motion-game 1.1.7 → 1.1.7.1
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- checksums.yaml +4 -4
- data/.yardopts +2 -0
- data/build/android/motion-cocos.jar +0 -0
- metadata +2 -66
- data/doc/MG.html +0 -131
- data/doc/MG/Action.html +0 -402
- data/doc/MG/Animate.html +0 -281
- data/doc/MG/Application.html +0 -335
- data/doc/MG/Audio.html +0 -1268
- data/doc/MG/Blink.html +0 -257
- data/doc/MG/Button.html +0 -725
- data/doc/MG/Color.html +0 -535
- data/doc/MG/DelayTime.html +0 -239
- data/doc/MG/Director.html +0 -1301
- data/doc/MG/Draw.html +0 -813
- data/doc/MG/Events.html +0 -129
- data/doc/MG/Events/Acceleration.html +0 -505
- data/doc/MG/Events/Touch.html +0 -235
- data/doc/MG/FadeIn.html +0 -240
- data/doc/MG/FadeOut.html +0 -240
- data/doc/MG/FadeTo.html +0 -256
- data/doc/MG/File.html +0 -219
- data/doc/MG/Follow.html +0 -241
- data/doc/MG/JumpBy.html +0 -292
- data/doc/MG/JumpTo.html +0 -287
- data/doc/MG/Layout.html +0 -516
- data/doc/MG/List.html +0 -1053
- data/doc/MG/Menu.html +0 -458
- data/doc/MG/MoveBy.html +0 -259
- data/doc/MG/MoveTo.html +0 -257
- data/doc/MG/Node.html +0 -2013
- data/doc/MG/Parallax.html +0 -297
- data/doc/MG/Particle.html +0 -1224
- data/doc/MG/Point.html +0 -543
- data/doc/MG/Repeat.html +0 -257
- data/doc/MG/RepeatForever.html +0 -239
- data/doc/MG/RotateBy.html +0 -259
- data/doc/MG/RotateTo.html +0 -257
- data/doc/MG/ScaleBy.html +0 -255
- data/doc/MG/ScaleTo.html +0 -255
- data/doc/MG/Scene.html +0 -1544
- data/doc/MG/Scroll.html +0 -533
- data/doc/MG/Sequence.html +0 -241
- data/doc/MG/Size.html +0 -741
- data/doc/MG/SkewBy.html +0 -273
- data/doc/MG/SkewTo.html +0 -273
- data/doc/MG/Slider.html +0 -338
- data/doc/MG/Spawn.html +0 -239
- data/doc/MG/Speed.html +0 -259
- data/doc/MG/Sprite.html +0 -2591
- data/doc/MG/Text.html +0 -921
- data/doc/MG/TintBy.html +0 -272
- data/doc/MG/TintTo.html +0 -274
- data/doc/MG/Web.html +0 -831
- data/doc/MG/Widget.html +0 -552
- data/doc/_index.html +0 -574
- data/doc/class_list.html +0 -51
- data/doc/css/common.css +0 -1
- data/doc/css/full_list.css +0 -58
- data/doc/css/style.css +0 -481
- data/doc/file.README.html +0 -192
- data/doc/file_list.html +0 -56
- data/doc/frames.html +0 -17
- data/doc/index.html +0 -192
- data/doc/js/app.js +0 -243
- data/doc/js/full_list.js +0 -216
- data/doc/js/jquery.js +0 -4
- data/doc/method_list.html +0 -1635
- data/doc/top-level-namespace.html +0 -112
data/doc/MG/Speed.html
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Class: MG::Speed
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— Documentation by YARD 0.9.5
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<dt>Defined in:</dt>
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<dd>motion-game</dd>
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Constructors
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<a href="#initialize-instance_method" title="#initialize (instance method)">#<strong>initialize</strong>(target_action, speed) ⇒ Speed </a>
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<p>Changes the speed of an action, making it take longer (speed>1) or less
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<p class="inherited"><span class='object_link'><a href="Action.html#clone-instance_method" title="MG::Action#clone (method)">#clone</a></span>, <span class='object_link'><a href="Action.html#reverse-instance_method" title="MG::Action#reverse (method)">#reverse</a></span></p>
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#<strong>initialize</strong>(target_action, speed) ⇒ <tt><span class='object_link'><a href="" title="MG::Speed (class)">Speed</a></span></tt>
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<p>Changes the speed of an action, making it take longer (speed>1) or less
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(speed<1) time. Useful to simulate 'slow motion' or 'fast
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forward' effect. ** This action can't be Sequenceable because it is
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<span class='type'>(<tt>Float</tt>)</span>
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<p>the adjustment to make to the speed (>1 longer, <1 shorter).</p>
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<pre class="code"><span class="info file"># File 'motion-game', line 297</span>
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<span class='kw'>def</span> <span class='id identifier rubyid_initialize'>initialize</span><span class='lparen'>(</span><span class='id identifier rubyid_target_action'>target_action</span><span class='comma'>,</span> <span class='id identifier rubyid_speed'>speed</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
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Generated on Sun Dec 11 16:38:29 2016 by
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<a href="http://yardoc.org" title="Yay! A Ruby Documentation Tool" target="_parent">yard</a>
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0.9.5 (ruby-2.3.3).
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<dl>
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<dt>Defined in:</dt>
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<dd>motion-game</dd>
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</dl>
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</div>
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<h2>Properties <small><a href="#" class="summary_toggle">collapse</a></small></h2>
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<ul class="summary">
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<li class="public ">
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<span class="summary_signature">
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<a href="#category_mask-instance_method" title="#category_mask (instance method)">#<strong>category_mask</strong> ⇒ Integer </a>
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</span>
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<span class="summary_desc"><div class='inline'>
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<p>Physics category mask.</p>
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</div></span>
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</li>
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<li class="public ">
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<span class="summary_signature">
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<a href="#collision_mask-instance_method" title="#collision_mask (instance method)">#<strong>collision_mask</strong> ⇒ Integer </a>
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</span>
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<span class="summary_desc"><div class='inline'>
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<p>Physics collision mask.</p>
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</div></span>
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</li>
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<span class="summary_signature">
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<a href="#contact_mask-instance_method" title="#contact_mask (instance method)">#<strong>contact_mask</strong> ⇒ Integer </a>
|
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|
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</span>
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<span class="summary_desc"><div class='inline'>
|
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<p>Physics contact test mask.</p>
|
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</div></span>
|
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</li>
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<li class="public ">
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<span class="summary_signature">
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<a href="#dynamic%3F-instance_method" title="#dynamic? (instance method)">#<strong>dynamic?</strong> ⇒ Boolean </a>
|
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</span>
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<span class="summary_desc"><div class='inline'>
|
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<p>Whether the sprite body should be dynamic or not in the physics world.</p>
|
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</div></span>
|
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</li>
|
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<li class="public ">
|
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<span class="summary_signature">
|
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|
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|
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|
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<a href="#friction-instance_method" title="#friction (instance method)">#<strong>friction</strong> ⇒ Float </a>
|
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</span>
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|
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|
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<span class="summary_desc"><div class='inline'>
|
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<p>The linear damping / air friction force on the sprite body.</p>
|
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|
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</div></span>
|
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|
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|
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|
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</li>
|
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<li class="public ">
|
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<span class="summary_signature">
|
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|
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<a href="#gravitates%3F-instance_method" title="#gravitates? (instance method)">#<strong>gravitates?</strong> ⇒ Boolean </a>
|
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|
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|
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|
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</span>
|
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|
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|
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|
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<span class="summary_desc"><div class='inline'>
|
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|
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<p>Whether the sprite should be affected by the scene's gravitational
|
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force.</p>
|
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|
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</div></span>
|
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|
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|
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|
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</li>
|
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|
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|
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|
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|
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<li class="public ">
|
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|
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<span class="summary_signature">
|
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|
-
|
279
|
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<a href="#inertia_moment-instance_method" title="#inertia_moment (instance method)">#<strong>inertia_moment</strong> ⇒ Float </a>
|
280
|
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|
281
|
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|
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|
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|
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|
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</span>
|
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|
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|
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|
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|
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|
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|
