motion-game 1.1.7 → 1.1.7.1

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Files changed (69) hide show
  1. checksums.yaml +4 -4
  2. data/.yardopts +2 -0
  3. data/build/android/motion-cocos.jar +0 -0
  4. metadata +2 -66
  5. data/doc/MG.html +0 -131
  6. data/doc/MG/Action.html +0 -402
  7. data/doc/MG/Animate.html +0 -281
  8. data/doc/MG/Application.html +0 -335
  9. data/doc/MG/Audio.html +0 -1268
  10. data/doc/MG/Blink.html +0 -257
  11. data/doc/MG/Button.html +0 -725
  12. data/doc/MG/Color.html +0 -535
  13. data/doc/MG/DelayTime.html +0 -239
  14. data/doc/MG/Director.html +0 -1301
  15. data/doc/MG/Draw.html +0 -813
  16. data/doc/MG/Events.html +0 -129
  17. data/doc/MG/Events/Acceleration.html +0 -505
  18. data/doc/MG/Events/Touch.html +0 -235
  19. data/doc/MG/FadeIn.html +0 -240
  20. data/doc/MG/FadeOut.html +0 -240
  21. data/doc/MG/FadeTo.html +0 -256
  22. data/doc/MG/File.html +0 -219
  23. data/doc/MG/Follow.html +0 -241
  24. data/doc/MG/JumpBy.html +0 -292
  25. data/doc/MG/JumpTo.html +0 -287
  26. data/doc/MG/Layout.html +0 -516
  27. data/doc/MG/List.html +0 -1053
  28. data/doc/MG/Menu.html +0 -458
  29. data/doc/MG/MoveBy.html +0 -259
  30. data/doc/MG/MoveTo.html +0 -257
  31. data/doc/MG/Node.html +0 -2013
  32. data/doc/MG/Parallax.html +0 -297
  33. data/doc/MG/Particle.html +0 -1224
  34. data/doc/MG/Point.html +0 -543
  35. data/doc/MG/Repeat.html +0 -257
  36. data/doc/MG/RepeatForever.html +0 -239
  37. data/doc/MG/RotateBy.html +0 -259
  38. data/doc/MG/RotateTo.html +0 -257
  39. data/doc/MG/ScaleBy.html +0 -255
  40. data/doc/MG/ScaleTo.html +0 -255
  41. data/doc/MG/Scene.html +0 -1544
  42. data/doc/MG/Scroll.html +0 -533
  43. data/doc/MG/Sequence.html +0 -241
  44. data/doc/MG/Size.html +0 -741
  45. data/doc/MG/SkewBy.html +0 -273
  46. data/doc/MG/SkewTo.html +0 -273
  47. data/doc/MG/Slider.html +0 -338
  48. data/doc/MG/Spawn.html +0 -239
  49. data/doc/MG/Speed.html +0 -259
  50. data/doc/MG/Sprite.html +0 -2591
  51. data/doc/MG/Text.html +0 -921
  52. data/doc/MG/TintBy.html +0 -272
  53. data/doc/MG/TintTo.html +0 -274
  54. data/doc/MG/Web.html +0 -831
  55. data/doc/MG/Widget.html +0 -552
  56. data/doc/_index.html +0 -574
  57. data/doc/class_list.html +0 -51
  58. data/doc/css/common.css +0 -1
  59. data/doc/css/full_list.css +0 -58
  60. data/doc/css/style.css +0 -481
  61. data/doc/file.README.html +0 -192
  62. data/doc/file_list.html +0 -56
  63. data/doc/frames.html +0 -17
  64. data/doc/index.html +0 -192
  65. data/doc/js/app.js +0 -243
  66. data/doc/js/full_list.js +0 -216
  67. data/doc/js/jquery.js +0 -4
  68. data/doc/method_list.html +0 -1635
  69. data/doc/top-level-namespace.html +0 -112
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- <span class="inheritName"><span class='object_link'><a href="Node.html" title="MG::Node (class)">Node</a></span></span>
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- <p>This class represents a scene, an independent screen or stage of the
