mittsu 0.1.0

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Files changed (203) hide show
  1. checksums.yaml +7 -0
  2. data/.gitignore +10 -0
  3. data/.travis.yml +3 -0
  4. data/CODE_OF_CONDUCT.md +13 -0
  5. data/Gemfile +4 -0
  6. data/LICENSE.txt +21 -0
  7. data/README.md +39 -0
  8. data/Rakefile +7 -0
  9. data/bin/console +14 -0
  10. data/bin/setup +7 -0
  11. data/examples/01_-_Default1noCulling.png +0 -0
  12. data/examples/01_scene_example.rb +14 -0
  13. data/examples/02_box_mesh_example.rb +30 -0
  14. data/examples/02_sphere_mesh_example.rb +30 -0
  15. data/examples/03_complex_object_example.rb +52 -0
  16. data/examples/04_ambient_light_example.rb +33 -0
  17. data/examples/04_dir_light_example.rb +36 -0
  18. data/examples/04_hemi_light_example.rb +30 -0
  19. data/examples/04_point_light_example.rb +50 -0
  20. data/examples/04_spot_light_example.rb +44 -0
  21. data/examples/05_earth_example.rb +42 -0
  22. data/examples/05_earth_moon_example.rb +46 -0
  23. data/examples/05_texture_example.rb +32 -0
  24. data/examples/06_cube_texture_example.rb +36 -0
  25. data/examples/06_skybox_example.rb +60 -0
  26. data/examples/07_earth_normal_example.rb +36 -0
  27. data/examples/08_shadow_example.rb +87 -0
  28. data/examples/09_line_example.rb +52 -0
  29. data/examples/10_obj_loader_example.rb +68 -0
  30. data/examples/11_character_input_example.rb +18 -0
  31. data/examples/11_continuous_keyboard_input_example.rb +35 -0
  32. data/examples/11_keyboard_input_example.rb +43 -0
  33. data/examples/12_mouse_click_example.rb +38 -0
  34. data/examples/12_mouse_motion_example.rb +35 -0
  35. data/examples/12_mouse_scroll_example.rb +36 -0
  36. data/examples/12_orbit_zoom_example.rb +68 -0
  37. data/examples/13_joystick_example.rb +80 -0
  38. data/examples/cubemap/tron_bk.png +0 -0
  39. data/examples/cubemap/tron_dn.png +0 -0
  40. data/examples/cubemap/tron_ft.png +0 -0
  41. data/examples/cubemap/tron_lf.png +0 -0
  42. data/examples/cubemap/tron_rt.png +0 -0
  43. data/examples/cubemap/tron_up.png +0 -0
  44. data/examples/earth.png +0 -0
  45. data/examples/earth_normal.png +0 -0
  46. data/examples/example_helper.rb +2 -0
  47. data/examples/male-02-1noCulling.png +0 -0
  48. data/examples/male02.mtl +54 -0
  49. data/examples/male02.obj +13888 -0
  50. data/examples/moon.png +0 -0
  51. data/examples/orig_02_-_Defaul1noCulling.png +0 -0
  52. data/examples/texture.png +0 -0
  53. data/lib/mittsu.rb +15 -0
  54. data/lib/mittsu/cameras.rb +4 -0
  55. data/lib/mittsu/cameras/camera.rb +34 -0
  56. data/lib/mittsu/cameras/cube_camera.rb +74 -0
  57. data/lib/mittsu/cameras/orthographic_camera.rb +53 -0
  58. data/lib/mittsu/cameras/perspective_camera.rb +115 -0
  59. data/lib/mittsu/constants.rb +160 -0
  60. data/lib/mittsu/core.rb +10 -0
  61. data/lib/mittsu/core/buffer_attribute.rb +87 -0
  62. data/lib/mittsu/core/buffer_geometry.rb +694 -0
  63. data/lib/mittsu/core/clock.rb +44 -0
  64. data/lib/mittsu/core/dynamic_buffer_attribute.rb +16 -0
  65. data/lib/mittsu/core/event_dispatcher.rb +39 -0
  66. data/lib/mittsu/core/face3.rb +30 -0
  67. data/lib/mittsu/core/geometry.rb +596 -0
  68. data/lib/mittsu/core/hash_array.rb +36 -0
  69. data/lib/mittsu/core/hash_object.rb +19 -0
  70. data/lib/mittsu/core/object_3d.rb +421 -0
  71. data/lib/mittsu/core/raycaster.rb +78 -0
