mittsu 0.1.0

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Files changed (203) hide show
  1. checksums.yaml +7 -0
  2. data/.gitignore +10 -0
  3. data/.travis.yml +3 -0
  4. data/CODE_OF_CONDUCT.md +13 -0
  5. data/Gemfile +4 -0
  6. data/LICENSE.txt +21 -0
  7. data/README.md +39 -0
  8. data/Rakefile +7 -0
  9. data/bin/console +14 -0
  10. data/bin/setup +7 -0
  11. data/examples/01_-_Default1noCulling.png +0 -0
  12. data/examples/01_scene_example.rb +14 -0
  13. data/examples/02_box_mesh_example.rb +30 -0
  14. data/examples/02_sphere_mesh_example.rb +30 -0
  15. data/examples/03_complex_object_example.rb +52 -0
  16. data/examples/04_ambient_light_example.rb +33 -0
  17. data/examples/04_dir_light_example.rb +36 -0
  18. data/examples/04_hemi_light_example.rb +30 -0
  19. data/examples/04_point_light_example.rb +50 -0
  20. data/examples/04_spot_light_example.rb +44 -0
  21. data/examples/05_earth_example.rb +42 -0
  22. data/examples/05_earth_moon_example.rb +46 -0
  23. data/examples/05_texture_example.rb +32 -0
  24. data/examples/06_cube_texture_example.rb +36 -0
  25. data/examples/06_skybox_example.rb +60 -0
  26. data/examples/07_earth_normal_example.rb +36 -0
  27. data/examples/08_shadow_example.rb +87 -0
  28. data/examples/09_line_example.rb +52 -0
  29. data/examples/10_obj_loader_example.rb +68 -0
  30. data/examples/11_character_input_example.rb +18 -0
  31. data/examples/11_continuous_keyboard_input_example.rb +35 -0
  32. data/examples/11_keyboard_input_example.rb +43 -0
  33. data/examples/12_mouse_click_example.rb +38 -0
  34. data/examples/12_mouse_motion_example.rb +35 -0
  35. data/examples/12_mouse_scroll_example.rb +36 -0
  36. data/examples/12_orbit_zoom_example.rb +68 -0
  37. data/examples/13_joystick_example.rb +80 -0
  38. data/examples/cubemap/tron_bk.png +0 -0
  39. data/examples/cubemap/tron_dn.png +0 -0
  40. data/examples/cubemap/tron_ft.png +0 -0
  41. data/examples/cubemap/tron_lf.png +0 -0
  42. data/examples/cubemap/tron_rt.png +0 -0
  43. data/examples/cubemap/tron_up.png +0 -0
  44. data/examples/earth.png +0 -0
  45. data/examples/earth_normal.png +0 -0
  46. data/examples/example_helper.rb +2 -0
  47. data/examples/male-02-1noCulling.png +0 -0
  48. data/examples/male02.mtl +54 -0
  49. data/examples/male02.obj +13888 -0
  50. data/examples/moon.png +0 -0
  51. data/examples/orig_02_-_Defaul1noCulling.png +0 -0
  52. data/examples/texture.png +0 -0
  53. data/lib/mittsu.rb +15 -0
  54. data/lib/mittsu/cameras.rb +4 -0
  55. data/lib/mittsu/cameras/camera.rb +34 -0
  56. data/lib/mittsu/cameras/cube_camera.rb +74 -0
  57. data/lib/mittsu/cameras/orthographic_camera.rb +53 -0
  58. data/lib/mittsu/cameras/perspective_camera.rb +115 -0
  59. data/lib/mittsu/constants.rb +160 -0
  60. data/lib/mittsu/core.rb +10 -0
  61. data/lib/mittsu/core/buffer_attribute.rb +87 -0
  62. data/lib/mittsu/core/buffer_geometry.rb +694 -0
  63. data/lib/mittsu/core/clock.rb +44 -0
  64. data/lib/mittsu/core/dynamic_buffer_attribute.rb +16 -0
  65. data/lib/mittsu/core/event_dispatcher.rb +39 -0
  66. data/lib/mittsu/core/face3.rb +30 -0
  67. data/lib/mittsu/core/geometry.rb +596 -0
  68. data/lib/mittsu/core/hash_array.rb +36 -0
  69. data/lib/mittsu/core/hash_object.rb +19 -0
  70. data/lib/mittsu/core/object_3d.rb +421 -0
  71. data/lib/mittsu/core/raycaster.rb +78 -0
  72. data/lib/mittsu/extras.rb +3 -0
  73. data/lib/mittsu/extras/geometries.rb +2 -0
  74. data/lib/mittsu/extras/geometries/box_geometry.rb +108 -0
  75. data/lib/mittsu/extras/geometries/sphere_geometry.rb +88 -0
  76. data/lib/mittsu/extras/helpers.rb +1 -0
  77. data/lib/mittsu/extras/helpers/camera_helper.rb +155 -0
  78. data/lib/mittsu/extras/image.rb +3 -0
  79. data/lib/mittsu/extras/image_utils.rb +80 -0
  80. data/lib/mittsu/lights.rb +7 -0
  81. data/lib/mittsu/lights/ambient_light.rb +16 -0
  82. data/lib/mittsu/lights/area_light.rb +24 -0
  83. data/lib/mittsu/lights/directional_light.rb +131 -0
  84. data/lib/mittsu/lights/hemisphere_light.rb +29 -0
  85. data/lib/mittsu/lights/light.rb +21 -0
