rgss 0.0.1
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- checksums.yaml +7 -0
- data/.clang-format +6 -0
- data/.gitignore +167 -0
- data/.yardopts +6 -0
- data/CHANGELOG.md +4 -0
- data/Gemfile +4 -0
- data/LICENSE.txt +21 -0
- data/Rakefile +9 -0
- data/ext/rgss/cglm-v0.7.9.tar.gz +0 -0
- data/ext/rgss/color.c +599 -0
- data/ext/rgss/entity.c +373 -0
- data/ext/rgss/extconf.rb +53 -0
- data/ext/rgss/font.c +135 -0
- data/ext/rgss/game.c +469 -0
- data/ext/rgss/game.h +99 -0
- data/ext/rgss/gl.c +3217 -0
- data/ext/rgss/glad.c +1140 -0
- data/ext/rgss/glad.h +2129 -0
- data/ext/rgss/glfw.c +1453 -0
- data/ext/rgss/graphics.c +324 -0
- data/ext/rgss/image.c +274 -0
- data/ext/rgss/input.c +745 -0
- data/ext/rgss/khrplatform.h +290 -0
- data/ext/rgss/mat4.c +279 -0
- data/ext/rgss/pax_global_header +1 -0
- data/ext/rgss/point.c +253 -0
- data/ext/rgss/rect.c +449 -0
- data/ext/rgss/rgss.c +56 -0
- data/ext/rgss/rgss.h +241 -0
- data/ext/rgss/stb_image.h +7762 -0
- data/ext/rgss/stb_image_write.h +1690 -0
- data/ext/rgss/stb_rect_pack.h +628 -0
- data/ext/rgss/stb_truetype.h +5011 -0
- data/ext/rgss/utf8.h +1652 -0
- data/ext/rgss/uthash.h +1133 -0
- data/ext/rgss/vec.c +114 -0
- data/ext/rgss/vec.h +192 -0
- data/ext/rgss/vec2.c +489 -0
- data/ext/rgss/vec3.c +751 -0
- data/ext/rgss/vec4.c +681 -0
- data/lib/rgss.rb +140 -0
- data/lib/rgss/batch.rb +57 -0
- data/lib/rgss/blend.rb +47 -0
- data/lib/rgss/game_object.rb +28 -0
- data/lib/rgss/plane.rb +95 -0
- data/lib/rgss/renderable.rb +158 -0
- data/lib/rgss/rgss.so +0 -0
- data/lib/rgss/shader.rb +94 -0
- data/lib/rgss/shaders/sprite-frag.glsl +40 -0
- data/lib/rgss/shaders/sprite-vert.glsl +17 -0
- data/lib/rgss/sprite.rb +139 -0
- data/lib/rgss/stubs/color.rb +318 -0
- data/lib/rgss/stubs/gl.rb +1999 -0
- data/lib/rgss/stubs/glfw.rb +626 -0
- data/lib/rgss/stubs/rect.rb +324 -0
- data/lib/rgss/stubs/rpg.rb +267 -0
- data/lib/rgss/stubs/tone.rb +65 -0
- data/lib/rgss/texture.rb +132 -0
- data/lib/rgss/tilemap.rb +116 -0
- data/lib/rgss/version.rb +3 -0
- data/lib/rgss/viewport.rb +67 -0
- data/rgss.gemspec +44 -0
- data/test.png +0 -0
- metadata +178 -0
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module RGSS
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#noinspection ALL
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module GL
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GL_DEPTH_BUFFER_BIT = 0x00000100
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GL_STENCIL_BUFFER_BIT = 0x00000400
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GL_COLOR_BUFFER_BIT = 0x00004000
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GL_FALSE = 0
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GL_TRUE = 1
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GL_POINTS = 0x0000
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GL_LINES = 0x0001
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GL_LINE_LOOP = 0x0002
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GL_LINE_STRIP = 0x0003
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GL_TRIANGLES = 0x0004
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GL_TRIANGLE_STRIP = 0x0005
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GL_TRIANGLE_FAN = 0x0006
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GL_NEVER = 0x0200
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GL_LESS = 0x0201
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GL_EQUAL = 0x0202
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GL_LEQUAL = 0x0203
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GL_GREATER = 0x0204
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GL_NOTEQUAL = 0x0205
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GL_GEQUAL = 0x0206
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GL_ALWAYS = 0x0207
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GL_ZERO = 0
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GL_ONE = 1
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GL_SRC_COLOR = 0x0300
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GL_ONE_MINUS_SRC_COLOR = 0x0301
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GL_SRC_ALPHA = 0x0302
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GL_ONE_MINUS_SRC_ALPHA = 0x0303
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GL_DST_ALPHA = 0x0304
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GL_ONE_MINUS_DST_ALPHA = 0x0305
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GL_DST_COLOR = 0x0306
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GL_ONE_MINUS_DST_COLOR = 0x0307
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GL_SRC_ALPHA_SATURATE = 0x0308
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GL_NONE = 0
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GL_FRONT_LEFT = 0x0400
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GL_FRONT_RIGHT = 0x0401
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GL_BACK_LEFT = 0x0402
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GL_BACK_RIGHT = 0x0403
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GL_FRONT = 0x0404
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GL_BACK = 0x0405
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GL_LEFT = 0x0406
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GL_RIGHT = 0x0407
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GL_FRONT_AND_BACK = 0x0408
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GL_NO_ERROR = 0
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GL_INVALID_ENUM = 0x0500
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GL_INVALID_VALUE = 0x0501
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GL_INVALID_OPERATION = 0x0502
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GL_OUT_OF_MEMORY = 0x0505
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GL_CW = 0x0900
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GL_CCW = 0x0901
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GL_POINT_SIZE = 0x0B11
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GL_POINT_SIZE_RANGE = 0x0B12
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GL_POINT_SIZE_GRANULARITY = 0x0B13
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GL_LINE_SMOOTH = 0x0B20
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GL_LINE_WIDTH = 0x0B21
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GL_LINE_WIDTH_RANGE = 0x0B22
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GL_LINE_WIDTH_GRANULARITY = 0x0B23
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GL_POLYGON_MODE = 0x0B40
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GL_POLYGON_SMOOTH = 0x0B41
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GL_CULL_FACE = 0x0B44
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GL_CULL_FACE_MODE = 0x0B45
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GL_FRONT_FACE = 0x0B46
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GL_DEPTH_RANGE = 0x0B70
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GL_DEPTH_TEST = 0x0B71
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GL_DEPTH_WRITEMASK = 0x0B72
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GL_DEPTH_CLEAR_VALUE = 0x0B73
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GL_DEPTH_FUNC = 0x0B74
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GL_STENCIL_TEST = 0x0B90
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GL_STENCIL_CLEAR_VALUE = 0x0B91
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GL_STENCIL_FUNC = 0x0B92
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GL_STENCIL_VALUE_MASK = 0x0B93
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GL_STENCIL_FAIL = 0x0B94
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GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
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GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
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GL_STENCIL_REF = 0x0B97
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GL_STENCIL_WRITEMASK = 0x0B98
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GL_VIEWPORT = 0x0BA2
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GL_DITHER = 0x0BD0
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GL_BLEND_DST = 0x0BE0
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GL_BLEND_SRC = 0x0BE1
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GL_BLEND = 0x0BE2
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GL_LOGIC_OP_MODE = 0x0BF0
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GL_DRAW_BUFFER = 0x0C01
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GL_READ_BUFFER = 0x0C02
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GL_SCISSOR_BOX = 0x0C10
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GL_SCISSOR_TEST = 0x0C11
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GL_COLOR_CLEAR_VALUE = 0x0C22
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GL_COLOR_WRITEMASK = 0x0C23
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GL_DOUBLEBUFFER = 0x0C32
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GL_STEREO = 0x0C33
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GL_LINE_SMOOTH_HINT = 0x0C52
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GL_POLYGON_SMOOTH_HINT = 0x0C53
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GL_UNPACK_SWAP_BYTES = 0x0CF0
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GL_UNPACK_LSB_FIRST = 0x0CF1
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GL_UNPACK_ROW_LENGTH = 0x0CF2
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GL_UNPACK_SKIP_ROWS = 0x0CF3
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GL_UNPACK_SKIP_PIXELS = 0x0CF4
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GL_UNPACK_ALIGNMENT = 0x0CF5
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GL_PACK_SWAP_BYTES = 0x0D00
