM2UINT(v0), NUM2UINT(v1), NUM2UINT(v2), NUM2UINT(v3));
|
1404
|
+
return Qnil;
|
1405
|
+
}
|
1406
|
+
|
1407
|
+
static VALUE rb_glUniform1uiv(VALUE gl, VALUE location, VALUE count, VALUE value) {
|
1408
|
+
glUniform1uiv(NUM2INT(location), NUM2INT(count), RB2PTR(value));
|
1409
|
+
return Qnil;
|
1410
|
+
}
|
1411
|
+
|
1412
|
+
static VALUE rb_glUniform2uiv(VALUE gl, VALUE location, VALUE count, VALUE value) {
|
1413
|
+
glUniform2uiv(NUM2INT(location), NUM2INT(count), RB2PTR(value));
|
1414
|
+
return Qnil;
|
1415
|
+
}
|
1416
|
+
|
1417
|
+
static VALUE rb_glUniform3uiv(VALUE gl, VALUE location, VALUE count, VALUE value) {
|
1418
|
+
glUniform3uiv(NUM2INT(location), NUM2INT(count), RB2PTR(value));
|
1419
|
+
return Qnil;
|
1420
|
+
}
|
1421
|
+
|
1422
|
+
static VALUE rb_glUniform4uiv(VALUE gl, VALUE location, VALUE count, VALUE value) {
|
1423
|
+
glUniform4uiv(NUM2INT(location), NUM2INT(count), RB2PTR(value));
|
1424
|
+
return Qnil;
|
1425
|
+
}
|
1426
|
+
|
1427
|
+
static VALUE rb_glTexParameterIiv(VALUE gl, VALUE target, VALUE pname, VALUE params) {
|
1428
|
+
glTexParameterIiv(NUM2UINT(target), NUM2UINT(pname), RB2PTR(params));
|
1429
|
+
return Qnil;
|
1430
|
+
}
|
1431
|
+
|
1432
|
+
static VALUE rb_glTexParameterIuiv(VALUE gl, VALUE target, VALUE pname, VALUE params) {
|
1433
|
+
glTexParameterIuiv(NUM2UINT(target), NUM2UINT(pname), RB2PTR(params));
|
1434
|
+
return Qnil;
|
1435
|
+
}
|
1436
|
+
|
1437
|
+
static VALUE rb_glGetTexParameterIiv(VALUE gl, VALUE target, VALUE pname, VALUE params) {
|
1438
|
+
glGetTexParameterIiv(NUM2UINT(target), NUM2UINT(pname), RB2PTR(params));
|
1439
|
+
return Qnil;
|
1440
|
+
}
|
1441
|
+
|
1442
|
+
static VALUE rb_glGetTexParameterIuiv(VALUE gl, VALUE target, VALUE pname, VALUE params) {
|
1443
|
+
glGetTexParameterIuiv(NUM2UINT(target), NUM2UINT(pname), RB2PTR(params));
|
1444
|
+
return Qnil;
|
1445
|
+
}
|
1446
|
+
|
1447
|
+
static VALUE rb_glClearBufferiv(VALUE gl, VALUE buffer, VALUE drawbuffer, VALUE value) {
|
1448
|
+
glClearBufferiv(NUM2UINT(buffer), NUM2INT(drawbuffer), RB2PTR(value));
|
1449
|
+
return Qnil;
|
1450
|
+
}
|
1451
|
+
|
1452
|
+
static VALUE rb_glClearBufferuiv(VALUE gl, VALUE buffer, VALUE drawbuffer, VALUE value) {
|
1453
|
+
glClearBufferuiv(NUM2UINT(buffer), NUM2INT(drawbuffer), RB2PTR(value));
|
1454
|
+
return Qnil;
|
1455
|
+
}
|
1456
|
+
|
1457
|
+
static VALUE rb_glClearBufferfv(VALUE gl, VALUE buffer, VALUE drawbuffer, VALUE value) {
|
1458
|
+
glClearBufferfv(NUM2UINT(buffer), NUM2INT(drawbuffer), RB2PTR(value));
|
1459
|
+
return Qnil;
|
1460
|
+
}
|
1461
|
+
|
1462
|
+
static VALUE rb_glClearBufferfi(VALUE gl, VALUE buffer, VALUE drawbuffer, VALUE depth, VALUE stencil) {
|
1463
|
+
glClearBufferfi(NUM2UINT(buffer), NUM2INT(drawbuffer), NUM2FLT(depth), NUM2INT(stencil));
|
1464
|
+
return Qnil;
|
1465
|
+
}
|
1466
|
+
|
1467
|
+
static VALUE rb_glGetStringi(VALUE gl, VALUE name, VALUE index) {
|
1468
|
+
return rb_str_new_cstr((void*) glGetStringi(NUM2UINT(name), NUM2UINT(index)));
|
1469
|
+
}
|
1470
|
+
|
1471
|
+
static VALUE rb_glIsRenderbuffer(VALUE gl, VALUE renderbuffer) {
|
1472
|
+
return RB_BOOL(glIsRenderbuffer(NUM2UINT(renderbuffer)));
|
1473
|
+
}
|
1474
|
+
|
1475
|
+
static VALUE rb_glBindRenderbuffer(VALUE gl, VALUE target, VALUE renderbuffer) {
|
1476
|
+
glBindRenderbuffer(NUM2UINT(target), NUM2UINT(renderbuffer));
|
1477
|
+
return Qnil;
|
1478
|
+
}
|
1479
|
+
|
1480
|
+
static VALUE rb_glRenderbufferStorage(VALUE gl, VALUE target, VALUE internalformat, VALUE width, VALUE height) {
|
1481
|
+
glRenderbufferStorage(NUM2UINT(target), NUM2UINT(internalformat), NUM2INT(width), NUM2INT(height));
|
1482
|
+
return Qnil;
|
1483
|
+
}
|
1484
|
+
|
1485
|
+
static VALUE rb_glGetRenderbufferParameteriv(VALUE gl, VALUE target, VALUE pname, VALUE params) {
|
1486
|
+
glGetRenderbufferParameteriv(NUM2UINT(target), NUM2UINT(pname), RB2PTR(params));
|
1487
|
+
return Qnil;
|
1488
|
+
}
|
1489
|
+
|
1490
|
+
static VALUE rb_glIsFramebuffer(VALUE gl, VALUE framebuffer) {
|
1491
|
+
return RB_BOOL(glIsFramebuffer(NUM2UINT(framebuffer)));
|
1492
|
+
}
|
1493
|
+
|
1494
|
+
static VALUE rb_glBindFramebuffer(VALUE gl, VALUE target, VALUE framebuffer) {
|
1495
|
+
glBindFramebuffer(NUM2UINT(target), NUM2UINT(framebuffer));
|
1496
|
+
return Qnil;
|
1497
|
+
}
|
1498
|
+
|
1499
|
+
static VALUE rb_glCheckFramebufferStatus(VALUE gl, VALUE target) {
|
1500
|
+
return UINT2NUM(glCheckFramebufferStatus(NUM2UINT(target)));
|
1501
|
+
}
|
1502
|
+
|
1503
|
+
static VALUE rb_glFramebufferTexture1D(VALUE gl, VALUE target, VALUE attachment, VALUE textarget, VALUE texture, VALUE level) {
|
1504
|
+
glFramebufferTexture1D(NUM2UINT(target), NUM2UINT(attachment), NUM2UINT(textarget), NUM2UINT(texture), NUM2INT(level));
|
1505
|
+
return Qnil;
|
1506
|
+
}
|
1507
|
+
|
1508
|
+
static VALUE rb_glFramebufferTexture2D(VALUE gl, VALUE target, VALUE attachment, VALUE textarget, VALUE texture, VALUE level) {
|
1509
|
+
glFramebufferTexture2D(NUM2UINT(target), NUM2UINT(attachment), NUM2UINT(textarget), NUM2UINT(texture), NUM2INT(level));
|
1510
|
+
return Qnil;
|
1511
|
+
}
|
1512
|
+
|
1513
|
+
static VALUE rb_glFramebufferTexture3D(VALUE gl, VALUE target, VALUE attachment, VALUE textarget, VALUE texture, VALUE level, VALUE zoffset) {
|
1514
|
+
glFramebufferTexture3D(NUM2UINT(target), NUM2UINT(attachment), NUM2UINT(textarget), NUM2UINT(texture), NUM2INT(level), NUM2INT(zoffset));
|
1515
|
+
return Qnil;
|
1516
|
+
}
|
1517
|
+
|
1518
|
+
static VALUE rb_glFramebufferRenderbuffer(VALUE gl, VALUE target, VALUE attachment, VALUE renderbuffertarget, VALUE renderbuffer) {
|
1519
|
+
glFramebufferRenderbuffer(NUM2UINT(target), NUM2UINT(attachment), NUM2UINT(renderbuffertarget), NUM2UINT(renderbuffer));
|
1520
|
+
return Qnil;
|
1521
|
+
}
|
1522
|
+
|
1523
|
+
static VALUE rb_glGetFramebufferAttachmentParameteriv(VALUE gl, VALUE target, VALUE attachment, VALUE pname, VALUE params) {
|
1524
|
+
glGetFramebufferAttachmentParameteriv(NUM2UINT(target), NUM2UINT(attachment), NUM2UINT(pname), RB2PTR(params));
|
1525
|
+
return Qnil;
|
1526
|
+
}
|
1527
|
+
|
1528
|
+
static VALUE rb_glGenerateMipmap(VALUE gl, VALUE target) {
|
1529
|
+
glGenerateMipmap(NUM2UINT(target));
|
1530
|
+
return Qnil;
|
1531
|
+
}
|
1532
|
+
|
1533
|
+
static VALUE rb_glBlitFramebuffer(VALUE gl, VALUE srcX0, VALUE srcY0, VALUE srcX1, VALUE srcY1, VALUE dstX0, VALUE dstY0, VALUE dstX1, VALUE dstY1, VALUE mask, VALUE filter) {
|
1534
|
+
glBlitFramebuffer(NUM2INT(srcX0), NUM2INT(srcY0), NUM2INT(srcX1), NUM2INT(srcY1), NUM2INT(dstX0), NUM2INT(dstY0), NUM2INT(dstX1), NUM2INT(dstY1), NUM2UINT(mask), NUM2UINT(filter));
|
1535
|
+
return Qnil;
|
1536
|
+
}
|
1537
|
+
|
1538
|
+
static VALUE rb_glRenderbufferStorageMultisample(VALUE gl, VALUE target, VALUE samples, VALUE internalformat, VALUE width, VALUE height) {
|
1539
|
+
glRenderbufferStorageMultisample(NUM2UINT(target), NUM2INT(samples), NUM2UINT(internalformat), NUM2INT(width), NUM2INT(height));
|
1540
|
+
return Qnil;
|
1541
|
+
}
|
1542
|
+
|
1543
|
+
static VALUE rb_glFramebufferTextureLayer(VALUE gl, VALUE target, VALUE attachment, VALUE texture, VALUE level, VALUE layer) {
|
1544
|
+
glFramebufferTextureLayer(NUM2UINT(target), NUM2UINT(attachment), NUM2UINT(texture), NUM2INT(level), NUM2INT(layer));
|
1545
|
+
return Qnil;
|
1546
|
+
}
|
1547
|
+
|
1548
|
+
static VALUE rb_glMapBufferRange(VALUE gl, VALUE target, VALUE offset, VALUE length, VALUE access) {
|
1549
|
+
return PTR2NUM(glMapBufferRange(NUM2UINT(target), NUM2LONG(offset), NUM2SIZET(length), NUM2UINT(access)));
|
1550
|
+
}
|
1551
|
+
|
1552
|
+
static VALUE rb_glFlushMappedBufferRange(VALUE gl, VALUE target, VALUE offset, VALUE length) {
|
1553
|
+
glFlushMappedBufferRange(NUM2UINT(target), NUM2LONG(offset), NUM2SIZET(length));
|
1554
|
+
return Qnil;
|
1555
|
+
}
|
1556
|
+
|
1557
|
+
static VALUE rb_glBindVertexArray(VALUE gl, VALUE array) {
|
1558
|
+
glBindVertexArray(NUM2UINT(array));
|
1559
|
+
return Qnil;
|
1560
|
+
}
|
1561
|
+
|
1562
|
+
static VALUE rb_glIsVertexArray(VALUE gl, VALUE array) {
|
1563
|
+
return RB_BOOL(glIsVertexArray(NUM2UINT(array)));
|
1564
|
+
}
|
1565
|
+
|
1566
|
+
static VALUE rb_glDrawArraysInstanced(VALUE gl, VALUE mode, VALUE first, VALUE count, VALUE instancecount) {
|
1567
|
+
glDrawArraysInstanced(NUM2UINT(mode), NUM2INT(first), NUM2INT(count), NUM2INT(instancecount));
|
1568
|
+
return Qnil;
|
1569
|
+
}
|
1570
|
+
|
1571
|
+
static VALUE rb_glDrawElementsInstanced(VALUE gl, VALUE mode, VALUE count, VALUE type, VALUE indices, VALUE instancecount) {
|
1572
|
+
glDrawElementsInstanced(NUM2UINT(mode), NUM2INT(count), NUM2UINT(type), RB2PTR(indices), NUM2INT(instancecount));
|
1573
|
+
return Qnil;
|
1574
|
+
}
|
1575
|
+
|
1576
|
+
static VALUE rb_glTexBuffer(VALUE gl, VALUE target, VALUE internalformat, VALUE buffer) {
|
1577
|
+
glTexBuffer(NUM2UINT(target), NUM2UINT(internalformat), NUM2UINT(buffer));
|
1578
|
+
return Qnil;
|
1579
|
+
}
|
1580
|
+
|
1581
|
+
static VALUE rb_glPrimitiveRestartIndex(VALUE gl, VALUE index) {
|
1582
|
+
glPrimitiveRestartIndex(NUM2UINT(index));
|
1583
|
+
return Qnil;
|
1584
|
+
}
|
1585
|
+
|
1586
|
+
static VALUE rb_glCopyBufferSubData(VALUE gl, VALUE readTarget, VALUE writeTarget, VALUE readOffset, VALUE writeOffset, VALUE size) {
|
1587
|
+
glCopyBufferSubData(NUM2UINT(readTarget), NUM2UINT(writeTarget), NUM2LONG(readOffset), NUM2LONG(writeOffset), NUM2SIZET(size));
|
1588
|
+
return Qnil;
|
1589
|
+
}
|
1590
|
+
|
1591
|
+
static VALUE rb_glGetUniformIndices(VALUE gl, VALUE program, VALUE uniformCount, VALUE uniformNames, VALUE uniformIndices) {
|
1592
|
+
glGetUniformIndices(NUM2UINT(program), NUM2INT(uniformCount), RB2PTR(uniformNames), RB2PTR(uniformIndices));
|
1593
|
+
return Qnil;
|
1594
|
+
}
|
1595
|
+
|
1596
|
+
static VALUE rb_glGetActiveUniformsiv(VALUE gl, VALUE program, VALUE uniformCount, VALUE uniformIndices, VALUE pname, VALUE params) {
|
1597
|
+
glGetActiveUniformsiv(NUM2UINT(program), NUM2INT(uniformCount), RB2PTR(uniformIndices), NUM2UINT(pname), RB2PTR(params));
|
1598
|
+
return Qnil;
|
1599
|
+
}
|
1600
|
+
|
1601
|
+
static VALUE rb_glGetActiveUniformName(VALUE gl, VALUE program, VALUE uniformIndex, VALUE bufSize, VALUE length, VALUE uniformName) {
|
1602
|
+
glGetActiveUniformName(NUM2UINT(program), NUM2UINT(uniformIndex), NUM2INT(bufSize), RB2PTR(length), RB2PTR(uniformName));
|
1603
|
+
return Qnil;
|
1604
|
+
}
|
1605
|
+
|
1606
|
+
static VALUE rb_glGetUniformBlockIndex(VALUE gl, VALUE program, VALUE uniformBlockName) {
|
1607
|
+
return UINT2NUM(glGetUniformBlockIndex(NUM2UINT(program), StringValueCStr(uniformBlockName)));
|
1608
|
+
}
|
1609
|
+
|
1610
|
+
static VALUE rb_glGetActiveUniformBlockiv(VALUE gl, VALUE program, VALUE uniformBlockIndex, VALUE pname, VALUE params) {
|
1611
|
+
glGetActiveUniformBlockiv(NUM2UINT(program), NUM2UINT(uniformBlockIndex), NUM2UINT(pname), RB2PTR(params));
|
1612
|
+
return Qnil;
|
1613
|
+
}
|
1614
|
+
|
1615
|
+
static VALUE rb_glGetActiveUniformBlockName(VALUE gl, VALUE program, VALUE uniformBlockIndex, VALUE bufSize, VALUE length, VALUE uniformBlockName) {
|
1616
|
+
glGetActiveUniformBlockName(NUM2UINT(program), NUM2UINT(uniformBlockIndex), NUM2INT(bufSize), RB2PTR(length), RB2PTR(uniformBlockName));
|
1617
|
+
return Qnil;
|
1618
|
+
}
|
1619
|
+
|
1620
|
+
static VALUE rb_glUniformBlockBinding(VALUE gl, VALUE program, VALUE uniformBlockIndex, VALUE uniformBlockBinding) {
|
1621
|
+
glUniformBlockBinding(NUM2UINT(program), NUM2UINT(uniformBlockIndex), NUM2UINT(uniformBlockBinding));
|
1622
|
+
return Qnil;
|
1623
|
+
}
|
1624
|
+
|
1625
|
+
static VALUE rb_glDrawElementsBaseVertex(VALUE gl, VALUE mode, VALUE count, VALUE type, VALUE indices, VALUE basevertex) {
|
1626
|
+
glDrawElementsBaseVertex(NUM2UINT(mode), NUM2INT(count), NUM2UINT(type), RB2PTR(indices), NUM2INT(basevertex));
|
1627
|
+
return Qnil;
|
1628
|
+
}
|
1629
|
+
|
1630
|
+
static VALUE rb_glDrawRangeElementsBaseVertex(VALUE gl, VALUE mode, VALUE start, VALUE finish, VALUE count, VALUE type, VALUE indices, VALUE basevertex) {
|
1631
|
+
glDrawRangeElementsBaseVertex(NUM2UINT(mode), NUM2UINT(start), NUM2UINT(finish), NUM2INT(count), NUM2UINT(type), RB2PTR(indices), NUM2INT(basevertex));
|
1632
|
+
return Qnil;
|
1633
|
+
}
|
1634
|
+
|
1635
|
+
static VALUE rb_glDrawElementsInstancedBaseVertex(VALUE gl, VALUE mode, VALUE count, VALUE type, VALUE indices, VALUE instancecount, VALUE basevertex) {
|
1636
|
+
glDrawElementsInstancedBaseVertex(NUM2UINT(mode), NUM2INT(count), NUM2UINT(type), RB2PTR(indices), NUM2INT(instancecount), NUM2INT(basevertex));
|
1637
|
+
return Qnil;
|
1638
|
+
}
|
1639
|
+
|
1640
|
+
static VALUE rb_glMultiDrawElementsBaseVertex(VALUE gl, VALUE mode, VALUE count, VALUE type, VALUE indices, VALUE drawcount, VALUE basevertex) {
|
1641
|
+
glMultiDrawElementsBaseVertex(NUM2UINT(mode), RB2PTR(count), NUM2UINT(type), RB2PTR(indices), NUM2INT(drawcount), RB2PTR(basevertex));
|
1642
|
+
return Qnil;
|
1643
|
+
}
|
1644
|
+
|
1645
|
+
static VALUE rb_glProvokingVertex(VALUE gl, VALUE mode) {
|
1646
|
+
glProvokingVertex(NUM2UINT(mode));
|
1647
|
+
return Qnil;
|
1648
|
+
}
|
1649
|
+
|
1650
|
+
static VALUE rb_glFenceSync(VALUE gl, VALUE condition, VALUE flags) {
|
1651
|
+
return Data_Wrap_Struct(rb_cSync, NULL, RUBY_DEFAULT_FREE, glFenceSync(NUM2UINT(condition), NUM2UINT(flags)));
|
1652
|
+
}
|
1653
|
+
|
1654
|
+
static VALUE rb_glIsSync(VALUE gl, VALUE sync) {
|
1655
|
+
return RB_BOOL(glIsSync(DATA_PTR(sync)));
|
1656
|
+
}
|
1657
|
+
|
1658
|
+
static VALUE rb_glDeleteSync(VALUE gl, VALUE sync) {
|
1659
|
+
glDeleteSync(DATA_PTR(sync));
|
1660
|
+
return Qnil;
|
1661
|
+
}
|
1662
|
+
|
1663
|
+
static VALUE rb_glClientWaitSync(VALUE gl, VALUE sync, VALUE flags, VALUE timeout) {
|
1664
|
+
return UINT2NUM(glClientWaitSync(DATA_PTR(sync), NUM2UINT(flags), NUM2ULL(timeout)));
|
1665
|
+
}
|
1666
|
+
|
1667
|
+
static VALUE rb_glWaitSync(VALUE gl, VALUE sync, VALUE flags, VALUE timeout) {
|
1668
|
+
glWaitSync(DATA_PTR(sync), NUM2UINT(flags), NUM2ULL(timeout));
|
1669
|
+
return Qnil;
|
1670
|
+
}
|
1671
|
+
|
1672
|
+
static VALUE rb_glGetInteger64v(VALUE gl, VALUE pname, VALUE data) {
|
1673
|
+
glGetInteger64v(NUM2UINT(pname), RB2PTR(data));
|
1674
|
+
return Qnil;
|
1675
|
+
}
|
1676
|
+
|
1677
|
+
static VALUE rb_glGetSynciv(VALUE gl, VALUE sync, VALUE pname, VALUE count, VALUE length, VALUE values) {
|
1678
|
+
glGetSynciv(DATA_PTR(sync), NUM2UINT(pname), NUM2INT(count), RB2PTR(length), RB2PTR(values));
|
1679
|
+
return Qnil;
|
1680
|
+
}
|
1681
|
+
|
1682
|
+
static VALUE rb_glGetInteger64i_v(VALUE gl, VALUE target, VALUE index, VALUE data) {
|
1683
|
+
glGetInteger64i_v(NUM2UINT(target), NUM2UINT(index), RB2PTR(data));
|
1684
|
+
return Qnil;
|
1685
|
+
}
|
1686
|
+
|
1687
|
+
static VALUE rb_glGetBufferParameteri64v(VALUE gl, VALUE target, VALUE pname, VALUE params) {
|
1688
|
+
glGetBufferParameteri64v(NUM2UINT(target), NUM2UINT(pname), RB2PTR(params));
|
1689
|
+
return Qnil;
|
1690
|
+
}
|
1691
|
+
|
1692
|
+
static VALUE rb_glFramebufferTexture(VALUE gl, VALUE target, VALUE attachment, VALUE texture, VALUE level) {
|
1693
|
+
glFramebufferTexture(NUM2UINT(target), NUM2UINT(attachment), NUM2UINT(texture), NUM2INT(level));
|
1694
|
+
return Qnil;
|
1695
|
+
}
|
1696
|
+
|
1697
|
+
static VALUE rb_glTexImage2DMultisample(VALUE gl, VALUE target, VALUE samples, VALUE internalformat, VALUE width, VALUE height, VALUE fixedsamplelocations) {
|
1698
|
+
glTexImage2DMultisample(NUM2UINT(target), NUM2INT(samples), NUM2UINT(internalformat), NUM2INT(width), NUM2INT(height), RTEST(fixedsamplelocations));
|
1699
|
+
return Qnil;
|
1700
|
+
}
|
1701
|
+
|
1702
|
+
static VALUE rb_glTexImage3DMultisample(VALUE gl, VALUE target, VALUE samples, VALUE internalformat, VALUE width, VALUE height, VALUE depth, VALUE fixedsamplelocations) {
|
1703
|
+
glTexImage3DMultisample(NUM2UINT(target), NUM2INT(samples), NUM2UINT(internalformat), NUM2INT(width), NUM2INT(height), NUM2INT(depth), RTEST(fixedsamplelocations));
|
1704
|
+
return Qnil;
|
1705
|
+
}
|
1706
|
+
|
1707
|
+
static VALUE rb_glGetMultisamplefv(VALUE gl, VALUE pname, VALUE index, VALUE val) {
|
1708
|
+
glGetMultisamplefv(NUM2UINT(pname), NUM2UINT(index), RB2PTR(val));
|
1709
|
+
return Qnil;
|
1710
|
+
}
|
1711
|
+
|
1712
|
+
static VALUE rb_glSampleMaski(VALUE gl, VALUE maskNumber, VALUE mask) {
|
1713
|
+
glSampleMaski(NUM2UINT(maskNumber), NUM2UINT(mask));
|
1714
|
+
return Qnil;
|
1715
|
+
}
|
1716
|
+
|
1717
|
+
static VALUE rb_glBindFragDataLocationIndexed(VALUE gl, VALUE program, VALUE colorNumber, VALUE index, VALUE name) {
|
1718
|
+
glBindFragDataLocationIndexed(NUM2UINT(program), NUM2UINT(colorNumber), NUM2UINT(index), StringValueCStr(name));
|
1719
|
+
return Qnil;
|
1720
|
+
}
|
1721
|
+
|
1722
|
+
static VALUE rb_glGetFragDataIndex(VALUE gl, VALUE program, VALUE name) {
|
1723
|
+
return INT2NUM(glGetFragDataIndex(NUM2UINT(program), StringValueCStr(name)));
|
1724
|
+
}
|
1725
|
+
|
1726
|
+
static VALUE rb_glIsSampler(VALUE gl, VALUE sampler) {
|
1727
|
+
return RB_BOOL(glIsSampler(NUM2UINT(sampler)));
|
1728
|
+
}
|
1729
|
+
|
1730
|
+
static VALUE rb_glBindSampler(VALUE gl, VALUE unit, VALUE sampler) {
|
1731
|
+
glBindSampler(NUM2UINT(unit), NUM2UINT(sampler));
|
1732
|
+
return Qnil;
|
1733
|
+
}
|
1734
|
+
|
1735
|
+
static VALUE rb_glSamplerParameteri(VALUE gl, VALUE sampler, VALUE pname, VALUE param) {
|
1736
|
+
glSamplerParameteri(NUM2UINT(sampler), NUM2UINT(pname), NUM2INT(param));
|
1737
|
+
return Qnil;
|
1738
|
+
}
|
1739
|
+
|
1740
|
+
static VALUE rb_glSamplerParameteriv(VALUE gl, VALUE sampler, VALUE pname, VALUE param) {
|
1741
