rgss 0.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (64) hide show
  1. checksums.yaml +7 -0
  2. data/.clang-format +6 -0
  3. data/.gitignore +167 -0
  4. data/.yardopts +6 -0
  5. data/CHANGELOG.md +4 -0
  6. data/Gemfile +4 -0
  7. data/LICENSE.txt +21 -0
  8. data/Rakefile +9 -0
  9. data/ext/rgss/cglm-v0.7.9.tar.gz +0 -0
  10. data/ext/rgss/color.c +599 -0
  11. data/ext/rgss/entity.c +373 -0
  12. data/ext/rgss/extconf.rb +53 -0
  13. data/ext/rgss/font.c +135 -0
  14. data/ext/rgss/game.c +469 -0
  15. data/ext/rgss/game.h +99 -0
  16. data/ext/rgss/gl.c +3217 -0
  17. data/ext/rgss/glad.c +1140 -0
  18. data/ext/rgss/glad.h +2129 -0
  19. data/ext/rgss/glfw.c +1453 -0
  20. data/ext/rgss/graphics.c +324 -0
  21. data/ext/rgss/image.c +274 -0
  22. data/ext/rgss/input.c +745 -0
  23. data/ext/rgss/khrplatform.h +290 -0
  24. data/ext/rgss/mat4.c +279 -0
  25. data/ext/rgss/pax_global_header +1 -0
  26. data/ext/rgss/point.c +253 -0
  27. data/ext/rgss/rect.c +449 -0
  28. data/ext/rgss/rgss.c +56 -0
  29. data/ext/rgss/rgss.h +241 -0
  30. data/ext/rgss/stb_image.h +7762 -0
  31. data/ext/rgss/stb_image_write.h +1690 -0
  32. data/ext/rgss/stb_rect_pack.h +628 -0
  33. data/ext/rgss/stb_truetype.h +5011 -0
  34. data/ext/rgss/utf8.h +1652 -0
  35. data/ext/rgss/uthash.h +1133 -0
  36. data/ext/rgss/vec.c +114 -0
  37. data/ext/rgss/vec.h +192 -0
  38. data/ext/rgss/vec2.c +489 -0
  39. data/ext/rgss/vec3.c +751 -0
  40. data/ext/rgss/vec4.c +681 -0
  41. data/lib/rgss.rb +140 -0
  42. data/lib/rgss/batch.rb +57 -0
  43. data/lib/rgss/blend.rb +47 -0
  44. data/lib/rgss/game_object.rb +28 -0
  45. data/lib/rgss/plane.rb +95 -0
  46. data/lib/rgss/renderable.rb +158 -0
  47. data/lib/rgss/rgss.so +0 -0
  48. data/lib/rgss/shader.rb +94 -0
  49. data/lib/rgss/shaders/sprite-frag.glsl +40 -0
  50. data/lib/rgss/shaders/sprite-vert.glsl +17 -0
  51. data/lib/rgss/sprite.rb +139 -0
  52. data/lib/rgss/stubs/color.rb +318 -0
  53. data/lib/rgss/stubs/gl.rb +1999 -0
  54. data/lib/rgss/stubs/glfw.rb +626 -0
  55. data/lib/rgss/stubs/rect.rb +324 -0
  56. data/lib/rgss/stubs/rpg.rb +267 -0
  57. data/lib/rgss/stubs/tone.rb +65 -0
  58. data/lib/rgss/texture.rb +132 -0
  59. data/lib/rgss/tilemap.rb +116 -0
  60. data/lib/rgss/version.rb +3 -0
  61. data/lib/rgss/viewport.rb +67 -0
  62. data/rgss.gemspec +44 -0
  63. data/test.png +0 -0
  64. metadata +178 -0
@@ -0,0 +1,1999 @@
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+ module RGSS
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+
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+ #noinspection ALL
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+ module GL
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+
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+ GL_DEPTH_BUFFER_BIT = 0x00000100
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+ GL_STENCIL_BUFFER_BIT = 0x00000400
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+ GL_COLOR_BUFFER_BIT = 0x00004000
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+ GL_FALSE = 0
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+ GL_TRUE = 1
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+ GL_POINTS = 0x0000
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+ GL_LINES = 0x0001
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+ GL_LINE_LOOP = 0x0002
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+ GL_LINE_STRIP = 0x0003
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+ GL_TRIANGLES = 0x0004
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+ GL_TRIANGLE_STRIP = 0x0005
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+ GL_TRIANGLE_FAN = 0x0006
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+ GL_NEVER = 0x0200
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+ GL_LESS = 0x0201
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+ GL_EQUAL = 0x0202
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+ GL_LEQUAL = 0x0203
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+ GL_GREATER = 0x0204
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+ GL_NOTEQUAL = 0x0205
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+ GL_GEQUAL = 0x0206
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+ GL_ALWAYS = 0x0207
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+ GL_ZERO = 0
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+ GL_ONE = 1
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+ GL_SRC_COLOR = 0x0300
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+ GL_ONE_MINUS_SRC_COLOR = 0x0301
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+ GL_SRC_ALPHA = 0x0302
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+ GL_ONE_MINUS_SRC_ALPHA = 0x0303
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+ GL_DST_ALPHA = 0x0304
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+ GL_ONE_MINUS_DST_ALPHA = 0x0305
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+ GL_DST_COLOR = 0x0306
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+ GL_ONE_MINUS_DST_COLOR = 0x0307
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+ GL_SRC_ALPHA_SATURATE = 0x0308
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+ GL_NONE = 0
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+ GL_FRONT_LEFT = 0x0400
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+ GL_FRONT_RIGHT = 0x0401
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+ GL_BACK_LEFT = 0x0402
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+ GL_BACK_RIGHT = 0x0403
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+ GL_FRONT = 0x0404
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+ GL_BACK = 0x0405
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+ GL_LEFT = 0x0406
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+ GL_RIGHT = 0x0407
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+ GL_FRONT_AND_BACK = 0x0408
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+ GL_NO_ERROR = 0
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+ GL_INVALID_ENUM = 0x0500
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+ GL_INVALID_VALUE = 0x0501
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+ GL_INVALID_OPERATION = 0x0502
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+ GL_OUT_OF_MEMORY = 0x0505
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+ GL_CW = 0x0900
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+ GL_CCW = 0x0901
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+ GL_POINT_SIZE = 0x0B11
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+ GL_POINT_SIZE_RANGE = 0x0B12
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+ GL_POINT_SIZE_GRANULARITY = 0x0B13
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+ GL_LINE_SMOOTH = 0x0B20
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+ GL_LINE_WIDTH = 0x0B21
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+ GL_LINE_WIDTH_RANGE = 0x0B22
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+ GL_LINE_WIDTH_GRANULARITY = 0x0B23
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+ GL_POLYGON_MODE = 0x0B40
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+ GL_POLYGON_SMOOTH = 0x0B41
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+ GL_CULL_FACE = 0x0B44
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+ GL_CULL_FACE_MODE = 0x0B45
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+ GL_FRONT_FACE = 0x0B46
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+ GL_DEPTH_RANGE = 0x0B70
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+ GL_DEPTH_TEST = 0x0B71
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+ GL_DEPTH_WRITEMASK = 0x0B72
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+ GL_DEPTH_CLEAR_VALUE = 0x0B73
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+ GL_DEPTH_FUNC = 0x0B74
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+ GL_STENCIL_TEST = 0x0B90
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+ GL_STENCIL_CLEAR_VALUE = 0x0B91
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+ GL_STENCIL_FUNC = 0x0B92
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+ GL_STENCIL_VALUE_MASK = 0x0B93
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+ GL_STENCIL_FAIL = 0x0B94
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+ GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
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+ GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
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+ GL_STENCIL_REF = 0x0B97
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+ GL_STENCIL_WRITEMASK = 0x0B98
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+ GL_VIEWPORT = 0x0BA2
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+ GL_DITHER = 0x0BD0
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+ GL_BLEND_DST = 0x0BE0
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+ GL_BLEND_SRC = 0x0BE1
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+ GL_BLEND = 0x0BE2
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+ GL_LOGIC_OP_MODE = 0x0BF0
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+ GL_DRAW_BUFFER = 0x0C01
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+ GL_READ_BUFFER = 0x0C02
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+ GL_SCISSOR_BOX = 0x0C10
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+ GL_SCISSOR_TEST = 0x0C11
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+ GL_COLOR_CLEAR_VALUE = 0x0C22
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+ GL_COLOR_WRITEMASK = 0x0C23
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+ GL_DOUBLEBUFFER = 0x0C32
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+ GL_STEREO = 0x0C33
