rgss 0.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/.clang-format +6 -0
- data/.gitignore +167 -0
- data/.yardopts +6 -0
- data/CHANGELOG.md +4 -0
- data/Gemfile +4 -0
- data/LICENSE.txt +21 -0
- data/Rakefile +9 -0
- data/ext/rgss/cglm-v0.7.9.tar.gz +0 -0
- data/ext/rgss/color.c +599 -0
- data/ext/rgss/entity.c +373 -0
- data/ext/rgss/extconf.rb +53 -0
- data/ext/rgss/font.c +135 -0
- data/ext/rgss/game.c +469 -0
- data/ext/rgss/game.h +99 -0
- data/ext/rgss/gl.c +3217 -0
- data/ext/rgss/glad.c +1140 -0
- data/ext/rgss/glad.h +2129 -0
- data/ext/rgss/glfw.c +1453 -0
- data/ext/rgss/graphics.c +324 -0
- data/ext/rgss/image.c +274 -0
- data/ext/rgss/input.c +745 -0
- data/ext/rgss/khrplatform.h +290 -0
- data/ext/rgss/mat4.c +279 -0
- data/ext/rgss/pax_global_header +1 -0
- data/ext/rgss/point.c +253 -0
- data/ext/rgss/rect.c +449 -0
- data/ext/rgss/rgss.c +56 -0
- data/ext/rgss/rgss.h +241 -0
- data/ext/rgss/stb_image.h +7762 -0
- data/ext/rgss/stb_image_write.h +1690 -0
- data/ext/rgss/stb_rect_pack.h +628 -0
- data/ext/rgss/stb_truetype.h +5011 -0
- data/ext/rgss/utf8.h +1652 -0
- data/ext/rgss/uthash.h +1133 -0
- data/ext/rgss/vec.c +114 -0
- data/ext/rgss/vec.h +192 -0
- data/ext/rgss/vec2.c +489 -0
- data/ext/rgss/vec3.c +751 -0
- data/ext/rgss/vec4.c +681 -0
- data/lib/rgss.rb +140 -0
- data/lib/rgss/batch.rb +57 -0
- data/lib/rgss/blend.rb +47 -0
- data/lib/rgss/game_object.rb +28 -0
- data/lib/rgss/plane.rb +95 -0
- data/lib/rgss/renderable.rb +158 -0
- data/lib/rgss/rgss.so +0 -0
- data/lib/rgss/shader.rb +94 -0
- data/lib/rgss/shaders/sprite-frag.glsl +40 -0
- data/lib/rgss/shaders/sprite-vert.glsl +17 -0
- data/lib/rgss/sprite.rb +139 -0
- data/lib/rgss/stubs/color.rb +318 -0
- data/lib/rgss/stubs/gl.rb +1999 -0
- data/lib/rgss/stubs/glfw.rb +626 -0
- data/lib/rgss/stubs/rect.rb +324 -0
- data/lib/rgss/stubs/rpg.rb +267 -0
- data/lib/rgss/stubs/tone.rb +65 -0
- data/lib/rgss/texture.rb +132 -0
- data/lib/rgss/tilemap.rb +116 -0
- data/lib/rgss/version.rb +3 -0
- data/lib/rgss/viewport.rb +67 -0
- data/rgss.gemspec +44 -0
- data/test.png +0 -0
- metadata +178 -0
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module RGSS
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#noinspection ALL
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module GL
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GL_DEPTH_BUFFER_BIT = 0x00000100
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GL_STENCIL_BUFFER_BIT = 0x00000400
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GL_COLOR_BUFFER_BIT = 0x00004000
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GL_FALSE = 0
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GL_TRUE = 1
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GL_POINTS = 0x0000
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GL_LINES = 0x0001
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GL_LINE_LOOP = 0x0002
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GL_LINE_STRIP = 0x0003
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GL_TRIANGLES = 0x0004
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GL_TRIANGLE_STRIP = 0x0005
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GL_TRIANGLE_FAN = 0x0006
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GL_NEVER = 0x0200
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GL_LESS = 0x0201
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GL_EQUAL = 0x0202
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GL_LEQUAL = 0x0203
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GL_GREATER = 0x0204
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GL_NOTEQUAL = 0x0205
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GL_GEQUAL = 0x0206
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GL_ALWAYS = 0x0207
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GL_ZERO = 0
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GL_ONE = 1
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GL_SRC_COLOR = 0x0300
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GL_ONE_MINUS_SRC_COLOR = 0x0301
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GL_SRC_ALPHA = 0x0302
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GL_ONE_MINUS_SRC_ALPHA = 0x0303
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GL_DST_ALPHA = 0x0304
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GL_ONE_MINUS_DST_ALPHA = 0x0305
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GL_DST_COLOR = 0x0306
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GL_ONE_MINUS_DST_COLOR = 0x0307
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GL_SRC_ALPHA_SATURATE = 0x0308
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GL_NONE = 0
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GL_FRONT_LEFT = 0x0400
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GL_FRONT_RIGHT = 0x0401
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GL_BACK_LEFT = 0x0402
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GL_BACK_RIGHT = 0x0403
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GL_FRONT = 0x0404
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GL_BACK = 0x0405
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GL_LEFT = 0x0406
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GL_RIGHT = 0x0407
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GL_FRONT_AND_BACK = 0x0408
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GL_NO_ERROR = 0
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GL_INVALID_ENUM = 0x0500
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GL_INVALID_VALUE = 0x0501
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GL_INVALID_OPERATION = 0x0502
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GL_OUT_OF_MEMORY = 0x0505
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GL_CW = 0x0900
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GL_CCW = 0x0901
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GL_POINT_SIZE = 0x0B11
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GL_POINT_SIZE_RANGE = 0x0B12
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GL_POINT_SIZE_GRANULARITY = 0x0B13
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GL_LINE_SMOOTH = 0x0B20
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GL_LINE_WIDTH = 0x0B21
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GL_LINE_WIDTH_RANGE = 0x0B22
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GL_LINE_WIDTH_GRANULARITY = 0x0B23
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GL_POLYGON_MODE = 0x0B40
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GL_POLYGON_SMOOTH = 0x0B41
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GL_CULL_FACE = 0x0B44
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GL_CULL_FACE_MODE = 0x0B45
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GL_FRONT_FACE = 0x0B46
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GL_DEPTH_RANGE = 0x0B70
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GL_DEPTH_TEST = 0x0B71
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GL_DEPTH_WRITEMASK = 0x0B72
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GL_DEPTH_CLEAR_VALUE = 0x0B73
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GL_DEPTH_FUNC = 0x0B74
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GL_STENCIL_TEST = 0x0B90
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GL_STENCIL_CLEAR_VALUE = 0x0B91
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GL_STENCIL_FUNC = 0x0B92
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GL_STENCIL_VALUE_MASK = 0x0B93
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GL_STENCIL_FAIL = 0x0B94
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GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
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GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
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GL_STENCIL_REF = 0x0B97
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GL_STENCIL_WRITEMASK = 0x0B98
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GL_VIEWPORT = 0x0BA2
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GL_DITHER = 0x0BD0
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GL_BLEND_DST = 0x0BE0
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GL_BLEND_SRC = 0x0BE1
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GL_BLEND = 0x0BE2
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GL_LOGIC_OP_MODE = 0x0BF0
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GL_DRAW_BUFFER = 0x0C01
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GL_READ_BUFFER = 0x0C02
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GL_SCISSOR_BOX = 0x0C10
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GL_SCISSOR_TEST = 0x0C11
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GL_COLOR_CLEAR_VALUE = 0x0C22
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GL_COLOR_WRITEMASK = 0x0C23
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GL_DOUBLEBUFFER = 0x0C32
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GL_STEREO = 0x0C33
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GL_LINE_SMOOTH_HINT = 0x0C52
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GL_POLYGON_SMOOTH_HINT = 0x0C53
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GL_UNPACK_SWAP_BYTES = 0x0CF0
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GL_UNPACK_LSB_FIRST = 0x0CF1
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GL_UNPACK_ROW_LENGTH = 0x0CF2
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GL_UNPACK_SKIP_ROWS = 0x0CF3
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GL_UNPACK_SKIP_PIXELS = 0x0CF4
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GL_UNPACK_ALIGNMENT = 0x0CF5
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GL_PACK_SWAP_BYTES = 0x0D00
