mittsu 0.1.0
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- checksums.yaml +7 -0
- data/.gitignore +10 -0
- data/.travis.yml +3 -0
- data/CODE_OF_CONDUCT.md +13 -0
- data/Gemfile +4 -0
- data/LICENSE.txt +21 -0
- data/README.md +39 -0
- data/Rakefile +7 -0
- data/bin/console +14 -0
- data/bin/setup +7 -0
- data/examples/01_-_Default1noCulling.png +0 -0
- data/examples/01_scene_example.rb +14 -0
- data/examples/02_box_mesh_example.rb +30 -0
- data/examples/02_sphere_mesh_example.rb +30 -0
- data/examples/03_complex_object_example.rb +52 -0
- data/examples/04_ambient_light_example.rb +33 -0
- data/examples/04_dir_light_example.rb +36 -0
- data/examples/04_hemi_light_example.rb +30 -0
- data/examples/04_point_light_example.rb +50 -0
- data/examples/04_spot_light_example.rb +44 -0
- data/examples/05_earth_example.rb +42 -0
- data/examples/05_earth_moon_example.rb +46 -0
- data/examples/05_texture_example.rb +32 -0
- data/examples/06_cube_texture_example.rb +36 -0
- data/examples/06_skybox_example.rb +60 -0
- data/examples/07_earth_normal_example.rb +36 -0
- data/examples/08_shadow_example.rb +87 -0
- data/examples/09_line_example.rb +52 -0
- data/examples/10_obj_loader_example.rb +68 -0
- data/examples/11_character_input_example.rb +18 -0
- data/examples/11_continuous_keyboard_input_example.rb +35 -0
- data/examples/11_keyboard_input_example.rb +43 -0
- data/examples/12_mouse_click_example.rb +38 -0
- data/examples/12_mouse_motion_example.rb +35 -0
- data/examples/12_mouse_scroll_example.rb +36 -0
- data/examples/12_orbit_zoom_example.rb +68 -0
- data/examples/13_joystick_example.rb +80 -0
- data/examples/cubemap/tron_bk.png +0 -0
- data/examples/cubemap/tron_dn.png +0 -0
- data/examples/cubemap/tron_ft.png +0 -0
- data/examples/cubemap/tron_lf.png +0 -0
- data/examples/cubemap/tron_rt.png +0 -0
- data/examples/cubemap/tron_up.png +0 -0
- data/examples/earth.png +0 -0
- data/examples/earth_normal.png +0 -0
- data/examples/example_helper.rb +2 -0
- data/examples/male-02-1noCulling.png +0 -0
- data/examples/male02.mtl +54 -0
- data/examples/male02.obj +13888 -0
- data/examples/moon.png +0 -0
- data/examples/orig_02_-_Defaul1noCulling.png +0 -0
- data/examples/texture.png +0 -0
- data/lib/mittsu.rb +15 -0
- data/lib/mittsu/cameras.rb +4 -0
- data/lib/mittsu/cameras/camera.rb +34 -0
- data/lib/mittsu/cameras/cube_camera.rb +74 -0
- data/lib/mittsu/cameras/orthographic_camera.rb +53 -0
- data/lib/mittsu/cameras/perspective_camera.rb +115 -0
- data/lib/mittsu/constants.rb +160 -0
- data/lib/mittsu/core.rb +10 -0
- data/lib/mittsu/core/buffer_attribute.rb +87 -0
- data/lib/mittsu/core/buffer_geometry.rb +694 -0
- data/lib/mittsu/core/clock.rb +44 -0
- data/lib/mittsu/core/dynamic_buffer_attribute.rb +16 -0
- data/lib/mittsu/core/event_dispatcher.rb +39 -0
- data/lib/mittsu/core/face3.rb +30 -0
- data/lib/mittsu/core/geometry.rb +596 -0
- data/lib/mittsu/core/hash_array.rb +36 -0
- data/lib/mittsu/core/hash_object.rb +19 -0
- data/lib/mittsu/core/object_3d.rb +421 -0
- data/lib/mittsu/core/raycaster.rb +78 -0
- data/lib/mittsu/extras.rb +3 -0
- data/lib/mittsu/extras/geometries.rb +2 -0
- data/lib/mittsu/extras/geometries/box_geometry.rb +108 -0
- data/lib/mittsu/extras/geometries/sphere_geometry.rb +88 -0
- data/lib/mittsu/extras/helpers.rb +1 -0
- data/lib/mittsu/extras/helpers/camera_helper.rb +155 -0
- data/lib/mittsu/extras/image.rb +3 -0
- data/lib/mittsu/extras/image_utils.rb +80 -0
- data/lib/mittsu/lights.rb +7 -0
- data/lib/mittsu/lights/ambient_light.rb +16 -0
- data/lib/mittsu/lights/area_light.rb +24 -0
- data/lib/mittsu/lights/directional_light.rb +131 -0
- data/lib/mittsu/lights/hemisphere_light.rb +29 -0
- data/lib/mittsu/lights/light.rb +21 -0
- data/lib/mittsu/lights/point_light.rb +27 -0
- data/lib/mittsu/lights/spot_light.rb +104 -0
- data/lib/mittsu/loaders.rb +7 -0
- data/lib/mittsu/loaders/cache.rb +53 -0
- data/lib/mittsu/loaders/file_loader.rb +22 -0
- data/lib/mittsu/loaders/image_loader.rb +32 -0
- data/lib/mittsu/loaders/loader.rb +212 -0
- data/lib/mittsu/loaders/loading_manager.rb +17 -0
- data/lib/mittsu/loaders/mtl_loader.rb +242 -0
- data/lib/mittsu/loaders/obj_mtl_loader.rb +225 -0
- data/lib/mittsu/materials.rb +7 -0
