mittsu 0.1.0
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- checksums.yaml +7 -0
- data/.gitignore +10 -0
- data/.travis.yml +3 -0
- data/CODE_OF_CONDUCT.md +13 -0
- data/Gemfile +4 -0
- data/LICENSE.txt +21 -0
- data/README.md +39 -0
- data/Rakefile +7 -0
- data/bin/console +14 -0
- data/bin/setup +7 -0
- data/examples/01_-_Default1noCulling.png +0 -0
- data/examples/01_scene_example.rb +14 -0
- data/examples/02_box_mesh_example.rb +30 -0
- data/examples/02_sphere_mesh_example.rb +30 -0
- data/examples/03_complex_object_example.rb +52 -0
- data/examples/04_ambient_light_example.rb +33 -0
- data/examples/04_dir_light_example.rb +36 -0
- data/examples/04_hemi_light_example.rb +30 -0
- data/examples/04_point_light_example.rb +50 -0
- data/examples/04_spot_light_example.rb +44 -0
- data/examples/05_earth_example.rb +42 -0
- data/examples/05_earth_moon_example.rb +46 -0
- data/examples/05_texture_example.rb +32 -0
- data/examples/06_cube_texture_example.rb +36 -0
- data/examples/06_skybox_example.rb +60 -0
- data/examples/07_earth_normal_example.rb +36 -0
- data/examples/08_shadow_example.rb +87 -0
- data/examples/09_line_example.rb +52 -0
- data/examples/10_obj_loader_example.rb +68 -0
- data/examples/11_character_input_example.rb +18 -0
- data/examples/11_continuous_keyboard_input_example.rb +35 -0
- data/examples/11_keyboard_input_example.rb +43 -0
- data/examples/12_mouse_click_example.rb +38 -0
- data/examples/12_mouse_motion_example.rb +35 -0
- data/examples/12_mouse_scroll_example.rb +36 -0
- data/examples/12_orbit_zoom_example.rb +68 -0
- data/examples/13_joystick_example.rb +80 -0
- data/examples/cubemap/tron_bk.png +0 -0
- data/examples/cubemap/tron_dn.png +0 -0
- data/examples/cubemap/tron_ft.png +0 -0
- data/examples/cubemap/tron_lf.png +0 -0
- data/examples/cubemap/tron_rt.png +0 -0
- data/examples/cubemap/tron_up.png +0 -0
- data/examples/earth.png +0 -0
- data/examples/earth_normal.png +0 -0
- data/examples/example_helper.rb +2 -0
- data/examples/male-02-1noCulling.png +0 -0
- data/examples/male02.mtl +54 -0
- data/examples/male02.obj +13888 -0
- data/examples/moon.png +0 -0
- data/examples/orig_02_-_Defaul1noCulling.png +0 -0
- data/examples/texture.png +0 -0
- data/lib/mittsu.rb +15 -0
- data/lib/mittsu/cameras.rb +4 -0
- data/lib/mittsu/cameras/camera.rb +34 -0
- data/lib/mittsu/cameras/cube_camera.rb +74 -0
- data/lib/mittsu/cameras/orthographic_camera.rb +53 -0
- data/lib/mittsu/cameras/perspective_camera.rb +115 -0
- data/lib/mittsu/constants.rb +160 -0
- data/lib/mittsu/core.rb +10 -0
- data/lib/mittsu/core/buffer_attribute.rb +87 -0
- data/lib/mittsu/core/buffer_geometry.rb +694 -0
- data/lib/mittsu/core/clock.rb +44 -0
- data/lib/mittsu/core/dynamic_buffer_attribute.rb +16 -0
- data/lib/mittsu/core/event_dispatcher.rb +39 -0
- data/lib/mittsu/core/face3.rb +30 -0
- data/lib/mittsu/core/geometry.rb +596 -0
- data/lib/mittsu/core/hash_array.rb +36 -0
- data/lib/mittsu/core/hash_object.rb +19 -0
- data/lib/mittsu/core/object_3d.rb +421 -0
- data/lib/mittsu/core/raycaster.rb +78 -0
- data/lib/mittsu/extras.rb +3 -0
- data/lib/mittsu/extras/geometries.rb +2 -0
- data/lib/mittsu/extras/geometries/box_geometry.rb +108 -0
- data/lib/mittsu/extras/geometries/sphere_geometry.rb +88 -0
- data/lib/mittsu/extras/helpers.rb +1 -0
- data/lib/mittsu/extras/helpers/camera_helper.rb +155 -0
- data/lib/mittsu/extras/image.rb +3 -0
- data/lib/mittsu/extras/image_utils.rb +80 -0
- data/lib/mittsu/lights.rb +7 -0
- data/lib/mittsu/lights/ambient_light.rb +16 -0
- data/lib/mittsu/lights/area_light.rb +24 -0
- data/lib/mittsu/lights/directional_light.rb +131 -0
- data/lib/mittsu/lights/hemisphere_light.rb +29 -0
- data/lib/mittsu/lights/light.rb +21 -0
- data/lib/mittsu/lights/point_light.rb +27 -0
- data/lib/mittsu/lights/spot_light.rb +104 -0
- data/lib/mittsu/loaders.rb +7 -0
- data/lib/mittsu/loaders/cache.rb +53 -0
- data/lib/mittsu/loaders/file_loader.rb +22 -0
- data/lib/mittsu/loaders/image_loader.rb +32 -0
- data/lib/mittsu/loaders/loader.rb +212 -0
- data/lib/mittsu/loaders/loading_manager.rb +17 -0
- data/lib/mittsu/loaders/mtl_loader.rb +242 -0
- data/lib/mittsu/loaders/obj_mtl_loader.rb +225 -0
- data/lib/mittsu/materials.rb +7 -0
- data/lib/mittsu/materials/line_basic_material.rb +39 -0
- data/lib/mittsu/materials/material.rb +156 -0
- data/lib/mittsu/materials/mesh_basic_material.rb +122 -0
- data/lib/mittsu/materials/mesh_face_material.rb +30 -0
- data/lib/mittsu/materials/mesh_lambert_material.rb +126 -0
- data/lib/mittsu/materials/mesh_phong_material.rb +152 -0
- data/lib/mittsu/materials/shader_material.rb +108 -0
- data/lib/mittsu/math.rb +105 -0
- data/lib/mittsu/math/box2.rb +135 -0
- data/lib/mittsu/math/box3.rb +194 -0
- data/lib/mittsu/math/color.rb +252 -0
- data/lib/mittsu/math/color_keywords.rb +151 -0
- data/lib/mittsu/math/euler.rb +182 -0
- data/lib/mittsu/math/frustum.rb +106 -0
- data/lib/mittsu/math/line3.rb +76 -0
- data/lib/mittsu/math/matrix3.rb +163 -0
- data/lib/mittsu/math/matrix4.rb +581 -0
- data/lib/mittsu/math/plane.rb +128 -0
- data/lib/mittsu/math/quaternion.rb +309 -0
- data/lib/mittsu/math/ray.rb +292 -0
- data/lib/mittsu/math/sphere.rb +91 -0
- data/lib/mittsu/math/spline.rb +128 -0
- data/lib/mittsu/math/triangle.rb +121 -0
- data/lib/mittsu/math/vector2.rb +238 -0
- data/lib/mittsu/math/vector3.rb +491 -0
- data/lib/mittsu/math/vector4.rb +414 -0
- data/lib/mittsu/objects.rb +3 -0
- data/lib/mittsu/objects/group.rb +8 -0
- data/lib/mittsu/objects/line.rb +143 -0
- data/lib/mittsu/objects/mesh.rb +243 -0
- data/lib/mittsu/renderers.rb +1 -0
- data/lib/mittsu/renderers/glfw_window.rb +216 -0
- data/lib/mittsu/renderers/opengl/opengl_debug.rb +38 -0
- data/lib/mittsu/renderers/opengl/opengl_program.rb +402 -0
- data/lib/mittsu/renderers/opengl/opengl_shader.rb +58 -0
- data/lib/mittsu/renderers/opengl/opengl_state.rb +207 -0
- data/lib/mittsu/renderers/opengl/plugins/shadow_map_plugin.rb +416 -0
- data/lib/mittsu/renderers/opengl_render_target.rb +87 -0
- data/lib/mittsu/renderers/opengl_renderer.rb +3376 -0