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GL_PACK_LSB_FIRST = 0x0D01
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GL_PACK_ROW_LENGTH = 0x0D02
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GL_PACK_SKIP_ROWS = 0x0D03
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GL_PACK_SKIP_PIXELS = 0x0D04
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GL_PACK_ALIGNMENT = 0x0D05
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GL_MAX_TEXTURE_SIZE = 0x0D33
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GL_MAX_VIEWPORT_DIMS = 0x0D3A
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GL_SUBPIXEL_BITS = 0x0D50
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GL_TEXTURE_1D = 0x0DE0
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GL_TEXTURE_2D = 0x0DE1
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GL_TEXTURE_WIDTH = 0x1000
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GL_TEXTURE_HEIGHT = 0x1001
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GL_TEXTURE_BORDER_COLOR = 0x1004
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GL_DONT_CARE = 0x1100
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GL_FASTEST = 0x1101
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GL_NICEST = 0x1102
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GL_BYTE = 0x1400
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GL_UNSIGNED_BYTE = 0x1401
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GL_SHORT = 0x1402
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GL_UNSIGNED_SHORT = 0x1403
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GL_INT = 0x1404
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GL_UNSIGNED_INT = 0x1405
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GL_FLOAT = 0x1406
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GL_CLEAR = 0x1500
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GL_AND = 0x1501
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GL_AND_REVERSE = 0x1502
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GL_COPY = 0x1503
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GL_AND_INVERTED = 0x1504
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GL_NOOP = 0x1505
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GL_XOR = 0x1506
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GL_OR = 0x1507
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GL_NOR = 0x1508
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GL_EQUIV = 0x1509
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GL_INVERT = 0x150A
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GL_OR_REVERSE = 0x150B
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GL_COPY_INVERTED = 0x150C
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GL_OR_INVERTED = 0x150D
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GL_NAND = 0x150E
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GL_SET = 0x150F
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GL_TEXTURE = 0x1702
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GL_COLOR = 0x1800
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GL_DEPTH = 0x1801
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GL_STENCIL = 0x1802
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GL_STENCIL_INDEX = 0x1901
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GL_DEPTH_COMPONENT = 0x1902
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GL_RED = 0x1903
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GL_GREEN = 0x1904
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GL_BLUE = 0x1905
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GL_ALPHA = 0x1906
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GL_RGB = 0x1907
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GL_RGBA = 0x1908
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GL_POINT = 0x1B00
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GL_LINE = 0x1B01
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GL_FILL = 0x1B02
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GL_KEEP = 0x1E00
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GL_REPLACE = 0x1E01
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GL_INCR = 0x1E02
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GL_DECR = 0x1E03
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GL_VENDOR = 0x1F00
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GL_RENDERER = 0x1F01
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GL_VERSION = 0x1F02
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GL_EXTENSIONS = 0x1F03
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GL_NEAREST = 0x2600
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GL_LINEAR = 0x2601
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GL_NEAREST_MIPMAP_NEAREST = 0x2700
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GL_LINEAR_MIPMAP_NEAREST = 0x2701
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GL_NEAREST_MIPMAP_LINEAR = 0x2702
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GL_LINEAR_MIPMAP_LINEAR = 0x2703
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GL_TEXTURE_MAG_FILTER = 0x2800
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GL_TEXTURE_MIN_FILTER = 0x2801
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GL_TEXTURE_WRAP_S = 0x2802
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GL_TEXTURE_WRAP_T = 0x2803
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GL_REPEAT = 0x2901
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GL_COLOR_LOGIC_OP = 0x0BF2
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GL_POLYGON_OFFSET_UNITS = 0x2A00
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GL_POLYGON_OFFSET_POINT = 0x2A01
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GL_POLYGON_OFFSET_LINE = 0x2A02
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GL_POLYGON_OFFSET_FILL = 0x8037
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GL_POLYGON_OFFSET_FACTOR = 0x8038
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GL_TEXTURE_BINDING_1D = 0x8068
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GL_TEXTURE_BINDING_2D = 0x8069
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GL_TEXTURE_INTERNAL_FORMAT = 0x1003
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GL_TEXTURE_RED_SIZE = 0x805C
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GL_TEXTURE_GREEN_SIZE = 0x805D
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GL_TEXTURE_BLUE_SIZE = 0x805E
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GL_TEXTURE_ALPHA_SIZE = 0x805F
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GL_DOUBLE = 0x140A
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GL_PROXY_TEXTURE_1D = 0x8063
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GL_PROXY_TEXTURE_2D = 0x8064
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GL_R3_G3_B2 = 0x2A10
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GL_RGB4 = 0x804F
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GL_RGB5 = 0x8050
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GL_RGB8 = 0x8051
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GL_RGB10 = 0x8052
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GL_RGB12 = 0x8053
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GL_RGB16 = 0x8054
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GL_RGBA2 = 0x8055
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GL_RGBA4 = 0x8056
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GL_RGB5_A1 = 0x8057
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GL_RGBA8 = 0x8058
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GL_RGB10_A2 = 0x8059
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GL_RGBA12 = 0x805A
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GL_RGBA16 = 0x805B
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GL_UNSIGNED_BYTE_3_3_2 = 0x8032
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GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
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GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
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GL_UNSIGNED_INT_8_8_8_8 = 0x8035
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GL_UNSIGNED_INT_10_10_10_2 = 0x8036
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GL_TEXTURE_BINDING_3D = 0x806A
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GL_PACK_SKIP_IMAGES = 0x806B
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GL_PACK_IMAGE_HEIGHT = 0x806C
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GL_UNPACK_SKIP_IMAGES = 0x806D
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GL_UNPACK_IMAGE_HEIGHT = 0x806E
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GL_TEXTURE_3D = 0x806F
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GL_PROXY_TEXTURE_3D = 0x8070
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GL_TEXTURE_DEPTH = 0x8071
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GL_TEXTURE_WRAP_R = 0x8072
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GL_MAX_3D_TEXTURE_SIZE = 0x8073
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GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362
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GL_UNSIGNED_SHORT_5_6_5 = 0x8363
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GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364
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GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
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GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
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GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367
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GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
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GL_BGR = 0x80E0