- data/lib/mittsu/materials/line_basic_material.rb +39 -0
- data/lib/mittsu/materials/material.rb +156 -0
- data/lib/mittsu/materials/mesh_basic_material.rb +122 -0
- data/lib/mittsu/materials/mesh_face_material.rb +30 -0
- data/lib/mittsu/materials/mesh_lambert_material.rb +126 -0
- data/lib/mittsu/materials/mesh_phong_material.rb +152 -0
- data/lib/mittsu/materials/shader_material.rb +108 -0
- data/lib/mittsu/math.rb +105 -0
- data/lib/mittsu/math/box2.rb +135 -0
- data/lib/mittsu/math/box3.rb +194 -0
- data/lib/mittsu/math/color.rb +252 -0
- data/lib/mittsu/math/color_keywords.rb +151 -0
- data/lib/mittsu/math/euler.rb +182 -0
- data/lib/mittsu/math/frustum.rb +106 -0
- data/lib/mittsu/math/line3.rb +76 -0
- data/lib/mittsu/math/matrix3.rb +163 -0
- data/lib/mittsu/math/matrix4.rb +581 -0
- data/lib/mittsu/math/plane.rb +128 -0
- data/lib/mittsu/math/quaternion.rb +309 -0
- data/lib/mittsu/math/ray.rb +292 -0
- data/lib/mittsu/math/sphere.rb +91 -0
- data/lib/mittsu/math/spline.rb +128 -0
- data/lib/mittsu/math/triangle.rb +121 -0
- data/lib/mittsu/math/vector2.rb +238 -0
- data/lib/mittsu/math/vector3.rb +491 -0
- data/lib/mittsu/math/vector4.rb +414 -0
- data/lib/mittsu/objects.rb +3 -0
- data/lib/mittsu/objects/group.rb +8 -0
- data/lib/mittsu/objects/line.rb +143 -0
- data/lib/mittsu/objects/mesh.rb +243 -0
- data/lib/mittsu/renderers.rb +1 -0
- data/lib/mittsu/renderers/glfw_window.rb +216 -0
- data/lib/mittsu/renderers/opengl/opengl_debug.rb +38 -0
- data/lib/mittsu/renderers/opengl/opengl_program.rb +402 -0
- data/lib/mittsu/renderers/opengl/opengl_shader.rb +58 -0
- data/lib/mittsu/renderers/opengl/opengl_state.rb +207 -0
- data/lib/mittsu/renderers/opengl/plugins/shadow_map_plugin.rb +416 -0
- data/lib/mittsu/renderers/opengl_render_target.rb +87 -0
- data/lib/mittsu/renderers/opengl_renderer.rb +3376 -0
- data/lib/mittsu/renderers/shaders/shader_chunk.rb +12 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/alphamap_fragment.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/alphamap_pars_fragment.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/alphatest_fragment.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/bumpmap_pars_fragment.glsl +40 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/color_fragment.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/color_pars_fragment.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/color_pars_vertex.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/color_vertex.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/common.glsl +60 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/default_vertex.glsl +15 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/defaultnormal_vertex.glsl +21 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/envmap_fragment.glsl +62 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/envmap_pars_fragment.glsl +21 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/envmap_pars_vertex.glsl +7 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/envmap_vertex.glsl +17 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/fog_fragment.glsl +26 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/fog_pars_fragment.glsl +15 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/lightmap_fragment.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/lightmap_pars_fragment.glsl +6 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/lightmap_pars_vertex.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/lightmap_vertex.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/lights_lambert_pars_vertex.glsl +43 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/lights_lambert_vertex.glsl +196 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/lights_phong_fragment.glsl +243 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/lights_phong_pars_fragment.glsl +58 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/lights_phong_pars_vertex.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/lights_phong_vertex.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/linear_to_gamma_fragment.glsl +2 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/logdepthbuf_fragment.