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|
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<span class="summary_desc"><div class='inline'>
|
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|
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<p>The moment of inertia of the body.</p>
|
298
|
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</div></span>
|
299
|
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|
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|
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</li>
|
301
|
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|
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|
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|
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|
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<li class="public ">
|
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|
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<span class="summary_signature">
|
305
|
-
|
306
|
-
<a href="#mass-instance_method" title="#mass (instance method)">#<strong>mass</strong> ⇒ Float </a>
|
307
|
-
|
308
|
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|
309
|
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|
310
|
-
</span>
|
311
|
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312
|
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313
|
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|
314
|
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|
315
|
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|
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|
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|
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|
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|
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|
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|
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|
321
|
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|
322
|
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|
323
|
-
<span class="summary_desc"><div class='inline'>
|
324
|
-
<p>The body mass of the sprite.</p>
|
325
|
-
</div></span>
|
326
|
-
|
327
|
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</li>
|
328
|
-
|
329
|
-
|
330
|
-
<li class="public ">
|
331
|
-
<span class="summary_signature">
|
332
|
-
|
333
|
-
<a href="#resting%3F-instance_method" title="#resting? (instance method)">#<strong>resting?</strong> ⇒ Boolean </a>
|
334
|
-
|
335
|
-
|
336
|
-
|
337
|
-
</span>
|
338
|
-
|
339
|
-
|
340
|
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|
341
|
-
|
342
|
-
|
343
|
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|
344
|
-
|
345
|
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|
346
|
-
|
347
|
-
|
348
|
-
|
349
|
-
|
350
|
-
<span class="summary_desc"><div class='inline'>
|
351
|
-
<p>Whether the body is at rest.</p>
|
352
|
-
</div></span>
|
353
|
-
|
354
|
-
</li>
|
355
|
-
|
356
|
-
|
357
|
-
<li class="public ">
|
358
|
-
<span class="summary_signature">
|
359
|
-
|
360
|
-
<a href="#velocity-instance_method" title="#velocity (instance method)">#<strong>velocity</strong> ⇒ Point </a>
|
361
|
-
|
362
|
-
|
363
|
-
|
364
|
-
</span>
|
365
|
-
|
366
|
-
|
367
|
-
|
368
|
-
|
369
|
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|
370
|
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|
371
|
-
|
372
|
-
|
373
|
-
|
374
|
-
|
375
|
-
|
376
|
-
|
377
|
-
<span class="summary_desc"><div class='inline'>
|
378
|
-
<p>The velocity force on the sprite body.</p>
|
379
|
-
</div></span>
|
380
|
-
|
381
|
-
</li>
|
382
|
-
|
383
|
-
|
384
|
-
</ul>
|
385
|
-
|
386
|
-
|
387
|
-
|
388
|
-
|
389
|
-
|
390
|
-
<h3 class="inherited">Attributes inherited from <span class='object_link'><a href="Node.html" title="MG::Node (class)">Node</a></span></h3>
|
391
|
-
<p class="inherited"><span class='object_link'><a href="Node.html#alpha-instance_method" title="MG::Node#alpha (method)">#alpha</a></span>, <span class='object_link'><a href="Node.html#anchor_point-instance_method" title="MG::Node#anchor_point (method)">#anchor_point</a></span>, <span class='object_link'><a href="Node.html#color-instance_method" title="MG::Node#color (method)">#color</a></span>, <span class='object_link'><a href="Node.html#name-instance_method" title="MG::Node#name (method)">#name</a></span>, <span class='object_link'><a href="Node.html#position-instance_method" title="MG::Node#position (method)">#position</a></span>, <span class='object_link'><a href="Node.html#rotation-instance_method" title="MG::Node#rotation (method)">#rotation</a></span>, <span class='object_link'><a href="Node.html#scale-instance_method" title="MG::Node#scale (method)">#scale</a></span>, <span class='object_link'><a href="Node.html#size-instance_method" title="MG::Node#size (method)">#size</a></span>, <span class='object_link'><a href="Node.html#visible%3F-instance_method" title="MG::Node#visible? (method)">#visible?</a></span>, <span class='object_link'><a href="Node.html#z_index-instance_method" title="MG::Node#z_index (method)">#z_index</a></span></p>
|
392
|
-
|
393
|
-
|
394
|
-
|
395
|
-
<h2>
|
396
|
-
Spritesheets
|
397
|
-
<small><a href="#" class="summary_toggle">collapse</a></small>
|
398
|
-
</h2>
|
399
|
-
|
400
|
-
<ul class="summary">
|
401
|
-
|
402
|
-
<li class="public ">
|
403
|
-
<span class="summary_signature">
|
404
|
-
|
405
|
-
<a href="#load-class_method" title="load (class method)">.<strong>load</strong>(file_name) ⇒ nil </a>
|
406
|
-
|
407
|
-
|
408
|
-
|
409
|
-
</span>
|
410
|
-
|
411
|
-
|
412
|
-
|
413
|
-
|
414
|
-
|
415
|
-
|
416
|
-
|
417
|
-
|
418
|
-
|
419
|
-
<span class="summary_desc"><div class='inline'>
|
420
|
-
<p>Loads all sprites from the content of <code>file_name</code>, which should
|
421
|
-
be the name of a property list spritesheet file in the application's
|
422
|
-
resource directory.</p>
|
423
|
-
</div></span>
|
424
|
-
|
425
|
-
</li>
|
426
|
-
|
427
|
-
|
428
|
-
</ul>
|
429
|
-
|
430
|
-
<h2>
|
431
|
-
Constructors
|
432
|
-
<small><a href="#" class="summary_toggle">collapse</a></small>
|
433
|
-
</h2>
|
434
|
-
|
435
|
-
<ul class="summary">
|
436
|
-
|
437
|
-
<li class="public ">
|
438
|
-
<span class="summary_signature">
|
439
|
-
|
440
|
-
<a href="#initialize-instance_method" title="#initialize (instance method)">#<strong>initialize</strong>(sprite_name) ⇒ Sprite </a>
|
441
|
-
|
442
|
-
|
443
|
-
|
444
|
-
</span>
|
445
|
-
|
446
|
-
|
447
|
-
<span class="note title constructor">constructor</span>
|
448
|
-
|
449
|
-
|
450
|
-
|
451
|
-
|
452
|
-
|
453
|
-
|
454
|
-
|
455
|
-
|
456
|
-
<span class="summary_desc"><div class='inline'>
|
457
|
-
<p>Creates a new sprite object from <code>sprite_name</code>, which must be
|
458
|
-
either the name of a standalone image file in the application's
|
459
|
-
resource directory or the name of a sprite frame which was loaded from a
|
460
|
-
spritesheet using <span class='object_link'><a href="#load-class_method" title="MG::Sprite.load (method)">Sprite.load</a></span>.</p>
|
461
|
-
</div></span>
|
462
|
-
|
463
|
-
</li>
|
464
|
-
|
465
|
-
|
466
|
-
</ul>
|
467
|
-
|
468
|
-
<h2>
|
469
|
-
Actions
|
470
|
-
<small><a href="#" class="summary_toggle">collapse</a></small>
|
471
|
-
</h2>
|
472
|
-
|
473
|
-
<ul class="summary">
|
474
|
-
|
475
|
-
<li class="public ">
|
476
|
-
<span class="summary_signature">
|
477
|
-
|
478
|
-
<a href="#animate-instance_method" title="#animate (instance method)">#<strong>animate</strong>(frame_names, delay, loops = 1) ⇒ Sprite </a>
|
479
|
-
|
480
|
-
|
481
|
-
|
482
|
-
</span>
|
483
|
-
|
484
|
-
|
485
|
-
|
486
|
-
|
487
|
-
|
488
|
-
|
489
|
-
|
490
|
-
|
491
|
-
|
492
|
-
<span class="summary_desc"><div class='inline'>
|
493
|
-
<p>Starts an animation where the sprite display frame will be changed to the
|
494
|
-
given frames in <code>sprite_frames_names</code> based on the given
|
495
|
-
<code>delay</code> and repeated <code>loops</code> times.</p>
|
496
|
-
</div></span>
|
497
|
-
|
498
|
-
</li>
|
499
|
-
|
500
|
-
|
501
|
-
<li class="public ">
|
502
|
-
<span class="summary_signature">
|
503
|
-
|
504
|
-
<a href="#blink-instance_method" title="#blink (instance method)">#<strong>blink</strong>(number_of_blinks, interval) ⇒ Sprite </a>
|
505
|
-
|
506
|
-
|
507
|
-
|
508
|
-
</span>
|
509
|
-
|
510
|
-
|
511
|
-
|
512
|
-
|
513
|
-
|
514
|
-
|
515
|
-
|
516
|
-
|
517
|
-
|
518
|
-
<span class="summary_desc"><div class='inline'>
|
519
|
-
<p>Blinks the receiver.</p>
|
520
|
-
</div></span>
|
521
|
-
|
522
|
-
</li>
|
523
|
-
|
524
|
-
|
525
|
-
<li class="public ">
|
526
|
-
<span class="summary_signature">
|
527
|
-
|
528
|
-
<a href="#flipped_horizontally%3D-instance_method" title="#flipped_horizontally= (instance method)">#<strong>flipped_horizontally=</strong>(value) ⇒ Object </a>
|
529
|
-
|
530
|
-
|
531
|
-
|
532
|
-
</span>
|
533
|
-
|
534
|
-
|
535
|
-
|
536
|
-
|
537
|
-
|
538
|
-
|
539
|
-
|
540
|
-
|
541
|
-
|
542
|
-
<span class="summary_desc"><div class='inline'>
|
543
|
-
<p>Sets whether the sprite should be flipped horizontally or not.</p>
|
544
|
-
</div></span>
|
545
|
-
|
546
|
-
</li>
|
547
|
-
|
548
|
-
|
549
|
-
<li class="public ">
|
550
|
-
<span class="summary_signature">
|
551
|
-
|
552
|
-
<a href="#flipped_vertically%3D-instance_method" title="#flipped_vertically= (instance method)">#<strong>flipped_vertically=</strong>(value) ⇒ Object </a>
|
553
|
-
|
554
|
-
|
555
|
-
|
556
|
-
</span>
|
557
|
-
|
558
|
-
|
559
|
-
|
560
|
-
|
561
|
-
|
562
|
-
|
563
|
-
|
564
|
-
|
565
|
-
|
566
|
-
<span class="summary_desc"><div class='inline'>
|
567
|
-
<p>Sets whether the sprite should be flipped vertically or not.</p>
|
568
|
-
</div></span>
|
569
|
-
|
570
|
-
</li>
|
571
|
-
|
572
|
-
|
573
|
-
<li class="public ">
|
574
|
-
<span class="summary_signature">
|
575
|
-
|
576
|
-
<a href="#flipped_x%3D-instance_method" title="#flipped_x= (instance method)">#<strong>flipped_x=</strong>(value) ⇒ Object </a>
|
577
|
-
|
578
|
-
|
579
|
-
|
580
|
-
</span>
|
581
|
-
|
582
|
-
|
583
|
-
|
584
|
-
|
585
|
-
|
586
|
-
|
587
|
-
|
588
|
-
|
589
|
-
|
590
|
-
<span class="summary_desc"><div class='inline'>
|
591
|
-
<p>This is alias method of “#flipped_horizontally=”.</p>
|
592
|
-
</div></span>
|
593
|
-
|
594
|
-
</li>
|
595
|
-
|
596
|
-
|
597
|
-
<li class="public ">
|
598
|
-
<span class="summary_signature">
|
599
|
-
|
600
|
-
<a href="#flipped_y%3D-instance_method" title="#flipped_y= (instance method)">#<strong>flipped_y=</strong>(value) ⇒ Object </a>
|
601
|
-
|
602
|
-
|
603
|
-
|
604
|
-
</span>
|
605
|
-
|
606
|
-
|
607
|
-
|
608
|
-
|
609
|
-
|
610
|
-
|
611
|
-
|
612
|
-
|
613
|
-
|
614
|
-
<span class="summary_desc"><div class='inline'>
|
615
|
-
<p>This is alias method of “#flipped_vertically=”.</p>
|
616
|
-
</div></span>
|
617
|
-
|
618
|
-
</li>
|
619
|
-
|
620
|
-
|
621
|
-
<li class="public ">
|
622
|
-
<span class="summary_signature">
|
623
|
-
|
624
|
-
<a href="#move_by-instance_method" title="#move_by (instance method)">#<strong>move_by</strong>(delta_location, interval) ⇒ Sprite </a>
|
625
|
-
|
626
|
-
|
627
|
-
|
628
|
-
</span>
|
629
|
-
|
630
|
-
|
631
|
-
|
632
|
-
|
633
|
-
|
634
|
-
|
635
|
-
|
636
|
-
|
637
|
-
|
638
|
-
<span class="summary_desc"><div class='inline'>
|
639
|
-
<p>Moves the position of the receiver to a new location determined by the sum
|
640
|
-
of the current location and the given <code>delta_location</code> object.</p>
|
641
|
-
</div></span>
|
642
|
-
|
643
|
-
</li>
|
644
|
-
|
645
|
-
|
646
|
-
<li class="public ">
|
647
|
-
<span class="summary_signature">
|
648
|
-
|
649
|
-
<a href="#move_to-instance_method" title="#move_to (instance method)">#<strong>move_to</strong>(location, interval) ⇒ Sprite </a>
|
650
|
-
|
651
|
-
|
652
|
-
|
653
|
-
</span>
|
654
|
-
|
655
|
-
|
656
|
-
|
657
|
-
|
658
|
-
|
659
|
-
|
660
|
-
|
661
|
-
|
662
|
-
|
663
|
-
<span class="summary_desc"><div class='inline'>
|
664
|
-
<p>Moves the position of the receiver to a new given location.</p>
|
665
|
-
</div></span>
|
666
|
-
|
667
|
-
</li>
|
668
|
-
|
669
|
-
|
670
|
-
<li class="public ">
|
671
|
-
<span class="summary_signature">
|
672
|
-
|
673
|
-
<a href="#rotate_by-instance_method" title="#rotate_by (instance method)">#<strong>rotate_by</strong>(delta_angle, interval) ⇒ Sprite </a>
|
674
|
-
|
675
|
-
|
676
|
-
|
677
|
-
</span>
|
678
|
-
|
679
|
-
|
680
|
-
|
681
|
-
|
682
|
-
|
683
|
-
|
684
|
-
|
685
|
-
|
686
|
-
|
687
|
-
<span class="summary_desc"><div class='inline'>