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GL_BGRA = 0x80E1
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GL_MAX_ELEMENTS_VERTICES = 0x80E8
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GL_MAX_ELEMENTS_INDICES = 0x80E9
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GL_CLAMP_TO_EDGE = 0x812F
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GL_TEXTURE_MIN_LOD = 0x813A
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GL_TEXTURE_MAX_LOD = 0x813B
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GL_TEXTURE_BASE_LEVEL = 0x813C
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GL_TEXTURE_MAX_LEVEL = 0x813D
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GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
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GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
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GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
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GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
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GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
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GL_TEXTURE0 = 0x84C0
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GL_TEXTURE1 = 0x84C1
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GL_TEXTURE2 = 0x84C2
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GL_TEXTURE3 = 0x84C3
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GL_TEXTURE4 = 0x84C4
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GL_TEXTURE5 = 0x84C5
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GL_TEXTURE6 = 0x84C6
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GL_TEXTURE7 = 0x84C7
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GL_TEXTURE8 = 0x84C8
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GL_TEXTURE9 = 0x84C9
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GL_TEXTURE10 = 0x84CA
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GL_TEXTURE11 = 0x84CB
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GL_TEXTURE12 = 0x84CC
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GL_TEXTURE13 = 0x84CD
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GL_TEXTURE14 = 0x84CE
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GL_TEXTURE15 = 0x84CF
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GL_TEXTURE16 = 0x84D0
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GL_TEXTURE17 = 0x84D1
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GL_TEXTURE18 = 0x84D2
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GL_TEXTURE19 = 0x84D3
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GL_TEXTURE20 = 0x84D4
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GL_TEXTURE21 = 0x84D5
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GL_TEXTURE22 = 0x84D6
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GL_TEXTURE23 = 0x84D7
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GL_TEXTURE24 = 0x84D8
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GL_TEXTURE25 = 0x84D9
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GL_TEXTURE26 = 0x84DA
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GL_TEXTURE27 = 0x84DB
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+
GL_TEXTURE28 = 0x84DC
|
271
|
+
GL_TEXTURE29 = 0x84DD
|
272
|
+
GL_TEXTURE30 = 0x84DE
|
273
|
+
GL_TEXTURE31 = 0x84DF
|
274
|
+
GL_ACTIVE_TEXTURE = 0x84E0
|
275
|
+
GL_MULTISAMPLE = 0x809D
|
276
|
+
GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
|
277
|
+
GL_SAMPLE_ALPHA_TO_ONE = 0x809F
|
278
|
+
GL_SAMPLE_COVERAGE = 0x80A0
|
279
|
+
GL_SAMPLE_BUFFERS = 0x80A8
|
280
|
+
GL_SAMPLES = 0x80A9
|
281
|
+
GL_SAMPLE_COVERAGE_VALUE = 0x80AA
|
282
|
+
GL_SAMPLE_COVERAGE_INVERT = 0x80AB
|
283
|
+
GL_TEXTURE_CUBE_MAP = 0x8513
|
284
|
+
GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
|
285
|
+
GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
|
286
|
+
GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
|
287
|
+
GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
|
288
|
+
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
|
289
|
+
GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
|
290
|
+
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
|
291
|
+
GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
|
292
|
+
GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
|
293
|
+
GL_COMPRESSED_RGB = 0x84ED
|
294
|
+
GL_COMPRESSED_RGBA = 0x84EE
|
295
|
+
GL_TEXTURE_COMPRESSION_HINT = 0x84EF
|
296
|
+
GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
|
297
|
+
GL_TEXTURE_COMPRESSED = 0x86A1
|
298
|
+
GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
|
299
|
+
GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
|
300
|
+
GL_CLAMP_TO_BORDER = 0x812D
|
301
|
+
GL_BLEND_DST_RGB = 0x80C8
|
302
|
+
GL_BLEND_SRC_RGB = 0x80C9
|
303
|
+
GL_BLEND_DST_ALPHA = 0x80CA
|
304
|
+
GL_BLEND_SRC_ALPHA = 0x80CB
|
305
|
+
GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
|
306
|
+
GL_DEPTH_COMPONENT16 = 0x81A5
|
307
|
+
GL_DEPTH_COMPONENT24 = 0x81A6
|
308
|
+
GL_DEPTH_COMPONENT32 = 0x81A7
|
309
|
+
GL_MIRRORED_REPEAT = 0x8370
|
310
|
+
GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
|
311
|
+
GL_TEXTURE_LOD_BIAS = 0x8501
|
312
|
+
GL_INCR_WRAP = 0x8507
|
313
|
+
GL_DECR_WRAP = 0x8508
|
314
|
+
GL_TEXTURE_DEPTH_SIZE = 0x884A
|
315
|
+
GL_TEXTURE_COMPARE_MODE = 0x884C
|
316
|
+
GL_TEXTURE_COMPARE_FUNC = 0x884D
|
317
|
+
GL_BLEND_COLOR = 0x8005
|
318
|
+
GL_BLEND_EQUATION = 0x8009
|
319
|
+
GL_CONSTANT_COLOR = 0x8001
|
320
|
+
GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
|
321
|
+
GL_CONSTANT_ALPHA = 0x8003
|
322
|
+
GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
|
323
|
+
GL_FUNC_ADD = 0x8006
|
324
|
+
GL_FUNC_REVERSE_SUBTRACT = 0x800B
|
325
|
+
GL_FUNC_SUBTRACT = 0x800A
|
326
|
+
GL_MIN = 0x8007
|
327
|
+
GL_MAX = 0x8008
|
328
|
+
GL_BUFFER_SIZE = 0x8764
|
329
|
+
GL_BUFFER_USAGE = 0x8765
|
330
|
+
GL_QUERY_COUNTER_BITS = 0x8864
|
331
|
+
GL_CURRENT_QUERY = 0x8865
|
332
|
+
GL_QUERY_RESULT = 0x8866
|
333
|
+
GL_QUERY_RESULT_AVAILABLE = 0x8867
|
334
|
+
GL_ARRAY_BUFFER = 0x8892
|
335
|
+
GL_ELEMENT_ARRAY_BUFFER = 0x8893
|
336
|
+
GL_ARRAY_BUFFER_BINDING = 0x8894
|
337
|
+
GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
|
338
|
+
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
|
339
|
+
GL_READ_ONLY = 0x88B8
|
340
|
+
GL_WRITE_ONLY = 0x88B9
|
341
|
+
GL_READ_WRITE = 0x88BA
|
342
|
+
GL_BUFFER_ACCESS = 0x88BB
|
343
|
+
GL_BUFFER_MAPPED = 0x88BC
|
344
|
+
GL_BUFFER_MAP_POINTER = 0x88BD
|
345
|
+
GL_STREAM_DRAW = 0x88E0
|
346
|
+
GL_STREAM_READ = 0x88E1
|
347
|
+
GL_STREAM_COPY = 0x88E2
|
348
|
+
GL_STATIC_DRAW = 0x88E4
|
349
|
+
GL_STATIC_READ = 0x88E5
|
350
|
+
GL_STATIC_COPY = 0x88E6
|
351
|
+
GL_DYNAMIC_DRAW = 0x88E8
|
352
|
+
GL_DYNAMIC_READ = 0x88E9
|
353
|
+
GL_DYNAMIC_COPY = 0x88EA
|
354
|
+
GL_SAMPLES_PASSED = 0x8914
|
355
|
+
GL_SRC1_ALPHA = 0x8589
|
356
|
+
GL_BLEND_EQUATION_RGB = 0x8009
|
357
|
+
GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
|
358
|
+
GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
|
359
|
+
GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
|
360
|
+
GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
|
361
|
+
GL_CURRENT_VERTEX_ATTRIB = 0x8626
|
362
|
+
GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
|
363
|
+
GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
|
364
|
+
GL_STENCIL_BACK_FUNC = 0x8800
|
365
|
+
GL_STENCIL_BACK_FAIL = 0x8801
|
366
|
+
GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
|
367
|
+
GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
|
368
|
+
GL_MAX_DRAW_BUFFERS = 0x8824
|
369
|
+
GL_DRAW_BUFFER0 = 0x8825
|
370
|
+
GL_DRAW_BUFFER1 = 0x8826
|
371
|
+
GL_DRAW_BUFFER2 = 0x8827
|
372
|
+
GL_DRAW_BUFFER3 = 0x8828
|
373
|
+
GL_DRAW_BUFFER4 = 0x8829
|
374
|
+
GL_DRAW_BUFFER5 = 0x882A
|
375
|
+
GL_DRAW_BUFFER6 = 0x882B
|
376
|
+
GL_DRAW_BUFFER7 = 0x882C
|
377
|
+
GL_DRAW_BUFFER8 = 0x882D
|
378
|
+
GL_DRAW_BUFFER9 = 0x882E
|
379
|
+
GL_DRAW_BUFFER10 = 0x882F
|
380
|
+
GL_DRAW_BUFFER11 = 0x8830
|
381
|
+
GL_DRAW_BUFFER12 = 0x8831
|
382
|
+
GL_DRAW_BUFFER13 = 0x8832
|
383
|
+
GL_DRAW_BUFFER14 = 0x8833
|
384
|
+
GL_DRAW_BUFFER15 = 0x8834
|
385
|
+
GL_BLEND_EQUATION_ALPHA = 0x883D
|
386
|
+
GL_MAX_VERTEX_ATTRIBS = 0x8869
|
387
|
+
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
|
388
|
+
GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
|
389
|
+
GL_FRAGMENT_SHADER = 0x8B30
|
390
|
+
GL_VERTEX_SHADER = 0x8B31
|
391
|
+
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
|
392
|
+
GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
|
393
|
+
GL_MAX_VARYING_FLOATS = 0x8B4B
|
394
|
+
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
|
395
|
+
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
|
396
|
+
GL_SHADER_TYPE = 0x8B4F
|
397
|
+
GL_FLOAT_VEC2 = 0x8B50
|
398
|
+
GL_FLOAT_VEC3 = 0x8B51
|
399
|
+
GL_FLOAT_VEC4 = 0x8B52
|
400
|
+
GL_INT_VEC2 = 0x8B53
|
401
|
+
GL_INT_VEC3 = 0x8B54
|
402
|
+
GL_INT_VEC4 = 0x8B55
|
403
|
+
GL_BOOL = 0x8B56
|
404
|
+
GL_BOOL_VEC2 = 0x8B57
|
405
|
+
GL_BOOL_VEC3 = 0x8B58
|
406
|
+
GL_BOOL_VEC4 = 0x8B59
|
407
|
+
GL_FLOAT_MAT2 = 0x8B5A
|
408
|
+
GL_FLOAT_MAT3 = 0x8B5B
|
409
|
+
GL_FLOAT_MAT4 = 0x8B5C
|
410
|
+
GL_SAMPLER_1D = 0x8B5D
|
411
|
+
GL_SAMPLER_2D = 0x8B5E
|
412
|
+
GL_SAMPLER_3D = 0x8B5F
|
413
|
+
GL_SAMPLER_CUBE = 0x8B60
|
414
|
+
GL_SAMPLER_1D_SHADOW = 0x8B61
|
415
|
+
GL_SAMPLER_2D_SHADOW = 0x8B62
|
416
|
+
GL_DELETE_STATUS = 0x8B80
|
417
|
+
GL_COMPILE_STATUS = 0x8B81
|
418
|
+
GL_LINK_STATUS = 0x8B82
|
419
|
+
GL_VALIDATE_STATUS = 0x8B83
|
420
|
+
GL_INFO_LOG_LENGTH = 0x8B84
|
421
|
+
GL_ATTACHED_SHADERS = 0x8B85
|
422
|
+
GL_ACTIVE_UNIFORMS = 0x8B86
|
423
|
+
GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
