motion-game 1.1.7 → 1.1.7.1

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Files changed (69) hide show
  1. checksums.yaml +4 -4
  2. data/.yardopts +2 -0
  3. data/build/android/motion-cocos.jar +0 -0
  4. metadata +2 -66
  5. data/doc/MG.html +0 -131
  6. data/doc/MG/Action.html +0 -402
  7. data/doc/MG/Animate.html +0 -281
  8. data/doc/MG/Application.html +0 -335
  9. data/doc/MG/Audio.html +0 -1268
  10. data/doc/MG/Blink.html +0 -257
  11. data/doc/MG/Button.html +0 -725
  12. data/doc/MG/Color.html +0 -535
  13. data/doc/MG/DelayTime.html +0 -239
  14. data/doc/MG/Director.html +0 -1301
  15. data/doc/MG/Draw.html +0 -813
  16. data/doc/MG/Events.html +0 -129
  17. data/doc/MG/Events/Acceleration.html +0 -505
  18. data/doc/MG/Events/Touch.html +0 -235
  19. data/doc/MG/FadeIn.html +0 -240
  20. data/doc/MG/FadeOut.html +0 -240
  21. data/doc/MG/FadeTo.html +0 -256
  22. data/doc/MG/File.html +0 -219
  23. data/doc/MG/Follow.html +0 -241
  24. data/doc/MG/JumpBy.html +0 -292
  25. data/doc/MG/JumpTo.html +0 -287
  26. data/doc/MG/Layout.html +0 -516
  27. data/doc/MG/List.html +0 -1053
  28. data/doc/MG/Menu.html +0 -458
  29. data/doc/MG/MoveBy.html +0 -259
  30. data/doc/MG/MoveTo.html +0 -257
  31. data/doc/MG/Node.html +0 -2013
  32. data/doc/MG/Parallax.html +0 -297
  33. data/doc/MG/Particle.html +0 -1224
  34. data/doc/MG/Point.html +0 -543
  35. data/doc/MG/Repeat.html +0 -257
  36. data/doc/MG/RepeatForever.html +0 -239
  37. data/doc/MG/RotateBy.html +0 -259
  38. data/doc/MG/RotateTo.html +0 -257
  39. data/doc/MG/ScaleBy.html +0 -255
  40. data/doc/MG/ScaleTo.html +0 -255
  41. data/doc/MG/Scene.html +0 -1544
  42. data/doc/MG/Scroll.html +0 -533
  43. data/doc/MG/Sequence.html +0 -241
  44. data/doc/MG/Size.html +0 -741
  45. data/doc/MG/SkewBy.html +0 -273
  46. data/doc/MG/SkewTo.html +0 -273
  47. data/doc/MG/Slider.html +0 -338
  48. data/doc/MG/Spawn.html +0 -239
  49. data/doc/MG/Speed.html +0 -259
  50. data/doc/MG/Sprite.html +0 -2591
  51. data/doc/MG/Text.html +0 -921
  52. data/doc/MG/TintBy.html +0 -272
  53. data/doc/MG/TintTo.html +0 -274
  54. data/doc/MG/Web.html +0 -831
  55. data/doc/MG/Widget.html +0 -552
  56. data/doc/_index.html +0 -574
  57. data/doc/class_list.html +0 -51
  58. data/doc/css/common.css +0 -1
  59. data/doc/css/full_list.css +0 -58
  60. data/doc/css/style.css +0 -481
  61. data/doc/file.README.html +0 -192
  62. data/doc/file_list.html +0 -56
  63. data/doc/frames.html +0 -17
  64. data/doc/index.html +0 -192
  65. data/doc/js/app.js +0 -243
  66. data/doc/js/full_list.js +0 -216
  67. data/doc/js/jquery.js +0 -4
  68. data/doc/method_list.html +0 -1635
  69. data/doc/top-level-namespace.html +0 -112
data/doc/MG/Speed.html DELETED
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- <p>Changes the speed of an action, making it take longer (speed&gt;1) or less
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- <p>the adjustment to make to the speed (&gt;1 longer, &lt;1 shorter).</p>
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- <span class='kw'>def</span> <span class='id identifier rubyid_initialize'>initialize</span><span class='lparen'>(</span><span class='id identifier rubyid_target_action'>target_action</span><span class='comma'>,</span> <span class='id identifier rubyid_speed'>speed</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
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- Generated on Sun Dec 11 16:38:29 2016 by
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data/doc/MG/Sprite.html DELETED
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- <a href="#resting%3F-instance_method" title="#resting? (instance method)">#<strong>resting?</strong> &#x21d2; Boolean </a>
334
-
335
-
336
-
337
- </span>
338
-
339
-
340
-
341
-
342
-
343
-
344
-
345
-
346
-
347
-
348
-
349
-
350
- <span class="summary_desc"><div class='inline'>
351
- <p>Whether the body is at rest.</p>
352
- </div></span>
353
-
354
- </li>
355
-
356
-
357
- <li class="public ">
358
- <span class="summary_signature">
359
-
360
- <a href="#velocity-instance_method" title="#velocity (instance method)">#<strong>velocity</strong> &#x21d2; Point </a>
361
-
362
-
363
-
364
- </span>
365
-
366
-
367
-
368
-
369
-
370
-
371
-
372
-
373
-
374
-
375
-
376
-
377
- <span class="summary_desc"><div class='inline'>
378
- <p>The velocity force on the sprite body.</p>
379
- </div></span>
380
-
381
- </li>
382
-
383
-
384
- </ul>
385
-
386
-
387
-
388
-
389
-
390
- <h3 class="inherited">Attributes inherited from <span class='object_link'><a href="Node.html" title="MG::Node (class)">Node</a></span></h3>
391
- <p class="inherited"><span class='object_link'><a href="Node.html#alpha-instance_method" title="MG::Node#alpha (method)">#alpha</a></span>, <span class='object_link'><a href="Node.html#anchor_point-instance_method" title="MG::Node#anchor_point (method)">#anchor_point</a></span>, <span class='object_link'><a href="Node.html#color-instance_method" title="MG::Node#color (method)">#color</a></span>, <span class='object_link'><a href="Node.html#name-instance_method" title="MG::Node#name (method)">#name</a></span>, <span class='object_link'><a href="Node.html#position-instance_method" title="MG::Node#position (method)">#position</a></span>, <span class='object_link'><a href="Node.html#rotation-instance_method" title="MG::Node#rotation (method)">#rotation</a></span>, <span class='object_link'><a href="Node.html#scale-instance_method" title="MG::Node#scale (method)">#scale</a></span>, <span class='object_link'><a href="Node.html#size-instance_method" title="MG::Node#size (method)">#size</a></span>, <span class='object_link'><a href="Node.html#visible%3F-instance_method" title="MG::Node#visible? (method)">#visible?</a></span>, <span class='object_link'><a href="Node.html#z_index-instance_method" title="MG::Node#z_index (method)">#z_index</a></span></p>
392
-
393
-
394
-
395
- <h2>
396
- Spritesheets
397
- <small><a href="#" class="summary_toggle">collapse</a></small>
398
- </h2>
399
-
400
- <ul class="summary">
401
-
402
- <li class="public ">
403
- <span class="summary_signature">
404
-
405
- <a href="#load-class_method" title="load (class method)">.<strong>load</strong>(file_name) &#x21d2; nil </a>
406
-
407
-
408
-
409
- </span>
410
-
411
-
412
-
413
-
414
-
415
-
416
-
417
-
418
-
419
- <span class="summary_desc"><div class='inline'>
420
- <p>Loads all sprites from the content of <code>file_name</code>, which should
421
- be the name of a property list spritesheet file in the application&#39;s
422
- resource directory.</p>
423
- </div></span>
424
-
425
- </li>
426
-
427
-
428
- </ul>
429
-
430
- <h2>
431
- Constructors
432
- <small><a href="#" class="summary_toggle">collapse</a></small>
433
- </h2>
434
-
435
- <ul class="summary">
436
-
437
- <li class="public ">
438
- <span class="summary_signature">
439
-
440
- <a href="#initialize-instance_method" title="#initialize (instance method)">#<strong>initialize</strong>(sprite_name) &#x21d2; Sprite </a>
441
-
442
-
443
-
444
- </span>
445
-
446
-
447
- <span class="note title constructor">constructor</span>
448
-
449
-
450
-
451
-
452
-
453
-
454
-
455
-
456
- <span class="summary_desc"><div class='inline'>
457
- <p>Creates a new sprite object from <code>sprite_name</code>, which must be
458
- either the name of a standalone image file in the application&#39;s
459
- resource directory or the name of a sprite frame which was loaded from a
460
- spritesheet using <span class='object_link'><a href="#load-class_method" title="MG::Sprite.load (method)">Sprite.load</a></span>.</p>
461
- </div></span>
462
-
463
- </li>
464
-
465
-
466
- </ul>
467
-
468
- <h2>
469
- Actions
470
- <small><a href="#" class="summary_toggle">collapse</a></small>