  86. data/lib/mittsu/lights/point_light.rb +27 -0
  87. data/lib/mittsu/lights/spot_light.rb +104 -0
  88. data/lib/mittsu/loaders.rb +7 -0
  89. data/lib/mittsu/loaders/cache.rb +53 -0
  90. data/lib/mittsu/loaders/file_loader.rb +22 -0
  91. data/lib/mittsu/loaders/image_loader.rb +32 -0
  92. data/lib/mittsu/loaders/loader.rb +212 -0
  93. data/lib/mittsu/loaders/loading_manager.rb +17 -0
  94. data/lib/mittsu/loaders/mtl_loader.rb +242 -0
  95. data/lib/mittsu/loaders/obj_mtl_loader.rb +225 -0
  96. data/lib/mittsu/materials.rb +7 -0
  97. data/lib/mittsu/materials/line_basic_material.rb +39 -0
  98. data/lib/mittsu/materials/material.rb +156 -0
  99. data/lib/mittsu/materials/mesh_basic_material.rb +122 -0
  100. data/lib/mittsu/materials/mesh_face_material.rb +30 -0
  101. data/lib/mittsu/materials/mesh_lambert_material.rb +126 -0
  102. data/lib/mittsu/materials/mesh_phong_material.rb +152 -0
  103. data/lib/mittsu/materials/shader_material.rb +108 -0
  104. data/lib/mittsu/math.rb +105 -0
  105. data/lib/mittsu/math/box2.rb +135 -0
  106. data/lib/mittsu/math/box3.rb +194 -0
  107. data/lib/mittsu/math/color.rb +252 -0
  108. data/lib/mittsu/math/color_keywords.rb +151 -0
  109. data/lib/mittsu/math/euler.rb +182 -0
  110. data/lib/mittsu/math/frustum.rb +106 -0
  111. data/lib/mittsu/math/line3.rb +76 -0
  112. data/lib/mittsu/math/matrix3.rb +163 -0
  113. data/lib/mittsu/math/matrix4.rb +581 -0
  114. data/lib/mittsu/math/plane.rb +128 -0
  115. data/lib/mittsu/math/quaternion.rb +309 -0
  116. data/lib/mittsu/math/ray.rb +292 -0
  117. data/lib/mittsu/math/sphere.rb +91 -0
  118. data/lib/mittsu/math/spline.rb +128 -0
  119. data/lib/mittsu/math/triangle.rb +121 -0
  120. data/lib/mittsu/math/vector2.rb +238 -0
  121. data/lib/mittsu/math/vector3.rb +491 -0
  122. data/lib/mittsu/math/vector4.rb +414 -0
  123. data/lib/mittsu/objects.rb +3 -0
  124. data/lib/mittsu/objects/group.rb +8 -0
  125. data/lib/mittsu/objects/line.rb +143 -0
  126. data/lib/mittsu/objects/mesh.rb +243 -0
  127. data/lib/mittsu/renderers.rb +1 -0
  128. data/lib/mittsu/renderers/glfw_window.rb +216 -0
  129. data/lib/mittsu/renderers/opengl/opengl_debug.rb +38 -0
  130. data/lib/mittsu/renderers/opengl/opengl_program.rb +402 -0
  131. data/lib/mittsu/renderers/opengl/opengl_shader.rb +58 -0
  132. data/lib/mittsu/renderers/opengl/opengl_state.rb +207 -0
  133. data/lib/mittsu/renderers/opengl/plugins/shadow_map_plugin.rb +416 -0
  134. data/lib/mittsu/renderers/opengl_render_target.rb +87 -0
  135. data/lib/mittsu/renderers/opengl_renderer.rb +3376 -0
  136. data/lib/mittsu/renderers/shaders/shader_chunk.rb +12 -0
  137. data/lib/mittsu/renderers/shaders/shader_chunk/alphamap_fragment.glsl +5 -0
  138. data/lib/mittsu/renderers/shaders/shader_chunk/alphamap_pars_fragment.glsl +5 -0
  139. data/lib/mittsu/renderers/shaders/shader_chunk/alphatest_fragment.glsl +5 -0
  140. data/lib/mittsu/renderers/shaders/shader_chunk/bumpmap_pars_fragment.glsl +40 -0
  141. data/lib/mittsu/renderers/shaders/shader_chunk/color_fragment.glsl +5 -0
  142. data/lib/mittsu/renderers/shaders/shader_chunk/color_pars_fragment.glsl +5 -0
  143. data/lib/mittsu/renderers/shaders/shader_chunk/color_pars_vertex.glsl +5 -0
  144. data/lib/mittsu/renderers/shaders/shader_chunk/color_vertex.glsl +5 -0
  145. data/lib/mittsu/renderers/shaders/shader_chunk/common.glsl +60 -0
  146. data/lib/mittsu/renderers/shaders/shader_chunk/default_vertex.glsl +15 -0
  147. data/lib/mittsu/renderers/shaders/shader_chunk/defaultnormal_vertex.glsl +21 -0
  148. data/lib/mittsu/renderers/shaders/shader_chunk/envmap_fragment.glsl +62 -0
  149. data/lib/mittsu/renderers/shaders/shader_chunk/envmap_pars_fragment.glsl +21 -0
  150. data/lib/mittsu/renderers/shaders/shader_chunk/envmap_pars_vertex.glsl +7 -0
  151. data/lib/mittsu/renderers/shaders/shader_chunk/envmap_vertex.glsl +17 -0
  152. data/lib/mittsu/renderers/shaders/shader_chunk/fog_fragment.glsl +26 -0
  153. data/lib/mittsu/renderers/shaders/shader_chunk/fog_pars_fragment.glsl +15 -0
  154. data/lib/mittsu/renderers/shaders/shader_chunk/lightmap_fragment.glsl +5 -0