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/logdepthbuf_pars_fragment.glsl +12 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/logdepthbuf_pars_vertex.glsl +11 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/logdepthbuf_vertex.glsl +15 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/map_fragment.glsl +9 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/map_pars_fragment.glsl +11 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/map_pars_vertex.glsl +6 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/map_particle_fragment.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/map_particle_pars_fragment.glsl +6 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/map_vertex.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/morphnormal_vertex.glsl +12 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/morphtarget_pars_vertex.glsl +13 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/morphtarget_vertex.glsl +20 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/normalmap_pars_fragment.glsl +27 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/shadowmap_fragment.glsl +217 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/shadowmap_pars_fragment.glsl +19 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/shadowmap_pars_vertex.glsl +6 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/shadowmap_vertex.glsl +9 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/skinbase_vertex.glsl +8 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/skinning_pars_vertex.glsl +47 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/skinning_vertex.glsl +20 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/skinnormal_vertex.glsl +20 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/specularmap_fragment.glsl +12 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/specularmap_pars_fragment.glsl +5 -0
- data/lib/mittsu/renderers/shaders/shader_chunk/worldpos_vertex.glsl +17 -0
- data/lib/mittsu/renderers/shaders/shader_lib.rb +420 -0
- data/lib/mittsu/renderers/shaders/uniforms_lib.rb +107 -0
- data/lib/mittsu/renderers/shaders/uniforms_utils.rb +31 -0
- data/lib/mittsu/scenes.rb +1 -0
- data/lib/mittsu/scenes/scene.rb +27 -0
- data/lib/mittsu/textures.rb +5 -0
- data/lib/mittsu/textures/compressed_texture.rb +30 -0
- data/lib/mittsu/textures/cube_texture.rb +19 -0
- data/lib/mittsu/textures/data_texture.rb +17 -0
- data/lib/mittsu/textures/texture.rb +92 -0
- data/lib/mittsu/textures/video_texture.rb +17 -0
- data/lib/mittsu/version.rb +4 -0
- data/mittsu.gemspec +31 -0
- metadata +357 -0
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require 'mittsu/math'
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module Mittsu
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class Vector4
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attr_accessor :x, :y, :z, :w
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def initialize(x = 0.0, y = 0.0, z = 0.0, w = 1.0)
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self.set(x, y, z, w)
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end
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def set(x, y, z, w)
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@x, @y, @z, @w = x.to_f, y.to_f, z.to_f, w.to_f
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self
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end
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def set_x(x)
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@x = x.to_f
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self
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end
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def set_y(y)
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@y = y.to_f
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self
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end
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def set_z(z)
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@z = z.to_f
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self
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end
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def set_w(w)
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@w = w.to_f
