mittsu 0.1.0
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +7 -0
- data/.gitignore +10 -0
- data/.travis.yml +3 -0
- data/CODE_OF_CONDUCT.md +13 -0
- data/Gemfile +4 -0
- data/LICENSE.txt +21 -0
- data/README.md +39 -0
- data/Rakefile +7 -0
- data/bin/console +14 -0
- data/bin/setup +7 -0
- data/examples/01_-_Default1noCulling.png +0 -0
- data/examples/01_scene_example.rb +14 -0
- data/examples/02_box_mesh_example.rb +30 -0
- data/examples/02_sphere_mesh_example.rb +30 -0
- data/examples/03_complex_object_example.rb +52 -0
- data/examples/04_ambient_light_example.rb +33 -0
- data/examples/04_dir_light_example.rb +36 -0
- data/examples/04_hemi_light_example.rb +30 -0
- data/examples/04_point_light_example.rb +50 -0
- data/examples/04_spot_light_example.rb +44 -0
- data/examples/05_earth_example.rb +42 -0
- data/examples/05_earth_moon_example.rb +46 -0
- data/examples/05_texture_example.rb +32 -0
- data/examples/06_cube_texture_example.rb +36 -0
- data/examples/06_skybox_example.rb +60 -0
- data/examples/07_earth_normal_example.rb +36 -0
- data/examples/08_shadow_example.rb +87 -0
- data/examples/09_line_example.rb +52 -0
- data/examples/10_obj_loader_example.rb +68 -0
- data/examples/11_character_input_example.rb +18 -0
- data/examples/11_continuous_keyboard_input_example.rb +35 -0
- data/examples/11_keyboard_input_example.rb +43 -0
- data/examples/12_mouse_click_example.rb +38 -0
- data/examples/12_mouse_motion_example.rb +35 -0
- data/examples/12_mouse_scroll_example.rb +36 -0
- data/examples/12_orbit_zoom_example.rb +68 -0
- data/examples/13_joystick_example.rb +80 -0
- data/examples/cubemap/tron_bk.png +0 -0
- data/examples/cubemap/tron_dn.png +0 -0
- data/examples/cubemap/tron_ft.png +0 -0
- data/examples/cubemap/tron_lf.png +0 -0
- data/examples/cubemap/tron_rt.png +0 -0
- data/examples/cubemap/tron_up.png +0 -0
- data/examples/earth.png +0 -0
- data/examples/earth_normal.png +0 -0
- data/examples/example_helper.rb +2 -0
- data/examples/male-02-1noCulling.png +0 -0
- data/examples/male02.mtl +54 -0
- data/examples/male02.obj +13888 -0
- data/examples/moon.png +0 -0
- data/examples/orig_02_-_Defaul1noCulling.png +0 -0
- data/examples/texture.png +0 -0
- data/lib/mittsu.rb +15 -0
- data/lib/mittsu/cameras.rb +4 -0
- data/lib/mittsu/cameras/camera.rb +34 -0
- data/lib/mittsu/cameras/cube_camera.rb +74 -0
- data/lib/mittsu/cameras/orthographic_camera.rb +53 -0
- data/lib/mittsu/cameras/perspective_camera.rb +115 -0
- data/lib/mittsu/constants.rb +160 -0
- data/lib/mittsu/core.rb +10 -0
- data/lib/mittsu/core/buffer_attribute.rb +87 -0
- data/lib/mittsu/core/buffer_geometry.rb +694 -0
- data/lib/mittsu/core/clock.rb +44 -0
- data/lib/mittsu/core/dynamic_buffer_attribute.rb +16 -0
- data/lib/mittsu/core/event_dispatcher.rb +39 -0
- data/lib/mittsu/core/face3.rb +30 -0
- data/lib/mittsu/core/geometry.rb +596 -0
- data/lib/mittsu/core/hash_array.rb +36 -0
- data/lib/mittsu/core/hash_object.rb +19 -0
- data/lib/mittsu/core/object_3d.rb +421 -0
- data/lib/mittsu/core/raycaster.rb +78 -0
- data/lib/mittsu/extras.rb +3 -0
- data/lib/mittsu/extras/geometries.rb +2 -0
- data/lib/mittsu/extras/geometries/box_geometry.rb +108 -0
- data/lib/mittsu/extras/geometries/sphere_geometry.rb +88 -0
- data/lib/mittsu/extras/helpers.rb +1 -0
- data/lib/mittsu/extras/helpers/camera_helper.rb +155 -0
- data/lib/mittsu/extras/image.rb +3 -0
- data/lib/mittsu/extras/image_utils.rb +80 -0
- data/lib/mittsu/lights.rb +7 -0
- data/lib/mittsu/lights/ambient_light.rb +16 -0
- data/lib/mittsu/lights/area_light.rb +24 -0
- data/lib/mittsu/lights/directional_light.rb +131 -0
- data/lib/mittsu/lights/hemisphere_light.rb +29 -0
- data/lib/mittsu/lights/light.rb +21 -0
- data/lib/mittsu/lights/point_light.rb +27 -0
- data/lib/mittsu/lights/spot_light.rb +104 -0
- data/lib/mittsu/loaders.rb +7 -0
- data/lib/mittsu/loaders/cache.rb +53 -0
- data/lib/mittsu/loaders/file_loader.rb +22 -0
- data/lib/mittsu/loaders/image_loader.rb +32 -0
- data/lib/mittsu/loaders/loader.rb +212 -0
- data/lib/mittsu/loaders/loading_manager.rb +17 -0
- data/lib/mittsu/loaders/mtl_loader.rb +242 -0
- data/lib/mittsu/loaders/obj_mtl_loader.rb +225 -0
- data/lib/mittsu/materials.rb +7 -0
- data/lib/mittsu/materials/line_basic_material.rb +39 -0
- data/lib/mittsu/materials/material.rb +156 -0
- data/lib/mittsu/materials/mesh_basic_material.rb +122 -0
- data/lib/mittsu/materials/mesh_face_material.rb +30 -0
- data/lib/mittsu/materials/mesh_lambert_material.rb +126 -0
- data/lib/mittsu/materials/mesh_phong_material.rb +152 -0
- data/lib/mittsu/materials/shader_material.rb +108 -0
- data/lib/mittsu/math.rb +105 -0
- data/lib/mittsu/math/box2.rb +135 -0
- data/lib/mittsu/math/box3.rb +194 -0
- data/lib/mittsu/math/color.rb +252 -0
- data/lib/mittsu/math/color_keywords.rb +151 -0
- data/lib/mittsu/math/euler.rb +182 -0
- data/lib/mittsu/math/frustum.rb +106 -0
- data/lib/mittsu/math/line3.rb +76 -0
- data/lib/mittsu/math/matrix3.rb +163 -0
- data/lib/mittsu/math/matrix4.rb +581 -0
- data/lib/mittsu/math/plane.rb +128 -0
- data/lib/mittsu/math/quaternion.rb +309 -0
- data/lib/mittsu/math/ray.rb +292 -0
- data/lib/mittsu/math/sphere.rb +91 -0
- data/lib/mittsu/math/spline.rb +128 -0
- data/lib/mittsu/math/triangle.rb +121 -0
- data/lib/mittsu/math/vector2.rb +238 -0
- data/lib/mittsu/math/vector3.rb +491 -0
- data/lib/mittsu/math/vector4.rb +414 -0
- data/lib/mittsu/objects.rb +3 -0
- data/lib/mittsu/objects/group.rb +8 -0
- data/lib/mittsu/objects/line.rb +143 -0
- data/lib/mittsu/objects/mesh.rb +243 -0
- data/lib/mittsu/renderers.rb +1 -0
- data/lib/mittsu/renderers/glfw_window.rb +216 -0
- data/lib/mittsu/renderers/opengl/opengl_debug.rb +38 -0
- data/lib/mittsu/renderers/opengl/opengl_program.rb +402 -0
- data/lib/mittsu/renderers/opengl/opengl_shader.rb +58 -0
- data/lib/mittsu/renderers/opengl/opengl_state.rb +207 -0
- data/lib/mittsu/renderers/opengl/plugins/shadow_map_plugin.rb +416 -0
- data/lib/mittsu/renderers/opengl_render_target.rb +87 -0
- data/lib/mittsu/renderers/opengl_renderer.rb +3376 -0
- data/lib/mittsu/renderers/shaders/shader_chunk.rb +12 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/alphamap_fragment.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/alphamap_pars_fragment.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/alphatest_fragment.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/bumpmap_pars_fragment.glsl +40 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/color_fragment.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/color_pars_fragment.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/color_pars_vertex.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/color_vertex.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/common.glsl +60 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/default_vertex.glsl +15 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/defaultnormal_vertex.glsl +21 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/envmap_fragment.glsl +62 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/envmap_pars_fragment.glsl +21 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/envmap_pars_vertex.glsl +7 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/envmap_vertex.glsl +17 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/fog_fragment.glsl +26 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/fog_pars_fragment.glsl +15 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/lightmap_fragment.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/lightmap_pars_fragment.glsl +6 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/lightmap_pars_vertex.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/lightmap_vertex.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/lights_lambert_pars_vertex.glsl +43 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/lights_lambert_vertex.glsl +196 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/lights_phong_fragment.glsl +243 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/lights_phong_pars_fragment.glsl +58 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/lights_phong_pars_vertex.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/lights_phong_vertex.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/linear_to_gamma_fragment.glsl +2 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/logdepthbuf_fragment.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/logdepthbuf_pars_fragment.glsl +12 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/logdepthbuf_pars_vertex.glsl +11 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/logdepthbuf_vertex.glsl +15 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/map_fragment.glsl +9 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/map_pars_fragment.glsl +11 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/map_pars_vertex.glsl +6 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/map_particle_fragment.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/map_particle_pars_fragment.glsl +6 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/map_vertex.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/morphnormal_vertex.glsl +12 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/morphtarget_pars_vertex.glsl +13 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/morphtarget_vertex.glsl +20 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/normalmap_pars_fragment.glsl +27 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/shadowmap_fragment.glsl +217 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/shadowmap_pars_fragment.glsl +19 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/shadowmap_pars_vertex.glsl +6 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/shadowmap_vertex.glsl +9 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/skinbase_vertex.glsl +8 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/skinning_pars_vertex.glsl +47 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/skinning_vertex.glsl +20 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/skinnormal_vertex.glsl +20 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/specularmap_fragment.glsl +12 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/specularmap_pars_fragment.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/worldpos_vertex.glsl +17 -0
- data/lib/mittsu/renderers/shaders/shader_lib.rb +420 -0
- data/lib/mittsu/renderers/shaders/uniforms_lib.rb +107 -0
- data/lib/mittsu/renderers/shaders/uniforms_utils.rb +31 -0
- data/lib/mittsu/scenes.rb +1 -0
- data/lib/mittsu/scenes/scene.rb +27 -0
- data/lib/mittsu/textures.rb +5 -0
- data/lib/mittsu/textures/compressed_texture.rb +30 -0
- data/lib/mittsu/textures/cube_texture.rb +19 -0
- data/lib/mittsu/textures/data_texture.rb +17 -0
- data/lib/mittsu/textures/texture.rb +92 -0
- data/lib/mittsu/textures/video_texture.rb +17 -0
- data/lib/mittsu/version.rb +4 -0
- data/mittsu.gemspec +31 -0
- metadata +357 -0
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module Mittsu
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class OpenGLRenderTarget < HashObject
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include EventDispatcher
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attr_accessor :width,
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:height,
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:wrap_s,
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:wrap_t,
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:mag_filter,
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:min_filter,
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:anisotropy,
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:offset,
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:repeat,
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:format,
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:type,
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:depth_buffer,
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:stencil_buffer,
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:generate_mipmaps,
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:share_depth_from
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def initialize(width, height, options = {})
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super()
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@width = width
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@height = height
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@wrap_s = options.fetch(:wrap_s, ClampToEdgeWrapping)
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@wrap_t = options.fetch(:wrap_t, ClampToEdgeWrapping)
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@mag_filter = options.fetch(:mag_filter, LinearFilter)
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@min_filter = options.fetch(:min_filter, LinearMipMapLinearFilter)
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@anisotropy = options.fetch(:anisotropy, 1.0);
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@offset = Vector2.new(0.0, 0.0)
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@repeat = Vector2.new(1.0, 1.0)
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@format = options.fetch(:format, RGBAFormat)
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@type = options.fetch(:type, UnsignedByteType)
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@depth_buffer = options.fetch(:depth_buffer, true)
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@stencil_buffer = options.fetch(:stencil_buffer, true)
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@generate_mipmaps = true
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@share_depth_from = options.fetch(:share_depth_from, nil)
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end
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def set_size(width, height)
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@width = width
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@height = height
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end
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def needs_update?
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false
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end
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def clone
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OpenGLRenderTarget.new(@width, @height).tap do |tmp|
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tmp.wrap_s = @wrap_s
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tmp.wrap_t = @wrap_t
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tmp.mag_filter = @mag_filter
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tmp.min_filter = @min_filter
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tmp.anisotropy = @anisotropy
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tmp.offset.copy(@offset)
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tmp.repeat.copy(@repeat)
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tmp.format = @format
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tmp.type = @type
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tmp.depth_buffer = @depth_buffer
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tmp.stencil_buffer = @stencil_buffer
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tmp.generate_mipmaps = @generate_mipmaps
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tmp.share_depth_from = @share_depth_from
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end
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end
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def dispose
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dispatch_event(type: :dispose)
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end
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end
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end
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require 'opengl'
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require 'glfw'
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require 'fiddle'
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OpenGL.load_lib
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require 'mittsu'
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require 'mittsu/renderers/glfw_window'
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require 'mittsu/renderers/opengl/opengl_debug'
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require 'mittsu/renderers/opengl/opengl_program'
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require 'mittsu/renderers/opengl/opengl_state'
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require 'mittsu/renderers/opengl/plugins/shadow_map_plugin'
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require 'mittsu/renderers/shaders/shader_lib'
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require 'mittsu/renderers/shaders/uniforms_utils'
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include OpenGL
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module Mittsu
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class OpenGLRenderer
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attr_accessor :auto_clear, :auto_clear_color, :auto_clear_depth, :auto_clear_stencil, :sort_objects, :gamma_factor, :gamma_input, :gamma_output, :shadow_map_enabled, :shadow_map_type, :shadow_map_cull_face, :shadow_map_debug, :shadow_map_cascade, :max_morph_targets, :max_morph_normals, :info, :pixel_ratio, :window, :width, :height, :state
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def initialize(parameters = {})
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puts "OpenGLRenderer #{REVISION}"
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@pixel_ratio = 1.0
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@precision = parameters.fetch(:precision, 'highp') # not sure if OpenGL works with the whole 'highp' thing...
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@_alpha = parameters.fetch(:alpha, false)
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@_depth = parameters.fetch(:depth, true)
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@_stencil = parameters.fetch(:stencil, true)
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@_antialias = parameters.fetch(:antialias, false)
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@_premultiplied_alpha = parameters.fetch(:premultiplied_alpha, true)
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@_preserve_drawing_buffer = parameters.fetch(:preserve_drawing_buffer, false)
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@_logarithmic_depth_buffer = parameters.fetch(:logarithmic_depth_buffer, false)
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@_clear_color = Color.new(0x000000)
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@_clear_alpha = 0.0
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@width = parameters.fetch(:width, 800)
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@height = parameters.fetch(:height, 600)
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@title = parameters.fetch(:title, "Mittsu #{REVISION}")
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@lights = []
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@_opengl_objects = {}
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@_opengl_objects_immediate = []
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@opaque_objects = []
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@transparent_objects = []
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@sprites = []
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@lens_flares = []
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# public properties
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# @dom_element = _canvas
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# @context = nil
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# clearing
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@auto_clear = true
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@auto_clear_color = true
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@auto_clear_depth = true
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@auto_clear_stencil = true
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# scene graph
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@sort_objects = true
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# physically based shading
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@gamma_factor = 2.0 # backwards compat???
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@gamma_input = false
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@gamma_output = false
|
76
|
+
|
77
|
+
# shadow map
|
78
|
+
|
79
|
+
@shadow_map_enabled = false
|
80
|
+
@shadow_map_type = PCFShadowMap
|
81
|
+
@shadow_map_cull_face = CullFaceFront
|
82
|
+
@shadow_map_debug = false
|
83
|
+
@shadow_map_cascade = false
|
84
|
+
|
85
|
+
# morphs
|
86
|
+
|
87
|
+
@max_morph_targets = 8
|
88
|
+
@max_morph_normals = 4
|
89
|
+
|
90
|
+
# info
|
91
|
+
|
92
|
+
@info = {
|
93
|
+
memory: {
|
94
|
+
programs: 0,
|
95
|
+
geometries: 0,
|
96
|
+
textures: 0
|
97
|
+
},
|
98
|
+
render: {
|
99
|
+
calls: 0,
|
100
|
+
vertices: 0,
|
101
|
+
faces: 0,
|
102
|
+
points: 0
|
103
|
+
}
|
104
|
+
}
|
105
|
+
|
106
|
+
# internal properties
|
107
|
+
|
108
|
+
@_programs = []
|
109
|
+
|
110
|
+
# internal state cache
|
111
|
+
|
112
|
+
@_current_program = nil
|
113
|
+
@_current_framebuffer = nil
|
114
|
+
@_current_material_id = -1
|
115
|
+
@_current_geometry_program = ''
|
116
|
+
@_current_camera = nil
|
117
|
+
|
118
|
+
@_used_texture_units = 0
|
119
|
+
@_viewport_x = 0
|
120
|
+
@_viewport_y = 0
|
121
|
+
@_current_width = 0
|
122
|
+
@_current_height = 0
|
123
|
+
|
124
|
+
# frustum
|
125
|
+
|
126
|
+
@_frustum = Frustum.new
|
127
|
+
|
128
|
+
# camera matrices cache
|
129
|
+
|
130
|
+
@_proj_screen_matrix = Matrix4.new
|
131
|
+
@_vector3 = Vector3.new
|
132
|
+
|
133
|
+
# light arrays cache
|
134
|
+
|
135
|
+
@_direction = Vector3.new
|
136
|
+
@_lights_need_update = true
|
137
|
+
# TODO: re-imagine this thing as a bunch of classes...
|
138
|
+
@_lights = {
|
139
|
+
ambient: [0, 0, 0],
|
140
|
+
directional: { length: 0, colors: [], positions: [] },
|
141
|
+
point: { length: 0, colors: [], positions: [], distances: [], decays: [] },
|
142
|
+
spot: { length: 0, colors: [], positions: [], distances: [], directions: [], angles_cos: [], exponents: [], decays: [] },
|
143
|
+
hemi: { length: 0, sky_colors: [], ground_colors: [], positions: []}
|
144
|
+
}
|
145
|
+
|
146
|
+
@geometry_groups = {}
|
147
|
+
@geometry_group_counter = 0
|
148
|
+
|
149
|
+
@shader_ids = {
|
150
|
+
# MeshDepthMaterial => :depth, # TODO...
|
151
|
+
# MeshNormalMaterial => :normal, # TODO...
|
152
|
+
MeshBasicMaterial => :basic,
|
153
|
+
MeshLambertMaterial => :lambert,
|
154
|
+
MeshPhongMaterial => :phong,
|
155
|
+
LineBasicMaterial => :basic,
|
156
|
+
# LineDashedMaterial => :dashed, # TODO...
|
157
|
+
# PointCloudMaterial => :particle_basic # TODO...
|
158
|
+
}
|
159
|
+
|
160
|
+
# initialize
|
161
|
+
|
162
|
+
begin
|
163
|
+
# attributes = {
|
164
|
+
# alpha: _alpha,
|
165
|
+
# depth: _depth,
|
166
|
+
# stencil: _stencil,
|
167
|
+
# antialias: _antialias,
|
168
|
+
# premultiplied_alpha: _premultiplied_alpha,
|
169
|
+
# preserve_drawing_buffer: _preserve_drawing_buffer
|
170
|
+
# }
|
171
|
+
|
172
|
+
@window = GLFW::Window.new(@width, @height, @title)
|
173
|
+
|
174
|
+
@_viewport_width, @_viewport_height = *(@window.framebuffer_size)
|
175
|
+
|
176
|
+
# TODO: handle losing opengl context??
|
177
|
+
rescue => error
|
178
|
+
puts "ERROR: Mittsu::OpenGLRenderer: #{error.inspect}"
|
179
|
+
end
|
180
|
+
|
181
|
+
@state = OpenGLState.new(self.method(:param_mittsu_to_gl))
|
182
|
+
|
183
|
+
# TODO: get shader precision format???
|
184
|
+
# TODO: load extensions??
|
185
|
+
|
186
|
+
reset_gl_state
|
187
|
+
set_default_gl_state
|
188
|
+
|
189
|
+
# GPU capabilities
|
190
|
+
|
191
|
+
@_max_textures = get_gl_parameter(GL_MAX_TEXTURE_IMAGE_UNITS)
|
192
|
+
@_max_vertex_textures = get_gl_parameter(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS)
|
193
|
+
@_max_texture_size = get_gl_parameter(GL_MAX_TEXTURE_SIZE)
|
194
|
+
@_max_cubemap_size = get_gl_parameter(GL_MAX_CUBE_MAP_TEXTURE_SIZE)
|
195
|
+
|
196
|
+
@_supports_vertex_textures = @_max_vertex_textures > 0
|
197
|
+
@_supports_bone_textures = @_supports_vertex_textures && false # TODO: extensions.get('OES_texture_float') ????
|
198
|
+
|
199
|
+
#
|
200
|
+
|
201
|
+
# TODO: get more shader precision formats ???
|
202
|
+
|
203
|
+
# TODO: clear precision to maximum available ???
|
204
|
+
|
205
|
+
# Plugins
|
206
|
+
|
207
|
+
# TODO: when plugins are ready
|
208
|
+
@shadow_map_plugin = ShadowMapPlugin.new(self, @lights, @_opengl_objects, @_opengl_objects_immediate)
|
209
|
+
#
|
210
|
+
# @sprite_plugin = SpritePlugin(self, @sprites)
|
211
|
+
# @lens_flare_plugin = LensFlarePlugin(self, @lens_flares)
|
212
|
+
|
213
|
+
# Events
|
214
|
+
|
215
|
+
@on_object_removed = -> (event) {
|
216
|
+
object = event.target
|
217
|
+
object.traverse do |child|
|
218
|
+
child.remove_event_listener(:remove, @on_object_removed)
|
219
|
+
remove_child(child)
|
220
|
+
end
|
221
|
+
}
|
222
|
+
|
223
|
+
@on_geometry_dispose = -> (event) {
|
224
|
+
geometry = event.target
|
225
|
+
geometry.remove_event_listener(:dispose, @on_geometry_dispose)
|
226
|
+
deallocate_geometry(geometry)
|
227
|
+
}
|
228
|
+
|
229
|
+
@on_texture_dispose = -> (event) {
|
230
|
+
texture = event.target
|
231
|
+
texture.remove_event_listener(:dispose, @on_texture_dispose)
|
232
|
+
deallocate_texture(texture)
|
233
|
+
@info[:memory][:textures] -= 1
|
234
|
+
}
|
235
|
+
|
236
|
+
@on_render_target_dispose = -> (event) {
|
237
|
+
render_target = event.target
|
238
|
+
render_target.remove_event_listener(:dispose, @on_render_target_dispose)
|
239
|
+
deallocate_render_target(render_target)
|
240
|
+
@info[:memory][:textures] -= 1
|
241
|
+
}
|
242
|
+
|
243
|
+
@on_material_dispose = -> (event) {
|
244
|
+
material = event.target
|
245
|
+
material.remove_event_listener(:dispose, @on_material_dispose)
|
246
|
+
deallocate_material(material)
|
247
|
+
}
|
248
|
+
end
|
249
|
+
|
250
|
+
# TODO: get_context ???
|
251
|
+
# TODO: force_context_loss ???
|
252
|
+
|
253
|
+
def supports_vertex_textures?
