motion-game 1.1.7 → 1.1.7.1
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- checksums.yaml +4 -4
- data/.yardopts +2 -0
- data/build/android/motion-cocos.jar +0 -0
- metadata +2 -66
- data/doc/MG.html +0 -131
- data/doc/MG/Action.html +0 -402
- data/doc/MG/Animate.html +0 -281
- data/doc/MG/Application.html +0 -335
- data/doc/MG/Audio.html +0 -1268
- data/doc/MG/Blink.html +0 -257
- data/doc/MG/Button.html +0 -725
- data/doc/MG/Color.html +0 -535
- data/doc/MG/DelayTime.html +0 -239
- data/doc/MG/Director.html +0 -1301
- data/doc/MG/Draw.html +0 -813
- data/doc/MG/Events.html +0 -129
- data/doc/MG/Events/Acceleration.html +0 -505
- data/doc/MG/Events/Touch.html +0 -235
- data/doc/MG/FadeIn.html +0 -240
- data/doc/MG/FadeOut.html +0 -240
- data/doc/MG/FadeTo.html +0 -256
- data/doc/MG/File.html +0 -219
- data/doc/MG/Follow.html +0 -241
- data/doc/MG/JumpBy.html +0 -292
- data/doc/MG/JumpTo.html +0 -287
- data/doc/MG/Layout.html +0 -516
- data/doc/MG/List.html +0 -1053
- data/doc/MG/Menu.html +0 -458
- data/doc/MG/MoveBy.html +0 -259
- data/doc/MG/MoveTo.html +0 -257
- data/doc/MG/Node.html +0 -2013
- data/doc/MG/Parallax.html +0 -297
- data/doc/MG/Particle.html +0 -1224
- data/doc/MG/Point.html +0 -543
- data/doc/MG/Repeat.html +0 -257
- data/doc/MG/RepeatForever.html +0 -239
- data/doc/MG/RotateBy.html +0 -259
- data/doc/MG/RotateTo.html +0 -257
- data/doc/MG/ScaleBy.html +0 -255
- data/doc/MG/ScaleTo.html +0 -255
- data/doc/MG/Scene.html +0 -1544
- data/doc/MG/Scroll.html +0 -533
- data/doc/MG/Sequence.html +0 -241
- data/doc/MG/Size.html +0 -741
- data/doc/MG/SkewBy.html +0 -273
- data/doc/MG/SkewTo.html +0 -273
- data/doc/MG/Slider.html +0 -338
- data/doc/MG/Spawn.html +0 -239
- data/doc/MG/Speed.html +0 -259
- data/doc/MG/Sprite.html +0 -2591
- data/doc/MG/Text.html +0 -921
- data/doc/MG/TintBy.html +0 -272
- data/doc/MG/TintTo.html +0 -274
- data/doc/MG/Web.html +0 -831
- data/doc/MG/Widget.html +0 -552
- data/doc/_index.html +0 -574
- data/doc/class_list.html +0 -51
- data/doc/css/common.css +0 -1
- data/doc/css/full_list.css +0 -58
- data/doc/css/style.css +0 -481
- data/doc/file.README.html +0 -192
- data/doc/file_list.html +0 -56
- data/doc/frames.html +0 -17
- data/doc/index.html +0 -192
- data/doc/js/app.js +0 -243
- data/doc/js/full_list.js +0 -216
- data/doc/js/jquery.js +0 -4
- data/doc/method_list.html +0 -1635
- data/doc/top-level-namespace.html +0 -112
data/doc/MG/Scene.html
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Class: MG::Scene
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— Documentation by YARD 0.9.5
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pathId = "MG::Scene";
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<a href="../_index.html">Index (S)</a> »
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»
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<span class="title">Scene</span>
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<iframe id="search_frame" src="../class_list.html"></iframe>
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<div id="content"><h1>Class: MG::Scene
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<dl>
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<dt>Inherits:</dt>
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<dd>
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<span class="inheritName"><span class='object_link'><a href="Node.html" title="MG::Node (class)">Node</a></span></span>
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<ul class="fullTree">
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<li>Object</li>
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<li class="next"><span class='object_link'><a href="Node.html" title="MG::Node (class)">Node</a></span></li>
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<li class="next">MG::Scene</li>
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<a href="#" class="inheritanceTree">show all</a>
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<dl>
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<dt>Defined in:</dt>
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<dd>motion-game</dd>
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</dl>
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<h2>Overview</h2><div class="docstring">
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<div class="discussion">
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<p>This class represents a scene, an independent screen or stage of the
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application workflow. A scene is responsible for handling events from the
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device, providing a physics world for the sprites, and also starting the
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game loop. An application must have at least one scene, and the
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<code>Scene</code> class is designed to be subclassed.</p>
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<a href="#debug_physics%3F-instance_method" title="#debug_physics? (instance method)">#<strong>debug_physics?</strong> ⇒ Boolean </a>
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<span class="summary_desc"><div class='inline'>
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<p>Whether the physics engine should draw debug lines.</p>