- data/lib/mittsu/renderers/shaders/shader_chunk.rb +12 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/alphamap_fragment.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/alphamap_pars_fragment.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/alphatest_fragment.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/bumpmap_pars_fragment.glsl +40 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/color_fragment.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/color_pars_fragment.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/color_pars_vertex.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/color_vertex.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/common.glsl +60 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/default_vertex.glsl +15 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/defaultnormal_vertex.glsl +21 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/envmap_fragment.glsl +62 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/envmap_pars_fragment.glsl +21 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/envmap_pars_vertex.glsl +7 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/envmap_vertex.glsl +17 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/fog_fragment.glsl +26 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/fog_pars_fragment.glsl +15 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/lightmap_fragment.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/lightmap_pars_fragment.glsl +6 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/lightmap_pars_vertex.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/lightmap_vertex.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/lights_lambert_pars_vertex.glsl +43 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/lights_lambert_vertex.glsl +196 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/lights_phong_fragment.glsl +243 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/lights_phong_pars_fragment.glsl +58 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/lights_phong_pars_vertex.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/lights_phong_vertex.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/linear_to_gamma_fragment.glsl +2 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/logdepthbuf_fragment.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/logdepthbuf_pars_fragment.glsl +12 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/logdepthbuf_pars_vertex.glsl +11 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/logdepthbuf_vertex.glsl +15 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/map_fragment.glsl +9 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/map_pars_fragment.glsl +11 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/map_pars_vertex.glsl +6 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/map_particle_fragment.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/map_particle_pars_fragment.glsl +6 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/map_vertex.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/morphnormal_vertex.glsl +12 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/morphtarget_pars_vertex.glsl +13 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/morphtarget_vertex.glsl +20 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/normalmap_pars_fragment.glsl +27 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/shadowmap_fragment.glsl +217 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/shadowmap_pars_fragment.glsl +19 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/shadowmap_pars_vertex.glsl +6 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/shadowmap_vertex.glsl +9 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/skinbase_vertex.glsl +8 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/skinning_pars_vertex.glsl +47 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/skinning_vertex.glsl +20 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/skinnormal_vertex.glsl +20 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/specularmap_fragment.glsl +12 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/specularmap_pars_fragment.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/worldpos_vertex.glsl +17 -0
- data/lib/mittsu/renderers/shaders/shader_lib.rb +420 -0
- data/lib/mittsu/renderers/shaders/uniforms_lib.rb +107 -0
- data/lib/mittsu/renderers/shaders/uniforms_utils.rb +31 -0
- data/lib/mittsu/scenes.rb +1 -0
- data/lib/mittsu/scenes/scene.rb +27 -0
- data/lib/mittsu/textures.rb +5 -0
- data/lib/mittsu/textures/compressed_texture.rb +30 -0
- data/lib/mittsu/textures/cube_texture.rb +19 -0
- data/lib/mittsu/textures/data_texture.rb +17 -0
- data/lib/mittsu/textures/texture.rb +92 -0
- data/lib/mittsu/textures/video_texture.rb +17 -0
- data/lib/mittsu/version.rb +4 -0
- data/mittsu.gemspec +31 -0
- metadata +357 -0
data/lib/mittsu/core.rb
ADDED
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require "mittsu/core/buffer_attribute"
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require "mittsu/core/buffer_geometry"
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require "mittsu/core/clock"
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require "mittsu/core/dynamic_buffer_attribute"
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require "mittsu/core/event_dispatcher"
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require "mittsu/core/face3"
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require "mittsu/core/geometry"
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require "mittsu/core/object_3d"
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require "mittsu/core/raycaster"
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require "mittsu/core/hash_array"
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module Mittsu
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class BufferAttribute
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attr_accessor :array, :item_size, :needs_update
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def initialize(array, item_size)
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@array = array
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@item_size = item_size