|
254
|
+
@_supports_vertex_textures
|
255
|
+
end
|
256
|
+
|
257
|
+
# TODO: supports_float_textures? ???
|
258
|
+
# TODO: supports[half|standard|compressed|blend min max] ... ???
|
259
|
+
|
260
|
+
def max_anisotropy
|
261
|
+
@_max_anisotropy ||= nil
|
262
|
+
# TODO: get max anisotropy ????
|
263
|
+
end
|
264
|
+
|
265
|
+
def set_size(width, height)
|
266
|
+
@width, @height = width, height
|
267
|
+
self.set_viewport(0, 0, width, height)
|
268
|
+
end
|
269
|
+
|
270
|
+
def set_viewport(x, y, width, height)
|
271
|
+
@_viewport_x = x * pixel_ratio
|
272
|
+
@_viewport_x = y * pixel_ratio
|
273
|
+
|
274
|
+
@_viewport_width = width * pixel_ratio
|
275
|
+
@_viewport_height = height * pixel_ratio
|
276
|
+
|
277
|
+
glViewport(@_viewport_x, @_viewport_y, @_viewport_width, @_viewport_height)
|
278
|
+
end
|
279
|
+
|
280
|
+
def set_scissor(x, y, width, height)
|
281
|
+
glScissor(
|
282
|
+
x * pixel_ratio,
|
283
|
+
y * pixel_ratio,
|
284
|
+
width * pixel_ratio,
|
285
|
+
height * pixel_ratio
|
286
|
+
)
|
287
|
+
end
|
288
|
+
|
289
|
+
def enable_scissor_test(enable)
|
290
|
+
enable ? glEnable(GL_SCISSOR_TEST) : glDisable(GL_SCISSOR_TEST)
|
291
|
+
end
|
292
|
+
|
293
|
+
# clearing
|
294
|
+
|
295
|
+
def get_clear_color
|
296
|
+
@_clear_color
|
297
|
+
end
|
298
|
+
|
299
|
+
def set_clear_color(color, alpha = 1.0)
|
300
|
+
@_clear_color.set(color)
|
301
|
+
@_clear_alpha = alpha
|
302
|
+
clear_color(@_clear_color.r, @_clear_color.g, @_clear_color.b, @_clear_alpha)
|
303
|
+
end
|
304
|
+
|
305
|
+
def get_clear_alpha
|
306
|
+
@_clear_alpha
|
307
|
+
end
|
308
|
+
|
309
|
+
def set_clear_alpha(alpha)
|
310
|
+
@_clear_alpha = alpha
|
311
|
+
clear_color(@_clear_color.r, @_clear_color.g, @_clear_color.b, @_clear_alpha)
|
312
|
+
end
|
313
|
+
|
314
|
+
def clear(color = true, depth = true, stencil = true)
|
315
|
+
bits = 0
|
316
|
+
|
317
|
+
bits |= GL_COLOR_BUFFER_BIT if color
|
318
|
+
bits |= GL_DEPTH_BUFFER_BIT if depth
|
319
|
+
bits |= GL_STENCIL_BUFFER_BIT if stencil
|
320
|
+
|
321
|
+
glClear(bits)
|
322
|
+
end
|
323
|
+
|
324
|
+
def clear_depth
|
325
|
+
glClear(GL_DEPTH_BUFFER_BIT)
|
326
|
+
end
|
327
|
+
|
328
|
+
def clear_stencil
|
329
|
+
glClear(GL_STENCIL_BUFFER_BIT)
|
330
|
+
end
|
331
|
+
|
332
|
+
def clear_target(render_target, color, depth, stencil)
|
333
|
+
set_render_target(render_target)
|
334
|
+
clear(color, depth, stencil)
|
335
|
+
end
|
336
|
+
|
337
|
+
def reset_gl_state
|
338
|
+
@_current_program = nil
|
339
|
+
@_current_camera = nil
|
340
|
+
|
341
|
+
@_current_geometry_program = ''
|
342
|
+
@_current_material_id = -1
|
343
|
+
|
344
|
+
@_lights_need_update = true
|
345
|
+
|
346
|
+
@state.reset
|
347
|
+
end
|
348
|
+
|
349
|
+
def set_render_target(render_target = nil)
|
350
|
+
# TODO: when OpenGLRenderTargetCube exists
|
351
|
+
is_cube = false # render_target.is_a? OpenGLRenderTargetCube
|
352
|
+
|
353
|
+
if render_target && render_target[:_opengl_framebuffer].nil?
|
354
|
+
render_target.depth_buffer = true if render_target.depth_buffer.nil?
|
355
|
+
render_target.stencil_buffer = true if render_target.stencil_buffer.nil?
|
356
|
+
|
357
|
+
render_target.add_event_listener(:dispose, @on_render_target_dispose)
|
358
|
+
|
359
|
+
render_target[:_opengl_texture] = glCreateTexture
|
360
|
+
|
361
|
+
@info[:memory][:textures] += 1
|
362
|
+
|
363
|
+
# Setup texture, create render and frame buffers
|
364
|
+
|
365
|
+
is_target_power_of_two = Math.power_of_two?(render_target.width) && Math.power_of_two?(render_target.height)
|
366
|
+
gl_format = param_mittsu_to_gl(render_target.format)
|
367
|
+
gl_type = param_mittsu_to_gl(render_target.type)
|
368
|
+
|
369
|
+
if is_cube
|
370
|
+
# TODO
|
371
|
+
else
|
372
|
+
render_target[:_opengl_framebuffer] = glCreateFramebuffer
|
373
|
+
|
374
|
+
if render_target.share_depth_from
|
375
|
+
render_target[:_opengl_renderbuffer] = render_target.share_depth_from[:_opengl_renderbuffer]
|
376
|
+
else
|
377
|
+
render_target[:_opengl_renderbuffer] = glCreateRenderbuffer
|
378
|
+
end
|
379
|
+
|
380
|
+
glBindTexture(GL_TEXTURE_2D, render_target[:_opengl_texture])
|
381
|
+
set_texture_parameters(GL_TEXTURE_2D, render_target, is_target_power_of_two)
|
382
|
+
|
383
|
+
glTexImage2D(GL_TEXTURE_2D, 0, gl_format, render_target.width, render_target.height, 0, gl_format, gl_type, nil)
|
384
|
+
|
385
|
+
setup_framebuffer(render_target[:_opengl_framebuffer], render_target, GL_TEXTURE_2D)
|
386
|
+
|
387
|
+
if render_target.share_depth_from
|
388
|
+
if render_target.depth_buffer && !render_target.stencil_buffer
|
389
|
+
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, render_target[:_opengl_renderbuffer])
|
390
|
+
elsif render_target.depth_buffer && render_target.stencil_buffer
|
391
|
+
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, render_target[:_opengl_renderbuffer])
|
392
|
+
end
|
393
|
+
else
|
394
|
+
setup_renderbuffer(render_target[:_opengl_renderbuffer], render_target)
|
395
|
+
end
|
396
|
+
|
397
|
+
glGenerateMipmap(GL_TEXTURE_2D) if is_target_power_of_two
|
398
|
+
end
|
399
|
+
|
400
|
+
# Release everything
|
401
|
+
|
402
|
+
if is_cube
|
403
|
+
# TODO
|
404
|
+
else
|
405
|
+
glBindTexture(GL_TEXTURE_2D, 0)
|
406
|
+
end
|
407
|
+
|
408
|
+
glBindRenderbuffer(GL_RENDERBUFFER, 0)
|
409
|
+
glBindFramebuffer(GL_FRAMEBUFFER, 0)
|
410
|
+
end
|
411
|
+
|
412
|
+
if render_target
|
413
|
+
if is_cube
|
414
|
+
# TODO
|
415
|
+
else
|
416
|
+
framebuffer = render_target[:_opengl_framebuffer]
|
417
|
+
end
|
418
|
+
|
419
|
+
width = render_target.width
|
420
|
+
height = render_target.height
|
421
|
+
|
422
|
+
vx = 0
|
423
|
+
vy = 0
|
424
|
+
else
|
425
|
+
framebuffer = nil
|
426
|
+
|
427
|
+
width = @_viewport_width
|
428
|
+
height = @_viewport_height
|
429
|
+
|
430
|
+
vx = @_viewport_x
|
431
|
+
vy = @_viewport_y
|
432
|
+
end
|
433
|
+
|
434
|
+
if framebuffer != @_current_framebuffer
|
435
|
+
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer || 0)
|
436
|
+
glViewport(vx, vy, width, height)
|
437
|
+
|
438
|
+
@_current_framebuffer = framebuffer
|
439
|
+
end
|
440
|
+
|
441
|
+
@_current_width = width
|
442
|
+
@_current_height = height
|
443
|
+
end
|
444
|
+
|
445
|
+
def render(scene, camera, render_target = nil, force_clear = false)
|
446
|
+
if !camera.is_a?(Camera)
|
447
|
+
puts "ERROR: Mittsu::OpenGLRenderer#render: camera is not an instance of Mittsu::Camera"
|
448
|
+
return
|
449
|
+
end
|
450
|
+
|
451
|
+
fog = scene.fog
|
452
|
+
|
453
|
+
# reset caching for this frame
|
454
|
+
|
455
|
+
@_current_geometry_program = ''
|
456
|
+
@_current_material_id = -1
|
457
|
+
@_current_camera = nil
|
458
|
+
@_lights_need_update = true
|
459
|
+
|
460
|
+
# update scene graph
|
461
|
+
scene.update_matrix_world if scene.auto_update
|
462
|
+
|
463
|
+
# update camera matrices and frustum
|
464
|
+
camera.update_matrix_world if camera.parent.nil?
|
465
|
+
|
466
|
+
# update skeleton objects
|
467
|
+
# TODO: when SkinnedMesh is defined
|
468
|
+
# scene.traverse do |object|
|
469
|
+
# if object.is_a? SkinnedMesh
|
470
|
+
# object.skeleton.update
|
471
|
+
# end
|
472
|
+
# end
|
473
|
+
|
474
|
+
camera.matrix_world_inverse.inverse(camera.matrix_world)
|
475
|
+
|
476
|
+
@_proj_screen_matrix.multiply_matrices(camera.projection_matrix, camera.matrix_world_inverse)
|
477
|
+
@_frustum.set_from_matrix(@_proj_screen_matrix)
|
478
|
+
|
479
|
+
@lights.clear
|
480
|
+
@opaque_objects.clear
|
481
|
+
@transparent_objects.clear
|
482
|
+
|
483
|
+
@sprites.clear
|
484
|
+
@lens_flares.clear
|
485
|
+
|
486
|
+
project_object(scene)
|
487
|
+
|
488
|
+
if @sort_objects
|
489
|
+
@opaque_objects.sort { |a,b| painter_sort_stable(a,b) }
|
490
|
+
@transparent_objects.sort { |a,b| reverse_painter_sort_stable(a,b) }
|
491
|
+
end
|
492
|
+
|
493
|
+
# custom render plugins
|
494
|
+
# TODO: when plugins are ready
|
495
|
+
@shadow_map_plugin.render(scene, camera)
|
496
|
+
|
497
|
+
#
|
498
|
+
|
499
|
+
@info[:render][:calls] = 0
|
500
|
+
@info[:render][:vertices] = 0
|
501
|
+
@info[:render][:faces] = 0
|
502
|
+
@info[:render][:points] = 0
|
503
|
+
|
504
|
+
set_render_target(render_target)
|
505
|
+
|
506
|
+
if @auto_clear || force_clear
|
507
|
+
clear(@auto_clear_color, @auto_clear_depth, @auto_clear_stencil)
|
508
|
+
end
|
509
|
+
|
510
|
+
# set matrices for immediate objects
|
511
|
+
|
512
|
+
@_opengl_objects_immediate.each do |opengl_object|
|
513
|
+
object = opengl_object[:object]
|
514
|
+
|
515
|
+
if object.visible
|
516
|
+
setup_matrices(object, camera)
|
517
|
+
unroll_immediate_buffer_material(opengl_object)
|
518
|
+
end
|
519
|
+
end
|
520
|
+
|
521
|
+
if scene.override_material
|
522
|
+
override_material = scene.override_material
|
523
|
+
|
524
|
+
set_material(override_material)
|
525
|
+
|
526
|
+
render_objects(opaque_object, camera, @lights, fog, override_material)
|
527
|
+
render_objects(transparent_objects, camera, @lights, fog, override_material)
|
528
|
+
render_objects_immediate(@_opengl_objects_immediate, nil, camera, @lights, fog, override_material)
|
529
|
+
else
|
530
|
+
# opaque pass (front-to-back order)
|
531
|
+
|
532
|
+
@state.set_blending(NoBlending)
|
533
|
+
|
534
|
+
render_objects(@opaque_objects, camera, @lights, fog, nil)
|
535
|
+
render_objects_immediate(@_opengl_objects_immediate, :opaque, camera, @lights, fog, nil)
|
536
|
+
|
537
|
+
# transparent pass (back-to-front-order)
|
538
|
+
|
539
|
+
render_objects(@transparent_objects, camera, @lights, fog, nil)
|
540
|
+
render_objects_immediate(@_opengl_objects_immediate, :transparent, camera, @lights, fog, nil)
|
541
|
+
end
|
542
|
+
|
543
|
+
# custom render plugins (post pass)
|
544
|
+
|
545
|
+
# TODO: when plugins are ready
|
546
|
+
# @sprite_plugin.render(scene, camera)
|
547
|
+
# lens_flare_plugin.render(scene, camera, @_current_width, @_current_height)
|
548
|
+
|
549
|
+
# generate mipmap if we're using any kind of mipmap filtering
|
550
|
+
if render_target && render_target.generate_mipmaps && render_target.min_filter != NearestFilter && render_target.min_filter != LinearFilter
|
551
|
+
update_render_target_mipmap(render_target)
|
552
|
+
end
|
553
|
+
|
554
|
+
# endure depth buffer writing is enabled so it can be cleared on next render
|
555
|
+
@state.set_depth_test(true)
|
556
|
+
@state.set_depth_write(true)
|
557
|
+
@state.set_color_write(true)
|
558
|
+
|
559
|
+
#glFinish ??????
|
560
|
+
end
|
561
|
+
|
562
|
+
def set_material_faces(material)
|
563
|
+
@state.set_double_sided(material.side == DoubleSide)
|
564
|
+
@state.set_flip_sided(material.side == BackSide)
|
565
|
+
end
|
566
|
+
|
567
|
+
def render_buffer(camera, lights, fog, material, geometry_group, object)
|
568
|
+
return unless material.visible
|
569
|
+
|
570
|
+
# TODO: place to put this ???
|
571
|
+
vertex_array = geometry_group[:_opengl_vertex_array]
|
572
|
+
if vertex_array
|
573
|
+
glBindVertexArray(vertex_array)
|
574
|
+
end
|
575
|
+
|
576
|
+
update_object(object)
|
577
|
+
|
578
|
+
program = set_program(camera, lights, fog, material, object)
|
579
|
+
|
580
|
+
attributes = program.attributes
|
581
|
+
|
582
|
+
update_buffers = false
|
583
|
+
wireframe_bit = material.wireframe ? 1 : 0
|
584
|
+
geometry_program = "#{geometry_group[:id]}_#{program.id}_#{wireframe_bit}"
|
585
|
+
|
586
|
+
if geometry_program != @_current_geometry_program
|
587
|
+
@_current_geometry_program = geometry_program
|
588
|
+
update_buffers = true
|
589
|
+
end
|
590
|
+
|
591
|
+
@state.init_attributes if update_buffers
|
592
|
+
|
593
|
+
# vertices
|
594
|
+
if !material.morph_targets && attributes['position'] && attributes['position'] >= 0
|
595
|
+
if update_buffers
|
596
|
+
glBindBuffer(GL_ARRAY_BUFFER, geometry_group[:_opengl_vertex_buffer])
|
597
|
+
|
598
|
+
@state.enable_attribute(attributes['position'])
|
599
|
+
|
600
|
+
glVertexAttribPointer(attributes['position'], 3, GL_FLOAT, GL_FALSE, 0, 0)
|
601
|
+
end
|
602
|
+
elsif object.morph_target_base
|
603
|
+
setup_morph_targets(material, geometry_group, object)
|
604
|
+
end
|
605
|
+
|
606
|
+
if update_buffers
|
607
|
+
# custom attributes
|
608
|
+
|
609
|
+
# use the per-geometry_group custom attribute arrays which are setup in init_mesh_buffers
|
610
|
+
|
611
|
+
if geometry_group[:_opengl_custom_attributes_list]
|
612
|
+
geometry_group[:_opengl_custom_attributes_list].each do |attribute|
|
613
|
+
if attributes[attribute.buffer.belongs_to_attribute] >= 0
|
614
|
+
glBindBuffer(GL_ARRAY_BUFFER, attribute.buffer)
|
615
|
+
|
616
|
+
@state.enable_attribute(attributes[attribute.buffer.belongs_to_attribute])
|
617
|
+
|
618
|
+
glVertexAttribPointer(attributes[attribute.buffer.belongs_to_attribute], attribute.size, GL_FLOAT, GL_FALSE, 0, 0)
|
619
|
+
end
|
620
|
+
end
|
621
|
+
end
|
622
|
+
|
623
|
+
# colors
|
624
|
+
|
625
|
+
if attributes['color'] && attributes['color'] >= 0
|
626
|
+
glBindBuffer(GL_ARRAY_BUFFER, geometry_group[:_opengl_color_buffer])
|
627
|
+
|
628
|
+
@state.enable_attribute(attributes['color'])
|
629
|
+
|
630
|
+
glVertexAttribPointer(attributes['color'], 3, GL_FLOAT, GL_FALSE, 0, 0)
|
631
|
+
elsif !material.default_attribute_values.nil?
|
632
|
+
glVertexAttrib3fv(attributes['color'], material.default_attribute_values.color)
|
633
|
+
end
|
634
|
+
|
635
|
+
# normals
|
636
|
+
|
637
|
+
if attributes['normal'] && attributes['normal'] >= 0
|
638
|
+
glBindBuffer(GL_ARRAY_BUFFER, geometry_group[:_opengl_normal_buffer])
|
639
|
+
|
640
|
+
@state.enable_attribute(attributes['normal'])
|
641
|
+
|
642
|
+
glVertexAttribPointer(attributes['normal'], 3, GL_FLOAT, GL_FALSE, 0, 0)
|
643
|
+
end
|
644
|
+
|
645
|
+
# tangents
|
646
|
+
|
647
|
+
if attributes['tangent'] && attributes['tangent'] >= 0
|
648
|
+
glBindBuffer(GL_ARRAY_BUFFER, geometry_group[:_opengl_tangent_buffer])
|
649
|
+
|
650
|
+
@state.enable_attribute(attributes['tangent'])
|
651
|
+
|
652
|
+
glVertexAttribPointer(attributes['tangent'], 4, GL_FLOAT, GL_FALSE, 0, 0)
|
653
|
+
end
|
654
|
+
|
655
|
+
# uvs
|
656
|
+
|
657
|
+
if attributes['uv'] && attributes['uv'] >= 0
|
658
|
+
if object.geometry.face_vertex_uvs[0]
|
659
|
+
glBindBuffer(GL_ARRAY_BUFFER, geometry_group[:_opengl_uv_buffer])
|
660
|
+
|
661
|
+
@state.enable_attribute(attributes['uv'])
|
662
|
+
|
663
|
+
glVertexAttribPointer(attributes['uv'], 2, GL_FLOAT, GL_FALSE, 0, 0)
|
664
|
+
elsif !material.default_attribute_values.nil?
|
665
|
+
glVertexAttrib2fv(attributes['uv'], material.default_attribute_values.uv)
|
666
|
+
end
|
667
|
+
end
|
668
|
+
|
669
|
+
if attributes['uv2'] && attributes['uv2'] >= 0
|
670
|
+
if object.geometry.face_vertex_uvs[1]
|
671
|
+
glBindBuffer(GL_ARRAY_BUFFER, geometry_group[:_opengl_uv2_buffer])
|
672
|
+
|
673
|
+
@state.enable_attribute(attributes['uv2'])
|
674
|
+
|
675
|
+
glVertexAttribPointer(attributes['uv2'], 2, GL_FLOAT, GL_FALSE, 0, 0)
|
676
|
+
elsif !material.default_attribute_values.nil?
|
677
|
+
glVertexAttrib2fv(attributes['uv2'], material.default_attribute_values.uv2)
|
678
|
+
end
|
679
|
+
end
|
680
|
+
|
681
|
+
if material.skinning && attributes['skin_index'] && attributes['skin_weight'] && attributes['skin_index'] >= 0 && attributes['skin_weight'] >= 0
|
682
|
+
glBindBuffer(GL_ARRAY_BUFFER, geometry_group[:_opengl_skin_indices_buffer])
|
683
|
+
|
684
|
+
@state.enable_attribute(attributes['skin_index'])
|
685
|
+
|
686
|
+
glVertexAttribPointer(attributes['skin_index'], 4, GL_FLOAT, GL_FALSE, 0, 0)
|
687
|
+
|
688
|
+
glBindBuffer(GL_ARRAY_BUFFER, geometry_group[:_opengl_skin_weight_buffer])
|
689
|
+
|
690
|
+
@state.enable_attribute(attributes['skin_weight'])
|
691
|
+
|
692
|
+
glVertexAttribPointer(attributes['skin_weight'], 4, GL_FLOAT, GL_FALSE, 0, 0)
|
693
|
+
end
|
694
|
+
|
695
|
+
# line distances
|
696
|
+
|
697
|
+
if attributes['line_distances'] && attributes['line_distances'] >= 0
|
698
|
+
glBindBuffer(GL_ARRAY_BUFFER, geometry_group[:_opengl_line_distance_buffer])
|
699
|
+
|
700
|
+
@state.enable_attribute(attributes['line_distance'])
|
701
|
+
|
702
|
+
glVertexAttribPointer(attributes['line_distance'], 1, GL_FLOAT, GL_FALSE, 0, 0)
|
703
|
+
end
|
704
|
+
end
|
705
|
+
|
706
|
+
@state.disable_unused_attributes
|
707
|
+
|
708
|
+
case object
|
709
|
+
|
710
|
+
# render mesh
|
711
|
+
when Mesh
|
712
|
+
type = GL_UNSIGNED_INT # geometry_group[:_type_array] == Uint32Array ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT
|
713
|
+
|
714
|
+
# wireframe
|
715
|
+
if material.wireframe
|
716
|
+
@state.set_line_width(material.wireframe_linewidth * @pixel_ratio)
|
717
|
+
|
718
|
+
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, geometry_group[:_opengl_line_buffer]) if update_buffers
|
719
|
+
glDrawElements(GL_LINES, geometry_group[:_opengl_line_count], type, 0)
|
720
|
+
|
721
|
+
# triangles
|
722
|
+
else
|
723
|
+
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, geometry_group[:_opengl_face_buffer]) if update_buffers
|
724
|
+
glDrawElements(GL_TRIANGLES, geometry_group[:_opengl_face_count], type, 0)
|
725
|
+
end
|
726
|
+
|
727
|
+
@info[:render][:calls] += 1
|
728
|
+
@info[:render][:vertices] += geometry_group[:_opengl_face_count]
|
729
|
+
@info[:render][:faces] += geometry_group[:_opengl_face_count] / 3
|
730
|
+
when Line
|
731
|
+
mode = object.mode == LineStrip ? GL_LINE_STRIP : GL_LINES
|
732
|
+
|
733
|
+
@state.set_line_width(material.line_width * @pixel_ratio)
|
734
|
+
|
735
|
+
glDrawArrays(mode, 0, geometry_group[:_opengl_line_count])
|
736
|
+
|
737
|
+
@info[:render][:calls] += 1
|
738
|
+
|
739
|
+
# TODO: render particles
|
740
|
+
# when PointCloud
|
741
|
+
# glDrawArrays(GL_POINTS, 0, geometry_group[:_opengl_particle_count])
|
742
|
+
#
|
743
|
+
# @info[:render][:calls] += 1
|
744
|
+
# @info[:render][:points] += geometry_group[:_opengl_particle_count]
|
745
|
+
end
|
746
|
+
end
|
747
|
+
|
748
|
+
def set_texture(texture, slot)
|
749
|
+
glActiveTexture(GL_TEXTURE0 + slot)
|
750
|
+
|
751
|
+
if texture.needs_update?