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+ GL_LINE_SMOOTH_HINT = 0x0C52
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+ GL_POLYGON_SMOOTH_HINT = 0x0C53
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+ GL_UNPACK_SWAP_BYTES = 0x0CF0
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+ GL_UNPACK_LSB_FIRST = 0x0CF1
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+ GL_UNPACK_ROW_LENGTH = 0x0CF2
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+ GL_UNPACK_SKIP_ROWS = 0x0CF3
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+ GL_UNPACK_SKIP_PIXELS = 0x0CF4
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+ GL_UNPACK_ALIGNMENT = 0x0CF5
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+ GL_PACK_SWAP_BYTES = 0x0D00
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+ GL_PACK_LSB_FIRST = 0x0D01
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+ GL_PACK_ROW_LENGTH = 0x0D02
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+ GL_PACK_SKIP_ROWS = 0x0D03
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+ GL_PACK_SKIP_PIXELS = 0x0D04
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+ GL_PACK_ALIGNMENT = 0x0D05
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+ GL_MAX_TEXTURE_SIZE = 0x0D33
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+ GL_MAX_VIEWPORT_DIMS = 0x0D3A
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+ GL_SUBPIXEL_BITS = 0x0D50
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+ GL_TEXTURE_1D = 0x0DE0
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+ GL_TEXTURE_2D = 0x0DE1
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+ GL_TEXTURE_WIDTH = 0x1000
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+ GL_TEXTURE_HEIGHT = 0x1001
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+ GL_TEXTURE_BORDER_COLOR = 0x1004
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+ GL_DONT_CARE = 0x1100
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+ GL_FASTEST = 0x1101
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+ GL_NICEST = 0x1102
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+ GL_BYTE = 0x1400
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+ GL_UNSIGNED_BYTE = 0x1401
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+ GL_SHORT = 0x1402
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+ GL_UNSIGNED_SHORT = 0x1403
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+ GL_INT = 0x1404
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+ GL_UNSIGNED_INT = 0x1405
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+ GL_FLOAT = 0x1406
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+ GL_CLEAR = 0x1500
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+ GL_AND = 0x1501
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+ GL_AND_REVERSE = 0x1502
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+ GL_COPY = 0x1503
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+ GL_AND_INVERTED = 0x1504
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+ GL_NOOP = 0x1505
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+ GL_XOR = 0x1506
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+ GL_OR = 0x1507
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+ GL_NOR = 0x1508
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+ GL_EQUIV = 0x1509
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+ GL_INVERT = 0x150A
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+ GL_OR_REVERSE = 0x150B
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+ GL_COPY_INVERTED = 0x150C
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+ GL_OR_INVERTED = 0x150D
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+ GL_NAND = 0x150E
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+ GL_SET = 0x150F
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+ GL_TEXTURE = 0x1702
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+ GL_COLOR = 0x1800
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+ GL_DEPTH = 0x1801
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+ GL_STENCIL = 0x1802
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+ GL_STENCIL_INDEX = 0x1901
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+ GL_DEPTH_COMPONENT = 0x1902
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+ GL_RED = 0x1903
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+ GL_GREEN = 0x1904
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+ GL_BLUE = 0x1905
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+ GL_ALPHA = 0x1906
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+ GL_RGB = 0x1907
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+ GL_RGBA = 0x1908
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+ GL_POINT = 0x1B00
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+ GL_LINE = 0x1B01
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+ GL_FILL = 0x1B02
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+ GL_KEEP = 0x1E00
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+ GL_REPLACE = 0x1E01
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+ GL_INCR = 0x1E02
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+ GL_DECR = 0x1E03
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+ GL_VENDOR = 0x1F00
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+ GL_RENDERER = 0x1F01
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+ GL_VERSION = 0x1F02
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+ GL_EXTENSIONS = 0x1F03
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+ GL_NEAREST = 0x2600
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+ GL_LINEAR = 0x2601
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+ GL_NEAREST_MIPMAP_NEAREST = 0x2700
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+ GL_LINEAR_MIPMAP_NEAREST = 0x2701
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+ GL_NEAREST_MIPMAP_LINEAR = 0x2702
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+ GL_LINEAR_MIPMAP_LINEAR = 0x2703
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+ GL_TEXTURE_MAG_FILTER = 0x2800
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+ GL_TEXTURE_MIN_FILTER = 0x2801
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+ GL_TEXTURE_WRAP_S = 0x2802
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+ GL_TEXTURE_WRAP_T = 0x2803
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+ GL_REPEAT = 0x2901
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+ GL_COLOR_LOGIC_OP = 0x0BF2
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+ GL_POLYGON_OFFSET_UNITS = 0x2A00
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+ GL_POLYGON_OFFSET_POINT = 0x2A01
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+ GL_POLYGON_OFFSET_LINE = 0x2A02
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+ GL_POLYGON_OFFSET_FILL = 0x8037
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+ GL_POLYGON_OFFSET_FACTOR = 0x8038
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+ GL_TEXTURE_BINDING_1D = 0x8068
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+ GL_TEXTURE_BINDING_2D = 0x8069
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+ GL_TEXTURE_INTERNAL_FORMAT = 0x1003
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+ GL_TEXTURE_RED_SIZE = 0x805C
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+ GL_TEXTURE_GREEN_SIZE = 0x805D
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+ GL_TEXTURE_BLUE_SIZE = 0x805E
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+ GL_TEXTURE_ALPHA_SIZE = 0x805F
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+ GL_DOUBLE = 0x140A
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+ GL_PROXY_TEXTURE_1D = 0x8063
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+ GL_PROXY_TEXTURE_2D = 0x8064
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+ GL_R3_G3_B2 = 0x2A10
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+ GL_RGB4 = 0x804F
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+ GL_RGB5 = 0x8050
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+ GL_RGB8 = 0x8051
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+ GL_RGB10 = 0x8052
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+ GL_RGB12 = 0x8053
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+ GL_RGB16 = 0x8054
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+ GL_RGBA2 = 0x8055
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+ GL_RGBA4 = 0x8056
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+ GL_RGB5_A1 = 0x8057
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+ GL_RGBA8 = 0x8058
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+ GL_RGB10_A2 = 0x8059
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+ GL_RGBA12 = 0x805A
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+ GL_RGBA16 = 0x805B
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+ GL_UNSIGNED_BYTE_3_3_2 = 0x8032
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+ GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
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+ GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
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+ GL_UNSIGNED_INT_8_8_8_8 = 0x8035
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+ GL_UNSIGNED_INT_10_10_10_2 = 0x8036
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+ GL_TEXTURE_BINDING_3D = 0x806A
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+ GL_PACK_SKIP_IMAGES = 0x806B
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+ GL_PACK_IMAGE_HEIGHT = 0x806C
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+ GL_UNPACK_SKIP_IMAGES = 0x806D
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+ GL_UNPACK_IMAGE_HEIGHT = 0x806E
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+ GL_TEXTURE_3D = 0x806F