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- <p class="inherited"><span class='object_link'><a href="Node.html#alpha-instance_method" title="MG::Node#alpha (method)">#alpha</a></span>, <span class='object_link'><a href="Node.html#anchor_point-instance_method" title="MG::Node#anchor_point (method)">#anchor_point</a></span>, <span class='object_link'><a href="Node.html#color-instance_method" title="MG::Node#color (method)">#color</a></span>, <span class='object_link'><a href="Node.html#name-instance_method" title="MG::Node#name (method)">#name</a></span>, <span class='object_link'><a href="Node.html#position-instance_method" title="MG::Node#position (method)">#position</a></span>, <span class='object_link'><a href="Node.html#rotation-instance_method" title="MG::Node#rotation (method)">#rotation</a></span>, <span class='object_link'><a href="Node.html#scale-instance_method" title="MG::Node#scale (method)">#scale</a></span>, <span class='object_link'><a href="Node.html#size-instance_method" title="MG::Node#size (method)">#size</a></span>, <span class='object_link'><a href="Node.html#visible%3F-instance_method" title="MG::Node#visible? (method)">#visible?</a></span>, <span class='object_link'><a href="Node.html#z_index-instance_method" title="MG::Node#z_index (method)">#z_index</a></span></p>
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- <a href="#initialize-instance_method" title="#initialize (instance method)">#<strong>initialize</strong> &#x21d2; Scene </a>
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- <h2>Constructor Details</h2>
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- </div><table class="source_code">
548
- <tr>
549
- <td>
550
- <pre class="lines">
551
-
552
-
553
- 551</pre>
554
- </td>
555
- <td>
556
- <pre class="code"><span class="info file"># File 'motion-game', line 551</span>
557
-
558
- <span class='kw'>def</span> <span class='id identifier rubyid_initialize'>initialize</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
559
- </td>
560
- </tr>
561
- </table>
562
- </div>
563
-
564
- </div>
565
-
566
- <div id="instance_attr_details" class="attr_details">
567
- <h2>Instance Attribute Details</h2>
568
-
569
-
570
- <span id="debug_physics?=-instance_method"></span>
571
- <div class="method_details first">
572
- <h3 class="signature first" id="debug_physics?-instance_method">
573
-
574
- #<strong>debug_physics?</strong> &#x21d2; <tt>Boolean</tt>
575
-
576
-
577
-
578
-
579
-
580
- </h3><div class="docstring">
581
- <div class="discussion">
582
-
583
- <p>Returns whether the physics engine should draw debug lines.</p>
584
-
585
-
586
- </div>
587
- </div>
588
- <div class="tags">
589
-
590
- <p class="tag_title">Returns:</p>
591
- <ul class="return">
592
-
593
- <li>
594
-
595
-
596
- <span class='type'>(<tt>Boolean</tt>)</span>
597
-
598
-
599
-
600
- &mdash;
601
- <div class='inline'>
602
- <p>whether the physics engine should draw debug lines.</p>
603
- </div>
604
-
605
- </li>
606
-
607
- </ul>
608
-
609
- </div><table class="source_code">
610
- <tr>
611
- <td>
612
- <pre class="lines">
613
-
614
-
615
- 635
616
- 636
617
- 637</pre>
618
- </td>
619
- <td>
620
- <pre class="code"><span class="info file"># File 'motion-game', line 635</span>
621
-
622
- def debug_physics?
623
- @debug_physics?
