mittsu-opengl 0.5.0
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +7 -0
- data/.codeclimate.yml +18 -0
- data/.github/workflows/build-workflow.yml +67 -0
- data/.gitignore +12 -0
- data/.rubocop.yml +1158 -0
- data/CODE_OF_CONDUCT.md +13 -0
- data/Gemfile +9 -0
- data/LICENSE.txt +21 -0
- data/README.md +195 -0
- data/Rakefile +8 -0
- data/bin/console +14 -0
- data/bin/setup +7 -0
- data/install-glfw.ps1 +13 -0
- data/lib/mittsu/generic_lib.rb +116 -0
- data/lib/mittsu/glfw/lib.rb +58 -0
- data/lib/mittsu/glfw/window.rb +231 -0
- data/lib/mittsu/opengl/buffer.rb +13 -0
- data/lib/mittsu/opengl/default_target.rb +50 -0
- data/lib/mittsu/opengl/geometry_group.rb +758 -0
- data/lib/mittsu/opengl/geometry_like.rb +132 -0
- data/lib/mittsu/opengl/gl_debug.rb +85 -0
- data/lib/mittsu/opengl/gl_extensions.rb +42 -0
- data/lib/mittsu/opengl/gl_mittsu_params.rb +53 -0
- data/lib/mittsu/opengl/helper.rb +120 -0
- data/lib/mittsu/opengl/implementation.rb +31 -0
- data/lib/mittsu/opengl/lib.rb +19 -0
- data/lib/mittsu/opengl/light_renderer.rb +43 -0
- data/lib/mittsu/opengl/material_basics.rb +57 -0
- data/lib/mittsu/opengl/plugins/shadow_map_plugin.rb +416 -0
- data/lib/mittsu/opengl/plugins/sprite_fragment.glsl +38 -0
- data/lib/mittsu/opengl/plugins/sprite_plugin.rb +250 -0
- data/lib/mittsu/opengl/plugins/sprite_vertex.glsl +31 -0
- data/lib/mittsu/opengl/program.rb +250 -0
- data/lib/mittsu/opengl/renderer.rb +1028 -0
- data/lib/mittsu/opengl/shader/chunk.rb +11 -0
- data/lib/mittsu/opengl/shader/chunks/alphamap_fragment.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/alphamap_pars_fragment.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/alphatest_fragment.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/bumpmap_pars_fragment.glsl +40 -0
- data/lib/mittsu/opengl/shader/chunks/color_fragment.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/color_pars_fragment.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/color_pars_vertex.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/color_vertex.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/common.glsl +60 -0
- data/lib/mittsu/opengl/shader/chunks/default_vertex.glsl +15 -0
- data/lib/mittsu/opengl/shader/chunks/defaultnormal_vertex.glsl +21 -0
- data/lib/mittsu/opengl/shader/chunks/envmap_fragment.glsl +62 -0
- data/lib/mittsu/opengl/shader/chunks/envmap_pars_fragment.glsl +21 -0
- data/lib/mittsu/opengl/shader/chunks/envmap_pars_vertex.glsl +7 -0
- data/lib/mittsu/opengl/shader/chunks/envmap_vertex.glsl +17 -0
- data/lib/mittsu/opengl/shader/chunks/fog_fragment.glsl +26 -0
- data/lib/mittsu/opengl/shader/chunks/fog_pars_fragment.glsl +15 -0
- data/lib/mittsu/opengl/shader/chunks/lightmap_fragment.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/lightmap_pars_fragment.glsl +6 -0
- data/lib/mittsu/opengl/shader/chunks/lightmap_pars_vertex.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/lightmap_vertex.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/lights_lambert_pars_vertex.glsl +43 -0
- data/lib/mittsu/opengl/shader/chunks/lights_lambert_vertex.glsl +196 -0
- data/lib/mittsu/opengl/shader/chunks/lights_phong_fragment.glsl +243 -0
- data/lib/mittsu/opengl/shader/chunks/lights_phong_pars_fragment.glsl +58 -0
- data/lib/mittsu/opengl/shader/chunks/lights_phong_pars_vertex.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/lights_phong_vertex.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/linear_to_gamma_fragment.glsl +2 -0
- data/lib/mittsu/opengl/shader/chunks/logdepthbuf_fragment.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/logdepthbuf_pars_fragment.glsl +12 -0
- data/lib/mittsu/opengl/shader/chunks/logdepthbuf_pars_vertex.glsl +11 -0
- data/lib/mittsu/opengl/shader/chunks/logdepthbuf_vertex.glsl +15 -0
- data/lib/mittsu/opengl/shader/chunks/map_fragment.glsl +9 -0
- data/lib/mittsu/opengl/shader/chunks/map_pars_fragment.glsl +11 -0
- data/lib/mittsu/opengl/shader/chunks/map_pars_vertex.glsl +6 -0
- data/lib/mittsu/opengl/shader/chunks/map_particle_fragment.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/map_particle_pars_fragment.glsl +6 -0
- data/lib/mittsu/opengl/shader/chunks/map_vertex.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/morphnormal_vertex.glsl +12 -0
- data/lib/mittsu/opengl/shader/chunks/morphtarget_pars_vertex.glsl +13 -0
- data/lib/mittsu/opengl/shader/chunks/morphtarget_vertex.glsl +20 -0
- data/lib/mittsu/opengl/shader/chunks/normalmap_pars_fragment.glsl +27 -0
- data/lib/mittsu/opengl/shader/chunks/shadowmap_fragment.glsl +216 -0
- data/lib/mittsu/opengl/shader/chunks/shadowmap_pars_fragment.glsl +19 -0
- data/lib/mittsu/opengl/shader/chunks/shadowmap_pars_vertex.glsl +6 -0