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self
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end
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def set_component(index, value)
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case index
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when 0 then @x = value.to_f
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when 1 then @y = value.to_f
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when 2 then @z = value.to_f
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when 3 then @w = value.to_f
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else raise IndexError.new
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end
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end
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def get_component(index)
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case index
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when 0 then return @x
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when 1 then return @y
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when 2 then return @z
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when 3 then return @w
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else raise IndexError.new
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end
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end
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def copy(v)
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@x = v.x
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@y = v.y
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@z = v.z
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@w = v.w || 1.0
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self
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end
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def add(v)
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@x += v.x
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@y += v.y
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@z += v.z
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@w += v.w
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self
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end
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def add_scalar(s)
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@x += s
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@y += s
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@z += s
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@w += s
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self
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end
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def add_vectors(a, b)
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@x = a.x + b.x
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@y = a.y + b.y
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@z = a.z + b.z
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@w = a.w + b.w
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self
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end
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def sub(v)
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@x -= v.x
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@y -= v.y
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@z -= v.z
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@w -= v.w
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self
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end
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def sub_scalar(s)
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@x -= s
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@y -= s
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@z -= s
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@w -= s
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self
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end
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def sub_vectors(a, b)
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@x = a.x - b.x
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@y = a.y - b.y
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@z = a.z - b.z
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@w = a.w - b.w
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self
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end
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def multiply_scalar(scalar)
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@x *= scalar
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@y *= scalar
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@z *= scalar
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@w *= scalar
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self
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end
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def apply_matrix4(m)
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x1, y1, z1, w1 = @x, @y, @z, @w
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e = m.elements
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@x = e[0] * x1 + e[4] * y1 + e[8] * z1 + e[12] * w1
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@y = e[1] * x1 + e[5] * y1 + e[9] * z1 + e[13] * w1
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@z = e[2] * x1 + e[6] * y1 + e[10] * z1 + e[14] * w1
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@w = e[3] * x1 + e[7] * y1 + e[11] * z1 + e[15] * w1
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self
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end
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def divide_scalar(scalar)
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if scalar != 0.0
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inv_scalar = 1.0 / scalar
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@x *= inv_scalar
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@y *= inv_scalar
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@z *= inv_scalar
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@w *= inv_scalar
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else
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@x, @y, @z, @w = 0.0, 0.0, 0.0, 1.0
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end
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self
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end
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def set_axis_angle_from_quaternion(q)
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# http:#www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm
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# q is assumed to be normalized
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@w = 2.0 * Math.acos(q.w)
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s = Math.sqrt(1.0 - q.w * q.w)
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if s < 0.0001
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@x = 1.0
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@y = 0.0
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@z = 0.0
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else
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@x = q.x / s
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@y = q.y / s
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@z = q.z / s
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end
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self
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end
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def set_axis_angle_from_rotation_matrix(m)
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# http:#www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm
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# assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
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angle, x1, y1, z1 = nil # variables for result
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epsilon = 0.01 # margin to allow for rounding errors
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epsilon2 = 0.1 # margin to distinguish between 0 and 180 degrees
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te = m.elements