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@needs_update = false
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end
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def length
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@array.length
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end
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def copy_at(index1, attribute, index2)
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index1 *= @item_size
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index2 *= attribute.item_size
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@item_size.times do |i|
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@array[index1 + i] = attribute.array[index2 + i]
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end
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self
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end
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def set(value, offset)
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offset ||= 0
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@array[offset, value.length] = value
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self
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end
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def set_x(index, x)
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@array[index * @item_size] = x
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self
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end
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def set_y(index, y)
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@array[index * @item_size + 1] = y
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self
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end
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def set_z(index, z)
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@array[index * @item_size + 2] = z
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self
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end
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def set_xy(index, x, y)
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index *= @item_size
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@array[index ] = x
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@array[index + 1] = y
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self
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end
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def set_xyz(index, x, y, z)
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index *= @item_size
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@array[index ] = x
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@array[index + 1] = y
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@array[index + 2] = z
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self
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end
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def set_xyzw(index, x, y, z, w)
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index *= @item_size
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@array[index ] = x
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@array[index + 1] = y
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@array[index + 2] = z
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@array[index + 3] = w
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self
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end
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def clone
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BufferAttribute.new(@array.clone, @item_size)
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end
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end
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end
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require 'securerandom'
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require 'mittsu'
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require 'mittsu/core/event_dispatcher'
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module Mittsu
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class BufferGeometry
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include EventDispatcher
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DrawCall = Struct.new(:start, :count, :index)
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attr_reader :id, :name, :type, :uuid, :attributes, :draw_calls, :bounding_box, :bounding_sphere
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def initialize
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@id = (@@id ||= 1).tap { @@id += 1 }
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@uuid = SecureRandom.uuid
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@name = ''
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@type = 'BufferGeometry'
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@attributes = {}
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@draw_calls = []
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end
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def keys
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@attributes.keys
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end
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def []=(key, value)
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@attributes[key] = value
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end
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def [](key)
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@attributes[key]
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end
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def add_draw_call(start, count, index_offset = 0)
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@draw_calls << DrawCall.new(start, count, index_offset)
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end
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def apply_matrix(matrix)