  155. data/lib/mittsu/renderers/shaders/shader_chunk/lightmap_pars_fragment.glsl +6 -0
  156. data/lib/mittsu/renderers/shaders/shader_chunk/lightmap_pars_vertex.glsl +5 -0
  157. data/lib/mittsu/renderers/shaders/shader_chunk/lightmap_vertex.glsl +5 -0
  158. data/lib/mittsu/renderers/shaders/shader_chunk/lights_lambert_pars_vertex.glsl +43 -0
  159. data/lib/mittsu/renderers/shaders/shader_chunk/lights_lambert_vertex.glsl +196 -0
  160. data/lib/mittsu/renderers/shaders/shader_chunk/lights_phong_fragment.glsl +243 -0
  161. data/lib/mittsu/renderers/shaders/shader_chunk/lights_phong_pars_fragment.glsl +58 -0
  162. data/lib/mittsu/renderers/shaders/shader_chunk/lights_phong_pars_vertex.glsl +5 -0
  163. data/lib/mittsu/renderers/shaders/shader_chunk/lights_phong_vertex.glsl +5 -0
  164. data/lib/mittsu/renderers/shaders/shader_chunk/linear_to_gamma_fragment.glsl +2 -0
  165. data/lib/mittsu/renderers/shaders/shader_chunk/logdepthbuf_fragment.glsl +5 -0
  166. data/lib/mittsu/renderers/shaders/shader_chunk/logdepthbuf_pars_fragment.glsl +12 -0
  167. data/lib/mittsu/renderers/shaders/shader_chunk/logdepthbuf_pars_vertex.glsl +11 -0
  168. data/lib/mittsu/renderers/shaders/shader_chunk/logdepthbuf_vertex.glsl +15 -0
  169. data/lib/mittsu/renderers/shaders/shader_chunk/map_fragment.glsl +9 -0
  170. data/lib/mittsu/renderers/shaders/shader_chunk/map_pars_fragment.glsl +11 -0
  171. data/lib/mittsu/renderers/shaders/shader_chunk/map_pars_vertex.glsl +6 -0
  172. data/lib/mittsu/renderers/shaders/shader_chunk/map_particle_fragment.glsl +5 -0
  173. data/lib/mittsu/renderers/shaders/shader_chunk/map_particle_pars_fragment.glsl +6 -0
  174. data/lib/mittsu/renderers/shaders/shader_chunk/map_vertex.glsl +5 -0
  175. data/lib/mittsu/renderers/shaders/shader_chunk/morphnormal_vertex.glsl +12 -0
  176. data/lib/mittsu/renderers/shaders/shader_chunk/morphtarget_pars_vertex.glsl +13 -0
  177. data/lib/mittsu/renderers/shaders/shader_chunk/morphtarget_vertex.glsl +20 -0
  178. data/lib/mittsu/renderers/shaders/shader_chunk/normalmap_pars_fragment.glsl +27 -0
  179. data/lib/mittsu/renderers/shaders/shader_chunk/shadowmap_fragment.glsl +217 -0
  180. data/lib/mittsu/renderers/shaders/shader_chunk/shadowmap_pars_fragment.glsl +19 -0
  181. data/lib/mittsu/renderers/shaders/shader_chunk/shadowmap_pars_vertex.glsl +6 -0
  182. data/lib/mittsu/renderers/shaders/shader_chunk/shadowmap_vertex.glsl +9 -0
  183. data/lib/mittsu/renderers/shaders/shader_chunk/skinbase_vertex.glsl +8 -0
  184. data/lib/mittsu/renderers/shaders/shader_chunk/skinning_pars_vertex.glsl +47 -0
  185. data/lib/mittsu/renderers/shaders/shader_chunk/skinning_vertex.glsl +20 -0
  186. data/lib/mittsu/renderers/shaders/shader_chunk/skinnormal_vertex.glsl +20 -0
  187. data/lib/mittsu/renderers/shaders/shader_chunk/specularmap_fragment.glsl +12 -0
  188. data/lib/mittsu/renderers/shaders/shader_chunk/specularmap_pars_fragment.glsl +5 -0
  189. data/lib/mittsu/renderers/shaders/shader_chunk/worldpos_vertex.glsl +17 -0
  190. data/lib/mittsu/renderers/shaders/shader_lib.rb +420 -0
  191. data/lib/mittsu/renderers/shaders/uniforms_lib.rb +107 -0
  192. data/lib/mittsu/renderers/shaders/uniforms_utils.rb +31 -0
  193. data/lib/mittsu/scenes.rb +1 -0
  194. data/lib/mittsu/scenes/scene.rb +27 -0
  195. data/lib/mittsu/textures.rb +5 -0
  196. data/lib/mittsu/textures/compressed_texture.rb +30 -0
  197. data/lib/mittsu/textures/cube_texture.rb +19 -0
  198. data/lib/mittsu/textures/data_texture.rb +17 -0
  199. data/lib/mittsu/textures/texture.rb +92 -0
  200. data/lib/mittsu/textures/video_texture.rb +17 -0
  201. data/lib/mittsu/version.rb +4 -0
  202. data/mittsu.gemspec +31 -0
  203. metadata +357 -0
@@ -0,0 +1,38 @@
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+ require 'opengl'
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+
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+ ERROR_STRINGS = {
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+ OpenGL::GL_NO_ERROR => 'NO_ERROR',
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+ OpenGL::GL_INVALID_ENUM => 'INVALID_ENUM',
