rgss 0.0.1
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- checksums.yaml +7 -0
- data/.clang-format +6 -0
- data/.gitignore +167 -0
- data/.yardopts +6 -0
- data/CHANGELOG.md +4 -0
- data/Gemfile +4 -0
- data/LICENSE.txt +21 -0
- data/Rakefile +9 -0
- data/ext/rgss/cglm-v0.7.9.tar.gz +0 -0
- data/ext/rgss/color.c +599 -0
- data/ext/rgss/entity.c +373 -0
- data/ext/rgss/extconf.rb +53 -0
- data/ext/rgss/font.c +135 -0
- data/ext/rgss/game.c +469 -0
- data/ext/rgss/game.h +99 -0
- data/ext/rgss/gl.c +3217 -0
- data/ext/rgss/glad.c +1140 -0
- data/ext/rgss/glad.h +2129 -0
- data/ext/rgss/glfw.c +1453 -0
- data/ext/rgss/graphics.c +324 -0
- data/ext/rgss/image.c +274 -0
- data/ext/rgss/input.c +745 -0
- data/ext/rgss/khrplatform.h +290 -0
- data/ext/rgss/mat4.c +279 -0
- data/ext/rgss/pax_global_header +1 -0
- data/ext/rgss/point.c +253 -0
- data/ext/rgss/rect.c +449 -0
- data/ext/rgss/rgss.c +56 -0
- data/ext/rgss/rgss.h +241 -0
- data/ext/rgss/stb_image.h +7762 -0
- data/ext/rgss/stb_image_write.h +1690 -0
- data/ext/rgss/stb_rect_pack.h +628 -0
- data/ext/rgss/stb_truetype.h +5011 -0
- data/ext/rgss/utf8.h +1652 -0
- data/ext/rgss/uthash.h +1133 -0
- data/ext/rgss/vec.c +114 -0
- data/ext/rgss/vec.h +192 -0
- data/ext/rgss/vec2.c +489 -0
- data/ext/rgss/vec3.c +751 -0
- data/ext/rgss/vec4.c +681 -0
- data/lib/rgss.rb +140 -0
- data/lib/rgss/batch.rb +57 -0
- data/lib/rgss/blend.rb +47 -0
- data/lib/rgss/game_object.rb +28 -0
- data/lib/rgss/plane.rb +95 -0
- data/lib/rgss/renderable.rb +158 -0
- data/lib/rgss/rgss.so +0 -0
- data/lib/rgss/shader.rb +94 -0
- data/lib/rgss/shaders/sprite-frag.glsl +40 -0
- data/lib/rgss/shaders/sprite-vert.glsl +17 -0
- data/lib/rgss/sprite.rb +139 -0
- data/lib/rgss/stubs/color.rb +318 -0
- data/lib/rgss/stubs/gl.rb +1999 -0
- data/lib/rgss/stubs/glfw.rb +626 -0
- data/lib/rgss/stubs/rect.rb +324 -0
- data/lib/rgss/stubs/rpg.rb +267 -0
- data/lib/rgss/stubs/tone.rb +65 -0
- data/lib/rgss/texture.rb +132 -0
- data/lib/rgss/tilemap.rb +116 -0
- data/lib/rgss/version.rb +3 -0
- data/lib/rgss/viewport.rb +67 -0
- data/rgss.gemspec +44 -0
- data/test.png +0 -0
- metadata +178 -0
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module RGSS
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##
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# A structure for altering the "balance" of colors and/or applying a grayscale effect. While it may appear similar to
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# color, it is not. It represents an **alteration** to a color, not the color itself. Internally this class is
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# represented as a typical 4 component vector, with 32-bit floating point values. Ruby uses a 64-bit `double` for
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# floating point numbers, which have a higher precision (about 13 digits) compared to a 32-bit `float` (about 7
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# digits), so bear this in mind and do not rely on any precision or accuracy of values beyond 6-7 digits, they should
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# be ignored beyond that point.
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#
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# For the RGB components, it adjusts the output color by simply adding/subtracting on a component-wise basis, where a
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# value of `0.0` has no effect, `-1.0` completely removes the component, and `1.0` is full output. The grayscale
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# component is calculated independently, and is a linear scaling factor on how strong the effect will be, where `0.0`
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# is no effect, and `1.0` is fully "shades of gray", with no color.
