mittsu 0.1.0
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- checksums.yaml +7 -0
- data/.gitignore +10 -0
- data/.travis.yml +3 -0
- data/CODE_OF_CONDUCT.md +13 -0
- data/Gemfile +4 -0
- data/LICENSE.txt +21 -0
- data/README.md +39 -0
- data/Rakefile +7 -0
- data/bin/console +14 -0
- data/bin/setup +7 -0
- data/examples/01_-_Default1noCulling.png +0 -0
- data/examples/01_scene_example.rb +14 -0
- data/examples/02_box_mesh_example.rb +30 -0
- data/examples/02_sphere_mesh_example.rb +30 -0
- data/examples/03_complex_object_example.rb +52 -0
- data/examples/04_ambient_light_example.rb +33 -0
- data/examples/04_dir_light_example.rb +36 -0
- data/examples/04_hemi_light_example.rb +30 -0
- data/examples/04_point_light_example.rb +50 -0
- data/examples/04_spot_light_example.rb +44 -0
- data/examples/05_earth_example.rb +42 -0
- data/examples/05_earth_moon_example.rb +46 -0
- data/examples/05_texture_example.rb +32 -0
- data/examples/06_cube_texture_example.rb +36 -0
- data/examples/06_skybox_example.rb +60 -0
- data/examples/07_earth_normal_example.rb +36 -0
- data/examples/08_shadow_example.rb +87 -0
- data/examples/09_line_example.rb +52 -0
- data/examples/10_obj_loader_example.rb +68 -0
- data/examples/11_character_input_example.rb +18 -0
- data/examples/11_continuous_keyboard_input_example.rb +35 -0
- data/examples/11_keyboard_input_example.rb +43 -0
- data/examples/12_mouse_click_example.rb +38 -0
- data/examples/12_mouse_motion_example.rb +35 -0
- data/examples/12_mouse_scroll_example.rb +36 -0
- data/examples/12_orbit_zoom_example.rb +68 -0
- data/examples/13_joystick_example.rb +80 -0
- data/examples/cubemap/tron_bk.png +0 -0
- data/examples/cubemap/tron_dn.png +0 -0
- data/examples/cubemap/tron_ft.png +0 -0
- data/examples/cubemap/tron_lf.png +0 -0
- data/examples/cubemap/tron_rt.png +0 -0
- data/examples/cubemap/tron_up.png +0 -0
- data/examples/earth.png +0 -0
- data/examples/earth_normal.png +0 -0
- data/examples/example_helper.rb +2 -0
- data/examples/male-02-1noCulling.png +0 -0
- data/examples/male02.mtl +54 -0
- data/examples/male02.obj +13888 -0
- data/examples/moon.png +0 -0
- data/examples/orig_02_-_Defaul1noCulling.png +0 -0
- data/examples/texture.png +0 -0
- data/lib/mittsu.rb +15 -0
- data/lib/mittsu/cameras.rb +4 -0
- data/lib/mittsu/cameras/camera.rb +34 -0
- data/lib/mittsu/cameras/cube_camera.rb +74 -0
- data/lib/mittsu/cameras/orthographic_camera.rb +53 -0
- data/lib/mittsu/cameras/perspective_camera.rb +115 -0
- data/lib/mittsu/constants.rb +160 -0
- data/lib/mittsu/core.rb +10 -0
- data/lib/mittsu/core/buffer_attribute.rb +87 -0
- data/lib/mittsu/core/buffer_geometry.rb +694 -0
- data/lib/mittsu/core/clock.rb +44 -0
- data/lib/mittsu/core/dynamic_buffer_attribute.rb +16 -0
- data/lib/mittsu/core/event_dispatcher.rb +39 -0
- data/lib/mittsu/core/face3.rb +30 -0
- data/lib/mittsu/core/geometry.rb +596 -0
- data/lib/mittsu/core/hash_array.rb +36 -0
- data/lib/mittsu/core/hash_object.rb +19 -0
- data/lib/mittsu/core/object_3d.rb +421 -0
- data/lib/mittsu/core/raycaster.rb +78 -0
- data/lib/mittsu/extras.rb +3 -0
- data/lib/mittsu/extras/geometries.rb +2 -0
- data/lib/mittsu/extras/geometries/box_geometry.rb +108 -0
- data/lib/mittsu/extras/geometries/sphere_geometry.rb +88 -0
- data/lib/mittsu/extras/helpers.rb +1 -0
- data/lib/mittsu/extras/helpers/camera_helper.rb +155 -0
- data/lib/mittsu/extras/image.rb +3 -0
- data/lib/mittsu/extras/image_utils.rb +80 -0
- data/lib/mittsu/lights.rb +7 -0
- data/lib/mittsu/lights/ambient_light.rb +16 -0
- data/lib/mittsu/lights/area_light.rb +24 -0
- data/lib/mittsu/lights/directional_light.rb +131 -0
- data/lib/mittsu/lights/hemisphere_light.rb +29 -0
- data/lib/mittsu/lights/light.rb +21 -0
- data/lib/mittsu/lights/point_light.rb +27 -0
- data/lib/mittsu/lights/spot_light.rb +104 -0
- data/lib/mittsu/loaders.rb +7 -0
- data/lib/mittsu/loaders/cache.rb +53 -0
- data/lib/mittsu/loaders/file_loader.rb +22 -0
- data/lib/mittsu/loaders/image_loader.rb +32 -0
- data/lib/mittsu/loaders/loader.rb +212 -0
- data/lib/mittsu/loaders/loading_manager.rb +17 -0
- data/lib/mittsu/loaders/mtl_loader.rb +242 -0
- data/lib/mittsu/loaders/obj_mtl_loader.rb +225 -0
- data/lib/mittsu/materials.rb +7 -0
- data/lib/mittsu/materials/line_basic_material.rb +39 -0
- data/lib/mittsu/materials/material.rb +156 -0