624
- end</pre>
625
- </td>
626
- </tr>
627
- </table>
628
- </div>
629
-
630
-
631
- <span id="gravity=-instance_method"></span>
632
- <div class="method_details ">
633
- <h3 class="signature " id="gravity-instance_method">
634
-
635
- #<strong>gravity</strong> &#x21d2; <tt><span class='object_link'><a href="Point.html" title="MG::Point (class)">Point</a></span></tt>
636
-
637
-
638
-
639
-
640
-
641
- </h3><div class="docstring">
642
- <div class="discussion">
643
-
644
- <p>Returns the gravity of the scene&#39;s physics world.</p>
645
-
646
-
647
- </div>
648
- </div>
649
- <div class="tags">
650
-
651
- <p class="tag_title">Returns:</p>
652
- <ul class="return">
653
-
654
- <li>
655
-
656
-
657
- <span class='type'>(<tt><span class='object_link'><a href="Point.html" title="MG::Point (class)">Point</a></span></tt>)</span>
658
-
659
-
660
-
661
- &mdash;
662
- <div class='inline'>
663
- <p>the gravity of the scene&#39;s physics world.</p>
664
- </div>
665
-
666
- </li>
667
-
668
- </ul>
669
-
670
- </div><table class="source_code">
671
- <tr>
672
- <td>
673
- <pre class="lines">
674
-
675
-
676
- 632
677
- 633
678
- 634</pre>
679
- </td>
680
- <td>
681
- <pre class="code"><span class="info file"># File 'motion-game', line 632</span>
682
-
683
- <span class='kw'>def</span> <span class='id identifier rubyid_gravity'>gravity</span>
684
- <span class='ivar'>@gravity</span>
685
- <span class='kw'>end</span></pre>
686
- </td>
687
- </tr>
688
- </table>
689
- </div>
690
-
691
- </div>
692
-
693
-
694
- <div id="instance_method_details" class="method_details_list">
695
- <h2>Instance Method Details</h2>
696
-
697
-
698
- <div class="method_details first">
699
- <h3 class="signature first" id="on_accelerate-instance_method">
700
-
701
- #<strong>on_accelerate</strong> {|Events::Acceleration| ... } &#x21d2; <tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>
702
-
703
-
704
-
705
-
706
-
707
- </h3><div class="docstring">
708
- <div class="discussion">
709
-
710
- <p>Starts listening for accelerometer events on the receiver.</p>
711
-
712
-
713
- </div>
714
- </div>
715
- <div class="tags">
716
-
717
- <p class="tag_title">Yields:</p>
718
- <ul class="yield">
719
-
720
- <li>
721
-
722
-
723
- <span class='type'>(<tt><span class='object_link'><a href="Events/Acceleration.html" title="MG::Events::Acceleration (class)">Events::Acceleration</a></span></tt>)</span>
724
-
725
-
726
-
727
- &mdash;
728
- <div class='inline'>
729
- <p>the given block will be yield when an accelerometer event is received from
730
- the device.</p>
731
- </div>
732
-
733
- </li>
734
-
735
- </ul>
736
- <p class="tag_title">Returns:</p>
737
- <ul class="return">
738
-
739
- <li>
740
-
741
-
742
- <span class='type'>(<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>)</span>
743
-
744
-
745
-
746
- &mdash;
747
- <div class='inline'>
748
- <p>the receiver.</p>
749
- </div>
750
-
751
- </li>
752
-
753
- </ul>
754
-
755
- </div><table class="source_code">
756
- <tr>
757
- <td>
758
- <pre class="lines">
759
-
760
-
761
- 620</pre>
762
- </td>
763
- <td>
764
- <pre class="code"><span class="info file"># File 'motion-game', line 620</span>
765
-
766
- <span class='kw'>def</span> <span class='id identifier rubyid_on_accelerate'>on_accelerate</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
767
- </td>
768
- </tr>
769
- </table>
770
- </div>
771
-
772
- <div class="method_details ">
773
- <h3 class="signature " id="on_contact_begin-instance_method">
774
-
775
- #<strong>on_contact_begin</strong> {|Events::PhysicsContact| ... } &#x21d2; <tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>
