rgss 0.0.1

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Files changed (64) hide show
  1. checksums.yaml +7 -0
  2. data/.clang-format +6 -0
  3. data/.gitignore +167 -0
  4. data/.yardopts +6 -0
  5. data/CHANGELOG.md +4 -0
  6. data/Gemfile +4 -0
  7. data/LICENSE.txt +21 -0
  8. data/Rakefile +9 -0
  9. data/ext/rgss/cglm-v0.7.9.tar.gz +0 -0
  10. data/ext/rgss/color.c +599 -0
  11. data/ext/rgss/entity.c +373 -0
  12. data/ext/rgss/extconf.rb +53 -0
  13. data/ext/rgss/font.c +135 -0
  14. data/ext/rgss/game.c +469 -0
  15. data/ext/rgss/game.h +99 -0
  16. data/ext/rgss/gl.c +3217 -0
  17. data/ext/rgss/glad.c +1140 -0
  18. data/ext/rgss/glad.h +2129 -0
  19. data/ext/rgss/glfw.c +1453 -0
  20. data/ext/rgss/graphics.c +324 -0
  21. data/ext/rgss/image.c +274 -0
  22. data/ext/rgss/input.c +745 -0
  23. data/ext/rgss/khrplatform.h +290 -0
  24. data/ext/rgss/mat4.c +279 -0
  25. data/ext/rgss/pax_global_header +1 -0
  26. data/ext/rgss/point.c +253 -0
  27. data/ext/rgss/rect.c +449 -0
  28. data/ext/rgss/rgss.c +56 -0
  29. data/ext/rgss/rgss.h +241 -0
  30. data/ext/rgss/stb_image.h +7762 -0
  31. data/ext/rgss/stb_image_write.h +1690 -0
  32. data/ext/rgss/stb_rect_pack.h +628 -0
  33. data/ext/rgss/stb_truetype.h +5011 -0
  34. data/ext/rgss/utf8.h +1652 -0
  35. data/ext/rgss/uthash.h +1133 -0
  36. data/ext/rgss/vec.c +114 -0
  37. data/ext/rgss/vec.h +192 -0
  38. data/ext/rgss/vec2.c +489 -0
  39. data/ext/rgss/vec3.c +751 -0
  40. data/ext/rgss/vec4.c +681 -0
  41. data/lib/rgss.rb +140 -0
  42. data/lib/rgss/batch.rb +57 -0
  43. data/lib/rgss/blend.rb +47 -0
  44. data/lib/rgss/game_object.rb +28 -0
  45. data/lib/rgss/plane.rb +95 -0
  46. data/lib/rgss/renderable.rb +158 -0
  47. data/lib/rgss/rgss.so +0 -0
  48. data/lib/rgss/shader.rb +94 -0
  49. data/lib/rgss/shaders/sprite-frag.glsl +40 -0
  50. data/lib/rgss/shaders/sprite-vert.glsl +17 -0
  51. data/lib/rgss/sprite.rb +139 -0
  52. data/lib/rgss/stubs/color.rb +318 -0
  53. data/lib/rgss/stubs/gl.rb +1999 -0
  54. data/lib/rgss/stubs/glfw.rb +626 -0
  55. data/lib/rgss/stubs/rect.rb +324 -0
  56. data/lib/rgss/stubs/rpg.rb +267 -0
  57. data/lib/rgss/stubs/tone.rb +65 -0
  58. data/lib/rgss/texture.rb +132 -0
  59. data/lib/rgss/tilemap.rb +116 -0
  60. data/lib/rgss/version.rb +3 -0
  61. data/lib/rgss/viewport.rb +67 -0
  62. data/rgss.gemspec +44 -0
  63. data/test.png +0 -0
  64. metadata +178 -0
@@ -0,0 +1,1999 @@
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+ module RGSS
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+
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+ #noinspection ALL
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+ module GL
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+
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+ GL_DEPTH_BUFFER_BIT = 0x00000100
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+ GL_STENCIL_BUFFER_BIT = 0x00000400
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+ GL_COLOR_BUFFER_BIT = 0x00004000
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+ GL_FALSE = 0
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+ GL_TRUE = 1
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+ GL_POINTS = 0x0000
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+ GL_LINES = 0x0001
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+ GL_LINE_LOOP = 0x0002
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+ GL_LINE_STRIP = 0x0003
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+ GL_TRIANGLES = 0x0004
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+ GL_TRIANGLE_STRIP = 0x0005
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+ GL_TRIANGLE_FAN = 0x0006
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+ GL_NEVER = 0x0200
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+ GL_LESS = 0x0201
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+ GL_EQUAL = 0x0202
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+ GL_LEQUAL = 0x0203
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+ GL_GREATER = 0x0204
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+ GL_NOTEQUAL = 0x0205
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+ GL_GEQUAL = 0x0206
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+ GL_ALWAYS = 0x0207
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+ GL_ZERO = 0
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+ GL_ONE = 1
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+ GL_SRC_COLOR = 0x0300
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+ GL_ONE_MINUS_SRC_COLOR = 0x0301
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+ GL_SRC_ALPHA = 0x0302
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+ GL_ONE_MINUS_SRC_ALPHA = 0x0303
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+ GL_DST_ALPHA = 0x0304
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+ GL_ONE_MINUS_DST_ALPHA = 0x0305
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+ GL_DST_COLOR = 0x0306
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+ GL_ONE_MINUS_DST_COLOR = 0x0307
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+ GL_SRC_ALPHA_SATURATE = 0x0308
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+ GL_NONE = 0
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+ GL_FRONT_LEFT = 0x0400
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+ GL_FRONT_RIGHT = 0x0401
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+ GL_BACK_LEFT = 0x0402
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+ GL_BACK_RIGHT = 0x0403
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+ GL_FRONT = 0x0404
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+ GL_BACK = 0x0405
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+ GL_LEFT = 0x0406
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+ GL_RIGHT = 0x0407
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+ GL_FRONT_AND_BACK = 0x0408
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+ GL_NO_ERROR = 0
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+ GL_INVALID_ENUM = 0x0500
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+ GL_INVALID_VALUE = 0x0501
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+ GL_INVALID_OPERATION = 0x0502
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+ GL_OUT_OF_MEMORY = 0x0505
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+ GL_CW = 0x0900
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+ GL_CCW = 0x0901
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+ GL_POINT_SIZE = 0x0B11
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+ GL_POINT_SIZE_RANGE = 0x0B12
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+ GL_POINT_SIZE_GRANULARITY = 0x0B13
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+ GL_LINE_SMOOTH = 0x0B20
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+ GL_LINE_WIDTH = 0x0B21
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+ GL_LINE_WIDTH_RANGE = 0x0B22
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+ GL_LINE_WIDTH_GRANULARITY = 0x0B23
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+ GL_POLYGON_MODE = 0x0B40
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+ GL_POLYGON_SMOOTH = 0x0B41
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+ GL_CULL_FACE = 0x0B44
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+ GL_CULL_FACE_MODE = 0x0B45
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+ GL_FRONT_FACE = 0x0B46
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+ GL_DEPTH_RANGE = 0x0B70
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+ GL_DEPTH_TEST = 0x0B71
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+ GL_DEPTH_WRITEMASK = 0x0B72
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+ GL_DEPTH_CLEAR_VALUE = 0x0B73
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+ GL_DEPTH_FUNC = 0x0B74
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+ GL_STENCIL_TEST = 0x0B90
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+ GL_STENCIL_CLEAR_VALUE = 0x0B91
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+ GL_STENCIL_FUNC = 0x0B92
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+ GL_STENCIL_VALUE_MASK = 0x0B93
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+ GL_STENCIL_FAIL = 0x0B94
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+ GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
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+ GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
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+ GL_STENCIL_REF = 0x0B97
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+ GL_STENCIL_WRITEMASK = 0x0B98
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+ GL_VIEWPORT = 0x0BA2
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+ GL_DITHER = 0x0BD0
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+ GL_BLEND_DST = 0x0BE0
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+ GL_BLEND_SRC = 0x0BE1
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+ GL_BLEND = 0x0BE2
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+ GL_LOGIC_OP_MODE = 0x0BF0
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+ GL_DRAW_BUFFER = 0x0C01
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+ GL_READ_BUFFER = 0x0C02
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+ GL_SCISSOR_BOX = 0x0C10
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+ GL_SCISSOR_TEST = 0x0C11
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+ GL_COLOR_CLEAR_VALUE = 0x0C22
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+ GL_COLOR_WRITEMASK = 0x0C23
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+ GL_DOUBLEBUFFER = 0x0C32
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+ GL_STEREO = 0x0C33
