rgss 0.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (64) hide show
  1. checksums.yaml +7 -0
  2. data/.clang-format +6 -0
  3. data/.gitignore +167 -0
  4. data/.yardopts +6 -0
  5. data/CHANGELOG.md +4 -0
  6. data/Gemfile +4 -0
  7. data/LICENSE.txt +21 -0
  8. data/Rakefile +9 -0
  9. data/ext/rgss/cglm-v0.7.9.tar.gz +0 -0
  10. data/ext/rgss/color.c +599 -0
  11. data/ext/rgss/entity.c +373 -0
  12. data/ext/rgss/extconf.rb +53 -0
  13. data/ext/rgss/font.c +135 -0
  14. data/ext/rgss/game.c +469 -0
  15. data/ext/rgss/game.h +99 -0
  16. data/ext/rgss/gl.c +3217 -0
  17. data/ext/rgss/glad.c +1140 -0
  18. data/ext/rgss/glad.h +2129 -0
  19. data/ext/rgss/glfw.c +1453 -0
  20. data/ext/rgss/graphics.c +324 -0
  21. data/ext/rgss/image.c +274 -0
  22. data/ext/rgss/input.c +745 -0
  23. data/ext/rgss/khrplatform.h +290 -0
  24. data/ext/rgss/mat4.c +279 -0
  25. data/ext/rgss/pax_global_header +1 -0
  26. data/ext/rgss/point.c +253 -0
  27. data/ext/rgss/rect.c +449 -0
  28. data/ext/rgss/rgss.c +56 -0
  29. data/ext/rgss/rgss.h +241 -0
  30. data/ext/rgss/stb_image.h +7762 -0
  31. data/ext/rgss/stb_image_write.h +1690 -0
  32. data/ext/rgss/stb_rect_pack.h +628 -0
  33. data/ext/rgss/stb_truetype.h +5011 -0
  34. data/ext/rgss/utf8.h +1652 -0
  35. data/ext/rgss/uthash.h +1133 -0
  36. data/ext/rgss/vec.c +114 -0
  37. data/ext/rgss/vec.h +192 -0
  38. data/ext/rgss/vec2.c +489 -0
  39. data/ext/rgss/vec3.c +751 -0
  40. data/ext/rgss/vec4.c +681 -0
  41. data/lib/rgss.rb +140 -0
  42. data/lib/rgss/batch.rb +57 -0
  43. data/lib/rgss/blend.rb +47 -0
  44. data/lib/rgss/game_object.rb +28 -0
  45. data/lib/rgss/plane.rb +95 -0
  46. data/lib/rgss/renderable.rb +158 -0
  47. data/lib/rgss/rgss.so +0 -0
  48. data/lib/rgss/shader.rb +94 -0
  49. data/lib/rgss/shaders/sprite-frag.glsl +40 -0
  50. data/lib/rgss/shaders/sprite-vert.glsl +17 -0
  51. data/lib/rgss/sprite.rb +139 -0
  52. data/lib/rgss/stubs/color.rb +318 -0
  53. data/lib/rgss/stubs/gl.rb +1999 -0
  54. data/lib/rgss/stubs/glfw.rb +626 -0
  55. data/lib/rgss/stubs/rect.rb +324 -0
  56. data/lib/rgss/stubs/rpg.rb +267 -0
  57. data/lib/rgss/stubs/tone.rb +65 -0
  58. data/lib/rgss/texture.rb +132 -0
  59. data/lib/rgss/tilemap.rb +116 -0
  60. data/lib/rgss/version.rb +3 -0
  61. data/lib/rgss/viewport.rb +67 -0
  62. data/rgss.gemspec +44 -0
  63. data/test.png +0 -0
  64. metadata +178 -0
@@ -0,0 +1,99 @@
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+ #include "rgss.h"
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+
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+ #define GLFW_INCLUDE_NONE 1
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+ #include <GLFW/glfw3.h>
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+
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+ #include "uthash.h"
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+ #include "vec.h"
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+
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+ #define RGSS_ASSERT_GAME (RUBY_ASSERT_MESG(RGSS_GAME.window != NULL, "Game has not been initialized"))
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+
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+ #define VEC_ATTR_READER(type, field, offset) \
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+ static VALUE type##_get_##field(VALUE self) \
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+ { \
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+ return DBL2NUM(((float *)DATA_PTR(self))[offset]); \
15
+ }
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+ #define VEC_ATTR_WRITER(type, field, offset) \
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+ static VALUE type##_set_##field(VALUE self, VALUE value) \
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+ { \
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+ ((float *)DATA_PTR(self))[offset] = NUM2FLT(value); \
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+ return value; \
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+ }
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+ #define VEC_ATTR_ACCESSOR(type, field, offset) \
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+ VEC_ATTR_READER(type, field, offset) \
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+ VEC_ATTR_WRITER(type, field, offset)
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+
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+ #define CREATE_ALLOC_FUNC(type, align, size) \
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+ static VALUE type##_alloc(VALUE klass) \
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+ { \
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+ float *v = RGSS_MALLOC_ALIGNED(size, align); \
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+ return Data_Wrap_Struct(klass, NULL, free, v); \
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+ }
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+
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+ typedef struct
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+ {
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+ ID id;
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+ vec_int_t keys;
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+ vec_int_t mouse_buttons;
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+ vec_int_t gamepad_buttons;
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+ UT_hash_handle hh;
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+ } RGSS_Mapping;
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+
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+ // typedef struct
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+ // {
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+ // int updated;
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+ // vec_t(VALUE) items;
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+ // } RGSS_Batch;
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+
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+ typedef struct
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+ {
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+ GLFWwindow *window;
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+ int debug;
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+ double speed;
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+ int rect[4];
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+ struct
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+ {
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+ double target_tps;
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+ double last;
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+ double time_count;
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+ double fps;
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+ double fps_count;
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+ double ticks;
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+ double tick_count;
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+ uint64_t total_frames;
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+ uint64_t total_ticks;
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+ } time;
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+ struct
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+ {
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+ vec4 *projection;
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+ uint32_t ubo;
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+ vec2 resolution;
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+ vec2 ratio;
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+ RGSS_Rect viewport;
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+ RGSS_Color color;
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+ } graphics;
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+ struct
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+ {
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+ struct
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+ {
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+ char key[GLFW_KEY_LAST + 1];
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+ char mouse[GLFW_MOUSE_BUTTON_LAST + 1];
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+ char gamepad[GLFW_GAMEPAD_BUTTON_LAST + 1];
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+ double scroll_x, scroll_y;
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+ } state;
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+ RGSS_Mapping *bindings;
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+ GLFWcursor *cursor;
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+ } input;
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+ } RGSS_Game;
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+
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+ void RGSS_Graphics_Init(GLFWwindow *window, int width, int height, int vsync);
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+ void RGSS_Graphics_Deinit(GLFWwindow *window);
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+ void RGSS_Graphics_Render(double alpha);
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+
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+ void RGSS_Input_Init(GLFWwindow *window);
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+ void RGSS_Input_Deinit(GLFWwindow *window);
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+ void RGSS_Input_Update(void);
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+
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+ void RGSS_Image_Free(void *img);
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+
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+ extern RGSS_Game RGSS_GAME;
@@ -0,0 +1,3217 @@
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+ #include "glad.h"
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+ #include "rgss.h"
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+
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+ #define NUM2BYTE(v) ((GLubyte) NUM2CHR(v))
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+
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+ VALUE rb_mGL;
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+ VALUE rb_cSync;
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+
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+ static VALUE rb_glGenTexture(VALUE gl) {
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+ GLuint id;
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+ glGenTextures(1, &id);
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+ return UINT2NUM(id);
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+ }
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+
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+ static VALUE rb_glGenQuery(VALUE gl) {
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+ GLuint id;
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+ glGenQueries(1, &id);
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+ return UINT2NUM(id);
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+ }
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+
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+ static VALUE rb_glGenBuffer(VALUE gl) {
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+ GLuint id;
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+ glGenBuffers(1, &id);
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+ return UINT2NUM(id);
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+ }
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+
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+ static VALUE rb_glGenRenderbuffer(VALUE gl) {
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+ GLuint id;
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+ glGenRenderbuffers(1, &id);
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+ return UINT2NUM(id);
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+ }
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+
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+ static VALUE rb_glGenFramebuffer(VALUE gl) {
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+ GLuint id;
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+ glGenFramebuffers(1, &id);
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+ return UINT2NUM(id);
37
+ }
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+
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+ static VALUE rb_glGenSampler(VALUE gl) {
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+ GLuint id;
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+ glGenSamplers(1, &id);
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+ return UINT2NUM(id);
43
+ }
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+
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+ static VALUE rb_glGenVertexArray(VALUE gl) {
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+ GLuint id;
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+ glGenVertexArrays(1, &id);
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+ return UINT2NUM(id);
49
+ }
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+
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+ static VALUE rb_glDeleteTexture(VALUE gl, VALUE texture) {
52
+ GLuint id = NUM2UINT(texture);
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+ glDeleteTextures(1, &id);
54
+ return Qnil;
55
+ }
56
+
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+ static VALUE rb_glDeleteQuery(VALUE gl, VALUE query) {
58
+ GLuint id = NUM2UINT(query);
59
+ glDeleteQueries(1, &id);
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+ return Qnil;
61
+ }
62
+
63
+ static VALUE rb_glDeleteBuffer(VALUE gl, VALUE buffer) {
64
+ GLuint id = NUM2UINT(buffer);
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+ glDeleteBuffers(1, &id);
66
+ return Qnil;
67
+ }
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+
69
+ static VALUE rb_glDeleteRenderbuffer(VALUE gl, VALUE renderbuffer) {
70
+ GLuint id = NUM2UINT(renderbuffer);
71
+ glDeleteRenderbuffers(1, &id);
72
+ return Qnil;
73
+ }
74
+
75
+ static VALUE rb_glDeleteFramebuffer(VALUE gl, VALUE framebuffer) {
76
+ GLuint id = NUM2UINT(framebuffer);
77
+ glDeleteFramebuffers(1, &id);
78
+ return Qnil;
79
+ }
80
+
81
+ static VALUE rb_glDeleteVertexArray(VALUE gl, VALUE array) {
82
+ GLuint id = NUM2UINT(array);
83
+ glDeleteVertexArrays(1, &id);
84
+ return Qnil;
85
+ }
86
+
87
+ static VALUE rb_glDeleteSampler(VALUE gl, VALUE sampler) {
88
+ GLuint id = NUM2UINT(sampler);
89
+ glDeleteSamplers(1, &id);
90
+ return Qnil;
91
+ }
92
+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+ static VALUE rb_glDeleteTextures(VALUE gl, VALUE n, VALUE textures) {
119
+ glDeleteTextures(NUM2INT(n), RB2PTR(textures));
120
+ return Qnil;
121
+ }
122
+
123
+ static VALUE rb_glDeleteQueries(VALUE gl, VALUE n, VALUE ids) {
124
+ glDeleteQueries(NUM2INT(n), RB2PTR(ids));
125
+ return Qnil;
126
+ }
127
+
128
+ static VALUE rb_glDeleteBuffers(VALUE gl, VALUE n, VALUE buffers) {
129
+ glDeleteBuffers(NUM2INT(n), RB2PTR(buffers));
130
+ return Qnil;
131
+ }
132
+
133
+ static VALUE rb_glDeleteRenderbuffers(VALUE gl, VALUE n, VALUE renderbuffers) {
134
+ glDeleteRenderbuffers(NUM2INT(n), RB2PTR(renderbuffers));
135
+ return Qnil;
136
+ }
137
+
138
+ static VALUE rb_glDeleteFramebuffers(VALUE gl, VALUE n, VALUE framebuffers) {
139
+ glDeleteFramebuffers(NUM2INT(n), RB2PTR(framebuffers));
140
+ return Qnil;
141
+ }
142
+
143
+ static VALUE rb_glDeleteVertexArrays(VALUE gl, VALUE n, VALUE arrays) {
144
+ glDeleteVertexArrays(NUM2INT(n), RB2PTR(arrays));
145
+ return Qnil;
146
+ }
147
+
148
+ static VALUE rb_glDeleteSamplers(VALUE gl, VALUE count, VALUE samplers) {
149
+ glDeleteSamplers(NUM2INT(count), RB2PTR(samplers));
150
+ return Qnil;
151
+ }
152
+
153
+ static VALUE rb_glGenTextures(VALUE gl, VALUE n, VALUE textures) {
154
+ glGenTextures(NUM2INT(n), RB2PTR(textures));
155
+ return Qnil;
156
+ }
157
+
158
+ static VALUE rb_glGenQueries(VALUE gl, VALUE n, VALUE ids) {
159
+ glGenQueries(NUM2INT(n), RB2PTR(ids));
160
+ return Qnil;
161
+ }
162
+
163
+ static VALUE rb_glGenBuffers(VALUE gl, VALUE n, VALUE buffers) {
164
+ glGenBuffers(NUM2INT(n), RB2PTR(buffers));
165
+ return Qnil;
166
+ }
167
+
168
+ static VALUE rb_glGenRenderbuffers(VALUE gl, VALUE n, VALUE renderbuffers) {
169
+ glGenRenderbuffers(NUM2INT(n), RB2PTR(renderbuffers));
170
+ return Qnil;
171
+ }
172
+
173
+ static VALUE rb_glGenFramebuffers(VALUE gl, VALUE n, VALUE framebuffers) {
174
+ glGenFramebuffers(NUM2INT(n), RB2PTR(framebuffers));
175
+ return Qnil;
176
+ }
177
+
178
+ static VALUE rb_glGenSamplers(VALUE gl, VALUE count, VALUE samplers) {
179
+ glGenSamplers(NUM2INT(count), RB2PTR(samplers));
180
+ return Qnil;
181
+ }
182
+
183
+ static VALUE rb_glGenVertexArrays(VALUE gl, VALUE n, VALUE arrays) {
184
+ glGenVertexArrays(NUM2INT(n), RB2PTR(arrays));
185
+ return Qnil;
186
+ }
187
+
188
+ static VALUE rb_glCullFace(VALUE gl, VALUE mode) {
189
+ glCullFace(NUM2UINT(mode));
190
+ return Qnil;
191
+ }
192
+
193
+ static VALUE rb_glFrontFace(VALUE gl, VALUE mode) {
194
+ glFrontFace(NUM2UINT(mode));
195
+ return Qnil;
196
+ }
197
+
198
+ static VALUE rb_glHint(VALUE gl, VALUE target, VALUE mode) {
199
+ glHint(NUM2UINT(target), NUM2UINT(mode));
200
+ return Qnil;
201
+ }
202
+
203
+ static VALUE rb_glLineWidth(VALUE gl, VALUE width) {
204
+ glLineWidth(NUM2FLT(width));
205
+ return Qnil;
206
+ }
207
+
208
+ static VALUE rb_glPointSize(VALUE gl, VALUE size) {
209
+ glPointSize(NUM2FLT(size));
210
+ return Qnil;
211
+ }
212
+
213
+ static VALUE rb_glPolygonMode(VALUE gl, VALUE face, VALUE mode) {
214
+ glPolygonMode(NUM2UINT(face), NUM2UINT(mode));
215
+ return Qnil;
216
+ }
217
+
218
+ static VALUE rb_glScissor(VALUE gl, VALUE x, VALUE y, VALUE width, VALUE height) {
219
+ glScissor(NUM2INT(x), NUM2INT(y), NUM2INT(width), NUM2INT(height));
220
+ return Qnil;
221
+ }
222
+
223
+ static VALUE rb_glTexParameterf(VALUE gl, VALUE target, VALUE pname, VALUE param) {
224
+ glTexParameterf(NUM2UINT(target), NUM2UINT(pname), NUM2FLT(param));
225
+ return Qnil;
226
+ }
227
+
228
+ static VALUE rb_glTexParameterfv(VALUE gl, VALUE target, VALUE pname, VALUE params) {
229
+ glTexParameterfv(NUM2UINT(target), NUM2UINT(pname), RB2PTR(params));
230
+ return Qnil;
231
+ }
232
+
233
+ static VALUE rb_glTexParameteri(VALUE gl, VALUE target, VALUE pname, VALUE param) {
234
+ glTexParameteri(NUM2UINT(target), NUM2UINT(pname), NUM2INT(param));
235
+ return Qnil;
236
+ }
237
+
238
+ static VALUE rb_glTexParameteriv(VALUE gl, VALUE target, VALUE pname, VALUE params) {
239
+ glTexParameteriv(NUM2UINT(target), NUM2UINT(pname), RB2PTR(params));
240
+ return Qnil;
241
+ }
242
+
243
+ static VALUE rb_glTexImage1D(VALUE gl, VALUE target, VALUE level, VALUE internalformat, VALUE width, VALUE border, VALUE format, VALUE type, VALUE pixels) {
244
+ glTexImage1D(NUM2UINT(target), NUM2INT(level), NUM2INT(internalformat), NUM2INT(width), NUM2INT(border), NUM2UINT(format), NUM2UINT(type), RB2PTR(pixels));
245
+ return Qnil;
246
+ }
247
+
248
+ static VALUE rb_glTexImage2D(VALUE gl, VALUE target, VALUE level, VALUE internalformat, VALUE width, VALUE height, VALUE border, VALUE format, VALUE type, VALUE pixels) {
249
+ glTexImage2D(NUM2UINT(target), NUM2INT(level), NUM2INT(internalformat), NUM2INT(width), NUM2INT(height), NUM2INT(border), NUM2UINT(format), NUM2UINT(type), RB2PTR(pixels));
250
+ return Qnil;
251
+ }
252
+
253
+ static VALUE rb_glDrawBuffer(VALUE gl, VALUE buf) {
254
+ glDrawBuffer(NUM2UINT(buf));
255
+ return Qnil;
256
+ }
257
+
258
+ static VALUE rb_glClear(VALUE gl, VALUE mask) {
259
+ glClear(NUM2UINT(mask));
260
+ return Qnil;
261
+ }
262
+
263
+ static VALUE rb_glClearColor(int argc, VALUE *argv, VALUE gl) {
264
+
265
+ if (argc == 1)
266
+ {
267
+ if (RTEST(argv[0]))
268
+ {
269
+ float *color = DATA_PTR(argv[0]);
270
+ glClearColor(color[0], color[1], color[2], color[3]);
271
+ }
272
+ else
273
+ {
274
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
275
+ }
276
+ }
277
+ else if (argc == 4)
278
+ {
279
+ glClearColor(NUM2FLT(argv[0]), NUM2FLT(argv[1]), NUM2FLT(argv[2]), NUM2FLT(argv[3]));
280
+ }
281
+ else
282
+ {
283
+ rb_raise(rb_eArgError, "wrong number of arguments (given 0, expected 1 or 4)");
284
+ }
285
+
286
+ return Qnil;
287
+ }
288
+
289
+ static VALUE rb_glClearStencil(VALUE gl, VALUE s) {
290
+ glClearStencil(NUM2INT(s));
291
+ return Qnil;
292
+ }
293
+
294
+ static VALUE rb_glClearDepth(VALUE gl, VALUE depth) {
295
+ glClearDepth(NUM2DBL(depth));
296
+ return Qnil;
297
+ }
298
+
299
+ static VALUE rb_glStencilMask(VALUE gl, VALUE mask) {
300
+ glStencilMask(NUM2UINT(mask));
301
+ return Qnil;
302
+ }
303
+
304
+ static VALUE rb_glColorMask(VALUE gl, VALUE red, VALUE green, VALUE blue, VALUE alpha) {
305
+ glColorMask(RTEST(red), RTEST(green), RTEST(blue), RTEST(alpha));
306
+ return Qnil;
307
+ }
308
+
309
+ static VALUE rb_glDepthMask(VALUE gl, VALUE flag) {
310
+ glDepthMask(RTEST(flag));
311
+ return Qnil;
312
+ }
313
+
314
+ static VALUE rb_glDisable(VALUE gl, VALUE cap) {
315
+ glDisable(NUM2UINT(cap));
316
+ return Qnil;
317
+ }
318
+
319
+ static VALUE rb_glEnable(VALUE gl, VALUE cap) {
320
+ glEnable(NUM2UINT(cap));
321
+ return Qnil;
322
+ }
323
+
324
+ static VALUE rb_glFinish(VALUE gl) {
325
+ glFinish();
326
+ return Qnil;
327
+ }
328
+
329
+ static VALUE rb_glFlush(VALUE gl) {
330
+ glFlush();
331
+ return Qnil;
332
+ }
333
+
334
+ static VALUE rb_glBlendFunc(VALUE gl, VALUE sfactor, VALUE dfactor) {
335
+ glBlendFunc(NUM2UINT(sfactor), NUM2UINT(dfactor));
336
+ return Qnil;
337
+ }
338
+
339
+ static VALUE rb_glLogicOp(VALUE gl, VALUE opcode) {
340
+ glLogicOp(NUM2UINT(opcode));
341
+ return Qnil;
342
+ }
343
+
344
+ static VALUE rb_glStencilFunc(VALUE gl, VALUE func, VALUE ref, VALUE mask) {
345
+ glStencilFunc(NUM2UINT(func), NUM2INT(ref), NUM2UINT(mask));
346
+ return Qnil;
347
+ }
348
+
349
+ static VALUE rb_glStencilOp(VALUE gl, VALUE fail, VALUE zfail, VALUE zpass) {
350
+ glStencilOp(NUM2UINT(fail), NUM2UINT(zfail), NUM2UINT(zpass));
351
+ return Qnil;
352
+ }
353
+
354
+ static VALUE rb_glDepthFunc(VALUE gl, VALUE func) {
355
+ glDepthFunc(NUM2UINT(func));
356
+ return Qnil;
357
+ }
358
+
359
+ static VALUE rb_glPixelStoref(VALUE gl, VALUE pname, VALUE param) {
360
+ glPixelStoref(NUM2UINT(pname), NUM2FLT(param));
361
+ return Qnil;
362
+ }
363
+
364
+ static VALUE rb_glPixelStorei(VALUE gl, VALUE pname, VALUE param) {
365
+ glPixelStorei(NUM2UINT(pname), NUM2INT(param));
366
+ return Qnil;
367
+ }
368
+
369
+ static VALUE rb_glReadBuffer(VALUE gl, VALUE src) {
370
+ glReadBuffer(NUM2UINT(src));
371
+ return Qnil;
372
+ }
373
+
374
+ static VALUE rb_glReadPixels(VALUE gl, VALUE x, VALUE y, VALUE width, VALUE height, VALUE format, VALUE type, VALUE pixels) {
375
+ glReadPixels(NUM2INT(x), NUM2INT(y), NUM2INT(width), NUM2INT(height), NUM2UINT(format), NUM2UINT(type), RB2PTR(pixels));
376
+ return Qnil;
377
+ }
378
+
379
+ static VALUE rb_glGetBooleanv(VALUE gl, VALUE pname, VALUE data) {
380
+ glGetBooleanv(NUM2UINT(pname), RB2PTR(data));
381
+ return Qnil;
382
+ }
383
+
384
+ static VALUE rb_glGetDoublev(VALUE gl, VALUE pname, VALUE data) {
385
+ glGetDoublev(NUM2UINT(pname), RB2PTR(data));
386
+ return Qnil;
387
+ }
388
+
389
+ static VALUE rb_glGetError(VALUE gl) {
390
+ return UINT2NUM(glGetError());
391
+ }
392
+
393
+ static VALUE rb_glGetFloat(VALUE gl, VALUE pname) {
394
+ GLfloat n;
395
+ glGetFloatv(NUM2UINT(pname), &n);
396
+ return DBL2NUM(n);
397
+ }
398
+
399
+ static VALUE rb_glGetFloatv(VALUE gl, VALUE pname, VALUE data) {
400
+ glGetFloatv(NUM2UINT(pname), RB2PTR(data));
401
+ return Qnil;
402
+ }
403
+
404
+ static VALUE rb_glGetInteger(VALUE gl, VALUE pname) {
405
+ GLint n;
406
+ glGetIntegerv(NUM2UINT(pname), &n);
407
+ return INT2NUM(n);
408
+ }
409
+
410
+ static VALUE rb_glGetIntegerv(VALUE gl, VALUE pname, VALUE data) {
411
+ glGetIntegerv(NUM2UINT(pname), RB2PTR(data));
412
+ return Qnil;
413
+ }
414
+
415
+ static VALUE rb_glGetString(VALUE gl, VALUE name) {
416
+ return rb_str_new_cstr((void*) glGetString(NUM2UINT(name)));
417
+ }
418
+
419
+ static VALUE rb_glGetTexImage(VALUE gl, VALUE target, VALUE level, VALUE format, VALUE type, VALUE pixels) {
420
+ glGetTexImage(NUM2UINT(target), NUM2INT(level), NUM2UINT(format), NUM2UINT(type), RB2PTR(pixels));
421
+ return Qnil;
422
+ }
423
+
424
+ static VALUE rb_glGetTexParameterfv(VALUE gl, VALUE target, VALUE pname, VALUE params) {
425
+ glGetTexParameterfv(NUM2UINT(target), NUM2UINT(pname), RB2PTR(params));
426
+ return Qnil;
427
+ }
428
+
429
+ static VALUE rb_glGetTexParameteriv(VALUE gl, VALUE target, VALUE pname, VALUE params) {