776
-
777
-
778
-
779
-
780
-
781
- </h3><div class="docstring">
782
- <div class="discussion">
783
-
784
- <p>Starts listening for contact begin events from the physics engine.</p>
785
-
786
-
787
- </div>
788
- </div>
789
- <div class="tags">
790
-
791
- <p class="tag_title">Yields:</p>
792
- <ul class="yield">
793
-
794
- <li>
795
-
796
-
797
- <span class='type'>(<tt>Events::PhysicsContact</tt>)</span>
798
-
799
-
800
-
801
- &mdash;
802
- <div class='inline'>
803
- <p>the given block will be yield when a contact event is received from the
804
- physics engine.</p>
805
- </div>
806
-
807
- </li>
808
-
809
- </ul>
810
- <p class="tag_title">Returns:</p>
811
- <ul class="return">
812
-
813
- <li>
814
-
815
-
816
- <span class='type'>(<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>)</span>
817
-
818
-
819
-
820
- &mdash;
821
- <div class='inline'>
822
- <p>the receiver.</p>
823
- </div>
824
-
825
- </li>
826
-
827
- </ul>
828
-
829
- </div><table class="source_code">
830
- <tr>
831
- <td>
832
- <pre class="lines">
833
-
834
-
835
- 626</pre>
836
- </td>
837
- <td>
838
- <pre class="code"><span class="info file"># File 'motion-game', line 626</span>
839
-
840
- <span class='kw'>def</span> <span class='id identifier rubyid_on_contact_begin'>on_contact_begin</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
841
- </td>
842
- </tr>
843
- </table>
844
- </div>
845
-
846
- <div class="method_details ">
847
- <h3 class="signature " id="on_touch_begin-instance_method">
848
-
849
- #<strong>on_touch_begin</strong> {|Events::Touch| ... } &#x21d2; <tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>
850
-
851
-
852
-
853
-
854
-
855
- </h3><div class="docstring">
856
- <div class="discussion">
857
-
858
- <p>Starts listening for touch begin events on the receiver.</p>
859
-
860
-
861
- </div>
862
- </div>
863
- <div class="tags">
864
-
865
- <p class="tag_title">Yields:</p>
866
- <ul class="yield">
867
-
868
- <li>
869
-
870
-
871
- <span class='type'>(<tt><span class='object_link'><a href="Events/Touch.html" title="MG::Events::Touch (class)">Events::Touch</a></span></tt>)</span>
872
-
873
-
874
-
875
- &mdash;
876
- <div class='inline'>
877
- <p>the given block will be yield when a touch begin event is received.</p>
878
- </div>
879
-
880
- </li>
881
-
882
- </ul>
883
- <p class="tag_title">Returns:</p>
884
- <ul class="return">
885
-
886
- <li>
887
-
888
-
889
- <span class='type'>(<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>)</span>
890
-
891
-
892
-
893
- &mdash;
894
- <div class='inline'>
895
- <p>the receiver.</p>
896
- </div>
897
-
898
- </li>
899
-
900
- </ul>
901
-
902
- </div><table class="source_code">
903
- <tr>
904
- <td>
905
- <pre class="lines">
906
-
907
-
908
- 596</pre>
909
- </td>
910
- <td>
911
- <pre class="code"><span class="info file"># File 'motion-game', line 596</span>
912
-
913
- <span class='kw'>def</span> <span class='id identifier rubyid_on_touch_begin'>on_touch_begin</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
914
- </td>
915
- </tr>
916
- </table>
917
- </div>
918
-
919
- <div class="method_details ">
920
- <h3 class="signature " id="on_touch_cancel-instance_method">
921
-
922
- #<strong>on_touch_cancel</strong> {|Events::Touch| ... } &#x21d2; <tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>
923
-
924
-
925
-
926
-
927
-
928
- </h3><div class="docstring">
929
- <div class="discussion">
930
-
931
- <p>Starts listening for touch cancel events on the receiver.</p>
932
-
933
-
934
- </div>
935
- </div>
936
- <div class="tags">
937
-
938
- <p class="tag_title">Yields:</p>