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#
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# @note All out of range values are automatically clamped to their respective limits.
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#
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# @note Unlike RGSS Maker games, the grayscale has no negative performance effect to use, as the exact same
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# calculations are performed in the fragment shader with each draw, regardless of its value. Whether you use a value
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# of `0.0` or `1.0`, it will have absolutely no effect on FPS or resource usage.
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#
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# @note All relevant methods implemented in `Object` (i.e. `#dup`, `#clone`, Marshalling, equality) have also been
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# properly implemented/overridden, but have been omitted from the documentation for brevity.
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class Tone
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##
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# The value of the red color component.
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# @return [Float] a normalized value between `-1.0` amd `1.0`.
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attr_reader :r
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##
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# The value of the green color component.
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# @return [Float] a normalized value between `-1.0` amd `1.0`.
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attr_reader :g
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##
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# The value of the blue color component.
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# @return [Float] a normalized value between `-1.0` amd `1.0`.
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attr_reader :b
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##
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# The amount of grayscale that will be applied, where `0.0` is none, and `1.0` is fully gray (i.e. "black & white").
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# @return [Float] a normalized value between `0.0` and `1.0`.
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attr_reader :gray
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##
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# Creates a new instance of the {Tone} class.
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#
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# @param red [Float] the value of the red color component, a normalized value between `-1.0` and `1.0`.
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# @param green [Float] the value of the green color component, a normalized value between `-1.0` and `1.0`.
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# @param blue [Float] the value of the blue color component, a normalized value between `-1.0` and `1.0`.
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# @param gray [Float] the value of the grayscale factor to apply, a normalized value between `0.0` and `1.0`.
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def initialize(red, green, blue, gray = 0.0)
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end
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alias_method :red, :r
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alias_method :green, :g
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alias_method :blue, :b
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alias_method :grey, :gray
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##
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# A full grayscale {Tone} instance.
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GRAY = Tone.new(0.0, 0.0, 0.0, 1.0)
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end
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end
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data/lib/rgss/texture.rb
ADDED
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module RGSS
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class Texture < GameObject
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attr_reader :width
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attr_reader :height
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include GL
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def initialize(*args, **opts)
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super(glGenTexture)
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image = nil
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case args.size
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when 1
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source = args.first
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image = source.is_a?(String) ? Image.new(source) : source
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raise(TypeError, "#{source} is not a String or Image") unless image.is_a?(Image)
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when 2
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image = Image.new(*args, **opts)
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else
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raise(ArgumentError, "wrong number of arguments (given #{args.size}, expected 1, 2)")
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end
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, self.id);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.width, image.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image.address);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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@width = image.width
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@height = image.height
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image.dispose
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@fbo = 0
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end
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def size
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Size.new(@width, @height)
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end
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def rect
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Rect.new(0, 0, @width, @height)
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end
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def bind(target = 0)
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glActiveTexture(GL_TEXTURE0 + target)
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glBindTexture(GL_TEXTURE_2D, self.id);
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end
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def target(area = nil)
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raise(LocalJumpError, "block required") unless block_given?
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area ||= Rect.new(0, 0, @width, @height)
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Graphics.project(area.x, area.y, area.width, area.height) do
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bind_framebuffer
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glViewport(area.x, area.y, area.width, area.height)
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glScissor(area.x, area.y, area.width, area.height)
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yield
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end
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Graphics.restore
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self
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end
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def blit(src, src_rect, dst_rect, opacity = 1.0)
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raise(ArgumentError, "source Texture cannot be nil") unless src
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end
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def clear
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target do
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glClearColor(nil)
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glClear(GL_COLOR_BUFFER_BIT)
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end
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end
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def fill_rect(rect, color)
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target(rect) do
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glClearColor(color)
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glClear(GL_COLOR_BUFFER_BIT)
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end
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end
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def to_image
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pixels = "\0" * @width * @height * 4
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bind_framebuffer { glReadPixels(0, 0, @width, @height, GL_RGBA, GL_UNSIGNED_BYTE, pixels) }
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Image.new(@width, @height, pixels)
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end
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def valid?
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self.id.nonzero? && glIsTexture(self.id)
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end
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def dispose
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if @fbo && @fbo.nonzero?
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glDeleteFramebuffer(@fbo)
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@fbo = nil
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end
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glDeleteTexture(self.id)
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super
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end
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protected
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def bind_framebuffer
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if @fbo.zero?