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GL_PACK_LSB_FIRST = 0x0D01
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GL_PACK_ROW_LENGTH = 0x0D02
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GL_PACK_SKIP_ROWS = 0x0D03
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GL_PACK_SKIP_PIXELS = 0x0D04
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GL_PACK_ALIGNMENT = 0x0D05
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GL_MAX_TEXTURE_SIZE = 0x0D33
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GL_MAX_VIEWPORT_DIMS = 0x0D3A
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GL_SUBPIXEL_BITS = 0x0D50
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GL_TEXTURE_1D = 0x0DE0
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GL_TEXTURE_2D = 0x0DE1
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GL_TEXTURE_WIDTH = 0x1000
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GL_TEXTURE_HEIGHT = 0x1001
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GL_TEXTURE_BORDER_COLOR = 0x1004
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GL_DONT_CARE = 0x1100
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GL_FASTEST = 0x1101
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GL_NICEST = 0x1102
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GL_BYTE = 0x1400
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GL_UNSIGNED_BYTE = 0x1401
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GL_SHORT = 0x1402
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GL_UNSIGNED_SHORT = 0x1403
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GL_INT = 0x1404
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GL_UNSIGNED_INT = 0x1405
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GL_FLOAT = 0x1406
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GL_CLEAR = 0x1500
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GL_AND = 0x1501
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GL_AND_REVERSE = 0x1502
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GL_COPY = 0x1503
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GL_AND_INVERTED = 0x1504
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GL_NOOP = 0x1505
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GL_XOR = 0x1506
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GL_OR = 0x1507
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GL_NOR = 0x1508
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GL_EQUIV = 0x1509
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GL_INVERT = 0x150A
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GL_OR_REVERSE = 0x150B
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GL_COPY_INVERTED = 0x150C
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GL_OR_INVERTED = 0x150D
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GL_NAND = 0x150E
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GL_SET = 0x150F
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GL_TEXTURE = 0x1702
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GL_COLOR = 0x1800
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GL_DEPTH = 0x1801
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GL_STENCIL = 0x1802
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GL_STENCIL_INDEX = 0x1901
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GL_DEPTH_COMPONENT = 0x1902
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GL_RED = 0x1903
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GL_GREEN = 0x1904
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GL_BLUE = 0x1905
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GL_ALPHA = 0x1906
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GL_RGB = 0x1907
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GL_RGBA = 0x1908
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GL_POINT = 0x1B00
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GL_LINE = 0x1B01
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GL_FILL = 0x1B02
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GL_KEEP = 0x1E00
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GL_REPLACE = 0x1E01
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GL_INCR = 0x1E02
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GL_DECR = 0x1E03
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GL_VENDOR = 0x1F00
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GL_RENDERER = 0x1F01
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GL_VERSION = 0x1F02
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GL_EXTENSIONS = 0x1F03
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GL_NEAREST = 0x2600
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GL_LINEAR = 0x2601
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GL_NEAREST_MIPMAP_NEAREST = 0x2700
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GL_LINEAR_MIPMAP_NEAREST = 0x2701
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GL_NEAREST_MIPMAP_LINEAR = 0x2702
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GL_LINEAR_MIPMAP_LINEAR = 0x2703
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GL_TEXTURE_MAG_FILTER = 0x2800
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GL_TEXTURE_MIN_FILTER = 0x2801
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GL_TEXTURE_WRAP_S = 0x2802
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GL_TEXTURE_WRAP_T = 0x2803
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GL_REPEAT = 0x2901
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GL_COLOR_LOGIC_OP = 0x0BF2
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GL_POLYGON_OFFSET_UNITS = 0x2A00
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GL_POLYGON_OFFSET_POINT = 0x2A01
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GL_POLYGON_OFFSET_LINE = 0x2A02
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GL_POLYGON_OFFSET_FILL = 0x8037
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GL_POLYGON_OFFSET_FACTOR = 0x8038
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GL_TEXTURE_BINDING_1D = 0x8068
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GL_TEXTURE_BINDING_2D = 0x8069
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GL_TEXTURE_INTERNAL_FORMAT = 0x1003
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GL_TEXTURE_RED_SIZE = 0x805C
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GL_TEXTURE_GREEN_SIZE = 0x805D
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GL_TEXTURE_BLUE_SIZE = 0x805E
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GL_TEXTURE_ALPHA_SIZE = 0x805F
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GL_DOUBLE = 0x140A
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GL_PROXY_TEXTURE_1D = 0x8063
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GL_PROXY_TEXTURE_2D = 0x8064
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GL_R3_G3_B2 = 0x2A10
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GL_RGB4 = 0x804F
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GL_RGB5 = 0x8050
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GL_RGB8 = 0x8051
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GL_RGB10 = 0x8052
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GL_RGB12 = 0x8053
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GL_RGB16 = 0x8054
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GL_RGBA2 = 0x8055
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GL_RGBA4 = 0x8056
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GL_RGB5_A1 = 0x8057
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GL_RGBA8 = 0x8058
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GL_RGB10_A2 = 0x8059
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GL_RGBA12 = 0x805A
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GL_RGBA16 = 0x805B
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GL_UNSIGNED_BYTE_3_3_2 = 0x8032
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GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
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GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
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GL_UNSIGNED_INT_8_8_8_8 = 0x8035
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GL_UNSIGNED_INT_10_10_10_2 = 0x8036
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GL_TEXTURE_BINDING_3D = 0x806A
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GL_PACK_SKIP_IMAGES = 0x806B
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GL_PACK_IMAGE_HEIGHT = 0x806C
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GL_UNPACK_SKIP_IMAGES = 0x806D
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GL_UNPACK_IMAGE_HEIGHT = 0x806E
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GL_TEXTURE_3D = 0x806F
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GL_PROXY_TEXTURE_3D = 0x8070
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GL_TEXTURE_DEPTH = 0x8071
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GL_TEXTURE_WRAP_R = 0x8072
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GL_MAX_3D_TEXTURE_SIZE = 0x8073
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GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362
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GL_UNSIGNED_SHORT_5_6_5 = 0x8363
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GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364
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GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
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GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
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GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367
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GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