|
752
|
+
upload_texture(texture)
|
753
|
+
else
|
754
|
+
glBindTexture(GL_TEXTURE_2D, texture[:_opengl_texture])
|
755
|
+
end
|
756
|
+
end
|
757
|
+
|
758
|
+
def upload_texture(texture)
|
759
|
+
if texture[:_opengl_init].nil?
|
760
|
+
texture[:_opengl_init] = true
|
761
|
+
texture.add_event_listener :dispose, @on_texture_dispose
|
762
|
+
texture[:_opengl_texture] = glCreateTexture
|
763
|
+
@info[:memory][:textures] += 1
|
764
|
+
end
|
765
|
+
|
766
|
+
glBindTexture(GL_TEXTURE_2D, texture[:_opengl_texture])
|
767
|
+
|
768
|
+
# glPixelStorei(GL_UNPACK_FLIP_Y_WEBGL, texture.flip_y) ???
|
769
|
+
# glPixelStorei(GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiply_alpha) ???
|
770
|
+
glPixelStorei(GL_UNPACK_ALIGNMENT, texture.unpack_alignment)
|
771
|
+
|
772
|
+
texture.image = clamp_to_max_size(texture.image, @_max_texture_size)
|
773
|
+
|
774
|
+
image = texture.image
|
775
|
+
is_image_power_of_two = Math.power_of_two?(image.width) && Math.power_of_two?(image.height)
|
776
|
+
gl_format = param_mittsu_to_gl(texture.format)
|
777
|
+
gl_type = param_mittsu_to_gl(texture.type)
|
778
|
+
|
779
|
+
set_texture_parameters(GL_TEXTURE_2D, texture, is_image_power_of_two)
|
780
|
+
|
781
|
+
mipmaps = texture.mipmaps
|
782
|
+
|
783
|
+
if texture.is_a?(DataTexture)
|
784
|
+
# use manually created mipmaps if available
|
785
|
+
# if there are no manual mipmaps
|
786
|
+
# set 0 level mipmap and then use GL to generate other mipmap levels
|
787
|
+
|
788
|
+
if !mipmaps.empty? && is_image_power_of_two
|
789
|
+
mipmaps.each_with_index do |mipmap, i|
|
790
|
+
glTexImage2D(GL_TEXTURE_2D, i, gl_format, mipmap.width, mipmap.height, 0, gl_format, gl_type, mipmap.data)
|
791
|
+
end
|
792
|
+
else
|
793
|
+
glTexImage2D(GL_TEXTURE_2D, 0, gl_format, image.width, image.height, 0, gl_format, gl_type, image.data)
|
794
|
+
end
|
795
|
+
elsif texture.is_a?(CompressedTexture)
|
796
|
+
mipmaps.each_with_index do |mipmap, i|
|
797
|
+
if texture.format != RGBAFormat && texture.format != RGBFormat
|
798
|
+
if get_compressed_texture_formats.index(gl_format)
|
799
|
+
glCompressedTexImage2D(GL_TEXTURE_2D, i, gl_format, mipmap.width, mipmap.height, 0, mipmap.data)
|
800
|
+
else
|
801
|
+
puts 'WARNING: Mittsu::OpenGLRenderer: Attempt to load unsupported compressed texture format in #upload_texture'
|
802
|
+
end
|
803
|
+
else
|
804
|
+
glTexImage2D(GL_TEXTURE_2D, i, gl_format, mipmap.width, mipmap.height, 0, gl_format, gl_type, mipmap.data)
|
805
|
+
end
|
806
|
+
end
|
807
|
+
else # regular texture (image, video, canvas)
|
808
|
+
# use manually created mipmaps if available
|
809
|
+
# if there are no manual mipmaps
|
810
|
+
# set 0 level mipmap and then use GL to generate other mipmap levels
|
811
|
+
|
812
|
+
if !mipmaps.empty? && is_image_power_of_two
|
813
|
+
mipmaps.each_with_index do |mipmap, i|
|
814
|
+
glTexImage2D(GL_TEXTURE_2D, i, gl_format, mipmap.width, mipmap.height, 0, gl_format, gl_type, mipmap.data)
|
815
|
+
end
|
816
|
+
|
817
|
+
texture.generate_mipmaps = false
|
818
|
+
else
|
819
|
+
glTexImage2D(GL_TEXTURE_2D, 0, gl_format, texture.image.width, texture.image.height, 0, gl_format, gl_type, texture.image.data)
|
820
|
+
end
|
821
|
+
end
|
822
|
+
|
823
|
+
if texture.generate_mipmaps && is_image_power_of_two
|
824
|
+
glGenerateMipmap(GL_TEXTURE_2D)
|
825
|
+
end
|
826
|
+
|
827
|
+
texture.needs_update = false
|
828
|
+
|
829
|
+
if texture.on_update
|
830
|
+
texture.on_update.()
|
831
|
+
end
|
832
|
+
end
|
833
|
+
|
834
|
+
private
|
835
|
+
|
836
|
+
def clear_color(r, g, b, a)
|
837
|
+
if (@_premultiplied_alpha)
|
838
|
+
r *= a; g *= a; b *= a
|
839
|
+
end
|
840
|
+
|
841
|
+
glClearColor(r, g, b, a)
|
842
|
+
end
|
843
|
+
|
844
|
+
def set_default_gl_state
|
845
|
+
glClearColor(0.0, 0.0, 0.0, 1.0)
|
846
|
+
glClearDepth(1)
|
847
|
+
glClearStencil(0)
|
848
|
+
|
849
|
+
glEnable(GL_DEPTH_TEST)
|
850
|
+
glDepthFunc(GL_LEQUAL)
|
851
|
+
|
852
|
+
glFrontFace(GL_CCW)
|
853
|
+
glCullFace(GL_BACK)
|
854
|
+
glEnable(GL_CULL_FACE)
|
855
|
+
|
856
|
+
glEnable(GL_BLEND)
|
857
|
+
glBlendEquation(GL_FUNC_ADD)
|
858
|
+
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
|
859
|
+
|
860
|
+
glViewport(@_viewport_x, @_viewport_y, @_viewport_width, @_viewport_height)
|
861
|
+
|
862
|
+
clear_color(@_clear_color.r, @_clear_color.g, @_clear_color.b, @_clear_alpha)
|
863
|
+
end
|
864
|
+
|
865
|
+
def get_compressed_texture_formats
|
866
|
+
return @_compressed_texture_formats ||= []
|
867
|
+
# TODO: needs extensions.get ...
|
868
|
+
end
|
869
|
+
|
870
|
+
def painter_sort_stable(a, b)
|
871
|
+
if a[:object].render_order != b[:object].render_order
|
872
|
+
a[:object].render_order - b[:object].render_order
|
873
|
+
elsif a[:material].id != b[:material].id
|
874
|
+
a[:material].id - b[:material].id
|
875
|
+
elsif a[:z] != b[:z]
|
876
|
+
a[:z] - b[:z]
|
877
|
+
else
|
878
|
+
a[:id] - b[:id]
|
879
|
+
end
|
880
|
+
end
|
881
|
+
|
882
|
+
def reverse_painter_sort_stable(a, b)
|
883
|
+
if a.object.render_order != b.object.render_order
|
884
|
+
a.object.render_order - b.object.render_order
|
885
|
+
elsif a.z != b.z
|
886
|
+
b.z - a.z
|
887
|
+
else
|
888
|
+
a.id - b.id
|
889
|
+
end
|
890
|
+
end
|
891
|
+
|
892
|
+
def get_gl_parameter(pname)
|
893
|
+
data = ' '
|
894
|
+
glGetIntegerv(pname, data)
|
895
|
+
data.unpack('L')[0]
|
896
|
+
end
|
897
|
+
|
898
|
+
def project_object(object)
|
899
|
+
return unless object.visible
|
900
|
+
if object.is_a? Scene # || object.is_a? Group # TODO: when Group is defined
|
901
|
+
# skip
|
902
|
+
else
|
903
|
+
init_object(object)
|
904
|
+
if object.is_a? Light
|
905
|
+
@lights << object
|
906
|
+
# if object.is_a? Sprite # TODO
|
907
|
+
# @sprites << object
|
908
|
+
# if object.is_a? LensFlare # TODO
|
909
|
+
# @lens_flares << object
|
910
|
+
else
|
911
|
+
opengl_objects = @_opengl_objects[object.id]
|
912
|
+
if opengl_objects && (!object.frustum_culled || @_frustum.intersects_object?(object))
|
913
|
+
opengl_objects.each do |opengl_object|
|
914
|
+
unroll_buffer_material(opengl_object)
|
915
|
+
opengl_object[:render] = true
|
916
|
+
if @sort_objects
|
917
|
+
@_vector3.set_from_matrix_position(object.matrix_world)
|
918
|
+
@_vector3.apply_projection(@_proj_screen_matrix)
|
919
|
+
|
920
|
+
opengl_object[:z] = @_vector3.z
|
921
|
+
end
|
922
|
+
end
|
923
|
+
end
|
924
|
+
end
|
925
|
+
end
|
926
|
+
|
927
|
+
object.children.each do |child|
|
928
|
+
project_object(child)
|
929
|
+
end
|
930
|
+
end
|
931
|
+
|
932
|
+
def render_objects(render_list, camera, lights, fog, override_material)
|
933
|
+
material = nil
|
934
|
+
render_list.each do |opengl_object|
|
935
|
+
object = opengl_object[:object]
|
936
|
+
buffer = opengl_object[:buffer]
|
937
|
+
|
938
|
+
setup_matrices(object, camera)
|
939
|
+
|
940
|
+
if override_material
|
941
|
+
material = override_material
|
942
|
+
else
|
943
|
+
material = opengl_object[:material]
|
944
|
+
next unless material
|
945
|
+
set_material(material)
|
946
|
+
end
|
947
|
+
|
948
|
+
set_material_faces(material)
|
949
|
+
if buffer.is_a? BufferGeometry
|
950
|
+
render_buffer_direct(camera, lights, fog, material, buffer, object)
|
951
|
+
else
|
952
|
+
render_buffer(camera, lights, fog, material, buffer, object)
|
953
|
+
end
|
954
|
+
end
|
955
|
+
end
|
956
|
+
|
957
|
+
def render_objects_immediate(render_list, material_type, camera, lights, fog, override_material)
|
958
|
+
material = nil
|
959
|
+
render_list.each do |opengl_object|
|
960
|
+
object = opengl_object[:object]
|
961
|
+
if object.visible
|
962
|
+
if override_material
|
963
|
+
material = override_material
|
964
|
+
else
|
965
|
+
material = opengl_object[material_type]
|
966
|
+
next unless material
|
967
|
+
set_material(material)
|
968
|
+
end
|
969
|
+
render_immediate_object(camera, lights, fog, material, object)
|
970
|
+
end
|
971
|
+
end
|
972
|
+
end
|
973
|
+
|
974
|
+
def init_object(object)
|
975
|
+
if object[:_opengl_init].nil?
|
976
|
+
object[:_opengl_init] = true
|
977
|
+
object[:_model_view_matrix] = Matrix4.new
|
978
|
+
object[:_normal_matrix] = Matrix3.new
|
979
|
+
|
980
|
+
object.add_event_listener(:removed, @on_object_removed)
|
981
|
+
end
|
982
|
+
|
983
|
+
geometry = object.geometry
|
984
|
+
|
985
|
+
if geometry.nil?
|
986
|
+
# ImmediateRenderObject
|
987
|
+
elsif geometry[:_opengl_init].nil?
|
988
|
+
geometry[:_opengl_init] = true
|
989
|
+
geometry.add_event_listener(:dispose, @on_geometry_dispose)
|
990
|
+
case object
|
991
|
+
when BufferGeometry
|
992
|
+
@info[:memory][:geometries] += 1
|
993
|
+
when Mesh
|
994
|
+
init_geometry_groups(object, geometry)
|
995
|
+
when Line
|
996
|
+
if geometry[:_opengl_vertex_buffer].nil?
|
997
|
+
create_line_buffers(geometry)
|
998
|
+
init_line_buffers(geometry, object)
|
999
|
+
|
1000
|
+
geometry.vertices_need_update = true
|
1001
|
+
geometry.colors_need_update = true
|
1002
|
+
geometry.line_distances_need_update
|
1003
|
+
end
|
1004
|
+
# TODO: when PointCloud exists
|
1005
|
+
# when PointCloud
|
1006
|
+
# if geometry[:_opengl_vertex_buffer].nil?
|
1007
|
+
# create_particle_buffers(geometry)
|
1008
|
+
# init_particle_buffers(geometry, object)
|
1009
|
+
#
|
1010
|
+
# geometry.vertices_need_update = true
|
1011
|
+
# geometry.colors_need_update = true
|
1012
|
+
# end
|
1013
|
+
end
|
1014
|
+
end
|
1015
|
+
|
1016
|
+
if object[:_opengl_active].nil?
|
1017
|
+
object[:_opengl_active] = true
|
1018
|
+
case object
|
1019
|
+
when Mesh
|
1020
|
+
case geometry
|
1021
|
+
when BufferGeometry
|
1022
|
+
add_buffer(@_opengl_objects, geometry, object)
|
1023
|
+
when Geometry
|
1024
|
+
geometry_groups_list = @geometry_groups[geometry.id]
|
1025
|
+
geometry_groups_list.each do |group|
|
1026
|
+
add_buffer(@_opengl_objects, group, object)
|
1027
|
+
end
|
1028
|
+
end
|
1029
|
+
when Line #, PointCloud TODO
|
1030
|
+
add_buffer(@_opengl_objects, geometry, object)
|
1031
|
+
else
|
1032
|
+
# TODO: when ImmediateRenderObject exists
|
1033
|
+
# if object.is_a? ImmediateRenderObject || object.immediate_render_callback
|
1034
|
+
# add_buffer_immediate(@_opengl_objects_immediate, object)
|
1035
|
+
# end
|
1036
|
+
end
|
1037
|
+
end
|
1038
|
+
end
|
1039
|
+
|
1040
|
+
def make_groups(geometry, uses_face_material = false)
|
1041
|
+
max_vertices_in_group = 65535 # TODO: OES_element_index_uint ???
|
1042
|
+
|
1043
|
+
hash_map = {}
|
1044
|
+
|
1045
|
+
num_morph_targets = geometry.morph_targets.length
|
1046
|
+
num_morph_normals = geometry.morph_normals.length
|
1047
|
+
|
1048
|
+
groups = {}
|
1049
|
+
groups_list = []
|
1050
|
+
|
1051
|
+
geometry.faces.each_with_index do |face, f|
|
1052
|
+
material_index = uses_face_material ? face.material_index : 0
|
1053
|
+
|
1054
|
+
if !hash_map.include? material_index
|
1055
|
+
hash_map[material_index] = { hash: material_index, counter: 0 }
|
1056
|
+
end
|
1057
|
+
|
1058
|
+
group_hash = "#{hash_map[material_index][:hash]}_#{hash_map[material_index][:counter]}"
|
1059
|
+
|
1060
|
+
if !groups.include? group_hash
|
1061
|
+
group = {
|
1062
|
+
id: @geometry_group_counter += 1,
|
1063
|
+
faces3: [],
|
1064
|
+
material_index: material_index,
|
1065
|
+
vertices: 0,
|
1066
|
+
num_morph_targets: num_morph_targets,
|
1067
|
+
num_morph_normals: num_morph_normals
|
1068
|
+
}
|
1069
|
+
|
1070
|
+
groups[group_hash] = group
|
1071
|
+
groups_list << group
|
1072
|
+
end
|
1073
|
+
|
1074
|
+
if groups[group_hash][:vertices] + 3 > max_vertices_in_group
|
1075
|
+
hash_map[material_index][:counter] += 1
|
1076
|
+
group_hash = "#{hash_map[material_index][:hash]}_#{hash_map[material_index][:counter]}"
|
1077
|
+
|
1078
|
+
if !groups.include? group_hash
|
1079
|
+
group = {
|
1080
|
+
id: @geometry_group_counter += 1,
|
1081
|
+
faces3: [],
|
1082
|
+
material_index: material_index,
|
1083
|
+
vertices: 0,
|
1084
|
+
num_morph_targets: num_morph_targets,
|
1085
|
+
num_morph_normals: num_morph_normals
|
1086
|
+
}
|
1087
|
+
|
1088
|
+
groups[group_hash] = group
|
1089
|
+
groups_list << group
|
1090
|
+
end
|
1091
|
+
end
|
1092
|
+
groups[group_hash][:faces3] << f
|
1093
|
+
groups[group_hash][:vertices] += 3
|
1094
|
+
end
|
1095
|
+
groups_list
|
1096
|
+
end
|
1097
|
+
|
1098
|
+
def init_geometry_groups(object, geometry)
|
1099
|
+
# material = object.material
|
1100
|
+
add_buffers = false
|
1101
|
+
|
1102
|
+
if @geometry_groups[geometry.id].nil? || geometry.groups_need_update
|
1103
|
+
@_opengl_objects.delete object.id
|
1104
|
+
|
1105
|
+
@geometry_groups[geometry.id] = make_groups(geometry, false) # TODO: material.is_a?(MeshFaceMaterial))
|
1106
|
+
|
1107
|
+
geometry.groups_need_update = false
|
1108
|
+
end
|
1109
|
+
|
1110
|
+
geometry_groups_list = @geometry_groups[geometry.id]
|
1111
|
+
|
1112
|
+
# create separate VBOs per geometry chunk
|
1113
|
+
|
1114
|
+
geometry_groups_list.each do |geometry_group|
|
1115
|
+
# initialize VBO on the first access
|
1116
|
+
if geometry_group[:_opengl_vertex_buffer].nil?
|
1117
|
+
create_mesh_buffers(geometry_group)
|
1118
|
+
init_mesh_buffers(geometry_group, object)
|
1119
|
+
|
1120
|
+
geometry.vertices_need_update = true
|
1121
|
+
geometry.morph_targets_need_update = true
|
1122
|
+
geometry.elements_need_update = true
|
1123
|
+
geometry.uvs_need_update = true
|
1124
|
+
geometry.normals_need_update = true
|
1125
|
+
geometry.tangents_need_update = true
|
1126
|
+
geometry.colors_need_update = true
|
1127
|
+
else
|
1128
|
+
add_buffers = false
|
1129
|
+
end
|
1130
|
+
|
1131
|
+
if add_buffers || object[:_opengl_active].nil?