|
+
glSamplerParameteriv(NUM2UINT(sampler), NUM2UINT(pname), RB2PTR(param));
|
1742
|
+
return Qnil;
|
1743
|
+
}
|
1744
|
+
|
1745
|
+
static VALUE rb_glSamplerParameterf(VALUE gl, VALUE sampler, VALUE pname, VALUE param) {
|
1746
|
+
glSamplerParameterf(NUM2UINT(sampler), NUM2UINT(pname), NUM2FLT(param));
|
1747
|
+
return Qnil;
|
1748
|
+
}
|
1749
|
+
|
1750
|
+
static VALUE rb_glSamplerParameterfv(VALUE gl, VALUE sampler, VALUE pname, VALUE param) {
|
1751
|
+
glSamplerParameterfv(NUM2UINT(sampler), NUM2UINT(pname), RB2PTR(param));
|
1752
|
+
return Qnil;
|
1753
|
+
}
|
1754
|
+
|
1755
|
+
static VALUE rb_glSamplerParameterIiv(VALUE gl, VALUE sampler, VALUE pname, VALUE param) {
|
1756
|
+
glSamplerParameterIiv(NUM2UINT(sampler), NUM2UINT(pname), RB2PTR(param));
|
1757
|
+
return Qnil;
|
1758
|
+
}
|
1759
|
+
|
1760
|
+
static VALUE rb_glSamplerParameterIuiv(VALUE gl, VALUE sampler, VALUE pname, VALUE param) {
|
1761
|
+
glSamplerParameterIuiv(NUM2UINT(sampler), NUM2UINT(pname), RB2PTR(param));
|
1762
|
+
return Qnil;
|
1763
|
+
}
|
1764
|
+
|
1765
|
+
static VALUE rb_glGetSamplerParameteriv(VALUE gl, VALUE sampler, VALUE pname, VALUE params) {
|
1766
|
+
glGetSamplerParameteriv(NUM2UINT(sampler), NUM2UINT(pname), RB2PTR(params));
|
1767
|
+
return Qnil;
|
1768
|
+
}
|
1769
|
+
|
1770
|
+
static VALUE rb_glGetSamplerParameterIiv(VALUE gl, VALUE sampler, VALUE pname, VALUE params) {
|
1771
|
+
glGetSamplerParameterIiv(NUM2UINT(sampler), NUM2UINT(pname), RB2PTR(params));
|
1772
|
+
return Qnil;
|
1773
|
+
}
|
1774
|
+
|
1775
|
+
static VALUE rb_glGetSamplerParameterfv(VALUE gl, VALUE sampler, VALUE pname, VALUE params) {
|
1776
|
+
glGetSamplerParameterfv(NUM2UINT(sampler), NUM2UINT(pname), RB2PTR(params));
|
1777
|
+
return Qnil;
|
1778
|
+
}
|
1779
|
+
|
1780
|
+
static VALUE rb_glGetSamplerParameterIuiv(VALUE gl, VALUE sampler, VALUE pname, VALUE params) {
|
1781
|
+
glGetSamplerParameterIuiv(NUM2UINT(sampler), NUM2UINT(pname), RB2PTR(params));
|
1782
|
+
return Qnil;
|
1783
|
+
}
|
1784
|
+
|
1785
|
+
static VALUE rb_glQueryCounter(VALUE gl, VALUE id, VALUE target) {
|
1786
|
+
glQueryCounter(NUM2UINT(id), NUM2UINT(target));
|
1787
|
+
return Qnil;
|
1788
|
+
}
|
1789
|
+
|
1790
|
+
static VALUE rb_glGetQueryObjecti64v(VALUE gl, VALUE id, VALUE pname, VALUE params) {
|
1791
|
+
glGetQueryObjecti64v(NUM2UINT(id), NUM2UINT(pname), RB2PTR(params));
|
1792
|
+
return Qnil;
|
1793
|
+
}
|
1794
|
+
|
1795
|
+
static VALUE rb_glGetQueryObjectui64v(VALUE gl, VALUE id, VALUE pname, VALUE params) {
|
1796
|
+
glGetQueryObjectui64v(NUM2UINT(id), NUM2UINT(pname), RB2PTR(params));
|
1797
|
+
return Qnil;
|
1798
|
+
}
|
1799
|
+
|
1800
|
+
static VALUE rb_glVertexAttribDivisor(VALUE gl, VALUE index, VALUE divisor) {
|
1801
|
+
glVertexAttribDivisor(NUM2UINT(index), NUM2UINT(divisor));
|
1802
|
+
return Qnil;
|
1803
|
+
}
|
1804
|
+
|
1805
|
+
static VALUE rb_glVertexAttribP1ui(VALUE gl, VALUE index, VALUE type, VALUE normalized, VALUE value) {
|
1806
|
+
glVertexAttribP1ui(NUM2UINT(index), NUM2UINT(type), RTEST(normalized), NUM2UINT(value));
|
1807
|
+
return Qnil;
|
1808
|
+
}
|
1809
|
+
|
1810
|
+
static VALUE rb_glVertexAttribP1uiv(VALUE gl, VALUE index, VALUE type, VALUE normalized, VALUE value) {
|
1811
|
+
glVertexAttribP1uiv(NUM2UINT(index), NUM2UINT(type), RTEST(normalized), RB2PTR(value));
|
1812
|
+
return Qnil;
|
1813
|
+
}
|
1814
|
+
|
1815
|
+
static VALUE rb_glVertexAttribP2ui(VALUE gl, VALUE index, VALUE type, VALUE normalized, VALUE value) {
|
1816
|
+
glVertexAttribP2ui(NUM2UINT(index), NUM2UINT(type), RTEST(normalized), NUM2UINT(value));
|
1817
|
+
return Qnil;
|
1818
|
+
}
|
1819
|
+
|
1820
|
+
static VALUE rb_glVertexAttribP2uiv(VALUE gl, VALUE index, VALUE type, VALUE normalized, VALUE value) {
|
1821
|
+
glVertexAttribP2uiv(NUM2UINT(index), NUM2UINT(type), RTEST(normalized), RB2PTR(value));
|
1822
|
+
return Qnil;
|
1823
|
+
}
|
1824
|
+
|
1825
|
+
static VALUE rb_glVertexAttribP3ui(VALUE gl, VALUE index, VALUE type, VALUE normalized, VALUE value) {
|
1826
|
+
glVertexAttribP3ui(NUM2UINT(index), NUM2UINT(type), RTEST(normalized), NUM2UINT(value));
|
1827
|
+
return Qnil;
|
1828
|
+
}
|
1829
|
+
|
1830
|
+
static VALUE rb_glVertexAttribP3uiv(VALUE gl, VALUE index, VALUE type, VALUE normalized, VALUE value) {
|
1831
|
+
glVertexAttribP3uiv(NUM2UINT(index), NUM2UINT(type), RTEST(normalized), RB2PTR(value));
|
1832
|
+
return Qnil;
|
1833
|
+
}
|
1834
|
+
|
1835
|
+
static VALUE rb_glVertexAttribP4ui(VALUE gl, VALUE index, VALUE type, VALUE normalized, VALUE value) {
|
1836
|
+
glVertexAttribP4ui(NUM2UINT(index), NUM2UINT(type), RTEST(normalized), NUM2UINT(value));
|
1837
|
+
return Qnil;
|
1838
|
+
}
|
1839
|
+
|
1840
|
+
static VALUE rb_glVertexAttribP4uiv(VALUE gl, VALUE index, VALUE type, VALUE normalized, VALUE value) {
|
1841
|
+
glVertexAttribP4uiv(NUM2UINT(index), NUM2UINT(type), RTEST(normalized), RB2PTR(value));
|
1842
|
+
return Qnil;
|
1843
|
+
}
|
1844
|
+
|
1845
|
+
static VALUE rb_glVertexP2ui(VALUE gl, VALUE type, VALUE value) {
|
1846
|
+
glVertexP2ui(NUM2UINT(type), NUM2UINT(value));
|
1847
|
+
return Qnil;
|
1848
|
+
}
|
1849
|
+
|
1850
|
+
static VALUE rb_glVertexP2uiv(VALUE gl, VALUE type, VALUE value) {
|
1851
|
+
glVertexP2uiv(NUM2UINT(type), RB2PTR(value));
|
1852
|
+
return Qnil;
|
1853
|
+
}
|
1854
|
+
|
1855
|
+
static VALUE rb_glVertexP3ui(VALUE gl, VALUE type, VALUE value) {
|
1856
|
+
glVertexP3ui(NUM2UINT(type), NUM2UINT(value));
|
1857
|
+
return Qnil;
|
1858
|
+
}
|
1859
|
+
|
1860
|
+
static VALUE rb_glVertexP3uiv(VALUE gl, VALUE type, VALUE value) {
|
1861
|
+
glVertexP3uiv(NUM2UINT(type), RB2PTR(value));
|
1862
|
+
return Qnil;
|
1863
|
+
}
|
1864
|
+
|
1865
|
+
static VALUE rb_glVertexP4ui(VALUE gl, VALUE type, VALUE value) {
|
1866
|
+
glVertexP4ui(NUM2UINT(type), NUM2UINT(value));
|
1867
|
+
return Qnil;
|
1868
|
+
}
|
1869
|
+
|
1870
|
+
static VALUE rb_glVertexP4uiv(VALUE gl, VALUE type, VALUE value) {
|
1871
|
+
glVertexP4uiv(NUM2UINT(type), RB2PTR(value));
|
1872
|
+
return Qnil;
|
1873
|
+
}
|
1874
|
+
|
1875
|
+
static VALUE rb_glTexCoordP1ui(VALUE gl, VALUE type, VALUE coords) {
|
1876
|
+
glTexCoordP1ui(NUM2UINT(type), NUM2UINT(coords));
|
1877
|
+
return Qnil;
|
1878
|
+
}
|
1879
|
+
|
1880
|
+
static VALUE rb_glTexCoordP1uiv(VALUE gl, VALUE type, VALUE coords) {
|
1881
|
+
glTexCoordP1uiv(NUM2UINT(type), RB2PTR(coords));
|
1882
|
+
return Qnil;
|
1883
|
+
}
|
1884
|
+
|
1885
|
+
static VALUE rb_glTexCoordP2ui(VALUE gl, VALUE type, VALUE coords) {
|
1886
|
+
glTexCoordP2ui(NUM2UINT(type), NUM2UINT(coords));
|
1887
|
+
return Qnil;
|
1888
|
+
}
|
1889
|
+
|
1890
|
+
static VALUE rb_glTexCoordP2uiv(VALUE gl, VALUE type, VALUE coords) {
|
1891
|
+
glTexCoordP2uiv(NUM2UINT(type), RB2PTR(coords));
|
1892
|
+
return Qnil;
|
1893
|
+
}
|
1894
|
+
|
1895
|
+
static VALUE rb_glTexCoordP3ui(VALUE gl, VALUE type, VALUE coords) {
|
1896
|
+
glTexCoordP3ui(NUM2UINT(type), NUM2UINT(coords));
|
1897
|
+
return Qnil;
|
1898
|
+
}
|
1899
|
+
|
1900
|
+
static VALUE rb_glTexCoordP3uiv(VALUE gl, VALUE type, VALUE coords) {
|
1901
|
+
glTexCoordP3uiv(NUM2UINT(type), RB2PTR(coords));
|
1902
|
+
return Qnil;
|
1903
|
+
}
|
1904
|
+
|
1905
|
+
static VALUE rb_glTexCoordP4ui(VALUE gl, VALUE type, VALUE coords) {
|
1906
|
+
glTexCoordP4ui(NUM2UINT(type), NUM2UINT(coords));
|
1907
|
+
return Qnil;
|
1908
|
+
}
|
1909
|
+
|
1910
|
+
static VALUE rb_glTexCoordP4uiv(VALUE gl, VALUE type, VALUE coords) {
|
1911
|
+
glTexCoordP4uiv(NUM2UINT(type), RB2PTR(coords));
|
1912
|
+
return Qnil;
|
1913
|
+
}
|
1914
|
+
|
1915
|
+
static VALUE rb_glMultiTexCoordP1ui(VALUE gl, VALUE texture, VALUE type, VALUE coords) {
|
1916
|
+
glMultiTexCoordP1ui(NUM2UINT(texture), NUM2UINT(type), NUM2UINT(coords));
|
1917
|
+
return Qnil;
|
1918
|
+
}
|
1919
|
+
|
1920
|
+
static VALUE rb_glMultiTexCoordP1uiv(VALUE gl, VALUE texture, VALUE type, VALUE coords) {
|
1921
|
+
glMultiTexCoordP1uiv(NUM2UINT(texture), NUM2UINT(type), RB2PTR(coords));
|
1922
|
+
return Qnil;
|
1923
|
+
}
|
1924
|
+
|
1925
|
+
static VALUE rb_glMultiTexCoordP2ui(VALUE gl, VALUE texture, VALUE type, VALUE coords) {
|
1926
|
+
glMultiTexCoordP2ui(NUM2UINT(texture), NUM2UINT(type), NUM2UINT(coords));
|
1927
|
+
return Qnil;
|
1928
|
+
}
|
1929
|
+
|
1930
|
+
static VALUE rb_glMultiTexCoordP2uiv(VALUE gl, VALUE texture, VALUE type, VALUE coords) {
|
1931
|
+
glMultiTexCoordP2uiv(NUM2UINT(texture), NUM2UINT(type), RB2PTR(coords));
|
1932
|
+
return Qnil;
|
1933
|
+
}
|
1934
|
+
|
1935
|
+
static VALUE rb_glMultiTexCoordP3ui(VALUE gl, VALUE texture, VALUE type, VALUE coords) {
|
1936
|
+
glMultiTexCoordP3ui(NUM2UINT(texture), NUM2UINT(type), NUM2UINT(coords));
|
1937
|
+
return Qnil;
|
1938
|
+
}
|
1939
|
+
|
1940
|
+
static VALUE rb_glMultiTexCoordP3uiv(VALUE gl, VALUE texture, VALUE type, VALUE coords) {
|
1941
|
+
glMultiTexCoordP3uiv(NUM2UINT(texture), NUM2UINT(type), RB2PTR(coords));
|
1942
|
+
return Qnil;
|
1943
|
+
}
|
1944
|
+
|
1945
|
+
static VALUE rb_glMultiTexCoordP4ui(VALUE gl, VALUE texture, VALUE type, VALUE coords) {
|
1946
|
+
glMultiTexCoordP4ui(NUM2UINT(texture), NUM2UINT(type), NUM2UINT(coords));
|
1947
|
+
return Qnil;
|
1948
|
+
}
|
1949
|
+
|
1950
|
+
static VALUE rb_glMultiTexCoordP4uiv(VALUE gl, VALUE texture, VALUE type, VALUE coords) {
|
1951
|
+
glMultiTexCoordP4uiv(NUM2UINT(texture), NUM2UINT(type), RB2PTR(coords));
|
1952
|
+
return Qnil;
|
1953
|
+
}
|
1954
|
+
|
1955
|
+
static VALUE rb_glNormalP3ui(VALUE gl, VALUE type, VALUE coords) {
|
1956
|
+
glNormalP3ui(NUM2UINT(type), NUM2UINT(coords));
|
1957
|
+
return Qnil;
|
1958
|
+
}
|
1959
|
+
|
1960
|
+
static VALUE rb_glNormalP3uiv(VALUE gl, VALUE type, VALUE coords) {
|
1961
|
+
glNormalP3uiv(NUM2UINT(type), RB2PTR(coords));
|
1962
|
+
return Qnil;
|
1963
|
+
}
|
1964
|
+
|
1965
|
+
static VALUE rb_glColorP3ui(VALUE gl, VALUE type, VALUE color) {
|
1966
|
+
glColorP3ui(NUM2UINT(type), NUM2UINT(color));
|
1967
|
+
return Qnil;
|
1968
|
+
}
|
1969
|
+
|
1970
|
+
static VALUE rb_glColorP3uiv(VALUE gl, VALUE type, VALUE color) {
|
1971
|
+
glColorP3uiv(NUM2UINT(type), RB2PTR(color));
|
1972
|
+
return Qnil;
|
1973
|
+
}
|
1974
|
+
|
1975
|
+
static VALUE rb_glColorP4ui(VALUE gl, VALUE type, VALUE color) {
|
1976
|
+
glColorP4ui(NUM2UINT(type), NUM2UINT(color));
|
1977
|
+
return Qnil;
|
1978
|
+
}
|
1979
|
+
|
1980
|
+
static VALUE rb_glColorP4uiv(VALUE gl, VALUE type, VALUE color) {
|
1981
|
+
glColorP4uiv(NUM2UINT(type), RB2PTR(color));
|
1982
|
+
return Qnil;
|
1983
|
+
}
|
1984
|
+
|
1985
|
+
static VALUE rb_glSecondaryColorP3ui(VALUE gl, VALUE type, VALUE color) {
|
1986
|
+
glSecondaryColorP3ui(NUM2UINT(type), NUM2UINT(color));
|
1987
|
+
return Qnil;
|
1988
|
+
}
|
1989
|
+
|
1990
|
+
static VALUE rb_glSecondaryColorP3uiv(VALUE gl, VALUE type, VALUE color) {
|
1991
|
+
glSecondaryColorP3uiv(NUM2UINT(type), RB2PTR(color));
|
1992
|
+
return Qnil;
|
1993
|
+
}
|
1994
|
+
|
1995
|
+
static VALUE rb_init_gl(VALUE gl)
|
1996
|
+
{
|
1997
|
+
if (!gladLoadGL())
|
1998
|
+
rb_raise(rb_eRuntimeError, "failed to import OpenGL symbols");
|
1999
|
+
return Qnil;
|
2000
|
+
}
|
2001
|
+
|
2002
|
+
void RGSS_Init_GL(VALUE parent) {
|
2003
|
+
rb_mGL = rb_define_module_under(parent, "GL");
|
2004
|
+
rb_cSync = rb_define_class_under(rb_mGL, "Sync", rb_cObject);
|
2005
|
+
rb_define_singleton_method0(rb_mGL, "init", rb_init_gl, 0);
|
2006
|
+
|
2007
|
+
rb_define_module_function(rb_mGL, "glGenTexture", rb_glGenTexture, 0);
|
2008
|
+
rb_define_module_function(rb_mGL, "glGenQuery", rb_glGenQuery, 0);
|
2009
|
+
rb_define_module_function(rb_mGL, "glGenBuffer", rb_glGenBuffer, 0);
|
2010
|
+
rb_define_module_function(rb_mGL, "glGenRenderbuffer", rb_glGenRenderbuffer, 0);
|
2011
|
+
rb_define_module_function(rb_mGL, "glGenFramebuffer", rb_glGenFramebuffer, 0);
|
2012
|
+
rb_define_module_function(rb_mGL, "glGenSampler", rb_glGenSampler, 0);
|
2013
|
+
rb_define_module_function(rb_mGL, "glGenVertexArray", rb_glGenVertexArray, 0);
|
2014
|
+
rb_define_module_function(rb_mGL, "glDeleteTexture", rb_glDeleteTexture, 1);
|
2015
|
+
rb_define_module_function(rb_mGL, "glDeleteQuery", rb_glDeleteQuery, 1);
|
2016
|
+
rb_define_module_function(rb_mGL, "glDeleteBuffer", rb_glDeleteBuffer, 1);
|
2017
|
+
rb_define_module_function(rb_mGL, "glDeleteRenderbuffer", rb_glDeleteRenderbuffer, 1);
|
2018
|
+
rb_define_module_function(rb_mGL, "glDeleteFramebuffer", rb_glDeleteFramebuffer, 1);
|
2019
|
+
rb_define_module_function(rb_mGL, "glDeleteVertexArray", rb_glDeleteVertexArray, 1);
|
2020
|
+
rb_define_module_function(rb_mGL, "glDeleteSampler", rb_glDeleteSampler, 1);
|
2021
|
+
rb_define_module_function(rb_mGL, "glCullFace", rb_glCullFace, 1);
|
2022
|
+
rb_define_module_function(rb_mGL, "glFrontFace", rb_glFrontFace, 1);
|
2023
|
+
rb_define_module_function(rb_mGL, "glHint", rb_glHint, 2);
|
2024
|
+
rb_define_module_function(rb_mGL, "glLineWidth", rb_glLineWidth, 1);
|
2025
|
+
rb_define_module_function(rb_mGL, "glPointSize", rb_glPointSize, 1);
|
2026
|
+
rb_define_module_function(rb_mGL, "glPolygonMode", rb_glPolygonMode, 2);
|
2027
|
+
rb_define_module_function(rb_mGL, "glScissor", rb_glScissor, 4);
|
2028
|
+
rb_define_module_function(rb_mGL, "glTexParameterf", rb_glTexParameterf, 3);
|
2029
|
+
rb_define_module_function(rb_mGL, "glTexParameterfv", rb_glTexParameterfv, 3);
|
2030
|
+
rb_define_module_function(rb_mGL, "glTexParameteri", rb_glTexParameteri, 3);
|
2031
|
+
rb_define_module_function(rb_mGL, "glTexParameteriv", rb_glTexParameteriv, 3);
|
2032
|
+
rb_define_module_function(rb_mGL, "glTexImage1D", rb_glTexImage1D, 8);
|
2033
|
+
rb_define_module_function(rb_mGL, "glTexImage2D", rb_glTexImage2D, 9);
|
2034
|
+
rb_define_module_function(rb_mGL, "glDrawBuffer", rb_glDrawBuffer, 1);
|
2035
|
+
rb_define_module_function(rb_mGL, "glClear", rb_glClear, 1);
|
2036
|
+
rb_define_module_function(rb_mGL, "glClearColor", rb_glClearColor, -1);
|
2037
|
+
rb_define_module_function(rb_mGL, "glClearStencil", rb_glClearStencil, 1);
|
2038
|
+
rb_define_module_function(rb_mGL, "glClearDepth", rb_glClearDepth, 1);
|
2039
|
+
rb_define_module_function(rb_mGL, "glStencilMask", rb_glStencilMask, 1);
|
2040
|
+
rb_define_module_function(rb_mGL, "glColorMask", rb_glColorMask, 4);
|
2041
|
+
rb_define_module_function(rb_mGL, "glDepthMask", rb_glDepthMask, 1);
|
2042
|
+
rb_define_module_function(rb_mGL, "glDisable", rb_glDisable, 1);
|
2043
|
+
rb_define_module_function(rb_mGL, "glEnable", rb_glEnable, 1);
|
2044
|
+
rb_define_module_function(rb_mGL, "glFinish", rb_glFinish, 0);
|
2045
|
+
rb_define_module_function(rb_mGL, "glFlush", rb_glFlush, 0);
|
2046
|
+
rb_define_module_function(rb_mGL, "glBlendFunc", rb_glBlendFunc, 2);
|
2047
|
+
rb_define_module_function(rb_mGL, "glLogicOp", rb_glLogicOp, 1);
|
2048
|
+
rb_define_module_function(rb_mGL, "glStencilFunc", rb_glStencilFunc, 3);
|
2049
|
+
rb_define_module_function(rb_mGL, "glStencilOp", rb_glStencilOp, 3);
|
2050
|
+
rb_define_module_function(rb_mGL, "glDepthFunc", rb_glDepthFunc, 1);
|
2051
|
+
rb_define_module_function(rb_mGL, "glPixelStoref", rb_glPixelStoref, 2);
|
2052
|
+
rb_define_module_function(rb_mGL, "glPixelStorei", rb_glPixelStorei, 2);
|
2053
|
+
rb_define_module_function(rb_mGL, "glReadBuffer", rb_glReadBuffer, 1);
|
2054
|
+
rb_define_module_function(rb_mGL, "glReadPixels", rb_glReadPixels, 7);
|
2055
|
+
rb_define_module_function(rb_mGL, "glGetBooleanv", rb_glGetBooleanv, 2);
|
2056
|
+
rb_define_module_function(rb_mGL, "glGetDoublev", rb_glGetDoublev, 2);
|
2057
|
+
rb_define_module_function(rb_mGL, "glGetError", rb_glGetError, 0);
|
2058
|
+
rb_define_module_function(rb_mGL, "glGetFloat", rb_glGetFloat, 1);
|
2059
|
+
rb_define_module_function(rb_mGL, "glGetFloatv", rb_glGetFloatv, 2);
|
2060
|
+
rb_define_module_function(rb_mGL, "glGetInteger", rb_glGetInteger, 1);
|
2061
|
+
rb_define_module_function(rb_mGL, "glGetIntegerv", rb_glGetIntegerv, 2);
|
2062
|
+
rb_define_module_function(rb_mGL, "glGetString", rb_glGetString, 1);
|
2063
|
+
rb_define_module_function(rb_mGL, "glGetTexImage", rb_glGetTexImage, 5);
|
2064
|
+
rb_define_module_function(rb_mGL, "glGetTexParameterfv", rb_glGetTexParameterfv, 3);
|
2065
|
+
rb_define_module_function(rb_mGL, "glGetTexParameteriv", rb_glGetTexParameteriv, 3);
|
2066
|
+
rb_define_module_function(rb_mGL, "glGetTexLevelParameterfv", rb_glGetTexLevelParameterfv, 4);
|
2067
|
+
rb_define_module_function(rb_mGL, "glGetTexLevelParameteriv", rb_glGetTexLevelParameteriv, 4);
|
2068
|
+
rb_define_module_function(rb_mGL, "glIsEnabled", rb_glIsEnabled, 1);
|
2069
|
+
rb_define_module_function(rb_mGL, "glDepthRange", rb_glDepthRange, 2);
|
2070
|
+
rb_define_module_function(rb_mGL, "glViewport", rb_glViewport, 4);
|
2071
|
+
rb_define_module_function(rb_mGL, "glDrawArrays", rb_glDrawArrays, 3);
|
2072
|
+
rb_define_module_function(rb_mGL, "glDrawElements", rb_glDrawElements, 4);
|
2073
|
+
rb_define_module_function(rb_mGL, "glPolygonOffset", rb_glPolygonOffset, 2);
|
2074
|
+
rb_define_module_function(rb_mGL, "glCopyTexImage1D", rb_glCopyTexImage1D, 7);
|
2075
|
+
rb_define_module_function(rb_mGL, "glCopyTexImage2D", rb_glCopyTexImage2D, 8);
|
2076
|
+
rb_define_module_function(rb_mGL, "glCopyTexSubImage1D", rb_glCopyTexSubImage1D, 6);
|
2077
|
+
rb_define_module_function(rb_mGL, "glCopyTexSubImage2D", rb_glCopyTexSubImage2D, 8);
|
2078
|
+
rb_define_module_function(rb_mGL, "glTexSubImage1D", rb_glTexSubImage1D, 7);
|
2079
|
+
rb_define_module_function(rb_mGL, "glTexSubImage2D", rb_glTexSubImage2D, 9);
|
2080
|
+
rb_define_module_function(rb_mGL, "glBindTexture", rb_glBindTexture, 2);
|
2081
|
+
rb_define_module_function(rb_mGL, "glDeleteTextures", rb_glDeleteTextures, 2);