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+ GL_PROXY_TEXTURE_3D = 0x8070
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+ GL_TEXTURE_DEPTH = 0x8071
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+ GL_TEXTURE_WRAP_R = 0x8072
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+ GL_MAX_3D_TEXTURE_SIZE = 0x8073
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+ GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362
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+ GL_UNSIGNED_SHORT_5_6_5 = 0x8363
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+ GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364
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+ GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
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+ GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
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+ GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367
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+ GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
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+ GL_BGR = 0x80E0
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+ GL_BGRA = 0x80E1
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+ GL_MAX_ELEMENTS_VERTICES = 0x80E8
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+ GL_MAX_ELEMENTS_INDICES = 0x80E9
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+ GL_CLAMP_TO_EDGE = 0x812F
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+ GL_TEXTURE_MIN_LOD = 0x813A
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+ GL_TEXTURE_MAX_LOD = 0x813B
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+ GL_TEXTURE_BASE_LEVEL = 0x813C
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+ GL_TEXTURE_MAX_LEVEL = 0x813D
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+ GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
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+ GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
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+ GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
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+ GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
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+ GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
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+ GL_TEXTURE0 = 0x84C0
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+ GL_TEXTURE1 = 0x84C1
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+ GL_TEXTURE2 = 0x84C2
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+ GL_TEXTURE3 = 0x84C3
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+ GL_TEXTURE4 = 0x84C4
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+ GL_TEXTURE5 = 0x84C5
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+ GL_TEXTURE6 = 0x84C6
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+ GL_TEXTURE7 = 0x84C7
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+ GL_TEXTURE8 = 0x84C8
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+ GL_TEXTURE9 = 0x84C9
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+ GL_TEXTURE10 = 0x84CA
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+ GL_TEXTURE11 = 0x84CB
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+ GL_TEXTURE12 = 0x84CC
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+ GL_TEXTURE13 = 0x84CD
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+ GL_TEXTURE14 = 0x84CE
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+ GL_TEXTURE15 = 0x84CF
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+ GL_TEXTURE16 = 0x84D0
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+ GL_TEXTURE17 = 0x84D1
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+ GL_TEXTURE18 = 0x84D2
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+ GL_TEXTURE19 = 0x84D3
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+ GL_TEXTURE20 = 0x84D4
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+ GL_TEXTURE21 = 0x84D5
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+ GL_TEXTURE22 = 0x84D6
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+ GL_TEXTURE23 = 0x84D7
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+ GL_TEXTURE24 = 0x84D8
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+ GL_TEXTURE25 = 0x84D9
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+ GL_TEXTURE26 = 0x84DA
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+ GL_TEXTURE27 = 0x84DB
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+ GL_TEXTURE28 = 0x84DC
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+ GL_TEXTURE29 = 0x84DD
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+ GL_TEXTURE30 = 0x84DE
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+ GL_TEXTURE31 = 0x84DF
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+ GL_ACTIVE_TEXTURE = 0x84E0
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+ GL_MULTISAMPLE = 0x809D
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+ GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
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+ GL_SAMPLE_ALPHA_TO_ONE = 0x809F
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+ GL_SAMPLE_COVERAGE = 0x80A0
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+ GL_SAMPLE_BUFFERS = 0x80A8
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+ GL_SAMPLES = 0x80A9
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+ GL_SAMPLE_COVERAGE_VALUE = 0x80AA
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+ GL_SAMPLE_COVERAGE_INVERT = 0x80AB
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+ GL_TEXTURE_CUBE_MAP = 0x8513
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+ GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
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+ GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
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+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
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+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
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+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
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+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
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+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
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+ GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
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+ GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
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+ GL_COMPRESSED_RGB = 0x84ED
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+ GL_COMPRESSED_RGBA = 0x84EE
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+ GL_TEXTURE_COMPRESSION_HINT = 0x84EF
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+ GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
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+ GL_TEXTURE_COMPRESSED = 0x86A1
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+ GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
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+ GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
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+ GL_CLAMP_TO_BORDER = 0x812D
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+ GL_BLEND_DST_RGB = 0x80C8
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+ GL_BLEND_SRC_RGB = 0x80C9
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+ GL_BLEND_DST_ALPHA = 0x80CA
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+ GL_BLEND_SRC_ALPHA = 0x80CB
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+ GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
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+ GL_DEPTH_COMPONENT16 = 0x81A5
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+ GL_DEPTH_COMPONENT24 = 0x81A6
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+ GL_DEPTH_COMPONENT32 = 0x81A7
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+ GL_MIRRORED_REPEAT = 0x8370
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+ GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
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+ GL_TEXTURE_LOD_BIAS = 0x8501
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+ GL_INCR_WRAP = 0x8507
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+ GL_DECR_WRAP = 0x8508
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+ GL_TEXTURE_DEPTH_SIZE = 0x884A
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+ GL_TEXTURE_COMPARE_MODE = 0x884C
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+ GL_TEXTURE_COMPARE_FUNC = 0x884D
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+ GL_BLEND_COLOR = 0x8005
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+ GL_BLEND_EQUATION = 0x8009
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+ GL_CONSTANT_COLOR = 0x8001
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+ GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
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+ GL_CONSTANT_ALPHA = 0x8003
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+ GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
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+ GL_FUNC_ADD = 0x8006
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+ GL_FUNC_REVERSE_SUBTRACT = 0x800B
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+ GL_FUNC_SUBTRACT = 0x800A
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+ GL_MIN = 0x8007
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+ GL_MAX = 0x8008