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<a href="#gravity-instance_method" title="#gravity (instance method)">#<strong>gravity</strong> ⇒ Point </a>
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<p>The gravity of the scene's physics world.</p>
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<h3 class="inherited">Attributes inherited from <span class='object_link'><a href="Node.html" title="MG::Node (class)">Node</a></span></h3>
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<p class="inherited"><span class='object_link'><a href="Node.html#alpha-instance_method" title="MG::Node#alpha (method)">#alpha</a></span>, <span class='object_link'><a href="Node.html#anchor_point-instance_method" title="MG::Node#anchor_point (method)">#anchor_point</a></span>, <span class='object_link'><a href="Node.html#color-instance_method" title="MG::Node#color (method)">#color</a></span>, <span class='object_link'><a href="Node.html#name-instance_method" title="MG::Node#name (method)">#name</a></span>, <span class='object_link'><a href="Node.html#position-instance_method" title="MG::Node#position (method)">#position</a></span>, <span class='object_link'><a href="Node.html#rotation-instance_method" title="MG::Node#rotation (method)">#rotation</a></span>, <span class='object_link'><a href="Node.html#scale-instance_method" title="MG::Node#scale (method)">#scale</a></span>, <span class='object_link'><a href="Node.html#size-instance_method" title="MG::Node#size (method)">#size</a></span>, <span class='object_link'><a href="Node.html#visible%3F-instance_method" title="MG::Node#visible? (method)">#visible?</a></span>, <span class='object_link'><a href="Node.html#z_index-instance_method" title="MG::Node#z_index (method)">#z_index</a></span></p>
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Constructors
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<a href="#initialize-instance_method" title="#initialize (instance method)">#<strong>initialize</strong> ⇒ Scene </a>
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<span class="note title constructor">constructor</span>
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Update Loop
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<a href="#schedule-instance_method" title="#schedule (instance method)">#<strong>schedule</strong>(delay, repeat = 0, interval = 0) {|Float| ... } ⇒ String </a>
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<a href="#start_update-instance_method" title="#start_update (instance method)">#<strong>start_update</strong> ⇒ Scene </a>
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<a href="#stop_update-instance_method" title="#stop_update (instance method)">#<strong>stop_update</strong> ⇒ Scene </a>
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<a href="#unschedule-instance_method" title="#unschedule (instance method)">#<strong>unschedule</strong>(key) ⇒ Scene </a>
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<a href="#update-instance_method" title="#update (instance method)">#<strong>update</strong>(delta) ⇒ Scene </a>
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Events
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<a href="#on_accelerate-instance_method" title="#on_accelerate (instance method)">#<strong>on_accelerate</strong> {|Events::Acceleration| ... } ⇒ Scene </a>
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|
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|
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|
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|
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|
381
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<span class="summary_desc"><div class='inline'>
|
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|
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<p>Starts listening for accelerometer events on the receiver.</p>
|
383
|
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</div></span>
|
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|
-
|
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|
-
</li>
|
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|
-
|
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|
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|
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|
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<li class="public ">
|
389
|
-
<span class="summary_signature">
|
390
|
-
|
391
|
-
<a href="#on_contact_begin-instance_method" title="#on_contact_begin (instance method)">#<strong>on_contact_begin</strong> {|Events::PhysicsContact| ... } ⇒ Scene </a>
|
392
|
-
|
393
|
-
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|
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|
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</span>
|
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|
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|
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|
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402
|
-
|
403
|
-
|
404
|
-
|
405
|
-
<span class="summary_desc"><div class='inline'>
|
406
|
-
<p>Starts listening for contact begin events from the physics engine.</p>
|
407
|
-
</div></span>
|
408
|
-
|
409
|
-
</li>
|
410
|
-
|
411
|
-
|
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|
-
<li class="public ">
|
413
|
-
<span class="summary_signature">