939
- <ul class="yield">
940
-
941
- <li>
942
-
943
-
944
- <span class='type'>(<tt><span class='object_link'><a href="Events/Touch.html" title="MG::Events::Touch (class)">Events::Touch</a></span></tt>)</span>
945
-
946
-
947
-
948
- &mdash;
949
- <div class='inline'>
950
- <p>the given block will be yield when a touch cancel event is received.</p>
951
- </div>
952
-
953
- </li>
954
-
955
- </ul>
956
- <p class="tag_title">Returns:</p>
957
- <ul class="return">
958
-
959
- <li>
960
-
961
-
962
- <span class='type'>(<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>)</span>
963
-
964
-
965
-
966
- &mdash;
967
- <div class='inline'>
968
- <p>the receiver.</p>
969
- </div>
970
-
971
- </li>
972
-
973
- </ul>
974
-
975
- </div><table class="source_code">
976
- <tr>
977
- <td>
978
- <pre class="lines">
979
-
980
-
981
- 614</pre>
982
- </td>
983
- <td>
984
- <pre class="code"><span class="info file"># File 'motion-game', line 614</span>
985
-
986
- <span class='kw'>def</span> <span class='id identifier rubyid_on_touch_cancel'>on_touch_cancel</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
987
- </td>
988
- </tr>
989
- </table>
990
- </div>
991
-
992
- <div class="method_details ">
993
- <h3 class="signature " id="on_touch_end-instance_method">
994
-
995
- #<strong>on_touch_end</strong> {|Events::Touch| ... } &#x21d2; <tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>
996
-
997
-
998
-
999
-
1000
-
1001
- </h3><div class="docstring">
1002
- <div class="discussion">
1003
-
1004
- <p>Starts listening for touch end events on the receiver.</p>
1005
-
1006
-
1007
- </div>
1008
- </div>
1009
- <div class="tags">
1010
-
1011
- <p class="tag_title">Yields:</p>
1012
- <ul class="yield">
1013
-
1014
- <li>
1015
-
1016
-
1017
- <span class='type'>(<tt><span class='object_link'><a href="Events/Touch.html" title="MG::Events::Touch (class)">Events::Touch</a></span></tt>)</span>
1018
-
1019
-
1020
-
1021
- &mdash;
1022
- <div class='inline'>
1023
- <p>the given block will be yield when a touch end event is received.</p>
1024
- </div>
1025
-
1026
- </li>
1027
-
1028
- </ul>
1029
- <p class="tag_title">Returns:</p>
1030
- <ul class="return">
1031
-
1032
- <li>
1033
-
1034
-
1035
- <span class='type'>(<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>)</span>
1036
-
1037
-
1038
-
1039
- &mdash;
1040
- <div class='inline'>
1041
- <p>the receiver.</p>
1042
- </div>
1043
-
1044
- </li>
1045
-
1046
- </ul>
1047
-
1048
- </div><table class="source_code">
1049
- <tr>
1050
- <td>
1051
- <pre class="lines">
1052
-
1053
-
1054
- 602</pre>
1055
- </td>
1056
- <td>
1057
- <pre class="code"><span class="info file"># File 'motion-game', line 602</span>
1058
-
1059
- <span class='kw'>def</span> <span class='id identifier rubyid_on_touch_end'>on_touch_end</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1060
- </td>
1061
- </tr>
1062
- </table>
1063
- </div>
1064
-
1065
- <div class="method_details ">
1066
- <h3 class="signature " id="on_touch_move-instance_method">
1067
-
1068
- #<strong>on_touch_move</strong> {|Events::Touch| ... } &#x21d2; <tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>
1069
-
1070
-
1071
-
1072
-
1073
-
1074
- </h3><div class="docstring">
1075
- <div class="discussion">
1076
-
1077
- <p>Starts listening for touch move events on the receiver.</p>
1078
-
1079
-
1080
- </div>
1081
- </div>
1082
- <div class="tags">
1083
-
1084
- <p class="tag_title">Yields:</p>
1085
- <ul class="yield">
1086
-
1087
- <li>
1088
-
1089
-
1090
- <span class='type'>(<tt><span class='object_link'><a href="Events/Touch.html" title="MG::Events::Touch (class)">Events::Touch</a></span></tt>)</span>