430
+ glGetTexParameteriv(NUM2UINT(target), NUM2UINT(pname), RB2PTR(params));
431
+ return Qnil;
432
+ }
433
+
434
+ static VALUE rb_glGetTexLevelParameterfv(VALUE gl, VALUE target, VALUE level, VALUE pname, VALUE params) {
435
+ glGetTexLevelParameterfv(NUM2UINT(target), NUM2INT(level), NUM2UINT(pname), RB2PTR(params));
436
+ return Qnil;
437
+ }
438
+
439
+ static VALUE rb_glGetTexLevelParameteriv(VALUE gl, VALUE target, VALUE level, VALUE pname, VALUE params) {
440
+ glGetTexLevelParameteriv(NUM2UINT(target), NUM2INT(level), NUM2UINT(pname), RB2PTR(params));
441
+ return Qnil;
442
+ }
443
+
444
+ static VALUE rb_glIsEnabled(VALUE gl, VALUE cap) {
445
+ return RB_BOOL(glIsEnabled(NUM2UINT(cap)));
446
+ }
447
+
448
+ static VALUE rb_glDepthRange(VALUE gl, VALUE n, VALUE f) {
449
+ glDepthRange(NUM2DBL(n), NUM2DBL(f));
450
+ return Qnil;
451
+ }
452
+
453
+ static VALUE rb_glViewport(VALUE gl, VALUE x, VALUE y, VALUE width, VALUE height) {
454
+ glViewport(NUM2INT(x), NUM2INT(y), NUM2INT(width), NUM2INT(height));
455
+ return Qnil;
456
+ }
457
+
458
+ static VALUE rb_glDrawArrays(VALUE gl, VALUE mode, VALUE first, VALUE count) {
459
+ glDrawArrays(NUM2UINT(mode), NUM2INT(first), NUM2INT(count));
460
+ return Qnil;
461
+ }
462
+
463
+ static VALUE rb_glDrawElements(VALUE gl, VALUE mode, VALUE count, VALUE type, VALUE indices) {
464
+ glDrawElements(NUM2UINT(mode), NUM2INT(count), NUM2UINT(type), RB2PTR(indices));
465
+ return Qnil;
466
+ }
467
+
468
+ static VALUE rb_glPolygonOffset(VALUE gl, VALUE factor, VALUE units) {
469
+ glPolygonOffset(NUM2FLT(factor), NUM2FLT(units));
470
+ return Qnil;
471
+ }
472
+
473
+ static VALUE rb_glCopyTexImage1D(VALUE gl, VALUE target, VALUE level, VALUE internalformat, VALUE x, VALUE y, VALUE width, VALUE border) {
474
+ glCopyTexImage1D(NUM2UINT(target), NUM2INT(level), NUM2UINT(internalformat), NUM2INT(x), NUM2INT(y), NUM2INT(width), NUM2INT(border));
475
+ return Qnil;
476
+ }
477
+
478
+ static VALUE rb_glCopyTexImage2D(VALUE gl, VALUE target, VALUE level, VALUE internalformat, VALUE x, VALUE y, VALUE width, VALUE height, VALUE border) {
479
+ glCopyTexImage2D(NUM2UINT(target), NUM2INT(level), NUM2UINT(internalformat), NUM2INT(x), NUM2INT(y), NUM2INT(width), NUM2INT(height), NUM2INT(border));
480
+ return Qnil;
481
+ }
482
+
483
+ static VALUE rb_glCopyTexSubImage1D(VALUE gl, VALUE target, VALUE level, VALUE xoffset, VALUE x, VALUE y, VALUE width) {
484
+ glCopyTexSubImage1D(NUM2UINT(target), NUM2INT(level), NUM2INT(xoffset), NUM2INT(x), NUM2INT(y), NUM2INT(width));
485
+ return Qnil;
486
+ }
487
+
488
+ static VALUE rb_glCopyTexSubImage2D(VALUE gl, VALUE target, VALUE level, VALUE xoffset, VALUE yoffset, VALUE x, VALUE y, VALUE width, VALUE height) {
489
+ glCopyTexSubImage2D(NUM2UINT(target), NUM2INT(level), NUM2INT(xoffset), NUM2INT(yoffset), NUM2INT(x), NUM2INT(y), NUM2INT(width), NUM2INT(height));
490
+ return Qnil;
491
+ }
492
+
493
+ static VALUE rb_glTexSubImage1D(VALUE gl, VALUE target, VALUE level, VALUE xoffset, VALUE width, VALUE format, VALUE type, VALUE pixels) {
494
+ glTexSubImage1D(NUM2UINT(target), NUM2INT(level), NUM2INT(xoffset), NUM2INT(width), NUM2UINT(format), NUM2UINT(type), RB2PTR(pixels));
495
+ return Qnil;
496
+ }
497
+
498
+ static VALUE rb_glTexSubImage2D(VALUE gl, VALUE target, VALUE level, VALUE xoffset, VALUE yoffset, VALUE width, VALUE height, VALUE format, VALUE type, VALUE pixels) {
499
+ glTexSubImage2D(NUM2UINT(target), NUM2INT(level), NUM2INT(xoffset), NUM2INT(yoffset), NUM2INT(width), NUM2INT(height), NUM2UINT(format), NUM2UINT(type), RB2PTR(pixels));
500
+ return Qnil;
501
+ }
502
+
503
+ static VALUE rb_glBindTexture(VALUE gl, VALUE target, VALUE texture) {
504
+ glBindTexture(NUM2UINT(target), NUM2UINT(texture));
505
+ return Qnil;
506
+ }
507
+
508
+ static VALUE rb_glIsTexture(VALUE gl, VALUE texture) {
509
+ return RB_BOOL(glIsTexture(NUM2UINT(texture)));
510
+ }
511
+
512
+ static VALUE rb_glDrawRangeElements(VALUE gl, VALUE mode, VALUE start, VALUE finish, VALUE count, VALUE type, VALUE indices) {
513
+ glDrawRangeElements(NUM2UINT(mode), NUM2UINT(start), NUM2UINT(finish), NUM2INT(count), NUM2UINT(type), RB2PTR(indices));
514
+ return Qnil;
515
+ }
516
+
517
+ static VALUE rb_glTexImage3D(VALUE gl, VALUE target, VALUE level, VALUE internalformat, VALUE width, VALUE height, VALUE depth, VALUE border, VALUE format, VALUE type, VALUE pixels) {
518
+ glTexImage3D(NUM2UINT(target), NUM2INT(level), NUM2INT(internalformat), NUM2INT(width), NUM2INT(height), NUM2INT(depth), NUM2INT(border), NUM2UINT(format), NUM2UINT(type), RB2PTR(pixels));
519
+ return Qnil;
520
+ }
521
+
522
+ static VALUE rb_glTexSubImage3D(VALUE gl, VALUE target, VALUE level, VALUE xoffset, VALUE yoffset, VALUE zoffset, VALUE width, VALUE height, VALUE depth, VALUE format, VALUE type, VALUE pixels) {
523
+ glTexSubImage3D(NUM2UINT(target), NUM2INT(level), NUM2INT(xoffset), NUM2INT(yoffset), NUM2INT(zoffset), NUM2INT(width), NUM2INT(height), NUM2INT(depth), NUM2UINT(format), NUM2UINT(type), RB2PTR(pixels));
524
+ return Qnil;
525
+ }
526
+
527
+ static VALUE rb_glCopyTexSubImage3D(VALUE gl, VALUE target, VALUE level, VALUE xoffset, VALUE yoffset, VALUE zoffset, VALUE x, VALUE y, VALUE width, VALUE height) {
528
+ glCopyTexSubImage3D(NUM2UINT(target), NUM2INT(level), NUM2INT(xoffset), NUM2INT(yoffset), NUM2INT(zoffset), NUM2INT(x), NUM2INT(y), NUM2INT(width), NUM2INT(height));
529
+ return Qnil;
530
+ }
531
+
532
+ static VALUE rb_glActiveTexture(VALUE gl, VALUE texture) {
533
+ glActiveTexture(NUM2UINT(texture));
534
+ return Qnil;
535
+ }
536
+
537
+ static VALUE rb_glSampleCoverage(VALUE gl, VALUE value, VALUE invert) {
538
+ glSampleCoverage(NUM2FLT(value), RTEST(invert));
539
+ return Qnil;
540
+ }
541
+
542
+ static VALUE rb_glCompressedTexImage3D(VALUE gl, VALUE target, VALUE level, VALUE internalformat, VALUE width, VALUE height, VALUE depth, VALUE border, VALUE imageSize, VALUE data) {
543
+ glCompressedTexImage3D(NUM2UINT(target), NUM2INT(level), NUM2UINT(internalformat), NUM2INT(width), NUM2INT(height), NUM2INT(depth), NUM2INT(border), NUM2INT(imageSize), RB2PTR(data));
544
+ return Qnil;
545
+ }
546
+
547
+ static VALUE rb_glCompressedTexImage2D(VALUE gl, VALUE target, VALUE level, VALUE internalformat, VALUE width, VALUE height, VALUE border, VALUE imageSize, VALUE data) {
548
+ glCompressedTexImage2D(NUM2UINT(target), NUM2INT(level), NUM2UINT(internalformat), NUM2INT(width), NUM2INT(height), NUM2INT(border), NUM2INT(imageSize), RB2PTR(data));
549
+ return Qnil;
550
+ }
551
+
552
+ static VALUE rb_glCompressedTexImage1D(VALUE gl, VALUE target, VALUE level, VALUE internalformat, VALUE width, VALUE border, VALUE imageSize, VALUE data) {
553
+ glCompressedTexImage1D(NUM2UINT(target), NUM2INT(level), NUM2UINT(internalformat), NUM2INT(width), NUM2INT(border), NUM2INT(imageSize), RB2PTR(data));
554
+ return Qnil;
555
+ }
556
+
557
+ static VALUE rb_glCompressedTexSubImage3D(VALUE gl, VALUE target, VALUE level, VALUE xoffset, VALUE yoffset, VALUE zoffset, VALUE width, VALUE height, VALUE depth, VALUE format, VALUE imageSize, VALUE data) {
558
+ glCompressedTexSubImage3D(NUM2UINT(target), NUM2INT(level), NUM2INT(xoffset), NUM2INT(yoffset), NUM2INT(zoffset), NUM2INT(width), NUM2INT(height), NUM2INT(depth), NUM2UINT(format), NUM2INT(imageSize), RB2PTR(data));
559
+ return Qnil;
560
+ }
561
+
562
+ static VALUE rb_glCompressedTexSubImage2D(VALUE gl, VALUE target, VALUE level, VALUE xoffset, VALUE yoffset, VALUE width, VALUE height, VALUE format, VALUE imageSize, VALUE data) {
563
+ glCompressedTexSubImage2D(NUM2UINT(target), NUM2INT(level), NUM2INT(xoffset), NUM2INT(yoffset), NUM2INT(width), NUM2INT(height), NUM2UINT(format), NUM2INT(imageSize), RB2PTR(data));
564
+ return Qnil;
565
+ }
566
+
567
+ static VALUE rb_glCompressedTexSubImage1D(VALUE gl, VALUE target, VALUE level, VALUE xoffset, VALUE width, VALUE format, VALUE imageSize, VALUE data) {
568
+ glCompressedTexSubImage1D(NUM2UINT(target), NUM2INT(level), NUM2INT(xoffset), NUM2INT(width), NUM2UINT(format), NUM2INT(imageSize), RB2PTR(data));
569
+ return Qnil;
570
+ }
571
+
572
+ static VALUE rb_glGetCompressedTexImage(VALUE gl, VALUE target, VALUE level, VALUE img) {
573
+ glGetCompressedTexImage(NUM2UINT(target), NUM2INT(level), RB2PTR(img));
574
+ return Qnil;
575
+ }
576
+
577
+ static VALUE rb_glBlendFuncSeparate(VALUE gl, VALUE sfactorRGB, VALUE dfactorRGB, VALUE sfactorAlpha, VALUE dfactorAlpha) {
578
+ glBlendFuncSeparate(NUM2UINT(sfactorRGB), NUM2UINT(dfactorRGB), NUM2UINT(sfactorAlpha), NUM2UINT(dfactorAlpha));
579
+ return Qnil;
580
+ }
581
+
582
+ static VALUE rb_glMultiDrawArrays(VALUE gl, VALUE mode, VALUE first, VALUE count, VALUE drawcount) {
583
+ glMultiDrawArrays(NUM2UINT(mode), RB2PTR(first), RB2PTR(count), NUM2INT(drawcount));
584
+ return Qnil;
585
+ }
586
+
587
+ static VALUE rb_glMultiDrawElements(VALUE gl, VALUE mode, VALUE count, VALUE type, VALUE indices, VALUE drawcount) {
588
+ glMultiDrawElements(NUM2UINT(mode), RB2PTR(count), NUM2UINT(type), RB2PTR(indices), NUM2INT(drawcount));
589
+ return Qnil;
590
+ }
591
+
592
+ static VALUE rb_glPointParameterf(VALUE gl, VALUE pname, VALUE param) {
593
+ glPointParameterf(NUM2UINT(pname), NUM2FLT(param));
594
+ return Qnil;
595
+ }
596
+
597
+ static VALUE rb_glPointParameterfv(VALUE gl, VALUE pname, VALUE params) {
598
+ glPointParameterfv(NUM2UINT(pname), RB2PTR(params));
599
+ return Qnil;
600
+ }
601
+
602
+ static VALUE rb_glPointParameteri(VALUE gl, VALUE pname, VALUE param) {
603
+ glPointParameteri(NUM2UINT(pname), NUM2INT(param));
604
+ return Qnil;
605
+ }
606
+
607
+ static VALUE rb_glPointParameteriv(VALUE gl, VALUE pname, VALUE params) {
608
+ glPointParameteriv(NUM2UINT(pname), RB2PTR(params));
609
+ return Qnil;
610
+ }
611
+
612
+ static VALUE rb_glBlendColor(VALUE gl, VALUE red, VALUE green, VALUE blue, VALUE alpha) {
613
+ glBlendColor(NUM2FLT(red), NUM2FLT(green), NUM2FLT(blue), NUM2FLT(alpha));
614
+ return Qnil;
615
+ }
616
+
617
+ static VALUE rb_glBlendEquation(VALUE gl, VALUE mode) {
618
+ glBlendEquation(NUM2UINT(mode));
619
+ return Qnil;
620
+ }
621
+
622
+ static VALUE rb_glIsQuery(VALUE gl, VALUE id) {
623
+ return RB_BOOL(glIsQuery(NUM2UINT(id)));
624
+ }
625
+
626
+ static VALUE rb_glBeginQuery(VALUE gl, VALUE target, VALUE id) {
627
+ glBeginQuery(NUM2UINT(target), NUM2UINT(id));
628
+ return Qnil;
629
+ }
630
+
631
+ static VALUE rb_glEndQuery(VALUE gl, VALUE target) {
632
+ glEndQuery(NUM2UINT(target));
633
+ return Qnil;
634
+ }
635
+
636
+ static VALUE rb_glGetQueryiv(VALUE gl, VALUE target, VALUE pname, VALUE params) {
637
+ glGetQueryiv(NUM2UINT(target), NUM2UINT(pname), RB2PTR(params));
638
+ return Qnil;
639
+ }
640
+
641
+ static VALUE rb_glGetQueryObjectiv(VALUE gl, VALUE id, VALUE pname, VALUE params) {
642
+ glGetQueryObjectiv(NUM2UINT(id), NUM2UINT(pname), RB2PTR(params));
643
+ return Qnil;
644
+ }
645
+
646
+ static VALUE rb_glGetQueryObjectuiv(VALUE gl, VALUE id, VALUE pname, VALUE params) {
647
+ glGetQueryObjectuiv(NUM2UINT(id), NUM2UINT(pname), RB2PTR(params));
648
+ return Qnil;
649
+ }
650
+
651
+ static VALUE rb_glBindBuffer(VALUE gl, VALUE target, VALUE buffer) {
652
+ glBindBuffer(NUM2UINT(target), NUM2UINT(buffer));
653
+ return Qnil;
654
+ }
655
+
656
+ static VALUE rb_glIsBuffer(VALUE gl, VALUE buffer) {
657
+ return RB_BOOL(glIsBuffer(NUM2UINT(buffer)));
658
+ }
659
+
660
+ static VALUE rb_glBufferData(VALUE gl, VALUE target, VALUE size, VALUE data, VALUE usage) {
661
+ glBufferData(NUM2UINT(target), NUM2SIZET(size), RB2PTR(data), NUM2UINT(usage));
662
+ return Qnil;
663
+ }
664
+
665
+ static VALUE rb_glBufferSubData(VALUE gl, VALUE target, VALUE offset, VALUE size, VALUE data) {
666
+ glBufferSubData(NUM2UINT(target), NUM2LONG(offset), NUM2SIZET(size), RB2PTR(data));
667
+ return Qnil;
668
+ }
669
+
670
+ static VALUE rb_glGetBufferSubData(VALUE gl, VALUE target, VALUE offset, VALUE size, VALUE data) {
671
+ glGetBufferSubData(NUM2UINT(target), NUM2LONG(offset), NUM2SIZET(size), RB2PTR(data));
672
+ return Qnil;
673
+ }
674
+
675
+ static VALUE rb_glMapBuffer(VALUE gl, VALUE target, VALUE access) {
676
+ return PTR2NUM(glMapBuffer(NUM2UINT(target), NUM2UINT(access)));
677
+ }
678
+
679
+ static VALUE rb_glUnmapBuffer(VALUE gl, VALUE target) {
680
+ return RB_BOOL(glUnmapBuffer(NUM2UINT(target)));
681
+ }
682
+
683
+ static VALUE rb_glGetBufferParameteriv(VALUE gl, VALUE target, VALUE pname, VALUE params) {
684
+ glGetBufferParameteriv(NUM2UINT(target), NUM2UINT(pname), RB2PTR(params));
685
+ return Qnil;
686
+ }
687
+
688
+ static VALUE rb_glGetBufferPointerv(VALUE gl, VALUE target, VALUE pname, VALUE params) {
689
+ glGetBufferPointerv(NUM2UINT(target), NUM2UINT(pname), RB2PTR(params));
690
+ return Qnil;
691
+ }
692
+
693
+ static VALUE rb_glBlendEquationSeparate(VALUE gl, VALUE modeRGB, VALUE modeAlpha) {
694
+ glBlendEquationSeparate(NUM2UINT(modeRGB), NUM2UINT(modeAlpha));
695
+ return Qnil;
696
+ }
697
+
698
+ static VALUE rb_glDrawBuffers(VALUE gl, VALUE n, VALUE bufs) {
699
+ glDrawBuffers(NUM2INT(n), RB2PTR(bufs));
700
+ return Qnil;
701
+ }
702
+
703
+ static VALUE rb_glStencilOpSeparate(VALUE gl, VALUE face, VALUE sfail, VALUE dpfail, VALUE dppass) {
704
+ glStencilOpSeparate(NUM2UINT(face), NUM2UINT(sfail), NUM2UINT(dpfail), NUM2UINT(dppass));
705
+ return Qnil;
706
+ }
707
+
708
+ static VALUE rb_glStencilFuncSeparate(VALUE gl, VALUE face, VALUE func, VALUE ref, VALUE mask) {
709
+ glStencilFuncSeparate(NUM2UINT(face), NUM2UINT(func), NUM2INT(ref), NUM2UINT(mask));
710
+ return Qnil;
711
+ }
712
+
713
+ static VALUE rb_glStencilMaskSeparate(VALUE gl, VALUE face, VALUE mask) {
714
+ glStencilMaskSeparate(NUM2UINT(face), NUM2UINT(mask));
715
+ return Qnil;
716
+ }
717
+
718
+ static VALUE rb_glAttachShader(VALUE gl, VALUE program, VALUE shader) {
719
+ glAttachShader(NUM2UINT(program), NUM2UINT(shader));
720
+ return Qnil;
721
+ }
722
+
723
+ static VALUE rb_glBindAttribLocation(VALUE gl, VALUE program, VALUE index, VALUE name) {
724
+ glBindAttribLocation(NUM2UINT(program), NUM2UINT(index), StringValueCStr(name));
725
+ return Qnil;
726
+ }
727
+
728
+ static VALUE rb_glCompileShader(VALUE gl, VALUE shader) {
729
+ glCompileShader(NUM2UINT(shader));
730
+ return Qnil;
731
+ }
732
+
733
+ static VALUE rb_glCreateProgram(VALUE gl) {
734
+ return UINT2NUM(glCreateProgram());
735
+ }
736
+
737
+ static VALUE rb_glCreateShader(VALUE gl, VALUE type) {
738
+ return UINT2NUM(glCreateShader(NUM2UINT(type)));
739
+ }
740
+
741
+ static VALUE rb_glDeleteProgram(VALUE gl, VALUE program) {
742
+ glDeleteProgram(NUM2UINT(program));
743
+ return Qnil;
744
+ }
745
+
746
+ static VALUE rb_glDeleteShader(VALUE gl, VALUE shader) {
747
+ glDeleteShader(NUM2UINT(shader));
748
+ return Qnil;
749
+ }
750
+
751
+ static VALUE rb_glDetachShader(VALUE gl, VALUE program, VALUE shader) {
752
+ glDetachShader(NUM2UINT(program), NUM2UINT(shader));
753
+ return Qnil;
754
+ }
755
+
756
+ static VALUE rb_glDisableVertexAttribArray(VALUE gl, VALUE index) {
757
+ glDisableVertexAttribArray(NUM2UINT(index));
758
+ return Qnil;
759
+ }
760
+
761
+ static VALUE rb_glEnableVertexAttribArray(VALUE gl, VALUE index) {
762
+ glEnableVertexAttribArray(NUM2UINT(index));
763
+ return Qnil;
764
+ }
765
+
766
+ static VALUE rb_glGetActiveAttrib(VALUE gl, VALUE program, VALUE index, VALUE bufSize, VALUE length, VALUE size, VALUE type, VALUE name) {
767
+ glGetActiveAttrib(NUM2UINT(program), NUM2UINT(index), NUM2INT(bufSize), RB2PTR(length), RB2PTR(size), RB2PTR(type), RB2PTR(name));
768
+ return Qnil;
769
+ }
770
+
771
+ static VALUE rb_glGetActiveUniform(VALUE gl, VALUE program, VALUE index, VALUE bufSize, VALUE length, VALUE size, VALUE type, VALUE name) {
772
+ glGetActiveUniform(NUM2UINT(program), NUM2UINT(index), NUM2INT(bufSize), RB2PTR(length), RB2PTR(size), RB2PTR(type), RB2PTR(name));
773
+ return Qnil;
774
+ }
775
+
776
+ static VALUE rb_glGetAttachedShaders(VALUE gl, VALUE program, VALUE maxCount, VALUE count, VALUE shaders) {
777
+ glGetAttachedShaders(NUM2UINT(program), NUM2INT(maxCount), RB2PTR(count), RB2PTR(shaders));
778
+ return Qnil;
779
+ }
780
+
781
+ static VALUE rb_glGetAttribLocation(VALUE gl, VALUE program, VALUE name) {
782
+ return INT2NUM(glGetAttribLocation(NUM2UINT(program), StringValueCStr(name)));
783
+ }
784
+
785
+ static VALUE rb_glGetProgramiv(VALUE gl, VALUE program, VALUE pname, VALUE params) {
786
+ glGetProgramiv(NUM2UINT(program), NUM2UINT(pname), RB2PTR(params));
787
+ return Qnil;
788
+ }
789
+
790
+ static VALUE rb_glGetProgramInfoLog(VALUE gl, VALUE program, VALUE bufSize, VALUE length, VALUE infoLog) {
791
+ glGetProgramInfoLog(NUM2UINT(program), NUM2INT(bufSize), RB2PTR(length), RB2PTR(infoLog));
792
+ return Qnil;
793
+ }
794
+
795
+ static VALUE rb_glGetShaderiv(VALUE gl, VALUE shader, VALUE pname, VALUE params) {
796
+ glGetShaderiv(NUM2UINT(shader), NUM2UINT(pname), RB2PTR(params));
797
+ return Qnil;
798
+ }
799
+
800
+ static VALUE rb_glGetShaderInfoLog(VALUE gl, VALUE shader, VALUE bufSize, VALUE length, VALUE infoLog) {
801
+ glGetShaderInfoLog(NUM2UINT(shader), NUM2INT(bufSize), RB2PTR(length), RB2PTR(infoLog));
802
+ return Qnil;
803
+ }
804
+
805
+ static VALUE rb_glGetShaderSource(VALUE gl, VALUE shader, VALUE bufSize, VALUE length, VALUE source) {
806
+ glGetShaderSource(NUM2UINT(shader), NUM2INT(bufSize), RB2PTR(length), RB2PTR(source));
807
+ return Qnil;
808
+ }
809
+
810
+ static VALUE rb_glGetUniformLocation(VALUE gl, VALUE program, VALUE name) {
811
+ return INT2NUM(glGetUniformLocation(NUM2UINT(program), StringValueCStr(name)));
812
+ }
813
+
814
+ static VALUE rb_glGetUniformfv(VALUE gl, VALUE program, VALUE location, VALUE params) {
815
+ glGetUniformfv(NUM2UINT(program), NUM2INT(location), RB2PTR(params));
816
+ return Qnil;
817
+ }
818
+
819
+ static VALUE rb_glGetUniformiv(VALUE gl, VALUE program, VALUE location, VALUE params) {
820
+ glGetUniformiv(NUM2UINT(program), NUM2INT(location), RB2PTR(params));
821
+ return Qnil;
822
+ }
823
+
824
+ static VALUE rb_glGetVertexAttribdv(VALUE gl, VALUE index, VALUE pname, VALUE params) {
825
+ glGetVertexAttribdv(NUM2UINT(index), NUM2UINT(pname), RB2PTR(params));
826
+ return Qnil;
827
+ }
828
+
829
+ static VALUE rb_glGetVertexAttribfv(VALUE gl, VALUE index, VALUE pname, VALUE params) {
830
+ glGetVertexAttribfv(NUM2UINT(index), NUM2UINT(pname), RB2PTR(params));
831
+ return Qnil;
832
+ }
833
+
834
+ static VALUE rb_glGetVertexAttribiv(VALUE gl, VALUE index, VALUE pname, VALUE params) {
835
+ glGetVertexAttribiv(NUM2UINT(index), NUM2UINT(pname), RB2PTR(params));
836
+ return Qnil;
837
+ }
838
+
839
+ static VALUE rb_glGetVertexAttribPointerv(VALUE gl, VALUE index, VALUE pname, VALUE pointer) {
840
+ glGetVertexAttribPointerv(NUM2UINT(index), NUM2UINT(pname), RB2PTR(pointer));
841
+ return Qnil;
842
+ }
843
+
844
+ static VALUE rb_glIsProgram(VALUE gl, VALUE program) {
845
+ return RB_BOOL(glIsProgram(NUM2UINT(program)));
846
+ }
847
+
848
+ static VALUE rb_glIsShader(VALUE gl, VALUE shader) {
849
+ return RB_BOOL(glIsShader(NUM2UINT(shader)));
850
+ }
851
+
852
+ static VALUE rb_glLinkProgram(VALUE gl, VALUE program) {
853
+ glLinkProgram(NUM2UINT(program));
854
+ return Qnil;
855
+ }
856
+
857
+ static VALUE rb_glShaderSource(VALUE gl, VALUE shader, VALUE string) {
858
+ int len = RSTRING_LEN(string);
859
+ const char *src = StringValueCStr(string);
860
+ glShaderSource(NUM2UINT(shader), 1, &src, &len);
861
+ return Qnil;
862
+ }
863
+
864
+ static VALUE rb_glUseProgram(VALUE gl, VALUE program) {
865
+ glUseProgram(NUM2UINT(program));
866
+ return Qnil;
867
+ }
868
+
869
+ static VALUE rb_glUniform1f(VALUE gl, VALUE location, VALUE v0) {
870
+ glUniform1f(NUM2INT(location), NUM2FLT(v0));
871
+ return Qnil;
872
+ }
873
+
874
+ static VALUE rb_glUniform2f(VALUE gl, VALUE location, VALUE v0, VALUE v1) {
875
+ glUniform2f(NUM2INT(location), NUM2FLT(v0), NUM2FLT(v1));
876
+ return Qnil;
877
+ }
878
+
879
+ static VALUE rb_glUniform3f(VALUE gl, VALUE location, VALUE v0, VALUE v1, VALUE v2) {
880
+ glUniform3f(NUM2INT(location), NUM2FLT(v0), NUM2FLT(v1), NUM2FLT(v2));
881
+ return Qnil;
882
+ }
883
+
884
+ static VALUE rb_glUniform4f(VALUE gl, VALUE location, VALUE v0, VALUE v1, VALUE v2, VALUE v3) {
885
+ glUniform4f(NUM2INT(location), NUM2FLT(v0), NUM2FLT(v1), NUM2FLT(v2), NUM2FLT(v3));
886
+ return Qnil;
887
+ }
888
+
889
+ static VALUE rb_glUniform1i(VALUE gl, VALUE location, VALUE v0) {
890
+ glUniform1i(NUM2INT(location), NUM2INT(v0));
891
+ return Qnil;
892
+ }
893
+
894
+ static VALUE rb_glUniform2i(VALUE gl, VALUE location, VALUE v0, VALUE v1) {
895
+ glUniform2i(NUM2INT(location), NUM2INT(v0), NUM2INT(v1));
896
+ return Qnil;
897
+ }
898
+
899
+ static VALUE rb_glUniform3i(VALUE gl, VALUE location, VALUE v0, VALUE v1, VALUE v2) {
900
+ glUniform3i(NUM2INT(location), NUM2INT(v0), NUM2INT(v1), NUM2INT(v2));
901
+ return Qnil;
902
+ }
903
+
904
+ static VALUE rb_glUniform4i(VALUE gl, VALUE location, VALUE v0, VALUE v1, VALUE v2, VALUE v3) {
905
+ glUniform4i(NUM2INT(location), NUM2INT(v0), NUM2INT(v1), NUM2INT(v2), NUM2INT(v3));
906
+ return Qnil;
907
+ }
908
+
909
+ static VALUE rb_glUniform1fv(VALUE gl, VALUE location, VALUE count, VALUE value) {
910
+ glUniform1fv(NUM2INT(location), NUM2INT(count), RB2PTR(value));
911
+ return Qnil;
912
+ }
913
+
914
+ static VALUE rb_glUniform2fv(VALUE gl, VALUE location, VALUE count, VALUE value) {
915
+ glUniform2fv(NUM2INT(location), NUM2INT(count), RB2PTR(value));
916
+ return Qnil;
917
+ }
918
+
919
+ static VALUE rb_glUniform3fv(VALUE gl, VALUE location, VALUE count, VALUE value) {
920
+ glUniform3fv(NUM2INT(location), NUM2INT(count), RB2PTR(value));
921
+ return Qnil;
922
+ }
923
+
924
+ static VALUE rb_glUniform4fv(VALUE gl, VALUE location, VALUE count, VALUE value) {
925
+ glUniform4fv(NUM2INT(location), NUM2INT(count), RB2PTR(value));
926
+ return Qnil;
927
+ }
928
+
929
+ static VALUE rb_glUniform1iv(VALUE gl, VALUE location, VALUE count, VALUE value) {
930
+ glUniform1iv(NUM2INT(location), NUM2INT(count), RB2PTR(value));
931
+ return Qnil;
932
+ }
933
+
934
+ static VALUE rb_glUniform2iv(VALUE gl, VALUE location, VALUE count, VALUE value) {
935
+ glUniform2iv(NUM2INT(location), NUM2INT(count), RB2PTR(value));
936
+ return Qnil;
937
+ }
938
+
939
+ static VALUE rb_glUniform3iv(VALUE gl, VALUE location, VALUE count, VALUE value) {
940
+ glUniform3iv(NUM2INT(location), NUM2INT(count), RB2PTR(value));
941
+ return Qnil;
942
+ }
943
+
944
+ static VALUE rb_glUniform4iv(VALUE gl, VALUE location, VALUE count, VALUE value) {
945
+ glUniform4iv(NUM2INT(location), NUM2INT(count), RB2PTR(value));
946
+ return Qnil;
947
+ }
948
+
949
+ static VALUE rb_glUniformMatrix2fv(VALUE gl, VALUE location, VALUE count, VALUE transpose, VALUE value) {
950
+ glUniformMatrix2fv(NUM2INT(location), NUM2INT(count), RTEST(transpose), RB2PTR(value));
951
+ return Qnil;
952
+ }
953
+
954
+ static VALUE rb_glUniformMatrix3fv(VALUE gl, VALUE location, VALUE count, VALUE transpose, VALUE value) {
955
+ glUniformMatrix3fv(NUM2INT(location), NUM2INT(count), RTEST(transpose), RB2PTR(value));
956
+ return Qnil;
957
+ }
958
+
959
+ static VALUE rb_glUniformMatrix4fv(VALUE gl, VALUE location, VALUE count, VALUE transpose, VALUE value) {
960
+ glUniformMatrix4fv(NUM2INT(location), NUM2INT(count), RTEST(transpose), RB2PTR(value));
961
+ return Qnil;
962
+ }
963
+
964
+ static VALUE rb_glValidateProgram(VALUE gl, VALUE program) {
965
+ glValidateProgram(NUM2UINT(program));
966
+ return Qnil;
967
+ }
968
+
969
+ static VALUE rb_glVertexAttrib1d(VALUE gl, VALUE index, VALUE x) {
970
+ glVertexAttrib1d(NUM2UINT(index), NUM2DBL(x));
971
+ return Qnil;
972
+ }
973
+
974
+ static VALUE rb_glVertexAttrib1dv(VALUE gl, VALUE index, VALUE v) {
975
+ glVertexAttrib1dv(NUM2UINT(index), RB2PTR(v));
976
+ return Qnil;
977
+ }
978
+
979
+ static VALUE rb_glVertexAttrib1f(VALUE gl, VALUE index, VALUE x) {
980
+ glVertexAttrib1f(NUM2UINT(index), NUM2FLT(x));
981
+ return Qnil;
982
+ }
983
+
984
+ static VALUE rb_glVertexAttrib1fv(VALUE gl, VALUE index, VALUE v) {
985
+ glVertexAttrib1fv(NUM2UINT(index), RB2PTR(v));
986
+ return Qnil;
987
+ }
988
+
989
+ static VALUE rb_glVertexAttrib1s(VALUE gl, VALUE index, VALUE x) {
990
+ glVertexAttrib1s(NUM2UINT(index), NUM2SHORT(x));
991
+ return Qnil;
992
+ }
993
+
994
+ static VALUE rb_glVertexAttrib1sv(VALUE gl, VALUE index, VALUE v) {
995
+ glVertexAttrib1sv(NUM2UINT(index), RB2PTR(v));
996
+ return Qnil;
997
+ }
998
+
999
+ static VALUE rb_glVertexAttrib2d(VALUE gl, VALUE index, VALUE x, VALUE y) {
1000
+ glVertexAttrib2d(NUM2UINT(index), NUM2DBL(x), NUM2DBL(y));
1001
+ return Qnil;
1002
+ }
1003
+
1004
+ static VALUE rb_glVertexAttrib2dv(VALUE gl, VALUE index, VALUE v) {
1005