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+ GL_LINE_SMOOTH_HINT = 0x0C52
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+ GL_POLYGON_SMOOTH_HINT = 0x0C53
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+ GL_UNPACK_SWAP_BYTES = 0x0CF0
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+ GL_UNPACK_LSB_FIRST = 0x0CF1
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+ GL_UNPACK_ROW_LENGTH = 0x0CF2
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+ GL_UNPACK_SKIP_ROWS = 0x0CF3
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+ GL_UNPACK_SKIP_PIXELS = 0x0CF4
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+ GL_UNPACK_ALIGNMENT = 0x0CF5
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+ GL_PACK_SWAP_BYTES = 0x0D00
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+ GL_PACK_LSB_FIRST = 0x0D01
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+ GL_PACK_ROW_LENGTH = 0x0D02
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+ GL_PACK_SKIP_ROWS = 0x0D03
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+ GL_PACK_SKIP_PIXELS = 0x0D04
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+ GL_PACK_ALIGNMENT = 0x0D05
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+ GL_MAX_TEXTURE_SIZE = 0x0D33
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+ GL_MAX_VIEWPORT_DIMS = 0x0D3A
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+ GL_SUBPIXEL_BITS = 0x0D50
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+ GL_TEXTURE_1D = 0x0DE0
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+ GL_TEXTURE_2D = 0x0DE1
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+ GL_TEXTURE_WIDTH = 0x1000
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+ GL_TEXTURE_HEIGHT = 0x1001
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+ GL_TEXTURE_BORDER_COLOR = 0x1004
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+ GL_DONT_CARE = 0x1100
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+ GL_FASTEST = 0x1101
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+ GL_NICEST = 0x1102
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+ GL_BYTE = 0x1400
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+ GL_UNSIGNED_BYTE = 0x1401
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+ GL_SHORT = 0x1402
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+ GL_UNSIGNED_SHORT = 0x1403
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+ GL_INT = 0x1404
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+ GL_UNSIGNED_INT = 0x1405
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+ GL_FLOAT = 0x1406
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+ GL_CLEAR = 0x1500
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+ GL_AND = 0x1501
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+ GL_AND_REVERSE = 0x1502
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+ GL_COPY = 0x1503
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+ GL_AND_INVERTED = 0x1504
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+ GL_NOOP = 0x1505
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+ GL_XOR = 0x1506
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+ GL_OR = 0x1507
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+ GL_NOR = 0x1508
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+ GL_EQUIV = 0x1509
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+ GL_INVERT = 0x150A
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+ GL_OR_REVERSE = 0x150B
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+ GL_COPY_INVERTED = 0x150C
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+ GL_OR_INVERTED = 0x150D
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+ GL_NAND = 0x150E
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+ GL_SET = 0x150F
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+ GL_TEXTURE = 0x1702
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+ GL_COLOR = 0x1800
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+ GL_DEPTH = 0x1801
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+ GL_STENCIL = 0x1802
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+ GL_STENCIL_INDEX = 0x1901
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+ GL_DEPTH_COMPONENT = 0x1902
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+ GL_RED = 0x1903
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+ GL_GREEN = 0x1904
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+ GL_BLUE = 0x1905
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+ GL_ALPHA = 0x1906
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+ GL_RGB = 0x1907
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+ GL_RGBA = 0x1908
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+ GL_POINT = 0x1B00
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+ GL_LINE = 0x1B01
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+ GL_FILL = 0x1B02
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+ GL_KEEP = 0x1E00
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+ GL_REPLACE = 0x1E01
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+ GL_INCR = 0x1E02
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+ GL_DECR = 0x1E03
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+ GL_VENDOR = 0x1F00
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+ GL_RENDERER = 0x1F01
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+ GL_VERSION = 0x1F02
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+ GL_EXTENSIONS = 0x1F03
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+ GL_NEAREST = 0x2600
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+ GL_LINEAR = 0x2601
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+ GL_NEAREST_MIPMAP_NEAREST = 0x2700
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+ GL_LINEAR_MIPMAP_NEAREST = 0x2701
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+ GL_NEAREST_MIPMAP_LINEAR = 0x2702
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+ GL_LINEAR_MIPMAP_LINEAR = 0x2703
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+ GL_TEXTURE_MAG_FILTER = 0x2800
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+ GL_TEXTURE_MIN_FILTER = 0x2801
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+ GL_TEXTURE_WRAP_S = 0x2802
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+ GL_TEXTURE_WRAP_T = 0x2803
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+ GL_REPEAT = 0x2901
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+ GL_COLOR_LOGIC_OP = 0x0BF2
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+ GL_POLYGON_OFFSET_UNITS = 0x2A00
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+ GL_POLYGON_OFFSET_POINT = 0x2A01
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+ GL_POLYGON_OFFSET_LINE = 0x2A02
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+ GL_POLYGON_OFFSET_FILL = 0x8037
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+ GL_POLYGON_OFFSET_FACTOR = 0x8038
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+ GL_TEXTURE_BINDING_1D = 0x8068
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+ GL_TEXTURE_BINDING_2D = 0x8069
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+ GL_TEXTURE_INTERNAL_FORMAT = 0x1003
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+ GL_TEXTURE_RED_SIZE = 0x805C
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+ GL_TEXTURE_GREEN_SIZE = 0x805D
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+ GL_TEXTURE_BLUE_SIZE = 0x805E
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+ GL_TEXTURE_ALPHA_SIZE = 0x805F
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+ GL_DOUBLE = 0x140A
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+ GL_PROXY_TEXTURE_1D = 0x8063
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+ GL_PROXY_TEXTURE_2D = 0x8064
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+ GL_R3_G3_B2 = 0x2A10
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+ GL_RGB4 = 0x804F
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+ GL_RGB5 = 0x8050
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+ GL_RGB8 = 0x8051
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+ GL_RGB10 = 0x8052
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+ GL_RGB12 = 0x8053
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+ GL_RGB16 = 0x8054
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+ GL_RGBA2 = 0x8055
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+ GL_RGBA4 = 0x8056
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+ GL_RGB5_A1 = 0x8057
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+ GL_RGBA8 = 0x8058
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+ GL_RGB10_A2 = 0x8059
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+ GL_RGBA12 = 0x805A
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+ GL_RGBA16 = 0x805B
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+ GL_UNSIGNED_BYTE_3_3_2 = 0x8032
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+ GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
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+ GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
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+ GL_UNSIGNED_INT_8_8_8_8 = 0x8035
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+ GL_UNSIGNED_INT_10_10_10_2 = 0x8036
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+ GL_TEXTURE_BINDING_3D = 0x806A
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+ GL_PACK_SKIP_IMAGES = 0x806B
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+ GL_PACK_IMAGE_HEIGHT = 0x806C
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+ GL_UNPACK_SKIP_IMAGES = 0x806D
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+ GL_UNPACK_IMAGE_HEIGHT = 0x806E
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+ GL_TEXTURE_3D = 0x806F