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+ OpenGL::GL_INVALID_VALUE => 'INVALID_VALUE',
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+ OpenGL::GL_INVALID_OPERATION => 'INVALID_OPERATION',
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+ OpenGL::GL_STACK_OVERFLOW => 'STACK_OVERFLOW',
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+ OpenGL::GL_STACK_UNDERFLOW => 'STACK_UNDERFLOW',
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+ OpenGL::GL_OUT_OF_MEMORY => 'OUT_OF_MEMORY',
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+ # OpenGL::GL_TABLE_TOO_LARGE => 'TABLE_TOO_LARGE'
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+ }
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+
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+ module OpenGLDebug
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+ module OpenGLProxy
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+ extend OpenGL
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+ end
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+
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+ def self.load_lib
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+ OpenGL.load_lib
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+ end
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+
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+ OpenGL.constants.each do |c|
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+ const_set c, OpenGL.const_get(c)
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+ end
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+
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+ OpenGL.instance_methods.each do |m|
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+ define_method m do |*args|
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+ r = OpenGLProxy.send(m, *args)
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+ call = "#{m}(#{args.map { |s| s.to_s[0..20] }.join(', ')})"
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+ ret = r.nil? ? '' : " => #{r}"
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+ puts "#{call}#{ret}"
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+ e = OpenGLProxy.glGetError
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+ raise "ERROR: #{m} => #{ERROR_STRINGS[e]}" unless e == OpenGL::GL_NO_ERROR
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+ r
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+ end
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+ end
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+ end
@@ -0,0 +1,402 @@
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+ require 'mittsu/renderers/opengl/opengl_shader'
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+
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+ module Mittsu
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+ class OpenGLProgram
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+ attr_reader :id, :program, :uniforms, :attributes
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+ attr_accessor :code, :used_times, :attributes, :vertex_shader, :fragment_shader
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+
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+ def initialize(renderer, code, material, parameters)
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+ defines = material.defines || {} # TODO: setting to default object... ?
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+ uniforms = material[:_opengl_shader][:uniforms]
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+ attributes = material.attributes || [] # TODO: setting to default array... ?
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+
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+ vertex_shader = material[:_opengl_shader][:vertex_shader]
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+ fragment_shader = material[:_opengl_shader][:fragment_shader]
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+
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+ # TODO: necessary for OpenGL?
