rgss 0.0.1
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- checksums.yaml +7 -0
- data/.clang-format +6 -0
- data/.gitignore +167 -0
- data/.yardopts +6 -0
- data/CHANGELOG.md +4 -0
- data/Gemfile +4 -0
- data/LICENSE.txt +21 -0
- data/Rakefile +9 -0
- data/ext/rgss/cglm-v0.7.9.tar.gz +0 -0
- data/ext/rgss/color.c +599 -0
- data/ext/rgss/entity.c +373 -0
- data/ext/rgss/extconf.rb +53 -0
- data/ext/rgss/font.c +135 -0
- data/ext/rgss/game.c +469 -0
- data/ext/rgss/game.h +99 -0
- data/ext/rgss/gl.c +3217 -0
- data/ext/rgss/glad.c +1140 -0
- data/ext/rgss/glad.h +2129 -0
- data/ext/rgss/glfw.c +1453 -0
- data/ext/rgss/graphics.c +324 -0
- data/ext/rgss/image.c +274 -0
- data/ext/rgss/input.c +745 -0
- data/ext/rgss/khrplatform.h +290 -0
- data/ext/rgss/mat4.c +279 -0
- data/ext/rgss/pax_global_header +1 -0
- data/ext/rgss/point.c +253 -0
- data/ext/rgss/rect.c +449 -0
- data/ext/rgss/rgss.c +56 -0
- data/ext/rgss/rgss.h +241 -0
- data/ext/rgss/stb_image.h +7762 -0
- data/ext/rgss/stb_image_write.h +1690 -0
- data/ext/rgss/stb_rect_pack.h +628 -0
- data/ext/rgss/stb_truetype.h +5011 -0
- data/ext/rgss/utf8.h +1652 -0
- data/ext/rgss/uthash.h +1133 -0
- data/ext/rgss/vec.c +114 -0
- data/ext/rgss/vec.h +192 -0
- data/ext/rgss/vec2.c +489 -0
- data/ext/rgss/vec3.c +751 -0
- data/ext/rgss/vec4.c +681 -0
- data/lib/rgss.rb +140 -0
- data/lib/rgss/batch.rb +57 -0
- data/lib/rgss/blend.rb +47 -0
- data/lib/rgss/game_object.rb +28 -0
- data/lib/rgss/plane.rb +95 -0
- data/lib/rgss/renderable.rb +158 -0
- data/lib/rgss/rgss.so +0 -0
- data/lib/rgss/shader.rb +94 -0
- data/lib/rgss/shaders/sprite-frag.glsl +40 -0
- data/lib/rgss/shaders/sprite-vert.glsl +17 -0
- data/lib/rgss/sprite.rb +139 -0
- data/lib/rgss/stubs/color.rb +318 -0
- data/lib/rgss/stubs/gl.rb +1999 -0
- data/lib/rgss/stubs/glfw.rb +626 -0
- data/lib/rgss/stubs/rect.rb +324 -0
- data/lib/rgss/stubs/rpg.rb +267 -0
- data/lib/rgss/stubs/tone.rb +65 -0
- data/lib/rgss/texture.rb +132 -0
- data/lib/rgss/tilemap.rb +116 -0
- data/lib/rgss/version.rb +3 -0
- data/lib/rgss/viewport.rb +67 -0
- data/rgss.gemspec +44 -0
- data/test.png +0 -0
- metadata +178 -0
data/lib/rgss.rb
ADDED
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module RGSS
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require 'logger'
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Log = Logger.new(STDOUT)
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Log.formatter = proc do |severity, datetime, progname, msg|
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time = datetime.strftime('%H:%M:%S')
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prefix = case severity
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when 'DEBUG' then "\33[1;35mDEBUG\33[0m"
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when 'INFO' then "\33[1;32mINFO\33[0m"
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when 'WARN' then "\33[1;33mWARN\33[0m"
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when 'ERROR' then "\33[1;31mERROR\33[0m"
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when 'FATAL' then "\33[1;31mFATAL\33[0m"
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else "LOG"
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end
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"#{time} [#{prefix}] #{msg}\n"
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end
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end
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require_relative 'rgss/version'
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require_relative 'rgss/rgss'
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require_relative 'rgss/game_object'
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require_relative 'rgss/shader'
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require_relative 'rgss/texture'
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require_relative 'rgss/blend'
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require_relative 'rgss/batch'
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require_relative 'rgss/renderable'
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require_relative 'rgss/sprite'
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require_relative 'rgss/viewport'
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require_relative 'rgss/plane'
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module RGSS
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module Game
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SPEED = 8
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def self.update(delta)
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$sprite.cy += 1 if Game.ticks % 8 == 0
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$v.y -= SPEED if Input.press?(:UP)
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$v.y += SPEED if Input.press?(:DOWN)
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$v.x -= SPEED if Input.press?(:LEFT)
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$v.x += SPEED if Input.press?(:RIGHT)
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$fog.zoom += vec2(0.05) if Input.press?(:RAISE)
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$fog.zoom -= vec2(0.05) if Input.press?(:LOWER)
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$sprite.update(delta)