+ glVertexAttrib2dv(NUM2UINT(index), RB2PTR(v));
1006
+ return Qnil;
1007
+ }
1008
+
1009
+ static VALUE rb_glVertexAttrib2f(VALUE gl, VALUE index, VALUE x, VALUE y) {
1010
+ glVertexAttrib2f(NUM2UINT(index), NUM2FLT(x), NUM2FLT(y));
1011
+ return Qnil;
1012
+ }
1013
+
1014
+ static VALUE rb_glVertexAttrib2fv(VALUE gl, VALUE index, VALUE v) {
1015
+ glVertexAttrib2fv(NUM2UINT(index), RB2PTR(v));
1016
+ return Qnil;
1017
+ }
1018
+
1019
+ static VALUE rb_glVertexAttrib2s(VALUE gl, VALUE index, VALUE x, VALUE y) {
1020
+ glVertexAttrib2s(NUM2UINT(index), NUM2SHORT(x), NUM2SHORT(y));
1021
+ return Qnil;
1022
+ }
1023
+
1024
+ static VALUE rb_glVertexAttrib2sv(VALUE gl, VALUE index, VALUE v) {
1025
+ glVertexAttrib2sv(NUM2UINT(index), RB2PTR(v));
1026
+ return Qnil;
1027
+ }
1028
+
1029
+ static VALUE rb_glVertexAttrib3d(VALUE gl, VALUE index, VALUE x, VALUE y, VALUE z) {
1030
+ glVertexAttrib3d(NUM2UINT(index), NUM2DBL(x), NUM2DBL(y), NUM2DBL(z));
1031
+ return Qnil;
1032
+ }
1033
+
1034
+ static VALUE rb_glVertexAttrib3dv(VALUE gl, VALUE index, VALUE v) {
1035
+ glVertexAttrib3dv(NUM2UINT(index), RB2PTR(v));
1036
+ return Qnil;
1037
+ }
1038
+
1039
+ static VALUE rb_glVertexAttrib3f(VALUE gl, VALUE index, VALUE x, VALUE y, VALUE z) {
1040
+ glVertexAttrib3f(NUM2UINT(index), NUM2FLT(x), NUM2FLT(y), NUM2FLT(z));
1041
+ return Qnil;
1042
+ }
1043
+
1044
+ static VALUE rb_glVertexAttrib3fv(VALUE gl, VALUE index, VALUE v) {
1045
+ glVertexAttrib3fv(NUM2UINT(index), RB2PTR(v));
1046
+ return Qnil;
1047
+ }
1048
+
1049
+ static VALUE rb_glVertexAttrib3s(VALUE gl, VALUE index, VALUE x, VALUE y, VALUE z) {
1050
+ glVertexAttrib3s(NUM2UINT(index), NUM2SHORT(x), NUM2SHORT(y), NUM2SHORT(z));
1051
+ return Qnil;
1052
+ }
1053
+
1054
+ static VALUE rb_glVertexAttrib3sv(VALUE gl, VALUE index, VALUE v) {
1055
+ glVertexAttrib3sv(NUM2UINT(index), RB2PTR(v));
1056
+ return Qnil;
1057
+ }
1058
+
1059
+ static VALUE rb_glVertexAttrib4Nbv(VALUE gl, VALUE index, VALUE v) {
1060
+ glVertexAttrib4Nbv(NUM2UINT(index), RB2PTR(v));
1061
+ return Qnil;
1062
+ }
1063
+
1064
+ static VALUE rb_glVertexAttrib4Niv(VALUE gl, VALUE index, VALUE v) {
1065
+ glVertexAttrib4Niv(NUM2UINT(index), RB2PTR(v));
1066
+ return Qnil;
1067
+ }
1068
+
1069
+ static VALUE rb_glVertexAttrib4Nsv(VALUE gl, VALUE index, VALUE v) {
1070
+ glVertexAttrib4Nsv(NUM2UINT(index), RB2PTR(v));
1071
+ return Qnil;
1072
+ }
1073
+
1074
+ static VALUE rb_glVertexAttrib4Nub(VALUE gl, VALUE index, VALUE x, VALUE y, VALUE z, VALUE w) {
1075
+ glVertexAttrib4Nub(NUM2UINT(index), NUM2BYTE(x), NUM2BYTE(y), NUM2BYTE(z), NUM2BYTE(w));
1076
+ return Qnil;
1077
+ }
1078
+
1079
+ static VALUE rb_glVertexAttrib4Nubv(VALUE gl, VALUE index, VALUE v) {
1080
+ glVertexAttrib4Nubv(NUM2UINT(index), RB2PTR(v));
1081
+ return Qnil;
1082
+ }
1083
+
1084
+ static VALUE rb_glVertexAttrib4Nuiv(VALUE gl, VALUE index, VALUE v) {
1085
+ glVertexAttrib4Nuiv(NUM2UINT(index), RB2PTR(v));
1086
+ return Qnil;
1087
+ }
1088
+
1089
+ static VALUE rb_glVertexAttrib4Nusv(VALUE gl, VALUE index, VALUE v) {
1090
+ glVertexAttrib4Nusv(NUM2UINT(index), RB2PTR(v));
1091
+ return Qnil;
1092
+ }
1093
+
1094
+ static VALUE rb_glVertexAttrib4bv(VALUE gl, VALUE index, VALUE v) {
1095
+ glVertexAttrib4bv(NUM2UINT(index), RB2PTR(v));
1096
+ return Qnil;
1097
+ }
1098
+
1099
+ static VALUE rb_glVertexAttrib4d(VALUE gl, VALUE index, VALUE x, VALUE y, VALUE z, VALUE w) {
1100
+ glVertexAttrib4d(NUM2UINT(index), NUM2DBL(x), NUM2DBL(y), NUM2DBL(z), NUM2DBL(w));
1101
+ return Qnil;
1102
+ }
1103
+
1104
+ static VALUE rb_glVertexAttrib4dv(VALUE gl, VALUE index, VALUE v) {
1105
+ glVertexAttrib4dv(NUM2UINT(index), RB2PTR(v));
1106
+ return Qnil;
1107
+ }
1108
+
1109
+ static VALUE rb_glVertexAttrib4f(VALUE gl, VALUE index, VALUE x, VALUE y, VALUE z, VALUE w) {
1110
+ glVertexAttrib4f(NUM2UINT(index), NUM2FLT(x), NUM2FLT(y), NUM2FLT(z), NUM2FLT(w));
1111
+ return Qnil;
1112
+ }
1113
+
1114
+ static VALUE rb_glVertexAttrib4fv(VALUE gl, VALUE index, VALUE v) {
1115
+ glVertexAttrib4fv(NUM2UINT(index), RB2PTR(v));
1116
+ return Qnil;
1117
+ }
1118
+
1119
+ static VALUE rb_glVertexAttrib4iv(VALUE gl, VALUE index, VALUE v) {
1120
+ glVertexAttrib4iv(NUM2UINT(index), RB2PTR(v));
1121
+ return Qnil;
1122
+ }
1123
+
1124
+ static VALUE rb_glVertexAttrib4s(VALUE gl, VALUE index, VALUE x, VALUE y, VALUE z, VALUE w) {
1125
+ glVertexAttrib4s(NUM2UINT(index), NUM2SHORT(x), NUM2SHORT(y), NUM2SHORT(z), NUM2SHORT(w));
1126
+ return Qnil;
1127
+ }
1128
+
1129
+ static VALUE rb_glVertexAttrib4sv(VALUE gl, VALUE index, VALUE v) {
1130
+ glVertexAttrib4sv(NUM2UINT(index), RB2PTR(v));
1131
+ return Qnil;
1132
+ }
1133
+
1134
+ static VALUE rb_glVertexAttrib4ubv(VALUE gl, VALUE index, VALUE v) {
1135
+ glVertexAttrib4ubv(NUM2UINT(index), RB2PTR(v));
1136
+ return Qnil;
1137
+ }
1138
+
1139
+ static VALUE rb_glVertexAttrib4uiv(VALUE gl, VALUE index, VALUE v) {
1140
+ glVertexAttrib4uiv(NUM2UINT(index), RB2PTR(v));
1141
+ return Qnil;
1142
+ }
1143
+
1144
+ static VALUE rb_glVertexAttrib4usv(VALUE gl, VALUE index, VALUE v) {
1145
+ glVertexAttrib4usv(NUM2UINT(index), RB2PTR(v));
1146
+ return Qnil;
1147
+ }
1148
+
1149
+ static VALUE rb_glVertexAttribPointer(VALUE gl, VALUE index, VALUE size, VALUE type, VALUE normalized, VALUE stride, VALUE pointer) {
1150
+ glVertexAttribPointer(NUM2UINT(index), NUM2INT(size), NUM2UINT(type), RTEST(normalized), NUM2INT(stride), RB2PTR(pointer));
1151
+ return Qnil;
1152
+ }
1153
+
1154
+ static VALUE rb_glUniformMatrix2x3fv(VALUE gl, VALUE location, VALUE count, VALUE transpose, VALUE value) {
1155
+ glUniformMatrix2x3fv(NUM2INT(location), NUM2INT(count), RTEST(transpose), RB2PTR(value));
1156
+ return Qnil;
1157
+ }
1158
+
1159
+ static VALUE rb_glUniformMatrix3x2fv(VALUE gl, VALUE location, VALUE count, VALUE transpose, VALUE value) {
1160
+ glUniformMatrix3x2fv(NUM2INT(location), NUM2INT(count), RTEST(transpose), RB2PTR(value));
1161
+ return Qnil;
1162
+ }
1163
+
1164
+ static VALUE rb_glUniformMatrix2x4fv(VALUE gl, VALUE location, VALUE count, VALUE transpose, VALUE value) {
1165
+ glUniformMatrix2x4fv(NUM2INT(location), NUM2INT(count), RTEST(transpose), RB2PTR(value));
1166
+ return Qnil;
1167
+ }
1168
+
1169
+ static VALUE rb_glUniformMatrix4x2fv(VALUE gl, VALUE location, VALUE count, VALUE transpose, VALUE value) {
1170
+ glUniformMatrix4x2fv(NUM2INT(location), NUM2INT(count), RTEST(transpose), RB2PTR(value));
1171
+ return Qnil;
1172
+ }
1173
+
1174
+ static VALUE rb_glUniformMatrix3x4fv(VALUE gl, VALUE location, VALUE count, VALUE transpose, VALUE value) {
1175
+ glUniformMatrix3x4fv(NUM2INT(location), NUM2INT(count), RTEST(transpose), RB2PTR(value));
1176
+ return Qnil;
1177
+ }
1178
+
1179
+ static VALUE rb_glUniformMatrix4x3fv(VALUE gl, VALUE location, VALUE count, VALUE transpose, VALUE value) {
1180
+ glUniformMatrix4x3fv(NUM2INT(location), NUM2INT(count), RTEST(transpose), RB2PTR(value));
1181
+ return Qnil;
1182
+ }
1183
+
1184
+ static VALUE rb_glColorMaski(VALUE gl, VALUE index, VALUE r, VALUE g, VALUE b, VALUE a) {
1185
+ glColorMaski(NUM2UINT(index), RTEST(r), RTEST(g), RTEST(b), RTEST(a));
1186
+ return Qnil;
1187
+ }
1188
+
1189
+ static VALUE rb_glGetBooleani_v(VALUE gl, VALUE target, VALUE index, VALUE data) {
1190
+ glGetBooleani_v(NUM2UINT(target), NUM2UINT(index), RB2PTR(data));
1191
+ return Qnil;
1192
+ }
1193
+
1194
+ static VALUE rb_glGetIntegeri_v(VALUE gl, VALUE target, VALUE index, VALUE data) {
1195
+ glGetIntegeri_v(NUM2UINT(target), NUM2UINT(index), RB2PTR(data));
1196
+ return Qnil;
1197
+ }
1198
+
1199
+ static VALUE rb_glEnablei(VALUE gl, VALUE target, VALUE index) {
1200
+ glEnablei(NUM2UINT(target), NUM2UINT(index));
1201
+ return Qnil;
1202
+ }
1203
+
1204
+ static VALUE rb_glDisablei(VALUE gl, VALUE target, VALUE index) {
1205
+ glDisablei(NUM2UINT(target), NUM2UINT(index));
1206
+ return Qnil;
1207
+ }
1208
+
1209
+ static VALUE rb_glIsEnabledi(VALUE gl, VALUE target, VALUE index) {
1210
+ return RB_BOOL(glIsEnabledi(NUM2UINT(target), NUM2UINT(index)));
1211
+ }
1212
+
1213
+ static VALUE rb_glBeginTransformFeedback(VALUE gl, VALUE primitiveMode) {
1214
+ glBeginTransformFeedback(NUM2UINT(primitiveMode));
1215
+ return Qnil;
1216
+ }
1217
+
1218
+ static VALUE rb_glEndTransformFeedback(VALUE gl) {
1219
+ glEndTransformFeedback();
1220
+ return Qnil;
1221
+ }
1222
+
1223
+ static VALUE rb_glBindBufferRange(VALUE gl, VALUE target, VALUE index, VALUE buffer, VALUE offset, VALUE size) {
1224
+ glBindBufferRange(NUM2UINT(target), NUM2UINT(index), NUM2UINT(buffer), NUM2LONG(offset), NUM2SIZET(size));
1225
+ return Qnil;
1226
+ }
1227
+
1228
+ static VALUE rb_glBindBufferBase(VALUE gl, VALUE target, VALUE index, VALUE buffer) {
1229
+ glBindBufferBase(NUM2UINT(target), NUM2UINT(index), NUM2UINT(buffer));
1230
+ return Qnil;
1231
+ }
1232
+
1233
+ static VALUE rb_glTransformFeedbackVaryings(VALUE gl, VALUE program, VALUE count, VALUE varyings, VALUE bufferMode) {
1234
+ glTransformFeedbackVaryings(NUM2UINT(program), NUM2INT(count), RB2PTR(varyings), NUM2UINT(bufferMode));
1235
+ return Qnil;
1236
+ }
1237
+
1238
+ static VALUE rb_glGetTransformFeedbackVarying(VALUE gl, VALUE program, VALUE index, VALUE bufSize, VALUE length, VALUE size, VALUE type, VALUE name) {
1239
+ glGetTransformFeedbackVarying(NUM2UINT(program), NUM2UINT(index), NUM2INT(bufSize), RB2PTR(length), RB2PTR(size), RB2PTR(type), RB2PTR(name));
1240
+ return Qnil;
1241
+ }
1242
+
1243
+ static VALUE rb_glClampColor(VALUE gl, VALUE target, VALUE clamp) {
1244
+ glClampColor(NUM2UINT(target), NUM2UINT(clamp));
1245
+ return Qnil;
1246
+ }
1247
+
1248
+ static VALUE rb_glBeginConditionalRender(VALUE gl, VALUE id, VALUE mode) {
1249
+ glBeginConditionalRender(NUM2UINT(id), NUM2UINT(mode));
1250
+ return Qnil;
1251
+ }
1252
+
1253
+ static VALUE rb_glEndConditionalRender(VALUE gl) {
1254
+ glEndConditionalRender();
1255
+ return Qnil;
1256
+ }
1257
+
1258
+ static VALUE rb_glVertexAttribIPointer(VALUE gl, VALUE index, VALUE size, VALUE type, VALUE stride, VALUE pointer) {
1259
+ glVertexAttribIPointer(NUM2UINT(index), NUM2INT(size), NUM2UINT(type), NUM2INT(stride), RB2PTR(pointer));
1260
+ return Qnil;
1261
+ }
1262
+
1263
+ static VALUE rb_glGetVertexAttribIiv(VALUE gl, VALUE index, VALUE pname, VALUE params) {
1264
+ glGetVertexAttribIiv(NUM2UINT(index), NUM2UINT(pname), RB2PTR(params));
1265
+ return Qnil;
1266
+ }
1267
+
1268
+ static VALUE rb_glGetVertexAttribIuiv(VALUE gl, VALUE index, VALUE pname, VALUE params) {
1269
+ glGetVertexAttribIuiv(NUM2UINT(index), NUM2UINT(pname), RB2PTR(params));
1270
+ return Qnil;
1271
+ }
1272
+
1273
+ static VALUE rb_glVertexAttribI1i(VALUE gl, VALUE index, VALUE x) {
1274
+ glVertexAttribI1i(NUM2UINT(index), NUM2INT(x));
1275
+ return Qnil;
1276
+ }
1277
+
1278
+ static VALUE rb_glVertexAttribI2i(VALUE gl, VALUE index, VALUE x, VALUE y) {
1279
+ glVertexAttribI2i(NUM2UINT(index), NUM2INT(x), NUM2INT(y));
1280
+ return Qnil;
1281
+ }
1282
+
1283
+ static VALUE rb_glVertexAttribI3i(VALUE gl, VALUE index, VALUE x, VALUE y, VALUE z) {
1284
+ glVertexAttribI3i(NUM2UINT(index), NUM2INT(x), NUM2INT(y), NUM2INT(z));
1285
+ return Qnil;
1286
+ }
1287
+
1288
+ static VALUE rb_glVertexAttribI4i(VALUE gl, VALUE index, VALUE x, VALUE y, VALUE z, VALUE w) {
1289
+ glVertexAttribI4i(NUM2UINT(index), NUM2INT(x), NUM2INT(y), NUM2INT(z), NUM2INT(w));
1290
+ return Qnil;
1291
+ }
1292
+
1293
+ static VALUE rb_glVertexAttribI1ui(VALUE gl, VALUE index, VALUE x) {
1294
+ glVertexAttribI1ui(NUM2UINT(index), NUM2UINT(x));
1295
+ return Qnil;
1296
+ }
1297
+
1298
+ static VALUE rb_glVertexAttribI2ui(VALUE gl, VALUE index, VALUE x, VALUE y) {
1299
+ glVertexAttribI2ui(NUM2UINT(index), NUM2UINT(x), NUM2UINT(y));
1300
+ return Qnil;
1301
+ }
1302
+
1303
+ static VALUE rb_glVertexAttribI3ui(VALUE gl, VALUE index, VALUE x, VALUE y, VALUE z) {
1304
+ glVertexAttribI3ui(NUM2UINT(index), NUM2UINT(x), NUM2UINT(y), NUM2UINT(z));
1305
+ return Qnil;
1306
+ }
1307
+
1308
+ static VALUE rb_glVertexAttribI4ui(VALUE gl, VALUE index, VALUE x, VALUE y, VALUE z, VALUE w) {
1309
+ glVertexAttribI4ui(NUM2UINT(index), NUM2UINT(x), NUM2UINT(y), NUM2UINT(z), NUM2UINT(w));
1310
+ return Qnil;
1311
+ }
1312
+
1313
+ static VALUE rb_glVertexAttribI1iv(VALUE gl, VALUE index, VALUE v) {
1314
+ glVertexAttribI1iv(NUM2UINT(index), RB2PTR(v));
1315
+ return Qnil;
1316
+ }
1317
+
1318
+ static VALUE rb_glVertexAttribI2iv(VALUE gl, VALUE index, VALUE v) {
1319
+ glVertexAttribI2iv(NUM2UINT(index), RB2PTR(v));
1320
+ return Qnil;
1321
+ }
1322
+
1323
+ static VALUE rb_glVertexAttribI3iv(VALUE gl, VALUE index, VALUE v) {
1324
+ glVertexAttribI3iv(NUM2UINT(index), RB2PTR(v));
1325
+ return Qnil;
1326
+ }
1327
+
1328
+ static VALUE rb_glVertexAttribI4iv(VALUE gl, VALUE index, VALUE v) {
1329
+ glVertexAttribI4iv(NUM2UINT(index), RB2PTR(v));
1330
+ return Qnil;
1331
+ }
1332
+
1333
+ static VALUE rb_glVertexAttribI1uiv(VALUE gl, VALUE index, VALUE v) {
1334
+ glVertexAttribI1uiv(NUM2UINT(index), RB2PTR(v));
1335
+ return Qnil;
1336
+ }
1337
+
1338
+ static VALUE rb_glVertexAttribI2uiv(VALUE gl, VALUE index, VALUE v) {
1339
+ glVertexAttribI2uiv(NUM2UINT(index), RB2PTR(v));
1340
+ return Qnil;
1341
+ }
1342
+
1343
+ static VALUE rb_glVertexAttribI3uiv(VALUE gl, VALUE index, VALUE v) {
1344
+ glVertexAttribI3uiv(NUM2UINT(index), RB2PTR(v));
1345
+ return Qnil;
1346
+ }
1347
+
1348
+ static VALUE rb_glVertexAttribI4uiv(VALUE gl, VALUE index, VALUE v) {
1349
+ glVertexAttribI4uiv(NUM2UINT(index), RB2PTR(v));
1350
+ return Qnil;
1351
+ }
1352
+
1353
+ static VALUE rb_glVertexAttribI4bv(VALUE gl, VALUE index, VALUE v) {
1354
+ glVertexAttribI4bv(NUM2UINT(index), RB2PTR(v));
1355
+ return Qnil;
1356
+ }
1357
+
1358
+ static VALUE rb_glVertexAttribI4sv(VALUE gl, VALUE index, VALUE v) {
1359
+ glVertexAttribI4sv(NUM2UINT(index), RB2PTR(v));
1360
+ return Qnil;
1361
+ }
1362
+
1363
+ static VALUE rb_glVertexAttribI4ubv(VALUE gl, VALUE index, VALUE v) {
1364
+ glVertexAttribI4ubv(NUM2UINT(index), RB2PTR(v));
1365
+ return Qnil;
1366
+ }
1367
+
1368
+ static VALUE rb_glVertexAttribI4usv(VALUE gl, VALUE index, VALUE v) {
1369
+ glVertexAttribI4usv(NUM2UINT(index), RB2PTR(v));
1370
+ return Qnil;
1371
+ }
1372
+
1373
+ static VALUE rb_glGetUniformuiv(VALUE gl, VALUE program, VALUE location, VALUE params) {
1374
+ glGetUniformuiv(NUM2UINT(program), NUM2INT(location), RB2PTR(params));
1375
+ return Qnil;
1376
+ }
1377
+
1378
+ static VALUE rb_glBindFragDataLocation(VALUE gl, VALUE program, VALUE color, VALUE name) {
1379
+ glBindFragDataLocation(NUM2UINT(program), NUM2UINT(color), StringValueCStr(name));
1380
+ return Qnil;
1381
+ }
1382
+
1383
+ static VALUE rb_glGetFragDataLocation(VALUE gl, VALUE program, VALUE name) {
1384
+ return INT2NUM(glGetFragDataLocation(NUM2UINT(program), StringValueCStr(name)));
1385
+ }
1386
+
1387
+ static VALUE rb_glUniform1ui(VALUE gl, VALUE location, VALUE v0) {
1388
+ glUniform1ui(NUM2INT(location), NUM2UINT(v0));
1389
+ return Qnil;
1390
+ }
1391
+
1392
+ static VALUE rb_glUniform2ui(VALUE gl, VALUE location, VALUE v0, VALUE v1) {
1393
+ glUniform2ui(NUM2INT(location), NUM2UINT(v0), NUM2UINT(v1));
1394
+ return Qnil;
1395
+ }
1396
+
1397
+ static VALUE rb_glUniform3ui(VALUE gl, VALUE location, VALUE v0, VALUE v1, VALUE v2) {
1398
+ glUniform3ui(NUM2INT(location), NUM2UINT(v0), NUM2UINT(v1), NUM2UINT(v2));
1399
+ return Qnil;
1400
+ }
1401
+
1402
+ static VALUE rb_glUniform4ui(VALUE gl, VALUE location, VALUE v0, VALUE v1, VALUE v2, VALUE v3) {
1403
+ glUniform4ui(NUM2INT(location), NUM2UINT(v0), NUM2UINT(v1), NUM2UINT(v2), NUM2UINT(v3));
1404
+ return Qnil;
1405
+ }
1406
+
1407
+ static VALUE rb_glUniform1uiv(VALUE gl, VALUE location, VALUE count, VALUE value) {
1408
+ glUniform1uiv(NUM2INT(location), NUM2INT(count), RB2PTR(value));
1409
+ return Qnil;
1410
+ }
1411
+
1412
+ static VALUE rb_glUniform2uiv(VALUE gl, VALUE location, VALUE count, VALUE value) {
1413
+ glUniform2uiv(NUM2INT(location), NUM2INT(count), RB2PTR(value));
1414
+ return Qnil;
1415
+ }
1416
+
1417
+ static VALUE rb_glUniform3uiv(VALUE gl, VALUE location, VALUE count, VALUE value) {
1418
+ glUniform3uiv(NUM2INT(location), NUM2INT(count), RB2PTR(value));
1419
+ return Qnil;
1420
+ }
1421
+
1422
+ static VALUE rb_glUniform4uiv(VALUE gl, VALUE location, VALUE count, VALUE value) {
1423
+ glUniform4uiv(NUM2INT(location), NUM2INT(count), RB2PTR(value));
1424
+ return Qnil;
1425
+ }
1426
+
1427
+ static VALUE rb_glTexParameterIiv(VALUE gl, VALUE target, VALUE pname, VALUE params) {
1428
+ glTexParameterIiv(NUM2UINT(target), NUM2UINT(pname), RB2PTR(params));
1429
+ return Qnil;
1430
+ }
1431
+
1432
+ static VALUE rb_glTexParameterIuiv(VALUE gl, VALUE target, VALUE pname, VALUE params) {
1433
+ glTexParameterIuiv(NUM2UINT(target), NUM2UINT(pname), RB2PTR(params));
1434
+ return Qnil;
1435
+ }
1436
+
1437
+ static VALUE rb_glGetTexParameterIiv(VALUE gl, VALUE target, VALUE pname, VALUE params) {
1438
+ glGetTexParameterIiv(NUM2UINT(target), NUM2UINT(pname), RB2PTR(params));
1439
+ return Qnil;
1440
+ }
1441
+
1442
+ static VALUE rb_glGetTexParameterIuiv(VALUE gl, VALUE target, VALUE pname, VALUE params) {
1443
+ glGetTexParameterIuiv(NUM2UINT(target), NUM2UINT(pname), RB2PTR(params));
1444
+ return Qnil;
1445
+ }
1446
+
1447
+ static VALUE rb_glClearBufferiv(VALUE gl, VALUE buffer, VALUE drawbuffer, VALUE value) {
1448
+ glClearBufferiv(NUM2UINT(buffer), NUM2INT(drawbuffer), RB2PTR(value));
1449
+ return Qnil;
1450
+ }
1451
+
1452
+ static VALUE rb_glClearBufferuiv(VALUE gl, VALUE buffer, VALUE drawbuffer, VALUE value) {
1453
+ glClearBufferuiv(NUM2UINT(buffer), NUM2INT(drawbuffer), RB2PTR(value));
1454
+ return Qnil;
1455
+ }
1456
+
1457
+ static VALUE rb_glClearBufferfv(VALUE gl, VALUE buffer, VALUE drawbuffer, VALUE value) {
1458
+ glClearBufferfv(NUM2UINT(buffer), NUM2INT(drawbuffer), RB2PTR(value));
1459
+ return Qnil;
1460
+ }
1461
+
1462
+ static VALUE rb_glClearBufferfi(VALUE gl, VALUE buffer, VALUE drawbuffer, VALUE depth, VALUE stencil) {
1463
+ glClearBufferfi(NUM2UINT(buffer), NUM2INT(drawbuffer), NUM2FLT(depth), NUM2INT(stencil));
1464
+ return Qnil;
1465
+ }
1466
+
1467
+ static VALUE rb_glGetStringi(VALUE gl, VALUE name, VALUE index) {
1468
+ return rb_str_new_cstr((void*) glGetStringi(NUM2UINT(name), NUM2UINT(index)));
1469
+ }
1470
+
1471
+ static VALUE rb_glIsRenderbuffer(VALUE gl, VALUE renderbuffer) {
1472
+ return RB_BOOL(glIsRenderbuffer(NUM2UINT(renderbuffer)));
1473
+ }
1474
+
1475
+ static VALUE rb_glBindRenderbuffer(VALUE gl, VALUE target, VALUE renderbuffer) {
1476
+ glBindRenderbuffer(NUM2UINT(target), NUM2UINT(renderbuffer));
1477
+ return Qnil;
1478
+ }
1479
+
1480
+ static VALUE rb_glRenderbufferStorage(VALUE gl, VALUE target, VALUE internalformat, VALUE width, VALUE height) {
1481
+ glRenderbufferStorage(NUM2UINT(target), NUM2UINT(internalformat), NUM2INT(width), NUM2INT(height));
1482
+ return Qnil;
1483
+ }
1484
+
1485
+ static VALUE rb_glGetRenderbufferParameteriv(VALUE gl, VALUE target, VALUE pname, VALUE params) {
1486
+ glGetRenderbufferParameteriv(NUM2UINT(target), NUM2UINT(pname), RB2PTR(params));
1487
+ return Qnil;
1488
+ }
1489
+
1490
+ static VALUE rb_glIsFramebuffer(VALUE gl, VALUE framebuffer) {
1491
+ return RB_BOOL(glIsFramebuffer(NUM2UINT(framebuffer)));
1492
+ }
1493
+
1494
+ static VALUE rb_glBindFramebuffer(VALUE gl, VALUE target, VALUE framebuffer) {
1495
+ glBindFramebuffer(NUM2UINT(target), NUM2UINT(framebuffer));
1496
+ return Qnil;
1497
+ }
1498
+
1499
+ static VALUE rb_glCheckFramebufferStatus(VALUE gl, VALUE target) {
1500
+ return UINT2NUM(glCheckFramebufferStatus(NUM2UINT(target)));
1501
+ }
1502
+
1503
+ static VALUE rb_glFramebufferTexture1D(VALUE gl, VALUE target, VALUE attachment, VALUE textarget, VALUE texture, VALUE level) {
1504
+ glFramebufferTexture1D(NUM2UINT(target), NUM2UINT(attachment), NUM2UINT(textarget), NUM2UINT(texture), NUM2INT(level));
1505
+ return Qnil;
1506
+ }
1507
+
1508
+ static VALUE rb_glFramebufferTexture2D(VALUE gl, VALUE target, VALUE attachment, VALUE textarget, VALUE texture, VALUE level) {
1509
+ glFramebufferTexture2D(NUM2UINT(target), NUM2UINT(attachment), NUM2UINT(textarget), NUM2UINT(texture), NUM2INT(level));
1510
+ return Qnil;
1511
+ }
1512
+
1513
+ static VALUE rb_glFramebufferTexture3D(VALUE gl, VALUE target, VALUE attachment, VALUE textarget, VALUE texture, VALUE level, VALUE zoffset) {
1514
+ glFramebufferTexture3D(NUM2UINT(target), NUM2UINT(attachment), NUM2UINT(textarget), NUM2UINT(texture), NUM2INT(level), NUM2INT(zoffset));
1515
+ return Qnil;
1516
+ }
1517
+
1518
+ static VALUE rb_glFramebufferRenderbuffer(VALUE gl, VALUE target, VALUE attachment, VALUE renderbuffertarget, VALUE renderbuffer) {
1519
+ glFramebufferRenderbuffer(NUM2UINT(target), NUM2UINT(attachment), NUM2UINT(renderbuffertarget), NUM2UINT(renderbuffer));
1520
+ return Qnil;
1521
+ }
1522
+
1523
+ static VALUE rb_glGetFramebufferAttachmentParameteriv(VALUE gl, VALUE target, VALUE attachment, VALUE pname, VALUE params) {
1524
+ glGetFramebufferAttachmentParameteriv(NUM2UINT(target), NUM2UINT(attachment), NUM2UINT(pname), RB2PTR(params));
1525
+ return Qnil;
1526
+ }
1527
+
1528
+ static VALUE rb_glGenerateMipmap(VALUE gl, VALUE target) {
1529
+ glGenerateMipmap(NUM2UINT(target));
1530
+ return Qnil;
1531
+ }
1532
+
1533
+ static VALUE rb_glBlitFramebuffer(VALUE gl, VALUE srcX0, VALUE srcY0, VALUE srcX1, VALUE srcY1, VALUE dstX0, VALUE dstY0, VALUE dstX1, VALUE dstY1, VALUE mask, VALUE filter) {
1534
+ glBlitFramebuffer(NUM2INT(srcX0), NUM2INT(srcY0), NUM2INT(srcX1), NUM2INT(srcY1), NUM2INT(dstX0), NUM2INT(dstY0), NUM2INT(dstX1), NUM2INT(dstY1), NUM2UINT(mask), NUM2UINT(filter));
1535
+ return Qnil;
1536
+ }
1537
+
1538
+ static VALUE rb_glRenderbufferStorageMultisample(VALUE gl, VALUE target, VALUE samples, VALUE internalformat, VALUE width, VALUE height) {
1539
+ glRenderbufferStorageMultisample(NUM2UINT(target), NUM2INT(samples), NUM2UINT(internalformat), NUM2INT(width), NUM2INT(height));
1540
+ return Qnil;
1541
+ }
1542
+
1543
+ static VALUE rb_glFramebufferTextureLayer(VALUE gl, VALUE target, VALUE attachment, VALUE texture, VALUE level, VALUE layer) {
1544
+ glFramebufferTextureLayer(NUM2UINT(target), NUM2UINT(attachment), NUM2UINT(texture), NUM2INT(level), NUM2INT(layer));
1545
+ return Qnil;
1546
+ }
1547
+
1548
+ static VALUE rb_glMapBufferRange(VALUE gl, VALUE target, VALUE offset, VALUE length, VALUE access) {
1549
+ return PTR2NUM(glMapBufferRange(NUM2UINT(target), NUM2LONG(offset), NUM2SIZET(length), NUM2UINT(access)));
1550
+ }
1551
+
1552
+ static VALUE rb_glFlushMappedBufferRange(VALUE gl, VALUE target, VALUE offset, VALUE length) {
1553
+ glFlushMappedBufferRange(NUM2UINT(target), NUM2LONG(offset), NUM2SIZET(length));
1554
+ return Qnil;
1555
+ }
1556
+
1557
+ static VALUE rb_glBindVertexArray(VALUE gl, VALUE array) {
1558
+ glBindVertexArray(NUM2UINT(array));
1559
+ return Qnil;
1560
+ }
1561
+
1562
+ static VALUE rb_glIsVertexArray(VALUE gl, VALUE array) {
1563
+ return RB_BOOL(glIsVertexArray(NUM2UINT(array)));
1564
+ }
1565
+
1566
+ static VALUE rb_glDrawArraysInstanced(VALUE gl, VALUE mode, VALUE first, VALUE count, VALUE instancecount) {
1567
+ glDrawArraysInstanced(NUM2UINT(mode), NUM2INT(first), NUM2INT(count), NUM2INT(instancecount));
1568
+ return Qnil;
1569
+ }
1570
+
1571
+ static VALUE rb_glDrawElementsInstanced(VALUE gl, VALUE mode, VALUE count, VALUE type, VALUE indices, VALUE instancecount) {
1572
+ glDrawElementsInstanced(NUM2UINT(mode), NUM2INT(count), NUM2UINT(type), RB2PTR(indices), NUM2INT(instancecount));
1573
+ return Qnil;
1574
+ }
1575
+
1576
+ static VALUE rb_glTexBuffer(VALUE gl, VALUE target, VALUE internalformat, VALUE buffer) {
1577
+ glTexBuffer(NUM2UINT(target), NUM2UINT(internalformat), NUM2UINT(buffer));
1578
+ return Qnil;
1579
+ }
1580
+
1581
+ static VALUE rb_glPrimitiveRestartIndex(VALUE gl, VALUE index) {
1582
+ glPrimitiveRestartIndex(NUM2UINT(index));
1583
+ return Qnil;
1584
+ }
1585
+
1586
+ static VALUE rb_glCopyBufferSubData(VALUE gl, VALUE readTarget, VALUE writeTarget, VALUE readOffset, VALUE writeOffset, VALUE size) {
1587
+ glCopyBufferSubData(NUM2UINT(readTarget), NUM2UINT(writeTarget), NUM2LONG(readOffset), NUM2LONG(writeOffset), NUM2SIZET(size));
1588
+ return Qnil;
1589
+ }
1590
+
1591
+ static VALUE rb_glGetUniformIndices(VALUE gl, VALUE program, VALUE uniformCount, VALUE uniformNames, VALUE uniformIndices) {
1592
+ glGetUniformIndices(NUM2UINT(program), NUM2INT(uniformCount), RB2PTR(uniformNames), RB2PTR(uniformIndices));
1593
+ return Qnil;
1594
+ }
1595
+
1596
+ static VALUE rb_glGetActiveUniformsiv(VALUE gl, VALUE program, VALUE uniformCount, VALUE uniformIndices, VALUE pname, VALUE params) {
1597
+ glGetActiveUniformsiv(NUM2UINT(program), NUM2INT(uniformCount), RB2PTR(uniformIndices), NUM2UINT(pname), RB2PTR(params));