471
- </h2>
472
-
473
- <ul class="summary">
474
-
475
- <li class="public ">
476
- <span class="summary_signature">
477
-
478
- <a href="#animate-instance_method" title="#animate (instance method)">#<strong>animate</strong>(frame_names, delay, loops = 1) &#x21d2; Sprite </a>
479
-
480
-
481
-
482
- </span>
483
-
484
-
485
-
486
-
487
-
488
-
489
-
490
-
491
-
492
- <span class="summary_desc"><div class='inline'>
493
- <p>Starts an animation where the sprite display frame will be changed to the
494
- given frames in <code>sprite_frames_names</code> based on the given
495
- <code>delay</code> and repeated <code>loops</code> times.</p>
496
- </div></span>
497
-
498
- </li>
499
-
500
-
501
- <li class="public ">
502
- <span class="summary_signature">
503
-
504
- <a href="#blink-instance_method" title="#blink (instance method)">#<strong>blink</strong>(number_of_blinks, interval) &#x21d2; Sprite </a>
505
-
506
-
507
-
508
- </span>
509
-
510
-
511
-
512
-
513
-
514
-
515
-
516
-
517
-
518
- <span class="summary_desc"><div class='inline'>
519
- <p>Blinks the receiver.</p>
520
- </div></span>
521
-
522
- </li>
523
-
524
-
525
- <li class="public ">
526
- <span class="summary_signature">
527
-
528
- <a href="#flipped_horizontally%3D-instance_method" title="#flipped_horizontally= (instance method)">#<strong>flipped_horizontally=</strong>(value) &#x21d2; Object </a>
529
-
530
-
531
-
532
- </span>
533
-
534
-
535
-
536
-
537
-
538
-
539
-
540
-
541
-
542
- <span class="summary_desc"><div class='inline'>
543
- <p>Sets whether the sprite should be flipped horizontally or not.</p>
544
- </div></span>
545
-
546
- </li>
547
-
548
-
549
- <li class="public ">
550
- <span class="summary_signature">
551
-
552
- <a href="#flipped_vertically%3D-instance_method" title="#flipped_vertically= (instance method)">#<strong>flipped_vertically=</strong>(value) &#x21d2; Object </a>
553
-
554
-
555
-
556
- </span>
557
-
558
-
559
-
560
-
561
-
562
-
563
-
564
-
565
-
566
- <span class="summary_desc"><div class='inline'>
567
- <p>Sets whether the sprite should be flipped vertically or not.</p>
568
- </div></span>
569
-
570
- </li>
571
-
572
-
573
- <li class="public ">
574
- <span class="summary_signature">
575
-
576
- <a href="#flipped_x%3D-instance_method" title="#flipped_x= (instance method)">#<strong>flipped_x=</strong>(value) &#x21d2; Object </a>
577
-
578
-
579
-
580
- </span>
581
-
582
-
583
-
584
-
585
-
586
-
587
-
588
-
589
-
590
- <span class="summary_desc"><div class='inline'>
591
- <p>This is alias method of “#flipped_horizontally=”.</p>
592
- </div></span>
593
-
594
- </li>
595
-
596
-
597
- <li class="public ">
598
- <span class="summary_signature">
599
-
600
- <a href="#flipped_y%3D-instance_method" title="#flipped_y= (instance method)">#<strong>flipped_y=</strong>(value) &#x21d2; Object </a>
601
-
602
-
603
-
604
- </span>
605
-
606
-
607
-
608
-
609
-
610
-
611
-
612
-
613
-
614
- <span class="summary_desc"><div class='inline'>
615
- <p>This is alias method of “#flipped_vertically=”.</p>
616
- </div></span>
617
-
618
- </li>
619
-
620
-
621
- <li class="public ">
622
- <span class="summary_signature">
623
-
624
- <a href="#move_by-instance_method" title="#move_by (instance method)">#<strong>move_by</strong>(delta_location, interval) &#x21d2; Sprite </a>
625
-
626
-
627
-
628
- </span>
629
-
630
-
631
-
632
-
633
-
634
-
635
-
636
-
637
-
638
- <span class="summary_desc"><div class='inline'>
639
- <p>Moves the position of the receiver to a new location determined by the sum
640
- of the current location and the given <code>delta_location</code> object.</p>
641
- </div></span>
642
-
643
- </li>
644
-
645
-
646
- <li class="public ">
647
- <span class="summary_signature">
648
-
649
- <a href="#move_to-instance_method" title="#move_to (instance method)">#<strong>move_to</strong>(location, interval) &#x21d2; Sprite </a>
650
-
651
-
652
-
653
- </span>
654
-
655
-
656
-
657
-
658
-
659
-
660
-
661
-
662
-
663
- <span class="summary_desc"><div class='inline'>
664
- <p>Moves the position of the receiver to a new given location.</p>
665
- </div></span>
666
-
667
- </li>
668
-
669
-
670
- <li class="public ">
671
- <span class="summary_signature">
672
-
673
- <a href="#rotate_by-instance_method" title="#rotate_by (instance method)">#<strong>rotate_by</strong>(delta_angle, interval) &#x21d2; Sprite </a>
674
-
675
-
676
-
677
- </span>
678
-
679
-
680
-
681
-
682
-
683
-
684
-
685
-
686
-
687
- <span class="summary_desc"><div class='inline'>
688
- <p>Rotates the position of the receiver to a new angle determined by the sum
689
- of the current rotation and the given <code>delta_angle</code> object.</p>
690
- </div></span>
691
-
692
- </li>
693
-
694
-
695
- <li class="public ">
696
- <span class="summary_signature">
697
-
698
- <a href="#rotate_to-instance_method" title="#rotate_to (instance method)">#<strong>rotate_to</strong>(angle, interval) &#x21d2; Sprite </a>
699
-
700
-
701
-
702
- </span>
703
-
704
-
705
-
706
-
707
-
708
-
709
-
710
-
711
-
712
- <span class="summary_desc"><div class='inline'>
713
- <p>Rotates the angle of the receiver to a new angle certain angle by modifying
714
- it&#39;s rotation attribute.</p>
715
- </div></span>
716
-
717
- </li>
718
-
719
-
720
- </ul>
721
-
722
- <h2>
723
- Physics
724
- <small><a href="#" class="summary_toggle">collapse</a></small>
725
- </h2>
726
-
727
- <ul class="summary">
728
-
729
- <li class="public ">
730
- <span class="summary_signature">
731
-
732
- <a href="#apply_force-instance_method" title="#apply_force (instance method)">#<strong>apply_force</strong>(force) &#x21d2; Sprite </a>
733
-
734
-
735
-
736
- </span>
737
-
738
-
739
-
740
-
741
-
742
-
743
-
744
-
745
-
746
- <span class="summary_desc"><div class='inline'>
747
- <p>Applies an immediate force to the sprite body.</p>
748
- </div></span>
749
-
750
- </li>
751
-
752
-
753
- <li class="public ">
754
- <span class="summary_signature">
755
-
756
- <a href="#apply_impulse-instance_method" title="#apply_impulse (instance method)">#<strong>apply_impulse</strong>(force) &#x21d2; Sprite </a>
757
-
758
-
759
-
760
- </span>
761
-
762
-
763
-
764
-
765
-
766
-
767
-
768
-
769
-
770
- <span class="summary_desc"><div class='inline'>
771
- <p>Applies a continuous force to the sprite body.</p>
772
- </div></span>
773
-
774
- </li>
775
-
776
-
777
- <li class="public ">
778
- <span class="summary_signature">
779
-
780
- <a href="#attach_physics_box-instance_method" title="#attach_physics_box (instance method)">#<strong>attach_physics_box</strong>(size = nil) &#x21d2; Sprite </a>
781
-
782
-
783
-
784
- </span>
785
-
786
-
787
-
788
-
789
-
790
-
791
-
792
-
793
-
794
- <span class="summary_desc"><div class='inline'>
795
- <p>Attaches a physics body with a box shape to the sprite.</p>
796
- </div></span>
797
-
798
- </li>
799
-
800
-
801
- </ul>
802
-
803
-
804
-
805
-
806
-
807
-
808
-
809
-
810
-
811
-
812
-
813
- <h3 class="inherited">Methods inherited from <span class='object_link'><a href="Node.html" title="MG::Node (class)">Node</a></span></h3>
814