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+ GL_BUFFER_SIZE = 0x8764
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+ GL_BUFFER_USAGE = 0x8765
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+ GL_QUERY_COUNTER_BITS = 0x8864
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+ GL_CURRENT_QUERY = 0x8865
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+ GL_QUERY_RESULT = 0x8866
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+ GL_QUERY_RESULT_AVAILABLE = 0x8867
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+ GL_ARRAY_BUFFER = 0x8892
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+ GL_ELEMENT_ARRAY_BUFFER = 0x8893
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+ GL_ARRAY_BUFFER_BINDING = 0x8894
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+ GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
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+ GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
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+ GL_READ_ONLY = 0x88B8
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+ GL_WRITE_ONLY = 0x88B9
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+ GL_READ_WRITE = 0x88BA
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+ GL_BUFFER_ACCESS = 0x88BB
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+ GL_BUFFER_MAPPED = 0x88BC
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+ GL_BUFFER_MAP_POINTER = 0x88BD
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+ GL_STREAM_DRAW = 0x88E0
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+ GL_STREAM_READ = 0x88E1
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+ GL_STREAM_COPY = 0x88E2
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+ GL_STATIC_DRAW = 0x88E4
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+ GL_STATIC_READ = 0x88E5
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+ GL_STATIC_COPY = 0x88E6
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+ GL_DYNAMIC_DRAW = 0x88E8
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+ GL_DYNAMIC_READ = 0x88E9
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+ GL_DYNAMIC_COPY = 0x88EA
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+ GL_SAMPLES_PASSED = 0x8914
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+ GL_SRC1_ALPHA = 0x8589
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+ GL_BLEND_EQUATION_RGB = 0x8009
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+ GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
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+ GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
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+ GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
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+ GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
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+ GL_CURRENT_VERTEX_ATTRIB = 0x8626
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+ GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
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+ GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
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+ GL_STENCIL_BACK_FUNC = 0x8800
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+ GL_STENCIL_BACK_FAIL = 0x8801
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+ GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
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+ GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
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+ GL_MAX_DRAW_BUFFERS = 0x8824
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+ GL_DRAW_BUFFER0 = 0x8825
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+ GL_DRAW_BUFFER1 = 0x8826
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+ GL_DRAW_BUFFER2 = 0x8827
372
+ GL_DRAW_BUFFER3 = 0x8828
373
+ GL_DRAW_BUFFER4 = 0x8829
374
+ GL_DRAW_BUFFER5 = 0x882A
375
+ GL_DRAW_BUFFER6 = 0x882B
376
+ GL_DRAW_BUFFER7 = 0x882C
377
+ GL_DRAW_BUFFER8 = 0x882D
378
+ GL_DRAW_BUFFER9 = 0x882E
379
+ GL_DRAW_BUFFER10 = 0x882F
380
+ GL_DRAW_BUFFER11 = 0x8830
381
+ GL_DRAW_BUFFER12 = 0x8831
382
+ GL_DRAW_BUFFER13 = 0x8832
383
+ GL_DRAW_BUFFER14 = 0x8833
384
+ GL_DRAW_BUFFER15 = 0x8834
385
+ GL_BLEND_EQUATION_ALPHA = 0x883D
386
+ GL_MAX_VERTEX_ATTRIBS = 0x8869
387
+ GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
388
+ GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
389
+ GL_FRAGMENT_SHADER = 0x8B30
390
+ GL_VERTEX_SHADER = 0x8B31
391
+ GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
392
+ GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
393
+ GL_MAX_VARYING_FLOATS = 0x8B4B
394
+ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
395
+ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
396
+ GL_SHADER_TYPE = 0x8B4F
397
+ GL_FLOAT_VEC2 = 0x8B50
398
+ GL_FLOAT_VEC3 = 0x8B51
399
+ GL_FLOAT_VEC4 = 0x8B52
400
+ GL_INT_VEC2 = 0x8B53
401
+ GL_INT_VEC3 = 0x8B54
402
+ GL_INT_VEC4 = 0x8B55
403
+ GL_BOOL = 0x8B56
404
+ GL_BOOL_VEC2 = 0x8B57
405
+ GL_BOOL_VEC3 = 0x8B58
406
+ GL_BOOL_VEC4 = 0x8B59
407
+ GL_FLOAT_MAT2 = 0x8B5A
408
+ GL_FLOAT_MAT3 = 0x8B5B
409
+ GL_FLOAT_MAT4 = 0x8B5C
410
+ GL_SAMPLER_1D = 0x8B5D
411
+ GL_SAMPLER_2D = 0x8B5E
412
+ GL_SAMPLER_3D = 0x8B5F
413
+ GL_SAMPLER_CUBE = 0x8B60
414
+ GL_SAMPLER_1D_SHADOW = 0x8B61
415
+ GL_SAMPLER_2D_SHADOW = 0x8B62
416
+ GL_DELETE_STATUS = 0x8B80
417
+ GL_COMPILE_STATUS = 0x8B81
418
+ GL_LINK_STATUS = 0x8B82
419
+ GL_VALIDATE_STATUS = 0x8B83
420
+ GL_INFO_LOG_LENGTH = 0x8B84
421
+ GL_ATTACHED_SHADERS = 0x8B85
422
+ GL_ACTIVE_UNIFORMS = 0x8B86
423
+ GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
424
+ GL_SHADER_SOURCE_LENGTH = 0x8B88
425
+ GL_ACTIVE_ATTRIBUTES = 0x8B89
426
+ GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
427
+ GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
428
+ GL_SHADING_LANGUAGE_VERSION = 0x8B8C
429
+ GL_CURRENT_PROGRAM = 0x8B8D
430
+ GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
431
+ GL_LOWER_LEFT = 0x8CA1
432
+ GL_UPPER_LEFT = 0x8CA2
433
+ GL_STENCIL_BACK_REF = 0x8CA3
434
+ GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
435
+ GL_STENCIL_BACK_WRITEMASK = 0x8CA5
436
+ GL_PIXEL_PACK_BUFFER = 0x88EB
437
+ GL_PIXEL_UNPACK_BUFFER = 0x88EC
438
+ GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
439
+ GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
440
+ GL_FLOAT_MAT2x3 = 0x8B65
441
+ GL_FLOAT_MAT2x4 = 0x8B66
442
+ GL_FLOAT_MAT3x2 = 0x8B67
443
+ GL_FLOAT_MAT3x4 = 0x8B68
444
+ GL_FLOAT_MAT4x2 = 0x8B69
445
+ GL_FLOAT_MAT4x3 = 0x8B6A
446
+ GL_SRGB = 0x8C40
447
+ GL_SRGB8 = 0x8C41
448
+ GL_SRGB_ALPHA = 0x8C42
449
+ GL_SRGB8_ALPHA8 = 0x8C43
450
+ GL_COMPRESSED_SRGB = 0x8C48
451
+ GL_COMPRESSED_SRGB_ALPHA = 0x8C49
452
+ GL_COMPARE_REF_TO_TEXTURE = 0x884E
453
+ GL_CLIP_DISTANCE0 = 0x3000
454
+ GL_CLIP_DISTANCE1 = 0x3001
455
+ GL_CLIP_DISTANCE2 = 0x3002
456
+ GL_CLIP_DISTANCE3 = 0x3003
457
+ GL_CLIP_DISTANCE4 = 0x3004
458
+ GL_CLIP_DISTANCE5 = 0x3005
459
+ GL_CLIP_DISTANCE6 = 0x3006
460
+ GL_CLIP_DISTANCE7 = 0x3007
461
+ GL_MAX_CLIP_DISTANCES = 0x0D32
462
+ GL_MAJOR_VERSION = 0x821B
463
+ GL_MINOR_VERSION = 0x821C
464
+ GL_NUM_EXTENSIONS = 0x821D
465
+ GL_CONTEXT_FLAGS = 0x821E
466
+ GL_COMPRESSED_RED = 0x8225
467
+ GL_COMPRESSED_RG = 0x8226
468
+ GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
469
+ GL_RGBA32F = 0x8814
470
+ GL_RGB32F = 0x8815
471
+ GL_RGBA16F = 0x881A
472
+ GL_RGB16F = 0x881B
473
+ GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
474
+ GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
475
+ GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
476
+ GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
477
+ GL_CLAMP_READ_COLOR = 0x891C
478
+ GL_FIXED_ONLY = 0x891D
479
+ GL_MAX_VARYING_COMPONENTS = 0x8B4B
480
+ GL_TEXTURE_1D_ARRAY = 0x8C18
481
+ GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
482
+ GL_TEXTURE_2D_ARRAY = 0x8C1A
483
+ GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
484
+ GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
485
+ GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
486
+ GL_R11F_G11F_B10F = 0x8C3A
487
+ GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
488
+ GL_RGB9_E5 = 0x8C3D
489
+ GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
490
+ GL_TEXTURE_SHARED_SIZE = 0x8C3F
491
+ GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
492
+ GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
493
+ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
494
+ GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
495
+ GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
496
+ GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
497
+ GL_PRIMITIVES_GENERATED = 0x8C87
498
+ GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
499
+ GL_RASTERIZER_DISCARD = 0x8C89
500
+ GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
501
+ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
502
+ GL_INTERLEAVED_ATTRIBS = 0x8C8C
503
+ GL_SEPARATE_ATTRIBS = 0x8C8D
504
+ GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
505
+ GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
506
+ GL_RGBA32UI = 0x8D70
507
+ GL_RGB32UI = 0x8D71
508
+ GL_RGBA16UI = 0x8D76
509
+ GL_RGB16UI = 0x8D77
510
+ GL_RGBA8UI = 0x8D7C
511
+ GL_RGB8UI = 0x8D7D
512
+ GL_RGBA32I = 0x8D82
513
+ GL_RGB32I = 0x8D83
514
+ GL_RGBA16I = 0x8D88
515
+ GL_RGB16I = 0x8D89
516
+ GL_RGBA8I = 0x8D8E
517
+ GL_RGB8I = 0x8D8F
518
+ GL_RED_INTEGER = 0x8D94
519
+ GL_GREEN_INTEGER = 0x8D95
520
+ GL_BLUE_INTEGER = 0x8D96
521
+ GL_RGB_INTEGER = 0x8D98
522
+ GL_RGBA_INTEGER = 0x8D99
523
+ GL_BGR_INTEGER = 0x8D9A
524
+ GL_BGRA_INTEGER = 0x8D9B
525
+ GL_SAMPLER_1D_ARRAY = 0x8DC0
526
+ GL_SAMPLER_2D_ARRAY = 0x8DC1
527
+ GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
528
+ GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
529
+ GL_SAMPLER_CUBE_SHADOW = 0x8DC5
530
+ GL_UNSIGNED_INT_VEC2 = 0x8DC6
531
+ GL_UNSIGNED_INT_VEC3 = 0x8DC7
532
+ GL_UNSIGNED_INT_VEC4 = 0x8DC8
533
+ GL_INT_SAMPLER_1D = 0x8DC9
534
+ GL_INT_SAMPLER_2D = 0x8DCA
535
+ GL_INT_SAMPLER_3D = 0x8DCB
536
+ GL_INT_SAMPLER_CUBE = 0x8DCC
537
+ GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
538
+ GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
539
+ GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
540
+ GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
541
+ GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
542
+ GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
543
+ GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
544
+ GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
545
+ GL_QUERY_WAIT = 0x8E13
546
+ GL_QUERY_NO_WAIT = 0x8E14
547
+ GL_QUERY_BY_REGION_WAIT = 0x8E15
548
+ GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
549
+ GL_BUFFER_ACCESS_FLAGS = 0x911F
550
+ GL_BUFFER_MAP_LENGTH = 0x9120
551
+ GL_BUFFER_MAP_OFFSET = 0x9121
552
+ GL_DEPTH_COMPONENT32F = 0x8CAC
553
+ GL_DEPTH32F_STENCIL8 = 0x8CAD
554
+ GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
555
+ GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
556
+ GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
557
+ GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
558
+ GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
559
+ GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
560
+ GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
561
+ GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
562
+ GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
563
+ GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
564
+ GL_FRAMEBUFFER_DEFAULT = 0x8218
565
+ GL_FRAMEBUFFER_UNDEFINED = 0x8219
566
+ GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
567
+ GL_MAX_RENDERBUFFER_SIZE = 0x84E8
568
+ GL_DEPTH_STENCIL = 0x84F9
569
+ GL_UNSIGNED_INT_24_8 = 0x84FA
570
+ GL_DEPTH24_STENCIL8 = 0x88F0
571
+ GL_TEXTURE_STENCIL_SIZE = 0x88F1
572
+ GL_TEXTURE_RED_TYPE = 0x8C10
573
+ GL_TEXTURE_GREEN_TYPE = 0x8C11
574
+ GL_TEXTURE_BLUE_TYPE = 0x8C12
575
+ GL_TEXTURE_ALPHA_TYPE = 0x8C13
576
+ GL_TEXTURE_DEPTH_TYPE = 0x8C16
577
+ GL_UNSIGNED_NORMALIZED = 0x8C17
578
+ GL_FRAMEBUFFER_BINDING = 0x8CA6
579
+ GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
580
+ GL_RENDERBUFFER_BINDING = 0x8CA7
581
+ GL_READ_FRAMEBUFFER = 0x8CA8
582
+ GL_DRAW_FRAMEBUFFER = 0x8CA9
583
+ GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
584
+ GL_RENDERBUFFER_SAMPLES = 0x8CAB
585
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
586
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
587
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
588
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
589
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
590
+ GL_FRAMEBUFFER_COMPLETE = 0x8CD5
591
+ GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
592
+ GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
593
+ GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
594
+ GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
595
+ GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
596
+ GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
597
+ GL_COLOR_ATTACHMENT0 = 0x8CE0
598
+ GL_COLOR_ATTACHMENT1 = 0x8CE1
599
+ GL_COLOR_ATTACHMENT2 = 0x8CE2
600
+ GL_COLOR_ATTACHMENT3 = 0x8CE3
601
+ GL_COLOR_ATTACHMENT4 = 0x8CE4
602
+ GL_COLOR_ATTACHMENT5 = 0x8CE5
603
+ GL_COLOR_ATTACHMENT6 = 0x8CE6
604
+ GL_COLOR_ATTACHMENT7 = 0x8CE7
605
+ GL_COLOR_ATTACHMENT8 = 0x8CE8
606
+ GL_COLOR_ATTACHMENT9 = 0x8CE9
607
+ GL_COLOR_ATTACHMENT10 = 0x8CEA
608
+ GL_COLOR_ATTACHMENT11 = 0x8CEB
609
+ GL_COLOR_ATTACHMENT12 = 0x8CEC
610
+ GL_COLOR_ATTACHMENT13 = 0x8CED
611
+ GL_COLOR_ATTACHMENT14 = 0x8CEE
612
+ GL_COLOR_ATTACHMENT15 = 0x8CEF
613
+ GL_COLOR_ATTACHMENT16 = 0x8CF0
614
+ GL_COLOR_ATTACHMENT17 = 0x8CF1
615
+ GL_COLOR_ATTACHMENT18 = 0x8CF2
616
+ GL_COLOR_ATTACHMENT19 = 0x8CF3
617
+ GL_COLOR_ATTACHMENT20 = 0x8CF4
618
+ GL_COLOR_ATTACHMENT21 = 0x8CF5
619
+ GL_COLOR_ATTACHMENT22 = 0x8CF6
620
+ GL_COLOR_ATTACHMENT23 = 0x8CF7
621
+ GL_COLOR_ATTACHMENT24 = 0x8CF8
622
+ GL_COLOR_ATTACHMENT25 = 0x8CF9
623
+ GL_COLOR_ATTACHMENT26 = 0x8CFA
624
+ GL_COLOR_ATTACHMENT27 = 0x8CFB
625
+ GL_COLOR_ATTACHMENT28 = 0x8CFC
626
+ GL_COLOR_ATTACHMENT29 = 0x8CFD
627
+ GL_COLOR_ATTACHMENT30 = 0x8CFE
628
+ GL_COLOR_ATTACHMENT31 = 0x8CFF
629
+ GL_DEPTH_ATTACHMENT = 0x8D00
630
+ GL_STENCIL_ATTACHMENT = 0x8D20
631
+ GL_FRAMEBUFFER = 0x8D40
632
+ GL_RENDERBUFFER = 0x8D41
633
+ GL_RENDERBUFFER_WIDTH = 0x8D42
634
+ GL_RENDERBUFFER_HEIGHT = 0x8D43
635
+ GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
636
+ GL_STENCIL_INDEX1 = 0x8D46
637
+ GL_STENCIL_INDEX4 = 0x8D47
638
+ GL_STENCIL_INDEX8 = 0x8D48
639
+ GL_STENCIL_INDEX16 = 0x8D49
640
+ GL_RENDERBUFFER_RED_SIZE = 0x8D50
641
+ GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
642
+ GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
643
+ GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
644
+ GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
645
+ GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
646
+ GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
647
+ GL_MAX_SAMPLES = 0x8D57
648
+ GL_FRAMEBUFFER_SRGB = 0x8DB9
649
+ GL_HALF_FLOAT = 0x140B
650
+ GL_MAP_READ_BIT = 0x0001
651
+ GL_MAP_WRITE_BIT = 0x0002
652
+ GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
653
+ GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
654
+ GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
655
+ GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
656
+ GL_COMPRESSED_RED_RGTC1 = 0x8DBB
657
+ GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
658
+ GL_COMPRESSED_RG_RGTC2 = 0x8DBD
659
+ GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
660
+ GL_RG = 0x8227
661
+ GL_RG_INTEGER = 0x8228
662
+ GL_R8 = 0x8229
663
+ GL_R16 = 0x822A
664
+ GL_RG8 = 0x822B
665
+ GL_RG16 = 0x822C
666
+ GL_R16F = 0x822D
667
+ GL_R32F = 0x822E
668
+ GL_RG16F = 0x822F
669
+ GL_RG32F = 0x8230
670
+ GL_R8I = 0x8231
671
+ GL_R8UI = 0x8232
672
+ GL_R16I = 0x8233
673
+ GL_R16UI = 0x8234
674
+ GL_R32I = 0x8235
675
+ GL_R32UI = 0x8236
676
+ GL_RG8I = 0x8237
677
+ GL_RG8UI = 0x8238
678
+ GL_RG16I = 0x8239
679
+ GL_RG16UI = 0x823A
680
+ GL_RG32I = 0x823B
681
+ GL_RG32UI = 0x823C
682
+ GL_VERTEX_ARRAY_BINDING = 0x85B5
683
+ GL_SAMPLER_2D_RECT = 0x8B63
684
+ GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
685
+ GL_SAMPLER_BUFFER = 0x8DC2
686
+ GL_INT_SAMPLER_2D_RECT = 0x8DCD
687
+ GL_INT_SAMPLER_BUFFER = 0x8DD0
688
+ GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
689
+ GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
690
+ GL_TEXTURE_BUFFER = 0x8C2A
691
+ GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
692
+ GL_TEXTURE_BINDING_BUFFER = 0x8C2C
693
+ GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
694
+ GL_TEXTURE_RECTANGLE = 0x84F5
695
+ GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
696
+ GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
697
+ GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
698
+ GL_R8_SNORM = 0x8F94
699
+ GL_RG8_SNORM = 0x8F95
700
+ GL_RGB8_SNORM = 0x8F96
701
+ GL_RGBA8_SNORM = 0x8F97
702
+ GL_R16_SNORM = 0x8F98
703
+ GL_RG16_SNORM = 0x8F99
704
+ GL_RGB16_SNORM = 0x8F9A
705
+ GL_RGBA16_SNORM = 0x8F9B
706
+ GL_SIGNED_NORMALIZED = 0x8F9C
707
+ GL_PRIMITIVE_RESTART = 0x8F9D
708
+ GL_PRIMITIVE_RESTART_INDEX = 0x8F9E
709
+ GL_COPY_READ_BUFFER = 0x8F36
710
+ GL_COPY_WRITE_BUFFER = 0x8F37
711
+ GL_UNIFORM_BUFFER = 0x8A11
712
+ GL_UNIFORM_BUFFER_BINDING = 0x8A28
713
+ GL_UNIFORM_BUFFER_START = 0x8A29
714
+ GL_UNIFORM_BUFFER_SIZE = 0x8A2A
715
+ GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
716
+ GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
717
+ GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
718
+ GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
719
+ GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
720
+ GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
721
+ GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
722
+ GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
723
+ GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
724
+ GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
725
+ GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
726
+ GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
727
+ GL_UNIFORM_TYPE = 0x8A37
728
+ GL_UNIFORM_SIZE = 0x8A38
729
+ GL_UNIFORM_NAME_LENGTH = 0x8A39
730
+ GL_UNIFORM_BLOCK_INDEX = 0x8A3A
731
+ GL_UNIFORM_OFFSET = 0x8A3B
732
+ GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
733
+ GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
734
+ GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
735
+ GL_UNIFORM_BLOCK_BINDING = 0x8A3F
736
+ GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
737
+ GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
738
+ GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
739
+ GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
740
+ GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
741
+ GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
742
+ GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
743
+ GL_INVALID_INDEX = 0xFFFFFFFF
744
+ GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
745
+ GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
746
+ GL_LINES_ADJACENCY = 0x000A
747
+ GL_LINE_STRIP_ADJACENCY = 0x000B
748
+ GL_TRIANGLES_ADJACENCY = 0x000C
749
+ GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
750
+ GL_PROGRAM_POINT_SIZE = 0x8642
751
+ GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
752
+ GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
753
+ GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
754
+ GL_GEOMETRY_SHADER = 0x8DD9
755
+ GL_GEOMETRY_VERTICES_OUT = 0x8916
756
+ GL_GEOMETRY_INPUT_TYPE = 0x8917
757
+ GL_GEOMETRY_OUTPUT_TYPE = 0x8918
758
+ GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
759
+ GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
760
+ GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
761
+ GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
762
+ GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
763
+ GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
764
+ GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
765
+ GL_CONTEXT_PROFILE_MASK = 0x9126
766
+ GL_DEPTH_CLAMP = 0x864F
767
+ GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
768
+ GL_FIRST_VERTEX_CONVENTION = 0x8E4D
769
+ GL_LAST_VERTEX_CONVENTION = 0x8E4E
770
+ GL_PROVOKING_VERTEX = 0x8E4F
771
+ GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
772
+ GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
773
+ GL_OBJECT_TYPE = 0x9112
774
+ GL_SYNC_CONDITION = 0x9113
775
+ GL_SYNC_STATUS = 0x9114
776
+ GL_SYNC_FLAGS = 0x9115
777
+ GL_SYNC_FENCE = 0x9116
778
+ GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
779
+ GL_UNSIGNALED = 0x9118
780
+ GL_SIGNALED = 0x9119
781
+ GL_ALREADY_SIGNALED = 0x911A
782
+ GL_TIMEOUT_EXPIRED = 0x911B
783
+ GL_CONDITION_SATISFIED = 0x911C
784
+ GL_WAIT_FAILED = 0x911D
785
+ GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
786
+ GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
787
+ GL_SAMPLE_POSITION = 0x8E50
788
+ GL_SAMPLE_MASK = 0x8E51
789
+ GL_SAMPLE_MASK_VALUE = 0x8E52
790
+ GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
791
+ GL_TEXTURE_2D_MULTISAMPLE = 0x9100
792
+ GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
793
+ GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
794
+ GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
795
+ GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
796
+ GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
797
+ GL_TEXTURE_SAMPLES = 0x9106
798
+ GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
799
+ GL_SAMPLER_2D_MULTISAMPLE = 0x9108
800
+ GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
801
+ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
802
+ GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
803
+ GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
804
+ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
805
+ GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
806
+ GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
807
+ GL_MAX_INTEGER_SAMPLES = 0x9110
808
+ GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
809
+ GL_SRC1_COLOR = 0x88F9
810
+ GL_ONE_MINUS_SRC1_COLOR = 0x88FA
811
+ GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
812
+ GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
813
+ GL_ANY_SAMPLES_PASSED = 0x8C2F
814
+ GL_SAMPLER_BINDING = 0x8919
815
+ GL_RGB10_A2UI = 0x906F
816
+ GL_TEXTURE_SWIZZLE_R = 0x8E42
817
+ GL_TEXTURE_SWIZZLE_G = 0x8E43
818
+ GL_TEXTURE_SWIZZLE_B = 0x8E44
819
+ GL_TEXTURE_SWIZZLE_A = 0x8E45
820
+ GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
821
+ GL_TIME_ELAPSED = 0x88BF
822
+ GL_TIMESTAMP = 0x8E28
823
+ GL_INT_2_10_10_10_REV = 0x8D9F
824
+
825
+ class << self
826
+
827
+ def glGenTexture
828
+ end
829
+
830
+ def glGenQuery
831
+ end
832
+
833
+ def glGenBuffer
834
+ end
835
+
836
+ def glGenRenderbuffer
837
+ end
838
+
839
+ def glGenFramebuffer
840
+ end
841
+
842
+ def glGenSampler
843
+ end
844
+
845
+ def glGenVertexArray
846
+ end
847
+
848
+ def glDeleteTexture(texture)
849
+ end
850
+
851
+ def glDeleteQuery(query)
852
+ end
853
+
854
+ def glDeleteBuffer(buffer)
855
+ end
856
+
857
+ def glDeleteRenderbuffer(renderbuffer)
858
+ end
859
+
860
+ def glDeleteFramebuffer(framebuffer)
861
+ end
862
+
863
+ def glDeleteVertexArray(array)
864
+ end
865
+
866
+ def glDeleteSampler(sampler)
867
+ end
868
+
869
+ def glDeleteTextures(n, textures)
870
+ end
871
+
872
+ def glDeleteQueries(n, ids)
873
+ end
874
+
875
+ def glDeleteBuffers(n, buffers)
876
+ end
877
+
878
+ def glDeleteRenderbuffers(n, renderbuffers)
879
+ end
880
+
881
+ def glDeleteFramebuffers(n, framebuffers)
882
+ end
883
+
884
+ def glDeleteVertexArrays(n, arrays)
885
+ end
886
+
887
+ def glDeleteSamplers(count, samplers)
888
+ end
889
+
890
+ def glGenTextures(n, textures)
891
+ end
892
+
893
+ def glGenQueries(n, ids)
894
+ end
895
+
896
+ def glGenBuffers(n, buffers)
897
+ end
898
+
899
+ def glGenRenderbuffers(n, renderbuffers)
900
+ end
901
+
902
+ def glGenFramebuffers(n, framebuffers)
903
+ end
904
+
905
+ def glGenSamplers(count, samplers)
906
+ end
907
+
908
+ def glGenVertexArrays(n, arrays)
909
+ end
910
+
911
+ def glCullFace(mode)
912
+ end
913
+
914
+ def glFrontFace(mode)
915
+ end
916
+
917
+ def glHint(target, mode)
918
+ end
919
+
920
+ def glLineWidth(width)
921
+ end
922
+
923
+ def glPointSize(size)
924
+ end
925
+
926
+ def glPolygonMode(face, mode)
927
+ end
928
+
929
+ def glScissor(x, y, width, height)
930
+ end
931
+
932
+ def glTexParameterf(target, pname, param)
933
+ end
934
+
935
+ def glTexParameterfv(target, pname, params)
936
+ end
937
+
938
+ def glTexParameteri(target, pname, param)
939
+ end
940
+
941
+ def glTexParameteriv(target, pname, params)
942
+ end
943
+
944
+ def glTexImage1D(target, level, internalformat, width, border, format, type, pixels)
945
+ end
946
+
947
+ def glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels)
948
+ end
949
+
950
+ def glDrawBuffer(buf)
951
+ end
952
+
953
+ def glClear(mask)
954
+ end
955
+
956
+ # TODO: Or glClearColor(nil), glClearColor(color)
957
+ def glClearColor(red, green, blue, alpha)
958
+ end
959
+
960
+ def glClearStencil(s)
961
+ end
962
+
963
+ def glClearDepth(depth)
964
+ end
965
+
966
+ def glStencilMask(mask)
967
+ end
968
+
969
+ def glColorMask(red, green, blue, alpha)
970
+ end
971
+
972
+ def glDepthMask(flag)
973
+ end
974
+
975
+ def glDisable(cap)
976
+ end
977
+
978
+ def glEnable(cap)
979
+ end
980
+
981
+ def glFinish
982
+ end
983
+
984
+ def glFlush
985
+ end
986
+
987
+ def glBlendFunc(sfactor, dfactor)
988
+ end
989
+
990
+ def glLogicOp(opcode)
991
+ end
992
+
993
+ def glStencilFunc(func, ref, mask)
994
+ end
995
+
996
+ def glStencilOp(fail, zfail, zpass)
997
+ end
998
+
999
+ def glDepthFunc(func)
1000
+ end
1001
+
1002
+ def glPixelStoref(pname, param)
1003
+ end
1004
+
1005
+ def glPixelStorei(pname, param)
1006
+ end
1007
+
1008
+ def glReadBuffer(src)
1009
+ end
1010
+
1011
+ def glReadPixels(x, y, width, height, format, type, pixels)
1012
+ end
1013
+
1014
+ def glGetBooleanv(pname, data)
1015
+ end
1016
+
1017
+ def glGetDoublev(pname, data)
1018
+ end
1019
+
1020
+ def glGetError
1021
+ end
1022
+
1023
+ def glGetFloat(pname)
1024
+ end
1025
+
1026
+ def glGetFloatv(pname, data)
1027
+ end
1028
+
1029
+ def glGetInteger(pname)
1030
+ end
1031
+
1032
+ def glGetIntegerv(pname, data)
1033
+ end
1034
+
1035
+ def glGetString(name)
1036
+ end
1037
+
1038
+ def glGetTexImage(target, level, format, type, pixels)
1039
+ end
1040
+
1041
+ def glGetTexParameterfv(target, pname, params)
1042
+ end
1043
+
1044
+ def glGetTexParameteriv(target, pname, params)
1045
+ end
1046
+
1047
+ def glGetTexLevelParameterfv(target, level, pname, params)
1048
+ end
1049
+
1050
+ def glGetTexLevelParameteriv(target, level, pname, params)
1051
+ end
1052
+
1053
+ def glIsEnabled(cap)
1054
+ end
1055
+
1056
+ def glDepthRange(n, f)
1057
+ end
1058
+
1059
+ def glViewport(x, y, width, height)
1060
+ end
1061
+
1062
+ def glDrawArrays(mode, first, count)
1063
+ end
1064
+
1065
+ def glDrawElements(mode, count, type, indices)
1066
+ end
1067
+
1068
+ def glPolygonOffset(factor, units)
1069
+ end
1070
+
1071
+ def glCopyTexImage1D(target, level, internalformat, x, y, width, border)
1072
+ end
1073
+
1074
+ def glCopyTexImage2D(target, level, internalformat, x, y, width, height, border)
1075
+ end
1076
+
1077
+ def glCopyTexSubImage1D(target, level, xoffset, x, y, width)
1078
+ end
1079
+
1080
+ def glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height)
1081
+ end
1082
+
1083
+ def glTexSubImage1D(target, level, xoffset, width, format, type, pixels)
1084
+ end
1085
+
1086
+ def glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels)
1087
+ end
1088
+
1089
+ def glBindTexture(target, texture)
1090
+ end
1091
+
1092
+ def glIsTexture(texture)
1093
+ end
1094
+
1095
+ def glDrawRangeElements(mode, start, finish, count, type, indices)
1096
+ end
1097
+
1098
+ def glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels)
1099
+ end
1100
+
1101
+ def glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)
1102
+ end
1103
+
1104
+ def glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height)
1105
+ end
1106
+
1107
+ def glActiveTexture(texture)
1108
+ end
1109
+
1110
+ def glSampleCoverage(value, invert)
1111
+ end
1112
+
1113
+ def glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data)
1114
+ end
1115
+
1116
+ def glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data)
1117
+ end
1118
+
1119
+ def glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data)
1120
+ end
1121
+
1122
+ def glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)
1123
+ end
1124
+
1125
+ def glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data)
1126
+ end
1127
+
1128
+ def glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data)
1129
+ end
1130
+
1131
+ def glGetCompressedTexImage(target, level, img)
1132
+ end
1133
+
1134
+ def glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)
1135
+ end