|
688
|
-
<p>Rotates the position of the receiver to a new angle determined by the sum
|
689
|
-
of the current rotation and the given <code>delta_angle</code> object.</p>
|
690
|
-
</div></span>
|
691
|
-
|
692
|
-
</li>
|
693
|
-
|
694
|
-
|
695
|
-
<li class="public ">
|
696
|
-
<span class="summary_signature">
|
697
|
-
|
698
|
-
<a href="#rotate_to-instance_method" title="#rotate_to (instance method)">#<strong>rotate_to</strong>(angle, interval) ⇒ Sprite </a>
|
699
|
-
|
700
|
-
|
701
|
-
|
702
|
-
</span>
|
703
|
-
|
704
|
-
|
705
|
-
|
706
|
-
|
707
|
-
|
708
|
-
|
709
|
-
|
710
|
-
|
711
|
-
|
712
|
-
<span class="summary_desc"><div class='inline'>
|
713
|
-
<p>Rotates the angle of the receiver to a new angle certain angle by modifying
|
714
|
-
it's rotation attribute.</p>
|
715
|
-
</div></span>
|
716
|
-
|
717
|
-
</li>
|
718
|
-
|
719
|
-
|
720
|
-
</ul>
|
721
|
-
|
722
|
-
<h2>
|
723
|
-
Physics
|
724
|
-
<small><a href="#" class="summary_toggle">collapse</a></small>
|
725
|
-
</h2>
|
726
|
-
|
727
|
-
<ul class="summary">
|
728
|
-
|
729
|
-
<li class="public ">
|
730
|
-
<span class="summary_signature">
|
731
|
-
|
732
|
-
<a href="#apply_force-instance_method" title="#apply_force (instance method)">#<strong>apply_force</strong>(force) ⇒ Sprite </a>
|
733
|
-
|
734
|
-
|
735
|
-
|
736
|
-
</span>
|
737
|
-
|
738
|
-
|
739
|
-
|
740
|
-
|
741
|
-
|
742
|
-
|
743
|
-
|
744
|
-
|
745
|
-
|
746
|
-
<span class="summary_desc"><div class='inline'>
|
747
|
-
<p>Applies an immediate force to the sprite body.</p>
|
748
|
-
</div></span>
|
749
|
-
|
750
|
-
</li>
|
751
|
-
|
752
|
-
|
753
|
-
<li class="public ">
|
754
|
-
<span class="summary_signature">
|
755
|
-
|
756
|
-
<a href="#apply_impulse-instance_method" title="#apply_impulse (instance method)">#<strong>apply_impulse</strong>(force) ⇒ Sprite </a>
|
757
|
-
|
758
|
-
|
759
|
-
|
760
|
-
</span>
|
761
|
-
|
762
|
-
|
763
|
-
|
764
|
-
|
765
|
-
|
766
|
-
|
767
|
-
|
768
|
-
|
769
|
-
|
770
|
-
<span class="summary_desc"><div class='inline'>
|
771
|
-
<p>Applies a continuous force to the sprite body.</p>
|
772
|
-
</div></span>
|
773
|
-
|
774
|
-
</li>
|
775
|
-
|
776
|
-
|
777
|
-
<li class="public ">
|
778
|
-
<span class="summary_signature">
|
779
|
-
|
780
|
-
<a href="#attach_physics_box-instance_method" title="#attach_physics_box (instance method)">#<strong>attach_physics_box</strong>(size = nil) ⇒ Sprite </a>
|
781
|
-
|
782
|
-
|
783
|
-
|
784
|
-
</span>
|
785
|
-
|
786
|
-
|
787
|
-
|
788
|
-
|
789
|
-
|
790
|
-
|
791
|
-
|
792
|
-
|
793
|
-
|
794
|
-
<span class="summary_desc"><div class='inline'>
|
795
|
-
<p>Attaches a physics body with a box shape to the sprite.</p>
|
796
|
-
</div></span>
|
797
|
-
|
798
|
-
</li>
|
799
|
-
|
800
|
-
|
801
|
-
</ul>
|
802
|
-
|
803
|
-
|
804
|
-
|
805
|
-
|
806
|
-
|
807
|
-
|
808
|
-
|
809
|
-
|
810
|
-
|
811
|
-
|
812
|
-
|
813
|
-
<h3 class="inherited">Methods inherited from <span class='object_link'><a href="Node.html" title="MG::Node (class)">Node</a></span></h3>
|
814
|
-
<p class="inherited"><span class='object_link'><a href="Node.html#add-instance_method" title="MG::Node#add (method)">#add</a></span>, <span class='object_link'><a href="Node.html#children-instance_method" title="MG::Node#children (method)">#children</a></span>, <span class='object_link'><a href="Node.html#clear-instance_method" title="MG::Node#clear (method)">#clear</a></span>, <span class='object_link'><a href="Node.html#delete-instance_method" title="MG::Node#delete (method)">#delete</a></span>, <span class='object_link'><a href="Node.html#delete_from_parent-instance_method" title="MG::Node#delete_from_parent (method)">#delete_from_parent</a></span>, <span class='object_link'><a href="Node.html#intersects%3F-instance_method" title="MG::Node#intersects? (method)">#intersects?</a></span>, <span class='object_link'><a href="Node.html#parent-instance_method" title="MG::Node#parent (method)">#parent</a></span>, <span class='object_link'><a href="Node.html#run_action-instance_method" title="MG::Node#run_action (method)">#run_action</a></span>, <span class='object_link'><a href="Node.html#stop_action-instance_method" title="MG::Node#stop_action (method)">#stop_action</a></span>, <span class='object_link'><a href="Node.html#stop_all_actions-instance_method" title="MG::Node#stop_all_actions (method)">#stop_all_actions</a></span></p>
|
815
|
-
<div id="constructor_details" class="method_details_list">
|
816
|
-
<h2>Constructor Details</h2>
|
817
|
-
|
818
|
-
<div class="method_details first">
|
819
|
-
<h3 class="signature first" id="initialize-instance_method">
|
820
|
-
|
821
|
-
#<strong>initialize</strong>(sprite_name) ⇒ <tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>
|
822
|
-
|
823
|
-
|
824
|
-
|
825
|
-
|
826
|
-
|
827
|
-
</h3><div class="docstring">
|
828
|
-
<div class="discussion">
|
829
|
-
|
830
|
-
<p>Creates a new sprite object from <code>sprite_name</code>, which must be
|
831
|
-
either the name of a standalone image file in the application's
|
832
|
-
resource directory or the name of a sprite frame which was loaded from a
|
833
|
-
spritesheet using <span class='object_link'><a href="#load-class_method" title="MG::Sprite.load (method)">load</a></span>.</p>
|
834
|
-
|
835
|
-
|
836
|
-
</div>
|
837
|
-
</div>
|
838
|
-
<div class="tags">
|
839
|
-
<p class="tag_title">Parameters:</p>
|
840
|
-
<ul class="param">
|
841
|
-
|
842
|
-
<li>
|
843
|
-
|
844
|
-
<span class='name'>sprite_name</span>
|
845
|
-
|
846
|
-
|
847
|
-
<span class='type'>(<tt>String</tt>)</span>
|
848
|
-
|
849
|
-
|
850
|
-
|
851
|
-
—
|
852
|
-
<div class='inline'>
|
853
|
-
<p>the name of the sprite to create.</p>
|
854
|
-
</div>
|
855
|
-
|
856
|
-
</li>
|
857
|
-
|
858
|
-
</ul>
|
859
|
-
|
860
|
-
|
861
|
-
</div><table class="source_code">
|
862
|
-
<tr>
|
863
|
-
<td>
|
864
|
-
<pre class="lines">
|
865
|
-
|
866
|
-
|
867
|
-
900</pre>
|
868
|
-
</td>
|
869
|
-
<td>
|
870
|
-
<pre class="code"><span class="info file"># File 'motion-game', line 900</span>
|
871
|
-
|
872
|
-
<span class='kw'>def</span> <span class='id identifier rubyid_initialize'>initialize</span><span class='lparen'>(</span><span class='id identifier rubyid_sprite_name'>sprite_name</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
873
|
-
</td>
|
874
|
-
</tr>
|
875
|
-
</table>
|
876
|
-
</div>
|
877
|
-
|
878
|
-
</div>
|
879
|
-
|
880
|
-
<div id="instance_attr_details" class="attr_details">
|
881
|
-
<h2>Instance Attribute Details</h2>
|
882
|
-
|
883
|
-
|
884
|
-
<span id="category_mask=-instance_method"></span>
|
885
|
-
<div class="method_details first">
|
886
|
-
<h3 class="signature first" id="category_mask-instance_method">
|
887
|
-
|
888
|
-
#<strong>category_mask</strong> ⇒ <tt>Integer</tt>
|
889
|
-
|
890
|
-
|
891
|
-
|
892
|
-
|
893
|
-
|
894
|
-
</h3><div class="docstring">
|
895
|
-
<div class="discussion">
|
896
|
-
|
897
|
-
<p>Returns physics category mask.</p>
|
898
|
-
|
899
|
-
|
900
|
-
</div>
|
901
|
-
</div>
|
902
|
-
<div class="tags">
|
903
|
-
|
904
|
-
<p class="tag_title">Returns:</p>
|
905
|
-
<ul class="return">
|
906
|
-
|
907
|
-
<li>
|
908
|
-
|
909
|
-
|
910
|
-
<span class='type'>(<tt>Integer</tt>)</span>
|
911
|
-
|
912
|
-
|
913
|
-
|
914
|
-
—
|
915
|
-
<div class='inline'>
|
916
|
-
<p>physics category mask.</p>
|
917
|
-
</div>
|
918
|
-
|
919
|
-
</li>
|
920
|
-
|
921
|
-
</ul>
|
922
|
-
|
923
|
-
</div><table class="source_code">
|
924
|
-
<tr>
|
925
|
-
<td>
|
926
|
-
<pre class="lines">
|
927
|
-
|
928
|
-
|
929
|
-
1018
|
930
|
-
1019
|
931
|
-
1020</pre>
|
932
|
-
</td>
|
933
|
-
<td>
|
934
|
-
<pre class="code"><span class="info file"># File 'motion-game', line 1018</span>
|
935
|
-
|
936
|
-
<span class='kw'>def</span> <span class='id identifier rubyid_category_mask'>category_mask</span>
|
937
|
-
<span class='ivar'>@category_mask</span>
|
938
|
-
<span class='kw'>end</span></pre>
|
939
|
-
</td>
|
940
|
-
</tr>
|
941
|
-
</table>
|
942
|
-
</div>
|
943
|
-
|
944
|
-
|
945
|
-
<span id="collision_mask=-instance_method"></span>
|
946
|
-
<div class="method_details ">
|
947
|
-
<h3 class="signature " id="collision_mask-instance_method">
|
948
|
-
|
949
|
-
#<strong>collision_mask</strong> ⇒ <tt>Integer</tt>
|
950
|
-
|
951
|
-
|
952
|
-
|
953
|
-
|
954
|
-
|
955
|
-
</h3><div class="docstring">
|
956
|
-
<div class="discussion">
|
957
|
-
|
958
|
-
<p>Returns physics collision mask.</p>
|
959
|
-
|
960
|
-
|
961
|
-
</div>
|
962
|
-
</div>
|
963
|
-
<div class="tags">
|
964
|
-
|
965
|
-
<p class="tag_title">Returns:</p>
|
966
|
-
<ul class="return">
|
967
|
-
|
968
|
-
<li>
|
969
|
-
|
970
|
-
|
971
|
-
<span class='type'>(<tt>Integer</tt>)</span>
|
972
|
-
|
973
|
-
|
974
|
-
|
975
|
-
—
|
976
|
-
<div class='inline'>
|
977
|
-
<p>physics collision mask.</p>
|
978
|
-
</div>
|
979
|
-
|
980
|
-
</li>
|
981
|
-
|
982
|
-
</ul>
|
983
|
-
|
984
|
-
</div><table class="source_code">
|
985
|
-
<tr>
|
986
|
-
<td>
|
987
|
-
<pre class="lines">
|
988
|
-
|
989
|
-
|
990
|
-
1024
|
991
|
-
1025
|
992
|
-
1026</pre>
|
993
|
-
</td>
|
994
|
-
<td>
|
995
|
-
<pre class="code"><span class="info file"># File 'motion-game', line 1024</span>
|
996
|
-
|
997
|
-
<span class='kw'>def</span> <span class='id identifier rubyid_collision_mask'>collision_mask</span>
|
998
|
-
<span class='ivar'>@collision_mask</span>
|
999
|
-
<span class='kw'>end</span></pre>
|
1000
|
-
</td>
|
1001
|
-
</tr>
|
1002
|
-
</table>
|
1003
|
-
</div>
|
1004
|
-
|
1005
|
-
|
1006
|
-
<span id="contact_mask=-instance_method"></span>
|
1007
|
-
<div class="method_details ">
|
1008
|
-
<h3 class="signature " id="contact_mask-instance_method">
|
1009
|
-
|
1010
|
-
#<strong>contact_mask</strong> ⇒ <tt>Integer</tt>
|
1011
|
-
|
1012
|
-
|
1013
|
-
|
1014
|
-
|
1015
|
-
|
1016
|
-
</h3><div class="docstring">
|
1017
|
-
<div class="discussion">
|
1018
|
-
|
1019
|
-
<p>Returns physics contact test mask.</p>
|
1020
|
-
|
1021
|
-
|
1022
|
-
</div>
|
1023
|
-
</div>
|
1024
|
-
<div class="tags">
|
1025
|
-
|
1026
|
-
<p class="tag_title">Returns:</p>
|
1027
|
-
<ul class="return">
|
1028
|
-
|
1029
|
-
<li>
|
1030
|
-
|
1031
|
-
|
1032
|
-
<span class='type'>(<tt>Integer</tt>)</span>
|
1033
|
-
|
1034
|
-
|
1035
|
-
|
1036
|
-
—
|
1037
|
-
<div class='inline'>
|
1038
|
-
<p>physics contact test mask.</p>
|
1039
|
-
</div>
|
1040
|
-
|
1041
|
-
</li>
|
1042
|
-
|
1043
|
-
</ul>
|
1044
|
-
|
1045
|
-
</div><table class="source_code">
|
1046
|
-
<tr>
|
1047
|
-
<td>
|
1048
|
-
<pre class="lines">
|
1049
|
-
|
1050
|
-
|
1051
|
-
1021
|
1052
|
-
1022
|
1053
|
-
1023</pre>
|
1054
|
-
</td>
|
1055
|
-
<td>
|
1056
|
-
<pre class="code"><span class="info file"># File 'motion-game', line 1021</span>
|
1057
|
-
|
1058
|
-
<span class='kw'>def</span> <span class='id identifier rubyid_contact_mask'>contact_mask</span>
|
1059
|
-
<span class='ivar'>@contact_mask</span>
|
1060
|
-
<span class='kw'>end</span></pre>
|
1061
|
-
</td>
|
1062
|
-
</tr>
|
1063
|
-
</table>
|
1064
|
-
</div>
|
1065
|
-
|
1066
|
-
|
1067
|
-
<span id="dynamic?=-instance_method"></span>
|
1068
|
-
<div class="method_details ">
|
1069
|
-
<h3 class="signature " id="dynamic?-instance_method">
|
1070
|
-
|
1071
|
-
#<strong>dynamic?</strong> ⇒ <tt>Boolean</tt>
|
1072
|
-
|
1073
|
-
|
1074
|
-
|
1075
|
-
|
1076
|
-
|
1077
|
-
</h3><div class="docstring">
|
1078
|
-
<div class="discussion">
|
1079
|
-
|
1080
|
-
<p>Returns whether the sprite body should be dynamic or not in the physics
|
1081
|
-
world. The default is <code>true</code>, and a dynamic body will affect
|
1082
|
-
with gravity.</p>
|
1083
|
-
|
1084
|
-
|
1085
|
-
</div>
|
1086
|
-
</div>
|
1087
|
-
<div class="tags">
|
1088
|
-
|
1089
|
-
<p class="tag_title">Returns:</p>
|
1090
|
-
<ul class="return">
|
1091
|
-
|
1092
|
-
<li>
|
1093
|
-
|
1094
|
-
|
1095
|
-
<span class='type'>(<tt>Boolean</tt>)</span>
|
1096
|
-
|
1097
|
-
|
1098
|
-
|
1099
|
-
—
|
1100
|
-
<div class='inline'>
|
1101
|
-
<p>whether the sprite body should be dynamic or not in the physics world. The
|
1102
|
-
default is <code>true</code>, and a dynamic body will affect with gravity.</p>
|
1103
|
-
</div>
|
1104
|
-
|
1105
|
-
</li>
|
1106
|
-
|
1107
|
-
</ul>
|
1108
|
-
|
1109
|
-
</div><table class="source_code">
|
1110
|
-
<tr>
|
1111
|
-
<td>
|
1112
|
-
<pre class="lines">
|
1113
|
-
|
1114
|
-
|
1115
|
-
1003
|
1116
|
-
1004
|
1117
|
-
1005</pre>
|
1118
|
-
</td>
|
1119
|
-
<td>
|
1120
|
-
<pre class="code"><span class="info file"># File 'motion-game', line 1003</span>
|
1121
|
-
|
1122
|
-
def dynamic?