- <p class="inherited"><span class='object_link'><a href="Node.html#add-instance_method" title="MG::Node#add (method)">#add</a></span>, <span class='object_link'><a href="Node.html#children-instance_method" title="MG::Node#children (method)">#children</a></span>, <span class='object_link'><a href="Node.html#clear-instance_method" title="MG::Node#clear (method)">#clear</a></span>, <span class='object_link'><a href="Node.html#delete-instance_method" title="MG::Node#delete (method)">#delete</a></span>, <span class='object_link'><a href="Node.html#delete_from_parent-instance_method" title="MG::Node#delete_from_parent (method)">#delete_from_parent</a></span>, <span class='object_link'><a href="Node.html#intersects%3F-instance_method" title="MG::Node#intersects? (method)">#intersects?</a></span>, <span class='object_link'><a href="Node.html#parent-instance_method" title="MG::Node#parent (method)">#parent</a></span>, <span class='object_link'><a href="Node.html#run_action-instance_method" title="MG::Node#run_action (method)">#run_action</a></span>, <span class='object_link'><a href="Node.html#stop_action-instance_method" title="MG::Node#stop_action (method)">#stop_action</a></span>, <span class='object_link'><a href="Node.html#stop_all_actions-instance_method" title="MG::Node#stop_all_actions (method)">#stop_all_actions</a></span></p>
815
- <div id="constructor_details" class="method_details_list">
816
- <h2>Constructor Details</h2>
817
-
818
- <div class="method_details first">
819
- <h3 class="signature first" id="initialize-instance_method">
820
-
821
- #<strong>initialize</strong>(sprite_name) &#x21d2; <tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>
822
-
823
-
824
-
825
-
826
-
827
- </h3><div class="docstring">
828
- <div class="discussion">
829
-
830
- <p>Creates a new sprite object from <code>sprite_name</code>, which must be
831
- either the name of a standalone image file in the application&#39;s
832
- resource directory or the name of a sprite frame which was loaded from a
833
- spritesheet using <span class='object_link'><a href="#load-class_method" title="MG::Sprite.load (method)">load</a></span>.</p>
834
-
835
-
836
- </div>
837
- </div>
838
- <div class="tags">
839
- <p class="tag_title">Parameters:</p>
840
- <ul class="param">
841
-
842
- <li>
843
-
844
- <span class='name'>sprite_name</span>
845
-
846
-
847
- <span class='type'>(<tt>String</tt>)</span>
848
-
849
-
850
-
851
- &mdash;
852
- <div class='inline'>
853
- <p>the name of the sprite to create.</p>
854
- </div>
855
-
856
- </li>
857
-
858
- </ul>
859
-
860
-
861
- </div><table class="source_code">
862
- <tr>
863
- <td>
864
- <pre class="lines">
865
-
866
-
867
- 900</pre>
868
- </td>
869
- <td>
870
- <pre class="code"><span class="info file"># File 'motion-game', line 900</span>
871
-
872
- <span class='kw'>def</span> <span class='id identifier rubyid_initialize'>initialize</span><span class='lparen'>(</span><span class='id identifier rubyid_sprite_name'>sprite_name</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
873
- </td>
874
- </tr>
875
- </table>
876
- </div>
877
-
878
- </div>
879
-
880
- <div id="instance_attr_details" class="attr_details">
881
- <h2>Instance Attribute Details</h2>
882
-
883
-
884
- <span id="category_mask=-instance_method"></span>
885
- <div class="method_details first">
886
- <h3 class="signature first" id="category_mask-instance_method">
887
-
888
- #<strong>category_mask</strong> &#x21d2; <tt>Integer</tt>
889
-
890
-
891
-
892
-
893
-
894
- </h3><div class="docstring">
895
- <div class="discussion">
896
-
897
- <p>Returns physics category mask.</p>
898
-
899
-
900
- </div>
901
- </div>
902
- <div class="tags">
903
-
904
- <p class="tag_title">Returns:</p>
905
- <ul class="return">
906
-
907
- <li>
908
-
909
-
910
- <span class='type'>(<tt>Integer</tt>)</span>
911
-
912
-
913
-
914
- &mdash;
915
- <div class='inline'>
916
- <p>physics category mask.</p>
917
- </div>
918
-
919
- </li>
920
-
921
- </ul>
922
-
923
- </div><table class="source_code">
924
- <tr>
925
- <td>
926
- <pre class="lines">
927
-
928
-
929
- 1018
930
- 1019
931
- 1020</pre>
932
- </td>
933
- <td>
934
- <pre class="code"><span class="info file"># File 'motion-game', line 1018</span>
935
-
936
- <span class='kw'>def</span> <span class='id identifier rubyid_category_mask'>category_mask</span>
937
- <span class='ivar'>@category_mask</span>
938
- <span class='kw'>end</span></pre>
939
- </td>
940
- </tr>
941
- </table>
942
- </div>
943
-
944
-
945
- <span id="collision_mask=-instance_method"></span>
946
- <div class="method_details ">
947
- <h3 class="signature " id="collision_mask-instance_method">
948
-
949
- #<strong>collision_mask</strong> &#x21d2; <tt>Integer</tt>
950
-
951
-
952
-
953
-
954
-
955
- </h3><div class="docstring">
956
- <div class="discussion">
957
-
958
- <p>Returns physics collision mask.</p>
959
-
960
-
961
- </div>
962
- </div>
963
- <div class="tags">
964
-
965
- <p class="tag_title">Returns:</p>
966
- <ul class="return">
967
-
968
- <li>
969
-
970
-
971
- <span class='type'>(<tt>Integer</tt>)</span>
972
-
973
-
974
-
975
- &mdash;
976
- <div class='inline'>
977
- <p>physics collision mask.</p>
978
- </div>
979
-
980
- </li>
981
-
982
- </ul>
983
-
984
- </div><table class="source_code">
985
- <tr>
986
- <td>
987
- <pre class="lines">
988
-
989
-
990
- 1024
991
- 1025
992
- 1026</pre>
993
- </td>
994
- <td>
995
- <pre class="code"><span class="info file"># File 'motion-game', line 1024</span>
996
-
997
- <span class='kw'>def</span> <span class='id identifier rubyid_collision_mask'>collision_mask</span>
998
- <span class='ivar'>@collision_mask</span>
999
- <span class='kw'>end</span></pre>
1000
- </td>
1001
- </tr>
1002
- </table>
1003
- </div>
1004
-
1005
-
1006
- <span id="contact_mask=-instance_method"></span>
1007
- <div class="method_details ">
1008
- <h3 class="signature " id="contact_mask-instance_method">
1009
-
1010
- #<strong>contact_mask</strong> &#x21d2; <tt>Integer</tt>
1011
-
1012
-
1013
-
1014
-
1015
-
1016
- </h3><div class="docstring">
1017
- <div class="discussion">
1018
-
1019
- <p>Returns physics contact test mask.</p>
1020
-
1021
-
1022
- </div>
1023
- </div>
1024
- <div class="tags">
1025
-
1026
- <p class="tag_title">Returns:</p>
1027
- <ul class="return">
1028
-
1029
- <li>
1030
-
1031
-
1032
- <span class='type'>(<tt>Integer</tt>)</span>
1033
-
1034
-
1035
-
1036
- &mdash;
1037
- <div class='inline'>
1038
- <p>physics contact test mask.</p>
1039
- </div>
1040
-
1041
- </li>
1042
-
1043
- </ul>
1044
-
1045
- </div><table class="source_code">
1046
- <tr>
1047
- <td>
1048
- <pre class="lines">
1049
-
1050
-
1051
- 1021
1052
- 1022
1053
- 1023</pre>
1054
- </td>
1055
- <td>
1056
- <pre class="code"><span class="info file"># File 'motion-game', line 1021</span>
1057
-
1058
- <span class='kw'>def</span> <span class='id identifier rubyid_contact_mask'>contact_mask</span>
1059
- <span class='ivar'>@contact_mask</span>
1060
- <span class='kw'>end</span></pre>
1061
- </td>
1062
- </tr>
1063
- </table>
1064
- </div>
1065
-
1066
-
1067
- <span id="dynamic?=-instance_method"></span>
1068
- <div class="method_details ">
1069
- <h3 class="signature " id="dynamic?-instance_method">
1070
-
1071
- #<strong>dynamic?</strong> &#x21d2; <tt>Boolean</tt>
1072
-
1073
-
1074
-
1075
-
1076
-
1077
- </h3><div class="docstring">
1078
- <div class="discussion">
1079
-
1080
- <p>Returns whether the sprite body should be dynamic or not in the physics
1081
- world. The default is <code>true</code>, and a dynamic body will affect
1082
- with gravity.</p>
1083
-
1084
-
1085
- </div>
1086
- </div>
1087
- <div class="tags">
1088
-
1089
- <p class="tag_title">Returns:</p>
1090
- <ul class="return">
1091
-
1092
- <li>
1093
-
1094
-
1095
- <span class='type'>(<tt>Boolean</tt>)</span>
1096
-
1097
-
1098
-
1099
- &mdash;
1100
- <div class='inline'>
1101
- <p>whether the sprite body should be dynamic or not in the physics world. The
1102
- default is <code>true</code>, and a dynamic body will affect with gravity.</p>
1103
- </div>
1104
-
1105
- </li>
1106
-
1107
- </ul>
1108
-
1109
- </div><table class="source_code">
1110
- <tr>
1111
- <td>
1112
- <pre class="lines">
1113
-
1114
-
1115
- 1003
1116
- 1004
1117
- 1005</pre>
1118
- </td>
1119
- <td>
1120
- <pre class="code"><span class="info file"># File 'motion-game', line 1003</span>
1121
-
1122
- def dynamic?