  72. data/lib/mittsu/extras.rb +3 -0
  73. data/lib/mittsu/extras/geometries.rb +2 -0
  74. data/lib/mittsu/extras/geometries/box_geometry.rb +108 -0
  75. data/lib/mittsu/extras/geometries/sphere_geometry.rb +88 -0
  76. data/lib/mittsu/extras/helpers.rb +1 -0
  77. data/lib/mittsu/extras/helpers/camera_helper.rb +155 -0
  78. data/lib/mittsu/extras/image.rb +3 -0
  79. data/lib/mittsu/extras/image_utils.rb +80 -0
  80. data/lib/mittsu/lights.rb +7 -0
  81. data/lib/mittsu/lights/ambient_light.rb +16 -0
  82. data/lib/mittsu/lights/area_light.rb +24 -0
  83. data/lib/mittsu/lights/directional_light.rb +131 -0
  84. data/lib/mittsu/lights/hemisphere_light.rb +29 -0
  85. data/lib/mittsu/lights/light.rb +21 -0
  86. data/lib/mittsu/lights/point_light.rb +27 -0
  87. data/lib/mittsu/lights/spot_light.rb +104 -0
  88. data/lib/mittsu/loaders.rb +7 -0
  89. data/lib/mittsu/loaders/cache.rb +53 -0
  90. data/lib/mittsu/loaders/file_loader.rb +22 -0
  91. data/lib/mittsu/loaders/image_loader.rb +32 -0
  92. data/lib/mittsu/loaders/loader.rb +212 -0
  93. data/lib/mittsu/loaders/loading_manager.rb +17 -0
  94. data/lib/mittsu/loaders/mtl_loader.rb +242 -0
  95. data/lib/mittsu/loaders/obj_mtl_loader.rb +225 -0
  96. data/lib/mittsu/materials.rb +7 -0
  97. data/lib/mittsu/materials/line_basic_material.rb +39 -0
  98. data/lib/mittsu/materials/material.rb +156 -0
  99. data/lib/mittsu/materials/mesh_basic_material.rb +122 -0
  100. data/lib/mittsu/materials/mesh_face_material.rb +30 -0
  101. data/lib/mittsu/materials/mesh_lambert_material.rb +126 -0
  102. data/lib/mittsu/materials/mesh_phong_material.rb +152 -0
  103. data/lib/mittsu/materials/shader_material.rb +108 -0
  104. data/lib/mittsu/math.rb +105 -0
  105. data/lib/mittsu/math/box2.rb +135 -0
  106. data/lib/mittsu/math/box3.rb +194 -0
  107. data/lib/mittsu/math/color.rb +252 -0
  108. data/lib/mittsu/math/color_keywords.rb +151 -0
  109. data/lib/mittsu/math/euler.rb +182 -0
  110. data/lib/mittsu/math/frustum.rb +106 -0
  111. data/lib/mittsu/math/line3.rb +76 -0
  112. data/lib/mittsu/math/matrix3.rb +163 -0
  113. data/lib/mittsu/math/matrix4.rb +581 -0
  114. data/lib/mittsu/math/plane.rb +128 -0
  115. data/lib/mittsu/math/quaternion.rb +309 -0
  116. data/lib/mittsu/math/ray.rb +292 -0
  117. data/lib/mittsu/math/sphere.rb +91 -0
  118. data/lib/mittsu/math/spline.rb +128 -0
  119. data/lib/mittsu/math/triangle.rb +121 -0
  120. data/lib/mittsu/math/vector2.rb +238 -0
  121. data/lib/mittsu/math/vector3.rb +491 -0
  122. data/lib/mittsu/math/vector4.rb +414 -0
  123. data/lib/mittsu/objects.rb +3 -0
  124. data/lib/mittsu/objects/group.rb +8 -0
  125. data/lib/mittsu/objects/line.rb +143 -0
  126. data/lib/mittsu/objects/mesh.rb +243 -0
  127. data/lib/mittsu/renderers.rb +1 -0
  128. data/lib/mittsu/renderers/glfw_window.rb +216 -0
  129. data/lib/mittsu/renderers/opengl/opengl_debug.rb +38 -0
  130. data/lib/mittsu/renderers/opengl/opengl_program.rb +402 -0
  131. data/lib/mittsu/renderers/opengl/opengl_shader.rb +58 -0
  132. data/lib/mittsu/renderers/opengl/opengl_state.rb +207 -0
  133. data/lib/mittsu/renderers/opengl/plugins/shadow_map_plugin.rb +416 -0
  134. data/lib/mittsu/renderers/opengl_render_target.rb +87 -0
  135. data/lib/mittsu/renderers/opengl_renderer.rb +3376 -0