|
424
|
+
GL_SHADER_SOURCE_LENGTH = 0x8B88
|
425
|
+
GL_ACTIVE_ATTRIBUTES = 0x8B89
|
426
|
+
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
|
427
|
+
GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
|
428
|
+
GL_SHADING_LANGUAGE_VERSION = 0x8B8C
|
429
|
+
GL_CURRENT_PROGRAM = 0x8B8D
|
430
|
+
GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
|
431
|
+
GL_LOWER_LEFT = 0x8CA1
|
432
|
+
GL_UPPER_LEFT = 0x8CA2
|
433
|
+
GL_STENCIL_BACK_REF = 0x8CA3
|
434
|
+
GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
|
435
|
+
GL_STENCIL_BACK_WRITEMASK = 0x8CA5
|
436
|
+
GL_PIXEL_PACK_BUFFER = 0x88EB
|
437
|
+
GL_PIXEL_UNPACK_BUFFER = 0x88EC
|
438
|
+
GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
|
439
|
+
GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
|
440
|
+
GL_FLOAT_MAT2x3 = 0x8B65
|
441
|
+
GL_FLOAT_MAT2x4 = 0x8B66
|
442
|
+
GL_FLOAT_MAT3x2 = 0x8B67
|
443
|
+
GL_FLOAT_MAT3x4 = 0x8B68
|
444
|
+
GL_FLOAT_MAT4x2 = 0x8B69
|
445
|
+
GL_FLOAT_MAT4x3 = 0x8B6A
|
446
|
+
GL_SRGB = 0x8C40
|
447
|
+
GL_SRGB8 = 0x8C41
|
448
|
+
GL_SRGB_ALPHA = 0x8C42
|
449
|
+
GL_SRGB8_ALPHA8 = 0x8C43
|
450
|
+
GL_COMPRESSED_SRGB = 0x8C48
|
451
|
+
GL_COMPRESSED_SRGB_ALPHA = 0x8C49
|
452
|
+
GL_COMPARE_REF_TO_TEXTURE = 0x884E
|
453
|
+
GL_CLIP_DISTANCE0 = 0x3000
|
454
|
+
GL_CLIP_DISTANCE1 = 0x3001
|
455
|
+
GL_CLIP_DISTANCE2 = 0x3002
|
456
|
+
GL_CLIP_DISTANCE3 = 0x3003
|
457
|
+
GL_CLIP_DISTANCE4 = 0x3004
|
458
|
+
GL_CLIP_DISTANCE5 = 0x3005
|
459
|
+
GL_CLIP_DISTANCE6 = 0x3006
|
460
|
+
GL_CLIP_DISTANCE7 = 0x3007
|
461
|
+
GL_MAX_CLIP_DISTANCES = 0x0D32
|
462
|
+
GL_MAJOR_VERSION = 0x821B
|
463
|
+
GL_MINOR_VERSION = 0x821C
|
464
|
+
GL_NUM_EXTENSIONS = 0x821D
|
465
|
+
GL_CONTEXT_FLAGS = 0x821E
|
466
|
+
GL_COMPRESSED_RED = 0x8225
|
467
|
+
GL_COMPRESSED_RG = 0x8226
|
468
|
+
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
|
469
|
+
GL_RGBA32F = 0x8814
|
470
|
+
GL_RGB32F = 0x8815
|
471
|
+
GL_RGBA16F = 0x881A
|
472
|
+
GL_RGB16F = 0x881B
|
473
|
+
GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
|
474
|
+
GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
|
475
|
+
GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
|
476
|
+
GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
|
477
|
+
GL_CLAMP_READ_COLOR = 0x891C
|
478
|
+
GL_FIXED_ONLY = 0x891D
|
479
|
+
GL_MAX_VARYING_COMPONENTS = 0x8B4B
|
480
|
+
GL_TEXTURE_1D_ARRAY = 0x8C18
|
481
|
+
GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
|
482
|
+
GL_TEXTURE_2D_ARRAY = 0x8C1A
|
483
|
+
GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
|
484
|
+
GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
|
485
|
+
GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
|
486
|
+
GL_R11F_G11F_B10F = 0x8C3A
|
487
|
+
GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
|
488
|
+
GL_RGB9_E5 = 0x8C3D
|
489
|
+
GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
|
490
|
+
GL_TEXTURE_SHARED_SIZE = 0x8C3F
|
491
|
+
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
|
492
|
+
GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
|
493
|
+
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
|
494
|
+
GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
|
495
|
+
GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
|
496
|
+
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
|
497
|
+
GL_PRIMITIVES_GENERATED = 0x8C87
|
498
|
+
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
|
499
|
+
GL_RASTERIZER_DISCARD = 0x8C89
|
500
|
+
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
|
501
|
+
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
|
502
|
+
GL_INTERLEAVED_ATTRIBS = 0x8C8C
|
503
|
+
GL_SEPARATE_ATTRIBS = 0x8C8D
|
504
|
+
GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
|
505
|
+
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
|
506
|
+
GL_RGBA32UI = 0x8D70
|
507
|
+
GL_RGB32UI = 0x8D71
|
508
|
+
GL_RGBA16UI = 0x8D76
|
509
|
+
GL_RGB16UI = 0x8D77
|
510
|
+
GL_RGBA8UI = 0x8D7C
|
511
|
+
GL_RGB8UI = 0x8D7D
|
512
|
+
GL_RGBA32I = 0x8D82
|
513
|
+
GL_RGB32I = 0x8D83
|
514
|
+
GL_RGBA16I = 0x8D88
|
515
|
+
GL_RGB16I = 0x8D89
|
516
|
+
GL_RGBA8I = 0x8D8E
|
517
|
+
GL_RGB8I = 0x8D8F
|
518
|
+
GL_RED_INTEGER = 0x8D94
|
519
|
+
GL_GREEN_INTEGER = 0x8D95
|
520
|
+
GL_BLUE_INTEGER = 0x8D96
|
521
|
+
GL_RGB_INTEGER = 0x8D98
|
522
|
+
GL_RGBA_INTEGER = 0x8D99
|
523
|
+
GL_BGR_INTEGER = 0x8D9A
|
524
|
+
GL_BGRA_INTEGER = 0x8D9B
|
525
|
+
GL_SAMPLER_1D_ARRAY = 0x8DC0
|
526
|
+
GL_SAMPLER_2D_ARRAY = 0x8DC1
|
527
|
+
GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
|
528
|
+
GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
|
529
|
+
GL_SAMPLER_CUBE_SHADOW = 0x8DC5
|
530
|
+
GL_UNSIGNED_INT_VEC2 = 0x8DC6
|
531
|
+
GL_UNSIGNED_INT_VEC3 = 0x8DC7
|
532
|
+
GL_UNSIGNED_INT_VEC4 = 0x8DC8
|
533
|
+
GL_INT_SAMPLER_1D = 0x8DC9
|
534
|
+
GL_INT_SAMPLER_2D = 0x8DCA
|
535
|
+
GL_INT_SAMPLER_3D = 0x8DCB
|
536
|
+
GL_INT_SAMPLER_CUBE = 0x8DCC
|
537
|
+
GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
|
538
|
+
GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
|
539
|
+
GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
|
540
|
+
GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
|
541
|
+
GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
|
542
|
+
GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
|
543
|
+
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
|
544
|
+
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
|
545
|
+
GL_QUERY_WAIT = 0x8E13
|
546
|
+
GL_QUERY_NO_WAIT = 0x8E14
|
547
|
+
GL_QUERY_BY_REGION_WAIT = 0x8E15
|
548
|
+
GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
|
549
|
+
GL_BUFFER_ACCESS_FLAGS = 0x911F
|
550
|
+
GL_BUFFER_MAP_LENGTH = 0x9120
|
551
|
+
GL_BUFFER_MAP_OFFSET = 0x9121
|
552
|
+
GL_DEPTH_COMPONENT32F = 0x8CAC
|
553
|
+
GL_DEPTH32F_STENCIL8 = 0x8CAD
|
554
|
+
GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
|
555
|
+
GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
|
556
|
+
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
|
557
|
+
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
|
558
|
+
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
|
559
|
+
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
|
560
|
+
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
|
561
|
+
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
|
562
|
+
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
|
563
|
+
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
|
564
|
+
GL_FRAMEBUFFER_DEFAULT = 0x8218
|
565
|
+
GL_FRAMEBUFFER_UNDEFINED = 0x8219
|
566
|
+
GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
|
567
|
+
GL_MAX_RENDERBUFFER_SIZE = 0x84E8
|
568
|
+
GL_DEPTH_STENCIL = 0x84F9
|
569
|
+
GL_UNSIGNED_INT_24_8 = 0x84FA
|
570
|
+
GL_DEPTH24_STENCIL8 = 0x88F0
|
571
|
+
GL_TEXTURE_STENCIL_SIZE = 0x88F1
|
572
|
+
GL_TEXTURE_RED_TYPE = 0x8C10
|
573
|
+
GL_TEXTURE_GREEN_TYPE = 0x8C11
|
574
|
+
GL_TEXTURE_BLUE_TYPE = 0x8C12
|
575
|
+
GL_TEXTURE_ALPHA_TYPE = 0x8C13
|
576
|
+
GL_TEXTURE_DEPTH_TYPE = 0x8C16
|
577
|
+
GL_UNSIGNED_NORMALIZED = 0x8C17
|
578
|
+
GL_FRAMEBUFFER_BINDING = 0x8CA6
|
579
|
+
GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
|
580
|
+
GL_RENDERBUFFER_BINDING = 0x8CA7
|
581
|
+
GL_READ_FRAMEBUFFER = 0x8CA8
|
582
|
+
GL_DRAW_FRAMEBUFFER = 0x8CA9
|
583
|
+
GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
|
584
|
+
GL_RENDERBUFFER_SAMPLES = 0x8CAB
|
585
|
+
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
|
586
|
+
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
|
587
|
+
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
|
588
|
+
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
|
589
|
+
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
|
590
|
+
GL_FRAMEBUFFER_COMPLETE = 0x8CD5
|
591
|
+
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
|
592
|
+
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
|
593
|
+
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
|
594
|
+
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
|
595
|
+
GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
|
596
|
+
GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
|
597
|
+
GL_COLOR_ATTACHMENT0 = 0x8CE0
|
598
|
+
GL_COLOR_ATTACHMENT1 = 0x8CE1
|
599
|
+
GL_COLOR_ATTACHMENT2 = 0x8CE2
|
600
|
+
GL_COLOR_ATTACHMENT3 = 0x8CE3
|
601
|
+
GL_COLOR_ATTACHMENT4 = 0x8CE4
|
602
|
+
GL_COLOR_ATTACHMENT5 = 0x8CE5
|
603
|
+
GL_COLOR_ATTACHMENT6 = 0x8CE6
|
604
|
+
GL_COLOR_ATTACHMENT7 = 0x8CE7
|
605
|
+
GL_COLOR_ATTACHMENT8 = 0x8CE8
|
606
|
+
GL_COLOR_ATTACHMENT9 = 0x8CE9
|
607
|
+
GL_COLOR_ATTACHMENT10 = 0x8CEA
|
608
|
+
GL_COLOR_ATTACHMENT11 = 0x8CEB
|
609
|
+
GL_COLOR_ATTACHMENT12 = 0x8CEC
|
610
|
+
GL_COLOR_ATTACHMENT13 = 0x8CED
|
611
|
+
GL_COLOR_ATTACHMENT14 = 0x8CEE
|
612
|
+
GL_COLOR_ATTACHMENT15 = 0x8CEF
|
613
|
+
GL_COLOR_ATTACHMENT16 = 0x8CF0
|
614
|
+
GL_COLOR_ATTACHMENT17 = 0x8CF1
|
615
|
+
GL_COLOR_ATTACHMENT18 = 0x8CF2
|
616
|
+
GL_COLOR_ATTACHMENT19 = 0x8CF3
|
617
|
+
GL_COLOR_ATTACHMENT20 = 0x8CF4
|
618
|
+
GL_COLOR_ATTACHMENT21 = 0x8CF5
|
619
|
+
GL_COLOR_ATTACHMENT22 = 0x8CF6
|
620
|
+
GL_COLOR_ATTACHMENT23 = 0x8CF7
|
621
|
+
GL_COLOR_ATTACHMENT24 = 0x8CF8
|
622
|
+
GL_COLOR_ATTACHMENT25 = 0x8CF9
|
623
|
+
GL_COLOR_ATTACHMENT26 = 0x8CFA
|
624
|
+
GL_COLOR_ATTACHMENT27 = 0x8CFB
|
625
|
+
GL_COLOR_ATTACHMENT28 = 0x8CFC
|
626
|
+
GL_COLOR_ATTACHMENT29 = 0x8CFD
|
627
|
+
GL_COLOR_ATTACHMENT30 = 0x8CFE
|
628
|
+
GL_COLOR_ATTACHMENT31 = 0x8CFF
|
629
|
+
GL_DEPTH_ATTACHMENT = 0x8D00
|
630
|
+
GL_STENCIL_ATTACHMENT = 0x8D20
|
631
|
+
GL_FRAMEBUFFER = 0x8D40
|
632
|
+
GL_RENDERBUFFER = 0x8D41
|
633
|
+
GL_RENDERBUFFER_WIDTH = 0x8D42
|
634
|
+
GL_RENDERBUFFER_HEIGHT = 0x8D43
|
635
|
+
GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
|
636
|
+
GL_STENCIL_INDEX1 = 0x8D46
|
637
|
+
GL_STENCIL_INDEX4 = 0x8D47
|
638
|
+
GL_STENCIL_INDEX8 = 0x8D48
|