1598
+ return Qnil;
1599
+ }
1600
+
1601
+ static VALUE rb_glGetActiveUniformName(VALUE gl, VALUE program, VALUE uniformIndex, VALUE bufSize, VALUE length, VALUE uniformName) {
1602
+ glGetActiveUniformName(NUM2UINT(program), NUM2UINT(uniformIndex), NUM2INT(bufSize), RB2PTR(length), RB2PTR(uniformName));
1603
+ return Qnil;
1604
+ }
1605
+
1606
+ static VALUE rb_glGetUniformBlockIndex(VALUE gl, VALUE program, VALUE uniformBlockName) {
1607
+ return UINT2NUM(glGetUniformBlockIndex(NUM2UINT(program), StringValueCStr(uniformBlockName)));
1608
+ }
1609
+
1610
+ static VALUE rb_glGetActiveUniformBlockiv(VALUE gl, VALUE program, VALUE uniformBlockIndex, VALUE pname, VALUE params) {
1611
+ glGetActiveUniformBlockiv(NUM2UINT(program), NUM2UINT(uniformBlockIndex), NUM2UINT(pname), RB2PTR(params));
1612
+ return Qnil;
1613
+ }
1614
+
1615
+ static VALUE rb_glGetActiveUniformBlockName(VALUE gl, VALUE program, VALUE uniformBlockIndex, VALUE bufSize, VALUE length, VALUE uniformBlockName) {
1616
+ glGetActiveUniformBlockName(NUM2UINT(program), NUM2UINT(uniformBlockIndex), NUM2INT(bufSize), RB2PTR(length), RB2PTR(uniformBlockName));
1617
+ return Qnil;
1618
+ }
1619
+
1620
+ static VALUE rb_glUniformBlockBinding(VALUE gl, VALUE program, VALUE uniformBlockIndex, VALUE uniformBlockBinding) {
1621
+ glUniformBlockBinding(NUM2UINT(program), NUM2UINT(uniformBlockIndex), NUM2UINT(uniformBlockBinding));
1622
+ return Qnil;
1623
+ }
1624
+
1625
+ static VALUE rb_glDrawElementsBaseVertex(VALUE gl, VALUE mode, VALUE count, VALUE type, VALUE indices, VALUE basevertex) {
1626
+ glDrawElementsBaseVertex(NUM2UINT(mode), NUM2INT(count), NUM2UINT(type), RB2PTR(indices), NUM2INT(basevertex));
1627
+ return Qnil;
1628
+ }
1629
+
1630
+ static VALUE rb_glDrawRangeElementsBaseVertex(VALUE gl, VALUE mode, VALUE start, VALUE finish, VALUE count, VALUE type, VALUE indices, VALUE basevertex) {
1631
+ glDrawRangeElementsBaseVertex(NUM2UINT(mode), NUM2UINT(start), NUM2UINT(finish), NUM2INT(count), NUM2UINT(type), RB2PTR(indices), NUM2INT(basevertex));
1632
+ return Qnil;
1633
+ }
1634
+
1635
+ static VALUE rb_glDrawElementsInstancedBaseVertex(VALUE gl, VALUE mode, VALUE count, VALUE type, VALUE indices, VALUE instancecount, VALUE basevertex) {
1636
+ glDrawElementsInstancedBaseVertex(NUM2UINT(mode), NUM2INT(count), NUM2UINT(type), RB2PTR(indices), NUM2INT(instancecount), NUM2INT(basevertex));
1637
+ return Qnil;
1638
+ }
1639
+
1640
+ static VALUE rb_glMultiDrawElementsBaseVertex(VALUE gl, VALUE mode, VALUE count, VALUE type, VALUE indices, VALUE drawcount, VALUE basevertex) {
1641
+ glMultiDrawElementsBaseVertex(NUM2UINT(mode), RB2PTR(count), NUM2UINT(type), RB2PTR(indices), NUM2INT(drawcount), RB2PTR(basevertex));
1642
+ return Qnil;
1643
+ }
1644
+
1645
+ static VALUE rb_glProvokingVertex(VALUE gl, VALUE mode) {
1646
+ glProvokingVertex(NUM2UINT(mode));
1647
+ return Qnil;
1648
+ }
1649
+
1650
+ static VALUE rb_glFenceSync(VALUE gl, VALUE condition, VALUE flags) {
1651
+ return Data_Wrap_Struct(rb_cSync, NULL, RUBY_DEFAULT_FREE, glFenceSync(NUM2UINT(condition), NUM2UINT(flags)));
1652
+ }
1653
+
1654
+ static VALUE rb_glIsSync(VALUE gl, VALUE sync) {
1655
+ return RB_BOOL(glIsSync(DATA_PTR(sync)));
1656
+ }
1657
+
1658
+ static VALUE rb_glDeleteSync(VALUE gl, VALUE sync) {
1659
+ glDeleteSync(DATA_PTR(sync));
1660
+ return Qnil;
1661
+ }
1662
+
1663
+ static VALUE rb_glClientWaitSync(VALUE gl, VALUE sync, VALUE flags, VALUE timeout) {
1664
+ return UINT2NUM(glClientWaitSync(DATA_PTR(sync), NUM2UINT(flags), NUM2ULL(timeout)));
1665
+ }
1666
+
1667
+ static VALUE rb_glWaitSync(VALUE gl, VALUE sync, VALUE flags, VALUE timeout) {
1668
+ glWaitSync(DATA_PTR(sync), NUM2UINT(flags), NUM2ULL(timeout));
1669
+ return Qnil;
1670
+ }
1671
+
1672
+ static VALUE rb_glGetInteger64v(VALUE gl, VALUE pname, VALUE data) {
1673
+ glGetInteger64v(NUM2UINT(pname), RB2PTR(data));
1674
+ return Qnil;
1675
+ }
1676
+
1677
+ static VALUE rb_glGetSynciv(VALUE gl, VALUE sync, VALUE pname, VALUE count, VALUE length, VALUE values) {
1678
+ glGetSynciv(DATA_PTR(sync), NUM2UINT(pname), NUM2INT(count), RB2PTR(length), RB2PTR(values));
1679
+ return Qnil;
1680
+ }
1681
+
1682
+ static VALUE rb_glGetInteger64i_v(VALUE gl, VALUE target, VALUE index, VALUE data) {
1683
+ glGetInteger64i_v(NUM2UINT(target), NUM2UINT(index), RB2PTR(data));
1684
+ return Qnil;
1685
+ }
1686
+
1687
+ static VALUE rb_glGetBufferParameteri64v(VALUE gl, VALUE target, VALUE pname, VALUE params) {
1688
+ glGetBufferParameteri64v(NUM2UINT(target), NUM2UINT(pname), RB2PTR(params));
1689
+ return Qnil;
1690
+ }
1691
+
1692
+ static VALUE rb_glFramebufferTexture(VALUE gl, VALUE target, VALUE attachment, VALUE texture, VALUE level) {
1693
+ glFramebufferTexture(NUM2UINT(target), NUM2UINT(attachment), NUM2UINT(texture), NUM2INT(level));
1694
+ return Qnil;
1695
+ }
1696
+
1697
+ static VALUE rb_glTexImage2DMultisample(VALUE gl, VALUE target, VALUE samples, VALUE internalformat, VALUE width, VALUE height, VALUE fixedsamplelocations) {
1698
+ glTexImage2DMultisample(NUM2UINT(target), NUM2INT(samples), NUM2UINT(internalformat), NUM2INT(width), NUM2INT(height), RTEST(fixedsamplelocations));
1699
+ return Qnil;
1700
+ }
1701
+
1702
+ static VALUE rb_glTexImage3DMultisample(VALUE gl, VALUE target, VALUE samples, VALUE internalformat, VALUE width, VALUE height, VALUE depth, VALUE fixedsamplelocations) {
1703
+ glTexImage3DMultisample(NUM2UINT(target), NUM2INT(samples), NUM2UINT(internalformat), NUM2INT(width), NUM2INT(height), NUM2INT(depth), RTEST(fixedsamplelocations));
1704
+ return Qnil;
1705
+ }
1706
+
1707
+ static VALUE rb_glGetMultisamplefv(VALUE gl, VALUE pname, VALUE index, VALUE val) {
1708
+ glGetMultisamplefv(NUM2UINT(pname), NUM2UINT(index), RB2PTR(val));
1709
+ return Qnil;
1710
+ }
1711
+
1712
+ static VALUE rb_glSampleMaski(VALUE gl, VALUE maskNumber, VALUE mask) {
1713
+ glSampleMaski(NUM2UINT(maskNumber), NUM2UINT(mask));
1714
+ return Qnil;
1715
+ }
1716
+
1717
+ static VALUE rb_glBindFragDataLocationIndexed(VALUE gl, VALUE program, VALUE colorNumber, VALUE index, VALUE name) {
1718
+ glBindFragDataLocationIndexed(NUM2UINT(program), NUM2UINT(colorNumber), NUM2UINT(index), StringValueCStr(name));
1719
+ return Qnil;
1720
+ }
1721
+
1722
+ static VALUE rb_glGetFragDataIndex(VALUE gl, VALUE program, VALUE name) {
1723
+ return INT2NUM(glGetFragDataIndex(NUM2UINT(program), StringValueCStr(name)));
1724
+ }
1725
+
1726
+ static VALUE rb_glIsSampler(VALUE gl, VALUE sampler) {
1727
+ return RB_BOOL(glIsSampler(NUM2UINT(sampler)));
1728
+ }
1729
+
1730
+ static VALUE rb_glBindSampler(VALUE gl, VALUE unit, VALUE sampler) {
1731
+ glBindSampler(NUM2UINT(unit), NUM2UINT(sampler));
1732
+ return Qnil;
1733
+ }
1734
+
1735
+ static VALUE rb_glSamplerParameteri(VALUE gl, VALUE sampler, VALUE pname, VALUE param) {
1736
+ glSamplerParameteri(NUM2UINT(sampler), NUM2UINT(pname), NUM2INT(param));
1737
+ return Qnil;
1738
+ }
1739
+
1740
+ static VALUE rb_glSamplerParameteriv(VALUE gl, VALUE sampler, VALUE pname, VALUE param) {
1741
+ glSamplerParameteriv(NUM2UINT(sampler), NUM2UINT(pname), RB2PTR(param));
1742
+ return Qnil;
1743
+ }
1744
+
1745
+ static VALUE rb_glSamplerParameterf(VALUE gl, VALUE sampler, VALUE pname, VALUE param) {
1746
+ glSamplerParameterf(NUM2UINT(sampler), NUM2UINT(pname), NUM2FLT(param));
1747
+ return Qnil;
1748
+ }
1749
+
1750
+ static VALUE rb_glSamplerParameterfv(VALUE gl, VALUE sampler, VALUE pname, VALUE param) {
1751
+ glSamplerParameterfv(NUM2UINT(sampler), NUM2UINT(pname), RB2PTR(param));
1752
+ return Qnil;
1753
+ }
1754
+
1755
+ static VALUE rb_glSamplerParameterIiv(VALUE gl, VALUE sampler, VALUE pname, VALUE param) {
1756
+ glSamplerParameterIiv(NUM2UINT(sampler), NUM2UINT(pname), RB2PTR(param));
1757
+ return Qnil;
1758
+ }
1759
+
1760
+ static VALUE rb_glSamplerParameterIuiv(VALUE gl, VALUE sampler, VALUE pname, VALUE param) {
1761
+ glSamplerParameterIuiv(NUM2UINT(sampler), NUM2UINT(pname), RB2PTR(param));
1762
+ return Qnil;
1763
+ }
1764
+
1765
+ static VALUE rb_glGetSamplerParameteriv(VALUE gl, VALUE sampler, VALUE pname, VALUE params) {
1766
+ glGetSamplerParameteriv(NUM2UINT(sampler), NUM2UINT(pname), RB2PTR(params));
1767
+ return Qnil;
1768
+ }
1769
+
1770
+ static VALUE rb_glGetSamplerParameterIiv(VALUE gl, VALUE sampler, VALUE pname, VALUE params) {
1771
+ glGetSamplerParameterIiv(NUM2UINT(sampler), NUM2UINT(pname), RB2PTR(params));
1772
+ return Qnil;
1773
+ }
1774
+
1775
+ static VALUE rb_glGetSamplerParameterfv(VALUE gl, VALUE sampler, VALUE pname, VALUE params) {
1776
+ glGetSamplerParameterfv(NUM2UINT(sampler), NUM2UINT(pname), RB2PTR(params));
1777
+ return Qnil;
1778
+ }
1779
+
1780
+ static VALUE rb_glGetSamplerParameterIuiv(VALUE gl, VALUE sampler, VALUE pname, VALUE params) {
1781
+ glGetSamplerParameterIuiv(NUM2UINT(sampler), NUM2UINT(pname), RB2PTR(params));
1782
+ return Qnil;
1783
+ }
1784
+
1785
+ static VALUE rb_glQueryCounter(VALUE gl, VALUE id, VALUE target) {
1786
+ glQueryCounter(NUM2UINT(id), NUM2UINT(target));
1787
+ return Qnil;
1788
+ }
1789
+
1790
+ static VALUE rb_glGetQueryObjecti64v(VALUE gl, VALUE id, VALUE pname, VALUE params) {
1791
+ glGetQueryObjecti64v(NUM2UINT(id), NUM2UINT(pname), RB2PTR(params));
1792
+ return Qnil;
1793
+ }
1794
+
1795
+ static VALUE rb_glGetQueryObjectui64v(VALUE gl, VALUE id, VALUE pname, VALUE params) {
1796
+ glGetQueryObjectui64v(NUM2UINT(id), NUM2UINT(pname), RB2PTR(params));
1797
+ return Qnil;
1798
+ }
1799
+
1800
+ static VALUE rb_glVertexAttribDivisor(VALUE gl, VALUE index, VALUE divisor) {
1801
+ glVertexAttribDivisor(NUM2UINT(index), NUM2UINT(divisor));
1802
+ return Qnil;
1803
+ }
1804
+
1805
+ static VALUE rb_glVertexAttribP1ui(VALUE gl, VALUE index, VALUE type, VALUE normalized, VALUE value) {
1806
+ glVertexAttribP1ui(NUM2UINT(index), NUM2UINT(type), RTEST(normalized), NUM2UINT(value));
1807
+ return Qnil;
1808
+ }
1809
+
1810
+ static VALUE rb_glVertexAttribP1uiv(VALUE gl, VALUE index, VALUE type, VALUE normalized, VALUE value) {
1811
+ glVertexAttribP1uiv(NUM2UINT(index), NUM2UINT(type), RTEST(normalized), RB2PTR(value));
1812
+ return Qnil;
1813
+ }
1814
+
1815
+ static VALUE rb_glVertexAttribP2ui(VALUE gl, VALUE index, VALUE type, VALUE normalized, VALUE value) {
1816
+ glVertexAttribP2ui(NUM2UINT(index), NUM2UINT(type), RTEST(normalized), NUM2UINT(value));
1817
+ return Qnil;
1818
+ }
1819
+
1820
+ static VALUE rb_glVertexAttribP2uiv(VALUE gl, VALUE index, VALUE type, VALUE normalized, VALUE value) {
1821
+ glVertexAttribP2uiv(NUM2UINT(index), NUM2UINT(type), RTEST(normalized), RB2PTR(value));
1822
+ return Qnil;
1823
+ }
1824
+
1825
+ static VALUE rb_glVertexAttribP3ui(VALUE gl, VALUE index, VALUE type, VALUE normalized, VALUE value) {
1826
+ glVertexAttribP3ui(NUM2UINT(index), NUM2UINT(type), RTEST(normalized), NUM2UINT(value));
1827
+ return Qnil;
1828
+ }
1829
+
1830
+ static VALUE rb_glVertexAttribP3uiv(VALUE gl, VALUE index, VALUE type, VALUE normalized, VALUE value) {
1831
+ glVertexAttribP3uiv(NUM2UINT(index), NUM2UINT(type), RTEST(normalized), RB2PTR(value));
1832
+ return Qnil;
1833
+ }
1834
+
1835
+ static VALUE rb_glVertexAttribP4ui(VALUE gl, VALUE index, VALUE type, VALUE normalized, VALUE value) {
1836
+ glVertexAttribP4ui(NUM2UINT(index), NUM2UINT(type), RTEST(normalized), NUM2UINT(value));
1837
+ return Qnil;
1838
+ }
1839
+
1840
+ static VALUE rb_glVertexAttribP4uiv(VALUE gl, VALUE index, VALUE type, VALUE normalized, VALUE value) {
1841
+ glVertexAttribP4uiv(NUM2UINT(index), NUM2UINT(type), RTEST(normalized), RB2PTR(value));
1842
+ return Qnil;
1843
+ }
1844
+
1845
+ static VALUE rb_glVertexP2ui(VALUE gl, VALUE type, VALUE value) {
1846
+ glVertexP2ui(NUM2UINT(type), NUM2UINT(value));
1847
+ return Qnil;
1848
+ }
1849
+
1850
+ static VALUE rb_glVertexP2uiv(VALUE gl, VALUE type, VALUE value) {
1851
+ glVertexP2uiv(NUM2UINT(type), RB2PTR(value));
1852
+ return Qnil;
1853
+ }
1854
+
1855
+ static VALUE rb_glVertexP3ui(VALUE gl, VALUE type, VALUE value) {
1856
+ glVertexP3ui(NUM2UINT(type), NUM2UINT(value));
1857
+ return Qnil;
1858
+ }
1859
+
1860
+ static VALUE rb_glVertexP3uiv(VALUE gl, VALUE type, VALUE value) {
1861
+ glVertexP3uiv(NUM2UINT(type), RB2PTR(value));
1862
+ return Qnil;
1863
+ }
1864
+
1865
+ static VALUE rb_glVertexP4ui(VALUE gl, VALUE type, VALUE value) {
1866
+ glVertexP4ui(NUM2UINT(type), NUM2UINT(value));
1867
+ return Qnil;
1868
+ }
1869
+
1870
+ static VALUE rb_glVertexP4uiv(VALUE gl, VALUE type, VALUE value) {
1871
+ glVertexP4uiv(NUM2UINT(type), RB2PTR(value));
1872
+ return Qnil;
1873
+ }
1874
+
1875
+ static VALUE rb_glTexCoordP1ui(VALUE gl, VALUE type, VALUE coords) {
1876
+ glTexCoordP1ui(NUM2UINT(type), NUM2UINT(coords));
1877
+ return Qnil;
1878
+ }
1879
+
1880
+ static VALUE rb_glTexCoordP1uiv(VALUE gl, VALUE type, VALUE coords) {
1881
+ glTexCoordP1uiv(NUM2UINT(type), RB2PTR(coords));
1882
+ return Qnil;
1883
+ }
1884
+
1885
+ static VALUE rb_glTexCoordP2ui(VALUE gl, VALUE type, VALUE coords) {
1886
+ glTexCoordP2ui(NUM2UINT(type), NUM2UINT(coords));
1887
+ return Qnil;
1888
+ }
1889
+
1890
+ static VALUE rb_glTexCoordP2uiv(VALUE gl, VALUE type, VALUE coords) {
1891
+ glTexCoordP2uiv(NUM2UINT(type), RB2PTR(coords));
1892
+ return Qnil;
1893
+ }
1894
+
1895
+ static VALUE rb_glTexCoordP3ui(VALUE gl, VALUE type, VALUE coords) {
1896
+ glTexCoordP3ui(NUM2UINT(type), NUM2UINT(coords));
1897
+ return Qnil;
1898
+ }
1899
+
1900
+ static VALUE rb_glTexCoordP3uiv(VALUE gl, VALUE type, VALUE coords) {
1901
+ glTexCoordP3uiv(NUM2UINT(type), RB2PTR(coords));
1902
+ return Qnil;
1903
+ }
1904
+
1905
+ static VALUE rb_glTexCoordP4ui(VALUE gl, VALUE type, VALUE coords) {
1906
+ glTexCoordP4ui(NUM2UINT(type), NUM2UINT(coords));
1907
+ return Qnil;
1908
+ }
1909
+
1910
+ static VALUE rb_glTexCoordP4uiv(VALUE gl, VALUE type, VALUE coords) {
1911
+ glTexCoordP4uiv(NUM2UINT(type), RB2PTR(coords));
1912
+ return Qnil;
1913
+ }
1914
+
1915
+ static VALUE rb_glMultiTexCoordP1ui(VALUE gl, VALUE texture, VALUE type, VALUE coords) {
1916
+ glMultiTexCoordP1ui(NUM2UINT(texture), NUM2UINT(type), NUM2UINT(coords));
1917
+ return Qnil;
1918
+ }
1919
+
1920
+ static VALUE rb_glMultiTexCoordP1uiv(VALUE gl, VALUE texture, VALUE type, VALUE coords) {
1921
+ glMultiTexCoordP1uiv(NUM2UINT(texture), NUM2UINT(type), RB2PTR(coords));
1922
+ return Qnil;
1923
+ }
1924
+
1925
+ static VALUE rb_glMultiTexCoordP2ui(VALUE gl, VALUE texture, VALUE type, VALUE coords) {
1926
+ glMultiTexCoordP2ui(NUM2UINT(texture), NUM2UINT(type), NUM2UINT(coords));
1927
+ return Qnil;
1928
+ }
1929
+
1930
+ static VALUE rb_glMultiTexCoordP2uiv(VALUE gl, VALUE texture, VALUE type, VALUE coords) {
1931
+ glMultiTexCoordP2uiv(NUM2UINT(texture), NUM2UINT(type), RB2PTR(coords));
1932
+ return Qnil;
1933
+ }
1934
+
1935
+ static VALUE rb_glMultiTexCoordP3ui(VALUE gl, VALUE texture, VALUE type, VALUE coords) {
1936
+ glMultiTexCoordP3ui(NUM2UINT(texture), NUM2UINT(type), NUM2UINT(coords));
1937
+ return Qnil;
1938
+ }
1939
+
1940
+ static VALUE rb_glMultiTexCoordP3uiv(VALUE gl, VALUE texture, VALUE type, VALUE coords) {
1941
+ glMultiTexCoordP3uiv(NUM2UINT(texture), NUM2UINT(type), RB2PTR(coords));
1942
+ return Qnil;
1943
+ }
1944
+
1945
+ static VALUE rb_glMultiTexCoordP4ui(VALUE gl, VALUE texture, VALUE type, VALUE coords) {
1946
+ glMultiTexCoordP4ui(NUM2UINT(texture), NUM2UINT(type), NUM2UINT(coords));
1947
+ return Qnil;
1948
+ }
1949
+
1950
+ static VALUE rb_glMultiTexCoordP4uiv(VALUE gl, VALUE texture, VALUE type, VALUE coords) {
1951
+ glMultiTexCoordP4uiv(NUM2UINT(texture), NUM2UINT(type), RB2PTR(coords));
1952
+ return Qnil;
1953
+ }
1954
+
1955
+ static VALUE rb_glNormalP3ui(VALUE gl, VALUE type, VALUE coords) {
1956
+ glNormalP3ui(NUM2UINT(type), NUM2UINT(coords));
1957
+ return Qnil;
1958
+ }
1959
+
1960
+ static VALUE rb_glNormalP3uiv(VALUE gl, VALUE type, VALUE coords) {
1961
+ glNormalP3uiv(NUM2UINT(type), RB2PTR(coords));
1962
+ return Qnil;
1963
+ }
1964
+
1965
+ static VALUE rb_glColorP3ui(VALUE gl, VALUE type, VALUE color) {
1966
+ glColorP3ui(NUM2UINT(type), NUM2UINT(color));
1967
+ return Qnil;
1968
+ }
1969
+
1970
+ static VALUE rb_glColorP3uiv(VALUE gl, VALUE type, VALUE color) {
1971
+ glColorP3uiv(NUM2UINT(type), RB2PTR(color));
1972
+ return Qnil;
1973
+ }
1974
+
1975
+ static VALUE rb_glColorP4ui(VALUE gl, VALUE type, VALUE color) {
1976
+ glColorP4ui(NUM2UINT(type), NUM2UINT(color));
1977
+ return Qnil;
1978
+ }
1979
+
1980
+ static VALUE rb_glColorP4uiv(VALUE gl, VALUE type, VALUE color) {
1981
+ glColorP4uiv(NUM2UINT(type), RB2PTR(color));
1982
+ return Qnil;
1983
+ }
1984
+
1985
+ static VALUE rb_glSecondaryColorP3ui(VALUE gl, VALUE type, VALUE color) {
1986
+ glSecondaryColorP3ui(NUM2UINT(type), NUM2UINT(color));
1987
+ return Qnil;
1988
+ }
1989
+
1990
+ static VALUE rb_glSecondaryColorP3uiv(VALUE gl, VALUE type, VALUE color) {
1991
+ glSecondaryColorP3uiv(NUM2UINT(type), RB2PTR(color));
1992
+ return Qnil;
1993
+ }
1994
+
1995
+ static VALUE rb_init_gl(VALUE gl)
1996
+ {
1997
+ if (!gladLoadGL())
1998
+ rb_raise(rb_eRuntimeError, "failed to import OpenGL symbols");
1999
+ return Qnil;
2000
+ }
2001
+
2002
+ void RGSS_Init_GL(VALUE parent) {
2003
+ rb_mGL = rb_define_module_under(parent, "GL");
2004
+ rb_cSync = rb_define_class_under(rb_mGL, "Sync", rb_cObject);
2005
+ rb_define_singleton_method0(rb_mGL, "init", rb_init_gl, 0);
2006
+
2007
+ rb_define_module_function(rb_mGL, "glGenTexture", rb_glGenTexture, 0);
2008
+ rb_define_module_function(rb_mGL, "glGenQuery", rb_glGenQuery, 0);
2009
+ rb_define_module_function(rb_mGL, "glGenBuffer", rb_glGenBuffer, 0);
2010
+ rb_define_module_function(rb_mGL, "glGenRenderbuffer", rb_glGenRenderbuffer, 0);
2011
+ rb_define_module_function(rb_mGL, "glGenFramebuffer", rb_glGenFramebuffer, 0);
2012
+ rb_define_module_function(rb_mGL, "glGenSampler", rb_glGenSampler, 0);
2013
+ rb_define_module_function(rb_mGL, "glGenVertexArray", rb_glGenVertexArray, 0);
2014
+ rb_define_module_function(rb_mGL, "glDeleteTexture", rb_glDeleteTexture, 1);
2015
+ rb_define_module_function(rb_mGL, "glDeleteQuery", rb_glDeleteQuery, 1);
2016
+ rb_define_module_function(rb_mGL, "glDeleteBuffer", rb_glDeleteBuffer, 1);
2017
+ rb_define_module_function(rb_mGL, "glDeleteRenderbuffer", rb_glDeleteRenderbuffer, 1);
2018
+ rb_define_module_function(rb_mGL, "glDeleteFramebuffer", rb_glDeleteFramebuffer, 1);
2019
+ rb_define_module_function(rb_mGL, "glDeleteVertexArray", rb_glDeleteVertexArray, 1);
2020
+ rb_define_module_function(rb_mGL, "glDeleteSampler", rb_glDeleteSampler, 1);
2021
+ rb_define_module_function(rb_mGL, "glCullFace", rb_glCullFace, 1);
2022
+ rb_define_module_function(rb_mGL, "glFrontFace", rb_glFrontFace, 1);
2023
+ rb_define_module_function(rb_mGL, "glHint", rb_glHint, 2);
2024
+ rb_define_module_function(rb_mGL, "glLineWidth", rb_glLineWidth, 1);
2025
+ rb_define_module_function(rb_mGL, "glPointSize", rb_glPointSize, 1);
2026
+ rb_define_module_function(rb_mGL, "glPolygonMode", rb_glPolygonMode, 2);
2027
+ rb_define_module_function(rb_mGL, "glScissor", rb_glScissor, 4);
2028
+ rb_define_module_function(rb_mGL, "glTexParameterf", rb_glTexParameterf, 3);
2029
+ rb_define_module_function(rb_mGL, "glTexParameterfv", rb_glTexParameterfv, 3);
2030
+ rb_define_module_function(rb_mGL, "glTexParameteri", rb_glTexParameteri, 3);
2031
+ rb_define_module_function(rb_mGL, "glTexParameteriv", rb_glTexParameteriv, 3);
2032
+ rb_define_module_function(rb_mGL, "glTexImage1D", rb_glTexImage1D, 8);
2033
+ rb_define_module_function(rb_mGL, "glTexImage2D", rb_glTexImage2D, 9);
2034
+ rb_define_module_function(rb_mGL, "glDrawBuffer", rb_glDrawBuffer, 1);
2035
+ rb_define_module_function(rb_mGL, "glClear", rb_glClear, 1);
2036
+ rb_define_module_function(rb_mGL, "glClearColor", rb_glClearColor, -1);
2037
+ rb_define_module_function(rb_mGL, "glClearStencil", rb_glClearStencil, 1);
2038
+ rb_define_module_function(rb_mGL, "glClearDepth", rb_glClearDepth, 1);
2039
+ rb_define_module_function(rb_mGL, "glStencilMask", rb_glStencilMask, 1);
2040
+ rb_define_module_function(rb_mGL, "glColorMask", rb_glColorMask, 4);
2041
+ rb_define_module_function(rb_mGL, "glDepthMask", rb_glDepthMask, 1);
2042
+ rb_define_module_function(rb_mGL, "glDisable", rb_glDisable, 1);
2043
+ rb_define_module_function(rb_mGL, "glEnable", rb_glEnable, 1);
2044
+ rb_define_module_function(rb_mGL, "glFinish", rb_glFinish, 0);
2045
+ rb_define_module_function(rb_mGL, "glFlush", rb_glFlush, 0);
2046
+ rb_define_module_function(rb_mGL, "glBlendFunc", rb_glBlendFunc, 2);
2047
+ rb_define_module_function(rb_mGL, "glLogicOp", rb_glLogicOp, 1);
2048
+ rb_define_module_function(rb_mGL, "glStencilFunc", rb_glStencilFunc, 3);
2049
+ rb_define_module_function(rb_mGL, "glStencilOp", rb_glStencilOp, 3);
2050
+ rb_define_module_function(rb_mGL, "glDepthFunc", rb_glDepthFunc, 1);
2051
+ rb_define_module_function(rb_mGL, "glPixelStoref", rb_glPixelStoref, 2);
2052
+ rb_define_module_function(rb_mGL, "glPixelStorei", rb_glPixelStorei, 2);
2053
+ rb_define_module_function(rb_mGL, "glReadBuffer", rb_glReadBuffer, 1);
2054
+ rb_define_module_function(rb_mGL, "glReadPixels", rb_glReadPixels, 7);
2055
+ rb_define_module_function(rb_mGL, "glGetBooleanv", rb_glGetBooleanv, 2);
2056
+ rb_define_module_function(rb_mGL, "glGetDoublev", rb_glGetDoublev, 2);
2057
+ rb_define_module_function(rb_mGL, "glGetError", rb_glGetError, 0);
2058
+ rb_define_module_function(rb_mGL, "glGetFloat", rb_glGetFloat, 1);
2059
+ rb_define_module_function(rb_mGL, "glGetFloatv", rb_glGetFloatv, 2);
2060
+ rb_define_module_function(rb_mGL, "glGetInteger", rb_glGetInteger, 1);
2061
+ rb_define_module_function(rb_mGL, "glGetIntegerv", rb_glGetIntegerv, 2);
2062
+ rb_define_module_function(rb_mGL, "glGetString", rb_glGetString, 1);
2063
+ rb_define_module_function(rb_mGL, "glGetTexImage", rb_glGetTexImage, 5);
2064
+ rb_define_module_function(rb_mGL, "glGetTexParameterfv", rb_glGetTexParameterfv, 3);
2065
+ rb_define_module_function(rb_mGL, "glGetTexParameteriv", rb_glGetTexParameteriv, 3);
2066
+ rb_define_module_function(rb_mGL, "glGetTexLevelParameterfv", rb_glGetTexLevelParameterfv, 4);
2067
+ rb_define_module_function(rb_mGL, "glGetTexLevelParameteriv", rb_glGetTexLevelParameteriv, 4);
2068
+ rb_define_module_function(rb_mGL, "glIsEnabled", rb_glIsEnabled, 1);
2069
+ rb_define_module_function(rb_mGL, "glDepthRange", rb_glDepthRange, 2);
2070
+ rb_define_module_function(rb_mGL, "glViewport", rb_glViewport, 4);
2071
+ rb_define_module_function(rb_mGL, "glDrawArrays", rb_glDrawArrays, 3);
2072
+ rb_define_module_function(rb_mGL, "glDrawElements", rb_glDrawElements, 4);
2073
+ rb_define_module_function(rb_mGL, "glPolygonOffset", rb_glPolygonOffset, 2);
2074
+ rb_define_module_function(rb_mGL, "glCopyTexImage1D", rb_glCopyTexImage1D, 7);
2075
+ rb_define_module_function(rb_mGL, "glCopyTexImage2D", rb_glCopyTexImage2D, 8);
2076
+ rb_define_module_function(rb_mGL, "glCopyTexSubImage1D", rb_glCopyTexSubImage1D, 6);
2077
+ rb_define_module_function(rb_mGL, "glCopyTexSubImage2D", rb_glCopyTexSubImage2D, 8);
2078
+ rb_define_module_function(rb_mGL, "glTexSubImage1D", rb_glTexSubImage1D, 7);
2079
+ rb_define_module_function(rb_mGL, "glTexSubImage2D", rb_glTexSubImage2D, 9);
2080
+ rb_define_module_function(rb_mGL, "glBindTexture", rb_glBindTexture, 2);
2081
+ rb_define_module_function(rb_mGL, "glDeleteTextures", rb_glDeleteTextures, 2);
2082
+ rb_define_module_function(rb_mGL, "glGenTextures", rb_glGenTextures, 2);
2083
+ rb_define_module_function(rb_mGL, "glIsTexture", rb_glIsTexture, 1);
2084
+ rb_define_module_function(rb_mGL, "glDrawRangeElements", rb_glDrawRangeElements, 6);
2085
+ rb_define_module_function(rb_mGL, "glTexImage3D", rb_glTexImage3D, 10);
2086
+ rb_define_module_function(rb_mGL, "glTexSubImage3D", rb_glTexSubImage3D, 11);
2087
+ rb_define_module_function(rb_mGL, "glCopyTexSubImage3D", rb_glCopyTexSubImage3D, 9);
2088
+ rb_define_module_function(rb_mGL, "glActiveTexture", rb_glActiveTexture, 1);
2089
+ rb_define_module_function(rb_mGL, "glSampleCoverage", rb_glSampleCoverage, 2);
2090
+ rb_define_module_function(rb_mGL, "glCompressedTexImage3D", rb_glCompressedTexImage3D, 9);
2091
+ rb_define_module_function(rb_mGL, "glCompressedTexImage2D", rb_glCompressedTexImage2D, 8);
2092
+ rb_define_module_function(rb_mGL, "glCompressedTexImage1D", rb_glCompressedTexImage1D, 7);
2093
+ rb_define_module_function(rb_mGL, "glCompressedTexSubImage3D", rb_glCompressedTexSubImage3D, 11);
2094
+ rb_define_module_function(rb_mGL, "glCompressedTexSubImage2D", rb_glCompressedTexSubImage2D, 9);
2095
+ rb_define_module_function(rb_mGL, "glCompressedTexSubImage1D", rb_glCompressedTexSubImage1D, 7);
2096
+ rb_define_module_function(rb_mGL, "glGetCompressedTexImage", rb_glGetCompressedTexImage, 3);