- data/lib/mittsu/opengl/shader/chunks/shadowmap_vertex.glsl +9 -0
- data/lib/mittsu/opengl/shader/chunks/skinbase_vertex.glsl +8 -0
- data/lib/mittsu/opengl/shader/chunks/skinning_pars_vertex.glsl +47 -0
- data/lib/mittsu/opengl/shader/chunks/skinning_vertex.glsl +20 -0
- data/lib/mittsu/opengl/shader/chunks/skinnormal_vertex.glsl +20 -0
- data/lib/mittsu/opengl/shader/chunks/specularmap_fragment.glsl +12 -0
- data/lib/mittsu/opengl/shader/chunks/specularmap_pars_fragment.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/worldpos_vertex.glsl +17 -0
- data/lib/mittsu/opengl/shader/lib/basic/basic_fragment.rbsl +37 -0
- data/lib/mittsu/opengl/shader/lib/basic/basic_uniforms.rbslu +3 -0
- data/lib/mittsu/opengl/shader/lib/basic/basic_vertex.rbsl +33 -0
- data/lib/mittsu/opengl/shader/lib/cube/cube_fragment.rbsl +12 -0
- data/lib/mittsu/opengl/shader/lib/cube/cube_uniforms.rbslu +2 -0
- data/lib/mittsu/opengl/shader/lib/cube/cube_vertex.rbsl +12 -0
- data/lib/mittsu/opengl/shader/lib/depth_rgba/depth_rgba_fragment.rbsl +26 -0
- data/lib/mittsu/opengl/shader/lib/depth_rgba/depth_rgba_uniforms.rbslu +0 -0
- data/lib/mittsu/opengl/shader/lib/depth_rgba/depth_rgba_vertex.rbsl +12 -0
- data/lib/mittsu/opengl/shader/lib/lambert/lambert_fragment.rbsl +56 -0
- data/lib/mittsu/opengl/shader/lib/lambert/lambert_uniforms.rbslu +7 -0
- data/lib/mittsu/opengl/shader/lib/lambert/lambert_vertex.rbsl +37 -0
- data/lib/mittsu/opengl/shader/lib/particle_basic/particle_basic_fragment.rbsl +27 -0
- data/lib/mittsu/opengl/shader/lib/particle_basic/particle_basic_uniforms.rbslu +2 -0
- data/lib/mittsu/opengl/shader/lib/particle_basic/particle_basic_vertex.rbsl +25 -0
- data/lib/mittsu/opengl/shader/lib/phong/phong_fragment.rbsl +45 -0
- data/lib/mittsu/opengl/shader/lib/phong/phong_uniforms.rbslu +11 -0
- data/lib/mittsu/opengl/shader/lib/phong/phong_vertex.rbsl +43 -0
- data/lib/mittsu/opengl/shader/lib.rb +45 -0
- data/lib/mittsu/opengl/shader/rbsl_loader.rb +168 -0
- data/lib/mittsu/opengl/shader/templates/fragment.glsl.erb +105 -0
- data/lib/mittsu/opengl/shader/templates/vertex.glsl.erb +143 -0
- data/lib/mittsu/opengl/shader/uniforms_lib.rb +86 -0
- data/lib/mittsu/opengl/shader/uniforms_utils.rb +31 -0
- data/lib/mittsu/opengl/shader.rb +56 -0
- data/lib/mittsu/opengl/state.rb +205 -0
- data/lib/mittsu/opengl/version.rb +5 -0
- data/lib/mittsu/opengl.rb +2 -0
- data/lib/mittsu/opengl_implementation/core/buffer_geometry.rb +11 -0
- data/lib/mittsu/opengl_implementation/core/geometry.rb +346 -0
- data/lib/mittsu/opengl_implementation/core/object_3d.rb +134 -0
- data/lib/mittsu/opengl_implementation/lights/ambient_light.rb +26 -0
- data/lib/mittsu/opengl_implementation/lights/directional_light.rb +35 -0
- data/lib/mittsu/opengl_implementation/lights/hemisphere_light.rb +39 -0
- data/lib/mittsu/opengl_implementation/lights/light.rb +55 -0
- data/lib/mittsu/opengl_implementation/lights/point_light.rb +36 -0
- data/lib/mittsu/opengl_implementation/lights/spot_light.rb +47 -0
- data/lib/mittsu/opengl_implementation/materials/line_basic_material.rb +16 -0
- data/lib/mittsu/opengl_implementation/materials/material.rb +274 -0
- data/lib/mittsu/opengl_implementation/materials/mesh_basic_material.rb +21 -0
- data/lib/mittsu/opengl_implementation/materials/mesh_lambert_material.rb +33 -0
- data/lib/mittsu/opengl_implementation/materials/mesh_phong_material.rb +44 -0
- data/lib/mittsu/opengl_implementation/materials/point_cloud_material.rb +27 -0
- data/lib/mittsu/opengl_implementation/materials/shader_material.rb +11 -0
- data/lib/mittsu/opengl_implementation/objects/group.rb +9 -0
- data/lib/mittsu/opengl_implementation/objects/line.rb +45 -0
- data/lib/mittsu/opengl_implementation/objects/mesh.rb +70 -0
- data/lib/mittsu/opengl_implementation/objects/point_cloud.rb +39 -0
- data/lib/mittsu/opengl_implementation/objects/sprite.rb +12 -0
- data/lib/mittsu/opengl_implementation/scenes/scene.rb +9 -0
- data/lib/mittsu/opengl_implementation/textures/compressed_texture.rb +20 -0
- data/lib/mittsu/opengl_implementation/textures/cube_texture.rb +77 -0
- data/lib/mittsu/opengl_implementation/textures/data_texture.rb +21 -0
- data/lib/mittsu/opengl_implementation/textures/render_target.rb +124 -0
- data/lib/mittsu/opengl_implementation/textures/texture.rb +107 -0
- data/mittsu-opengl.gemspec +36 -0
- metadata +314 -0
@@ -0,0 +1,1028 @@
|
|
1
|
+
require 'opengl'
|
2
|
+
require 'glfw'
|
3
|
+
require 'fiddle'
|
4
|
+
|
5
|
+
require 'mittsu/opengl/version'
|
6
|
+
require 'mittsu/opengl/lib'
|
7
|
+
opengl_lib = Mittsu::OpenGL::Lib.discover
|
8
|
+
GL.load_lib(ENV["MITTSU_LIBGL_PATH"] || opengl_lib.path, Mittsu.debug?)