  136. data/lib/mittsu/renderers/shaders/shader_chunk.rb +12 -0
  137. data/lib/mittsu/renderers/shaders/shader_chunk/alphamap_fragment.glsl +5 -0
  138. data/lib/mittsu/renderers/shaders/shader_chunk/alphamap_pars_fragment.glsl +5 -0
  139. data/lib/mittsu/renderers/shaders/shader_chunk/alphatest_fragment.glsl +5 -0
  140. data/lib/mittsu/renderers/shaders/shader_chunk/bumpmap_pars_fragment.glsl +40 -0
  141. data/lib/mittsu/renderers/shaders/shader_chunk/color_fragment.glsl +5 -0
  142. data/lib/mittsu/renderers/shaders/shader_chunk/color_pars_fragment.glsl +5 -0
  143. data/lib/mittsu/renderers/shaders/shader_chunk/color_pars_vertex.glsl +5 -0
  144. data/lib/mittsu/renderers/shaders/shader_chunk/color_vertex.glsl +5 -0
  145. data/lib/mittsu/renderers/shaders/shader_chunk/common.glsl +60 -0
  146. data/lib/mittsu/renderers/shaders/shader_chunk/default_vertex.glsl +15 -0
  147. data/lib/mittsu/renderers/shaders/shader_chunk/defaultnormal_vertex.glsl +21 -0
  148. data/lib/mittsu/renderers/shaders/shader_chunk/envmap_fragment.glsl +62 -0
  149. data/lib/mittsu/renderers/shaders/shader_chunk/envmap_pars_fragment.glsl +21 -0
  150. data/lib/mittsu/renderers/shaders/shader_chunk/envmap_pars_vertex.glsl +7 -0
  151. data/lib/mittsu/renderers/shaders/shader_chunk/envmap_vertex.glsl +17 -0
  152. data/lib/mittsu/renderers/shaders/shader_chunk/fog_fragment.glsl +26 -0
  153. data/lib/mittsu/renderers/shaders/shader_chunk/fog_pars_fragment.glsl +15 -0
  154. data/lib/mittsu/renderers/shaders/shader_chunk/lightmap_fragment.glsl +5 -0
  155. data/lib/mittsu/renderers/shaders/shader_chunk/lightmap_pars_fragment.glsl +6 -0
  156. data/lib/mittsu/renderers/shaders/shader_chunk/lightmap_pars_vertex.glsl +5 -0
  157. data/lib/mittsu/renderers/shaders/shader_chunk/lightmap_vertex.glsl +5 -0
  158. data/lib/mittsu/renderers/shaders/shader_chunk/lights_lambert_pars_vertex.glsl +43 -0
  159. data/lib/mittsu/renderers/shaders/shader_chunk/lights_lambert_vertex.glsl +196 -0
  160. data/lib/mittsu/renderers/shaders/shader_chunk/lights_phong_fragment.glsl +243 -0
  161. data/lib/mittsu/renderers/shaders/shader_chunk/lights_phong_pars_fragment.glsl +58 -0
  162. data/lib/mittsu/renderers/shaders/shader_chunk/lights_phong_pars_vertex.glsl +5 -0
  163. data/lib/mittsu/renderers/shaders/shader_chunk/lights_phong_vertex.glsl +5 -0
  164. data/lib/mittsu/renderers/shaders/shader_chunk/linear_to_gamma_fragment.glsl +2 -0
  165. data/lib/mittsu/renderers/shaders/shader_chunk/logdepthbuf_fragment.glsl +5 -0
  166. data/lib/mittsu/renderers/shaders/shader_chunk/logdepthbuf_pars_fragment.glsl +12 -0
  167. data/lib/mittsu/renderers/shaders/shader_chunk/logdepthbuf_pars_vertex.glsl +11 -0
  168. data/lib/mittsu/renderers/shaders/shader_chunk/logdepthbuf_vertex.glsl +15 -0
  169. data/lib/mittsu/renderers/shaders/shader_chunk/map_fragment.glsl +9 -0
  170. data/lib/mittsu/renderers/shaders/shader_chunk/map_pars_fragment.glsl +11 -0
  171. data/lib/mittsu/renderers/shaders/shader_chunk/map_pars_vertex.glsl +6 -0
  172. data/lib/mittsu/renderers/shaders/shader_chunk/map_particle_fragment.glsl +5 -0
  173. data/lib/mittsu/renderers/shaders/shader_chunk/map_particle_pars_fragment.glsl +6 -0
  174. data/lib/mittsu/renderers/shaders/shader_chunk/map_vertex.glsl +5 -0
  175. data/lib/mittsu/renderers/shaders/shader_chunk/morphnormal_vertex.glsl +12 -0