|
414
|
-
|
415
|
-
<a href="#on_touch_begin-instance_method" title="#on_touch_begin (instance method)">#<strong>on_touch_begin</strong> {|Events::Touch| ... } ⇒ Scene </a>
|
416
|
-
|
417
|
-
|
418
|
-
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419
|
-
</span>
|
420
|
-
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421
|
-
|
422
|
-
|
423
|
-
|
424
|
-
|
425
|
-
|
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|
-
|
427
|
-
|
428
|
-
|
429
|
-
<span class="summary_desc"><div class='inline'>
|
430
|
-
<p>Starts listening for touch begin events on the receiver.</p>
|
431
|
-
</div></span>
|
432
|
-
|
433
|
-
</li>
|
434
|
-
|
435
|
-
|
436
|
-
<li class="public ">
|
437
|
-
<span class="summary_signature">
|
438
|
-
|
439
|
-
<a href="#on_touch_cancel-instance_method" title="#on_touch_cancel (instance method)">#<strong>on_touch_cancel</strong> {|Events::Touch| ... } ⇒ Scene </a>
|
440
|
-
|
441
|
-
|
442
|
-
|
443
|
-
</span>
|
444
|
-
|
445
|
-
|
446
|
-
|
447
|
-
|
448
|
-
|
449
|
-
|
450
|
-
|
451
|
-
|
452
|
-
|
453
|
-
<span class="summary_desc"><div class='inline'>
|
454
|
-
<p>Starts listening for touch cancel events on the receiver.</p>
|
455
|
-
</div></span>
|
456
|
-
|
457
|
-
</li>
|
458
|
-
|
459
|
-
|
460
|
-
<li class="public ">
|
461
|
-
<span class="summary_signature">
|
462
|
-
|
463
|
-
<a href="#on_touch_end-instance_method" title="#on_touch_end (instance method)">#<strong>on_touch_end</strong> {|Events::Touch| ... } ⇒ Scene </a>
|
464
|
-
|
465
|
-
|
466
|
-
|
467
|
-
</span>
|
468
|
-
|
469
|
-
|
470
|
-
|
471
|
-
|
472
|
-
|
473
|
-
|
474
|
-
|
475
|
-
|
476
|
-
|
477
|
-
<span class="summary_desc"><div class='inline'>
|
478
|
-
<p>Starts listening for touch end events on the receiver.</p>
|
479
|
-
</div></span>
|
480
|
-
|
481
|
-
</li>
|
482
|
-
|
483
|
-
|
484
|
-
<li class="public ">
|
485
|
-
<span class="summary_signature">
|
486
|
-
|
487
|
-
<a href="#on_touch_move-instance_method" title="#on_touch_move (instance method)">#<strong>on_touch_move</strong> {|Events::Touch| ... } ⇒ Scene </a>
|
488
|
-
|
489
|
-
|
490
|
-
|
491
|
-
</span>
|
492
|
-
|
493
|
-
|
494
|
-
|
495
|
-
|
496
|
-
|
497
|
-
|
498
|
-
|
499
|
-
|
500
|
-
|
501
|
-
<span class="summary_desc"><div class='inline'>
|
502
|
-
<p>Starts listening for touch move events on the receiver.</p>
|
503
|
-
</div></span>
|
504
|
-
|
505
|
-
</li>
|
506
|
-
|
507
|
-
|
508
|
-
</ul>
|
509
|
-
|
510
|
-
|
511
|
-
|
512
|
-
|
513
|
-
|
514
|
-
|
515
|
-
|
516
|
-
|
517
|
-
|
518
|
-
|
519
|
-
|
520
|
-
<h3 class="inherited">Methods inherited from <span class='object_link'><a href="Node.html" title="MG::Node (class)">Node</a></span></h3>
|
521
|
-
<p class="inherited"><span class='object_link'><a href="Node.html#add-instance_method" title="MG::Node#add (method)">#add</a></span>, <span class='object_link'><a href="Node.html#children-instance_method" title="MG::Node#children (method)">#children</a></span>, <span class='object_link'><a href="Node.html#clear-instance_method" title="MG::Node#clear (method)">#clear</a></span>, <span class='object_link'><a href="Node.html#delete-instance_method" title="MG::Node#delete (method)">#delete</a></span>, <span class='object_link'><a href="Node.html#delete_from_parent-instance_method" title="MG::Node#delete_from_parent (method)">#delete_from_parent</a></span>, <span class='object_link'><a href="Node.html#intersects%3F-instance_method" title="MG::Node#intersects? (method)">#intersects?</a></span>, <span class='object_link'><a href="Node.html#parent-instance_method" title="MG::Node#parent (method)">#parent</a></span>, <span class='object_link'><a href="Node.html#run_action-instance_method" title="MG::Node#run_action (method)">#run_action</a></span>, <span class='object_link'><a href="Node.html#stop_action-instance_method" title="MG::Node#stop_action (method)">#stop_action</a></span>, <span class='object_link'><a href="Node.html#stop_all_actions-instance_method" title="MG::Node#stop_all_actions (method)">#stop_all_actions</a></span></p>
|
522
|
-
<div id="constructor_details" class="method_details_list">
|
523
|
-
<h2>Constructor Details</h2>
|
524
|
-
|
525
|
-
<div class="method_details first">
|
526
|
-
<h3 class="signature first" id="initialize-instance_method">
|
527
|
-
|
528
|
-
#<strong>initialize</strong> ⇒ <tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>
|
529
|
-
|
530
|
-
|
531
|
-
|
532
|
-
|
533
|
-
|
534
|
-
</h3><div class="docstring">
|
535
|
-
<div class="discussion">
|
536
|
-
|
537
|
-
<p>The default initializer. Subclasses can construct the scene interface in
|
538
|
-
this method, as well as providing an implementation for <span class='object_link'><a href="#update-instance_method" title="MG::Scene#update (method)">#update</a></span>, then run
|
539
|
-
the update loop by calling <span class='object_link'><a href="#start_update-instance_method" title="MG::Scene#start_update (method)">#start_update</a></span>.</p>
|
540
|
-
|
541
|
-
|
542
|
-
</div>
|
543
|
-
</div>
|
544
|
-
<div class="tags">
|
545
|
-
|
546
|
-
|
547
|
-
</div><table class="source_code">
|
548
|
-
<tr>
|
549
|
-
<td>
|
550
|
-
<pre class="lines">
|
551
|
-
|
552
|
-
|
553
|
-
551</pre>
|
554
|
-
</td>
|
555
|
-
<td>
|
556
|
-
<pre class="code"><span class="info file"># File 'motion-game', line 551</span>
|
557
|
-
|
558
|
-