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+ GL_PROXY_TEXTURE_3D = 0x8070
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+ GL_TEXTURE_DEPTH = 0x8071
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+ GL_TEXTURE_WRAP_R = 0x8072
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+ GL_MAX_3D_TEXTURE_SIZE = 0x8073
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+ GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362
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+ GL_UNSIGNED_SHORT_5_6_5 = 0x8363
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+ GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364
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+ GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
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+ GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
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+ GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367
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+ GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
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+ GL_BGR = 0x80E0
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+ GL_BGRA = 0x80E1
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+ GL_MAX_ELEMENTS_VERTICES = 0x80E8
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+ GL_MAX_ELEMENTS_INDICES = 0x80E9
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+ GL_CLAMP_TO_EDGE = 0x812F
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+ GL_TEXTURE_MIN_LOD = 0x813A
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+ GL_TEXTURE_MAX_LOD = 0x813B
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+ GL_TEXTURE_BASE_LEVEL = 0x813C
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+ GL_TEXTURE_MAX_LEVEL = 0x813D
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+ GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
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+ GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
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+ GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
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+ GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
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+ GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
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+ GL_TEXTURE0 = 0x84C0
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+ GL_TEXTURE1 = 0x84C1
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+ GL_TEXTURE2 = 0x84C2
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+ GL_TEXTURE3 = 0x84C3
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+ GL_TEXTURE4 = 0x84C4
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+ GL_TEXTURE5 = 0x84C5
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+ GL_TEXTURE6 = 0x84C6
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+ GL_TEXTURE7 = 0x84C7
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+ GL_TEXTURE8 = 0x84C8
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+ GL_TEXTURE9 = 0x84C9
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+ GL_TEXTURE10 = 0x84CA
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+ GL_TEXTURE11 = 0x84CB
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+ GL_TEXTURE12 = 0x84CC
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+ GL_TEXTURE13 = 0x84CD
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+ GL_TEXTURE14 = 0x84CE
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+ GL_TEXTURE15 = 0x84CF
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+ GL_TEXTURE16 = 0x84D0
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+ GL_TEXTURE17 = 0x84D1
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+ GL_TEXTURE18 = 0x84D2
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+ GL_TEXTURE19 = 0x84D3
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+ GL_TEXTURE20 = 0x84D4
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+ GL_TEXTURE21 = 0x84D5
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+ GL_TEXTURE22 = 0x84D6
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+ GL_TEXTURE23 = 0x84D7
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+ GL_TEXTURE24 = 0x84D8
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+ GL_TEXTURE25 = 0x84D9
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+ GL_TEXTURE26 = 0x84DA
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+ GL_TEXTURE27 = 0x84DB
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+ GL_TEXTURE28 = 0x84DC
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+ GL_TEXTURE29 = 0x84DD
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+ GL_TEXTURE30 = 0x84DE
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+ GL_TEXTURE31 = 0x84DF
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+ GL_ACTIVE_TEXTURE = 0x84E0
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+ GL_MULTISAMPLE = 0x809D
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+ GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
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+ GL_SAMPLE_ALPHA_TO_ONE = 0x809F
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+ GL_SAMPLE_COVERAGE = 0x80A0
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+ GL_SAMPLE_BUFFERS = 0x80A8
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+ GL_SAMPLES = 0x80A9
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+ GL_SAMPLE_COVERAGE_VALUE = 0x80AA
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+ GL_SAMPLE_COVERAGE_INVERT = 0x80AB
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+ GL_TEXTURE_CUBE_MAP = 0x8513
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+ GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
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+ GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
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+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
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+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
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+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
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+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
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+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
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+ GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
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+ GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
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+ GL_COMPRESSED_RGB = 0x84ED
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+ GL_COMPRESSED_RGBA = 0x84EE
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+ GL_TEXTURE_COMPRESSION_HINT = 0x84EF
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+ GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
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+ GL_TEXTURE_COMPRESSED = 0x86A1
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+ GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
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+ GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
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+ GL_CLAMP_TO_BORDER = 0x812D
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+ GL_BLEND_DST_RGB = 0x80C8
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+ GL_BLEND_SRC_RGB = 0x80C9
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+ GL_BLEND_DST_ALPHA = 0x80CA
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+ GL_BLEND_SRC_ALPHA = 0x80CB
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+ GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
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+ GL_DEPTH_COMPONENT16 = 0x81A5
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+ GL_DEPTH_COMPONENT24 = 0x81A6
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+ GL_DEPTH_COMPONENT32 = 0x81A7
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+ GL_MIRRORED_REPEAT = 0x8370
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+ GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
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+ GL_TEXTURE_LOD_BIAS = 0x8501
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+ GL_INCR_WRAP = 0x8507
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+ GL_DECR_WRAP = 0x8508
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+ GL_TEXTURE_DEPTH_SIZE = 0x884A
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+ GL_TEXTURE_COMPARE_MODE = 0x884C
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+ GL_TEXTURE_COMPARE_FUNC = 0x884D
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+ GL_BLEND_COLOR = 0x8005
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+ GL_BLEND_EQUATION = 0x8009
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+ GL_CONSTANT_COLOR = 0x8001
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+ GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
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+ GL_CONSTANT_ALPHA = 0x8003
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+ GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
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+ GL_FUNC_ADD = 0x8006
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+ GL_FUNC_REVERSE_SUBTRACT = 0x800B
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+ GL_FUNC_SUBTRACT = 0x800A
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+ GL_MIN = 0x8007
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+ GL_MAX = 0x8008
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+ GL_BUFFER_SIZE = 0x8764