1091
-
1092
-
1093
-
1094
- &mdash;
1095
- <div class='inline'>
1096
- <p>the given block will be yield when a touch move event is received.</p>
1097
- </div>
1098
-
1099
- </li>
1100
-
1101
- </ul>
1102
- <p class="tag_title">Returns:</p>
1103
- <ul class="return">
1104
-
1105
- <li>
1106
-
1107
-
1108
- <span class='type'>(<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>)</span>
1109
-
1110
-
1111
-
1112
- &mdash;
1113
- <div class='inline'>
1114
- <p>the receiver.</p>
1115
- </div>
1116
-
1117
- </li>
1118
-
1119
- </ul>
1120
-
1121
- </div><table class="source_code">
1122
- <tr>
1123
- <td>
1124
- <pre class="lines">
1125
-
1126
-
1127
- 608</pre>
1128
- </td>
1129
- <td>
1130
- <pre class="code"><span class="info file"># File 'motion-game', line 608</span>
1131
-
1132
- <span class='kw'>def</span> <span class='id identifier rubyid_on_touch_move'>on_touch_move</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1133
- </td>
1134
- </tr>
1135
- </table>
1136
- </div>
1137
-
1138
- <div class="method_details ">
1139
- <h3 class="signature " id="schedule-instance_method">
1140
-
1141
- #<strong>schedule</strong>(delay, repeat = 0, interval = 0) {|Float| ... } &#x21d2; <tt>String</tt>
1142
-
1143
-
1144
-
1145
-
1146
-
1147
- </h3><div class="docstring">
1148
- <div class="discussion">
1149
-
1150
- <p>Schedules a given block for execution.</p>
1151
-
1152
-
1153
- </div>
1154
- </div>
1155
- <div class="tags">
1156
- <p class="tag_title">Parameters:</p>
1157
- <ul class="param">
1158
-
1159
- <li>
1160
-
1161
- <span class='name'>delay</span>
1162
-
1163
-
1164
- <span class='type'>(<tt>Float</tt>)</span>
1165
-
1166
-
1167
-
1168
- &mdash;
1169
- <div class='inline'>
1170
- <p>the duration of the block, in seconds.</p>
1171
- </div>
1172
-
1173
- </li>
1174
-
1175
- <li>
1176
-
1177
- <span class='name'>repeat</span>
1178
-
1179
-
1180
- <span class='type'>(<tt>Integer</tt>)</span>
1181
-
1182
-
1183
- <em class="default">(defaults to: <tt>0</tt>)</em>
1184
-
1185
-
1186
- &mdash;
1187
- <div class='inline'>
1188
- <p>the number of times the block should be repeated.</p>
1189
- </div>
1190
-
1191
- </li>
1192
-
1193
- <li>
1194
-
1195
- <span class='name'>interval</span>
1196
-
1197
-
1198
- <span class='type'>(<tt>Float</tt>)</span>
1199
-
1200
-
1201
- <em class="default">(defaults to: <tt>0</tt>)</em>
1202
-
1203
-
1204
- &mdash;
1205
- <div class='inline'>
1206
- <p>the interval between repetitions, in seconds.</p>
1207
- </div>
1208
-
1209
- </li>
1210
-
1211
- </ul>
1212
-
1213
- <p class="tag_title">Yields:</p>
1214
- <ul class="yield">
1215
-
1216
- <li>
1217
-
1218
-
1219
- <span class='type'>(<tt>Float</tt>)</span>
1220
-
1221
-
1222
-
1223
- &mdash;
1224
- <div class='inline'>
1225
- <p>the given block will be yield with the delta value, in seconds.</p>
1226
- </div>
1227
-
1228
- </li>
1229
-
1230
- </ul>
1231
- <p class="tag_title">Returns:</p>
1232
- <ul class="return">
1233
-
1234
- <li>
1235
-
1236
-
1237
- <span class='type'>(<tt>String</tt>)</span>
1238
-
1239
-
1240
-
1241
- &mdash;
1242
- <div class='inline'>
1243
- <p>a token representing the task that can be passed to <span class='object_link'><a href="#unschedule-instance_method" title="MG::Scene#unschedule (method)">#unschedule</a></span> when
1244
- needed.</p>
1245
- </div>
1246
-
1247
- </li>
1248
-
1249
- </ul>
1250
-
1251
- </div><table class="source_code">
1252
- <tr>
1253
- <td>
1254
- <pre class="lines">
1255
-
1256
-
1257
- 581</pre>
1258
- </td>
1259
- <td>
1260
- <pre class="code"><span class="info file"># File 'motion-game', line 581</span>