|
9
|
+
|
10
|
+
require 'mittsu/glfw/window'
|
11
|
+
require 'mittsu/opengl/gl_debug' if ENV['DEBUG']
|
12
|
+
require 'mittsu/opengl/implementation'
|
13
|
+
require 'mittsu/opengl/gl_extensions'
|
14
|
+
require 'mittsu/opengl/helper'
|
15
|
+
require 'mittsu/opengl/program'
|
16
|
+
require 'mittsu/opengl/state'
|
17
|
+
require 'mittsu/opengl/geometry_group'
|
18
|
+
require 'mittsu/opengl/light_renderer'
|
19
|
+
require 'mittsu/opengl/default_target'
|
20
|
+
require 'mittsu/opengl/buffer'
|
21
|
+
require 'mittsu/opengl/plugins/shadow_map_plugin'
|
22
|
+
require 'mittsu/opengl/plugins/sprite_plugin'
|
23
|
+
require 'mittsu/opengl/shader/lib'
|
24
|
+
require 'mittsu/opengl/shader/uniforms_utils'
|
25
|
+
include Mittsu::OpenGL::Helper
|
26
|
+
|
27
|
+
require 'mittsu/opengl/gl_mittsu_params'
|
28
|
+
|
29
|
+
module Mittsu
|
30
|
+
class OpenGL::Renderer
|
31
|
+
attr_accessor :auto_clear, :auto_clear_color, :auto_clear_depth, :auto_clear_stencil, :sort_objects, :gamma_factor, :gamma_input,
|
32
|
+
:gamma_output, :shadow_map_enabled, :shadow_map_type, :shadow_map_cull_face, :shadow_map_debug, :shadow_map_cascade,
|
33
|
+
:max_morph_targets, :max_morph_normals, :info, :pixel_ratio, :window, :width, :height, :state
|
34
|
+
|
35
|
+
attr_reader :logarithmic_depth_buffer, :programs, :light_renderer, :proj_screen_matrix
|
36
|
+
|
37
|
+
def initialize(parameters = {})
|
38
|
+
puts "Mittsu OpenGL Renderer #{VERSION}"
|
39
|
+
|
40
|
+
fetch_parameters(parameters)
|
41
|
+
|
42
|
+
@pixel_ratio = 1.0
|
43
|
+
@sort_objects = true
|
44
|
+
|
45
|
+
init_collections
|
46
|
+
init_clearing
|
47
|
+
init_gamma
|
48
|
+
init_shadow_properties
|
49
|
+
init_morphs
|
50
|
+
init_info
|
51
|
+
init_state_cache
|
52
|
+
init_camera_matrix_cache
|
53
|
+
|
54
|
+
@light_renderer = OpenGL::LightRenderer.new(self)
|
55
|
+
|
56
|
+
create_window
|
57
|
+
|
58
|
+
@state = OpenGL::State.new
|
59
|
+
|
60
|
+
# TODO: load extensions??
|
61
|
+
|
62
|
+
reset_gl_state
|
63
|
+
set_default_gl_state
|
64
|
+
|
65
|
+
get_gpu_capabilities
|
66
|
+
|
67
|
+
init_plugins
|
68
|
+
end
|
69
|
+
|
70
|
+
def supports_bone_textures?
|
71
|
+
@_supports_bone_textures
|
72
|
+
end
|
73
|
+
|
74
|
+
def supports_vertex_textures?
|
75
|
+
@_supports_vertex_textures
|
76
|
+
end
|
77
|
+
|
78
|
+
def shadow_map_enabled?
|
79
|
+
@shadow_map_enabled
|
80
|
+
end
|
81
|
+
|
82
|
+
# TODO: get_context ???
|
83
|
+
# TODO: force_context_loss ???
|
84
|
+
# TODO: supports_float_textures? ???
|
85
|
+
# TODO: supports[half|standard|compressed|blend min max] ... ???
|
86
|
+
|
87
|
+
def max_anisotropy
|
88
|
+
@_max_anisotropy ||= nil
|
89
|
+
# TODO: get max anisotropy ????
|
90
|
+
end
|
91
|
+
|
92
|
+
def set_size(width, height)
|
93
|
+
@width, @height = width, height
|
94
|
+
self.set_viewport(0, 0, width, height)
|
95
|
+
end
|
96
|
+
|
97
|
+
def set_viewport(x, y, width, height)
|
98
|
+
default_target.set_and_use_viewport(
|
99
|
+
x * pixel_ratio,
|
100
|
+
y * pixel_ratio,
|
101
|
+
width * pixel_ratio,
|
102
|
+
height * pixel_ratio
|
103
|
+
)
|
104
|
+
end
|
105
|
+
|
106
|
+
def set_scissor(x, y, width, height)
|
107
|
+
GL.Scissor(
|
108
|
+
x * pixel_ratio,
|
109
|
+
y * pixel_ratio,
|
110
|
+
width * pixel_ratio,
|
111
|
+
height * pixel_ratio
|
112
|
+
)
|
113
|
+
end
|
114
|
+
|
115
|
+
def enable_scissor_test(enable)
|
116
|
+
enable ? GL.Enable(GL::SCISSOR_TEST) : GL.Disable(GL::SCISSOR_TEST)
|
117
|
+
end
|
118
|
+
|
119
|
+
def object_in_frustum?(object)
|
120
|
+
@_frustum.intersects_object?(object)
|
121
|
+
end
|
122
|
+
|
123
|
+
def sort_objects?
