motion-game 1.1.7 → 1.1.7.1
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- checksums.yaml +4 -4
- data/.yardopts +2 -0
- data/build/android/motion-cocos.jar +0 -0
- metadata +2 -66
- data/doc/MG.html +0 -131
- data/doc/MG/Action.html +0 -402
- data/doc/MG/Animate.html +0 -281
- data/doc/MG/Application.html +0 -335
- data/doc/MG/Audio.html +0 -1268
- data/doc/MG/Blink.html +0 -257
- data/doc/MG/Button.html +0 -725
- data/doc/MG/Color.html +0 -535
- data/doc/MG/DelayTime.html +0 -239
- data/doc/MG/Director.html +0 -1301
- data/doc/MG/Draw.html +0 -813
- data/doc/MG/Events.html +0 -129
- data/doc/MG/Events/Acceleration.html +0 -505
- data/doc/MG/Events/Touch.html +0 -235
- data/doc/MG/FadeIn.html +0 -240
- data/doc/MG/FadeOut.html +0 -240
- data/doc/MG/FadeTo.html +0 -256
- data/doc/MG/File.html +0 -219
- data/doc/MG/Follow.html +0 -241
- data/doc/MG/JumpBy.html +0 -292
- data/doc/MG/JumpTo.html +0 -287
- data/doc/MG/Layout.html +0 -516
- data/doc/MG/List.html +0 -1053
- data/doc/MG/Menu.html +0 -458
- data/doc/MG/MoveBy.html +0 -259
- data/doc/MG/MoveTo.html +0 -257
- data/doc/MG/Node.html +0 -2013
- data/doc/MG/Parallax.html +0 -297
- data/doc/MG/Particle.html +0 -1224
- data/doc/MG/Point.html +0 -543
- data/doc/MG/Repeat.html +0 -257
- data/doc/MG/RepeatForever.html +0 -239
- data/doc/MG/RotateBy.html +0 -259
- data/doc/MG/RotateTo.html +0 -257
- data/doc/MG/ScaleBy.html +0 -255
- data/doc/MG/ScaleTo.html +0 -255
- data/doc/MG/Scene.html +0 -1544
- data/doc/MG/Scroll.html +0 -533
- data/doc/MG/Sequence.html +0 -241
- data/doc/MG/Size.html +0 -741
- data/doc/MG/SkewBy.html +0 -273
- data/doc/MG/SkewTo.html +0 -273
- data/doc/MG/Slider.html +0 -338
- data/doc/MG/Spawn.html +0 -239
- data/doc/MG/Speed.html +0 -259
- data/doc/MG/Sprite.html +0 -2591
- data/doc/MG/Text.html +0 -921
- data/doc/MG/TintBy.html +0 -272
- data/doc/MG/TintTo.html +0 -274
- data/doc/MG/Web.html +0 -831
- data/doc/MG/Widget.html +0 -552
- data/doc/_index.html +0 -574
- data/doc/class_list.html +0 -51
- data/doc/css/common.css +0 -1
- data/doc/css/full_list.css +0 -58
- data/doc/css/style.css +0 -481
- data/doc/file.README.html +0 -192
- data/doc/file_list.html +0 -56
- data/doc/frames.html +0 -17
- data/doc/index.html +0 -192
- data/doc/js/app.js +0 -243
- data/doc/js/full_list.js +0 -216
- data/doc/js/jquery.js +0 -4
- data/doc/method_list.html +0 -1635
- data/doc/top-level-namespace.html +0 -112
data/doc/MG/Animate.html
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Class: MG::Animate
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— Documentation by YARD 0.9.5
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<div id="content"><h1>Class: MG::Animate
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<span class="inheritName"><span class='object_link'><a href="Action.html" title="MG::Action (class)">Action</a></span></span>
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<dl>
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<dt>Defined in:</dt>
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<dd>motion-game</dd>
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<h2>Instance Attribute Summary</h2>
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<p class="inherited"><span class='object_link'><a href="Action.html#done%3F-instance_method" title="MG::Action#done? (method)">#done?</a></span></p>
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Constructors
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<a href="#initialize-instance_method" title="#initialize (instance method)">#<strong>initialize</strong>(frame_names, delay, loops = 1) ⇒ Animate </a>
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<span class="note title constructor">constructor</span>
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<p>Creates an animation action where the sprite display frame will be changed
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<code>delay</code> and repeated <code>loops</code> times.</p>
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<h3 class="inherited">Methods inherited from <span class='object_link'><a href="Action.html" title="MG::Action (class)">Action</a></span></h3>
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<p class="inherited"><span class='object_link'><a href="Action.html#clone-instance_method" title="MG::Action#clone (method)">#clone</a></span>, <span class='object_link'><a href="Action.html#reverse-instance_method" title="MG::Action#reverse (method)">#reverse</a></span></p>
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#<strong>initialize</strong>(frame_names, delay, loops = 1) ⇒ <tt><span class='object_link'><a href="" title="MG::Animate (class)">Animate</a></span></tt>
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<p>Creates an animation action where the sprite display frame will be changed
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<p class="tag_title">Parameters:</p>
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<span class='name'>frame_names</span>
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<p>an array of sprite frames to load and use for the animation, which can be
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resource directory or the names of sprite frames loaded from a spritesheet
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<pre class="code"><span class="info file"># File 'motion-game', line 339</span>
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<span class='kw'>def</span> <span class='id identifier rubyid_initialize'>initialize</span><span class='lparen'>(</span><span class='id identifier rubyid_frame_names'>frame_names</span><span class='comma'>,</span> <span class='id identifier rubyid_delay'>delay</span><span class='comma'>,</span> <span class='id identifier rubyid_loops'>loops</span><span class='op'>=</span><span class='int'>1</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
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Generated on Sun Dec 11 16:38:29 2016 by
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<a href="http://yardoc.org" title="Yay! A Ruby Documentation Tool" target="_parent">yard</a>
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0.9.5 (ruby-2.3.3).