2097
+ rb_define_module_function(rb_mGL, "glBlendFuncSeparate", rb_glBlendFuncSeparate, 4);
2098
+ rb_define_module_function(rb_mGL, "glMultiDrawArrays", rb_glMultiDrawArrays, 4);
2099
+ rb_define_module_function(rb_mGL, "glMultiDrawElements", rb_glMultiDrawElements, 5);
2100
+ rb_define_module_function(rb_mGL, "glPointParameterf", rb_glPointParameterf, 2);
2101
+ rb_define_module_function(rb_mGL, "glPointParameterfv", rb_glPointParameterfv, 2);
2102
+ rb_define_module_function(rb_mGL, "glPointParameteri", rb_glPointParameteri, 2);
2103
+ rb_define_module_function(rb_mGL, "glPointParameteriv", rb_glPointParameteriv, 2);
2104
+ rb_define_module_function(rb_mGL, "glBlendColor", rb_glBlendColor, 4);
2105
+ rb_define_module_function(rb_mGL, "glBlendEquation", rb_glBlendEquation, 1);
2106
+ rb_define_module_function(rb_mGL, "glGenQueries", rb_glGenQueries, 2);
2107
+ rb_define_module_function(rb_mGL, "glDeleteQueries", rb_glDeleteQueries, 2);
2108
+ rb_define_module_function(rb_mGL, "glIsQuery", rb_glIsQuery, 1);
2109
+ rb_define_module_function(rb_mGL, "glBeginQuery", rb_glBeginQuery, 2);
2110
+ rb_define_module_function(rb_mGL, "glEndQuery", rb_glEndQuery, 1);
2111
+ rb_define_module_function(rb_mGL, "glGetQueryiv", rb_glGetQueryiv, 3);
2112
+ rb_define_module_function(rb_mGL, "glGetQueryObjectiv", rb_glGetQueryObjectiv, 3);
2113
+ rb_define_module_function(rb_mGL, "glGetQueryObjectuiv", rb_glGetQueryObjectuiv, 3);
2114
+ rb_define_module_function(rb_mGL, "glBindBuffer", rb_glBindBuffer, 2);
2115
+ rb_define_module_function(rb_mGL, "glDeleteBuffers", rb_glDeleteBuffers, 2);
2116
+ rb_define_module_function(rb_mGL, "glGenBuffers", rb_glGenBuffers, 2);
2117
+ rb_define_module_function(rb_mGL, "glIsBuffer", rb_glIsBuffer, 1);
2118
+ rb_define_module_function(rb_mGL, "glBufferData", rb_glBufferData, 4);
2119
+ rb_define_module_function(rb_mGL, "glBufferSubData", rb_glBufferSubData, 4);
2120
+ rb_define_module_function(rb_mGL, "glGetBufferSubData", rb_glGetBufferSubData, 4);
2121
+ rb_define_module_function(rb_mGL, "glMapBuffer", rb_glMapBuffer, 2);
2122
+ rb_define_module_function(rb_mGL, "glUnmapBuffer", rb_glUnmapBuffer, 1);
2123
+ rb_define_module_function(rb_mGL, "glGetBufferParameteriv", rb_glGetBufferParameteriv, 3);
2124
+ rb_define_module_function(rb_mGL, "glGetBufferPointerv", rb_glGetBufferPointerv, 3);
2125
+ rb_define_module_function(rb_mGL, "glBlendEquationSeparate", rb_glBlendEquationSeparate, 2);
2126
+ rb_define_module_function(rb_mGL, "glDrawBuffers", rb_glDrawBuffers, 2);
2127
+ rb_define_module_function(rb_mGL, "glStencilOpSeparate", rb_glStencilOpSeparate, 4);
2128
+ rb_define_module_function(rb_mGL, "glStencilFuncSeparate", rb_glStencilFuncSeparate, 4);
2129
+ rb_define_module_function(rb_mGL, "glStencilMaskSeparate", rb_glStencilMaskSeparate, 2);
2130
+ rb_define_module_function(rb_mGL, "glAttachShader", rb_glAttachShader, 2);
2131
+ rb_define_module_function(rb_mGL, "glBindAttribLocation", rb_glBindAttribLocation, 3);
2132
+ rb_define_module_function(rb_mGL, "glCompileShader", rb_glCompileShader, 1);
2133
+ rb_define_module_function(rb_mGL, "glCreateProgram", rb_glCreateProgram, 0);
2134
+ rb_define_module_function(rb_mGL, "glCreateShader", rb_glCreateShader, 1);
2135
+ rb_define_module_function(rb_mGL, "glDeleteProgram", rb_glDeleteProgram, 1);
2136
+ rb_define_module_function(rb_mGL, "glDeleteShader", rb_glDeleteShader, 1);
2137
+ rb_define_module_function(rb_mGL, "glDetachShader", rb_glDetachShader, 2);
2138
+ rb_define_module_function(rb_mGL, "glDisableVertexAttribArray", rb_glDisableVertexAttribArray, 1);
2139
+ rb_define_module_function(rb_mGL, "glEnableVertexAttribArray", rb_glEnableVertexAttribArray, 1);
2140
+ rb_define_module_function(rb_mGL, "glGetActiveAttrib", rb_glGetActiveAttrib, 7);
2141
+ rb_define_module_function(rb_mGL, "glGetActiveUniform", rb_glGetActiveUniform, 7);
2142
+ rb_define_module_function(rb_mGL, "glGetAttachedShaders", rb_glGetAttachedShaders, 4);
2143
+ rb_define_module_function(rb_mGL, "glGetAttribLocation", rb_glGetAttribLocation, 2);
2144
+ rb_define_module_function(rb_mGL, "glGetProgramiv", rb_glGetProgramiv, 3);
2145
+ rb_define_module_function(rb_mGL, "glGetProgramInfoLog", rb_glGetProgramInfoLog, 4);
2146
+ rb_define_module_function(rb_mGL, "glGetShaderiv", rb_glGetShaderiv, 3);
2147
+ rb_define_module_function(rb_mGL, "glGetShaderInfoLog", rb_glGetShaderInfoLog, 4);
2148
+ rb_define_module_function(rb_mGL, "glGetShaderSource", rb_glGetShaderSource, 4);
2149
+ rb_define_module_function(rb_mGL, "glGetUniformLocation", rb_glGetUniformLocation, 2);
2150
+ rb_define_module_function(rb_mGL, "glGetUniformfv", rb_glGetUniformfv, 3);
2151
+ rb_define_module_function(rb_mGL, "glGetUniformiv", rb_glGetUniformiv, 3);
2152
+ rb_define_module_function(rb_mGL, "glGetVertexAttribdv", rb_glGetVertexAttribdv, 3);
2153
+ rb_define_module_function(rb_mGL, "glGetVertexAttribfv", rb_glGetVertexAttribfv, 3);
2154
+ rb_define_module_function(rb_mGL, "glGetVertexAttribiv", rb_glGetVertexAttribiv, 3);
2155
+ rb_define_module_function(rb_mGL, "glGetVertexAttribPointerv", rb_glGetVertexAttribPointerv, 3);
2156
+ rb_define_module_function(rb_mGL, "glIsProgram", rb_glIsProgram, 1);
2157
+ rb_define_module_function(rb_mGL, "glIsShader", rb_glIsShader, 1);
2158
+ rb_define_module_function(rb_mGL, "glLinkProgram", rb_glLinkProgram, 1);
2159
+ rb_define_module_function(rb_mGL, "glShaderSource", rb_glShaderSource, 2);
2160
+ rb_define_module_function(rb_mGL, "glUseProgram", rb_glUseProgram, 1);
2161
+ rb_define_module_function(rb_mGL, "glUniform1f", rb_glUniform1f, 2);
2162
+ rb_define_module_function(rb_mGL, "glUniform2f", rb_glUniform2f, 3);
2163
+ rb_define_module_function(rb_mGL, "glUniform3f", rb_glUniform3f, 4);
2164
+ rb_define_module_function(rb_mGL, "glUniform4f", rb_glUniform4f, 5);
2165
+ rb_define_module_function(rb_mGL, "glUniform1i", rb_glUniform1i, 2);
2166
+ rb_define_module_function(rb_mGL, "glUniform2i", rb_glUniform2i, 3);
2167
+ rb_define_module_function(rb_mGL, "glUniform3i", rb_glUniform3i, 4);
2168
+ rb_define_module_function(rb_mGL, "glUniform4i", rb_glUniform4i, 5);
2169
+ rb_define_module_function(rb_mGL, "glUniform1fv", rb_glUniform1fv, 3);
2170
+ rb_define_module_function(rb_mGL, "glUniform2fv", rb_glUniform2fv, 3);
2171
+ rb_define_module_function(rb_mGL, "glUniform3fv", rb_glUniform3fv, 3);
2172
+ rb_define_module_function(rb_mGL, "glUniform4fv", rb_glUniform4fv, 3);
2173
+ rb_define_module_function(rb_mGL, "glUniform1iv", rb_glUniform1iv, 3);
2174
+ rb_define_module_function(rb_mGL, "glUniform2iv", rb_glUniform2iv, 3);
2175
+ rb_define_module_function(rb_mGL, "glUniform3iv", rb_glUniform3iv, 3);
2176
+ rb_define_module_function(rb_mGL, "glUniform4iv", rb_glUniform4iv, 3);
2177
+ rb_define_module_function(rb_mGL, "glUniformMatrix2fv", rb_glUniformMatrix2fv, 4);
2178
+ rb_define_module_function(rb_mGL, "glUniformMatrix3fv", rb_glUniformMatrix3fv, 4);
2179
+ rb_define_module_function(rb_mGL, "glUniformMatrix4fv", rb_glUniformMatrix4fv, 4);
2180
+ rb_define_module_function(rb_mGL, "glValidateProgram", rb_glValidateProgram, 1);
2181
+ rb_define_module_function(rb_mGL, "glVertexAttrib1d", rb_glVertexAttrib1d, 2);
2182
+ rb_define_module_function(rb_mGL, "glVertexAttrib1dv", rb_glVertexAttrib1dv, 2);
2183
+ rb_define_module_function(rb_mGL, "glVertexAttrib1f", rb_glVertexAttrib1f, 2);
2184
+ rb_define_module_function(rb_mGL, "glVertexAttrib1fv", rb_glVertexAttrib1fv, 2);
2185
+ rb_define_module_function(rb_mGL, "glVertexAttrib1s", rb_glVertexAttrib1s, 2);
2186
+ rb_define_module_function(rb_mGL, "glVertexAttrib1sv", rb_glVertexAttrib1sv, 2);
2187
+ rb_define_module_function(rb_mGL, "glVertexAttrib2d", rb_glVertexAttrib2d, 3);
2188
+ rb_define_module_function(rb_mGL, "glVertexAttrib2dv", rb_glVertexAttrib2dv, 2);
2189
+ rb_define_module_function(rb_mGL, "glVertexAttrib2f", rb_glVertexAttrib2f, 3);
2190
+ rb_define_module_function(rb_mGL, "glVertexAttrib2fv", rb_glVertexAttrib2fv, 2);
2191
+ rb_define_module_function(rb_mGL, "glVertexAttrib2s", rb_glVertexAttrib2s, 3);
2192
+ rb_define_module_function(rb_mGL, "glVertexAttrib2sv", rb_glVertexAttrib2sv, 2);
2193
+ rb_define_module_function(rb_mGL, "glVertexAttrib3d", rb_glVertexAttrib3d, 4);
2194
+ rb_define_module_function(rb_mGL, "glVertexAttrib3dv", rb_glVertexAttrib3dv, 2);
2195
+ rb_define_module_function(rb_mGL, "glVertexAttrib3f", rb_glVertexAttrib3f, 4);
2196
+ rb_define_module_function(rb_mGL, "glVertexAttrib3fv", rb_glVertexAttrib3fv, 2);
2197
+ rb_define_module_function(rb_mGL, "glVertexAttrib3s", rb_glVertexAttrib3s, 4);
2198
+ rb_define_module_function(rb_mGL, "glVertexAttrib3sv", rb_glVertexAttrib3sv, 2);
2199
+ rb_define_module_function(rb_mGL, "glVertexAttrib4Nbv", rb_glVertexAttrib4Nbv, 2);
2200
+ rb_define_module_function(rb_mGL, "glVertexAttrib4Niv", rb_glVertexAttrib4Niv, 2);
2201
+ rb_define_module_function(rb_mGL, "glVertexAttrib4Nsv", rb_glVertexAttrib4Nsv, 2);
2202
+ rb_define_module_function(rb_mGL, "glVertexAttrib4Nub", rb_glVertexAttrib4Nub, 5);
2203
+ rb_define_module_function(rb_mGL, "glVertexAttrib4Nubv", rb_glVertexAttrib4Nubv, 2);
2204
+ rb_define_module_function(rb_mGL, "glVertexAttrib4Nuiv", rb_glVertexAttrib4Nuiv, 2);
2205
+ rb_define_module_function(rb_mGL, "glVertexAttrib4Nusv", rb_glVertexAttrib4Nusv, 2);
2206
+ rb_define_module_function(rb_mGL, "glVertexAttrib4bv", rb_glVertexAttrib4bv, 2);
2207
+ rb_define_module_function(rb_mGL, "glVertexAttrib4d", rb_glVertexAttrib4d, 5);
2208
+ rb_define_module_function(rb_mGL, "glVertexAttrib4dv", rb_glVertexAttrib4dv, 2);
2209
+ rb_define_module_function(rb_mGL, "glVertexAttrib4f", rb_glVertexAttrib4f, 5);
2210
+ rb_define_module_function(rb_mGL, "glVertexAttrib4fv", rb_glVertexAttrib4fv, 2);
2211
+ rb_define_module_function(rb_mGL, "glVertexAttrib4iv", rb_glVertexAttrib4iv, 2);
2212
+ rb_define_module_function(rb_mGL, "glVertexAttrib4s", rb_glVertexAttrib4s, 5);
2213
+ rb_define_module_function(rb_mGL, "glVertexAttrib4sv", rb_glVertexAttrib4sv, 2);
2214
+ rb_define_module_function(rb_mGL, "glVertexAttrib4ubv", rb_glVertexAttrib4ubv, 2);
2215
+ rb_define_module_function(rb_mGL, "glVertexAttrib4uiv", rb_glVertexAttrib4uiv, 2);
2216
+ rb_define_module_function(rb_mGL, "glVertexAttrib4usv", rb_glVertexAttrib4usv, 2);
2217
+ rb_define_module_function(rb_mGL, "glVertexAttribPointer", rb_glVertexAttribPointer, 6);
2218
+ rb_define_module_function(rb_mGL, "glUniformMatrix2x3fv", rb_glUniformMatrix2x3fv, 4);
2219
+ rb_define_module_function(rb_mGL, "glUniformMatrix3x2fv", rb_glUniformMatrix3x2fv, 4);
2220
+ rb_define_module_function(rb_mGL, "glUniformMatrix2x4fv", rb_glUniformMatrix2x4fv, 4);
2221
+ rb_define_module_function(rb_mGL, "glUniformMatrix4x2fv", rb_glUniformMatrix4x2fv, 4);
2222
+ rb_define_module_function(rb_mGL, "glUniformMatrix3x4fv", rb_glUniformMatrix3x4fv, 4);
2223
+ rb_define_module_function(rb_mGL, "glUniformMatrix4x3fv", rb_glUniformMatrix4x3fv, 4);
2224
+ rb_define_module_function(rb_mGL, "glColorMaski", rb_glColorMaski, 5);
2225
+ rb_define_module_function(rb_mGL, "glGetBooleani_v", rb_glGetBooleani_v, 3);
2226
+ rb_define_module_function(rb_mGL, "glGetIntegeri_v", rb_glGetIntegeri_v, 3);
2227
+ rb_define_module_function(rb_mGL, "glEnablei", rb_glEnablei, 2);
2228
+ rb_define_module_function(rb_mGL, "glDisablei", rb_glDisablei, 2);
2229
+ rb_define_module_function(rb_mGL, "glIsEnabledi", rb_glIsEnabledi, 2);
2230
+ rb_define_module_function(rb_mGL, "glBeginTransformFeedback", rb_glBeginTransformFeedback, 1);
2231
+ rb_define_module_function(rb_mGL, "glEndTransformFeedback", rb_glEndTransformFeedback, 0);
2232
+ rb_define_module_function(rb_mGL, "glBindBufferRange", rb_glBindBufferRange, 5);
2233
+ rb_define_module_function(rb_mGL, "glBindBufferBase", rb_glBindBufferBase, 3);
2234
+ rb_define_module_function(rb_mGL, "glTransformFeedbackVaryings", rb_glTransformFeedbackVaryings, 4);
2235
+ rb_define_module_function(rb_mGL, "glGetTransformFeedbackVarying", rb_glGetTransformFeedbackVarying, 7);
2236
+ rb_define_module_function(rb_mGL, "glClampColor", rb_glClampColor, 2);
2237
+ rb_define_module_function(rb_mGL, "glBeginConditionalRender", rb_glBeginConditionalRender, 2);
2238
+ rb_define_module_function(rb_mGL, "glEndConditionalRender", rb_glEndConditionalRender, 0);
2239
+ rb_define_module_function(rb_mGL, "glVertexAttribIPointer", rb_glVertexAttribIPointer, 5);
2240
+ rb_define_module_function(rb_mGL, "glGetVertexAttribIiv", rb_glGetVertexAttribIiv, 3);
2241
+ rb_define_module_function(rb_mGL, "glGetVertexAttribIuiv", rb_glGetVertexAttribIuiv, 3);
2242
+ rb_define_module_function(rb_mGL, "glVertexAttribI1i", rb_glVertexAttribI1i, 2);
2243
+ rb_define_module_function(rb_mGL, "glVertexAttribI2i", rb_glVertexAttribI2i, 3);
2244
+ rb_define_module_function(rb_mGL, "glVertexAttribI3i", rb_glVertexAttribI3i, 4);
2245
+ rb_define_module_function(rb_mGL, "glVertexAttribI4i", rb_glVertexAttribI4i, 5);
2246
+ rb_define_module_function(rb_mGL, "glVertexAttribI1ui", rb_glVertexAttribI1ui, 2);
2247
+ rb_define_module_function(rb_mGL, "glVertexAttribI2ui", rb_glVertexAttribI2ui, 3);
2248
+ rb_define_module_function(rb_mGL, "glVertexAttribI3ui", rb_glVertexAttribI3ui, 4);
2249
+ rb_define_module_function(rb_mGL, "glVertexAttribI4ui", rb_glVertexAttribI4ui, 5);
2250
+ rb_define_module_function(rb_mGL, "glVertexAttribI1iv", rb_glVertexAttribI1iv, 2);
2251
+ rb_define_module_function(rb_mGL, "glVertexAttribI2iv", rb_glVertexAttribI2iv, 2);
2252
+ rb_define_module_function(rb_mGL, "glVertexAttribI3iv", rb_glVertexAttribI3iv, 2);
2253
+ rb_define_module_function(rb_mGL, "glVertexAttribI4iv", rb_glVertexAttribI4iv, 2);
2254
+ rb_define_module_function(rb_mGL, "glVertexAttribI1uiv", rb_glVertexAttribI1uiv, 2);
2255
+ rb_define_module_function(rb_mGL, "glVertexAttribI2uiv", rb_glVertexAttribI2uiv, 2);
2256
+ rb_define_module_function(rb_mGL, "glVertexAttribI3uiv", rb_glVertexAttribI3uiv, 2);
2257
+ rb_define_module_function(rb_mGL, "glVertexAttribI4uiv", rb_glVertexAttribI4uiv, 2);
2258
+ rb_define_module_function(rb_mGL, "glVertexAttribI4bv", rb_glVertexAttribI4bv, 2);
2259
+ rb_define_module_function(rb_mGL, "glVertexAttribI4sv", rb_glVertexAttribI4sv, 2);
2260
+ rb_define_module_function(rb_mGL, "glVertexAttribI4ubv", rb_glVertexAttribI4ubv, 2);
2261
+ rb_define_module_function(rb_mGL, "glVertexAttribI4usv", rb_glVertexAttribI4usv, 2);
2262
+ rb_define_module_function(rb_mGL, "glGetUniformuiv", rb_glGetUniformuiv, 3);
2263
+ rb_define_module_function(rb_mGL, "glBindFragDataLocation", rb_glBindFragDataLocation, 3);
2264
+ rb_define_module_function(rb_mGL, "glGetFragDataLocation", rb_glGetFragDataLocation, 2);
2265
+ rb_define_module_function(rb_mGL, "glUniform1ui", rb_glUniform1ui, 2);
2266
+ rb_define_module_function(rb_mGL, "glUniform2ui", rb_glUniform2ui, 3);
2267
+ rb_define_module_function(rb_mGL, "glUniform3ui", rb_glUniform3ui, 4);
2268
+ rb_define_module_function(rb_mGL, "glUniform4ui", rb_glUniform4ui, 5);
2269
+ rb_define_module_function(rb_mGL, "glUniform1uiv", rb_glUniform1uiv, 3);
2270
+ rb_define_module_function(rb_mGL, "glUniform2uiv", rb_glUniform2uiv, 3);
2271
+ rb_define_module_function(rb_mGL, "glUniform3uiv", rb_glUniform3uiv, 3);
2272
+ rb_define_module_function(rb_mGL, "glUniform4uiv", rb_glUniform4uiv, 3);
2273
+ rb_define_module_function(rb_mGL, "glTexParameterIiv", rb_glTexParameterIiv, 3);
2274
+ rb_define_module_function(rb_mGL, "glTexParameterIuiv", rb_glTexParameterIuiv, 3);
2275
+ rb_define_module_function(rb_mGL, "glGetTexParameterIiv", rb_glGetTexParameterIiv, 3);
2276
+ rb_define_module_function(rb_mGL, "glGetTexParameterIuiv", rb_glGetTexParameterIuiv, 3);
2277
+ rb_define_module_function(rb_mGL, "glClearBufferiv", rb_glClearBufferiv, 3);
2278
+ rb_define_module_function(rb_mGL, "glClearBufferuiv", rb_glClearBufferuiv, 3);
2279
+ rb_define_module_function(rb_mGL, "glClearBufferfv", rb_glClearBufferfv, 3);
2280
+ rb_define_module_function(rb_mGL, "glClearBufferfi", rb_glClearBufferfi, 4);
2281
+ rb_define_module_function(rb_mGL, "glGetStringi", rb_glGetStringi, 2);
2282
+ rb_define_module_function(rb_mGL, "glIsRenderbuffer", rb_glIsRenderbuffer, 1);
2283
+ rb_define_module_function(rb_mGL, "glBindRenderbuffer", rb_glBindRenderbuffer, 2);
2284
+ rb_define_module_function(rb_mGL, "glDeleteRenderbuffers", rb_glDeleteRenderbuffers, 2);
2285
+ rb_define_module_function(rb_mGL, "glGenRenderbuffers", rb_glGenRenderbuffers, 2);
2286
+ rb_define_module_function(rb_mGL, "glRenderbufferStorage", rb_glRenderbufferStorage, 4);
2287
+ rb_define_module_function(rb_mGL, "glGetRenderbufferParameteriv", rb_glGetRenderbufferParameteriv, 3);
2288
+ rb_define_module_function(rb_mGL, "glIsFramebuffer", rb_glIsFramebuffer, 1);
2289
+ rb_define_module_function(rb_mGL, "glBindFramebuffer", rb_glBindFramebuffer, 2);
2290
+ rb_define_module_function(rb_mGL, "glDeleteFramebuffers", rb_glDeleteFramebuffers, 2);
2291
+ rb_define_module_function(rb_mGL, "glGenFramebuffers", rb_glGenFramebuffers, 2);
2292
+ rb_define_module_function(rb_mGL, "glCheckFramebufferStatus", rb_glCheckFramebufferStatus, 1);
2293
+ rb_define_module_function(rb_mGL, "glFramebufferTexture1D", rb_glFramebufferTexture1D, 5);
2294
+ rb_define_module_function(rb_mGL, "glFramebufferTexture2D", rb_glFramebufferTexture2D, 5);
2295
+ rb_define_module_function(rb_mGL, "glFramebufferTexture3D", rb_glFramebufferTexture3D, 6);
2296
+ rb_define_module_function(rb_mGL, "glFramebufferRenderbuffer", rb_glFramebufferRenderbuffer, 4);
2297
+ rb_define_module_function(rb_mGL, "glGetFramebufferAttachmentParameteriv", rb_glGetFramebufferAttachmentParameteriv, 4);
2298
+ rb_define_module_function(rb_mGL, "glGenerateMipmap", rb_glGenerateMipmap, 1);
2299
+ rb_define_module_function(rb_mGL, "glBlitFramebuffer", rb_glBlitFramebuffer, 10);
2300
+ rb_define_module_function(rb_mGL, "glRenderbufferStorageMultisample", rb_glRenderbufferStorageMultisample, 5);
2301
+ rb_define_module_function(rb_mGL, "glFramebufferTextureLayer", rb_glFramebufferTextureLayer, 5);
2302
+ rb_define_module_function(rb_mGL, "glMapBufferRange", rb_glMapBufferRange, 4);
2303
+ rb_define_module_function(rb_mGL, "glFlushMappedBufferRange", rb_glFlushMappedBufferRange, 3);
2304
+ rb_define_module_function(rb_mGL, "glBindVertexArray", rb_glBindVertexArray, 1);
2305
+ rb_define_module_function(rb_mGL, "glDeleteVertexArrays", rb_glDeleteVertexArrays, 2);
2306
+ rb_define_module_function(rb_mGL, "glGenVertexArrays", rb_glGenVertexArrays, 2);
2307
+ rb_define_module_function(rb_mGL, "glIsVertexArray", rb_glIsVertexArray, 1);
2308
+ rb_define_module_function(rb_mGL, "glDrawArraysInstanced", rb_glDrawArraysInstanced, 4);
2309
+ rb_define_module_function(rb_mGL, "glDrawElementsInstanced", rb_glDrawElementsInstanced, 5);
2310
+ rb_define_module_function(rb_mGL, "glTexBuffer", rb_glTexBuffer, 3);
2311
+ rb_define_module_function(rb_mGL, "glPrimitiveRestartIndex", rb_glPrimitiveRestartIndex, 1);
2312
+ rb_define_module_function(rb_mGL, "glCopyBufferSubData", rb_glCopyBufferSubData, 5);
2313
+ rb_define_module_function(rb_mGL, "glGetUniformIndices", rb_glGetUniformIndices, 4);
2314
+ rb_define_module_function(rb_mGL, "glGetActiveUniformsiv", rb_glGetActiveUniformsiv, 5);
2315
+ rb_define_module_function(rb_mGL, "glGetActiveUniformName", rb_glGetActiveUniformName, 5);
2316
+ rb_define_module_function(rb_mGL, "glGetUniformBlockIndex", rb_glGetUniformBlockIndex, 2);
2317
+ rb_define_module_function(rb_mGL, "glGetActiveUniformBlockiv", rb_glGetActiveUniformBlockiv, 4);
2318
+ rb_define_module_function(rb_mGL, "glGetActiveUniformBlockName", rb_glGetActiveUniformBlockName, 5);
2319
+ rb_define_module_function(rb_mGL, "glUniformBlockBinding", rb_glUniformBlockBinding, 3);
2320
+ rb_define_module_function(rb_mGL, "glDrawElementsBaseVertex", rb_glDrawElementsBaseVertex, 5);
2321
+ rb_define_module_function(rb_mGL, "glDrawRangeElementsBaseVertex", rb_glDrawRangeElementsBaseVertex, 7);
2322
+ rb_define_module_function(rb_mGL, "glDrawElementsInstancedBaseVertex", rb_glDrawElementsInstancedBaseVertex, 6);
2323
+ rb_define_module_function(rb_mGL, "glMultiDrawElementsBaseVertex", rb_glMultiDrawElementsBaseVertex, 6);
2324
+ rb_define_module_function(rb_mGL, "glProvokingVertex", rb_glProvokingVertex, 1);
2325
+ rb_define_module_function(rb_mGL, "glFenceSync", rb_glFenceSync, 2);
2326
+ rb_define_module_function(rb_mGL, "glIsSync", rb_glIsSync, 1);
2327
+ rb_define_module_function(rb_mGL, "glDeleteSync", rb_glDeleteSync, 1);
2328
+ rb_define_module_function(rb_mGL, "glClientWaitSync", rb_glClientWaitSync, 3);
2329
+ rb_define_module_function(rb_mGL, "glWaitSync", rb_glWaitSync, 3);
2330
+ rb_define_module_function(rb_mGL, "glGetInteger64v", rb_glGetInteger64v, 2);
2331
+ rb_define_module_function(rb_mGL, "glGetSynciv", rb_glGetSynciv, 5);
2332
+ rb_define_module_function(rb_mGL, "glGetInteger64i_v", rb_glGetInteger64i_v, 3);
2333
+ rb_define_module_function(rb_mGL, "glGetBufferParameteri64v", rb_glGetBufferParameteri64v, 3);
2334
+ rb_define_module_function(rb_mGL, "glFramebufferTexture", rb_glFramebufferTexture, 4);
2335
+ rb_define_module_function(rb_mGL, "glTexImage2DMultisample", rb_glTexImage2DMultisample, 6);
2336
+ rb_define_module_function(rb_mGL, "glTexImage3DMultisample", rb_glTexImage3DMultisample, 7);
2337
+ rb_define_module_function(rb_mGL, "glGetMultisamplefv", rb_glGetMultisamplefv, 3);
2338
+ rb_define_module_function(rb_mGL, "glSampleMaski", rb_glSampleMaski, 2);
2339
+ rb_define_module_function(rb_mGL, "glBindFragDataLocationIndexed", rb_glBindFragDataLocationIndexed, 4);
2340
+ rb_define_module_function(rb_mGL, "glGetFragDataIndex", rb_glGetFragDataIndex, 2);
2341
+ rb_define_module_function(rb_mGL, "glGenSamplers", rb_glGenSamplers, 2);
2342
+ rb_define_module_function(rb_mGL, "glDeleteSamplers", rb_glDeleteSamplers, 2);
2343
+ rb_define_module_function(rb_mGL, "glIsSampler", rb_glIsSampler, 1);
2344
+ rb_define_module_function(rb_mGL, "glBindSampler", rb_glBindSampler, 2);
2345
+ rb_define_module_function(rb_mGL, "glSamplerParameteri", rb_glSamplerParameteri, 3);
2346
+ rb_define_module_function(rb_mGL, "glSamplerParameteriv", rb_glSamplerParameteriv, 3);
2347
+ rb_define_module_function(rb_mGL, "glSamplerParameterf", rb_glSamplerParameterf, 3);
2348
+ rb_define_module_function(rb_mGL, "glSamplerParameterfv", rb_glSamplerParameterfv, 3);
2349
+ rb_define_module_function(rb_mGL, "glSamplerParameterIiv", rb_glSamplerParameterIiv, 3);
2350
+ rb_define_module_function(rb_mGL, "glSamplerParameterIuiv", rb_glSamplerParameterIuiv, 3);
2351
+ rb_define_module_function(rb_mGL, "glGetSamplerParameteriv", rb_glGetSamplerParameteriv, 3);
2352
+ rb_define_module_function(rb_mGL, "glGetSamplerParameterIiv", rb_glGetSamplerParameterIiv, 3);
2353
+ rb_define_module_function(rb_mGL, "glGetSamplerParameterfv", rb_glGetSamplerParameterfv, 3);
2354
+ rb_define_module_function(rb_mGL, "glGetSamplerParameterIuiv", rb_glGetSamplerParameterIuiv, 3);
2355
+ rb_define_module_function(rb_mGL, "glQueryCounter", rb_glQueryCounter, 2);
2356
+ rb_define_module_function(rb_mGL, "glGetQueryObjecti64v", rb_glGetQueryObjecti64v, 3);
2357
+ rb_define_module_function(rb_mGL, "glGetQueryObjectui64v", rb_glGetQueryObjectui64v, 3);
2358
+ rb_define_module_function(rb_mGL, "glVertexAttribDivisor", rb_glVertexAttribDivisor, 2);
2359
+ rb_define_module_function(rb_mGL, "glVertexAttribP1ui", rb_glVertexAttribP1ui, 4);
2360
+ rb_define_module_function(rb_mGL, "glVertexAttribP1uiv", rb_glVertexAttribP1uiv, 4);
2361
+ rb_define_module_function(rb_mGL, "glVertexAttribP2ui", rb_glVertexAttribP2ui, 4);
2362
+ rb_define_module_function(rb_mGL, "glVertexAttribP2uiv", rb_glVertexAttribP2uiv, 4);
2363
+ rb_define_module_function(rb_mGL, "glVertexAttribP3ui", rb_glVertexAttribP3ui, 4);
2364
+ rb_define_module_function(rb_mGL, "glVertexAttribP3uiv", rb_glVertexAttribP3uiv, 4);
2365
+ rb_define_module_function(rb_mGL, "glVertexAttribP4ui", rb_glVertexAttribP4ui, 4);
2366
+ rb_define_module_function(rb_mGL, "glVertexAttribP4uiv", rb_glVertexAttribP4uiv, 4);
2367
+ rb_define_module_function(rb_mGL, "glVertexP2ui", rb_glVertexP2ui, 2);
2368
+ rb_define_module_function(rb_mGL, "glVertexP2uiv", rb_glVertexP2uiv, 2);
2369
+ rb_define_module_function(rb_mGL, "glVertexP3ui", rb_glVertexP3ui, 2);
2370
+ rb_define_module_function(rb_mGL, "glVertexP3uiv", rb_glVertexP3uiv, 2);
2371
+ rb_define_module_function(rb_mGL, "glVertexP4ui", rb_glVertexP4ui, 2);
2372
+ rb_define_module_function(rb_mGL, "glVertexP4uiv", rb_glVertexP4uiv, 2);
2373
+ rb_define_module_function(rb_mGL, "glTexCoordP1ui", rb_glTexCoordP1ui, 2);
2374
+ rb_define_module_function(rb_mGL, "glTexCoordP1uiv", rb_glTexCoordP1uiv, 2);
2375
+ rb_define_module_function(rb_mGL, "glTexCoordP2ui", rb_glTexCoordP2ui, 2);
2376
+ rb_define_module_function(rb_mGL, "glTexCoordP2uiv", rb_glTexCoordP2uiv, 2);
2377