- data/lib/mittsu/materials/mesh_basic_material.rb +122 -0
- data/lib/mittsu/materials/mesh_face_material.rb +30 -0
- data/lib/mittsu/materials/mesh_lambert_material.rb +126 -0
- data/lib/mittsu/materials/mesh_phong_material.rb +152 -0
- data/lib/mittsu/materials/shader_material.rb +108 -0
- data/lib/mittsu/math.rb +105 -0
- data/lib/mittsu/math/box2.rb +135 -0
- data/lib/mittsu/math/box3.rb +194 -0
- data/lib/mittsu/math/color.rb +252 -0
- data/lib/mittsu/math/color_keywords.rb +151 -0
- data/lib/mittsu/math/euler.rb +182 -0
- data/lib/mittsu/math/frustum.rb +106 -0
- data/lib/mittsu/math/line3.rb +76 -0
- data/lib/mittsu/math/matrix3.rb +163 -0
- data/lib/mittsu/math/matrix4.rb +581 -0
- data/lib/mittsu/math/plane.rb +128 -0
- data/lib/mittsu/math/quaternion.rb +309 -0
- data/lib/mittsu/math/ray.rb +292 -0
- data/lib/mittsu/math/sphere.rb +91 -0
- data/lib/mittsu/math/spline.rb +128 -0
- data/lib/mittsu/math/triangle.rb +121 -0
- data/lib/mittsu/math/vector2.rb +238 -0
- data/lib/mittsu/math/vector3.rb +491 -0
- data/lib/mittsu/math/vector4.rb +414 -0
- data/lib/mittsu/objects.rb +3 -0
- data/lib/mittsu/objects/group.rb +8 -0
- data/lib/mittsu/objects/line.rb +143 -0
- data/lib/mittsu/objects/mesh.rb +243 -0
- data/lib/mittsu/renderers.rb +1 -0
- data/lib/mittsu/renderers/glfw_window.rb +216 -0
- data/lib/mittsu/renderers/opengl/opengl_debug.rb +38 -0
- data/lib/mittsu/renderers/opengl/opengl_program.rb +402 -0
- data/lib/mittsu/renderers/opengl/opengl_shader.rb +58 -0
- data/lib/mittsu/renderers/opengl/opengl_state.rb +207 -0
- data/lib/mittsu/renderers/opengl/plugins/shadow_map_plugin.rb +416 -0
- data/lib/mittsu/renderers/opengl_render_target.rb +87 -0
- data/lib/mittsu/renderers/opengl_renderer.rb +3376 -0
- data/lib/mittsu/renderers/shaders/shader_chunk.rb +12 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/alphamap_fragment.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/alphamap_pars_fragment.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/alphatest_fragment.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/bumpmap_pars_fragment.glsl +40 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/color_fragment.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/color_pars_fragment.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/color_pars_vertex.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/color_vertex.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/common.glsl +60 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/default_vertex.glsl +15 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/defaultnormal_vertex.glsl +21 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/envmap_fragment.glsl +62 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/envmap_pars_fragment.glsl +21 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/envmap_pars_vertex.glsl +7 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/envmap_vertex.glsl +17 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/fog_fragment.glsl +26 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/fog_pars_fragment.glsl +15 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/lightmap_fragment.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/lightmap_pars_fragment.glsl +6 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/lightmap_pars_vertex.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/lightmap_vertex.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/lights_lambert_pars_vertex.glsl +43 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/lights_lambert_vertex.glsl +196 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/lights_phong_fragment.glsl +243 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/lights_phong_pars_fragment.glsl +58 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/lights_phong_pars_vertex.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/lights_phong_vertex.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/linear_to_gamma_fragment.glsl +2 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/logdepthbuf_fragment.