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+ GL_BUFFER_USAGE = 0x8765
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+ GL_QUERY_COUNTER_BITS = 0x8864
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+ GL_CURRENT_QUERY = 0x8865
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+ GL_QUERY_RESULT = 0x8866
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+ GL_QUERY_RESULT_AVAILABLE = 0x8867
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+ GL_ARRAY_BUFFER = 0x8892
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+ GL_ELEMENT_ARRAY_BUFFER = 0x8893
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+ GL_ARRAY_BUFFER_BINDING = 0x8894
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+ GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
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+ GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
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+ GL_READ_ONLY = 0x88B8
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+ GL_WRITE_ONLY = 0x88B9
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+ GL_READ_WRITE = 0x88BA
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+ GL_BUFFER_ACCESS = 0x88BB
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+ GL_BUFFER_MAPPED = 0x88BC
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+ GL_BUFFER_MAP_POINTER = 0x88BD
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+ GL_STREAM_DRAW = 0x88E0
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+ GL_STREAM_READ = 0x88E1
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+ GL_STREAM_COPY = 0x88E2
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+ GL_STATIC_DRAW = 0x88E4
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+ GL_STATIC_READ = 0x88E5
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+ GL_STATIC_COPY = 0x88E6
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+ GL_DYNAMIC_DRAW = 0x88E8
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+ GL_DYNAMIC_READ = 0x88E9
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+ GL_DYNAMIC_COPY = 0x88EA
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+ GL_SAMPLES_PASSED = 0x8914
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+ GL_SRC1_ALPHA = 0x8589
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+ GL_BLEND_EQUATION_RGB = 0x8009
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+ GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
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+ GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
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+ GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
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+ GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
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+ GL_CURRENT_VERTEX_ATTRIB = 0x8626
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+ GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
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+ GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
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+ GL_STENCIL_BACK_FUNC = 0x8800
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+ GL_STENCIL_BACK_FAIL = 0x8801
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+ GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
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+ GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
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+ GL_MAX_DRAW_BUFFERS = 0x8824
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+ GL_DRAW_BUFFER0 = 0x8825
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+ GL_DRAW_BUFFER1 = 0x8826
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+ GL_DRAW_BUFFER2 = 0x8827
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+ GL_DRAW_BUFFER3 = 0x8828
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+ GL_DRAW_BUFFER4 = 0x8829
374
+ GL_DRAW_BUFFER5 = 0x882A
375
+ GL_DRAW_BUFFER6 = 0x882B
376
+ GL_DRAW_BUFFER7 = 0x882C
377
+ GL_DRAW_BUFFER8 = 0x882D
378
+ GL_DRAW_BUFFER9 = 0x882E
379
+ GL_DRAW_BUFFER10 = 0x882F
380
+ GL_DRAW_BUFFER11 = 0x8830
381
+ GL_DRAW_BUFFER12 = 0x8831
382
+ GL_DRAW_BUFFER13 = 0x8832
383
+ GL_DRAW_BUFFER14 = 0x8833
384
+ GL_DRAW_BUFFER15 = 0x8834
385
+ GL_BLEND_EQUATION_ALPHA = 0x883D
386
+ GL_MAX_VERTEX_ATTRIBS = 0x8869
387
+ GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
388
+ GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
389
+ GL_FRAGMENT_SHADER = 0x8B30
390
+ GL_VERTEX_SHADER = 0x8B31
391
+ GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
392
+ GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
393
+ GL_MAX_VARYING_FLOATS = 0x8B4B
394
+ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
395
+ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
396
+ GL_SHADER_TYPE = 0x8B4F
397
+ GL_FLOAT_VEC2 = 0x8B50
398
+ GL_FLOAT_VEC3 = 0x8B51
399
+ GL_FLOAT_VEC4 = 0x8B52
400
+ GL_INT_VEC2 = 0x8B53
401
+ GL_INT_VEC3 = 0x8B54
402
+ GL_INT_VEC4 = 0x8B55
403
+ GL_BOOL = 0x8B56
404
+ GL_BOOL_VEC2 = 0x8B57
405
+ GL_BOOL_VEC3 = 0x8B58
406
+ GL_BOOL_VEC4 = 0x8B59
407
+ GL_FLOAT_MAT2 = 0x8B5A
408
+ GL_FLOAT_MAT3 = 0x8B5B
409
+ GL_FLOAT_MAT4 = 0x8B5C
410
+ GL_SAMPLER_1D = 0x8B5D
411
+ GL_SAMPLER_2D = 0x8B5E
412
+ GL_SAMPLER_3D = 0x8B5F
413
+ GL_SAMPLER_CUBE = 0x8B60
414
+ GL_SAMPLER_1D_SHADOW = 0x8B61
415
+ GL_SAMPLER_2D_SHADOW = 0x8B62
416
+ GL_DELETE_STATUS = 0x8B80
417
+ GL_COMPILE_STATUS = 0x8B81
418
+ GL_LINK_STATUS = 0x8B82
419
+ GL_VALIDATE_STATUS = 0x8B83
420
+ GL_INFO_LOG_LENGTH = 0x8B84
421
+ GL_ATTACHED_SHADERS = 0x8B85
422
+ GL_ACTIVE_UNIFORMS = 0x8B86
423
+ GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
424
+ GL_SHADER_SOURCE_LENGTH = 0x8B88
425
+ GL_ACTIVE_ATTRIBUTES = 0x8B89
426
+ GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
427
+ GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
428
+ GL_SHADING_LANGUAGE_VERSION = 0x8B8C
429
+ GL_CURRENT_PROGRAM = 0x8B8D
430
+ GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
431
+ GL_LOWER_LEFT = 0x8CA1
432
+ GL_UPPER_LEFT = 0x8CA2
433
+ GL_STENCIL_BACK_REF = 0x8CA3
434
+ GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
435
+ GL_STENCIL_BACK_WRITEMASK = 0x8CA5
436
+ GL_PIXEL_PACK_BUFFER = 0x88EB
437
+ GL_PIXEL_UNPACK_BUFFER = 0x88EC
438
+ GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
439
+ GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
440
+ GL_FLOAT_MAT2x3 = 0x8B65
441
+ GL_FLOAT_MAT2x4 = 0x8B66
442
+ GL_FLOAT_MAT3x2 = 0x8B67
443
+ GL_FLOAT_MAT3x4 = 0x8B68
444
+ GL_FLOAT_MAT4x2 = 0x8B69
445
+ GL_FLOAT_MAT4x3 = 0x8B6A
446
+ GL_SRGB = 0x8C40
447
+ GL_SRGB8 = 0x8C41
448
+ GL_SRGB_ALPHA = 0x8C42
449
+ GL_SRGB8_ALPHA8 = 0x8C43
450
+ GL_COMPRESSED_SRGB = 0x8C48
451
+ GL_COMPRESSED_SRGB_ALPHA = 0x8C49
452
+ GL_COMPARE_REF_TO_TEXTURE = 0x884E
453
+ GL_CLIP_DISTANCE0 = 0x3000
454
+ GL_CLIP_DISTANCE1 = 0x3001
455
+ GL_CLIP_DISTANCE2 = 0x3002
456
+ GL_CLIP_DISTANCE3 = 0x3003
457
+ GL_CLIP_DISTANCE4 = 0x3004
458
+ GL_CLIP_DISTANCE5 = 0x3005
459
+ GL_CLIP_DISTANCE6 = 0x3006
460
+ GL_CLIP_DISTANCE7 = 0x3007
461
+ GL_MAX_CLIP_DISTANCES = 0x0D32
462
+ GL_MAJOR_VERSION = 0x821B
463
+ GL_MINOR_VERSION = 0x821C
464
+ GL_NUM_EXTENSIONS = 0x821D
465
+ GL_CONTEXT_FLAGS = 0x821E
466
+ GL_COMPRESSED_RED = 0x8225
467
+ GL_COMPRESSED_RG = 0x8226
468
+ GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
469
+ GL_RGBA32F = 0x8814
470
+ GL_RGB32F = 0x8815
471
+ GL_RGBA16F = 0x881A
472
+ GL_RGB16F = 0x881B
473
+ GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
474
+ GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
475
+ GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
476
+ GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
477
+ GL_CLAMP_READ_COLOR = 0x891C
478
+ GL_FIXED_ONLY = 0x891D
479
+ GL_MAX_VARYING_COMPONENTS = 0x8B4B
480
+ GL_TEXTURE_1D_ARRAY = 0x8C18
481
+ GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
482
+ GL_TEXTURE_2D_ARRAY = 0x8C1A
483
+ GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
484
+ GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
485
+ GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
486
+ GL_R11F_G11F_B10F = 0x8C3A
487
+ GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
488
+ GL_RGB9_E5 = 0x8C3D
489
+ GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
490
+ GL_TEXTURE_SHARED_SIZE = 0x8C3F
491
+ GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
492
+ GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
493
+ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
494
+ GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
495
+ GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
496
+ GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
497
+ GL_PRIMITIVES_GENERATED = 0x8C87
498
+ GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
499
+ GL_RASTERIZER_DISCARD = 0x8C89
500
+ GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
501
+ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
502
+ GL_INTERLEAVED_ATTRIBS = 0x8C8C
503
+ GL_SEPARATE_ATTRIBS = 0x8C8D
504
+ GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
505
+ GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
506
+ GL_RGBA32UI = 0x8D70
507
+ GL_RGB32UI = 0x8D71
508
+ GL_RGBA16UI = 0x8D76
509
+ GL_RGB16UI = 0x8D77
510
+ GL_RGBA8UI = 0x8D7C
511
+ GL_RGB8UI = 0x8D7D
512
+ GL_RGBA32I = 0x8D82
513
+ GL_RGB32I = 0x8D83
514
+ GL_RGBA16I = 0x8D88
515
+ GL_RGB16I = 0x8D89
516
+ GL_RGBA8I = 0x8D8E
517
+ GL_RGB8I = 0x8D8F
518
+ GL_RED_INTEGER = 0x8D94
519
+ GL_GREEN_INTEGER = 0x8D95
520
+ GL_BLUE_INTEGER = 0x8D96
521
+ GL_RGB_INTEGER = 0x8D98
522
+ GL_RGBA_INTEGER = 0x8D99
523
+ GL_BGR_INTEGER = 0x8D9A
524
+ GL_BGRA_INTEGER = 0x8D9B
525