639
|
+
GL_STENCIL_INDEX16 = 0x8D49
|
640
|
+
GL_RENDERBUFFER_RED_SIZE = 0x8D50
|
641
|
+
GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
|
642
|
+
GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
|
643
|
+
GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
|
644
|
+
GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
|
645
|
+
GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
|
646
|
+
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
|
647
|
+
GL_MAX_SAMPLES = 0x8D57
|
648
|
+
GL_FRAMEBUFFER_SRGB = 0x8DB9
|
649
|
+
GL_HALF_FLOAT = 0x140B
|
650
|
+
GL_MAP_READ_BIT = 0x0001
|
651
|
+
GL_MAP_WRITE_BIT = 0x0002
|
652
|
+
GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
|
653
|
+
GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
|
654
|
+
GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
|
655
|
+
GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
|
656
|
+
GL_COMPRESSED_RED_RGTC1 = 0x8DBB
|
657
|
+
GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
|
658
|
+
GL_COMPRESSED_RG_RGTC2 = 0x8DBD
|
659
|
+
GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
|
660
|
+
GL_RG = 0x8227
|
661
|
+
GL_RG_INTEGER = 0x8228
|
662
|
+
GL_R8 = 0x8229
|
663
|
+
GL_R16 = 0x822A
|
664
|
+
GL_RG8 = 0x822B
|
665
|
+
GL_RG16 = 0x822C
|
666
|
+
GL_R16F = 0x822D
|
667
|
+
GL_R32F = 0x822E
|
668
|
+
GL_RG16F = 0x822F
|
669
|
+
GL_RG32F = 0x8230
|
670
|
+
GL_R8I = 0x8231
|
671
|
+
GL_R8UI = 0x8232
|
672
|
+
GL_R16I = 0x8233
|
673
|
+
GL_R16UI = 0x8234
|
674
|
+
GL_R32I = 0x8235
|
675
|
+
GL_R32UI = 0x8236
|
676
|
+
GL_RG8I = 0x8237
|
677
|
+
GL_RG8UI = 0x8238
|
678
|
+
GL_RG16I = 0x8239
|
679
|
+
GL_RG16UI = 0x823A
|
680
|
+
GL_RG32I = 0x823B
|
681
|
+
GL_RG32UI = 0x823C
|
682
|
+
GL_VERTEX_ARRAY_BINDING = 0x85B5
|
683
|
+
GL_SAMPLER_2D_RECT = 0x8B63
|
684
|
+
GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
|
685
|
+
GL_SAMPLER_BUFFER = 0x8DC2
|
686
|
+
GL_INT_SAMPLER_2D_RECT = 0x8DCD
|
687
|
+
GL_INT_SAMPLER_BUFFER = 0x8DD0
|
688
|
+
GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
|
689
|
+
GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
|
690
|
+
GL_TEXTURE_BUFFER = 0x8C2A
|
691
|
+
GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
|
692
|
+
GL_TEXTURE_BINDING_BUFFER = 0x8C2C
|
693
|
+
GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
|
694
|
+
GL_TEXTURE_RECTANGLE = 0x84F5
|
695
|
+
GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
|
696
|
+
GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
|
697
|
+
GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
|
698
|
+
GL_R8_SNORM = 0x8F94
|
699
|
+
GL_RG8_SNORM = 0x8F95
|
700
|
+
GL_RGB8_SNORM = 0x8F96
|
701
|
+
GL_RGBA8_SNORM = 0x8F97
|
702
|
+
GL_R16_SNORM = 0x8F98
|
703
|
+
GL_RG16_SNORM = 0x8F99
|
704
|
+
GL_RGB16_SNORM = 0x8F9A
|
705
|
+
GL_RGBA16_SNORM = 0x8F9B
|
706
|
+
GL_SIGNED_NORMALIZED = 0x8F9C
|
707
|
+
GL_PRIMITIVE_RESTART = 0x8F9D
|
708
|
+
GL_PRIMITIVE_RESTART_INDEX = 0x8F9E
|
709
|
+
GL_COPY_READ_BUFFER = 0x8F36
|
710
|
+
GL_COPY_WRITE_BUFFER = 0x8F37
|
711
|
+
GL_UNIFORM_BUFFER = 0x8A11
|
712
|
+
GL_UNIFORM_BUFFER_BINDING = 0x8A28
|
713
|
+
GL_UNIFORM_BUFFER_START = 0x8A29
|
714
|
+
GL_UNIFORM_BUFFER_SIZE = 0x8A2A
|
715
|
+
GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
|
716
|
+
GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
|
717
|
+
GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
|
718
|
+
GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
|
719
|
+
GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
|
720
|
+
GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
|
721
|
+
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
|
722
|
+
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
|
723
|
+
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
|
724
|
+
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
|
725
|
+
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
|
726
|
+
GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
|
727
|
+
GL_UNIFORM_TYPE = 0x8A37
|
728
|
+
GL_UNIFORM_SIZE = 0x8A38
|
729
|
+
GL_UNIFORM_NAME_LENGTH = 0x8A39
|
730
|
+
GL_UNIFORM_BLOCK_INDEX = 0x8A3A
|
731
|
+
GL_UNIFORM_OFFSET = 0x8A3B
|
732
|
+
GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
|
733
|
+
GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
|
734
|
+
GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
|
735
|
+
GL_UNIFORM_BLOCK_BINDING = 0x8A3F
|
736
|
+
GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
|
737
|
+
GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
|
738
|
+
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
|
739
|
+
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
|
740
|
+
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
|
741
|
+
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
|
742
|
+
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
|
743
|
+
GL_INVALID_INDEX = 0xFFFFFFFF
|
744
|
+
GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
|
745
|
+
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
|
746
|
+
GL_LINES_ADJACENCY = 0x000A
|
747
|
+
GL_LINE_STRIP_ADJACENCY = 0x000B
|
748
|
+
GL_TRIANGLES_ADJACENCY = 0x000C
|
749
|
+
GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
|
750
|
+
GL_PROGRAM_POINT_SIZE = 0x8642
|
751
|
+
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
|
752
|
+
GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
|
753
|
+
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
|
754
|
+
GL_GEOMETRY_SHADER = 0x8DD9
|
755
|
+
GL_GEOMETRY_VERTICES_OUT = 0x8916
|
756
|
+
GL_GEOMETRY_INPUT_TYPE = 0x8917
|
757
|
+
GL_GEOMETRY_OUTPUT_TYPE = 0x8918
|
758
|
+
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
|
759
|
+
GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
|
760
|
+
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
|
761
|
+
GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
|
762
|
+
GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
|
763
|
+
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
|
764
|
+
GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
|
765
|
+
GL_CONTEXT_PROFILE_MASK = 0x9126
|
766
|
+
GL_DEPTH_CLAMP = 0x864F
|
767
|
+
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
|
768
|
+
GL_FIRST_VERTEX_CONVENTION = 0x8E4D
|
769
|
+
GL_LAST_VERTEX_CONVENTION = 0x8E4E
|
770
|
+
GL_PROVOKING_VERTEX = 0x8E4F
|
771
|
+
GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
|
772
|
+
GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
|
773
|
+
GL_OBJECT_TYPE = 0x9112
|
774
|
+
GL_SYNC_CONDITION = 0x9113
|
775
|
+
GL_SYNC_STATUS = 0x9114
|
776
|
+
GL_SYNC_FLAGS = 0x9115
|
777
|
+
GL_SYNC_FENCE = 0x9116
|
778
|
+
GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
|
779
|
+
GL_UNSIGNALED = 0x9118
|
780
|
+
GL_SIGNALED = 0x9119
|
781
|
+
GL_ALREADY_SIGNALED = 0x911A
|
782
|
+
GL_TIMEOUT_EXPIRED = 0x911B
|
783
|
+
GL_CONDITION_SATISFIED = 0x911C
|
784
|
+
GL_WAIT_FAILED = 0x911D
|
785
|
+
GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
|
786
|
+
GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
|
787
|
+
GL_SAMPLE_POSITION = 0x8E50
|
788
|
+
GL_SAMPLE_MASK = 0x8E51
|
789
|
+
GL_SAMPLE_MASK_VALUE = 0x8E52
|
790
|
+
GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
|
791
|
+
GL_TEXTURE_2D_MULTISAMPLE = 0x9100
|
792
|
+
GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
|
793
|
+
GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
|
794
|
+
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
|
795
|
+
GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
|
796
|
+
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
|
797
|
+
GL_TEXTURE_SAMPLES = 0x9106
|
798
|
+
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
|
799
|
+
GL_SAMPLER_2D_MULTISAMPLE = 0x9108
|
800
|
+
GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
|
801
|
+
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
|
802
|
+
GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
|
803
|
+
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
|
804
|
+
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
|
805
|
+
GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
|
806
|
+
GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
|
807
|
+
GL_MAX_INTEGER_SAMPLES = 0x9110
|
808
|
+
GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
|
809
|
+
GL_SRC1_COLOR = 0x88F9
|
810
|
+
GL_ONE_MINUS_SRC1_COLOR = 0x88FA
|
811
|
+
GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
|
812
|
+
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
|
813
|
+
GL_ANY_SAMPLES_PASSED = 0x8C2F
|
814
|
+
GL_SAMPLER_BINDING = 0x8919
|
815
|
+
GL_RGB10_A2UI = 0x906F
|
816
|
+
GL_TEXTURE_SWIZZLE_R = 0x8E42
|
817
|
+
GL_TEXTURE_SWIZZLE_G = 0x8E43
|
818
|
+
GL_TEXTURE_SWIZZLE_B = 0x8E44
|
819
|
+
GL_TEXTURE_SWIZZLE_A = 0x8E45
|
820
|
+
GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
|
821
|
+
GL_TIME_ELAPSED = 0x88BF
|
822
|
+
GL_TIMESTAMP = 0x8E28
|
823
|
+
GL_INT_2_10_10_10_REV = 0x8D9F
|
824
|
+
|
825
|
+
class << self
|
826
|
+
|
827
|
+
def glGenTexture
|
828
|
+
end
|
829
|
+
|
830
|
+
def glGenQuery
|
831
|
+
end
|
832
|
+
|
833
|
+
def glGenBuffer
|
834
|
+
end
|
835
|
+
|
836
|
+
def glGenRenderbuffer
|
837
|
+
end
|
838
|
+
|
839
|
+
def glGenFramebuffer
|
840
|
+
end
|
841
|
+
|
842
|
+
def glGenSampler
|
843
|
+
end
|
844
|
+
|
845
|
+
def glGenVertexArray
|
846
|
+
end
|
847
|
+
|
848
|
+
def glDeleteTexture(texture)
|
849
|
+
end
|
850
|
+
|
851
|
+
def glDeleteQuery(query)
|
852
|
+
end
|
853
|
+
|
854
|
+
def glDeleteBuffer(buffer)
|
855
|
+
end
|
856
|
+
|
857
|
+
def glDeleteRenderbuffer(renderbuffer)
|
858
|
+
end
|
859
|
+
|
860
|
+
def glDeleteFramebuffer(framebuffer)
|
861
|
+
end
|
862
|
+
|
863
|
+
def glDeleteVertexArray(array)
|
864
|
+
end
|
865
|
+
|
866
|
+
def glDeleteSampler(sampler)
|
867
|
+
end
|
868
|
+
|
869
|
+
def glDeleteTextures(n, textures)
|
870
|
+
end
|
871