|
2082
|
+
rb_define_module_function(rb_mGL, "glGenTextures", rb_glGenTextures, 2);
|
2083
|
+
rb_define_module_function(rb_mGL, "glIsTexture", rb_glIsTexture, 1);
|
2084
|
+
rb_define_module_function(rb_mGL, "glDrawRangeElements", rb_glDrawRangeElements, 6);
|
2085
|
+
rb_define_module_function(rb_mGL, "glTexImage3D", rb_glTexImage3D, 10);
|
2086
|
+
rb_define_module_function(rb_mGL, "glTexSubImage3D", rb_glTexSubImage3D, 11);
|
2087
|
+
rb_define_module_function(rb_mGL, "glCopyTexSubImage3D", rb_glCopyTexSubImage3D, 9);
|
2088
|
+
rb_define_module_function(rb_mGL, "glActiveTexture", rb_glActiveTexture, 1);
|
2089
|
+
rb_define_module_function(rb_mGL, "glSampleCoverage", rb_glSampleCoverage, 2);
|
2090
|
+
rb_define_module_function(rb_mGL, "glCompressedTexImage3D", rb_glCompressedTexImage3D, 9);
|
2091
|
+
rb_define_module_function(rb_mGL, "glCompressedTexImage2D", rb_glCompressedTexImage2D, 8);
|
2092
|
+
rb_define_module_function(rb_mGL, "glCompressedTexImage1D", rb_glCompressedTexImage1D, 7);
|
2093
|
+
rb_define_module_function(rb_mGL, "glCompressedTexSubImage3D", rb_glCompressedTexSubImage3D, 11);
|
2094
|
+
rb_define_module_function(rb_mGL, "glCompressedTexSubImage2D", rb_glCompressedTexSubImage2D, 9);
|
2095
|
+
rb_define_module_function(rb_mGL, "glCompressedTexSubImage1D", rb_glCompressedTexSubImage1D, 7);
|
2096
|
+
rb_define_module_function(rb_mGL, "glGetCompressedTexImage", rb_glGetCompressedTexImage, 3);
|
2097
|
+
rb_define_module_function(rb_mGL, "glBlendFuncSeparate", rb_glBlendFuncSeparate, 4);
|
2098
|
+
rb_define_module_function(rb_mGL, "glMultiDrawArrays", rb_glMultiDrawArrays, 4);
|
2099
|
+
rb_define_module_function(rb_mGL, "glMultiDrawElements", rb_glMultiDrawElements, 5);
|
2100
|
+
rb_define_module_function(rb_mGL, "glPointParameterf", rb_glPointParameterf, 2);
|
2101
|
+
rb_define_module_function(rb_mGL, "glPointParameterfv", rb_glPointParameterfv, 2);
|
2102
|
+
rb_define_module_function(rb_mGL, "glPointParameteri", rb_glPointParameteri, 2);
|
2103
|
+
rb_define_module_function(rb_mGL, "glPointParameteriv", rb_glPointParameteriv, 2);
|
2104
|
+
rb_define_module_function(rb_mGL, "glBlendColor", rb_glBlendColor, 4);
|
2105
|
+
rb_define_module_function(rb_mGL, "glBlendEquation", rb_glBlendEquation, 1);
|
2106
|
+
rb_define_module_function(rb_mGL, "glGenQueries", rb_glGenQueries, 2);
|
2107
|
+
rb_define_module_function(rb_mGL, "glDeleteQueries", rb_glDeleteQueries, 2);
|
2108
|
+
rb_define_module_function(rb_mGL, "glIsQuery", rb_glIsQuery, 1);
|
2109
|
+
rb_define_module_function(rb_mGL, "glBeginQuery", rb_glBeginQuery, 2);
|
2110
|
+
rb_define_module_function(rb_mGL, "glEndQuery", rb_glEndQuery, 1);
|
2111
|
+
rb_define_module_function(rb_mGL, "glGetQueryiv", rb_glGetQueryiv, 3);
|
2112
|
+
rb_define_module_function(rb_mGL, "glGetQueryObjectiv", rb_glGetQueryObjectiv, 3);
|
2113
|
+
rb_define_module_function(rb_mGL, "glGetQueryObjectuiv", rb_glGetQueryObjectuiv, 3);
|
2114
|
+
rb_define_module_function(rb_mGL, "glBindBuffer", rb_glBindBuffer, 2);
|
2115
|
+
rb_define_module_function(rb_mGL, "glDeleteBuffers", rb_glDeleteBuffers, 2);
|
2116
|
+
rb_define_module_function(rb_mGL, "glGenBuffers", rb_glGenBuffers, 2);
|
2117
|
+
rb_define_module_function(rb_mGL, "glIsBuffer", rb_glIsBuffer, 1);
|
2118
|
+
rb_define_module_function(rb_mGL, "glBufferData", rb_glBufferData, 4);
|
2119
|
+
rb_define_module_function(rb_mGL, "glBufferSubData", rb_glBufferSubData, 4);
|
2120
|
+
rb_define_module_function(rb_mGL, "glGetBufferSubData", rb_glGetBufferSubData, 4);
|
2121
|
+
rb_define_module_function(rb_mGL, "glMapBuffer", rb_glMapBuffer, 2);
|
2122
|
+
rb_define_module_function(rb_mGL, "glUnmapBuffer", rb_glUnmapBuffer, 1);
|
2123
|
+
rb_define_module_function(rb_mGL, "glGetBufferParameteriv", rb_glGetBufferParameteriv, 3);
|
2124
|
+
rb_define_module_function(rb_mGL, "glGetBufferPointerv", rb_glGetBufferPointerv, 3);
|
2125
|
+
rb_define_module_function(rb_mGL, "glBlendEquationSeparate", rb_glBlendEquationSeparate, 2);
|
2126
|
+
rb_define_module_function(rb_mGL, "glDrawBuffers", rb_glDrawBuffers, 2);
|
2127
|
+
rb_define_module_function(rb_mGL, "glStencilOpSeparate", rb_glStencilOpSeparate, 4);
|
2128
|
+
rb_define_module_function(rb_mGL, "glStencilFuncSeparate", rb_glStencilFuncSeparate, 4);
|
2129
|
+
rb_define_module_function(rb_mGL, "glStencilMaskSeparate", rb_glStencilMaskSeparate, 2);
|
2130
|
+
rb_define_module_function(rb_mGL, "glAttachShader", rb_glAttachShader, 2);
|
2131
|
+
rb_define_module_function(rb_mGL, "glBindAttribLocation", rb_glBindAttribLocation, 3);
|
2132
|
+
rb_define_module_function(rb_mGL, "glCompileShader", rb_glCompileShader, 1);
|
2133
|
+
rb_define_module_function(rb_mGL, "glCreateProgram", rb_glCreateProgram, 0);
|
2134
|
+
rb_define_module_function(rb_mGL, "glCreateShader", rb_glCreateShader, 1);
|
2135
|
+
rb_define_module_function(rb_mGL, "glDeleteProgram", rb_glDeleteProgram, 1);
|
2136
|
+
rb_define_module_function(rb_mGL, "glDeleteShader", rb_glDeleteShader, 1);
|
2137
|
+
rb_define_module_function(rb_mGL, "glDetachShader", rb_glDetachShader, 2);
|
2138
|
+
rb_define_module_function(rb_mGL, "glDisableVertexAttribArray", rb_glDisableVertexAttribArray, 1);
|
2139
|
+
rb_define_module_function(rb_mGL, "glEnableVertexAttribArray", rb_glEnableVertexAttribArray, 1);
|
2140
|
+
rb_define_module_function(rb_mGL, "glGetActiveAttrib", rb_glGetActiveAttrib, 7);
|
2141
|
+
rb_define_module_function(rb_mGL, "glGetActiveUniform", rb_glGetActiveUniform, 7);
|
2142
|
+
rb_define_module_function(rb_mGL, "glGetAttachedShaders", rb_glGetAttachedShaders, 4);
|
2143
|
+
rb_define_module_function(rb_mGL, "glGetAttribLocation", rb_glGetAttribLocation, 2);
|
2144
|
+
rb_define_module_function(rb_mGL, "glGetProgramiv", rb_glGetProgramiv, 3);
|
2145
|
+
rb_define_module_function(rb_mGL, "glGetProgramInfoLog", rb_glGetProgramInfoLog, 4);
|
2146
|
+
rb_define_module_function(rb_mGL, "glGetShaderiv", rb_glGetShaderiv, 3);
|
2147
|
+
rb_define_module_function(rb_mGL, "glGetShaderInfoLog", rb_glGetShaderInfoLog, 4);
|
2148
|
+
rb_define_module_function(rb_mGL, "glGetShaderSource", rb_glGetShaderSource, 4);
|
2149
|
+
rb_define_module_function(rb_mGL, "glGetUniformLocation", rb_glGetUniformLocation, 2);
|
2150
|
+
rb_define_module_function(rb_mGL, "glGetUniformfv", rb_glGetUniformfv, 3);
|
2151
|
+
rb_define_module_function(rb_mGL, "glGetUniformiv", rb_glGetUniformiv, 3);
|
2152
|
+
rb_define_module_function(rb_mGL, "glGetVertexAttribdv", rb_glGetVertexAttribdv, 3);
|
2153
|
+
rb_define_module_function(rb_mGL, "glGetVertexAttribfv", rb_glGetVertexAttribfv, 3);
|
2154
|
+
rb_define_module_function(rb_mGL, "glGetVertexAttribiv", rb_glGetVertexAttribiv, 3);
|
2155
|
+
rb_define_module_function(rb_mGL, "glGetVertexAttribPointerv", rb_glGetVertexAttribPointerv, 3);
|
2156
|
+
rb_define_module_function(rb_mGL, "glIsProgram", rb_glIsProgram, 1);
|
2157
|
+
rb_define_module_function(rb_mGL, "glIsShader", rb_glIsShader, 1);
|
2158
|
+
rb_define_module_function(rb_mGL, "glLinkProgram", rb_glLinkProgram, 1);
|
2159
|
+
rb_define_module_function(rb_mGL, "glShaderSource", rb_glShaderSource, 2);
|
2160
|
+
rb_define_module_function(rb_mGL, "glUseProgram", rb_glUseProgram, 1);
|
2161
|
+
rb_define_module_function(rb_mGL, "glUniform1f", rb_glUniform1f, 2);
|
2162
|
+
rb_define_module_function(rb_mGL, "glUniform2f", rb_glUniform2f, 3);
|
2163
|
+
rb_define_module_function(rb_mGL, "glUniform3f", rb_glUniform3f, 4);
|
2164
|
+
rb_define_module_function(rb_mGL, "glUniform4f", rb_glUniform4f, 5);
|
2165
|
+
rb_define_module_function(rb_mGL, "glUniform1i", rb_glUniform1i, 2);
|
2166
|
+
rb_define_module_function(rb_mGL, "glUniform2i", rb_glUniform2i, 3);
|
2167
|
+
rb_define_module_function(rb_mGL, "glUniform3i", rb_glUniform3i, 4);
|
2168
|
+
rb_define_module_function(rb_mGL, "glUniform4i", rb_glUniform4i, 5);
|
2169
|
+
rb_define_module_function(rb_mGL, "glUniform1fv", rb_glUniform1fv, 3);
|
2170
|
+
rb_define_module_function(rb_mGL, "glUniform2fv", rb_glUniform2fv, 3);
|
2171
|
+
rb_define_module_function(rb_mGL, "glUniform3fv", rb_glUniform3fv, 3);
|
2172
|
+
rb_define_module_function(rb_mGL, "glUniform4fv", rb_glUniform4fv, 3);
|
2173
|
+
rb_define_module_function(rb_mGL, "glUniform1iv", rb_glUniform1iv, 3);
|
2174
|
+
rb_define_module_function(rb_mGL, "glUniform2iv", rb_glUniform2iv, 3);
|
2175
|
+
rb_define_module_function(rb_mGL, "glUniform3iv", rb_glUniform3iv, 3);
|
2176
|
+
rb_define_module_function(rb_mGL, "glUniform4iv", rb_glUniform4iv, 3);
|
2177
|
+
rb_define_module_function(rb_mGL, "glUniformMatrix2fv", rb_glUniformMatrix2fv, 4);
|
2178
|
+
rb_define_module_function(rb_mGL, "glUniformMatrix3fv", rb_glUniformMatrix3fv, 4);
|
2179
|
+
rb_define_module_function(rb_mGL, "glUniformMatrix4fv", rb_glUniformMatrix4fv, 4);
|
2180
|
+
rb_define_module_function(rb_mGL, "glValidateProgram", rb_glValidateProgram, 1);
|
2181
|
+
rb_define_module_function(rb_mGL, "glVertexAttrib1d", rb_glVertexAttrib1d, 2);
|
2182
|
+
rb_define_module_function(rb_mGL, "glVertexAttrib1dv", rb_glVertexAttrib1dv, 2);
|
2183
|
+
rb_define_module_function(rb_mGL, "glVertexAttrib1f", rb_glVertexAttrib1f, 2);
|
2184
|
+
rb_define_module_function(rb_mGL, "glVertexAttrib1fv", rb_glVertexAttrib1fv, 2);
|
2185
|
+
rb_define_module_function(rb_mGL, "glVertexAttrib1s", rb_glVertexAttrib1s, 2);
|
2186
|
+
rb_define_module_function(rb_mGL, "glVertexAttrib1sv", rb_glVertexAttrib1sv, 2);
|
2187
|
+
rb_define_module_function(rb_mGL, "glVertexAttrib2d", rb_glVertexAttrib2d, 3);
|
2188
|
+
rb_define_module_function(rb_mGL, "glVertexAttrib2dv", rb_glVertexAttrib2dv, 2);
|
2189
|
+
rb_define_module_function(rb_mGL, "glVertexAttrib2f", rb_glVertexAttrib2f, 3);
|
2190
|
+
rb_define_module_function(rb_mGL, "glVertexAttrib2fv", rb_glVertexAttrib2fv, 2);
|
2191
|
+
rb_define_module_function(rb_mGL, "glVertexAttrib2s", rb_glVertexAttrib2s, 3);
|
2192
|
+
rb_define_module_function(rb_mGL, "glVertexAttrib2sv", rb_glVertexAttrib2sv, 2);
|
2193
|
+
rb_define_module_function(rb_mGL, "glVertexAttrib3d", rb_glVertexAttrib3d, 4);
|
2194
|
+
rb_define_module_function(rb_mGL, "glVertexAttrib3dv", rb_glVertexAttrib3dv, 2);
|
2195
|
+
rb_define_module_function(rb_mGL, "glVertexAttrib3f", rb_glVertexAttrib3f, 4);
|
2196
|
+
rb_define_module_function(rb_mGL, "glVertexAttrib3fv", rb_glVertexAttrib3fv, 2);
|
2197
|
+
rb_define_module_function(rb_mGL, "glVertexAttrib3s", rb_glVertexAttrib3s, 4);
|
2198
|
+
rb_define_module_function(rb_mGL, "glVertexAttrib3sv", rb_glVertexAttrib3sv, 2);
|
2199
|
+
rb_define_module_function(rb_mGL, "glVertexAttrib4Nbv", rb_glVertexAttrib4Nbv, 2);
|
2200
|
+
rb_define_module_function(rb_mGL, "glVertexAttrib4Niv", rb_glVertexAttrib4Niv, 2);
|
2201
|
+
rb_define_module_function(rb_mGL, "glVertexAttrib4Nsv", rb_glVertexAttrib4Nsv, 2);
|
2202
|
+
rb_define_module_function(rb_mGL, "glVertexAttrib4Nub", rb_glVertexAttrib4Nub, 5);
|
2203
|
+
rb_define_module_function(rb_mGL, "glVertexAttrib4Nubv", rb_glVertexAttrib4Nubv, 2);
|
2204
|
+
rb_define_module_function(rb_mGL, "glVertexAttrib4Nuiv", rb_glVertexAttrib4Nuiv, 2);
|
2205
|
+
rb_define_module_function(rb_mGL, "glVertexAttrib4Nusv", rb_glVertexAttrib4Nusv, 2);
|
2206
|
+
rb_define_module_function(rb_mGL, "glVertexAttrib4bv", rb_glVertexAttrib4bv, 2);
|
2207
|
+
rb_define_module_function(rb_mGL, "glVertexAttrib4d", rb_glVertexAttrib4d, 5);
|
2208
|
+
rb_define_module_function(rb_mGL, "glVertexAttrib4dv", rb_glVertexAttrib4dv, 2);
|
2209
|
+
rb_define_module_function(rb_mGL, "glVertexAttrib4f", rb_glVertexAttrib4f, 5);
|
2210
|
+
rb_define_module_function(rb_mGL, "glVertexAttrib4fv", rb_glVertexAttrib4fv, 2);
|
2211
|
+
rb_define_module_function(rb_mGL, "glVertexAttrib4iv", rb_glVertexAttrib4iv, 2);
|
2212
|
+
rb_define_module_function(rb_mGL, "glVertexAttrib4s", rb_glVertexAttrib4s, 5);
|
2213
|
+
rb_define_module_function(rb_mGL, "glVertexAttrib4sv", rb_glVertexAttrib4sv, 2);
|
2214
|
+
rb_define_module_function(rb_mGL, "glVertexAttrib4ubv", rb_glVertexAttrib4ubv, 2);
|
2215
|
+
rb_define_module_function(rb_mGL, "glVertexAttrib4uiv", rb_glVertexAttrib4uiv, 2);
|
2216
|
+
rb_define_module_function(rb_mGL, "glVertexAttrib4usv", rb_glVertexAttrib4usv, 2);
|
2217
|
+
rb_define_module_function(rb_mGL, "glVertexAttribPointer", rb_glVertexAttribPointer, 6);
|
2218
|
+
rb_define_module_function(rb_mGL, "glUniformMatrix2x3fv", rb_glUniformMatrix2x3fv, 4);
|
2219
|
+
rb_define_module_function(rb_mGL, "glUniformMatrix3x2fv", rb_glUniformMatrix3x2fv, 4);
|
2220
|
+
rb_define_module_function(rb_mGL, "glUniformMatrix2x4fv", rb_glUniformMatrix2x4fv, 4);
|
2221
|
+
rb_define_module_function(rb_mGL, "glUniformMatrix4x2fv", rb_glUniformMatrix4x2fv, 4);
|
2222
|
+
rb_define_module_function(rb_mGL, "glUniformMatrix3x4fv", rb_glUniformMatrix3x4fv, 4);
|
2223
|
+
rb_define_module_function(rb_mGL, "glUniformMatrix4x3fv", rb_glUniformMatrix4x3fv, 4);
|
2224
|
+
rb_define_module_function(rb_mGL, "glColorMaski", rb_glColorMaski, 5);
|
2225
|
+
rb_define_module_function(rb_mGL, "glGetBooleani_v", rb_glGetBooleani_v, 3);
|
2226
|
+
rb_define_module_function(rb_mGL, "glGetIntegeri_v", rb_glGetIntegeri_v, 3);
|
2227
|
+
rb_define_module_function(rb_mGL, "glEnablei", rb_glEnablei, 2);
|
2228
|
+
rb_define_module_function(rb_mGL, "glDisablei", rb_glDisablei, 2);
|
2229
|
+
rb_define_module_function(rb_mGL, "glIsEnabledi", rb_glIsEnabledi, 2);
|
2230
|
+
rb_define_module_function(rb_mGL, "glBeginTransformFeedback", rb_glBeginTransformFeedback, 1);
|
2231
|
+
rb_define_module_function(rb_mGL, "glEndTransformFeedback", rb_glEndTransformFeedback, 0);
|
2232
|
+
rb_define_module_function(rb_mGL, "glBindBufferRange", rb_glBindBufferRange, 5);
|
2233
|
+
rb_define_module_function(rb_mGL, "glBindBufferBase", rb_glBindBufferBase, 3);
|
2234
|
+
rb_define_module_function(rb_mGL, "glTransformFeedbackVaryings", rb_glTransformFeedbackVaryings, 4);
|
2235
|
+
rb_define_module_function(rb_mGL, "glGetTransformFeedbackVarying", rb_glGetTransformFeedbackVarying, 7);
|
2236
|
+
rb_define_module_function(rb_mGL, "glClampColor", rb_glClampColor, 2);
|
2237
|
+
rb_define_module_function(rb_mGL, "glBeginConditionalRender", rb_glBeginConditionalRender, 2);
|
2238
|
+
rb_define_module_function(rb_mGL, "glEndConditionalRender", rb_glEndConditionalRender, 0);
|
2239
|
+
rb_define_module_function(rb_mGL, "glVertexAttribIPointer", rb_glVertexAttribIPointer, 5);
|
2240
|
+
rb_define_module_function(rb_mGL, "glGetVertexAttribIiv", rb_glGetVertexAttribIiv, 3);
|
2241
|
+
rb_define_module_function(rb_mGL, "glGetVertexAttribIuiv", rb_glGetVertexAttribIuiv, 3);
|
2242
|
+
rb_define_module_function(rb_mGL, "glVertexAttribI1i", rb_glVertexAttribI1i, 2);
|
2243
|
+
rb_define_module_function(rb_mGL, "glVertexAttribI2i", rb_glVertexAttribI2i, 3);
|
2244
|
+
rb_define_module_function(rb_mGL, "glVertexAttribI3i", rb_glVertexAttribI3i, 4);
|
2245
|
+
rb_define_module_function(rb_mGL, "glVertexAttribI4i", rb_glVertexAttribI4i, 5);
|
2246
|
+
rb_define_module_function(rb_mGL, "glVertexAttribI1ui", rb_glVertexAttribI1ui, 2);
|
2247
|
+
rb_define_module_function(rb_mGL, "glVertexAttribI2ui", rb_glVertexAttribI2ui, 3);
|
2248
|
+
rb_define_module_function(rb_mGL, "glVertexAttribI3ui", rb_glVertexAttribI3ui, 4);
|
2249
|
+
rb_define_module_function(rb_mGL, "glVertexAttribI4ui", rb_glVertexAttribI4ui, 5);
|
2250
|
+
rb_define_module_function(rb_mGL, "glVertexAttribI1iv", rb_glVertexAttribI1iv, 2);
|
2251
|
+
rb_define_module_function(rb_mGL, "glVertexAttribI2iv", rb_glVertexAttribI2iv, 2);
|
2252
|
+
rb_define_module_function(rb_mGL, "glVertexAttribI3iv", rb_glVertexAttribI3iv, 2);
|
2253
|
+
rb_define_module_function(rb_mGL, "glVertexAttribI4iv", rb_glVertexAttribI4iv, 2);
|
2254
|
+
rb_define_module_function(rb_mGL, "glVertexAttribI1uiv", rb_glVertexAttribI1uiv, 2);
|
2255
|
+
rb_define_module_function(rb_mGL, "glVertexAttribI2uiv", rb_glVertexAttribI2uiv, 2);
|
2256
|
+
rb_define_module_function(rb_mGL, "glVertexAttribI3uiv", rb_glVertexAttribI3uiv, 2);
|
2257
|
+
rb_define_module_function(rb_mGL, "glVertexAttribI4uiv", rb_glVertexAttribI4uiv, 2);
|
2258
|
+
rb_define_module_function(rb_mGL, "glVertexAttribI4bv", rb_glVertexAttribI4bv, 2);
|
2259
|
+
rb_define_module_function(rb_mGL, "glVertexAttribI4sv", rb_glVertexAttribI4sv, 2);
|
2260
|
+
rb_define_module_function(rb_mGL, "glVertexAttribI4ubv", rb_glVertexAttribI4ubv, 2);
|
2261
|
+
rb_define_module_function(rb_mGL, "glVertexAttribI4usv", rb_glVertexAttribI4usv, 2);
|
2262
|
+
rb_define_module_function(rb_mGL, "glGetUniformuiv", rb_glGetUniformuiv, 3);
|
2263
|
+
rb_define_module_function(rb_mGL, "glBindFragDataLocation", rb_glBindFragDataLocation, 3);
|
2264
|
+
rb_define_module_function(rb_mGL, "glGetFragDataLocation", rb_glGetFragDataLocation, 2);
|
2265
|
+
rb_define_module_function(rb_mGL, "glUniform1ui", rb_glUniform1ui, 2);
|
2266
|
+
rb_define_module_function(rb_mGL, "glUniform2ui", rb_glUniform2ui, 3);
|
2267
|
+
rb_define_module_function(rb_mGL, "glUniform3ui", rb_glUniform3ui, 4);
|
2268
|
+
rb_define_module_function(rb_mGL, "glUniform4ui", rb_glUniform4ui, 5);
|
2269
|
+
rb_define_module_function(rb_mGL, "glUniform1uiv", rb_glUniform1uiv, 3);
|
2270
|
+
rb_define_module_function(rb_mGL, "glUniform2uiv", rb_glUniform2uiv, 3);
|
2271
|
+
rb_define_module_function(rb_mGL, "glUniform3uiv", rb_glUniform3uiv, 3);
|
2272
|
+
rb_define_module_function(rb_mGL, "glUniform4uiv", rb_glUniform4uiv, 3);
|
2273
|
+
rb_define_module_function(rb_mGL, "glTexParameterIiv", rb_glTexParameterIiv, 3);
|
2274
|
+
rb_define_module_function(rb_mGL, "glTexParameterIuiv", rb_glTexParameterIuiv, 3);
|
2275
|
+
rb_define_module_function(rb_mGL, "glGetTexParameterIiv", rb_glGetTexParameterIiv, 3);
|
2276
|
+