<span class='kw'>def</span> <span class='id identifier rubyid_initialize'>initialize</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
559
|
-
</td>
|
560
|
-
</tr>
|
561
|
-
</table>
|
562
|
-
</div>
|
563
|
-
|
564
|
-
</div>
|
565
|
-
|
566
|
-
<div id="instance_attr_details" class="attr_details">
|
567
|
-
<h2>Instance Attribute Details</h2>
|
568
|
-
|
569
|
-
|
570
|
-
<span id="debug_physics?=-instance_method"></span>
|
571
|
-
<div class="method_details first">
|
572
|
-
<h3 class="signature first" id="debug_physics?-instance_method">
|
573
|
-
|
574
|
-
#<strong>debug_physics?</strong> ⇒ <tt>Boolean</tt>
|
575
|
-
|
576
|
-
|
577
|
-
|
578
|
-
|
579
|
-
|
580
|
-
</h3><div class="docstring">
|
581
|
-
<div class="discussion">
|
582
|
-
|
583
|
-
<p>Returns whether the physics engine should draw debug lines.</p>
|
584
|
-
|
585
|
-
|
586
|
-
</div>
|
587
|
-
</div>
|
588
|
-
<div class="tags">
|
589
|
-
|
590
|
-
<p class="tag_title">Returns:</p>
|
591
|
-
<ul class="return">
|
592
|
-
|
593
|
-
<li>
|
594
|
-
|
595
|
-
|
596
|
-
<span class='type'>(<tt>Boolean</tt>)</span>
|
597
|
-
|
598
|
-
|
599
|
-
|
600
|
-
—
|
601
|
-
<div class='inline'>
|
602
|
-
<p>whether the physics engine should draw debug lines.</p>
|
603
|
-
</div>
|
604
|
-
|
605
|
-
</li>
|
606
|
-
|
607
|
-
</ul>
|
608
|
-
|
609
|
-
</div><table class="source_code">
|
610
|
-
<tr>
|
611
|
-
<td>
|
612
|
-
<pre class="lines">
|
613
|
-
|
614
|
-
|
615
|
-
635
|
616
|
-
636
|
617
|
-
637</pre>
|
618
|
-
</td>
|
619
|
-
<td>
|
620
|
-
<pre class="code"><span class="info file"># File 'motion-game', line 635</span>
|
621
|
-
|
622
|
-
def debug_physics?
|
623
|
-
@debug_physics?
|
624
|
-
end</pre>
|
625
|
-
</td>
|
626
|
-
</tr>
|
627
|
-
</table>
|
628
|
-
</div>
|
629
|
-
|
630
|
-
|
631
|
-
<span id="gravity=-instance_method"></span>
|
632
|
-
<div class="method_details ">
|
633
|
-
<h3 class="signature " id="gravity-instance_method">
|
634
|
-
|
635
|
-
#<strong>gravity</strong> ⇒ <tt><span class='object_link'><a href="Point.html" title="MG::Point (class)">Point</a></span></tt>
|
636
|
-
|
637
|
-
|
638
|
-
|
639
|
-
|
640
|
-
|
641
|
-
</h3><div class="docstring">
|
642
|
-
<div class="discussion">
|
643
|
-
|
644
|
-
<p>Returns the gravity of the scene's physics world.</p>
|
645
|
-
|
646
|
-
|
647
|
-
</div>
|
648
|
-
</div>
|
649
|
-
<div class="tags">
|
650
|
-
|
651
|
-
<p class="tag_title">Returns:</p>
|
652
|
-
<ul class="return">
|
653
|
-
|
654
|
-
<li>
|
655
|
-
|
656
|
-
|
657
|
-
<span class='type'>(<tt><span class='object_link'><a href="Point.html" title="MG::Point (class)">Point</a></span></tt>)</span>
|
658
|
-
|
659
|
-
|
660
|
-
|
661
|
-
—
|
662
|
-
<div class='inline'>
|
663
|
-
<p>the gravity of the scene's physics world.</p>
|
664
|
-
</div>
|
665
|
-
|
666
|
-
</li>
|
667
|
-
|
668
|
-
</ul>
|
669
|
-
|
670
|
-
</div><table class="source_code">
|
671
|
-
<tr>
|
672
|
-
<td>
|
673
|
-
<pre class="lines">
|
674
|
-
|
675
|
-
|
676
|
-
632
|
677
|
-
633
|
678
|
-
634</pre>
|
679
|
-
</td>
|
680
|
-
<td>
|
681
|
-
<pre class="code"><span class="info file"># File 'motion-game', line 632</span>
|
682
|
-
|
683
|
-
<span class='kw'>def</span> <span class='id identifier rubyid_gravity'>gravity</span>
|
684
|
-
<span class='ivar'>@gravity</span>
|
685
|
-
<span class='kw'>end</span></pre>
|
686
|
-
</td>
|
687
|
-
</tr>
|
688
|
-
</table>
|
689
|
-
</div>
|
690
|
-
|
691
|
-
</div>
|
692
|
-
|
693
|
-
|
694
|
-
<div id="instance_method_details" class="method_details_list">
|
695
|
-
<h2>Instance Method Details</h2>
|
696
|
-
|
697
|
-
|
698
|
-
<div class="method_details first">
|
699
|
-
<h3 class="signature first" id="on_accelerate-instance_method">
|
700
|
-
|
701
|
-
#<strong>on_accelerate</strong> {|Events::Acceleration| ... } ⇒ <tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>
|
702
|
-
|
703
|
-
|
704
|
-
|
705
|
-
|
706
|
-
|
707
|
-
</h3><div class="docstring">
|
708
|
-
<div class="discussion">
|
709
|
-
|
710
|
-
<p>Starts listening for accelerometer events on the receiver.</p>
|
711
|
-
|
712
|
-
|
713
|
-
</div>
|
714
|
-
</div>
|
715
|
-
<div class="tags">
|
716
|
-
|
717
|
-
<p class="tag_title">Yields:</p>
|
718
|
-
<ul class="yield">
|
719
|
-
|
720
|
-
<li>
|
721
|
-
|
722
|
-
|
723
|
-
<span class='type'>(<tt><span class='object_link'><a href="Events/Acceleration.html" title="MG::Events::Acceleration (class)">Events::Acceleration</a></span></tt>)</span>
|
724
|
-
|
725
|
-
|
726
|
-
|
727
|
-
—
|
728
|
-
<div class='inline'>
|
729
|
-
<p>the given block will be yield when an accelerometer event is received from
|
730
|
-
the device.</p>
|
731
|
-
</div>
|
732
|
-
|
733
|
-
</li>
|
734
|
-
|
735
|
-
</ul>
|
736
|
-
<p class="tag_title">Returns:</p>
|
737
|
-
<ul class="return">
|
738
|
-
|
739
|
-
<li>
|
740
|
-
|
741
|
-
|
742
|
-
<span class='type'>(<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>)</span>
|
743
|
-
|
744
|
-
|
745
|
-
|
746
|
-
—
|
747
|
-
<div class='inline'>
|
748
|
-
<p>the receiver.</p>
|
749
|
-
</div>
|
750
|
-
|
751
|
-
</li>
|
752
|
-
|
753
|
-
</ul>
|
754
|
-
|
755
|
-
</div><table class="source_code">
|
756
|
-
<tr>
|
757
|
-
<td>
|
758
|
-
<pre class="lines">
|
759
|
-
|
760
|
-
|
761
|
-
620</pre>
|
762
|
-
</td>
|
763
|
-
<td>
|
764
|
-
<pre class="code"><span class="info file"># File 'motion-game', line 620</span>
|
765
|
-
|
766
|
-
<span class='kw'>def</span> <span class='id identifier rubyid_on_accelerate'>on_accelerate</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