1261
-
1262
- <span class='kw'>def</span> <span class='id identifier rubyid_schedule'>schedule</span><span class='lparen'>(</span><span class='id identifier rubyid_delay'>delay</span><span class='comma'>,</span> <span class='id identifier rubyid_repeat'>repeat</span><span class='op'>=</span><span class='int'>0</span><span class='comma'>,</span> <span class='id identifier rubyid_interval'>interval</span><span class='op'>=</span><span class='int'>0</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1263
- </td>
1264
- </tr>
1265
- </table>
1266
- </div>
1267
-
1268
- <div class="method_details ">
1269
- <h3 class="signature " id="start_update-instance_method">
1270
-
1271
- #<strong>start_update</strong> &#x21d2; <tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>
1272
-
1273
-
1274
-
1275
-
1276
-
1277
- </h3><div class="docstring">
1278
- <div class="discussion">
1279
-
1280
- <p>Starts the update loop. The <code>#update</code> method will be called on
1281
- this object for every frame.</p>
1282
-
1283
-
1284
- </div>
1285
- </div>
1286
- <div class="tags">
1287
-
1288
- <p class="tag_title">Returns:</p>
1289
- <ul class="return">
1290
-
1291
- <li>
1292
-
1293
-
1294
- <span class='type'>(<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>)</span>
1295
-
1296
-
1297
-
1298
- &mdash;
1299
- <div class='inline'>
1300
- <p>the receiver.</p>
1301
- </div>
1302
-
1303
- </li>
1304
-
1305
- </ul>
1306
-
1307
- </div><table class="source_code">
1308
- <tr>
1309
- <td>
1310
- <pre class="lines">
1311
-
1312
-
1313
- 559</pre>
1314
- </td>
1315
- <td>
1316
- <pre class="code"><span class="info file"># File 'motion-game', line 559</span>
1317
-
1318
- <span class='kw'>def</span> <span class='id identifier rubyid_start_update'>start_update</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1319
- </td>
1320
- </tr>
1321
- </table>
1322
- </div>
1323
-
1324
- <div class="method_details ">
1325
- <h3 class="signature " id="stop_update-instance_method">
1326
-
1327
- #<strong>stop_update</strong> &#x21d2; <tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>
1328
-
1329
-
1330
-
1331
-
1332
-
1333
- </h3><div class="docstring">
1334
- <div class="discussion">
1335
-
1336
- <p>Stops the update loop. The <code>#update</code> method will no longer be
1337
- called on this object.</p>
1338
-
1339
-
1340
- </div>
1341
- </div>
1342
- <div class="tags">
1343
-
1344
- <p class="tag_title">Returns:</p>
1345
- <ul class="return">
1346
-
1347
- <li>
1348
-
1349
-
1350
- <span class='type'>(<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>)</span>
1351
-
1352
-
1353
-
1354
- &mdash;
1355
- <div class='inline'>
1356
- <p>the receiver.</p>
1357
- </div>
1358
-
1359
- </li>
1360
-
1361
- </ul>
1362
-
1363
- </div><table class="source_code">
1364
- <tr>
1365
- <td>
1366
- <pre class="lines">
1367
-
1368
-
1369
- 564</pre>
1370
- </td>
1371
- <td>
1372
- <pre class="code"><span class="info file"># File 'motion-game', line 564</span>
1373
-
1374
- <span class='kw'>def</span> <span class='id identifier rubyid_stop_update'>stop_update</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1375
- </td>
1376
- </tr>
1377
- </table>
1378
- </div>
1379
-
1380
- <div class="method_details ">
1381
- <h3 class="signature " id="unschedule-instance_method">
1382
-
1383
- #<strong>unschedule</strong>(key) &#x21d2; <tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>
1384
-
1385
-
1386
-
1387
-
1388
-
1389
- </h3><div class="docstring">
1390
- <div class="discussion">
1391
-
1392
- <p>Unschedules a task that&#39;s currently running.</p>