|
1132
|
+
add_buffer(@_opengl_objects, geometry_group, object)
|
1133
|
+
end
|
1134
|
+
end
|
1135
|
+
|
1136
|
+
object[:_opengl_active] = true
|
1137
|
+
end
|
1138
|
+
|
1139
|
+
def add_buffer(objlist, buffer, object)
|
1140
|
+
id = object.id
|
1141
|
+
objlist[id] ||= []
|
1142
|
+
objlist[id] << {
|
1143
|
+
id: id,
|
1144
|
+
buffer: buffer,
|
1145
|
+
object: object,
|
1146
|
+
material: nil,
|
1147
|
+
z: 0
|
1148
|
+
}
|
1149
|
+
end
|
1150
|
+
|
1151
|
+
def unroll_buffer_material(globject)
|
1152
|
+
object = globject[:object]
|
1153
|
+
# buffer = globject[:buffer]
|
1154
|
+
|
1155
|
+
# geometry = object.geometry
|
1156
|
+
material = object.material
|
1157
|
+
|
1158
|
+
if material
|
1159
|
+
# TODO: when MeshFaceMaterial exists
|
1160
|
+
# if material.is_a? MeshFaceMaterial
|
1161
|
+
# material_index = geometry.is_a? BufferGeometry ? 0 : buffer.material_index
|
1162
|
+
#
|
1163
|
+
# material = material.materials[material_index]
|
1164
|
+
# end
|
1165
|
+
globject[:material] = material
|
1166
|
+
|
1167
|
+
if material.transparent
|
1168
|
+
@transparent_objects << globject
|
1169
|
+
else
|
1170
|
+
@opaque_objects << globject
|
1171
|
+
end
|
1172
|
+
end
|
1173
|
+
end
|
1174
|
+
|
1175
|
+
def setup_matrices(object, camera)
|
1176
|
+
object[:_model_view_matrix].tap do |model_view_matrix|
|
1177
|
+
model_view_matrix.multiply_matrices(camera.matrix_world_inverse, object.matrix_world)
|
1178
|
+
object[:_normal_matrix].normal_matrix(model_view_matrix)
|
1179
|
+
end
|
1180
|
+
end
|
1181
|
+
|
1182
|
+
def set_material(material)
|
1183
|
+
if material.transparent
|
1184
|
+
@state.set_blending(material.blending, material.blend_equation, material.blend_src, material.blend_dst, material.blend_equation_alpha, material.blend_src_alpha, material.blend_dst_alpha)
|
1185
|
+
else
|
1186
|
+
@state.set_blending(NoBlending)
|
1187
|
+
end
|
1188
|
+
|
1189
|
+
@state.set_depth_test(material.depth_test)
|
1190
|
+
@state.set_depth_write(material.depth_write)
|
1191
|
+
@state.set_color_write(material.color_write)
|
1192
|
+
@state.set_polygon_offset(material.polygon_offset, material.polygon_offset_factor, material.polygon_offset_units)
|
1193
|
+
end
|
1194
|
+
|
1195
|
+
def create_line_buffers(geometry)
|
1196
|
+
geometry[:_opengl_vertex_array] = glCreateVertexArray
|
1197
|
+
|
1198
|
+
geometry[:_opengl_vertex_buffer] = glCreateBuffer
|
1199
|
+
geometry[:_opengl_color_buffer] = glCreateBuffer
|
1200
|
+
geometry[:_opengl_line_distance_buffer] = glCreateBuffer
|
1201
|
+
|
1202
|
+
@info[:memory][:geometries] += 1
|
1203
|
+
end
|
1204
|
+
|
1205
|
+
def create_mesh_buffers(geometry_group)
|
1206
|
+
geometry_group[:_opengl_vertex_array] = glCreateVertexArray
|
1207
|
+
|
1208
|
+
geometry_group[:_opengl_vertex_buffer] = glCreateBuffer
|
1209
|
+
geometry_group[:_opengl_normal_buffer] = glCreateBuffer
|
1210
|
+
geometry_group[:_opengl_tangent_buffer] = glCreateBuffer
|
1211
|
+
geometry_group[:_opengl_color_buffer] = glCreateBuffer
|
1212
|
+
geometry_group[:_opengl_uv_buffer] = glCreateBuffer
|
1213
|
+
geometry_group[:_opengl_uv2_buffer] = glCreateBuffer
|
1214
|
+
|
1215
|
+
geometry_group[:_opengl_skin_indices_buffer] = glCreateBuffer
|
1216
|
+
geometry_group[:_opengl_skin_weights_buffer] = glCreateBuffer
|
1217
|
+
|
1218
|
+
geometry_group[:_opengl_face_buffer] = glCreateBuffer
|
1219
|
+
geometry_group[:_opengl_line_buffer] = glCreateBuffer
|
1220
|
+
|
1221
|
+
num_morph_targets = geometry_group[:num_morph_targets]
|
1222
|
+
|
1223
|
+
if num_morph_targets
|
1224
|
+
geometry_group[:_opengl_morph_targets_buffers] = []
|
1225
|
+
|
1226
|
+
num_morph_targets.times do |m|
|
1227
|
+
geometry_group[:_opengl_morph_targets_buffers] << glCreateBuffer
|
1228
|
+
end
|
1229
|
+
end
|
1230
|
+
|
1231
|
+
num_morph_normals = geometry_group[:num_morph_normals]
|
1232
|
+
|
1233
|
+
if num_morph_normals
|
1234
|
+
geometry_group[:_opengl_morph_normals_buffers] = []
|
1235
|
+
|
1236
|
+
num_morph_normals.times do |m|
|
1237
|
+
geometry_group[:_opengl_morph_normals_buffers] << glCreateBuffer
|
1238
|
+
end
|
1239
|
+
end
|
1240
|
+
|
1241
|
+
@info[:memory][:geometries] += 1
|
1242
|
+
end
|
1243
|
+
|
1244
|
+
def glCreateBuffer
|
1245
|
+
@_b ||= ' '*8
|
1246
|
+
glGenBuffers(1, @_b)
|
1247
|
+
@_b.unpack('L')[0]
|
1248
|
+
end
|
1249
|
+
|
1250
|
+
def glCreateTexture
|
1251
|
+
@_b ||= ' '*8
|
1252
|
+
glGenTextures(1, @_b)
|
1253
|
+
@_b.unpack('L')[0]
|
1254
|
+
end
|
1255
|
+
|
1256
|
+
def glCreateVertexArray
|
1257
|
+
@_b ||= ' '*8
|
1258
|
+
glGenVertexArrays(1, @_b)
|
1259
|
+
@_b.unpack('L')[0]
|
1260
|
+
end
|
1261
|
+
|
1262
|
+
def glCreateFramebuffer
|
1263
|
+
@_b ||= ' '*8
|
1264
|
+
glGenFramebuffers(1, @_b)
|
1265
|
+
@_b.unpack('L')[0]
|
1266
|
+
end
|
1267
|
+
|
1268
|
+
def glCreateRenderbuffer
|
1269
|
+
@_b ||= ' '*8
|
1270
|
+
glGenRenderbuffers(1, @_b)
|
1271
|
+
@_b.unpack('L')[0]
|
1272
|
+
end
|
1273
|
+
|
1274
|
+
def array_to_ptr_easy(data)
|
1275
|
+
size_of_element = data.first.is_a?(Float) ? Fiddle::SIZEOF_FLOAT : Fiddle::SIZEOF_INT
|
1276
|
+
if data.first.is_a?(Float)
|
1277
|
+
size_of_element = Fiddle::SIZEOF_FLOAT
|
1278
|
+
format_of_element = 'F'
|
1279
|
+
# data.map!{ |d| d.nil? ? 0.0 : d }
|
1280
|
+
else
|
1281
|
+
size_of_element = Fiddle::SIZEOF_INT
|
1282
|
+
format_of_element = 'L'
|
1283
|
+
# data.map!{ |d| d.nil? ? 0 : d }
|
1284
|
+
end
|
1285
|
+
size = data.length * size_of_element
|
1286
|
+
array_to_ptr(data, size, format_of_element)
|
1287
|
+
end
|
1288
|
+
|
1289
|
+
def array_to_ptr(data, size, format)
|
1290
|
+
ptr = Fiddle::Pointer.malloc(size)
|
1291
|
+
ptr[0,size] = data.pack(format * data.length)
|
1292
|
+
ptr
|
1293
|
+
end
|
1294
|
+
|
1295
|
+
def glBufferData_easy(target, data, usage)
|
1296
|
+
ptr = array_to_ptr_easy(data)
|
1297
|
+
glBufferData(target, ptr.size, ptr, usage)
|
1298
|
+
end
|
1299
|
+
|
1300
|
+
def init_custom_attributes(object)
|
1301
|
+
geometry = object.geometry
|
1302
|
+
material = object.material
|
1303
|
+
|
1304
|
+
nvertices = geometry.vertices.length
|
1305
|
+
|
1306
|
+
if material.attributes
|
1307
|
+
geometry[:_opengl_custom_attributes_list] ||= []
|
1308
|
+
|
1309
|
+
material.attributes.each do |(name, attribute)|
|
1310
|
+
if !attribute[:_opengl_initialized] || attribute.create_unique_buffers
|
1311
|
+
attribute[:_opengl_initialized] = true
|
1312
|
+
|
1313
|
+
size = case attribute.type
|
1314
|
+
when :v2 then 2
|
1315
|
+
when :v3 then 3
|
1316
|
+
when :v4 then 4
|
1317
|
+
when :c then 3
|
1318
|
+
else 1
|
1319
|
+
end
|
1320
|
+
|
1321
|
+
attribute.size = size
|
1322
|
+
|
1323
|
+
attribute.array = Array.new(nvertices * size) # Float32Array
|
1324
|
+
|
1325
|
+
attribute.buffer = glCreateBuffer
|
1326
|
+
attribute.buffer.belongs_to_attribute = name
|
1327
|
+
|
1328
|
+
attribute.needs_update = true
|
1329
|
+
end
|
1330
|
+
|
1331
|
+
geometry[:_opengl_custom_attributes_list] << attribute
|
1332
|
+
end
|
1333
|
+
end
|
1334
|
+
end
|
1335
|
+
|
1336
|
+
def init_line_buffers(geometry, object)
|
1337
|
+
nvertices = geometry.vertices.length
|
1338
|
+
|
1339
|
+
geometry[:_vertex_array] = Array.new(nvertices * 3, 0.0) # Float32Array
|
1340
|
+
geometry[:_color_array] = Array.new(nvertices * 3, 0.0) # Float32Array
|
1341
|
+
geometry[:_line_distance_array] = Array.new(nvertices, 0.0) # Float32Array
|
1342
|
+
|
1343
|
+
geometry[:_opengl_line_count] = nvertices
|
1344
|
+
|
1345
|
+
init_custom_attributes(object)
|
1346
|
+
end
|
1347
|
+
|
1348
|
+
def init_mesh_buffers(geometry_group, object)
|
1349
|
+
geometry = object.geometry
|
1350
|
+
faces3 = geometry_group[:faces3]
|
1351
|
+
|
1352
|
+
nvertices = faces3.length * 3
|
1353
|
+
ntris = faces3.length * 1
|
1354
|
+
nlines = faces3.length * 3
|
1355
|
+
|
1356
|
+
material = get_buffer_material(object, geometry_group)
|
1357
|
+
|
1358
|
+
geometry_group[:_vertex_array] = Array.new(nvertices * 3) # Float32Array
|
1359
|
+
geometry_group[:_normal_array] = Array.new(nvertices * 3) # Float32Array
|
1360
|
+
geometry_group[:_color_array] = Array.new(nvertices * 3) # Float32Array
|
1361
|
+
geometry_group[:_uv_array] = Array.new(nvertices * 2) # Float32Array
|
1362
|
+
|
1363
|
+
if geometry.face_vertex_uvs.length > 1
|
1364
|
+
geometry_group[:_uv2_array] = Array.new(nvertices * 2) # Float32Array
|
1365
|
+
end
|
1366
|
+
|
1367
|
+
if geometry.has_tangents
|
1368
|
+
geometry_group[:_tangent_array] = Array.new(nvertices * 4) # Float32Array
|
1369
|
+
end
|
1370
|
+
|
1371
|
+
if !object.geometry.skin_weights.empty? && !object.geometry.skin_indices.empty?
|
1372
|
+
geometry_group[:_skin_index_array] = Array.new(nvertices * 4) # Float32Array
|
1373
|
+
geometry_group[:_skin_weight_array] = Array.new(nvertices * 4)
|
1374
|
+
end
|
1375
|
+
|
1376
|
+
# UintArray from OES_element_index_uint ???
|
1377
|
+
|
1378
|
+
geometry_group[:_type_array] = Array # UintArray ???
|
1379
|
+
geometry_group[:_face_array] = Array.new(ntris * 3)
|
1380
|
+
geometry_group[:_line_array] = Array.new(nlines * 2)
|
1381
|
+
|
1382
|
+
num_morph_targets = geometry_group[:num_morph_targets]
|
1383
|
+
|
1384
|
+
if !num_morph_targets.zero?
|
1385
|
+
geometry_group[:_morph_targets_arrays] = []
|
1386
|
+
|
1387
|
+
num_morph_targets.times do |m|
|
1388
|
+
geometry_group[:_morph_targets_arrays] << Array.new(nvertices * 3) # Float32Array ???
|
1389
|
+
end
|
1390
|
+
end
|
1391
|
+
|
1392
|
+
num_morph_normals = geometry_group[:num_morph_normals]
|
1393
|
+
|
1394
|
+
if !num_morph_targets.zero?
|
1395
|
+
geometry_group[:_morph_normals_arrays] = []
|
1396
|
+
|
1397
|
+
num_morph_normals.times do |m|
|
1398
|
+
geometry_group[:_morph_normals_arrays] << Array.new(nvertices * 3) # Float32Array ???
|
1399
|
+
end
|
1400
|
+
end
|
1401
|
+
|
1402
|
+
geometry_group[:_opengl_face_count] = ntris * 3
|
1403
|
+
geometry_group[:_opengl_line_count] = nlines * 2
|
1404
|
+
|
1405
|
+
# custom attributes
|
1406
|
+
|
1407
|
+
if material.attributes
|
1408
|
+
if geometry_group[:_opengl_custom_attributes_list].nil?
|
1409
|
+
geometry_group[:_opengl_custom_attributes_list] = []
|
1410
|
+
end
|
1411
|
+
|
1412
|
+
material.attributes.each do |(name, original_attribute)|
|
1413
|
+
attribute = {}
|
1414
|
+
original_attribute.each do |(key, value)|
|
1415
|
+
attribute[key] = value
|
1416
|
+
end
|
1417
|
+
|
1418
|
+
if !attribute[:_opengl_initialized] || attribute[:create_unique_buffers]
|
1419
|
+
attribute[:_opengl_initialized] = true
|
1420
|
+
|
1421
|
+
size = case attribute[:type]
|
1422
|
+
when :v2 then 2
|
1423
|
+
when :v3, :c then 3
|
1424
|
+
when :v4 then 4
|
1425
|
+
else 1 # :f and :i
|
1426
|
+
end
|
1427
|
+
|
1428
|
+
attribute[:size] = size
|
1429
|
+
attribute[:array] = Array.new(nvertices * size) # Float32Array
|
1430
|
+
|
1431
|
+
attribute[:buffer] = glCreateBuffer
|
1432
|
+
attribute[:buffer_belongs_to_attribute] = name
|
1433
|
+
|
1434
|
+
original_attribute[:needs_update] = true
|
1435
|
+
attribute[:_original] = original_attribute
|
1436
|
+
end
|
1437
|
+
|
1438
|
+
geometry_group[:_opengl_custom_attributes_list] << attribute
|
1439
|
+
end
|
1440
|
+
end
|
1441
|
+
|
1442
|
+
geometry_group[:_initted_arrays] = true
|
1443
|
+
end
|
1444
|
+
|
1445
|
+
def update_object(object)
|
1446
|
+
geometry = object.geometry
|
1447
|
+
|
1448
|
+
if geometry.is_a? BufferGeometry
|
1449
|
+
# TODO: geomertry vertex array ?????
|
1450
|
+
# glBindVertexArray geometry.vertex_array
|
1451
|
+
|
1452
|
+
geometry.attributes.each do |(key, attribute)|
|
1453
|
+
buffer_type = (key == 'index') ? GL_ELEMENT_ARRAY_BUFFER : GL_ARRAY_BUFFER
|
1454
|
+
|
1455
|
+
if attribute.buffer.nil?
|
1456
|
+
attribute.buffer = glCreateBuffer
|
1457
|
+
glBindBuffer(buffer_type, attribute.buffer)
|
1458
|
+
glBufferData_easy(buffer_type, attribute.array, (attribute.is_a? DynamicBufferAttribute) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW)
|
1459
|
+
|
1460
|
+
attribute.needs_update = false
|
1461
|
+
elsif attribute.needs_update
|
1462
|
+
glBindBuffer(buffer_type, attribute.buffer)
|
1463
|
+
if attribute.update_range.nil? || attribute.update_range.count == -1 # Not using update ranged
|
1464
|
+
glBufferSubData(buffer_type, 0, attribute.array)
|
1465
|
+
elsif attribute.udpate_range.count.zero?
|
1466
|
+
puts 'ERROR: Mittsu::OpenGLRenderer#update_object: using update_range for Mittsu::DynamicBufferAttribute and marked as needs_update but count is 0, ensure you are using set methods or updating manually.'
|
1467
|
+
else
|
1468
|
+
# TODO: make a glBufferSubData_easy method
|
1469
|
+
glBufferSubData(buffer_type, attribute.update_range.offset * attribute.array.BYTES_PER_ELEMENT, attribute.array.subarray(attribute.update_range.offset, attribute.update_range.offset + attribute.update_range.count))
|
1470
|
+
attribute.update_range.count = 0 # reset range
|
1471
|
+
end
|
1472
|
+
|
1473
|
+
attribute.needs_update = false
|
1474
|
+
end
|
1475
|
+
end
|
1476
|
+
elsif object.is_a? Mesh
|
1477
|
+
# check all geometry groups
|
1478
|
+
if geometry.groups_need_update
|
1479
|
+
init_geometry_groups(object, geometry)
|
1480
|
+
end
|
1481
|
+
|
1482
|
+
geometry_groups_list = @geometry_groups[geometry.id]
|
1483
|
+
|
1484
|
+
material = nil
|
1485
|
+
geometry_groups_list.each do |geometry_group|
|
1486
|
+
# TODO: place to put this???
|
1487
|
+
# glBindVertexArray(geometry_group[:_opengl_vertex_array])
|
1488
|
+
material = get_buffer_material(object, geometry_group)
|
1489
|
+
|
1490
|
+
custom_attributes_dirty = material.attributes && are_custom_attributes_dirty(material)
|
1491
|
+
|
1492
|
+
if geometry.vertices_need_update || geometry.morph_targets_need_update || geometry.elements_need_update || geometry.uvs_need_update || geometry.normals_need_update || geometry.colors_need_update || geometry.tangents_need_update || custom_attributes_dirty
|
1493
|
+
set_mesh_buffers(geometry_group, object, GL_DYNAMIC_DRAW, !geometry.dynamic, material)
|
1494
|
+
end
|
1495
|
+
end
|
1496
|
+
|
1497
|
+
geometry.vertices_need_update = false
|
1498
|
+
geometry.morph_targets_need_update = false
|
1499
|
+
geometry.elements_need_update = false
|
1500
|
+
geometry.uvs_need_update = false
|
1501
|
+
geometry.normals_need_update = false
|
1502
|
+
geometry.colors_need_update = false
|
1503
|
+
geometry.tangents_need_update = false
|
1504
|
+
|
1505
|
+
material.attributes && clear_custom_attributes(material)
|
1506
|
+
elsif (object.is_a? Line)
|
1507
|
+
# TODO: glBindVertexArray ???
|
1508
|
+
material = get_buffer_material(object, geometry)
|
1509
|
+
custom_attributes_dirty = material.attributes && are_custom_attributes_dirty(material)
|
1510
|
+
|
1511
|
+
if geometry.vertices_need_update || geometry.colors_need_update || geometry.line_distances_need_update || custom_attributes_dirty
|
1512
|
+
set_line_buffers(geometry, GL_DYNAMIC_DRAW)
|
1513
|
+
end
|
1514
|
+
|
1515
|
+
geometry.vertices_need_update = false
|
1516
|
+
geometry.colors_need_update = false
|
1517
|
+
geometry.line_distances_need_update = false
|
1518
|
+
|
1519
|
+
material.attributes && clear_custom_attributes(material)
|
1520
|
+
elsif object.is_A? PointCloud
|
1521
|
+
# TODO: glBindVertexArray ???
|
1522
|
+
material = get_buffer_material(object, geometry)
|
1523
|
+
custom_attributes_dirty = material.attributes && are_custom_attributes_dirty(material)
|
1524
|
+
|
1525
|
+
if geometry.vertices_need_update || geometry.colors_need_update || custom_attributes_dirty
|
1526
|
+
set_particle_buffers(geometry, GL_DYNAMIC_DRAW, object)
|
1527
|
+
end
|
1528
|
+
|
1529
|
+
geometry.vertices_need_update = false
|
1530
|
+
geometry.colors_need_update = false
|
1531
|
+
|
1532
|
+
material.attributes && clear_custom_attributes(material)
|
1533
|
+
end
|
1534
|
+
end
|
1535
|
+
|
1536
|
+
def get_buffer_material(object, geometry_group)
|
1537
|
+
# TODO: when MeshFaceMaterial exists
|
1538
|
+
# object.material.is_a?(MeshFaceMaterial) ? object.material.materials[geometry_group[:material_index]] : object.material
|
1539
|
+
|
1540
|
+
object.material # for now...