767
|
-
</td>
|
768
|
-
</tr>
|
769
|
-
</table>
|
770
|
-
</div>
|
771
|
-
|
772
|
-
<div class="method_details ">
|
773
|
-
<h3 class="signature " id="on_contact_begin-instance_method">
|
774
|
-
|
775
|
-
#<strong>on_contact_begin</strong> {|Events::PhysicsContact| ... } ⇒ <tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>
|
776
|
-
|
777
|
-
|
778
|
-
|
779
|
-
|
780
|
-
|
781
|
-
</h3><div class="docstring">
|
782
|
-
<div class="discussion">
|
783
|
-
|
784
|
-
<p>Starts listening for contact begin events from the physics engine.</p>
|
785
|
-
|
786
|
-
|
787
|
-
</div>
|
788
|
-
</div>
|
789
|
-
<div class="tags">
|
790
|
-
|
791
|
-
<p class="tag_title">Yields:</p>
|
792
|
-
<ul class="yield">
|
793
|
-
|
794
|
-
<li>
|
795
|
-
|
796
|
-
|
797
|
-
<span class='type'>(<tt>Events::PhysicsContact</tt>)</span>
|
798
|
-
|
799
|
-
|
800
|
-
|
801
|
-
—
|
802
|
-
<div class='inline'>
|
803
|
-
<p>the given block will be yield when a contact event is received from the
|
804
|
-
physics engine.</p>
|
805
|
-
</div>
|
806
|
-
|
807
|
-
</li>
|
808
|
-
|
809
|
-
</ul>
|
810
|
-
<p class="tag_title">Returns:</p>
|
811
|
-
<ul class="return">
|
812
|
-
|
813
|
-
<li>
|
814
|
-
|
815
|
-
|
816
|
-
<span class='type'>(<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>)</span>
|
817
|
-
|
818
|
-
|
819
|
-
|
820
|
-
—
|
821
|
-
<div class='inline'>
|
822
|
-
<p>the receiver.</p>
|
823
|
-
</div>
|
824
|
-
|
825
|
-
</li>
|
826
|
-
|
827
|
-
</ul>
|
828
|
-
|
829
|
-
</div><table class="source_code">
|
830
|
-
<tr>
|
831
|
-
<td>
|
832
|
-
<pre class="lines">
|
833
|
-
|
834
|
-
|
835
|
-
626</pre>
|
836
|
-
</td>
|
837
|
-
<td>
|
838
|
-
<pre class="code"><span class="info file"># File 'motion-game', line 626</span>
|
839
|
-
|
840
|
-
<span class='kw'>def</span> <span class='id identifier rubyid_on_contact_begin'>on_contact_begin</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
841
|
-
</td>
|
842
|
-
</tr>
|
843
|
-
</table>
|
844
|
-
</div>
|
845
|
-
|
846
|
-
<div class="method_details ">
|
847
|
-
<h3 class="signature " id="on_touch_begin-instance_method">
|
848
|
-
|
849
|
-
#<strong>on_touch_begin</strong> {|Events::Touch| ... } ⇒ <tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>
|
850
|
-
|
851
|
-
|
852
|
-
|
853
|
-
|
854
|
-
|
855
|
-
</h3><div class="docstring">
|
856
|
-
<div class="discussion">
|
857
|
-
|
858
|
-
<p>Starts listening for touch begin events on the receiver.</p>
|
859
|
-
|
860
|
-
|
861
|
-
</div>
|
862
|
-
</div>
|
863
|
-
<div class="tags">
|
864
|
-
|
865
|
-
<p class="tag_title">Yields:</p>
|
866
|
-
<ul class="yield">
|
867
|
-
|
868
|
-
<li>
|
869
|
-
|
870
|
-
|
871
|
-
<span class='type'>(<tt><span class='object_link'><a href="Events/Touch.html" title="MG::Events::Touch (class)">Events::Touch</a></span></tt>)</span>
|
872
|
-
|
873
|
-
|
874
|
-
|
875
|
-
—
|
876
|
-
<div class='inline'>
|
877
|
-
<p>the given block will be yield when a touch begin event is received.</p>
|
878
|
-
</div>
|
879
|
-
|
880
|
-
</li>
|
881
|
-
|
882
|
-
</ul>
|
883
|
-
<p class="tag_title">Returns:</p>
|
884
|
-
<ul class="return">
|
885
|
-
|
886
|
-
<li>
|
887
|
-
|
888
|
-
|
889
|
-
<span class='type'>(<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>)</span>
|
890
|
-
|
891
|
-
|
892
|
-
|
893
|
-
—
|
894
|
-
<div class='inline'>
|
895
|
-
<p>the receiver.</p>
|
896
|
-
</div>
|
897
|
-
|
898
|
-
</li>
|
899
|
-
|
900
|
-
</ul>
|
901
|
-
|
902
|
-
</div><table class="source_code">
|
903
|
-
<tr>
|
904
|
-
<td>
|
905
|
-
<pre class="lines">
|
906
|
-
|
907
|
-
|
908
|
-
596</pre>
|
909
|
-
</td>
|
910
|
-
<td>
|
911
|
-
<pre class="code"><span class="info file"># File 'motion-game', line 596</span>
|
912
|
-
|
913
|
-
<span class='kw'>def</span> <span class='id identifier rubyid_on_touch_begin'>on_touch_begin</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
914
|
-
</td>
|
915
|
-
</tr>
|
916
|
-
</table>
|
917
|
-
</div>
|
918
|
-
|
919
|
-
<div class="method_details ">
|
920
|
-
<h3 class="signature " id="on_touch_cancel-instance_method">
|
921
|
-
|
922
|
-
#<strong>on_touch_cancel</strong> {|Events::Touch| ... } ⇒ <tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>
|
923
|
-
|
924
|
-
|
925
|
-
|
926
|
-
|
927
|
-
|
928
|
-
</h3><div class="docstring">
|
929
|
-
<div class="discussion">
|
930
|
-
|
931
|
-
<p>Starts listening for touch cancel events on the receiver.</p>
|
932
|
-
|
933
|
-
|
934
|
-
</div>
|
935
|
-
</div>
|
936
|
-
<div class="tags">
|
937
|
-
|
938
|
-
<p class="tag_title">Yields:</p>
|
939
|
-
<ul class="yield">
|
940
|
-
|
941
|
-
<li>
|
942
|
-
|
943
|
-
|
944
|
-
<span class='type'>(<tt><span class='object_link'><a href="Events/Touch.html" title="MG::Events::Touch (class)">Events::Touch</a></span></tt>)</span>
|
945
|
-
|
946
|
-
|
947
|
-
|
948
|
-
—
|
949
|
-
<div class='inline'>
|
950
|
-
<p>the given block will be yield when a touch cancel event is received.</p>
|
951
|
-
</div>
|
952
|
-
|
953
|
-
</li>
|
954
|
-
|
955
|
-
</ul>
|
956
|
-
<p class="tag_title">Returns:</p>
|
957
|
-
<ul class="return">
|
958
|
-
|
959
|
-
<li>
|
960
|
-
|
961
|
-
|
962
|
-
<span class='type'>(<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>)</span>
|
963
|
-
|
964
|
-
|
965
|
-
|
966
|
-
—
|
967
|
-
<div class='inline'>
|
968
|
-
<p>the receiver.</p>
|
969
|
-
</div>
|