|
124
|
+
@sort_objects
|
125
|
+
end
|
126
|
+
|
127
|
+
# clearing
|
128
|
+
|
129
|
+
def get_clear_color
|
130
|
+
@_clear_color
|
131
|
+
end
|
132
|
+
|
133
|
+
def set_clear_color(color, alpha = 1.0)
|
134
|
+
@_clear_color.set(color)
|
135
|
+
@_clear_alpha = alpha
|
136
|
+
clear_color(@_clear_color.r, @_clear_color.g, @_clear_color.b, @_clear_alpha)
|
137
|
+
end
|
138
|
+
|
139
|
+
def get_clear_alpha
|
140
|
+
@_clear_alpha
|
141
|
+
end
|
142
|
+
|
143
|
+
def set_clear_alpha(alpha)
|
144
|
+
@_clear_alpha = alpha
|
145
|
+
clear_color(@_clear_color.r, @_clear_color.g, @_clear_color.b, @_clear_alpha)
|
146
|
+
end
|
147
|
+
|
148
|
+
def clear(color = true, depth = true, stencil = true)
|
149
|
+
bits = 0
|
150
|
+
|
151
|
+
bits |= GL::COLOR_BUFFER_BIT if color
|
152
|
+
bits |= GL::DEPTH_BUFFER_BIT if depth
|
153
|
+
bits |= GL::STENCIL_BUFFER_BIT if stencil
|
154
|
+
|
155
|
+
GL.Clear(bits)
|
156
|
+
end
|
157
|
+
|
158
|
+
def clear_depth
|
159
|
+
GL.Clear(GL::DEPTH_BUFFER_BIT)
|
160
|
+
end
|
161
|
+
|
162
|
+
def clear_stencil
|
163
|
+
GL.Clear(GL::STENCIL_BUFFER_BIT)
|
164
|
+
end
|
165
|
+
|
166
|
+
def clear_target(render_target, color, depth, stencil)
|
167
|
+
set_render_target(render_target)
|
168
|
+
clear(color, depth, stencil)
|
169
|
+
end
|
170
|
+
|
171
|
+
def reset_gl_state
|
172
|
+
@_current_program = nil
|
173
|
+
@_current_camera = nil
|
174
|
+
|
175
|
+
@_current_geometry_program = ''
|
176
|
+
@_current_material_id = -1
|
177
|
+
|
178
|
+
@light_renderer.reset
|
179
|
+
|
180
|
+
@state.reset
|
181
|
+
end
|
182
|
+
|
183
|
+
def set_render_target(render_target = default_target)
|
184
|
+
# TODO: when OpenGLRenderTargetCube exists
|
185
|
+
# is_cube = render_target.is_a? OpenGLRenderTargetCube
|
186
|
+
|
187
|
+
# TODO framebuffer logic for render target cube
|
188
|
+
render_target.setup_buffers
|
189
|
+
|
190
|
+
if render_target != @_current_render_target
|
191
|
+
render_target.use
|
192
|
+
@_current_render_target = render_target
|
193
|
+
end
|
194
|
+
end
|
195
|
+
|
196
|
+
def render(scene, camera, render_target = default_target, force_clear = false)
|
197
|
+
raise "ERROR: Mittsu::OpenGL::Renderer#render: camera is not an instance of Mittsu::Camera" unless camera.is_a?(Camera)
|
198
|
+
|
199
|
+
reset_cache_for_this_frame
|
200
|
+
|
201
|
+
scene.update_matrix_world if scene.auto_update
|
202
|
+
camera.update_matrix_world if camera.parent.nil?
|
203
|
+
|
204
|
+
update_skeleton_objects(scene)
|
205
|
+
|
206
|
+
update_screen_projection(camera)
|
207
|
+
scene.project(self)
|
208
|
+
sort_objects_for_render if @sort_objects
|
209
|
+
|
210
|
+
render_custom_plugins_pre_pass(scene, camera)
|
211
|
+
|
212
|
+
set_matrices_for_immediate_objects(camera)
|
213
|
+
|
214
|
+
set_render_target(render_target)
|
215
|
+
perform_auto_clear if @auto_clear || force_clear
|
216
|
+
render_main_pass(scene, camera)
|
217
|
+
|
218
|
+
render_custom_plugins_post_pass(scene, camera)
|
219
|
+
|
220
|
+
render_target.update_mipmap
|
221
|
+
|
222
|
+
ensure_depth_buffer_writing
|
223
|
+
end
|
224
|
+
|
225
|
+
def set_material_faces(material)
|
226
|
+
@state.set_double_sided(material.side == DoubleSide)
|
227
|
+
@state.set_flip_sided(material.side == BackSide)
|
228
|
+
end
|
229
|
+
|
230
|
+
def render_buffer(camera, lights, fog, material, geometry_group, object)
|
231
|
+
puts "--- RENDER #{object.name}" if DEBUG
|
232
|
+
return unless material.visible
|
233
|
+
|
234
|
+
geometry_group.renderer = self
|
235
|
+
geometry_group.bind_vertex_array_object
|
236
|
+
|
237
|
+
update_object(object)
|
238
|
+
|
239
|
+
program = set_program(camera, lights, fog, material, object)
|
240
|
+
attributes = program.attributes
|
241
|
+
buffers_need_update = switch_geometry_program(program, material, geometry_group)
|
242
|
+
|
243
|
+
@state.init_attributes if buffers_need_update
|
244
|
+
|
245
|
+
if !material.morph_targets && attributes['position'] && attributes['position'] >= 0
|
246
|
+
geometry_group.update_vertex_buffer(attributes['position']) if buffers_need_update
|
247
|
+
elsif object.morph_target_base
|
248
|
+
# TODO: when morphing is implemented
|
249
|
+
# setup_morph_targets(material, geometry_group, object)
|
250
|
+
end
|
251
|
+
|
252
|
+
if buffers_need_update
|
253
|
+
geometry_group.update_other_buffers(object, material, attributes)
|
254
|
+
end
|
255
|
+
|
256
|
+
@state.disable_unused_attributes
|
257
|
+
|
258
|
+
object.render_buffer(camera, lights, fog, material, geometry_group, buffers_need_update)
|
259
|
+
end
|
260
|
+
|
261
|
+
def compressed_texture_formats
|
262
|
+
# TODO: needs extensions.get ...
|
263
|
+
|
264
|
+
@_compressed_texture_formats ||= []
|
265
|
+
end
|
266
|
+
|
267
|
+
# Events
|
268
|
+
|
269
|
+
def on_object_removed(event)
|
270
|
+
object = event.target
|
271
|
+
object.traverse do |child|
|
272
|
+
child.remove_event_listener(:remove, method(:on_object_removed))
|
273
|
+
remove_child(child)
|
274
|
+
end
|
275
|
+
end
|
276
|
+
|
277
|
+
def on_geometry_dispose(event)
|
278
|
+
geometry = event.target
|
279
|
+
geometry.remove_event_listener(:dispose, method(:on_geometry_dispose))
|
280
|
+
deallocate_geometry(geometry)
|
281
|
+
end
|
282
|
+
|
283
|
+
def on_texture_dispose(event)
|
284
|
+
texture = event.target
|
285
|
+
texture.remove_event_listener(:dispose, method(:on_texture_dispose))
|
286
|
+
deallocate_texture(texture)
|
287
|
+
@info[:memory][:textures] -= 1
|
288
|
+
end
|
289
|
+
|
290
|
+
def on_render_target_dispose(event)
|
291
|
+
render_target = event.target
|
292
|
+
render_target.remove_event_listener(:dispose, method(:on_render_target_dispose))
|
293
|
+
deallocate_render_target(render_target)
|
294
|
+
@info[:memory][:textures] -= 1
|
295
|
+
end
|
296
|
+
|
297
|
+
def on_material_dispose(event)
|
298
|
+
material = event.target
|
299
|
+
material.remove_event_listener(:dispose, method(:on_material_dispose))
|
300
|
+
deallocate_material(material)
|
301
|
+
end
|
302
|
+
|
303
|
+
def clamp_to_max_size(image, max_size = @_max_texture_size)