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position = @attributes[:position]
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if position
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matrix.apply_to_vector3_array(position.array)
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position.needs_update = true
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end
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normal = @attributes[:normal]
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if normal
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normal_matrix = Mittsu::Matrix3.new.normal_matrix(matrix)
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normal_matrix.apply_to_vector3_array(normal.array)
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normal.needs_update = true
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end
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if @bounding_box
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self.compute_bounding_box
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end
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if @bounding_sphere
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self.compute_bounding_sphere
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end
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nil
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end
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def center
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self.computer_bounding_box
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@bounding_boc.center.negate.tap do |offset|
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self.apply_matrix(Mittsu::Matrix4.new.set_position(offset))
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end
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end
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def from_geometry(geometry, settings = {})
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vertices = geometry.vertices
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faces = geometry.faces
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face_vertex_uvs = geometry.face_vertex_uvs
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vertex_colors = settings.fetch(:vertex_colors, Mittsu::NoColors)
|
82
|
+
has_face_vertex_uv = face_vertex_uvs[0].length > 0
|
83
|
+
has_face_vertex_normals = faces[0].vertex_normals.length == 3
|
84
|
+
|
85
|
+
positions = Array.new(faces.length * 3 * 3)
|
86
|
+
self[:position] = Mittsu::BufferAttribute.new(positions, 3)
|
87
|
+
|
88
|
+
normals = Array.new(faces.length * 3 * 3)
|
89
|
+
self[:normal] = Mittsu::BufferAttribute.new(normals, 3)
|
90
|
+
|
91
|
+
if vertex_colors != Mittsu::NoColors
|
92
|
+
colors = Array.new(faces.length * 3 * 3)
|
93
|
+
self[:color] = Mittsu::BufferAttribute.new(colors, 3)
|
94
|
+
end
|
95
|
+
|
96
|
+
if has_face_vertex_uv
|
97
|
+
uvs = Array.new(faces.length * 3 * 2)
|
98
|
+
self[:uv] = Mittsu::BufferAttribute.new(uvs, 2)
|
99
|
+
end
|
100
|
+
|
101
|
+
faces.each_with_index do |face, i|
|
102
|
+
i2 = i * 6
|
103
|
+
i3 = i * 9
|
104
|
+
|
105
|
+
set_array3(positions, i3, vertices[face.a], vertices[face.b], vertices[face.b])
|
106
|
+
|
107
|
+
if has_face_vertex_normals
|
108
|
+
set_array3(normals, i3, face.vertex_normals[0], face.vertex_normals[1], face.vertex_normals[2])
|
109
|
+
else
|
110
|
+
set_array3(normals, i3, face.normal)
|
111
|
+
end
|
112
|
+
|
113
|
+
if vertex_colors == Mittsu::FaceColors
|
114
|
+
set_array3(colors, i3, face,color)
|
115
|
+
elsif vertex_colors == Mittsu::VertexColors
|
116
|
+
set_array3(colors, i3, face.vertex_colors[0], face.vertex_colors[1], face.vertex_colors[2])
|
117
|
+
end
|
118
|
+
|
119
|
+
if has_face_vertex_uv
|
120
|
+
set_array2(uvs, i2, face_vertex_uvs[0][i][0], face_vertex_uvs[0][i][1], face_vertex_uvs[0][i][2])
|
121
|
+
end
|
122
|
+
end
|
123
|
+
|
124
|
+
self.compute_bounding_sphere
|
125
|
+
self
|
126
|
+
end
|
127
|
+
|
128
|
+
def compute_bounding_box
|
129
|
+
vector = Mittsu::Vector3.new
|
130
|
+
|
131
|
+
@bounding_box ||= Mittsu::Box3.new
|
132
|
+
|
133
|
+
positions = self[:position].array
|
134
|
+
|
135
|
+
if positions
|
136
|
+
@bounding_box.make_empty
|
137
|
+
|
138
|
+
positions.each_slice(3) do |p|
|
139
|
+
vector.set(*p)
|
140
|
+
@bounding_box.expand_by_point(vector)
|
141
|
+
end
|
142
|
+
end
|
143
|
+
|
144
|
+
if positions.nil? || positions.empty?
|
145
|
+
@bounding_box.min.set(0, 0, 0)
|
146
|
+
@bounding_box.max.set(0, 0, 0)
|
147
|
+
end
|
148
|
+
|
149
|
+
if @bounding_box.min.x.nan? || @bounding_box.min.y.nan? || @bounding_box.min.z.nan?
|
150
|
+
puts 'ERROR: Mittsu::BufferGeometry#compute_bounding_box: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.'
|
151
|
+
end
|
152
|
+
end
|
153
|
+
|
154
|
+
def compute_bounding_sphere
|
155
|
+
box = Mittsu::Box3.new
|
156
|
+
vector = Mittsu::Vector3.new
|
157
|
+
|
158
|
+
@bounding_sphere ||= Mittsu::Sphere.new
|
159
|
+
|
160
|
+
positions = self[:position].array
|
161
|
+
|
162
|
+
if positions
|
163
|
+
box.make_empty
|
164
|
+
center = @bounding_sphere.center
|
165
|
+
|
166
|
+
positions.each_slice(3) do |p|
|
167
|
+
vector.set(*p)
|
168
|
+
box.expand_by_point(vector)
|
169
|
+
end
|
170
|
+
box.center(center)
|
171
|
+
|
172
|
+
# hoping to find a boundingSphere with a radius smaller than the
|
173
|
+
# boundingSphere of the boundingBox: sqrt(3) smaller in the best case
|
174
|
+
|
175
|
+
max_radius_sq = 0
|
176
|
+
|
177
|
+
positions.each_slice(3) do |p|
|
178
|
+
vector.set(*p)
|
179
|
+
max_radius_sq = [max_radius_sq, center.distance_to_squared(vector)].max
|
180
|
+
end
|
181
|
+
|
182
|
+
@bounding_sphere.radius = Math.sqrt(max_radius_sq)
|
183
|
+
|
184
|
+
if @bounding_radius.nan?
|
185
|
+
puts 'ERROR: Mittsu::BufferGeometry#computeBoundingSphere: Computed radius is NaN. The "position" attribute is likely to have NaN values.'
|
186
|
+
end
|
187
|
+
end
|
188
|
+
end
|
189
|
+
|
190
|
+
def compute_vertex_normals
|
191
|
+
if self[:position]
|
192
|
+
positions = self[:position].array
|
193
|
+
if self[:normal].nil?