rb_define_module_function(rb_mGL, "glGetTexParameterIuiv", rb_glGetTexParameterIuiv, 3);
|
2277
|
+
rb_define_module_function(rb_mGL, "glClearBufferiv", rb_glClearBufferiv, 3);
|
2278
|
+
rb_define_module_function(rb_mGL, "glClearBufferuiv", rb_glClearBufferuiv, 3);
|
2279
|
+
rb_define_module_function(rb_mGL, "glClearBufferfv", rb_glClearBufferfv, 3);
|
2280
|
+
rb_define_module_function(rb_mGL, "glClearBufferfi", rb_glClearBufferfi, 4);
|
2281
|
+
rb_define_module_function(rb_mGL, "glGetStringi", rb_glGetStringi, 2);
|
2282
|
+
rb_define_module_function(rb_mGL, "glIsRenderbuffer", rb_glIsRenderbuffer, 1);
|
2283
|
+
rb_define_module_function(rb_mGL, "glBindRenderbuffer", rb_glBindRenderbuffer, 2);
|
2284
|
+
rb_define_module_function(rb_mGL, "glDeleteRenderbuffers", rb_glDeleteRenderbuffers, 2);
|
2285
|
+
rb_define_module_function(rb_mGL, "glGenRenderbuffers", rb_glGenRenderbuffers, 2);
|
2286
|
+
rb_define_module_function(rb_mGL, "glRenderbufferStorage", rb_glRenderbufferStorage, 4);
|
2287
|
+
rb_define_module_function(rb_mGL, "glGetRenderbufferParameteriv", rb_glGetRenderbufferParameteriv, 3);
|
2288
|
+
rb_define_module_function(rb_mGL, "glIsFramebuffer", rb_glIsFramebuffer, 1);
|
2289
|
+
rb_define_module_function(rb_mGL, "glBindFramebuffer", rb_glBindFramebuffer, 2);
|
2290
|
+
rb_define_module_function(rb_mGL, "glDeleteFramebuffers", rb_glDeleteFramebuffers, 2);
|
2291
|
+
rb_define_module_function(rb_mGL, "glGenFramebuffers", rb_glGenFramebuffers, 2);
|
2292
|
+
rb_define_module_function(rb_mGL, "glCheckFramebufferStatus", rb_glCheckFramebufferStatus, 1);
|
2293
|
+
rb_define_module_function(rb_mGL, "glFramebufferTexture1D", rb_glFramebufferTexture1D, 5);
|
2294
|
+
rb_define_module_function(rb_mGL, "glFramebufferTexture2D", rb_glFramebufferTexture2D, 5);
|
2295
|
+
rb_define_module_function(rb_mGL, "glFramebufferTexture3D", rb_glFramebufferTexture3D, 6);
|
2296
|
+
rb_define_module_function(rb_mGL, "glFramebufferRenderbuffer", rb_glFramebufferRenderbuffer, 4);
|
2297
|
+
rb_define_module_function(rb_mGL, "glGetFramebufferAttachmentParameteriv", rb_glGetFramebufferAttachmentParameteriv, 4);
|
2298
|
+
rb_define_module_function(rb_mGL, "glGenerateMipmap", rb_glGenerateMipmap, 1);
|
2299
|
+
rb_define_module_function(rb_mGL, "glBlitFramebuffer", rb_glBlitFramebuffer, 10);
|
2300
|
+
rb_define_module_function(rb_mGL, "glRenderbufferStorageMultisample", rb_glRenderbufferStorageMultisample, 5);
|
2301
|
+
rb_define_module_function(rb_mGL, "glFramebufferTextureLayer", rb_glFramebufferTextureLayer, 5);
|
2302
|
+
rb_define_module_function(rb_mGL, "glMapBufferRange", rb_glMapBufferRange, 4);
|
2303
|
+
rb_define_module_function(rb_mGL, "glFlushMappedBufferRange", rb_glFlushMappedBufferRange, 3);
|
2304
|
+
rb_define_module_function(rb_mGL, "glBindVertexArray", rb_glBindVertexArray, 1);
|
2305
|
+
rb_define_module_function(rb_mGL, "glDeleteVertexArrays", rb_glDeleteVertexArrays, 2);
|
2306
|
+
rb_define_module_function(rb_mGL, "glGenVertexArrays", rb_glGenVertexArrays, 2);
|
2307
|
+
rb_define_module_function(rb_mGL, "glIsVertexArray", rb_glIsVertexArray, 1);
|
2308
|
+
rb_define_module_function(rb_mGL, "glDrawArraysInstanced", rb_glDrawArraysInstanced, 4);
|
2309
|
+
rb_define_module_function(rb_mGL, "glDrawElementsInstanced", rb_glDrawElementsInstanced, 5);
|
2310
|
+
rb_define_module_function(rb_mGL, "glTexBuffer", rb_glTexBuffer, 3);
|
2311
|
+
rb_define_module_function(rb_mGL, "glPrimitiveRestartIndex", rb_glPrimitiveRestartIndex, 1);
|
2312
|
+
rb_define_module_function(rb_mGL, "glCopyBufferSubData", rb_glCopyBufferSubData, 5);
|
2313
|
+
rb_define_module_function(rb_mGL, "glGetUniformIndices", rb_glGetUniformIndices, 4);
|
2314
|
+
rb_define_module_function(rb_mGL, "glGetActiveUniformsiv", rb_glGetActiveUniformsiv, 5);
|
2315
|
+
rb_define_module_function(rb_mGL, "glGetActiveUniformName", rb_glGetActiveUniformName, 5);
|
2316
|
+
rb_define_module_function(rb_mGL, "glGetUniformBlockIndex", rb_glGetUniformBlockIndex, 2);
|
2317
|
+
rb_define_module_function(rb_mGL, "glGetActiveUniformBlockiv", rb_glGetActiveUniformBlockiv, 4);
|
2318
|
+
rb_define_module_function(rb_mGL, "glGetActiveUniformBlockName", rb_glGetActiveUniformBlockName, 5);
|
2319
|
+
rb_define_module_function(rb_mGL, "glUniformBlockBinding", rb_glUniformBlockBinding, 3);
|
2320
|
+
rb_define_module_function(rb_mGL, "glDrawElementsBaseVertex", rb_glDrawElementsBaseVertex, 5);
|
2321
|
+
rb_define_module_function(rb_mGL, "glDrawRangeElementsBaseVertex", rb_glDrawRangeElementsBaseVertex, 7);
|
2322
|
+
rb_define_module_function(rb_mGL, "glDrawElementsInstancedBaseVertex", rb_glDrawElementsInstancedBaseVertex, 6);
|
2323
|
+
rb_define_module_function(rb_mGL, "glMultiDrawElementsBaseVertex", rb_glMultiDrawElementsBaseVertex, 6);
|
2324
|
+
rb_define_module_function(rb_mGL, "glProvokingVertex", rb_glProvokingVertex, 1);
|
2325
|
+
rb_define_module_function(rb_mGL, "glFenceSync", rb_glFenceSync, 2);
|
2326
|
+
rb_define_module_function(rb_mGL, "glIsSync", rb_glIsSync, 1);
|
2327
|
+
rb_define_module_function(rb_mGL, "glDeleteSync", rb_glDeleteSync, 1);
|
2328
|
+
rb_define_module_function(rb_mGL, "glClientWaitSync", rb_glClientWaitSync, 3);
|
2329
|
+
rb_define_module_function(rb_mGL, "glWaitSync", rb_glWaitSync, 3);
|
2330
|
+
rb_define_module_function(rb_mGL, "glGetInteger64v", rb_glGetInteger64v, 2);
|
2331
|
+
rb_define_module_function(rb_mGL, "glGetSynciv", rb_glGetSynciv, 5);
|
2332
|
+
rb_define_module_function(rb_mGL, "glGetInteger64i_v", rb_glGetInteger64i_v, 3);
|
2333
|
+
rb_define_module_function(rb_mGL, "glGetBufferParameteri64v", rb_glGetBufferParameteri64v, 3);
|
2334
|
+
rb_define_module_function(rb_mGL, "glFramebufferTexture", rb_glFramebufferTexture, 4);
|
2335
|
+
rb_define_module_function(rb_mGL, "glTexImage2DMultisample", rb_glTexImage2DMultisample, 6);
|
2336
|
+
rb_define_module_function(rb_mGL, "glTexImage3DMultisample", rb_glTexImage3DMultisample, 7);
|
2337
|
+
rb_define_module_function(rb_mGL, "glGetMultisamplefv", rb_glGetMultisamplefv, 3);
|
2338
|
+
rb_define_module_function(rb_mGL, "glSampleMaski", rb_glSampleMaski, 2);
|
2339
|
+
rb_define_module_function(rb_mGL, "glBindFragDataLocationIndexed", rb_glBindFragDataLocationIndexed, 4);
|
2340
|
+
rb_define_module_function(rb_mGL, "glGetFragDataIndex", rb_glGetFragDataIndex, 2);
|
2341
|
+
rb_define_module_function(rb_mGL, "glGenSamplers", rb_glGenSamplers, 2);
|
2342
|
+
rb_define_module_function(rb_mGL, "glDeleteSamplers", rb_glDeleteSamplers, 2);
|
2343
|
+
rb_define_module_function(rb_mGL, "glIsSampler", rb_glIsSampler, 1);
|
2344
|
+
rb_define_module_function(rb_mGL, "glBindSampler", rb_glBindSampler, 2);
|
2345
|
+
rb_define_module_function(rb_mGL, "glSamplerParameteri", rb_glSamplerParameteri, 3);
|
2346
|
+
rb_define_module_function(rb_mGL, "glSamplerParameteriv", rb_glSamplerParameteriv, 3);
|
2347
|
+
rb_define_module_function(rb_mGL, "glSamplerParameterf", rb_glSamplerParameterf, 3);
|
2348
|
+
rb_define_module_function(rb_mGL, "glSamplerParameterfv", rb_glSamplerParameterfv, 3);
|
2349
|
+
rb_define_module_function(rb_mGL, "glSamplerParameterIiv", rb_glSamplerParameterIiv, 3);
|
2350
|
+
rb_define_module_function(rb_mGL, "glSamplerParameterIuiv", rb_glSamplerParameterIuiv, 3);
|
2351
|
+
rb_define_module_function(rb_mGL, "glGetSamplerParameteriv", rb_glGetSamplerParameteriv, 3);
|
2352
|
+
rb_define_module_function(rb_mGL, "glGetSamplerParameterIiv", rb_glGetSamplerParameterIiv, 3);
|
2353
|
+
rb_define_module_function(rb_mGL, "glGetSamplerParameterfv", rb_glGetSamplerParameterfv, 3);
|
2354
|
+
rb_define_module_function(rb_mGL, "glGetSamplerParameterIuiv", rb_glGetSamplerParameterIuiv, 3);
|
2355
|
+
rb_define_module_function(rb_mGL, "glQueryCounter", rb_glQueryCounter, 2);
|
2356
|
+
rb_define_module_function(rb_mGL, "glGetQueryObjecti64v", rb_glGetQueryObjecti64v, 3);
|
2357
|
+
rb_define_module_function(rb_mGL, "glGetQueryObjectui64v", rb_glGetQueryObjectui64v, 3);
|
2358
|
+
rb_define_module_function(rb_mGL, "glVertexAttribDivisor", rb_glVertexAttribDivisor, 2);
|
2359
|
+
rb_define_module_function(rb_mGL, "glVertexAttribP1ui", rb_glVertexAttribP1ui, 4);
|
2360
|
+
rb_define_module_function(rb_mGL, "glVertexAttribP1uiv", rb_glVertexAttribP1uiv, 4);
|
2361
|
+
rb_define_module_function(rb_mGL, "glVertexAttribP2ui", rb_glVertexAttribP2ui, 4);
|
2362
|
+
rb_define_module_function(rb_mGL, "glVertexAttribP2uiv", rb_glVertexAttribP2uiv, 4);
|
2363
|
+
rb_define_module_function(rb_mGL, "glVertexAttribP3ui", rb_glVertexAttribP3ui, 4);
|
2364
|
+
rb_define_module_function(rb_mGL, "glVertexAttribP3uiv", rb_glVertexAttribP3uiv, 4);
|
2365
|
+
rb_define_module_function(rb_mGL, "glVertexAttribP4ui", rb_glVertexAttribP4ui, 4);
|
2366
|
+
rb_define_module_function(rb_mGL, "glVertexAttribP4uiv", rb_glVertexAttribP4uiv, 4);
|
2367
|
+
rb_define_module_function(rb_mGL, "glVertexP2ui", rb_glVertexP2ui, 2);
|
2368
|
+
rb_define_module_function(rb_mGL, "glVertexP2uiv", rb_glVertexP2uiv, 2);
|
2369
|
+
rb_define_module_function(rb_mGL, "glVertexP3ui", rb_glVertexP3ui, 2);
|
2370
|
+
rb_define_module_function(rb_mGL, "glVertexP3uiv", rb_glVertexP3uiv, 2);
|
2371
|
+
rb_define_module_function(rb_mGL, "glVertexP4ui", rb_glVertexP4ui, 2);
|
2372
|
+
rb_define_module_function(rb_mGL, "glVertexP4uiv", rb_glVertexP4uiv, 2);
|
2373
|
+
rb_define_module_function(rb_mGL, "glTexCoordP1ui", rb_glTexCoordP1ui, 2);
|
2374
|
+
rb_define_module_function(rb_mGL, "glTexCoordP1uiv", rb_glTexCoordP1uiv, 2);
|
2375
|
+
rb_define_module_function(rb_mGL, "glTexCoordP2ui", rb_glTexCoordP2ui, 2);
|
2376
|
+
rb_define_module_function(rb_mGL, "glTexCoordP2uiv", rb_glTexCoordP2uiv, 2);
|
2377
|
+
rb_define_module_function(rb_mGL, "glTexCoordP3ui", rb_glTexCoordP3ui, 2);
|
2378
|
+
rb_define_module_function(rb_mGL, "glTexCoordP3uiv", rb_glTexCoordP3uiv, 2);
|
2379
|
+
rb_define_module_function(rb_mGL, "glTexCoordP4ui", rb_glTexCoordP4ui, 2);
|
2380
|
+
rb_define_module_function(rb_mGL, "glTexCoordP4uiv", rb_glTexCoordP4uiv, 2);
|
2381
|
+
rb_define_module_function(rb_mGL, "glMultiTexCoordP1ui", rb_glMultiTexCoordP1ui, 3);
|
2382
|
+
rb_define_module_function(rb_mGL, "glMultiTexCoordP1uiv", rb_glMultiTexCoordP1uiv, 3);
|
2383
|
+
rb_define_module_function(rb_mGL, "glMultiTexCoordP2ui", rb_glMultiTexCoordP2ui, 3);
|
2384
|
+
rb_define_module_function(rb_mGL, "glMultiTexCoordP2uiv", rb_glMultiTexCoordP2uiv, 3);
|
2385
|
+
rb_define_module_function(rb_mGL, "glMultiTexCoordP3ui", rb_glMultiTexCoordP3ui, 3);
|
2386
|
+
rb_define_module_function(rb_mGL, "glMultiTexCoordP3uiv", rb_glMultiTexCoordP3uiv, 3);
|
2387
|
+
rb_define_module_function(rb_mGL, "glMultiTexCoordP4ui", rb_glMultiTexCoordP4ui, 3);
|
2388
|
+
rb_define_module_function(rb_mGL, "glMultiTexCoordP4uiv", rb_glMultiTexCoordP4uiv, 3);
|
2389
|
+
rb_define_module_function(rb_mGL, "glNormalP3ui", rb_glNormalP3ui, 2);
|
2390
|
+
rb_define_module_function(rb_mGL, "glNormalP3uiv", rb_glNormalP3uiv, 2);
|
2391
|
+
rb_define_module_function(rb_mGL, "glColorP3ui", rb_glColorP3ui, 2);
|
2392
|
+
rb_define_module_function(rb_mGL, "glColorP3uiv", rb_glColorP3uiv, 2);
|
2393
|
+
rb_define_module_function(rb_mGL, "glColorP4ui", rb_glColorP4ui, 2);
|
2394
|
+
rb_define_module_function(rb_mGL, "glColorP4uiv", rb_glColorP4uiv, 2);
|
2395
|
+
rb_define_module_function(rb_mGL, "glSecondaryColorP3ui", rb_glSecondaryColorP3ui, 2);
|
2396
|
+
rb_define_module_function(rb_mGL, "glSecondaryColorP3uiv", rb_glSecondaryColorP3uiv, 2);
|
2397
|
+
|
2398
|
+
|
2399
|
+
rb_define_const(rb_mGL, "GL_DEPTH_BUFFER_BIT", UINT2NUM(GL_DEPTH_BUFFER_BIT));
|
2400
|
+
rb_define_const(rb_mGL, "GL_STENCIL_BUFFER_BIT", UINT2NUM(GL_STENCIL_BUFFER_BIT));
|
2401
|
+
rb_define_const(rb_mGL, "GL_COLOR_BUFFER_BIT", UINT2NUM(GL_COLOR_BUFFER_BIT));
|
2402
|
+
rb_define_const(rb_mGL, "GL_FALSE", UINT2NUM(GL_FALSE));
|
2403
|
+
rb_define_const(rb_mGL, "GL_TRUE", UINT2NUM(GL_TRUE));
|
2404
|
+
rb_define_const(rb_mGL, "GL_POINTS", UINT2NUM(GL_POINTS));
|
2405
|
+
rb_define_const(rb_mGL, "GL_LINES", UINT2NUM(GL_LINES));
|
2406
|
+
rb_define_const(rb_mGL, "GL_LINE_LOOP", UINT2NUM(GL_LINE_LOOP));
|
2407
|
+
rb_define_const(rb_mGL, "GL_LINE_STRIP", UINT2NUM(GL_LINE_STRIP));
|
2408
|
+
rb_define_const(rb_mGL, "GL_TRIANGLES", UINT2NUM(GL_TRIANGLES));
|
2409
|
+
rb_define_const(rb_mGL, "GL_TRIANGLE_STRIP", UINT2NUM(GL_TRIANGLE_STRIP));
|
2410
|
+
rb_define_const(rb_mGL, "GL_TRIANGLE_FAN", UINT2NUM(GL_TRIANGLE_FAN));
|
2411
|
+
rb_define_const(rb_mGL, "GL_NEVER", UINT2NUM(GL_NEVER));
|
2412
|
+
rb_define_const(rb_mGL, "GL_LESS", UINT2NUM(GL_LESS));
|
2413
|
+
rb_define_const(rb_mGL, "GL_EQUAL", UINT2NUM(GL_EQUAL));
|
2414
|
+
rb_define_const(rb_mGL, "GL_LEQUAL", UINT2NUM(GL_LEQUAL));
|
2415
|
+
rb_define_const(rb_mGL, "GL_GREATER", UINT2NUM(GL_GREATER));
|
2416
|
+
rb_define_const(rb_mGL, "GL_NOTEQUAL", UINT2NUM(GL_NOTEQUAL));
|
2417
|
+
rb_define_const(rb_mGL, "GL_GEQUAL", UINT2NUM(GL_GEQUAL));
|
2418
|
+
rb_define_const(rb_mGL, "GL_ALWAYS", UINT2NUM(GL_ALWAYS));
|
2419
|
+
rb_define_const(rb_mGL, "GL_ZERO", UINT2NUM(GL_ZERO));
|
2420
|
+
rb_define_const(rb_mGL, "GL_ONE", UINT2NUM(GL_ONE));
|
2421
|
+
rb_define_const(rb_mGL, "GL_SRC_COLOR", UINT2NUM(GL_SRC_COLOR));
|
2422
|
+
rb_define_const(rb_mGL, "GL_ONE_MINUS_SRC_COLOR", UINT2NUM(GL_ONE_MINUS_SRC_COLOR));
|
2423
|
+
rb_define_const(rb_mGL, "GL_SRC_ALPHA", UINT2NUM(GL_SRC_ALPHA));
|
2424
|
+
rb_define_const(rb_mGL, "GL_ONE_MINUS_SRC_ALPHA", UINT2NUM(GL_ONE_MINUS_SRC_ALPHA));
|
2425
|
+
rb_define_const(rb_mGL, "GL_DST_ALPHA", UINT2NUM(GL_DST_ALPHA));
|
2426
|
+
rb_define_const(rb_mGL, "GL_ONE_MINUS_DST_ALPHA", UINT2NUM(GL_ONE_MINUS_DST_ALPHA));
|
2427
|
+
rb_define_const(rb_mGL, "GL_DST_COLOR", UINT2NUM(GL_DST_COLOR));
|
2428
|
+
rb_define_const(rb_mGL, "GL_ONE_MINUS_DST_COLOR", UINT2NUM(GL_ONE_MINUS_DST_COLOR));
|
2429
|
+
rb_define_const(rb_mGL, "GL_SRC_ALPHA_SATURATE", UINT2NUM(GL_SRC_ALPHA_SATURATE));
|
2430
|
+
rb_define_const(rb_mGL, "GL_NONE", UINT2NUM(GL_NONE));
|
2431
|
+
rb_define_const(rb_mGL, "GL_FRONT_LEFT", UINT2NUM(GL_FRONT_LEFT));
|
2432
|
+
rb_define_const(rb_mGL, "GL_FRONT_RIGHT", UINT2NUM(GL_FRONT_RIGHT));
|
2433
|
+
rb_define_const(rb_mGL, "GL_BACK_LEFT", UINT2NUM(GL_BACK_LEFT));
|
2434
|
+
rb_define_const(rb_mGL, "GL_BACK_RIGHT", UINT2NUM(GL_BACK_RIGHT));
|
2435
|
+
rb_define_const(rb_mGL, "GL_FRONT", UINT2NUM(GL_FRONT));
|
2436
|
+
rb_define_const(rb_mGL, "GL_BACK", UINT2NUM(GL_BACK));
|
2437
|
+
rb_define_const(rb_mGL, "GL_LEFT", UINT2NUM(GL_LEFT));
|
2438
|
+
rb_define_const(rb_mGL, "GL_RIGHT", UINT2NUM(GL_RIGHT));
|
2439
|
+
rb_define_const(rb_mGL, "GL_FRONT_AND_BACK", UINT2NUM(GL_FRONT_AND_BACK));
|
2440
|
+
rb_define_const(rb_mGL, "GL_NO_ERROR", UINT2NUM(GL_NO_ERROR));
|
2441
|
+
rb_define_const(rb_mGL, "GL_INVALID_ENUM", UINT2NUM(GL_INVALID_ENUM));
|
2442
|
+
rb_define_const(rb_mGL, "GL_INVALID_VALUE", UINT2NUM(GL_INVALID_VALUE));
|
2443
|
+
rb_define_const(rb_mGL, "GL_INVALID_OPERATION", UINT2NUM(GL_INVALID_OPERATION));
|
2444
|
+
rb_define_const(rb_mGL, "GL_OUT_OF_MEMORY", UINT2NUM(GL_OUT_OF_MEMORY));
|
2445
|
+
rb_define_const(rb_mGL, "GL_CW", UINT2NUM(GL_CW));
|
2446
|
+
rb_define_const(rb_mGL, "GL_CCW", UINT2NUM(GL_CCW));
|
2447
|
+
rb_define_const(rb_mGL, "GL_POINT_SIZE", UINT2NUM(GL_POINT_SIZE));
|
2448
|
+
rb_define_const(rb_mGL, "GL_POINT_SIZE_RANGE", UINT2NUM(GL_POINT_SIZE_RANGE));
|
2449
|
+
rb_define_const(rb_mGL, "GL_POINT_SIZE_GRANULARITY", UINT2NUM(GL_POINT_SIZE_GRANULARITY));
|
2450
|
+
rb_define_const(rb_mGL, "GL_LINE_SMOOTH", UINT2NUM(GL_LINE_SMOOTH));
|
2451
|
+
rb_define_const(rb_mGL, "GL_LINE_WIDTH", UINT2NUM(GL_LINE_WIDTH));
|
2452
|
+
rb_define_const(rb_mGL, "GL_LINE_WIDTH_RANGE", UINT2NUM(GL_LINE_WIDTH_RANGE));
|
2453
|
+
rb_define_const(rb_mGL, "GL_LINE_WIDTH_GRANULARITY", UINT2NUM(GL_LINE_WIDTH_GRANULARITY));
|
2454
|
+
rb_define_const(rb_mGL, "GL_POLYGON_MODE", UINT2NUM(GL_POLYGON_MODE));
|
2455
|
+
rb_define_const(rb_mGL, "GL_POLYGON_SMOOTH", UINT2NUM(GL_POLYGON_SMOOTH));
|
2456
|
+
rb_define_const(rb_mGL, "GL_CULL_FACE", UINT2NUM(GL_CULL_FACE));
|
2457
|
+
rb_define_const(rb_mGL, "GL_CULL_FACE_MODE", UINT2NUM(GL_CULL_FACE_MODE));
|
2458
|
+
rb_define_const(rb_mGL, "GL_FRONT_FACE", UINT2NUM(GL_FRONT_FACE));
|
2459
|
+
rb_define_const(rb_mGL, "GL_DEPTH_RANGE", UINT2NUM(GL_DEPTH_RANGE));
|
2460
|
+
rb_define_const(rb_mGL, "GL_DEPTH_TEST", UINT2NUM(GL_DEPTH_TEST));
|
2461
|
+
rb_define_const(rb_mGL, "GL_DEPTH_WRITEMASK", UINT2NUM(GL_DEPTH_WRITEMASK));
|
2462
|
+
rb_define_const(rb_mGL, "GL_DEPTH_CLEAR_VALUE", UINT2NUM(GL_DEPTH_CLEAR_VALUE));
|
2463
|
+
rb_define_const(rb_mGL, "GL_DEPTH_FUNC", UINT2NUM(GL_DEPTH_FUNC));
|
2464
|
+
rb_define_const(rb_mGL, "GL_STENCIL_TEST", UINT2NUM(GL_STENCIL_TEST));
|
2465
|
+
rb_define_const(rb_mGL, "GL_STENCIL_CLEAR_VALUE", UINT2NUM(GL_STENCIL_CLEAR_VALUE));
|
2466
|
+
rb_define_const(rb_mGL, "GL_STENCIL_FUNC", UINT2NUM(GL_STENCIL_FUNC));
|
2467
|
+
rb_define_const(rb_mGL, "GL_STENCIL_VALUE_MASK", UINT2NUM(GL_STENCIL_VALUE_MASK));
|
2468
|
+
rb_define_const(rb_mGL, "GL_STENCIL_FAIL", UINT2NUM(GL_STENCIL_FAIL));
|
2469
|
+
rb_define_const(rb_mGL, "GL_STENCIL_PASS_DEPTH_FAIL", UINT2NUM(GL_STENCIL_PASS_DEPTH_FAIL));
|
2470
|
+
rb_define_const(rb_mGL, "GL_STENCIL_PASS_DEPTH_PASS", UINT2NUM(GL_STENCIL_PASS_DEPTH_PASS));
|
2471
|
+
rb_define_const(rb_mGL, "GL_STENCIL_REF", UINT2NUM(GL_STENCIL_REF));
|
2472
|
+
rb_define_const(rb_mGL, "GL_STENCIL_WRITEMASK", UINT2NUM(GL_STENCIL_WRITEMASK));
|
2473
|
+
rb_define_const(rb_mGL, "GL_VIEWPORT", UINT2NUM(GL_VIEWPORT));
|
2474
|
+
rb_define_const(rb_mGL, "GL_DITHER", UINT2NUM(GL_DITHER));
|
2475
|
+
rb_define_const(rb_mGL, "GL_BLEND_DST", UINT2NUM(GL_BLEND_DST));
|
2476
|
+
rb_define_const(rb_mGL, "GL_BLEND_SRC", UINT2NUM(GL_BLEND_SRC));