|
1123
|
-
@dynamic?
|
1124
|
-
end</pre>
|
1125
|
-
</td>
|
1126
|
-
</tr>
|
1127
|
-
</table>
|
1128
|
-
</div>
|
1129
|
-
|
1130
|
-
|
1131
|
-
<span id="friction=-instance_method"></span>
|
1132
|
-
<div class="method_details ">
|
1133
|
-
<h3 class="signature " id="friction-instance_method">
|
1134
|
-
|
1135
|
-
#<strong>friction</strong> ⇒ <tt>Float</tt>
|
1136
|
-
|
1137
|
-
|
1138
|
-
|
1139
|
-
|
1140
|
-
|
1141
|
-
</h3><div class="docstring">
|
1142
|
-
<div class="discussion">
|
1143
|
-
|
1144
|
-
<p>Returns the linear damping / air friction force on the sprite body.</p>
|
1145
|
-
|
1146
|
-
|
1147
|
-
</div>
|
1148
|
-
</div>
|
1149
|
-
<div class="tags">
|
1150
|
-
|
1151
|
-
<p class="tag_title">Returns:</p>
|
1152
|
-
<ul class="return">
|
1153
|
-
|
1154
|
-
<li>
|
1155
|
-
|
1156
|
-
|
1157
|
-
<span class='type'>(<tt>Float</tt>)</span>
|
1158
|
-
|
1159
|
-
|
1160
|
-
|
1161
|
-
—
|
1162
|
-
<div class='inline'>
|
1163
|
-
<p>the linear damping / air friction force on the sprite body.</p>
|
1164
|
-
</div>
|
1165
|
-
|
1166
|
-
</li>
|
1167
|
-
|
1168
|
-
</ul>
|
1169
|
-
|
1170
|
-
</div><table class="source_code">
|
1171
|
-
<tr>
|
1172
|
-
<td>
|
1173
|
-
<pre class="lines">
|
1174
|
-
|
1175
|
-
|
1176
|
-
1006
|
1177
|
-
1007
|
1178
|
-
1008</pre>
|
1179
|
-
</td>
|
1180
|
-
<td>
|
1181
|
-
<pre class="code"><span class="info file"># File 'motion-game', line 1006</span>
|
1182
|
-
|
1183
|
-
<span class='kw'>def</span> <span class='id identifier rubyid_friction'>friction</span>
|
1184
|
-
<span class='ivar'>@friction</span>
|
1185
|
-
<span class='kw'>end</span></pre>
|
1186
|
-
</td>
|
1187
|
-
</tr>
|
1188
|
-
</table>
|
1189
|
-
</div>
|
1190
|
-
|
1191
|
-
|
1192
|
-
<span id="gravitates?=-instance_method"></span>
|
1193
|
-
<div class="method_details ">
|
1194
|
-
<h3 class="signature " id="gravitates?-instance_method">
|
1195
|
-
|
1196
|
-
#<strong>gravitates?</strong> ⇒ <tt>Boolean</tt>
|
1197
|
-
|
1198
|
-
|
1199
|
-
|
1200
|
-
|
1201
|
-
|
1202
|
-
</h3><div class="docstring">
|
1203
|
-
<div class="discussion">
|
1204
|
-
|
1205
|
-
<p>Returns whether the sprite should be affected by the scene's
|
1206
|
-
gravitational force. The default is <code>true</code>.</p>
|
1207
|
-
|
1208
|
-
|
1209
|
-
</div>
|
1210
|
-
</div>
|
1211
|
-
<div class="tags">
|
1212
|
-
|
1213
|
-
<p class="tag_title">Returns:</p>
|
1214
|
-
<ul class="return">
|
1215
|
-
|
1216
|
-
<li>
|
1217
|
-
|
1218
|
-
|
1219
|
-
<span class='type'>(<tt>Boolean</tt>)</span>
|
1220
|
-
|
1221
|
-
|
1222
|
-
|
1223
|
-
—
|
1224
|
-
<div class='inline'>
|
1225
|
-
<p>whether the sprite should be affected by the scene's gravitational
|
1226
|
-
force. The default is <code>true</code>.</p>
|
1227
|
-
</div>
|
1228
|
-
|
1229
|
-
</li>
|
1230
|
-
|
1231
|
-
</ul>
|
1232
|
-
|
1233
|
-
</div><table class="source_code">
|
1234
|
-
<tr>
|
1235
|
-
<td>
|
1236
|
-
<pre class="lines">
|
1237
|
-
|
1238
|
-
|
1239
|
-
998
|
1240
|
-
999
|
1241
|
-
1000</pre>
|
1242
|
-
</td>
|
1243
|
-
<td>
|
1244
|
-
<pre class="code"><span class="info file"># File 'motion-game', line 998</span>
|
1245
|
-
|
1246
|
-
def gravitates?
|
1247
|
-
@gravitates?
|
1248
|
-
end</pre>
|
1249
|
-
</td>
|
1250
|
-
</tr>
|
1251
|
-
</table>
|
1252
|
-
</div>
|
1253
|
-
|
1254
|
-
|
1255
|
-
<span id="inertia_moment=-instance_method"></span>
|
1256
|
-
<div class="method_details ">
|
1257
|
-
<h3 class="signature " id="inertia_moment-instance_method">
|
1258
|
-
|
1259
|
-
#<strong>inertia_moment</strong> ⇒ <tt>Float</tt>
|
1260
|
-
|
1261
|
-
|
1262
|
-
|
1263
|
-
|
1264
|
-
|
1265
|
-
</h3><div class="docstring">
|
1266
|
-
<div class="discussion">
|
1267
|
-
|
1268
|
-
<p>Returns the moment of inertia of the body.</p>
|
1269
|
-
|
1270
|
-
|
1271
|
-
</div>
|
1272
|
-
</div>
|
1273
|
-
<div class="tags">
|
1274
|
-
|
1275
|
-
<p class="tag_title">Returns:</p>
|
1276
|
-
<ul class="return">
|
1277
|
-
|
1278
|
-
<li>
|
1279
|
-
|
1280
|
-
|
1281
|
-
<span class='type'>(<tt>Float</tt>)</span>
|
1282
|
-
|
1283
|
-
|
1284
|
-
|
1285
|
-
—
|
1286
|
-
<div class='inline'>
|
1287
|
-
<p>the moment of inertia of the body.</p>
|
1288
|
-
</div>
|
1289
|
-
|
1290
|
-
</li>
|
1291
|
-
|
1292
|
-
</ul>
|
1293
|
-
|
1294
|
-
</div><table class="source_code">
|
1295
|
-
<tr>
|
1296
|
-
<td>
|
1297
|
-
<pre class="lines">
|
1298
|
-
|
1299
|
-
|
1300
|
-
1015
|
1301
|
-
1016
|
1302
|
-
1017</pre>
|
1303
|
-
</td>
|
1304
|
-
<td>
|
1305
|
-
<pre class="code"><span class="info file"># File 'motion-game', line 1015</span>
|
1306
|
-
|
1307
|
-
<span class='kw'>def</span> <span class='id identifier rubyid_inertia_moment'>inertia_moment</span>
|
1308
|
-
<span class='ivar'>@inertia_moment</span>
|
1309
|
-
<span class='kw'>end</span></pre>
|
1310
|
-
</td>
|
1311
|
-
</tr>
|
1312
|
-
</table>
|
1313
|
-
</div>
|
1314
|
-
|
1315
|
-
|
1316
|
-
<span id="mass=-instance_method"></span>
|
1317
|
-
<div class="method_details ">
|
1318
|
-
<h3 class="signature " id="mass-instance_method">
|
1319
|
-
|
1320
|
-
#<strong>mass</strong> ⇒ <tt>Float</tt>
|
1321
|
-
|
1322
|
-
|
1323
|
-
|
1324
|
-
|
1325
|
-
|
1326
|
-
</h3><div class="docstring">
|
1327
|
-
<div class="discussion">
|
1328
|
-
|
1329
|
-
<p>Returns the body mass of the sprite.</p>
|
1330
|
-
|
1331
|
-
|
1332
|
-
</div>
|
1333
|
-
</div>
|
1334
|
-
<div class="tags">
|
1335
|
-
|
1336
|
-
<p class="tag_title">Returns:</p>
|
1337
|
-
<ul class="return">
|
1338
|
-
|
1339
|
-
<li>
|
1340
|
-
|
1341
|
-
|
1342
|
-
<span class='type'>(<tt>Float</tt>)</span>
|
1343
|
-
|
1344
|
-
|
1345
|
-
|
1346
|
-
—
|
1347
|
-
<div class='inline'>
|
1348
|
-
<p>the body mass of the sprite.</p>
|
1349
|
-
</div>
|
1350
|
-
|
1351
|
-
</li>
|
1352
|
-
|
1353
|
-
</ul>
|
1354
|
-
|
1355
|
-
</div><table class="source_code">
|
1356
|
-
<tr>
|
1357
|
-
<td>
|
1358
|
-
<pre class="lines">
|
1359
|
-
|
1360
|
-
|
1361
|
-
994
|
1362
|
-
995
|
1363
|
-
996</pre>
|
1364
|
-
</td>
|
1365
|
-
<td>
|
1366
|
-
<pre class="code"><span class="info file"># File 'motion-game', line 994</span>
|
1367
|
-
|
1368
|
-
<span class='kw'>def</span> <span class='id identifier rubyid_mass'>mass</span>
|
1369
|
-
<span class='ivar'>@mass</span>
|
1370
|
-
<span class='kw'>end</span></pre>
|
1371
|
-
</td>
|
1372
|
-
</tr>
|
1373
|
-
</table>
|
1374
|
-
</div>
|
1375
|
-
|
1376
|
-
|
1377
|
-
<span id="resting?=-instance_method"></span>
|
1378
|
-
<div class="method_details ">
|
1379
|
-
<h3 class="signature " id="resting?-instance_method">
|
1380
|
-
|
1381
|
-
#<strong>resting?</strong> ⇒ <tt>Boolean</tt>
|
1382
|
-
|
1383
|
-
|
1384
|
-
|
1385
|
-
|
1386
|
-
|
1387
|
-
</h3><div class="docstring">
|
1388
|
-
<div class="discussion">
|
1389
|
-
|
1390
|
-
<p>Returns whether the body is at rest.</p>
|
1391
|
-
|
1392
|
-
|
1393
|
-
</div>
|
1394
|
-
</div>
|
1395
|
-
<div class="tags">
|
1396
|
-
|
1397
|
-
<p class="tag_title">Returns:</p>
|
1398
|
-
<ul class="return">
|
1399
|
-
|
1400
|
-
<li>
|
1401
|
-
|
1402
|
-
|
1403
|
-
<span class='type'>(<tt>Boolean</tt>)</span>
|
1404
|
-
|
1405
|
-
|
1406
|
-
|
1407
|
-
—
|
1408
|
-
<div class='inline'>
|
1409
|
-
<p>whether the body is at rest.</p>
|
1410
|
-
</div>
|
1411
|
-
|
1412
|
-
</li>
|
1413
|
-
|
1414
|
-
</ul>
|
1415
|
-
|
1416
|
-
</div><table class="source_code">
|
1417
|
-
<tr>
|
1418
|
-
<td>
|
1419
|
-
<pre class="lines">
|
1420
|
-
|
1421
|
-
|
1422
|
-
1012
|
1423
|
-
1013
|
1424
|
-
1014</pre>
|
1425
|
-
</td>
|
1426
|
-
<td>
|
1427
|
-
<pre class="code"><span class="info file"># File 'motion-game', line 1012</span>
|
1428
|
-
|
1429
|
-
def resting?