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m11, m12, m13 = te[0], te[4], te[8]
|
167
|
+
m21, m22, m23 = te[1], te[5], te[9]
|
168
|
+
m31, m32, m33 = te[2], te[6], te[10]
|
169
|
+
if (((m12 - m21).abs < epsilon) &&
|
170
|
+
((m13 - m31).abs < epsilon) &&
|
171
|
+
((m23 - m32).abs < epsilon))
|
172
|
+
# singularity found
|
173
|
+
# first check for identity matrix which must have +1 for all terms
|
174
|
+
# in leading diagonal and zero in other terms
|
175
|
+
if (((m12 + m21).abs < epsilon2) &&
|
176
|
+
((m13 + m31).abs < epsilon2) &&
|
177
|
+
((m23 + m32).abs < epsilon2) &&
|
178
|
+
((m11 + m22 + m33 - 3).abs < epsilon2))
|
179
|
+
# self singularity is identity matrix so angle = 0
|
180
|
+
self.set(1, 0, 0, 0)
|
181
|
+
return self # zero angle, arbitrary axis
|
182
|
+
end
|
183
|
+
# otherwise self singularity is angle = 180
|
184
|
+
angle = Math::PI
|
185
|
+
xx = (m11 + 1.0) / 2.0
|
186
|
+
yy = (m22 + 1.0) / 2.0
|
187
|
+
zz = (m33 + 1.0) / 2.0
|
188
|
+
xy = (m12 + m21) / 4.0
|
189
|
+
xz = (m13 + m31) / 4.0
|
190
|
+
yz = (m23 + m32) / 4.0
|
191
|
+
if (xx > yy) && (xx > zz) # m11 is the largest diagonal term
|
192
|
+
if xx < epsilon
|
193
|
+
x1 = 0.0
|
194
|
+
y1 = 0.707106781
|
195
|
+
z1 = 0.707106781
|
196
|
+
else
|
197
|
+
x1 = Math.sqrt(xx)
|
198
|
+
y1 = xy / x1
|
199
|
+
z1 = xz / x1
|
200
|
+
end
|
201
|
+
elsif yy > zz # m22 is the largest diagonal term
|
202
|
+
if yy < epsilon
|
203
|
+
x1 = 0.707106781
|
204
|
+
y1 = 0.0
|
205
|
+
z1 = 0.707106781
|
206
|
+
else
|
207
|
+
y1 = Math.sqrt(yy)
|
208
|
+
x1 = xy / y1
|
209
|
+
z1 = yz / y1
|
210
|
+
end
|
211
|
+
else # m33 is the largest diagonal term so base result on self
|
212
|
+
if zz < epsilon
|
213
|
+
x1 = 0.707106781
|
214
|
+
y1 = 0.707106781
|
215
|
+
z1 = 0.0
|
216
|
+
else
|
217
|
+
z1 = Math.sqrt(zz)
|
218
|
+
x1 = xz / z1
|
219
|
+
y1 = yz / z1
|
220
|
+
end
|
221
|
+
end
|
222
|
+
self.set(x1, y1, z1, angle)
|
223
|
+
return self # return 180 deg rotation
|
224
|
+
end
|
225
|
+
# as we have reached here there are no singularities so we can handle normally
|
226
|
+
s = Math.sqrt((m32 - m23) * (m32 - m23) +
|
227
|
+
(m13 - m31) * (m13 - m31) +
|
228
|
+
(m21 - m12) * (m21 - m12)) # used to normalize
|
229
|
+
s = 1.0 if (s.abs < 0.001)
|
230
|
+
# prevent divide by zero, should not happen if matrix is orthogonal and should be
|
231
|
+
# caught by singularity test above, but I've left it in just in case
|
232
|
+
@x = (m32 - m23) / s
|
233
|
+
@y = (m13 - m31) / s
|
234
|
+
@z = (m21 - m12) / s
|
235
|
+
@w = Math.acos((m11 + m22 + m33 - 1.0) / 2.0)
|
236
|
+
self
|
237
|
+
end
|
238
|
+
|
239
|
+
def min(v)
|
240
|
+
if @x > v.x
|
241
|
+
@x = v.x
|
242
|
+
end
|
243
|
+
if @y > v.y
|
244
|
+
@y = v.y
|
245
|
+
end
|
246
|
+
if @z > v.z
|
247
|
+
@z = v.z
|
248
|
+
end
|
249
|
+
if @w > v.w
|
250
|
+
@w = v.w
|
251
|
+
end
|
252
|
+
self
|
253
|
+
end
|
254
|
+
|
255
|
+
def max(v)
|
256
|
+
if @x < v.x
|
257
|
+
@x = v.x
|
258
|
+
end
|
259
|
+
if @y < v.y
|
260
|
+
@y = v.y
|
261
|
+
end
|
262
|
+
if @z < v.z
|
263
|
+
@z = v.z
|
264
|
+
end
|
265
|
+
if @w < v.w
|
266
|
+
@w = v.w
|
267
|
+
end
|
268
|
+
self
|
269
|
+
end
|
270
|
+
|
271
|
+
def clamp(min, max)
|
272
|
+
# This function assumes min < max, if self assumption isn't true it will not operate correctly
|
273
|
+
if @x < min.x
|
274
|
+
@x = min.x
|
275
|
+
elsif @x > max.x
|
276
|
+
@x = max.x
|
277
|
+
end
|
278
|
+
if @y < min.y
|
279
|
+
@y = min.y
|
280
|
+
elsif @y > max.y
|
281
|
+
@y = max.y
|
282
|
+
end
|
283
|
+
if @z < min.z
|
284
|
+
@z = min.z
|
285
|
+
elsif @z > max.z
|
286
|
+
@z = max.z
|
287
|
+
end
|
288
|
+
if @w < min.w
|
289
|
+
@w = min.w
|
290
|
+
elsif @w > max.w
|
291
|
+
@w = max.w
|
292
|
+
end
|
293
|
+
self
|
294
|
+
end
|
295
|
+
|
296
|
+
def floor
|
297
|
+
@x = (@x).floor
|
298
|
+
@y = (@y).floor
|
299
|
+
@z = (@z).floor
|
300
|
+
@w = (@w).floor
|
301
|
+
self
|
302
|
+
end
|
303
|
+
|
304
|
+
def ceil
|
305
|
+
@x = (@x).ceil
|
306
|
+
@y = (@y).ceil
|
307
|
+
@z = (@z).ceil
|
308
|
+
@w = (@w).ceil
|
309
|
+
self
|
310
|
+
end
|
311
|
+
|
312
|
+
def round
|
313
|
+
@x = (@x).round
|
314
|
+
@y = (@y).round
|
315
|
+