1123
- @dynamic?
1124
- end</pre>
1125
- </td>
1126
- </tr>
1127
- </table>
1128
- </div>
1129
-
1130
-
1131
- <span id="friction=-instance_method"></span>
1132
- <div class="method_details ">
1133
- <h3 class="signature " id="friction-instance_method">
1134
-
1135
- #<strong>friction</strong> &#x21d2; <tt>Float</tt>
1136
-
1137
-
1138
-
1139
-
1140
-
1141
- </h3><div class="docstring">
1142
- <div class="discussion">
1143
-
1144
- <p>Returns the linear damping / air friction force on the sprite body.</p>
1145
-
1146
-
1147
- </div>
1148
- </div>
1149
- <div class="tags">
1150
-
1151
- <p class="tag_title">Returns:</p>
1152
- <ul class="return">
1153
-
1154
- <li>
1155
-
1156
-
1157
- <span class='type'>(<tt>Float</tt>)</span>
1158
-
1159
-
1160
-
1161
- &mdash;
1162
- <div class='inline'>
1163
- <p>the linear damping / air friction force on the sprite body.</p>
1164
- </div>
1165
-
1166
- </li>
1167
-
1168
- </ul>
1169
-
1170
- </div><table class="source_code">
1171
- <tr>
1172
- <td>
1173
- <pre class="lines">
1174
-
1175
-
1176
- 1006
1177
- 1007
1178
- 1008</pre>
1179
- </td>
1180
- <td>
1181
- <pre class="code"><span class="info file"># File 'motion-game', line 1006</span>
1182
-
1183
- <span class='kw'>def</span> <span class='id identifier rubyid_friction'>friction</span>
1184
- <span class='ivar'>@friction</span>
1185
- <span class='kw'>end</span></pre>
1186
- </td>
1187
- </tr>
1188
- </table>
1189
- </div>
1190
-
1191
-
1192
- <span id="gravitates?=-instance_method"></span>
1193
- <div class="method_details ">
1194
- <h3 class="signature " id="gravitates?-instance_method">
1195
-
1196
- #<strong>gravitates?</strong> &#x21d2; <tt>Boolean</tt>
1197
-
1198
-
1199
-
1200
-
1201
-
1202
- </h3><div class="docstring">
1203
- <div class="discussion">
1204
-
1205
- <p>Returns whether the sprite should be affected by the scene&#39;s
1206
- gravitational force. The default is <code>true</code>.</p>
1207
-
1208
-
1209
- </div>
1210
- </div>
1211
- <div class="tags">
1212
-
1213
- <p class="tag_title">Returns:</p>
1214
- <ul class="return">
1215
-
1216
- <li>
1217
-
1218
-
1219
- <span class='type'>(<tt>Boolean</tt>)</span>
1220
-
1221
-
1222
-
1223
- &mdash;
1224
- <div class='inline'>
1225
- <p>whether the sprite should be affected by the scene&#39;s gravitational
1226
- force. The default is <code>true</code>.</p>
1227
- </div>
1228
-
1229
- </li>
1230
-
1231
- </ul>
1232
-
1233
- </div><table class="source_code">
1234
- <tr>
1235
- <td>
1236
- <pre class="lines">
1237
-
1238
-
1239
- 998
1240
- 999
1241
- 1000</pre>
1242
- </td>
1243
- <td>
1244
- <pre class="code"><span class="info file"># File 'motion-game', line 998</span>
1245
-
1246
- def gravitates?
1247
- @gravitates?
1248
- end</pre>
1249
- </td>
1250
- </tr>
1251
- </table>
1252
- </div>
1253
-
1254
-
1255
- <span id="inertia_moment=-instance_method"></span>
1256
- <div class="method_details ">
1257
- <h3 class="signature " id="inertia_moment-instance_method">
1258
-
1259
- #<strong>inertia_moment</strong> &#x21d2; <tt>Float</tt>
1260
-
1261
-
1262
-
1263
-
1264
-
1265
- </h3><div class="docstring">
1266
- <div class="discussion">
1267
-
1268
- <p>Returns the moment of inertia of the body.</p>
1269
-
1270
-
1271
- </div>
1272
- </div>
1273
- <div class="tags">
1274
-
1275
- <p class="tag_title">Returns:</p>
1276
- <ul class="return">
1277
-
1278
- <li>
1279
-
1280
-
1281
- <span class='type'>(<tt>Float</tt>)</span>
1282
-
1283
-
1284
-
1285
- &mdash;
1286
- <div class='inline'>
1287
- <p>the moment of inertia of the body.</p>
1288
- </div>
1289
-
1290
- </li>
1291
-
1292
- </ul>
1293
-
1294
- </div><table class="source_code">
1295
- <tr>
1296
- <td>
1297
- <pre class="lines">
1298
-
1299
-
1300
- 1015
1301
- 1016
1302
- 1017</pre>
1303
- </td>
1304
- <td>
1305
- <pre class="code"><span class="info file"># File 'motion-game', line 1015</span>
1306
-
1307
- <span class='kw'>def</span> <span class='id identifier rubyid_inertia_moment'>inertia_moment</span>
1308
- <span class='ivar'>@inertia_moment</span>
1309
- <span class='kw'>end</span></pre>
1310
- </td>
1311
- </tr>
1312
- </table>
1313
- </div>
1314
-
1315
-
1316
- <span id="mass=-instance_method"></span>
1317
- <div class="method_details ">
1318
- <h3 class="signature " id="mass-instance_method">
1319
-
1320
- #<strong>mass</strong> &#x21d2; <tt>Float</tt>
1321
-
1322
-
1323
-
1324
-
1325
-
1326
- </h3><div class="docstring">
1327
- <div class="discussion">
1328
-
1329
- <p>Returns the body mass of the sprite.</p>
1330
-
1331
-
1332
- </div>
1333
- </div>
1334
- <div class="tags">
1335
-
1336
- <p class="tag_title">Returns:</p>
1337
- <ul class="return">
1338
-
1339
- <li>
1340
-
1341
-
1342
- <span class='type'>(<tt>Float</tt>)</span>
1343
-
1344
-
1345
-
1346
- &mdash;
1347
- <div class='inline'>
1348
- <p>the body mass of the sprite.</p>
1349
- </div>
1350
-
1351
- </li>
1352
-
1353
- </ul>
1354
-
1355
- </div><table class="source_code">
1356
- <tr>
1357
- <td>
1358
- <pre class="lines">
1359
-
1360
-
1361
- 994
1362
- 995
1363
- 996</pre>
1364
- </td>
1365
- <td>
1366
- <pre class="code"><span class="info file"># File 'motion-game', line 994</span>
1367
-
1368
- <span class='kw'>def</span> <span class='id identifier rubyid_mass'>mass</span>
1369
- <span class='ivar'>@mass</span>
1370
- <span class='kw'>end</span></pre>
1371
- </td>
1372
- </tr>
1373
- </table>
1374
- </div>
1375
-
1376
-
1377
- <span id="resting?=-instance_method"></span>
1378
- <div class="method_details ">
1379
- <h3 class="signature " id="resting?-instance_method">
1380
-
1381
- #<strong>resting?</strong> &#x21d2; <tt>Boolean</tt>
1382
-
1383
-
1384
-
1385
-
1386
-
1387
- </h3><div class="docstring">
1388
- <div class="discussion">
1389
-
1390
- <p>Returns whether the body is at rest.</p>
1391
-
1392
-
1393
- </div>
1394
- </div>
1395
- <div class="tags">
1396
-
1397
- <p class="tag_title">Returns:</p>
1398
- <ul class="return">
1399
-
1400
- <li>
1401
-
1402
-
1403
- <span class='type'>(<tt>Boolean</tt>)</span>
1404
-
1405
-
1406
-
1407
- &mdash;
1408
- <div class='inline'>
1409
- <p>whether the body is at rest.</p>
1410
- </div>
1411
-
1412
- </li>
1413
-
1414
- </ul>
1415
-
1416
- </div><table class="source_code">
1417
- <tr>
1418
- <td>
1419
- <pre class="lines">
1420
-
1421
-
1422
- 1012
1423
- 1013
1424
- 1014</pre>
1425
- </td>
1426
- <td>
1427
- <pre class="code"><span class="info file"># File 'motion-game', line 1012</span>
1428
-
1429
- def resting?