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$v.update(delta)
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$fog.update(delta)
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if Input.trigger?(:FULLSCREEN)
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p Graphics.fps
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p $v.position
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end
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if Input.press?(:QUIT)
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Game.close(true)
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end
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end
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end
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module Graphics
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def self.render(state)
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@batch.each { |obj| obj.render(state) }
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end
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end
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Game.create(256, 256, "RGSS", resizable: true, vsync: true)
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Graphics.back_color = Color::CORNFLOWER_BLUE
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Game.icon = '/storage/images/anvil.png'
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Input.bind(:UP, [Input::KEY_W, Input::KEY_UP])
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Input.bind(:LEFT, [Input::KEY_A, Input::KEY_LEFT])
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Input.bind(:DOWN, [Input::KEY_S, Input::KEY_DOWN])
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Input.bind(:RIGHT, [Input::KEY_D, Input::KEY_RIGHT])
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Input.bind(:RAISE, Input::KEY_Q)
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Input.bind(:LOWER, Input::KEY_E)
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Input.bind(:CONFIRM, Input::KEY_SPACE)
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Input.bind(:FULLSCREEN, Input::KEY_F)
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Input.bind(:QUIT, Input::KEY_ESCAPE)
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Input.cursor_image('/home/eric/Desktop/cursor.png')
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$v = Viewport.new(1, 1, 128, 128)
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$v.back_color = Color::BLACK
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$v.angle = 23
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$fog = Plane.new
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$fog.texture = Texture.new('/storage/images/RTP/XP/Graphics/Fogs/001-Fog01.png')
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$fog.size = Size.new(400, 400)
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$fog.scroll = vec2(24.0, 32.0)
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$fog.opacity = 0.5
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tex = Texture.new('/home/eric/Desktop/TimeFantasy_PCK/Characters/!$fireplace.png')
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w = tex.width / 3
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h = tex.height
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region = Rect.new(w, 0, w, h)
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$sprite = SpriteAtlas.new(region: region, rows: 4, columns: 1)
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$sprite.texture = tex
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font = TrueType.new('/home/eric/Desktop/dev/NotoSansMono-Regular.ttf')
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p font.scale(12, mode: :em)
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# tex.fill_rect(Rect.new(32, 32, 32, 32), Color::RED)
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# $sprite.scale = vec2(1, 1)
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# $sprite.velocity = vec2(64, 0)
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# $sprite.angle = 45
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# $sprite.pivot = vec3(16, 16, 0)
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# $sprite.scale = vec2(2, 2)
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# $v.angle = 45
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Game.speed = 1.0
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Game.main(30)
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Game.terminate
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end
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data/lib/rgss/batch.rb
ADDED
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module RGSS
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class Batch
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include Enumerable
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def initialize
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@invalid = false
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@items = Array.new
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end
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def each
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return enum_for(__method__) unless block_given?