  176. data/lib/mittsu/renderers/shaders/shader_chunk/morphtarget_pars_vertex.glsl +13 -0
  177. data/lib/mittsu/renderers/shaders/shader_chunk/morphtarget_vertex.glsl +20 -0
  178. data/lib/mittsu/renderers/shaders/shader_chunk/normalmap_pars_fragment.glsl +27 -0
  179. data/lib/mittsu/renderers/shaders/shader_chunk/shadowmap_fragment.glsl +217 -0
  180. data/lib/mittsu/renderers/shaders/shader_chunk/shadowmap_pars_fragment.glsl +19 -0
  181. data/lib/mittsu/renderers/shaders/shader_chunk/shadowmap_pars_vertex.glsl +6 -0
  182. data/lib/mittsu/renderers/shaders/shader_chunk/shadowmap_vertex.glsl +9 -0
  183. data/lib/mittsu/renderers/shaders/shader_chunk/skinbase_vertex.glsl +8 -0
  184. data/lib/mittsu/renderers/shaders/shader_chunk/skinning_pars_vertex.glsl +47 -0
  185. data/lib/mittsu/renderers/shaders/shader_chunk/skinning_vertex.glsl +20 -0
  186. data/lib/mittsu/renderers/shaders/shader_chunk/skinnormal_vertex.glsl +20 -0
  187. data/lib/mittsu/renderers/shaders/shader_chunk/specularmap_fragment.glsl +12 -0
  188. data/lib/mittsu/renderers/shaders/shader_chunk/specularmap_pars_fragment.glsl +5 -0
  189. data/lib/mittsu/renderers/shaders/shader_chunk/worldpos_vertex.glsl +17 -0
  190. data/lib/mittsu/renderers/shaders/shader_lib.rb +420 -0
  191. data/lib/mittsu/renderers/shaders/uniforms_lib.rb +107 -0
  192. data/lib/mittsu/renderers/shaders/uniforms_utils.rb +31 -0
  193. data/lib/mittsu/scenes.rb +1 -0
  194. data/lib/mittsu/scenes/scene.rb +27 -0
  195. data/lib/mittsu/textures.rb +5 -0
  196. data/lib/mittsu/textures/compressed_texture.rb +30 -0
  197. data/lib/mittsu/textures/cube_texture.rb +19 -0
  198. data/lib/mittsu/textures/data_texture.rb +17 -0
  199. data/lib/mittsu/textures/texture.rb +92 -0
  200. data/lib/mittsu/textures/video_texture.rb +17 -0
  201. data/lib/mittsu/version.rb +4 -0
  202. data/mittsu.gemspec +31 -0
  203. metadata +357 -0
@@ -0,0 +1,243 @@
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+ require 'mittsu/core'
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+ require 'mittsu/materials'
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+
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+ module Mittsu
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+ class Mesh < Object3D
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+ attr_accessor :material, :morph_target_base
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+
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+ def initialize(geometry = Geometry.new, material = MeshBasicMaterial.new(color: rand * 0xffffff))
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+ super()
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+
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+ @type = 'Mesh'
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+
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+ @geometry, @material = geometry, material
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+
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+ update_morph_targets
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+ end
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+
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+ def update_morph_targets
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+ if !@morph_targets.nil? && !@morph_targets.empty?