+ GL_SAMPLER_1D_ARRAY = 0x8DC0
526
+ GL_SAMPLER_2D_ARRAY = 0x8DC1
527
+ GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
528
+ GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
529
+ GL_SAMPLER_CUBE_SHADOW = 0x8DC5
530
+ GL_UNSIGNED_INT_VEC2 = 0x8DC6
531
+ GL_UNSIGNED_INT_VEC3 = 0x8DC7
532
+ GL_UNSIGNED_INT_VEC4 = 0x8DC8
533
+ GL_INT_SAMPLER_1D = 0x8DC9
534
+ GL_INT_SAMPLER_2D = 0x8DCA
535
+ GL_INT_SAMPLER_3D = 0x8DCB
536
+ GL_INT_SAMPLER_CUBE = 0x8DCC
537
+ GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
538
+ GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
539
+ GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
540
+ GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
541
+ GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
542
+ GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
543
+ GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
544
+ GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
545
+ GL_QUERY_WAIT = 0x8E13
546
+ GL_QUERY_NO_WAIT = 0x8E14
547
+ GL_QUERY_BY_REGION_WAIT = 0x8E15
548
+ GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
549
+ GL_BUFFER_ACCESS_FLAGS = 0x911F
550
+ GL_BUFFER_MAP_LENGTH = 0x9120
551
+ GL_BUFFER_MAP_OFFSET = 0x9121
552
+ GL_DEPTH_COMPONENT32F = 0x8CAC
553
+ GL_DEPTH32F_STENCIL8 = 0x8CAD
554
+ GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
555
+ GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
556
+ GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
557
+ GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
558
+ GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
559
+ GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
560
+ GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
561
+ GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
562
+ GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
563
+ GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
564
+ GL_FRAMEBUFFER_DEFAULT = 0x8218
565
+ GL_FRAMEBUFFER_UNDEFINED = 0x8219
566
+ GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
567
+ GL_MAX_RENDERBUFFER_SIZE = 0x84E8
568
+ GL_DEPTH_STENCIL = 0x84F9
569
+ GL_UNSIGNED_INT_24_8 = 0x84FA
570
+ GL_DEPTH24_STENCIL8 = 0x88F0
571
+ GL_TEXTURE_STENCIL_SIZE = 0x88F1
572
+ GL_TEXTURE_RED_TYPE = 0x8C10
573
+ GL_TEXTURE_GREEN_TYPE = 0x8C11
574
+ GL_TEXTURE_BLUE_TYPE = 0x8C12
575
+ GL_TEXTURE_ALPHA_TYPE = 0x8C13
576
+ GL_TEXTURE_DEPTH_TYPE = 0x8C16
577
+ GL_UNSIGNED_NORMALIZED = 0x8C17
578
+ GL_FRAMEBUFFER_BINDING = 0x8CA6
579
+ GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
580
+ GL_RENDERBUFFER_BINDING = 0x8CA7
581
+ GL_READ_FRAMEBUFFER = 0x8CA8
582
+ GL_DRAW_FRAMEBUFFER = 0x8CA9
583
+ GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
584
+ GL_RENDERBUFFER_SAMPLES = 0x8CAB
585
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
586
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
587
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
588
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
589
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
590
+ GL_FRAMEBUFFER_COMPLETE = 0x8CD5
591
+ GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
592
+ GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
593
+ GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
594
+ GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
595
+ GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
596
+ GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
597
+ GL_COLOR_ATTACHMENT0 = 0x8CE0
598
+ GL_COLOR_ATTACHMENT1 = 0x8CE1
599
+ GL_COLOR_ATTACHMENT2 = 0x8CE2
600
+ GL_COLOR_ATTACHMENT3 = 0x8CE3
601
+ GL_COLOR_ATTACHMENT4 = 0x8CE4
602
+ GL_COLOR_ATTACHMENT5 = 0x8CE5
603
+ GL_COLOR_ATTACHMENT6 = 0x8CE6
604
+ GL_COLOR_ATTACHMENT7 = 0x8CE7
605
+ GL_COLOR_ATTACHMENT8 = 0x8CE8
606
+ GL_COLOR_ATTACHMENT9 = 0x8CE9
607
+ GL_COLOR_ATTACHMENT10 = 0x8CEA
608
+ GL_COLOR_ATTACHMENT11 = 0x8CEB
609
+ GL_COLOR_ATTACHMENT12 = 0x8CEC
610
+ GL_COLOR_ATTACHMENT13 = 0x8CED
611
+ GL_COLOR_ATTACHMENT14 = 0x8CEE
612
+ GL_COLOR_ATTACHMENT15 = 0x8CEF
613
+ GL_COLOR_ATTACHMENT16 = 0x8CF0
614
+ GL_COLOR_ATTACHMENT17 = 0x8CF1
615
+ GL_COLOR_ATTACHMENT18 = 0x8CF2
616
+ GL_COLOR_ATTACHMENT19 = 0x8CF3
617
+ GL_COLOR_ATTACHMENT20 = 0x8CF4
618
+ GL_COLOR_ATTACHMENT21 = 0x8CF5
619
+ GL_COLOR_ATTACHMENT22 = 0x8CF6
620
+ GL_COLOR_ATTACHMENT23 = 0x8CF7
621
+ GL_COLOR_ATTACHMENT24 = 0x8CF8
622
+ GL_COLOR_ATTACHMENT25 = 0x8CF9
623
+ GL_COLOR_ATTACHMENT26 = 0x8CFA
624
+ GL_COLOR_ATTACHMENT27 = 0x8CFB
625
+ GL_COLOR_ATTACHMENT28 = 0x8CFC
626
+ GL_COLOR_ATTACHMENT29 = 0x8CFD
627
+ GL_COLOR_ATTACHMENT30 = 0x8CFE
628
+ GL_COLOR_ATTACHMENT31 = 0x8CFF
629
+ GL_DEPTH_ATTACHMENT = 0x8D00
630
+ GL_STENCIL_ATTACHMENT = 0x8D20
631
+ GL_FRAMEBUFFER = 0x8D40
632
+ GL_RENDERBUFFER = 0x8D41
633
+ GL_RENDERBUFFER_WIDTH = 0x8D42
634
+ GL_RENDERBUFFER_HEIGHT = 0x8D43
635
+ GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
636
+ GL_STENCIL_INDEX1 = 0x8D46
637
+ GL_STENCIL_INDEX4 = 0x8D47
638
+ GL_STENCIL_INDEX8 = 0x8D48
639
+ GL_STENCIL_INDEX16 = 0x8D49
640
+ GL_RENDERBUFFER_RED_SIZE = 0x8D50
641
+ GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
642
+ GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
643
+ GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
644
+ GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
645
+ GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
646
+ GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
647
+ GL_MAX_SAMPLES = 0x8D57
648
+ GL_FRAMEBUFFER_SRGB = 0x8DB9
649
+ GL_HALF_FLOAT = 0x140B
650
+ GL_MAP_READ_BIT = 0x0001
651
+ GL_MAP_WRITE_BIT = 0x0002
652
+ GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
653
+ GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
654
+ GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
655
+ GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
656
+ GL_COMPRESSED_RED_RGTC1 = 0x8DBB
657
+ GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
658
+ GL_COMPRESSED_RG_RGTC2 = 0x8DBD
659
+ GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
660
+ GL_RG = 0x8227
661
+ GL_RG_INTEGER = 0x8228
662
+ GL_R8 = 0x8229
663
+ GL_R16 = 0x822A
664
+ GL_RG8 = 0x822B
665
+ GL_RG16 = 0x822C
666
+ GL_R16F = 0x822D
667
+ GL_R32F = 0x822E
668
+ GL_RG16F = 0x822F
669
+ GL_RG32F = 0x8230
670
+ GL_R8I = 0x8231
671
+ GL_R8UI = 0x8232
672
+ GL_R16I = 0x8233
673
+ GL_R16UI = 0x8234
674
+ GL_R32I = 0x8235
675
+ GL_R32UI = 0x8236
676
+ GL_RG8I = 0x8237
677
+ GL_RG8UI = 0x8238
678
+ GL_RG16I = 0x8239
679
+ GL_RG16UI = 0x823A
680
+ GL_RG32I = 0x823B
681
+ GL_RG32UI = 0x823C
682
+ GL_VERTEX_ARRAY_BINDING = 0x85B5
683
+ GL_SAMPLER_2D_RECT = 0x8B63
684
+ GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
685
+ GL_SAMPLER_BUFFER = 0x8DC2
686
+ GL_INT_SAMPLER_2D_RECT = 0x8DCD
687
+ GL_INT_SAMPLER_BUFFER = 0x8DD0
688
+ GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
689
+ GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
690
+ GL_TEXTURE_BUFFER = 0x8C2A
691
+ GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
692
+ GL_TEXTURE_BINDING_BUFFER = 0x8C2C
693
+ GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
694
+ GL_TEXTURE_RECTANGLE = 0x84F5
695
+ GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
696
+ GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
697
+ GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
698
+ GL_R8_SNORM = 0x8F94
699
+ GL_RG8_SNORM = 0x8F95
700
+ GL_RGB8_SNORM = 0x8F96
701
+ GL_RGBA8_SNORM = 0x8F97
702
+ GL_R16_SNORM = 0x8F98
703
+ GL_RG16_SNORM = 0x8F99
704
+ GL_RGB16_SNORM = 0x8F9A
705
+ GL_RGBA16_SNORM = 0x8F9B
706
+ GL_SIGNED_NORMALIZED = 0x8F9C
707
+ GL_PRIMITIVE_RESTART = 0x8F9D
708
+ GL_PRIMITIVE_RESTART_INDEX = 0x8F9E
709
+ GL_COPY_READ_BUFFER = 0x8F36
710
+ GL_COPY_WRITE_BUFFER = 0x8F37
711
+ GL_UNIFORM_BUFFER = 0x8A11
712
+ GL_UNIFORM_BUFFER_BINDING = 0x8A28
713
+ GL_UNIFORM_BUFFER_START = 0x8A29
714
+ GL_UNIFORM_BUFFER_SIZE = 0x8A2A
715
+ GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
716
+ GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
717
+ GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
718
+ GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
719
+ GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
720
+ GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
721
+ GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
722
+ GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
723
+ GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
724
+ GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
725
+ GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
726
+ GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
727
+ GL_UNIFORM_TYPE = 0x8A37
728
+ GL_UNIFORM_SIZE = 0x8A38
729
+ GL_UNIFORM_NAME_LENGTH = 0x8A39
730
+ GL_UNIFORM_BLOCK_INDEX = 0x8A3A
731
+ GL_UNIFORM_OFFSET = 0x8A3B
732
+ GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
733
+ GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
734
+ GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
735
+ GL_UNIFORM_BLOCK_BINDING = 0x8A3F
736
+ GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
737
+ GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
738
+ GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
739
+ GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
740
+ GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
741
+ GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
742
+ GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
743
+ GL_INVALID_INDEX = 0xFFFFFFFF
744
+ GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
745
+ GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
746
+ GL_LINES_ADJACENCY = 0x000A
747
+ GL_LINE_STRIP_ADJACENCY = 0x000B
748
+ GL_TRIANGLES_ADJACENCY = 0x000C
749
+ GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
750