970
|
-
|
971
|
-
</li>
|
972
|
-
|
973
|
-
</ul>
|
974
|
-
|
975
|
-
</div><table class="source_code">
|
976
|
-
<tr>
|
977
|
-
<td>
|
978
|
-
<pre class="lines">
|
979
|
-
|
980
|
-
|
981
|
-
614</pre>
|
982
|
-
</td>
|
983
|
-
<td>
|
984
|
-
<pre class="code"><span class="info file"># File 'motion-game', line 614</span>
|
985
|
-
|
986
|
-
<span class='kw'>def</span> <span class='id identifier rubyid_on_touch_cancel'>on_touch_cancel</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
987
|
-
</td>
|
988
|
-
</tr>
|
989
|
-
</table>
|
990
|
-
</div>
|
991
|
-
|
992
|
-
<div class="method_details ">
|
993
|
-
<h3 class="signature " id="on_touch_end-instance_method">
|
994
|
-
|
995
|
-
#<strong>on_touch_end</strong> {|Events::Touch| ... } ⇒ <tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>
|
996
|
-
|
997
|
-
|
998
|
-
|
999
|
-
|
1000
|
-
|
1001
|
-
</h3><div class="docstring">
|
1002
|
-
<div class="discussion">
|
1003
|
-
|
1004
|
-
<p>Starts listening for touch end events on the receiver.</p>
|
1005
|
-
|
1006
|
-
|
1007
|
-
</div>
|
1008
|
-
</div>
|
1009
|
-
<div class="tags">
|
1010
|
-
|
1011
|
-
<p class="tag_title">Yields:</p>
|
1012
|
-
<ul class="yield">
|
1013
|
-
|
1014
|
-
<li>
|
1015
|
-
|
1016
|
-
|
1017
|
-
<span class='type'>(<tt><span class='object_link'><a href="Events/Touch.html" title="MG::Events::Touch (class)">Events::Touch</a></span></tt>)</span>
|
1018
|
-
|
1019
|
-
|
1020
|
-
|
1021
|
-
—
|
1022
|
-
<div class='inline'>
|
1023
|
-
<p>the given block will be yield when a touch end event is received.</p>
|
1024
|
-
</div>
|
1025
|
-
|
1026
|
-
</li>
|
1027
|
-
|
1028
|
-
</ul>
|
1029
|
-
<p class="tag_title">Returns:</p>
|
1030
|
-
<ul class="return">
|
1031
|
-
|
1032
|
-
<li>
|
1033
|
-
|
1034
|
-
|
1035
|
-
<span class='type'>(<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>)</span>
|
1036
|
-
|
1037
|
-
|
1038
|
-
|
1039
|
-
—
|
1040
|
-
<div class='inline'>
|
1041
|
-
<p>the receiver.</p>
|
1042
|
-
</div>
|
1043
|
-
|
1044
|
-
</li>
|
1045
|
-
|
1046
|
-
</ul>
|
1047
|
-
|
1048
|
-
</div><table class="source_code">
|
1049
|
-
<tr>
|
1050
|
-
<td>
|
1051
|
-
<pre class="lines">
|
1052
|
-
|
1053
|
-
|
1054
|
-
602</pre>
|
1055
|
-
</td>
|
1056
|
-
<td>
|
1057
|
-
<pre class="code"><span class="info file"># File 'motion-game', line 602</span>
|
1058
|
-
|
1059
|
-
<span class='kw'>def</span> <span class='id identifier rubyid_on_touch_end'>on_touch_end</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
1060
|
-
</td>
|
1061
|
-
</tr>
|
1062
|
-
</table>
|
1063
|
-
</div>
|
1064
|
-
|
1065
|
-
<div class="method_details ">
|
1066
|
-
<h3 class="signature " id="on_touch_move-instance_method">
|
1067
|
-
|
1068
|
-
#<strong>on_touch_move</strong> {|Events::Touch| ... } ⇒ <tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>
|
1069
|
-
|
1070
|
-
|
1071
|
-
|
1072
|
-
|
1073
|
-
|
1074
|
-
</h3><div class="docstring">
|
1075
|
-
<div class="discussion">
|
1076
|
-
|
1077
|
-
<p>Starts listening for touch move events on the receiver.</p>
|
1078
|
-
|
1079
|
-
|
1080
|
-
</div>
|
1081
|
-
</div>
|
1082
|
-
<div class="tags">
|
1083
|
-
|
1084
|
-
<p class="tag_title">Yields:</p>
|
1085
|
-
<ul class="yield">
|
1086
|
-
|
1087
|
-
<li>
|
1088
|
-
|
1089
|
-
|
1090
|
-
<span class='type'>(<tt><span class='object_link'><a href="Events/Touch.html" title="MG::Events::Touch (class)">Events::Touch</a></span></tt>)</span>
|
1091
|
-
|
1092
|
-
|
1093
|
-
|
1094
|
-
—
|
1095
|
-
<div class='inline'>
|
1096
|
-
<p>the given block will be yield when a touch move event is received.</p>
|
1097
|
-
</div>
|
1098
|
-
|
1099
|
-
</li>
|
1100
|
-
|
1101
|
-
</ul>
|
1102
|
-
<p class="tag_title">Returns:</p>
|
1103
|
-
<ul class="return">
|
1104
|
-
|
1105
|
-
<li>
|
1106
|
-
|
1107
|
-
|
1108
|
-
<span class='type'>(<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>)</span>
|
1109
|
-
|
1110
|
-
|
1111
|
-
|
1112
|
-
—
|
1113
|
-
<div class='inline'>
|
1114
|
-
<p>the receiver.</p>
|
1115
|
-
</div>
|
1116
|
-
|
1117
|
-
</li>
|
1118
|
-
|
1119
|
-
</ul>
|
1120
|
-
|
1121
|
-
</div><table class="source_code">
|
1122
|
-
<tr>
|
1123
|
-
<td>
|
1124
|
-
<pre class="lines">
|
1125
|
-
|
1126
|
-
|
1127
|
-
608</pre>
|
1128
|
-
</td>
|
1129
|
-
<td>
|
1130
|
-
<pre class="code"><span class="info file"># File 'motion-game', line 608</span>
|
1131
|
-
|
1132
|
-
<span class='kw'>def</span> <span class='id identifier rubyid_on_touch_move'>on_touch_move</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
1133
|
-
</td>
|
1134
|
-
</tr>
|
1135
|
-
</table>
|
1136
|
-
</div>
|
1137
|
-
|
1138
|
-
<div class="method_details ">
|
1139
|
-
<h3 class="signature " id="schedule-instance_method">
|
1140
|
-
|
1141
|
-
#<strong>schedule</strong>(delay, repeat = 0, interval = 0) {|Float| ... } ⇒ <tt>String</tt>
|
1142
|
-
|
1143
|
-
|
1144
|
-
|
1145
|
-
|
1146
|
-
|
1147
|
-
</h3><div class="docstring">
|
1148
|
-
<div class="discussion">
|
1149
|
-
|
1150
|
-
<p>Schedules a given block for execution.</p>
|
1151
|
-
|
1152
|
-
|
1153
|
-
</div>
|
1154
|
-
</div>
|
1155
|
-
<div class="tags">
|
1156
|
-
<p class="tag_title">Parameters:</p>
|
1157
|
-
<ul class="param">
|
1158
|
-
|
1159
|
-
<li>
|
1160
|
-
|
1161
|
-
<span class='name'>delay</span>
|
1162
|
-
|
1163
|
-
|
1164
|
-
<span class='type'>(<tt>Float</tt>)</span>
|
1165
|
-
|
1166
|
-
|
1167
|
-
|
1168
|
-
—
|
1169
|
-
<div class='inline'>