1136
+
1137
+ def glMultiDrawArrays(mode, first, count, drawcount)
1138
+ end
1139
+
1140
+ def glMultiDrawElements(mode, count, type, indices, drawcount)
1141
+ end
1142
+
1143
+ def glPointParameterf(pname, param)
1144
+ end
1145
+
1146
+ def glPointParameterfv(pname, params)
1147
+ end
1148
+
1149
+ def glPointParameteri(pname, param)
1150
+ end
1151
+
1152
+ def glPointParameteriv(pname, params)
1153
+ end
1154
+
1155
+ def glBlendColor(red, green, blue, alpha)
1156
+ end
1157
+
1158
+ def glBlendEquation(mode)
1159
+ end
1160
+
1161
+ def glIsQuery(id)
1162
+ end
1163
+
1164
+ def glBeginQuery(target, id)
1165
+ end
1166
+
1167
+ def glEndQuery(target)
1168
+ end
1169
+
1170
+ def glGetQueryiv(target, pname, params)
1171
+ end
1172
+
1173
+ def glGetQueryObjectiv(id, pname, params)
1174
+ end
1175
+
1176
+ def glGetQueryObjectuiv(id, pname, params)
1177
+ end
1178
+
1179
+ def glBindBuffer(target, buffer)
1180
+ end
1181
+
1182
+ def glIsBuffer(buffer)
1183
+ end
1184
+
1185
+ def glBufferData(target, size, data, usage)
1186
+ end
1187
+
1188
+ def glBufferSubData(target, offset, size, data)
1189
+ end
1190
+
1191
+ def glGetBufferSubData(target, offset, size, data)
1192
+ end
1193
+
1194
+ def glMapBuffer(target, access)
1195
+ end
1196
+
1197
+ def glUnmapBuffer(target)
1198
+ end
1199
+
1200
+ def glGetBufferParameteriv(target, pname, params)
1201
+ end
1202
+
1203
+ def glGetBufferPointerv(target, pname, params)
1204
+ end
1205
+
1206
+ def glBlendEquationSeparate(modeRGB, modeAlpha)
1207
+ end
1208
+
1209
+ def glDrawBuffers(n, bufs)
1210
+ end
1211
+
1212
+ def glStencilOpSeparate(face, sfail, dpfail, dppass)
1213
+ end
1214
+
1215
+ def glStencilFuncSeparate(face, func, ref, mask)
1216
+ end
1217
+
1218
+ def glStencilMaskSeparate(face, mask)
1219
+ end
1220
+
1221
+ def glAttachShader(program, shader)
1222
+ end
1223
+
1224
+ def glBindAttribLocation(program, index, name)
1225
+ end
1226
+
1227
+ def glCompileShader(shader)
1228
+ end
1229
+
1230
+ def glCreateProgram
1231
+ end
1232
+
1233
+ def glCreateShader(type)
1234
+ end
1235
+
1236
+ def glDeleteProgram(program)
1237
+ end
1238
+
1239
+ def glDeleteShader(shader)
1240
+ end
1241
+
1242
+ def glDetachShader(program, shader)
1243
+ end
1244
+
1245
+ def glDisableVertexAttribArray(index)
1246
+ end
1247
+
1248
+ def glEnableVertexAttribArray(index)
1249
+ end
1250
+
1251
+ def glGetActiveAttrib(program, index, bufSize, length, size, type, name)
1252
+ end
1253
+
1254
+ def glGetActiveUniform(program, index, bufSize, length, size, type, name)
1255
+ end
1256
+
1257
+ def glGetAttachedShaders(program, maxCount, count, shaders)
1258
+ end
1259
+
1260
+ def glGetAttribLocation(program, name)
1261
+ end
1262
+
1263
+ def glGetProgramiv(program, pname, params)
1264
+ end
1265
+
1266
+ def glGetProgramInfoLog(program, bufSize, length, infoLog)
1267
+ end
1268
+
1269
+ def glGetShaderiv(shader, pname, params)
1270
+ end
1271
+
1272
+ def glGetShaderInfoLog(shader, bufSize, length, infoLog)
1273
+ end
1274
+
1275
+ def glGetShaderSource(shader, source)
1276
+ end
1277
+
1278
+ def glGetUniformLocation(program, name)
1279
+ end
1280
+
1281
+ def glGetUniformfv(program, location, params)
1282
+ end
1283
+
1284
+ def glGetUniformiv(program, location, params)
1285
+ end
1286
+
1287
+ def glGetVertexAttribdv(index, pname, params)
1288
+ end
1289
+
1290
+ def glGetVertexAttribfv(index, pname, params)
1291
+ end
1292
+
1293
+ def glGetVertexAttribiv(index, pname, params)
1294
+ end
1295
+
1296
+ def glGetVertexAttribPointerv(index, pname, pointer)
1297
+ end
1298
+
1299
+ def glIsProgram(program)
1300
+ end
1301
+
1302
+ def glIsShader(shader)
1303
+ end
1304
+
1305
+ def glLinkProgram(program)
1306
+ end
1307
+
1308
+ def glShaderSource(shader, string, length)
1309
+ end
1310
+
1311
+ def glUseProgram(program)
1312
+ end
1313
+
1314
+ def glUniform1f(location, v0)
1315
+ end
1316
+
1317
+ def glUniform2f(location, v0, v1)
1318
+ end
1319
+
1320
+ def glUniform3f(location, v0, v1, v2)
1321
+ end
1322
+
1323
+ def glUniform4f(location, v0, v1, v2, v3)
1324
+ end
1325
+
1326
+ def glUniform1i(location, v0)
1327
+ end
1328
+
1329
+ def glUniform2i(location, v0, v1)
1330
+ end
1331
+
1332
+ def glUniform3i(location, v0, v1, v2)
1333
+ end
1334
+
1335
+ def glUniform4i(location, v0, v1, v2, v3)
1336
+ end
1337
+
1338
+ def glUniform1fv(location, count, value)
1339
+ end
1340
+
1341
+ def glUniform2fv(location, count, value)
1342
+ end
1343
+
1344
+ def glUniform3fv(location, count, value)
1345
+ end
1346
+
1347
+ def glUniform4fv(location, count, value)
1348
+ end
1349
+
1350
+ def glUniform1iv(location, count, value)
1351
+ end
1352
+
1353
+ def glUniform2iv(location, count, value)
1354
+ end
1355
+
1356
+ def glUniform3iv(location, count, value)
1357
+ end
1358
+
1359
+ def glUniform4iv(location, count, value)
1360
+ end
1361
+
1362
+ def glUniformMatrix2fv(location, count, transpose, value)
1363
+ end
1364
+
1365
+ def glUniformMatrix3fv(location, count, transpose, value)
1366
+ end
1367
+
1368
+ def glUniformMatrix4fv(location, count, transpose, value)
1369
+ end
1370
+
1371
+ def glValidateProgram(program)
1372
+ end
1373
+
1374
+ def glVertexAttrib1d(index, x)
1375
+ end
1376
+
1377
+ def glVertexAttrib1dv(index, v)
1378
+ end
1379
+
1380
+ def glVertexAttrib1f(index, x)
1381
+ end
1382
+
1383
+ def glVertexAttrib1fv(index, v)
1384
+ end
1385
+
1386
+ def glVertexAttrib1s(index, x)
1387
+ end
1388
+
1389
+ def glVertexAttrib1sv(index, v)
1390
+ end
1391
+
1392
+ def glVertexAttrib2d(index, x, y)
1393
+ end
1394
+
1395
+ def glVertexAttrib2dv(index, v)
1396
+ end
1397
+
1398
+ def glVertexAttrib2f(index, x, y)
1399
+ end
1400
+
1401
+ def glVertexAttrib2fv(index, v)
1402
+ end
1403
+
1404
+ def glVertexAttrib2s(index, x, y)
1405
+ end
1406
+
1407
+ def glVertexAttrib2sv(index, v)
1408
+ end
1409
+
1410
+ def glVertexAttrib3d(index, x, y, z)
1411
+ end
1412
+
1413
+ def glVertexAttrib3dv(index, v)
1414
+ end
1415
+
1416
+ def glVertexAttrib3f(index, x, y, z)
1417
+ end
1418
+
1419
+ def glVertexAttrib3fv(index, v)
1420
+ end
1421
+
1422
+ def glVertexAttrib3s(index, x, y, z)
1423
+ end
1424
+
1425
+ def glVertexAttrib3sv(index, v)
1426
+ end
1427
+
1428
+ def glVertexAttrib4Nbv(index, v)
1429
+ end
1430
+
1431
+ def glVertexAttrib4Niv(index, v)
1432
+ end
1433
+
1434
+ def glVertexAttrib4Nsv(index, v)
1435
+ end
1436
+
1437
+ def glVertexAttrib4Nub(index, x, y, z, w)
1438
+ end
1439
+
1440
+ def glVertexAttrib4Nubv(index, v)
1441
+ end
1442
+
1443
+ def glVertexAttrib4Nuiv(index, v)
1444
+ end
1445
+
1446
+ def glVertexAttrib4Nusv(index, v)
1447
+ end
1448
+
1449
+ def glVertexAttrib4bv(index, v)
1450
+ end
1451
+
1452
+ def glVertexAttrib4d(index, x, y, z, w)
1453
+ end
1454
+
1455
+ def glVertexAttrib4dv(index, v)
1456
+ end
1457
+
1458
+ def glVertexAttrib4f(index, x, y, z, w)
1459
+ end
1460
+
1461
+ def glVertexAttrib4fv(index, v)
1462
+ end
1463
+
1464
+ def glVertexAttrib4iv(index, v)
1465
+ end
1466
+
1467
+ def glVertexAttrib4s(index, x, y, z, w)
1468
+ end
1469
+
1470
+ def glVertexAttrib4sv(index, v)
1471
+ end
1472
+
1473
+ def glVertexAttrib4ubv(index, v)
1474
+ end
1475
+
1476
+ def glVertexAttrib4uiv(index, v)
1477
+ end
1478
+
1479
+ def glVertexAttrib4usv(index, v)
1480
+ end
1481
+
1482
+ def glVertexAttribPointer(index, size, type, normalized, stride, pointer)
1483
+ end
1484
+
1485
+ def glUniformMatrix2x3fv(location, count, transpose, value)
1486
+ end
1487
+
1488
+ def glUniformMatrix3x2fv(location, count, transpose, value)
1489
+ end
1490
+
1491
+ def glUniformMatrix2x4fv(location, count, transpose, value)
1492
+ end
1493
+
1494
+ def glUniformMatrix4x2fv(location, count, transpose, value)
1495
+ end
1496
+
1497
+ def glUniformMatrix3x4fv(location, count, transpose, value)
1498
+ end
1499
+
1500
+ def glUniformMatrix4x3fv(location, count, transpose, value)
1501
+ end
1502
+
1503
+ def glColorMaski(index, r, g, b, a)
1504
+ end
1505
+
1506
+ def glGetBooleani_v(target, index, data)
1507
+ end
1508
+
1509
+ def glGetIntegeri_v(target, index, data)
1510
+ end
1511
+
1512
+ def glEnablei(target, index)
1513
+ end
1514
+
1515
+ def glDisablei(target, index)
1516
+ end
1517
+
1518
+ def glIsEnabledi(target, index)
1519
+ end
1520
+
1521
+ def glBeginTransformFeedback(primitiveMode)
1522
+ end
1523
+
1524
+ def glEndTransformFeedback
1525
+ end
1526
+
1527
+ def glBindBufferRange(target, index, buffer, offset, size)
1528
+ end
1529
+
1530
+ def glBindBufferBase(target, index, buffer)
1531
+ end
1532
+
1533
+ def glTransformFeedbackVaryings(program, count, varyings, bufferMode)
1534
+ end
1535
+
1536
+ def glGetTransformFeedbackVarying(program, index, bufSize, length, size, type, name)
1537
+ end
1538
+
1539
+ def glClampColor(target, clamp)
1540
+ end
1541
+
1542
+ def glBeginConditionalRender(id, mode)
1543
+ end
1544
+
1545
+ def glEndConditionalRender
1546
+ end
1547
+
1548
+ def glVertexAttribIPointer(index, size, type, stride, pointer)
1549
+ end
1550
+
1551
+ def glGetVertexAttribIiv(index, pname, params)
1552
+ end
1553
+
1554
+ def glGetVertexAttribIuiv(index, pname, params)
1555
+ end
1556
+
1557
+ def glVertexAttribI1i(index, x)
1558
+ end
1559
+
1560
+ def glVertexAttribI2i(index, x, y)
1561
+ end
1562
+
1563
+ def glVertexAttribI3i(index, x, y, z)
1564
+ end
1565
+
1566
+ def glVertexAttribI4i(index, x, y, z, w)
1567
+ end
1568
+
1569
+ def glVertexAttribI1ui(index, x)
1570
+ end
1571
+
1572
+ def glVertexAttribI2ui(index, x, y)
1573
+ end
1574
+
1575
+ def glVertexAttribI3ui(index, x, y, z)
1576
+ end
1577
+
1578
+ def glVertexAttribI4ui(index, x, y, z, w)
1579
+ end
1580
+
1581
+ def glVertexAttribI1iv(index, v)
1582
+ end
1583
+
1584
+ def glVertexAttribI2iv(index, v)
1585
+ end
1586
+
1587