+ GL_PROGRAM_POINT_SIZE = 0x8642
751
+ GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
752
+ GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
753
+ GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
754
+ GL_GEOMETRY_SHADER = 0x8DD9
755
+ GL_GEOMETRY_VERTICES_OUT = 0x8916
756
+ GL_GEOMETRY_INPUT_TYPE = 0x8917
757
+ GL_GEOMETRY_OUTPUT_TYPE = 0x8918
758
+ GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
759
+ GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
760
+ GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
761
+ GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
762
+ GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
763
+ GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
764
+ GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
765
+ GL_CONTEXT_PROFILE_MASK = 0x9126
766
+ GL_DEPTH_CLAMP = 0x864F
767
+ GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
768
+ GL_FIRST_VERTEX_CONVENTION = 0x8E4D
769
+ GL_LAST_VERTEX_CONVENTION = 0x8E4E
770
+ GL_PROVOKING_VERTEX = 0x8E4F
771
+ GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
772
+ GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
773
+ GL_OBJECT_TYPE = 0x9112
774
+ GL_SYNC_CONDITION = 0x9113
775
+ GL_SYNC_STATUS = 0x9114
776
+ GL_SYNC_FLAGS = 0x9115
777
+ GL_SYNC_FENCE = 0x9116
778
+ GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
779
+ GL_UNSIGNALED = 0x9118
780
+ GL_SIGNALED = 0x9119
781
+ GL_ALREADY_SIGNALED = 0x911A
782
+ GL_TIMEOUT_EXPIRED = 0x911B
783
+ GL_CONDITION_SATISFIED = 0x911C
784
+ GL_WAIT_FAILED = 0x911D
785
+ GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
786
+ GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
787
+ GL_SAMPLE_POSITION = 0x8E50
788
+ GL_SAMPLE_MASK = 0x8E51
789
+ GL_SAMPLE_MASK_VALUE = 0x8E52
790
+ GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
791
+ GL_TEXTURE_2D_MULTISAMPLE = 0x9100
792
+ GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
793
+ GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
794
+ GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
795
+ GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
796
+ GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
797
+ GL_TEXTURE_SAMPLES = 0x9106
798
+ GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
799
+ GL_SAMPLER_2D_MULTISAMPLE = 0x9108
800
+ GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
801
+ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
802
+ GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
803
+ GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
804
+ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
805
+ GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
806
+ GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
807
+ GL_MAX_INTEGER_SAMPLES = 0x9110
808
+ GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
809
+ GL_SRC1_COLOR = 0x88F9
810
+ GL_ONE_MINUS_SRC1_COLOR = 0x88FA
811
+ GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
812
+ GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
813
+ GL_ANY_SAMPLES_PASSED = 0x8C2F
814
+ GL_SAMPLER_BINDING = 0x8919
815
+ GL_RGB10_A2UI = 0x906F
816
+ GL_TEXTURE_SWIZZLE_R = 0x8E42
817
+ GL_TEXTURE_SWIZZLE_G = 0x8E43
818
+ GL_TEXTURE_SWIZZLE_B = 0x8E44
819
+ GL_TEXTURE_SWIZZLE_A = 0x8E45
820
+ GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
821
+ GL_TIME_ELAPSED = 0x88BF
822
+ GL_TIMESTAMP = 0x8E28
823
+ GL_INT_2_10_10_10_REV = 0x8D9F
824
+
825
+ class << self
826
+
827
+ def glGenTexture
828
+ end
829
+
830
+ def glGenQuery
831
+ end
832
+
833
+ def glGenBuffer
834
+ end
835
+
836
+ def glGenRenderbuffer
837
+ end
838
+
839
+ def glGenFramebuffer
840
+ end
841
+
842
+ def glGenSampler
843
+ end
844
+
845
+ def glGenVertexArray
846
+ end
847
+
848
+ def glDeleteTexture(texture)
849
+ end
850
+
851
+ def glDeleteQuery(query)
852
+ end
853
+
854
+ def glDeleteBuffer(buffer)
855
+ end
856
+
857
+ def glDeleteRenderbuffer(renderbuffer)
858
+ end
859
+
860
+ def glDeleteFramebuffer(framebuffer)
861
+ end
862
+
863
+ def glDeleteVertexArray(array)
864
+ end
865
+
866
+ def glDeleteSampler(sampler)
867
+ end
868
+
869
+ def glDeleteTextures(n, textures)
870
+ end
871
+
872
+ def glDeleteQueries(n, ids)
873
+ end
874
+
875
+ def glDeleteBuffers(n, buffers)
876
+ end
877
+
878
+ def glDeleteRenderbuffers(n, renderbuffers)
879
+ end
880
+
881
+ def glDeleteFramebuffers(n, framebuffers)
882
+ end
883
+
884
+ def glDeleteVertexArrays(n, arrays)
885
+ end
886
+
887
+ def glDeleteSamplers(count, samplers)
888
+ end
889
+
890
+ def glGenTextures(n, textures)
891
+ end
892
+
893
+ def glGenQueries(n, ids)
894
+ end
895
+
896
+ def glGenBuffers(n, buffers)
897
+ end
898
+
899
+ def glGenRenderbuffers(n, renderbuffers)
900
+ end
901
+
902
+ def glGenFramebuffers(n, framebuffers)
903
+ end
904
+
905
+ def glGenSamplers(count, samplers)
906
+ end
907
+
908
+ def glGenVertexArrays(n, arrays)
909
+ end
910
+
911
+ def glCullFace(mode)
912
+ end
913
+
914
+ def glFrontFace(mode)
915
+ end
916
+
917
+ def glHint(target, mode)
918
+ end
919
+
920
+ def glLineWidth(width)
921
+ end
922
+
923
+ def glPointSize(size)
924
+ end
925
+
926
+ def glPolygonMode(face, mode)
927
+ end
928
+
929
+ def glScissor(x, y, width, height)
930
+ end
931
+
932
+ def glTexParameterf(target, pname, param)
933
+ end
934
+
935
+ def glTexParameterfv(target, pname, params)
936
+ end
937
+
938
+ def glTexParameteri(target, pname, param)
939
+ end
940
+
941
+ def glTexParameteriv(target, pname, params)
942
+ end
943
+
944
+ def glTexImage1D(target, level, internalformat, width, border, format, type, pixels)
945
+ end
946
+
947
+ def glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels)
948
+ end
949
+
950
+ def glDrawBuffer(buf)
951
+ end
952
+
953
+ def glClear(mask)
954
+ end
955
+
956
+ # TODO: Or glClearColor(nil), glClearColor(color)
957
+ def glClearColor(red, green, blue, alpha)
958
+ end
959
+
960
+ def glClearStencil(s)
961
+ end
962
+
963
+ def glClearDepth(depth)
964
+ end
965
+
966
+ def glStencilMask(mask)
967
+ end
968
+
969
+ def glColorMask(red, green, blue, alpha)
970
+ end
971
+
972
+ def glDepthMask(flag)
973
+ end
974
+
975
+ def glDisable(cap)
976
+ end
977
+
978
+ def glEnable(cap)
979
+ end
980
+
981
+ def glFinish
982
+ end
983
+
984
+ def glFlush
985
+ end
986
+
987
+ def glBlendFunc(sfactor, dfactor)
988
+ end
989
+
990
+ def glLogicOp(opcode)
991
+ end
992
+
993
+ def glStencilFunc(func, ref, mask)
994
+ end
995
+
996
+ def glStencilOp(fail, zfail, zpass)
997
+ end
998
+
999
+ def glDepthFunc(func)
1000
+ end
1001
+
1002
+ def glPixelStoref(pname, param)
1003
+ end
1004
+
1005
+ def glPixelStorei(pname, param)
1006
+ end
1007
+
1008
+ def glReadBuffer(src)
1009
+ end
1010
+
1011
+ def glReadPixels(x, y, width, height, format, type, pixels)
1012
+ end
1013
+
1014
+ def glGetBooleanv(pname, data)
1015
+ end
1016
+
1017
+ def glGetDoublev(pname, data)
1018
+ end
1019
+
1020
+ def glGetError
1021
+ end
1022
+
1023
+ def glGetFloat(pname)
1024
+ end
1025
+
1026
+ def glGetFloatv(pname, data)
1027
+ end
1028
+
1029
+ def glGetInteger(pname)
1030
+ end
1031
+
1032
+ def glGetIntegerv(pname, data)
1033
+ end
1034
+
1035
+ def glGetString(name)
1036
+ end
1037
+
1038
+ def glGetTexImage(target, level, format, type, pixels)
1039
+ end
1040
+
1041
+ def glGetTexParameterfv(target, pname, params)
1042
+ end
1043
+
1044
+ def glGetTexParameteriv(target, pname, params)
1045
+ end
1046
+
1047
+ def glGetTexLevelParameterfv(target, level, pname, params)
1048
+ end
1049
+
1050
+ def glGetTexLevelParameteriv(target, level, pname, params)
1051
+ end
1052
+
1053
+ def glIsEnabled(cap)
1054
+ end
1055
+
1056
+ def glDepthRange(n, f)
1057
+ end
1058
+
1059
+ def glViewport(x, y, width, height)
1060
+ end
1061
+
1062
+ def glDrawArrays(mode, first, count)
1063
+ end
1064
+
1065
+ def glDrawElements(mode, count, type, indices)
1066
+ end
1067
+
1068
+ def glPolygonOffset(factor, units)
1069
+ end
1070
+
1071
+ def glCopyTexImage1D(target, level, internalformat, x, y, width, border)
1072
+ end
1073
+
1074
+ def glCopyTexImage2D(target, level, internalformat, x, y, width, height, border)
1075
+ end
1076
+
1077
+ def glCopyTexSubImage1D(target, level, xoffset, x, y, width)
1078
+ end
1079
+
1080
+ def glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height)
1081
+ end
1082
+
1083
+ def glTexSubImage1D(target, level, xoffset, width, format, type, pixels)
1084
+ end
1085
+
1086
+ def glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels)
1087
+ end
1088
+
1089
+ def glBindTexture(target, texture)
1090
+ end
1091
+
1092
+ def glIsTexture(texture)
1093
+ end
1094
+
1095
+ def glDrawRangeElements(mode, start, finish, count, type, indices)
1096
+ end
1097
+
1098
+ def glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels)
1099
+ end
1100
+
1101
+ def glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)
1102
+ end
1103
+
1104
+ def glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height)
1105
+ end
1106
+
1107
+ def glActiveTexture(texture)
1108
+ end
1109
+
1110
+ def glSampleCoverage(value, invert)
1111
+ end
1112
+
1113
+ def glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data)
1114
+ end
1115
+
1116
+ def glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data)
1117
+ end
1118
+
1119
+ def glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data)
1120
+ end
1121
+
1122
+ def glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)
1123
+ end
1124
+
1125
+ def glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data)
1126
+ end
1127
+
1128
+ def glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data)
1129
+ end
1130
+
1131
+ def glGetCompressedTexImage(target, level, img)
1132
+ end
1133
+
1134
+ def glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)