|
1430
|
-
@resting?
|
1431
|
-
end</pre>
|
1432
|
-
</td>
|
1433
|
-
</tr>
|
1434
|
-
</table>
|
1435
|
-
</div>
|
1436
|
-
|
1437
|
-
|
1438
|
-
<span id="velocity=-instance_method"></span>
|
1439
|
-
<div class="method_details ">
|
1440
|
-
<h3 class="signature " id="velocity-instance_method">
|
1441
|
-
|
1442
|
-
#<strong>velocity</strong> ⇒ <tt><span class='object_link'><a href="Point.html" title="MG::Point (class)">Point</a></span></tt>
|
1443
|
-
|
1444
|
-
|
1445
|
-
|
1446
|
-
|
1447
|
-
|
1448
|
-
</h3><div class="docstring">
|
1449
|
-
<div class="discussion">
|
1450
|
-
|
1451
|
-
<p>Returns the velocity force on the sprite body.</p>
|
1452
|
-
|
1453
|
-
|
1454
|
-
</div>
|
1455
|
-
</div>
|
1456
|
-
<div class="tags">
|
1457
|
-
|
1458
|
-
<p class="tag_title">Returns:</p>
|
1459
|
-
<ul class="return">
|
1460
|
-
|
1461
|
-
<li>
|
1462
|
-
|
1463
|
-
|
1464
|
-
<span class='type'>(<tt><span class='object_link'><a href="Point.html" title="MG::Point (class)">Point</a></span></tt>)</span>
|
1465
|
-
|
1466
|
-
|
1467
|
-
|
1468
|
-
—
|
1469
|
-
<div class='inline'>
|
1470
|
-
<p>the velocity force on the sprite body.</p>
|
1471
|
-
</div>
|
1472
|
-
|
1473
|
-
</li>
|
1474
|
-
|
1475
|
-
</ul>
|
1476
|
-
|
1477
|
-
</div><table class="source_code">
|
1478
|
-
<tr>
|
1479
|
-
<td>
|
1480
|
-
<pre class="lines">
|
1481
|
-
|
1482
|
-
|
1483
|
-
1009
|
1484
|
-
1010
|
1485
|
-
1011</pre>
|
1486
|
-
</td>
|
1487
|
-
<td>
|
1488
|
-
<pre class="code"><span class="info file"># File 'motion-game', line 1009</span>
|
1489
|
-
|
1490
|
-
<span class='kw'>def</span> <span class='id identifier rubyid_velocity'>velocity</span>
|
1491
|
-
<span class='ivar'>@velocity</span>
|
1492
|
-
<span class='kw'>end</span></pre>
|
1493
|
-
</td>
|
1494
|
-
</tr>
|
1495
|
-
</table>
|
1496
|
-
</div>
|
1497
|
-
|
1498
|
-
</div>
|
1499
|
-
|
1500
|
-
|
1501
|
-
<div id="class_method_details" class="method_details_list">
|
1502
|
-
<h2>Class Method Details</h2>
|
1503
|
-
|
1504
|
-
|
1505
|
-
<div class="method_details first">
|
1506
|
-
<h3 class="signature first" id="load-class_method">
|
1507
|
-
|
1508
|
-
.<strong>load</strong>(file_name) ⇒ <tt>nil</tt>
|
1509
|
-
|
1510
|
-
|
1511
|
-
|
1512
|
-
|
1513
|
-
|
1514
|
-
</h3><div class="docstring">
|
1515
|
-
<div class="discussion">
|
1516
|
-
|
1517
|
-
<p>Loads all sprites from the content of <code>file_name</code>, which should
|
1518
|
-
be the name of a property list spritesheet file in the application's
|
1519
|
-
resource directory. Once a spritesheet file is loaded, individual sprites
|
1520
|
-
can be created using <span class='object_link'><a href="#initialize-instance_method" title="MG::Sprite#initialize (method)">#initialize</a></span> by providing the name of the
|
1521
|
-
frame. Sprite frames files can be created with a visual editor such as
|
1522
|
-
TexturePacker.</p>
|
1523
|
-
|
1524
|
-
|
1525
|
-
</div>
|
1526
|
-
</div>
|
1527
|
-
<div class="tags">
|
1528
|
-
<p class="tag_title">Parameters:</p>
|
1529
|
-
<ul class="param">
|
1530
|
-
|
1531
|
-
<li>
|
1532
|
-
|
1533
|
-
<span class='name'>file_name</span>
|
1534
|
-
|
1535
|
-
|
1536
|
-
<span class='type'>(<tt>String</tt>)</span>
|
1537
|
-
|
1538
|
-
|
1539
|
-
|
1540
|
-
—
|
1541
|
-
<div class='inline'>
|
1542
|
-
<p>the name of the sprite frames property list file.</p>
|
1543
|
-
</div>
|
1544
|
-
|
1545
|
-
</li>
|
1546
|
-
|
1547
|
-
</ul>
|
1548
|
-
|
1549
|
-
<p class="tag_title">Returns:</p>
|
1550
|
-
<ul class="return">
|
1551
|
-
|
1552
|
-
<li>
|
1553
|
-
|
1554
|
-
|
1555
|
-
<span class='type'>(<tt>nil</tt>)</span>
|
1556
|
-
|
1557
|
-
|
1558
|
-
|
1559
|
-
</li>
|
1560
|
-
|
1561
|
-
</ul>
|
1562
|
-
|
1563
|
-
</div><table class="source_code">
|
1564
|
-
<tr>
|
1565
|
-
<td>
|
1566
|
-
<pre class="lines">
|
1567
|
-
|
1568
|
-
|
1569
|
-
890</pre>
|
1570
|
-
</td>
|
1571
|
-
<td>
|
1572
|
-
<pre class="code"><span class="info file"># File 'motion-game', line 890</span>
|
1573
|
-
|
1574
|
-
<span class='kw'>def</span> <span class='kw'>self</span><span class='period'>.</span><span class='id identifier rubyid_load'>load</span><span class='lparen'>(</span><span class='id identifier rubyid_file_name'>file_name</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
1575
|
-
</td>
|
1576
|
-
</tr>
|
1577
|
-
</table>
|
1578
|
-
</div>
|
1579
|
-
|
1580
|
-
</div>
|
1581
|
-
|
1582
|
-
<div id="instance_method_details" class="method_details_list">
|
1583
|
-
<h2>Instance Method Details</h2>
|
1584
|
-
|
1585
|
-
|
1586
|
-
<div class="method_details first">
|
1587
|
-
<h3 class="signature first" id="animate-instance_method">
|
1588
|
-
|
1589
|
-
#<strong>animate</strong>(frame_names, delay, loops = 1) ⇒ <tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>
|
1590
|
-
|
1591
|
-
|
1592
|
-
|
1593
|
-
|
1594
|
-
|
1595
|
-
</h3><div class="docstring">
|
1596
|
-
<div class="discussion">
|
1597
|
-
|
1598
|
-
<p>Starts an animation where the sprite display frame will be changed to the
|
1599
|
-
given frames in <code>sprite_frames_names</code> based on the given
|
1600
|
-
<code>delay</code> and repeated <code>loops</code> times.</p>
|
1601
|
-
|
1602
|
-
|
1603
|
-
</div>
|
1604
|
-
</div>
|
1605
|
-
<div class="tags">
|
1606
|
-
<p class="tag_title">Parameters:</p>
|
1607
|
-
<ul class="param">
|
1608
|
-
|
1609
|
-
<li>
|
1610
|
-
|
1611
|
-
<span class='name'>frame_names</span>
|
1612
|
-
|
1613
|
-
|
1614
|
-
<span class='type'>(<tt>Array<String></tt>)</span>
|
1615
|
-
|
1616
|
-
|
1617
|
-
|
1618
|
-
—
|
1619
|
-
<div class='inline'>
|
1620
|
-
<p>an array of sprite frames to load and use for the animation, which can be
|
1621
|
-
either the names of standalone image files in the application's
|
1622
|
-
resource directory or the names of sprite frames loaded from a spritesheet
|
1623
|
-
using <span class='object_link'><a href="#load-class_method" title="MG::Sprite.load (method)">load</a></span>.</p>
|
1624
|
-
</div>
|
1625
|
-
|
1626
|
-
</li>
|
1627
|
-
|
1628
|
-
<li>
|
1629
|
-
|
1630
|
-
<span class='name'>delay</span>
|
1631
|
-
|
1632
|
-
|
1633
|
-
<span class='type'>(<tt>Float</tt>)</span>
|
1634
|
-
|
1635
|
-
|
1636
|
-
|
1637
|
-
—
|
1638
|
-
<div class='inline'>
|
1639
|
-
<p>the delay in seconds between each frame animation.</p>
|
1640
|
-
</div>
|
1641
|
-
|
1642
|
-
</li>
|
1643
|
-
|
1644
|
-
<li>
|
1645
|
-
|
1646
|
-
<span class='name'>loops</span>
|
1647
|
-
|
1648
|
-
|
1649
|
-
<span class='type'>(<tt>Integer</tt>, <tt>Symbol</tt>)</span>
|
1650
|
-
|
1651
|
-
|
1652
|
-
<em class="default">(defaults to: <tt>1</tt>)</em>
|
1653
|
-
|
1654
|
-
|
1655
|
-
—
|
1656
|
-
<div class='inline'>
|
1657
|
-
<p>the number of times the animation should loop. If given the
|
1658
|
-
<code>:forever</code> symbol, the animation will loop forever.</p>
|
1659
|
-
</div>
|
1660
|
-
|
1661
|
-
</li>
|
1662
|
-
|
1663
|
-
</ul>
|
1664
|
-
|
1665
|
-
<p class="tag_title">Returns:</p>
|
1666
|
-
<ul class="return">
|
1667
|
-
|
1668
|
-
<li>
|
1669
|
-
|
1670
|
-
|
1671
|
-
<span class='type'>(<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>)</span>
|
1672
|
-
|
1673
|
-
|
1674
|
-
|
1675
|
-
—
|
1676
|
-
<div class='inline'>
|
1677
|
-
<p>the receiver.</p>
|
1678
|
-
</div>
|
1679
|
-
|
1680
|
-
</li>
|
1681
|
-
|
1682
|
-
</ul>
|
1683
|
-
|
1684
|
-
</div><table class="source_code">
|
1685
|
-
<tr>
|
1686
|
-
<td>
|
1687
|
-
<pre class="lines">
|
1688
|
-
|
1689
|
-
|
1690
|
-
951</pre>
|
1691
|
-
</td>
|
1692
|
-
<td>
|
1693
|
-
<pre class="code"><span class="info file"># File 'motion-game', line 951</span>
|
1694
|
-
|
1695
|
-
<span class='kw'>def</span> <span class='id identifier rubyid_animate'>animate</span><span class='lparen'>(</span><span class='id identifier rubyid_frame_names'>frame_names</span><span class='comma'>,</span> <span class='id identifier rubyid_delay'>delay</span><span class='comma'>,</span> <span class='id identifier rubyid_loops'>loops</span><span class='op'>=</span><span class='int'>1</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
1696
|
-
</td>
|
1697
|
-
</tr>
|
1698
|
-
</table>
|
1699
|
-
</div>
|
1700
|
-
|
1701
|
-
<div class="method_details ">
|
1702
|
-
<h3 class="signature " id="apply_force-instance_method">
|
1703
|
-
|
1704
|
-
#<strong>apply_force</strong>(force) ⇒ <tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>