|
194
|
+
self[:normal] = Mittsu::BufferAttribute.new(Array.new(positions.length), 3)
|
195
|
+
else
|
196
|
+
# reset existing normals to zero
|
197
|
+
normals = self[:normal].array
|
198
|
+
normals.each_index { |i| normals[i] = 0 }
|
199
|
+
end
|
200
|
+
|
201
|
+
normals = self[:normal].array
|
202
|
+
|
203
|
+
p_a = Mittsu::Vector3.new
|
204
|
+
p_b = Mittsu::Vector3.new
|
205
|
+
p_c = Mittsu::Vector3.new
|
206
|
+
|
207
|
+
cb = Mittsu::Vector3.new
|
208
|
+
ab = Mittsu::Vector3.new
|
209
|
+
|
210
|
+
# indexed elements
|
211
|
+
if self[:index]
|
212
|
+
indices = self[:index].array
|
213
|
+
|
214
|
+
draw_calls = @draw_calls.length > 0 ? @draw_calls : [DrawCall.new(0, indices.length, 0)]
|
215
|
+
|
216
|
+
draw_calls.each do |draw_call|
|
217
|
+
start = draw_call.start
|
218
|
+
count = draw_call.count
|
219
|
+
index = draw_call.index
|
220
|
+
|
221
|
+
i = start
|
222
|
+
il = start + count
|
223
|
+
while i < il
|
224
|
+
v_a = (index + indices[i ]) * 3
|
225
|
+
v_b = (index + indices[i + 1]) * 3
|
226
|
+
v_c = (index + indices[i + 2]) * 3
|
227
|
+
|
228
|
+
p_a.from_array(positions, v_a)
|
229
|
+
p_b.from_array(positions, v_a)
|
230
|
+
p_c.from_array(positions, v_c)
|
231
|
+
|
232
|
+
cb.sub_vectors(p_c, p_b)
|
233
|
+
ab.sub_vectors(p_a, p_b)
|
234
|
+
cb.cross(ab)
|
235
|
+
|
236
|
+
normals[v_a ] += cb.x
|
237
|
+
normals[v_a + 1] += cb.y
|
238
|
+
normals[v_a + 2] += cb.z
|
239
|
+
|
240
|
+
normals[v_b ] += cb.x
|
241
|
+
normals[v_b + 1] += cb.y
|
242
|
+
normals[v_b + 2] += cb.z
|
243
|
+
|
244
|
+
normals[v_c ] += cb.x
|
245
|
+
normals[v_c + 1] += cb.y
|
246
|
+
normals[v_c + 2] += cb.z
|
247
|
+
i += 3
|
248
|
+
end
|
249
|
+
end
|
250
|
+
else
|
251
|
+
# non-indexed elements (unconnected triangle soup)
|
252
|
+
|
253
|
+
positions.each_slice(9).with_index do |p, i|
|
254
|
+
i *= 9
|
255
|
+
|
256
|
+
p_a.from_array(positions, i)
|
257
|
+
p_a.from_array(positions, i + 3)
|
258
|
+
p_a.from_array(positions, i + 6)
|
259
|
+
|
260
|
+
cb.sub_vectors(p_c, p_b)
|
261
|
+
ab.sub_vectors(p_a, p_b)
|
262
|
+
|
263
|
+
set_array3(normals, i, cb)
|
264
|
+
end
|
265
|
+
end
|
266
|
+
|
267
|
+
self.normalize_normals
|
268
|
+
self[:normal].needs_update = true
|
269
|
+
end
|
270
|
+
end
|
271
|
+
|
272
|
+
def compute_tangents
|
273
|
+
# based on http://www.terathon.com/code/tangent.html
|
274
|
+
# (per vertex tangents)
|
275
|
+
|
276
|
+
if [:index, :position, :normal, :uv].any { |s| !@attributes.has_key?}
|
277
|
+
puts 'WARNING: Mittsu::BufferGeometry: Missing required attributes (index, position, normal or uv) in BufferGeometry#computeTangents'
|
278
|
+
return
|
279
|
+
end
|
280
|
+
|
281
|
+
indices = self[:index].array
|
282
|
+
positions = self[:position].array
|
283
|
+
normals = self[:normal].array
|
284
|
+
uvs = self[:uv].array
|
285
|
+
|
286
|
+
n_vertices = position.length / 3
|
287
|
+
|
288
|
+
if self[:tangent].nil?
|
289
|
+
self[:tangent] = Mittsu::BufferAttribute.new(Array.new(4 * n_vertices), 4)
|
290
|
+
end
|
291
|
+
|
292
|
+
tangents = self[:tangent].array
|
293
|
+
tan1 = []; tan2 = []
|
294
|
+
|
295
|
+
n_vertices.times do |k|
|
296
|
+
tan1[k] = Mittsu::Vector3.new
|
297
|
+
tan2[k] = Mittsu::Vector3.new
|
298
|
+
end
|
299
|
+
|
300
|
+
v_a = Mittsu::Vector3.new
|
301
|
+
v_b = Mittsu::Vector3.new
|
302
|
+
v_c = Mittsu::Vector3.new
|
303
|
+
|
304
|
+
uv_a = Mittsu::Vectoe3.new
|
305
|
+
uv_b = Mittsu::Vector3.new
|
306
|
+
uv_c = Mittsu::Vector3.new
|
307
|
+
|
308
|
+
sdir = Mittsu::Vector3.new
|
309
|
+
tdir = Mittsu::Vector3.new
|
310
|
+
|
311
|
+
handle_triangle = -> (a, b, c) {
|
312
|
+
v_a.from_array(positions, a * 3)
|
313
|
+
v_b.from_array(positions, b * 3)
|
314
|
+
v_c.from_array(positions, c * 3)
|
315
|
+
|
316
|
+
uv_a.from_array(uvs, a * 2)
|
317
|
+
uv_b.from_array(uvs, b * 2)
|
318
|
+
uv_c.from_array(uvs, c * 2)
|
319
|
+
|
320
|
+
x1 = v_b.x - v_a.x
|
321
|
+
x2 = v_c.x - v_a.x
|
322
|
+
|
323
|
+
y1 = v_b.y - v_a.y
|
324
|
+
y2 = v_c.y - v_a.y
|
325
|
+
|
326
|
+
z1 = v_b.z - v_a.z
|
327
|
+
z2 = v_c.z - v_a.z
|
328
|
+
|
329
|
+
s1 = uv_b.x - uv_a.x
|
330
|
+
s2 = uv_c.x - uv_a.x
|
331
|
+
|
332
|
+
t1 = uv_b.y - uv_a.y
|
333
|
+
t2 = uv_c.y - uv_a.y
|
334
|
+
|
335
|
+
r = 1.0 / (s1 * t2 - s2 * t1)
|
336
|
+
|
337
|
+
sdir.set(
|
338
|
+
(t2 * x1 - t1 * x2) * r,
|
339
|
+
(t2 * y1 - t1 * y2) * r,
|
340
|
+
(t2 * z1 - t1 * z2) * r
|
341
|
+
)
|
342
|
+
|
343
|
+
tdir.set(
|
344
|
+
(s2 * x2 - s2 * x1) * r,
|
345
|
+
(s2 * y2 - s2 * y1) * r,
|
346
|
+
(s2 * z2 - s2 * z1) * r
|
347
|
+
)
|
348
|
+
|
349
|
+
tan1[a].add(sdir)
|
350
|
+
tan1[b].add(sdir)
|
351
|
+
tan1[c].add(sdir)
|
352
|
+
|
353
|
+
tan2[a].add(tdir)
|
354
|
+
tan2[b].add(tdir)
|
355
|
+
tan2[c].add(tdir)
|
356
|
+
}
|
357
|
+
|
358
|
+
if @draw_calls.empty?