|
1541
|
+
end
|
1542
|
+
|
1543
|
+
def set_line_buffers(geometry, hint)
|
1544
|
+
vertices = geometry.vertices
|
1545
|
+
colors = geometry.colors
|
1546
|
+
line_distances = geometry.line_distances_need_update
|
1547
|
+
|
1548
|
+
vertex_array = geometry[:_vertex_array]
|
1549
|
+
color_array = geometry[:_color_array]
|
1550
|
+
line_distance_array = geometry[:_line_distance_array]
|
1551
|
+
|
1552
|
+
custom_attributes = geometry[:_opengl_custom_attributes_list]
|
1553
|
+
|
1554
|
+
if geometry.vertices_need_update
|
1555
|
+
vertices.each_with_index do |vertex, v|
|
1556
|
+
offset = v * 3
|
1557
|
+
|
1558
|
+
vertex_array[offset] = vertex.x
|
1559
|
+
vertex_array[offset + 1] = vertex.y
|
1560
|
+
vertex_array[offset + 2] = vertex.z
|
1561
|
+
end
|
1562
|
+
|
1563
|
+
glBindBuffer(GL_ARRAY_BUFFER, geometry[:_opengl_vertex_buffer])
|
1564
|
+
glBufferData_easy(GL_ARRAY_BUFFER, vertex_array, hint)
|
1565
|
+
end
|
1566
|
+
|
1567
|
+
if geometry.colors_need_update
|
1568
|
+
colors.each_with_index do |color, c|
|
1569
|
+
offset = c * 3
|
1570
|
+
|
1571
|
+
color_array[offset] = color.r
|
1572
|
+
color_array[offset + 1] = color.g
|
1573
|
+
color_array[offset + 2] = color.b
|
1574
|
+
end
|
1575
|
+
|
1576
|
+
glBindBuffer(GL_ARRAY_BUFFER, geometry[:_opengl_color_buffer])
|
1577
|
+
glBufferData_easy(GL_ARRAY_BUFFER, color_array, hint)
|
1578
|
+
end
|
1579
|
+
|
1580
|
+
if geometry.line_distances_need_update
|
1581
|
+
line_distances.each_with_index do |l, d|
|
1582
|
+
line_distance_array[d] = l
|
1583
|
+
end
|
1584
|
+
|
1585
|
+
glBindBuffer(GL_ARRAY_BUFFER, geometry[:_opengl_line_distance_buffer])
|
1586
|
+
glBufferData_easy(GL_ARRAY_BUFFER, line_distance_array, hint)
|
1587
|
+
end
|
1588
|
+
|
1589
|
+
if custom_attributes
|
1590
|
+
custom_attribute.each do |custom_attribute|
|
1591
|
+
offset = 0
|
1592
|
+
|
1593
|
+
values = custom_attribute.value
|
1594
|
+
|
1595
|
+
case custom_attribute.size
|
1596
|
+
when 1
|
1597
|
+
value.each_with_index do |value, ca|
|
1598
|
+
custom_attribute.array[ca] = value
|
1599
|
+
end
|
1600
|
+
when 2
|
1601
|
+
values.each_with_index do |value, ca|
|
1602
|
+
custom_attribute[offset ] = value.x
|
1603
|
+
custom_attribute[offset + 1] = value.y
|
1604
|
+
|
1605
|
+
offset += 2
|
1606
|
+
end
|
1607
|
+
when 3
|
1608
|
+
if custom_attribute.type === :c
|
1609
|
+
values.each_with_index do |value, ca|
|
1610
|
+
custom_attribute[offset ] = value.r
|
1611
|
+
custom_attribute[offset + 1] = value.g
|
1612
|
+
custom_attribute[offset + 2] = value.b
|
1613
|
+
|
1614
|
+
offset += 3
|
1615
|
+
end
|
1616
|
+
else
|
1617
|
+
values.each_with_index do |value, ca|
|
1618
|
+
custom_attribute[offset ] = value.x
|
1619
|
+
custom_attribute[offset + 1] = value.y
|
1620
|
+
custom_attribute[offset + 2] = value.z
|
1621
|
+
|
1622
|
+
offset += 3
|
1623
|
+
end
|
1624
|
+
end
|
1625
|
+
when 4
|
1626
|
+
values.each_with_index do |value, ca|
|
1627
|
+
custom_attribute[offset ] = value.x
|
1628
|
+
custom_attribute[offset + 1] = value.y
|
1629
|
+
custom_attribute[offset + 2] = value.z
|
1630
|
+
custom_attribute[offset + 3] = value.w
|
1631
|
+
|
1632
|
+
offset += 4
|
1633
|
+
end
|
1634
|
+
end
|
1635
|
+
|
1636
|
+
glBindBuffer(GL_ARRAY_BUFFER, custom_attribute.buffer)
|
1637
|
+
glBufferData_easy(GL_ARRAY_BUFFER, custom_attribute.array, hint)
|
1638
|
+
|
1639
|
+
custom_attribute.needs_update = false
|
1640
|
+
end
|
1641
|
+
end
|
1642
|
+
end
|
1643
|
+
|
1644
|
+
def set_mesh_buffers(geometry_group, object, hint, dispose, material)
|
1645
|
+
return unless geometry_group[:_initted_arrays]
|
1646
|
+
|
1647
|
+
needs_face_normals = material_needs_face_normals(material)
|
1648
|
+
|
1649
|
+
vertex_index = 0
|
1650
|
+
|
1651
|
+
offset = 0
|
1652
|
+
offset_uv = 0
|
1653
|
+
offset_uv2 = 0
|
1654
|
+
offset_face = 0
|
1655
|
+
offset_normal = 0
|
1656
|
+
offset_tangent = 0
|
1657
|
+
offset_line = 0
|
1658
|
+
offset_color = 0
|
1659
|
+
offset_skin = 0
|
1660
|
+
offset_morph_target = 0
|
1661
|
+
offset_custom = 0
|
1662
|
+
|
1663
|
+
vertex_array = geometry_group[:_vertex_array]
|
1664
|
+
uv_array = geometry_group[:_uv_array]
|
1665
|
+
uv2_array = geometry_group[:_uv2_array]
|
1666
|
+
normal_array = geometry_group[:_normal_array]
|
1667
|
+
tangent_array = geometry_group[:_tangent_array]
|
1668
|
+
color_array = geometry_group[:_color_array]
|
1669
|
+
|
1670
|
+
skin_index_array = geometry_group[:_skin_index_array]
|
1671
|
+
skin_weight_array = geometry_group[:_skin_weight_array]
|
1672
|
+
|
1673
|
+
morph_targets_arrays = geometry_group[:_morph_targets_arrays]
|
1674
|
+
morph_normals_arrays = geometry_group[:_morph_normals_arrays]
|
1675
|
+
|
1676
|
+
custom_attributes = geometry_group[:_opengl_custom_attributes_list]
|
1677
|
+
|
1678
|
+
face_array = geometry_group[:_face_array]
|
1679
|
+
line_array = geometry_group[:_line_array]
|
1680
|
+
|
1681
|
+
geometry = object.geometry # this is shared for all chunks
|
1682
|
+
|
1683
|
+
dirty_vertices = geometry.vertices_need_update
|
1684
|
+
dirty_elements = geometry.elements_need_update
|
1685
|
+
dirty_uvs = geometry.uvs_need_update
|
1686
|
+
dirty_normals = geometry.normals_need_update
|
1687
|
+
dirty_tangents = geometry.tangents_need_update
|
1688
|
+
dirty_colors = geometry.colors_need_update
|
1689
|
+
dirty_morph_targets = geometry.morph_targets_need_update
|
1690
|
+
|
1691
|
+
vertices = geometry.vertices
|
1692
|
+
chunk_faces3 = geometry_group[:faces3]
|
1693
|
+
obj_faces = geometry.faces
|
1694
|
+
|
1695
|
+
obj_uvs = geometry.face_vertex_uvs[0]
|
1696
|
+
obj_uvs2 = geometry.face_vertex_uvs[1]
|
1697
|
+
|
1698
|
+
obj_skin_indices = geometry.skin_indices
|
1699
|
+
obj_skin_weights = geometry.skin_weights
|
1700
|
+
|
1701
|
+
morph_targets = geometry.morph_targets
|
1702
|
+
morph_normals = geometry.morph_normals
|
1703
|
+
|
1704
|
+
if dirty_vertices
|
1705
|
+
chunk_faces3.each do |chf|
|
1706
|
+
face = obj_faces[chf]
|
1707
|
+
|
1708
|
+
v1 = vertices[face.a]
|
1709
|
+
v2 = vertices[face.b]
|
1710
|
+
v3 = vertices[face.c]
|
1711
|
+
|
1712
|
+
vertex_array[offset] = v1.x
|
1713
|
+
vertex_array[offset + 1] = v1.y
|
1714
|
+
vertex_array[offset + 2] = v1.z
|
1715
|
+
|
1716
|
+
vertex_array[offset + 3] = v2.x
|
1717
|
+
vertex_array[offset + 4] = v2.y
|
1718
|
+
vertex_array[offset + 5] = v2.z
|
1719
|
+
|
1720
|
+
vertex_array[offset + 6] = v3.x
|
1721
|
+
vertex_array[offset + 7] = v3.y
|
1722
|
+
vertex_array[offset + 8] = v3.z
|
1723
|
+
|
1724
|
+
offset += 9
|
1725
|
+
end
|
1726
|
+
|
1727
|
+
glBindBuffer(GL_ARRAY_BUFFER, geometry_group[:_opengl_vertex_buffer])
|
1728
|
+
glBufferData_easy(GL_ARRAY_BUFFER, vertex_array, hint)
|
1729
|
+
end
|
1730
|
+
|
1731
|
+
if dirty_morph_targets
|
1732
|
+
morph_targets.each_index do |vk|
|
1733
|
+
chunk_faces.each do |chf|
|
1734
|
+
face = obj_faces[chf]
|
1735
|
+
|
1736
|
+
# morph positions
|
1737
|
+
|
1738
|
+
v1 = morph_targets[vk].vertices[face.a]
|
1739
|
+
v2 = morph_targets[vk].vertices[face.b]
|
1740
|
+
v3 = morph_targets[vk].vertices[face.c]
|
1741
|
+
|
1742
|
+
vka = morph_targets_arrays[vk]
|
1743
|
+
|
1744
|
+
vka[offset_morph_target] = v1.x
|
1745
|
+
vka[offset_morph_target + 1] = v1.y
|
1746
|
+
vka[offset_morph_target + 2] = v1.z
|
1747
|
+
|
1748
|
+
vka[offset_morph_target + 3] = v2.x
|
1749
|
+
vka[offset_morph_target + 4] = v2.y
|
1750
|
+
vka[offset_morph_target + 5] = v2.z
|
1751
|
+
|
1752
|
+
vka[offset_morph_target + 6] = v3.x
|
1753
|
+
vka[offset_morph_target + 7] = v3.y
|
1754
|
+
vka[offset_morph_target + 8] = v3.z
|
1755
|
+
|
1756
|
+
# morph normals
|
1757
|
+
|
1758
|
+
if material.morph_normals
|
1759
|
+
if needs_face_normals
|
1760
|
+
n1 = morph_normals[vk].face_normals[chf]
|
1761
|
+
n2 = n1
|
1762
|
+
n3 = n1
|
1763
|
+
else
|
1764
|
+
face_vertex_normals = morph_normals[vk].vertex_normals[chf]
|
1765
|
+
|
1766
|
+
n1 = face_vertex_normals.a
|
1767
|
+
n2 = face_vertex_normals.b
|
1768
|
+
n3 = face_vertex_normals.c
|
1769
|
+
end
|
1770
|
+
|
1771
|
+
nka = morph_normals_arrays[vk]
|
1772
|
+
|
1773
|
+
nka[offset_morph_target] = n1.x
|
1774
|
+
nka[offset_morph_target + 1] = n1.y
|
1775
|
+
nka[offset_morph_target + 2] = n1.z
|
1776
|
+
|
1777
|
+
nka[offset_morph_target + 3] = n2.x
|
1778
|
+
nka[offset_morph_target + 4] = n2.y
|
1779
|
+
nka[offset_morph_target + 5] = n2.z
|
1780
|
+
|
1781
|
+
nka[offset_morph_target + 6] = n3.x
|
1782
|
+
nka[offset_morph_target + 7] = n3.y
|
1783
|
+
nka[offset_morph_target + 8] = n3.z
|
1784
|
+
end
|
1785
|
+
|
1786
|
+
#
|
1787
|
+
|
1788
|
+
offset_morph_target += 9
|
1789
|
+
end
|
1790
|
+
|
1791
|
+
glBindBuffer(GL_ARRAY_BUFFER, geometry_group[:_opengl_morph_targets_buffers][vk])
|
1792
|
+
glBufferData_easy(GL_ARRAY_BUFFER, morph_targets_arrays[vk], hint)
|
1793
|
+
|
1794
|
+
if material.morph_normals
|
1795
|
+
glBindBuffer(GL_ARRAY_BUFFER, geometry_group[:_opengl_morph_normals_buffers][vk])
|
1796
|
+
glBufferData_easy(GL_ARRAY_BUFFER, morph_normals_arrays[vk], hint)
|
1797
|
+
end
|
1798
|
+
end
|
1799
|
+
end
|
1800
|
+
|
1801
|
+
if !obj_skin_weights.empty?
|
1802
|
+
chunk_faces3.each do |chf|
|
1803
|
+
face = obj_faces[chf]
|
1804
|
+
|
1805
|
+
# weights
|
1806
|
+
|
1807
|
+
sw1 = obj_skin_weights[face.a]
|
1808
|
+
sw2 = obj_skin_weights[face.b]
|
1809
|
+
sw3 = obj_skin_weights[face.c]
|
1810
|
+
|
1811
|
+
skin_weight_array[offset_skin] = sw1.x
|
1812
|
+
skin_weight_array[offset_skin + 1] = sw1.y
|
1813
|
+
skin_weight_array[offset_skin + 2] = sw1.z
|
1814
|
+
skin_weight_array[offset_skin + 3] = sw1.w
|
1815
|
+
|
1816
|
+
skin_weight_array[offset_skin + 4] = sw2.x
|
1817
|
+
skin_weight_array[offset_skin + 5] = sw2.y
|
1818
|
+
skin_weight_array[offset_skin + 6] = sw2.z
|
1819
|
+
skin_weight_array[offset_skin + 7] = sw2.w
|
1820
|
+
|
1821
|
+
skin_weight_array[offset_skin + 8] = sw3.x
|
1822
|
+
skin_weight_array[offset_skin + 9] = sw3.y
|
1823
|
+
skin_weight_array[offset_skin + 10] = sw3.z
|
1824
|
+
skin_weight_array[offset_skin + 11] = sw3.w
|
1825
|
+
|
1826
|
+
# indices
|
1827
|
+
|
1828
|
+
si1 = obj_skin_indices[face.a]
|
1829
|
+
si2 = obj_skin_indices[face.b]
|
1830
|
+
si3 = obj_skin_indices[face.c]
|
1831
|
+
|
1832
|
+
skin_indices_array[offset_skin] = si1.x
|
1833
|
+
skin_indices_array[offset_skin + 1] = si1.y
|
1834
|
+
skin_indices_array[offset_skin + 2] = si1.z
|
1835
|
+
skin_indices_array[offset_skin + 3] = si1.w
|
1836
|
+
|
1837
|
+
skin_indices_array[offset_skin + 4] = si2.x
|
1838
|
+
skin_indices_array[offset_skin + 5] = si2.y
|
1839
|
+
skin_indices_array[offset_skin + 6] = si2.z
|
1840
|
+
skin_indices_array[offset_skin + 7] = si2.w
|
1841
|
+
|
1842
|
+
skin_indices_array[offset_skin + 8] = si3.x
|
1843
|
+
skin_indices_array[offset_skin + 9] = si3.y
|
1844
|
+
skin_indices_array[offset_skin + 10] = si3.z
|
1845
|
+
skin_indices_array[offset_skin + 11] = si3.w
|
1846
|
+
|
1847
|
+
offset_skin += 12
|
1848
|
+
end
|
1849
|
+
|
1850
|
+
if offset_skin > 0
|
1851
|
+
glBindBuffer(GL_ARRAY_BUFFER, geometry_group[:_opengl_skin_indices_buffer])
|
1852
|
+
glBufferData_easy(GL_ARRAY_BUFFER, skin_index_array, hint)
|
1853
|
+
|
1854
|
+
glBindBuffer(GL_ARRAY_BUFFER, geometry_group[:_opengl_skin_weights_buffer])
|
1855
|
+
glBufferData_easy(GL_ARRAY_BUFFER, skin_weight_array, hint)
|
1856
|
+
end
|
1857
|
+
end
|
1858
|
+
|
1859
|
+
if dirty_colors
|
1860
|
+
chunk_faces3.each do |chf|
|
1861
|
+
face = obj_faces[chf]
|
1862
|
+
|
1863
|
+
vertex_colors = face.vertex_colors
|
1864
|
+
face_color = face.color
|
1865
|
+
|
1866
|
+
if vertex_colors.length == 3 && material.vertex_colors == VertexColors
|
1867
|
+
c1 = vertex_colors[0]
|
1868
|
+
c2 = vertex_colors[1]
|
1869
|
+
c3 = vertex_colors[2]
|
1870
|
+
else
|
1871
|
+
c1 = face_color
|
1872
|
+
c2 = face_color
|
1873
|
+
c3 = face_color
|
1874
|
+
end
|
1875
|
+
|
1876
|
+
color_array[offset_color] = c1.r
|
1877
|
+
color_array[offset_color + 1] = c1.g
|
1878
|
+
color_array[offset_color + 2] = c1.b
|
1879
|
+
|
1880
|
+
color_array[offset_color + 3] = c2.r
|
1881
|
+
color_array[offset_color + 4] = c2.g
|
1882
|
+
color_array[offset_color + 5] = c2.b
|
1883
|
+
|
1884
|
+
color_array[offset_color + 6] = c3.r
|
1885
|
+
color_array[offset_color + 7] = c3.g
|
1886
|
+
color_array[offset_color + 8] = c3.b
|
1887
|
+
|
1888
|
+
offset_color += 9
|
1889
|
+
end
|
1890
|
+
|
1891
|
+
if offset_color > 0
|
1892
|
+
glBindBuffer(GL_ARRAY_BUFFER, geometry_group[:_opengl_color_buffer])
|
1893
|
+
glBufferData_easy(GL_ARRAY_BUFFER, color_array, hint)
|
1894
|
+
end
|
1895
|
+
end
|
1896
|
+
|
1897
|
+
if dirty_tangents && geometry.has_tangents
|
1898
|
+
chunk_faces3.each do |chf|
|
1899
|
+
face = obj_faces[chf]
|
1900
|
+
|
1901
|
+
vertex_tangents = face.vertex_tangents
|
1902
|
+
|
1903
|
+
t1 = vertex_tangents[0]
|
1904
|
+
t2 = vertex_tangents[1]
|
1905
|
+
t3 = vertex_tangents[2]
|
1906
|
+
|
1907
|
+
tangent_array[offset_tangent] = t1.x
|
1908
|
+
tangent_array[offset_tangent + 1] = t1.y
|
1909
|
+
tangent_array[offset_tangent + 2] = t1.z
|
1910
|
+
tangent_array[offset_tangent + 3] = t1.w
|
1911
|
+
|
1912
|
+
tangent_array[offset_tangent + 4] = t2.x
|
1913
|
+
tangent_array[offset_tangent + 5] = t2.y
|
1914
|
+
tangent_array[offset_tangent + 6] = t2.z
|
1915
|
+
tangent_array[offset_tangent + 7] = t2.w
|
1916
|
+
|
1917
|
+
tangent_array[offset_tangent + 8] = t3.x
|
1918
|
+
tangent_array[offset_tangent + 9] = t3.y
|
1919
|
+
tangent_array[offset_tangent + 10] = t3.z
|
1920
|
+
tangent_array[offset_tangent + 11] = t3.w
|
1921
|
+
|
1922
|
+
offset_tangent += 12
|
1923
|
+
end
|
1924
|
+
|
1925
|
+
glBindBuffer(GL_ARRAY_BUFFER, geometry_group[:_opengl_tangent_buffer])
|
1926
|
+
glBufferData_easy(GL_ARRAY_BUFFER, tangent_array, hint)
|
1927
|
+
end
|
1928
|
+
|
1929
|
+
if dirty_normals
|
1930
|
+
chunk_faces3.each do |chf|
|
1931
|
+
face = obj_faces[chf]
|
1932
|
+
|
1933
|
+
vertex_normals = face.vertex_normals
|
1934
|
+
face_normal = face.normal
|
1935
|
+
|
1936
|
+
if vertex_normals.length == 3 && !needs_face_normals
|
1937
|
+
3.times do |i|
|
1938
|
+
vn = vertex_normals[i]
|
1939
|
+
|
1940
|
+
normal_array[offset_normal] = vn.x
|
1941
|
+
normal_array[offset_normal + 1] = vn.y
|
1942
|
+
normal_array[offset_normal + 2] = vn.z
|
1943
|
+
|
1944
|
+
offset_normal += 3
|
1945
|
+
end
|
1946
|
+
else
|
1947
|
+
3.times do |i|
|
1948
|
+
normal_array[offset_normal] = face_normal.x
|
1949
|
+
normal_array[offset_normal + 1] = face_normal.y
|
1950
|
+
normal_array[offset_normal + 2] = face_normal.z
|
1951
|
+
|
1952
|
+
offset_normal += 3
|
1953
|
+
end
|
1954
|
+
end
|
1955
|
+
end
|
1956
|
+
|
1957
|
+
glBindBuffer(GL_ARRAY_BUFFER, geometry_group[:_opengl_normal_buffer])
|
1958
|
+
glBufferData_easy(GL_ARRAY_BUFFER, normal_array, hint)
|
1959
|
+
end
|
1960
|
+
|
1961
|
+
if dirty_uvs && obj_uvs
|
1962
|
+
chunk_faces3.each do |fi|
|
1963
|
+
uv = obj_uvs[fi]
|
1964
|
+
|
1965
|
+
next if uv.nil?
|
1966
|
+
|
1967
|
+
3.times do |i|
|
1968
|
+
uvi = uv[i]
|
1969
|
+
|
1970
|
+
uv_array[offset_uv] = uvi.x
|
1971
|
+
uv_array[offset_uv + 1] = uvi.y
|
1972
|
+
|
1973
|
+
offset_uv += 2
|
1974
|
+
end
|
1975
|
+
end
|
1976
|
+
|
1977
|
+
if offset_uv > 0
|
1978
|
+
glBindBuffer(GL_ARRAY_BUFFER, geometry_group[:_opengl_uv_buffer])
|
1979
|
+
glBufferData_easy(GL_ARRAY_BUFFER, uv_array, hint)
|
1980
|
+
end
|
1981
|
+
end
|
1982
|
+
|
1983
|
+
if dirty_uvs && obj_uvs2
|
1984
|
+
chunk_faces3.each do |fi|
|
1985
|
+
uv2 = obj_uvs2[fi]
|
1986
|
+
|
1987
|
+
next if uv2.nil?