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GL_BGR = 0x80E0
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GL_BGRA = 0x80E1
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GL_MAX_ELEMENTS_VERTICES = 0x80E8
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GL_MAX_ELEMENTS_INDICES = 0x80E9
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GL_CLAMP_TO_EDGE = 0x812F
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GL_TEXTURE_MIN_LOD = 0x813A
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GL_TEXTURE_MAX_LOD = 0x813B
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GL_TEXTURE_BASE_LEVEL = 0x813C
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GL_TEXTURE_MAX_LEVEL = 0x813D
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GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
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GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
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GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
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GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
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GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
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GL_TEXTURE0 = 0x84C0
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GL_TEXTURE1 = 0x84C1
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GL_TEXTURE2 = 0x84C2
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GL_TEXTURE3 = 0x84C3
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GL_TEXTURE4 = 0x84C4
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GL_TEXTURE5 = 0x84C5
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GL_TEXTURE6 = 0x84C6
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GL_TEXTURE7 = 0x84C7
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GL_TEXTURE8 = 0x84C8
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GL_TEXTURE9 = 0x84C9
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GL_TEXTURE10 = 0x84CA
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GL_TEXTURE11 = 0x84CB
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GL_TEXTURE12 = 0x84CC
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GL_TEXTURE13 = 0x84CD
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GL_TEXTURE14 = 0x84CE
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GL_TEXTURE15 = 0x84CF
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GL_TEXTURE16 = 0x84D0
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GL_TEXTURE17 = 0x84D1
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GL_TEXTURE18 = 0x84D2
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GL_TEXTURE19 = 0x84D3
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GL_TEXTURE20 = 0x84D4
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GL_TEXTURE21 = 0x84D5
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GL_TEXTURE22 = 0x84D6
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GL_TEXTURE23 = 0x84D7
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GL_TEXTURE24 = 0x84D8
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GL_TEXTURE25 = 0x84D9
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GL_TEXTURE26 = 0x84DA
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GL_TEXTURE27 = 0x84DB
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GL_TEXTURE28 = 0x84DC
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GL_TEXTURE29 = 0x84DD
|
272
|
+
GL_TEXTURE30 = 0x84DE
|
273
|
+
GL_TEXTURE31 = 0x84DF
|
274
|
+
GL_ACTIVE_TEXTURE = 0x84E0
|
275
|
+
GL_MULTISAMPLE = 0x809D
|
276
|
+
GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
|
277
|
+
GL_SAMPLE_ALPHA_TO_ONE = 0x809F
|
278
|
+
GL_SAMPLE_COVERAGE = 0x80A0
|
279
|
+
GL_SAMPLE_BUFFERS = 0x80A8
|
280
|
+
GL_SAMPLES = 0x80A9
|
281
|
+
GL_SAMPLE_COVERAGE_VALUE = 0x80AA
|
282
|
+
GL_SAMPLE_COVERAGE_INVERT = 0x80AB
|
283
|
+
GL_TEXTURE_CUBE_MAP = 0x8513
|
284
|
+
GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
|
285
|
+
GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
|
286
|
+
GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
|
287
|
+
GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
|
288
|
+
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
|
289
|
+
GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
|
290
|
+
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
|
291
|
+
GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
|
292
|
+
GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
|
293
|
+
GL_COMPRESSED_RGB = 0x84ED
|
294
|
+
GL_COMPRESSED_RGBA = 0x84EE
|
295
|
+
GL_TEXTURE_COMPRESSION_HINT = 0x84EF
|
296
|
+
GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
|
297
|
+
GL_TEXTURE_COMPRESSED = 0x86A1
|
298
|
+
GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
|
299
|
+
GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
|
300
|
+
GL_CLAMP_TO_BORDER = 0x812D
|
301
|
+
GL_BLEND_DST_RGB = 0x80C8
|
302
|
+
GL_BLEND_SRC_RGB = 0x80C9
|
303
|
+
GL_BLEND_DST_ALPHA = 0x80CA
|
304
|
+
GL_BLEND_SRC_ALPHA = 0x80CB
|
305
|
+
GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
|
306
|
+
GL_DEPTH_COMPONENT16 = 0x81A5
|
307
|
+
GL_DEPTH_COMPONENT24 = 0x81A6
|
308
|
+
GL_DEPTH_COMPONENT32 = 0x81A7
|
309
|
+
GL_MIRRORED_REPEAT = 0x8370
|
310
|
+
GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
|
311
|
+
GL_TEXTURE_LOD_BIAS = 0x8501
|
312
|
+
GL_INCR_WRAP = 0x8507
|
313
|
+
GL_DECR_WRAP = 0x8508
|
314
|
+
GL_TEXTURE_DEPTH_SIZE = 0x884A
|
315
|
+
GL_TEXTURE_COMPARE_MODE = 0x884C
|
316
|
+
GL_TEXTURE_COMPARE_FUNC = 0x884D
|
317
|
+
GL_BLEND_COLOR = 0x8005
|
318
|
+
GL_BLEND_EQUATION = 0x8009
|
319
|
+
GL_CONSTANT_COLOR = 0x8001
|
320
|
+
GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
|
321
|
+
GL_CONSTANT_ALPHA = 0x8003
|
322
|
+
GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
|
323
|
+
GL_FUNC_ADD = 0x8006
|
324
|
+
GL_FUNC_REVERSE_SUBTRACT = 0x800B
|
325
|
+
GL_FUNC_SUBTRACT = 0x800A
|
326
|
+
GL_MIN = 0x8007
|
327
|
+
GL_MAX = 0x8008
|
328
|
+
GL_BUFFER_SIZE = 0x8764
|
329
|
+
GL_BUFFER_USAGE = 0x8765
|
330
|
+
GL_QUERY_COUNTER_BITS = 0x8864
|
331
|
+
GL_CURRENT_QUERY = 0x8865
|
332
|
+
GL_QUERY_RESULT = 0x8866
|
333
|
+
GL_QUERY_RESULT_AVAILABLE = 0x8867
|
334
|
+
GL_ARRAY_BUFFER = 0x8892
|
335
|
+
GL_ELEMENT_ARRAY_BUFFER = 0x8893
|
336
|
+
GL_ARRAY_BUFFER_BINDING = 0x8894
|
337
|
+
GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
|
338
|
+
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
|
339
|
+
GL_READ_ONLY = 0x88B8
|
340
|
+
GL_WRITE_ONLY = 0x88B9
|
341
|
+
GL_READ_WRITE = 0x88BA
|
342
|
+
GL_BUFFER_ACCESS = 0x88BB
|
343
|
+
GL_BUFFER_MAPPED = 0x88BC
|
344
|
+
GL_BUFFER_MAP_POINTER = 0x88BD
|
345
|
+
GL_STREAM_DRAW = 0x88E0
|
346
|
+
GL_STREAM_READ = 0x88E1
|
347
|
+
GL_STREAM_COPY = 0x88E2
|
348
|
+
GL_STATIC_DRAW = 0x88E4
|
349
|
+
GL_STATIC_READ = 0x88E5
|
350
|
+
GL_STATIC_COPY = 0x88E6
|
351
|
+
GL_DYNAMIC_DRAW = 0x88E8
|
352
|
+
GL_DYNAMIC_READ = 0x88E9
|
353
|
+
GL_DYNAMIC_COPY = 0x88EA
|
354
|
+
GL_SAMPLES_PASSED = 0x8914
|
355
|
+
GL_SRC1_ALPHA = 0x8589
|
356
|
+
GL_BLEND_EQUATION_RGB = 0x8009
|
357
|
+
GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
|
358
|
+
GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
|
359
|
+
GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
|
360
|
+
GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
|
361
|
+
GL_CURRENT_VERTEX_ATTRIB = 0x8626
|
362
|
+
GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
|
363
|
+
GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
|
364
|
+
GL_STENCIL_BACK_FUNC = 0x8800
|
365
|
+
GL_STENCIL_BACK_FAIL = 0x8801
|
366
|
+
GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
|
367
|
+
GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
|
368
|
+
GL_MAX_DRAW_BUFFERS = 0x8824
|
369
|
+
GL_DRAW_BUFFER0 = 0x8825
|
370
|
+
GL_DRAW_BUFFER1 = 0x8826
|
371
|
+
GL_DRAW_BUFFER2 = 0x8827
|
372
|
+
GL_DRAW_BUFFER3 = 0x8828
|
373
|
+
GL_DRAW_BUFFER4 = 0x8829
|
374
|
+
GL_DRAW_BUFFER5 = 0x882A
|
375
|
+
GL_DRAW_BUFFER6 = 0x882B
|
376
|
+
GL_DRAW_BUFFER7 = 0x882C
|
377
|
+
GL_DRAW_BUFFER8 = 0x882D
|
378
|
+
GL_DRAW_BUFFER9 = 0x882E
|
379
|
+
GL_DRAW_BUFFER10 = 0x882F
|
380
|
+
GL_DRAW_BUFFER11 = 0x8830
|
381
|
+
GL_DRAW_BUFFER12 = 0x8831
|
382
|
+
GL_DRAW_BUFFER13 = 0x8832
|
383
|
+
GL_DRAW_BUFFER14 = 0x8833
|
384
|
+
GL_DRAW_BUFFER15 = 0x8834
|
385
|
+
GL_BLEND_EQUATION_ALPHA = 0x883D
|
386
|
+
GL_MAX_VERTEX_ATTRIBS = 0x8869
|
387
|
+
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
|
388
|
+
GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
|
389
|
+
GL_FRAGMENT_SHADER = 0x8B30
|
390
|
+
GL_VERTEX_SHADER = 0x8B31
|
391
|
+
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
|
392
|
+
GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
|
393
|
+
GL_MAX_VARYING_FLOATS = 0x8B4B
|
394
|
+
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
|
395
|
+
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
|
396
|
+
GL_SHADER_TYPE = 0x8B4F
|
397
|
+
GL_FLOAT_VEC2 = 0x8B50
|
398
|
+
GL_FLOAT_VEC3 = 0x8B51
|
399
|
+
GL_FLOAT_VEC4 = 0x8B52
|
400
|
+
GL_INT_VEC2 = 0x8B53
|
401
|
+
GL_INT_VEC3 = 0x8B54
|
402
|
+
GL_INT_VEC4 = 0x8B55
|
403
|
+
GL_BOOL = 0x8B56
|
404
|
+
GL_BOOL_VEC2 = 0x8B57
|
405
|
+
GL_BOOL_VEC3 = 0x8B58
|
406
|
+
GL_BOOL_VEC4 = 0x8B59
|
407
|
+
GL_FLOAT_MAT2 = 0x8B5A
|
408
|
+
GL_FLOAT_MAT3 = 0x8B5B
|
409
|
+
GL_FLOAT_MAT4 = 0x8B5C
|
410
|
+
GL_SAMPLER_1D = 0x8B5D
|
411
|
+
GL_SAMPLER_2D = 0x8B5E
|
412
|
+
GL_SAMPLER_3D = 0x8B5F
|
413
|
+
GL_SAMPLER_CUBE = 0x8B60
|
414
|
+
GL_SAMPLER_1D_SHADOW = 0x8B61
|
415
|
+
GL_SAMPLER_2D_SHADOW = 0x8B62
|
416
|
+
GL_DELETE_STATUS = 0x8B80
|
417
|
+
GL_COMPILE_STATUS = 0x8B81
|
418
|
+
GL_LINK_STATUS = 0x8B82
|
419
|
+
GL_VALIDATE_STATUS = 0x8B83
|
420
|
+
GL_INFO_LOG_LENGTH = 0x8B84
|
421
|
+
GL_ATTACHED_SHADERS = 0x8B85
|
422
|
+
GL_ACTIVE_UNIFORMS = 0x8B86