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/logdepthbuf_pars_fragment.glsl +12 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/logdepthbuf_pars_vertex.glsl +11 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/logdepthbuf_vertex.glsl +15 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/map_fragment.glsl +9 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/map_pars_fragment.glsl +11 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/map_pars_vertex.glsl +6 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/map_particle_fragment.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/map_particle_pars_fragment.glsl +6 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/map_vertex.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/morphnormal_vertex.glsl +12 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/morphtarget_pars_vertex.glsl +13 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/morphtarget_vertex.glsl +20 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/normalmap_pars_fragment.glsl +27 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/shadowmap_fragment.glsl +217 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/shadowmap_pars_fragment.glsl +19 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/shadowmap_pars_vertex.glsl +6 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/shadowmap_vertex.glsl +9 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/skinbase_vertex.glsl +8 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/skinning_pars_vertex.glsl +47 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/skinning_vertex.glsl +20 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/skinnormal_vertex.glsl +20 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/specularmap_fragment.glsl +12 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/specularmap_pars_fragment.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/worldpos_vertex.glsl +17 -0
- data/lib/mittsu/renderers/shaders/shader_lib.rb +420 -0
- data/lib/mittsu/renderers/shaders/uniforms_lib.rb +107 -0
- data/lib/mittsu/renderers/shaders/uniforms_utils.rb +31 -0
- data/lib/mittsu/scenes.rb +1 -0
- data/lib/mittsu/scenes/scene.rb +27 -0
- data/lib/mittsu/textures.rb +5 -0
- data/lib/mittsu/textures/compressed_texture.rb +30 -0
- data/lib/mittsu/textures/cube_texture.rb +19 -0
- data/lib/mittsu/textures/data_texture.rb +17 -0
- data/lib/mittsu/textures/texture.rb +92 -0
- data/lib/mittsu/textures/video_texture.rb +17 -0
- data/lib/mittsu/version.rb +4 -0
- data/mittsu.gemspec +31 -0
- metadata +357 -0
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#ifndef FLAT_SHADED
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vec3 normal = normalize( vNormal );
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#ifdef DOUBLE_SIDED
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normal = normal * ( -1.0 + 2.0 * float( gl_FrontFacing ) );
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#endif
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#else
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vec3 fdx = dFdx( vViewPosition );
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vec3 fdy = dFdy( vViewPosition );
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vec3 normal = normalize( cross( fdx, fdy ) );
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#endif
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vec3 viewPosition = normalize( vViewPosition );
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#ifdef USE_NORMALMAP
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normal = perturbNormal2Arb( -vViewPosition, normal );
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#elif defined( USE_BUMPMAP )
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normal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );
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#endif
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vec3 totalDiffuseLight = vec3( 0.0 );
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vec3 totalSpecularLight = vec3( 0.0 );
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#if MAX_POINT_LIGHTS > 0
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for ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {
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vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );
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vec3 lVector = lPosition.xyz + vViewPosition.xyz;