+ def glVertexAttribI3iv(index, v)
1588
+ end
1589
+
1590
+ def glVertexAttribI4iv(index, v)
1591
+ end
1592
+
1593
+ def glVertexAttribI1uiv(index, v)
1594
+ end
1595
+
1596
+ def glVertexAttribI2uiv(index, v)
1597
+ end
1598
+
1599
+ def glVertexAttribI3uiv(index, v)
1600
+ end
1601
+
1602
+ def glVertexAttribI4uiv(index, v)
1603
+ end
1604
+
1605
+ def glVertexAttribI4bv(index, v)
1606
+ end
1607
+
1608
+ def glVertexAttribI4sv(index, v)
1609
+ end
1610
+
1611
+ def glVertexAttribI4ubv(index, v)
1612
+ end
1613
+
1614
+ def glVertexAttribI4usv(index, v)
1615
+ end
1616
+
1617
+ def glGetUniformuiv(program, location, params)
1618
+ end
1619
+
1620
+ def glBindFragDataLocation(program, color, name)
1621
+ end
1622
+
1623
+ def glGetFragDataLocation(program, name)
1624
+ end
1625
+
1626
+ def glUniform1ui(location, v0)
1627
+ end
1628
+
1629
+ def glUniform2ui(location, v0, v1)
1630
+ end
1631
+
1632
+ def glUniform3ui(location, v0, v1, v2)
1633
+ end
1634
+
1635
+ def glUniform4ui(location, v0, v1, v2, v3)
1636
+ end
1637
+
1638
+ def glUniform1uiv(location, count, value)
1639
+ end
1640
+
1641
+ def glUniform2uiv(location, count, value)
1642
+ end
1643
+
1644
+ def glUniform3uiv(location, count, value)
1645
+ end
1646
+
1647
+ def glUniform4uiv(location, count, value)
1648
+ end
1649
+
1650
+ def glTexParameterIiv(target, pname, params)
1651
+ end
1652
+
1653
+ def glTexParameterIuiv(target, pname, params)
1654
+ end
1655
+
1656
+ def glGetTexParameterIiv(target, pname, params)
1657
+ end
1658
+
1659
+ def glGetTexParameterIuiv(target, pname, params)
1660
+ end
1661
+
1662
+ def glClearBufferiv(buffer, drawbuffer, value)
1663
+ end
1664
+
1665
+ def glClearBufferuiv(buffer, drawbuffer, value)
1666
+ end
1667
+
1668
+ def glClearBufferfv(buffer, drawbuffer, value)
1669
+ end
1670
+
1671
+ def glClearBufferfi(buffer, drawbuffer, depth, stencil)
1672
+ end
1673
+
1674
+ def glGetStringi(name, index)
1675
+ end
1676
+
1677
+ def glIsRenderbuffer(renderbuffer)
1678
+ end
1679
+
1680
+ def glBindRenderbuffer(target, renderbuffer)
1681
+ end
1682
+
1683
+ def glRenderbufferStorage(target, internalformat, width, height)
1684
+ end
1685
+
1686
+ def glGetRenderbufferParameteriv(target, pname, params)
1687
+ end
1688
+
1689
+ def glIsFramebuffer(framebuffer)
1690
+ end
1691
+
1692
+ def glBindFramebuffer(target, framebuffer)
1693
+ end
1694
+
1695
+ def glCheckFramebufferStatus(target)
1696
+ end
1697
+
1698
+ def glFramebufferTexture1D(target, attachment, textarget, texture, level)
1699
+ end
1700
+
1701
+ def glFramebufferTexture2D(target, attachment, textarget, texture, level)
1702
+ end
1703
+
1704
+ def glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset)
1705
+ end
1706
+
1707
+ def glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer)
1708
+ end
1709
+
1710
+ def glGetFramebufferAttachmentParameteriv(target, attachment, pname, params)
1711
+ end
1712
+
1713
+ def glGenerateMipmap(target)
1714
+ end
1715
+
1716
+ def glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)
1717
+ end
1718
+
1719
+ def glRenderbufferStorageMultisample(target, samples, internalformat, width, height)
1720
+ end
1721
+
1722
+ def glFramebufferTextureLayer(target, attachment, texture, level, layer)
1723
+ end
1724
+
1725
+ def glMapBufferRange(target, offset, length, access)
1726
+ end
1727
+
1728
+ def glFlushMappedBufferRange(target, offset, length)
1729
+ end
1730
+
1731
+ def glBindVertexArray(array)
1732
+ end
1733
+
1734
+ def glIsVertexArray(array)
1735
+ end
1736
+
1737
+ def glDrawArraysInstanced(mode, first, count, instancecount)
1738
+ end
1739
+
1740
+ def glDrawElementsInstanced(mode, count, type, indices, instancecount)
1741
+ end
1742
+
1743
+ def glTexBuffer(target, internalformat, buffer)
1744
+ end
1745
+
1746
+ def glPrimitiveRestartIndex(index)
1747
+ end
1748
+
1749
+ def glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size)
1750
+ end
1751
+
1752
+ def glGetUniformIndices(program, uniformCount, uniformNames, uniformIndices)
1753
+ end
1754
+
1755
+ def glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params)
1756
+ end
1757
+
1758
+ def glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName)
1759
+ end
1760
+
1761
+ def glGetUniformBlockIndex(program, uniformBlockName)
1762
+ end
1763
+
1764
+ def glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params)
1765
+ end
1766
+
1767
+ def glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName)
1768
+ end
1769
+
1770
+ def glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding)
1771
+ end
1772
+
1773
+ def glDrawElementsBaseVertex(mode, count, type, indices, basevertex)
1774
+ end
1775
+
1776
+ def glDrawRangeElementsBaseVertex(mode, start, finish, count, type, indices, basevertex)
1777
+ end
1778
+
1779
+ def glDrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex)
1780
+ end
1781
+
1782
+ def glMultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex)
1783
+ end
1784
+
1785
+ def glProvokingVertex(mode)
1786
+ end
1787
+
1788
+ def glFenceSync(condition, flags)
1789
+ end
1790
+
1791
+ def glIsSync(sync)
1792
+ end
1793
+
1794
+ def glDeleteSync(sync)
1795
+ end
1796
+
1797
+ def glClientWaitSync(sync, flags, timeout)
1798
+ end
1799
+
1800
+ def glWaitSync(sync, flags, timeout)
1801
+ end
1802
+
1803
+ def glGetInteger64v(pname, data)
1804
+ end
1805
+
1806
+ def glGetSynciv(sync, pname, count, length, values)
1807
+ end
1808
+
1809
+ def glGetInteger64i_v(target, index, data)
1810
+ end
1811
+
1812
+ def glGetBufferParameteri64v(target, pname, params)
1813
+ end
1814
+
1815
+ def glFramebufferTexture(target, attachment, texture, level)
1816
+ end
1817
+
1818
+ def glTexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations)
1819
+ end
1820
+
1821
+ def glTexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations)
1822
+ end
1823
+
1824
+ def glGetMultisamplefv(pname, index, val)
1825
+ end
1826
+
1827
+ def glSampleMaski(maskNumber, mask)
1828
+ end
1829
+
1830
+ def glBindFragDataLocationIndexed(program, colorNumber, index, name)
1831
+ end
1832
+
1833
+ def glGetFragDataIndex(program, name)
1834
+ end
1835
+
1836
+ def glIsSampler(sampler)
1837
+ end
1838
+
1839
+ def glBindSampler(unit, sampler)
1840
+ end
1841
+
1842
+ def glSamplerParameteri(sampler, pname, param)
1843
+ end
1844
+
1845
+ def glSamplerParameteriv(sampler, pname, param)
1846
+ end
1847
+
1848
+ def glSamplerParameterf(sampler, pname, param)
1849
+ end
1850
+
1851
+ def glSamplerParameterfv(sampler, pname, param)
1852
+ end
1853
+
1854
+ def glSamplerParameterIiv(sampler, pname, param)
1855
+ end
1856
+
1857
+ def glSamplerParameterIuiv(sampler, pname, param)
1858
+ end
1859
+
1860
+ def glGetSamplerParameteriv(sampler, pname, params)
1861
+ end
1862
+
1863
+ def glGetSamplerParameterIiv(sampler, pname, params)
1864
+ end
1865
+
1866
+ def glGetSamplerParameterfv(sampler, pname, params)
1867
+ end
1868
+
1869
+ def glGetSamplerParameterIuiv(sampler, pname, params)
1870
+ end
1871
+
1872
+ def glQueryCounter(id, target)
1873
+ end
1874
+
1875
+ def glGetQueryObjecti64v(id, pname, params)
1876
+ end
1877
+
1878
+ def glGetQueryObjectui64v(id, pname, params)
1879
+ end
1880
+
1881
+ def glVertexAttribDivisor(index, divisor)
1882
+ end
1883
+
1884
+ def glVertexAttribP1ui(index, type, normalized, value)
1885
+ end
1886
+
1887
+ def glVertexAttribP1uiv(index, type, normalized, value)
1888
+ end
1889
+
1890
+ def glVertexAttribP2ui(index, type, normalized, value)
1891
+ end
1892
+
1893
+ def glVertexAttribP2uiv(index, type, normalized, value)
1894
+ end
1895
+
1896
+ def glVertexAttribP3ui(index, type, normalized, value)
1897
+ end
1898
+
1899
+ def glVertexAttribP3uiv(index, type, normalized, value)
1900
+ end
1901
+
1902
+ def glVertexAttribP4ui(index, type, normalized, value)
1903
+ end
1904
+
1905
+ def glVertexAttribP4uiv(index, type, normalized, value)
1906
+ end
1907
+
1908
+ def glVertexP2ui(type, value)
1909
+ end
1910
+
1911
+ def glVertexP2uiv(type, value)
1912
+ end
1913
+
1914
+ def glVertexP3ui(type, value)
1915
+ end
1916
+
1917
+ def glVertexP3uiv(type, value)
1918
+ end
1919
+
1920
+ def glVertexP4ui(type, value)
1921
+ end
1922
+
1923
+ def glVertexP4uiv(type, value)
1924
+ end
1925
+
1926
+ def glTexCoordP1ui(type, coords)
1927
+ end
1928
+
1929
+ def glTexCoordP1uiv(type, coords)
1930
+ end
1931
+
1932
+ def glTexCoordP2ui(type, coords)
1933
+ end
1934
+
1935
+ def glTexCoordP2uiv(type, coords)
1936
+ end
1937
+
1938
+ def glTexCoordP3ui(type, coords)
1939
+ end
1940
+
1941
+ def glTexCoordP3uiv(type, coords)
1942
+ end
1943
+
1944
+ def glTexCoordP4ui(type, coords)
1945
+ end
1946
+
1947
+ def glTexCoordP4uiv(type, coords)
1948
+ end
1949
+
1950
+ def glMultiTexCoordP1ui(texture, type, coords)
1951
+ end
1952
+
1953
+ def glMultiTexCoordP1uiv(texture, type, coords)
1954
+ end
1955
+
1956
+ def glMultiTexCoordP2ui(texture, type, coords)
1957
+ end
1958
+
1959
+ def glMultiTexCoordP2uiv(texture, type, coords)
1960
+ end
1961
+
1962
+ def glMultiTexCoordP3ui(texture, type, coords)
1963
+ end
1964
+
1965
+ def glMultiTexCoordP3uiv(texture, type, coords)
1966
+ end
1967
+
1968
+ def glMultiTexCoordP4ui(texture, type, coords)
1969
+ end
1970
+
1971
+ def glMultiTexCoordP4uiv(texture, type, coords)
1972
+ end
1973
+
1974
+ def glNormalP3ui(type, coords)
1975
+ end
1976
+
1977
+ def glNormalP3uiv(type, coords)
1978
+ end
1979
+
1980
+ def glColorP3ui(type, color)
1981
+ end
1982
+
1983
+ def glColorP3uiv(type, color)
1984
+ end
1985
+
1986
+ def glColorP4ui(type, color)
1987
+ end
1988
+
1989
+ def glColorP4uiv(type, color)
1990
+ end
1991
+
1992
+ def glSecondaryColorP3ui(type, color)
1993
+ end
1994
+
1995
+ def glSecondaryColorP3uiv(type, color)
1996
+ end
1997
+ end
1998
+ end
1999
+ end