|
423
|
+
GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
|
424
|
+
GL_SHADER_SOURCE_LENGTH = 0x8B88
|
425
|
+
GL_ACTIVE_ATTRIBUTES = 0x8B89
|
426
|
+
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
|
427
|
+
GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
|
428
|
+
GL_SHADING_LANGUAGE_VERSION = 0x8B8C
|
429
|
+
GL_CURRENT_PROGRAM = 0x8B8D
|
430
|
+
GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
|
431
|
+
GL_LOWER_LEFT = 0x8CA1
|
432
|
+
GL_UPPER_LEFT = 0x8CA2
|
433
|
+
GL_STENCIL_BACK_REF = 0x8CA3
|
434
|
+
GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
|
435
|
+
GL_STENCIL_BACK_WRITEMASK = 0x8CA5
|
436
|
+
GL_PIXEL_PACK_BUFFER = 0x88EB
|
437
|
+
GL_PIXEL_UNPACK_BUFFER = 0x88EC
|
438
|
+
GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
|
439
|
+
GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
|
440
|
+
GL_FLOAT_MAT2x3 = 0x8B65
|
441
|
+
GL_FLOAT_MAT2x4 = 0x8B66
|
442
|
+
GL_FLOAT_MAT3x2 = 0x8B67
|
443
|
+
GL_FLOAT_MAT3x4 = 0x8B68
|
444
|
+
GL_FLOAT_MAT4x2 = 0x8B69
|
445
|
+
GL_FLOAT_MAT4x3 = 0x8B6A
|
446
|
+
GL_SRGB = 0x8C40
|
447
|
+
GL_SRGB8 = 0x8C41
|
448
|
+
GL_SRGB_ALPHA = 0x8C42
|
449
|
+
GL_SRGB8_ALPHA8 = 0x8C43
|
450
|
+
GL_COMPRESSED_SRGB = 0x8C48
|
451
|
+
GL_COMPRESSED_SRGB_ALPHA = 0x8C49
|
452
|
+
GL_COMPARE_REF_TO_TEXTURE = 0x884E
|
453
|
+
GL_CLIP_DISTANCE0 = 0x3000
|
454
|
+
GL_CLIP_DISTANCE1 = 0x3001
|
455
|
+
GL_CLIP_DISTANCE2 = 0x3002
|
456
|
+
GL_CLIP_DISTANCE3 = 0x3003
|
457
|
+
GL_CLIP_DISTANCE4 = 0x3004
|
458
|
+
GL_CLIP_DISTANCE5 = 0x3005
|
459
|
+
GL_CLIP_DISTANCE6 = 0x3006
|
460
|
+
GL_CLIP_DISTANCE7 = 0x3007
|
461
|
+
GL_MAX_CLIP_DISTANCES = 0x0D32
|
462
|
+
GL_MAJOR_VERSION = 0x821B
|
463
|
+
GL_MINOR_VERSION = 0x821C
|
464
|
+
GL_NUM_EXTENSIONS = 0x821D
|
465
|
+
GL_CONTEXT_FLAGS = 0x821E
|
466
|
+
GL_COMPRESSED_RED = 0x8225
|
467
|
+
GL_COMPRESSED_RG = 0x8226
|
468
|
+
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
|
469
|
+
GL_RGBA32F = 0x8814
|
470
|
+
GL_RGB32F = 0x8815
|
471
|
+
GL_RGBA16F = 0x881A
|
472
|
+
GL_RGB16F = 0x881B
|
473
|
+
GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
|
474
|
+
GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
|
475
|
+
GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
|
476
|
+
GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
|
477
|
+
GL_CLAMP_READ_COLOR = 0x891C
|
478
|
+
GL_FIXED_ONLY = 0x891D
|
479
|
+
GL_MAX_VARYING_COMPONENTS = 0x8B4B
|
480
|
+
GL_TEXTURE_1D_ARRAY = 0x8C18
|
481
|
+
GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
|
482
|
+
GL_TEXTURE_2D_ARRAY = 0x8C1A
|
483
|
+
GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
|
484
|
+
GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
|
485
|
+
GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
|
486
|
+
GL_R11F_G11F_B10F = 0x8C3A
|
487
|
+
GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
|
488
|
+
GL_RGB9_E5 = 0x8C3D
|
489
|
+
GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
|
490
|
+
GL_TEXTURE_SHARED_SIZE = 0x8C3F
|
491
|
+
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
|
492
|
+
GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
|
493
|
+
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
|
494
|
+
GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
|
495
|
+
GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
|
496
|
+
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
|
497
|
+
GL_PRIMITIVES_GENERATED = 0x8C87
|
498
|
+
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
|
499
|
+
GL_RASTERIZER_DISCARD = 0x8C89
|
500
|
+
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
|
501
|
+
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
|
502
|
+
GL_INTERLEAVED_ATTRIBS = 0x8C8C
|
503
|
+
GL_SEPARATE_ATTRIBS = 0x8C8D
|
504
|
+
GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
|
505
|
+
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
|
506
|
+
GL_RGBA32UI = 0x8D70
|
507
|
+
GL_RGB32UI = 0x8D71
|
508
|
+
GL_RGBA16UI = 0x8D76
|
509
|
+
GL_RGB16UI = 0x8D77
|
510
|
+
GL_RGBA8UI = 0x8D7C
|
511
|
+
GL_RGB8UI = 0x8D7D
|
512
|
+
GL_RGBA32I = 0x8D82
|
513
|
+
GL_RGB32I = 0x8D83
|
514
|
+
GL_RGBA16I = 0x8D88
|
515
|
+
GL_RGB16I = 0x8D89
|
516
|
+
GL_RGBA8I = 0x8D8E
|
517
|
+
GL_RGB8I = 0x8D8F
|
518
|
+
GL_RED_INTEGER = 0x8D94
|
519
|
+
GL_GREEN_INTEGER = 0x8D95
|
520
|
+
GL_BLUE_INTEGER = 0x8D96
|
521
|
+
GL_RGB_INTEGER = 0x8D98
|
522
|
+
GL_RGBA_INTEGER = 0x8D99
|
523
|
+
GL_BGR_INTEGER = 0x8D9A
|
524
|
+
GL_BGRA_INTEGER = 0x8D9B
|
525
|
+
GL_SAMPLER_1D_ARRAY = 0x8DC0
|
526
|
+
GL_SAMPLER_2D_ARRAY = 0x8DC1
|
527
|
+
GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
|
528
|
+
GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
|
529
|
+
GL_SAMPLER_CUBE_SHADOW = 0x8DC5
|
530
|
+
GL_UNSIGNED_INT_VEC2 = 0x8DC6
|
531
|
+
GL_UNSIGNED_INT_VEC3 = 0x8DC7
|
532
|
+
GL_UNSIGNED_INT_VEC4 = 0x8DC8
|
533
|
+
GL_INT_SAMPLER_1D = 0x8DC9
|
534
|
+
GL_INT_SAMPLER_2D = 0x8DCA
|
535
|
+
GL_INT_SAMPLER_3D = 0x8DCB
|
536
|
+
GL_INT_SAMPLER_CUBE = 0x8DCC
|
537
|
+
GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
|
538
|
+
GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
|
539
|
+
GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
|
540
|
+
GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
|
541
|
+
GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
|
542
|
+
GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
|
543
|
+
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
|
544
|
+
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
|
545
|
+
GL_QUERY_WAIT = 0x8E13
|
546
|
+
GL_QUERY_NO_WAIT = 0x8E14
|
547
|
+
GL_QUERY_BY_REGION_WAIT = 0x8E15
|
548
|
+
GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
|
549
|
+
GL_BUFFER_ACCESS_FLAGS = 0x911F
|
550
|
+
GL_BUFFER_MAP_LENGTH = 0x9120
|
551
|
+
GL_BUFFER_MAP_OFFSET = 0x9121
|
552
|
+
GL_DEPTH_COMPONENT32F = 0x8CAC
|
553
|
+
GL_DEPTH32F_STENCIL8 = 0x8CAD
|
554
|
+
GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
|
555
|
+
GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
|
556
|
+
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
|
557
|
+
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
|
558
|
+
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
|
559
|
+
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
|
560
|
+
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
|
561
|
+
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
|
562
|
+
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
|
563
|
+
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
|
564
|
+
GL_FRAMEBUFFER_DEFAULT = 0x8218
|
565
|
+
GL_FRAMEBUFFER_UNDEFINED = 0x8219
|
566
|
+
GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
|
567
|
+
GL_MAX_RENDERBUFFER_SIZE = 0x84E8
|
568
|
+
GL_DEPTH_STENCIL = 0x84F9
|
569
|
+
GL_UNSIGNED_INT_24_8 = 0x84FA
|
570
|
+
GL_DEPTH24_STENCIL8 = 0x88F0
|
571
|
+
GL_TEXTURE_STENCIL_SIZE = 0x88F1
|
572
|
+
GL_TEXTURE_RED_TYPE = 0x8C10
|
573
|
+
GL_TEXTURE_GREEN_TYPE = 0x8C11
|
574
|
+
GL_TEXTURE_BLUE_TYPE = 0x8C12
|
575
|
+
GL_TEXTURE_ALPHA_TYPE = 0x8C13
|
576
|
+
GL_TEXTURE_DEPTH_TYPE = 0x8C16
|
577
|
+
GL_UNSIGNED_NORMALIZED = 0x8C17
|
578
|
+
GL_FRAMEBUFFER_BINDING = 0x8CA6
|
579
|
+
GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
|
580
|
+
GL_RENDERBUFFER_BINDING = 0x8CA7
|
581
|
+
GL_READ_FRAMEBUFFER = 0x8CA8
|
582
|
+
GL_DRAW_FRAMEBUFFER = 0x8CA9
|
583
|
+
GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
|
584
|
+
GL_RENDERBUFFER_SAMPLES = 0x8CAB
|
585
|
+
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
|
586
|
+
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
|
587
|
+
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
|
588
|
+
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
|
589
|
+
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
|
590
|
+
GL_FRAMEBUFFER_COMPLETE = 0x8CD5
|
591
|
+
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
|
592
|
+
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
|
593
|
+
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
|
594
|
+
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
|
595
|
+
GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
|
596
|
+
GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
|
597
|
+
GL_COLOR_ATTACHMENT0 = 0x8CE0
|
598
|
+
GL_COLOR_ATTACHMENT1 = 0x8CE1
|
599
|
+
GL_COLOR_ATTACHMENT2 = 0x8CE2
|
600
|
+
GL_COLOR_ATTACHMENT3 = 0x8CE3
|
601
|
+
GL_COLOR_ATTACHMENT4 = 0x8CE4
|
602
|
+
GL_COLOR_ATTACHMENT5 = 0x8CE5
|
603
|
+
GL_COLOR_ATTACHMENT6 = 0x8CE6
|
604
|
+
GL_COLOR_ATTACHMENT7 = 0x8CE7
|
605
|
+
GL_COLOR_ATTACHMENT8 = 0x8CE8
|
606
|
+
GL_COLOR_ATTACHMENT9 = 0x8CE9
|
607
|
+
GL_COLOR_ATTACHMENT10 = 0x8CEA
|
608
|
+
GL_COLOR_ATTACHMENT11 = 0x8CEB
|
609
|
+
GL_COLOR_ATTACHMENT12 = 0x8CEC
|
610
|
+
GL_COLOR_ATTACHMENT13 = 0x8CED
|
611
|
+
GL_COLOR_ATTACHMENT14 = 0x8CEE
|
612
|
+
GL_COLOR_ATTACHMENT15 = 0x8CEF
|
613
|
+
GL_COLOR_ATTACHMENT16 = 0x8CF0
|
614
|
+
GL_COLOR_ATTACHMENT17 = 0x8CF1
|
615
|
+
GL_COLOR_ATTACHMENT18 = 0x8CF2
|
616
|
+
GL_COLOR_ATTACHMENT19 = 0x8CF3
|
617
|
+
GL_COLOR_ATTACHMENT20 = 0x8CF4
|
618
|
+
GL_COLOR_ATTACHMENT21 = 0x8CF5
|
619
|
+
GL_COLOR_ATTACHMENT22 = 0x8CF6
|
620
|
+
GL_COLOR_ATTACHMENT23 = 0x8CF7
|
621
|
+
GL_COLOR_ATTACHMENT24 = 0x8CF8
|
622
|
+
GL_COLOR_ATTACHMENT25 = 0x8CF9
|
623
|
+
GL_COLOR_ATTACHMENT26 = 0x8CFA
|
624
|
+
GL_COLOR_ATTACHMENT27 = 0x8CFB
|
625
|
+
GL_COLOR_ATTACHMENT28 = 0x8CFC
|
626
|
+
GL_COLOR_ATTACHMENT29 = 0x8CFD
|
627
|
+
GL_COLOR_ATTACHMENT30 = 0x8CFE
|
628
|
+
GL_COLOR_ATTACHMENT31 = 0x8CFF
|
629
|
+
GL_DEPTH_ATTACHMENT = 0x8D00
|
630
|
+
GL_STENCIL_ATTACHMENT = 0x8D20
|
631
|
+
GL_FRAMEBUFFER = 0x8D40
|
632
|
+
GL_RENDERBUFFER = 0x8D41
|
633
|
+
GL_RENDERBUFFER_WIDTH = 0x8D42
|
634
|
+
GL_RENDERBUFFER_HEIGHT = 0x8D43
|
635
|
+
GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
|
636
|
+
GL_STENCIL_INDEX1 = 0x8D46
|
637
|
+
GL_STENCIL_INDEX4 = 0x8D47
|