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+ # index0_attribute_name = material.index0_attribute_name
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+ #
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+ # if index0_attribute_name.nil? && parameters[:morph_targets]
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+ # # programs with morph_targets displace position of attribute 0
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+ #
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+ # index0_attribute_name = 'position'
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+ # end
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+
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+ shadow_map_type_define = 'SHADOWMAP_TYPE_BASIC'
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+
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+ if parameters[:shadow_map_type] == PCFShadowMap
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+ shadow_map_type_define = 'SHADOWMAP_TYPE_PCF_SOFT'
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+ elsif parameters[:shadow_map_type] == PCFSoftShadowMap
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+ shadow_map_type_define = 'SHADOWMAP_TYPE_PCF_SOFT'
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+ end
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+
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+ env_map_type_define = 'ENVMAP_TYPE_CUBE'
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+ env_map_mode_define = 'ENVMAP_MODE_REFLECTION'
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+ env_map_blending_define = 'ENVMAP_BLENDING_MULTIPLY'
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+
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+ if parameters[:env_map]
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+ case material.env_map.mapping
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+ when CubeReflectionMapping, CubeRefractionMapping
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+ env_map_type_define = 'ENVMAP_TYPE_CUBE'
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+ when EquirectangularReflectionMapping, EquirectangularRefractionMapping
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+ env_map_type_define = 'ENVMAP_TYPE_EQUIREC'
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+ when SphericalReflectionMapping
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+ env_map_type_define = 'ENVMAP_TYPE_SPHERE'
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+ end
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+
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+ case material.env_map.mapping
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+ when CubeRefractionMapping, EquirectangularRefractionMapping
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+ env_map_mode_define 'ENVMAP_MODE_REFRACTION'
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+ end
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+
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+ case material.combine
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+ when MultiplyOperation
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+ env_map_blending_define = 'ENVMAP_BLENDING_MULTIPLY'
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+ when MixOperation
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+ env_map_blending_define = 'ENVMAP_BLENDING_MIX'
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+ when AddOperation
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+ env_map_blending_define = 'ENVMAP_BLENDING_ADD'
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+ end
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+ end
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+
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+ gamma_factor_define = (renderer.gamma_factor > 0) ? renderer.gamma_factor : 1.0
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+
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+ # puts 'building new program'
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+
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+ #
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+
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+ custom_defines = generate_defines(defines)
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+
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+ #
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+
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+ @program = glCreateProgram
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+
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+ if false # material.is_a?(RawShaderMaterial) # TODO: when RawShaderMaterial exists
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+ prefix_vertex = ''
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+ prefix_fragment = ''
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+ else
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+ prefix_vertex = [
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+ '#version 330',