|
2477
|
+
rb_define_const(rb_mGL, "GL_BLEND", UINT2NUM(GL_BLEND));
|
2478
|
+
rb_define_const(rb_mGL, "GL_LOGIC_OP_MODE", UINT2NUM(GL_LOGIC_OP_MODE));
|
2479
|
+
rb_define_const(rb_mGL, "GL_DRAW_BUFFER", UINT2NUM(GL_DRAW_BUFFER));
|
2480
|
+
rb_define_const(rb_mGL, "GL_READ_BUFFER", UINT2NUM(GL_READ_BUFFER));
|
2481
|
+
rb_define_const(rb_mGL, "GL_SCISSOR_BOX", UINT2NUM(GL_SCISSOR_BOX));
|
2482
|
+
rb_define_const(rb_mGL, "GL_SCISSOR_TEST", UINT2NUM(GL_SCISSOR_TEST));
|
2483
|
+
rb_define_const(rb_mGL, "GL_COLOR_CLEAR_VALUE", UINT2NUM(GL_COLOR_CLEAR_VALUE));
|
2484
|
+
rb_define_const(rb_mGL, "GL_COLOR_WRITEMASK", UINT2NUM(GL_COLOR_WRITEMASK));
|
2485
|
+
rb_define_const(rb_mGL, "GL_DOUBLEBUFFER", UINT2NUM(GL_DOUBLEBUFFER));
|
2486
|
+
rb_define_const(rb_mGL, "GL_STEREO", UINT2NUM(GL_STEREO));
|
2487
|
+
rb_define_const(rb_mGL, "GL_LINE_SMOOTH_HINT", UINT2NUM(GL_LINE_SMOOTH_HINT));
|
2488
|
+
rb_define_const(rb_mGL, "GL_POLYGON_SMOOTH_HINT", UINT2NUM(GL_POLYGON_SMOOTH_HINT));
|
2489
|
+
rb_define_const(rb_mGL, "GL_UNPACK_SWAP_BYTES", UINT2NUM(GL_UNPACK_SWAP_BYTES));
|
2490
|
+
rb_define_const(rb_mGL, "GL_UNPACK_LSB_FIRST", UINT2NUM(GL_UNPACK_LSB_FIRST));
|
2491
|
+
rb_define_const(rb_mGL, "GL_UNPACK_ROW_LENGTH", UINT2NUM(GL_UNPACK_ROW_LENGTH));
|
2492
|
+
rb_define_const(rb_mGL, "GL_UNPACK_SKIP_ROWS", UINT2NUM(GL_UNPACK_SKIP_ROWS));
|
2493
|
+
rb_define_const(rb_mGL, "GL_UNPACK_SKIP_PIXELS", UINT2NUM(GL_UNPACK_SKIP_PIXELS));
|
2494
|
+
rb_define_const(rb_mGL, "GL_UNPACK_ALIGNMENT", UINT2NUM(GL_UNPACK_ALIGNMENT));
|
2495
|
+
rb_define_const(rb_mGL, "GL_PACK_SWAP_BYTES", UINT2NUM(GL_PACK_SWAP_BYTES));
|
2496
|
+
rb_define_const(rb_mGL, "GL_PACK_LSB_FIRST", UINT2NUM(GL_PACK_LSB_FIRST));
|
2497
|
+
rb_define_const(rb_mGL, "GL_PACK_ROW_LENGTH", UINT2NUM(GL_PACK_ROW_LENGTH));
|
2498
|
+
rb_define_const(rb_mGL, "GL_PACK_SKIP_ROWS", UINT2NUM(GL_PACK_SKIP_ROWS));
|
2499
|
+
rb_define_const(rb_mGL, "GL_PACK_SKIP_PIXELS", UINT2NUM(GL_PACK_SKIP_PIXELS));
|
2500
|
+
rb_define_const(rb_mGL, "GL_PACK_ALIGNMENT", UINT2NUM(GL_PACK_ALIGNMENT));
|
2501
|
+
rb_define_const(rb_mGL, "GL_MAX_TEXTURE_SIZE", UINT2NUM(GL_MAX_TEXTURE_SIZE));
|
2502
|
+
rb_define_const(rb_mGL, "GL_MAX_VIEWPORT_DIMS", UINT2NUM(GL_MAX_VIEWPORT_DIMS));
|
2503
|
+
rb_define_const(rb_mGL, "GL_SUBPIXEL_BITS", UINT2NUM(GL_SUBPIXEL_BITS));
|
2504
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_1D", UINT2NUM(GL_TEXTURE_1D));
|
2505
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_2D", UINT2NUM(GL_TEXTURE_2D));
|
2506
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_WIDTH", UINT2NUM(GL_TEXTURE_WIDTH));
|
2507
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_HEIGHT", UINT2NUM(GL_TEXTURE_HEIGHT));
|
2508
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_BORDER_COLOR", UINT2NUM(GL_TEXTURE_BORDER_COLOR));
|
2509
|
+
rb_define_const(rb_mGL, "GL_DONT_CARE", UINT2NUM(GL_DONT_CARE));
|
2510
|
+
rb_define_const(rb_mGL, "GL_FASTEST", UINT2NUM(GL_FASTEST));
|
2511
|
+
rb_define_const(rb_mGL, "GL_NICEST", UINT2NUM(GL_NICEST));
|
2512
|
+
rb_define_const(rb_mGL, "GL_BYTE", UINT2NUM(GL_BYTE));
|
2513
|
+
rb_define_const(rb_mGL, "GL_UNSIGNED_BYTE", UINT2NUM(GL_UNSIGNED_BYTE));
|
2514
|
+
rb_define_const(rb_mGL, "GL_SHORT", UINT2NUM(GL_SHORT));
|
2515
|
+
rb_define_const(rb_mGL, "GL_UNSIGNED_SHORT", UINT2NUM(GL_UNSIGNED_SHORT));
|
2516
|
+
rb_define_const(rb_mGL, "GL_INT", UINT2NUM(GL_INT));
|
2517
|
+
rb_define_const(rb_mGL, "GL_UNSIGNED_INT", UINT2NUM(GL_UNSIGNED_INT));
|
2518
|
+
rb_define_const(rb_mGL, "GL_FLOAT", UINT2NUM(GL_FLOAT));
|
2519
|
+
rb_define_const(rb_mGL, "GL_CLEAR", UINT2NUM(GL_CLEAR));
|
2520
|
+
rb_define_const(rb_mGL, "GL_AND", UINT2NUM(GL_AND));
|
2521
|
+
rb_define_const(rb_mGL, "GL_AND_REVERSE", UINT2NUM(GL_AND_REVERSE));
|
2522
|
+
rb_define_const(rb_mGL, "GL_COPY", UINT2NUM(GL_COPY));
|
2523
|
+
rb_define_const(rb_mGL, "GL_AND_INVERTED", UINT2NUM(GL_AND_INVERTED));
|
2524
|
+
rb_define_const(rb_mGL, "GL_NOOP", UINT2NUM(GL_NOOP));
|
2525
|
+
rb_define_const(rb_mGL, "GL_XOR", UINT2NUM(GL_XOR));
|
2526
|
+
rb_define_const(rb_mGL, "GL_OR", UINT2NUM(GL_OR));
|
2527
|
+
rb_define_const(rb_mGL, "GL_NOR", UINT2NUM(GL_NOR));
|
2528
|
+
rb_define_const(rb_mGL, "GL_EQUIV", UINT2NUM(GL_EQUIV));
|
2529
|
+
rb_define_const(rb_mGL, "GL_INVERT", UINT2NUM(GL_INVERT));
|
2530
|
+
rb_define_const(rb_mGL, "GL_OR_REVERSE", UINT2NUM(GL_OR_REVERSE));
|
2531
|
+
rb_define_const(rb_mGL, "GL_COPY_INVERTED", UINT2NUM(GL_COPY_INVERTED));
|
2532
|
+
rb_define_const(rb_mGL, "GL_OR_INVERTED", UINT2NUM(GL_OR_INVERTED));
|
2533
|
+
rb_define_const(rb_mGL, "GL_NAND", UINT2NUM(GL_NAND));
|
2534
|
+
rb_define_const(rb_mGL, "GL_SET", UINT2NUM(GL_SET));
|
2535
|
+
rb_define_const(rb_mGL, "GL_TEXTURE", UINT2NUM(GL_TEXTURE));
|
2536
|
+
rb_define_const(rb_mGL, "GL_COLOR", UINT2NUM(GL_COLOR));
|
2537
|
+
rb_define_const(rb_mGL, "GL_DEPTH", UINT2NUM(GL_DEPTH));
|
2538
|
+
rb_define_const(rb_mGL, "GL_STENCIL", UINT2NUM(GL_STENCIL));
|
2539
|
+
rb_define_const(rb_mGL, "GL_STENCIL_INDEX", UINT2NUM(GL_STENCIL_INDEX));
|
2540
|
+
rb_define_const(rb_mGL, "GL_DEPTH_COMPONENT", UINT2NUM(GL_DEPTH_COMPONENT));
|
2541
|
+
rb_define_const(rb_mGL, "GL_RED", UINT2NUM(GL_RED));
|
2542
|
+
rb_define_const(rb_mGL, "GL_GREEN", UINT2NUM(GL_GREEN));
|
2543
|
+
rb_define_const(rb_mGL, "GL_BLUE", UINT2NUM(GL_BLUE));
|
2544
|
+
rb_define_const(rb_mGL, "GL_ALPHA", UINT2NUM(GL_ALPHA));
|
2545
|
+
rb_define_const(rb_mGL, "GL_RGB", UINT2NUM(GL_RGB));
|
2546
|
+
rb_define_const(rb_mGL, "GL_RGBA", UINT2NUM(GL_RGBA));
|
2547
|
+
rb_define_const(rb_mGL, "GL_POINT", UINT2NUM(GL_POINT));
|
2548
|
+
rb_define_const(rb_mGL, "GL_LINE", UINT2NUM(GL_LINE));
|
2549
|
+
rb_define_const(rb_mGL, "GL_FILL", UINT2NUM(GL_FILL));
|
2550
|
+
rb_define_const(rb_mGL, "GL_KEEP", UINT2NUM(GL_KEEP));
|
2551
|
+
rb_define_const(rb_mGL, "GL_REPLACE", UINT2NUM(GL_REPLACE));
|
2552
|
+
rb_define_const(rb_mGL, "GL_INCR", UINT2NUM(GL_INCR));
|
2553
|
+
rb_define_const(rb_mGL, "GL_DECR", UINT2NUM(GL_DECR));
|
2554
|
+
rb_define_const(rb_mGL, "GL_VENDOR", UINT2NUM(GL_VENDOR));
|
2555
|
+
rb_define_const(rb_mGL, "GL_RENDERER", UINT2NUM(GL_RENDERER));
|
2556
|
+
rb_define_const(rb_mGL, "GL_VERSION", UINT2NUM(GL_VERSION));
|
2557
|
+
rb_define_const(rb_mGL, "GL_EXTENSIONS", UINT2NUM(GL_EXTENSIONS));
|
2558
|
+
rb_define_const(rb_mGL, "GL_NEAREST", UINT2NUM(GL_NEAREST));
|
2559
|
+
rb_define_const(rb_mGL, "GL_LINEAR", UINT2NUM(GL_LINEAR));
|
2560
|
+
rb_define_const(rb_mGL, "GL_NEAREST_MIPMAP_NEAREST", UINT2NUM(GL_NEAREST_MIPMAP_NEAREST));
|
2561
|
+
rb_define_const(rb_mGL, "GL_LINEAR_MIPMAP_NEAREST", UINT2NUM(GL_LINEAR_MIPMAP_NEAREST));
|
2562
|
+
rb_define_const(rb_mGL, "GL_NEAREST_MIPMAP_LINEAR", UINT2NUM(GL_NEAREST_MIPMAP_LINEAR));
|
2563
|
+
rb_define_const(rb_mGL, "GL_LINEAR_MIPMAP_LINEAR", UINT2NUM(GL_LINEAR_MIPMAP_LINEAR));
|
2564
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_MAG_FILTER", UINT2NUM(GL_TEXTURE_MAG_FILTER));
|
2565
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_MIN_FILTER", UINT2NUM(GL_TEXTURE_MIN_FILTER));
|
2566
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_WRAP_S", UINT2NUM(GL_TEXTURE_WRAP_S));
|
2567
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_WRAP_T", UINT2NUM(GL_TEXTURE_WRAP_T));
|
2568
|
+
rb_define_const(rb_mGL, "GL_REPEAT", UINT2NUM(GL_REPEAT));
|
2569
|
+
rb_define_const(rb_mGL, "GL_COLOR_LOGIC_OP", UINT2NUM(GL_COLOR_LOGIC_OP));
|
2570
|
+
rb_define_const(rb_mGL, "GL_POLYGON_OFFSET_UNITS", UINT2NUM(GL_POLYGON_OFFSET_UNITS));
|
2571
|
+
rb_define_const(rb_mGL, "GL_POLYGON_OFFSET_POINT", UINT2NUM(GL_POLYGON_OFFSET_POINT));
|
2572
|
+
rb_define_const(rb_mGL, "GL_POLYGON_OFFSET_LINE", UINT2NUM(GL_POLYGON_OFFSET_LINE));
|
2573
|
+
rb_define_const(rb_mGL, "GL_POLYGON_OFFSET_FILL", UINT2NUM(GL_POLYGON_OFFSET_FILL));
|
2574
|
+
rb_define_const(rb_mGL, "GL_POLYGON_OFFSET_FACTOR", UINT2NUM(GL_POLYGON_OFFSET_FACTOR));
|
2575
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_BINDING_1D", UINT2NUM(GL_TEXTURE_BINDING_1D));
|
2576
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_BINDING_2D", UINT2NUM(GL_TEXTURE_BINDING_2D));
|
2577
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_INTERNAL_FORMAT", UINT2NUM(GL_TEXTURE_INTERNAL_FORMAT));
|
2578
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_RED_SIZE", UINT2NUM(GL_TEXTURE_RED_SIZE));
|
2579
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_GREEN_SIZE", UINT2NUM(GL_TEXTURE_GREEN_SIZE));
|
2580
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_BLUE_SIZE", UINT2NUM(GL_TEXTURE_BLUE_SIZE));
|
2581
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_ALPHA_SIZE", UINT2NUM(GL_TEXTURE_ALPHA_SIZE));
|
2582
|
+
rb_define_const(rb_mGL, "GL_DOUBLE", UINT2NUM(GL_DOUBLE));
|
2583
|
+
rb_define_const(rb_mGL, "GL_PROXY_TEXTURE_1D", UINT2NUM(GL_PROXY_TEXTURE_1D));
|
2584
|
+
rb_define_const(rb_mGL, "GL_PROXY_TEXTURE_2D", UINT2NUM(GL_PROXY_TEXTURE_2D));
|
2585
|
+
rb_define_const(rb_mGL, "GL_R3_G3_B2", UINT2NUM(GL_R3_G3_B2));
|
2586
|
+
rb_define_const(rb_mGL, "GL_RGB4", UINT2NUM(GL_RGB4));
|
2587
|
+
rb_define_const(rb_mGL, "GL_RGB5", UINT2NUM(GL_RGB5));
|
2588
|
+
rb_define_const(rb_mGL, "GL_RGB8", UINT2NUM(GL_RGB8));
|
2589
|
+
rb_define_const(rb_mGL, "GL_RGB10", UINT2NUM(GL_RGB10));
|
2590
|
+
rb_define_const(rb_mGL, "GL_RGB12", UINT2NUM(GL_RGB12));
|
2591
|
+
rb_define_const(rb_mGL, "GL_RGB16", UINT2NUM(GL_RGB16));
|
2592
|
+
rb_define_const(rb_mGL, "GL_RGBA2", UINT2NUM(GL_RGBA2));
|
2593
|
+
rb_define_const(rb_mGL, "GL_RGBA4", UINT2NUM(GL_RGBA4));
|
2594
|
+
rb_define_const(rb_mGL, "GL_RGB5_A1", UINT2NUM(GL_RGB5_A1));
|
2595
|
+
rb_define_const(rb_mGL, "GL_RGBA8", UINT2NUM(GL_RGBA8));
|
2596
|
+
rb_define_const(rb_mGL, "GL_RGB10_A2", UINT2NUM(GL_RGB10_A2));
|
2597
|
+
rb_define_const(rb_mGL, "GL_RGBA12", UINT2NUM(GL_RGBA12));
|
2598
|
+
rb_define_const(rb_mGL, "GL_RGBA16", UINT2NUM(GL_RGBA16));
|
2599
|
+
rb_define_const(rb_mGL, "GL_UNSIGNED_BYTE_3_3_2", UINT2NUM(GL_UNSIGNED_BYTE_3_3_2));
|
2600
|
+
rb_define_const(rb_mGL, "GL_UNSIGNED_SHORT_4_4_4_4", UINT2NUM(GL_UNSIGNED_SHORT_4_4_4_4));
|
2601
|
+
rb_define_const(rb_mGL, "GL_UNSIGNED_SHORT_5_5_5_1", UINT2NUM(GL_UNSIGNED_SHORT_5_5_5_1));
|
2602
|
+
rb_define_const(rb_mGL, "GL_UNSIGNED_INT_8_8_8_8", UINT2NUM(GL_UNSIGNED_INT_8_8_8_8));
|
2603
|
+
rb_define_const(rb_mGL, "GL_UNSIGNED_INT_10_10_10_2", UINT2NUM(GL_UNSIGNED_INT_10_10_10_2));
|
2604
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_BINDING_3D", UINT2NUM(GL_TEXTURE_BINDING_3D));
|
2605
|
+
rb_define_const(rb_mGL, "GL_PACK_SKIP_IMAGES", UINT2NUM(GL_PACK_SKIP_IMAGES));
|
2606
|
+
rb_define_const(rb_mGL, "GL_PACK_IMAGE_HEIGHT", UINT2NUM(GL_PACK_IMAGE_HEIGHT));
|
2607
|
+
rb_define_const(rb_mGL, "GL_UNPACK_SKIP_IMAGES", UINT2NUM(GL_UNPACK_SKIP_IMAGES));
|
2608
|
+
rb_define_const(rb_mGL, "GL_UNPACK_IMAGE_HEIGHT", UINT2NUM(GL_UNPACK_IMAGE_HEIGHT));
|
2609
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_3D", UINT2NUM(GL_TEXTURE_3D));
|
2610
|
+
rb_define_const(rb_mGL, "GL_PROXY_TEXTURE_3D", UINT2NUM(GL_PROXY_TEXTURE_3D));
|
2611
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_DEPTH", UINT2NUM(GL_TEXTURE_DEPTH));
|
2612
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_WRAP_R", UINT2NUM(GL_TEXTURE_WRAP_R));
|
2613
|
+
rb_define_const(rb_mGL, "GL_MAX_3D_TEXTURE_SIZE", UINT2NUM(GL_MAX_3D_TEXTURE_SIZE));
|
2614
|
+
rb_define_const(rb_mGL, "GL_UNSIGNED_BYTE_2_3_3_REV", UINT2NUM(GL_UNSIGNED_BYTE_2_3_3_REV));
|
2615
|
+
rb_define_const(rb_mGL, "GL_UNSIGNED_SHORT_5_6_5", UINT2NUM(GL_UNSIGNED_SHORT_5_6_5));
|
2616
|
+
rb_define_const(rb_mGL, "GL_UNSIGNED_SHORT_5_6_5_REV", UINT2NUM(GL_UNSIGNED_SHORT_5_6_5_REV));
|
2617
|
+
rb_define_const(rb_mGL, "GL_UNSIGNED_SHORT_4_4_4_4_REV", UINT2NUM(GL_UNSIGNED_SHORT_4_4_4_4_REV));
|
2618
|
+
rb_define_const(rb_mGL, "GL_UNSIGNED_SHORT_1_5_5_5_REV", UINT2NUM(GL_UNSIGNED_SHORT_1_5_5_5_REV));
|
2619
|
+
rb_define_const(rb_mGL, "GL_UNSIGNED_INT_8_8_8_8_REV", UINT2NUM(GL_UNSIGNED_INT_8_8_8_8_REV));
|
2620
|
+
rb_define_const(rb_mGL, "GL_UNSIGNED_INT_2_10_10_10_REV", UINT2NUM(GL_UNSIGNED_INT_2_10_10_10_REV));
|
2621
|
+
rb_define_const(rb_mGL, "GL_BGR", UINT2NUM(GL_BGR));
|
2622
|
+
rb_define_const(rb_mGL, "GL_BGRA", UINT2NUM(GL_BGRA));
|
2623
|
+
rb_define_const(rb_mGL, "GL_MAX_ELEMENTS_VERTICES", UINT2NUM(GL_MAX_ELEMENTS_VERTICES));
|
2624
|
+
rb_define_const(rb_mGL, "GL_MAX_ELEMENTS_INDICES", UINT2NUM(GL_MAX_ELEMENTS_INDICES));
|
2625
|
+
rb_define_const(rb_mGL, "GL_CLAMP_TO_EDGE", UINT2NUM(GL_CLAMP_TO_EDGE));
|
2626
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_MIN_LOD", UINT2NUM(GL_TEXTURE_MIN_LOD));
|
2627
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_MAX_LOD", UINT2NUM(GL_TEXTURE_MAX_LOD));
|
2628
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_BASE_LEVEL", UINT2NUM(GL_TEXTURE_BASE_LEVEL));
|
2629
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_MAX_LEVEL", UINT2NUM(GL_TEXTURE_MAX_LEVEL));
|
2630
|
+
rb_define_const(rb_mGL, "GL_SMOOTH_POINT_SIZE_RANGE", UINT2NUM(GL_SMOOTH_POINT_SIZE_RANGE));
|
2631
|
+
rb_define_const(rb_mGL, "GL_SMOOTH_POINT_SIZE_GRANULARITY", UINT2NUM(GL_SMOOTH_POINT_SIZE_GRANULARITY));
|
2632
|
+
rb_define_const(rb_mGL, "GL_SMOOTH_LINE_WIDTH_RANGE", UINT2NUM(GL_SMOOTH_LINE_WIDTH_RANGE));
|
2633
|
+
rb_define_const(rb_mGL, "GL_SMOOTH_LINE_WIDTH_GRANULARITY", UINT2NUM(GL_SMOOTH_LINE_WIDTH_GRANULARITY));
|
2634
|
+
rb_define_const(rb_mGL, "GL_ALIASED_LINE_WIDTH_RANGE", UINT2NUM(GL_ALIASED_LINE_WIDTH_RANGE));
|
2635
|
+
rb_define_const(rb_mGL, "GL_TEXTURE0", UINT2NUM(GL_TEXTURE0));
|
2636
|
+
rb_define_const(rb_mGL, "GL_TEXTURE1", UINT2NUM(GL_TEXTURE1));
|
2637
|
+
rb_define_const(rb_mGL, "GL_TEXTURE2", UINT2NUM(GL_TEXTURE2));
|
2638
|
+
rb_define_const(rb_mGL, "GL_TEXTURE3", UINT2NUM(GL_TEXTURE3));
|
2639
|
+
rb_define_const(rb_mGL, "GL_TEXTURE4", UINT2NUM(GL_TEXTURE4));
|
2640
|
+
rb_define_const(rb_mGL, "GL_TEXTURE5", UINT2NUM(GL_TEXTURE5));
|
2641
|
+
rb_define_const(rb_mGL, "GL_TEXTURE6", UINT2NUM(GL_TEXTURE6));
|
2642
|
+
rb_define_const(rb_mGL, "GL_TEXTURE7", UINT2NUM(GL_TEXTURE7));
|
2643
|
+
rb_define_const(rb_mGL, "GL_TEXTURE8", UINT2NUM(GL_TEXTURE8));
|
2644
|
+
rb_define_const(rb_mGL, "GL_TEXTURE9", UINT2NUM(GL_TEXTURE9));
|
2645
|
+
rb_define_const(rb_mGL, "GL_TEXTURE10", UINT2NUM(GL_TEXTURE10));
|
2646
|
+
rb_define_const(rb_mGL, "GL_TEXTURE11", UINT2NUM(GL_TEXTURE11));
|
2647
|
+
rb_define_const(rb_mGL, "GL_TEXTURE12", UINT2NUM(GL_TEXTURE12));
|
2648
|
+
rb_define_const(rb_mGL, "GL_TEXTURE13", UINT2NUM(GL_TEXTURE13));
|
2649
|
+
rb_define_const(rb_mGL, "GL_TEXTURE14", UINT2NUM(GL_TEXTURE14));
|
2650
|
+
rb_define_const(rb_mGL, "GL_TEXTURE15", UINT2NUM(GL_TEXTURE15));
|
2651
|
+
rb_define_const(rb_mGL, "GL_TEXTURE16", UINT2NUM(GL_TEXTURE16));
|
2652
|
+
rb_define_const(rb_mGL, "GL_TEXTURE17", UINT2NUM(GL_TEXTURE17));
|
2653
|
+
rb_define_const(rb_mGL, "GL_TEXTURE18", UINT2NUM(GL_TEXTURE18));
|
2654
|
+
rb_define_const(rb_mGL, "GL_TEXTURE19", UINT2NUM(GL_TEXTURE19));
|
2655
|
+
rb_define_const(rb_mGL, "GL_TEXTURE20", UINT2NUM(GL_TEXTURE20));
|
2656
|
+
rb_define_const(rb_mGL, "GL_TEXTURE21", UINT2NUM(GL_TEXTURE21));
|
2657
|
+
rb_define_const(rb_mGL, "GL_TEXTURE22", UINT2NUM(GL_TEXTURE22));
|
2658
|
+
rb_define_const(rb_mGL, "GL_TEXTURE23", UINT2NUM(GL_TEXTURE23));
|
2659
|
+
rb_define_const(rb_mGL, "GL_TEXTURE24", UINT2NUM(GL_TEXTURE24));
|
2660
|
+
rb_define_const(rb_mGL, "GL_TEXTURE25", UINT2NUM(GL_TEXTURE25));
|
2661
|
+
rb_define_const(rb_mGL, "GL_TEXTURE26", UINT2NUM(GL_TEXTURE26));
|
2662
|
+
rb_define_const(rb_mGL, "GL_TEXTURE27", UINT2NUM(GL_TEXTURE27));
|
2663
|
+
rb_define_const(rb_mGL, "GL_TEXTURE28", UINT2NUM(GL_TEXTURE28));
|
2664
|
+
rb_define_const(rb_mGL, "GL_TEXTURE29", UINT2NUM(GL_TEXTURE29));
|
2665
|
+
rb_define_const(rb_mGL, "GL_TEXTURE30", UINT2NUM(GL_TEXTURE30));
|
2666
|
+
rb_define_const(rb_mGL, "GL_TEXTURE31", UINT2NUM(GL_TEXTURE31));
|
2667
|
+
rb_define_const(rb_mGL, "GL_ACTIVE_TEXTURE", UINT2NUM(GL_ACTIVE_TEXTURE));
|
2668
|
+
rb_define_const(rb_mGL, "GL_MULTISAMPLE", UINT2NUM(GL_MULTISAMPLE));
|
2669
|
+
rb_define_const(rb_mGL, "GL_SAMPLE_ALPHA_TO_COVERAGE", UINT2NUM(GL_SAMPLE_ALPHA_TO_COVERAGE));
|
2670
|
+
rb_define_const(rb_mGL, "GL_SAMPLE_ALPHA_TO_ONE", UINT2NUM(GL_SAMPLE_ALPHA_TO_ONE));
|
2671
|
+
rb_define_const(rb_mGL, "GL_SAMPLE_COVERAGE", UINT2NUM(GL_SAMPLE_COVERAGE));
|
2672
|
+
rb_define_const(rb_mGL, "GL_SAMPLE_BUFFERS", UINT2NUM(GL_SAMPLE_BUFFERS));
|
2673
|
+
rb_define_const(rb_mGL, "GL_SAMPLES", UINT2NUM(GL_SAMPLES));
|
2674
|
+
rb_define_const(rb_mGL, "GL_SAMPLE_COVERAGE_VALUE", UINT2NUM(GL_SAMPLE_COVERAGE_VALUE));
|
2675
|
+
rb_define_const(rb_mGL, "GL_SAMPLE_COVERAGE_INVERT", UINT2NUM(GL_SAMPLE_COVERAGE_INVERT));
|
2676
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_CUBE_MAP", UINT2NUM(GL_TEXTURE_CUBE_MAP));
|
2677
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_BINDING_CUBE_MAP", UINT2NUM(GL_TEXTURE_BINDING_CUBE_MAP));
|
2678
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_CUBE_MAP_POSITIVE_X", UINT2NUM(GL_TEXTURE_CUBE_MAP_POSITIVE_X));
|
2679
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X", UINT2NUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_X));
|
2680
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y", UINT2NUM(GL_TEXTURE_CUBE_MAP_POSITIVE_Y));
|
2681
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y", UINT2NUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y));
|
2682
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z", UINT2NUM(GL_TEXTURE_CUBE_MAP_POSITIVE_Z));
|
2683
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z", UINT2NUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z));
|
2684
|
+
rb_define_const(rb_mGL, "GL_PROXY_TEXTURE_CUBE_MAP", UINT2NUM(GL_PROXY_TEXTURE_CUBE_MAP));