|
359
|
+
self.add_draw_call(0, indices.length, 0)
|
360
|
+
end
|
361
|
+
|
362
|
+
@draw_calls.each do |draw_call|
|
363
|
+
start = draw_call.start
|
364
|
+
count = draw_call.count
|
365
|
+
index = draw_call.index
|
366
|
+
|
367
|
+
i = start
|
368
|
+
il = start + count
|
369
|
+
while i < il
|
370
|
+
i_a = index + indices[i]
|
371
|
+
i_b = index + indices[i + 1]
|
372
|
+
i_c = index + indices[i + 2]
|
373
|
+
|
374
|
+
handle_triangle[i_a, i_b, i_c]
|
375
|
+
i += 3
|
376
|
+
end
|
377
|
+
end
|
378
|
+
|
379
|
+
tmp = Mittsu::Vector3.new
|
380
|
+
tmp2 = Mittsu::Vector3.new
|
381
|
+
n = Mittsu::Vector3.new
|
382
|
+
n2 = Mittsu::Vector3.new
|
383
|
+
|
384
|
+
handle_vertex = -> (v) {
|
385
|
+
n.from_array(normals, v * 3)
|
386
|
+
n2.copy(n)
|
387
|
+
|
388
|
+
t = tan1[v]
|
389
|
+
|
390
|
+
# Gram-Schmidt orthogonalize
|
391
|
+
|
392
|
+
tmp.copy(t)
|
393
|
+
tmp.sub(n.multiply_scalar(n.dot(t))).normalize
|
394
|
+
|
395
|
+
# Calculate handedness
|
396
|
+
|
397
|
+
tmp2.cross_vectors(n2, t)
|
398
|
+
test = tmp2.dot(tan2[v])
|
399
|
+
w = (test < 0.0) ? -1.0 : 1.0
|
400
|
+
|
401
|
+
tangents[v * 4 ] = tmp.x
|
402
|
+
tangents[v * 4 + 1] = tmp.y
|
403
|
+
tangents[v * 4 + 2] = tmp.z
|
404
|
+
tangents[v * 4 + 3] = w
|
405
|
+
}
|
406
|
+
|
407
|
+
draw_calls.each do |draw_call|
|
408
|
+
start = draw_call.start
|
409
|
+
count = draw_call.count
|
410
|
+
index = draw_call.index
|
411
|
+
|
412
|
+
i = start
|
413
|
+
il = start + count
|
414
|
+
while i < il
|
415
|
+
i_a = index + indices[i]
|
416
|
+
i_b = index + indices[i + 1]
|
417
|
+
i_c = index + indices[i + 2]
|
418
|
+
|
419
|
+
handle_vertex[i_a]
|
420
|
+
handle_vertex[i_b]
|
421
|
+
handle_vertex[i_c]
|
422
|
+
i += 3
|
423
|
+
end
|
424
|
+
end
|
425
|
+
end
|
426
|
+
# Compute the draw offset for large models by chunking the index buffer into chunks of 65k addressable vertices.
|
427
|
+
# This method will effectively rewrite the index buffer and remap all attributes to match the new indices.
|
428
|
+
# WARNING: This method will also expand the vertex count to prevent sprawled triangles across draw offsets.
|
429
|
+
# size - Defaults to 65535, but allows for larger or smaller chunks.
|
430
|
+
def compute_offsets(size = 65535)
|
431
|
+
# WebGL limits type of index buffer values to 16-bit.
|
432
|
+
# TODO: check what the limit is for OpenGL, as we aren't using WebGL here
|
433
|
+
|
434
|
+
indices = self[:index].array
|
435
|
+
vertices = self[:position].array
|
436
|
+
|
437
|
+
faces_count = indices.length / 3
|
438
|
+
|
439
|
+
# puts "Computing buffers in offsets of #{size} -> indices:#{indices.length} vertices:#{vertices.length}"
|
440
|
+
# puts "Faces to process: #{(indices.length/3)}"
|
441
|
+
# puts "Reordering #{verticesCount} vertices."
|
442
|
+
|
443
|
+
sorted_indices = Array.new(indices.length) # 16-bit (Uint16Array in THREE.js)
|
444
|
+
index_ptr = 0
|
445
|
+
vertex_ptr = 0
|
446
|
+
|
447
|
+
offsets = [DrawCall.new(0, 0, 0)]
|
448
|
+
offset = offsets.first
|
449
|
+
|
450
|
+
duplicated_vertices = 0
|
451
|
+
new_vertice_maps = 0
|
452
|
+
face_vertices = Array.new(6) # (Int32Array)
|
453
|
+
vertex_map = Array.new(vertices.length) # (Int32Array)
|
454
|
+
rev_vertex_map = Array.new(vertices.length) # (Int32Array)