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+ @morph_targets_base = -1
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+ @morph_target_forced_order = []
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+ @morph_targets_influences = []
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+ @morph_targets_dictionary = {}
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+
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+ @geometry.morph_targets.each_with_index do |target, m|
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+ @morph_targets_influences << 0
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+ @morph_targets_dictionary[target.name] = m
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+ end
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+
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+ def morph_target_index_by_name(name)
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+ morph_target_index = @morph_targets_dictionary[name]
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+ return morph_target_index unless morph_target_index.nil?
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+
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+ puts "WARNING: Mittsu::Mest#morph_target_index_by_name: morph target #{name} does not exist. Returning 0."
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+ 0
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+ end
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+ end
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+ end
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+
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+ def raycast(raycaster, intersects)
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+ @_inverse_matrix = Matrix4.new
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+ @_ray = Ray.new
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+ @_sphere = Sphere.new
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+
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+ @_v_a = Vector3.new
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+ @_v_b = Vector3.new
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+ @_v_c = Vector3.new
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+
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+ # Checking bounding_sphere distance to ray
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+
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+ @geometry.compute_bounding_sphere if @geometry.bounding_sphere.nil?
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+
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+ sphere.copy(geometry.bounding_sphere)
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+ sphere.apply_matrix4(@matrix_world)
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+
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+ return unless raycaster.intersection_sphere?(sphere)
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+
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+ # check bounding box before continuing
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+
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+ inverse_matrix.inverse(@matrix_world)
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+ ray.copy(raycaster.ray).apply_matrix4(inverse_matrix)
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+
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+ if !geometry.bounding_bounding_box
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+ return unless ray.intersection_box?(geometry.bounding_box)
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+ end
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+
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+ if geometry.is_a?(BufferGeometry)
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+ return if @material.nil?
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+
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+ attributes = geometry.attributes
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+ precision = raycaster.precision
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+
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+ if !attributes[:index].nil?
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+ indices = attributes[:index].array
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+ positions = attributes[:position].array
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+ offsets = geometry.offsets
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+
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+ offsets = [BufferGeometry::DrawCall.new(0, indices.length, 0)]
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+
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+ @offsets.each_with_index do |index, oi|
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+ start = offsets[oi].start
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+ count = offsets[oi].count
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+ index = offsets[oi].index
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+
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+ i = start
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+ il = start + count
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+ while i < il
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+ a = index + indices[i]
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+ b = index + indices[i + 1]
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+ c = index + indices[i + 2]
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+
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+ v_a.from_array(positions, a * 3)
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+ v_b.from_array(positions, b * 3)
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+ v_c.from_array(positions, c * 3)
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+
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+ if material.side = BackSide
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+ intersection_point = ray.intersect_triangle(v_c, v_b, v_a, true)
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+ else
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+ intersection_point = ray.intersect_triangle(v_a, v_b, v_c, material.side != DoubleSide)
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+ end
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+
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+ next if intersect_point.nil?
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+
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+ intersection_point.apply_matrix4(@matrix_world)
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+
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+ distance = racaster.ray.origin.distance_to(intersection_point)
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+
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+ next if distance < precision || distance < raycaster.near || distance > raycaster.far
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+
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+ intersects << {
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+ distance: distance,
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+ point: intersection_point,
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+ face: Face.new(a, b, c, Triangle.normal(v_a, v_b, v_c)),
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+ face_index: nil,
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+ object: self
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+ }
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+ i += 3
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+ end
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+ end
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+ else
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+ positions = attributes[:position].array
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+
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+ i = 0
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+ j = 0
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+ il = positions.length
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+ while i < il
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+ a = i
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+ b = i + 1
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+ c = i + 2
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+
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+ v_a.from_array(positions, j)
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+ v_b.from_array(positions, j + 3)
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+ v_c.from_array(positions, j + 6)
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+
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+ if material.side = BackSide
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+ intersection_point = ray.intersect_triangle(v_c, v_b, v_a, true)
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+ else
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+ intersection_point = ray.intersect_triangle(v_a, v_b, v_c, material.side != DoubleSide)
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+ end
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+
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+ next if intersect_point.nil?