|
2685
|
+
rb_define_const(rb_mGL, "GL_MAX_CUBE_MAP_TEXTURE_SIZE", UINT2NUM(GL_MAX_CUBE_MAP_TEXTURE_SIZE));
|
2686
|
+
rb_define_const(rb_mGL, "GL_COMPRESSED_RGB", UINT2NUM(GL_COMPRESSED_RGB));
|
2687
|
+
rb_define_const(rb_mGL, "GL_COMPRESSED_RGBA", UINT2NUM(GL_COMPRESSED_RGBA));
|
2688
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_COMPRESSION_HINT", UINT2NUM(GL_TEXTURE_COMPRESSION_HINT));
|
2689
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE", UINT2NUM(GL_TEXTURE_COMPRESSED_IMAGE_SIZE));
|
2690
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_COMPRESSED", UINT2NUM(GL_TEXTURE_COMPRESSED));
|
2691
|
+
rb_define_const(rb_mGL, "GL_NUM_COMPRESSED_TEXTURE_FORMATS", UINT2NUM(GL_NUM_COMPRESSED_TEXTURE_FORMATS));
|
2692
|
+
rb_define_const(rb_mGL, "GL_COMPRESSED_TEXTURE_FORMATS", UINT2NUM(GL_COMPRESSED_TEXTURE_FORMATS));
|
2693
|
+
rb_define_const(rb_mGL, "GL_CLAMP_TO_BORDER", UINT2NUM(GL_CLAMP_TO_BORDER));
|
2694
|
+
rb_define_const(rb_mGL, "GL_BLEND_DST_RGB", UINT2NUM(GL_BLEND_DST_RGB));
|
2695
|
+
rb_define_const(rb_mGL, "GL_BLEND_SRC_RGB", UINT2NUM(GL_BLEND_SRC_RGB));
|
2696
|
+
rb_define_const(rb_mGL, "GL_BLEND_DST_ALPHA", UINT2NUM(GL_BLEND_DST_ALPHA));
|
2697
|
+
rb_define_const(rb_mGL, "GL_BLEND_SRC_ALPHA", UINT2NUM(GL_BLEND_SRC_ALPHA));
|
2698
|
+
rb_define_const(rb_mGL, "GL_POINT_FADE_THRESHOLD_SIZE", UINT2NUM(GL_POINT_FADE_THRESHOLD_SIZE));
|
2699
|
+
rb_define_const(rb_mGL, "GL_DEPTH_COMPONENT16", UINT2NUM(GL_DEPTH_COMPONENT16));
|
2700
|
+
rb_define_const(rb_mGL, "GL_DEPTH_COMPONENT24", UINT2NUM(GL_DEPTH_COMPONENT24));
|
2701
|
+
rb_define_const(rb_mGL, "GL_DEPTH_COMPONENT32", UINT2NUM(GL_DEPTH_COMPONENT32));
|
2702
|
+
rb_define_const(rb_mGL, "GL_MIRRORED_REPEAT", UINT2NUM(GL_MIRRORED_REPEAT));
|
2703
|
+
rb_define_const(rb_mGL, "GL_MAX_TEXTURE_LOD_BIAS", UINT2NUM(GL_MAX_TEXTURE_LOD_BIAS));
|
2704
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_LOD_BIAS", UINT2NUM(GL_TEXTURE_LOD_BIAS));
|
2705
|
+
rb_define_const(rb_mGL, "GL_INCR_WRAP", UINT2NUM(GL_INCR_WRAP));
|
2706
|
+
rb_define_const(rb_mGL, "GL_DECR_WRAP", UINT2NUM(GL_DECR_WRAP));
|
2707
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_DEPTH_SIZE", UINT2NUM(GL_TEXTURE_DEPTH_SIZE));
|
2708
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_COMPARE_MODE", UINT2NUM(GL_TEXTURE_COMPARE_MODE));
|
2709
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_COMPARE_FUNC", UINT2NUM(GL_TEXTURE_COMPARE_FUNC));
|
2710
|
+
rb_define_const(rb_mGL, "GL_BLEND_COLOR", UINT2NUM(GL_BLEND_COLOR));
|
2711
|
+
rb_define_const(rb_mGL, "GL_BLEND_EQUATION", UINT2NUM(GL_BLEND_EQUATION));
|
2712
|
+
rb_define_const(rb_mGL, "GL_CONSTANT_COLOR", UINT2NUM(GL_CONSTANT_COLOR));
|
2713
|
+
rb_define_const(rb_mGL, "GL_ONE_MINUS_CONSTANT_COLOR", UINT2NUM(GL_ONE_MINUS_CONSTANT_COLOR));
|
2714
|
+
rb_define_const(rb_mGL, "GL_CONSTANT_ALPHA", UINT2NUM(GL_CONSTANT_ALPHA));
|
2715
|
+
rb_define_const(rb_mGL, "GL_ONE_MINUS_CONSTANT_ALPHA", UINT2NUM(GL_ONE_MINUS_CONSTANT_ALPHA));
|
2716
|
+
rb_define_const(rb_mGL, "GL_FUNC_ADD", UINT2NUM(GL_FUNC_ADD));
|
2717
|
+
rb_define_const(rb_mGL, "GL_FUNC_REVERSE_SUBTRACT", UINT2NUM(GL_FUNC_REVERSE_SUBTRACT));
|
2718
|
+
rb_define_const(rb_mGL, "GL_FUNC_SUBTRACT", UINT2NUM(GL_FUNC_SUBTRACT));
|
2719
|
+
rb_define_const(rb_mGL, "GL_MIN", UINT2NUM(GL_MIN));
|
2720
|
+
rb_define_const(rb_mGL, "GL_MAX", UINT2NUM(GL_MAX));
|
2721
|
+
rb_define_const(rb_mGL, "GL_BUFFER_SIZE", UINT2NUM(GL_BUFFER_SIZE));
|
2722
|
+
rb_define_const(rb_mGL, "GL_BUFFER_USAGE", UINT2NUM(GL_BUFFER_USAGE));
|
2723
|
+
rb_define_const(rb_mGL, "GL_QUERY_COUNTER_BITS", UINT2NUM(GL_QUERY_COUNTER_BITS));
|
2724
|
+
rb_define_const(rb_mGL, "GL_CURRENT_QUERY", UINT2NUM(GL_CURRENT_QUERY));
|
2725
|
+
rb_define_const(rb_mGL, "GL_QUERY_RESULT", UINT2NUM(GL_QUERY_RESULT));
|
2726
|
+
rb_define_const(rb_mGL, "GL_QUERY_RESULT_AVAILABLE", UINT2NUM(GL_QUERY_RESULT_AVAILABLE));
|
2727
|
+
rb_define_const(rb_mGL, "GL_ARRAY_BUFFER", UINT2NUM(GL_ARRAY_BUFFER));
|
2728
|
+
rb_define_const(rb_mGL, "GL_ELEMENT_ARRAY_BUFFER", UINT2NUM(GL_ELEMENT_ARRAY_BUFFER));
|
2729
|
+
rb_define_const(rb_mGL, "GL_ARRAY_BUFFER_BINDING", UINT2NUM(GL_ARRAY_BUFFER_BINDING));
|
2730
|
+
rb_define_const(rb_mGL, "GL_ELEMENT_ARRAY_BUFFER_BINDING", UINT2NUM(GL_ELEMENT_ARRAY_BUFFER_BINDING));
|
2731
|
+
rb_define_const(rb_mGL, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", UINT2NUM(GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING));
|
2732
|
+
rb_define_const(rb_mGL, "GL_READ_ONLY", UINT2NUM(GL_READ_ONLY));
|
2733
|
+
rb_define_const(rb_mGL, "GL_WRITE_ONLY", UINT2NUM(GL_WRITE_ONLY));
|
2734
|
+
rb_define_const(rb_mGL, "GL_READ_WRITE", UINT2NUM(GL_READ_WRITE));
|
2735
|
+
rb_define_const(rb_mGL, "GL_BUFFER_ACCESS", UINT2NUM(GL_BUFFER_ACCESS));
|
2736
|
+
rb_define_const(rb_mGL, "GL_BUFFER_MAPPED", UINT2NUM(GL_BUFFER_MAPPED));
|
2737
|
+
rb_define_const(rb_mGL, "GL_BUFFER_MAP_POINTER", UINT2NUM(GL_BUFFER_MAP_POINTER));
|
2738
|
+
rb_define_const(rb_mGL, "GL_STREAM_DRAW", UINT2NUM(GL_STREAM_DRAW));
|
2739
|
+
rb_define_const(rb_mGL, "GL_STREAM_READ", UINT2NUM(GL_STREAM_READ));
|
2740
|
+
rb_define_const(rb_mGL, "GL_STREAM_COPY", UINT2NUM(GL_STREAM_COPY));
|
2741
|
+
rb_define_const(rb_mGL, "GL_STATIC_DRAW", UINT2NUM(GL_STATIC_DRAW));
|
2742
|
+
rb_define_const(rb_mGL, "GL_STATIC_READ", UINT2NUM(GL_STATIC_READ));
|
2743
|
+
rb_define_const(rb_mGL, "GL_STATIC_COPY", UINT2NUM(GL_STATIC_COPY));
|
2744
|
+
rb_define_const(rb_mGL, "GL_DYNAMIC_DRAW", UINT2NUM(GL_DYNAMIC_DRAW));
|
2745
|
+
rb_define_const(rb_mGL, "GL_DYNAMIC_READ", UINT2NUM(GL_DYNAMIC_READ));
|
2746
|
+
rb_define_const(rb_mGL, "GL_DYNAMIC_COPY", UINT2NUM(GL_DYNAMIC_COPY));
|
2747
|
+
rb_define_const(rb_mGL, "GL_SAMPLES_PASSED", UINT2NUM(GL_SAMPLES_PASSED));
|
2748
|
+
rb_define_const(rb_mGL, "GL_SRC1_ALPHA", UINT2NUM(GL_SRC1_ALPHA));
|
2749
|
+
rb_define_const(rb_mGL, "GL_BLEND_EQUATION_RGB", UINT2NUM(GL_BLEND_EQUATION_RGB));
|
2750
|
+
rb_define_const(rb_mGL, "GL_VERTEX_ATTRIB_ARRAY_ENABLED", UINT2NUM(GL_VERTEX_ATTRIB_ARRAY_ENABLED));
|
2751
|
+
rb_define_const(rb_mGL, "GL_VERTEX_ATTRIB_ARRAY_SIZE", UINT2NUM(GL_VERTEX_ATTRIB_ARRAY_SIZE));
|
2752
|
+
rb_define_const(rb_mGL, "GL_VERTEX_ATTRIB_ARRAY_STRIDE", UINT2NUM(GL_VERTEX_ATTRIB_ARRAY_STRIDE));
|
2753
|
+
rb_define_const(rb_mGL, "GL_VERTEX_ATTRIB_ARRAY_TYPE", UINT2NUM(GL_VERTEX_ATTRIB_ARRAY_TYPE));
|
2754
|
+
rb_define_const(rb_mGL, "GL_CURRENT_VERTEX_ATTRIB", UINT2NUM(GL_CURRENT_VERTEX_ATTRIB));
|
2755
|
+
rb_define_const(rb_mGL, "GL_VERTEX_PROGRAM_POINT_SIZE", UINT2NUM(GL_VERTEX_PROGRAM_POINT_SIZE));
|
2756
|
+
rb_define_const(rb_mGL, "GL_VERTEX_ATTRIB_ARRAY_POINTER", UINT2NUM(GL_VERTEX_ATTRIB_ARRAY_POINTER));
|
2757
|
+
rb_define_const(rb_mGL, "GL_STENCIL_BACK_FUNC", UINT2NUM(GL_STENCIL_BACK_FUNC));
|
2758
|
+
rb_define_const(rb_mGL, "GL_STENCIL_BACK_FAIL", UINT2NUM(GL_STENCIL_BACK_FAIL));
|
2759
|
+
rb_define_const(rb_mGL, "GL_STENCIL_BACK_PASS_DEPTH_FAIL", UINT2NUM(GL_STENCIL_BACK_PASS_DEPTH_FAIL));
|
2760
|
+
rb_define_const(rb_mGL, "GL_STENCIL_BACK_PASS_DEPTH_PASS", UINT2NUM(GL_STENCIL_BACK_PASS_DEPTH_PASS));
|
2761
|
+
rb_define_const(rb_mGL, "GL_MAX_DRAW_BUFFERS", UINT2NUM(GL_MAX_DRAW_BUFFERS));
|
2762
|
+
rb_define_const(rb_mGL, "GL_DRAW_BUFFER0", UINT2NUM(GL_DRAW_BUFFER0));
|
2763
|
+
rb_define_const(rb_mGL, "GL_DRAW_BUFFER1", UINT2NUM(GL_DRAW_BUFFER1));
|
2764
|
+
rb_define_const(rb_mGL, "GL_DRAW_BUFFER2", UINT2NUM(GL_DRAW_BUFFER2));
|
2765
|
+
rb_define_const(rb_mGL, "GL_DRAW_BUFFER3", UINT2NUM(GL_DRAW_BUFFER3));
|
2766
|
+
rb_define_const(rb_mGL, "GL_DRAW_BUFFER4", UINT2NUM(GL_DRAW_BUFFER4));
|
2767
|
+
rb_define_const(rb_mGL, "GL_DRAW_BUFFER5", UINT2NUM(GL_DRAW_BUFFER5));
|
2768
|
+
rb_define_const(rb_mGL, "GL_DRAW_BUFFER6", UINT2NUM(GL_DRAW_BUFFER6));
|
2769
|
+
rb_define_const(rb_mGL, "GL_DRAW_BUFFER7", UINT2NUM(GL_DRAW_BUFFER7));
|
2770
|
+
rb_define_const(rb_mGL, "GL_DRAW_BUFFER8", UINT2NUM(GL_DRAW_BUFFER8));
|
2771
|
+
rb_define_const(rb_mGL, "GL_DRAW_BUFFER9", UINT2NUM(GL_DRAW_BUFFER9));
|
2772
|
+
rb_define_const(rb_mGL, "GL_DRAW_BUFFER10", UINT2NUM(GL_DRAW_BUFFER10));
|
2773
|
+
rb_define_const(rb_mGL, "GL_DRAW_BUFFER11", UINT2NUM(GL_DRAW_BUFFER11));
|
2774
|
+
rb_define_const(rb_mGL, "GL_DRAW_BUFFER12", UINT2NUM(GL_DRAW_BUFFER12));
|
2775
|
+
rb_define_const(rb_mGL, "GL_DRAW_BUFFER13", UINT2NUM(GL_DRAW_BUFFER13));
|
2776
|
+
rb_define_const(rb_mGL, "GL_DRAW_BUFFER14", UINT2NUM(GL_DRAW_BUFFER14));
|
2777
|
+
rb_define_const(rb_mGL, "GL_DRAW_BUFFER15", UINT2NUM(GL_DRAW_BUFFER15));
|
2778
|
+
rb_define_const(rb_mGL, "GL_BLEND_EQUATION_ALPHA", UINT2NUM(GL_BLEND_EQUATION_ALPHA));
|
2779
|
+
rb_define_const(rb_mGL, "GL_MAX_VERTEX_ATTRIBS", UINT2NUM(GL_MAX_VERTEX_ATTRIBS));
|
2780
|
+
rb_define_const(rb_mGL, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED", UINT2NUM(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED));
|
2781
|
+
rb_define_const(rb_mGL, "GL_MAX_TEXTURE_IMAGE_UNITS", UINT2NUM(GL_MAX_TEXTURE_IMAGE_UNITS));
|
2782
|
+
rb_define_const(rb_mGL, "GL_FRAGMENT_SHADER", UINT2NUM(GL_FRAGMENT_SHADER));
|
2783
|
+
rb_define_const(rb_mGL, "GL_VERTEX_SHADER", UINT2NUM(GL_VERTEX_SHADER));
|
2784
|
+
rb_define_const(rb_mGL, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS", UINT2NUM(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS));
|
2785
|
+
rb_define_const(rb_mGL, "GL_MAX_VERTEX_UNIFORM_COMPONENTS", UINT2NUM(GL_MAX_VERTEX_UNIFORM_COMPONENTS));
|
2786
|
+
rb_define_const(rb_mGL, "GL_MAX_VARYING_FLOATS", UINT2NUM(GL_MAX_VARYING_FLOATS));
|
2787
|
+
rb_define_const(rb_mGL, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS", UINT2NUM(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS));
|
2788
|
+
rb_define_const(rb_mGL, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS", UINT2NUM(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS));
|
2789
|
+
rb_define_const(rb_mGL, "GL_SHADER_TYPE", UINT2NUM(GL_SHADER_TYPE));
|
2790
|
+
rb_define_const(rb_mGL, "GL_FLOAT_VEC2", UINT2NUM(GL_FLOAT_VEC2));
|
2791
|
+
rb_define_const(rb_mGL, "GL_FLOAT_VEC3", UINT2NUM(GL_FLOAT_VEC3));
|
2792
|
+
rb_define_const(rb_mGL, "GL_FLOAT_VEC4", UINT2NUM(GL_FLOAT_VEC4));
|
2793
|
+
rb_define_const(rb_mGL, "GL_INT_VEC2", UINT2NUM(GL_INT_VEC2));
|
2794
|
+
rb_define_const(rb_mGL, "GL_INT_VEC3", UINT2NUM(GL_INT_VEC3));
|
2795
|
+
rb_define_const(rb_mGL, "GL_INT_VEC4", UINT2NUM(GL_INT_VEC4));
|
2796
|
+
rb_define_const(rb_mGL, "GL_BOOL", UINT2NUM(GL_BOOL));
|
2797
|
+
rb_define_const(rb_mGL, "GL_BOOL_VEC2", UINT2NUM(GL_BOOL_VEC2));
|
2798
|
+
rb_define_const(rb_mGL, "GL_BOOL_VEC3", UINT2NUM(GL_BOOL_VEC3));
|
2799
|
+
rb_define_const(rb_mGL, "GL_BOOL_VEC4", UINT2NUM(GL_BOOL_VEC4));
|
2800
|
+
rb_define_const(rb_mGL, "GL_FLOAT_MAT2", UINT2NUM(GL_FLOAT_MAT2));
|
2801
|
+
rb_define_const(rb_mGL, "GL_FLOAT_MAT3", UINT2NUM(GL_FLOAT_MAT3));
|
2802
|
+
rb_define_const(rb_mGL, "GL_FLOAT_MAT4", UINT2NUM(GL_FLOAT_MAT4));
|
2803
|
+
rb_define_const(rb_mGL, "GL_SAMPLER_1D", UINT2NUM(GL_SAMPLER_1D));
|
2804
|
+
rb_define_const(rb_mGL, "GL_SAMPLER_2D", UINT2NUM(GL_SAMPLER_2D));
|
2805
|
+
rb_define_const(rb_mGL, "GL_SAMPLER_3D", UINT2NUM(GL_SAMPLER_3D));
|
2806
|
+
rb_define_const(rb_mGL, "GL_SAMPLER_CUBE", UINT2NUM(GL_SAMPLER_CUBE));
|
2807
|
+
rb_define_const(rb_mGL, "GL_SAMPLER_1D_SHADOW", UINT2NUM(GL_SAMPLER_1D_SHADOW));
|
2808
|
+
rb_define_const(rb_mGL, "GL_SAMPLER_2D_SHADOW", UINT2NUM(GL_SAMPLER_2D_SHADOW));
|
2809
|
+
rb_define_const(rb_mGL, "GL_DELETE_STATUS", UINT2NUM(GL_DELETE_STATUS));
|
2810
|
+
rb_define_const(rb_mGL, "GL_COMPILE_STATUS", UINT2NUM(GL_COMPILE_STATUS));
|
2811
|
+
rb_define_const(rb_mGL, "GL_LINK_STATUS", UINT2NUM(GL_LINK_STATUS));
|
2812
|
+
rb_define_const(rb_mGL, "GL_VALIDATE_STATUS", UINT2NUM(GL_VALIDATE_STATUS));
|
2813
|
+
rb_define_const(rb_mGL, "GL_INFO_LOG_LENGTH", UINT2NUM(GL_INFO_LOG_LENGTH));
|
2814
|
+
rb_define_const(rb_mGL, "GL_ATTACHED_SHADERS", UINT2NUM(GL_ATTACHED_SHADERS));
|
2815
|
+
rb_define_const(rb_mGL, "GL_ACTIVE_UNIFORMS", UINT2NUM(GL_ACTIVE_UNIFORMS));
|
2816
|
+
rb_define_const(rb_mGL, "GL_ACTIVE_UNIFORM_MAX_LENGTH", UINT2NUM(GL_ACTIVE_UNIFORM_MAX_LENGTH));
|
2817
|
+
rb_define_const(rb_mGL, "GL_SHADER_SOURCE_LENGTH", UINT2NUM(GL_SHADER_SOURCE_LENGTH));
|
2818
|
+
rb_define_const(rb_mGL, "GL_ACTIVE_ATTRIBUTES", UINT2NUM(GL_ACTIVE_ATTRIBUTES));
|
2819
|
+
rb_define_const(rb_mGL, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH", UINT2NUM(GL_ACTIVE_ATTRIBUTE_MAX_LENGTH));
|
2820
|
+
rb_define_const(rb_mGL, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT", UINT2NUM(GL_FRAGMENT_SHADER_DERIVATIVE_HINT));
|
2821
|
+
rb_define_const(rb_mGL, "GL_SHADING_LANGUAGE_VERSION", UINT2NUM(GL_SHADING_LANGUAGE_VERSION));
|
2822
|
+
rb_define_const(rb_mGL, "GL_CURRENT_PROGRAM", UINT2NUM(GL_CURRENT_PROGRAM));
|
2823
|
+
rb_define_const(rb_mGL, "GL_POINT_SPRITE_COORD_ORIGIN", UINT2NUM(GL_POINT_SPRITE_COORD_ORIGIN));
|
2824
|
+
rb_define_const(rb_mGL, "GL_LOWER_LEFT", UINT2NUM(GL_LOWER_LEFT));
|
2825
|
+
rb_define_const(rb_mGL, "GL_UPPER_LEFT", UINT2NUM(GL_UPPER_LEFT));
|
2826
|
+
rb_define_const(rb_mGL, "GL_STENCIL_BACK_REF", UINT2NUM(GL_STENCIL_BACK_REF));
|
2827
|
+
rb_define_const(rb_mGL, "GL_STENCIL_BACK_VALUE_MASK", UINT2NUM(GL_STENCIL_BACK_VALUE_MASK));
|
2828
|
+
rb_define_const(rb_mGL, "GL_STENCIL_BACK_WRITEMASK", UINT2NUM(GL_STENCIL_BACK_WRITEMASK));
|
2829
|
+
rb_define_const(rb_mGL, "GL_PIXEL_PACK_BUFFER", UINT2NUM(GL_PIXEL_PACK_BUFFER));
|
2830
|
+
rb_define_const(rb_mGL, "GL_PIXEL_UNPACK_BUFFER", UINT2NUM(GL_PIXEL_UNPACK_BUFFER));
|
2831
|
+
rb_define_const(rb_mGL, "GL_PIXEL_PACK_BUFFER_BINDING", UINT2NUM(GL_PIXEL_PACK_BUFFER_BINDING));
|
2832
|
+
rb_define_const(rb_mGL, "GL_PIXEL_UNPACK_BUFFER_BINDING", UINT2NUM(GL_PIXEL_UNPACK_BUFFER_BINDING));
|
2833
|
+
rb_define_const(rb_mGL, "GL_FLOAT_MAT2x3", UINT2NUM(GL_FLOAT_MAT2x3));
|
2834
|
+
rb_define_const(rb_mGL, "GL_FLOAT_MAT2x4", UINT2NUM(GL_FLOAT_MAT2x4));
|
2835
|
+
rb_define_const(rb_mGL, "GL_FLOAT_MAT3x2", UINT2NUM(GL_FLOAT_MAT3x2));
|
2836
|
+
rb_define_const(rb_mGL, "GL_FLOAT_MAT3x4", UINT2NUM(GL_FLOAT_MAT3x4));
|
2837
|
+
rb_define_const(rb_mGL, "GL_FLOAT_MAT4x2", UINT2NUM(GL_FLOAT_MAT4x2));
|
2838
|
+
rb_define_const(rb_mGL, "GL_FLOAT_MAT4x3", UINT2NUM(GL_FLOAT_MAT4x3));
|
2839
|
+
rb_define_const(rb_mGL, "GL_SRGB", UINT2NUM(GL_SRGB));
|
2840
|
+
rb_define_const(rb_mGL, "GL_SRGB8", UINT2NUM(GL_SRGB8));
|
2841
|
+
rb_define_const(rb_mGL, "GL_SRGB_ALPHA", UINT2NUM(GL_SRGB_ALPHA));
|
2842
|
+
rb_define_const(rb_mGL, "GL_SRGB8_ALPHA8", UINT2NUM(GL_SRGB8_ALPHA8));
|
2843
|
+
rb_define_const(rb_mGL, "GL_COMPRESSED_SRGB", UINT2NUM(GL_COMPRESSED_SRGB));
|
2844
|
+
rb_define_const(rb_mGL, "GL_COMPRESSED_SRGB_ALPHA", UINT2NUM(GL_COMPRESSED_SRGB_ALPHA));
|
2845
|
+
rb_define_const(rb_mGL, "GL_COMPARE_REF_TO_TEXTURE", UINT2NUM(GL_COMPARE_REF_TO_TEXTURE));
|
2846
|
+
rb_define_const(rb_mGL, "GL_CLIP_DISTANCE0", UINT2NUM(GL_CLIP_DISTANCE0));
|
2847
|
+
rb_define_const(rb_mGL, "GL_CLIP_DISTANCE1", UINT2NUM(GL_CLIP_DISTANCE1));
|
2848
|
+
rb_define_const(rb_mGL, "GL_CLIP_DISTANCE2", UINT2NUM(GL_CLIP_DISTANCE2));
|
2849
|
+
rb_define_const(rb_mGL, "GL_CLIP_DISTANCE3", UINT2NUM(GL_CLIP_DISTANCE3));
|
2850
|
+
rb_define_const(rb_mGL, "GL_CLIP_DISTANCE4", UINT2NUM(GL_CLIP_DISTANCE4));
|
2851
|
+
rb_define_const(rb_mGL, "GL_CLIP_DISTANCE5", UINT2NUM(GL_CLIP_DISTANCE5));
|
2852
|
+
rb_define_const(rb_mGL, "GL_CLIP_DISTANCE6", UINT2NUM(GL_CLIP_DISTANCE6));
|
2853
|
+
rb_define_const(rb_mGL, "GL_CLIP_DISTANCE7", UINT2NUM(GL_CLIP_DISTANCE7));
|
2854
|
+
rb_define_const(rb_mGL, "GL_MAX_CLIP_DISTANCES", UINT2NUM(GL_MAX_CLIP_DISTANCES));
|
2855
|
+
rb_define_const(rb_mGL, "GL_MAJOR_VERSION", UINT2NUM(GL_MAJOR_VERSION));
|
2856
|
+
rb_define_const(rb_mGL, "GL_MINOR_VERSION", UINT2NUM(GL_MINOR_VERSION));
|
2857
|
+
rb_define_const(rb_mGL, "GL_NUM_EXTENSIONS", UINT2NUM(GL_NUM_EXTENSIONS));
|
2858
|
+
rb_define_const(rb_mGL, "GL_CONTEXT_FLAGS", UINT2NUM(GL_CONTEXT_FLAGS));
|
2859
|
+
rb_define_const(rb_mGL, "GL_COMPRESSED_RED", UINT2NUM(GL_COMPRESSED_RED));
|
2860
|
+
rb_define_const(rb_mGL, "GL_COMPRESSED_RG", UINT2NUM(GL_COMPRESSED_RG));
|
2861
|
+
rb_define_const(rb_mGL, "GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT", UINT2NUM(GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT));
|
2862
|
+
rb_define_const(rb_mGL, "GL_RGBA32F", UINT2NUM(GL_RGBA32F));
|
2863
|
+
rb_define_const(rb_mGL, "GL_RGB32F", UINT2NUM(GL_RGB32F));
|
2864
|
+
rb_define_const(rb_mGL, "GL_RGBA16F", UINT2NUM(GL_RGBA16F));
|
2865
|
+
rb_define_const(rb_mGL, "GL_RGB16F", UINT2NUM(GL_RGB16F));
|
2866
|
+
rb_define_const(rb_mGL, "GL_VERTEX_ATTRIB_ARRAY_INTEGER", UINT2NUM(GL_VERTEX_ATTRIB_ARRAY_INTEGER));
|
2867
|
+
rb_define_const(rb_mGL, "GL_MAX_ARRAY_TEXTURE_LAYERS", UINT2NUM(GL_MAX_ARRAY_TEXTURE_LAYERS));
|
2868
|
+
rb_define_const(rb_mGL, "GL_MIN_PROGRAM_TEXEL_OFFSET", UINT2NUM(GL_MIN_PROGRAM_TEXEL_OFFSET));
|
2869
|
+
rb_define_const(rb_mGL, "GL_MAX_PROGRAM_TEXEL_OFFSET", UINT2NUM(GL_MAX_PROGRAM_TEXEL_OFFSET));
|
2870
|
+
rb_define_const(rb_mGL, "GL_CLAMP_READ_COLOR", UINT2NUM(GL_CLAMP_READ_COLOR));
|
2871
|
+
rb_define_const(rb_mGL, "GL_FIXED_ONLY", UINT2NUM(GL_FIXED_ONLY));
|
2872
|
+
rb_define_const(rb_mGL, "GL_MAX_VARYING_COMPONENTS", UINT2NUM(GL_MAX_VARYING_COMPONENTS));
|
2873
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_1D_ARRAY", UINT2NUM(GL_TEXTURE_1D_ARRAY));
|
2874
|
+
rb_define_const(rb_mGL, "GL_PROXY_TEXTURE_1D_ARRAY", UINT2NUM(GL_PROXY_TEXTURE_1D_ARRAY));
|
2875
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_2D_ARRAY", UINT2NUM(GL_TEXTURE_2D_ARRAY));
|
2876
|
+
rb_define_const(rb_mGL, "GL_PROXY_TEXTURE_2D_ARRAY", UINT2NUM(GL_PROXY_TEXTURE_2D_ARRAY));
|
2877