|
1705
|
-
|
1706
|
-
|
1707
|
-
|
1708
|
-
|
1709
|
-
|
1710
|
-
</h3><div class="docstring">
|
1711
|
-
<div class="discussion">
|
1712
|
-
|
1713
|
-
<p>Applies an immediate force to the sprite body.</p>
|
1714
|
-
|
1715
|
-
|
1716
|
-
</div>
|
1717
|
-
</div>
|
1718
|
-
<div class="tags">
|
1719
|
-
<p class="tag_title">Parameters:</p>
|
1720
|
-
<ul class="param">
|
1721
|
-
|
1722
|
-
<li>
|
1723
|
-
|
1724
|
-
<span class='name'>force</span>
|
1725
|
-
|
1726
|
-
|
1727
|
-
<span class='type'>(<tt><span class='object_link'><a href="Point.html" title="MG::Point (class)">Point</a></span></tt>)</span>
|
1728
|
-
|
1729
|
-
|
1730
|
-
|
1731
|
-
—
|
1732
|
-
<div class='inline'>
|
1733
|
-
<p>the force to apply.</p>
|
1734
|
-
</div>
|
1735
|
-
|
1736
|
-
</li>
|
1737
|
-
|
1738
|
-
</ul>
|
1739
|
-
|
1740
|
-
<p class="tag_title">Returns:</p>
|
1741
|
-
<ul class="return">
|
1742
|
-
|
1743
|
-
<li>
|
1744
|
-
|
1745
|
-
|
1746
|
-
<span class='type'>(<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>)</span>
|
1747
|
-
|
1748
|
-
|
1749
|
-
|
1750
|
-
—
|
1751
|
-
<div class='inline'>
|
1752
|
-
<p>the receiver.</p>
|
1753
|
-
</div>
|
1754
|
-
|
1755
|
-
</li>
|
1756
|
-
|
1757
|
-
</ul>
|
1758
|
-
|
1759
|
-
</div><table class="source_code">
|
1760
|
-
<tr>
|
1761
|
-
<td>
|
1762
|
-
<pre class="lines">
|
1763
|
-
|
1764
|
-
|
1765
|
-
988</pre>
|
1766
|
-
</td>
|
1767
|
-
<td>
|
1768
|
-
<pre class="code"><span class="info file"># File 'motion-game', line 988</span>
|
1769
|
-
|
1770
|
-
<span class='kw'>def</span> <span class='id identifier rubyid_apply_force'>apply_force</span><span class='lparen'>(</span><span class='id identifier rubyid_force'>force</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
1771
|
-
</td>
|
1772
|
-
</tr>
|
1773
|
-
</table>
|
1774
|
-
</div>
|
1775
|
-
|
1776
|
-
<div class="method_details ">
|
1777
|
-
<h3 class="signature " id="apply_impulse-instance_method">
|
1778
|
-
|
1779
|
-
#<strong>apply_impulse</strong>(force) ⇒ <tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>
|
1780
|
-
|
1781
|
-
|
1782
|
-
|
1783
|
-
|
1784
|
-
|
1785
|
-
</h3><div class="docstring">
|
1786
|
-
<div class="discussion">
|
1787
|
-
|
1788
|
-
<p>Applies a continuous force to the sprite body.</p>
|
1789
|
-
|
1790
|
-
|
1791
|
-
</div>
|
1792
|
-
</div>
|
1793
|
-
<div class="tags">
|
1794
|
-
<p class="tag_title">Parameters:</p>
|
1795
|
-
<ul class="param">
|
1796
|
-
|
1797
|
-
<li>
|
1798
|
-
|
1799
|
-
<span class='name'>force</span>
|
1800
|
-
|
1801
|
-
|
1802
|
-
<span class='type'>(<tt><span class='object_link'><a href="Point.html" title="MG::Point (class)">Point</a></span></tt>)</span>
|
1803
|
-
|
1804
|
-
|
1805
|
-
|
1806
|
-
—
|
1807
|
-
<div class='inline'>
|
1808
|
-
<p>the force to apply.</p>
|
1809
|
-
</div>
|
1810
|
-
|
1811
|
-
</li>
|
1812
|
-
|
1813
|
-
</ul>
|
1814
|
-
|
1815
|
-
<p class="tag_title">Returns:</p>
|
1816
|
-
<ul class="return">
|
1817
|
-
|
1818
|
-
<li>
|
1819
|
-
|
1820
|
-
|
1821
|
-
<span class='type'>(<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>)</span>
|
1822
|
-
|
1823
|
-
|
1824
|
-
|
1825
|
-
—
|
1826
|
-
<div class='inline'>
|
1827
|
-
<p>the receiver.</p>
|
1828
|
-
</div>
|
1829
|
-
|
1830
|
-
</li>
|
1831
|
-
|
1832
|
-
</ul>
|
1833
|
-
|
1834
|
-
</div><table class="source_code">
|
1835
|
-
<tr>
|
1836
|
-
<td>
|
1837
|
-
<pre class="lines">
|
1838
|
-
|
1839
|
-
|
1840
|
-
983</pre>
|
1841
|
-
</td>
|
1842
|
-
<td>
|
1843
|
-
<pre class="code"><span class="info file"># File 'motion-game', line 983</span>
|
1844
|
-
|
1845
|
-
<span class='kw'>def</span> <span class='id identifier rubyid_apply_impulse'>apply_impulse</span><span class='lparen'>(</span><span class='id identifier rubyid_force'>force</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
1846
|
-
</td>
|
1847
|
-
</tr>
|
1848
|
-
</table>
|
1849
|
-
</div>
|
1850
|
-
|
1851
|
-
<div class="method_details ">
|
1852
|
-
<h3 class="signature " id="attach_physics_box-instance_method">
|
1853
|
-
|
1854
|
-
#<strong>attach_physics_box</strong>(size = nil) ⇒ <tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>
|
1855
|
-
|
1856
|
-
|
1857
|
-
|
1858
|
-
|
1859
|
-
|
1860
|
-
</h3><div class="docstring">
|
1861
|
-
<div class="discussion">
|
1862
|
-
|
1863
|
-
<p>Attaches a physics body with a box shape to the sprite.</p>
|
1864
|
-
|
1865
|
-
|
1866
|
-
</div>
|
1867
|
-
</div>
|
1868
|
-
<div class="tags">
|
1869
|
-
<p class="tag_title">Parameters:</p>
|
1870
|
-
<ul class="param">
|
1871
|
-
|
1872
|
-
<li>
|
1873
|
-
|
1874
|
-
<span class='name'>size</span>
|
1875
|
-
|
1876
|
-
|
1877
|
-
<span class='type'>(<tt><span class='object_link'><a href="Size.html" title="MG::Size (class)">Size</a></span></tt>)</span>
|
1878
|
-
|
1879
|
-
|
1880
|
-
<em class="default">(defaults to: <tt>nil</tt>)</em>
|
1881
|
-
|
1882
|
-
|
1883
|
-
—
|
1884
|
-
<div class='inline'>
|
1885
|
-
<p>the size of the box. If <code>nil</code> is given, the size of the sprite,
|
1886
|
-
retrieved with <span class='object_link'><a href="Node.html#size-instance_method" title="MG::Node#size (method)">Node#size</a></span>, will be used instead.</p>
|
1887
|
-
</div>
|
1888
|
-
|
1889
|
-
</li>
|
1890
|
-
|
1891
|
-
</ul>
|
1892
|
-
|
1893
|
-
<p class="tag_title">Returns:</p>
|
1894
|
-
<ul class="return">
|
1895
|
-
|
1896
|
-
<li>
|
1897
|
-
|
1898
|
-
|
1899
|
-
<span class='type'>(<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>)</span>
|
1900
|
-
|
1901
|
-
|
1902
|
-
|
1903
|
-
—
|
1904
|
-
<div class='inline'>
|
1905
|
-
<p>the receiver.</p>
|
1906
|
-
</div>
|
1907
|
-
|
1908
|
-
</li>
|
1909
|
-
|
1910
|
-
</ul>
|
1911
|
-
|
1912
|
-
</div><table class="source_code">
|
1913
|
-
<tr>
|
1914
|
-
<td>
|
1915
|
-
<pre class="lines">
|
1916
|
-
|
1917
|
-
|
1918
|
-
978</pre>
|
1919
|
-
</td>
|
1920
|
-
<td>
|
1921
|
-
<pre class="code"><span class="info file"># File 'motion-game', line 978</span>
|
1922
|
-
|
1923
|
-
<span class='kw'>def</span> <span class='id identifier rubyid_attach_physics_box'>attach_physics_box</span><span class='lparen'>(</span><span class='id identifier rubyid_size'>size</span><span class='op'>=</span><span class='kw'>nil</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
1924
|
-
</td>
|
1925
|
-
</tr>
|
1926
|
-
</table>
|
1927
|
-
</div>
|
1928
|
-
|
1929
|
-
<div class="method_details ">
|
1930
|
-
<h3 class="signature " id="blink-instance_method">
|
1931
|
-
|
1932
|
-
#<strong>blink</strong>(number_of_blinks, interval) ⇒ <tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>
|
1933
|
-
|
1934
|
-
|
1935
|
-
|
1936
|
-
|
1937
|
-
|
1938
|
-
</h3><div class="docstring">
|
1939
|
-
<div class="discussion">
|
1940
|
-
|
1941
|
-
<p>Blinks the receiver.</p>
|
1942
|
-
|
1943
|
-
|
1944
|
-
</div>
|
1945
|
-
</div>
|
1946
|
-
<div class="tags">
|
1947
|
-
<p class="tag_title">Parameters:</p>
|
1948
|
-
<ul class="param">
|
1949
|
-
|
1950
|
-
<li>
|
1951
|
-
|
1952
|
-
<span class='name'>number_of_blinks</span>
|
1953
|
-
|
1954
|
-
|
1955
|
-
<span class='type'>(<tt>Integer</tt>)</span>
|
1956
|
-
|
1957
|
-
|
1958
|
-
|
1959
|
-
—
|
1960
|
-
<div class='inline'>
|
1961
|
-
<p>the number of times the receiver should blink.</p>
|
1962
|
-
</div>
|
1963
|
-
|
1964
|
-
</li>
|
1965
|
-
|
1966
|
-
<li>
|
1967
|
-
|
1968
|
-
<span class='name'>interval</span>
|
1969
|
-
|
1970
|
-
|
1971
|
-
<span class='type'>(<tt>Float</tt>)</span>
|
1972
|
-
|
1973
|
-
|
1974
|
-
|
1975
|
-
—
|
1976
|
-
<div class='inline'>
|
1977
|
-
<p>the animation interval.</p>
|
1978
|
-
</div>
|
1979
|
-
|
1980
|
-
</li>
|
1981
|
-
|
1982
|
-
</ul>
|
1983
|
-
|
1984
|
-
<p class="tag_title">Returns:</p>
|
1985
|
-
<ul class="return">
|
1986
|
-
|
1987
|
-
<li>
|
1988
|
-
|
1989
|
-
|
1990
|
-
<span class='type'>(<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>)</span>
|
1991
|
-
|
1992
|
-
|
1993
|
-
|
1994
|
-
—
|
1995
|
-
<div class='inline'>
|
1996
|
-
<p>the receiver.</p>
|
1997
|
-
</div>
|
1998
|
-
|
1999
|
-
</li>
|
2000
|
-
|
2001
|
-
</ul>
|
2002
|
-
|
2003
|
-
</div><table class="source_code">
|
2004
|
-
<tr>
|
2005
|
-
<td>
|
2006
|
-
<pre class="lines">
|
2007
|
-
|
2008
|
-
|
2009
|
-
938</pre>
|
2010
|
-
</td>
|
2011
|
-
<td>
|
2012
|
-
<pre class="code"><span class="info file"># File 'motion-game', line 938</span>
|
2013
|
-
|
2014
|
-