1430
- @resting?
1431
- end</pre>
1432
- </td>
1433
- </tr>
1434
- </table>
1435
- </div>
1436
-
1437
-
1438
- <span id="velocity=-instance_method"></span>
1439
- <div class="method_details ">
1440
- <h3 class="signature " id="velocity-instance_method">
1441
-
1442
- #<strong>velocity</strong> &#x21d2; <tt><span class='object_link'><a href="Point.html" title="MG::Point (class)">Point</a></span></tt>
1443
-
1444
-
1445
-
1446
-
1447
-
1448
- </h3><div class="docstring">
1449
- <div class="discussion">
1450
-
1451
- <p>Returns the velocity force on the sprite body.</p>
1452
-
1453
-
1454
- </div>
1455
- </div>
1456
- <div class="tags">
1457
-
1458
- <p class="tag_title">Returns:</p>
1459
- <ul class="return">
1460
-
1461
- <li>
1462
-
1463
-
1464
- <span class='type'>(<tt><span class='object_link'><a href="Point.html" title="MG::Point (class)">Point</a></span></tt>)</span>
1465
-
1466
-
1467
-
1468
- &mdash;
1469
- <div class='inline'>
1470
- <p>the velocity force on the sprite body.</p>
1471
- </div>
1472
-
1473
- </li>
1474
-
1475
- </ul>
1476
-
1477
- </div><table class="source_code">
1478
- <tr>
1479
- <td>
1480
- <pre class="lines">
1481
-
1482
-
1483
- 1009
1484
- 1010
1485
- 1011</pre>
1486
- </td>
1487
- <td>
1488
- <pre class="code"><span class="info file"># File 'motion-game', line 1009</span>
1489
-
1490
- <span class='kw'>def</span> <span class='id identifier rubyid_velocity'>velocity</span>
1491
- <span class='ivar'>@velocity</span>
1492
- <span class='kw'>end</span></pre>
1493
- </td>
1494
- </tr>
1495
- </table>
1496
- </div>
1497
-
1498
- </div>
1499
-
1500
-
1501
- <div id="class_method_details" class="method_details_list">
1502
- <h2>Class Method Details</h2>
1503
-
1504
-
1505
- <div class="method_details first">
1506
- <h3 class="signature first" id="load-class_method">
1507
-
1508
- .<strong>load</strong>(file_name) &#x21d2; <tt>nil</tt>
1509
-
1510
-
1511
-
1512
-
1513
-
1514
- </h3><div class="docstring">
1515
- <div class="discussion">
1516
-
1517
- <p>Loads all sprites from the content of <code>file_name</code>, which should
1518
- be the name of a property list spritesheet file in the application&#39;s
1519
- resource directory. Once a spritesheet file is loaded, individual sprites
1520
- can be created using <span class='object_link'><a href="#initialize-instance_method" title="MG::Sprite#initialize (method)">#initialize</a></span> by providing the name of the
1521
- frame. Sprite frames files can be created with a visual editor such as
1522
- TexturePacker.</p>
1523
-
1524
-
1525
- </div>
1526
- </div>
1527
- <div class="tags">
1528
- <p class="tag_title">Parameters:</p>
1529
- <ul class="param">
1530
-
1531
- <li>
1532
-
1533
- <span class='name'>file_name</span>
1534
-
1535
-
1536
- <span class='type'>(<tt>String</tt>)</span>
1537
-
1538
-
1539
-
1540
- &mdash;
1541
- <div class='inline'>
1542
- <p>the name of the sprite frames property list file.</p>
1543
- </div>
1544
-
1545
- </li>
1546
-
1547
- </ul>
1548
-
1549
- <p class="tag_title">Returns:</p>
1550
- <ul class="return">
1551
-
1552
- <li>
1553
-
1554
-
1555
- <span class='type'>(<tt>nil</tt>)</span>
1556
-
1557
-
1558
-
1559
- </li>
1560
-
1561
- </ul>
1562
-
1563
- </div><table class="source_code">
1564
- <tr>
1565
- <td>
1566
- <pre class="lines">
1567
-
1568
-
1569
- 890</pre>
1570
- </td>
1571
- <td>
1572
- <pre class="code"><span class="info file"># File 'motion-game', line 890</span>
1573
-
1574
- <span class='kw'>def</span> <span class='kw'>self</span><span class='period'>.</span><span class='id identifier rubyid_load'>load</span><span class='lparen'>(</span><span class='id identifier rubyid_file_name'>file_name</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1575
- </td>
1576
- </tr>
1577
- </table>
1578
- </div>
1579
-
1580
- </div>
1581
-
1582
- <div id="instance_method_details" class="method_details_list">
1583
- <h2>Instance Method Details</h2>
1584
-
1585
-
1586
- <div class="method_details first">
1587
- <h3 class="signature first" id="animate-instance_method">
1588
-
1589
- #<strong>animate</strong>(frame_names, delay, loops = 1) &#x21d2; <tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>
1590
-
1591
-
1592
-
1593
-
1594
-
1595
- </h3><div class="docstring">
1596
- <div class="discussion">
1597
-
1598
- <p>Starts an animation where the sprite display frame will be changed to the
1599
- given frames in <code>sprite_frames_names</code> based on the given
1600
- <code>delay</code> and repeated <code>loops</code> times.</p>
1601
-
1602
-
1603
- </div>
1604
- </div>
1605
- <div class="tags">
1606
- <p class="tag_title">Parameters:</p>
1607
- <ul class="param">
1608
-
1609
- <li>
1610
-
1611
- <span class='name'>frame_names</span>
1612
-
1613
-
1614
- <span class='type'>(<tt>Array&lt;String&gt;</tt>)</span>
1615
-
1616
-
1617
-
1618
- &mdash;
1619
- <div class='inline'>
1620
- <p>an array of sprite frames to load and use for the animation, which can be
1621
- either the names of standalone image files in the application&#39;s
1622
- resource directory or the names of sprite frames loaded from a spritesheet
1623
- using <span class='object_link'><a href="#load-class_method" title="MG::Sprite.load (method)">load</a></span>.</p>
1624
- </div>
1625
-
1626
- </li>
1627
-
1628
- <li>
1629
-
1630
- <span class='name'>delay</span>
1631
-
1632
-
1633
- <span class='type'>(<tt>Float</tt>)</span>
1634
-
1635
-
1636
-
1637
- &mdash;
1638
- <div class='inline'>
1639
- <p>the delay in seconds between each frame animation.</p>
1640
- </div>
1641
-
1642
- </li>
1643
-
1644
- <li>
1645
-
1646
- <span class='name'>loops</span>
1647
-
1648
-
1649
- <span class='type'>(<tt>Integer</tt>, <tt>Symbol</tt>)</span>
1650
-
1651
-
1652
- <em class="default">(defaults to: <tt>1</tt>)</em>
1653
-
1654
-
1655
- &mdash;
1656
- <div class='inline'>
1657
- <p>the number of times the animation should loop. If given the
1658
- <code>:forever</code> symbol, the animation will loop forever.</p>
1659
- </div>
1660
-
1661
- </li>
1662
-
1663
- </ul>
1664
-
1665
- <p class="tag_title">Returns:</p>
1666
- <ul class="return">
1667
-
1668
- <li>
1669
-
1670
-
1671
- <span class='type'>(<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>)</span>
1672
-
1673
-
1674
-
1675
- &mdash;
1676
- <div class='inline'>
1677
- <p>the receiver.</p>
1678
- </div>
1679
-
1680
- </li>
1681
-
1682
- </ul>
1683
-
1684
- </div><table class="source_code">
1685
- <tr>
1686
- <td>
1687
- <pre class="lines">
1688
-
1689
-
1690
- 951</pre>
1691
- </td>
1692
- <td>
1693
- <pre class="code"><span class="info file"># File 'motion-game', line 951</span>
1694
-
1695
- <span class='kw'>def</span> <span class='id identifier rubyid_animate'>animate</span><span class='lparen'>(</span><span class='id identifier rubyid_frame_names'>frame_names</span><span class='comma'>,</span> <span class='id identifier rubyid_delay'>delay</span><span class='comma'>,</span> <span class='id identifier rubyid_loops'>loops</span><span class='op'>=</span><span class='int'>1</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1696
- </td>
1697
- </tr>
1698
- </table>
1699
- </div>
1700
-
1701
- <div class="method_details ">
1702
- <h3 class="signature " id="apply_force-instance_method">
1703
-
1704