|
+
|
872
|
+
def glDeleteQueries(n, ids)
|
873
|
+
end
|
874
|
+
|
875
|
+
def glDeleteBuffers(n, buffers)
|
876
|
+
end
|
877
|
+
|
878
|
+
def glDeleteRenderbuffers(n, renderbuffers)
|
879
|
+
end
|
880
|
+
|
881
|
+
def glDeleteFramebuffers(n, framebuffers)
|
882
|
+
end
|
883
|
+
|
884
|
+
def glDeleteVertexArrays(n, arrays)
|
885
|
+
end
|
886
|
+
|
887
|
+
def glDeleteSamplers(count, samplers)
|
888
|
+
end
|
889
|
+
|
890
|
+
def glGenTextures(n, textures)
|
891
|
+
end
|
892
|
+
|
893
|
+
def glGenQueries(n, ids)
|
894
|
+
end
|
895
|
+
|
896
|
+
def glGenBuffers(n, buffers)
|
897
|
+
end
|
898
|
+
|
899
|
+
def glGenRenderbuffers(n, renderbuffers)
|
900
|
+
end
|
901
|
+
|
902
|
+
def glGenFramebuffers(n, framebuffers)
|
903
|
+
end
|
904
|
+
|
905
|
+
def glGenSamplers(count, samplers)
|
906
|
+
end
|
907
|
+
|
908
|
+
def glGenVertexArrays(n, arrays)
|
909
|
+
end
|
910
|
+
|
911
|
+
def glCullFace(mode)
|
912
|
+
end
|
913
|
+
|
914
|
+
def glFrontFace(mode)
|
915
|
+
end
|
916
|
+
|
917
|
+
def glHint(target, mode)
|
918
|
+
end
|
919
|
+
|
920
|
+
def glLineWidth(width)
|
921
|
+
end
|
922
|
+
|
923
|
+
def glPointSize(size)
|
924
|
+
end
|
925
|
+
|
926
|
+
def glPolygonMode(face, mode)
|
927
|
+
end
|
928
|
+
|
929
|
+
def glScissor(x, y, width, height)
|
930
|
+
end
|
931
|
+
|
932
|
+
def glTexParameterf(target, pname, param)
|
933
|
+
end
|
934
|
+
|
935
|
+
def glTexParameterfv(target, pname, params)
|
936
|
+
end
|
937
|
+
|
938
|
+
def glTexParameteri(target, pname, param)
|
939
|
+
end
|
940
|
+
|
941
|
+
def glTexParameteriv(target, pname, params)
|
942
|
+
end
|
943
|
+
|
944
|
+
def glTexImage1D(target, level, internalformat, width, border, format, type, pixels)
|
945
|
+
end
|
946
|
+
|
947
|
+
def glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels)
|
948
|
+
end
|
949
|
+
|
950
|
+
def glDrawBuffer(buf)
|
951
|
+
end
|
952
|
+
|
953
|
+
def glClear(mask)
|
954
|
+
end
|
955
|
+
|
956
|
+
# TODO: Or glClearColor(nil), glClearColor(color)
|
957
|
+
def glClearColor(red, green, blue, alpha)
|
958
|
+
end
|
959
|
+
|
960
|
+
def glClearStencil(s)
|
961
|
+
end
|
962
|
+
|
963
|
+
def glClearDepth(depth)
|
964
|
+
end
|
965
|
+
|
966
|
+
def glStencilMask(mask)
|
967
|
+
end
|
968
|
+
|
969
|
+
def glColorMask(red, green, blue, alpha)
|
970
|
+
end
|
971
|
+
|
972
|
+
def glDepthMask(flag)
|
973
|
+
end
|
974
|
+
|
975
|
+
def glDisable(cap)
|
976
|
+
end
|
977
|
+
|
978
|
+
def glEnable(cap)
|
979
|
+
end
|
980
|
+
|
981
|
+
def glFinish
|
982
|
+
end
|
983
|
+
|
984
|
+
def glFlush
|
985
|
+
end
|
986
|
+
|
987
|
+
def glBlendFunc(sfactor, dfactor)
|
988
|
+
end
|
989
|
+
|
990
|
+
def glLogicOp(opcode)
|
991
|
+
end
|
992
|
+
|
993
|
+
def glStencilFunc(func, ref, mask)
|
994
|
+
end
|
995
|
+
|
996
|
+
def glStencilOp(fail, zfail, zpass)
|
997
|
+
end
|
998
|
+
|
999
|
+
def glDepthFunc(func)
|
1000
|
+
end
|
1001
|
+
|
1002
|
+
def glPixelStoref(pname, param)
|
1003
|
+
end
|
1004
|
+
|
1005
|
+
def glPixelStorei(pname, param)
|
1006
|
+
end
|
1007
|
+
|
1008
|
+
def glReadBuffer(src)
|
1009
|
+
end
|
1010
|
+
|
1011
|
+
def glReadPixels(x, y, width, height, format, type, pixels)
|
1012
|
+
end
|
1013
|
+
|
1014
|
+
def glGetBooleanv(pname, data)
|
1015
|
+
end
|
1016
|
+
|
1017
|
+
def glGetDoublev(pname, data)
|
1018
|
+
end
|
1019
|
+
|
1020
|
+
def glGetError
|
1021
|
+
end
|
1022
|
+
|
1023
|
+
def glGetFloat(pname)
|
1024
|
+
end
|
1025
|
+
|
1026
|
+
def glGetFloatv(pname, data)
|
1027
|
+
end
|
1028
|
+
|
1029
|
+
def glGetInteger(pname)
|
1030
|
+
end
|
1031
|
+
|
1032
|
+
def glGetIntegerv(pname, data)
|
1033
|
+
end
|
1034
|
+
|
1035
|
+
def glGetString(name)
|
1036
|
+
end
|
1037
|
+
|
1038
|
+
def glGetTexImage(target, level, format, type, pixels)
|
1039
|
+
end
|
1040
|
+
|
1041
|
+
def glGetTexParameterfv(target, pname, params)
|
1042
|
+
end
|
1043
|
+
|
1044
|
+
def glGetTexParameteriv(target, pname, params)
|
1045
|
+
end
|
1046
|
+
|
1047
|
+
def glGetTexLevelParameterfv(target, level, pname, params)
|
1048
|
+
end
|
1049
|
+
|
1050
|
+
def glGetTexLevelParameteriv(target, level, pname, params)
|
1051
|
+
end
|
1052
|
+
|
1053
|
+
def glIsEnabled(cap)
|
1054
|
+
end
|
1055
|
+
|
1056
|
+
def glDepthRange(n, f)
|
1057
|
+
end
|
1058
|
+
|
1059
|
+
def glViewport(x, y, width, height)
|
1060
|
+
end
|
1061
|
+
|
1062
|
+
def glDrawArrays(mode, first, count)
|
1063
|
+
end
|
1064
|
+
|
1065
|
+
def glDrawElements(mode, count, type, indices)
|
1066
|
+
end
|
1067
|
+
|
1068
|
+
def glPolygonOffset(factor, units)
|
1069
|
+
end
|
1070
|
+
|
1071
|
+
def glCopyTexImage1D(target, level, internalformat, x, y, width, border)
|
1072
|
+
end
|
1073
|
+
|
1074
|
+
def glCopyTexImage2D(target, level, internalformat, x, y, width, height, border)
|
1075
|
+
end
|
1076
|
+
|
1077
|
+
def glCopyTexSubImage1D(target, level, xoffset, x, y, width)
|
1078
|
+
end
|
1079
|
+
|
1080
|
+
def glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height)
|
1081
|
+
end
|
1082
|
+
|
1083
|
+
def glTexSubImage1D(target, level, xoffset, width, format, type, pixels)
|
1084
|
+
end
|
1085
|
+
|
1086
|
+
def glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels)
|
1087
|
+
end
|
1088
|
+
|
1089
|
+
def glBindTexture(target, texture)
|
1090
|
+
end
|
1091
|
+
|
1092
|
+
def glIsTexture(texture)
|
1093
|
+
end
|
1094
|
+
|
1095
|
+
def glDrawRangeElements(mode, start, finish, count, type, indices)
|
1096
|
+
end
|
1097
|
+
|
1098
|
+
def glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels)
|
1099
|
+
end
|
1100
|
+
|
1101
|
+
def glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)
|
1102
|
+
end
|
1103
|
+
|
1104
|
+
def glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height)
|
1105
|
+
end
|
1106
|
+
|
1107
|
+
def glActiveTexture(texture)
|
1108
|
+
end
|
1109
|
+
|
1110
|
+
def glSampleCoverage(value, invert)
|
1111
|
+
end
|
1112
|
+
|
1113
|
+
def glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data)
|
1114
|
+
end
|
1115
|
+
|
1116
|
+
def glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data)
|
1117
|
+
end
|
1118
|
+
|
1119
|
+
def glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data)
|
1120
|
+
end
|
1121
|
+
|
1122
|
+
def glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)
|
1123
|
+
end
|
1124
|
+
|
1125
|
+
def glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data)
|
1126
|
+
end
|
1127
|
+
|
1128
|
+
def glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data)
|
1129
|
+
end
|
1130
|
+
|
1131
|
+
def glGetCompressedTexImage(target, level, img)
|
1132
|
+
end
|
1133
|
+
|
1134
|
+
def glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)
|
1135
|
+
end
|
1136
|
+
|
1137
|
+
def glMultiDrawArrays(mode, first, count, drawcount)
|
1138
|
+
end
|
1139
|
+
|
1140
|
+
def glMultiDrawElements(mode, count, type, indices, drawcount)
|
1141
|
+
end
|
1142
|
+
|
1143
|
+
def glPointParameterf(pname, param)
|
1144
|
+
end
|
1145
|
+
|
1146
|
+
def glPointParameterfv(pname, params)
|
1147
|
+
end
|
1148
|
+
|
1149
|
+
def glPointParameteri(pname, param)
|
1150
|
+
end
|
1151
|
+
|
1152
|
+
def glPointParameteriv(pname, params)
|
1153
|
+
end
|
1154
|
+
|
1155
|
+
def glBlendColor(red, green, blue, alpha)
|
1156
|
+
end
|
1157
|
+
|
1158
|
+
def glBlendEquation(mode)
|
1159
|
+
end
|
1160
|
+
|
1161
|
+
def glIsQuery(id)
|
1162
|
+
end
|
1163
|
+
|
1164
|
+
def glBeginQuery(target, id)
|
1165
|
+
end
|
1166
|
+
|
1167
|
+
def glEndQuery(target)
|
1168
|
+
end
|
1169
|
+
|
1170
|
+
def glGetQueryiv(target, pname, params)
|
1171
|
+
end
|
1172
|
+
|
1173
|
+
def glGetQueryObjectiv(id, pname, params)
|
1174
|
+
end
|
1175
|
+
|
1176
|
+
def glGetQueryObjectuiv(id, pname, params)
|
1177
|
+
end
|
1178
|
+
|
1179
|
+
def glBindBuffer(target, buffer)
|
1180
|
+
end
|
1181
|
+
|
1182
|
+
def glIsBuffer(buffer)
|
1183
|
+
end
|
1184
|
+
|
1185
|
+
def glBufferData(target, size, data, usage)
|
1186
|
+
end
|
1187
|
+
|
1188
|
+
def glBufferSubData(target, offset, size, data)
|
1189
|
+
end
|
1190
|
+
|
1191
|
+
def glGetBufferSubData(target, offset, size, data)
|
1192
|
+
end
|
1193
|
+
|
1194
|
+
def glMapBuffer(target, access)
|
1195
|
+
end
|
1196
|
+
|
1197
|
+
def glUnmapBuffer(target)
|
1198
|
+
end
|
1199
|
+
|
1200
|
+
def glGetBufferParameteriv(target, pname, params)
|
1201
|
+
end
|
1202
|
+
|
1203
|
+
def glGetBufferPointerv(target, pname, params)
|
1204
|
+
end
|
1205
|
+
|
1206
|
+
def glBlendEquationSeparate(modeRGB, modeAlpha)
|
1207
|
+
end
|
1208
|
+
|
1209
|
+
def glDrawBuffers(n, bufs)
|
1210
|
+
end
|
1211
|
+
|
1212
|
+
def glStencilOpSeparate(face, sfail, dpfail, dppass)
|
1213
|
+
end
|
1214
|
+
|
1215
|
+
def glStencilFuncSeparate(face, func, ref, mask)
|
1216
|
+
end
|
1217
|
+
|
1218
|
+
def glStencilMaskSeparate(face, mask)
|
1219
|
+
end
|
1220
|
+
|
1221
|
+
def glAttachShader(program, shader)
|
1222
|
+
end
|
1223
|
+
|
1224
|
+
def glBindAttribLocation(program, index, name)
|
1225
|
+
end
|
1226
|
+
|
1227
|
+
def glCompileShader(shader)
|
1228
|
+
end
|
1229
|
+
|
1230
|
+
def glCreateProgram
|
1231
|
+
end
|
1232
|
+
|
1233
|
+
def glCreateShader(type)
|
1234
|
+
end
|
1235
|
+
|
1236
|
+
def glDeleteProgram(program)
|
1237
|
+
end
|
1238
|
+
|
1239
|
+
def glDeleteShader(shader)
|
1240
|
+
end
|
1241
|
+
|
1242
|
+
def glDetachShader(program, shader)
|
1243
|
+
end
|
1244
|
+
|
1245
|
+
def glDisableVertexAttribArray(index)
|
1246
|
+
end
|
1247
|
+
|
1248
|
+
def glEnableVertexAttribArray(index)
|
1249
|
+
end
|
1250
|
+
|
1251
|
+
def glGetActiveAttrib(program, index, bufSize, length, size, type, name)
|
1252
|
+
end
|
1253
|
+
|
1254
|
+
def glGetActiveUniform(program, index, bufSize, length, size, type, name)
|
1255
|
+
end
|
1256
|
+
|
1257
|
+
def glGetAttachedShaders(program, maxCount, count, shaders)
|
1258
|
+
end
|
1259
|
+
|
1260
|
+
def glGetAttribLocation(program, name)
|
1261