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@fbo = glGenFramebuffer
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glBindFramebuffer(GL_FRAMEBUFFER, @fbo);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, self.id, 0);
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else
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glBindFramebuffer(GL_FRAMEBUFFER, @fbo);
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end
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if block_given?
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yield
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glBindFramebuffer(GL_FRAMEBUFFER, GL_NONE)
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end
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end
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def undbind_framebuffer
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glBindFramebuffer(GL_FRAMEBUFFER, GL_NONE)
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end
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end
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end
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data/lib/rgss/tilemap.rb
ADDED
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require 'ox'
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module RGSS
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module TMX
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class MapObject
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attr_reader :properties
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def initialize(node)
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end
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protected
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def parse_color(value)
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return Color::NONE unless value
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c = value.sub(/^#/, '').scan(/../).map { |a| a.to_i(16) / 255.0 }
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Color.new(c[1], c[2], c[3], c[0])
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end
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end
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class Map < MapObject
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def self.parse(xml)
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end
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def self.load(path)
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opts = Ox.default_options
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opts[:symbolize_keys] = true
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doc = Ox.load_file(path, opts)
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new(doc.root)
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end
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attr_reader :version
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attr_reader :orientation
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attr_reader :render_order
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attr_reader :width
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attr_reader :height
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attr_reader :tile_width
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attr_reader :tile_width
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attr_reader :side_length
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attr_reader :stagger_axis
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attr_reader :back_color
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def initialize(node)
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super(node)
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@version = node[:version]
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@orientation = node[:orientation].to_sym
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@render_order = node[:renderorder].sub('-', '').to_sym
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@width = node[:width].to_i
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@height = node[:height].to_i
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@tile_width = node[:tilewidth].to_i
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@tile_height = node[:tileheight].to_i
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@side_length = node[:hexsidelength].to_i
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@stagger_axis = node[:staggeraxis].to_i
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@infinite = !!node[:infinite]