+ rb_define_module_function(rb_mGL, "glTexCoordP3ui", rb_glTexCoordP3ui, 2);
2378
+ rb_define_module_function(rb_mGL, "glTexCoordP3uiv", rb_glTexCoordP3uiv, 2);
2379
+ rb_define_module_function(rb_mGL, "glTexCoordP4ui", rb_glTexCoordP4ui, 2);
2380
+ rb_define_module_function(rb_mGL, "glTexCoordP4uiv", rb_glTexCoordP4uiv, 2);
2381
+ rb_define_module_function(rb_mGL, "glMultiTexCoordP1ui", rb_glMultiTexCoordP1ui, 3);
2382
+ rb_define_module_function(rb_mGL, "glMultiTexCoordP1uiv", rb_glMultiTexCoordP1uiv, 3);
2383
+ rb_define_module_function(rb_mGL, "glMultiTexCoordP2ui", rb_glMultiTexCoordP2ui, 3);
2384
+ rb_define_module_function(rb_mGL, "glMultiTexCoordP2uiv", rb_glMultiTexCoordP2uiv, 3);
2385
+ rb_define_module_function(rb_mGL, "glMultiTexCoordP3ui", rb_glMultiTexCoordP3ui, 3);
2386
+ rb_define_module_function(rb_mGL, "glMultiTexCoordP3uiv", rb_glMultiTexCoordP3uiv, 3);
2387
+ rb_define_module_function(rb_mGL, "glMultiTexCoordP4ui", rb_glMultiTexCoordP4ui, 3);
2388
+ rb_define_module_function(rb_mGL, "glMultiTexCoordP4uiv", rb_glMultiTexCoordP4uiv, 3);
2389
+ rb_define_module_function(rb_mGL, "glNormalP3ui", rb_glNormalP3ui, 2);
2390
+ rb_define_module_function(rb_mGL, "glNormalP3uiv", rb_glNormalP3uiv, 2);
2391
+ rb_define_module_function(rb_mGL, "glColorP3ui", rb_glColorP3ui, 2);
2392
+ rb_define_module_function(rb_mGL, "glColorP3uiv", rb_glColorP3uiv, 2);
2393
+ rb_define_module_function(rb_mGL, "glColorP4ui", rb_glColorP4ui, 2);
2394
+ rb_define_module_function(rb_mGL, "glColorP4uiv", rb_glColorP4uiv, 2);
2395
+ rb_define_module_function(rb_mGL, "glSecondaryColorP3ui", rb_glSecondaryColorP3ui, 2);
2396
+ rb_define_module_function(rb_mGL, "glSecondaryColorP3uiv", rb_glSecondaryColorP3uiv, 2);
2397
+
2398
+
2399
+ rb_define_const(rb_mGL, "GL_DEPTH_BUFFER_BIT", UINT2NUM(GL_DEPTH_BUFFER_BIT));
2400
+ rb_define_const(rb_mGL, "GL_STENCIL_BUFFER_BIT", UINT2NUM(GL_STENCIL_BUFFER_BIT));
2401
+ rb_define_const(rb_mGL, "GL_COLOR_BUFFER_BIT", UINT2NUM(GL_COLOR_BUFFER_BIT));
2402
+ rb_define_const(rb_mGL, "GL_FALSE", UINT2NUM(GL_FALSE));
2403
+ rb_define_const(rb_mGL, "GL_TRUE", UINT2NUM(GL_TRUE));
2404
+ rb_define_const(rb_mGL, "GL_POINTS", UINT2NUM(GL_POINTS));
2405
+ rb_define_const(rb_mGL, "GL_LINES", UINT2NUM(GL_LINES));
2406
+ rb_define_const(rb_mGL, "GL_LINE_LOOP", UINT2NUM(GL_LINE_LOOP));
2407
+ rb_define_const(rb_mGL, "GL_LINE_STRIP", UINT2NUM(GL_LINE_STRIP));
2408
+ rb_define_const(rb_mGL, "GL_TRIANGLES", UINT2NUM(GL_TRIANGLES));
2409
+ rb_define_const(rb_mGL, "GL_TRIANGLE_STRIP", UINT2NUM(GL_TRIANGLE_STRIP));
2410
+ rb_define_const(rb_mGL, "GL_TRIANGLE_FAN", UINT2NUM(GL_TRIANGLE_FAN));
2411
+ rb_define_const(rb_mGL, "GL_NEVER", UINT2NUM(GL_NEVER));
2412
+ rb_define_const(rb_mGL, "GL_LESS", UINT2NUM(GL_LESS));
2413
+ rb_define_const(rb_mGL, "GL_EQUAL", UINT2NUM(GL_EQUAL));
2414
+ rb_define_const(rb_mGL, "GL_LEQUAL", UINT2NUM(GL_LEQUAL));
2415
+ rb_define_const(rb_mGL, "GL_GREATER", UINT2NUM(GL_GREATER));
2416
+ rb_define_const(rb_mGL, "GL_NOTEQUAL", UINT2NUM(GL_NOTEQUAL));
2417
+ rb_define_const(rb_mGL, "GL_GEQUAL", UINT2NUM(GL_GEQUAL));
2418
+ rb_define_const(rb_mGL, "GL_ALWAYS", UINT2NUM(GL_ALWAYS));
2419
+ rb_define_const(rb_mGL, "GL_ZERO", UINT2NUM(GL_ZERO));
2420
+ rb_define_const(rb_mGL, "GL_ONE", UINT2NUM(GL_ONE));
2421
+ rb_define_const(rb_mGL, "GL_SRC_COLOR", UINT2NUM(GL_SRC_COLOR));
2422
+ rb_define_const(rb_mGL, "GL_ONE_MINUS_SRC_COLOR", UINT2NUM(GL_ONE_MINUS_SRC_COLOR));
2423
+ rb_define_const(rb_mGL, "GL_SRC_ALPHA", UINT2NUM(GL_SRC_ALPHA));
2424
+ rb_define_const(rb_mGL, "GL_ONE_MINUS_SRC_ALPHA", UINT2NUM(GL_ONE_MINUS_SRC_ALPHA));
2425
+ rb_define_const(rb_mGL, "GL_DST_ALPHA", UINT2NUM(GL_DST_ALPHA));
2426
+ rb_define_const(rb_mGL, "GL_ONE_MINUS_DST_ALPHA", UINT2NUM(GL_ONE_MINUS_DST_ALPHA));
2427
+ rb_define_const(rb_mGL, "GL_DST_COLOR", UINT2NUM(GL_DST_COLOR));
2428
+ rb_define_const(rb_mGL, "GL_ONE_MINUS_DST_COLOR", UINT2NUM(GL_ONE_MINUS_DST_COLOR));
2429
+ rb_define_const(rb_mGL, "GL_SRC_ALPHA_SATURATE", UINT2NUM(GL_SRC_ALPHA_SATURATE));
2430
+ rb_define_const(rb_mGL, "GL_NONE", UINT2NUM(GL_NONE));
2431
+ rb_define_const(rb_mGL, "GL_FRONT_LEFT", UINT2NUM(GL_FRONT_LEFT));
2432
+ rb_define_const(rb_mGL, "GL_FRONT_RIGHT", UINT2NUM(GL_FRONT_RIGHT));
2433
+ rb_define_const(rb_mGL, "GL_BACK_LEFT", UINT2NUM(GL_BACK_LEFT));
2434
+ rb_define_const(rb_mGL, "GL_BACK_RIGHT", UINT2NUM(GL_BACK_RIGHT));
2435
+ rb_define_const(rb_mGL, "GL_FRONT", UINT2NUM(GL_FRONT));
2436
+ rb_define_const(rb_mGL, "GL_BACK", UINT2NUM(GL_BACK));
2437
+ rb_define_const(rb_mGL, "GL_LEFT", UINT2NUM(GL_LEFT));
2438
+ rb_define_const(rb_mGL, "GL_RIGHT", UINT2NUM(GL_RIGHT));
2439
+ rb_define_const(rb_mGL, "GL_FRONT_AND_BACK", UINT2NUM(GL_FRONT_AND_BACK));
2440
+ rb_define_const(rb_mGL, "GL_NO_ERROR", UINT2NUM(GL_NO_ERROR));
2441
+ rb_define_const(rb_mGL, "GL_INVALID_ENUM", UINT2NUM(GL_INVALID_ENUM));
2442
+ rb_define_const(rb_mGL, "GL_INVALID_VALUE", UINT2NUM(GL_INVALID_VALUE));
2443
+ rb_define_const(rb_mGL, "GL_INVALID_OPERATION", UINT2NUM(GL_INVALID_OPERATION));
2444
+ rb_define_const(rb_mGL, "GL_OUT_OF_MEMORY", UINT2NUM(GL_OUT_OF_MEMORY));
2445
+ rb_define_const(rb_mGL, "GL_CW", UINT2NUM(GL_CW));
2446
+ rb_define_const(rb_mGL, "GL_CCW", UINT2NUM(GL_CCW));
2447
+ rb_define_const(rb_mGL, "GL_POINT_SIZE", UINT2NUM(GL_POINT_SIZE));
2448
+ rb_define_const(rb_mGL, "GL_POINT_SIZE_RANGE", UINT2NUM(GL_POINT_SIZE_RANGE));
2449
+ rb_define_const(rb_mGL, "GL_POINT_SIZE_GRANULARITY", UINT2NUM(GL_POINT_SIZE_GRANULARITY));
2450
+ rb_define_const(rb_mGL, "GL_LINE_SMOOTH", UINT2NUM(GL_LINE_SMOOTH));
2451
+ rb_define_const(rb_mGL, "GL_LINE_WIDTH", UINT2NUM(GL_LINE_WIDTH));
2452
+ rb_define_const(rb_mGL, "GL_LINE_WIDTH_RANGE", UINT2NUM(GL_LINE_WIDTH_RANGE));
2453
+ rb_define_const(rb_mGL, "GL_LINE_WIDTH_GRANULARITY", UINT2NUM(GL_LINE_WIDTH_GRANULARITY));
2454
+ rb_define_const(rb_mGL, "GL_POLYGON_MODE", UINT2NUM(GL_POLYGON_MODE));
2455
+ rb_define_const(rb_mGL, "GL_POLYGON_SMOOTH", UINT2NUM(GL_POLYGON_SMOOTH));
2456
+ rb_define_const(rb_mGL, "GL_CULL_FACE", UINT2NUM(GL_CULL_FACE));
2457
+ rb_define_const(rb_mGL, "GL_CULL_FACE_MODE", UINT2NUM(GL_CULL_FACE_MODE));
2458
+ rb_define_const(rb_mGL, "GL_FRONT_FACE", UINT2NUM(GL_FRONT_FACE));
2459
+ rb_define_const(rb_mGL, "GL_DEPTH_RANGE", UINT2NUM(GL_DEPTH_RANGE));
2460
+ rb_define_const(rb_mGL, "GL_DEPTH_TEST", UINT2NUM(GL_DEPTH_TEST));
2461
+ rb_define_const(rb_mGL, "GL_DEPTH_WRITEMASK", UINT2NUM(GL_DEPTH_WRITEMASK));
2462
+ rb_define_const(rb_mGL, "GL_DEPTH_CLEAR_VALUE", UINT2NUM(GL_DEPTH_CLEAR_VALUE));
2463
+ rb_define_const(rb_mGL, "GL_DEPTH_FUNC", UINT2NUM(GL_DEPTH_FUNC));
2464
+ rb_define_const(rb_mGL, "GL_STENCIL_TEST", UINT2NUM(GL_STENCIL_TEST));
2465
+ rb_define_const(rb_mGL, "GL_STENCIL_CLEAR_VALUE", UINT2NUM(GL_STENCIL_CLEAR_VALUE));
2466
+ rb_define_const(rb_mGL, "GL_STENCIL_FUNC", UINT2NUM(GL_STENCIL_FUNC));
2467
+ rb_define_const(rb_mGL, "GL_STENCIL_VALUE_MASK", UINT2NUM(GL_STENCIL_VALUE_MASK));
2468
+ rb_define_const(rb_mGL, "GL_STENCIL_FAIL", UINT2NUM(GL_STENCIL_FAIL));
2469
+ rb_define_const(rb_mGL, "GL_STENCIL_PASS_DEPTH_FAIL", UINT2NUM(GL_STENCIL_PASS_DEPTH_FAIL));
2470
+ rb_define_const(rb_mGL, "GL_STENCIL_PASS_DEPTH_PASS", UINT2NUM(GL_STENCIL_PASS_DEPTH_PASS));
2471
+ rb_define_const(rb_mGL, "GL_STENCIL_REF", UINT2NUM(GL_STENCIL_REF));
2472
+ rb_define_const(rb_mGL, "GL_STENCIL_WRITEMASK", UINT2NUM(GL_STENCIL_WRITEMASK));
2473
+ rb_define_const(rb_mGL, "GL_VIEWPORT", UINT2NUM(GL_VIEWPORT));
2474
+ rb_define_const(rb_mGL, "GL_DITHER", UINT2NUM(GL_DITHER));
2475
+ rb_define_const(rb_mGL, "GL_BLEND_DST", UINT2NUM(GL_BLEND_DST));
2476
+ rb_define_const(rb_mGL, "GL_BLEND_SRC", UINT2NUM(GL_BLEND_SRC));
2477
+ rb_define_const(rb_mGL, "GL_BLEND", UINT2NUM(GL_BLEND));
2478
+ rb_define_const(rb_mGL, "GL_LOGIC_OP_MODE", UINT2NUM(GL_LOGIC_OP_MODE));
2479
+ rb_define_const(rb_mGL, "GL_DRAW_BUFFER", UINT2NUM(GL_DRAW_BUFFER));
2480
+ rb_define_const(rb_mGL, "GL_READ_BUFFER", UINT2NUM(GL_READ_BUFFER));
2481
+ rb_define_const(rb_mGL, "GL_SCISSOR_BOX", UINT2NUM(GL_SCISSOR_BOX));
2482
+ rb_define_const(rb_mGL, "GL_SCISSOR_TEST", UINT2NUM(GL_SCISSOR_TEST));
2483
+ rb_define_const(rb_mGL, "GL_COLOR_CLEAR_VALUE", UINT2NUM(GL_COLOR_CLEAR_VALUE));
2484
+ rb_define_const(rb_mGL, "GL_COLOR_WRITEMASK", UINT2NUM(GL_COLOR_WRITEMASK));
2485
+ rb_define_const(rb_mGL, "GL_DOUBLEBUFFER", UINT2NUM(GL_DOUBLEBUFFER));
2486
+ rb_define_const(rb_mGL, "GL_STEREO", UINT2NUM(GL_STEREO));
2487
+ rb_define_const(rb_mGL, "GL_LINE_SMOOTH_HINT", UINT2NUM(GL_LINE_SMOOTH_HINT));
2488
+ rb_define_const(rb_mGL, "GL_POLYGON_SMOOTH_HINT", UINT2NUM(GL_POLYGON_SMOOTH_HINT));
2489
+ rb_define_const(rb_mGL, "GL_UNPACK_SWAP_BYTES", UINT2NUM(GL_UNPACK_SWAP_BYTES));
2490
+ rb_define_const(rb_mGL, "GL_UNPACK_LSB_FIRST", UINT2NUM(GL_UNPACK_LSB_FIRST));
2491
+ rb_define_const(rb_mGL, "GL_UNPACK_ROW_LENGTH", UINT2NUM(GL_UNPACK_ROW_LENGTH));
2492
+ rb_define_const(rb_mGL, "GL_UNPACK_SKIP_ROWS", UINT2NUM(GL_UNPACK_SKIP_ROWS));
2493
+ rb_define_const(rb_mGL, "GL_UNPACK_SKIP_PIXELS", UINT2NUM(GL_UNPACK_SKIP_PIXELS));
2494
+ rb_define_const(rb_mGL, "GL_UNPACK_ALIGNMENT", UINT2NUM(GL_UNPACK_ALIGNMENT));
2495
+ rb_define_const(rb_mGL, "GL_PACK_SWAP_BYTES", UINT2NUM(GL_PACK_SWAP_BYTES));
2496
+ rb_define_const(rb_mGL, "GL_PACK_LSB_FIRST", UINT2NUM(GL_PACK_LSB_FIRST));
2497
+ rb_define_const(rb_mGL, "GL_PACK_ROW_LENGTH", UINT2NUM(GL_PACK_ROW_LENGTH));
2498
+ rb_define_const(rb_mGL, "GL_PACK_SKIP_ROWS", UINT2NUM(GL_PACK_SKIP_ROWS));
2499
+ rb_define_const(rb_mGL, "GL_PACK_SKIP_PIXELS", UINT2NUM(GL_PACK_SKIP_PIXELS));
2500
+ rb_define_const(rb_mGL, "GL_PACK_ALIGNMENT", UINT2NUM(GL_PACK_ALIGNMENT));
2501
+ rb_define_const(rb_mGL, "GL_MAX_TEXTURE_SIZE", UINT2NUM(GL_MAX_TEXTURE_SIZE));
2502
+ rb_define_const(rb_mGL, "GL_MAX_VIEWPORT_DIMS", UINT2NUM(GL_MAX_VIEWPORT_DIMS));
2503
+ rb_define_const(rb_mGL, "GL_SUBPIXEL_BITS", UINT2NUM(GL_SUBPIXEL_BITS));
2504
+ rb_define_const(rb_mGL, "GL_TEXTURE_1D", UINT2NUM(GL_TEXTURE_1D));
2505
+ rb_define_const(rb_mGL, "GL_TEXTURE_2D", UINT2NUM(GL_TEXTURE_2D));
2506
+ rb_define_const(rb_mGL, "GL_TEXTURE_WIDTH", UINT2NUM(GL_TEXTURE_WIDTH));
2507
+ rb_define_const(rb_mGL, "GL_TEXTURE_HEIGHT", UINT2NUM(GL_TEXTURE_HEIGHT));
2508
+ rb_define_const(rb_mGL, "GL_TEXTURE_BORDER_COLOR", UINT2NUM(GL_TEXTURE_BORDER_COLOR));
2509
+ rb_define_const(rb_mGL, "GL_DONT_CARE", UINT2NUM(GL_DONT_CARE));
2510
+ rb_define_const(rb_mGL, "GL_FASTEST", UINT2NUM(GL_FASTEST));
2511
+ rb_define_const(rb_mGL, "GL_NICEST", UINT2NUM(GL_NICEST));
2512
+ rb_define_const(rb_mGL, "GL_BYTE", UINT2NUM(GL_BYTE));
2513
+ rb_define_const(rb_mGL, "GL_UNSIGNED_BYTE", UINT2NUM(GL_UNSIGNED_BYTE));
2514
+ rb_define_const(rb_mGL, "GL_SHORT", UINT2NUM(GL_SHORT));
2515
+ rb_define_const(rb_mGL, "GL_UNSIGNED_SHORT", UINT2NUM(GL_UNSIGNED_SHORT));
2516
+ rb_define_const(rb_mGL, "GL_INT", UINT2NUM(GL_INT));
2517
+ rb_define_const(rb_mGL, "GL_UNSIGNED_INT", UINT2NUM(GL_UNSIGNED_INT));
2518
+ rb_define_const(rb_mGL, "GL_FLOAT", UINT2NUM(GL_FLOAT));
2519
+ rb_define_const(rb_mGL, "GL_CLEAR", UINT2NUM(GL_CLEAR));
2520
+ rb_define_const(rb_mGL, "GL_AND", UINT2NUM(GL_AND));
2521
+ rb_define_const(rb_mGL, "GL_AND_REVERSE", UINT2NUM(GL_AND_REVERSE));
2522
+ rb_define_const(rb_mGL, "GL_COPY", UINT2NUM(GL_COPY));
2523
+ rb_define_const(rb_mGL, "GL_AND_INVERTED", UINT2NUM(GL_AND_INVERTED));
2524
+ rb_define_const(rb_mGL, "GL_NOOP", UINT2NUM(GL_NOOP));
2525
+ rb_define_const(rb_mGL, "GL_XOR", UINT2NUM(GL_XOR));
2526
+ rb_define_const(rb_mGL, "GL_OR", UINT2NUM(GL_OR));
2527
+ rb_define_const(rb_mGL, "GL_NOR", UINT2NUM(GL_NOR));
2528
+ rb_define_const(rb_mGL, "GL_EQUIV", UINT2NUM(GL_EQUIV));
2529
+ rb_define_const(rb_mGL, "GL_INVERT", UINT2NUM(GL_INVERT));
2530
+ rb_define_const(rb_mGL, "GL_OR_REVERSE", UINT2NUM(GL_OR_REVERSE));
2531
+ rb_define_const(rb_mGL, "GL_COPY_INVERTED", UINT2NUM(GL_COPY_INVERTED));
2532
+ rb_define_const(rb_mGL, "GL_OR_INVERTED", UINT2NUM(GL_OR_INVERTED));
2533
+ rb_define_const(rb_mGL, "GL_NAND", UINT2NUM(GL_NAND));
2534
+ rb_define_const(rb_mGL, "GL_SET", UINT2NUM(GL_SET));
2535
+ rb_define_const(rb_mGL, "GL_TEXTURE", UINT2NUM(GL_TEXTURE));
2536
+ rb_define_const(rb_mGL, "GL_COLOR", UINT2NUM(GL_COLOR));
2537
+ rb_define_const(rb_mGL, "GL_DEPTH", UINT2NUM(GL_DEPTH));
2538
+ rb_define_const(rb_mGL, "GL_STENCIL", UINT2NUM(GL_STENCIL));
2539
+ rb_define_const(rb_mGL, "GL_STENCIL_INDEX", UINT2NUM(GL_STENCIL_INDEX));
2540
+ rb_define_const(rb_mGL, "GL_DEPTH_COMPONENT", UINT2NUM(GL_DEPTH_COMPONENT));
2541
+ rb_define_const(rb_mGL, "GL_RED", UINT2NUM(GL_RED));
2542
+ rb_define_const(rb_mGL, "GL_GREEN", UINT2NUM(GL_GREEN));
2543
+ rb_define_const(rb_mGL, "GL_BLUE", UINT2NUM(GL_BLUE));
2544
+ rb_define_const(rb_mGL, "GL_ALPHA", UINT2NUM(GL_ALPHA));
2545
+ rb_define_const(rb_mGL, "GL_RGB", UINT2NUM(GL_RGB));
2546
+ rb_define_const(rb_mGL, "GL_RGBA", UINT2NUM(GL_RGBA));
2547
+ rb_define_const(rb_mGL, "GL_POINT", UINT2NUM(GL_POINT));
2548
+ rb_define_const(rb_mGL, "GL_LINE", UINT2NUM(GL_LINE));
2549
+ rb_define_const(rb_mGL, "GL_FILL", UINT2NUM(GL_FILL));
2550
+ rb_define_const(rb_mGL, "GL_KEEP", UINT2NUM(GL_KEEP));
2551
+ rb_define_const(rb_mGL, "GL_REPLACE", UINT2NUM(GL_REPLACE));
2552
+ rb_define_const(rb_mGL, "GL_INCR", UINT2NUM(GL_INCR));
2553
+ rb_define_const(rb_mGL, "GL_DECR", UINT2NUM(GL_DECR));
2554
+ rb_define_const(rb_mGL, "GL_VENDOR", UINT2NUM(GL_VENDOR));
2555
+ rb_define_const(rb_mGL, "GL_RENDERER", UINT2NUM(GL_RENDERER));
2556
+ rb_define_const(rb_mGL, "GL_VERSION", UINT2NUM(GL_VERSION));
2557
+ rb_define_const(rb_mGL, "GL_EXTENSIONS", UINT2NUM(GL_EXTENSIONS));
2558
+ rb_define_const(rb_mGL, "GL_NEAREST", UINT2NUM(GL_NEAREST));
2559
+ rb_define_const(rb_mGL, "GL_LINEAR", UINT2NUM(GL_LINEAR));
2560
+ rb_define_const(rb_mGL, "GL_NEAREST_MIPMAP_NEAREST", UINT2NUM(GL_NEAREST_MIPMAP_NEAREST));
2561
+ rb_define_const(rb_mGL, "GL_LINEAR_MIPMAP_NEAREST", UINT2NUM(GL_LINEAR_MIPMAP_NEAREST));
2562
+ rb_define_const(rb_mGL, "GL_NEAREST_MIPMAP_LINEAR", UINT2NUM(GL_NEAREST_MIPMAP_LINEAR));
2563
+ rb_define_const(rb_mGL, "GL_LINEAR_MIPMAP_LINEAR", UINT2NUM(GL_LINEAR_MIPMAP_LINEAR));
2564
+ rb_define_const(rb_mGL, "GL_TEXTURE_MAG_FILTER", UINT2NUM(GL_TEXTURE_MAG_FILTER));
2565
+ rb_define_const(rb_mGL, "GL_TEXTURE_MIN_FILTER", UINT2NUM(GL_TEXTURE_MIN_FILTER));
2566
+ rb_define_const(rb_mGL, "GL_TEXTURE_WRAP_S", UINT2NUM(GL_TEXTURE_WRAP_S));
2567
+ rb_define_const(rb_mGL, "GL_TEXTURE_WRAP_T", UINT2NUM(GL_TEXTURE_WRAP_T));
2568
+ rb_define_const(rb_mGL, "GL_REPEAT", UINT2NUM(GL_REPEAT));
2569
+ rb_define_const(rb_mGL, "GL_COLOR_LOGIC_OP", UINT2NUM(GL_COLOR_LOGIC_OP));
2570
+ rb_define_const(rb_mGL, "GL_POLYGON_OFFSET_UNITS", UINT2NUM(GL_POLYGON_OFFSET_UNITS));
2571
+ rb_define_const(rb_mGL, "GL_POLYGON_OFFSET_POINT", UINT2NUM(GL_POLYGON_OFFSET_POINT));
2572
+ rb_define_const(rb_mGL, "GL_POLYGON_OFFSET_LINE", UINT2NUM(GL_POLYGON_OFFSET_LINE));
2573
+ rb_define_const(rb_mGL, "GL_POLYGON_OFFSET_FILL", UINT2NUM(GL_POLYGON_OFFSET_FILL));
2574
+ rb_define_const(rb_mGL, "GL_POLYGON_OFFSET_FACTOR", UINT2NUM(GL_POLYGON_OFFSET_FACTOR));
2575
+ rb_define_const(rb_mGL, "GL_TEXTURE_BINDING_1D", UINT2NUM(GL_TEXTURE_BINDING_1D));
2576
+ rb_define_const(rb_mGL, "GL_TEXTURE_BINDING_2D", UINT2NUM(GL_TEXTURE_BINDING_2D));
2577
+ rb_define_const(rb_mGL, "GL_TEXTURE_INTERNAL_FORMAT", UINT2NUM(GL_TEXTURE_INTERNAL_FORMAT));
2578
+ rb_define_const(rb_mGL, "GL_TEXTURE_RED_SIZE", UINT2NUM(GL_TEXTURE_RED_SIZE));
2579
+ rb_define_const(rb_mGL, "GL_TEXTURE_GREEN_SIZE", UINT2NUM(GL_TEXTURE_GREEN_SIZE));
2580
+ rb_define_const(rb_mGL, "GL_TEXTURE_BLUE_SIZE", UINT2NUM(GL_TEXTURE_BLUE_SIZE));
2581
+ rb_define_const(rb_mGL, "GL_TEXTURE_ALPHA_SIZE", UINT2NUM(GL_TEXTURE_ALPHA_SIZE));
2582
+ rb_define_const(rb_mGL, "GL_DOUBLE", UINT2NUM(GL_DOUBLE));
2583
+ rb_define_const(rb_mGL, "GL_PROXY_TEXTURE_1D", UINT2NUM(GL_PROXY_TEXTURE_1D));
2584
+ rb_define_const(rb_mGL, "GL_PROXY_TEXTURE_2D", UINT2NUM(GL_PROXY_TEXTURE_2D));
2585
+ rb_define_const(rb_mGL, "GL_R3_G3_B2", UINT2NUM(GL_R3_G3_B2));
2586
+ rb_define_const(rb_mGL, "GL_RGB4", UINT2NUM(GL_RGB4));
2587
+ rb_define_const(rb_mGL, "GL_RGB5", UINT2NUM(GL_RGB5));
2588
+ rb_define_const(rb_mGL, "GL_RGB8", UINT2NUM(GL_RGB8));
2589
+ rb_define_const(rb_mGL, "GL_RGB10", UINT2NUM(GL_RGB10));
2590
+ rb_define_const(rb_mGL, "GL_RGB12", UINT2NUM(GL_RGB12));
2591
+ rb_define_const(rb_mGL, "GL_RGB16", UINT2NUM(GL_RGB16));
2592
+ rb_define_const(rb_mGL, "GL_RGBA2", UINT2NUM(GL_RGBA2));
2593
+ rb_define_const(rb_mGL, "GL_RGBA4", UINT2NUM(GL_RGBA4));
2594
+ rb_define_const(rb_mGL, "GL_RGB5_A1", UINT2NUM(GL_RGB5_A1));
2595
+ rb_define_const(rb_mGL, "GL_RGBA8", UINT2NUM(GL_RGBA8));
2596
+ rb_define_const(rb_mGL, "GL_RGB10_A2", UINT2NUM(GL_RGB10_A2));
2597
+ rb_define_const(rb_mGL, "GL_RGBA12", UINT2NUM(GL_RGBA12));
2598
+ rb_define_const(rb_mGL, "GL_RGBA16", UINT2NUM(GL_RGBA16));
2599
+ rb_define_const(rb_mGL, "GL_UNSIGNED_BYTE_3_3_2", UINT2NUM(GL_UNSIGNED_BYTE_3_3_2));
2600
+ rb_define_const(rb_mGL, "GL_UNSIGNED_SHORT_4_4_4_4", UINT2NUM(GL_UNSIGNED_SHORT_4_4_4_4));
2601
+ rb_define_const(rb_mGL, "GL_UNSIGNED_SHORT_5_5_5_1", UINT2NUM(GL_UNSIGNED_SHORT_5_5_5_1));
2602
+ rb_define_const(rb_mGL, "GL_UNSIGNED_INT_8_8_8_8", UINT2NUM(GL_UNSIGNED_INT_8_8_8_8));
2603
+ rb_define_const(rb_mGL, "GL_UNSIGNED_INT_10_10_10_2", UINT2NUM(GL_UNSIGNED_INT_10_10_10_2));
2604
+ rb_define_const(rb_mGL, "GL_TEXTURE_BINDING_3D", UINT2NUM(GL_TEXTURE_BINDING_3D));
2605
+ rb_define_const(rb_mGL, "GL_PACK_SKIP_IMAGES", UINT2NUM(GL_PACK_SKIP_IMAGES));
2606
+ rb_define_const(rb_mGL, "GL_PACK_IMAGE_HEIGHT", UINT2NUM(GL_PACK_IMAGE_HEIGHT));
2607
+ rb_define_const(rb_mGL, "GL_UNPACK_SKIP_IMAGES", UINT2NUM(GL_UNPACK_SKIP_IMAGES));
2608
+ rb_define_const(rb_mGL, "GL_UNPACK_IMAGE_HEIGHT", UINT2NUM(GL_UNPACK_IMAGE_HEIGHT));
2609
+ rb_define_const(rb_mGL, "GL_TEXTURE_3D", UINT2NUM(GL_TEXTURE_3D));
2610
+ rb_define_const(rb_mGL, "GL_PROXY_TEXTURE_3D", UINT2NUM(GL_PROXY_TEXTURE_3D));
2611
+ rb_define_const(rb_mGL, "GL_TEXTURE_DEPTH", UINT2NUM(GL_TEXTURE_DEPTH));
2612
+ rb_define_const(rb_mGL, "GL_TEXTURE_WRAP_R", UINT2NUM(GL_TEXTURE_WRAP_R));
2613
+ rb_define_const(rb_mGL, "GL_MAX_3D_TEXTURE_SIZE", UINT2NUM(GL_MAX_3D_TEXTURE_SIZE));
2614
+ rb_define_const(rb_mGL, "GL_UNSIGNED_BYTE_2_3_3_REV", UINT2NUM(GL_UNSIGNED_BYTE_2_3_3_REV));
2615
+ rb_define_const(rb_mGL, "GL_UNSIGNED_SHORT_5_6_5", UINT2NUM(GL_UNSIGNED_SHORT_5_6_5));
2616
+ rb_define_const(rb_mGL, "GL_UNSIGNED_SHORT_5_6_5_REV", UINT2NUM(GL_UNSIGNED_SHORT_5_6_5_REV));
2617
+ rb_define_const(rb_mGL, "GL_UNSIGNED_SHORT_4_4_4_4_REV", UINT2NUM(GL_UNSIGNED_SHORT_4_4_4_4_REV));
2618
+ rb_define_const(rb_mGL, "GL_UNSIGNED_SHORT_1_5_5_5_REV", UINT2NUM(GL_UNSIGNED_SHORT_1_5_5_5_REV));
2619
+ rb_define_const(rb_mGL, "GL_UNSIGNED_INT_8_8_8_8_REV", UINT2NUM(GL_UNSIGNED_INT_8_8_8_8_REV));
2620
+ rb_define_const(rb_mGL, "GL_UNSIGNED_INT_2_10_10_10_REV", UINT2NUM(GL_UNSIGNED_INT_2_10_10_10_REV));
2621
+ rb_define_const(rb_mGL, "GL_BGR", UINT2NUM(GL_BGR));
2622
+ rb_define_const(rb_mGL, "GL_BGRA", UINT2NUM(GL_BGRA));
2623
+ rb_define_const(rb_mGL, "GL_MAX_ELEMENTS_VERTICES", UINT2NUM(GL_MAX_ELEMENTS_VERTICES));
2624
+ rb_define_const(rb_mGL, "GL_MAX_ELEMENTS_INDICES", UINT2NUM(GL_MAX_ELEMENTS_INDICES));
2625
+ rb_define_const(rb_mGL, "GL_CLAMP_TO_EDGE", UINT2NUM(GL_CLAMP_TO_EDGE));
2626
+ rb_define_const(rb_mGL, "GL_TEXTURE_MIN_LOD", UINT2NUM(GL_TEXTURE_MIN_LOD));
2627
+ rb_define_const(rb_mGL, "GL_TEXTURE_MAX_LOD", UINT2NUM(GL_TEXTURE_MAX_LOD));
2628
+ rb_define_const(rb_mGL, "GL_TEXTURE_BASE_LEVEL", UINT2NUM(GL_TEXTURE_BASE_LEVEL));
2629
+ rb_define_const(rb_mGL, "GL_TEXTURE_MAX_LEVEL", UINT2NUM(GL_TEXTURE_MAX_LEVEL));
2630
+ rb_define_const(rb_mGL, "GL_SMOOTH_POINT_SIZE_RANGE", UINT2NUM(GL_SMOOTH_POINT_SIZE_RANGE));
2631
+ rb_define_const(rb_mGL, "GL_SMOOTH_POINT_SIZE_GRANULARITY", UINT2NUM(GL_SMOOTH_POINT_SIZE_GRANULARITY));
2632
+ rb_define_const(rb_mGL, "GL_SMOOTH_LINE_WIDTH_RANGE", UINT2NUM(GL_SMOOTH_LINE_WIDTH_RANGE));
2633
+ rb_define_const(rb_mGL, "GL_SMOOTH_LINE_WIDTH_GRANULARITY", UINT2NUM(GL_SMOOTH_LINE_WIDTH_GRANULARITY));
2634
+ rb_define_const(rb_mGL, "GL_ALIASED_LINE_WIDTH_RANGE", UINT2NUM(GL_ALIASED_LINE_WIDTH_RANGE));
2635
+ rb_define_const(rb_mGL, "GL_TEXTURE0", UINT2NUM(GL_TEXTURE0));
2636
+ rb_define_const(rb_mGL, "GL_TEXTURE1", UINT2NUM(GL_TEXTURE1));
2637
+ rb_define_const(rb_mGL, "GL_TEXTURE2", UINT2NUM(GL_TEXTURE2));
2638
+ rb_define_const(rb_mGL, "GL_TEXTURE3", UINT2NUM(GL_TEXTURE3));
2639
+ rb_define_const(rb_mGL, "GL_TEXTURE4", UINT2NUM(GL_TEXTURE4));
2640
+ rb_define_const(rb_mGL, "GL_TEXTURE5", UINT2NUM(GL_TEXTURE5));
2641
+ rb_define_const(rb_mGL, "GL_TEXTURE6", UINT2NUM(GL_TEXTURE6));
2642
+ rb_define_const(rb_mGL, "GL_TEXTURE7", UINT2NUM(GL_TEXTURE7));
2643
+ rb_define_const(rb_mGL, "GL_TEXTURE8", UINT2NUM(GL_TEXTURE8));
2644
+ rb_define_const(rb_mGL, "GL_TEXTURE9", UINT2NUM(GL_TEXTURE9));
2645
+ rb_define_const(rb_mGL, "GL_TEXTURE10", UINT2NUM(GL_TEXTURE10));
2646
+ rb_define_const(rb_mGL, "GL_TEXTURE11", UINT2NUM(GL_TEXTURE11));
2647
+ rb_define_const(rb_mGL, "GL_TEXTURE12", UINT2NUM(GL_TEXTURE12));
2648
+ rb_define_const(rb_mGL, "GL_TEXTURE13", UINT2NUM(GL_TEXTURE13));
2649
+ rb_define_const(rb_mGL, "GL_TEXTURE14", UINT2NUM(GL_TEXTURE14));
2650
+ rb_define_const(rb_mGL, "GL_TEXTURE15", UINT2NUM(GL_TEXTURE15));
2651
+ rb_define_const(rb_mGL, "GL_TEXTURE16", UINT2NUM(GL_TEXTURE16));
2652
+ rb_define_const(rb_mGL, "GL_TEXTURE17", UINT2NUM(GL_TEXTURE17));
2653
+ rb_define_const(rb_mGL, "GL_TEXTURE18", UINT2NUM(GL_TEXTURE18));
2654
+ rb_define_const(rb_mGL, "GL_TEXTURE19", UINT2NUM(GL_TEXTURE19));
2655
+ rb_define_const(rb_mGL, "GL_TEXTURE20", UINT2NUM(GL_TEXTURE20));
2656
+ rb_define_const(rb_mGL, "GL_TEXTURE21", UINT2NUM(GL_TEXTURE21));
2657
+ rb_define_const(rb_mGL, "GL_TEXTURE22", UINT2NUM(GL_TEXTURE22));
2658
+ rb_define_const(rb_mGL, "GL_TEXTURE23", UINT2NUM(GL_TEXTURE23));
2659
+ rb_define_const(rb_mGL, "GL_TEXTURE24", UINT2NUM(GL_TEXTURE24));
2660
+ rb_define_const(rb_mGL, "GL_TEXTURE25", UINT2NUM(GL_TEXTURE25));
2661
+ rb_define_const(rb_mGL, "GL_TEXTURE26", UINT2NUM(GL_TEXTURE26));
2662
+ rb_define_const(rb_mGL, "GL_TEXTURE27", UINT2NUM(GL_TEXTURE27));
2663
+ rb_define_const(rb_mGL, "GL_TEXTURE28", UINT2NUM(GL_TEXTURE28));
2664
+ rb_define_const(rb_mGL, "GL_TEXTURE29", UINT2NUM(GL_TEXTURE29));
2665
+ rb_define_const(rb_mGL, "GL_TEXTURE30", UINT2NUM(GL_TEXTURE30));
2666
+ rb_define_const(rb_mGL, "GL_TEXTURE31", UINT2NUM(GL_TEXTURE31));
2667
+ rb_define_const(rb_mGL, "GL_ACTIVE_TEXTURE", UINT2NUM(GL_ACTIVE_TEXTURE));
2668
+ rb_define_const(rb_mGL, "GL_MULTISAMPLE", UINT2NUM(GL_MULTISAMPLE));
2669
+ rb_define_const(rb_mGL, "GL_SAMPLE_ALPHA_TO_COVERAGE", UINT2NUM(GL_SAMPLE_ALPHA_TO_COVERAGE));
2670
+ rb_define_const(rb_mGL, "GL_SAMPLE_ALPHA_TO_ONE", UINT2NUM(GL_SAMPLE_ALPHA_TO_ONE));
2671
+ rb_define_const(rb_mGL, "GL_SAMPLE_COVERAGE", UINT2NUM(GL_SAMPLE_COVERAGE));
2672
+ rb_define_const(rb_mGL, "GL_SAMPLE_BUFFERS", UINT2NUM(GL_SAMPLE_BUFFERS));
2673
+ rb_define_const(rb_mGL, "GL_SAMPLES", UINT2NUM(GL_SAMPLES));
2674
+ rb_define_const(rb_mGL, "GL_SAMPLE_COVERAGE_VALUE", UINT2NUM(GL_SAMPLE_COVERAGE_VALUE));
2675
+ rb_define_const(rb_mGL, "GL_SAMPLE_COVERAGE_INVERT", UINT2NUM(GL_SAMPLE_COVERAGE_INVERT));
2676
+ rb_define_const(rb_mGL, "GL_TEXTURE_CUBE_MAP", UINT2NUM(GL_TEXTURE_CUBE_MAP));
2677
+ rb_define_const(rb_mGL, "GL_TEXTURE_BINDING_CUBE_MAP", UINT2NUM(GL_TEXTURE_BINDING_CUBE_MAP));
2678
+ rb_define_const(rb_mGL, "GL_TEXTURE_CUBE_MAP_POSITIVE_X", UINT2NUM(GL_TEXTURE_CUBE_MAP_POSITIVE_X));
2679
+ rb_define_const(rb_mGL, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X", UINT2NUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_X));
2680
+ rb_define_const(rb_mGL, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y", UINT2NUM(GL_TEXTURE_CUBE_MAP_POSITIVE_Y));
2681
+ rb_define_const(rb_mGL, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y", UINT2NUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y));
2682
+ rb_define_const(rb_mGL, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z", UINT2NUM(GL_TEXTURE_CUBE_MAP_POSITIVE_Z));
2683
+ rb_define_const(rb_mGL, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z", UINT2NUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z));
2684
+ rb_define_const(rb_mGL, "GL_PROXY_TEXTURE_CUBE_MAP", UINT2NUM(GL_PROXY_TEXTURE_CUBE_MAP));
2685
+ rb_define_const(rb_mGL, "GL_MAX_CUBE_MAP_TEXTURE_SIZE", UINT2NUM(GL_MAX_CUBE_MAP_TEXTURE_SIZE));
2686
+ rb_define_const(rb_mGL, "GL_COMPRESSED_RGB", UINT2NUM(GL_COMPRESSED_RGB));
2687
+ rb_define_const(rb_mGL, "GL_COMPRESSED_RGBA", UINT2NUM(GL_COMPRESSED_RGBA));
2688
+ rb_define_const(rb_mGL, "GL_TEXTURE_COMPRESSION_HINT", UINT2NUM(GL_TEXTURE_COMPRESSION_HINT));
2689
+ rb_define_const(rb_mGL, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE", UINT2NUM(GL_TEXTURE_COMPRESSED_IMAGE_SIZE));
2690