|
+
end
|
1262
|
+
|
1263
|
+
def glGetProgramiv(program, pname, params)
|
1264
|
+
end
|
1265
|
+
|
1266
|
+
def glGetProgramInfoLog(program, bufSize, length, infoLog)
|
1267
|
+
end
|
1268
|
+
|
1269
|
+
def glGetShaderiv(shader, pname, params)
|
1270
|
+
end
|
1271
|
+
|
1272
|
+
def glGetShaderInfoLog(shader, bufSize, length, infoLog)
|
1273
|
+
end
|
1274
|
+
|
1275
|
+
def glGetShaderSource(shader, source)
|
1276
|
+
end
|
1277
|
+
|
1278
|
+
def glGetUniformLocation(program, name)
|
1279
|
+
end
|
1280
|
+
|
1281
|
+
def glGetUniformfv(program, location, params)
|
1282
|
+
end
|
1283
|
+
|
1284
|
+
def glGetUniformiv(program, location, params)
|
1285
|
+
end
|
1286
|
+
|
1287
|
+
def glGetVertexAttribdv(index, pname, params)
|
1288
|
+
end
|
1289
|
+
|
1290
|
+
def glGetVertexAttribfv(index, pname, params)
|
1291
|
+
end
|
1292
|
+
|
1293
|
+
def glGetVertexAttribiv(index, pname, params)
|
1294
|
+
end
|
1295
|
+
|
1296
|
+
def glGetVertexAttribPointerv(index, pname, pointer)
|
1297
|
+
end
|
1298
|
+
|
1299
|
+
def glIsProgram(program)
|
1300
|
+
end
|
1301
|
+
|
1302
|
+
def glIsShader(shader)
|
1303
|
+
end
|
1304
|
+
|
1305
|
+
def glLinkProgram(program)
|
1306
|
+
end
|
1307
|
+
|
1308
|
+
def glShaderSource(shader, string, length)
|
1309
|
+
end
|
1310
|
+
|
1311
|
+
def glUseProgram(program)
|
1312
|
+
end
|
1313
|
+
|
1314
|
+
def glUniform1f(location, v0)
|
1315
|
+
end
|
1316
|
+
|
1317
|
+
def glUniform2f(location, v0, v1)
|
1318
|
+
end
|
1319
|
+
|
1320
|
+
def glUniform3f(location, v0, v1, v2)
|
1321
|
+
end
|
1322
|
+
|
1323
|
+
def glUniform4f(location, v0, v1, v2, v3)
|
1324
|
+
end
|
1325
|
+
|
1326
|
+
def glUniform1i(location, v0)
|
1327
|
+
end
|
1328
|
+
|
1329
|
+
def glUniform2i(location, v0, v1)
|
1330
|
+
end
|
1331
|
+
|
1332
|
+
def glUniform3i(location, v0, v1, v2)
|
1333
|
+
end
|
1334
|
+
|
1335
|
+
def glUniform4i(location, v0, v1, v2, v3)
|
1336
|
+
end
|
1337
|
+
|
1338
|
+
def glUniform1fv(location, count, value)
|
1339
|
+
end
|
1340
|
+
|
1341
|
+
def glUniform2fv(location, count, value)
|
1342
|
+
end
|
1343
|
+
|
1344
|
+
def glUniform3fv(location, count, value)
|
1345
|
+
end
|
1346
|
+
|
1347
|
+
def glUniform4fv(location, count, value)
|
1348
|
+
end
|
1349
|
+
|
1350
|
+
def glUniform1iv(location, count, value)
|
1351
|
+
end
|
1352
|
+
|
1353
|
+
def glUniform2iv(location, count, value)
|
1354
|
+
end
|
1355
|
+
|
1356
|
+
def glUniform3iv(location, count, value)
|
1357
|
+
end
|
1358
|
+
|
1359
|
+
def glUniform4iv(location, count, value)
|
1360
|
+
end
|
1361
|
+
|
1362
|
+
def glUniformMatrix2fv(location, count, transpose, value)
|
1363
|
+
end
|
1364
|
+
|
1365
|
+
def glUniformMatrix3fv(location, count, transpose, value)
|
1366
|
+
end
|
1367
|
+
|
1368
|
+
def glUniformMatrix4fv(location, count, transpose, value)
|
1369
|
+
end
|
1370
|
+
|
1371
|
+
def glValidateProgram(program)
|
1372
|
+
end
|
1373
|
+
|
1374
|
+
def glVertexAttrib1d(index, x)
|
1375
|
+
end
|
1376
|
+
|
1377
|
+
def glVertexAttrib1dv(index, v)
|
1378
|
+
end
|
1379
|
+
|
1380
|
+
def glVertexAttrib1f(index, x)
|
1381
|
+
end
|
1382
|
+
|
1383
|
+
def glVertexAttrib1fv(index, v)
|
1384
|
+
end
|
1385
|
+
|
1386
|
+
def glVertexAttrib1s(index, x)
|
1387
|
+
end
|
1388
|
+
|
1389
|
+
def glVertexAttrib1sv(index, v)
|
1390
|
+
end
|
1391
|
+
|
1392
|
+
def glVertexAttrib2d(index, x, y)
|
1393
|
+
end
|
1394
|
+
|
1395
|
+
def glVertexAttrib2dv(index, v)
|
1396
|
+
end
|
1397
|
+
|
1398
|
+
def glVertexAttrib2f(index, x, y)
|
1399
|
+
end
|
1400
|
+
|
1401
|
+
def glVertexAttrib2fv(index, v)
|
1402
|
+
end
|
1403
|
+
|
1404
|
+
def glVertexAttrib2s(index, x, y)
|
1405
|
+
end
|
1406
|
+
|
1407
|
+
def glVertexAttrib2sv(index, v)
|
1408
|
+
end
|
1409
|
+
|
1410
|
+
def glVertexAttrib3d(index, x, y, z)
|
1411
|
+
end
|
1412
|
+
|
1413
|
+
def glVertexAttrib3dv(index, v)
|
1414
|
+
end
|
1415
|
+
|
1416
|
+
def glVertexAttrib3f(index, x, y, z)
|
1417
|
+
end
|
1418
|
+
|
1419
|
+
def glVertexAttrib3fv(index, v)
|
1420
|
+
end
|
1421
|
+
|
1422
|
+
def glVertexAttrib3s(index, x, y, z)
|
1423
|
+
end
|
1424
|
+
|
1425
|
+
def glVertexAttrib3sv(index, v)
|
1426
|
+
end
|
1427
|
+
|
1428
|
+
def glVertexAttrib4Nbv(index, v)
|
1429
|
+
end
|
1430
|
+
|
1431
|
+
def glVertexAttrib4Niv(index, v)
|
1432
|
+
end
|
1433
|
+
|
1434
|
+
def glVertexAttrib4Nsv(index, v)
|
1435
|
+
end
|
1436
|
+
|
1437
|
+
def glVertexAttrib4Nub(index, x, y, z, w)
|
1438
|
+
end
|
1439
|
+
|
1440
|
+
def glVertexAttrib4Nubv(index, v)
|
1441
|
+
end
|
1442
|
+
|
1443
|
+
def glVertexAttrib4Nuiv(index, v)
|
1444
|
+
end
|
1445
|
+
|
1446
|
+
def glVertexAttrib4Nusv(index, v)
|
1447
|
+
end
|
1448
|
+
|
1449
|
+
def glVertexAttrib4bv(index, v)
|
1450
|
+
end
|
1451
|
+
|
1452
|
+
def glVertexAttrib4d(index, x, y, z, w)
|
1453
|
+
end
|
1454
|
+
|
1455
|
+
def glVertexAttrib4dv(index, v)
|
1456
|
+
end
|
1457
|
+
|
1458
|
+
def glVertexAttrib4f(index, x, y, z, w)
|
1459
|
+
end
|
1460
|
+
|
1461
|
+
def glVertexAttrib4fv(index, v)
|
1462
|
+
end
|
1463
|
+
|
1464
|
+
def glVertexAttrib4iv(index, v)
|
1465
|
+
end
|
1466
|
+
|
1467
|
+
def glVertexAttrib4s(index, x, y, z, w)
|
1468
|
+
end
|
1469
|
+
|
1470
|
+
def glVertexAttrib4sv(index, v)
|
1471
|
+
end
|
1472
|
+
|
1473
|
+
def glVertexAttrib4ubv(index, v)
|
1474
|
+
end
|
1475
|
+
|
1476
|
+
def glVertexAttrib4uiv(index, v)
|
1477
|
+
end
|
1478
|
+
|
1479
|
+
def glVertexAttrib4usv(index, v)
|
1480
|
+
end
|
1481
|
+
|
1482
|
+
def glVertexAttribPointer(index, size, type, normalized, stride, pointer)
|
1483
|
+
end
|
1484
|
+
|
1485
|
+
def glUniformMatrix2x3fv(location, count, transpose, value)
|
1486
|
+
end
|
1487
|
+
|
1488
|
+
def glUniformMatrix3x2fv(location, count, transpose, value)
|
1489
|
+
end
|
1490
|
+
|
1491
|
+
def glUniformMatrix2x4fv(location, count, transpose, value)
|
1492
|
+
end
|
1493
|
+
|
1494
|
+
def glUniformMatrix4x2fv(location, count, transpose, value)
|
1495
|
+
end
|
1496
|
+
|
1497
|
+
def glUniformMatrix3x4fv(location, count, transpose, value)
|
1498
|
+
end
|
1499
|
+
|
1500
|
+
def glUniformMatrix4x3fv(location, count, transpose, value)
|
1501
|
+
end
|
1502
|
+
|
1503
|
+
def glColorMaski(index, r, g, b, a)
|
1504
|
+
end
|
1505
|
+
|
1506
|
+
def glGetBooleani_v(target, index, data)
|
1507
|
+
end
|
1508
|
+
|
1509
|
+
def glGetIntegeri_v(target, index, data)
|
1510
|
+
end
|
1511
|
+
|
1512
|
+
def glEnablei(target, index)
|
1513
|
+
end
|
1514
|
+
|
1515
|
+
def glDisablei(target, index)
|
1516
|
+
end
|
1517
|
+
|
1518
|
+
def glIsEnabledi(target, index)
|
1519
|
+
end
|
1520
|
+
|
1521
|
+
def glBeginTransformFeedback(primitiveMode)
|
1522
|
+
end
|
1523
|
+
|
1524
|
+
def glEndTransformFeedback
|
1525
|
+
end
|
1526
|
+
|
1527
|
+
def glBindBufferRange(target, index, buffer, offset, size)
|
1528
|
+
end
|
1529
|
+
|
1530
|
+
def glBindBufferBase(target, index, buffer)
|
1531
|
+
end
|
1532
|
+
|
1533
|
+
def glTransformFeedbackVaryings(program, count, varyings, bufferMode)
|
1534
|
+
end
|
1535
|
+
|
1536
|
+
def glGetTransformFeedbackVarying(program, index, bufSize, length, size, type, name)
|
1537
|
+
end
|
1538
|
+
|
1539
|
+
def glClampColor(target, clamp)
|
1540
|
+
end
|
1541
|
+
|
1542
|
+
def glBeginConditionalRender(id, mode)
|
1543
|
+
end
|
1544
|
+
|
1545
|
+
def glEndConditionalRender
|
1546
|
+
end
|
1547
|
+
|
1548
|
+
def glVertexAttribIPointer(index, size, type, stride, pointer)
|
1549
|
+
end
|
1550
|
+
|
1551
|
+
def glGetVertexAttribIiv(index, pname, params)
|
1552
|
+
end
|
1553
|
+
|
1554
|
+
def glGetVertexAttribIuiv(index, pname, params)
|
1555
|
+
end
|
1556
|
+
|
1557
|
+
def glVertexAttribI1i(index, x)
|
1558
|
+
end
|
1559
|
+
|
1560
|
+
def glVertexAttribI2i(index, x, y)
|
1561
|
+
end
|
1562
|
+
|
1563
|
+
def glVertexAttribI3i(index, x, y, z)
|
1564
|
+
end
|
1565
|
+
|
1566
|
+
def glVertexAttribI4i(index, x, y, z, w)
|
1567
|
+
end
|
1568
|
+
|
1569
|
+
def glVertexAttribI1ui(index, x)
|
1570
|
+
end
|
1571
|
+
|
1572
|
+
def glVertexAttribI2ui(index, x, y)
|
1573
|
+
end
|
1574
|
+
|
1575
|
+
def glVertexAttribI3ui(index, x, y, z)
|
1576
|
+
end
|
1577
|
+
|
1578
|
+
def glVertexAttribI4ui(index, x, y, z, w)
|
1579
|
+
end
|
1580
|
+
|
1581
|
+
def glVertexAttribI1iv(index, v)
|
1582
|
+
end
|
1583
|
+
|
1584
|
+
def glVertexAttribI2iv(index, v)
|
1585
|
+
end
|
1586
|
+
|
1587
|
+
def glVertexAttribI3iv(index, v)
|
1588
|
+
end
|
1589
|
+
|
1590
|
+
def glVertexAttribI4iv(index, v)
|
1591
|
+
end
|
1592
|
+
|
1593
|
+
def glVertexAttribI1uiv(index, v)
|
1594
|
+
end
|
1595
|
+
|
1596
|
+
def glVertexAttribI2uiv(index, v)
|
1597
|
+
end
|
1598
|
+
|
1599
|
+
def glVertexAttribI3uiv(index, v)
|
1600
|
+
end
|
1601
|
+
|
1602
|
+
def glVertexAttribI4uiv(index, v)
|
1603
|
+
end
|
1604
|
+
|
1605
|
+
def glVertexAttribI4bv(index, v)
|
1606
|
+
end
|
1607
|
+
|
1608
|
+
def glVertexAttribI4sv(index, v)
|
1609
|
+
end
|
1610
|
+
|
1611
|
+
def glVertexAttribI4ubv(index, v)
|
1612
|
+
end
|
1613
|
+
|
1614
|
+
def glVertexAttribI4usv(index, v)
|
1615
|
+
end
|
1616
|
+
|
1617
|
+
def glGetUniformuiv(program, location, params)
|
1618
|
+
end
|
1619
|
+
|
1620
|
+
def glBindFragDataLocation(program, color, name)
|
1621
|
+
end
|
1622
|
+
|
1623
|
+
def glGetFragDataLocation(program, name)
|
1624
|
+
end
|
1625
|
+
|
1626
|
+
def glUniform1ui(location, v0)
|
1627
|
+
end
|
1628
|
+
|
1629
|
+
def glUniform2ui(location, v0, v1)
|
1630
|
+
end
|
1631
|
+
|
1632
|
+
def glUniform3ui(location, v0, v1, v2)
|
1633
|
+
end
|
1634
|
+
|
1635
|
+
def glUniform4ui(location, v0, v1, v2, v3)
|
1636
|
+
end
|
1637
|
+
|
1638
|
+
def glUniform1uiv(location, count, value)
|
1639
|
+
end
|
1640
|
+
|
1641
|
+
def glUniform2uiv(location, count, value)
|
1642
|
+
end
|
1643
|
+
|
1644
|
+
def glUniform3uiv(location, count, value)
|
1645
|
+
end
|
1646
|
+
|
1647
|
+
def glUniform4uiv(location, count, value)