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@back_color = parse_color(node[:backgroundcolor])
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@tilesets = node.locate('./tileset').map { |child| Tileset.new(child) }
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@layers = []
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end
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def infinite?
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@infinite
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end
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def size
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Size.new(@width, @height)
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end
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def tile_size
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Size.new(@tile_width, @tile_height)
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end
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def pixel_width
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@width * @tile_width
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end
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def pixel_height
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@height * @tile_height
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end
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private_class_method :new
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end
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class Tileset < MapObject
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def self.parse(xml)
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end
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def self.load(path)
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end
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def initialize(node)
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super(node)
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end
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end
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end
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end
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map = RGSS::TMX::Map.load('/home/eric/Desktop/tiled-master/examples/rpg/island.tmx')
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p map.version
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p map.orientation
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p map.render_order
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data/lib/rgss/version.rb
ADDED
@@ -0,0 +1,67 @@
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module RGSS
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class Viewport < Renderable
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# include GL
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attr_reader :batch
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attr_accessor :back_color
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def initialize(*args)
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super(Graphics.batch)
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@batch = Batch.new
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rect = Rect.new(*args)
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@ortho = Mat4.ortho(0, rect.width, 0.0, rect.height, -1.0, 1.0)
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self.location = rect.location
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self.size = rect.size
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@texture = Texture.new(self.width, self.height)
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@framebuffer = glGenFramebuffer
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glBindFramebuffer(GL_FRAMEBUFFER, @framebuffer);
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|
+
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, @texture.id, 0)
|
25
|
+
glBindFramebuffer(GL_FRAMEBUFFER, GL_NONE)
|
26
|
+
|
27
|
+
vertices =
|
28
|
+
[
|
29
|
+
0.0, 1.0, 0.0, 1.0, # Bottom-Left
|
30
|
+
1.0, 0.0, 1.0, 0.0, # Top-Right
|
31
|
+
0.0, 0.0, 0.0, 0.0, # Top-Left
|
32
|
+
1.0, 1.0, 1.0, 1.0, # Bottom-Right
|
33
|
+
].pack('f*')
|
34
|
+
vertex_setup(vertices, nil, GL_STATIC_DRAW)
|
35
|
+
@back_color = nil
|
36
|
+
end
|
37
|
+
|
38
|
+
|
39
|
+
def render(delta)
|
40
|
+
return unless @visible && @opacity > 0.0
|
41
|
+
|
42
|
+
glBindFramebuffer(GL_FRAMEBUFFER, @framebuffer)
|
43
|
+
glClearColor(@back_color)
|
44
|
+
glClear(GL_COLOR_BUFFER_BIT)