638
|
+
GL_STENCIL_INDEX8 = 0x8D48
|
639
|
+
GL_STENCIL_INDEX16 = 0x8D49
|
640
|
+
GL_RENDERBUFFER_RED_SIZE = 0x8D50
|
641
|
+
GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
|
642
|
+
GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
|
643
|
+
GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
|
644
|
+
GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
|
645
|
+
GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
|
646
|
+
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
|
647
|
+
GL_MAX_SAMPLES = 0x8D57
|
648
|
+
GL_FRAMEBUFFER_SRGB = 0x8DB9
|
649
|
+
GL_HALF_FLOAT = 0x140B
|
650
|
+
GL_MAP_READ_BIT = 0x0001
|
651
|
+
GL_MAP_WRITE_BIT = 0x0002
|
652
|
+
GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
|
653
|
+
GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
|
654
|
+
GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
|
655
|
+
GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
|
656
|
+
GL_COMPRESSED_RED_RGTC1 = 0x8DBB
|
657
|
+
GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
|
658
|
+
GL_COMPRESSED_RG_RGTC2 = 0x8DBD
|
659
|
+
GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
|
660
|
+
GL_RG = 0x8227
|
661
|
+
GL_RG_INTEGER = 0x8228
|
662
|
+
GL_R8 = 0x8229
|
663
|
+
GL_R16 = 0x822A
|
664
|
+
GL_RG8 = 0x822B
|
665
|
+
GL_RG16 = 0x822C
|
666
|
+
GL_R16F = 0x822D
|
667
|
+
GL_R32F = 0x822E
|
668
|
+
GL_RG16F = 0x822F
|
669
|
+
GL_RG32F = 0x8230
|
670
|
+
GL_R8I = 0x8231
|
671
|
+
GL_R8UI = 0x8232
|
672
|
+
GL_R16I = 0x8233
|
673
|
+
GL_R16UI = 0x8234
|
674
|
+
GL_R32I = 0x8235
|
675
|
+
GL_R32UI = 0x8236
|
676
|
+
GL_RG8I = 0x8237
|
677
|
+
GL_RG8UI = 0x8238
|
678
|
+
GL_RG16I = 0x8239
|
679
|
+
GL_RG16UI = 0x823A
|
680
|
+
GL_RG32I = 0x823B
|
681
|
+
GL_RG32UI = 0x823C
|
682
|
+
GL_VERTEX_ARRAY_BINDING = 0x85B5
|
683
|
+
GL_SAMPLER_2D_RECT = 0x8B63
|
684
|
+
GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
|
685
|
+
GL_SAMPLER_BUFFER = 0x8DC2
|
686
|
+
GL_INT_SAMPLER_2D_RECT = 0x8DCD
|
687
|
+
GL_INT_SAMPLER_BUFFER = 0x8DD0
|
688
|
+
GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
|
689
|
+
GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
|
690
|
+
GL_TEXTURE_BUFFER = 0x8C2A
|
691
|
+
GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
|
692
|
+
GL_TEXTURE_BINDING_BUFFER = 0x8C2C
|
693
|
+
GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
|
694
|
+
GL_TEXTURE_RECTANGLE = 0x84F5
|
695
|
+
GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
|
696
|
+
GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
|
697
|
+
GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
|
698
|
+
GL_R8_SNORM = 0x8F94
|
699
|
+
GL_RG8_SNORM = 0x8F95
|
700
|
+
GL_RGB8_SNORM = 0x8F96
|
701
|
+
GL_RGBA8_SNORM = 0x8F97
|
702
|
+
GL_R16_SNORM = 0x8F98
|
703
|
+
GL_RG16_SNORM = 0x8F99
|
704
|
+
GL_RGB16_SNORM = 0x8F9A
|
705
|
+
GL_RGBA16_SNORM = 0x8F9B
|
706
|
+
GL_SIGNED_NORMALIZED = 0x8F9C
|
707
|
+
GL_PRIMITIVE_RESTART = 0x8F9D
|
708
|
+
GL_PRIMITIVE_RESTART_INDEX = 0x8F9E
|
709
|
+
GL_COPY_READ_BUFFER = 0x8F36
|
710
|
+
GL_COPY_WRITE_BUFFER = 0x8F37
|
711
|
+
GL_UNIFORM_BUFFER = 0x8A11
|
712
|
+
GL_UNIFORM_BUFFER_BINDING = 0x8A28
|
713
|
+
GL_UNIFORM_BUFFER_START = 0x8A29
|
714
|
+
GL_UNIFORM_BUFFER_SIZE = 0x8A2A
|
715
|
+
GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
|
716
|
+
GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
|
717
|
+
GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
|
718
|
+
GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
|
719
|
+
GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
|
720
|
+
GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
|
721
|
+
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
|
722
|
+
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
|
723
|
+
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
|
724
|
+
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
|
725
|
+
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
|
726
|
+
GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
|
727
|
+
GL_UNIFORM_TYPE = 0x8A37
|
728
|
+
GL_UNIFORM_SIZE = 0x8A38
|
729
|
+
GL_UNIFORM_NAME_LENGTH = 0x8A39
|
730
|
+
GL_UNIFORM_BLOCK_INDEX = 0x8A3A
|
731
|
+
GL_UNIFORM_OFFSET = 0x8A3B
|
732
|
+
GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
|
733
|
+
GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
|
734
|
+
GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
|
735
|
+
GL_UNIFORM_BLOCK_BINDING = 0x8A3F
|
736
|
+
GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
|
737
|
+
GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
|
738
|
+
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
|
739
|
+
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
|
740
|
+
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
|
741
|
+
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
|
742
|
+
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
|
743
|
+
GL_INVALID_INDEX = 0xFFFFFFFF
|
744
|
+
GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
|
745
|
+
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
|
746
|
+
GL_LINES_ADJACENCY = 0x000A
|
747
|
+
GL_LINE_STRIP_ADJACENCY = 0x000B
|
748
|
+
GL_TRIANGLES_ADJACENCY = 0x000C
|
749
|
+
GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
|
750
|
+
GL_PROGRAM_POINT_SIZE = 0x8642
|
751
|
+
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
|
752
|
+
GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
|
753
|
+
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
|
754
|
+
GL_GEOMETRY_SHADER = 0x8DD9
|
755
|
+
GL_GEOMETRY_VERTICES_OUT = 0x8916
|
756
|
+
GL_GEOMETRY_INPUT_TYPE = 0x8917
|
757
|
+
GL_GEOMETRY_OUTPUT_TYPE = 0x8918
|
758
|
+
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
|
759
|
+
GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
|
760
|
+
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
|
761
|
+
GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
|
762
|
+
GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
|
763
|
+
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
|
764
|
+
GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
|
765
|
+
GL_CONTEXT_PROFILE_MASK = 0x9126
|
766
|
+
GL_DEPTH_CLAMP = 0x864F
|
767
|
+
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
|
768
|
+
GL_FIRST_VERTEX_CONVENTION = 0x8E4D
|
769
|
+
GL_LAST_VERTEX_CONVENTION = 0x8E4E
|
770
|
+
GL_PROVOKING_VERTEX = 0x8E4F
|
771
|
+
GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
|
772
|
+
GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
|
773
|
+
GL_OBJECT_TYPE = 0x9112
|
774
|
+
GL_SYNC_CONDITION = 0x9113
|
775
|
+
GL_SYNC_STATUS = 0x9114
|
776
|
+
GL_SYNC_FLAGS = 0x9115
|
777
|
+
GL_SYNC_FENCE = 0x9116
|
778
|
+
GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
|
779
|
+
GL_UNSIGNALED = 0x9118
|
780
|
+
GL_SIGNALED = 0x9119
|
781
|
+
GL_ALREADY_SIGNALED = 0x911A
|
782
|
+
GL_TIMEOUT_EXPIRED = 0x911B
|
783
|
+
GL_CONDITION_SATISFIED = 0x911C
|
784
|
+
GL_WAIT_FAILED = 0x911D
|
785
|
+
GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
|
786
|
+
GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
|
787
|
+
GL_SAMPLE_POSITION = 0x8E50
|
788
|
+
GL_SAMPLE_MASK = 0x8E51
|
789
|
+
GL_SAMPLE_MASK_VALUE = 0x8E52
|
790
|
+
GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
|
791
|
+
GL_TEXTURE_2D_MULTISAMPLE = 0x9100
|
792
|
+
GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
|
793
|
+
GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
|
794
|
+
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
|
795
|
+
GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
|
796
|
+
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
|
797
|
+
GL_TEXTURE_SAMPLES = 0x9106
|
798
|
+
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
|
799
|
+
GL_SAMPLER_2D_MULTISAMPLE = 0x9108
|
800
|
+
GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
|
801
|
+
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
|
802
|
+
GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
|
803
|
+
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
|
804
|
+
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
|
805
|
+
GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
|
806
|
+
GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
|
807
|
+
GL_MAX_INTEGER_SAMPLES = 0x9110
|
808
|
+
GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
|
809
|
+
GL_SRC1_COLOR = 0x88F9
|
810
|
+
GL_ONE_MINUS_SRC1_COLOR = 0x88FA
|
811
|
+
GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
|
812
|
+
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
|
813
|
+
GL_ANY_SAMPLES_PASSED = 0x8C2F
|
814
|
+
GL_SAMPLER_BINDING = 0x8919
|
815
|
+
GL_RGB10_A2UI = 0x906F
|
816
|
+
GL_TEXTURE_SWIZZLE_R = 0x8E42
|
817
|
+
GL_TEXTURE_SWIZZLE_G = 0x8E43
|
818
|
+
GL_TEXTURE_SWIZZLE_B = 0x8E44
|
819
|
+
GL_TEXTURE_SWIZZLE_A = 0x8E45
|
820
|
+
GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
|
821
|
+
GL_TIME_ELAPSED = 0x88BF
|
822
|
+
GL_TIMESTAMP = 0x8E28
|
823
|
+
GL_INT_2_10_10_10_REV = 0x8D9F
|
824
|
+
|
825
|
+
class << self
|
826
|
+
|
827
|
+
def glGenTexture
|
828
|
+
end
|
829
|
+
|
830
|
+
def glGenQuery
|
831
|
+
end
|
832
|
+
|
833
|
+
def glGenBuffer
|
834
|
+
end
|
835
|
+
|
836
|
+
def glGenRenderbuffer
|
837
|
+
end
|
838
|
+
|
839
|
+
def glGenFramebuffer
|
840
|
+
end
|
841
|
+
|
842
|
+
def glGenSampler
|
843
|
+
end
|
844
|
+
|
845
|
+
def glGenVertexArray
|
846
|
+
end
|
847
|
+
|
848
|
+
def glDeleteTexture(texture)
|
849
|
+
end
|
850
|
+
|
851
|
+
def glDeleteQuery(query)
|
852
|
+
end
|
853
|
+
|
854
|
+
def glDeleteBuffer(buffer)
|
855
|
+
end
|
856
|
+
|
857
|
+
def glDeleteRenderbuffer(renderbuffer)
|
858
|
+
end
|
859
|
+
|
860
|
+
def glDeleteFramebuffer(framebuffer)
|
861
|
+
end
|
862
|
+
|
863
|
+
def glDeleteVertexArray(array)
|
864
|
+
end
|
865
|
+
|
866
|
+
def glDeleteSampler(sampler)
|
867
|
+
end
|
868
|
+
|
869
|
+
def glDeleteTextures(n, textures)