|
1170
|
-
<p>the duration of the block, in seconds.</p>
|
1171
|
-
</div>
|
1172
|
-
|
1173
|
-
</li>
|
1174
|
-
|
1175
|
-
<li>
|
1176
|
-
|
1177
|
-
<span class='name'>repeat</span>
|
1178
|
-
|
1179
|
-
|
1180
|
-
<span class='type'>(<tt>Integer</tt>)</span>
|
1181
|
-
|
1182
|
-
|
1183
|
-
<em class="default">(defaults to: <tt>0</tt>)</em>
|
1184
|
-
|
1185
|
-
|
1186
|
-
—
|
1187
|
-
<div class='inline'>
|
1188
|
-
<p>the number of times the block should be repeated.</p>
|
1189
|
-
</div>
|
1190
|
-
|
1191
|
-
</li>
|
1192
|
-
|
1193
|
-
<li>
|
1194
|
-
|
1195
|
-
<span class='name'>interval</span>
|
1196
|
-
|
1197
|
-
|
1198
|
-
<span class='type'>(<tt>Float</tt>)</span>
|
1199
|
-
|
1200
|
-
|
1201
|
-
<em class="default">(defaults to: <tt>0</tt>)</em>
|
1202
|
-
|
1203
|
-
|
1204
|
-
—
|
1205
|
-
<div class='inline'>
|
1206
|
-
<p>the interval between repetitions, in seconds.</p>
|
1207
|
-
</div>
|
1208
|
-
|
1209
|
-
</li>
|
1210
|
-
|
1211
|
-
</ul>
|
1212
|
-
|
1213
|
-
<p class="tag_title">Yields:</p>
|
1214
|
-
<ul class="yield">
|
1215
|
-
|
1216
|
-
<li>
|
1217
|
-
|
1218
|
-
|
1219
|
-
<span class='type'>(<tt>Float</tt>)</span>
|
1220
|
-
|
1221
|
-
|
1222
|
-
|
1223
|
-
—
|
1224
|
-
<div class='inline'>
|
1225
|
-
<p>the given block will be yield with the delta value, in seconds.</p>
|
1226
|
-
</div>
|
1227
|
-
|
1228
|
-
</li>
|
1229
|
-
|
1230
|
-
</ul>
|
1231
|
-
<p class="tag_title">Returns:</p>
|
1232
|
-
<ul class="return">
|
1233
|
-
|
1234
|
-
<li>
|
1235
|
-
|
1236
|
-
|
1237
|
-
<span class='type'>(<tt>String</tt>)</span>
|
1238
|
-
|
1239
|
-
|
1240
|
-
|
1241
|
-
—
|
1242
|
-
<div class='inline'>
|
1243
|
-
<p>a token representing the task that can be passed to <span class='object_link'><a href="#unschedule-instance_method" title="MG::Scene#unschedule (method)">#unschedule</a></span> when
|
1244
|
-
needed.</p>
|
1245
|
-
</div>
|
1246
|
-
|
1247
|
-
</li>
|
1248
|
-
|
1249
|
-
</ul>
|
1250
|
-
|
1251
|
-
</div><table class="source_code">
|
1252
|
-
<tr>
|
1253
|
-
<td>
|
1254
|
-
<pre class="lines">
|
1255
|
-
|
1256
|
-
|
1257
|
-
581</pre>
|
1258
|
-
</td>
|
1259
|
-
<td>
|
1260
|
-
<pre class="code"><span class="info file"># File 'motion-game', line 581</span>
|
1261
|
-
|
1262
|
-
<span class='kw'>def</span> <span class='id identifier rubyid_schedule'>schedule</span><span class='lparen'>(</span><span class='id identifier rubyid_delay'>delay</span><span class='comma'>,</span> <span class='id identifier rubyid_repeat'>repeat</span><span class='op'>=</span><span class='int'>0</span><span class='comma'>,</span> <span class='id identifier rubyid_interval'>interval</span><span class='op'>=</span><span class='int'>0</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
1263
|
-
</td>
|
1264
|
-
</tr>
|
1265
|
-
</table>
|
1266
|
-
</div>
|
1267
|
-
|
1268
|
-
<div class="method_details ">
|
1269
|
-
<h3 class="signature " id="start_update-instance_method">
|
1270
|
-
|
1271
|
-
#<strong>start_update</strong> ⇒ <tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>
|
1272
|
-
|
1273
|
-
|
1274
|
-
|
1275
|
-
|
1276
|
-
|
1277
|
-
</h3><div class="docstring">
|
1278
|
-
<div class="discussion">
|
1279
|
-
|
1280
|
-
<p>Starts the update loop. The <code>#update</code> method will be called on
|
1281
|
-
this object for every frame.</p>
|
1282
|
-
|
1283
|
-
|
1284
|
-
</div>
|
1285
|
-
</div>
|
1286
|
-
<div class="tags">
|
1287
|
-
|
1288
|
-
<p class="tag_title">Returns:</p>
|
1289
|
-
<ul class="return">
|
1290
|
-
|
1291
|
-
<li>
|
1292
|
-
|
1293
|
-
|
1294
|
-
<span class='type'>(<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>)</span>
|
1295
|
-
|
1296
|
-
|
1297
|
-
|
1298
|
-
—
|
1299
|
-
<div class='inline'>
|
1300
|
-
<p>the receiver.</p>
|
1301
|
-
</div>
|
1302
|
-
|
1303
|
-
</li>
|
1304
|
-
|
1305
|
-
</ul>
|
1306
|
-
|
1307
|
-
</div><table class="source_code">
|
1308
|
-
<tr>
|
1309
|
-
<td>
|
1310
|
-
<pre class="lines">
|
1311
|
-
|
1312
|
-
|
1313
|
-
559</pre>
|
1314
|
-
</td>
|
1315
|
-
<td>
|
1316
|
-
<pre class="code"><span class="info file"># File 'motion-game', line 559</span>
|
1317
|
-
|
1318
|
-
<span class='kw'>def</span> <span class='id identifier rubyid_start_update'>start_update</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
1319
|
-
</td>
|
1320
|
-
</tr>
|
1321
|
-
</table>
|
1322
|
-
</div>
|
1323
|
-
|
1324
|
-
<div class="method_details ">
|
1325
|
-
<h3 class="signature " id="stop_update-instance_method">
|
1326
|
-
|
1327
|
-
#<strong>stop_update</strong> ⇒ <tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>
|
1328
|
-
|
1329
|
-
|
1330
|
-
|
1331
|
-
|
1332
|
-
|
1333
|
-
</h3><div class="docstring">
|
1334
|
-
<div class="discussion">
|
1335
|
-
|
1336
|
-
<p>Stops the update loop. The <code>#update</code> method will no longer be
|
1337
|
-
called on this object.</p>
|
1338
|
-
|
1339
|
-
|
1340
|
-
</div>
|
1341
|
-
</div>
|
1342
|
-
<div class="tags">
|
1343
|
-
|
1344
|
-
<p class="tag_title">Returns:</p>
|
1345
|
-
<ul class="return">
|
1346
|
-
|
1347
|
-
<li>
|
1348
|
-
|
1349
|
-
|
1350
|
-
<span class='type'>(<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>)</span>
|
1351
|
-
|
1352
|
-
|
1353
|
-
|
1354
|
-
—
|
1355
|
-
<div class='inline'>
|
1356
|
-
<p>the receiver.</p>
|
1357
|
-
</div>
|
1358
|
-
|
1359
|
-
</li>
|
1360
|
-
|
1361
|
-
</ul>
|
1362
|
-
|
1363
|
-
</div><table class="source_code">