<span class='kw'>def</span> <span class='id identifier rubyid_blink'>blink</span><span class='lparen'>(</span><span class='id identifier rubyid_number_of_blinks'>number_of_blinks</span><span class='comma'>,</span> <span class='id identifier rubyid_interval'>interval</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
2015
|
-
</td>
|
2016
|
-
</tr>
|
2017
|
-
</table>
|
2018
|
-
</div>
|
2019
|
-
|
2020
|
-
<div class="method_details ">
|
2021
|
-
<h3 class="signature " id="flipped_horizontally=-instance_method">
|
2022
|
-
|
2023
|
-
#<strong>flipped_horizontally=</strong>(value) ⇒ <tt>Object</tt>
|
2024
|
-
|
2025
|
-
|
2026
|
-
|
2027
|
-
|
2028
|
-
|
2029
|
-
</h3><div class="docstring">
|
2030
|
-
<div class="discussion">
|
2031
|
-
|
2032
|
-
<p>Sets whether the sprite should be flipped horizontally or not. It only
|
2033
|
-
flips the texture of the sprite, and not the texture of the sprite's
|
2034
|
-
children. Also, flipping the texture doesn't alter the anchorPoint.</p>
|
2035
|
-
|
2036
|
-
|
2037
|
-
</div>
|
2038
|
-
</div>
|
2039
|
-
<div class="tags">
|
2040
|
-
<p class="tag_title">Parameters:</p>
|
2041
|
-
<ul class="param">
|
2042
|
-
|
2043
|
-
<li>
|
2044
|
-
|
2045
|
-
<span class='name'>value</span>
|
2046
|
-
|
2047
|
-
|
2048
|
-
<span class='type'>(<tt>Boolean</tt>)</span>
|
2049
|
-
|
2050
|
-
|
2051
|
-
|
2052
|
-
—
|
2053
|
-
<div class='inline'>
|
2054
|
-
<p>true if the sprite should be flipped horizontally, false otherwise.</p>
|
2055
|
-
</div>
|
2056
|
-
|
2057
|
-
</li>
|
2058
|
-
|
2059
|
-
</ul>
|
2060
|
-
|
2061
|
-
|
2062
|
-
</div><table class="source_code">
|
2063
|
-
<tr>
|
2064
|
-
<td>
|
2065
|
-
<pre class="lines">
|
2066
|
-
|
2067
|
-
|
2068
|
-
957</pre>
|
2069
|
-
</td>
|
2070
|
-
<td>
|
2071
|
-
<pre class="code"><span class="info file"># File 'motion-game', line 957</span>
|
2072
|
-
|
2073
|
-
<span class='kw'>def</span> <span class='id identifier rubyid_flipped_horizontally='>flipped_horizontally=</span><span class='lparen'>(</span><span class='id identifier rubyid_value'>value</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
2074
|
-
</td>
|
2075
|
-
</tr>
|
2076
|
-
</table>
|
2077
|
-
</div>
|
2078
|
-
|
2079
|
-
<div class="method_details ">
|
2080
|
-
<h3 class="signature " id="flipped_vertically=-instance_method">
|
2081
|
-
|
2082
|
-
#<strong>flipped_vertically=</strong>(value) ⇒ <tt>Object</tt>
|
2083
|
-
|
2084
|
-
|
2085
|
-
|
2086
|
-
|
2087
|
-
|
2088
|
-
</h3><div class="docstring">
|
2089
|
-
<div class="discussion">
|
2090
|
-
|
2091
|
-
<p>Sets whether the sprite should be flipped vertically or not. It only flips
|
2092
|
-
the texture of the sprite, and not the texture of the sprite's
|
2093
|
-
children. Also, flipping the texture doesn't alter the anchorPoint.</p>
|
2094
|
-
|
2095
|
-
|
2096
|
-
</div>
|
2097
|
-
</div>
|
2098
|
-
<div class="tags">
|
2099
|
-
<p class="tag_title">Parameters:</p>
|
2100
|
-
<ul class="param">
|
2101
|
-
|
2102
|
-
<li>
|
2103
|
-
|
2104
|
-
<span class='name'>value</span>
|
2105
|
-
|
2106
|
-
|
2107
|
-
<span class='type'>(<tt>Boolean</tt>)</span>
|
2108
|
-
|
2109
|
-
|
2110
|
-
|
2111
|
-
—
|
2112
|
-
<div class='inline'>
|
2113
|
-
<p>true if the sprite should be flipped vertically, false otherwise.</p>
|
2114
|
-
</div>
|
2115
|
-
|
2116
|
-
</li>
|
2117
|
-
|
2118
|
-
</ul>
|
2119
|
-
|
2120
|
-
|
2121
|
-
</div><table class="source_code">
|
2122
|
-
<tr>
|
2123
|
-
<td>
|
2124
|
-
<pre class="lines">
|
2125
|
-
|
2126
|
-
|
2127
|
-
966</pre>
|
2128
|
-
</td>
|
2129
|
-
<td>
|
2130
|
-
<pre class="code"><span class="info file"># File 'motion-game', line 966</span>
|
2131
|
-
|
2132
|
-
<span class='kw'>def</span> <span class='id identifier rubyid_flipped_vertically='>flipped_vertically=</span><span class='lparen'>(</span><span class='id identifier rubyid_value'>value</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
2133
|
-
</td>
|
2134
|
-
</tr>
|
2135
|
-
</table>
|
2136
|
-
</div>
|
2137
|
-
|
2138
|
-
<div class="method_details ">
|
2139
|
-
<h3 class="signature " id="flipped_x=-instance_method">
|
2140
|
-
|
2141
|
-
#<strong>flipped_x=</strong>(value) ⇒ <tt>Object</tt>
|
2142
|
-
|
2143
|
-
|
2144
|
-
|
2145
|
-
|
2146
|
-
|
2147
|
-
</h3><div class="docstring">
|
2148
|
-
<div class="discussion">
|
2149
|
-
|
2150
|
-
<p>This is alias method of “#flipped_horizontally=”.</p>
|
2151
|
-
|
2152
|
-
|
2153
|
-
</div>
|
2154
|
-
</div>
|
2155
|
-
<div class="tags">
|
2156
|
-
|
2157
|
-
|
2158
|
-
</div><table class="source_code">
|
2159
|
-
<tr>
|
2160
|
-
<td>
|
2161
|
-
<pre class="lines">
|
2162
|
-
|
2163
|
-
|
2164
|
-
960</pre>
|
2165
|
-
</td>
|
2166
|
-
<td>
|
2167
|
-
<pre class="code"><span class="info file"># File 'motion-game', line 960</span>
|
2168
|
-
|
2169
|
-
<span class='kw'>def</span> <span class='id identifier rubyid_flipped_x='>flipped_x=</span><span class='lparen'>(</span><span class='id identifier rubyid_value'>value</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
2170
|
-
</td>
|
2171
|
-
</tr>
|
2172
|
-
</table>
|
2173
|
-
</div>
|
2174
|
-
|
2175
|
-
<div class="method_details ">
|
2176
|
-
<h3 class="signature " id="flipped_y=-instance_method">
|
2177
|
-
|
2178
|
-
#<strong>flipped_y=</strong>(value) ⇒ <tt>Object</tt>
|
2179
|
-
|
2180
|
-
|
2181
|
-
|
2182
|
-
|
2183
|
-
|
2184
|
-
</h3><div class="docstring">
|
2185
|
-
<div class="discussion">
|
2186
|
-
|
2187
|
-
<p>This is alias method of “#flipped_vertically=”.</p>
|
2188
|
-
|
2189
|
-
|
2190
|
-
</div>
|
2191
|
-
</div>
|
2192
|
-
<div class="tags">
|
2193
|
-
|
2194
|
-
|
2195
|
-
</div><table class="source_code">
|
2196
|
-
<tr>
|
2197
|
-
<td>
|
2198
|
-
<pre class="lines">
|
2199
|
-
|
2200
|
-
|
2201
|
-
969</pre>
|
2202
|
-
</td>
|
2203
|
-
<td>
|
2204
|
-
<pre class="code"><span class="info file"># File 'motion-game', line 969</span>
|
2205
|
-
|
2206
|
-
<span class='kw'>def</span> <span class='id identifier rubyid_flipped_y='>flipped_y=</span><span class='lparen'>(</span><span class='id identifier rubyid_value'>value</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
2207
|
-
</td>
|
2208
|
-
</tr>
|
2209
|
-
</table>
|
2210
|
-
</div>
|
2211
|
-
|
2212
|
-
<div class="method_details ">
|
2213
|
-
<h3 class="signature " id="move_by-instance_method">
|
2214
|
-
|
2215
|
-
#<strong>move_by</strong>(delta_location, interval) ⇒ <tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>
|
2216
|
-
|
2217
|
-
|
2218
|
-
|
2219
|
-
|
2220
|
-
|
2221
|
-
</h3><div class="docstring">
|
2222
|
-
<div class="discussion">
|
2223
|
-
|
2224
|
-
<p>Moves the position of the receiver to a new location determined by the sum
|
2225
|
-
of the current location and the given <code>delta_location</code> object.</p>
|
2226
|
-
|
2227
|
-
|
2228
|
-
</div>
|
2229
|
-
</div>
|
2230
|
-
<div class="tags">
|
2231
|
-
<p class="tag_title">Parameters:</p>
|
2232
|
-
<ul class="param">
|
2233
|
-
|
2234
|
-
<li>
|
2235
|
-
|
2236
|
-
<span class='name'>delta_location</span>
|
2237
|
-
|
2238
|
-
|
2239
|
-
<span class='type'>(<tt><span class='object_link'><a href="Point.html" title="MG::Point (class)">Point</a></span></tt>)</span>
|
2240
|
-
|
2241
|
-
|
2242
|
-
|
2243
|
-
—
|
2244
|
-
<div class='inline'>
|
2245
|
-
<p>a point that will be added to the receiver's current location.</p>
|
2246
|
-
</div>
|
2247
|
-
|
2248
|
-
</li>
|
2249
|
-
|
2250
|
-
<li>
|
2251
|
-
|
2252
|
-
<span class='name'>interval</span>
|
2253
|
-
|
2254
|
-
|
2255
|
-
<span class='type'>(<tt>Float</tt>)</span>
|
2256
|
-
|
2257
|
-
|
2258
|
-
|
2259
|
-
—
|
2260
|
-
<div class='inline'>
|
2261
|
-
<p>the animation interval.</p>
|
2262
|
-
</div>
|
2263
|
-
|
2264
|
-
</li>
|
2265
|
-
|
2266
|
-
</ul>
|
2267
|
-
|
2268
|
-
<p class="tag_title">Returns:</p>
|
2269
|
-
<ul class="return">
|
2270
|
-
|
2271
|
-
<li>
|
2272
|
-
|
2273
|
-
|
2274
|
-
<span class='type'>(<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>)</span>
|
2275
|
-
|
2276
|
-
|
2277
|
-
|
2278
|
-
—
|
2279
|
-
<div class='inline'>
|
2280
|
-
<p>the receiver.</p>
|
2281
|
-
</div>
|
2282
|
-
|
2283
|
-
</li>
|
2284
|
-
|
2285
|
-
</ul>
|
2286
|
-
|
2287
|
-
</div><table class="source_code">
|
2288
|
-
<tr>
|
2289
|
-
<td>
|
2290
|
-
<pre class="lines">
|
2291
|
-
|
2292
|
-
|
2293
|
-
911</pre>
|
2294
|
-
</td>
|
2295
|
-
<td>
|
2296
|
-