|
455
|
+
vertices.each_index do |j|
|
456
|
+
vertex_map[j] = -1
|
457
|
+
rev_vertex_map[j] = -1
|
458
|
+
end
|
459
|
+
|
460
|
+
# Traverse every face and reorder vertices in the proper offsets of 65k.
|
461
|
+
# We can have more than 65k entries in the index buffer per offset, but only reference 65k values.
|
462
|
+
faces_count.times do |findex|
|
463
|
+
new_vertice_maps = 0
|
464
|
+
|
465
|
+
3.times do |vo|
|
466
|
+
vid = indices[findex * 3 * vo]
|
467
|
+
if vertex_map[vid] == -1
|
468
|
+
# unmapped vertice
|
469
|
+
face_vertices[vo * 2] = vid
|
470
|
+
face_vertices[vo * 2 + 1] = -1
|
471
|
+
new_vertice_maps += 1
|
472
|
+
elsif vertex_map[vid] < offset.index
|
473
|
+
# reused vertices from previous block (duplicate)
|
474
|
+
face_vertices[vo * 2] = vid
|
475
|
+
face_vertices[vo * 2 + 1] = -1
|
476
|
+
duplicated_vertices += 1
|
477
|
+
else
|
478
|
+
# reused vertice in the current block
|
479
|
+
face_vertices[vo * 2] =vid
|
480
|
+
face_vertices[vo * 2 + 1] = vertec_map[vid]
|
481
|
+
end
|
482
|
+
end
|
483
|
+
|
484
|
+
face_max = vertex_ptr + new_vertex_maps
|
485
|
+
if face_max > offset.index + size
|
486
|
+
new_offset = DrawCall.new(index_ptr, 0, vertex_ptr)
|
487
|
+
offsets << new_offset
|
488
|
+
offset = new_offset
|
489
|
+
|
490
|
+
# Re-evaluate reused vertices in light of new offset.
|
491
|
+
(0...6).step(2) do |v|
|
492
|
+
new_vid = face_vertices[v + 1]
|
493
|
+
if (new_vid > -1 && new_vid < offset.index)
|
494
|
+
faceVertices[v + 1] = -1
|
495
|
+
end
|
496
|
+
end
|
497
|
+
|
498
|
+
# Reindex the face.
|
499
|
+
(0...6).step(2) do |v|
|
500
|
+
vid = face_vertices[v]
|
501
|
+
new_vid = face_vertices[v + 1]
|
502
|
+
|
503
|
+
if new_vid == -1
|
504
|
+
new_vid = vertex_ptr
|
505
|
+
vertex_ptr += 1
|
506
|
+
end
|
507
|
+
|
508
|
+
vertex_map[vid] = new_vid
|
509
|
+
rev_vertex_map[new_vid] = vid
|
510
|
+
sorted_indices [index_ptr] = new_vid - offset.index # XXX: overflows at 16bit
|
511
|
+
index_ptr += 1
|
512
|
+
offset.count += 1
|
513
|
+
end
|
514
|
+
end
|
515
|
+
|
516
|
+
# Move all attribute values to map to the new computed indices , also expand the vertice stack to match our new vertexPtr.
|
517
|
+
self.reorder_buffers(sorted_indices, rev_vertex_map, vertex_ptr)
|
518
|
+
@draw_calls = offsets
|
519
|
+
|
520
|
+
# order_time = Time.now
|
521
|
+
# puts "Reorder time: #{(order_time - s)}ms"
|
522
|
+
# puts "Duplicated #{duplicated_vertices} vertices."
|
523
|
+
# puts "Compute Buffers time: #{(Time.now - s)}ms"
|
524
|
+
# puts "Draw offsets: #{offsets.length}"
|
525
|
+
|
526
|
+
offsets
|
527
|
+
end
|
528
|
+
end
|
529
|
+
|
530
|
+
def merge(geometry, offset = 0)
|
531
|
+
if !geometry.is_a? Mittsu::BufferGeometry
|
532
|
+
puts "ERROR: Mittsu::BufferGeometry#merge: geometry not an instance of Mittsu::BufferGeometry. #{geometry.inspect}"
|
533
|
+
return
|
534
|
+
end
|
535
|
+
|
536
|
+
@attributes.each_key do |key, attribute1|
|
537
|
+
next if attribute1.nil?
|
538
|
+
|
539
|
+
attribute_array1 = attribute1.array
|
540
|
+
|
541
|
+
attribute2 = geometry[key]
|
542
|
+
attribute_array2 = attribute2.array
|
543
|
+
|
544
|
+
attribute_size = attribute2.item_size
|
545
|
+
|
546
|
+
i, j = 0, attribute_size * offset
|
547
|
+
while i < attribute_array2.length
|
548
|
+
attribute_array1[j] = attribute_array2[i]
|
549
|
+
i += 1; j += 1
|
550
|
+
end
|
551
|
+
end
|
552
|
+
self
|
553
|
+
end
|
554
|
+
|
555
|
+
def normalize_normals
|
556
|
+
normals = self[:normal].array
|
557
|
+
|
558
|
+
normals.each_slice(3).with_index do |normal, i|
|
559
|
+
x, y, z = *normal
|
560
|
+
|
561
|
+
n = 1.0 / Math.sqrt(x * x + y * y + z * z)