1135
+ end
1136
+
1137
+ def glMultiDrawArrays(mode, first, count, drawcount)
1138
+ end
1139
+
1140
+ def glMultiDrawElements(mode, count, type, indices, drawcount)
1141
+ end
1142
+
1143
+ def glPointParameterf(pname, param)
1144
+ end
1145
+
1146
+ def glPointParameterfv(pname, params)
1147
+ end
1148
+
1149
+ def glPointParameteri(pname, param)
1150
+ end
1151
+
1152
+ def glPointParameteriv(pname, params)
1153
+ end
1154
+
1155
+ def glBlendColor(red, green, blue, alpha)
1156
+ end
1157
+
1158
+ def glBlendEquation(mode)
1159
+ end
1160
+
1161
+ def glIsQuery(id)
1162
+ end
1163
+
1164
+ def glBeginQuery(target, id)
1165
+ end
1166
+
1167
+ def glEndQuery(target)
1168
+ end
1169
+
1170
+ def glGetQueryiv(target, pname, params)
1171
+ end
1172
+
1173
+ def glGetQueryObjectiv(id, pname, params)
1174
+ end
1175
+
1176
+ def glGetQueryObjectuiv(id, pname, params)
1177
+ end
1178
+
1179
+ def glBindBuffer(target, buffer)
1180
+ end
1181
+
1182
+ def glIsBuffer(buffer)
1183
+ end
1184
+
1185
+ def glBufferData(target, size, data, usage)
1186
+ end
1187
+
1188
+ def glBufferSubData(target, offset, size, data)
1189
+ end
1190
+
1191
+ def glGetBufferSubData(target, offset, size, data)
1192
+ end
1193
+
1194
+ def glMapBuffer(target, access)
1195
+ end
1196
+
1197
+ def glUnmapBuffer(target)
1198
+ end
1199
+
1200
+ def glGetBufferParameteriv(target, pname, params)
1201
+ end
1202
+
1203
+ def glGetBufferPointerv(target, pname, params)
1204
+ end
1205
+
1206
+ def glBlendEquationSeparate(modeRGB, modeAlpha)
1207
+ end
1208
+
1209
+ def glDrawBuffers(n, bufs)
1210
+ end
1211
+
1212
+ def glStencilOpSeparate(face, sfail, dpfail, dppass)
1213
+ end
1214
+
1215
+ def glStencilFuncSeparate(face, func, ref, mask)
1216
+ end
1217
+
1218
+ def glStencilMaskSeparate(face, mask)
1219
+ end
1220
+
1221
+ def glAttachShader(program, shader)
1222
+ end
1223
+
1224
+ def glBindAttribLocation(program, index, name)
1225
+ end
1226
+
1227
+ def glCompileShader(shader)
1228
+ end
1229
+
1230
+ def glCreateProgram
1231
+ end
1232
+
1233
+ def glCreateShader(type)
1234
+ end
1235
+
1236
+ def glDeleteProgram(program)
1237
+ end
1238
+
1239
+ def glDeleteShader(shader)
1240
+ end
1241
+
1242
+ def glDetachShader(program, shader)
1243
+ end
1244
+
1245
+ def glDisableVertexAttribArray(index)
1246
+ end
1247
+
1248
+ def glEnableVertexAttribArray(index)
1249
+ end
1250
+
1251
+ def glGetActiveAttrib(program, index, bufSize, length, size, type, name)
1252
+ end
1253
+
1254
+ def glGetActiveUniform(program, index, bufSize, length, size, type, name)
1255
+ end
1256
+
1257
+ def glGetAttachedShaders(program, maxCount, count, shaders)
1258
+ end
1259
+
1260
+ def glGetAttribLocation(program, name)
1261
+ end
1262
+
1263
+ def glGetProgramiv(program, pname, params)
1264
+ end
1265
+
1266
+ def glGetProgramInfoLog(program, bufSize, length, infoLog)
1267
+ end
1268
+
1269
+ def glGetShaderiv(shader, pname, params)
1270
+ end
1271
+
1272
+ def glGetShaderInfoLog(shader, bufSize, length, infoLog)
1273
+ end
1274
+
1275
+ def glGetShaderSource(shader, source)
1276
+ end
1277
+
1278
+ def glGetUniformLocation(program, name)
1279
+ end
1280
+
1281
+ def glGetUniformfv(program, location, params)
1282
+ end
1283
+
1284
+ def glGetUniformiv(program, location, params)
1285
+ end
1286
+
1287
+ def glGetVertexAttribdv(index, pname, params)
1288
+ end
1289
+
1290
+ def glGetVertexAttribfv(index, pname, params)
1291
+ end
1292
+
1293
+ def glGetVertexAttribiv(index, pname, params)
1294
+ end
1295
+
1296
+ def glGetVertexAttribPointerv(index, pname, pointer)
1297
+ end
1298
+
1299
+ def glIsProgram(program)
1300
+ end
1301
+
1302
+ def glIsShader(shader)
1303
+ end
1304
+
1305
+ def glLinkProgram(program)
1306
+ end
1307
+
1308
+ def glShaderSource(shader, string, length)
1309
+ end
1310
+
1311
+ def glUseProgram(program)
1312
+ end
1313
+
1314
+ def glUniform1f(location, v0)
1315
+ end
1316
+
1317
+ def glUniform2f(location, v0, v1)
1318
+ end
1319
+
1320
+ def glUniform3f(location, v0, v1, v2)
1321
+ end
1322
+
1323
+ def glUniform4f(location, v0, v1, v2, v3)
1324
+ end
1325
+
1326
+ def glUniform1i(location, v0)
1327
+ end
1328
+
1329
+ def glUniform2i(location, v0, v1)
1330
+ end
1331
+
1332
+ def glUniform3i(location, v0, v1, v2)
1333
+ end
1334
+
1335
+ def glUniform4i(location, v0, v1, v2, v3)
1336
+ end
1337
+
1338
+ def glUniform1fv(location, count, value)
1339
+ end
1340
+
1341
+ def glUniform2fv(location, count, value)
1342
+ end
1343
+
1344
+ def glUniform3fv(location, count, value)
1345
+ end
1346
+
1347
+ def glUniform4fv(location, count, value)
1348
+ end
1349
+
1350
+ def glUniform1iv(location, count, value)
1351
+ end
1352
+
1353
+ def glUniform2iv(location, count, value)
1354
+ end
1355
+
1356
+ def glUniform3iv(location, count, value)
1357
+ end
1358
+
1359
+ def glUniform4iv(location, count, value)
1360
+ end
1361
+
1362
+ def glUniformMatrix2fv(location, count, transpose, value)
1363
+ end
1364
+
1365
+ def glUniformMatrix3fv(location, count, transpose, value)
1366
+ end
1367
+
1368
+ def glUniformMatrix4fv(location, count, transpose, value)
1369
+ end
1370
+
1371
+ def glValidateProgram(program)
1372
+ end
1373
+
1374
+ def glVertexAttrib1d(index, x)
1375
+ end
1376
+
1377
+ def glVertexAttrib1dv(index, v)
1378
+ end
1379
+
1380
+ def glVertexAttrib1f(index, x)
1381
+ end
1382
+
1383
+ def glVertexAttrib1fv(index, v)
1384
+ end
1385
+
1386
+ def glVertexAttrib1s(index, x)
1387
+ end
1388
+
1389
+ def glVertexAttrib1sv(index, v)
1390
+ end
1391
+
1392
+ def glVertexAttrib2d(index, x, y)
1393
+ end
1394
+
1395
+ def glVertexAttrib2dv(index, v)
1396
+ end
1397
+
1398
+ def glVertexAttrib2f(index, x, y)
1399
+ end
1400
+
1401
+ def glVertexAttrib2fv(index, v)
1402
+ end
1403
+
1404
+ def glVertexAttrib2s(index, x, y)
1405
+ end
1406
+
1407
+ def glVertexAttrib2sv(index, v)
1408
+ end
1409
+
1410
+ def glVertexAttrib3d(index, x, y, z)
1411
+ end
1412
+
1413
+ def glVertexAttrib3dv(index, v)
1414
+ end
1415
+
1416
+ def glVertexAttrib3f(index, x, y, z)
1417
+ end
1418
+
1419
+ def glVertexAttrib3fv(index, v)
1420
+ end
1421
+
1422
+ def glVertexAttrib3s(index, x, y, z)
1423
+ end
1424
+
1425
+ def glVertexAttrib3sv(index, v)
1426
+ end
1427
+
1428
+ def glVertexAttrib4Nbv(index, v)
1429
+ end
1430
+
1431
+ def glVertexAttrib4Niv(index, v)
1432
+ end
1433
+
1434
+ def glVertexAttrib4Nsv(index, v)
1435
+ end
1436
+
1437
+ def glVertexAttrib4Nub(index, x, y, z, w)
1438
+ end
1439
+
1440
+ def glVertexAttrib4Nubv(index, v)
1441
+ end
1442
+
1443
+ def glVertexAttrib4Nuiv(index, v)
1444
+ end
1445
+
1446
+ def glVertexAttrib4Nusv(index, v)
1447
+ end
1448
+
1449
+ def glVertexAttrib4bv(index, v)
1450
+ end
1451
+
1452
+ def glVertexAttrib4d(index, x, y, z, w)
1453
+ end
1454
+
1455
+ def glVertexAttrib4dv(index, v)
1456
+ end
1457
+
1458
+ def glVertexAttrib4f(index, x, y, z, w)
1459
+ end
1460
+
1461
+ def glVertexAttrib4fv(index, v)
1462
+ end
1463
+
1464
+ def glVertexAttrib4iv(index, v)
1465
+ end
1466
+
1467
+ def glVertexAttrib4s(index, x, y, z, w)
1468
+ end
1469
+
1470
+ def glVertexAttrib4sv(index, v)
1471
+ end
1472
+
1473
+ def glVertexAttrib4ubv(index, v)
1474
+ end
1475
+
1476
+ def glVertexAttrib4uiv(index, v)
1477
+ end
1478
+
1479
+ def glVertexAttrib4usv(index, v)
1480
+ end
1481
+
1482
+ def glVertexAttribPointer(index, size, type, normalized, stride, pointer)
1483
+ end
1484
+
1485
+ def glUniformMatrix2x3fv(location, count, transpose, value)
1486
+ end
1487
+
1488
+ def glUniformMatrix3x2fv(location, count, transpose, value)
1489
+ end
1490
+
1491
+ def glUniformMatrix2x4fv(location, count, transpose, value)
1492
+ end
1493
+
1494
+ def glUniformMatrix4x2fv(location, count, transpose, value)
1495
+ end
1496
+
1497
+ def glUniformMatrix3x4fv(location, count, transpose, value)
1498
+ end
1499
+
1500
+ def glUniformMatrix4x3fv(location, count, transpose, value)
1501
+ end
1502
+
1503
+ def glColorMaski(index, r, g, b, a)
1504
+ end
1505
+
1506
+ def glGetBooleani_v(target, index, data)
1507
+ end
1508
+
1509
+ def glGetIntegeri_v(target, index, data)
1510
+ end
1511
+
1512
+ def glEnablei(target, index)
1513
+ end
1514
+
1515
+ def glDisablei(target, index)
1516
+ end
1517
+
1518
+ def glIsEnabledi(target, index)
1519
+ end
1520
+
1521
+ def glBeginTransformFeedback(primitiveMode)
1522
+ end
1523
+
1524
+ def glEndTransformFeedback
1525
+ end
1526
+
1527
+ def glBindBufferRange(target, index, buffer, offset, size)
1528
+ end
1529
+
1530
+ def glBindBufferBase(target, index, buffer)
1531
+ end
1532
+
1533
+ def glTransformFeedbackVaryings(program, count, varyings, bufferMode)
1534
+ end
1535
+
1536
+ def glGetTransformFeedbackVarying(program, index, bufSize, length, size, type, name)
1537
+ end
1538
+
1539
+ def glClampColor(target, clamp)
1540
+ end
1541
+
1542
+ def glBeginConditionalRender(id, mode)
1543
+ end
1544
+
1545
+ def glEndConditionalRender
1546
+ end
1547
+
1548
+ def glVertexAttribIPointer(index, size, type, stride, pointer)
1549
+ end
1550
+
1551
+ def glGetVertexAttribIiv(index, pname, params)
1552
+ end
1553
+
1554
+ def glGetVertexAttribIuiv(index, pname, params)
1555
+ end
1556
+
1557
+ def glVertexAttribI1i(index, x)
1558
+ end
1559
+
1560
+ def glVertexAttribI2i(index, x, y)
1561
+ end
1562
+
1563
+ def glVertexAttribI3i(index, x, y, z)
1564
+ end
1565
+
1566
+ def glVertexAttribI4i(index, x, y, z, w)
1567
+ end
1568
+
1569
+ def glVertexAttribI1ui(index, x)
1570
+ end
1571
+
1572
+ def glVertexAttribI2ui(index, x, y)
1573
+ end
1574
+
1575
+ def glVertexAttribI3ui(index, x, y, z)
1576
+ end
1577
+
1578
+ def glVertexAttribI4ui(index, x, y, z, w)
1579
+ end
1580
+
1581
+ def glVertexAttribI1iv(index, v)
1582
+ end
1583
+
1584
+ def glVertexAttribI2iv(index, v)
1585