- #<strong>apply_force</strong>(force) &#x21d2; <tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>
1705
-
1706
-
1707
-
1708
-
1709
-
1710
- </h3><div class="docstring">
1711
- <div class="discussion">
1712
-
1713
- <p>Applies an immediate force to the sprite body.</p>
1714
-
1715
-
1716
- </div>
1717
- </div>
1718
- <div class="tags">
1719
- <p class="tag_title">Parameters:</p>
1720
- <ul class="param">
1721
-
1722
- <li>
1723
-
1724
- <span class='name'>force</span>
1725
-
1726
-
1727
- <span class='type'>(<tt><span class='object_link'><a href="Point.html" title="MG::Point (class)">Point</a></span></tt>)</span>
1728
-
1729
-
1730
-
1731
- &mdash;
1732
- <div class='inline'>
1733
- <p>the force to apply.</p>
1734
- </div>
1735
-
1736
- </li>
1737
-
1738
- </ul>
1739
-
1740
- <p class="tag_title">Returns:</p>
1741
- <ul class="return">
1742
-
1743
- <li>
1744
-
1745
-
1746
- <span class='type'>(<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>)</span>
1747
-
1748
-
1749
-
1750
- &mdash;
1751
- <div class='inline'>
1752
- <p>the receiver.</p>
1753
- </div>
1754
-
1755
- </li>
1756
-
1757
- </ul>
1758
-
1759
- </div><table class="source_code">
1760
- <tr>
1761
- <td>
1762
- <pre class="lines">
1763
-
1764
-
1765
- 988</pre>
1766
- </td>
1767
- <td>
1768
- <pre class="code"><span class="info file"># File 'motion-game', line 988</span>
1769
-
1770
- <span class='kw'>def</span> <span class='id identifier rubyid_apply_force'>apply_force</span><span class='lparen'>(</span><span class='id identifier rubyid_force'>force</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1771
- </td>
1772
- </tr>
1773
- </table>
1774
- </div>
1775
-
1776
- <div class="method_details ">
1777
- <h3 class="signature " id="apply_impulse-instance_method">
1778
-
1779
- #<strong>apply_impulse</strong>(force) &#x21d2; <tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>
1780
-
1781
-
1782
-
1783
-
1784
-
1785
- </h3><div class="docstring">
1786
- <div class="discussion">
1787
-
1788
- <p>Applies a continuous force to the sprite body.</p>
1789
-
1790
-
1791
- </div>
1792
- </div>
1793
- <div class="tags">
1794
- <p class="tag_title">Parameters:</p>
1795
- <ul class="param">
1796
-
1797
- <li>
1798
-
1799
- <span class='name'>force</span>
1800
-
1801
-
1802
- <span class='type'>(<tt><span class='object_link'><a href="Point.html" title="MG::Point (class)">Point</a></span></tt>)</span>
1803
-
1804
-
1805
-
1806
- &mdash;
1807
- <div class='inline'>
1808
- <p>the force to apply.</p>
1809
- </div>
1810
-
1811
- </li>
1812
-
1813
- </ul>
1814
-
1815
- <p class="tag_title">Returns:</p>
1816
- <ul class="return">
1817
-
1818
- <li>
1819
-
1820
-
1821
- <span class='type'>(<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>)</span>
1822
-
1823
-
1824
-
1825
- &mdash;
1826
- <div class='inline'>
1827
- <p>the receiver.</p>
1828
- </div>
1829
-
1830
- </li>
1831
-
1832
- </ul>
1833
-
1834
- </div><table class="source_code">
1835
- <tr>
1836
- <td>
1837
- <pre class="lines">
1838
-
1839
-
1840
- 983</pre>
1841
- </td>
1842
- <td>
1843
- <pre class="code"><span class="info file"># File 'motion-game', line 983</span>
1844
-
1845
- <span class='kw'>def</span> <span class='id identifier rubyid_apply_impulse'>apply_impulse</span><span class='lparen'>(</span><span class='id identifier rubyid_force'>force</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1846
- </td>
1847
- </tr>
1848
- </table>
1849
- </div>
1850
-
1851
- <div class="method_details ">
1852
- <h3 class="signature " id="attach_physics_box-instance_method">
1853
-
1854
- #<strong>attach_physics_box</strong>(size = nil) &#x21d2; <tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>
1855
-
1856
-
1857
-
1858
-
1859
-
1860
- </h3><div class="docstring">
1861
- <div class="discussion">
1862
-
1863
- <p>Attaches a physics body with a box shape to the sprite.</p>
1864
-
1865
-
1866
- </div>
1867
- </div>
1868
- <div class="tags">
1869
- <p class="tag_title">Parameters:</p>
1870
- <ul class="param">
1871
-
1872
- <li>
1873
-
1874
- <span class='name'>size</span>
1875
-
1876
-
1877
- <span class='type'>(<tt><span class='object_link'><a href="Size.html" title="MG::Size (class)">Size</a></span></tt>)</span>
1878
-
1879
-
1880
- <em class="default">(defaults to: <tt>nil</tt>)</em>
1881
-
1882
-
1883
- &mdash;
1884
- <div class='inline'>
1885
- <p>the size of the box. If <code>nil</code> is given, the size of the sprite,
1886
- retrieved with <span class='object_link'><a href="Node.html#size-instance_method" title="MG::Node#size (method)">Node#size</a></span>, will be used instead.</p>
1887
- </div>
1888
-
1889
- </li>
1890
-
1891
- </ul>
1892
-
1893
- <p class="tag_title">Returns:</p>
1894
- <ul class="return">
1895
-
1896
- <li>
1897
-
1898
-
1899
- <span class='type'>(<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>)</span>
1900
-
1901
-
1902
-
1903
- &mdash;
1904
- <div class='inline'>
1905
- <p>the receiver.</p>
1906
- </div>
1907
-
1908
- </li>
1909
-
1910
- </ul>
1911
-
1912
- </div><table class="source_code">
1913
- <tr>
1914
- <td>
1915
- <pre class="lines">
1916
-
1917
-
1918
- 978</pre>
1919
- </td>
1920
- <td>
1921
- <pre class="code"><span class="info file"># File 'motion-game', line 978</span>
1922
-
1923
- <span class='kw'>def</span> <span class='id identifier rubyid_attach_physics_box'>attach_physics_box</span><span class='lparen'>(</span><span class='id identifier rubyid_size'>size</span><span class='op'>=</span><span class='kw'>nil</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1924
- </td>
1925
- </tr>
1926
- </table>
1927
- </div>
1928
-
1929
- <div class="method_details ">
1930
- <h3 class="signature " id="blink-instance_method">
1931
-
1932
- #<strong>blink</strong>(number_of_blinks, interval) &#x21d2; <tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>
1933
-
1934
-
1935
-
1936
-
1937
-
1938
- </h3><div class="docstring">
1939
- <div class="discussion">
1940
-
1941
- <p>Blinks the receiver.</p>
1942
-
1943
-
1944
- </div>
1945
- </div>
1946
- <div class="tags">
1947
- <p class="tag_title">Parameters:</p>
1948
- <ul class="param">
1949
-
1950
- <li>
1951
-
1952
- <span class='name'>number_of_blinks</span>
1953
-
1954
-
1955
- <span class='type'>(<tt>Integer</tt>)</span>
1956
-
1957
-
1958
-
1959
- &mdash;
1960
- <div class='inline'>
1961
- <p>the number of times the receiver should blink.</p>
1962
- </div>
1963
-
1964
- </li>
1965
-
1966
- <li>
1967
-
1968
- <span class='name'>interval</span>
1969
-
1970
-
1971
- <span class='type'>(<tt>Float</tt>)</span>
1972
-
1973
-
1974
-
1975
- &mdash;
1976
- <div class='inline'>
1977
- <p>the animation interval.</p>
1978
- </div>
1979
-
1980
- </li>
1981
-
1982
- </ul>
1983
-
1984
- <p class="tag_title">Returns:</p>
1985
- <ul class="return">
1986
-
1987
- <li>
1988
-
1989
-
1990
- <span class='type'>(<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>)</span>
1991
-
1992
-
1993
-
1994
- &mdash;
1995
- <div class='inline'>
1996
- <p>the receiver.</p>
1997
- </div>
1998
-
1999
- </li>
2000
-
2001
- </ul>
2002
-
2003
- </div><table class="source_code">
2004
- <tr>
2005
- <td>
2006
- <pre class="lines">
2007
-
2008
-
2009
- 938</pre>
2010
- </td>
2011
- <td>
2012
- <pre class="code"><span class="info file"># File 'motion-game', line 938</span>
2013
-
2014