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float attenuation = calcLightAttenuation( length( lVector ), pointLightDistance[ i ], pointLightDecay[ i ] );
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lVector = normalize( lVector );
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// diffuse
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float dotProduct = dot( normal, lVector );
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#ifdef WRAP_AROUND
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float pointDiffuseWeightFull = max( dotProduct, 0.0 );
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float pointDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );
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vec3 pointDiffuseWeight = mix( vec3( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );
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#else
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float pointDiffuseWeight = max( dotProduct, 0.0 );
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#endif
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totalDiffuseLight += pointLightColor[ i ] * pointDiffuseWeight * attenuation;
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// specular
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vec3 pointHalfVector = normalize( lVector + viewPosition );
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float pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );
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float pointSpecularWeight = specularStrength * max( pow( pointDotNormalHalf, shininess ), 0.0 );
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float specularNormalization = ( shininess + 2.0 ) / 8.0;
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vec3 schlick = specular + vec3( 1.0 - specular ) * pow( max( 1.0 - dot( lVector, pointHalfVector ), 0.0 ), 5.0 );
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totalSpecularLight += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * attenuation * specularNormalization;
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}
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#endif
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#if MAX_SPOT_LIGHTS > 0
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for ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {
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vec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );
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vec3 lVector = lPosition.xyz + vViewPosition.xyz;
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float attenuation = calcLightAttenuation( length( lVector ), spotLightDistance[ i ], spotLightDecay[ i ] );
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lVector = normalize( lVector );
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float spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - vWorldPosition ) );
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if ( spotEffect > spotLightAngleCos[ i ] ) {
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spotEffect = max( pow( max( spotEffect, 0.0 ), spotLightExponent[ i ] ), 0.0 );
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// diffuse
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float dotProduct = dot( normal, lVector );
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#ifdef WRAP_AROUND
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float spotDiffuseWeightFull = max( dotProduct, 0.0 );
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float spotDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );
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vec3 spotDiffuseWeight = mix( vec3( spotDiffuseWeightFull ), vec3( spotDiffuseWeightHalf ), wrapRGB );
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#else
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float spotDiffuseWeight = max( dotProduct, 0.0 );
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#endif
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totalDiffuseLight += spotLightColor[ i ] * spotDiffuseWeight * attenuation * spotEffect;
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// specular
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vec3 spotHalfVector = normalize( lVector + viewPosition );