|
304
|
+
width, height = image.width, image.height
|
305
|
+
if width > max_size || height > max_size
|
306
|
+
# TODO: scale the image ...
|
307
|
+
|
308
|
+
puts "WARNING: Mittsu::OpenGL::Renderer: image is too big (#{width} x #{height}). Resized to #{@_max_texture_size} x #{@_max_texture_size}"
|
309
|
+
end
|
310
|
+
image
|
311
|
+
end
|
312
|
+
|
313
|
+
def add_opengl_object(buffer, object)
|
314
|
+
add_buffer(@_opengl_objects, buffer, object)
|
315
|
+
end
|
316
|
+
|
317
|
+
def remove_opengl_object(object)
|
318
|
+
@_opengl_objects.delete(object.id)
|
319
|
+
end
|
320
|
+
|
321
|
+
private
|
322
|
+
|
323
|
+
def clear_color(r, g, b, a)
|
324
|
+
if (@_premultiplied_alpha)
|
325
|
+
r *= a; g *= a; b *= a
|
326
|
+
end
|
327
|
+
|
328
|
+
GL.ClearColor(r, g, b, a)
|
329
|
+
end
|
330
|
+
|
331
|
+
def set_default_gl_state
|
332
|
+
GL.ClearColor(0.0, 0.0, 0.0, 1.0)
|
333
|
+
GL.ClearDepth(1)
|
334
|
+
GL.ClearStencil(0)
|
335
|
+
|
336
|
+
GL.Enable(GL::DEPTH_TEST)
|
337
|
+
GL.DepthFunc(GL::LEQUAL)
|
338
|
+
|
339
|
+
GL.FrontFace(GL::CCW)
|
340
|
+
GL.CullFace(GL::BACK)
|
341
|
+
GL.Enable(GL::CULL_FACE)
|
342
|
+
|
343
|
+
GL.Enable(GL::BLEND)
|
344
|
+
GL.BlendEquation(GL::FUNC_ADD)
|
345
|
+
GL.BlendFunc(GL::SRC_ALPHA, GL::ONE_MINUS_SRC_ALPHA)
|
346
|
+
|
347
|
+
default_target.use_viewport
|
348
|
+
|
349
|
+
clear_color(@_clear_color.r, @_clear_color.g, @_clear_color.b, @_clear_alpha)
|
350
|
+
end
|
351
|
+
|
352
|
+
def render_objects(render_list, camera, lights, fog, override_material)
|
353
|
+
material = nil
|
354
|
+
render_list.each do |opengl_object|
|
355
|
+
puts "-- RENDER_OBJECT #{opengl_object.name}" if DEBUG
|
356
|
+
object = opengl_object.object
|
357
|
+
buffer = opengl_object.buffer
|
358
|
+
|
359
|
+
object.setup_matrices(camera)
|
360
|
+
|
361
|
+
if override_material
|
362
|
+
material = override_material
|
363
|
+
else
|
364
|
+
material = opengl_object.material
|
365
|
+
next unless material
|
366
|
+
material.set(self)
|
367
|
+
end
|
368
|
+
|
369
|
+
set_material_faces(material)
|
370
|
+
if buffer.is_a? BufferGeometry
|
371
|
+
# TODO
|
372
|
+
# render_buffer_direct(camera, lights, fog, material, buffer, object)
|
373
|
+
else
|
374
|
+
puts "-- RENDER COLOR #{material.color}" if DEBUG
|
375
|
+
render_buffer(camera, lights, fog, material, buffer, object)
|
376
|
+
end
|
377
|
+
end
|
378
|
+
end
|
379
|
+
|
380
|
+
def render_objects_immediate(render_list, material_type, camera, lights, fog, override_material)
|
381
|
+
material = nil
|
382
|
+
render_list.each do |opengl_object|
|
383
|
+
object = opengl_object.object
|
384
|
+
if object.visible
|
385
|
+
if override_material
|
386
|
+
material = override_material
|
387
|
+
else
|
388
|
+
material = case material_type
|
389
|
+
when :transparent then opengl_object.transparent
|
390
|
+
when :opaque then opengl_object.opaque
|
391
|
+
else nil
|
392
|
+
end
|
393
|
+
next unless material
|
394
|
+
material.set(self)
|
395
|
+
end
|
396
|
+
render_immediate_object(camera, lights, fog, material, object)
|
397
|
+
end
|
398
|
+
end
|
399
|
+
end
|
400
|
+
|
401
|
+
def add_buffer(objlist, buffer, object)
|
402
|
+
id = object.id
|
403
|
+
(objlist[id] ||= []) << OpenGL::Buffer.new(
|
404
|
+
buffer, object, nil, 0
|
405
|
+
)
|
406
|
+
end
|
407
|
+
|
408
|
+
def unroll_immediate_buffer_material(opengl_object)
|
409
|
+
object = opengl_object.object
|
410
|
+
material = object.material
|
411
|
+
|
412
|
+
if material.transparent
|
413
|
+
opengl_object.transparent
|
414
|
+
opengl_object.opaque = nil
|
415
|
+
else
|
416
|
+
opengl_object.opaque = material
|
417
|
+
opengl_object.transparent = nil
|
418
|
+
end
|
419
|
+
end
|
420
|
+
|
421
|
+
def unroll_buffer_material(opengl_object)
|
422
|
+
object = opengl_object.object
|
423
|
+
buffer = opengl_object.buffer
|
424
|
+
|
425
|
+
geometry = object.geometry
|
426
|
+
material = object.material
|
427
|
+
|
428
|
+
if material
|
429
|
+
puts "--- UNROLL #{opengl_object.name}" if DEBUG
|
430
|
+
if material.is_a? MeshFaceMaterial
|
431
|
+
material_index = geometry.is_a?(BufferGeometry) ? 0 : buffer.material_index
|
432
|
+
material = material.materials[material_index]
|
433
|
+
end
|
434
|
+
|
435
|
+
opengl_object.material = material
|
436
|
+
|
437
|
+
if material.transparent
|
438
|
+
@transparent_objects << opengl_object
|
439
|
+
else
|
440
|
+
@opaque_objects << opengl_object
|
441
|
+
end
|
442
|
+
end
|
443
|
+
end
|
444
|
+
|
445
|
+
# FIXME: refactor
|
446
|
+
def update_object(object)
|
447
|
+
geometry = object.geometry
|
448
|
+
|
449
|
+
if geometry.is_a? BufferGeometry
|
450
|
+
# TODO: geometry vertex array ?????
|
451
|
+
# GL.BindVertexArray geometry.vertex_array
|
452
|
+
|
453
|
+
geometry.attributes.each do |(key, attribute)|
|
454
|
+
buffer_type = (key == 'index') ? GL::ELEMENT_ARRAY_BUFFER : GL::ARRAY_BUFFER
|
455
|
+
|
456
|
+
if attribute.buffer.nil?