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+ # TODO: do we need precision for an OpenGL program?
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+ # "precision #{parameters[:precision]} float;",
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+ # "precision #{parameters[:precision]} int;",
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+
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+ custom_defines,
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+
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+ parameters[:supports_vertex_textures] ? '#define VERTEX_TEXTURES' : '',
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+
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+ renderer.gamma_input ? '#define GAMMA_INPUT' : '',
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+ renderer.gamma_output ? '#define GAMMA_OUTPUT' : '',
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+ "#define GAMMA_FACTOR #{gamma_factor_define}",
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+
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+ "#define MAX_DIR_LIGHTS #{parameters[:max_dir_lights]}",
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+ "#define MAX_POINT_LIGHTS #{parameters[:max_point_lights]}",
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+ "#define MAX_SPOT_LIGHTS #{parameters[:max_spot_lights]}",
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+ "#define MAX_HEMI_LIGHTS #{parameters[:max_hemi_lights]}",
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+
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+ "#define MAX_SHADOWS #{parameters[:max_shadows]}",
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+
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+ "#define MAX_BONES #{parameters[:max_bones]}",
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+
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+ parameters[:map] ? '#define USE_MAP' : '',
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+ parameters[:env_map] ? '#define USE_ENVMAP' : '',
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+ parameters[:env_map] ? "#define #{env_map_mode_define}" : '',
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+ parameters[:light_map] ? '#define USE_LIGHTMAP' : '',
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+ parameters[:bump_map] ? '#define USE_BUMPMAP' : '',
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+ parameters[:normal_map] ? '#define USE_NORMALMAP' : '',
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+ parameters[:specular_map] ? '#define USE_SPECULARMAP' : '',
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+ parameters[:alpha_map] ? '#define USE_ALPHAMAP' : '',
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+ parameters[:vertex_colors] ? '#define USE_COLOR' : '',
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+
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+ parameters[:flat_shading] ? '#define FLAT_SHADED': '',
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+
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+ parameters[:skinning] ? '#define USE_SKINNING' : '',
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+ parameters[:use_vertex_texture] ? '#define BONE_TEXTURE' : '',
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+
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+ parameters[:morph_targets] ? '#define USE_MORPHTARGETS' : '',
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+ parameters[:morph_normals] ? '#define USE_MORPHNORMALS' : '',
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+ parameters[:wrap_around] ? '#define WRAP_AROUND' : '',
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+ parameters[:double_sided] ? '#define DOUBLE_SIDED' : '',
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+ parameters[:flip_sided] ? '#define FLIP_SIDED' : '',
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+
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+ parameters[:shadow_map_enabled] ? '#define USE_SHADOWMAP' : '',
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+ parameters[:shadow_map_enabled] ? "#define #{shadow_map_type_define}" : '',
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+ parameters[:shadow_map_debug] ? '#define SHADOWMAP_DEBUG' : '',
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+ parameters[:shadow_map_cascade] ? '#define SHADOWMAP_CASCADE' : '',
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+
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+ parameters[:size_attenuation] ? '#define USE_SIZEATTENUATION' : '',
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+
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+ parameters[:logarithmic_depth_buffer] ? '#define USE_LOGDEPTHBUF' : '',
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+ #renderer._glExtensionFragDepth ? '#define USE_LOGDEPTHBUF_EXT' : '',
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+
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+
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+ 'uniform mat4 modelMatrix;',