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if @invalid
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@items.sort! { |a, b| a.z <=> b.z }
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@invalid = false
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end
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@items.each { |item| yield item }
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end
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def add(object)
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unless object.respond_to?(:z) && object.respond_to?(:render)
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raise(TypeError, "#{object} is not a #{Renderable} instance")
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end
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return false if @items.include?(object)
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@items.push(object)
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@invalid = true
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true
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end
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def remove(object)
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@items.delete(object)
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end
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def contains?(object)
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object.is_a?(Renderable) ? @items.include?(object) : false
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end
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def invalidate
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@invalid = true
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end
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alias_method :push, :add
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alias_method :<<, :add
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alias_method :delete, :remove
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alias_method :include?, :contains?
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end
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module Graphics
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class << self
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attr_reader :batch
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end
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@batch = Batch.new
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end
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end
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data/lib/rgss/blend.rb
ADDED
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module RGSS
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class Blend
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ZERO = 0x0000
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ONE = 0x0001
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SRC_COLOR = 0x0300
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ONE_MINUS_SRC_COLOR = 0x0301
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DST_COLOR = 0x0306
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ONE_MINUS_DST_COLOR = 0x0307
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SRC_ALPHA = 0x0302
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ONE_MINUS_SRC_ALPHA = 0x0303
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DST_ALPHA = 0x0304
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ONE_MINUS_DST_ALPHA = 0x0305
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CONSTANT_COLOR = 0x8001
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ONE_MINUS_CONSTANT_COLOR = 0x8002
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CONSTANT_ALPHA = 0x8003
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ONE_MINUS_CONSTANT_ALPHA = 0x8004
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SRC_ALPHA_SATURATE = 0x0308
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SRC1_COLOR = 0x88F9
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ONE_MINUS_SRC1_COLOR = 0x88FA
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SRC1_ALPHA = 0x8589
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ONE_MINUS_SRC1_ALPHA = 0x88FB
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OP_ADD = 0x8006
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OP_SUBTRACT = 0x800A
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OP_REVERSE_SUBTRACT = 0x800B
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OP_MIN = 0x8007
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OP_MAX = 0x8008
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attr_accessor :op
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attr_accessor :src
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attr_accessor :dst
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def initialize(op, src, dst)
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@op = op
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@src = src
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@dst = dst
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end
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def self.default
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new(OP_ADD, SRC_ALPHA, ONE_MINUS_SRC_ALPHA)
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end
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end
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end
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module RGSS
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##
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# @abstract
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# Abstract base class for game objects that represent a native type.
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class GameObject
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attr_accessor :id
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def initialize(id)
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@id = id
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end
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def ==(other)
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self.class == other.class && @id == other.id
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end
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def valid?
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raise(NotImplementedError, "#{__method__} must be overriden in derived classes")
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end
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def dispose
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@id = 0
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nil
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end
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end
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end
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data/lib/rgss/plane.rb
ADDED
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module RGSS
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class Plane < Renderable