- <span class='kw'>def</span> <span class='id identifier rubyid_blink'>blink</span><span class='lparen'>(</span><span class='id identifier rubyid_number_of_blinks'>number_of_blinks</span><span class='comma'>,</span> <span class='id identifier rubyid_interval'>interval</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
2015
- </td>
2016
- </tr>
2017
- </table>
2018
- </div>
2019
-
2020
- <div class="method_details ">
2021
- <h3 class="signature " id="flipped_horizontally=-instance_method">
2022
-
2023
- #<strong>flipped_horizontally=</strong>(value) &#x21d2; <tt>Object</tt>
2024
-
2025
-
2026
-
2027
-
2028
-
2029
- </h3><div class="docstring">
2030
- <div class="discussion">
2031
-
2032
- <p>Sets whether the sprite should be flipped horizontally or not. It only
2033
- flips the texture of the sprite, and not the texture of the sprite&#39;s
2034
- children. Also, flipping the texture doesn&#39;t alter the anchorPoint.</p>
2035
-
2036
-
2037
- </div>
2038
- </div>
2039
- <div class="tags">
2040
- <p class="tag_title">Parameters:</p>
2041
- <ul class="param">
2042
-
2043
- <li>
2044
-
2045
- <span class='name'>value</span>
2046
-
2047
-
2048
- <span class='type'>(<tt>Boolean</tt>)</span>
2049
-
2050
-
2051
-
2052
- &mdash;
2053
- <div class='inline'>
2054
- <p>true if the sprite should be flipped horizontally, false otherwise.</p>
2055
- </div>
2056
-
2057
- </li>
2058
-
2059
- </ul>
2060
-
2061
-
2062
- </div><table class="source_code">
2063
- <tr>
2064
- <td>
2065
- <pre class="lines">
2066
-
2067
-
2068
- 957</pre>
2069
- </td>
2070
- <td>
2071
- <pre class="code"><span class="info file"># File 'motion-game', line 957</span>
2072
-
2073
- <span class='kw'>def</span> <span class='id identifier rubyid_flipped_horizontally='>flipped_horizontally=</span><span class='lparen'>(</span><span class='id identifier rubyid_value'>value</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
2074
- </td>
2075
- </tr>
2076
- </table>
2077
- </div>
2078
-
2079
- <div class="method_details ">
2080
- <h3 class="signature " id="flipped_vertically=-instance_method">
2081
-
2082
- #<strong>flipped_vertically=</strong>(value) &#x21d2; <tt>Object</tt>
2083
-
2084
-
2085
-
2086
-
2087
-
2088
- </h3><div class="docstring">
2089
- <div class="discussion">
2090
-
2091
- <p>Sets whether the sprite should be flipped vertically or not. It only flips
2092
- the texture of the sprite, and not the texture of the sprite&#39;s
2093
- children. Also, flipping the texture doesn&#39;t alter the anchorPoint.</p>
2094
-
2095
-
2096
- </div>
2097
- </div>
2098
- <div class="tags">
2099
- <p class="tag_title">Parameters:</p>
2100
- <ul class="param">
2101
-
2102
- <li>
2103
-
2104
- <span class='name'>value</span>
2105
-
2106
-
2107
- <span class='type'>(<tt>Boolean</tt>)</span>
2108
-
2109
-
2110
-
2111
- &mdash;
2112
- <div class='inline'>
2113
- <p>true if the sprite should be flipped vertically, false otherwise.</p>
2114
- </div>
2115
-
2116
- </li>
2117
-
2118
- </ul>
2119
-
2120
-
2121
- </div><table class="source_code">
2122
- <tr>
2123
- <td>
2124
- <pre class="lines">
2125
-
2126
-
2127
- 966</pre>
2128
- </td>
2129
- <td>
2130
- <pre class="code"><span class="info file"># File 'motion-game', line 966</span>
2131
-
2132
- <span class='kw'>def</span> <span class='id identifier rubyid_flipped_vertically='>flipped_vertically=</span><span class='lparen'>(</span><span class='id identifier rubyid_value'>value</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
2133
- </td>
2134
- </tr>
2135
- </table>
2136
- </div>
2137
-
2138
- <div class="method_details ">
2139
- <h3 class="signature " id="flipped_x=-instance_method">
2140
-
2141
- #<strong>flipped_x=</strong>(value) &#x21d2; <tt>Object</tt>
2142
-
2143
-
2144
-
2145
-
2146
-
2147
- </h3><div class="docstring">
2148
- <div class="discussion">
2149
-
2150
- <p>This is alias method of “#flipped_horizontally=”.</p>
2151
-
2152
-
2153
- </div>
2154
- </div>
2155
- <div class="tags">
2156
-
2157
-
2158
- </div><table class="source_code">
2159
- <tr>
2160
- <td>
2161
- <pre class="lines">
2162
-
2163
-
2164
- 960</pre>
2165
- </td>
2166
- <td>
2167
- <pre class="code"><span class="info file"># File 'motion-game', line 960</span>
2168
-
2169
- <span class='kw'>def</span> <span class='id identifier rubyid_flipped_x='>flipped_x=</span><span class='lparen'>(</span><span class='id identifier rubyid_value'>value</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
2170
- </td>
2171
- </tr>
2172
- </table>
2173
- </div>
2174
-
2175
- <div class="method_details ">
2176
- <h3 class="signature " id="flipped_y=-instance_method">
2177
-
2178
- #<strong>flipped_y=</strong>(value) &#x21d2; <tt>Object</tt>
2179
-
2180
-
2181
-
2182
-
2183
-
2184
- </h3><div class="docstring">
2185
- <div class="discussion">
2186
-
2187
- <p>This is alias method of “#flipped_vertically=”.</p>
2188
-
2189
-
2190
- </div>
2191
- </div>
2192
- <div class="tags">
2193
-
2194
-
2195
- </div><table class="source_code">
2196
- <tr>
2197
- <td>
2198
- <pre class="lines">
2199
-
2200
-
2201
- 969</pre>
2202
- </td>
2203
- <td>
2204
- <pre class="code"><span class="info file"># File 'motion-game', line 969</span>
2205
-
2206
- <span class='kw'>def</span> <span class='id identifier rubyid_flipped_y='>flipped_y=</span><span class='lparen'>(</span><span class='id identifier rubyid_value'>value</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
2207
- </td>
2208
- </tr>
2209
- </table>
2210
- </div>
2211
-
2212
- <div class="method_details ">
2213
- <h3 class="signature " id="move_by-instance_method">
2214
-
2215
- #<strong>move_by</strong>(delta_location, interval) &#x21d2; <tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>
2216
-
2217
-
2218
-
2219
-
2220
-
2221
- </h3><div class="docstring">
2222
- <div class="discussion">
2223
-
2224
- <p>Moves the position of the receiver to a new location determined by the sum
2225
- of the current location and the given <code>delta_location</code> object.</p>
2226
-
2227
-
2228
- </div>
2229
- </div>
2230
- <div class="tags">
2231
- <p class="tag_title">Parameters:</p>
2232
- <ul class="param">
2233
-
2234
- <li>
2235
-
2236
- <span class='name'>delta_location</span>
2237
-
2238
-
2239
- <span class='type'>(<tt><span class='object_link'><a href="Point.html" title="MG::Point (class)">Point</a></span></tt>)</span>
2240
-
2241
-
2242
-
2243
- &mdash;
2244
- <div class='inline'>
2245
- <p>a point that will be added to the receiver&#39;s current location.</p>
2246
- </div>
2247
-
2248
- </li>
2249
-
2250
- <li>
2251
-
2252
- <span class='name'>interval</span>
2253
-
2254
-
2255
- <span class='type'>(<tt>Float</tt>)</span>
2256
-
2257
-
2258
-
2259
- &mdash;
2260
- <div class='inline'>
2261
- <p>the animation interval.</p>
2262
- </div>
2263
-
2264
- </li>
2265
-
2266
- </ul>
2267
-
2268
- <p class="tag_title">Returns:</p>
2269
- <ul class="return">
2270
-
2271
- <li>
2272
-
2273
-
2274
- <span class='type'>(<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>)</span>
2275
-
2276
-
2277
-
2278
- &mdash;
2279
- <div class='inline'>
2280
- <p>the receiver.</p>
2281
- </div>
2282
-
2283
- </li>
2284
-
2285
- </ul>
2286
-
2287
- </div><table class="source_code">
2288
- <tr>
2289
- <td>
2290
- <pre class="lines">
2291
-
2292
-
2293
- 911</pre>
2294
- </td>
2295
- <td>
2296