|
562
|
+
|
563
|
+
i *= 3
|
564
|
+
normals[i] *= n
|
565
|
+
normals[i + 1] *= n
|
566
|
+
normals[i + 2] *= n
|
567
|
+
end
|
568
|
+
end
|
569
|
+
|
570
|
+
# reoderBuffers:
|
571
|
+
# Reorder attributes based on a new indexBuffer and indexMap.
|
572
|
+
# indexBuffer - Uint16Array of the new ordered indices.
|
573
|
+
# indexMap - Int32Array where the position is the new vertex ID and the value the old vertex ID for each vertex.
|
574
|
+
# vertexCount - Amount of total vertices considered in this reordering (in case you want to grow the vertice stack).
|
575
|
+
def reorder_buffers(index_buffer, index_map, vertex_count)
|
576
|
+
# Create a copy of all attributes for reordering
|
577
|
+
sorted_attributes = {}
|
578
|
+
@attributes.each do |key, attribute|
|
579
|
+
next if key == :index
|
580
|
+
source_array = attribute.array
|
581
|
+
sorted_attributes[key] = source_array.class.new(attribute.item_size * vertex_count)
|
582
|
+
end
|
583
|
+
|
584
|
+
# move attribute positions based on the new index map
|
585
|
+
vertex_count.times do |new_vid|
|
586
|
+
vid = index_map[new_vid]
|
587
|
+
@attributes.each do |key, attribute|
|
588
|
+
next if key == :index
|
589
|
+
attr_array = attribute.array
|
590
|
+
attr_size = attribute.item_size
|
591
|
+
sorted_attr = sorted_attributes[key]
|
592
|
+
attr_size.times do |k|
|
593
|
+
sorted_attr[new_vid * attr_size + k] = attr_array[vid * attr_size + k]
|
594
|
+
end
|
595
|
+
end
|
596
|
+
end
|
597
|
+
|
598
|
+
# Carry the new sorted buffers locally
|
599
|
+
@attributes[:index].array = index_buffer
|
600
|
+
@attributes.each do |key, attribute|
|
601
|
+
next if key == :index
|
602
|
+
attribute.array = sorted_attributes[key]
|
603
|
+
attribute.num_items = attribute.item_size * vertex_count
|
604
|
+
end
|
605
|
+
end
|
606
|
+
|
607
|
+
def to_json
|
608
|
+
output = {
|
609
|
+
metadata: {
|
610
|
+
version: 4.0,
|
611
|
+
type: 'BufferGeometry',
|
612
|
+
generator: 'BufferGeometryExporter'
|
613
|
+
},
|
614
|
+
uuid: @uuid,
|
615
|
+
type: @type,
|
616
|
+
data: {
|
617
|
+
attributes: {}
|
618
|
+
}
|
619
|
+
}
|
620
|
+
|
621
|
+
offsets = @draw_calls
|
622
|
+
|
623
|
+
@attributes.each do |key, attribute|
|
624
|
+
array = attribute.array.dup
|
625
|
+
|
626
|
+
output[:data][:attributes][key] = {
|
627
|
+
itemSize: attribute.itemSize,
|
628
|
+
type: attribute.array.class.name,
|
629
|
+
array: array
|
630
|
+
}
|
631
|
+
end
|
632
|
+
|
633
|
+
if !offsets.empty?
|
634
|
+
output[:data][:offsets] = offsets.map do |offset|
|
635
|
+
{ start: offset.start, count: offset.count, index: offet.index}
|
636
|
+
end
|
637
|
+
end
|
638
|
+
|
639
|
+
if !bounding_sphere.nil?
|
640
|
+
output[:data][:boundingSphere] = {
|
641
|
+
center: bounding_sphere.center.to_a,
|
642
|
+
radius: bounding_sphere.radius
|
643
|
+
}
|
644
|
+
end
|
645
|
+
|
646
|
+
output
|
647
|
+
end
|
648
|
+
|
649
|
+
def clone
|
650
|
+
geometry = Mittsu::BufferGeometry.news
|
651
|
+
|
652
|
+
@attributes.each do |key, attribute|
|
653
|
+
geometry[key] = attribute.clone
|
654
|
+
end
|
655
|
+
|
656
|
+
@draw_calls.each do |draw_call|
|
657
|
+
geometry.draw_calls << DrawCall.new(draw_call.start, draw_call.count, draw_call.index)
|
658
|
+
end
|
659
|
+
|
660
|
+
geometry
|
661
|
+
end
|
662
|
+
|
663
|
+
def dispose
|
664
|
+
self.dispatch_event type: :dispose
|
665
|
+
end
|
666
|
+
|
667
|
+
private
|
668
|
+
|
669
|
+
def set_array3(array, i3, a, b = a, c = b)
|
670
|
+
array[i3 ] = a.x
|
671
|
+
array[i3 + 1] = a.y
|
672
|
+
array[i3 + 2] = a.z
|
673
|
+
|
674
|
+
array[i3 + 3] = b.x
|
675
|
+
array[i3 + 4] = b.y
|
676
|
+
array[i3 + 5] = b.z
|
677
|
+
|
678
|
+
array[i3 + 6] = c.x
|
679
|
+
array[i3 + 7] = c.y
|
680
|
+
array[i3 + 8] = c.z
|
681
|
+
end
|
682
|
+
|
683
|
+
def set_array2(array, i2, a, b = a, c = b)
|
684
|
+
array[i2 ] = a.x
|
685
|
+
array[i2 + 1] = a.y
|
686
|
+
|
687
|
+
array[i2 + 2] = b.x
|
688
|
+
array[i2 + 3] = b.y
|
689
|
+
|
690
|
+
array[i2 + 4] = c.x
|
691
|
+
array[i2 + 5] = c.y
|
692
|
+
end
|
693
|
+
end
|
694
|
+
end
|