|
870
|
+
end
|
871
|
+
|
872
|
+
def glDeleteQueries(n, ids)
|
873
|
+
end
|
874
|
+
|
875
|
+
def glDeleteBuffers(n, buffers)
|
876
|
+
end
|
877
|
+
|
878
|
+
def glDeleteRenderbuffers(n, renderbuffers)
|
879
|
+
end
|
880
|
+
|
881
|
+
def glDeleteFramebuffers(n, framebuffers)
|
882
|
+
end
|
883
|
+
|
884
|
+
def glDeleteVertexArrays(n, arrays)
|
885
|
+
end
|
886
|
+
|
887
|
+
def glDeleteSamplers(count, samplers)
|
888
|
+
end
|
889
|
+
|
890
|
+
def glGenTextures(n, textures)
|
891
|
+
end
|
892
|
+
|
893
|
+
def glGenQueries(n, ids)
|
894
|
+
end
|
895
|
+
|
896
|
+
def glGenBuffers(n, buffers)
|
897
|
+
end
|
898
|
+
|
899
|
+
def glGenRenderbuffers(n, renderbuffers)
|
900
|
+
end
|
901
|
+
|
902
|
+
def glGenFramebuffers(n, framebuffers)
|
903
|
+
end
|
904
|
+
|
905
|
+
def glGenSamplers(count, samplers)
|
906
|
+
end
|
907
|
+
|
908
|
+
def glGenVertexArrays(n, arrays)
|
909
|
+
end
|
910
|
+
|
911
|
+
def glCullFace(mode)
|
912
|
+
end
|
913
|
+
|
914
|
+
def glFrontFace(mode)
|
915
|
+
end
|
916
|
+
|
917
|
+
def glHint(target, mode)
|
918
|
+
end
|
919
|
+
|
920
|
+
def glLineWidth(width)
|
921
|
+
end
|
922
|
+
|
923
|
+
def glPointSize(size)
|
924
|
+
end
|
925
|
+
|
926
|
+
def glPolygonMode(face, mode)
|
927
|
+
end
|
928
|
+
|
929
|
+
def glScissor(x, y, width, height)
|
930
|
+
end
|
931
|
+
|
932
|
+
def glTexParameterf(target, pname, param)
|
933
|
+
end
|
934
|
+
|
935
|
+
def glTexParameterfv(target, pname, params)
|
936
|
+
end
|
937
|
+
|
938
|
+
def glTexParameteri(target, pname, param)
|
939
|
+
end
|
940
|
+
|
941
|
+
def glTexParameteriv(target, pname, params)
|
942
|
+
end
|
943
|
+
|
944
|
+
def glTexImage1D(target, level, internalformat, width, border, format, type, pixels)
|
945
|
+
end
|
946
|
+
|
947
|
+
def glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels)
|
948
|
+
end
|
949
|
+
|
950
|
+
def glDrawBuffer(buf)
|
951
|
+
end
|
952
|
+
|
953
|
+
def glClear(mask)
|
954
|
+
end
|
955
|
+
|
956
|
+
# TODO: Or glClearColor(nil), glClearColor(color)
|
957
|
+
def glClearColor(red, green, blue, alpha)
|
958
|
+
end
|
959
|
+
|
960
|
+
def glClearStencil(s)
|
961
|
+
end
|
962
|
+
|
963
|
+
def glClearDepth(depth)
|
964
|
+
end
|
965
|
+
|
966
|
+
def glStencilMask(mask)
|
967
|
+
end
|
968
|
+
|
969
|
+
def glColorMask(red, green, blue, alpha)
|
970
|
+
end
|
971
|
+
|
972
|
+
def glDepthMask(flag)
|
973
|
+
end
|
974
|
+
|
975
|
+
def glDisable(cap)
|
976
|
+
end
|
977
|
+
|
978
|
+
def glEnable(cap)
|
979
|
+
end
|
980
|
+
|
981
|
+
def glFinish
|
982
|
+
end
|
983
|
+
|
984
|
+
def glFlush
|
985
|
+
end
|
986
|
+
|
987
|
+
def glBlendFunc(sfactor, dfactor)
|
988
|
+
end
|
989
|
+
|
990
|
+
def glLogicOp(opcode)
|
991
|
+
end
|
992
|
+
|
993
|
+
def glStencilFunc(func, ref, mask)
|
994
|
+
end
|
995
|
+
|
996
|
+
def glStencilOp(fail, zfail, zpass)
|
997
|
+
end
|
998
|
+
|
999
|
+
def glDepthFunc(func)
|
1000
|
+
end
|
1001
|
+
|
1002
|
+
def glPixelStoref(pname, param)
|
1003
|
+
end
|
1004
|
+
|
1005
|
+
def glPixelStorei(pname, param)
|
1006
|
+
end
|
1007
|
+
|
1008
|
+
def glReadBuffer(src)
|
1009
|
+
end
|
1010
|
+
|
1011
|
+
def glReadPixels(x, y, width, height, format, type, pixels)
|
1012
|
+
end
|
1013
|
+
|
1014
|
+
def glGetBooleanv(pname, data)
|
1015
|
+
end
|
1016
|
+
|
1017
|
+
def glGetDoublev(pname, data)
|
1018
|
+
end
|
1019
|
+
|
1020
|
+
def glGetError
|
1021
|
+
end
|
1022
|
+
|
1023
|
+
def glGetFloat(pname)
|
1024
|
+
end
|
1025
|
+
|
1026
|
+
def glGetFloatv(pname, data)
|
1027
|
+
end
|
1028
|
+
|
1029
|
+
def glGetInteger(pname)
|
1030
|
+
end
|
1031
|
+
|
1032
|
+
def glGetIntegerv(pname, data)
|
1033
|
+
end
|
1034
|
+
|
1035
|
+
def glGetString(name)
|
1036
|
+
end
|
1037
|
+
|
1038
|
+
def glGetTexImage(target, level, format, type, pixels)
|
1039
|
+
end
|
1040
|
+
|
1041
|
+
def glGetTexParameterfv(target, pname, params)
|
1042
|
+
end
|
1043
|
+
|
1044
|
+
def glGetTexParameteriv(target, pname, params)
|
1045
|
+
end
|
1046
|
+
|
1047
|
+
def glGetTexLevelParameterfv(target, level, pname, params)
|
1048
|
+
end
|
1049
|
+
|
1050
|
+
def glGetTexLevelParameteriv(target, level, pname, params)
|
1051
|
+
end
|
1052
|
+
|
1053
|
+
def glIsEnabled(cap)
|
1054
|
+
end
|
1055
|
+
|
1056
|
+
def glDepthRange(n, f)
|
1057
|
+
end
|
1058
|
+
|
1059
|
+
def glViewport(x, y, width, height)
|
1060
|
+
end
|
1061
|
+
|
1062
|
+
def glDrawArrays(mode, first, count)
|
1063
|
+
end
|
1064
|
+
|
1065
|
+
def glDrawElements(mode, count, type, indices)
|
1066
|
+
end
|
1067
|
+
|
1068
|
+
def glPolygonOffset(factor, units)
|
1069
|
+
end
|
1070
|
+
|
1071
|
+
def glCopyTexImage1D(target, level, internalformat, x, y, width, border)
|
1072
|
+
end
|
1073
|
+
|
1074
|
+
def glCopyTexImage2D(target, level, internalformat, x, y, width, height, border)
|
1075
|
+
end
|
1076
|
+
|
1077
|
+
def glCopyTexSubImage1D(target, level, xoffset, x, y, width)
|
1078
|
+
end
|
1079
|
+
|
1080
|
+
def glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height)
|
1081
|
+
end
|
1082
|
+
|
1083
|
+
def glTexSubImage1D(target, level, xoffset, width, format, type, pixels)
|
1084
|
+
end
|
1085
|
+
|
1086
|
+
def glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels)
|
1087
|
+
end
|
1088
|
+
|
1089
|
+
def glBindTexture(target, texture)
|
1090
|
+
end
|
1091
|
+
|
1092
|
+
def glIsTexture(texture)
|
1093
|
+
end
|
1094
|
+
|
1095
|
+
def glDrawRangeElements(mode, start, finish, count, type, indices)
|
1096
|
+
end
|
1097
|
+
|
1098
|
+
def glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels)
|
1099
|
+
end
|
1100
|
+
|
1101
|
+
def glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)
|
1102
|
+
end
|
1103
|
+
|
1104
|
+
def glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height)
|
1105
|
+
end
|
1106
|
+
|
1107
|
+
def glActiveTexture(texture)
|
1108
|
+
end
|
1109
|
+
|
1110
|
+
def glSampleCoverage(value, invert)
|
1111
|
+
end
|
1112
|
+
|
1113
|
+
def glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data)
|
1114
|
+
end
|
1115
|
+
|
1116
|
+
def glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data)
|
1117
|
+
end
|
1118
|
+
|
1119
|
+
def glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data)
|
1120
|
+
end
|
1121
|
+
|
1122
|
+
def glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)
|
1123
|
+
end
|
1124
|
+
|
1125
|
+
def glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data)
|
1126
|
+
end
|
1127
|
+
|
1128
|
+
def glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data)
|
1129
|
+
end
|
1130
|
+
|
1131
|
+
def glGetCompressedTexImage(target, level, img)
|
1132
|
+
end
|
1133
|
+
|
1134
|
+
def glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)
|
1135
|
+
end
|
1136
|
+
|
1137
|
+
def glMultiDrawArrays(mode, first, count, drawcount)
|
1138
|
+
end
|
1139
|
+
|
1140
|
+
def glMultiDrawElements(mode, count, type, indices, drawcount)
|
1141
|
+
end
|
1142
|
+
|
1143
|
+
def glPointParameterf(pname, param)
|
1144
|
+
end
|
1145
|
+
|
1146
|
+
def glPointParameterfv(pname, params)
|
1147
|
+
end
|
1148
|
+
|
1149
|
+
def glPointParameteri(pname, param)
|
1150
|
+
end
|
1151
|
+
|
1152
|
+
def glPointParameteriv(pname, params)
|
1153
|
+
end
|
1154
|
+
|
1155
|
+
def glBlendColor(red, green, blue, alpha)
|
1156
|
+
end
|
1157
|
+
|
1158
|
+
def glBlendEquation(mode)
|
1159
|
+
end
|
1160
|
+
|
1161
|
+
def glIsQuery(id)
|
1162
|
+
end
|
1163
|
+
|
1164
|
+
def glBeginQuery(target, id)
|
1165
|
+
end
|
1166
|
+
|
1167
|
+
def glEndQuery(target)
|
1168
|
+
end
|
1169
|
+
|
1170
|
+
def glGetQueryiv(target, pname, params)
|
1171
|
+
end
|
1172
|
+
|
1173
|
+
def glGetQueryObjectiv(id, pname, params)
|
1174
|
+
end
|
1175
|
+
|
1176
|
+
def glGetQueryObjectuiv(id, pname, params)
|
1177
|
+
end
|
1178
|
+
|
1179
|
+
def glBindBuffer(target, buffer)
|
1180
|
+
end
|
1181
|
+
|
1182
|
+
def glIsBuffer(buffer)
|
1183
|
+
end
|
1184
|
+
|
1185
|
+
def glBufferData(target, size, data, usage)
|
1186
|
+
end
|
1187
|
+
|
1188
|
+
def glBufferSubData(target, offset, size, data)
|
1189
|
+
end
|
1190
|
+
|
1191
|
+
def glGetBufferSubData(target, offset, size, data)
|
1192
|
+
end
|
1193
|
+
|
1194
|
+
def glMapBuffer(target, access)
|
1195
|
+
end
|
1196
|
+
|
1197
|
+
def glUnmapBuffer(target)
|
1198
|
+
end
|
1199
|
+
|
1200
|
+
def glGetBufferParameteriv(target, pname, params)
|
1201
|
+
end
|
1202
|
+
|
1203
|
+
def glGetBufferPointerv(target, pname, params)
|
1204
|
+
end
|
1205
|
+
|
1206
|
+
def glBlendEquationSeparate(modeRGB, modeAlpha)
|
1207
|
+
end
|
1208
|
+
|
1209
|
+
def glDrawBuffers(n, bufs)
|
1210
|
+
end
|
1211
|
+
|
1212
|
+
def glStencilOpSeparate(face, sfail, dpfail, dppass)
|
1213
|
+
end
|
1214
|
+
|
1215
|
+
def glStencilFuncSeparate(face, func, ref, mask)
|
1216
|
+
end
|
1217
|
+
|
1218
|
+
def glStencilMaskSeparate(face, mask)
|
1219
|
+
end
|
1220
|
+
|
1221
|
+
def glAttachShader(program, shader)
|
1222
|
+
end
|
1223
|
+
|
1224
|
+
def glBindAttribLocation(program, index, name)
|
1225
|
+
end
|
1226
|
+
|
1227
|
+
def glCompileShader(shader)
|
1228
|
+
end
|
1229
|
+
|
1230
|
+
def glCreateProgram
|
1231
|
+
end
|
1232
|
+
|
1233
|
+
def glCreateShader(type)
|
1234
|
+
end
|
1235
|
+
|
1236
|
+
def glDeleteProgram(program)
|
1237
|
+
end
|
1238
|
+
|
1239
|
+
def glDeleteShader(shader)
|
1240
|
+
end
|
1241
|
+
|
1242
|
+
def glDetachShader(program, shader)
|
1243
|
+
end
|
1244
|
+
|
1245
|
+
def glDisableVertexAttribArray(index)
|
1246
|
+
end
|
1247
|
+
|
1248
|
+
def glEnableVertexAttribArray(index)
|
1249
|
+
end
|
1250
|
+
|
1251
|
+
def glGetActiveAttrib(program, index, bufSize, length, size, type, name)
|
1252
|
+
end
|
1253
|
+
|
1254
|
+
def glGetActiveUniform(program, index, bufSize, length, size, type, name)
|
1255
|
+
end
|
1256
|
+
|
1257
|
+
def glGetAttachedShaders(program, maxCount, count, shaders)
|
1258
|
+
end
|
1259
|
+
|
1260
|
+
def glGetAttribLocation(program, name)