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float spotDotNormalHalf = max( dot( normal, spotHalfVector ), 0.0 );
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float spotSpecularWeight = specularStrength * max( pow( spotDotNormalHalf, shininess ), 0.0 );
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float specularNormalization = ( shininess + 2.0 ) / 8.0;
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vec3 schlick = specular + vec3( 1.0 - specular ) * pow( max( 1.0 - dot( lVector, spotHalfVector ), 0.0 ), 5.0 );
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totalSpecularLight += schlick * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * attenuation * specularNormalization * spotEffect;
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}
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}
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#endif
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#if MAX_DIR_LIGHTS > 0
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for( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {
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vec3 dirVector = transformDirection( directionalLightDirection[ i ], viewMatrix );
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// diffuse
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float dotProduct = dot( normal, dirVector );
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#ifdef WRAP_AROUND
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float dirDiffuseWeightFull = max( dotProduct, 0.0 );
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float dirDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );
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vec3 dirDiffuseWeight = mix( vec3( dirDiffuseWeightFull ), vec3( dirDiffuseWeightHalf ), wrapRGB );
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#else
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float dirDiffuseWeight = max( dotProduct, 0.0 );
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#endif
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totalDiffuseLight += directionalLightColor[ i ] * dirDiffuseWeight;
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// specular
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vec3 dirHalfVector = normalize( dirVector + viewPosition );
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float dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );
|
161
|
+
float dirSpecularWeight = specularStrength * max( pow( dirDotNormalHalf, shininess ), 0.0 );
|
162
|
+
|
163
|
+
/*
|
164
|
+
// fresnel term from skin shader
|
165
|
+
const float F0 = 0.128;
|
166
|
+
|
167
|
+
float base = 1.0 - dot( viewPosition, dirHalfVector );
|
168
|
+
float exponential = pow( base, 5.0 );
|
169
|
+
|
170
|
+
float fresnel = exponential + F0 * ( 1.0 - exponential );
|
171
|
+
*/
|
172
|
+
|
173
|
+
/*
|
174
|
+
// fresnel term from fresnel shader
|
175
|
+
const float mFresnelBias = 0.08;
|
176
|
+
const float mFresnelScale = 0.3;
|
177
|
+
const float mFresnelPower = 5.0;
|
178
|
+
|
179
|
+
float fresnel = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( -viewPosition ), normal ), mFresnelPower );
|
180
|
+
*/
|
181
|
+
|
182
|
+
float specularNormalization = ( shininess + 2.0 ) / 8.0;
|
183
|
+
|
184
|
+
// dirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization * fresnel;
|
185
|
+
|
186
|
+
vec3 schlick = specular + vec3( 1.0 - specular ) * pow( max( 1.0 - dot( dirVector, dirHalfVector ), 0.0 ), 5.0 );
|
187
|
+
totalSpecularLight += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;
|
188
|
+
|
189
|
+
|
190
|
+
}
|
191
|
+
|
192
|
+
#endif
|
193
|
+
|
194
|
+
#if MAX_HEMI_LIGHTS > 0
|
195
|
+
|
196
|
+
for( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {
|
197
|
+
|
198
|
+
vec3 lVector = transformDirection( hemisphereLightDirection[ i ], viewMatrix );
|
199
|
+
|
200
|
+
// diffuse
|
201
|
+
|
202
|
+
float dotProduct = dot( normal, lVector );
|
203
|
+
float hemiDiffuseWeight = 0.5 * dotProduct + 0.5;
|
204
|
+
|
205
|
+
vec3 hemiColor = mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );
|
206
|
+
|
207
|
+
totalDiffuseLight += hemiColor;
|
208
|
+
|
209
|
+
// specular (sky light)
|
210
|
+
|
211
|
+
vec3 hemiHalfVectorSky = normalize( lVector + viewPosition );
|