@z = (@z).round
|
316
|
+
@w = (@w).round
|
317
|
+
self
|
318
|
+
end
|
319
|
+
|
320
|
+
def round_to_zero
|
321
|
+
@x = (@x < 0) ? (@x).ceil : (@x).floor
|
322
|
+
@y = (@y < 0) ? (@y).ceil : (@y).floor
|
323
|
+
@z = (@z < 0) ? (@z).ceil : (@z).floor
|
324
|
+
@w = (@w < 0) ? (@w).ceil : (@w).floor
|
325
|
+
self
|
326
|
+
end
|
327
|
+
|
328
|
+
def negate
|
329
|
+
@x = - @x
|
330
|
+
@y = - @y
|
331
|
+
@z = - @z
|
332
|
+
@w = - @w
|
333
|
+
self
|
334
|
+
end
|
335
|
+
|
336
|
+
def dot(v)
|
337
|
+
@x * v.x + @y * v.y + @z * v.z + @w * v.w
|
338
|
+
end
|
339
|
+
|
340
|
+
def length_sq
|
341
|
+
@x * @x + @y * @y + @z * @z + @w * @w
|
342
|
+
end
|
343
|
+
|
344
|
+
def length
|
345
|
+
Math.sqrt(@x * @x + @y * @y + @z * @z + @w * @w)
|
346
|
+
end
|
347
|
+
|
348
|
+
def length_manhattan
|
349
|
+
(@x).abs + (@y).abs + (@z).abs + (@w).abs
|
350
|
+
end
|
351
|
+
|
352
|
+
def normalize
|
353
|
+
self.divide_scalar(self.length)
|
354
|
+
end
|
355
|
+
|
356
|
+
def set_length(l)
|
357
|
+
old_length = self.length
|
358
|
+
if old_length != 0 && l != old_length
|
359
|
+
self.multiply_scalar(l / old_length)
|
360
|
+
end
|
361
|
+
self
|
362
|
+
end
|
363
|
+
|
364
|
+
def lerp(v, alpha)
|
365
|
+
@x += (v.x - @x) * alpha
|
366
|
+
@y += (v.y - @y) * alpha
|
367
|
+
@z += (v.z - @z) * alpha
|
368
|
+
@w += (v.w - @w) * alpha
|
369
|
+
self
|
370
|
+
end
|
371
|
+
|
372
|
+
def lerp_vectors(v1, v2, alpha)
|
373
|
+
self.sub_vectors(v2, v1).multiply_scalar(alpha).add(v1)
|
374
|
+
self
|
375
|
+
end
|
376
|
+
|
377
|
+
def ==(v)
|
378
|
+
((v.x == @x) && (v.y == @y) && (v.z == @z) && (v.w == @w))
|
379
|
+
end
|
380
|
+
|
381
|
+
def from_array(array, offset = 0)
|
382
|
+
@x = array[offset]
|
383
|
+
@y = array[offset + 1]
|
384
|
+
@z = array[offset + 2]
|
385
|
+
@w = array[offset + 3]
|
386
|
+
self
|
387
|
+
end
|
388
|
+
|
389
|
+
def to_array(array = [], offset = 0)
|
390
|
+
array[offset] = @x
|
391
|
+
array[offset + 1] = @y
|
392
|
+
array[offset + 2] = @z
|
393
|
+
array[offset + 3] = @w
|
394
|
+
array
|
395
|
+
end
|
396
|
+
|
397
|
+
def from_attribute(attribute, index, offset = 0)
|
398
|
+
index = index * attribute.itemSize + offset
|
399
|
+
@x = attribute.array[index]
|
400
|
+
@y = attribute.array[index + 1]
|
401
|
+
@z = attribute.array[index + 2]
|
402
|
+
@w = attribute.array[index + 3]
|
403
|
+
self
|
404
|
+
end
|
405
|
+
|
406
|
+
def clone
|
407
|
+
Mittsu::Vector4.new @x, @y, @z, @w
|
408
|
+
end
|
409
|
+
|
410
|
+
def to_s
|
411
|
+
"[#{x}, #{y}, #{z}, #{w}]"
|
412
|
+
end
|
413
|
+
end
|
414
|
+
end
|
@@ -0,0 +1,143 @@
|
|
1
|
+
module Mittsu
|
2
|
+
class Line < Object3D
|
3
|
+
attr_accessor :geometry, :material, :mode, :type
|
4
|
+
|
5
|
+
def initialize(geometry = nil, material = nil, mode = nil)
|
6
|
+
super()
|
7
|
+
|
8
|
+
@type = 'Line'
|
9
|
+
|
10
|
+
@geometry = geometry || Geometry.new
|
11
|
+
@material = material || LineBasicMaterial.new(color: rand * 0xffffff)
|
12
|
+
|
13
|
+
@mode = mode || LineStrip
|
14
|
+
|
15
|
+
@_inverse_matrix = Matrix4.new
|
16
|
+
@_ray = Ray.new
|
17
|
+
@_sphere = Sphere.new
|
18
|
+
end
|
19
|
+
|
20
|
+
def raycast(raycaster, intersects)
|
21
|
+
precision = raycaster.line_precision
|
22
|
+
precision_sq = precision * precision
|
23
|
+
|
24
|
+
@geometry.compute_bounding_sphere if @geometry.bounding_sphere.nil?
|
25
|
+
|
26
|
+
# Checking bounding_sphere distance to ray
|
27
|
+
|
28
|
+
@_sphere.copy(geometry.bounding_sphere)
|
29
|
+
@_sphere.apply_matrix4(@matrix_world)
|
30
|
+
|
31
|
+
return unless raycaster.ray.intersetion_sphere?(sphere)
|
32
|
+
|
33
|
+
@_inverse_matrix.get_inverse(@matrix_world)
|
34
|
+
@_ray.copy(raycaster.ray).apply_matrix4(@_inverse_matrix)
|
35
|
+
|
36
|
+
v_start = Vector3.new
|
37
|
+
v_end = Vector3.new
|
38
|
+
inter_segment = Vector3.new
|
39
|
+
inter_ray = Vector3.new
|
40
|
+
step = @mode == LineStrip ? 1 : 2
|
41
|
+
|
42
|
+
if geometry.is_a?(BufferGeometry)
|
43
|
+
attributes = @geometry.attributes
|
44
|
+
|
45
|
+
if !attributes.index.nil?
|
46
|
+
indices = attributes.index.array
|
47
|
+
positions = attributes.position.array
|
48
|
+
offsets = geometry.offsets
|
49
|
+
|
50
|
+
if offsets.empty?