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+
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+ intersection_point.apply_matrix4(@matrix_world)
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+
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+ distance = racaster.ray.origin.distance_to(intersection_point)
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+
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+ next if distance < precision || distance < raycaster.near || distance > raycaster.far
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+
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+ intersects << {
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+ distance: distance,
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+ point: intersection_point,
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+ face: Face.new(a, b, c, Triangle.normal(v_a, v_b, v_c)),
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+ face_index: nil,
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+ object: self
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+ }
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+
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+ i += 3
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+ j += 9
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+ end
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+ end
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+ elsif geometry.is_a? Geometry
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+ is_face_material = @material.is_a? MeshFaceMaterial
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+ object_materials = is_face_material ? @material.materials : nil
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+
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+ precision = raycaster.precision
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+
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+ vertices = geometry.vertices
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+
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+ geometry.faces.each do |face|
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+ material = is_face_material ? object_materials[face.material_index] : @material
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+ next if material.nil?
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+
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+ a = vertices[face.a]
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+ b = vertices[face.b]
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+ c = vertices[face.c]
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+
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+ if material.morph_targets
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+ morph_targets = geometry.morph_targets
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+ morph_influences
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+
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+ v_a.set(0.0, 0.0, 0.0)
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+ v_b.set(0.0, 0.0, 0.0)
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+ v_c.set(0.0, 0.0, 0.0)
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+
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+ morph_targets.each_with_index do |morph_target, t|
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+ influence = morph_influences[t]
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+ next if influence.zero?
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+
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+ targets = morph_target.vertices
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+
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+ v_a.x += (targets[face.a].x - a.x) * influence
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+ v_a.y += (targets[face.a].y - a.y) * influence
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+ v_a.z += (targets[face.a].z - a.z) * influence
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+
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+ v_b.x += (targets[face.b].x - b.x) * influence
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+ v_b.y += (targets[face.b].y - b.y) * influence
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+ v_b.z += (targets[face.b].z - b.z) * influence
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+
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+ v_c.x += (targets[face.c].x - c.x) * influence
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+ v_c.y += (targets[face.c].y - c.y) * influence
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+ v_c.z += (targets[face.c].z - c.z) * influence
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+ end
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+
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+ v_a.add(a)
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+ v_b.add(b)
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+ v_c.add(c)
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+
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+ a = v_a
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+ b = v_b
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+ c = v_c
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+ end
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+
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+ if material.side = BackSide
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+ intersection_point = ray.intersect_triangle(v_c, v_b, v_a, true)
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+ else
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+ intersection_point = ray.intersect_triangle(v_a, v_b, v_c, material.side != DoubleSide)
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+ end
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+
219
+ next if intersect_point.nil?
220
+
221
+ intersection_point.apply_matrix4(@matrix_world)
222
+
223
+ distance = racaster.ray.origin.distance_to(intersection_point)
224
+
225
+ next if distance < precision || distance < raycaster.near || distance > raycaster.far
226
+
227
+ intersects << {
228
+ distance: distance,
229
+ point: intersection_point,
230
+ face: face,
231
+ face_index: f,
232
+ object: self
233
+ }
234
+ end
235
+ end
236
+ end
237
+
238
+ def clone(object = Mesh.new(@geometry, @material), recursive = true)
239
+ super(object, recursive)
240
+ return object
241
+ end
242
+ end
243
+ end
@@ -0,0 +1 @@
1
+ require 'mittsu/renderers/opengl_renderer'
@@ -0,0 +1,216 @@
1
+ require 'opengl'
2
+ require 'glfw'
3
+
4
+ path = `pkg-config glfw3 --libs-only-L`.chomp.strip[2..-1]
5
+ GLFW.load_lib('libglfw3.dylib', path)
6
+
7
+ include GLFW
8
+
9
+ module Mittsu
10
+ module GLFW
11
+ class Window
12
+ attr_accessor :key_press_handler, :key_release_handler, :key_repeat_handler, :char_input_handler, :cursor_pos_handler, :mouse_button_press_handler, :mouse_button_release_handler, :scroll_handler, :framebuffer_size_handler
13
+
14
+ def initialize(width, height, title)
15
+ glfwInit
16
+
17
+ glfwWindowHint GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE
18
+ glfwWindowHint GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE
19
+ glfwWindowHint GLFW_CONTEXT_VERSION_MAJOR, 3
20
+ glfwWindowHint GLFW_CONTEXT_VERSION_MINOR, 3
21
+ glfwWindowHint GLFW_CONTEXT_REVISION, 0
22
+
23
+ @width, @height, @title = width, height, title
24
+ @handle = glfwCreateWindow(@width, @height, @title, nil, nil)
25
+ glfwMakeContextCurrent @handle
26
+ glfwSwapInterval 1
27
+
28
+ this = self
29
+ @key_callback = ::GLFW::create_callback(:GLFWkeyfun) do |window_handle, key, scancode, action, mods|
30
+ if action == GLFW_PRESS
31
+ this.key_press_handler.call(key) unless this.key_press_handler.nil?