|
45
|
+
glViewport(0, 0, self.width, self.height)
|
46
|
+
|
47
|
+
|
48
|
+
Graphics.project(@ortho) do
|
49
|
+
@batch.each { |obj| obj.render(delta) }
|
50
|
+
end
|
51
|
+
Graphics.restore
|
52
|
+
|
53
|
+
super(delta)
|
54
|
+
@texture.bind
|
55
|
+
glBindVertexArray(@vao)
|
56
|
+
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, nil)
|
57
|
+
glBindVertexArray(GL_NONE)
|
58
|
+
end
|
59
|
+
|
60
|
+
def dispose
|
61
|
+
super
|
62
|
+
glDeleteFramebuffer(@framebuffer)
|
63
|
+
glDeleteTexture(@texture)
|
64
|
+
end
|
65
|
+
|
66
|
+
end
|
67
|
+
end
|
data/rgss.gemspec
ADDED
@@ -0,0 +1,44 @@
|
|
1
|
+
require_relative 'lib/rgss/version'
|
2
|
+
|
3
|
+
Gem::Specification.new do |spec|
|
4
|
+
spec.name = 'rgss'
|
5
|
+
spec.version = RGSS::VERSION
|
6
|
+
spec.authors = ['Eric Freed']
|
7
|
+
spec.email = ['efreed09@gmail.com']
|
8
|
+
|
9
|
+
spec.summary = %q{High-performance Ruby game framework strongly influenced by the RPG Maker series by Enterbrain.}
|
10
|
+
spec.description = %q{
|
11
|
+
IN ACTIVE DEVELOPMENT.
|
12
|
+
High-performance Ruby game framework strongly influenced by the RPG Maker series by Enterbrain. The library contains
|
13
|
+
multiple levels of abstraction, leveraging the power of modern OpenGL (C bindings built-in) and shaders, but building
|
14
|
+
upon these low-level abstractions to create the user-friendly components that are to be expected in a 2D game framework,
|
15
|
+
including sprites, textures, fonts, colors, etc. Those experienced with low-level graphics APIs have all the tools at their
|
16
|
+
fingertips already built-in (OpenGL, GLFW, OpenAL, sound/font/image decoding, etc) and ready to build their own engine from,
|
17
|
+
while those who have no interest in such can get started right away with powerful higher-level abstractions. While the
|
18
|
+
library's API surface similar in many ways to RPG Maker XP/VX/VXA, bear in mind that it is merely incluenced by those,
|
19
|
+
and liberal design changes have been taken to not limit the API or add restriction.
|
20
|
+
}
|
21
|
+
spec.homepage = 'https://github.com/ForeverZer0/rgss'
|
22
|
+
spec.license = 'MIT'
|
23
|
+
spec.required_ruby_version = Gem::Requirement.new('>= 2.3.0')
|
24
|
+
|
25
|
+
spec.metadata['homepage_uri'] = spec.homepage
|
26
|
+
spec.metadata['source_code_uri'] = 'https://github.com/ForeverZer0/rgss'
|
27
|
+
spec.metadata['changelog_uri'] = 'https://github.com/ForeverZer0/rgss/CHANGELOG.md'
|
28
|
+
|
29
|
+
spec.files = Dir.chdir(File.expand_path('..', __FILE__)) do
|
30
|
+
`git ls-files -z`.split("\x0").reject { |f| f.match(%r{^(test|spec|features)/}) }
|
31
|
+
end
|
32
|
+
|
33
|
+
spec.metadata['msys2_mingw_dependencies'] = 'glfw openal sndfile'
|
34
|
+
|
35
|
+
spec.bindir = 'bin'
|
36
|
+
spec.executables = spec.files.grep(%r{^exe/}) { |f| File.basename(f) }
|
37
|
+
spec.require_paths = ['lib']
|
38
|
+
|
39
|
+
spec.add_development_dependency 'rake', '~> 13.0'
|
40
|
+
spec.add_development_dependency 'rake-compiler', '~> 1.1'
|
41
|
+
spec.add_development_dependency 'yard', '~> 0.9'
|
42
|
+
|
43
|
+
spec.add_runtime_dependency 'ox', '~> 2.14'
|
44
|
+
end
|
data/test.png
ADDED
Binary file
|
metadata
ADDED
@@ -0,0 +1,178 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: rgss
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 0.0.1
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Eric Freed
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2021-01-15 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rake
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - "~>"
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '13.0'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - "~>"
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '13.0'
|
27
|
+
- !ruby/object:Gem::Dependency
|
28
|
+
name: rake-compiler
|
29
|
+
requirement: !ruby/object:Gem::Requirement
|
30
|
+
requirements:
|
31
|
+
- - "~>"
|
32
|
+
- !ruby/object:Gem::Version
|
33
|
+
version: '1.1'
|
34
|
+
type: :development
|
35
|
+
prerelease: false
|
36
|
+
version_requirements: !ruby/object:Gem::Requirement
|
37
|
+
requirements:
|
38
|
+
- - "~>"
|
39
|
+
- !ruby/object:Gem::Version
|
40
|
+
version: '1.1'
|
41
|
+
- !ruby/object:Gem::Dependency
|
42
|
+
name: yard
|
43
|
+
requirement: !ruby/object:Gem::Requirement
|
44
|
+
requirements:
|
45
|
+
- - "~>"
|
46
|
+
- !ruby/object:Gem::Version
|
47
|
+
version: '0.9'
|
48
|
+
type: :development
|
49
|
+
prerelease: false
|
50
|
+
version_requirements: !ruby/object:Gem::Requirement
|
51
|
+
requirements:
|
52
|
+
- - "~>"
|
53
|
+
- !ruby/object:Gem::Version
|
54
|