|
1988
|
+
|
1989
|
+
3.times do |i|
|
1990
|
+
uv2i = uv2[i]
|
1991
|
+
|
1992
|
+
uv2_array[offset_uv2] = uv2i.x
|
1993
|
+
uv2_array[offset_uv2 + 1] = uv2i.y
|
1994
|
+
|
1995
|
+
offset_uv2 += 2
|
1996
|
+
end
|
1997
|
+
end
|
1998
|
+
|
1999
|
+
if offset_uv2 > 0
|
2000
|
+
glBindBuffer(GL_ARRAY_BUFFER, geometry_group[:_opengl_uv2_buffer])
|
2001
|
+
glBufferData_easy(GL_ARRAY_BUFFER, uv2_array, hint)
|
2002
|
+
end
|
2003
|
+
end
|
2004
|
+
|
2005
|
+
if dirty_elements
|
2006
|
+
chunk_faces3.each do |chf|
|
2007
|
+
face_array[offset_face] = vertex_index
|
2008
|
+
face_array[offset_face + 1] = vertex_index + 1
|
2009
|
+
face_array[offset_face + 2] = vertex_index + 2
|
2010
|
+
|
2011
|
+
offset_face += 3
|
2012
|
+
|
2013
|
+
line_array[offset_line] = vertex_index
|
2014
|
+
line_array[offset_line + 1] = vertex_index + 1
|
2015
|
+
|
2016
|
+
line_array[offset_line + 2] = vertex_index
|
2017
|
+
line_array[offset_line + 3] = vertex_index + 2
|
2018
|
+
|
2019
|
+
line_array[offset_line + 4] = vertex_index + 1
|
2020
|
+
line_array[offset_line + 5] = vertex_index + 2
|
2021
|
+
|
2022
|
+
offset_line += 6
|
2023
|
+
|
2024
|
+
vertex_index += 3
|
2025
|
+
end
|
2026
|
+
|
2027
|
+
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, geometry_group[:_opengl_face_buffer])
|
2028
|
+
glBufferData_easy(GL_ELEMENT_ARRAY_BUFFER, face_array, hint)
|
2029
|
+
|
2030
|
+
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, geometry_group[:_opengl_line_buffer])
|
2031
|
+
glBufferData_easy(GL_ELEMENT_ARRAY_BUFFER, line_array, hint)
|
2032
|
+
end
|
2033
|
+
|
2034
|
+
if custom_attributes
|
2035
|
+
custom_attributes.each do |custom_attribute|
|
2036
|
+
next if !custom_attribute[:_original][:needs_update]
|
2037
|
+
|
2038
|
+
offset_custom = 0
|
2039
|
+
|
2040
|
+
if custom_attribute[:size] == 1
|
2041
|
+
if custom_attribute[:bound_to].nil? || custom_attribute[:bound_to] == :vertices
|
2042
|
+
chunk_faces3.each do |chf|
|
2043
|
+
face = obj_faces[chf]
|
2044
|
+
|
2045
|
+
custom_attribute[:array][offset_custom] = custom_attribute[:value][face.a]
|
2046
|
+
custom_attribute[:array][offset_custom + 1] = custom_attribute[:value][face.b]
|
2047
|
+
custom_attribute[:array][offset_custom + 2] = custom_attribute[:value][face.c]
|
2048
|
+
|
2049
|
+
offset_custom += 3
|
2050
|
+
end
|
2051
|
+
elsif custom_attribute[:bound_to] == :faces
|
2052
|
+
value = custom_attribute[:value][chf]
|
2053
|
+
|
2054
|
+
custom_attribute[:array][offset_custom] = value
|
2055
|
+
custom_attribute[:array][offset_custom + 1] = value
|
2056
|
+
custom_attribute[:array][offset_custom + 2] = value
|
2057
|
+
|
2058
|
+
offset_custom += 3
|
2059
|
+
end
|
2060
|
+
elsif custom_attribute[:size] == 2
|
2061
|
+
if custom_attribute[:bound_to].nil? || custom_attribute[:bound_to] == :vertices
|
2062
|
+
chunk_faces3.each do |chf|
|
2063
|
+
face = obj_faces[chf]
|
2064
|
+
|
2065
|
+
v1 = custom_attribute[:value][face.a]
|
2066
|
+
v2 = custom_attribute[:value][face.b]
|
2067
|
+
v3 = custom_attribute[:value][face.c]
|
2068
|
+
|
2069
|
+
custom_attribute[:array][offset_custom] = v1.x
|
2070
|
+
custom_attribute[:array][offset_custom + 1] = v1.y
|
2071
|
+
|
2072
|
+
custom_attribute[:array][offset_custom + 2] = v2.x
|
2073
|
+
custom_attribute[:array][offset_custom + 3] = v2.y
|
2074
|
+
|
2075
|
+
custom_attribute[:array][offset_custom + 4] = v3.x
|
2076
|
+
custom_attribute[:array][offset_custom + 5] = v3.y
|
2077
|
+
|
2078
|
+
offset_custom += 6
|
2079
|
+
end
|
2080
|
+
elsif custom_attribute[:bound_to] == :faces
|
2081
|
+
chunk_faces3.each do |chf|
|
2082
|
+
value = custom_attribute[:value][chf]
|
2083
|
+
|
2084
|
+
v1 = value
|
2085
|
+
v2 = value
|
2086
|
+
v3 = value
|
2087
|
+
|
2088
|
+
custom_attribute[:array][offset_custom] = v1.x
|
2089
|
+
custom_attribute[:array][offset_custom + 1] = v1.y
|
2090
|
+
|
2091
|
+
custom_attribute[:array][offset_custom + 2] = v2.x
|
2092
|
+
custom_attribute[:array][offset_custom + 3] = v2.y
|
2093
|
+
|
2094
|
+
custom_attribute[:array][offset_custom + 4] = v3.x
|
2095
|
+
custom_attribute[:array][offset_custom + 5] = v3.y
|
2096
|
+
|
2097
|
+
offset_custom += 6
|
2098
|
+
end
|
2099
|
+
end
|
2100
|
+
elsif custom_attribute[:size] == 3
|
2101
|
+
if custom_attribute[:bound_to].nil? || custom_attribute[:bound_to] == :vertices
|
2102
|
+
chunk_faces3.each do |chf|
|
2103
|
+
face = obj_faces[chf];
|
2104
|
+
|
2105
|
+
v1 = custom_attribute[:value][face.a]
|
2106
|
+
v2 = custom_attribute[:value][face.b]
|
2107
|
+
v3 = custom_attribute[:value][face.c]
|
2108
|
+
|
2109
|
+
custom_attribute[:array][offset_custom] = v1[0]
|
2110
|
+
custom_attribute[:array][offset_custom + 1] = v1[1]
|
2111
|
+
custom_attribute[:array][offset_custom + 2] = v1[2]
|
2112
|
+
|
2113
|
+
custom_attribute[:array][offset_custom + 3] = v2[0]
|
2114
|
+
custom_attribute[:array][offset_custom + 4] = v2[1]
|
2115
|
+
custom_attribute[:array][offset_custom + 5] = v2[2]
|
2116
|
+
|
2117
|
+
custom_attribute[:array][offset_custom + 6] = v3[0]
|
2118
|
+
custom_attribute[:array][offset_custom + 7] = v3[1]
|
2119
|
+
custom_attribute[:array][offset_custom + 8] = v3[2]
|
2120
|
+
|
2121
|
+
offset_custom += 9
|
2122
|
+
end
|
2123
|
+
elsif custom_attribute[:bound_to] == :faces
|
2124
|
+
chunk_faces3.each do |chf|
|
2125
|
+
value = custom_attribute[:value][chf]
|
2126
|
+
|
2127
|
+
v1 = value
|
2128
|
+
v2 = value
|
2129
|
+
v3 = value
|
2130
|
+
|
2131
|
+
custom_attribute[:array][offset_custom] = v1[0]
|
2132
|
+
custom_attribute[:array][offset_custom + 1] = v1[1]
|
2133
|
+
custom_attribute[:array][offset_custom + 2] = v1[2]
|
2134
|
+
|
2135
|
+
custom_attribute[:array][offset_custom + 3] = v2[0]
|
2136
|
+
custom_attribute[:array][offset_custom + 4] = v2[1]
|
2137
|
+
custom_attribute[:array][offset_custom + 5] = v2[2]
|
2138
|
+
|
2139
|
+
custom_attribute[:array][offset_custom + 6] = v3[0]
|
2140
|
+
custom_attribute[:array][offset_custom + 7] = v3[1]
|
2141
|
+
custom_attribute[:array][offset_custom + 8] = v3[2]
|
2142
|
+
|
2143
|
+
offset_custom += 9
|
2144
|
+
end
|
2145
|
+
elsif custom_attribute[:bound_to] == :face_vertices
|
2146
|
+
chunk_faces3.each do |chf|
|
2147
|
+
value = custom_attribute[:value][chf]
|
2148
|
+
|
2149
|
+
v1 = value[0]
|
2150
|
+
v2 = value[1]
|
2151
|
+
v3 = value[2]
|
2152
|
+
|
2153
|
+
custom_attribute[:array][offset_custom] = v1[0]
|
2154
|
+
custom_attribute[:array][offset_custom + 1] = v1[1]
|
2155
|
+
custom_attribute[:array][offset_custom + 2] = v1[2]
|
2156
|
+
|
2157
|
+
custom_attribute[:array][offset_custom + 3] = v2[0]
|
2158
|
+
custom_attribute[:array][offset_custom + 4] = v2[1]
|
2159
|
+
custom_attribute[:array][offset_custom + 5] = v2[2]
|
2160
|
+
|
2161
|
+
custom_attribute[:array][offset_custom + 6] = v3[0]
|
2162
|
+
custom_attribute[:array][offset_custom + 7] = v3[1]
|
2163
|
+
custom_attribute[:array][offset_custom + 8] = v3[2]
|
2164
|
+
|
2165
|
+
offset_custom += 9
|
2166
|
+
end
|
2167
|
+
end
|
2168
|
+
elsif custom_attribute[:size] == 4
|
2169
|
+
if custom_attribute[:bound_to].nil? || custom_attribute[:bound_to] == :vertices
|
2170
|
+
chunk_faces3.each do |chf|
|
2171
|
+
face = obj_faces[chf]
|
2172
|
+
|
2173
|
+
v1 = custom_attribute[:value][face.a]
|
2174
|
+
v2 = custom_attribute[:value][face.b]
|
2175
|
+
v3 = custom_attribute[:value][face.c]
|
2176
|
+
|
2177
|
+
customAttribute.array[offset_custom] = v1.x
|
2178
|
+
customAttribute.array[offset_custom + 1 ] = v1.y
|
2179
|
+
customAttribute.array[offset_custom + 2 ] = v1.z
|
2180
|
+
customAttribute.array[offset_custom + 3 ] = v1.w
|
2181
|
+
|
2182
|
+
customAttribute.array[offset_custom + 4 ] = v2.x
|
2183
|
+
customAttribute.array[offset_custom + 5 ] = v2.y
|
2184
|
+
customAttribute.array[offset_custom + 6 ] = v2.z
|
2185
|
+
customAttribute.array[offset_custom + 7 ] = v2.w
|
2186
|
+
|
2187
|
+
customAttribute.array[offset_custom + 8 ] = v3.x
|
2188
|
+
customAttribute.array[offset_custom + 9 ] = v3.y
|
2189
|
+
customAttribute.array[offset_custom + 10] = v3.z
|
2190
|
+
customAttribute.array[offset_custom + 11] = v3.w
|
2191
|
+
|
2192
|
+
offset_custom += 12
|
2193
|
+
end
|
2194
|
+
elsif custom_attribute[:bound_to] == :faces
|
2195
|
+
chunk_faces3.each do |chf|
|
2196
|
+
value = custom_attribute[:value][chf]
|
2197
|
+
|
2198
|
+
v1 = value
|
2199
|
+
v2 = value
|
2200
|
+
v3 = value
|
2201
|
+
|
2202
|
+
customAttribute.array[offset_custom] = v1.x
|
2203
|
+
customAttribute.array[offset_custom + 1 ] = v1.y
|
2204
|
+
customAttribute.array[offset_custom + 2 ] = v1.z
|
2205
|
+
customAttribute.array[offset_custom + 3 ] = v1.w
|
2206
|
+
|
2207
|
+
customAttribute.array[offset_custom + 4 ] = v2.x
|
2208
|
+
customAttribute.array[offset_custom + 5 ] = v2.y
|
2209
|
+
customAttribute.array[offset_custom + 6 ] = v2.z
|
2210
|
+
customAttribute.array[offset_custom + 7 ] = v2.w
|
2211
|
+
|
2212
|
+
customAttribute.array[offset_custom + 8 ] = v3.x
|
2213
|
+
customAttribute.array[offset_custom + 9 ] = v3.y
|
2214
|
+
customAttribute.array[offset_custom + 10] = v3.z
|
2215
|
+
customAttribute.array[offset_custom + 11] = v3.w
|
2216
|
+
|
2217
|
+
offset_custom += 12
|
2218
|
+
end
|
2219
|
+
elsif custom_attribute[:bound_to] == :face_vertices
|
2220
|
+
chunk_faces3.each do |chf|
|
2221
|
+
value = custom_attribute[:value][chf]
|
2222
|
+
|
2223
|
+
v1 = value[0]
|
2224
|
+
v2 = value[1]
|
2225
|
+
v3 = value[2]
|
2226
|
+
|
2227
|
+
customAttribute.array[offset_custom] = v1.x
|
2228
|
+
customAttribute.array[offset_custom + 1 ] = v1.y
|
2229
|
+
customAttribute.array[offset_custom + 2 ] = v1.z
|
2230
|
+
customAttribute.array[offset_custom + 3 ] = v1.w
|
2231
|
+
|
2232
|
+
customAttribute.array[offset_custom + 4 ] = v2.x
|
2233
|
+
customAttribute.array[offset_custom + 5 ] = v2.y
|
2234
|
+
customAttribute.array[offset_custom + 6 ] = v2.z
|
2235
|
+
customAttribute.array[offset_custom + 7 ] = v2.w
|
2236
|
+
|
2237
|
+
customAttribute.array[offset_custom + 8 ] = v3.x
|
2238
|
+
customAttribute.array[offset_custom + 9 ] = v3.y
|
2239
|
+
customAttribute.array[offset_custom + 10] = v3.z
|
2240
|
+
customAttribute.array[offset_custom + 11] = v3.w
|
2241
|
+
|
2242
|
+
offset_custom += 12
|
2243
|
+
end
|
2244
|
+
end
|
2245
|
+
end
|
2246
|
+
|
2247
|
+
glBindBuffer(GL_ARRAY_BUFFER, custom_attribute[:buffer])
|
2248
|
+
glBufferData_easy(GL_ARRAY_BUFFER, custom_attribute[:array], hint)
|
2249
|
+
end
|
2250
|
+
end
|
2251
|
+
|
2252
|
+
if dispose
|
2253
|
+
geometry_group.delete(:_initted_arrays)
|
2254
|
+
geometry_group.delete(:_color_array)
|
2255
|
+
geometry_group.delete(:_normal_array)
|
2256
|
+
geometry_group.delete(:_tangent_array)
|
2257
|
+
geometry_group.delete(:_uv_array)
|
2258
|
+
geometry_group.delete(:_uv2_array)
|
2259
|
+
geometry_group.delete(:_face_array)
|
2260
|
+
geometry_group.delete(:_vertex_array)
|
2261
|
+
geometry_group.delete(:_line_array)
|
2262
|
+
geometry_group.delete(:_skin_index_array)
|
2263
|
+
geometry_group.delete(:_skin_weight_array)
|
2264
|
+
end
|
2265
|
+
end
|
2266
|
+
|
2267
|
+
def material_needs_face_normals(material)
|
2268
|
+
!material.is_a?(MeshPhongMaterial) && material.shading == FlatShading
|
2269
|
+
end
|
2270
|
+
|
2271
|
+
def set_program(camera, lights, fog, material, object)
|
2272
|
+
@_used_texture_units = 0
|
2273
|
+
|
2274
|
+
if material.needs_update?
|
2275
|
+
deallocate_material(material) if material.program
|
2276
|
+
|
2277
|
+
init_material(material, lights, fog, object)
|
2278
|
+
material.needs_update = false
|
2279
|
+
end
|
2280
|
+
|
2281
|
+
if material.morph_targets
|
2282
|
+
if !object[:_opengl_morph_target_influences]
|
2283
|
+
object[:_opengl_morph_target_influences] = Array.new(@max_morph_targets) # Float32Array
|
2284
|
+
end
|
2285
|
+
end
|
2286
|
+
|
2287
|
+
refresh_program = false
|
2288
|
+
refresh_material = false
|
2289
|
+
refresh_lights = false
|
2290
|
+
|
2291
|
+
program = material.program
|
2292
|
+
p_uniforms = program.uniforms
|
2293
|
+
m_uniforms = material[:_opengl_shader][:uniforms]
|
2294
|
+
|
2295
|
+
if program.id != @_current_program
|
2296
|
+
glUseProgram(program.program)
|
2297
|
+
@_current_program = program.id
|
2298
|
+
|
2299
|
+
refresh_program = true
|
2300
|
+
refresh_material = true
|
2301
|
+
refresh_lights = true
|
2302
|
+
end
|
2303
|
+
|
2304
|
+
if material.id != @_current_material_id
|
2305
|
+
refresh_lights = true if @_current_material_id == -1
|
2306
|
+
@_current_material_id = material.id
|
2307
|
+
|
2308
|
+
refresh_material = true
|
2309
|
+
end
|
2310
|
+
|
2311
|
+
if refresh_program || camera != @_current_camera
|
2312
|
+
glUniformMatrix4fv(p_uniforms['projectionMatrix'], 1, GL_FALSE, array_to_ptr_easy(camera.projection_matrix.elements))
|
2313
|
+
|
2314
|
+
if @_logarithmic_depth_buffer
|
2315
|
+
glUniform1f(p_uniforms['logDepthBuffFC'], 2.0 / Math.log(camera.far + 1.0) / Math::LN2)
|
2316
|
+
end
|
2317
|
+
|
2318
|
+
@_current_camera = camera if camera != @_current_camera
|
2319
|
+
|
2320
|
+
# load material specific uniforms
|
2321
|
+
# (shader material also gets them for the sake of genericity)
|
2322
|
+
|
2323
|
+
if material.is_a?(ShaderMaterial) || material.is_a?(MeshPhongMaterial) || material.env_map
|
2324
|
+
if !p_uniforms['cameraPosition'].nil?
|
2325
|
+
@_vector3.set_from_matrix_position(camera.matrix_world)
|
2326
|
+
glUniform3f(p_uniforms['cameraPosition'], @_vector3.x, @_vector3.y, @_vector3.z)
|
2327
|
+
end
|
2328
|
+
end
|
2329
|
+
|
2330
|
+
if material.is_a?(MeshPhongMaterial) || material.is_a?(MeshLambertMaterial) || material.is_a?(MeshBasicMaterial) || material.is_a?(ShaderMaterial) || material.skinning
|
2331
|
+
if !p_uniforms['viewMatrix'].nil?
|
2332
|
+
glUniformMatrix4fv(p_uniforms['viewMatrix'], 1, GL_FALSE, array_to_ptr_easy(camera.matrix_world_inverse.elements))
|
2333
|
+
end
|
2334
|
+
end
|
2335
|
+
end
|
2336
|
+
|
2337
|
+
if material.skinning
|
2338
|
+
if object.bind_matrix && !p_uniforms.bind_matrix.nil?
|
2339
|
+
glUniformMatrix4fv(p_uniforms.bind_matrix, GL_FALSE, object.bind_matrix.elements)
|
2340
|
+
end
|
2341
|
+
|
2342
|
+
if object.bind_matrix_inverse && !p_uniforms.bind_matrix_inverse.nil?
|
2343
|
+
glUniformMatrix4fv(p_uniforms.bind_matrix_inverse, GL_FALSE, object.bind_matrix_inverse.elements)
|
2344
|
+
end
|
2345
|
+
|
2346
|
+
if _supports_bone_textures && object.skeleton && object.skeleton.use_vertex_texture
|
2347
|
+
if !p_uniforms.bone_texture.nil?
|
2348
|
+
texture_unit = get_texture_unit
|
2349
|
+
|
2350
|
+
glUniform1i(p_uniforms.bone_texture, texture_unit)
|
2351
|
+
self.set_texture(object.skeleton.bone_texture, texture_unit)
|
2352
|
+
end
|
2353
|
+
|
2354
|
+
if !p_uniforms.bone_texture_width.nil?
|
2355
|
+
glUniform1i(p_uniforms.bone_texture_width, object.skeleton.bone_texture_width)
|
2356
|
+
end
|
2357
|
+
|
2358
|
+
if !p_uniforms.bone_texture_height.nil?
|
2359
|
+
glUniform1i(p_uniforms.bone_texture_height, object.skeleton.bone_texture_height)
|
2360
|
+
end
|
2361
|
+
elsif object.skeleton && object.skeleton.bone_matrices
|
2362
|
+
if !p_uniforms.bone_global_matrices.nil?
|
2363
|
+
glUniformMatrix4fv(p_uniforms.bone_global_matrices, GL_FALSE, object.skeleton.bone_matrices)
|
2364
|
+
end
|
2365
|
+
end
|
2366
|
+
end
|
2367
|
+
|
2368
|
+
if refresh_material
|
2369
|
+
if fog && material.fog
|
2370
|
+
end
|
2371
|
+
|
2372
|
+
if material.is_a?(MeshPhongMaterial) || material.is_a?(MeshLambertMaterial) || material.lights
|
2373
|
+
if @_lights_need_update
|
2374
|
+
refresh_lights = true
|
2375
|
+
setup_lights(lights)
|
2376
|
+
@_lights_need_update = false
|
2377
|
+
end
|
2378
|
+
|
2379
|
+
if refresh_lights
|
2380
|
+
refresh_uniforms_lights(m_uniforms, @_lights)
|
2381
|
+
mark_uniforms_lights_needs_update(m_uniforms, true)
|
2382
|
+
else
|
2383
|
+
mark_uniforms_lights_needs_update(m_uniforms, false)
|
2384
|
+
end
|
2385
|
+
end
|
2386
|
+
|
2387
|
+
if material.is_a?(MeshBasicMaterial) || material.is_a?(MeshLambertMaterial) || material.is_a?(MeshPhongMaterial)
|
2388
|
+
refresh_uniforms_common(m_uniforms, material)
|
2389
|
+
end
|
2390
|
+
|
2391
|
+
# refresh single material specific uniforms
|
2392
|
+
|
2393
|
+
# TODO: when all of these things exist
|
2394
|
+
case material
|
2395
|
+
when LineBasicMaterial
|
2396
|
+
refresh_uniforms_line(m_uniforms, material)
|
2397
|
+
# when LineDashedMaterial
|
2398
|
+
# refresh_uniforms_line(m_uniforms, material)
|
2399
|
+
# refresh_uniforms_dash(m_uniforms, material)
|
2400
|
+
# when PointCloudMaterial
|
2401
|
+
# refresh_uniforms_particle(m_uniforms, material)
|
2402
|
+
when MeshPhongMaterial
|
2403
|
+
refresh_uniforms_phong(m_uniforms, material)
|
2404
|
+
when MeshLambertMaterial
|
2405
|
+
refresh_uniforms_lambert(m_uniforms, material)
|
2406
|
+
# when MeshDepthMaterial
|
2407
|
+
# m_uniforms.m_near.value = camera.near
|
2408
|
+
# m_uniforms.m_far.value = camera.far
|
2409
|
+
# m_uniforms.opacity.value = material.opacity
|
2410
|
+
# when MeshNormalMaterial
|
2411
|
+
# m_uniforms.opactity.value = material.opacity
|
2412
|
+
end
|
2413
|
+
|
2414
|
+
if object.receive_shadow && !material[:_shadow_pass]
|
2415
|
+
refresh_uniforms_shadow(m_uniforms, lights)
|
2416
|
+
end
|
2417
|
+
|
2418
|
+
# load common uniforms
|
2419
|
+
|
2420
|
+
load_uniforms_generic(material[:uniforms_list])
|
2421
|
+
end
|
2422
|
+
|
2423
|
+
load_uniforms_matrices(p_uniforms, object)
|
2424
|
+
|
2425
|
+
if !p_uniforms['modelMatrix'].nil?
|
2426
|
+
glUniformMatrix4fv(p_uniforms['modelMatrix'], 1, GL_FALSE, array_to_ptr_easy(object.matrix_world.elements))
|
2427
|
+
end
|
2428
|
+
|
2429
|
+
program
|
2430
|
+
end
|
2431
|
+
|
2432
|
+
def init_material(material, lights, fog, object)
|
2433
|
+
material.add_event_listener(:dispose, @on_material_dispose)
|
2434
|
+
|
2435
|
+
shader_id = @shader_ids[material.class]
|
2436
|
+
|
2437
|
+
if shader_id
|
2438
|
+
shader = ShaderLib[shader_id]
|
2439
|
+
material[:_opengl_shader] = {
|
2440
|
+
uniforms: UniformsUtils.clone(shader.uniforms),
|
2441
|
+
vertex_shader: shader.vertex_shader,
|
2442
|
+
fragment_shader: shader.fragment_shader
|
2443
|
+
}
|
2444
|
+
else
|
2445
|
+
material[:_opengl_shader] = {
|
2446
|
+
uniforms: material.uniforms,
|
2447
|
+
vertex_shader: material.vertex_shader,
|
2448
|
+
fragment_shader: material.fragment_shader
|
2449
|
+
}
|
2450
|
+
end
|
2451
|
+
|
2452
|
+
# heuristics to create shader paramaters ccording to lights in the scene
|
2453
|
+
# (not to blow over max_lights budget)
|
2454
|
+
|
2455
|
+
max_light_count = allocate_lights(lights)
|
2456
|
+
max_shadows = allocate_shadows(lights)
|
2457
|
+
max_bones = allocate_bones(object)
|
2458
|
+
|
2459
|
+
parameters = {
|
2460
|
+
precision: @_precision,
|
2461
|
+
supports_vertex_textures: @_supports_vertex_textures,
|
2462
|
+
|
2463
|
+
map: !!material.map,
|
2464
|
+
env_map: !!material.env_map,
|
2465
|
+
env_map_mode: material.env_map && material.env_map.mapping,
|
2466
|
+
light_map: !!material.light_map,
|
2467
|
+
bump_map: !!material.light_map,
|
2468
|
+
normal_map: !!material.normal_map,
|
2469
|
+
specular_map: !!material.specular_map,
|
2470
|
+
alpha_map: !!material.alpha_map,
|
2471
|
+
|
2472
|
+
combine: material.combine,
|
2473
|
+
|
2474
|
+
vertex_colors: material.vertex_colors,
|
2475
|
+
|
2476
|
+
fog: fog,
|
2477
|
+
use_fog: material.fog,
|
2478
|
+
# fog_exp: fog.is_a?(FogExp2), # TODO: when FogExp2 exists
|
2479
|
+
|
2480
|
+
flat_shading: material.shading == FlatShading,
|
2481
|
+
|
2482
|
+
size_attenuation: material.size_attenuation,
|
2483
|
+
logarithmic_depth_buffer: @_logarithmic_depth_buffer,
|
2484
|
+
|
2485
|
+
skinning: material.skinning,
|
2486
|
+
max_bones: max_bones,
|
2487
|
+
use_vertex_texture: @_supports_bone_textures,
|
2488
|
+
|
2489
|
+
morph_targets: material.morph_targets,
|
2490
|
+
morph_normals: material.morph_normals,
|
2491
|
+
max_morph_targets: @max_morph_targets,
|
2492
|
+
max_morph_normals: @max_morph_normals,
|
2493
|
+
|
2494
|
+
max_dir_lights: max_light_count[:directional],
|
2495
|
+
max_point_lights: max_light_count[:point],
|
2496
|
+
max_spot_lights: max_light_count[:spot],
|
2497
|
+
max_hemi_lights: max_light_count[:hemi],
|
2498
|
+
|
2499
|
+
max_shadows: max_shadows,
|
2500
|
+
shadow_map_enabled: @shadow_map_enabled && object.receive_shadow && max_shadows > 0,
|
2501
|
+
shadow_map_type: @shadow_map_type,
|
2502
|
+
shadow_map_debug: @shadow_map_debug,
|
2503
|
+
shadow_map_cascade: @shadow_map_cascade,
|
2504
|
+
|
2505
|
+
alpha_test: material.alpha_test,
|
2506
|
+
metal: material.metal,
|
2507
|
+
wrap_around: material.wrap_around,
|
2508
|
+
double_sided: material.side == DoubleSide,
|
2509
|
+
flip_sided: material.side == BackSide
|
2510
|
+
}
|
2511
|
+
|
2512
|
+
# generate code
|
2513
|
+
|
2514
|
+
chunks = []
|
2515
|
+
|
2516
|
+
if shader_id
|
2517
|
+
chunks << shader_id
|
2518
|
+
else
|
2519
|
+
chunks << material.fragment_shader
|
2520
|
+
chunks << material.vertex_shader
|
2521
|
+
end
|
2522
|
+
|
2523
|
+
if !material.defines.nil?