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_BINDING_1D_ARRAY", UINT2NUM(GL_TEXTURE_BINDING_1D_ARRAY));
|
2878
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_BINDING_2D_ARRAY", UINT2NUM(GL_TEXTURE_BINDING_2D_ARRAY));
|
2879
|
+
rb_define_const(rb_mGL, "GL_R11F_G11F_B10F", UINT2NUM(GL_R11F_G11F_B10F));
|
2880
|
+
rb_define_const(rb_mGL, "GL_UNSIGNED_INT_10F_11F_11F_REV", UINT2NUM(GL_UNSIGNED_INT_10F_11F_11F_REV));
|
2881
|
+
rb_define_const(rb_mGL, "GL_RGB9_E5", UINT2NUM(GL_RGB9_E5));
|
2882
|
+
rb_define_const(rb_mGL, "GL_UNSIGNED_INT_5_9_9_9_REV", UINT2NUM(GL_UNSIGNED_INT_5_9_9_9_REV));
|
2883
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_SHARED_SIZE", UINT2NUM(GL_TEXTURE_SHARED_SIZE));
|
2884
|
+
rb_define_const(rb_mGL, "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH", UINT2NUM(GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH));
|
2885
|
+
rb_define_const(rb_mGL, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE", UINT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER_MODE));
|
2886
|
+
rb_define_const(rb_mGL, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS", UINT2NUM(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS));
|
2887
|
+
rb_define_const(rb_mGL, "GL_TRANSFORM_FEEDBACK_VARYINGS", UINT2NUM(GL_TRANSFORM_FEEDBACK_VARYINGS));
|
2888
|
+
rb_define_const(rb_mGL, "GL_TRANSFORM_FEEDBACK_BUFFER_START", UINT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER_START));
|
2889
|
+
rb_define_const(rb_mGL, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE", UINT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE));
|
2890
|
+
rb_define_const(rb_mGL, "GL_PRIMITIVES_GENERATED", UINT2NUM(GL_PRIMITIVES_GENERATED));
|
2891
|
+
rb_define_const(rb_mGL, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN", UINT2NUM(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN));
|
2892
|
+
rb_define_const(rb_mGL, "GL_RASTERIZER_DISCARD", UINT2NUM(GL_RASTERIZER_DISCARD));
|
2893
|
+
rb_define_const(rb_mGL, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS", UINT2NUM(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS));
|
2894
|
+
rb_define_const(rb_mGL, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", UINT2NUM(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS));
|
2895
|
+
rb_define_const(rb_mGL, "GL_INTERLEAVED_ATTRIBS", UINT2NUM(GL_INTERLEAVED_ATTRIBS));
|
2896
|
+
rb_define_const(rb_mGL, "GL_SEPARATE_ATTRIBS", UINT2NUM(GL_SEPARATE_ATTRIBS));
|
2897
|
+
rb_define_const(rb_mGL, "GL_TRANSFORM_FEEDBACK_BUFFER", UINT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER));
|
2898
|
+
rb_define_const(rb_mGL, "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING", UINT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING));
|
2899
|
+
rb_define_const(rb_mGL, "GL_RGBA32UI", UINT2NUM(GL_RGBA32UI));
|
2900
|
+
rb_define_const(rb_mGL, "GL_RGB32UI", UINT2NUM(GL_RGB32UI));
|
2901
|
+
rb_define_const(rb_mGL, "GL_RGBA16UI", UINT2NUM(GL_RGBA16UI));
|
2902
|
+
rb_define_const(rb_mGL, "GL_RGB16UI", UINT2NUM(GL_RGB16UI));
|
2903
|
+
rb_define_const(rb_mGL, "GL_RGBA8UI", UINT2NUM(GL_RGBA8UI));
|
2904
|
+
rb_define_const(rb_mGL, "GL_RGB8UI", UINT2NUM(GL_RGB8UI));
|
2905
|
+
rb_define_const(rb_mGL, "GL_RGBA32I", UINT2NUM(GL_RGBA32I));
|
2906
|
+
rb_define_const(rb_mGL, "GL_RGB32I", UINT2NUM(GL_RGB32I));
|
2907
|
+
rb_define_const(rb_mGL, "GL_RGBA16I", UINT2NUM(GL_RGBA16I));
|
2908
|
+
rb_define_const(rb_mGL, "GL_RGB16I", UINT2NUM(GL_RGB16I));
|
2909
|
+
rb_define_const(rb_mGL, "GL_RGBA8I", UINT2NUM(GL_RGBA8I));
|
2910
|
+
rb_define_const(rb_mGL, "GL_RGB8I", UINT2NUM(GL_RGB8I));
|
2911
|
+
rb_define_const(rb_mGL, "GL_RED_INTEGER", UINT2NUM(GL_RED_INTEGER));
|
2912
|
+
rb_define_const(rb_mGL, "GL_GREEN_INTEGER", UINT2NUM(GL_GREEN_INTEGER));
|
2913
|
+
rb_define_const(rb_mGL, "GL_BLUE_INTEGER", UINT2NUM(GL_BLUE_INTEGER));
|
2914
|
+
rb_define_const(rb_mGL, "GL_RGB_INTEGER", UINT2NUM(GL_RGB_INTEGER));
|
2915
|
+
rb_define_const(rb_mGL, "GL_RGBA_INTEGER", UINT2NUM(GL_RGBA_INTEGER));
|
2916
|
+
rb_define_const(rb_mGL, "GL_BGR_INTEGER", UINT2NUM(GL_BGR_INTEGER));
|
2917
|
+
rb_define_const(rb_mGL, "GL_BGRA_INTEGER", UINT2NUM(GL_BGRA_INTEGER));
|
2918
|
+
rb_define_const(rb_mGL, "GL_SAMPLER_1D_ARRAY", UINT2NUM(GL_SAMPLER_1D_ARRAY));
|
2919
|
+
rb_define_const(rb_mGL, "GL_SAMPLER_2D_ARRAY", UINT2NUM(GL_SAMPLER_2D_ARRAY));
|
2920
|
+
rb_define_const(rb_mGL, "GL_SAMPLER_1D_ARRAY_SHADOW", UINT2NUM(GL_SAMPLER_1D_ARRAY_SHADOW));
|
2921
|
+
rb_define_const(rb_mGL, "GL_SAMPLER_2D_ARRAY_SHADOW", UINT2NUM(GL_SAMPLER_2D_ARRAY_SHADOW));
|
2922
|
+
rb_define_const(rb_mGL, "GL_SAMPLER_CUBE_SHADOW", UINT2NUM(GL_SAMPLER_CUBE_SHADOW));
|
2923
|
+
rb_define_const(rb_mGL, "GL_UNSIGNED_INT_VEC2", UINT2NUM(GL_UNSIGNED_INT_VEC2));
|
2924
|
+
rb_define_const(rb_mGL, "GL_UNSIGNED_INT_VEC3", UINT2NUM(GL_UNSIGNED_INT_VEC3));
|
2925
|
+
rb_define_const(rb_mGL, "GL_UNSIGNED_INT_VEC4", UINT2NUM(GL_UNSIGNED_INT_VEC4));
|
2926
|
+
rb_define_const(rb_mGL, "GL_INT_SAMPLER_1D", UINT2NUM(GL_INT_SAMPLER_1D));
|
2927
|
+
rb_define_const(rb_mGL, "GL_INT_SAMPLER_2D", UINT2NUM(GL_INT_SAMPLER_2D));
|
2928
|
+
rb_define_const(rb_mGL, "GL_INT_SAMPLER_3D", UINT2NUM(GL_INT_SAMPLER_3D));
|
2929
|
+
rb_define_const(rb_mGL, "GL_INT_SAMPLER_CUBE", UINT2NUM(GL_INT_SAMPLER_CUBE));
|
2930
|
+
rb_define_const(rb_mGL, "GL_INT_SAMPLER_1D_ARRAY", UINT2NUM(GL_INT_SAMPLER_1D_ARRAY));
|
2931
|
+
rb_define_const(rb_mGL, "GL_INT_SAMPLER_2D_ARRAY", UINT2NUM(GL_INT_SAMPLER_2D_ARRAY));
|
2932
|
+
rb_define_const(rb_mGL, "GL_UNSIGNED_INT_SAMPLER_1D", UINT2NUM(GL_UNSIGNED_INT_SAMPLER_1D));
|
2933
|
+
rb_define_const(rb_mGL, "GL_UNSIGNED_INT_SAMPLER_2D", UINT2NUM(GL_UNSIGNED_INT_SAMPLER_2D));
|
2934
|
+
rb_define_const(rb_mGL, "GL_UNSIGNED_INT_SAMPLER_3D", UINT2NUM(GL_UNSIGNED_INT_SAMPLER_3D));
|
2935
|
+
rb_define_const(rb_mGL, "GL_UNSIGNED_INT_SAMPLER_CUBE", UINT2NUM(GL_UNSIGNED_INT_SAMPLER_CUBE));
|
2936
|
+
rb_define_const(rb_mGL, "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY", UINT2NUM(GL_UNSIGNED_INT_SAMPLER_1D_ARRAY));
|
2937
|
+
rb_define_const(rb_mGL, "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY", UINT2NUM(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY));
|
2938
|
+
rb_define_const(rb_mGL, "GL_QUERY_WAIT", UINT2NUM(GL_QUERY_WAIT));
|
2939
|
+
rb_define_const(rb_mGL, "GL_QUERY_NO_WAIT", UINT2NUM(GL_QUERY_NO_WAIT));
|
2940
|
+
rb_define_const(rb_mGL, "GL_QUERY_BY_REGION_WAIT", UINT2NUM(GL_QUERY_BY_REGION_WAIT));
|
2941
|
+
rb_define_const(rb_mGL, "GL_QUERY_BY_REGION_NO_WAIT", UINT2NUM(GL_QUERY_BY_REGION_NO_WAIT));
|
2942
|
+
rb_define_const(rb_mGL, "GL_BUFFER_ACCESS_FLAGS", UINT2NUM(GL_BUFFER_ACCESS_FLAGS));
|
2943
|
+
rb_define_const(rb_mGL, "GL_BUFFER_MAP_LENGTH", UINT2NUM(GL_BUFFER_MAP_LENGTH));
|
2944
|
+
rb_define_const(rb_mGL, "GL_BUFFER_MAP_OFFSET", UINT2NUM(GL_BUFFER_MAP_OFFSET));
|
2945
|
+
rb_define_const(rb_mGL, "GL_DEPTH_COMPONENT32F", UINT2NUM(GL_DEPTH_COMPONENT32F));
|
2946
|
+
rb_define_const(rb_mGL, "GL_DEPTH32F_STENCIL8", UINT2NUM(GL_DEPTH32F_STENCIL8));
|
2947
|
+
rb_define_const(rb_mGL, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV", UINT2NUM(GL_FLOAT_32_UNSIGNED_INT_24_8_REV));
|
2948
|
+
rb_define_const(rb_mGL, "GL_INVALID_FRAMEBUFFER_OPERATION", UINT2NUM(GL_INVALID_FRAMEBUFFER_OPERATION));
|
2949
|
+
rb_define_const(rb_mGL, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING", UINT2NUM(GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING));
|
2950
|
+
rb_define_const(rb_mGL, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE", UINT2NUM(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE));
|
2951
|
+
rb_define_const(rb_mGL, "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE", UINT2NUM(GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE));
|
2952
|
+
rb_define_const(rb_mGL, "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE", UINT2NUM(GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE));
|
2953
|
+
rb_define_const(rb_mGL, "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE", UINT2NUM(GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE));
|
2954
|
+
rb_define_const(rb_mGL, "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE", UINT2NUM(GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE));
|
2955
|
+
rb_define_const(rb_mGL, "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE", UINT2NUM(GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE));
|
2956
|
+
rb_define_const(rb_mGL, "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE", UINT2NUM(GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE));
|
2957
|
+
rb_define_const(rb_mGL, "GL_FRAMEBUFFER_DEFAULT", UINT2NUM(GL_FRAMEBUFFER_DEFAULT));
|
2958
|
+
rb_define_const(rb_mGL, "GL_FRAMEBUFFER_UNDEFINED", UINT2NUM(GL_FRAMEBUFFER_UNDEFINED));
|
2959
|
+
rb_define_const(rb_mGL, "GL_DEPTH_STENCIL_ATTACHMENT", UINT2NUM(GL_DEPTH_STENCIL_ATTACHMENT));
|
2960
|
+
rb_define_const(rb_mGL, "GL_MAX_RENDERBUFFER_SIZE", UINT2NUM(GL_MAX_RENDERBUFFER_SIZE));
|
2961
|
+
rb_define_const(rb_mGL, "GL_DEPTH_STENCIL", UINT2NUM(GL_DEPTH_STENCIL));
|
2962
|
+
rb_define_const(rb_mGL, "GL_UNSIGNED_INT_24_8", UINT2NUM(GL_UNSIGNED_INT_24_8));
|
2963
|
+
rb_define_const(rb_mGL, "GL_DEPTH24_STENCIL8", UINT2NUM(GL_DEPTH24_STENCIL8));
|
2964
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_STENCIL_SIZE", UINT2NUM(GL_TEXTURE_STENCIL_SIZE));
|
2965
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_RED_TYPE", UINT2NUM(GL_TEXTURE_RED_TYPE));
|
2966
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_GREEN_TYPE", UINT2NUM(GL_TEXTURE_GREEN_TYPE));
|
2967
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_BLUE_TYPE", UINT2NUM(GL_TEXTURE_BLUE_TYPE));
|
2968
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_ALPHA_TYPE", UINT2NUM(GL_TEXTURE_ALPHA_TYPE));
|
2969
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_DEPTH_TYPE", UINT2NUM(GL_TEXTURE_DEPTH_TYPE));
|
2970
|
+
rb_define_const(rb_mGL, "GL_UNSIGNED_NORMALIZED", UINT2NUM(GL_UNSIGNED_NORMALIZED));
|
2971
|
+
rb_define_const(rb_mGL, "GL_FRAMEBUFFER_BINDING", UINT2NUM(GL_FRAMEBUFFER_BINDING));
|
2972
|
+
rb_define_const(rb_mGL, "GL_DRAW_FRAMEBUFFER_BINDING", UINT2NUM(GL_DRAW_FRAMEBUFFER_BINDING));
|
2973
|
+
rb_define_const(rb_mGL, "GL_RENDERBUFFER_BINDING", UINT2NUM(GL_RENDERBUFFER_BINDING));
|
2974
|
+
rb_define_const(rb_mGL, "GL_READ_FRAMEBUFFER", UINT2NUM(GL_READ_FRAMEBUFFER));
|
2975
|
+
rb_define_const(rb_mGL, "GL_DRAW_FRAMEBUFFER", UINT2NUM(GL_DRAW_FRAMEBUFFER));
|
2976
|
+
rb_define_const(rb_mGL, "GL_READ_FRAMEBUFFER_BINDING", UINT2NUM(GL_READ_FRAMEBUFFER_BINDING));
|
2977
|
+
rb_define_const(rb_mGL, "GL_RENDERBUFFER_SAMPLES", UINT2NUM(GL_RENDERBUFFER_SAMPLES));
|
2978
|
+
rb_define_const(rb_mGL, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE", UINT2NUM(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE));
|
2979
|
+
rb_define_const(rb_mGL, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME", UINT2NUM(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME));
|
2980
|
+
rb_define_const(rb_mGL, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL", UINT2NUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL));
|
2981
|
+
rb_define_const(rb_mGL, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE", UINT2NUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE));
|
2982
|
+
rb_define_const(rb_mGL, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER", UINT2NUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER));
|
2983
|
+
rb_define_const(rb_mGL, "GL_FRAMEBUFFER_COMPLETE", UINT2NUM(GL_FRAMEBUFFER_COMPLETE));
|
2984
|
+
rb_define_const(rb_mGL, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", UINT2NUM(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT));
|
2985
|
+
rb_define_const(rb_mGL, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT", UINT2NUM(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT));
|
2986
|
+
rb_define_const(rb_mGL, "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER", UINT2NUM(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER));
|
2987
|
+
rb_define_const(rb_mGL, "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER", UINT2NUM(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER));
|
2988
|
+
rb_define_const(rb_mGL, "GL_FRAMEBUFFER_UNSUPPORTED", UINT2NUM(GL_FRAMEBUFFER_UNSUPPORTED));
|
2989
|
+
rb_define_const(rb_mGL, "GL_MAX_COLOR_ATTACHMENTS", UINT2NUM(GL_MAX_COLOR_ATTACHMENTS));
|
2990
|
+
rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT0", UINT2NUM(GL_COLOR_ATTACHMENT0));
|
2991
|
+
rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT1", UINT2NUM(GL_COLOR_ATTACHMENT1));
|
2992
|
+
rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT2", UINT2NUM(GL_COLOR_ATTACHMENT2));
|
2993
|
+
rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT3", UINT2NUM(GL_COLOR_ATTACHMENT3));
|
2994
|
+
rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT4", UINT2NUM(GL_COLOR_ATTACHMENT4));
|
2995
|
+
rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT5", UINT2NUM(GL_COLOR_ATTACHMENT5));
|
2996
|
+
rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT6", UINT2NUM(GL_COLOR_ATTACHMENT6));
|
2997
|
+
rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT7", UINT2NUM(GL_COLOR_ATTACHMENT7));
|
2998
|
+
rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT8", UINT2NUM(GL_COLOR_ATTACHMENT8));
|
2999
|
+
rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT9", UINT2NUM(GL_COLOR_ATTACHMENT9));
|
3000
|
+
rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT10", UINT2NUM(GL_COLOR_ATTACHMENT10));
|
3001
|
+
rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT11", UINT2NUM(GL_COLOR_ATTACHMENT11));
|
3002
|
+
rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT12", UINT2NUM(GL_COLOR_ATTACHMENT12));
|
3003
|
+
rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT13", UINT2NUM(GL_COLOR_ATTACHMENT13));
|
3004
|
+
rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT14", UINT2NUM(GL_COLOR_ATTACHMENT14));
|
3005
|
+
rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT15", UINT2NUM(GL_COLOR_ATTACHMENT15));
|
3006
|
+
rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT16", UINT2NUM(GL_COLOR_ATTACHMENT16));
|
3007
|
+
rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT17", UINT2NUM(GL_COLOR_ATTACHMENT17));
|
3008
|
+
rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT18", UINT2NUM(GL_COLOR_ATTACHMENT18));
|
3009
|
+
rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT19", UINT2NUM(GL_COLOR_ATTACHMENT19));
|
3010
|
+
rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT20", UINT2NUM(GL_COLOR_ATTACHMENT20));
|
3011
|
+
rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT21", UINT2NUM(GL_COLOR_ATTACHMENT21));
|
3012
|
+
rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT22", UINT2NUM(GL_COLOR_ATTACHMENT22));
|
3013
|
+
rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT23", UINT2NUM(GL_COLOR_ATTACHMENT23));
|
3014
|
+
rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT24", UINT2NUM(GL_COLOR_ATTACHMENT24));
|
3015
|
+
rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT25", UINT2NUM(GL_COLOR_ATTACHMENT25));
|
3016
|
+
rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT26", UINT2NUM(GL_COLOR_ATTACHMENT26));
|
3017
|
+
rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT27", UINT2NUM(GL_COLOR_ATTACHMENT27));
|
3018
|
+
rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT28", UINT2NUM(GL_COLOR_ATTACHMENT28));
|
3019
|
+
rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT29", UINT2NUM(GL_COLOR_ATTACHMENT29));
|
3020
|
+
rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT30", UINT2NUM(GL_COLOR_ATTACHMENT30));
|
3021
|
+
rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT31", UINT2NUM(GL_COLOR_ATTACHMENT31));
|
3022
|
+
rb_define_const(rb_mGL, "GL_DEPTH_ATTACHMENT", UINT2NUM(GL_DEPTH_ATTACHMENT));
|
3023
|
+
rb_define_const(rb_mGL, "GL_STENCIL_ATTACHMENT", UINT2NUM(GL_STENCIL_ATTACHMENT));
|
3024
|
+
rb_define_const(rb_mGL, "GL_FRAMEBUFFER", UINT2NUM(GL_FRAMEBUFFER));
|
3025
|
+
rb_define_const(rb_mGL, "GL_RENDERBUFFER", UINT2NUM(GL_RENDERBUFFER));
|
3026
|
+
rb_define_const(rb_mGL, "GL_RENDERBUFFER_WIDTH", UINT2NUM(GL_RENDERBUFFER_WIDTH));
|
3027
|
+
rb_define_const(rb_mGL, "GL_RENDERBUFFER_HEIGHT", UINT2NUM(GL_RENDERBUFFER_HEIGHT));
|
3028
|
+
rb_define_const(rb_mGL, "GL_RENDERBUFFER_INTERNAL_FORMAT", UINT2NUM(GL_RENDERBUFFER_INTERNAL_FORMAT));
|
3029
|
+
rb_define_const(rb_mGL, "GL_STENCIL_INDEX1", UINT2NUM(GL_STENCIL_INDEX1));
|
3030
|
+
rb_define_const(rb_mGL, "GL_STENCIL_INDEX4", UINT2NUM(GL_STENCIL_INDEX4));
|
3031
|
+
rb_define_const(rb_mGL, "GL_STENCIL_INDEX8", UINT2NUM(GL_STENCIL_INDEX8));
|
3032
|
+
rb_define_const(rb_mGL, "GL_STENCIL_INDEX16", UINT2NUM(GL_STENCIL_INDEX16));
|
3033
|
+
rb_define_const(rb_mGL, "GL_RENDERBUFFER_RED_SIZE", UINT2NUM(GL_RENDERBUFFER_RED_SIZE));
|
3034
|
+
rb_define_const(rb_mGL, "GL_RENDERBUFFER_GREEN_SIZE", UINT2NUM(GL_RENDERBUFFER_GREEN_SIZE));
|
3035
|
+
rb_define_const(rb_mGL, "GL_RENDERBUFFER_BLUE_SIZE", UINT2NUM(GL_RENDERBUFFER_BLUE_SIZE));
|
3036
|
+
rb_define_const(rb_mGL, "GL_RENDERBUFFER_ALPHA_SIZE", UINT2NUM(GL_RENDERBUFFER_ALPHA_SIZE));
|
3037
|
+
rb_define_const(rb_mGL, "GL_RENDERBUFFER_DEPTH_SIZE", UINT2NUM(GL_RENDERBUFFER_DEPTH_SIZE));
|
3038
|
+
rb_define_const(rb_mGL, "GL_RENDERBUFFER_STENCIL_SIZE", UINT2NUM(GL_RENDERBUFFER_STENCIL_SIZE));
|
3039
|
+
rb_define_const(rb_mGL, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE", UINT2NUM(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE));
|
3040
|
+
rb_define_const(rb_mGL, "GL_MAX_SAMPLES", UINT2NUM(GL_MAX_SAMPLES));
|
3041
|
+
rb_define_const(rb_mGL, "GL_FRAMEBUFFER_SRGB", UINT2NUM(GL_FRAMEBUFFER_SRGB));
|
3042
|
+
rb_define_const(rb_mGL, "GL_HALF_FLOAT", UINT2NUM(GL_HALF_FLOAT));
|
3043
|
+