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+ 'uniform mat4 modelViewMatrix;',
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+ 'uniform mat4 projectionMatrix;',
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+ 'uniform mat4 viewMatrix;',
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+ 'uniform mat3 normalMatrix;',
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+ 'uniform vec3 cameraPosition;',
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+
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+ 'in vec3 position;',
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+ 'in vec3 normal;',
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+ 'in vec2 uv;',
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+ 'in vec2 uv2;',
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+
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+ '#ifdef USE_COLOR',
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+
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+ ' in vec3 color;',
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+
149
+ '#endif',
150
+
151
+ '#ifdef USE_MORPHTARGETS',
152
+
153
+ ' in vec3 morphTarget0;',
154
+ ' in vec3 morphTarget1;',
155
+ ' in vec3 morphTarget2;',
156
+ ' in vec3 morphTarget3;',
157
+
158
+ ' #ifdef USE_MORPHNORMALS',
159
+
160
+ ' in vec3 morphNormal0;',
161
+ ' in vec3 morphNormal1;',
162
+ ' in vec3 morphNormal2;',
163
+ ' in vec3 morphNormal3;',
164
+
165
+ ' #else',
166
+
167
+ ' in vec3 morphTarget4;',
168
+ ' in vec3 morphTarget5;',
169
+ ' in vec3 morphTarget6;',
170
+ ' in vec3 morphTarget7;',
171
+
172
+ ' #endif',
173
+
174
+ '#endif',
175
+
176
+ '#ifdef USE_SKINNING',
177
+
178
+ ' in vec4 skinIndex;',
179
+ ' in vec4 skinWeight;',
180
+
181
+ '#endif',
182
+ ].reject(&:empty?).join("\n") + "\n"
183
+
184
+ prefix_fragment = [
185
+ '#version 330',
186
+ # TODO: do we need precision for an OpenGL program?
187
+ # "precison #{parameters[:precision]} float;",
188
+ # "precison #{parameters[:precision]} int;",
189
+
190
+ # (parameters[:bump_map] || parameters[:normal_map] || parameters[:flat_shading]) ? '#extension GL_OES_standard_derivatives : enable' : '', # TODO: oes extension in OpenGL?
191
+
192
+ custom_defines,
193
+
194
+ "#define MAX_DIR_LIGHTS #{parameters[:max_dir_lights]}",
195
+ "#define MAX_POINT_LIGHTS #{parameters[:max_point_lights]}",
196
+ "#define MAX_SPOT_LIGHTS #{parameters[:max_spot_lights]}",
197
+ "#define MAX_HEMI_LIGHTS #{parameters[:max_hemi_lights]}",
198
+
199
+ "#define MAX_SHADOWS #{parameters[:max_shadows]}",
200
+
201
+ parameters[:alpha_test] ? "#define ALPHATEST #{parameters[:alpha_test].to_f}" : '',
202
+
203
+ renderer.gamma_input ? '#define GAMMA_INPUT' : '',
204
+ renderer.gamma_output ? '#define GAMMA_OUTPUT' : '',
205
+ "#define GAMMA_FACTOR #{gamma_factor_define}",
206
+
207
+ (parameters[:use_fog] && parameters[:fog]) ? '#define USE_FOG' : '',
208
+ (parameters[:use_fog] && parameters[:fog_exp]) ? '#define FOG_EXP2' : '',
209
+
210
+ parameters[:map] ? '#define USE_MAP' : '',
211
+ parameters[:env_map] ? '#define USE_ENVMAP' : '',
212
+ parameters[:env_map] ? "#define #{env_map_type_define}" : '',
213
+ parameters[:env_map] ? "#define #{env_map_mode_define}" : '',
214
+ parameters[:env_map] ? "#define #{env_map_blending_define}" : '',
215
+ parameters[:light_map] ? '#define USE_LIGHTMAP' : '',
216
+ parameters[:bump_map] ? '#define USE_BUMPMAP' : '',
217
+ parameters[:normal_map] ? '#define USE_NORMALMAP' : '',
218
+ parameters[:specular_map] ? '#define USE_SPECULARMAP' : '',
219
+ parameters[:alpha_map] ? '#define USE_ALPHAMAP' : '',
220
+ parameters[:vertex_colors] ? '#define USE_COLOR' : '',
221
+
222
+ parameters[:flat_shading] ? '#define FLAT_SHADED' : '',
223
+
224
+ parameters[:metal] ? '#define METAL' : '',
225
+ parameters[:wrap_around] ? '#define WRAP_AROUND' : '',
226
+ parameters[:double_sided] ? '#define DOUBLE_SIDED' : '',
227
+ parameters[:flip_sided] ? '#define FLIP_SIDED' : '',
228
+
229
+
230
+ parameters[:shadow_map_enabled] ? '#define USE_SHADOWMAP' : '',
231
+ parameters[:shadow_map_enabled] ? "#define #{shadow_map_type_define}" : '',
232
+ parameters[:shadow_map_debug] ? '#define SHADOWMAP_DEBUG' : '',
233
+ parameters[:'shadow_map_cascade'] ? '#define SHADOWMAP_CASCADE' : '',
234
+
235
+ parameters[:logarithmic_depth_buffer] ? '#define USE_LOGDEPTHBUF' : '',
236
+ #renderer._glExtensionFragDepth ? '#define USE_LOGDEPTHBUF_EXT' : '',
237
+
238
+ 'uniform mat4 viewMatrix;',
239
+ 'uniform vec3 cameraPosition;',
240
+
241
+ 'layout(location = 0) out vec4 fragColor;'
242
+ ].reject(&:empty?).join("\n") + "\n"
243
+ end
244
+
245
+ gl_vertex_shader = OpenGLShader.new(GL_VERTEX_SHADER, prefix_vertex + vertex_shader)
246
+ gl_fragment_shader = OpenGLShader.new(GL_FRAGMENT_SHADER, prefix_fragment + fragment_shader)
247
+
248
+ glAttachShader(@program, gl_vertex_shader.shader)
249
+ glAttachShader(@program, gl_fragment_shader.shader)
250
+
251
+ # if !index0_attribute_name.nil?
252
+ # TODO: is this necessary in OpenGL ???
253
+ # Force a particular attribute to index 0.
254
+ # because potentially expensive emulation is done by __browser__ if attribute 0 is disabled. (no browser here!)