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<div id="content"><h1>Class: MG::Application
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<dl>
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<dt>Inherits:</dt>
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<span class="inheritName">Object</span>
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<ul class="fullTree">
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<li>Object</li>
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<li class="next">MG::Application</li>
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<a href="#" class="inheritanceTree">show all</a>
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<dl>
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<dt>Defined in:</dt>
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<dd>motion-game</dd>
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</div>
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<h2>Overview</h2><div class="docstring">
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<div class="discussion">
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<p>The application class. A proper subclass is generated for you by the
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project template with a <span class='object_link'><a href="#start-instance_method" title="MG::Application#start (method)">#start</a></span> method, in which you are responsible to
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create a scene and ask the director to run it:</p>
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<pre class="code ruby"><code class="ruby"><span class='kw'>class</span> <span class='const'>Application</span> <span class='op'><</span> <span class='const'>MG</span><span class='op'>::</span><span class='const'>Application</span>
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<span class='kw'>def</span> <span class='id identifier rubyid_start'>start</span>
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<span class='const'>MG</span><span class='op'>::</span><span class='const'>Director</span><span class='period'>.</span><span class='id identifier rubyid_shared'>shared</span><span class='period'>.</span><span class='id identifier rubyid_run'>run</span><span class='lparen'>(</span><span class='const'>MyScene</span><span class='period'>.</span><span class='id identifier rubyid_new'>new</span><span class='rparen'>)</span>
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<span class='kw'>end</span>
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<span class='kw'>end</span>
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</code></pre>
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<h2>
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Constructors
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<small><a href="#" class="summary_toggle">collapse</a></small>
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<a href="#shared-class_method" title="shared (class method)">.<strong>shared</strong> ⇒ Application </a>
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<span class="summary_desc"><div class='inline'>
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<p>The shared Application instance.</p>
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</ul>
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<h2>
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Entry Point
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<small><a href="#" class="summary_toggle">collapse</a></small>
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</h2>
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<span class="summary_signature">
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<a href="#start-instance_method" title="#start (instance method)">#<strong>start</strong> ⇒ Application </a>
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</span>
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<span class="summary_desc"><div class='inline'>
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<p>This method is called when the application finished launching.</p>
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<div id="class_method_details" class="method_details_list">
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<h2>Class Method Details</h2>
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<div class="method_details first">
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<h3 class="signature first" id="shared-class_method">
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.<strong>shared</strong> ⇒ <tt><span class='object_link'><a href="" title="MG::Application (class)">Application</a></span></tt>
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</h3><div class="docstring">
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<p>Returns the shared Application instance.</p>
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<p class="tag_title">Returns:</p>
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<li>
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<span class='type'>(<tt><span class='object_link'><a href="" title="MG::Application (class)">Application</a></span></tt>)</span>
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—
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<div class='inline'>
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<p>the shared Application instance.</p>
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355</pre>
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<pre class="code"><span class="info file"># File 'motion-game', line 355</span>
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<span class='kw'>def</span> <span class='kw'>self</span><span class='period'>.</span><span class='id identifier rubyid_shared'>shared</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
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<h2>Instance Method Details</h2>
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<h3 class="signature first" id="start-instance_method">
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#<strong>start</strong> ⇒ <tt><span class='object_link'><a href="" title="MG::Application (class)">Application</a></span></tt>
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</h3><div class="docstring">
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<div class="discussion">
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<p>This method is called when the application finished launching. This method
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is empty by default, and you are responsible to provide a custom
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implementation that will create the interface of your game.</p>
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<p class="tag_title">Returns:</p>
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<span class='type'>(<tt><span class='object_link'><a href="" title="MG::Application (class)">Application</a></span></tt>)</span>
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<pre class="code"><span class="info file"># File 'motion-game', line 364</span>
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<span class='kw'>def</span> <span class='id identifier rubyid_start'>start</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
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Generated on Sun Dec 11 16:38:29 2016 by
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