+ rb_define_const(rb_mGL, "GL_TEXTURE_COMPRESSED", UINT2NUM(GL_TEXTURE_COMPRESSED));
2691
+ rb_define_const(rb_mGL, "GL_NUM_COMPRESSED_TEXTURE_FORMATS", UINT2NUM(GL_NUM_COMPRESSED_TEXTURE_FORMATS));
2692
+ rb_define_const(rb_mGL, "GL_COMPRESSED_TEXTURE_FORMATS", UINT2NUM(GL_COMPRESSED_TEXTURE_FORMATS));
2693
+ rb_define_const(rb_mGL, "GL_CLAMP_TO_BORDER", UINT2NUM(GL_CLAMP_TO_BORDER));
2694
+ rb_define_const(rb_mGL, "GL_BLEND_DST_RGB", UINT2NUM(GL_BLEND_DST_RGB));
2695
+ rb_define_const(rb_mGL, "GL_BLEND_SRC_RGB", UINT2NUM(GL_BLEND_SRC_RGB));
2696
+ rb_define_const(rb_mGL, "GL_BLEND_DST_ALPHA", UINT2NUM(GL_BLEND_DST_ALPHA));
2697
+ rb_define_const(rb_mGL, "GL_BLEND_SRC_ALPHA", UINT2NUM(GL_BLEND_SRC_ALPHA));
2698
+ rb_define_const(rb_mGL, "GL_POINT_FADE_THRESHOLD_SIZE", UINT2NUM(GL_POINT_FADE_THRESHOLD_SIZE));
2699
+ rb_define_const(rb_mGL, "GL_DEPTH_COMPONENT16", UINT2NUM(GL_DEPTH_COMPONENT16));
2700
+ rb_define_const(rb_mGL, "GL_DEPTH_COMPONENT24", UINT2NUM(GL_DEPTH_COMPONENT24));
2701
+ rb_define_const(rb_mGL, "GL_DEPTH_COMPONENT32", UINT2NUM(GL_DEPTH_COMPONENT32));
2702
+ rb_define_const(rb_mGL, "GL_MIRRORED_REPEAT", UINT2NUM(GL_MIRRORED_REPEAT));
2703
+ rb_define_const(rb_mGL, "GL_MAX_TEXTURE_LOD_BIAS", UINT2NUM(GL_MAX_TEXTURE_LOD_BIAS));
2704
+ rb_define_const(rb_mGL, "GL_TEXTURE_LOD_BIAS", UINT2NUM(GL_TEXTURE_LOD_BIAS));
2705
+ rb_define_const(rb_mGL, "GL_INCR_WRAP", UINT2NUM(GL_INCR_WRAP));
2706
+ rb_define_const(rb_mGL, "GL_DECR_WRAP", UINT2NUM(GL_DECR_WRAP));
2707
+ rb_define_const(rb_mGL, "GL_TEXTURE_DEPTH_SIZE", UINT2NUM(GL_TEXTURE_DEPTH_SIZE));
2708
+ rb_define_const(rb_mGL, "GL_TEXTURE_COMPARE_MODE", UINT2NUM(GL_TEXTURE_COMPARE_MODE));
2709
+ rb_define_const(rb_mGL, "GL_TEXTURE_COMPARE_FUNC", UINT2NUM(GL_TEXTURE_COMPARE_FUNC));
2710
+ rb_define_const(rb_mGL, "GL_BLEND_COLOR", UINT2NUM(GL_BLEND_COLOR));
2711
+ rb_define_const(rb_mGL, "GL_BLEND_EQUATION", UINT2NUM(GL_BLEND_EQUATION));
2712
+ rb_define_const(rb_mGL, "GL_CONSTANT_COLOR", UINT2NUM(GL_CONSTANT_COLOR));
2713
+ rb_define_const(rb_mGL, "GL_ONE_MINUS_CONSTANT_COLOR", UINT2NUM(GL_ONE_MINUS_CONSTANT_COLOR));
2714
+ rb_define_const(rb_mGL, "GL_CONSTANT_ALPHA", UINT2NUM(GL_CONSTANT_ALPHA));
2715
+ rb_define_const(rb_mGL, "GL_ONE_MINUS_CONSTANT_ALPHA", UINT2NUM(GL_ONE_MINUS_CONSTANT_ALPHA));
2716
+ rb_define_const(rb_mGL, "GL_FUNC_ADD", UINT2NUM(GL_FUNC_ADD));
2717
+ rb_define_const(rb_mGL, "GL_FUNC_REVERSE_SUBTRACT", UINT2NUM(GL_FUNC_REVERSE_SUBTRACT));
2718
+ rb_define_const(rb_mGL, "GL_FUNC_SUBTRACT", UINT2NUM(GL_FUNC_SUBTRACT));
2719
+ rb_define_const(rb_mGL, "GL_MIN", UINT2NUM(GL_MIN));
2720
+ rb_define_const(rb_mGL, "GL_MAX", UINT2NUM(GL_MAX));
2721
+ rb_define_const(rb_mGL, "GL_BUFFER_SIZE", UINT2NUM(GL_BUFFER_SIZE));
2722
+ rb_define_const(rb_mGL, "GL_BUFFER_USAGE", UINT2NUM(GL_BUFFER_USAGE));
2723
+ rb_define_const(rb_mGL, "GL_QUERY_COUNTER_BITS", UINT2NUM(GL_QUERY_COUNTER_BITS));
2724
+ rb_define_const(rb_mGL, "GL_CURRENT_QUERY", UINT2NUM(GL_CURRENT_QUERY));
2725
+ rb_define_const(rb_mGL, "GL_QUERY_RESULT", UINT2NUM(GL_QUERY_RESULT));
2726
+ rb_define_const(rb_mGL, "GL_QUERY_RESULT_AVAILABLE", UINT2NUM(GL_QUERY_RESULT_AVAILABLE));
2727
+ rb_define_const(rb_mGL, "GL_ARRAY_BUFFER", UINT2NUM(GL_ARRAY_BUFFER));
2728
+ rb_define_const(rb_mGL, "GL_ELEMENT_ARRAY_BUFFER", UINT2NUM(GL_ELEMENT_ARRAY_BUFFER));
2729
+ rb_define_const(rb_mGL, "GL_ARRAY_BUFFER_BINDING", UINT2NUM(GL_ARRAY_BUFFER_BINDING));
2730
+ rb_define_const(rb_mGL, "GL_ELEMENT_ARRAY_BUFFER_BINDING", UINT2NUM(GL_ELEMENT_ARRAY_BUFFER_BINDING));
2731
+ rb_define_const(rb_mGL, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", UINT2NUM(GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING));
2732
+ rb_define_const(rb_mGL, "GL_READ_ONLY", UINT2NUM(GL_READ_ONLY));
2733
+ rb_define_const(rb_mGL, "GL_WRITE_ONLY", UINT2NUM(GL_WRITE_ONLY));
2734
+ rb_define_const(rb_mGL, "GL_READ_WRITE", UINT2NUM(GL_READ_WRITE));
2735
+ rb_define_const(rb_mGL, "GL_BUFFER_ACCESS", UINT2NUM(GL_BUFFER_ACCESS));
2736
+ rb_define_const(rb_mGL, "GL_BUFFER_MAPPED", UINT2NUM(GL_BUFFER_MAPPED));
2737
+ rb_define_const(rb_mGL, "GL_BUFFER_MAP_POINTER", UINT2NUM(GL_BUFFER_MAP_POINTER));
2738
+ rb_define_const(rb_mGL, "GL_STREAM_DRAW", UINT2NUM(GL_STREAM_DRAW));
2739
+ rb_define_const(rb_mGL, "GL_STREAM_READ", UINT2NUM(GL_STREAM_READ));
2740
+ rb_define_const(rb_mGL, "GL_STREAM_COPY", UINT2NUM(GL_STREAM_COPY));
2741
+ rb_define_const(rb_mGL, "GL_STATIC_DRAW", UINT2NUM(GL_STATIC_DRAW));
2742
+ rb_define_const(rb_mGL, "GL_STATIC_READ", UINT2NUM(GL_STATIC_READ));
2743
+ rb_define_const(rb_mGL, "GL_STATIC_COPY", UINT2NUM(GL_STATIC_COPY));
2744
+ rb_define_const(rb_mGL, "GL_DYNAMIC_DRAW", UINT2NUM(GL_DYNAMIC_DRAW));
2745
+ rb_define_const(rb_mGL, "GL_DYNAMIC_READ", UINT2NUM(GL_DYNAMIC_READ));
2746
+ rb_define_const(rb_mGL, "GL_DYNAMIC_COPY", UINT2NUM(GL_DYNAMIC_COPY));
2747
+ rb_define_const(rb_mGL, "GL_SAMPLES_PASSED", UINT2NUM(GL_SAMPLES_PASSED));
2748
+ rb_define_const(rb_mGL, "GL_SRC1_ALPHA", UINT2NUM(GL_SRC1_ALPHA));
2749
+ rb_define_const(rb_mGL, "GL_BLEND_EQUATION_RGB", UINT2NUM(GL_BLEND_EQUATION_RGB));
2750
+ rb_define_const(rb_mGL, "GL_VERTEX_ATTRIB_ARRAY_ENABLED", UINT2NUM(GL_VERTEX_ATTRIB_ARRAY_ENABLED));
2751
+ rb_define_const(rb_mGL, "GL_VERTEX_ATTRIB_ARRAY_SIZE", UINT2NUM(GL_VERTEX_ATTRIB_ARRAY_SIZE));
2752
+ rb_define_const(rb_mGL, "GL_VERTEX_ATTRIB_ARRAY_STRIDE", UINT2NUM(GL_VERTEX_ATTRIB_ARRAY_STRIDE));
2753
+ rb_define_const(rb_mGL, "GL_VERTEX_ATTRIB_ARRAY_TYPE", UINT2NUM(GL_VERTEX_ATTRIB_ARRAY_TYPE));
2754
+ rb_define_const(rb_mGL, "GL_CURRENT_VERTEX_ATTRIB", UINT2NUM(GL_CURRENT_VERTEX_ATTRIB));
2755
+ rb_define_const(rb_mGL, "GL_VERTEX_PROGRAM_POINT_SIZE", UINT2NUM(GL_VERTEX_PROGRAM_POINT_SIZE));
2756
+ rb_define_const(rb_mGL, "GL_VERTEX_ATTRIB_ARRAY_POINTER", UINT2NUM(GL_VERTEX_ATTRIB_ARRAY_POINTER));
2757
+ rb_define_const(rb_mGL, "GL_STENCIL_BACK_FUNC", UINT2NUM(GL_STENCIL_BACK_FUNC));
2758
+ rb_define_const(rb_mGL, "GL_STENCIL_BACK_FAIL", UINT2NUM(GL_STENCIL_BACK_FAIL));
2759
+ rb_define_const(rb_mGL, "GL_STENCIL_BACK_PASS_DEPTH_FAIL", UINT2NUM(GL_STENCIL_BACK_PASS_DEPTH_FAIL));
2760
+ rb_define_const(rb_mGL, "GL_STENCIL_BACK_PASS_DEPTH_PASS", UINT2NUM(GL_STENCIL_BACK_PASS_DEPTH_PASS));
2761
+ rb_define_const(rb_mGL, "GL_MAX_DRAW_BUFFERS", UINT2NUM(GL_MAX_DRAW_BUFFERS));
2762
+ rb_define_const(rb_mGL, "GL_DRAW_BUFFER0", UINT2NUM(GL_DRAW_BUFFER0));
2763
+ rb_define_const(rb_mGL, "GL_DRAW_BUFFER1", UINT2NUM(GL_DRAW_BUFFER1));
2764
+ rb_define_const(rb_mGL, "GL_DRAW_BUFFER2", UINT2NUM(GL_DRAW_BUFFER2));
2765
+ rb_define_const(rb_mGL, "GL_DRAW_BUFFER3", UINT2NUM(GL_DRAW_BUFFER3));
2766
+ rb_define_const(rb_mGL, "GL_DRAW_BUFFER4", UINT2NUM(GL_DRAW_BUFFER4));
2767
+ rb_define_const(rb_mGL, "GL_DRAW_BUFFER5", UINT2NUM(GL_DRAW_BUFFER5));
2768
+ rb_define_const(rb_mGL, "GL_DRAW_BUFFER6", UINT2NUM(GL_DRAW_BUFFER6));
2769
+ rb_define_const(rb_mGL, "GL_DRAW_BUFFER7", UINT2NUM(GL_DRAW_BUFFER7));
2770
+ rb_define_const(rb_mGL, "GL_DRAW_BUFFER8", UINT2NUM(GL_DRAW_BUFFER8));
2771
+ rb_define_const(rb_mGL, "GL_DRAW_BUFFER9", UINT2NUM(GL_DRAW_BUFFER9));
2772
+ rb_define_const(rb_mGL, "GL_DRAW_BUFFER10", UINT2NUM(GL_DRAW_BUFFER10));
2773
+ rb_define_const(rb_mGL, "GL_DRAW_BUFFER11", UINT2NUM(GL_DRAW_BUFFER11));
2774
+ rb_define_const(rb_mGL, "GL_DRAW_BUFFER12", UINT2NUM(GL_DRAW_BUFFER12));
2775
+ rb_define_const(rb_mGL, "GL_DRAW_BUFFER13", UINT2NUM(GL_DRAW_BUFFER13));
2776
+ rb_define_const(rb_mGL, "GL_DRAW_BUFFER14", UINT2NUM(GL_DRAW_BUFFER14));
2777
+ rb_define_const(rb_mGL, "GL_DRAW_BUFFER15", UINT2NUM(GL_DRAW_BUFFER15));
2778
+ rb_define_const(rb_mGL, "GL_BLEND_EQUATION_ALPHA", UINT2NUM(GL_BLEND_EQUATION_ALPHA));
2779
+ rb_define_const(rb_mGL, "GL_MAX_VERTEX_ATTRIBS", UINT2NUM(GL_MAX_VERTEX_ATTRIBS));
2780
+ rb_define_const(rb_mGL, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED", UINT2NUM(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED));
2781
+ rb_define_const(rb_mGL, "GL_MAX_TEXTURE_IMAGE_UNITS", UINT2NUM(GL_MAX_TEXTURE_IMAGE_UNITS));
2782
+ rb_define_const(rb_mGL, "GL_FRAGMENT_SHADER", UINT2NUM(GL_FRAGMENT_SHADER));
2783
+ rb_define_const(rb_mGL, "GL_VERTEX_SHADER", UINT2NUM(GL_VERTEX_SHADER));
2784
+ rb_define_const(rb_mGL, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS", UINT2NUM(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS));
2785
+ rb_define_const(rb_mGL, "GL_MAX_VERTEX_UNIFORM_COMPONENTS", UINT2NUM(GL_MAX_VERTEX_UNIFORM_COMPONENTS));
2786
+ rb_define_const(rb_mGL, "GL_MAX_VARYING_FLOATS", UINT2NUM(GL_MAX_VARYING_FLOATS));
2787
+ rb_define_const(rb_mGL, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS", UINT2NUM(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS));
2788
+ rb_define_const(rb_mGL, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS", UINT2NUM(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS));
2789
+ rb_define_const(rb_mGL, "GL_SHADER_TYPE", UINT2NUM(GL_SHADER_TYPE));
2790
+ rb_define_const(rb_mGL, "GL_FLOAT_VEC2", UINT2NUM(GL_FLOAT_VEC2));
2791
+ rb_define_const(rb_mGL, "GL_FLOAT_VEC3", UINT2NUM(GL_FLOAT_VEC3));
2792
+ rb_define_const(rb_mGL, "GL_FLOAT_VEC4", UINT2NUM(GL_FLOAT_VEC4));
2793
+ rb_define_const(rb_mGL, "GL_INT_VEC2", UINT2NUM(GL_INT_VEC2));
2794
+ rb_define_const(rb_mGL, "GL_INT_VEC3", UINT2NUM(GL_INT_VEC3));
2795
+ rb_define_const(rb_mGL, "GL_INT_VEC4", UINT2NUM(GL_INT_VEC4));
2796
+ rb_define_const(rb_mGL, "GL_BOOL", UINT2NUM(GL_BOOL));
2797
+ rb_define_const(rb_mGL, "GL_BOOL_VEC2", UINT2NUM(GL_BOOL_VEC2));
2798
+ rb_define_const(rb_mGL, "GL_BOOL_VEC3", UINT2NUM(GL_BOOL_VEC3));
2799
+ rb_define_const(rb_mGL, "GL_BOOL_VEC4", UINT2NUM(GL_BOOL_VEC4));
2800
+ rb_define_const(rb_mGL, "GL_FLOAT_MAT2", UINT2NUM(GL_FLOAT_MAT2));
2801
+ rb_define_const(rb_mGL, "GL_FLOAT_MAT3", UINT2NUM(GL_FLOAT_MAT3));
2802
+ rb_define_const(rb_mGL, "GL_FLOAT_MAT4", UINT2NUM(GL_FLOAT_MAT4));
2803
+ rb_define_const(rb_mGL, "GL_SAMPLER_1D", UINT2NUM(GL_SAMPLER_1D));
2804
+ rb_define_const(rb_mGL, "GL_SAMPLER_2D", UINT2NUM(GL_SAMPLER_2D));
2805
+ rb_define_const(rb_mGL, "GL_SAMPLER_3D", UINT2NUM(GL_SAMPLER_3D));
2806
+ rb_define_const(rb_mGL, "GL_SAMPLER_CUBE", UINT2NUM(GL_SAMPLER_CUBE));
2807
+ rb_define_const(rb_mGL, "GL_SAMPLER_1D_SHADOW", UINT2NUM(GL_SAMPLER_1D_SHADOW));
2808
+ rb_define_const(rb_mGL, "GL_SAMPLER_2D_SHADOW", UINT2NUM(GL_SAMPLER_2D_SHADOW));
2809
+ rb_define_const(rb_mGL, "GL_DELETE_STATUS", UINT2NUM(GL_DELETE_STATUS));
2810
+ rb_define_const(rb_mGL, "GL_COMPILE_STATUS", UINT2NUM(GL_COMPILE_STATUS));
2811
+ rb_define_const(rb_mGL, "GL_LINK_STATUS", UINT2NUM(GL_LINK_STATUS));
2812
+ rb_define_const(rb_mGL, "GL_VALIDATE_STATUS", UINT2NUM(GL_VALIDATE_STATUS));
2813
+ rb_define_const(rb_mGL, "GL_INFO_LOG_LENGTH", UINT2NUM(GL_INFO_LOG_LENGTH));
2814
+ rb_define_const(rb_mGL, "GL_ATTACHED_SHADERS", UINT2NUM(GL_ATTACHED_SHADERS));
2815
+ rb_define_const(rb_mGL, "GL_ACTIVE_UNIFORMS", UINT2NUM(GL_ACTIVE_UNIFORMS));
2816
+ rb_define_const(rb_mGL, "GL_ACTIVE_UNIFORM_MAX_LENGTH", UINT2NUM(GL_ACTIVE_UNIFORM_MAX_LENGTH));
2817
+ rb_define_const(rb_mGL, "GL_SHADER_SOURCE_LENGTH", UINT2NUM(GL_SHADER_SOURCE_LENGTH));
2818
+ rb_define_const(rb_mGL, "GL_ACTIVE_ATTRIBUTES", UINT2NUM(GL_ACTIVE_ATTRIBUTES));
2819
+ rb_define_const(rb_mGL, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH", UINT2NUM(GL_ACTIVE_ATTRIBUTE_MAX_LENGTH));
2820
+ rb_define_const(rb_mGL, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT", UINT2NUM(GL_FRAGMENT_SHADER_DERIVATIVE_HINT));
2821
+ rb_define_const(rb_mGL, "GL_SHADING_LANGUAGE_VERSION", UINT2NUM(GL_SHADING_LANGUAGE_VERSION));
2822
+ rb_define_const(rb_mGL, "GL_CURRENT_PROGRAM", UINT2NUM(GL_CURRENT_PROGRAM));
2823
+ rb_define_const(rb_mGL, "GL_POINT_SPRITE_COORD_ORIGIN", UINT2NUM(GL_POINT_SPRITE_COORD_ORIGIN));
2824
+ rb_define_const(rb_mGL, "GL_LOWER_LEFT", UINT2NUM(GL_LOWER_LEFT));
2825
+ rb_define_const(rb_mGL, "GL_UPPER_LEFT", UINT2NUM(GL_UPPER_LEFT));
2826
+ rb_define_const(rb_mGL, "GL_STENCIL_BACK_REF", UINT2NUM(GL_STENCIL_BACK_REF));
2827
+ rb_define_const(rb_mGL, "GL_STENCIL_BACK_VALUE_MASK", UINT2NUM(GL_STENCIL_BACK_VALUE_MASK));
2828
+ rb_define_const(rb_mGL, "GL_STENCIL_BACK_WRITEMASK", UINT2NUM(GL_STENCIL_BACK_WRITEMASK));
2829
+ rb_define_const(rb_mGL, "GL_PIXEL_PACK_BUFFER", UINT2NUM(GL_PIXEL_PACK_BUFFER));
2830
+ rb_define_const(rb_mGL, "GL_PIXEL_UNPACK_BUFFER", UINT2NUM(GL_PIXEL_UNPACK_BUFFER));
2831
+ rb_define_const(rb_mGL, "GL_PIXEL_PACK_BUFFER_BINDING", UINT2NUM(GL_PIXEL_PACK_BUFFER_BINDING));
2832
+ rb_define_const(rb_mGL, "GL_PIXEL_UNPACK_BUFFER_BINDING", UINT2NUM(GL_PIXEL_UNPACK_BUFFER_BINDING));
2833
+ rb_define_const(rb_mGL, "GL_FLOAT_MAT2x3", UINT2NUM(GL_FLOAT_MAT2x3));
2834
+ rb_define_const(rb_mGL, "GL_FLOAT_MAT2x4", UINT2NUM(GL_FLOAT_MAT2x4));
2835
+ rb_define_const(rb_mGL, "GL_FLOAT_MAT3x2", UINT2NUM(GL_FLOAT_MAT3x2));
2836
+ rb_define_const(rb_mGL, "GL_FLOAT_MAT3x4", UINT2NUM(GL_FLOAT_MAT3x4));
2837
+ rb_define_const(rb_mGL, "GL_FLOAT_MAT4x2", UINT2NUM(GL_FLOAT_MAT4x2));
2838
+ rb_define_const(rb_mGL, "GL_FLOAT_MAT4x3", UINT2NUM(GL_FLOAT_MAT4x3));
2839
+ rb_define_const(rb_mGL, "GL_SRGB", UINT2NUM(GL_SRGB));
2840
+ rb_define_const(rb_mGL, "GL_SRGB8", UINT2NUM(GL_SRGB8));
2841
+ rb_define_const(rb_mGL, "GL_SRGB_ALPHA", UINT2NUM(GL_SRGB_ALPHA));
2842
+ rb_define_const(rb_mGL, "GL_SRGB8_ALPHA8", UINT2NUM(GL_SRGB8_ALPHA8));
2843
+ rb_define_const(rb_mGL, "GL_COMPRESSED_SRGB", UINT2NUM(GL_COMPRESSED_SRGB));
2844
+ rb_define_const(rb_mGL, "GL_COMPRESSED_SRGB_ALPHA", UINT2NUM(GL_COMPRESSED_SRGB_ALPHA));
2845
+ rb_define_const(rb_mGL, "GL_COMPARE_REF_TO_TEXTURE", UINT2NUM(GL_COMPARE_REF_TO_TEXTURE));
2846
+ rb_define_const(rb_mGL, "GL_CLIP_DISTANCE0", UINT2NUM(GL_CLIP_DISTANCE0));
2847
+ rb_define_const(rb_mGL, "GL_CLIP_DISTANCE1", UINT2NUM(GL_CLIP_DISTANCE1));
2848
+ rb_define_const(rb_mGL, "GL_CLIP_DISTANCE2", UINT2NUM(GL_CLIP_DISTANCE2));
2849
+ rb_define_const(rb_mGL, "GL_CLIP_DISTANCE3", UINT2NUM(GL_CLIP_DISTANCE3));
2850
+ rb_define_const(rb_mGL, "GL_CLIP_DISTANCE4", UINT2NUM(GL_CLIP_DISTANCE4));
2851
+ rb_define_const(rb_mGL, "GL_CLIP_DISTANCE5", UINT2NUM(GL_CLIP_DISTANCE5));
2852
+ rb_define_const(rb_mGL, "GL_CLIP_DISTANCE6", UINT2NUM(GL_CLIP_DISTANCE6));
2853
+ rb_define_const(rb_mGL, "GL_CLIP_DISTANCE7", UINT2NUM(GL_CLIP_DISTANCE7));
2854
+ rb_define_const(rb_mGL, "GL_MAX_CLIP_DISTANCES", UINT2NUM(GL_MAX_CLIP_DISTANCES));
2855
+ rb_define_const(rb_mGL, "GL_MAJOR_VERSION", UINT2NUM(GL_MAJOR_VERSION));
2856
+ rb_define_const(rb_mGL, "GL_MINOR_VERSION", UINT2NUM(GL_MINOR_VERSION));
2857
+ rb_define_const(rb_mGL, "GL_NUM_EXTENSIONS", UINT2NUM(GL_NUM_EXTENSIONS));
2858
+ rb_define_const(rb_mGL, "GL_CONTEXT_FLAGS", UINT2NUM(GL_CONTEXT_FLAGS));
2859
+ rb_define_const(rb_mGL, "GL_COMPRESSED_RED", UINT2NUM(GL_COMPRESSED_RED));
2860
+ rb_define_const(rb_mGL, "GL_COMPRESSED_RG", UINT2NUM(GL_COMPRESSED_RG));
2861
+ rb_define_const(rb_mGL, "GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT", UINT2NUM(GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT));
2862
+ rb_define_const(rb_mGL, "GL_RGBA32F", UINT2NUM(GL_RGBA32F));
2863
+ rb_define_const(rb_mGL, "GL_RGB32F", UINT2NUM(GL_RGB32F));
2864
+ rb_define_const(rb_mGL, "GL_RGBA16F", UINT2NUM(GL_RGBA16F));
2865
+ rb_define_const(rb_mGL, "GL_RGB16F", UINT2NUM(GL_RGB16F));
2866
+ rb_define_const(rb_mGL, "GL_VERTEX_ATTRIB_ARRAY_INTEGER", UINT2NUM(GL_VERTEX_ATTRIB_ARRAY_INTEGER));
2867
+ rb_define_const(rb_mGL, "GL_MAX_ARRAY_TEXTURE_LAYERS", UINT2NUM(GL_MAX_ARRAY_TEXTURE_LAYERS));
2868
+ rb_define_const(rb_mGL, "GL_MIN_PROGRAM_TEXEL_OFFSET", UINT2NUM(GL_MIN_PROGRAM_TEXEL_OFFSET));
2869
+ rb_define_const(rb_mGL, "GL_MAX_PROGRAM_TEXEL_OFFSET", UINT2NUM(GL_MAX_PROGRAM_TEXEL_OFFSET));
2870
+ rb_define_const(rb_mGL, "GL_CLAMP_READ_COLOR", UINT2NUM(GL_CLAMP_READ_COLOR));
2871
+ rb_define_const(rb_mGL, "GL_FIXED_ONLY", UINT2NUM(GL_FIXED_ONLY));
2872
+ rb_define_const(rb_mGL, "GL_MAX_VARYING_COMPONENTS", UINT2NUM(GL_MAX_VARYING_COMPONENTS));
2873
+ rb_define_const(rb_mGL, "GL_TEXTURE_1D_ARRAY", UINT2NUM(GL_TEXTURE_1D_ARRAY));
2874
+ rb_define_const(rb_mGL, "GL_PROXY_TEXTURE_1D_ARRAY", UINT2NUM(GL_PROXY_TEXTURE_1D_ARRAY));
2875
+ rb_define_const(rb_mGL, "GL_TEXTURE_2D_ARRAY", UINT2NUM(GL_TEXTURE_2D_ARRAY));
2876
+ rb_define_const(rb_mGL, "GL_PROXY_TEXTURE_2D_ARRAY", UINT2NUM(GL_PROXY_TEXTURE_2D_ARRAY));
2877
+ rb_define_const(rb_mGL, "GL_TEXTURE_BINDING_1D_ARRAY", UINT2NUM(GL_TEXTURE_BINDING_1D_ARRAY));
2878
+ rb_define_const(rb_mGL, "GL_TEXTURE_BINDING_2D_ARRAY", UINT2NUM(GL_TEXTURE_BINDING_2D_ARRAY));
2879
+ rb_define_const(rb_mGL, "GL_R11F_G11F_B10F", UINT2NUM(GL_R11F_G11F_B10F));
2880
+ rb_define_const(rb_mGL, "GL_UNSIGNED_INT_10F_11F_11F_REV", UINT2NUM(GL_UNSIGNED_INT_10F_11F_11F_REV));
2881
+ rb_define_const(rb_mGL, "GL_RGB9_E5", UINT2NUM(GL_RGB9_E5));
2882
+ rb_define_const(rb_mGL, "GL_UNSIGNED_INT_5_9_9_9_REV", UINT2NUM(GL_UNSIGNED_INT_5_9_9_9_REV));
2883
+ rb_define_const(rb_mGL, "GL_TEXTURE_SHARED_SIZE", UINT2NUM(GL_TEXTURE_SHARED_SIZE));
2884
+ rb_define_const(rb_mGL, "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH", UINT2NUM(GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH));
2885
+ rb_define_const(rb_mGL, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE", UINT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER_MODE));
2886
+ rb_define_const(rb_mGL, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS", UINT2NUM(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS));
2887
+ rb_define_const(rb_mGL, "GL_TRANSFORM_FEEDBACK_VARYINGS", UINT2NUM(GL_TRANSFORM_FEEDBACK_VARYINGS));
2888
+ rb_define_const(rb_mGL, "GL_TRANSFORM_FEEDBACK_BUFFER_START", UINT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER_START));
2889
+ rb_define_const(rb_mGL, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE", UINT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE));
2890
+ rb_define_const(rb_mGL, "GL_PRIMITIVES_GENERATED", UINT2NUM(GL_PRIMITIVES_GENERATED));
2891
+ rb_define_const(rb_mGL, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN", UINT2NUM(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN));
2892
+ rb_define_const(rb_mGL, "GL_RASTERIZER_DISCARD", UINT2NUM(GL_RASTERIZER_DISCARD));
2893
+ rb_define_const(rb_mGL, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS", UINT2NUM(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS));
2894
+ rb_define_const(rb_mGL, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", UINT2NUM(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS));
2895
+ rb_define_const(rb_mGL, "GL_INTERLEAVED_ATTRIBS", UINT2NUM(GL_INTERLEAVED_ATTRIBS));
2896
+ rb_define_const(rb_mGL, "GL_SEPARATE_ATTRIBS", UINT2NUM(GL_SEPARATE_ATTRIBS));
2897
+ rb_define_const(rb_mGL, "GL_TRANSFORM_FEEDBACK_BUFFER", UINT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER));
2898
+ rb_define_const(rb_mGL, "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING", UINT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING));
2899
+ rb_define_const(rb_mGL, "GL_RGBA32UI", UINT2NUM(GL_RGBA32UI));
2900
+ rb_define_const(rb_mGL, "GL_RGB32UI", UINT2NUM(GL_RGB32UI));
2901
+ rb_define_const(rb_mGL, "GL_RGBA16UI", UINT2NUM(GL_RGBA16UI));
2902
+ rb_define_const(rb_mGL, "GL_RGB16UI", UINT2NUM(GL_RGB16UI));
2903
+ rb_define_const(rb_mGL, "GL_RGBA8UI", UINT2NUM(GL_RGBA8UI));
2904
+ rb_define_const(rb_mGL, "GL_RGB8UI", UINT2NUM(GL_RGB8UI));
2905
+ rb_define_const(rb_mGL, "GL_RGBA32I", UINT2NUM(GL_RGBA32I));
2906
+ rb_define_const(rb_mGL, "GL_RGB32I", UINT2NUM(GL_RGB32I));
2907
+ rb_define_const(rb_mGL, "GL_RGBA16I", UINT2NUM(GL_RGBA16I));
2908
+ rb_define_const(rb_mGL, "GL_RGB16I", UINT2NUM(GL_RGB16I));
2909
+ rb_define_const(rb_mGL, "GL_RGBA8I", UINT2NUM(GL_RGBA8I));
2910
+ rb_define_const(rb_mGL, "GL_RGB8I", UINT2NUM(GL_RGB8I));
2911
+ rb_define_const(rb_mGL, "GL_RED_INTEGER", UINT2NUM(GL_RED_INTEGER));
2912
+ rb_define_const(rb_mGL, "GL_GREEN_INTEGER", UINT2NUM(GL_GREEN_INTEGER));
2913
+ rb_define_const(rb_mGL, "GL_BLUE_INTEGER", UINT2NUM(GL_BLUE_INTEGER));
2914
+ rb_define_const(rb_mGL, "GL_RGB_INTEGER", UINT2NUM(GL_RGB_INTEGER));
2915
+ rb_define_const(rb_mGL, "GL_RGBA_INTEGER", UINT2NUM(GL_RGBA_INTEGER));
2916
+ rb_define_const(rb_mGL, "GL_BGR_INTEGER", UINT2NUM(GL_BGR_INTEGER));
2917
+ rb_define_const(rb_mGL, "GL_BGRA_INTEGER", UINT2NUM(GL_BGRA_INTEGER));
2918
+ rb_define_const(rb_mGL, "GL_SAMPLER_1D_ARRAY", UINT2NUM(GL_SAMPLER_1D_ARRAY));
2919
+ rb_define_const(rb_mGL, "GL_SAMPLER_2D_ARRAY", UINT2NUM(GL_SAMPLER_2D_ARRAY));
2920
+ rb_define_const(rb_mGL, "GL_SAMPLER_1D_ARRAY_SHADOW", UINT2NUM(GL_SAMPLER_1D_ARRAY_SHADOW));
2921
+ rb_define_const(rb_mGL, "GL_SAMPLER_2D_ARRAY_SHADOW", UINT2NUM(GL_SAMPLER_2D_ARRAY_SHADOW));
2922
+ rb_define_const(rb_mGL, "GL_SAMPLER_CUBE_SHADOW", UINT2NUM(GL_SAMPLER_CUBE_SHADOW));
2923
+ rb_define_const(rb_mGL, "GL_UNSIGNED_INT_VEC2", UINT2NUM(GL_UNSIGNED_INT_VEC2));
2924
+ rb_define_const(rb_mGL, "GL_UNSIGNED_INT_VEC3", UINT2NUM(GL_UNSIGNED_INT_VEC3));
2925
+ rb_define_const(rb_mGL, "GL_UNSIGNED_INT_VEC4", UINT2NUM(GL_UNSIGNED_INT_VEC4));
2926
+ rb_define_const(rb_mGL, "GL_INT_SAMPLER_1D", UINT2NUM(GL_INT_SAMPLER_1D));
2927
+ rb_define_const(rb_mGL, "GL_INT_SAMPLER_2D", UINT2NUM(GL_INT_SAMPLER_2D));
2928
+ rb_define_const(rb_mGL, "GL_INT_SAMPLER_3D", UINT2NUM(GL_INT_SAMPLER_3D));
2929
+ rb_define_const(rb_mGL, "GL_INT_SAMPLER_CUBE", UINT2NUM(GL_INT_SAMPLER_CUBE));
2930
+ rb_define_const(rb_mGL, "GL_INT_SAMPLER_1D_ARRAY", UINT2NUM(GL_INT_SAMPLER_1D_ARRAY));
2931
+ rb_define_const(rb_mGL, "GL_INT_SAMPLER_2D_ARRAY", UINT2NUM(GL_INT_SAMPLER_2D_ARRAY));
2932
+ rb_define_const(rb_mGL, "GL_UNSIGNED_INT_SAMPLER_1D", UINT2NUM(GL_UNSIGNED_INT_SAMPLER_1D));
2933
+ rb_define_const(rb_mGL, "GL_UNSIGNED_INT_SAMPLER_2D", UINT2NUM(GL_UNSIGNED_INT_SAMPLER_2D));
2934
+ rb_define_const(rb_mGL, "GL_UNSIGNED_INT_SAMPLER_3D", UINT2NUM(GL_UNSIGNED_INT_SAMPLER_3D));
2935
+ rb_define_const(rb_mGL, "GL_UNSIGNED_INT_SAMPLER_CUBE", UINT2NUM(GL_UNSIGNED_INT_SAMPLER_CUBE));
2936
+ rb_define_const(rb_mGL, "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY", UINT2NUM(GL_UNSIGNED_INT_SAMPLER_1D_ARRAY));
2937
+ rb_define_const(rb_mGL, "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY", UINT2NUM(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY));
2938
+ rb_define_const(rb_mGL, "GL_QUERY_WAIT", UINT2NUM(GL_QUERY_WAIT));
2939
+ rb_define_const(rb_mGL, "GL_QUERY_NO_WAIT", UINT2NUM(GL_QUERY_NO_WAIT));
2940
+ rb_define_const(rb_mGL, "GL_QUERY_BY_REGION_WAIT", UINT2NUM(GL_QUERY_BY_REGION_WAIT));
2941
+ rb_define_const(rb_mGL, "GL_QUERY_BY_REGION_NO_WAIT", UINT2NUM(GL_QUERY_BY_REGION_NO_WAIT));
2942
+ rb_define_const(rb_mGL, "GL_BUFFER_ACCESS_FLAGS", UINT2NUM(GL_BUFFER_ACCESS_FLAGS));
2943
+ rb_define_const(rb_mGL, "GL_BUFFER_MAP_LENGTH", UINT2NUM(GL_BUFFER_MAP_LENGTH));
2944
+ rb_define_const(rb_mGL, "GL_BUFFER_MAP_OFFSET", UINT2NUM(GL_BUFFER_MAP_OFFSET));
2945
+ rb_define_const(rb_mGL, "GL_DEPTH_COMPONENT32F", UINT2NUM(GL_DEPTH_COMPONENT32F));
2946
+ rb_define_const(rb_mGL, "GL_DEPTH32F_STENCIL8", UINT2NUM(GL_DEPTH32F_STENCIL8));
2947
+ rb_define_const(rb_mGL, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV", UINT2NUM(GL_FLOAT_32_UNSIGNED_INT_24_8_REV));
2948
+ rb_define_const(rb_mGL, "GL_INVALID_FRAMEBUFFER_OPERATION", UINT2NUM(GL_INVALID_FRAMEBUFFER_OPERATION));
2949
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING", UINT2NUM(GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING));
2950
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE", UINT2NUM(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE));
2951
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE", UINT2NUM(GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE));
2952
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE", UINT2NUM(GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE));
2953
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE", UINT2NUM(GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE));
2954
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE", UINT2NUM(GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE));
2955
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE", UINT2NUM(GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE));
2956
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE", UINT2NUM(GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE));
2957
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_DEFAULT", UINT2NUM(GL_FRAMEBUFFER_DEFAULT));
2958
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_UNDEFINED", UINT2NUM(GL_FRAMEBUFFER_UNDEFINED));
2959
+ rb_define_const(rb_mGL, "GL_DEPTH_STENCIL_ATTACHMENT", UINT2NUM(GL_DEPTH_STENCIL_ATTACHMENT));
2960
+ rb_define_const(rb_mGL, "GL_MAX_RENDERBUFFER_SIZE", UINT2NUM(GL_MAX_RENDERBUFFER_SIZE));
2961
+ rb_define_const(rb_mGL, "GL_DEPTH_STENCIL", UINT2NUM(GL_DEPTH_STENCIL));
2962
+ rb_define_const(rb_mGL, "GL_UNSIGNED_INT_24_8", UINT2NUM(GL_UNSIGNED_INT_24_8));