rb_define_const(rb_mGL, "GL_MAP_READ_BIT", UINT2NUM(GL_MAP_READ_BIT));
|
3044
|
+
rb_define_const(rb_mGL, "GL_MAP_WRITE_BIT", UINT2NUM(GL_MAP_WRITE_BIT));
|
3045
|
+
rb_define_const(rb_mGL, "GL_MAP_INVALIDATE_RANGE_BIT", UINT2NUM(GL_MAP_INVALIDATE_RANGE_BIT));
|
3046
|
+
rb_define_const(rb_mGL, "GL_MAP_INVALIDATE_BUFFER_BIT", UINT2NUM(GL_MAP_INVALIDATE_BUFFER_BIT));
|
3047
|
+
rb_define_const(rb_mGL, "GL_MAP_FLUSH_EXPLICIT_BIT", UINT2NUM(GL_MAP_FLUSH_EXPLICIT_BIT));
|
3048
|
+
rb_define_const(rb_mGL, "GL_MAP_UNSYNCHRONIZED_BIT", UINT2NUM(GL_MAP_UNSYNCHRONIZED_BIT));
|
3049
|
+
rb_define_const(rb_mGL, "GL_COMPRESSED_RED_RGTC1", UINT2NUM(GL_COMPRESSED_RED_RGTC1));
|
3050
|
+
rb_define_const(rb_mGL, "GL_COMPRESSED_SIGNED_RED_RGTC1", UINT2NUM(GL_COMPRESSED_SIGNED_RED_RGTC1));
|
3051
|
+
rb_define_const(rb_mGL, "GL_COMPRESSED_RG_RGTC2", UINT2NUM(GL_COMPRESSED_RG_RGTC2));
|
3052
|
+
rb_define_const(rb_mGL, "GL_COMPRESSED_SIGNED_RG_RGTC2", UINT2NUM(GL_COMPRESSED_SIGNED_RG_RGTC2));
|
3053
|
+
rb_define_const(rb_mGL, "GL_RG", UINT2NUM(GL_RG));
|
3054
|
+
rb_define_const(rb_mGL, "GL_RG_INTEGER", UINT2NUM(GL_RG_INTEGER));
|
3055
|
+
rb_define_const(rb_mGL, "GL_R8", UINT2NUM(GL_R8));
|
3056
|
+
rb_define_const(rb_mGL, "GL_R16", UINT2NUM(GL_R16));
|
3057
|
+
rb_define_const(rb_mGL, "GL_RG8", UINT2NUM(GL_RG8));
|
3058
|
+
rb_define_const(rb_mGL, "GL_RG16", UINT2NUM(GL_RG16));
|
3059
|
+
rb_define_const(rb_mGL, "GL_R16F", UINT2NUM(GL_R16F));
|
3060
|
+
rb_define_const(rb_mGL, "GL_R32F", UINT2NUM(GL_R32F));
|
3061
|
+
rb_define_const(rb_mGL, "GL_RG16F", UINT2NUM(GL_RG16F));
|
3062
|
+
rb_define_const(rb_mGL, "GL_RG32F", UINT2NUM(GL_RG32F));
|
3063
|
+
rb_define_const(rb_mGL, "GL_R8I", UINT2NUM(GL_R8I));
|
3064
|
+
rb_define_const(rb_mGL, "GL_R8UI", UINT2NUM(GL_R8UI));
|
3065
|
+
rb_define_const(rb_mGL, "GL_R16I", UINT2NUM(GL_R16I));
|
3066
|
+
rb_define_const(rb_mGL, "GL_R16UI", UINT2NUM(GL_R16UI));
|
3067
|
+
rb_define_const(rb_mGL, "GL_R32I", UINT2NUM(GL_R32I));
|
3068
|
+
rb_define_const(rb_mGL, "GL_R32UI", UINT2NUM(GL_R32UI));
|
3069
|
+
rb_define_const(rb_mGL, "GL_RG8I", UINT2NUM(GL_RG8I));
|
3070
|
+
rb_define_const(rb_mGL, "GL_RG8UI", UINT2NUM(GL_RG8UI));
|
3071
|
+
rb_define_const(rb_mGL, "GL_RG16I", UINT2NUM(GL_RG16I));
|
3072
|
+
rb_define_const(rb_mGL, "GL_RG16UI", UINT2NUM(GL_RG16UI));
|
3073
|
+
rb_define_const(rb_mGL, "GL_RG32I", UINT2NUM(GL_RG32I));
|
3074
|
+
rb_define_const(rb_mGL, "GL_RG32UI", UINT2NUM(GL_RG32UI));
|
3075
|
+
rb_define_const(rb_mGL, "GL_VERTEX_ARRAY_BINDING", UINT2NUM(GL_VERTEX_ARRAY_BINDING));
|
3076
|
+
rb_define_const(rb_mGL, "GL_SAMPLER_2D_RECT", UINT2NUM(GL_SAMPLER_2D_RECT));
|
3077
|
+
rb_define_const(rb_mGL, "GL_SAMPLER_2D_RECT_SHADOW", UINT2NUM(GL_SAMPLER_2D_RECT_SHADOW));
|
3078
|
+
rb_define_const(rb_mGL, "GL_SAMPLER_BUFFER", UINT2NUM(GL_SAMPLER_BUFFER));
|
3079
|
+
rb_define_const(rb_mGL, "GL_INT_SAMPLER_2D_RECT", UINT2NUM(GL_INT_SAMPLER_2D_RECT));
|
3080
|
+
rb_define_const(rb_mGL, "GL_INT_SAMPLER_BUFFER", UINT2NUM(GL_INT_SAMPLER_BUFFER));
|
3081
|
+
rb_define_const(rb_mGL, "GL_UNSIGNED_INT_SAMPLER_2D_RECT", UINT2NUM(GL_UNSIGNED_INT_SAMPLER_2D_RECT));
|
3082
|
+
rb_define_const(rb_mGL, "GL_UNSIGNED_INT_SAMPLER_BUFFER", UINT2NUM(GL_UNSIGNED_INT_SAMPLER_BUFFER));
|
3083
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_BUFFER", UINT2NUM(GL_TEXTURE_BUFFER));
|
3084
|
+
rb_define_const(rb_mGL, "GL_MAX_TEXTURE_BUFFER_SIZE", UINT2NUM(GL_MAX_TEXTURE_BUFFER_SIZE));
|
3085
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_BINDING_BUFFER", UINT2NUM(GL_TEXTURE_BINDING_BUFFER));
|
3086
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_BUFFER_DATA_STORE_BINDING", UINT2NUM(GL_TEXTURE_BUFFER_DATA_STORE_BINDING));
|
3087
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_RECTANGLE", UINT2NUM(GL_TEXTURE_RECTANGLE));
|
3088
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_BINDING_RECTANGLE", UINT2NUM(GL_TEXTURE_BINDING_RECTANGLE));
|
3089
|
+
rb_define_const(rb_mGL, "GL_PROXY_TEXTURE_RECTANGLE", UINT2NUM(GL_PROXY_TEXTURE_RECTANGLE));
|
3090
|
+
rb_define_const(rb_mGL, "GL_MAX_RECTANGLE_TEXTURE_SIZE", UINT2NUM(GL_MAX_RECTANGLE_TEXTURE_SIZE));
|
3091
|
+
rb_define_const(rb_mGL, "GL_R8_SNORM", UINT2NUM(GL_R8_SNORM));
|
3092
|
+
rb_define_const(rb_mGL, "GL_RG8_SNORM", UINT2NUM(GL_RG8_SNORM));
|
3093
|
+
rb_define_const(rb_mGL, "GL_RGB8_SNORM", UINT2NUM(GL_RGB8_SNORM));
|
3094
|
+
rb_define_const(rb_mGL, "GL_RGBA8_SNORM", UINT2NUM(GL_RGBA8_SNORM));
|
3095
|
+
rb_define_const(rb_mGL, "GL_R16_SNORM", UINT2NUM(GL_R16_SNORM));
|
3096
|
+
rb_define_const(rb_mGL, "GL_RG16_SNORM", UINT2NUM(GL_RG16_SNORM));
|
3097
|
+
rb_define_const(rb_mGL, "GL_RGB16_SNORM", UINT2NUM(GL_RGB16_SNORM));
|
3098
|
+
rb_define_const(rb_mGL, "GL_RGBA16_SNORM", UINT2NUM(GL_RGBA16_SNORM));
|
3099
|
+
rb_define_const(rb_mGL, "GL_SIGNED_NORMALIZED", UINT2NUM(GL_SIGNED_NORMALIZED));
|
3100
|
+
rb_define_const(rb_mGL, "GL_PRIMITIVE_RESTART", UINT2NUM(GL_PRIMITIVE_RESTART));
|
3101
|
+
rb_define_const(rb_mGL, "GL_PRIMITIVE_RESTART_INDEX", UINT2NUM(GL_PRIMITIVE_RESTART_INDEX));
|
3102
|
+
rb_define_const(rb_mGL, "GL_COPY_READ_BUFFER", UINT2NUM(GL_COPY_READ_BUFFER));
|
3103
|
+
rb_define_const(rb_mGL, "GL_COPY_WRITE_BUFFER", UINT2NUM(GL_COPY_WRITE_BUFFER));
|
3104
|
+
rb_define_const(rb_mGL, "GL_UNIFORM_BUFFER", UINT2NUM(GL_UNIFORM_BUFFER));
|
3105
|
+
rb_define_const(rb_mGL, "GL_UNIFORM_BUFFER_BINDING", UINT2NUM(GL_UNIFORM_BUFFER_BINDING));
|
3106
|
+
rb_define_const(rb_mGL, "GL_UNIFORM_BUFFER_START", UINT2NUM(GL_UNIFORM_BUFFER_START));
|
3107
|
+
rb_define_const(rb_mGL, "GL_UNIFORM_BUFFER_SIZE", UINT2NUM(GL_UNIFORM_BUFFER_SIZE));
|
3108
|
+
rb_define_const(rb_mGL, "GL_MAX_VERTEX_UNIFORM_BLOCKS", UINT2NUM(GL_MAX_VERTEX_UNIFORM_BLOCKS));
|
3109
|
+
rb_define_const(rb_mGL, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS", UINT2NUM(GL_MAX_GEOMETRY_UNIFORM_BLOCKS));
|
3110
|
+
rb_define_const(rb_mGL, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS", UINT2NUM(GL_MAX_FRAGMENT_UNIFORM_BLOCKS));
|
3111
|
+
rb_define_const(rb_mGL, "GL_MAX_COMBINED_UNIFORM_BLOCKS", UINT2NUM(GL_MAX_COMBINED_UNIFORM_BLOCKS));
|
3112
|
+
rb_define_const(rb_mGL, "GL_MAX_UNIFORM_BUFFER_BINDINGS", UINT2NUM(GL_MAX_UNIFORM_BUFFER_BINDINGS));
|
3113
|
+
rb_define_const(rb_mGL, "GL_MAX_UNIFORM_BLOCK_SIZE", UINT2NUM(GL_MAX_UNIFORM_BLOCK_SIZE));
|
3114
|
+
rb_define_const(rb_mGL, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS", UINT2NUM(GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS));
|
3115
|
+
rb_define_const(rb_mGL, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", UINT2NUM(GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS));
|
3116
|
+
rb_define_const(rb_mGL, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS", UINT2NUM(GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS));
|
3117
|
+
rb_define_const(rb_mGL, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT", UINT2NUM(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT));
|
3118
|
+
rb_define_const(rb_mGL, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH", UINT2NUM(GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH));
|
3119
|
+
rb_define_const(rb_mGL, "GL_ACTIVE_UNIFORM_BLOCKS", UINT2NUM(GL_ACTIVE_UNIFORM_BLOCKS));
|
3120
|
+
rb_define_const(rb_mGL, "GL_UNIFORM_TYPE", UINT2NUM(GL_UNIFORM_TYPE));
|
3121
|
+
rb_define_const(rb_mGL, "GL_UNIFORM_SIZE", UINT2NUM(GL_UNIFORM_SIZE));
|
3122
|
+
rb_define_const(rb_mGL, "GL_UNIFORM_NAME_LENGTH", UINT2NUM(GL_UNIFORM_NAME_LENGTH));
|
3123
|
+
rb_define_const(rb_mGL, "GL_UNIFORM_BLOCK_INDEX", UINT2NUM(GL_UNIFORM_BLOCK_INDEX));
|
3124
|
+
rb_define_const(rb_mGL, "GL_UNIFORM_OFFSET", UINT2NUM(GL_UNIFORM_OFFSET));
|
3125
|
+
rb_define_const(rb_mGL, "GL_UNIFORM_ARRAY_STRIDE", UINT2NUM(GL_UNIFORM_ARRAY_STRIDE));
|
3126
|
+
rb_define_const(rb_mGL, "GL_UNIFORM_MATRIX_STRIDE", UINT2NUM(GL_UNIFORM_MATRIX_STRIDE));
|
3127
|
+
rb_define_const(rb_mGL, "GL_UNIFORM_IS_ROW_MAJOR", UINT2NUM(GL_UNIFORM_IS_ROW_MAJOR));
|
3128
|
+
rb_define_const(rb_mGL, "GL_UNIFORM_BLOCK_BINDING", UINT2NUM(GL_UNIFORM_BLOCK_BINDING));
|
3129
|
+
rb_define_const(rb_mGL, "GL_UNIFORM_BLOCK_DATA_SIZE", UINT2NUM(GL_UNIFORM_BLOCK_DATA_SIZE));
|
3130
|
+
rb_define_const(rb_mGL, "GL_UNIFORM_BLOCK_NAME_LENGTH", UINT2NUM(GL_UNIFORM_BLOCK_NAME_LENGTH));
|
3131
|
+
rb_define_const(rb_mGL, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS", UINT2NUM(GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS));
|
3132
|
+
rb_define_const(rb_mGL, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES", UINT2NUM(GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES));
|
3133
|
+
rb_define_const(rb_mGL, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER", UINT2NUM(GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER));
|
3134
|
+
rb_define_const(rb_mGL, "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER", UINT2NUM(GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER));
|
3135
|
+
rb_define_const(rb_mGL, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER", UINT2NUM(GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER));
|
3136
|
+
rb_define_const(rb_mGL, "GL_INVALID_INDEX", UINT2NUM(GL_INVALID_INDEX));
|
3137
|
+
rb_define_const(rb_mGL, "GL_CONTEXT_CORE_PROFILE_BIT", UINT2NUM(GL_CONTEXT_CORE_PROFILE_BIT));
|
3138
|
+
rb_define_const(rb_mGL, "GL_CONTEXT_COMPATIBILITY_PROFILE_BIT", UINT2NUM(GL_CONTEXT_COMPATIBILITY_PROFILE_BIT));
|
3139
|
+
rb_define_const(rb_mGL, "GL_LINES_ADJACENCY", UINT2NUM(GL_LINES_ADJACENCY));
|
3140
|
+
rb_define_const(rb_mGL, "GL_LINE_STRIP_ADJACENCY", UINT2NUM(GL_LINE_STRIP_ADJACENCY));
|
3141
|
+
rb_define_const(rb_mGL, "GL_TRIANGLES_ADJACENCY", UINT2NUM(GL_TRIANGLES_ADJACENCY));
|
3142
|
+
rb_define_const(rb_mGL, "GL_TRIANGLE_STRIP_ADJACENCY", UINT2NUM(GL_TRIANGLE_STRIP_ADJACENCY));
|
3143
|
+
rb_define_const(rb_mGL, "GL_PROGRAM_POINT_SIZE", UINT2NUM(GL_PROGRAM_POINT_SIZE));
|
3144
|
+
rb_define_const(rb_mGL, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS", UINT2NUM(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS));
|
3145
|
+
rb_define_const(rb_mGL, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED", UINT2NUM(GL_FRAMEBUFFER_ATTACHMENT_LAYERED));
|
3146
|
+
rb_define_const(rb_mGL, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS", UINT2NUM(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS));
|
3147
|
+
rb_define_const(rb_mGL, "GL_GEOMETRY_SHADER", UINT2NUM(GL_GEOMETRY_SHADER));
|
3148
|
+
rb_define_const(rb_mGL, "GL_GEOMETRY_VERTICES_OUT", UINT2NUM(GL_GEOMETRY_VERTICES_OUT));
|
3149
|
+
rb_define_const(rb_mGL, "GL_GEOMETRY_INPUT_TYPE", UINT2NUM(GL_GEOMETRY_INPUT_TYPE));
|
3150
|
+
rb_define_const(rb_mGL, "GL_GEOMETRY_OUTPUT_TYPE", UINT2NUM(GL_GEOMETRY_OUTPUT_TYPE));
|
3151
|
+
rb_define_const(rb_mGL, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS", UINT2NUM(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS));
|
3152
|
+
rb_define_const(rb_mGL, "GL_MAX_GEOMETRY_OUTPUT_VERTICES", UINT2NUM(GL_MAX_GEOMETRY_OUTPUT_VERTICES));
|
3153
|
+
rb_define_const(rb_mGL, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS", UINT2NUM(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS));
|
3154
|
+
rb_define_const(rb_mGL, "GL_MAX_VERTEX_OUTPUT_COMPONENTS", UINT2NUM(GL_MAX_VERTEX_OUTPUT_COMPONENTS));
|
3155
|
+
rb_define_const(rb_mGL, "GL_MAX_GEOMETRY_INPUT_COMPONENTS", UINT2NUM(GL_MAX_GEOMETRY_INPUT_COMPONENTS));
|
3156
|
+
rb_define_const(rb_mGL, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS", UINT2NUM(GL_MAX_GEOMETRY_OUTPUT_COMPONENTS));
|
3157
|
+
rb_define_const(rb_mGL, "GL_MAX_FRAGMENT_INPUT_COMPONENTS", UINT2NUM(GL_MAX_FRAGMENT_INPUT_COMPONENTS));
|
3158
|
+
rb_define_const(rb_mGL, "GL_CONTEXT_PROFILE_MASK", UINT2NUM(GL_CONTEXT_PROFILE_MASK));
|
3159
|
+
rb_define_const(rb_mGL, "GL_DEPTH_CLAMP", UINT2NUM(GL_DEPTH_CLAMP));
|
3160
|
+
rb_define_const(rb_mGL, "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION", UINT2NUM(GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION));
|
3161
|
+
rb_define_const(rb_mGL, "GL_FIRST_VERTEX_CONVENTION", UINT2NUM(GL_FIRST_VERTEX_CONVENTION));
|
3162
|
+
rb_define_const(rb_mGL, "GL_LAST_VERTEX_CONVENTION", UINT2NUM(GL_LAST_VERTEX_CONVENTION));
|
3163
|
+
rb_define_const(rb_mGL, "GL_PROVOKING_VERTEX", UINT2NUM(GL_PROVOKING_VERTEX));
|
3164
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_CUBE_MAP_SEAMLESS", UINT2NUM(GL_TEXTURE_CUBE_MAP_SEAMLESS));
|
3165
|
+
rb_define_const(rb_mGL, "GL_MAX_SERVER_WAIT_TIMEOUT", UINT2NUM(GL_MAX_SERVER_WAIT_TIMEOUT));
|
3166
|
+
rb_define_const(rb_mGL, "GL_OBJECT_TYPE", UINT2NUM(GL_OBJECT_TYPE));
|
3167
|
+
rb_define_const(rb_mGL, "GL_SYNC_CONDITION", UINT2NUM(GL_SYNC_CONDITION));
|
3168
|
+
rb_define_const(rb_mGL, "GL_SYNC_STATUS", UINT2NUM(GL_SYNC_STATUS));
|
3169
|
+
rb_define_const(rb_mGL, "GL_SYNC_FLAGS", UINT2NUM(GL_SYNC_FLAGS));
|
3170
|
+
rb_define_const(rb_mGL, "GL_SYNC_FENCE", UINT2NUM(GL_SYNC_FENCE));
|
3171
|
+
rb_define_const(rb_mGL, "GL_SYNC_GPU_COMMANDS_COMPLETE", UINT2NUM(GL_SYNC_GPU_COMMANDS_COMPLETE));
|
3172
|
+
rb_define_const(rb_mGL, "GL_UNSIGNALED", UINT2NUM(GL_UNSIGNALED));
|
3173
|
+
rb_define_const(rb_mGL, "GL_SIGNALED", UINT2NUM(GL_SIGNALED));
|
3174
|
+
rb_define_const(rb_mGL, "GL_ALREADY_SIGNALED", UINT2NUM(GL_ALREADY_SIGNALED));
|
3175
|
+
rb_define_const(rb_mGL, "GL_TIMEOUT_EXPIRED", UINT2NUM(GL_TIMEOUT_EXPIRED));
|
3176
|
+
rb_define_const(rb_mGL, "GL_CONDITION_SATISFIED", UINT2NUM(GL_CONDITION_SATISFIED));
|
3177
|
+
rb_define_const(rb_mGL, "GL_WAIT_FAILED", UINT2NUM(GL_WAIT_FAILED));
|
3178
|
+
rb_define_const(rb_mGL, "GL_TIMEOUT_IGNORED", ULL2NUM(GL_TIMEOUT_IGNORED));
|
3179
|
+
rb_define_const(rb_mGL, "GL_SYNC_FLUSH_COMMANDS_BIT", UINT2NUM(GL_SYNC_FLUSH_COMMANDS_BIT));
|
3180
|
+
rb_define_const(rb_mGL, "GL_SAMPLE_POSITION", UINT2NUM(GL_SAMPLE_POSITION));
|
3181
|
+
rb_define_const(rb_mGL, "GL_SAMPLE_MASK", UINT2NUM(GL_SAMPLE_MASK));
|
3182
|
+
rb_define_const(rb_mGL, "GL_SAMPLE_MASK_VALUE", UINT2NUM(GL_SAMPLE_MASK_VALUE));
|
3183
|
+
rb_define_const(rb_mGL, "GL_MAX_SAMPLE_MASK_WORDS", UINT2NUM(GL_MAX_SAMPLE_MASK_WORDS));
|
3184
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_2D_MULTISAMPLE", UINT2NUM(GL_TEXTURE_2D_MULTISAMPLE));
|
3185
|
+
rb_define_const(rb_mGL, "GL_PROXY_TEXTURE_2D_MULTISAMPLE", UINT2NUM(GL_PROXY_TEXTURE_2D_MULTISAMPLE));
|
3186
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY", UINT2NUM(GL_TEXTURE_2D_MULTISAMPLE_ARRAY));
|
3187
|
+
rb_define_const(rb_mGL, "GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY", UINT2NUM(GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY));
|
3188
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_BINDING_2D_MULTISAMPLE", UINT2NUM(GL_TEXTURE_BINDING_2D_MULTISAMPLE));
|
3189
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY", UINT2NUM(GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY));
|
3190
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_SAMPLES", UINT2NUM(GL_TEXTURE_SAMPLES));
|
3191
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS", UINT2NUM(GL_TEXTURE_FIXED_SAMPLE_LOCATIONS));
|
3192
|
+
rb_define_const(rb_mGL, "GL_SAMPLER_2D_MULTISAMPLE", UINT2NUM(GL_SAMPLER_2D_MULTISAMPLE));
|
3193
|
+
rb_define_const(rb_mGL, "GL_INT_SAMPLER_2D_MULTISAMPLE", UINT2NUM(GL_INT_SAMPLER_2D_MULTISAMPLE));
|
3194
|
+
rb_define_const(rb_mGL, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE", UINT2NUM(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE));
|
3195
|
+
rb_define_const(rb_mGL, "GL_SAMPLER_2D_MULTISAMPLE_ARRAY", UINT2NUM(GL_SAMPLER_2D_MULTISAMPLE_ARRAY));
|
3196
|
+
rb_define_const(rb_mGL, "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY", UINT2NUM(GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY));
|
3197
|
+
rb_define_const(rb_mGL, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY", UINT2NUM(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY));
|
3198
|
+
rb_define_const(rb_mGL, "GL_MAX_COLOR_TEXTURE_SAMPLES", UINT2NUM(GL_MAX_COLOR_TEXTURE_SAMPLES));
|
3199
|
+
rb_define_const(rb_mGL, "GL_MAX_DEPTH_TEXTURE_SAMPLES", UINT2NUM(GL_MAX_DEPTH_TEXTURE_SAMPLES));
|
3200
|
+
rb_define_const(rb_mGL, "GL_MAX_INTEGER_SAMPLES", UINT2NUM(GL_MAX_INTEGER_SAMPLES));
|
3201
|
+
rb_define_const(rb_mGL, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR", UINT2NUM(GL_VERTEX_ATTRIB_ARRAY_DIVISOR));
|
3202
|
+
rb_define_const(rb_mGL, "GL_SRC1_COLOR", UINT2NUM(GL_SRC1_COLOR));
|
3203
|
+
rb_define_const(rb_mGL, "GL_ONE_MINUS_SRC1_COLOR", UINT2NUM(GL_ONE_MINUS_SRC1_COLOR));
|
3204
|
+
rb_define_const(rb_mGL, "GL_ONE_MINUS_SRC1_ALPHA", UINT2NUM(GL_ONE_MINUS_SRC1_ALPHA));
|
3205
|
+
rb_define_const(rb_mGL, "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS", UINT2NUM(GL_MAX_DUAL_SOURCE_DRAW_BUFFERS));
|
3206
|
+
rb_define_const(rb_mGL, "GL_ANY_SAMPLES_PASSED", UINT2NUM(GL_ANY_SAMPLES_PASSED));
|
3207
|
+
rb_define_const(rb_mGL, "GL_SAMPLER_BINDING", UINT2NUM(GL_SAMPLER_BINDING));
|
3208
|
+
rb_define_const(rb_mGL, "GL_RGB10_A2UI", UINT2NUM(GL_RGB10_A2UI));
|
3209
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_SWIZZLE_R", UINT2NUM(GL_TEXTURE_SWIZZLE_R));
|
3210
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_SWIZZLE_G", UINT2NUM(GL_TEXTURE_SWIZZLE_G));
|
3211
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_SWIZZLE_B", UINT2NUM(GL_TEXTURE_SWIZZLE_B));
|
3212
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_SWIZZLE_A", UINT2NUM(GL_TEXTURE_SWIZZLE_A));
|
3213
|
+
rb_define_const(rb_mGL, "GL_TEXTURE_SWIZZLE_RGBA", UINT2NUM(GL_TEXTURE_SWIZZLE_RGBA));
|
3214
|
+
rb_define_const(rb_mGL, "GL_TIME_ELAPSED", UINT2NUM(GL_TIME_ELAPSED));
|
3215
|
+
rb_define_const(rb_mGL, "GL_TIMESTAMP", UINT2NUM(GL_TIMESTAMP));
|
3216
|
+
rb_define_const(rb_mGL, "GL_INT_2_10_10_10_REV", UINT2NUM(GL_INT_2_10_10_10_REV));
|
3217
|
+
}
|