- <pre class="code"><span class="info file"># File 'motion-game', line 911</span>
2297
-
2298
- <span class='kw'>def</span> <span class='id identifier rubyid_move_by'>move_by</span><span class='lparen'>(</span><span class='id identifier rubyid_delta_location'>delta_location</span><span class='comma'>,</span> <span class='id identifier rubyid_interval'>interval</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
2299
- </td>
2300
- </tr>
2301
- </table>
2302
- </div>
2303
-
2304
- <div class="method_details ">
2305
- <h3 class="signature " id="move_to-instance_method">
2306
-
2307
- #<strong>move_to</strong>(location, interval) &#x21d2; <tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>
2308
-
2309
-
2310
-
2311
-
2312
-
2313
- </h3><div class="docstring">
2314
- <div class="discussion">
2315
-
2316
- <p>Moves the position of the receiver to a new given location.</p>
2317
-
2318
-
2319
- </div>
2320
- </div>
2321
- <div class="tags">
2322
- <p class="tag_title">Parameters:</p>
2323
- <ul class="param">
2324
-
2325
- <li>
2326
-
2327
- <span class='name'>location</span>
2328
-
2329
-
2330
- <span class='type'>(<tt><span class='object_link'><a href="Point.html" title="MG::Point (class)">Point</a></span></tt>)</span>
2331
-
2332
-
2333
-
2334
- &mdash;
2335
- <div class='inline'>
2336
- <p>where the receiver should be moved to.</p>
2337
- </div>
2338
-
2339
- </li>
2340
-
2341
- <li>
2342
-
2343
- <span class='name'>interval</span>
2344
-
2345
-
2346
- <span class='type'>(<tt>Float</tt>)</span>
2347
-
2348
-
2349
-
2350
- &mdash;
2351
- <div class='inline'>
2352
- <p>the animation interval.</p>
2353
- </div>
2354
-
2355
- </li>
2356
-
2357
- </ul>
2358
-
2359
- <p class="tag_title">Returns:</p>
2360
- <ul class="return">
2361
-
2362
- <li>
2363
-
2364
-
2365
- <span class='type'>(<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>)</span>
2366
-
2367
-
2368
-
2369
- &mdash;
2370
- <div class='inline'>
2371
- <p>the receiver.</p>
2372
- </div>
2373
-
2374
- </li>
2375
-
2376
- </ul>
2377
-
2378
- </div><table class="source_code">
2379
- <tr>
2380
- <td>
2381
- <pre class="lines">
2382
-
2383
-
2384
- 917</pre>
2385
- </td>
2386
- <td>
2387
- <pre class="code"><span class="info file"># File 'motion-game', line 917</span>
2388
-
2389
- <span class='kw'>def</span> <span class='id identifier rubyid_move_to'>move_to</span><span class='lparen'>(</span><span class='id identifier rubyid_location'>location</span><span class='comma'>,</span> <span class='id identifier rubyid_interval'>interval</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
2390
- </td>
2391
- </tr>
2392
- </table>
2393
- </div>
2394
-
2395
- <div class="method_details ">
2396
- <h3 class="signature " id="rotate_by-instance_method">
2397
-
2398
- #<strong>rotate_by</strong>(delta_angle, interval) &#x21d2; <tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>
2399
-
2400
-
2401
-
2402
-
2403
-
2404
- </h3><div class="docstring">
2405
- <div class="discussion">
2406
-
2407
- <p>Rotates the position of the receiver to a new angle determined by the sum
2408
- of the current rotation and the given <code>delta_angle</code> object.</p>
2409
-
2410
-
2411
- </div>
2412
- </div>
2413
- <div class="tags">
2414
- <p class="tag_title">Parameters:</p>
2415
- <ul class="param">
2416
-
2417
- <li>
2418
-
2419
- <span class='name'>delta_angle</span>
2420
-
2421
-
2422
- <span class='type'>(<tt>Float</tt>)</span>
2423
-
2424
-
2425
-
2426
- &mdash;
2427
- <div class='inline'>
2428
- <p>the angle to add to the current rotation</p>
2429
- </div>
2430
-
2431
- </li>
2432
-
2433
- <li>
2434
-
2435
- <span class='name'>interval</span>
2436
-
2437
-
2438
- <span class='type'>(<tt>Float</tt>)</span>
2439
-
2440
-
2441
-
2442
- &mdash;
2443
- <div class='inline'>
2444
- <p>the animation interval.</p>
2445
- </div>
2446
-
2447
- </li>
2448
-
2449
- </ul>
2450
-
2451
- <p class="tag_title">Returns:</p>
2452
- <ul class="return">
2453
-
2454
- <li>
2455
-
2456
-
2457
- <span class='type'>(<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>)</span>
2458
-
2459
-
2460
-
2461
- &mdash;
2462
- <div class='inline'>
2463
- <p>the receiver.</p>
2464
- </div>
2465
-
2466
- </li>
2467
-
2468
- </ul>
2469
-
2470
- </div><table class="source_code">
2471
- <tr>
2472
- <td>
2473
- <pre class="lines">
2474
-
2475
-
2476
- 924</pre>
2477
- </td>
2478
- <td>
2479
- <pre class="code"><span class="info file"># File 'motion-game', line 924</span>
2480
-
2481
- <span class='kw'>def</span> <span class='id identifier rubyid_rotate_by'>rotate_by</span><span class='lparen'>(</span><span class='id identifier rubyid_delta_angle'>delta_angle</span><span class='comma'>,</span> <span class='id identifier rubyid_interval'>interval</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
2482
- </td>
2483
- </tr>
2484
- </table>
2485
- </div>
2486
-
2487
- <div class="method_details ">
2488
- <h3 class="signature " id="rotate_to-instance_method">
2489
-
2490
- #<strong>rotate_to</strong>(angle, interval) &#x21d2; <tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>
2491
-
2492
-
2493
-
2494
-
2495
-
2496
- </h3><div class="docstring">
2497
- <div class="discussion">
2498
-
2499
- <p>Rotates the angle of the receiver to a new angle certain angle by modifying
2500
- it&#39;s rotation attribute.</p>
2501
-
2502
-
2503
- </div>
2504
- </div>
2505
- <div class="tags">
2506
- <p class="tag_title">Parameters:</p>
2507
- <ul class="param">
2508
-
2509
- <li>
2510
-
2511
- <span class='name'>angle</span>
2512
-
2513
-
2514
- <span class='type'>(<tt>Float</tt>)</span>
2515
-
2516
-
2517
-
2518
- &mdash;
2519
- <div class='inline'>
2520
- <p>the receiver should be rotated to.</p>
2521
- </div>
2522
-
2523
- </li>
2524
-
2525
- <li>
2526
-
2527
- <span class='name'>interval</span>
2528
-
2529
-
2530
- <span class='type'>(<tt>Float</tt>)</span>
2531
-
2532
-
2533
-
2534
- &mdash;
2535
- <div class='inline'>
2536
- <p>the animation interval.</p>
2537
- </div>
2538
-
2539
- </li>
2540
-
2541
- </ul>
2542
-
2543
- <p class="tag_title">Returns:</p>
2544
- <ul class="return">
2545
-
2546
- <li>
2547
-
2548
-
2549
- <span class='type'>(<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>)</span>
2550
-
2551
-
2552
-
2553
- &mdash;
2554
- <div class='inline'>
2555
- <p>the receiver.</p>
2556
- </div>
2557
-
2558
- </li>
2559
-
2560
- </ul>
2561
-
2562
- </div><table class="source_code">
2563
- <tr>
2564
- <td>
2565
- <pre class="lines">
2566
-
2567
-
2568
- 931</pre>
2569
- </td>
2570
- <td>
2571
- <pre class="code"><span class="info file"># File 'motion-game', line 931</span>
2572
-
2573
- <span class='kw'>def</span> <span class='id identifier rubyid_rotate_to'>rotate_to</span><span class='lparen'>(</span><span class='id identifier rubyid_angle'>angle</span><span class='comma'>,</span> <span class='id identifier rubyid_interval'>interval</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
2574
- </td>
2575
- </tr>
2576
- </table>
2577
- </div>
2578
-
2579
- </div>
2580
-
2581
- </div>
2582
-
2583
- <div id="footer">
2584
- Generated on Sun Dec 11 16:38:30 2016 by
2585
- <a href="http://yardoc.org" title="Yay! A Ruby Documentation Tool" target="_parent">yard</a>
2586
- 0.9.5 (ruby-2.3.3).
2587
- </div>
2588
-
2589
- </div>
2590
- </body>
2591
- </html>