212
|
+
float hemiDotNormalHalfSky = 0.5 * dot( normal, hemiHalfVectorSky ) + 0.5;
|
213
|
+
float hemiSpecularWeightSky = specularStrength * max( pow( max( hemiDotNormalHalfSky, 0.0 ), shininess ), 0.0 );
|
214
|
+
|
215
|
+
// specular (ground light)
|
216
|
+
|
217
|
+
vec3 lVectorGround = -lVector;
|
218
|
+
|
219
|
+
vec3 hemiHalfVectorGround = normalize( lVectorGround + viewPosition );
|
220
|
+
float hemiDotNormalHalfGround = 0.5 * dot( normal, hemiHalfVectorGround ) + 0.5;
|
221
|
+
float hemiSpecularWeightGround = specularStrength * max( pow( max( hemiDotNormalHalfGround, 0.0 ), shininess ), 0.0 );
|
222
|
+
|
223
|
+
float dotProductGround = dot( normal, lVectorGround );
|
224
|
+
|
225
|
+
float specularNormalization = ( shininess + 2.0 ) / 8.0;
|
226
|
+
|
227
|
+
vec3 schlickSky = specular + vec3( 1.0 - specular ) * pow( max( 1.0 - dot( lVector, hemiHalfVectorSky ), 0.0 ), 5.0 );
|
228
|
+
vec3 schlickGround = specular + vec3( 1.0 - specular ) * pow( max( 1.0 - dot( lVectorGround, hemiHalfVectorGround ), 0.0 ), 5.0 );
|
229
|
+
totalSpecularLight += hemiColor * specularNormalization * ( schlickSky * hemiSpecularWeightSky * max( dotProduct, 0.0 ) + schlickGround * hemiSpecularWeightGround * max( dotProductGround, 0.0 ) );
|
230
|
+
|
231
|
+
}
|
232
|
+
|
233
|
+
#endif
|
234
|
+
|
235
|
+
#ifdef METAL
|
236
|
+
|
237
|
+
outgoingLight += diffuseColor.rgb * ( totalDiffuseLight + ambientLightColor ) * specular + totalSpecularLight + emissive;
|
238
|
+
|
239
|
+
#else
|
240
|
+
|
241
|
+
outgoingLight += diffuseColor.rgb * ( totalDiffuseLight + ambientLightColor ) + totalSpecularLight + emissive;
|
242
|
+
|
243
|
+
#endif
|
@@ -0,0 +1,58 @@
|
|
1
|
+
uniform vec3 ambientLightColor;
|
2
|
+
|
3
|
+
#if MAX_DIR_LIGHTS > 0
|
4
|
+
|
5
|
+
uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];
|
6
|
+
uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];
|
7
|
+
|
8
|
+
#endif
|
9
|
+
|
10
|
+
#if MAX_HEMI_LIGHTS > 0
|
11
|
+
|
12
|
+
uniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];
|
13
|
+
uniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];
|
14
|
+
uniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];
|
15
|
+
|
16
|
+
#endif
|
17
|
+
|
18
|
+
#if MAX_POINT_LIGHTS > 0
|
19
|
+
|
20
|
+
uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];
|
21
|
+
|
22
|
+
uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];
|
23
|
+
uniform float pointLightDistance[ MAX_POINT_LIGHTS ];
|
24
|
+
uniform float pointLightDecay[ MAX_POINT_LIGHTS ];
|
25
|
+
|
26
|
+
#endif
|
27
|
+
|
28
|
+
#if MAX_SPOT_LIGHTS > 0
|
29
|
+
|
30
|
+
uniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];
|
31
|
+
uniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];
|
32
|
+
uniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];
|
33
|
+
uniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];
|
34
|
+
uniform float spotLightExponent[ MAX_SPOT_LIGHTS ];
|
35
|
+
uniform float spotLightDistance[ MAX_SPOT_LIGHTS ];
|
36
|
+
uniform float spotLightDecay[ MAX_SPOT_LIGHTS ];
|
37
|
+
|
38
|
+
#endif
|
39
|
+
|
40
|
+
#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP ) || defined( USE_ENVMAP )
|
41
|
+
|
42
|
+
in vec3 vWorldPosition;
|
43
|
+
|
44
|
+
#endif
|
45
|
+
|
46
|
+
#ifdef WRAP_AROUND
|
47
|
+
|
48
|
+
uniform vec3 wrapRGB;
|
49
|
+
|
50
|
+
#endif
|
51
|
+
|
52
|
+
in vec3 vViewPosition;
|
53
|
+
|
54
|
+
#ifndef FLAT_SHADED
|
55
|
+
|
56
|
+
in vec3 vNormal;
|
57
|
+
|
58
|
+
#endif
|
@@ -0,0 +1,15 @@
|
|
1
|
+
#ifdef USE_LOGDEPTHBUF
|
2
|
+
|
3
|
+
gl_Position.z = log2(max( EPSILON, gl_Position.w + 1.0 )) * logDepthBufFC;
|
4
|
+
|
5
|
+
#ifdef USE_LOGDEPTHBUF_EXT
|
6
|
+
|
7
|
+
vFragDepth = 1.0 + gl_Position.w;
|
8
|
+
|
9
|
+
#else
|
10
|
+
|
11
|
+
gl_Position.z = (gl_Position.z - 1.0) * gl_Position.w;
|
12
|
+
|
13
|
+
#endif
|
14
|
+
|
15
|
+
#endif
|
@@ -0,0 +1,12 @@
|
|
1
|
+
#ifdef USE_MORPHNORMALS
|
2
|
+
|
3
|
+
vec3 morphedNormal = vec3( 0.0 );
|
4
|
+
|
5
|
+
morphedNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];
|
6
|
+
morphedNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];
|
7
|
+
morphedNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];
|
8
|
+
morphedNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];
|
9
|
+
|
10
|
+
morphedNormal += normal;
|
11
|
+
|
12
|
+
#endif
|