|
2524
|
+
material.defines.each do |(name, define)|
|
2525
|
+
chunks << name
|
2526
|
+
chunks << define
|
2527
|
+
end
|
2528
|
+
end
|
2529
|
+
|
2530
|
+
parameters.each do |(name, parameter)|
|
2531
|
+
chunks << name
|
2532
|
+
chunks << parameter
|
2533
|
+
end
|
2534
|
+
|
2535
|
+
code = chunks.join
|
2536
|
+
|
2537
|
+
program = nil
|
2538
|
+
|
2539
|
+
# check if code has been already compiled
|
2540
|
+
|
2541
|
+
@_programs.each do |program_info|
|
2542
|
+
if program_info.code == code
|
2543
|
+
program = program_info
|
2544
|
+
program.used_times += 1
|
2545
|
+
break
|
2546
|
+
end
|
2547
|
+
end
|
2548
|
+
|
2549
|
+
if program.nil?
|
2550
|
+
program = OpenGLProgram.new(self, code, material, parameters)
|
2551
|
+
@_programs.push(program)
|
2552
|
+
|
2553
|
+
@info[:memory][:programs] = @_programs.length
|
2554
|
+
end
|
2555
|
+
|
2556
|
+
material.program = program
|
2557
|
+
|
2558
|
+
attributes = program.attributes
|
2559
|
+
|
2560
|
+
if material.morph_targets
|
2561
|
+
material.num_supported_morph_targets = 0
|
2562
|
+
base = 'morphTarget'
|
2563
|
+
|
2564
|
+
@max_morph_targets.times do |i|
|
2565
|
+
id = base + i
|
2566
|
+
if attributes[id] >= 0
|
2567
|
+
material.num_supported_morph_targets += 1
|
2568
|
+
end
|
2569
|
+
end
|
2570
|
+
end
|
2571
|
+
|
2572
|
+
if material.morph_normals
|
2573
|
+
material.num_supported_morph_normals = 0
|
2574
|
+
base = 'morphNormal'
|
2575
|
+
|
2576
|
+
@max_morph_normals.times do |i|
|
2577
|
+
id = base + i
|
2578
|
+
if attributes[id] >= 0
|
2579
|
+
material.num_supported_morph_normals += 1
|
2580
|
+
end
|
2581
|
+
end
|
2582
|
+
end
|
2583
|
+
|
2584
|
+
material[:uniforms_list] = []
|
2585
|
+
|
2586
|
+
material[:_opengl_shader][:uniforms].each_key do |u|
|
2587
|
+
location = material.program.uniforms[u]
|
2588
|
+
|
2589
|
+
if location
|
2590
|
+
material[:uniforms_list] << [material[:_opengl_shader][:uniforms][u], location]
|
2591
|
+
end
|
2592
|
+
end
|
2593
|
+
end
|
2594
|
+
|
2595
|
+
def allocate_lights(lights)
|
2596
|
+
dir_lights = 0
|
2597
|
+
point_lights = 0
|
2598
|
+
spot_lights = 0
|
2599
|
+
hemi_lights = 0
|
2600
|
+
|
2601
|
+
lights.each do |light|
|
2602
|
+
next if light.only_shadow || !light.visible
|
2603
|
+
|
2604
|
+
dir_lights += 1 if light.is_a? DirectionalLight
|
2605
|
+
point_lights += 1 if light.is_a? PointLight
|
2606
|
+
spot_lights += 1 if light.is_a? SpotLight
|
2607
|
+
hemi_lights += 1 if light.is_a? HemisphereLight
|
2608
|
+
end
|
2609
|
+
|
2610
|
+
{
|
2611
|
+
directional: dir_lights,
|
2612
|
+
point: point_lights,
|
2613
|
+
spot: spot_lights,
|
2614
|
+
hemi: hemi_lights
|
2615
|
+
}
|
2616
|
+
end
|
2617
|
+
|
2618
|
+
def allocate_shadows(lights)
|
2619
|
+
max_shadows = 0
|
2620
|
+
|
2621
|
+
lights.each do |light|
|
2622
|
+
next unless light.cast_shadow
|
2623
|
+
|
2624
|
+
max_shadows += 1 if light.is_a?(SpotLight)
|
2625
|
+
max_shadows += 1 if light.is_a?(DirectionalLight) && !light.shadow_cascade
|
2626
|
+
end
|
2627
|
+
|
2628
|
+
max_shadows
|
2629
|
+
end
|
2630
|
+
|
2631
|
+
def allocate_bones(object = nil)
|
2632
|
+
if @_supports_bone_textures && object && object.skeleton && object.skeleton.use_vertex_texture
|
2633
|
+
return 1024
|
2634
|
+
end
|
2635
|
+
|
2636
|
+
# default for when object is not specified
|
2637
|
+
# ( for example when prebuilding shader
|
2638
|
+
# to be used with multiple objects )
|
2639
|
+
#
|
2640
|
+
# - leave some extra space for other uniforms
|
2641
|
+
# - limit here is ANGLE's 254 max uniform vectors
|
2642
|
+
# (up to 54 should be safe)
|
2643
|
+
|
2644
|
+
n_vertex_uniforms = (get_gl_parameter(GL_MAX_VERTEX_UNIFORM_COMPONENTS) / 4.0).floor
|
2645
|
+
n_vertex_matrices = ((n_vertex_uniforms - 20) / 4.0).floor
|
2646
|
+
|
2647
|
+
max_bones = n_vertex_matrices
|
2648
|
+
|
2649
|
+
# TODO: when SkinnedMesh exists
|
2650
|
+
# if !object.nil? && object.is_a?(SkinnedMesh)
|
2651
|
+
# max_bones = [object.skeleton.bones.length, max_bones].min
|
2652
|
+
#
|
2653
|
+
# if max_bones < object.skeleton.bones.length
|
2654
|
+
# puts "WARNING: OpenGLRenderer: too many bones - #{object.skeleton.bones.length}, this GPU supports just #{max_bones}"
|
2655
|
+
# end
|
2656
|
+
# end
|
2657
|
+
|
2658
|
+
max_bones
|
2659
|
+
end
|
2660
|
+
|
2661
|
+
def refresh_uniforms_common(uniforms, material)
|
2662
|
+
|
2663
|
+
uniforms['opacity'].value = material.opacity
|
2664
|
+
|
2665
|
+
uniforms['diffuse'].value = material.color
|
2666
|
+
|
2667
|
+
uniforms['map'].value = material.map
|
2668
|
+
uniforms['lightMap'].value = material.light_map
|
2669
|
+
uniforms['specularMap'].value = material.specular_map
|
2670
|
+
uniforms['alphaMap'].value = material.alpha_map
|
2671
|
+
|
2672
|
+
if material.bump_map
|
2673
|
+
uniforms['bumpMap'].value = material.bump_map
|
2674
|
+
uniforms['bumpScale'].value = material.bump_scale
|
2675
|
+
end
|
2676
|
+
|
2677
|
+
if material.normal_map
|
2678
|
+
uniforms['normalMap'].value = material.normal_map
|
2679
|
+
uniforms['normalScale'].value.copy( material.normal_scale )
|
2680
|
+
end
|
2681
|
+
|
2682
|
+
# uv repeat and offset setting priorities
|
2683
|
+
# 1. color map
|
2684
|
+
# 2. specular map
|
2685
|
+
# 3. normal map
|
2686
|
+
# 4. bump map
|
2687
|
+
# 5. alpha map
|
2688
|
+
|
2689
|
+
uv_scale_map = nil
|
2690
|
+
|
2691
|
+
if material.map
|
2692
|
+
uv_scale_map = material.map
|
2693
|
+
elsif material.specular_map
|
2694
|
+
uv_scale_map = material.specular_map
|
2695
|
+
elsif material.normal_map
|
2696
|
+
uv_scale_map = material.normal_map
|
2697
|
+
elsif material.bump_map
|
2698
|
+
uv_scale_map = material.bump_map
|
2699
|
+
elsif material.alpha_map
|
2700
|
+
uv_scale_map = material.alpha_map
|
2701
|
+
end
|
2702
|
+
|
2703
|
+
if !uv_scale_map.nil?
|
2704
|
+
offset = uv_scale_map.offset
|
2705
|
+
repeat = uv_scale_map.repeat
|
2706
|
+
|
2707
|
+
uniforms['offsetRepeat'].value.set(offset.x, offset.y, repeat.x, repeat.y)
|
2708
|
+
end
|
2709
|
+
|
2710
|
+
uniforms['envMap'].value = material.env_map
|
2711
|
+
# TODO: when OpenGLRenderTargetCube exists
|
2712
|
+
# uniforms['flipEnvMap'].value = material.envMap.is_a?(OpenGLRenderTargetCube) ? 1 : - 1
|
2713
|
+
|
2714
|
+
uniforms['reflectivity'].value = material.reflectivity
|
2715
|
+
uniforms['refractionRatio'].value = material.refraction_ratio
|
2716
|
+
end
|
2717
|
+
|
2718
|
+
def refresh_uniforms_phong(uniforms, material)
|
2719
|
+
uniforms['shininess'].value = material.shininess
|
2720
|
+
|
2721
|
+
uniforms['emissive'].value = material.emissive
|
2722
|
+
uniforms['specular'].value = material.specular
|
2723
|
+
|
2724
|
+
if material.wrap_around
|
2725
|
+
uniforms['wrapRGB'].value.copy(material.wrap_rgb)
|
2726
|
+
end
|
2727
|
+
end
|
2728
|
+
|
2729
|
+
def refresh_uniforms_shadow(uniforms, lights)
|
2730
|
+
if uniforms['shadowMatrix']
|
2731
|
+
lights.select(&:cast_shadow).select { |light|
|
2732
|
+
light.is_a?(SpotLight) || (light.is_a?(DirectionalLight) && !light.shadow_cascade)
|
2733
|
+
}.each_with_index { |light, i|
|
2734
|
+
uniforms['shadowMap'].value[i] = light.shadow_map
|
2735
|
+
uniforms['shadowMapSize'].value[i] = light.shadow_map_size
|
2736
|
+
|
2737
|
+
uniforms['shadowMatrix'].value[i] = light.shadow_matrix
|
2738
|
+
|
2739
|
+
uniforms['shadowDarkness'].value[i] = light.shadow_darkness
|
2740
|
+
uniforms['shadowBias'].value[i] = light.shadow_bias
|
2741
|
+
}
|
2742
|
+
end
|
2743
|
+
end
|
2744
|
+
|
2745
|
+
def refresh_uniforms_line(uniforms, material)
|
2746
|
+
uniforms['diffuse'].value = material.color
|
2747
|
+
uniforms['opacity'].value = material.opacity
|
2748
|
+
end
|
2749
|
+
|
2750
|
+
def load_uniforms_generic(uniforms)
|
2751
|
+
uniforms.each do |(uniform, location)|
|
2752
|
+
# needs_update property is not added to all uniforms.
|
2753
|
+
next if uniform.needs_update == false || location == -1
|
2754
|
+
|
2755
|
+
type = uniform.type
|
2756
|
+
value = uniform.value
|
2757
|
+
|
2758
|
+
case type
|
2759
|
+
when :'1i'
|
2760
|
+
glUniform1i(location, value)
|
2761
|
+
when :'1f'
|
2762
|
+
glUniform1f(location, value)
|
2763
|
+
when :'2f'
|
2764
|
+
glUniform2f(location, value[0], value[1])
|
2765
|
+
when :'3f'
|
2766
|
+
glUniform2f(location, value[0], value[1], value[2])
|
2767
|
+
when :'4f'
|
2768
|
+
glUniform4f(location, value[0], value[1], value[2], value[3])
|
2769
|
+
when :'1iv'
|
2770
|
+
glUniform1iv(location, value.length, array_to_ptr_easy(value))
|
2771
|
+
when :'2iv'
|
2772
|
+
glUniform2iv(location, value.length / 2, array_to_ptr_easy(value))
|
2773
|
+
when :'3iv'
|
2774
|
+
glUniform3iv(location, value.length / 3, array_to_ptr_easy(value))
|
2775
|
+
when :'4iv'
|
2776
|
+
glUniform3iv(location, value.length / 4, array_to_ptr_easy(value))
|
2777
|
+
when :'1fv'
|
2778
|
+
glUniform1fv(location, value.length, array_to_ptr_easy(value))
|
2779
|
+
when :'2fv'
|
2780
|
+
glUniform2fv(location, value.length / 2, array_to_ptr_easy(value))
|
2781
|
+
when :'3fv'
|
2782
|
+
glUniform3fv(location, value.length / 3, array_to_ptr_easy(value))
|
2783
|
+
when :'4fv'
|
2784
|
+
glUniform3fv(location, value.length / 4, array_to_ptr_easy(value))
|
2785
|
+
when :Matrix3fv
|
2786
|
+
glUniformMatrix3fv(location, value / 9, GL_FALSE, array_to_ptr_easy(value))
|
2787
|
+
when :Matrix4fv
|
2788
|
+
glUniformMatrix4fv(location, value / 16, GL_FALSE, array_to_ptr_easy(value))
|
2789
|
+
|
2790
|
+
#
|
2791
|
+
|
2792
|
+
when :i
|
2793
|
+
# single integer
|
2794
|
+
glUniform1i(location, value)
|
2795
|
+
when :f
|
2796
|
+
# single float
|
2797
|
+
glUniform1f(location, value)
|
2798
|
+
when :v2
|
2799
|
+
# single Mittsu::Vector2
|
2800
|
+
glUniform2f(location, value.x, value.y)
|
2801
|
+
when :v3
|
2802
|
+
# single Mittsu::Vector3
|
2803
|
+
glUniform3f(location, value.x, value.y, value.z)
|
2804
|
+
when :v4
|
2805
|
+
# single Mittsu::Vector4
|
2806
|
+
glUniform4f(location, value.x, value.y, value.z, value.w)
|
2807
|
+
when :c
|
2808
|
+
# single Mittsu::Color
|
2809
|
+
glUniform3f(location, value.r, value.g, value.b)
|
2810
|
+
when :iv1
|
2811
|
+
# flat array of integers
|
2812
|
+
glUniform1iv(location, value.length, array_to_ptr_easy(value))
|
2813
|
+
when :iv
|
2814
|
+
# flat array of integers with 3 x N size
|
2815
|
+
glUniform3iv(location, value.length / 3, array_to_ptr_easy(value))
|
2816
|
+
when :fv1
|
2817
|
+
# flat array of floats
|
2818
|
+
glUniform1fv(location, value.length, array_to_ptr_easy(value))
|
2819
|
+
when :fv
|
2820
|
+
# flat array of float with 3 x N size
|
2821
|
+
glUniform3fv(location, value.length / 3, array_to_ptr_easy(value))
|
2822
|
+
when :v2v
|
2823
|
+
# array of Mittsu::Vector2
|
2824
|
+
uniform[:_array] ||= Array.new(2 * value.length) # Float32Array
|
2825
|
+
|
2826
|
+
value.each_with_index do |v, i|
|
2827
|
+
offset = i * 2
|
2828
|
+
uniform[:_array][offset] = v.x
|
2829
|
+
uniform[:_array][offset + 1] = v.y
|
2830
|
+
end
|
2831
|
+
|
2832
|
+
glUniform2fv(location, value.length * 2, array_to_ptr_easy(uniform[:_array]))
|
2833
|
+
when :v3v
|
2834
|
+
# array of Mittsu::Vector3
|
2835
|
+
uniform[:_array] ||= Array.new(3 * value.length) # Float32Array
|
2836
|
+
|
2837
|
+
value.each_with_index do |v, i|
|
2838
|
+
offset = i * 3
|
2839
|
+
uniform[:_array][offset] = v.x
|
2840
|
+
uniform[:_array][offset + 1] = v.y
|
2841
|
+
uniform[:_array][offset + 2] = v.z
|
2842
|
+
end
|
2843
|
+
|
2844
|
+
glUniform3fv(location, value.length * 3, array_to_ptr_easy(uniform[:_array]))
|
2845
|
+
when :v4v
|
2846
|
+
# array of Mittsu::Vector4
|
2847
|
+
uniform[:_array] ||= Array.new(4 * value.length) # Float32Array
|
2848
|
+
|
2849
|
+
value.each_with_index do |v, i|
|
2850
|
+
offset = i * 4
|
2851
|
+
uniform[:_array][offset] = v.x
|
2852
|
+
uniform[:_array][offset + 1] = v.y
|
2853
|
+
uniform[:_array][offset + 2] = v.z
|
2854
|
+
uniform[:_array][offset + 3] = v.w
|
2855
|
+
end
|
2856
|
+
|
2857
|
+
glUniform4fv(location, value.length * 4, array_to_ptr_easy(uniform[:_array]))
|
2858
|
+
when :m3
|
2859
|
+
# single Mittsu::Matrix3
|
2860
|
+
glUniformMatrix3fv(location, 1, GL_FALSE, array_to_ptr_easy(value.elements))
|
2861
|
+
when :m3v
|
2862
|
+
# array of Mittsu::Matrix3
|
2863
|
+
uniform[:_array] ||= Array.new(9 * value.length) # Float32Array
|
2864
|
+
|
2865
|
+
value.each_with_index do |v, i|
|
2866
|
+
value[i].flatten_to_array_offset(uniform[:_array], i * 9)
|
2867
|
+
end
|
2868
|
+
|
2869
|
+
glUniformMatrix3fv(location, value.length, GL_FALSE, array_to_ptr_easy(uniform[:_array]))
|
2870
|
+
when :m4
|
2871
|
+
# single Mittsu::Matrix4
|
2872
|
+
glUniformMatrix4vf(location, 1, GL_FALSE, array_to_ptr_easy(value.elements))
|
2873
|
+
when :m4v
|
2874
|
+
# array of Mittsu::Matrix4
|
2875
|
+
uniform[:_array] ||= Array.new(16 * value.length) # Float32Array
|
2876
|
+
|
2877
|
+
value.each_with_index do |v, i|
|
2878
|
+
value[i].flatten_to_array_offset(uniform[:_array], i * 16)
|
2879
|
+
end
|
2880
|
+
|
2881
|
+
glUniformMatrix4fv(location, value.length, GL_FALSE, array_to_ptr_easy(uniform[:_array]))
|
2882
|
+
when :t
|
2883
|
+
# single Mittsu::Texture (2d or cube)
|
2884
|
+
texture = value
|
2885
|
+
texture_unit = get_texture_unit
|
2886
|
+
|
2887
|
+
glUniform1i(location, texture_unit)
|
2888
|
+
|
2889
|
+
next unless texture
|
2890
|
+
|
2891
|
+
if texture.is_a?(CubeTexture) || (texture.is_a?(Array) && texture.image.length == 6)
|
2892
|
+
set_cube_texture(texture, texture_unit)
|
2893
|
+
# TODO: when OpenGLRenderTargetCube is defined
|
2894
|
+
# elsif texture.is_a?(OpenGLRenderTargetCube)
|
2895
|
+
# set_cube_texture_dynamic(texture, texture_unit)
|
2896
|
+
else
|
2897
|
+
set_texture(texture, texture_unit)
|
2898
|
+
end
|
2899
|
+
when :tv
|
2900
|
+
# array of Mittsu::Texture (2d)
|
2901
|
+
uniform[:_array] ||= []
|
2902
|
+
|
2903
|
+
uniform.value.each_index do |i|
|
2904
|
+
uniform[:_array][i] = get_texture_unit
|
2905
|
+
end
|
2906
|
+
|
2907
|
+
glUniform1iv(location, uniform[:_array].length, array_to_ptr_easy(uniform[:_array]))
|
2908
|
+
|
2909
|
+
uniform.value.each_with_index do |tex, i|
|
2910
|
+
tex_unit = uniform[:_array][i]
|
2911
|
+
|
2912
|
+
next unless tex
|
2913
|
+
|
2914
|
+
set_texture(tex, tex_unit)
|
2915
|
+
end
|
2916
|
+
else
|
2917
|
+
puts "WARNING: Mittsu::OpenGLRenderer: Unknown uniform type: #{type}"
|
2918
|
+
end
|
2919
|
+
end
|
2920
|
+
end
|
2921
|
+
|
2922
|
+
def load_uniforms_matrices(uniforms, object)
|
2923
|
+
glUniformMatrix4fv(uniforms['modelViewMatrix'], 1, GL_FALSE, array_to_ptr_easy(object[:_model_view_matrix].elements))
|
2924
|
+
|
2925
|
+
if uniforms['normalMatrix']
|
2926
|
+
glUniformMatrix3fv(uniforms['normalMatrix'], 1, GL_FALSE, array_to_ptr_easy(object[:_normal_matrix].elements))
|
2927
|
+
end
|
2928
|
+
end
|
2929
|
+
|
2930
|
+
def setup_lights(lights)
|
2931
|
+
r, g, b = 0.0, 0.0, 0.0
|
2932
|
+
|
2933
|
+
zlights = @_lights
|
2934
|
+
|
2935
|
+
dir_colors = zlights[:directional][:colors]
|
2936
|
+
dir_positions = zlights[:directional][:positions]
|
2937
|
+
|
2938
|
+
point_colors = zlights[:point][:colors]
|
2939
|
+
point_positions = zlights[:point][:positions]
|
2940
|
+
point_distances = zlights[:point][:distances]
|
2941
|
+
point_decays = zlights[:point][:decays]
|
2942
|
+
|
2943
|
+
spot_colors = zlights[:spot][:colors]
|
2944
|
+
spot_positions = zlights[:spot][:positions]
|
2945
|
+
spot_distances = zlights[:spot][:distances]
|
2946
|
+
spot_directions = zlights[:spot][:directions]
|
2947
|
+
spot_angles_cos = zlights[:spot][:angles_cos]
|
2948
|
+
spot_exponents = zlights[:spot][:exponents]
|
2949
|
+
spot_decays = zlights[:spot][:decays]
|
2950
|
+
|
2951
|
+
hemi_sky_colors = zlights[:hemi][:sky_colors]
|
2952
|
+
hemi_ground_colors = zlights[:hemi][:ground_colors]
|
2953
|
+
hemi_positions = zlights[:hemi][:positions]
|
2954
|
+
|
2955
|
+
dir_length = 0
|
2956
|
+
point_length = 0
|
2957
|
+
spot_length = 0
|
2958
|
+
hemi_length = 0
|
2959
|
+
|
2960
|
+
dir_count = 0
|
2961
|
+
point_count = 0
|
2962
|
+
spot_count = 0
|
2963
|
+
hemi_count = 0
|
2964
|
+
|
2965
|
+
dir_offset = 0
|
2966
|
+
point_offset = 0
|
2967
|
+
spot_offset = 0
|
2968
|
+
hemi_offset = 0
|
2969
|
+
|
2970
|
+
lights.each do |light|
|
2971
|
+
|
2972
|
+
next if light.only_shadow
|
2973
|
+
|
2974
|
+
color = light.color
|
2975
|
+
intensity = light.intensity
|
2976
|
+
distance = light.distance
|
2977
|
+
|
2978
|
+
if light.is_a? AmbientLight
|
2979
|
+
|
2980
|
+
next unless light.visible
|
2981
|
+
|
2982
|
+
r += color.r
|
2983
|
+
g += color.g
|
2984
|
+
b += color.b
|
2985
|
+
|
2986
|
+
elsif light.is_a? DirectionalLight
|
2987
|
+
|
2988
|
+
dir_count += 1
|
2989
|
+
|
2990
|
+
next unless light.visible
|
2991
|
+
|
2992
|
+
@_direction.set_from_matrix_position(light.matrix_world)
|
2993
|
+
@_vector3.set_from_matrix_position(light.target.matrix_world)
|
2994
|
+
@_direction.sub(@_vector3)
|
2995
|
+
@_direction.normalize
|
2996
|
+
|
2997
|
+
dir_offset = dir_length * 3
|
2998
|
+
|
2999
|
+
dir_positions[dir_offset] = @_direction.x
|
3000
|
+
dir_positions[dir_offset + 1] = @_direction.y
|
3001
|
+
dir_positions[dir_offset + 2] = @_direction.z
|
3002
|
+
|
3003
|
+
set_color_linear(dir_colors, dir_offset, color, intensity)
|
3004
|
+
|
3005
|
+
dir_length += 1
|
3006
|
+
|
3007
|
+
elsif light.is_a? PointLight
|
3008
|
+
|
3009
|
+
point_count += 1
|
3010
|
+
|
3011
|
+
next unless light.visible
|
3012
|
+
|
3013
|
+
point_offset = point_length * 3;
|
3014
|
+
|
3015
|
+
set_color_linear(point_colors, point_offset, color, intensity)
|
3016
|
+
|
3017
|
+
@_vector3.set_from_matrix_position(light.matrix_world)