255
+ # And, color, for example is often automatically bound to index 0 so disabling it
256
+
257
+ # glBindAttributeLocation(program, 0, index0_attribute_name)
258
+ # end
259
+
260
+ glLinkProgram(@program)
261
+
262
+ log_info = program_info_log
263
+
264
+ if !link_status
265
+ puts "ERROR: Mittsu::OpenGLProgram: shader error: #{glGetError}, GL_INVALID_STATUS, #{glGetProgramParameter(program, GL_VALIDATE_STATUS)}, glGetProgramParameterInfoLog, #{program_log_info}"
266
+ end
267
+
268
+ if !log_info.empty?
269
+ puts "WARNING: Mittsu::OpenGLProgram: glGetProgramInfoLog, #{log_info}"
270
+ # TODO: useless in OpenGL ???
271
+ # puts "WARNING: #{glGetExtension( 'OPENGL_debug_shaders' ).getTranslatedShaderSource( glVertexShader )}"
272
+ # puts "WARNING: #{glGetExtension( 'OPENGL_debug_shaders' ).getTranslatedShaderSource( glFragmentShader )}"
273
+ end
274
+
275
+ # clean up
276
+
277
+ glDeleteShader(gl_vertex_shader.shader)
278
+ glDeleteShader(gl_fragment_shader.shader)
279
+
280
+ # cache uniform locations
281
+
282
+ identifiers = [
283
+ 'viewMatrix',
284
+ 'modelViewMatrix',
285
+ 'projectionMatrix',
286
+ 'normalMatrix',
287
+ 'modelMatrix',
288
+ 'cameraPosition',
289
+ 'morphTargetInfluences',
290
+ 'bindMatrix',
291
+ 'bindMatrixInverse'
292
+ ]
293
+
294
+ if parameters[:use_vertex_texture]
295
+ identifiers << 'boneTexture'
296
+ identifiers << 'boneTextureWidth'
297
+ identifiers << 'boneTextureHeight'
298
+ else
299
+ identifiers << 'boneGlobalMatrices'
300
+ end
301
+
302
+ if parameters[:logarithmic_depth_buffer]
303
+ identifiers << 'logDepthBufFC'
304
+ end
305
+
306
+ uniforms.each do |k, v|
307
+ identifiers << k.to_s
308
+ end
309
+
310
+ @uniforms = cache_uniform_locations(program, identifiers)
311
+
312
+ # cache attributes locations
313
+
314
+ identifiers = [
315
+ 'position',
316
+ 'normal',
317
+ 'uv',
318
+ 'uv2',
319
+ 'tangent',
320
+ 'color',
321
+ 'skinIndex',
322
+ 'skinWeight',
323
+ 'lineDistance'
324
+ ]
325
+
326
+ parameters[:max_morph_targets].times do |i|
327
+ identifiers << "morphTarget#{i}"
328
+ end
329
+
330
+ parameters[:max_morph_normals].times do |i|
331
+ identifiers << "morphNormal#{i}"
332
+ end
333
+
334
+ attributes.each do |k, v|
335
+ identifiers << k
336
+ end
337
+
338
+ @attributes = cache_attribute_locations(program, identifiers)
339
+
340
+ @id = (@@id ||= 1).tap { @@id += 1 }
341
+ @code = code
342
+ @used_times = 2
343
+ @vertex_shader = gl_vertex_shader
344
+ @fragment_shader = gl_fragment_shader
345
+ end
346
+
347
+ private
348
+
349
+ def generate_defines(defines)
350
+ chunks = []
351
+
352
+ defines.each do |d, value|
353
+ next if value == false
354
+
355
+ chunk = "#define #{d} #{value}"
356
+ chunks << chunk
357
+ end
358
+
359
+ chunks.join("\n")
360
+ end
361
+
362
+ def cache_uniform_locations(program, identifiers)
363
+ uniforms = {}
364
+
365
+ identifiers.each do |id|
366
+ uniforms[id] = glGetUniformLocation(program, id)
367
+ end
368
+
369
+ uniforms
370
+ end
371
+
372
+ def cache_attribute_locations(program, identifiers)
373
+ attributes = {}
374
+
375
+ identifiers.each do |id|
376
+ attributes[id] = glGetAttribLocation(program, id)
377
+ end
378
+
379
+ attributes
380
+ end
381
+
382
+ def link_status
383
+ ptr = ' '*8
384
+ glGetProgramiv @program, GL_LINK_STATUS, ptr
385
+ ptr.unpack('L')[0]
386
+ end
387
+
388
+ def program_info_log
389
+ ptr = ' '*8
390
+ glGetProgramiv @program, GL_INFO_LOG_LENGTH, ptr
391
+ length = ptr.unpack('L')[0]
392
+
393
+ if length > 0
394
+ log = ' '*length
395
+ glGetProgramInfoLog @program, length, ptr, log
396
+ log.unpack("A#{length}")[0]
397
+ else
398
+ ''
399
+ end
400
+ end
401
+ end
402
+ end
@@ -0,0 +1,58 @@
1
+ require 'fiddle'
2
+
3
+ module Mittsu
4
+ class OpenGLShader
5
+ attr_reader :shader
6
+
7
+ def initialize(type, string)
8
+ @shader = glCreateShader(type)
9
+ # filename = type == GL_VERTEX_SHADER ? 'vertex.glsl' : 'fragment.glsl'
10
+ # File.write filename, string
11
+
12
+ string_pointer = Fiddle::Pointer[string]
13
+ string_length = Fiddle::Pointer[string.length]
14
+
15
+ glShaderSource(@shader, 1, string_pointer.ref, string_length.ref)
16
+ glCompileShader(@shader)
17
+
18
+ if !compile_status
19
+ puts "ERROR: Mittsu::OpenGLShader: Shader couldn't compile"
20
+ end
21
+
22
+ log_info = shader_info_log
23
+ if !log_info.empty?
24
+ puts "WARNING: Mittsu::OpenGLShader: glGetShaderInfoLog, #{log_info}"
25
+ puts add_line_numbers(string)
26
+ end
27
+ end
28
+
29
+ private
30
+
31
+ def compile_status
32
+ ptr = ' '*8
33
+ glGetShaderiv @shader, GL_COMPILE_STATUS, ptr
34
+ ptr.unpack('L')[0]
35
+ end
36
+
37
+ def shader_info_log
38
+ ptr = ' '*8
39
+ glGetShaderiv @shader, GL_INFO_LOG_LENGTH, ptr
40
+ length = ptr.unpack('L')[0]
41
+
42
+ if length > 0
43
+ log = ' '*length
44
+ glGetShaderInfoLog @shader, length, ptr, log
45
+ log.unpack("A#{length}")[0]
46
+ else
47
+ ''
48
+ end
49
+ end
50
+
51
+ def add_line_numbers(string)
52
+ string.split("\n").each_with_index.map { |line, i|
53
+ line_number = "#{i + 1}".rjust(4, ' ')
54
+ "#{line_number}: #{line}"
55
+ }.join("\n")
56
+ end
57
+ end
58
+ end