+
version: '0.9'
|
55
|
+
- !ruby/object:Gem::Dependency
|
56
|
+
name: ox
|
57
|
+
requirement: !ruby/object:Gem::Requirement
|
58
|
+
requirements:
|
59
|
+
- - "~>"
|
60
|
+
- !ruby/object:Gem::Version
|
61
|
+
version: '2.14'
|
62
|
+
type: :runtime
|
63
|
+
prerelease: false
|
64
|
+
version_requirements: !ruby/object:Gem::Requirement
|
65
|
+
requirements:
|
66
|
+
- - "~>"
|
67
|
+
- !ruby/object:Gem::Version
|
68
|
+
version: '2.14'
|
69
|
+
description: "\n IN ACTIVE DEVELOPMENT.\n High-performance Ruby game framework
|
70
|
+
strongly influenced by the RPG Maker series by Enterbrain. The library contains\n
|
71
|
+
\ multiple levels of abstraction, leveraging the power of modern OpenGL (C bindings
|
72
|
+
built-in) and shaders, but building\n upon these low-level abstractions to
|
73
|
+
create the user-friendly components that are to be expected in a 2D game framework,
|
74
|
+
\n including sprites, textures, fonts, colors, etc. Those experienced with
|
75
|
+
low-level graphics APIs have all the tools at their\n fingertips already built-in
|
76
|
+
(OpenGL, GLFW, OpenAL, sound/font/image decoding, etc) and ready to build their
|
77
|
+
own engine from, \n while those who have no interest in such can get started
|
78
|
+
right away with powerful higher-level abstractions. While the \n library's
|
79
|
+
API surface similar in many ways to RPG Maker XP/VX/VXA, bear in mind that it is
|
80
|
+
merely incluenced by those,\n and liberal design changes have been taken to
|
81
|
+
not limit the API or add restriction.\n "
|
82
|
+
email:
|
83
|
+
- efreed09@gmail.com
|
84
|
+
executables: []
|
85
|
+
extensions: []
|
86
|
+
extra_rdoc_files: []
|
87
|
+
files:
|
88
|
+
- ".clang-format"
|
89
|
+
- ".gitignore"
|
90
|
+
- ".yardopts"
|
91
|
+
- CHANGELOG.md
|
92
|
+
- Gemfile
|
93
|
+
- LICENSE.txt
|
94
|
+
- Rakefile
|
95
|
+
- ext/rgss/cglm-v0.7.9.tar.gz
|
96
|
+
- ext/rgss/color.c
|
97
|
+
- ext/rgss/entity.c
|
98
|
+
- ext/rgss/extconf.rb
|
99
|
+
- ext/rgss/font.c
|
100
|
+
- ext/rgss/game.c
|
101
|
+
- ext/rgss/game.h
|
102
|
+
- ext/rgss/gl.c
|
103
|
+
- ext/rgss/glad.c
|
104
|
+
- ext/rgss/glad.h
|
105
|
+
- ext/rgss/glfw.c
|
106
|
+
- ext/rgss/graphics.c
|
107
|
+
- ext/rgss/image.c
|
108
|
+
- ext/rgss/input.c
|
109
|
+
- ext/rgss/khrplatform.h
|
110
|
+
- ext/rgss/mat4.c
|
111
|
+
- ext/rgss/pax_global_header
|
112
|
+
- ext/rgss/point.c
|
113
|
+
- ext/rgss/rect.c
|
114
|
+
- ext/rgss/rgss.c
|
115
|
+
- ext/rgss/rgss.h
|
116
|
+
- ext/rgss/stb_image.h
|
117
|
+
- ext/rgss/stb_image_write.h
|
118
|
+
- ext/rgss/stb_rect_pack.h
|
119
|
+
- ext/rgss/stb_truetype.h
|
120
|
+
- ext/rgss/utf8.h
|
121
|
+
- ext/rgss/uthash.h
|
122
|
+
- ext/rgss/vec.c
|
123
|
+
- ext/rgss/vec.h
|
124
|
+
- ext/rgss/vec2.c
|
125
|
+
- ext/rgss/vec3.c
|
126
|
+
- ext/rgss/vec4.c
|
127
|
+
- lib/rgss.rb
|
128
|
+
- lib/rgss/batch.rb
|
129
|
+
- lib/rgss/blend.rb
|
130
|
+
- lib/rgss/game_object.rb
|
131
|
+
- lib/rgss/plane.rb
|
132
|
+
- lib/rgss/renderable.rb
|
133
|
+
- lib/rgss/rgss.so
|
134
|
+
- lib/rgss/shader.rb
|
135
|
+
- lib/rgss/shaders/sprite-frag.glsl
|
136
|
+
- lib/rgss/shaders/sprite-vert.glsl
|
137
|
+
- lib/rgss/sprite.rb
|
138
|
+
- lib/rgss/stubs/color.rb
|
139
|
+
- lib/rgss/stubs/gl.rb
|
140
|
+
- lib/rgss/stubs/glfw.rb
|
141
|
+
- lib/rgss/stubs/rect.rb
|
142
|
+
- lib/rgss/stubs/rpg.rb
|
143
|
+
- lib/rgss/stubs/tone.rb
|
144
|
+
- lib/rgss/texture.rb
|
145
|
+
- lib/rgss/tilemap.rb
|
146
|
+
- lib/rgss/version.rb
|
147
|
+
- lib/rgss/viewport.rb
|
148
|
+
- rgss.gemspec
|
149
|
+
- test.png
|
150
|
+
homepage: https://github.com/ForeverZer0/rgss
|
151
|
+
licenses:
|
152
|
+
- MIT
|
153
|
+
metadata:
|
154
|
+
homepage_uri: https://github.com/ForeverZer0/rgss
|
155
|
+
source_code_uri: https://github.com/ForeverZer0/rgss
|
156
|
+
changelog_uri: https://github.com/ForeverZer0/rgss/CHANGELOG.md
|
157
|
+
msys2_mingw_dependencies: glfw openal sndfile
|
158
|
+
post_install_message:
|
159
|
+
rdoc_options: []
|
160
|
+
require_paths:
|
161
|
+
- lib
|
162
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
163
|
+
requirements:
|
164
|
+
- - ">="
|
165
|
+
- !ruby/object:Gem::Version
|
166
|
+
version: 2.3.0
|
167
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
168
|
+
requirements:
|
169
|
+
- - ">="
|
170
|
+
- !ruby/object:Gem::Version
|
171
|
+
version: '0'
|
172
|
+
requirements: []
|
173
|
+
rubygems_version: 3.1.4
|
174
|
+
signing_key:
|
175
|
+
specification_version: 4
|
176
|
+
summary: High-performance Ruby game framework strongly influenced by the RPG Maker
|
177
|
+
series by Enterbrain.
|
178
|
+
test_files: []
|