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attr_reader :zoom
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attr_reader :scroll
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attr_reader :texture
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def initialize(viewport = nil)
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super(viewport&.batch || Graphics.batch)
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vertex_setup
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@sampler = glGenSampler
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glSamplerParameteri(@sampler, GL_TEXTURE_WRAP_S, GL_REPEAT)
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glSamplerParameteri(@sampler, GL_TEXTURE_WRAP_T, GL_REPEAT)
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glSamplerParameteri(@sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST) # TODO: Linear
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glSamplerParameteri(@sampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST)
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@scroll = Vec2.zero
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@zoom = Vec2.one
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@origin = Vec2.zero
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@texture = nil
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self.size = Size.empty
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end
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def scroll=(value)
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@scroll = value || Vec2.zero
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value
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end
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def texture=(value)
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@texture = value
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update_vertices
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value
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end
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def size=(value)
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super
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update_vertices
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value
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end
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def zoom=(value)
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@zoom = value || Vec2.one
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# update_vertices
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value
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end
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def update(delta)
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super(delta)
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@origin += @scroll * delta
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update_vertices
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end
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def render(alpha)
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return unless @texture && @visible && @opacity > 0.0
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super(alpha)
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glBindSampler(0, @sampler)
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@texture.bind
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glBindVertexArray(@vao)
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glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, nil)
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glBindVertexArray(GL_NONE)
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glBindSampler(0, GL_NONE)
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end
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protected
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def update_vertices
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return unless @texture
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l = (@origin.x / self.width) * @zoom.x;
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t = (@origin.y / self.height) * @zoom.y;
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79
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+
r = l + ((self.width / @texture.width.to_f) * @zoom.x);
|
80
|
+
b = t + ((self.height / @texture.height.to_f) * @zoom.y);
|
81
|
+
|
82
|
+
vertices =
|
83
|
+
[
|
84
|
+
0.0, 1.0, l, b, # Bottom-Left
|
85
|
+
1.0, 0.0, r, t, # Top-Right
|
86
|
+
0.0, 0.0, l, t, # Top-Left
|
87
|
+
1.0, 1.0, r, b, # Bottom-Right
|
88
|
+
].pack('f*')
|
89
|
+
glBindBuffer(GL_ARRAY_BUFFER, @vbo)
|
90
|
+
glBufferSubData(GL_ARRAY_BUFFER, 0, vertices.size, vertices)
|
91
|
+
glBindBuffer(GL_ARRAY_BUFFER, 0)
|
92
|
+
end
|
93
|
+
|
94
|
+
end
|
95
|
+
end
|
@@ -0,0 +1,158 @@
|
|
1
|
+
|
2
|
+
module RGSS
|
3
|
+
|
4
|
+
class Renderable < Entity
|
5
|
+
|
6
|
+
include GL
|
7
|
+
|
8
|
+
VERTICES_COUNT = 16
|
9
|
+
VERTICES_SIZE = SIZEOF_FLOAT * VERTICES_COUNT
|
10
|
+
VERTICES_STRIDE = SIZEOF_FLOAT * 4
|
11
|
+
|
12
|
+
class << self
|
13
|
+
|
14
|
+
attr_reader :projection_id
|
15
|
+
attr_reader :model_id
|
16
|
+
attr_reader :color_id
|
17
|
+
attr_reader :tone_id
|
18
|
+
attr_reader :hue_id
|
19
|
+
attr_reader :opacity_id
|
20
|
+
attr_reader :flash_id
|
21
|
+
|
22
|
+
def shader
|
23
|
+
return @shader if @shader
|
24
|
+
|
25
|
+
v = File.read(File.join(__dir__, 'shaders', 'sprite-vert.glsl'))
|
26
|
+
f = File.read(File.join(__dir__, 'shaders', 'sprite-frag.glsl'))
|
27
|
+
|
28
|
+
@shader = Shader.new(v, f)
|
29
|
+
@projection_id = @shader.locate('projection')
|
30
|
+
@model_id = @shader.locate('model')
|
31
|
+
@hue_id = @shader.locate('hue')
|
32
|
+
@color_id = @shader.locate('color')
|
33
|
+
@tone_id = @shader.locate('tone')
|
34
|
+
@flash_id = @shader.locate('flash')
|
35
|
+
@opacity_id = @shader.locate('opacity')
|
36
|
+
@shader
|
37
|
+
end
|
38
|
+
|
39
|
+
end
|
40
|
+
|
41
|
+
##
|
42
|
+
# @return [Color]
|
43
|
+
attr_accessor :color
|
44
|
+
|
45
|
+
##
|
46
|
+
# @return [Tone]
|
47
|
+
attr_accessor :tone
|
48
|
+
|
49
|
+
##
|
50
|
+
# @return [Float]
|
51
|
+
attr_accessor :hue
|
52
|
+
|
53
|
+
##
|
54
|
+
# @return [Float]
|
55
|
+
attr_reader :opacity
|
56
|
+
|
57
|
+
##
|
58
|
+
# @return [Color]
|
59
|
+
attr_reader :flash_color
|
60
|
+
|
61
|
+
##
|
62
|
+
# @return [Boolean]
|
63
|
+
attr_accessor :visible
|
64
|
+
|
65
|
+
##
|
66
|
+
# @return [Blend]
|
67
|
+
attr_accessor :blend
|
68
|
+
|
69
|
+
def initialize(parent)
|
70
|
+
super()
|
71
|
+
@parent = parent.is_a?(RGSS::Batch) ? parent : Graphics.batch
|
72
|
+
@parent.add(self)
|
73
|
+
|
74
|
+
@visible = true
|
75
|
+
@color = Color::NONE
|
76
|
+
@tone = Tone.new(0, 0, 0, 0)
|
77
|
+
@flash_color = Color::NONE
|
78
|
+
@flash_duration = -1
|
79
|
+
@hue = 0.0
|
80
|
+
@opacity = 1.0
|
81
|
+
@blend = Blend.default
|
82
|
+
end
|
83
|
+
|
84
|
+
def dispose
|
85
|
+
@parent&.remove(self)
|
86
|
+
glDeleteVertexArray(@vao) if @vao
|
87
|
+
glDeleteBuffer(@vbo) if @vbo
|
88
|
+
glDeleteBuffer(@ebo) if @ebo
|
89
|
+
end
|
90
|
+
|
91
|
+
def flashing?