|
1261
|
+
end
|
1262
|
+
|
1263
|
+
def glGetProgramiv(program, pname, params)
|
1264
|
+
end
|
1265
|
+
|
1266
|
+
def glGetProgramInfoLog(program, bufSize, length, infoLog)
|
1267
|
+
end
|
1268
|
+
|
1269
|
+
def glGetShaderiv(shader, pname, params)
|
1270
|
+
end
|
1271
|
+
|
1272
|
+
def glGetShaderInfoLog(shader, bufSize, length, infoLog)
|
1273
|
+
end
|
1274
|
+
|
1275
|
+
def glGetShaderSource(shader, source)
|
1276
|
+
end
|
1277
|
+
|
1278
|
+
def glGetUniformLocation(program, name)
|
1279
|
+
end
|
1280
|
+
|
1281
|
+
def glGetUniformfv(program, location, params)
|
1282
|
+
end
|
1283
|
+
|
1284
|
+
def glGetUniformiv(program, location, params)
|
1285
|
+
end
|
1286
|
+
|
1287
|
+
def glGetVertexAttribdv(index, pname, params)
|
1288
|
+
end
|
1289
|
+
|
1290
|
+
def glGetVertexAttribfv(index, pname, params)
|
1291
|
+
end
|
1292
|
+
|
1293
|
+
def glGetVertexAttribiv(index, pname, params)
|
1294
|
+
end
|
1295
|
+
|
1296
|
+
def glGetVertexAttribPointerv(index, pname, pointer)
|
1297
|
+
end
|
1298
|
+
|
1299
|
+
def glIsProgram(program)
|
1300
|
+
end
|
1301
|
+
|
1302
|
+
def glIsShader(shader)
|
1303
|
+
end
|
1304
|
+
|
1305
|
+
def glLinkProgram(program)
|
1306
|
+
end
|
1307
|
+
|
1308
|
+
def glShaderSource(shader, string, length)
|
1309
|
+
end
|
1310
|
+
|
1311
|
+
def glUseProgram(program)
|
1312
|
+
end
|
1313
|
+
|
1314
|
+
def glUniform1f(location, v0)
|
1315
|
+
end
|
1316
|
+
|
1317
|
+
def glUniform2f(location, v0, v1)
|
1318
|
+
end
|
1319
|
+
|
1320
|
+
def glUniform3f(location, v0, v1, v2)
|
1321
|
+
end
|
1322
|
+
|
1323
|
+
def glUniform4f(location, v0, v1, v2, v3)
|
1324
|
+
end
|
1325
|
+
|
1326
|
+
def glUniform1i(location, v0)
|
1327
|
+
end
|
1328
|
+
|
1329
|
+
def glUniform2i(location, v0, v1)
|
1330
|
+
end
|
1331
|
+
|
1332
|
+
def glUniform3i(location, v0, v1, v2)
|
1333
|
+
end
|
1334
|
+
|
1335
|
+
def glUniform4i(location, v0, v1, v2, v3)
|
1336
|
+
end
|
1337
|
+
|
1338
|
+
def glUniform1fv(location, count, value)
|
1339
|
+
end
|
1340
|
+
|
1341
|
+
def glUniform2fv(location, count, value)
|
1342
|
+
end
|
1343
|
+
|
1344
|
+
def glUniform3fv(location, count, value)
|
1345
|
+
end
|
1346
|
+
|
1347
|
+
def glUniform4fv(location, count, value)
|
1348
|
+
end
|
1349
|
+
|
1350
|
+
def glUniform1iv(location, count, value)
|
1351
|
+
end
|
1352
|
+
|
1353
|
+
def glUniform2iv(location, count, value)
|
1354
|
+
end
|
1355
|
+
|
1356
|
+
def glUniform3iv(location, count, value)
|
1357
|
+
end
|
1358
|
+
|
1359
|
+
def glUniform4iv(location, count, value)
|
1360
|
+
end
|
1361
|
+
|
1362
|
+
def glUniformMatrix2fv(location, count, transpose, value)
|
1363
|
+
end
|
1364
|
+
|
1365
|
+
def glUniformMatrix3fv(location, count, transpose, value)
|
1366
|
+
end
|
1367
|
+
|
1368
|
+
def glUniformMatrix4fv(location, count, transpose, value)
|
1369
|
+
end
|
1370
|
+
|
1371
|
+
def glValidateProgram(program)
|
1372
|
+
end
|
1373
|
+
|
1374
|
+
def glVertexAttrib1d(index, x)
|
1375
|
+
end
|
1376
|
+
|
1377
|
+
def glVertexAttrib1dv(index, v)
|
1378
|
+
end
|
1379
|
+
|
1380
|
+
def glVertexAttrib1f(index, x)
|
1381
|
+
end
|
1382
|
+
|
1383
|
+
def glVertexAttrib1fv(index, v)
|
1384
|
+
end
|
1385
|
+
|
1386
|
+
def glVertexAttrib1s(index, x)
|
1387
|
+
end
|
1388
|
+
|
1389
|
+
def glVertexAttrib1sv(index, v)
|
1390
|
+
end
|
1391
|
+
|
1392
|
+
def glVertexAttrib2d(index, x, y)
|
1393
|
+
end
|
1394
|
+
|
1395
|
+
def glVertexAttrib2dv(index, v)
|
1396
|
+
end
|
1397
|
+
|
1398
|
+
def glVertexAttrib2f(index, x, y)
|
1399
|
+
end
|
1400
|
+
|
1401
|
+
def glVertexAttrib2fv(index, v)
|
1402
|
+
end
|
1403
|
+
|
1404
|
+
def glVertexAttrib2s(index, x, y)
|
1405
|
+
end
|
1406
|
+
|
1407
|
+
def glVertexAttrib2sv(index, v)
|
1408
|
+
end
|
1409
|
+
|
1410
|
+
def glVertexAttrib3d(index, x, y, z)
|
1411
|
+
end
|
1412
|
+
|
1413
|
+
def glVertexAttrib3dv(index, v)
|
1414
|
+
end
|
1415
|
+
|
1416
|
+
def glVertexAttrib3f(index, x, y, z)
|
1417
|
+
end
|
1418
|
+
|
1419
|
+
def glVertexAttrib3fv(index, v)
|
1420
|
+
end
|
1421
|
+
|
1422
|
+
def glVertexAttrib3s(index, x, y, z)
|
1423
|
+
end
|
1424
|
+
|
1425
|
+
def glVertexAttrib3sv(index, v)
|
1426
|
+
end
|
1427
|
+
|
1428
|
+
def glVertexAttrib4Nbv(index, v)
|
1429
|
+
end
|
1430
|
+
|
1431
|
+
def glVertexAttrib4Niv(index, v)
|
1432
|
+
end
|
1433
|
+
|
1434
|
+
def glVertexAttrib4Nsv(index, v)
|
1435
|
+
end
|
1436
|
+
|
1437
|
+
def glVertexAttrib4Nub(index, x, y, z, w)
|
1438
|
+
end
|
1439
|
+
|
1440
|
+
def glVertexAttrib4Nubv(index, v)
|
1441
|
+
end
|
1442
|
+
|
1443
|
+
def glVertexAttrib4Nuiv(index, v)
|
1444
|
+
end
|
1445
|
+
|
1446
|
+
def glVertexAttrib4Nusv(index, v)
|
1447
|
+
end
|
1448
|
+
|
1449
|
+
def glVertexAttrib4bv(index, v)
|
1450
|
+
end
|
1451
|
+
|
1452
|
+
def glVertexAttrib4d(index, x, y, z, w)
|
1453
|
+
end
|
1454
|
+
|
1455
|
+
def glVertexAttrib4dv(index, v)
|
1456
|
+
end
|
1457
|
+
|
1458
|
+
def glVertexAttrib4f(index, x, y, z, w)
|
1459
|
+
end
|
1460
|
+
|
1461
|
+
def glVertexAttrib4fv(index, v)
|
1462
|
+
end
|
1463
|
+
|
1464
|
+
def glVertexAttrib4iv(index, v)
|
1465
|
+
end
|
1466
|
+
|
1467
|
+
def glVertexAttrib4s(index, x, y, z, w)
|
1468
|
+
end
|
1469
|
+
|
1470
|
+
def glVertexAttrib4sv(index, v)
|
1471
|
+
end
|
1472
|
+
|
1473
|
+
def glVertexAttrib4ubv(index, v)
|
1474
|
+
end
|
1475
|
+
|
1476
|
+
def glVertexAttrib4uiv(index, v)
|
1477
|
+
end
|
1478
|
+
|
1479
|
+
def glVertexAttrib4usv(index, v)
|
1480
|
+
end
|
1481
|
+
|
1482
|
+
def glVertexAttribPointer(index, size, type, normalized, stride, pointer)
|
1483
|
+
end
|
1484
|
+
|
1485
|
+
def glUniformMatrix2x3fv(location, count, transpose, value)
|
1486
|
+
end
|
1487
|
+
|
1488
|
+
def glUniformMatrix3x2fv(location, count, transpose, value)
|
1489
|
+
end
|
1490
|
+
|
1491
|
+
def glUniformMatrix2x4fv(location, count, transpose, value)
|
1492
|
+
end
|
1493
|
+
|
1494
|
+
def glUniformMatrix4x2fv(location, count, transpose, value)
|
1495
|
+
end
|
1496
|
+
|
1497
|
+
def glUniformMatrix3x4fv(location, count, transpose, value)
|
1498
|
+
end
|
1499
|
+
|
1500
|
+
def glUniformMatrix4x3fv(location, count, transpose, value)
|
1501
|
+
end
|
1502
|
+
|
1503
|
+
def glColorMaski(index, r, g, b, a)
|
1504
|
+
end
|
1505
|
+
|
1506
|
+
def glGetBooleani_v(target, index, data)
|
1507
|
+
end
|
1508
|
+
|
1509
|
+
def glGetIntegeri_v(target, index, data)
|
1510
|
+
end
|
1511
|
+
|
1512
|
+
def glEnablei(target, index)
|
1513
|
+
end
|
1514
|
+
|
1515
|
+
def glDisablei(target, index)
|
1516
|
+
end
|
1517
|
+
|
1518
|
+
def glIsEnabledi(target, index)
|
1519
|
+
end
|
1520
|
+
|
1521
|
+
def glBeginTransformFeedback(primitiveMode)
|
1522
|
+
end
|
1523
|
+
|
1524
|
+
def glEndTransformFeedback
|
1525
|
+
end
|
1526
|
+
|
1527
|
+
def glBindBufferRange(target, index, buffer, offset, size)
|
1528
|
+
end
|
1529
|
+
|
1530
|
+
def glBindBufferBase(target, index, buffer)
|
1531
|
+
end
|
1532
|
+
|
1533
|
+
def glTransformFeedbackVaryings(program, count, varyings, bufferMode)
|
1534
|
+
end
|
1535
|
+
|
1536
|
+
def glGetTransformFeedbackVarying(program, index, bufSize, length, size, type, name)
|
1537
|
+
end
|
1538
|
+
|
1539
|
+
def glClampColor(target, clamp)
|
1540
|
+
end
|
1541
|
+
|
1542
|
+
def glBeginConditionalRender(id, mode)
|
1543
|
+
end
|
1544
|
+
|
1545
|
+
def glEndConditionalRender
|
1546
|
+
end
|
1547
|
+
|
1548
|
+
def glVertexAttribIPointer(index, size, type, stride, pointer)
|
1549
|
+
end
|
1550
|
+
|
1551
|
+
def glGetVertexAttribIiv(index, pname, params)
|
1552
|
+
end
|
1553
|
+
|
1554
|
+
def glGetVertexAttribIuiv(index, pname, params)
|
1555
|
+
end
|
1556
|
+
|
1557
|
+
def glVertexAttribI1i(index, x)
|
1558
|
+
end
|
1559
|
+
|
1560
|
+
def glVertexAttribI2i(index, x, y)
|
1561
|
+
end
|
1562
|
+
|
1563
|
+
def glVertexAttribI3i(index, x, y, z)
|
1564
|
+
end
|
1565
|
+
|
1566
|
+
def glVertexAttribI4i(index, x, y, z, w)
|
1567
|
+
end
|
1568
|
+
|
1569
|
+
def glVertexAttribI1ui(index, x)
|
1570
|
+
end
|
1571
|
+
|
1572
|
+
def glVertexAttribI2ui(index, x, y)
|
1573
|
+
end
|
1574
|
+
|
1575
|
+
def glVertexAttribI3ui(index, x, y, z)
|
1576
|
+
end
|
1577
|
+
|
1578
|
+
def glVertexAttribI4ui(index, x, y, z, w)
|
1579
|
+
end
|
1580
|
+
|
1581
|
+
def glVertexAttribI1iv(index, v)
|
1582
|
+
end
|
1583
|
+
|
1584
|
+
def glVertexAttribI2iv(index, v)
|
1585
|
+
end
|
1586
|
+
|
1587
|
+
def glVertexAttribI3iv(index, v)
|
1588
|
+
end
|
1589
|
+
|
1590
|
+
def glVertexAttribI4iv(index, v)
|
1591
|
+
end
|
1592
|
+
|
1593
|
+
def glVertexAttribI1uiv(index, v)
|
1594
|
+
end
|
1595
|
+
|
1596
|
+
def glVertexAttribI2uiv(index, v)
|
1597
|
+
end
|
1598
|
+
|
1599
|
+
def glVertexAttribI3uiv(index, v)
|
1600
|
+
end
|
1601
|
+
|
1602
|
+
def glVertexAttribI4uiv(index, v)
|
1603
|
+
end
|
1604
|
+
|
1605
|
+
def glVertexAttribI4bv(index, v)
|
1606
|
+
end
|
1607
|
+
|
1608
|
+
def glVertexAttribI4sv(index, v)
|
1609
|
+
end
|
1610
|
+
|
1611
|
+
def glVertexAttribI4ubv(index, v)
|
1612
|
+
end
|
1613
|
+
|
1614
|
+
def glVertexAttribI4usv(index, v)
|
1615
|
+
end
|
1616
|
+
|
1617
|
+
def glGetUniformuiv(program, location, params)
|
1618
|
+
end
|
1619
|
+
|
1620
|
+
def glBindFragDataLocation(program, color, name)
|
1621
|
+
end
|
1622
|
+
|
1623
|
+
def glGetFragDataLocation(program, name)
|
1624
|
+
end
|
1625
|
+
|
1626
|
+
def glUniform1ui(location, v0)
|
1627
|
+
end
|
1628
|
+
|
1629
|
+
def glUniform2ui(location, v0, v1)
|
1630
|
+
end
|
1631
|
+
|
1632
|
+
def glUniform3ui(location, v0, v1, v2)
|
1633
|
+
end
|
1634
|
+
|
1635
|
+
def glUniform4ui(location, v0, v1, v2, v3)
|
1636
|
+
end
|
1637
|
+
|
1638
|
+
def glUniform1uiv(location, count, value)
|
1639
|
+
end
|
1640
|
+
|
1641
|
+
def glUniform2uiv(location, count, value)
|
1642
|
+
end
|
1643
|
+
|
1644
|
+
def glUniform3uiv(location, count, value)
|
1645
|
+
end
|
1646
|
+
|
1647
|
+
def glUniform4uiv(location, count, value)