<pre class="code"><span class="info file"># File 'motion-game', line 911</span>
|
2297
|
-
|
2298
|
-
<span class='kw'>def</span> <span class='id identifier rubyid_move_by'>move_by</span><span class='lparen'>(</span><span class='id identifier rubyid_delta_location'>delta_location</span><span class='comma'>,</span> <span class='id identifier rubyid_interval'>interval</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
2299
|
-
</td>
|
2300
|
-
</tr>
|
2301
|
-
</table>
|
2302
|
-
</div>
|
2303
|
-
|
2304
|
-
<div class="method_details ">
|
2305
|
-
<h3 class="signature " id="move_to-instance_method">
|
2306
|
-
|
2307
|
-
#<strong>move_to</strong>(location, interval) ⇒ <tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>
|
2308
|
-
|
2309
|
-
|
2310
|
-
|
2311
|
-
|
2312
|
-
|
2313
|
-
</h3><div class="docstring">
|
2314
|
-
<div class="discussion">
|
2315
|
-
|
2316
|
-
<p>Moves the position of the receiver to a new given location.</p>
|
2317
|
-
|
2318
|
-
|
2319
|
-
</div>
|
2320
|
-
</div>
|
2321
|
-
<div class="tags">
|
2322
|
-
<p class="tag_title">Parameters:</p>
|
2323
|
-
<ul class="param">
|
2324
|
-
|
2325
|
-
<li>
|
2326
|
-
|
2327
|
-
<span class='name'>location</span>
|
2328
|
-
|
2329
|
-
|
2330
|
-
<span class='type'>(<tt><span class='object_link'><a href="Point.html" title="MG::Point (class)">Point</a></span></tt>)</span>
|
2331
|
-
|
2332
|
-
|
2333
|
-
|
2334
|
-
—
|
2335
|
-
<div class='inline'>
|
2336
|
-
<p>where the receiver should be moved to.</p>
|
2337
|
-
</div>
|
2338
|
-
|
2339
|
-
</li>
|
2340
|
-
|
2341
|
-
<li>
|
2342
|
-
|
2343
|
-
<span class='name'>interval</span>
|
2344
|
-
|
2345
|
-
|
2346
|
-
<span class='type'>(<tt>Float</tt>)</span>
|
2347
|
-
|
2348
|
-
|
2349
|
-
|
2350
|
-
—
|
2351
|
-
<div class='inline'>
|
2352
|
-
<p>the animation interval.</p>
|
2353
|
-
</div>
|
2354
|
-
|
2355
|
-
</li>
|
2356
|
-
|
2357
|
-
</ul>
|
2358
|
-
|
2359
|
-
<p class="tag_title">Returns:</p>
|
2360
|
-
<ul class="return">
|
2361
|
-
|
2362
|
-
<li>
|
2363
|
-
|
2364
|
-
|
2365
|
-
<span class='type'>(<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>)</span>
|
2366
|
-
|
2367
|
-
|
2368
|
-
|
2369
|
-
—
|
2370
|
-
<div class='inline'>
|
2371
|
-
<p>the receiver.</p>
|
2372
|
-
</div>
|
2373
|
-
|
2374
|
-
</li>
|
2375
|
-
|
2376
|
-
</ul>
|
2377
|
-
|
2378
|
-
</div><table class="source_code">
|
2379
|
-
<tr>
|
2380
|
-
<td>
|
2381
|
-
<pre class="lines">
|
2382
|
-
|
2383
|
-
|
2384
|
-
917</pre>
|
2385
|
-
</td>
|
2386
|
-
<td>
|
2387
|
-
<pre class="code"><span class="info file"># File 'motion-game', line 917</span>
|
2388
|
-
|
2389
|
-
<span class='kw'>def</span> <span class='id identifier rubyid_move_to'>move_to</span><span class='lparen'>(</span><span class='id identifier rubyid_location'>location</span><span class='comma'>,</span> <span class='id identifier rubyid_interval'>interval</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
2390
|
-
</td>
|
2391
|
-
</tr>
|
2392
|
-
</table>
|
2393
|
-
</div>
|
2394
|
-
|
2395
|
-
<div class="method_details ">
|
2396
|
-
<h3 class="signature " id="rotate_by-instance_method">
|
2397
|
-
|
2398
|
-
#<strong>rotate_by</strong>(delta_angle, interval) ⇒ <tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>
|
2399
|
-
|
2400
|
-
|
2401
|
-
|
2402
|
-
|
2403
|
-
|
2404
|
-
</h3><div class="docstring">
|
2405
|
-
<div class="discussion">
|
2406
|
-
|
2407
|
-
<p>Rotates the position of the receiver to a new angle determined by the sum
|
2408
|
-
of the current rotation and the given <code>delta_angle</code> object.</p>
|
2409
|
-
|
2410
|
-
|
2411
|
-
</div>
|
2412
|
-
</div>
|
2413
|
-
<div class="tags">
|
2414
|
-
<p class="tag_title">Parameters:</p>
|
2415
|
-
<ul class="param">
|
2416
|
-
|
2417
|
-
<li>
|
2418
|
-
|
2419
|
-
<span class='name'>delta_angle</span>
|
2420
|
-
|
2421
|
-
|
2422
|
-
<span class='type'>(<tt>Float</tt>)</span>
|
2423
|
-
|
2424
|
-
|
2425
|
-
|
2426
|
-
—
|
2427
|
-
<div class='inline'>
|
2428
|
-
<p>the angle to add to the current rotation</p>
|
2429
|
-
</div>
|
2430
|
-
|
2431
|
-
</li>
|
2432
|
-
|
2433
|
-
<li>
|
2434
|
-
|
2435
|
-
<span class='name'>interval</span>
|
2436
|
-
|
2437
|
-
|
2438
|
-
<span class='type'>(<tt>Float</tt>)</span>
|
2439
|
-
|
2440
|
-
|
2441
|
-
|
2442
|
-
—
|
2443
|
-
<div class='inline'>
|
2444
|
-
<p>the animation interval.</p>
|
2445
|
-
</div>
|
2446
|
-
|
2447
|
-
</li>
|
2448
|
-
|
2449
|
-
</ul>
|
2450
|
-
|
2451
|
-
<p class="tag_title">Returns:</p>
|
2452
|
-
<ul class="return">
|
2453
|
-
|
2454
|
-
<li>
|
2455
|
-
|
2456
|
-
|
2457
|
-
<span class='type'>(<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>)</span>
|
2458
|
-
|
2459
|
-
|
2460
|
-
|
2461
|
-
—
|
2462
|
-
<div class='inline'>
|
2463
|
-
<p>the receiver.</p>
|
2464
|
-
</div>
|
2465
|
-
|
2466
|
-
</li>
|
2467
|
-
|
2468
|
-
</ul>
|
2469
|
-
|
2470
|
-
</div><table class="source_code">
|
2471
|
-
<tr>
|
2472
|
-
<td>
|
2473
|
-
<pre class="lines">
|
2474
|
-
|
2475
|
-
|
2476
|
-
924</pre>
|
2477
|
-
</td>
|
2478
|
-
<td>
|
2479
|
-
<pre class="code"><span class="info file"># File 'motion-game', line 924</span>
|
2480
|
-
|
2481
|
-
<span class='kw'>def</span> <span class='id identifier rubyid_rotate_by'>rotate_by</span><span class='lparen'>(</span><span class='id identifier rubyid_delta_angle'>delta_angle</span><span class='comma'>,</span> <span class='id identifier rubyid_interval'>interval</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
2482
|
-
</td>
|
2483
|
-
</tr>
|
2484
|
-
</table>
|
2485
|
-
</div>
|
2486
|
-
|
2487
|
-
<div class="method_details ">
|
2488
|
-
<h3 class="signature " id="rotate_to-instance_method">
|
2489
|
-
|
2490
|
-
#<strong>rotate_to</strong>(angle, interval) ⇒ <tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>
|
2491
|
-
|
2492
|
-
|
2493
|
-
|
2494
|
-
|
2495
|
-
|
2496
|
-
</h3><div class="docstring">
|
2497
|
-
<div class="discussion">
|
2498
|
-
|
2499
|
-
<p>Rotates the angle of the receiver to a new angle certain angle by modifying
|
2500
|
-
it's rotation attribute.</p>
|
2501
|
-
|
2502
|
-
|
2503
|
-
</div>
|
2504
|
-
</div>
|
2505
|
-
<div class="tags">
|
2506
|
-
<p class="tag_title">Parameters:</p>
|
2507
|
-
<ul class="param">
|
2508
|
-
|
2509
|
-
<li>
|
2510
|
-
|
2511
|
-
<span class='name'>angle</span>
|
2512
|
-
|
2513
|
-
|
2514
|
-
<span class='type'>(<tt>Float</tt>)</span>
|
2515
|
-
|
2516
|
-
|
2517
|
-
|
2518
|
-
—
|
2519
|
-
<div class='inline'>
|
2520
|
-
<p>the receiver should be rotated to.</p>
|
2521
|
-
</div>
|
2522
|
-
|
2523
|
-
</li>
|
2524
|
-
|
2525
|
-
<li>
|
2526
|
-
|
2527
|
-
<span class='name'>interval</span>
|
2528
|
-
|
2529
|
-
|
2530
|
-
<span class='type'>(<tt>Float</tt>)</span>
|
2531
|
-
|
2532
|
-
|
2533
|
-
|
2534
|
-
—
|
2535
|
-
<div class='inline'>
|
2536
|
-
<p>the animation interval.</p>
|
2537
|
-
</div>
|
2538
|
-
|
2539
|
-
</li>
|
2540
|
-
|
2541
|
-
</ul>
|
2542
|
-
|
2543
|
-
<p class="tag_title">Returns:</p>
|
2544
|
-
<ul class="return">
|
2545
|
-
|
2546
|
-
<li>
|
2547
|
-
|
2548
|
-
|
2549
|
-
<span class='type'>(<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>)</span>
|
2550
|
-
|
2551
|
-
|
2552
|
-
|
2553
|
-
—
|
2554
|
-
<div class='inline'>
|
2555
|
-
<p>the receiver.</p>
|
2556
|
-
</div>
|
2557
|
-
|
2558
|
-
</li>
|
2559
|
-
|
2560
|
-
</ul>
|
2561
|
-
|
2562
|
-
</div><table class="source_code">
|
2563
|
-
<tr>
|
2564
|
-
<td>
|
2565
|
-
<pre class="lines">
|
2566
|
-
|
2567
|
-
|
2568
|
-
931</pre>
|
2569
|
-
</td>
|
2570
|
-
<td>
|
2571
|
-
<pre class="code"><span class="info file"># File 'motion-game', line 931</span>
|
2572
|
-
|
2573
|
-
<span class='kw'>def</span> <span class='id identifier rubyid_rotate_to'>rotate_to</span><span class='lparen'>(</span><span class='id identifier rubyid_angle'>angle</span><span class='comma'>,</span> <span class='id identifier rubyid_interval'>interval</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
2574
|
-
</td>
|
2575
|
-
</tr>
|
2576
|
-
</table>
|
2577
|
-
</div>
|
2578
|
-
|
2579
|
-
</div>
|
2580
|
-
|
2581
|
-
</div>
|
2582
|
-
|
2583
|
-
<div id="footer">
|
2584
|
-
Generated on Sun Dec 11 16:38:30 2016 by
|
2585
|
-
<a href="http://yardoc.org" title="Yay! A Ruby Documentation Tool" target="_parent">yard</a>
|
2586
|
-
0.9.5 (ruby-2.3.3).
|
2587
|
-
</div>
|
2588
|
-
|
2589
|
-
</div>
|
2590
|
-
</body>
|
2591
|
-
</html>
|