1393
-
1394
-
1395
- </div>
1396
- </div>
1397
- <div class="tags">
1398
- <p class="tag_title">Parameters:</p>
1399
- <ul class="param">
1400
-
1401
- <li>
1402
-
1403
- <span class='name'>key</span>
1404
-
1405
-
1406
- <span class='type'>(<tt>String</tt>)</span>
1407
-
1408
-
1409
-
1410
- &mdash;
1411
- <div class='inline'>
1412
- <p>a token representing the task to unschedule, returned by <span class='object_link'><a href="#schedule-instance_method" title="MG::Scene#schedule (method)">#schedule</a></span>.</p>
1413
- </div>
1414
-
1415
- </li>
1416
-
1417
- </ul>
1418
-
1419
- <p class="tag_title">Returns:</p>
1420
- <ul class="return">
1421
-
1422
- <li>
1423
-
1424
-
1425
- <span class='type'>(<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>)</span>
1426
-
1427
-
1428
-
1429
- &mdash;
1430
- <div class='inline'>
1431
- <p>the receiver.</p>
1432
- </div>
1433
-
1434
- </li>
1435
-
1436
- </ul>
1437
-
1438
- </div><table class="source_code">
1439
- <tr>
1440
- <td>
1441
- <pre class="lines">
1442
-
1443
-
1444
- 587</pre>
1445
- </td>
1446
- <td>
1447
- <pre class="code"><span class="info file"># File 'motion-game', line 587</span>
1448
-
1449
- <span class='kw'>def</span> <span class='id identifier rubyid_unschedule'>unschedule</span><span class='lparen'>(</span><span class='id identifier rubyid_key'>key</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1450
- </td>
1451
- </tr>
1452
- </table>
1453
- </div>
1454
-
1455
- <div class="method_details ">
1456
- <h3 class="signature " id="update-instance_method">
1457
-
1458
- #<strong>update</strong>(delta) &#x21d2; <tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>
1459
-
1460
-
1461
-
1462
-
1463
-
1464
- </h3><div class="docstring">
1465
- <div class="discussion">
1466
-
1467
- <p>The update loop method. Subclasses can provide a custom implementation of
1468
- this method. The default implementation is empty.</p>
1469
-
1470
-
1471
- </div>
1472
- </div>
1473
- <div class="tags">
1474
- <p class="tag_title">Parameters:</p>
1475
- <ul class="param">
1476
-
1477
- <li>
1478
-
1479
- <span class='name'>delta</span>
1480
-
1481
-
1482
- <span class='type'>(<tt>Float</tt>)</span>
1483
-
1484
-
1485
-
1486
- &mdash;
1487
- <div class='inline'>
1488
- <p>a value representing the amount of time, in seconds, since the last time
1489
- this method was called.</p>
1490
- </div>
1491
-
1492
- </li>
1493
-
1494
- </ul>
1495
-
1496
- <p class="tag_title">Returns:</p>
1497
- <ul class="return">
1498
-
1499
- <li>
1500
-
1501
-
1502
- <span class='type'>(<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>)</span>
1503
-
1504
-
1505
-
1506
- &mdash;
1507
- <div class='inline'>
1508
- <p>the receiver.</p>
1509
- </div>
1510
-
1511
- </li>
1512
-
1513
- </ul>
1514
-
1515
- </div><table class="source_code">
1516
- <tr>
1517
- <td>
1518
- <pre class="lines">
1519
-
1520
-
1521
- 571</pre>
1522
- </td>
1523
- <td>
1524
- <pre class="code"><span class="info file"># File 'motion-game', line 571</span>
1525
-
1526
- <span class='kw'>def</span> <span class='id identifier rubyid_update'>update</span><span class='lparen'>(</span><span class='id identifier rubyid_delta'>delta</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1527
- </td>
1528
- </tr>
1529
- </table>
1530
- </div>
1531
-
1532
- </div>
1533
-
1534
- </div>
1535
-
1536
- <div id="footer">
1537
- Generated on Sun Dec 11 16:38:29 2016 by
1538
- <a href="http://yardoc.org" title="Yay! A Ruby Documentation Tool" target="_parent">yard</a>
1539
- 0.9.5 (ruby-2.3.3).
1540
- </div>
1541
-
1542
- </div>
1543
- </body>
1544
- </html>