|
457
|
+
attribute.buffer = GL.CreateBuffer
|
458
|
+
GL.BindBuffer(buffer_type, attribute.buffer)
|
459
|
+
GL.BufferData_easy(buffer_type, attribute.array, (attribute.is_a? DynamicBufferAttribute) ? GL::DYNAMIC_DRAW : GL::STATIC_DRAW)
|
460
|
+
|
461
|
+
attribute.needs_update = false
|
462
|
+
elsif attribute.needs_update
|
463
|
+
GL.BindBuffer(buffer_type, attribute.buffer)
|
464
|
+
if attribute.update_range.nil? || attribute.update_range.count == -1 # Not using update ranged
|
465
|
+
GL.BufferSubData(buffer_type, 0, attribute.array)
|
466
|
+
elsif attribute.udpate_range.count.zero?
|
467
|
+
puts 'ERROR: Mittsu::OpenGL::Renderer#update_object: using update_range for Mittsu::DynamicBufferAttribute and marked as needs_update but count is 0, ensure you are using set methods or updating manually.'
|
468
|
+
else
|
469
|
+
# TODO: make a GL.BufferSubData_easy method
|
470
|
+
GL.BufferSubData(buffer_type, attribute.update_range.offset * attribute.array.BYTES_PER_ELEMENT, attribute.array.subarray(attribute.update_range.offset, attribute.update_range.offset + attribute.update_range.count))
|
471
|
+
attribute.update_range.count = 0 # reset range
|
472
|
+
end
|
473
|
+
|
474
|
+
attribute.needs_update = false
|
475
|
+
end
|
476
|
+
end
|
477
|
+
else
|
478
|
+
object.update
|
479
|
+
end
|
480
|
+
end
|
481
|
+
|
482
|
+
# FIXME: refactor
|
483
|
+
def set_program(camera, lights, fog, material, object)
|
484
|
+
@_used_texture_units = 0
|
485
|
+
if material.needs_update?
|
486
|
+
deallocate_material(material) if material.program
|
487
|
+
|
488
|
+
material.init(lights, fog, object, self)
|
489
|
+
material.needs_update = false
|
490
|
+
end
|
491
|
+
|
492
|
+
if material.morph_targets
|
493
|
+
if !object.morph_target_influences
|
494
|
+
object.morph_target_influences = Array.new(@max_morph_targets) # Float32Array
|
495
|
+
end
|
496
|
+
end
|
497
|
+
|
498
|
+
refresh_program = false
|
499
|
+
refresh_material = false
|
500
|
+
refresh_lights = false
|
501
|
+
|
502
|
+
program = material.program
|
503
|
+
program_uniforms = program.uniforms
|
504
|
+
material_uniforms = material.shader[:uniforms]
|
505
|
+
|
506
|
+
if program.id != @_current_program
|
507
|
+
GL.UseProgram(program.program)
|
508
|
+
@_current_program = program.id
|
509
|
+
|
510
|
+
refresh_program = true
|
511
|
+
refresh_material = true
|
512
|
+
refresh_lights = true
|
513
|
+
end
|
514
|
+
|
515
|
+
if material.id != @_current_material_id
|
516
|
+
refresh_lights = true if @_current_material_id == -1
|
517
|
+
@_current_material_id = material.id
|
518
|
+
|
519
|
+
refresh_material = true
|
520
|
+
end
|
521
|
+
|
522
|
+
if refresh_program || camera != @_current_camera
|
523
|
+
@_current_camera = camera
|
524
|
+
update_camera_uniforms(program_uniforms, camera, material)
|
525
|
+
end
|
526
|
+
|
527
|
+
if material.skinning
|
528
|
+
# TODO: when skinning is implemented. Then also refactor
|
529
|
+
# if object.bind_matrix && !program_uniforms['bindMatrix'].nil?
|
530
|
+
# GL.UniformMatrix4fv(program_uniforms['bindMatrix'], GL::FALSE, object.bind_matrix.elements)
|
531
|
+
# end
|
532
|
+
#
|
533
|
+
# if object.bind_matrix_inverse && !program_uniforms['bindMatrixInverse'].nil?
|
534
|
+
# GL.UniformMatrix4fv(program_uniforms['bindMatrixInverse'], GL::FALSE, object.bind_matrix_inverse.elements)
|
535
|
+
# end
|
536
|
+
#
|
537
|
+
# if @_supports_bone_textures && object.skeleton && object.skeleton.use_vertex_texture
|
538
|
+
# if !program_uniforms['boneTexture'].nil?
|
539
|
+
# texture_unit = get_texture_unit
|
540
|
+
#
|
541
|
+
# GL.Uniform1i(program_uniforms['boneTexture'], texture_unit)
|
542
|
+
# object.skeleton.bone_texture.set(texture_unit, self)
|
543
|
+
# end
|
544
|
+
#
|
545
|
+
# if !program_uniforms['boneTextureWidth'].nil?
|
546
|
+
# GL.Uniform1i(program_uniforms['boneTextureWidth'], object.skeleton.bone_texture_width)
|
547
|
+
# end
|
548
|
+
#
|
549
|
+
# if !program_uniforms['boneTextureHeight'].nil?
|
550
|
+
# GL.Uniform1i(program_uniforms['boneTextureHeight'], object.skeleton.bone_texture_height)
|
551
|
+
# end
|
552
|
+
# elsif object.skeleton && object.skeleton.bone_matrices
|
553
|
+
# if !program_uniforms['boneGlobalMatrices'].nil?
|
554
|
+
# GL.UniformMatrix4fv(program_uniforms['boneGlobalMatrices'], GL::FALSE, object.skeleton.bone_matrices)
|
555
|
+
# end
|
556
|
+
# end
|
557
|
+
end
|
558
|
+
|
559
|
+
if refresh_material
|
560
|
+
# TODO: when fog is implemented
|
561
|
+
# refresh_uniforms_fog(material_uniforms, fog) if fog && material.fog
|
562
|
+
|
563
|
+
if material.needs_lights?