|
1648
|
+
end
|
1649
|
+
|
1650
|
+
def glTexParameterIiv(target, pname, params)
|
1651
|
+
end
|
1652
|
+
|
1653
|
+
def glTexParameterIuiv(target, pname, params)
|
1654
|
+
end
|
1655
|
+
|
1656
|
+
def glGetTexParameterIiv(target, pname, params)
|
1657
|
+
end
|
1658
|
+
|
1659
|
+
def glGetTexParameterIuiv(target, pname, params)
|
1660
|
+
end
|
1661
|
+
|
1662
|
+
def glClearBufferiv(buffer, drawbuffer, value)
|
1663
|
+
end
|
1664
|
+
|
1665
|
+
def glClearBufferuiv(buffer, drawbuffer, value)
|
1666
|
+
end
|
1667
|
+
|
1668
|
+
def glClearBufferfv(buffer, drawbuffer, value)
|
1669
|
+
end
|
1670
|
+
|
1671
|
+
def glClearBufferfi(buffer, drawbuffer, depth, stencil)
|
1672
|
+
end
|
1673
|
+
|
1674
|
+
def glGetStringi(name, index)
|
1675
|
+
end
|
1676
|
+
|
1677
|
+
def glIsRenderbuffer(renderbuffer)
|
1678
|
+
end
|
1679
|
+
|
1680
|
+
def glBindRenderbuffer(target, renderbuffer)
|
1681
|
+
end
|
1682
|
+
|
1683
|
+
def glRenderbufferStorage(target, internalformat, width, height)
|
1684
|
+
end
|
1685
|
+
|
1686
|
+
def glGetRenderbufferParameteriv(target, pname, params)
|
1687
|
+
end
|
1688
|
+
|
1689
|
+
def glIsFramebuffer(framebuffer)
|
1690
|
+
end
|
1691
|
+
|
1692
|
+
def glBindFramebuffer(target, framebuffer)
|
1693
|
+
end
|
1694
|
+
|
1695
|
+
def glCheckFramebufferStatus(target)
|
1696
|
+
end
|
1697
|
+
|
1698
|
+
def glFramebufferTexture1D(target, attachment, textarget, texture, level)
|
1699
|
+
end
|
1700
|
+
|
1701
|
+
def glFramebufferTexture2D(target, attachment, textarget, texture, level)
|
1702
|
+
end
|
1703
|
+
|
1704
|
+
def glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset)
|
1705
|
+
end
|
1706
|
+
|
1707
|
+
def glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer)
|
1708
|
+
end
|
1709
|
+
|
1710
|
+
def glGetFramebufferAttachmentParameteriv(target, attachment, pname, params)
|
1711
|
+
end
|
1712
|
+
|
1713
|
+
def glGenerateMipmap(target)
|
1714
|
+
end
|
1715
|
+
|
1716
|
+
def glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)
|
1717
|
+
end
|
1718
|
+
|
1719
|
+
def glRenderbufferStorageMultisample(target, samples, internalformat, width, height)
|
1720
|
+
end
|
1721
|
+
|
1722
|
+
def glFramebufferTextureLayer(target, attachment, texture, level, layer)
|
1723
|
+
end
|
1724
|
+
|
1725
|
+
def glMapBufferRange(target, offset, length, access)
|
1726
|
+
end
|
1727
|
+
|
1728
|
+
def glFlushMappedBufferRange(target, offset, length)
|
1729
|
+
end
|
1730
|
+
|
1731
|
+
def glBindVertexArray(array)
|
1732
|
+
end
|
1733
|
+
|
1734
|
+
def glIsVertexArray(array)
|
1735
|
+
end
|
1736
|
+
|
1737
|
+
def glDrawArraysInstanced(mode, first, count, instancecount)
|
1738
|
+
end
|
1739
|
+
|
1740
|
+
def glDrawElementsInstanced(mode, count, type, indices, instancecount)
|
1741
|
+
end
|
1742
|
+
|
1743
|
+
def glTexBuffer(target, internalformat, buffer)
|
1744
|
+
end
|
1745
|
+
|
1746
|
+
def glPrimitiveRestartIndex(index)
|
1747
|
+
end
|
1748
|
+
|
1749
|
+
def glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size)
|
1750
|
+
end
|
1751
|
+
|
1752
|
+
def glGetUniformIndices(program, uniformCount, uniformNames, uniformIndices)
|
1753
|
+
end
|
1754
|
+
|
1755
|
+
def glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params)
|
1756
|
+
end
|
1757
|
+
|
1758
|
+
def glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName)
|
1759
|
+
end
|
1760
|
+
|
1761
|
+
def glGetUniformBlockIndex(program, uniformBlockName)
|
1762
|
+
end
|
1763
|
+
|
1764
|
+
def glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params)
|
1765
|
+
end
|
1766
|
+
|
1767
|
+
def glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName)
|
1768
|
+
end
|
1769
|
+
|
1770
|
+
def glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding)
|
1771
|
+
end
|
1772
|
+
|
1773
|
+
def glDrawElementsBaseVertex(mode, count, type, indices, basevertex)
|
1774
|
+
end
|
1775
|
+
|
1776
|
+
def glDrawRangeElementsBaseVertex(mode, start, finish, count, type, indices, basevertex)
|
1777
|
+
end
|
1778
|
+
|
1779
|
+
def glDrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex)
|
1780
|
+
end
|
1781
|
+
|
1782
|
+
def glMultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex)
|
1783
|
+
end
|
1784
|
+
|
1785
|
+
def glProvokingVertex(mode)
|
1786
|
+
end
|
1787
|
+
|
1788
|
+
def glFenceSync(condition, flags)
|
1789
|
+
end
|
1790
|
+
|
1791
|
+
def glIsSync(sync)
|
1792
|
+
end
|
1793
|
+
|
1794
|
+
def glDeleteSync(sync)
|
1795
|
+
end
|
1796
|
+
|
1797
|
+
def glClientWaitSync(sync, flags, timeout)
|
1798
|
+
end
|
1799
|
+
|
1800
|
+
def glWaitSync(sync, flags, timeout)
|
1801
|
+
end
|
1802
|
+
|
1803
|
+
def glGetInteger64v(pname, data)
|
1804
|
+
end
|
1805
|
+
|
1806
|
+
def glGetSynciv(sync, pname, count, length, values)
|
1807
|
+
end
|
1808
|
+
|
1809
|
+
def glGetInteger64i_v(target, index, data)
|
1810
|
+
end
|
1811
|
+
|
1812
|
+
def glGetBufferParameteri64v(target, pname, params)
|
1813
|
+
end
|
1814
|
+
|
1815
|
+
def glFramebufferTexture(target, attachment, texture, level)
|
1816
|
+
end
|
1817
|
+
|
1818
|
+
def glTexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations)
|
1819
|
+
end
|
1820
|
+
|
1821
|
+
def glTexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations)
|
1822
|
+
end
|
1823
|
+
|
1824
|
+
def glGetMultisamplefv(pname, index, val)
|
1825
|
+
end
|
1826
|
+
|
1827
|
+
def glSampleMaski(maskNumber, mask)
|
1828
|
+
end
|
1829
|
+
|
1830
|
+
def glBindFragDataLocationIndexed(program, colorNumber, index, name)
|
1831
|
+
end
|
1832
|
+
|
1833
|
+
def glGetFragDataIndex(program, name)
|
1834
|
+
end
|
1835
|
+
|
1836
|
+
def glIsSampler(sampler)
|
1837
|
+
end
|
1838
|
+
|
1839
|
+
def glBindSampler(unit, sampler)
|
1840
|
+
end
|
1841
|
+
|
1842
|
+
def glSamplerParameteri(sampler, pname, param)
|
1843
|
+
end
|
1844
|
+
|
1845
|
+
def glSamplerParameteriv(sampler, pname, param)
|
1846
|
+
end
|
1847
|
+
|
1848
|
+
def glSamplerParameterf(sampler, pname, param)
|
1849
|
+
end
|
1850
|
+
|
1851
|
+
def glSamplerParameterfv(sampler, pname, param)
|
1852
|
+
end
|
1853
|
+
|
1854
|
+
def glSamplerParameterIiv(sampler, pname, param)
|
1855
|
+
end
|
1856
|
+
|
1857
|
+
def glSamplerParameterIuiv(sampler, pname, param)
|
1858
|
+
end
|
1859
|
+
|
1860
|
+
def glGetSamplerParameteriv(sampler, pname, params)
|
1861
|
+
end
|
1862
|
+
|
1863
|
+
def glGetSamplerParameterIiv(sampler, pname, params)
|
1864
|
+
end
|
1865
|
+
|
1866
|
+
def glGetSamplerParameterfv(sampler, pname, params)
|
1867
|
+
end
|
1868
|
+
|
1869
|
+
def glGetSamplerParameterIuiv(sampler, pname, params)
|
1870
|
+
end
|
1871
|
+
|
1872
|
+
def glQueryCounter(id, target)
|
1873
|
+
end
|
1874
|
+
|
1875
|
+
def glGetQueryObjecti64v(id, pname, params)
|
1876
|
+
end
|
1877
|
+
|
1878
|
+
def glGetQueryObjectui64v(id, pname, params)
|
1879
|
+
end
|
1880
|
+
|
1881
|
+
def glVertexAttribDivisor(index, divisor)
|
1882
|
+
end
|
1883
|
+
|
1884
|
+
def glVertexAttribP1ui(index, type, normalized, value)
|
1885
|
+
end
|
1886
|
+
|
1887
|
+
def glVertexAttribP1uiv(index, type, normalized, value)
|
1888
|
+
end
|
1889
|
+
|
1890
|
+
def glVertexAttribP2ui(index, type, normalized, value)
|
1891
|
+
end
|
1892
|
+
|
1893
|
+
def glVertexAttribP2uiv(index, type, normalized, value)
|
1894
|
+
end
|
1895
|
+
|
1896
|
+
def glVertexAttribP3ui(index, type, normalized, value)
|
1897
|
+
end
|
1898
|
+
|
1899
|
+
def glVertexAttribP3uiv(index, type, normalized, value)
|
1900
|
+
end
|
1901
|
+
|
1902
|
+
def glVertexAttribP4ui(index, type, normalized, value)
|
1903
|
+
end
|
1904
|
+
|
1905
|
+
def glVertexAttribP4uiv(index, type, normalized, value)
|
1906
|
+
end
|
1907
|
+
|
1908
|
+
def glVertexP2ui(type, value)
|
1909
|
+
end
|
1910
|
+
|
1911
|
+
def glVertexP2uiv(type, value)
|
1912
|
+
end
|
1913
|
+
|
1914
|
+
def glVertexP3ui(type, value)
|
1915
|
+
end
|
1916
|
+
|
1917
|
+
def glVertexP3uiv(type, value)
|
1918
|
+
end
|
1919
|
+
|
1920
|
+
def glVertexP4ui(type, value)
|
1921
|
+
end
|
1922
|
+
|
1923
|
+
def glVertexP4uiv(type, value)
|
1924
|
+
end
|
1925
|
+
|
1926
|
+
def glTexCoordP1ui(type, coords)
|
1927
|
+
end
|
1928
|
+
|
1929
|
+
def glTexCoordP1uiv(type, coords)
|
1930
|
+
end
|
1931
|
+
|
1932
|
+
def glTexCoordP2ui(type, coords)
|
1933
|
+
end
|
1934
|
+
|
1935
|
+
def glTexCoordP2uiv(type, coords)
|
1936
|
+
end
|
1937
|
+
|
1938
|
+
def glTexCoordP3ui(type, coords)
|
1939
|
+
end
|
1940
|
+
|
1941
|
+
def glTexCoordP3uiv(type, coords)
|
1942
|
+
end
|
1943
|
+
|
1944
|
+
def glTexCoordP4ui(type, coords)
|
1945
|
+
end
|
1946
|
+
|
1947
|
+
def glTexCoordP4uiv(type, coords)
|
1948
|
+
end
|
1949
|
+
|
1950
|
+
def glMultiTexCoordP1ui(texture, type, coords)
|
1951
|
+
end
|
1952
|
+
|
1953
|
+
def glMultiTexCoordP1uiv(texture, type, coords)
|
1954
|
+
end
|
1955
|
+
|
1956
|
+
def glMultiTexCoordP2ui(texture, type, coords)
|
1957
|
+
end
|
1958
|
+
|
1959
|
+
def glMultiTexCoordP2uiv(texture, type, coords)
|
1960
|
+
end
|
1961
|
+
|
1962
|
+
def glMultiTexCoordP3ui(texture, type, coords)
|
1963
|
+
end
|
1964
|
+
|
1965
|
+
def glMultiTexCoordP3uiv(texture, type, coords)
|
1966
|
+
end
|
1967
|
+
|
1968
|
+
def glMultiTexCoordP4ui(texture, type, coords)
|
1969
|
+
end
|
1970
|
+
|
1971
|
+
def glMultiTexCoordP4uiv(texture, type, coords)
|
1972
|
+
end
|
1973
|
+
|
1974
|
+
def glNormalP3ui(type, coords)
|
1975
|
+
end
|
1976
|
+
|
1977
|
+
def glNormalP3uiv(type, coords)
|
1978
|
+
end
|
1979
|
+
|
1980
|
+
def glColorP3ui(type, color)
|
1981
|
+
end
|
1982
|
+
|
1983
|
+
def glColorP3uiv(type, color)
|
1984
|
+
end
|
1985
|
+
|
1986
|
+
def glColorP4ui(type, color)
|
1987
|
+
end
|
1988
|
+
|
1989
|
+
def glColorP4uiv(type, color)
|
1990
|
+
end
|
1991
|
+
|
1992
|
+
def glSecondaryColorP3ui(type, color)
|
1993
|
+
end
|
1994
|
+
|
1995
|
+
def glSecondaryColorP3uiv(type, color)
|
1996
|
+
end
|
1997
|
+
end
|
1998
|
+
end
|
1999
|
+
end
|