|
92
|
+
@flash_duration > -1
|
93
|
+
end
|
94
|
+
|
95
|
+
def opacity=(value)
|
96
|
+
@opacity = [0.0, [1.0, value.to_f].min].max
|
97
|
+
end
|
98
|
+
|
99
|
+
def update(delta)
|
100
|
+
super
|
101
|
+
if @flash_duration > -1
|
102
|
+
@flash_duration -= 1
|
103
|
+
@flash_color = Color::NONE if @flash_duration < 0
|
104
|
+
end
|
105
|
+
end
|
106
|
+
|
107
|
+
def flash(color, duration)
|
108
|
+
@flash_color = color
|
109
|
+
@flash_duration = duration
|
110
|
+
end
|
111
|
+
|
112
|
+
def render(delta)
|
113
|
+
|
114
|
+
if @blend
|
115
|
+
glBlendEquation(@blend.op)
|
116
|
+
glBlendFunc(@blend.src, @blend.dst)
|
117
|
+
end
|
118
|
+
|
119
|
+
Renderable.shader.use
|
120
|
+
glUniformMatrix4fv(Renderable.model_id, 1, false, self.model)
|
121
|
+
glUniform4fv(Renderable.color_id, 1, self.color)
|
122
|
+
glUniform4fv(Renderable.tone_id, 1, self.tone)
|
123
|
+
glUniform4fv(Renderable.flash_id, 1, self.flash_color)
|
124
|
+
glUniform1f(Renderable.hue_id, self.hue)
|
125
|
+
glUniform1f(Renderable.opacity_id, self.opacity)
|
126
|
+
end
|
127
|
+
|
128
|
+
def z=(value)
|
129
|
+
@parent.invalidate
|
130
|
+
super(value)
|
131
|
+
end
|
132
|
+
|
133
|
+
protected
|
134
|
+
|
135
|
+
def parent
|
136
|
+
@parent
|
137
|
+
end
|
138
|
+
|
139
|
+
def vertex_setup(vertices = nil, indices = nil, vbo_usage = GL_DYNAMIC_DRAW, ebo_usage = GL_STATIC_DRAW)
|
140
|
+
|
141
|
+
@vao = glGenVertexArray
|
142
|
+
@vbo = glGenBuffer
|
143
|
+
@ebo = glGenBuffer
|
144
|
+
|
145
|
+
glBindVertexArray(@vao)
|
146
|
+
glBindBuffer(GL_ARRAY_BUFFER, @vbo)
|
147
|
+
glBufferData(GL_ARRAY_BUFFER, vertices&.bytesize || VERTICES_SIZE, vertices, vbo_usage)
|
148
|
+
|
149
|
+
indices ||= [0, 1, 2, 0, 3, 1].pack('C*')
|
150
|
+
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, @ebo)
|
151
|
+
glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices.bytesize, indices, ebo_usage)
|
152
|
+
|
153
|
+
glEnableVertexAttribArray(0)
|
154
|
+
glVertexAttribPointer(0, 4, GL_FLOAT, false, SIZEOF_FLOAT * 4, nil)
|
155
|
+
glBindVertexArray(GL_NONE)
|
156
|
+
end
|
157
|
+
end
|
158
|
+
end
|