2963
+ rb_define_const(rb_mGL, "GL_DEPTH24_STENCIL8", UINT2NUM(GL_DEPTH24_STENCIL8));
2964
+ rb_define_const(rb_mGL, "GL_TEXTURE_STENCIL_SIZE", UINT2NUM(GL_TEXTURE_STENCIL_SIZE));
2965
+ rb_define_const(rb_mGL, "GL_TEXTURE_RED_TYPE", UINT2NUM(GL_TEXTURE_RED_TYPE));
2966
+ rb_define_const(rb_mGL, "GL_TEXTURE_GREEN_TYPE", UINT2NUM(GL_TEXTURE_GREEN_TYPE));
2967
+ rb_define_const(rb_mGL, "GL_TEXTURE_BLUE_TYPE", UINT2NUM(GL_TEXTURE_BLUE_TYPE));
2968
+ rb_define_const(rb_mGL, "GL_TEXTURE_ALPHA_TYPE", UINT2NUM(GL_TEXTURE_ALPHA_TYPE));
2969
+ rb_define_const(rb_mGL, "GL_TEXTURE_DEPTH_TYPE", UINT2NUM(GL_TEXTURE_DEPTH_TYPE));
2970
+ rb_define_const(rb_mGL, "GL_UNSIGNED_NORMALIZED", UINT2NUM(GL_UNSIGNED_NORMALIZED));
2971
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_BINDING", UINT2NUM(GL_FRAMEBUFFER_BINDING));
2972
+ rb_define_const(rb_mGL, "GL_DRAW_FRAMEBUFFER_BINDING", UINT2NUM(GL_DRAW_FRAMEBUFFER_BINDING));
2973
+ rb_define_const(rb_mGL, "GL_RENDERBUFFER_BINDING", UINT2NUM(GL_RENDERBUFFER_BINDING));
2974
+ rb_define_const(rb_mGL, "GL_READ_FRAMEBUFFER", UINT2NUM(GL_READ_FRAMEBUFFER));
2975
+ rb_define_const(rb_mGL, "GL_DRAW_FRAMEBUFFER", UINT2NUM(GL_DRAW_FRAMEBUFFER));
2976
+ rb_define_const(rb_mGL, "GL_READ_FRAMEBUFFER_BINDING", UINT2NUM(GL_READ_FRAMEBUFFER_BINDING));
2977
+ rb_define_const(rb_mGL, "GL_RENDERBUFFER_SAMPLES", UINT2NUM(GL_RENDERBUFFER_SAMPLES));
2978
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE", UINT2NUM(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE));
2979
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME", UINT2NUM(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME));
2980
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL", UINT2NUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL));
2981
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE", UINT2NUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE));
2982
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER", UINT2NUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER));
2983
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_COMPLETE", UINT2NUM(GL_FRAMEBUFFER_COMPLETE));
2984
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", UINT2NUM(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT));
2985
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT", UINT2NUM(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT));
2986
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER", UINT2NUM(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER));
2987
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER", UINT2NUM(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER));
2988
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_UNSUPPORTED", UINT2NUM(GL_FRAMEBUFFER_UNSUPPORTED));
2989
+ rb_define_const(rb_mGL, "GL_MAX_COLOR_ATTACHMENTS", UINT2NUM(GL_MAX_COLOR_ATTACHMENTS));
2990
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT0", UINT2NUM(GL_COLOR_ATTACHMENT0));
2991
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT1", UINT2NUM(GL_COLOR_ATTACHMENT1));
2992
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT2", UINT2NUM(GL_COLOR_ATTACHMENT2));
2993
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT3", UINT2NUM(GL_COLOR_ATTACHMENT3));
2994
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT4", UINT2NUM(GL_COLOR_ATTACHMENT4));
2995
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT5", UINT2NUM(GL_COLOR_ATTACHMENT5));
2996
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT6", UINT2NUM(GL_COLOR_ATTACHMENT6));
2997
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT7", UINT2NUM(GL_COLOR_ATTACHMENT7));
2998
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT8", UINT2NUM(GL_COLOR_ATTACHMENT8));
2999
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT9", UINT2NUM(GL_COLOR_ATTACHMENT9));
3000
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT10", UINT2NUM(GL_COLOR_ATTACHMENT10));
3001
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT11", UINT2NUM(GL_COLOR_ATTACHMENT11));
3002
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT12", UINT2NUM(GL_COLOR_ATTACHMENT12));
3003
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT13", UINT2NUM(GL_COLOR_ATTACHMENT13));
3004
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT14", UINT2NUM(GL_COLOR_ATTACHMENT14));
3005
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT15", UINT2NUM(GL_COLOR_ATTACHMENT15));
3006
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT16", UINT2NUM(GL_COLOR_ATTACHMENT16));
3007
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT17", UINT2NUM(GL_COLOR_ATTACHMENT17));
3008
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT18", UINT2NUM(GL_COLOR_ATTACHMENT18));
3009
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT19", UINT2NUM(GL_COLOR_ATTACHMENT19));
3010
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT20", UINT2NUM(GL_COLOR_ATTACHMENT20));
3011
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT21", UINT2NUM(GL_COLOR_ATTACHMENT21));
3012
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT22", UINT2NUM(GL_COLOR_ATTACHMENT22));
3013
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT23", UINT2NUM(GL_COLOR_ATTACHMENT23));
3014
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT24", UINT2NUM(GL_COLOR_ATTACHMENT24));
3015
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT25", UINT2NUM(GL_COLOR_ATTACHMENT25));
3016
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT26", UINT2NUM(GL_COLOR_ATTACHMENT26));
3017
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT27", UINT2NUM(GL_COLOR_ATTACHMENT27));
3018
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT28", UINT2NUM(GL_COLOR_ATTACHMENT28));
3019
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT29", UINT2NUM(GL_COLOR_ATTACHMENT29));
3020
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT30", UINT2NUM(GL_COLOR_ATTACHMENT30));
3021
+ rb_define_const(rb_mGL, "GL_COLOR_ATTACHMENT31", UINT2NUM(GL_COLOR_ATTACHMENT31));
3022
+ rb_define_const(rb_mGL, "GL_DEPTH_ATTACHMENT", UINT2NUM(GL_DEPTH_ATTACHMENT));
3023
+ rb_define_const(rb_mGL, "GL_STENCIL_ATTACHMENT", UINT2NUM(GL_STENCIL_ATTACHMENT));
3024
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER", UINT2NUM(GL_FRAMEBUFFER));
3025
+ rb_define_const(rb_mGL, "GL_RENDERBUFFER", UINT2NUM(GL_RENDERBUFFER));
3026
+ rb_define_const(rb_mGL, "GL_RENDERBUFFER_WIDTH", UINT2NUM(GL_RENDERBUFFER_WIDTH));
3027
+ rb_define_const(rb_mGL, "GL_RENDERBUFFER_HEIGHT", UINT2NUM(GL_RENDERBUFFER_HEIGHT));
3028
+ rb_define_const(rb_mGL, "GL_RENDERBUFFER_INTERNAL_FORMAT", UINT2NUM(GL_RENDERBUFFER_INTERNAL_FORMAT));
3029
+ rb_define_const(rb_mGL, "GL_STENCIL_INDEX1", UINT2NUM(GL_STENCIL_INDEX1));
3030
+ rb_define_const(rb_mGL, "GL_STENCIL_INDEX4", UINT2NUM(GL_STENCIL_INDEX4));
3031
+ rb_define_const(rb_mGL, "GL_STENCIL_INDEX8", UINT2NUM(GL_STENCIL_INDEX8));
3032
+ rb_define_const(rb_mGL, "GL_STENCIL_INDEX16", UINT2NUM(GL_STENCIL_INDEX16));
3033
+ rb_define_const(rb_mGL, "GL_RENDERBUFFER_RED_SIZE", UINT2NUM(GL_RENDERBUFFER_RED_SIZE));
3034
+ rb_define_const(rb_mGL, "GL_RENDERBUFFER_GREEN_SIZE", UINT2NUM(GL_RENDERBUFFER_GREEN_SIZE));
3035
+ rb_define_const(rb_mGL, "GL_RENDERBUFFER_BLUE_SIZE", UINT2NUM(GL_RENDERBUFFER_BLUE_SIZE));
3036
+ rb_define_const(rb_mGL, "GL_RENDERBUFFER_ALPHA_SIZE", UINT2NUM(GL_RENDERBUFFER_ALPHA_SIZE));
3037
+ rb_define_const(rb_mGL, "GL_RENDERBUFFER_DEPTH_SIZE", UINT2NUM(GL_RENDERBUFFER_DEPTH_SIZE));
3038
+ rb_define_const(rb_mGL, "GL_RENDERBUFFER_STENCIL_SIZE", UINT2NUM(GL_RENDERBUFFER_STENCIL_SIZE));
3039
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE", UINT2NUM(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE));
3040
+ rb_define_const(rb_mGL, "GL_MAX_SAMPLES", UINT2NUM(GL_MAX_SAMPLES));
3041
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_SRGB", UINT2NUM(GL_FRAMEBUFFER_SRGB));
3042
+ rb_define_const(rb_mGL, "GL_HALF_FLOAT", UINT2NUM(GL_HALF_FLOAT));
3043
+ rb_define_const(rb_mGL, "GL_MAP_READ_BIT", UINT2NUM(GL_MAP_READ_BIT));
3044
+ rb_define_const(rb_mGL, "GL_MAP_WRITE_BIT", UINT2NUM(GL_MAP_WRITE_BIT));
3045
+ rb_define_const(rb_mGL, "GL_MAP_INVALIDATE_RANGE_BIT", UINT2NUM(GL_MAP_INVALIDATE_RANGE_BIT));
3046
+ rb_define_const(rb_mGL, "GL_MAP_INVALIDATE_BUFFER_BIT", UINT2NUM(GL_MAP_INVALIDATE_BUFFER_BIT));
3047
+ rb_define_const(rb_mGL, "GL_MAP_FLUSH_EXPLICIT_BIT", UINT2NUM(GL_MAP_FLUSH_EXPLICIT_BIT));
3048
+ rb_define_const(rb_mGL, "GL_MAP_UNSYNCHRONIZED_BIT", UINT2NUM(GL_MAP_UNSYNCHRONIZED_BIT));
3049
+ rb_define_const(rb_mGL, "GL_COMPRESSED_RED_RGTC1", UINT2NUM(GL_COMPRESSED_RED_RGTC1));
3050
+ rb_define_const(rb_mGL, "GL_COMPRESSED_SIGNED_RED_RGTC1", UINT2NUM(GL_COMPRESSED_SIGNED_RED_RGTC1));
3051
+ rb_define_const(rb_mGL, "GL_COMPRESSED_RG_RGTC2", UINT2NUM(GL_COMPRESSED_RG_RGTC2));
3052
+ rb_define_const(rb_mGL, "GL_COMPRESSED_SIGNED_RG_RGTC2", UINT2NUM(GL_COMPRESSED_SIGNED_RG_RGTC2));
3053
+ rb_define_const(rb_mGL, "GL_RG", UINT2NUM(GL_RG));
3054
+ rb_define_const(rb_mGL, "GL_RG_INTEGER", UINT2NUM(GL_RG_INTEGER));
3055
+ rb_define_const(rb_mGL, "GL_R8", UINT2NUM(GL_R8));
3056
+ rb_define_const(rb_mGL, "GL_R16", UINT2NUM(GL_R16));
3057
+ rb_define_const(rb_mGL, "GL_RG8", UINT2NUM(GL_RG8));
3058
+ rb_define_const(rb_mGL, "GL_RG16", UINT2NUM(GL_RG16));
3059
+ rb_define_const(rb_mGL, "GL_R16F", UINT2NUM(GL_R16F));
3060
+ rb_define_const(rb_mGL, "GL_R32F", UINT2NUM(GL_R32F));
3061
+ rb_define_const(rb_mGL, "GL_RG16F", UINT2NUM(GL_RG16F));
3062
+ rb_define_const(rb_mGL, "GL_RG32F", UINT2NUM(GL_RG32F));
3063
+ rb_define_const(rb_mGL, "GL_R8I", UINT2NUM(GL_R8I));
3064
+ rb_define_const(rb_mGL, "GL_R8UI", UINT2NUM(GL_R8UI));
3065
+ rb_define_const(rb_mGL, "GL_R16I", UINT2NUM(GL_R16I));
3066
+ rb_define_const(rb_mGL, "GL_R16UI", UINT2NUM(GL_R16UI));
3067
+ rb_define_const(rb_mGL, "GL_R32I", UINT2NUM(GL_R32I));
3068
+ rb_define_const(rb_mGL, "GL_R32UI", UINT2NUM(GL_R32UI));
3069
+ rb_define_const(rb_mGL, "GL_RG8I", UINT2NUM(GL_RG8I));
3070
+ rb_define_const(rb_mGL, "GL_RG8UI", UINT2NUM(GL_RG8UI));
3071
+ rb_define_const(rb_mGL, "GL_RG16I", UINT2NUM(GL_RG16I));
3072
+ rb_define_const(rb_mGL, "GL_RG16UI", UINT2NUM(GL_RG16UI));
3073
+ rb_define_const(rb_mGL, "GL_RG32I", UINT2NUM(GL_RG32I));
3074
+ rb_define_const(rb_mGL, "GL_RG32UI", UINT2NUM(GL_RG32UI));
3075
+ rb_define_const(rb_mGL, "GL_VERTEX_ARRAY_BINDING", UINT2NUM(GL_VERTEX_ARRAY_BINDING));
3076
+ rb_define_const(rb_mGL, "GL_SAMPLER_2D_RECT", UINT2NUM(GL_SAMPLER_2D_RECT));
3077
+ rb_define_const(rb_mGL, "GL_SAMPLER_2D_RECT_SHADOW", UINT2NUM(GL_SAMPLER_2D_RECT_SHADOW));
3078
+ rb_define_const(rb_mGL, "GL_SAMPLER_BUFFER", UINT2NUM(GL_SAMPLER_BUFFER));
3079
+ rb_define_const(rb_mGL, "GL_INT_SAMPLER_2D_RECT", UINT2NUM(GL_INT_SAMPLER_2D_RECT));
3080
+ rb_define_const(rb_mGL, "GL_INT_SAMPLER_BUFFER", UINT2NUM(GL_INT_SAMPLER_BUFFER));
3081
+ rb_define_const(rb_mGL, "GL_UNSIGNED_INT_SAMPLER_2D_RECT", UINT2NUM(GL_UNSIGNED_INT_SAMPLER_2D_RECT));
3082
+ rb_define_const(rb_mGL, "GL_UNSIGNED_INT_SAMPLER_BUFFER", UINT2NUM(GL_UNSIGNED_INT_SAMPLER_BUFFER));
3083
+ rb_define_const(rb_mGL, "GL_TEXTURE_BUFFER", UINT2NUM(GL_TEXTURE_BUFFER));
3084
+ rb_define_const(rb_mGL, "GL_MAX_TEXTURE_BUFFER_SIZE", UINT2NUM(GL_MAX_TEXTURE_BUFFER_SIZE));
3085
+ rb_define_const(rb_mGL, "GL_TEXTURE_BINDING_BUFFER", UINT2NUM(GL_TEXTURE_BINDING_BUFFER));
3086
+ rb_define_const(rb_mGL, "GL_TEXTURE_BUFFER_DATA_STORE_BINDING", UINT2NUM(GL_TEXTURE_BUFFER_DATA_STORE_BINDING));
3087
+ rb_define_const(rb_mGL, "GL_TEXTURE_RECTANGLE", UINT2NUM(GL_TEXTURE_RECTANGLE));
3088
+ rb_define_const(rb_mGL, "GL_TEXTURE_BINDING_RECTANGLE", UINT2NUM(GL_TEXTURE_BINDING_RECTANGLE));
3089
+ rb_define_const(rb_mGL, "GL_PROXY_TEXTURE_RECTANGLE", UINT2NUM(GL_PROXY_TEXTURE_RECTANGLE));
3090
+ rb_define_const(rb_mGL, "GL_MAX_RECTANGLE_TEXTURE_SIZE", UINT2NUM(GL_MAX_RECTANGLE_TEXTURE_SIZE));
3091
+ rb_define_const(rb_mGL, "GL_R8_SNORM", UINT2NUM(GL_R8_SNORM));
3092
+ rb_define_const(rb_mGL, "GL_RG8_SNORM", UINT2NUM(GL_RG8_SNORM));
3093
+ rb_define_const(rb_mGL, "GL_RGB8_SNORM", UINT2NUM(GL_RGB8_SNORM));
3094
+ rb_define_const(rb_mGL, "GL_RGBA8_SNORM", UINT2NUM(GL_RGBA8_SNORM));
3095
+ rb_define_const(rb_mGL, "GL_R16_SNORM", UINT2NUM(GL_R16_SNORM));
3096
+ rb_define_const(rb_mGL, "GL_RG16_SNORM", UINT2NUM(GL_RG16_SNORM));
3097
+ rb_define_const(rb_mGL, "GL_RGB16_SNORM", UINT2NUM(GL_RGB16_SNORM));
3098
+ rb_define_const(rb_mGL, "GL_RGBA16_SNORM", UINT2NUM(GL_RGBA16_SNORM));
3099
+ rb_define_const(rb_mGL, "GL_SIGNED_NORMALIZED", UINT2NUM(GL_SIGNED_NORMALIZED));
3100
+ rb_define_const(rb_mGL, "GL_PRIMITIVE_RESTART", UINT2NUM(GL_PRIMITIVE_RESTART));
3101
+ rb_define_const(rb_mGL, "GL_PRIMITIVE_RESTART_INDEX", UINT2NUM(GL_PRIMITIVE_RESTART_INDEX));
3102
+ rb_define_const(rb_mGL, "GL_COPY_READ_BUFFER", UINT2NUM(GL_COPY_READ_BUFFER));
3103
+ rb_define_const(rb_mGL, "GL_COPY_WRITE_BUFFER", UINT2NUM(GL_COPY_WRITE_BUFFER));
3104
+ rb_define_const(rb_mGL, "GL_UNIFORM_BUFFER", UINT2NUM(GL_UNIFORM_BUFFER));
3105
+ rb_define_const(rb_mGL, "GL_UNIFORM_BUFFER_BINDING", UINT2NUM(GL_UNIFORM_BUFFER_BINDING));
3106
+ rb_define_const(rb_mGL, "GL_UNIFORM_BUFFER_START", UINT2NUM(GL_UNIFORM_BUFFER_START));
3107
+ rb_define_const(rb_mGL, "GL_UNIFORM_BUFFER_SIZE", UINT2NUM(GL_UNIFORM_BUFFER_SIZE));
3108
+ rb_define_const(rb_mGL, "GL_MAX_VERTEX_UNIFORM_BLOCKS", UINT2NUM(GL_MAX_VERTEX_UNIFORM_BLOCKS));
3109
+ rb_define_const(rb_mGL, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS", UINT2NUM(GL_MAX_GEOMETRY_UNIFORM_BLOCKS));
3110
+ rb_define_const(rb_mGL, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS", UINT2NUM(GL_MAX_FRAGMENT_UNIFORM_BLOCKS));
3111
+ rb_define_const(rb_mGL, "GL_MAX_COMBINED_UNIFORM_BLOCKS", UINT2NUM(GL_MAX_COMBINED_UNIFORM_BLOCKS));
3112
+ rb_define_const(rb_mGL, "GL_MAX_UNIFORM_BUFFER_BINDINGS", UINT2NUM(GL_MAX_UNIFORM_BUFFER_BINDINGS));
3113
+ rb_define_const(rb_mGL, "GL_MAX_UNIFORM_BLOCK_SIZE", UINT2NUM(GL_MAX_UNIFORM_BLOCK_SIZE));
3114
+ rb_define_const(rb_mGL, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS", UINT2NUM(GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS));
3115
+ rb_define_const(rb_mGL, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", UINT2NUM(GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS));
3116
+ rb_define_const(rb_mGL, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS", UINT2NUM(GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS));
3117
+ rb_define_const(rb_mGL, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT", UINT2NUM(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT));
3118
+ rb_define_const(rb_mGL, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH", UINT2NUM(GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH));
3119
+ rb_define_const(rb_mGL, "GL_ACTIVE_UNIFORM_BLOCKS", UINT2NUM(GL_ACTIVE_UNIFORM_BLOCKS));
3120
+ rb_define_const(rb_mGL, "GL_UNIFORM_TYPE", UINT2NUM(GL_UNIFORM_TYPE));
3121
+ rb_define_const(rb_mGL, "GL_UNIFORM_SIZE", UINT2NUM(GL_UNIFORM_SIZE));
3122
+ rb_define_const(rb_mGL, "GL_UNIFORM_NAME_LENGTH", UINT2NUM(GL_UNIFORM_NAME_LENGTH));
3123
+ rb_define_const(rb_mGL, "GL_UNIFORM_BLOCK_INDEX", UINT2NUM(GL_UNIFORM_BLOCK_INDEX));
3124
+ rb_define_const(rb_mGL, "GL_UNIFORM_OFFSET", UINT2NUM(GL_UNIFORM_OFFSET));
3125
+ rb_define_const(rb_mGL, "GL_UNIFORM_ARRAY_STRIDE", UINT2NUM(GL_UNIFORM_ARRAY_STRIDE));
3126
+ rb_define_const(rb_mGL, "GL_UNIFORM_MATRIX_STRIDE", UINT2NUM(GL_UNIFORM_MATRIX_STRIDE));
3127
+ rb_define_const(rb_mGL, "GL_UNIFORM_IS_ROW_MAJOR", UINT2NUM(GL_UNIFORM_IS_ROW_MAJOR));
3128
+ rb_define_const(rb_mGL, "GL_UNIFORM_BLOCK_BINDING", UINT2NUM(GL_UNIFORM_BLOCK_BINDING));
3129
+ rb_define_const(rb_mGL, "GL_UNIFORM_BLOCK_DATA_SIZE", UINT2NUM(GL_UNIFORM_BLOCK_DATA_SIZE));
3130
+ rb_define_const(rb_mGL, "GL_UNIFORM_BLOCK_NAME_LENGTH", UINT2NUM(GL_UNIFORM_BLOCK_NAME_LENGTH));
3131
+ rb_define_const(rb_mGL, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS", UINT2NUM(GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS));
3132
+ rb_define_const(rb_mGL, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES", UINT2NUM(GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES));
3133
+ rb_define_const(rb_mGL, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER", UINT2NUM(GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER));
3134
+ rb_define_const(rb_mGL, "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER", UINT2NUM(GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER));
3135
+ rb_define_const(rb_mGL, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER", UINT2NUM(GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER));
3136
+ rb_define_const(rb_mGL, "GL_INVALID_INDEX", UINT2NUM(GL_INVALID_INDEX));
3137
+ rb_define_const(rb_mGL, "GL_CONTEXT_CORE_PROFILE_BIT", UINT2NUM(GL_CONTEXT_CORE_PROFILE_BIT));
3138
+ rb_define_const(rb_mGL, "GL_CONTEXT_COMPATIBILITY_PROFILE_BIT", UINT2NUM(GL_CONTEXT_COMPATIBILITY_PROFILE_BIT));
3139
+ rb_define_const(rb_mGL, "GL_LINES_ADJACENCY", UINT2NUM(GL_LINES_ADJACENCY));
3140
+ rb_define_const(rb_mGL, "GL_LINE_STRIP_ADJACENCY", UINT2NUM(GL_LINE_STRIP_ADJACENCY));
3141
+ rb_define_const(rb_mGL, "GL_TRIANGLES_ADJACENCY", UINT2NUM(GL_TRIANGLES_ADJACENCY));
3142
+ rb_define_const(rb_mGL, "GL_TRIANGLE_STRIP_ADJACENCY", UINT2NUM(GL_TRIANGLE_STRIP_ADJACENCY));
3143
+ rb_define_const(rb_mGL, "GL_PROGRAM_POINT_SIZE", UINT2NUM(GL_PROGRAM_POINT_SIZE));
3144
+ rb_define_const(rb_mGL, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS", UINT2NUM(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS));
3145
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED", UINT2NUM(GL_FRAMEBUFFER_ATTACHMENT_LAYERED));
3146
+ rb_define_const(rb_mGL, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS", UINT2NUM(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS));
3147
+ rb_define_const(rb_mGL, "GL_GEOMETRY_SHADER", UINT2NUM(GL_GEOMETRY_SHADER));
3148
+ rb_define_const(rb_mGL, "GL_GEOMETRY_VERTICES_OUT", UINT2NUM(GL_GEOMETRY_VERTICES_OUT));
3149
+ rb_define_const(rb_mGL, "GL_GEOMETRY_INPUT_TYPE", UINT2NUM(GL_GEOMETRY_INPUT_TYPE));
3150
+ rb_define_const(rb_mGL, "GL_GEOMETRY_OUTPUT_TYPE", UINT2NUM(GL_GEOMETRY_OUTPUT_TYPE));
3151
+ rb_define_const(rb_mGL, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS", UINT2NUM(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS));
3152
+ rb_define_const(rb_mGL, "GL_MAX_GEOMETRY_OUTPUT_VERTICES", UINT2NUM(GL_MAX_GEOMETRY_OUTPUT_VERTICES));
3153
+ rb_define_const(rb_mGL, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS", UINT2NUM(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS));
3154
+ rb_define_const(rb_mGL, "GL_MAX_VERTEX_OUTPUT_COMPONENTS", UINT2NUM(GL_MAX_VERTEX_OUTPUT_COMPONENTS));
3155
+ rb_define_const(rb_mGL, "GL_MAX_GEOMETRY_INPUT_COMPONENTS", UINT2NUM(GL_MAX_GEOMETRY_INPUT_COMPONENTS));
3156
+ rb_define_const(rb_mGL, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS", UINT2NUM(GL_MAX_GEOMETRY_OUTPUT_COMPONENTS));
3157
+ rb_define_const(rb_mGL, "GL_MAX_FRAGMENT_INPUT_COMPONENTS", UINT2NUM(GL_MAX_FRAGMENT_INPUT_COMPONENTS));
3158
+ rb_define_const(rb_mGL, "GL_CONTEXT_PROFILE_MASK", UINT2NUM(GL_CONTEXT_PROFILE_MASK));
3159
+ rb_define_const(rb_mGL, "GL_DEPTH_CLAMP", UINT2NUM(GL_DEPTH_CLAMP));
3160
+ rb_define_const(rb_mGL, "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION", UINT2NUM(GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION));
3161
+ rb_define_const(rb_mGL, "GL_FIRST_VERTEX_CONVENTION", UINT2NUM(GL_FIRST_VERTEX_CONVENTION));
3162
+ rb_define_const(rb_mGL, "GL_LAST_VERTEX_CONVENTION", UINT2NUM(GL_LAST_VERTEX_CONVENTION));
3163
+ rb_define_const(rb_mGL, "GL_PROVOKING_VERTEX", UINT2NUM(GL_PROVOKING_VERTEX));
3164
+ rb_define_const(rb_mGL, "GL_TEXTURE_CUBE_MAP_SEAMLESS", UINT2NUM(GL_TEXTURE_CUBE_MAP_SEAMLESS));
3165
+ rb_define_const(rb_mGL, "GL_MAX_SERVER_WAIT_TIMEOUT", UINT2NUM(GL_MAX_SERVER_WAIT_TIMEOUT));
3166
+ rb_define_const(rb_mGL, "GL_OBJECT_TYPE", UINT2NUM(GL_OBJECT_TYPE));
3167
+ rb_define_const(rb_mGL, "GL_SYNC_CONDITION", UINT2NUM(GL_SYNC_CONDITION));
3168
+ rb_define_const(rb_mGL, "GL_SYNC_STATUS", UINT2NUM(GL_SYNC_STATUS));
3169
+ rb_define_const(rb_mGL, "GL_SYNC_FLAGS", UINT2NUM(GL_SYNC_FLAGS));
3170
+ rb_define_const(rb_mGL, "GL_SYNC_FENCE", UINT2NUM(GL_SYNC_FENCE));
3171
+ rb_define_const(rb_mGL, "GL_SYNC_GPU_COMMANDS_COMPLETE", UINT2NUM(GL_SYNC_GPU_COMMANDS_COMPLETE));
3172
+ rb_define_const(rb_mGL, "GL_UNSIGNALED", UINT2NUM(GL_UNSIGNALED));
3173
+ rb_define_const(rb_mGL, "GL_SIGNALED", UINT2NUM(GL_SIGNALED));
3174
+ rb_define_const(rb_mGL, "GL_ALREADY_SIGNALED", UINT2NUM(GL_ALREADY_SIGNALED));
3175
+ rb_define_const(rb_mGL, "GL_TIMEOUT_EXPIRED", UINT2NUM(GL_TIMEOUT_EXPIRED));
3176
+ rb_define_const(rb_mGL, "GL_CONDITION_SATISFIED", UINT2NUM(GL_CONDITION_SATISFIED));
3177
+ rb_define_const(rb_mGL, "GL_WAIT_FAILED", UINT2NUM(GL_WAIT_FAILED));
3178
+ rb_define_const(rb_mGL, "GL_TIMEOUT_IGNORED", ULL2NUM(GL_TIMEOUT_IGNORED));
3179
+ rb_define_const(rb_mGL, "GL_SYNC_FLUSH_COMMANDS_BIT", UINT2NUM(GL_SYNC_FLUSH_COMMANDS_BIT));
3180
+ rb_define_const(rb_mGL, "GL_SAMPLE_POSITION", UINT2NUM(GL_SAMPLE_POSITION));
3181
+ rb_define_const(rb_mGL, "GL_SAMPLE_MASK", UINT2NUM(GL_SAMPLE_MASK));
3182
+ rb_define_const(rb_mGL, "GL_SAMPLE_MASK_VALUE", UINT2NUM(GL_SAMPLE_MASK_VALUE));
3183
+ rb_define_const(rb_mGL, "GL_MAX_SAMPLE_MASK_WORDS", UINT2NUM(GL_MAX_SAMPLE_MASK_WORDS));
3184
+ rb_define_const(rb_mGL, "GL_TEXTURE_2D_MULTISAMPLE", UINT2NUM(GL_TEXTURE_2D_MULTISAMPLE));
3185
+ rb_define_const(rb_mGL, "GL_PROXY_TEXTURE_2D_MULTISAMPLE", UINT2NUM(GL_PROXY_TEXTURE_2D_MULTISAMPLE));
3186
+ rb_define_const(rb_mGL, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY", UINT2NUM(GL_TEXTURE_2D_MULTISAMPLE_ARRAY));
3187
+ rb_define_const(rb_mGL, "GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY", UINT2NUM(GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY));
3188
+ rb_define_const(rb_mGL, "GL_TEXTURE_BINDING_2D_MULTISAMPLE", UINT2NUM(GL_TEXTURE_BINDING_2D_MULTISAMPLE));
3189
+ rb_define_const(rb_mGL, "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY", UINT2NUM(GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY));
3190
+ rb_define_const(rb_mGL, "GL_TEXTURE_SAMPLES", UINT2NUM(GL_TEXTURE_SAMPLES));
3191
+ rb_define_const(rb_mGL, "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS", UINT2NUM(GL_TEXTURE_FIXED_SAMPLE_LOCATIONS));
3192
+ rb_define_const(rb_mGL, "GL_SAMPLER_2D_MULTISAMPLE", UINT2NUM(GL_SAMPLER_2D_MULTISAMPLE));
3193
+ rb_define_const(rb_mGL, "GL_INT_SAMPLER_2D_MULTISAMPLE", UINT2NUM(GL_INT_SAMPLER_2D_MULTISAMPLE));
3194
+ rb_define_const(rb_mGL, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE", UINT2NUM(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE));
3195
+ rb_define_const(rb_mGL, "GL_SAMPLER_2D_MULTISAMPLE_ARRAY", UINT2NUM(GL_SAMPLER_2D_MULTISAMPLE_ARRAY));
3196
+ rb_define_const(rb_mGL, "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY", UINT2NUM(GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY));
3197
+ rb_define_const(rb_mGL, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY", UINT2NUM(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY));
3198
+ rb_define_const(rb_mGL, "GL_MAX_COLOR_TEXTURE_SAMPLES", UINT2NUM(GL_MAX_COLOR_TEXTURE_SAMPLES));
3199
+ rb_define_const(rb_mGL, "GL_MAX_DEPTH_TEXTURE_SAMPLES", UINT2NUM(GL_MAX_DEPTH_TEXTURE_SAMPLES));
3200
+ rb_define_const(rb_mGL, "GL_MAX_INTEGER_SAMPLES", UINT2NUM(GL_MAX_INTEGER_SAMPLES));
3201
+ rb_define_const(rb_mGL, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR", UINT2NUM(GL_VERTEX_ATTRIB_ARRAY_DIVISOR));
3202
+ rb_define_const(rb_mGL, "GL_SRC1_COLOR", UINT2NUM(GL_SRC1_COLOR));
3203
+ rb_define_const(rb_mGL, "GL_ONE_MINUS_SRC1_COLOR", UINT2NUM(GL_ONE_MINUS_SRC1_COLOR));
3204
+ rb_define_const(rb_mGL, "GL_ONE_MINUS_SRC1_ALPHA", UINT2NUM(GL_ONE_MINUS_SRC1_ALPHA));
3205
+ rb_define_const(rb_mGL, "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS", UINT2NUM(GL_MAX_DUAL_SOURCE_DRAW_BUFFERS));
3206
+ rb_define_const(rb_mGL, "GL_ANY_SAMPLES_PASSED", UINT2NUM(GL_ANY_SAMPLES_PASSED));
3207
+ rb_define_const(rb_mGL, "GL_SAMPLER_BINDING", UINT2NUM(GL_SAMPLER_BINDING));
3208
+ rb_define_const(rb_mGL, "GL_RGB10_A2UI", UINT2NUM(GL_RGB10_A2UI));
3209
+ rb_define_const(rb_mGL, "GL_TEXTURE_SWIZZLE_R", UINT2NUM(GL_TEXTURE_SWIZZLE_R));
3210
+ rb_define_const(rb_mGL, "GL_TEXTURE_SWIZZLE_G", UINT2NUM(GL_TEXTURE_SWIZZLE_G));
3211
+ rb_define_const(rb_mGL, "GL_TEXTURE_SWIZZLE_B", UINT2NUM(GL_TEXTURE_SWIZZLE_B));
3212
+ rb_define_const(rb_mGL, "GL_TEXTURE_SWIZZLE_A", UINT2NUM(GL_TEXTURE_SWIZZLE_A));
3213
+ rb_define_const(rb_mGL, "GL_TEXTURE_SWIZZLE_RGBA", UINT2NUM(GL_TEXTURE_SWIZZLE_RGBA));
3214
+ rb_define_const(rb_mGL, "GL_TIME_ELAPSED", UINT2NUM(GL_TIME_ELAPSED));
3215
+ rb_define_const(rb_mGL, "GL_TIMESTAMP", UINT2NUM(GL_TIMESTAMP));
3216
+ rb_define_const(rb_mGL, "GL_INT_2_10_10_10_REV", UINT2NUM(GL_INT_2_10_10_10_REV));
3217
+ }