|
564
|
+
if @light_renderer.lights_need_update
|
565
|
+
refresh_lights = true
|
566
|
+
@light_renderer.setup(lights)
|
567
|
+
end
|
568
|
+
|
569
|
+
if refresh_lights
|
570
|
+
OpenGL::Helper.refresh_uniforms_lights(material_uniforms, @light_renderer.cache)
|
571
|
+
end
|
572
|
+
|
573
|
+
OpenGL::Helper.mark_uniforms_lights_needs_update(material_uniforms, refresh_lights)
|
574
|
+
end
|
575
|
+
|
576
|
+
material.refresh_uniforms(material_uniforms)
|
577
|
+
|
578
|
+
# TODO: when all of these things exist
|
579
|
+
# when LineDashedMaterial
|
580
|
+
# refresh_uniforms_line(material_uniforms, material)
|
581
|
+
# refresh_uniforms_dash(material_uniforms, material)
|
582
|
+
# when MeshDepthMaterial
|
583
|
+
# material_uniforms.m_near.value = camera.near
|
584
|
+
# material_uniforms.m_far.value = camera.far
|
585
|
+
# material_uniforms.opacity.value = material.opacity
|
586
|
+
# when MeshNormalMaterial
|
587
|
+
# material_uniforms.opactity.value = material.opacity
|
588
|
+
|
589
|
+
if object.receive_shadow && !material.shadow_pass
|
590
|
+
OpenGL::Helper.refresh_uniforms_shadow(material_uniforms, lights)
|
591
|
+
end
|
592
|
+
|
593
|
+
load_uniforms_generic(material.uniforms_list)
|
594
|
+
end
|
595
|
+
|
596
|
+
object.load_uniforms_matrices(program_uniforms)
|
597
|
+
|
598
|
+
if !program_uniforms['modelMatrix'].nil?
|
599
|
+
GL.UniformMatrix4fv(program_uniforms['modelMatrix'], 1, GL::FALSE, array_to_ptr_easy(object.matrix_world.elements))
|
600
|
+
end
|
601
|
+
|
602
|
+
program
|
603
|
+
end
|
604
|
+
|
605
|
+
# FIXME: REFACTOR!?!?!?!?!???
|
606
|
+
# MASSIVE CASE STATEMENT OMG!!!
|
607
|
+
def load_uniforms_generic(uniforms)
|
608
|
+
uniforms.each do |(uniform, location)|
|
609
|
+
# needs_update property is not added to all uniforms.
|
610
|
+
next if uniform.needs_update == false || location == -1
|
611
|
+
|
612
|
+
type = uniform.type
|
613
|
+
value = uniform.value
|
614
|
+
|
615
|
+
# AAAAAHHHHH!!!!! \o/ *flips table*
|
616
|
+
case type
|
617
|
+
when :int
|
618
|
+
GL.Uniform1i(location, value)
|
619
|
+
when :ivec2
|
620
|
+
GL.Uniform2i(location, value[0], value[1])
|
621
|
+
when :ivec3
|
622
|
+
GL.Uniform3i(location, value[0], value[1], value[2])
|
623
|
+
when :ivec4
|
624
|
+
GL.Uniform4i(location, value[0], value[1], value[2], value[3])
|
625
|
+
when :float
|
626
|
+
GL.Uniform1f(location, value)
|
627
|
+
when :vec2
|
628
|
+
GL.Uniform2f(location, value[0], value[1])
|
629
|
+
when :vec3, :color
|
630
|
+
GL.Uniform3f(location, value[0], value[1], value[2])
|
631
|
+
when :vec4
|
632
|
+
GL.Uniform4f(location, value[0], value[1], value[2], value[3])
|
633
|
+
when :'int[]'
|
634
|
+
GL.Uniform1iv(location, value.length, array_to_ptr_easy(value))
|
635
|
+
when :'ivec2[]'
|
636
|
+
GL.Uniform2iv(location, value.length / 2, array_to_ptr_easy(value))
|
637
|
+
when :'ivec3[]'
|
638
|
+
GL.Uniform3iv(location, value.length / 3, array_to_ptr_easy(value))
|
639
|
+
when :'ivec4[]'
|
640
|
+
GL.Uniform4iv(location, value.length / 4, array_to_ptr_easy(value))
|
641
|
+
when :'float[]'
|
642
|
+
GL.Uniform1fv(location, value.length, array_to_ptr_easy(value))
|
643
|
+
when :'vec2[]'
|
644
|
+
if value[0].is_a? Vector2
|
645
|
+
uniform.array ||= value.flat_map(&:to_a) # TODO: Float32Array
|
646
|
+
GL.Uniform2fv(location, value.length, array_to_ptr_easy(uniform.array))
|
647
|
+
else
|
648
|
+
GL.Uniform2fv(location, value.length / 2, array_to_ptr_easy(value))
|
649
|
+
end
|
650
|
+
when :'vec3[]', :'color[]'
|
651
|
+
if value.first.is_a?(Vector3) || value.first.is_a?(Color)
|
652
|
+
uniform.array ||= value.flat_map(&:to_a) # TODO: Float32Array
|
653
|
+
GL.Uniform3fv(location, value.length, array_to_ptr_easy(uniform.array))
|
654
|
+
else
|
655
|
+
GL.Uniform3fv(location, value.length / 3, array_to_ptr_easy(value))
|
656
|
+
end
|
657
|
+
when :'vec4[]'
|
658
|
+
if value.first.is_a? Vector4
|
659
|
+
uniform.array ||= value.flat_map(&:to_a) # TODO: Float32Array
|
660
|
+
GL.Uniform4fv(location, value.length, array_to_ptr_easy(uniform.array))
|
661
|
+
else
|
662
|
+
GL.Uniform4fv(location, value.length / 4, array_to_ptr_easy(value))
|
663
|
+
end
|
664
|
+
when :mat3
|
665
|
+
GL.UniformMatrix3fv(location, 1, GL::FALSE, array_to_ptr_easy(value.to_a))
|
666
|
+
when :mat4
|
667
|
+
GL.UniformMatrix4fv(location, 1, GL::FALSE, array_to_ptr_easy(value.to_a))
|
668
|
+
when :'mat3[]'
|
669
|
+