|
51
|
+
offsets = [{ start: 0, count: indices.length, index: 0 }]
|
52
|
+
end
|
53
|
+
|
54
|
+
offsets.each_with_index do |offset, oi|
|
55
|
+
start = offset[:start]
|
56
|
+
count = offset[:count]
|
57
|
+
index = offset[:index]
|
58
|
+
|
59
|
+
(start...(count-1)).step(step).each do |i|
|
60
|
+
v_start.from_array(positions, a * 3)
|
61
|
+
v_end.from_array(positions, b * 3)
|
62
|
+
|
63
|
+
dist_sq = @_ray.distance_sq_to_segment(v_start, v_end, inter_ray, inter_segment)
|
64
|
+
|
65
|
+
next if dist_sq > precision_sq
|
66
|
+
|
67
|
+
distance = @_ray.origin.distance_to(inter_ray)
|
68
|
+
|
69
|
+
next if distance < raycaster.near || distance > raycaster.far
|
70
|
+
|
71
|
+
intersects << {
|
72
|
+
distance: distance,
|
73
|
+
# What to we want? intersection point on the ray or on the segment??
|
74
|
+
# point: raycaster.ray.at(distance),
|
75
|
+
point: inter_segment.clone.apply_matrix4(@matrix_matrix),
|
76
|
+
index: i,
|
77
|
+
offset_index: oi,
|
78
|
+
face: nil,
|
79
|
+
face_index: nil,
|
80
|
+
object: self
|
81
|
+
}
|
82
|
+
end
|
83
|
+
end
|
84
|
+
else
|
85
|
+
positions = attributes.position.array
|
86
|
+
|
87
|
+
(0...(positions.length / 3 - 1)).step(step) do |i|
|
88
|
+
v_start.from_array(positions, 3 * i)
|
89
|
+
v_end.from_array(positions, 3 * i + 3)
|
90
|
+
|
91
|
+
dist_sq = @_ray.distance_sq_to_segment(v_start, v_end, inter_ray, inter_segment)
|
92
|
+
|
93
|
+
next if dist_sq > precision_sq
|
94
|
+
|
95
|
+
distance = @_ray.origin.distance_to(inter_ray)
|
96
|
+
|
97
|
+
next if distance < raycaster.near || distance > raycaster.far
|
98
|
+
|
99
|
+
intersects << {
|
100
|
+
distance: distance,
|
101
|
+
# What do we want? intersection point on the ray or on the segment??
|
102
|
+
# point: raycaster.ray.at(distance),
|
103
|
+
point: inter_segment.clone.apply_matrix4(@matrix_world),
|
104
|
+
index: i,
|
105
|
+
face: nil,
|
106
|
+
face_index: nil,
|
107
|
+
object: self
|
108
|
+
}
|
109
|
+
end
|
110
|
+
end
|
111
|
+
elsif geometry.is_a?(Geometry)
|
112
|
+
vertices = @geometry.vertices
|
113
|
+
nb_vertices = vertices.length
|
114
|
+
|
115
|
+
(0...(nb_vertices - 1)).step(step).each do |i|
|
116
|
+
dist_sq = @_ray.distance_sq_to_segment(vertices[i], vertices[i + 1], inter_ray, inter_segment)
|
117
|
+
|
118
|
+
next if dist_sq > precision_sq
|
119
|
+
|
120
|
+
distance = @_ray.origin.distance_to(inter_ray)
|
121
|
+
|
122
|
+
next if distance < raycaster.near || distance > raycaster.far
|
123
|
+
|
124
|
+
intersects << {
|
125
|
+
distance: distance,
|
126
|
+
# What do we want? intersection point on the ray or on the segment??
|
127
|
+
# point: raycaster.ray.at(distance),
|
128
|
+
point: inter_segment.clone.apply_matrix4(@matrix_world),
|
129
|
+
index: i,
|
130
|
+
face: nil,
|
131
|
+
face_index: nil,
|
132
|
+
object: self
|
133
|
+
}
|
134
|
+
end
|
135
|
+
end
|
136
|
+
end
|
137
|
+
|
138
|
+
def clone(object = Line.new(@geometry, @material, @mode))
|
139
|
+
super(object)
|
140
|
+
object
|
141
|
+
end
|
142
|
+
end
|
143
|
+
end
|