|
1364
|
-
<tr>
|
1365
|
-
<td>
|
1366
|
-
<pre class="lines">
|
1367
|
-
|
1368
|
-
|
1369
|
-
564</pre>
|
1370
|
-
</td>
|
1371
|
-
<td>
|
1372
|
-
<pre class="code"><span class="info file"># File 'motion-game', line 564</span>
|
1373
|
-
|
1374
|
-
<span class='kw'>def</span> <span class='id identifier rubyid_stop_update'>stop_update</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
1375
|
-
</td>
|
1376
|
-
</tr>
|
1377
|
-
</table>
|
1378
|
-
</div>
|
1379
|
-
|
1380
|
-
<div class="method_details ">
|
1381
|
-
<h3 class="signature " id="unschedule-instance_method">
|
1382
|
-
|
1383
|
-
#<strong>unschedule</strong>(key) ⇒ <tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>
|
1384
|
-
|
1385
|
-
|
1386
|
-
|
1387
|
-
|
1388
|
-
|
1389
|
-
</h3><div class="docstring">
|
1390
|
-
<div class="discussion">
|
1391
|
-
|
1392
|
-
<p>Unschedules a task that's currently running.</p>
|
1393
|
-
|
1394
|
-
|
1395
|
-
</div>
|
1396
|
-
</div>
|
1397
|
-
<div class="tags">
|
1398
|
-
<p class="tag_title">Parameters:</p>
|
1399
|
-
<ul class="param">
|
1400
|
-
|
1401
|
-
<li>
|
1402
|
-
|
1403
|
-
<span class='name'>key</span>
|
1404
|
-
|
1405
|
-
|
1406
|
-
<span class='type'>(<tt>String</tt>)</span>
|
1407
|
-
|
1408
|
-
|
1409
|
-
|
1410
|
-
—
|
1411
|
-
<div class='inline'>
|
1412
|
-
<p>a token representing the task to unschedule, returned by <span class='object_link'><a href="#schedule-instance_method" title="MG::Scene#schedule (method)">#schedule</a></span>.</p>
|
1413
|
-
</div>
|
1414
|
-
|
1415
|
-
</li>
|
1416
|
-
|
1417
|
-
</ul>
|
1418
|
-
|
1419
|
-
<p class="tag_title">Returns:</p>
|
1420
|
-
<ul class="return">
|
1421
|
-
|
1422
|
-
<li>
|
1423
|
-
|
1424
|
-
|
1425
|
-
<span class='type'>(<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>)</span>
|
1426
|
-
|
1427
|
-
|
1428
|
-
|
1429
|
-
—
|
1430
|
-
<div class='inline'>
|
1431
|
-
<p>the receiver.</p>
|
1432
|
-
</div>
|
1433
|
-
|
1434
|
-
</li>
|
1435
|
-
|
1436
|
-
</ul>
|
1437
|
-
|
1438
|
-
</div><table class="source_code">
|
1439
|
-
<tr>
|
1440
|
-
<td>
|
1441
|
-
<pre class="lines">
|
1442
|
-
|
1443
|
-
|
1444
|
-
587</pre>
|
1445
|
-
</td>
|
1446
|
-
<td>
|
1447
|
-
<pre class="code"><span class="info file"># File 'motion-game', line 587</span>
|
1448
|
-
|
1449
|
-
<span class='kw'>def</span> <span class='id identifier rubyid_unschedule'>unschedule</span><span class='lparen'>(</span><span class='id identifier rubyid_key'>key</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
1450
|
-
</td>
|
1451
|
-
</tr>
|
1452
|
-
</table>
|
1453
|
-
</div>
|
1454
|
-
|
1455
|
-
<div class="method_details ">
|
1456
|
-
<h3 class="signature " id="update-instance_method">
|
1457
|
-
|
1458
|
-
#<strong>update</strong>(delta) ⇒ <tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>
|
1459
|
-
|
1460
|
-
|
1461
|
-
|
1462
|
-
|
1463
|
-
|
1464
|
-
</h3><div class="docstring">
|
1465
|
-
<div class="discussion">
|
1466
|
-
|
1467
|
-
<p>The update loop method. Subclasses can provide a custom implementation of
|
1468
|
-
this method. The default implementation is empty.</p>
|
1469
|
-
|
1470
|
-
|
1471
|
-
</div>
|
1472
|
-
</div>
|
1473
|
-
<div class="tags">
|
1474
|
-
<p class="tag_title">Parameters:</p>
|
1475
|
-
<ul class="param">
|
1476
|
-
|
1477
|
-
<li>
|
1478
|
-
|
1479
|
-
<span class='name'>delta</span>
|
1480
|
-
|
1481
|
-
|
1482
|
-
<span class='type'>(<tt>Float</tt>)</span>
|
1483
|
-
|
1484
|
-
|
1485
|
-
|
1486
|
-
—
|
1487
|
-
<div class='inline'>
|
1488
|
-
<p>a value representing the amount of time, in seconds, since the last time
|
1489
|
-
this method was called.</p>
|
1490
|
-
</div>
|
1491
|
-
|
1492
|
-
</li>
|
1493
|
-
|
1494
|
-
</ul>
|
1495
|
-
|
1496
|
-
<p class="tag_title">Returns:</p>
|
1497
|
-
<ul class="return">
|
1498
|
-
|
1499
|
-
<li>
|
1500
|
-
|
1501
|
-
|
1502
|
-
<span class='type'>(<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>)</span>
|
1503
|
-
|
1504
|
-
|
1505
|
-
|
1506
|
-
—
|
1507
|
-
<div class='inline'>
|
1508
|
-
<p>the receiver.</p>
|
1509
|
-
</div>
|
1510
|
-
|
1511
|
-
</li>
|
1512
|
-
|
1513
|
-
</ul>
|
1514
|
-
|
1515
|
-
</div><table class="source_code">
|
1516
|
-
<tr>
|
1517
|
-
<td>
|
1518
|
-
<pre class="lines">
|
1519
|
-
|
1520
|
-
|
1521
|
-
571</pre>
|
1522
|
-
</td>
|
1523
|
-
<td>
|
1524
|
-
<pre class="code"><span class="info file"># File 'motion-game', line 571</span>
|
1525
|
-
|
1526
|
-
<span class='kw'>def</span> <span class='id identifier rubyid_update'>update</span><span class='lparen'>(</span><span class='id identifier rubyid_delta'>delta</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
1527
|
-
</td>
|
1528
|
-
</tr>
|
1529
|
-
</table>
|
1530
|
-
</div>
|
1531
|
-
|
1532
|
-
</div>
|
1533
|
-
|
1534
|
-
</div>
|
1535
|
-
|
1536
|
-
<div id="footer">
|
1537
|
-
Generated on Sun Dec 11 16:38:29 2016 by
|
1538
|
-
<a href="http://yardoc.org" title="Yay! A Ruby Documentation Tool" target="_parent">yard</a>
|
1539
|
-
0.9.5 (ruby-2.3.3).
|
1540
|
-
</div>
|
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|
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|
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|
-
</div>
|
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|
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|
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|
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|