|
1648
|
+
end
|
1649
|
+
|
1650
|
+
def glTexParameterIiv(target, pname, params)
|
1651
|
+
end
|
1652
|
+
|
1653
|
+
def glTexParameterIuiv(target, pname, params)
|
1654
|
+
end
|
1655
|
+
|
1656
|
+
def glGetTexParameterIiv(target, pname, params)
|
1657
|
+
end
|
1658
|
+
|
1659
|
+
def glGetTexParameterIuiv(target, pname, params)
|
1660
|
+
end
|
1661
|
+
|
1662
|
+
def glClearBufferiv(buffer, drawbuffer, value)
|
1663
|
+
end
|
1664
|
+
|
1665
|
+
def glClearBufferuiv(buffer, drawbuffer, value)
|
1666
|
+
end
|
1667
|
+
|
1668
|
+
def glClearBufferfv(buffer, drawbuffer, value)
|
1669
|
+
end
|
1670
|
+
|
1671
|
+
def glClearBufferfi(buffer, drawbuffer, depth, stencil)
|
1672
|
+
end
|
1673
|
+
|
1674
|
+
def glGetStringi(name, index)
|
1675
|
+
end
|
1676
|
+
|
1677
|
+
def glIsRenderbuffer(renderbuffer)
|
1678
|
+
end
|
1679
|
+
|
1680
|
+
def glBindRenderbuffer(target, renderbuffer)
|
1681
|
+
end
|
1682
|
+
|
1683
|
+
def glRenderbufferStorage(target, internalformat, width, height)
|
1684
|
+
end
|
1685
|
+
|
1686
|
+
def glGetRenderbufferParameteriv(target, pname, params)
|
1687
|
+
end
|
1688
|
+
|
1689
|
+
def glIsFramebuffer(framebuffer)
|
1690
|
+
end
|
1691
|
+
|
1692
|
+
def glBindFramebuffer(target, framebuffer)
|
1693
|
+
end
|
1694
|
+
|
1695
|
+
def glCheckFramebufferStatus(target)
|
1696
|
+
end
|
1697
|
+
|
1698
|
+
def glFramebufferTexture1D(target, attachment, textarget, texture, level)
|
1699
|
+
end
|
1700
|
+
|
1701
|
+
def glFramebufferTexture2D(target, attachment, textarget, texture, level)
|
1702
|
+
end
|
1703
|
+
|
1704
|
+
def glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset)
|
1705
|
+
end
|
1706
|
+
|
1707
|
+
def glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer)
|
1708
|
+
end
|
1709
|
+
|
1710
|
+
def glGetFramebufferAttachmentParameteriv(target, attachment, pname, params)
|
1711
|
+
end
|
1712
|
+
|
1713
|
+
def glGenerateMipmap(target)
|
1714
|
+
end
|
1715
|
+
|
1716
|
+
def glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)
|
1717
|
+
end
|
1718
|
+
|
1719
|
+
def glRenderbufferStorageMultisample(target, samples, internalformat, width, height)
|
1720
|
+
end
|
1721
|
+
|
1722
|
+
def glFramebufferTextureLayer(target, attachment, texture, level, layer)
|
1723
|
+
end
|
1724
|
+
|
1725
|
+
def glMapBufferRange(target, offset, length, access)
|
1726
|
+
end
|
1727
|
+
|
1728
|
+
def glFlushMappedBufferRange(target, offset, length)
|
1729
|
+
end
|
1730
|
+
|
1731
|
+
def glBindVertexArray(array)
|
1732
|
+
end
|
1733
|
+
|
1734
|
+
def glIsVertexArray(array)
|
1735
|
+
end
|
1736
|
+
|
1737
|
+
def glDrawArraysInstanced(mode, first, count, instancecount)
|
1738
|
+
end
|
1739
|
+
|
1740
|
+
def glDrawElementsInstanced(mode, count, type, indices, instancecount)
|
1741
|
+
end
|
1742
|
+
|
1743
|
+
def glTexBuffer(target, internalformat, buffer)
|
1744
|
+
end
|
1745
|
+
|
1746
|
+
def glPrimitiveRestartIndex(index)
|
1747
|
+
end
|
1748
|
+
|
1749
|
+
def glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size)
|
1750
|
+
end
|
1751
|
+
|
1752
|
+
def glGetUniformIndices(program, uniformCount, uniformNames, uniformIndices)
|
1753
|
+
end
|
1754
|
+
|
1755
|
+
def glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params)
|
1756
|
+
end
|
1757
|
+
|
1758
|
+
def glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName)
|
1759
|
+
end
|
1760
|
+
|
1761
|
+
def glGetUniformBlockIndex(program, uniformBlockName)
|
1762
|
+
end
|
1763
|
+
|
1764
|
+
def glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params)
|
1765
|
+
end
|
1766
|
+
|
1767
|
+
def glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName)
|
1768
|
+
end
|
1769
|
+
|
1770
|
+
def glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding)
|
1771
|
+
end
|
1772
|
+
|
1773
|
+
def glDrawElementsBaseVertex(mode, count, type, indices, basevertex)
|
1774
|
+
end
|
1775
|
+
|
1776
|
+
def glDrawRangeElementsBaseVertex(mode, start, finish, count, type, indices, basevertex)
|
1777
|
+
end
|
1778
|
+
|
1779
|
+
def glDrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex)
|
1780
|
+
end
|
1781
|
+
|
1782
|
+
def glMultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex)
|
1783
|
+
end
|
1784
|
+
|
1785
|
+
def glProvokingVertex(mode)
|
1786
|
+
end
|
1787
|
+
|
1788
|
+
def glFenceSync(condition, flags)
|
1789
|
+
end
|
1790
|
+
|
1791
|
+
def glIsSync(sync)
|
1792
|
+
end
|
1793
|
+
|
1794
|
+
def glDeleteSync(sync)
|
1795
|
+
end
|
1796
|
+
|
1797
|
+
def glClientWaitSync(sync, flags, timeout)
|
1798
|
+
end
|
1799
|
+
|
1800
|
+
def glWaitSync(sync, flags, timeout)
|
1801
|
+
end
|
1802
|
+
|
1803
|
+
def glGetInteger64v(pname, data)
|
1804
|
+
end
|
1805
|
+
|
1806
|
+
def glGetSynciv(sync, pname, count, length, values)
|
1807
|
+
end
|
1808
|
+
|
1809
|
+
def glGetInteger64i_v(target, index, data)
|
1810
|
+
end
|
1811
|
+
|
1812
|
+
def glGetBufferParameteri64v(target, pname, params)
|
1813
|
+
end
|
1814
|
+
|
1815
|
+
def glFramebufferTexture(target, attachment, texture, level)
|
1816
|
+
end
|
1817
|
+
|
1818
|
+
def glTexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations)
|
1819
|
+
end
|
1820
|
+
|
1821
|
+
def glTexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations)
|
1822
|
+
end
|
1823
|
+
|
1824
|
+
def glGetMultisamplefv(pname, index, val)
|
1825
|
+
end
|
1826
|
+
|
1827
|
+
def glSampleMaski(maskNumber, mask)
|
1828
|
+
end
|
1829
|
+
|
1830
|
+
def glBindFragDataLocationIndexed(program, colorNumber, index, name)
|
1831
|
+
end
|
1832
|
+
|
1833
|
+
def glGetFragDataIndex(program, name)
|
1834
|
+
end
|
1835
|
+
|
1836
|
+
def glIsSampler(sampler)
|
1837
|
+
end
|
1838
|
+
|
1839
|
+
def glBindSampler(unit, sampler)
|
1840
|
+
end
|
1841
|
+
|
1842
|
+
def glSamplerParameteri(sampler, pname, param)
|
1843
|
+
end
|
1844
|
+
|
1845
|
+
def glSamplerParameteriv(sampler, pname, param)
|
1846
|
+
end
|
1847
|
+
|
1848
|
+
def glSamplerParameterf(sampler, pname, param)
|
1849
|
+
end
|
1850
|
+
|
1851
|
+
def glSamplerParameterfv(sampler, pname, param)
|
1852
|
+
end
|
1853
|
+
|
1854
|
+
def glSamplerParameterIiv(sampler, pname, param)
|
1855
|
+
end
|
1856
|
+
|
1857
|
+
def glSamplerParameterIuiv(sampler, pname, param)
|
1858
|
+
end
|
1859
|
+
|
1860
|
+
def glGetSamplerParameteriv(sampler, pname, params)
|
1861
|
+
end
|
1862
|
+
|
1863
|
+
def glGetSamplerParameterIiv(sampler, pname, params)
|
1864
|
+
end
|
1865
|
+
|
1866
|
+
def glGetSamplerParameterfv(sampler, pname, params)
|
1867
|
+
end
|
1868
|
+
|
1869
|
+
def glGetSamplerParameterIuiv(sampler, pname, params)
|
1870
|
+
end
|
1871
|
+
|
1872
|
+
def glQueryCounter(id, target)
|
1873
|
+
end
|
1874
|
+
|
1875
|
+
def glGetQueryObjecti64v(id, pname, params)
|
1876
|
+
end
|
1877
|
+
|
1878
|
+
def glGetQueryObjectui64v(id, pname, params)
|
1879
|
+
end
|
1880
|
+
|
1881
|
+
def glVertexAttribDivisor(index, divisor)
|
1882
|
+
end
|
1883
|
+
|
1884
|
+
def glVertexAttribP1ui(index, type, normalized, value)
|
1885
|
+
end
|
1886
|
+
|
1887
|
+
def glVertexAttribP1uiv(index, type, normalized, value)
|
1888
|
+
end
|
1889
|
+
|
1890
|
+
def glVertexAttribP2ui(index, type, normalized, value)
|
1891
|
+
end
|
1892
|
+
|
1893
|
+
def glVertexAttribP2uiv(index, type, normalized, value)
|
1894
|
+
end
|
1895
|
+
|
1896
|
+
def glVertexAttribP3ui(index, type, normalized, value)
|
1897
|
+
end
|
1898
|
+
|
1899
|
+
def glVertexAttribP3uiv(index, type, normalized, value)
|
1900
|
+
end
|
1901
|
+
|
1902
|
+
def glVertexAttribP4ui(index, type, normalized, value)
|
1903
|
+
end
|
1904
|
+
|
1905
|
+
def glVertexAttribP4uiv(index, type, normalized, value)
|
1906
|
+
end
|
1907
|
+
|
1908
|
+
def glVertexP2ui(type, value)
|
1909
|
+
end
|
1910
|
+
|
1911
|
+
def glVertexP2uiv(type, value)
|
1912
|
+
end
|
1913
|
+
|
1914
|
+
def glVertexP3ui(type, value)
|
1915
|
+
end
|
1916
|
+
|
1917
|
+
def glVertexP3uiv(type, value)
|
1918
|
+
end
|
1919
|
+
|
1920
|
+
def glVertexP4ui(type, value)
|
1921
|
+
end
|
1922
|
+
|
1923
|
+
def glVertexP4uiv(type, value)
|
1924
|
+
end
|
1925
|
+
|
1926
|
+
def glTexCoordP1ui(type, coords)
|
1927
|
+
end
|
1928
|
+
|
1929
|
+
def glTexCoordP1uiv(type, coords)
|
1930
|
+
end
|
1931
|
+
|
1932
|
+
def glTexCoordP2ui(type, coords)
|
1933
|
+
end
|
1934
|
+
|
1935
|
+
def glTexCoordP2uiv(type, coords)
|
1936
|
+
end
|
1937
|
+
|
1938
|
+
def glTexCoordP3ui(type, coords)
|
1939
|
+
end
|
1940
|
+
|
1941
|
+
def glTexCoordP3uiv(type, coords)
|
1942
|
+
end
|
1943
|
+
|
1944
|
+
def glTexCoordP4ui(type, coords)
|
1945
|
+
end
|
1946
|
+
|
1947
|
+
def glTexCoordP4uiv(type, coords)
|
1948
|
+
end
|
1949
|
+
|
1950
|
+
def glMultiTexCoordP1ui(texture, type, coords)
|
1951
|
+
end
|
1952
|
+
|
1953
|
+
def glMultiTexCoordP1uiv(texture, type, coords)
|
1954
|
+
end
|
1955
|
+
|
1956
|
+
def glMultiTexCoordP2ui(texture, type, coords)
|
1957
|
+
end
|
1958
|
+
|
1959
|
+
def glMultiTexCoordP2uiv(texture, type, coords)
|
1960
|
+
end
|
1961
|
+
|
1962
|
+
def glMultiTexCoordP3ui(texture, type, coords)
|
1963
|
+
end
|
1964
|
+
|
1965
|
+
def glMultiTexCoordP3uiv(texture, type, coords)
|
1966
|
+
end
|
1967
|
+
|
1968
|
+
def glMultiTexCoordP4ui(texture, type, coords)
|
1969
|
+
end
|
1970
|
+
|
1971
|
+
def glMultiTexCoordP4uiv(texture, type, coords)
|
1972
|
+
end
|
1973
|
+
|
1974
|
+
def glNormalP3ui(type, coords)
|
1975
|
+
end
|
1976
|
+
|
1977
|
+
def glNormalP3uiv(type, coords)
|
1978
|
+
end
|
1979
|
+
|
1980
|
+
def glColorP3ui(type, color)
|
1981
|
+
end
|
1982
|
+
|
1983
|
+
def glColorP3uiv(type, color)
|
1984
|
+
end
|
1985
|
+
|
1986
|
+
def glColorP4ui(type, color)
|
1987
|
+
end
|
1988
|
+
|
1989
|
+
def glColorP4uiv(type, color)
|
1990
|
+
end
|
1991
|
+
|
1992
|
+
def glSecondaryColorP3ui(type, color)
|
1993
|
+
end
|
1994
|
+
|
1995
|
+
def glSecondaryColorP3uiv(type, color)
|
1996
|
+
end
|
1997
|
+
end
|
1998
|
+
end
|
1999
|
+
end
|