32
+ this.key_repeat_handler.call(key) unless this.key_repeat_handler.nil?
33
+ elsif action == GLFW_RELEASE
34
+ this.key_release_handler.call(key) unless this.key_release_handler.nil?
35
+ elsif action == GLFW_REPEAT
36
+ this.key_repeat_handler.call(key) unless this.key_repeat_handler.nil?
37
+ end
38
+ end
39
+ glfwSetKeyCallback(@handle, @key_callback)
40
+
41
+ @char_callback = ::GLFW::create_callback(:GLFWcharfun) do |window_handle, codepoint|
42
+ char = [codepoint].pack('U')
43
+ this.char_input_handler.call(char) unless this.char_input_handler.nil?
44
+ end
45
+ glfwSetCharCallback(@handle, @char_callback)
46
+
47
+ @cursor_pos_callback = ::GLFW::create_callback(:GLFWcursorposfun) do |window_handle, xpos, ypos|
48
+ this.cursor_pos_handler.call(Vector2.new(xpos, ypos)) unless this.cursor_pos_handler.nil?
49
+ end
50
+ glfwSetCursorPosCallback(@handle, @cursor_pos_callback)
51
+
52
+ @mouse_button_callback = ::GLFW::create_callback(:GLFWmousebuttonfun) do |window_handle, button, action, mods|
53
+ mpos = this.mouse_position
54
+ if action == GLFW_PRESS
55
+ this.mouse_button_press_handler.call(button, mpos) unless this.mouse_button_press_handler.nil?
56
+ elsif action == GLFW_RELEASE
57
+ this.mouse_button_release_handler.call(button, mpos) unless this.mouse_button_release_handler.nil?
58
+ end
59
+ end
60
+ glfwSetMouseButtonCallback(@handle, @mouse_button_callback)
61
+
62
+ @scroll_callback = ::GLFW::create_callback(:GLFWscrollfun) do |window_handle, xoffset, yoffset|
63
+ this.scroll_handler.call(Vector2.new(xoffset, yoffset)) unless this.scroll_handler.nil?
64
+ end
65
+ glfwSetScrollCallback(@handle, @scroll_callback)
66
+
67
+ @frabuffer_size_callback = ::GLFW::create_callback(:GLFWframebuffersizefun) do |window_handle, new_width, new_height|
68
+ this.framebuffer_size_handler.call(new_width, new_height) unless this.framebuffer_size_handler.nil?