+ end
1586
+
1587
+ def glVertexAttribI3iv(index, v)
1588
+ end
1589
+
1590
+ def glVertexAttribI4iv(index, v)
1591
+ end
1592
+
1593
+ def glVertexAttribI1uiv(index, v)
1594
+ end
1595
+
1596
+ def glVertexAttribI2uiv(index, v)
1597
+ end
1598
+
1599
+ def glVertexAttribI3uiv(index, v)
1600
+ end
1601
+
1602
+ def glVertexAttribI4uiv(index, v)
1603
+ end
1604
+
1605
+ def glVertexAttribI4bv(index, v)
1606
+ end
1607
+
1608
+ def glVertexAttribI4sv(index, v)
1609
+ end
1610
+
1611
+ def glVertexAttribI4ubv(index, v)
1612
+ end
1613
+
1614
+ def glVertexAttribI4usv(index, v)
1615
+ end
1616
+
1617
+ def glGetUniformuiv(program, location, params)
1618
+ end
1619
+
1620
+ def glBindFragDataLocation(program, color, name)
1621
+ end
1622
+
1623
+ def glGetFragDataLocation(program, name)
1624
+ end
1625
+
1626
+ def glUniform1ui(location, v0)
1627
+ end
1628
+
1629
+ def glUniform2ui(location, v0, v1)
1630
+ end
1631
+
1632
+ def glUniform3ui(location, v0, v1, v2)
1633
+ end
1634
+
1635
+ def glUniform4ui(location, v0, v1, v2, v3)
1636
+ end
1637
+
1638
+ def glUniform1uiv(location, count, value)
1639
+ end
1640
+
1641
+ def glUniform2uiv(location, count, value)
1642
+ end
1643
+
1644
+ def glUniform3uiv(location, count, value)
1645
+ end
1646
+
1647
+ def glUniform4uiv(location, count, value)
1648
+ end
1649
+
1650
+ def glTexParameterIiv(target, pname, params)
1651
+ end
1652
+
1653
+ def glTexParameterIuiv(target, pname, params)
1654
+ end
1655
+
1656
+ def glGetTexParameterIiv(target, pname, params)
1657
+ end
1658
+
1659
+ def glGetTexParameterIuiv(target, pname, params)
1660
+ end
1661
+
1662
+ def glClearBufferiv(buffer, drawbuffer, value)
1663
+ end
1664
+
1665
+ def glClearBufferuiv(buffer, drawbuffer, value)
1666
+ end
1667
+
1668
+ def glClearBufferfv(buffer, drawbuffer, value)
1669
+ end
1670
+
1671
+ def glClearBufferfi(buffer, drawbuffer, depth, stencil)
1672
+ end
1673
+
1674
+ def glGetStringi(name, index)
1675
+ end
1676
+
1677
+ def glIsRenderbuffer(renderbuffer)
1678
+ end
1679
+
1680
+ def glBindRenderbuffer(target, renderbuffer)
1681
+ end
1682
+
1683
+ def glRenderbufferStorage(target, internalformat, width, height)
1684
+ end
1685
+
1686
+ def glGetRenderbufferParameteriv(target, pname, params)
1687
+ end
1688
+
1689
+ def glIsFramebuffer(framebuffer)
1690
+ end
1691
+
1692
+ def glBindFramebuffer(target, framebuffer)
1693
+ end
1694
+
1695
+ def glCheckFramebufferStatus(target)
1696
+ end
1697
+
1698
+ def glFramebufferTexture1D(target, attachment, textarget, texture, level)
1699
+ end
1700
+
1701
+ def glFramebufferTexture2D(target, attachment, textarget, texture, level)
1702
+ end
1703
+
1704
+ def glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset)
1705
+ end
1706
+
1707
+ def glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer)
1708
+ end
1709
+
1710
+ def glGetFramebufferAttachmentParameteriv(target, attachment, pname, params)
1711
+ end
1712
+
1713
+ def glGenerateMipmap(target)
1714
+ end
1715
+
1716
+ def glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)
1717
+ end
1718
+
1719
+ def glRenderbufferStorageMultisample(target, samples, internalformat, width, height)
1720
+ end
1721
+
1722
+ def glFramebufferTextureLayer(target, attachment, texture, level, layer)
1723
+ end
1724
+
1725
+ def glMapBufferRange(target, offset, length, access)
1726
+ end
1727
+
1728
+ def glFlushMappedBufferRange(target, offset, length)
1729
+ end
1730
+
1731
+ def glBindVertexArray(array)
1732
+ end
1733
+
1734
+ def glIsVertexArray(array)
1735
+ end
1736
+
1737
+ def glDrawArraysInstanced(mode, first, count, instancecount)
1738
+ end
1739
+
1740
+ def glDrawElementsInstanced(mode, count, type, indices, instancecount)
1741
+ end
1742
+
1743
+ def glTexBuffer(target, internalformat, buffer)
1744
+ end
1745
+
1746
+ def glPrimitiveRestartIndex(index)
1747
+ end
1748
+
1749
+ def glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size)
1750
+ end
1751
+
1752
+ def glGetUniformIndices(program, uniformCount, uniformNames, uniformIndices)
1753
+ end
1754
+
1755
+ def glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params)
1756
+ end
1757
+
1758
+ def glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName)
1759
+ end
1760
+
1761
+ def glGetUniformBlockIndex(program, uniformBlockName)
1762
+ end
1763
+
1764
+ def glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params)
1765
+ end
1766
+
1767
+ def glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName)
1768
+ end
1769
+
1770
+ def glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding)
1771
+ end
1772
+
1773
+ def glDrawElementsBaseVertex(mode, count, type, indices, basevertex)
1774
+ end
1775
+
1776
+ def glDrawRangeElementsBaseVertex(mode, start, finish, count, type, indices, basevertex)
1777
+ end
1778
+
1779
+ def glDrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex)
1780
+ end
1781
+
1782
+ def glMultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex)
1783
+ end
1784
+
1785
+ def glProvokingVertex(mode)
1786
+ end
1787
+
1788
+ def glFenceSync(condition, flags)
1789
+ end
1790
+
1791
+ def glIsSync(sync)
1792
+ end
1793
+
1794
+ def glDeleteSync(sync)
1795
+ end
1796
+
1797
+ def glClientWaitSync(sync, flags, timeout)
1798
+ end
1799
+
1800
+ def glWaitSync(sync, flags, timeout)
1801
+ end
1802
+
1803
+ def glGetInteger64v(pname, data)
1804
+ end
1805
+
1806
+ def glGetSynciv(sync, pname, count, length, values)
1807
+ end
1808
+
1809
+ def glGetInteger64i_v(target, index, data)
1810
+ end
1811
+
1812
+ def glGetBufferParameteri64v(target, pname, params)
1813
+ end
1814
+
1815
+ def glFramebufferTexture(target, attachment, texture, level)
1816
+ end
1817
+
1818
+ def glTexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations)
1819
+ end
1820
+
1821
+ def glTexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations)
1822
+ end
1823
+
1824
+ def glGetMultisamplefv(pname, index, val)
1825
+ end
1826
+
1827
+ def glSampleMaski(maskNumber, mask)
1828
+ end
1829
+
1830
+ def glBindFragDataLocationIndexed(program, colorNumber, index, name)
1831
+ end
1832
+
1833
+ def glGetFragDataIndex(program, name)
1834
+ end
1835
+
1836
+ def glIsSampler(sampler)
1837
+ end
1838
+
1839
+ def glBindSampler(unit, sampler)
1840
+ end
1841
+
1842
+ def glSamplerParameteri(sampler, pname, param)
1843
+ end
1844
+
1845
+ def glSamplerParameteriv(sampler, pname, param)
1846
+ end
1847
+
1848
+ def glSamplerParameterf(sampler, pname, param)
1849
+ end
1850
+
1851
+ def glSamplerParameterfv(sampler, pname, param)
1852
+ end
1853
+
1854
+ def glSamplerParameterIiv(sampler, pname, param)
1855
+ end
1856
+
1857
+ def glSamplerParameterIuiv(sampler, pname, param)
1858
+ end
1859
+
1860
+ def glGetSamplerParameteriv(sampler, pname, params)
1861
+ end
1862
+
1863
+ def glGetSamplerParameterIiv(sampler, pname, params)
1864
+ end
1865
+
1866
+ def glGetSamplerParameterfv(sampler, pname, params)
1867
+ end
1868
+
1869
+ def glGetSamplerParameterIuiv(sampler, pname, params)
1870
+ end
1871
+
1872
+ def glQueryCounter(id, target)
1873
+ end
1874
+
1875
+ def glGetQueryObjecti64v(id, pname, params)
1876
+ end
1877
+
1878
+ def glGetQueryObjectui64v(id, pname, params)
1879
+ end
1880
+
1881
+ def glVertexAttribDivisor(index, divisor)
1882
+ end
1883
+
1884
+ def glVertexAttribP1ui(index, type, normalized, value)
1885
+ end
1886
+
1887
+ def glVertexAttribP1uiv(index, type, normalized, value)
1888
+ end
1889
+
1890
+ def glVertexAttribP2ui(index, type, normalized, value)
1891
+ end
1892
+
1893
+ def glVertexAttribP2uiv(index, type, normalized, value)
1894
+ end
1895
+
1896
+ def glVertexAttribP3ui(index, type, normalized, value)
1897
+ end
1898
+
1899
+ def glVertexAttribP3uiv(index, type, normalized, value)
1900
+ end
1901
+
1902
+ def glVertexAttribP4ui(index, type, normalized, value)
1903
+ end
1904
+
1905
+ def glVertexAttribP4uiv(index, type, normalized, value)
1906
+ end
1907
+
1908
+ def glVertexP2ui(type, value)
1909
+ end
1910
+
1911
+ def glVertexP2uiv(type, value)
1912
+ end
1913
+
1914
+ def glVertexP3ui(type, value)
1915
+ end
1916
+
1917
+ def glVertexP3uiv(type, value)
1918
+ end
1919
+
1920
+ def glVertexP4ui(type, value)
1921
+ end
1922
+
1923
+ def glVertexP4uiv(type, value)
1924
+ end
1925
+
1926
+ def glTexCoordP1ui(type, coords)
1927
+ end
1928
+
1929
+ def glTexCoordP1uiv(type, coords)
1930
+ end
1931
+
1932
+ def glTexCoordP2ui(type, coords)
1933
+ end
1934
+
1935
+ def glTexCoordP2uiv(type, coords)
1936
+ end
1937
+
1938
+ def glTexCoordP3ui(type, coords)
1939
+ end
1940
+
1941
+ def glTexCoordP3uiv(type, coords)
1942
+ end
1943
+
1944
+ def glTexCoordP4ui(type, coords)
1945
+ end
1946
+
1947
+ def glTexCoordP4uiv(type, coords)
1948
+ end
1949
+
1950
+ def glMultiTexCoordP1ui(texture, type, coords)
1951
+ end
1952
+
1953
+ def glMultiTexCoordP1uiv(texture, type, coords)
1954
+ end
1955
+
1956
+ def glMultiTexCoordP2ui(texture, type, coords)
1957
+ end
1958
+
1959
+ def glMultiTexCoordP2uiv(texture, type, coords)
1960
+ end
1961
+
1962
+ def glMultiTexCoordP3ui(texture, type, coords)
1963
+ end
1964
+
1965
+ def glMultiTexCoordP3uiv(texture, type, coords)
1966
+ end
1967
+
1968
+ def glMultiTexCoordP4ui(texture, type, coords)
1969
+ end
1970
+
1971
+ def glMultiTexCoordP4uiv(texture, type, coords)
1972
+ end
1973
+
1974
+ def glNormalP3ui(type, coords)
1975
+ end
1976
+
1977
+ def glNormalP3uiv(type, coords)
1978
+ end
1979
+
1980
+ def glColorP3ui(type, color)
1981
+ end
1982
+
1983
+ def glColorP3uiv(type, color)
1984
+ end
1985
+
1986
+ def glColorP4ui(type, color)
1987
+ end
1988
+
1989
+ def glColorP4uiv(type, color)
1990
+ end
1991
+
1992
+ def glSecondaryColorP3ui(type, color)
1993
+ end
1994
+
1995
+ def glSecondaryColorP3uiv(type, color)
1996
+ end
1997
+ end
1998
+ end
1999
+ end