|
3018
|
+
|
3019
|
+
point_positions[point_offset] = @_vector3.x
|
3020
|
+
point_positions[point_offset + 1] = @_vector3.y
|
3021
|
+
point_positions[point_offset + 2] = @_vector3.z
|
3022
|
+
|
3023
|
+
# distance is 0 if decay is 0, because there is no attenuation at all.
|
3024
|
+
point_distances[point_length] = distance
|
3025
|
+
point_decays[point_length] = light.distance.zero? ? 0.0 : light.decay
|
3026
|
+
|
3027
|
+
point_length += 1
|
3028
|
+
|
3029
|
+
elsif light.is_a? SpotLight
|
3030
|
+
|
3031
|
+
spot_count += 1
|
3032
|
+
|
3033
|
+
next unless light.visible
|
3034
|
+
|
3035
|
+
spot_offset = spot_length * 3
|
3036
|
+
|
3037
|
+
set_color_linear(spot_colors, spot_offset, color, intensity)
|
3038
|
+
|
3039
|
+
@_direction.set_from_matrix_position(light.matrix_world)
|
3040
|
+
|
3041
|
+
spot_positions[spot_offset] = @_direction.x
|
3042
|
+
spot_positions[spot_offset + 1] = @_direction.y
|
3043
|
+
spot_positions[spot_offset + 2] = @_direction.z
|
3044
|
+
|
3045
|
+
spot_distances[spot_length] = distance
|
3046
|
+
|
3047
|
+
@_vector3.set_from_matrix_position(light.target.matrix_world)
|
3048
|
+
@_direction.sub(@_vector3)
|
3049
|
+
@_direction.normalize
|
3050
|
+
|
3051
|
+
spot_directions[spot_offset] = @_direction.x
|
3052
|
+
spot_directions[spot_offset + 1] = @_direction.y
|
3053
|
+
spot_directions[spot_offset + 2] = @_direction.z
|
3054
|
+
|
3055
|
+
spot_angles_cos[spot_length] = Math.cos(light.angle)
|
3056
|
+
spot_exponents[spot_length] = light.exponent;
|
3057
|
+
spot_decays[spot_length] = light.distance.zero? ? 0.0 : light.decay
|
3058
|
+
|
3059
|
+
spot_length += 1;
|
3060
|
+
|
3061
|
+
elsif light.is_a? HemisphereLight
|
3062
|
+
|
3063
|
+
hemi_count += 1
|
3064
|
+
|
3065
|
+
next unless light.visible
|
3066
|
+
|
3067
|
+
@_direction.set_from_matrix_position(light.matrix_world)
|
3068
|
+
@_direction.normalize
|
3069
|
+
|
3070
|
+
hemi_offset = hemi_length * 3
|
3071
|
+
|
3072
|
+
hemi_positions[hemi_offset] = @_direction.x
|
3073
|
+
hemi_positions[hemi_offset + 1] = @_direction.y
|
3074
|
+
hemi_positions[hemi_offset + 2] = @_direction.z
|
3075
|
+
|
3076
|
+
sky_color = light.color
|
3077
|
+
ground_color = light.ground_color
|
3078
|
+
|
3079
|
+
set_color_linear(hemi_sky_colors, hemi_offset, sky_color, intensity )
|
3080
|
+
set_color_linear(hemi_ground_colors, hemi_offset, ground_color, intensity)
|
3081
|
+
|
3082
|
+
hemi_length += 1
|
3083
|
+
|
3084
|
+
end
|
3085
|
+
|
3086
|
+
end
|
3087
|
+
|
3088
|
+
# null eventual remains from removed lights
|
3089
|
+
# (this is to avoid if in shader)
|
3090
|
+
|
3091
|
+
(dir_length * 3).upto([dir_colors.length, dir_count * 3].max - 1).each { |i|
|
3092
|
+
dir_colors[i] = 0.0
|
3093
|
+
}
|
3094
|
+
(point_length * 3).upto([point_colors.length, point_count * 3].max - 1).each { |i|
|
3095
|
+
point_colors[i] = 0.0
|
3096
|
+
}
|
3097
|
+
(spot_length * 3).upto([spot_colors.length, spot_count * 3].max - 1).each { |i|
|
3098
|
+
spot_colors[i] = 0.0
|
3099
|
+
}
|
3100
|
+
(hemi_length * 3).upto([hemi_ground_colors.length, hemi_count * 3].max - 1).each { |i|
|
3101
|
+
hemi_ground_colors[i] = 0.0
|
3102
|
+
}
|
3103
|
+
(hemi_length * 3).upto([hemi_sky_colors.length, hemi_count * 3].max - 1).each { |i|
|
3104
|
+
hemi_sky_colors[i] = 0.0
|
3105
|
+
}
|
3106
|
+
|
3107
|
+
zlights[:directional][:length] = dir_length
|
3108
|
+
zlights[:point][:length] = point_length
|
3109
|
+
zlights[:spot][:length] = spot_length
|
3110
|
+
zlights[:hemi][:length] = hemi_length
|
3111
|
+
|
3112
|
+
zlights[:ambient][0] = r
|
3113
|
+
zlights[:ambient][1] = g
|
3114
|
+
zlights[:ambient][2] = b
|
3115
|
+
end
|
3116
|
+
|
3117
|
+
def refresh_uniforms_lights(uniforms, lights)
|
3118
|
+
uniforms['ambientLightColor'].value = lights[:ambient]
|
3119
|
+
|
3120
|
+
uniforms['directionalLightColor'].value = lights[:directional][:colors]
|
3121
|
+
uniforms['directionalLightDirection'].value = lights[:directional][:positions]
|
3122
|
+
|
3123
|
+
uniforms['pointLightColor'].value = lights[:point][:colors]
|
3124
|
+
uniforms['pointLightPosition'].value = lights[:point][:positions]
|
3125
|
+
uniforms['pointLightDistance'].value = lights[:point][:distances]
|
3126
|
+
uniforms['pointLightDecay'].value = lights[:point][:decays]
|
3127
|
+
|
3128
|
+
uniforms['spotLightColor'].value = lights[:spot][:colors]
|
3129
|
+
uniforms['spotLightPosition'].value = lights[:spot][:positions]
|
3130
|
+
uniforms['spotLightDistance'].value = lights[:spot][:distances]
|
3131
|
+
uniforms['spotLightDirection'].value = lights[:spot][:directions]
|
3132
|
+
uniforms['spotLightAngleCos'].value = lights[:spot][:angles_cos]
|
3133
|
+
uniforms['spotLightExponent'].value = lights[:spot][:exponents]
|
3134
|
+
uniforms['spotLightDecay'].value = lights[:spot][:decays]
|
3135
|
+
|
3136
|
+
uniforms['hemisphereLightSkyColor'].value = lights[:hemi][:sky_colors]
|
3137
|
+
uniforms['hemisphereLightGroundColor'].value = lights[:hemi][:ground_colors]
|
3138
|
+
uniforms['hemisphereLightDirection'].value = lights[:hemi][:positions]
|
3139
|
+
end
|
3140
|
+
|
3141
|
+
def mark_uniforms_lights_needs_update(uniforms, value)
|
3142
|
+
uniforms['ambientLightColor'].needs_update = value
|
3143
|
+
|
3144
|
+
uniforms['directionalLightColor'].needs_update = value
|
3145
|
+
uniforms['directionalLightDirection'].needs_update = value
|
3146
|
+
|
3147
|
+
uniforms['pointLightColor'].needs_update = value
|
3148
|
+
uniforms['pointLightPosition'].needs_update = value
|
3149
|
+
uniforms['pointLightDistance'].needs_update = value
|
3150
|
+
uniforms['pointLightDecay'].needs_update = value
|
3151
|
+
|
3152
|
+
uniforms['spotLightColor'].needs_update = value
|
3153
|
+
uniforms['spotLightPosition'].needs_update = value
|
3154
|
+
uniforms['spotLightDistance'].needs_update = value
|
3155
|
+
uniforms['spotLightDirection'].needs_update = value
|
3156
|
+
uniforms['spotLightAngleCos'].needs_update = value
|
3157
|
+
uniforms['spotLightExponent'].needs_update = value
|
3158
|
+
uniforms['spotLightDecay'].needs_update = value
|
3159
|
+
|
3160
|
+
uniforms['hemisphereLightSkyColor'].needs_update = value
|
3161
|
+
uniforms['hemisphereLightGroundColor'].needs_update = value
|
3162
|
+
uniforms['hemisphereLightDirection'].needs_update = value
|
3163
|
+
end
|
3164
|
+
|
3165
|
+
def refresh_uniforms_lambert(uniforms, material)
|
3166
|
+
uniforms['emissive'].value = material.emissive
|
3167
|
+
|
3168
|
+
if material.wrap_around
|
3169
|
+
uniforms['wrapRGB'].value.copy(material.wrap_rgb)
|
3170
|
+
end
|
3171
|
+
end
|
3172
|
+
|
3173
|
+
def set_color_linear(array, offset, color, intensity)
|
3174
|
+
array[offset] = color.r * intensity
|
3175
|
+
array[offset + 1] = color.g * intensity
|
3176
|
+
array[offset + 2] = color.b * intensity
|
3177
|
+
end
|
3178
|
+
|
3179
|
+
def get_texture_unit
|
3180
|
+
texture_unit = @_used_texture_units
|
3181
|
+
|
3182
|
+
if texture_unit >= @_max_textures
|
3183
|
+
puts "WARNING: OpenGLRenderer: trying to use #{texture_unit} texture units while this GPU supports only #{@_max_textures}"
|
3184
|
+
end
|
3185
|
+
|
3186
|
+
@_used_texture_units += 1
|
3187
|
+
texture_unit
|
3188
|
+
end
|
3189
|
+
|
3190
|
+
def clamp_to_max_size(image, max_size)
|
3191
|
+
if image.width > max_size || image.height > max_size
|
3192
|
+
# TODO: scale the image ...
|
3193
|
+
|
3194
|
+
puts "WARNING: Mittsu::OpenGLRenderer: image is too big (#{image.width} x #{image.height}). Resized to ??? x ???"
|
3195
|
+
end
|
3196
|
+
image
|
3197
|
+
end
|
3198
|
+
|
3199
|
+
def param_mittsu_to_gl(p)
|
3200
|
+
case p
|
3201
|
+
when RepeatWrapping then GL_REPEAT
|
3202
|
+
when ClampToEdgeWrapping then GL_CLAMP_TO_EDGE
|
3203
|
+
when MirroredRepeatWrapping then GL_MIRRORED_REPEAT
|
3204
|
+
|
3205
|
+
when NearestFilter then GL_NEAREST
|
3206
|
+
when NearestMipMapNearestFilter then GL_NEAREST_MIPMAP_NEAREST
|
3207
|
+
when NearestMipMapLinearFilter then GL_NEAREST_MIPMAP_LINEAR
|
3208
|
+
|
3209
|
+
when LinearFilter then GL_LINEAR
|
3210
|
+
when LinearMipMapNearestFilter then GL_LINEAR_MIPMAP_NEAREST
|
3211
|
+
when LinearMipMapLinearFilter then GL_LINEAR_MIPMAP_LINEAR
|
3212
|
+
|
3213
|
+
when UnsignedByteType then GL_UNSIGNED_BYTE
|
3214
|
+
when UnsignedShort4444Type then GL_UNSIGNED_SHORT_4_4_4_4
|
3215
|
+
when UnsignedShort5551Type then GL_UNSIGNED_SHORT_5_5_5_1
|
3216
|
+
when UnsignedShort565Type then GL_UNSIGNED_SHORT_5_6_5
|
3217
|
+
|
3218
|
+
when ByteType then GL_BYTE
|
3219
|
+
when ShortType then GL_SHORT
|
3220
|
+
when UnsignedShortType then GL_UNSIGNED_SHORT
|
3221
|
+
when IntType then GL_INT
|
3222
|
+
when UnsignedIntType then GL_UNSIGNED_INT
|
3223
|
+
when FloatType then GL_FLOAT
|
3224
|
+
|
3225
|
+
when AlphaFormat then GL_ALPHA
|
3226
|
+
when RGBFormat then GL_RGB
|
3227
|
+
when RGBAFormat then GL_RGBA
|
3228
|
+
when LuminanceFormat then GL_LUMINANCE
|
3229
|
+
when LuminanceAlphaFormat then GL_LUMINANCE_ALPHA
|
3230
|
+
|
3231
|
+
when AddEquation then GL_FUNC_ADD
|
3232
|
+
when SubtractEquation then GL_FUNC_SUBTRACT
|
3233
|
+
when ReverseSubtractEquation then GL_FUNC_REVERSE_SUBTRACT
|
3234
|
+
|
3235
|
+
when ZeroFactor then GL_ZERO
|
3236
|
+
when OneFactor then GL_ONE
|
3237
|
+
when SrcColorFactor then GL_SRC_COLOR
|
3238
|
+
when OneMinusSrcColorFactor then GL_ONE_MINUS_SRC_COLOR
|
3239
|
+
when SrcAlphaFactor then GL_SRC_ALPHA
|
3240
|
+
when OneMinusSrcAlphaFactor then GL_ONE_MINUS_SRC_ALPHA
|
3241
|
+
when DstAlphaFactor then GL_DST_ALPHA
|
3242
|
+
when OneMinusDstAlphaFactor then GL_ONE_MINUS_DST_ALPHA
|
3243
|
+
|
3244
|
+
when DstColorFactor then GL_DST_COLOR
|
3245
|
+
when OneMinusDstColorFactor then GL_ONE_MINUS_DST_COLOR
|
3246
|
+
when SrcAlphaSaturateFactor then GL_SRC_ALPHA_SATURATE
|
3247
|
+
else 0
|
3248
|
+
end
|
3249
|
+
end
|
3250
|
+
|
3251
|
+
def set_texture_parameters(texture_type, texture, is_image_power_of_two)
|
3252
|
+
if is_image_power_of_two
|
3253
|
+
glTexParameteri(texture_type, GL_TEXTURE_WRAP_S, param_mittsu_to_gl(texture.wrap_s))
|
3254
|
+
glTexParameteri(texture_type, GL_TEXTURE_WRAP_T, param_mittsu_to_gl(texture.wrap_t))
|
3255
|
+
|
3256
|
+
glTexParameteri(texture_type, GL_TEXTURE_MAG_FILTER, param_mittsu_to_gl(texture.mag_filter))
|
3257
|
+
glTexParameteri(texture_type, GL_TEXTURE_MIN_FILTER, param_mittsu_to_gl(texture.min_filter))
|
3258
|
+
else
|
3259
|
+
glTexParameteri(texture_type, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)
|
3260
|
+
glTexParameteri(texture_type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)
|
3261
|
+
|
3262
|
+
if texture.wrap_s != ClampToEdgeWrapping || texture.wrap_t != ClampToEdgeWrapping
|
3263
|
+
puts "WARNING: Mittsu::OpenGLRenderer: Texture is not power of two. Texture.wrap_s and Texture.wrap_t should be set to Mittsu::ClampToEdgeWrapping. (#{texture.source_file})"
|
3264
|
+
end
|
3265
|
+
|
3266
|
+
glTexParameteri(texture_type, GL_TEXTURE_MAG_FILTER, filter_fallback(texture.mag_filter))
|
3267
|
+
glTexParameteri(texture_type, GL_TEXTURE_MIN_FILTER, filter_fallback(texture.min_filter))
|
3268
|
+
|
3269
|
+
if texture.min_filter != NearestFilter && texture.min_filter != LinearFilter
|
3270
|
+
puts "WARNING: Mittsu::OpenGLRenderer: Texture is not a power of two. Texture.min_filter should be set to Mittsu::NearestFilter or Mittsu::LinearFilter. (#{texture.source_file})"
|
3271
|
+
end
|
3272
|
+
|
3273
|
+
# TODO: anisotropic extension ???
|
3274
|
+
end
|
3275
|
+
end
|
3276
|
+
|
3277
|
+
def set_cube_texture(texture, slot)
|
3278
|
+
if texture.image.length == 6
|
3279
|
+
if texture.needs_update?
|
3280
|
+
if !texture.image[:_opengl_texture_cube]
|
3281
|
+
texture.add_event_listener(:dispose, @on_texture_dispose)
|
3282
|
+
texture.image[:_opengl_texture_cube] = glCreateTexture
|
3283
|
+
@info[:memory][:textures] += 1
|
3284
|
+
end
|
3285
|
+
|
3286
|
+
glActiveTexture(GL_TEXTURE0 + slot)
|
3287
|
+
glBindTexture(GL_TEXTURE_CUBE_MAP, texture.image[:_opengl_texture_cube])
|
3288
|
+
|
3289
|
+
# glPixelStorei(GL_UNPACK_FLIP_Y_WEBGL, texture.flip_y)
|
3290
|
+
|
3291
|
+
is_compressed = texture.is_a?(CompressedTexture)
|
3292
|
+
is_data_texture = texture.image[0].is_a?(DataTexture)
|
3293
|
+
|
3294
|
+
cube_image = [];
|
3295
|
+
|
3296
|
+
6.times do |i|
|
3297
|
+
if @auto_scale_cubemaps && !is_compressed && !is_data_texture
|
3298
|
+
cube_image[i] = clamp_to_max_size(texture.image[i], @_max_cubemap_size)
|
3299
|
+
else
|
3300
|
+
cube_image[i] = is_data_texture ? texture.image[i].image : texture.image[i];
|
3301
|
+
end
|
3302
|
+
end
|
3303
|
+
|
3304
|
+
image = cube_image[0]
|
3305
|
+
is_image_power_of_two = Math.power_of_two?(image.width) && Math.power_of_two?(image.height)
|
3306
|
+
gl_format = param_mittsu_to_gl(texture.format)
|
3307
|
+
gl_type = param_mittsu_to_gl(texture.type)
|
3308
|
+
|
3309
|
+
set_texture_parameters(GL_TEXTURE_CUBE_MAP, texture, is_image_power_of_two)
|
3310
|
+
|
3311
|
+
6.times do |i|
|
3312
|
+
if !is_compressed
|
3313
|
+
if is_data_texture
|
3314
|
+
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, gl_format, cube_image[i].width, cube_image[i].height, 0, gl_format, gl_type, cube_image[i].data)
|
3315
|
+
else
|
3316
|
+
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, gl_format, cube_image[i].width, cube_image[i].height, 0, gl_format, gl_type, cube_image[i].data)
|
3317
|
+
end
|
3318
|
+
else
|
3319
|
+
mipmaps = cube_image[i].mipmaps
|
3320
|
+
|
3321
|
+
mipmaps.each_with_index do |mipmap, j|
|
3322
|
+
if texture.format != RGBAFormat && texture.format != RGBFormat
|
3323
|
+
if get_compressed_texture_formats.include?(gl_format)
|
3324
|
+
glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, j, gl_format, mipmap.width, mipmap.height, 0, mipmap.data)
|
3325
|
+
else
|
3326
|
+
puts "WARNING: Mittsu::OpenGLRenderer: Attempt to load unsupported compressed texture format in #set_cube_texture"
|
3327
|
+
end
|
3328
|
+
else
|
3329
|
+
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, j, gl_format, mipmap.width, mipmap.height, 0, gl_format, gl_type, mipmap.data)
|
3330
|
+
end
|
3331
|
+
end
|
3332
|
+
end
|
3333
|
+
end
|
3334
|
+
|
3335
|
+
if texture.generate_mipmaps && is_image_power_of_two
|
3336
|
+
glGenerateMipmap(GL_TEXTURE_CUBE_MAP)
|
3337
|
+
end
|
3338
|
+
|
3339
|
+
texture.needs_update = false
|
3340
|
+
|
3341
|
+
# TODO wat?
|
3342
|
+
# texture.on_update if texture.on_update
|
3343
|
+
else
|
3344
|
+
glActiveTexture(GL_TEXTURE0 + slot)
|
3345
|
+
glBindTexture(GL_TEXTURE_CUBE_MAP, texture.image[:_opengl_texture_cube])
|
3346
|
+
end
|
3347
|
+
end
|
3348
|
+
end
|
3349
|
+
|
3350
|
+
def setup_framebuffer(framebuffer, render_target, texture_target)
|
3351
|
+
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer)
|
3352
|
+
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_target, render_target[:_opengl_texture], 0)
|
3353
|
+
end
|
3354
|
+
|
3355
|
+
def setup_renderbuffer(renderbuffer, render_target)
|
3356
|
+
glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer)
|
3357
|
+
|
3358
|
+
if render_target.depth_buffer && !render_target.stencil_buffer
|
3359
|
+
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, render_target.width, render_target.height)
|
3360
|
+
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbuffer)
|
3361
|
+
|
3362
|
+
# TODO: investigate this (?):
|
3363
|
+
# THREE.js - For some reason this is not working. Defaulting to RGBA4.
|
3364
|
+
# } else if ( ! renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
|
3365
|
+
#
|
3366
|
+
# _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.STENCIL_INDEX8, renderTarget.width, renderTarget.height );
|
3367
|
+
# _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
|
3368
|
+
elsif render_target.depth_buffer && render_target.stencil_buffer
|
3369
|
+
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, render_target.width, render_target.height)
|
3370
|
+
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, renderbuffer)
|
3371
|
+
else
|
3372
|
+
glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, render_target.width, render_target.height)
|
3373
|
+
end
|
3374
|
+
end
|
3375
|
+
end
|
3376
|
+
end
|