69
+ end
70
+ glfwSetFramebufferSizeCallback(@handle, @frabuffer_size_callback)
71
+
72
+ @joystick_buttons = poll_all_joysticks_buttons
73
+ end
74
+
75
+ def run
76
+ while glfwWindowShouldClose(@handle) == 0
77
+ yield
78
+
79
+ glfwSwapBuffers @handle
80
+ glfwPollEvents
81
+ poll_joystick_events
82
+ end
83
+ glfwDestroyWindow @handle
84
+ glfwTerminate
85
+ end
86
+
87
+ def framebuffer_size
88
+ width, height = ' '*8, ' '*8
89
+ glfwGetFramebufferSize(@handle, width, height)
90
+ [width.unpack('L')[0], height.unpack('L')[0]]
91
+ end
92
+
93
+ def on_key_pressed &block
94
+ @key_press_handler = block
95
+ end
96
+
97
+ def on_key_released &block
98
+ @key_release_handler = block
99
+ end
100
+
101
+ def on_key_typed &block
102
+ @key_repeat_handler = block
103
+ end
104
+
105
+ def key_down?(key)
106
+ glfwGetKey(@handle, key) == GLFW_PRESS
107
+ end
108
+
109
+ def on_character_input &block
110
+ @char_input_handler = block
111
+ end
112
+
113
+ def on_mouse_move &block
114
+ @cursor_pos_handler = block
115
+ end
116
+
117
+ def on_mouse_button_pressed &block
118
+ @mouse_button_press_handler = block
119
+ end
120
+
121
+ def on_mouse_button_released &block
122
+ @mouse_button_release_handler = block
123
+ end
124
+
125
+ def mouse_position
126
+ xpos, ypos = ' '*8, ' '*8
127
+ glfwGetCursorPos(@handle, xpos, ypos);
128
+ Vector2.new(xpos.unpack('D')[0], ypos.unpack('D')[0])
129
+ end
130
+
131
+ def mouse_button_down?(button)
132
+ glfwGetMouseButton(@handle, button) == GLFW_PRESS
133
+ end
134
+
135
+ def on_scroll &block
136
+ @scroll_handler = block
137
+ end
138
+
139
+ def on_resize &block
140
+ @framebuffer_size_handler = block
141
+ end
142
+
143
+ def joystick_buttons(joystick = GLFW_JOYSTICK_1)
144
+ @joystick_buttons = poll_all_joysticks_buttons
145
+ @joystick_buttons[joystick]
146
+ end
147
+
148
+ def joystick_axes(joystick = GLFW_JOYSTICK_1)
149
+ return [] unless joystick_present?(joystick)
150
+ count = ' ' * 4
151
+ array = glfwGetJoystickAxes(joystick, count)
152
+ count = count.unpack('l')[0]
153
+ array[0, count * 4].unpack('f' * count)
154
+ end
155
+
156
+ def on_joystick_button_pressed &block
157
+ @joystick_button_press_handler = block
158
+ end
159
+
160
+ def on_joystick_button_released &block
161
+ @joystick_button_release_handler = block
162
+ end
163
+
164
+ def joystick_present?(joystick = GLFW_JOYSTICK_1)
165
+ glfwJoystickPresent(joystick).nonzero?
166
+ end
167
+
168
+ def joystick_button_down?(button, joystick = GLFW_JOYSTICK_1)
169
+ @joystick_buttons[joystick][button]
170
+ end
171
+
172
+ def joystick_name(joystick = GLFW_JOYSTICK_1)
173
+ glfwGetJoystickName(joystick)
174
+ end
175
+
176
+ private
177
+
178
+ def poll_all_joysticks_buttons
179
+ (GLFW_JOYSTICK_1..GLFW_JOYSTICK_LAST).map do |joystick|
180
+ poll_joystick_buttons(joystick)
181
+ end
182
+ end
183
+
184
+ def poll_joystick_buttons(joystick)
185
+ return nil unless joystick_present?(joystick)
186
+ count = ' ' * 4
187
+ array = glfwGetJoystickButtons(joystick, count)
188
+ count = count.unpack('l')[0]
189
+ array[0, count].unpack('c' * count).map(&:nonzero?)
190
+ end
191
+
192
+ def poll_joystick_events
193
+ new_joystick_buttons = poll_all_joysticks_buttons
194
+ new_joystick_buttons.each_with_index do |buttons, joystick|
195
+ poll_single_joystick_events(joystick, buttons)
196
+ end
197
+ @joystick_buttons = new_joystick_buttons
198
+ end
199
+
200
+ def poll_single_joystick_events(joystick, buttons)
201
+ return if buttons.nil?
202
+ buttons.each_with_index do |pressed, button|
203
+ fire_joystick_button_event(joystick, button, pressed)
204
+ end
205
+ end
206
+
207
+ def fire_joystick_button_event(joystick, button, pressed)
208
+ if !@joystick_buttons[joystick][button] && pressed
209
+ @joystick_button_press_handler.call(joystick, button) unless @joystick_button_press_handler.nil?
210
+ elsif @joystick_buttons[joystick][button] && !pressed
211
+ @joystick_button_release_handler.call(joystick, button) unless @joystick_button_release_handler.nil?
212
+ end
213
+ end
214
+ end
215
+ end
216
+ end