if value.first.is_a? Matrix3
|
670
|
+
uniform.array ||= Array.new(9 * value.length) # Float32Array
|
671
|
+
|
672
|
+
value.each_with_index do |v, i|
|
673
|
+
value[i].flatten_to_array_offset(uniform.array, i * 9)
|
674
|
+
end
|
675
|
+
|
676
|
+
GL.UniformMatrix3fv(location, value.length, GL::FALSE, array_to_ptr_easy(uniform.array))
|
677
|
+
else
|
678
|
+
GL.UniformMatrix3fv(location, value.length / 9, GL::FALSE, array_to_ptr_easy(value))
|
679
|
+
end
|
680
|
+
when :'mat4[]'
|
681
|
+
if value.first.is_a? Matrix4
|
682
|
+
uniform.array ||= Array.new(16 * value.length) # Float32Array
|
683
|
+
|
684
|
+
value.each_with_index do |v, i|
|
685
|
+
value[i].flatten_to_array_offset(uniform.array, i * 16)
|
686
|
+
end
|
687
|
+
|
688
|
+
GL.UniformMatrix4fv(location, value.length, GL::FALSE, array_to_ptr_easy(uniform.array))
|
689
|
+
else
|
690
|
+
GL.UniformMatrix4fv(location, value.length / 16, GL::FALSE, array_to_ptr_easy(value))
|
691
|
+
end
|
692
|
+
when :texture
|
693
|
+
# single Mittsu::Texture (2d or cube)
|
694
|
+
texture = value
|
695
|
+
texture_unit = get_texture_unit
|
696
|
+
|
697
|
+
GL.Uniform1i(location, texture_unit)
|
698
|
+
|
699
|
+
next unless texture
|
700
|
+
|
701
|
+
texture.set(texture_unit, self)
|
702
|
+
# TODO: when OpenGLRenderTargetCube is defined
|
703
|
+
# elsif texture.is_a?(OpenGLRenderTargetCube)
|
704
|
+
# set_cube_texture_dynamic(texture, texture_unit)
|
705
|
+
when :'texture[]'
|
706
|
+
# array of Mittsu::Texture (2d)
|
707
|
+
uniform.array ||= []
|
708
|
+
|
709
|
+
uniform.value.each_index do |i|
|
710
|
+
uniform.array[i] = get_texture_unit
|
711
|
+
end
|
712
|
+
|
713
|
+
GL.Uniform1iv(location, uniform.array.length, array_to_ptr_easy(uniform.array))
|
714
|
+
|
715
|
+
uniform.value.each_with_index do |tex, i|
|
716
|
+
tex_unit = uniform.array[i]
|
717
|
+
|
718
|
+
next unless tex
|
719
|
+
|
720
|
+
tex.set(tex_unit, self)
|
721
|
+
end
|
722
|
+
else
|
723
|
+
puts "WARNING: Mittsu::OpenGL::Renderer: Unknown uniform type: #{type}"
|
724
|
+
end
|
725
|
+
end
|
726
|
+
end
|
727
|
+
|
728
|
+
def get_texture_unit
|
729
|
+
texture_unit = @_used_texture_units
|
730
|
+
|
731
|
+
if texture_unit >= @_max_textures
|
732
|
+
puts "WARNING: OpenGL::Renderer: trying to use #{texture_unit} texture units while this GPU supports only #{@_max_textures}"
|
733
|
+
end
|
734
|
+
|
735
|
+
@_used_texture_units += 1
|
736
|
+
texture_unit
|
737
|
+
end
|
738
|
+
|
739
|
+
def ensure_depth_buffer_writing
|
740
|
+
@state.set_depth_test(true)
|
741
|
+
@state.set_depth_write(true)
|
742
|
+
@state.set_color_write(true)
|
743
|
+
end
|
744
|
+
|
745
|
+
def reset_cache
|
746
|
+
@_current_geometry_program = ''
|
747
|
+
@_current_material_id = -1
|
748
|
+
@_current_camera = nil
|
749
|
+
@light_renderer.reset
|
750
|
+
end
|
751
|
+
|
752
|
+
def reset_objects_cache
|
753
|
+
@lights.clear
|
754
|
+
@opaque_objects.clear
|
755
|
+
@transparent_objects.clear
|
756
|
+
@sprites.clear
|
757
|
+
@lens_flares.clear
|
758
|
+
end
|
759
|
+
|
760
|
+
def reset_info
|
761
|
+
@info[:render][:calls] = 0
|
762
|
+
@info[:render][:vertices] = 0
|
763
|
+
@info[:render][:faces] = 0
|
764
|
+
@info[:render][:points] = 0
|
765
|
+
end
|
766
|
+
|
767
|
+
def reset_cache_for_this_frame
|
768
|
+
reset_cache
|
769
|
+
reset_objects_cache
|
770
|
+
reset_info
|
771
|
+
end
|
772
|
+
|
773
|
+
def update_screen_projection(camera)
|
774
|
+
camera.matrix_world_inverse.inverse(camera.matrix_world)
|
775
|
+
|
776
|
+
@proj_screen_matrix.multiply_matrices(camera.projection_matrix, camera.matrix_world_inverse)
|
777
|
+
@_frustum.set_from_matrix(@proj_screen_matrix)
|
778
|
+
end
|
779
|
+
|
780
|
+
def sort_objects_for_render
|
781
|
+
@opaque_objects.sort! { |a,b| OpenGL::Helper.painter_sort_stable(a,b) }
|
782
|
+
@transparent_objects.sort! { |a,b| OpenGL::Helper.reverse_painter_sort_stable(a,b) }
|
783
|
+
end
|
784
|
+
|
785
|
+
def set_matrices_for_immediate_objects(camera)
|
786
|
+
@_opengl_objects_immediate.each do |opengl_object|
|
787
|
+
object = opengl_object.object
|
788
|
+
|
789
|
+
if object.visible
|
790
|
+
object.setup_matrices(camera)
|
791
|
+
unroll_immediate_buffer_material(opengl_object)
|
792
|
+
end
|
793
|
+
end
|
794
|
+
end
|
795
|
+
|
796
|
+
def render_main_pass(scene, camera)
|
797
|
+
if scene.override_material
|
798
|
+
render_with_override_material(scene, camera)
|
799
|
+
else
|
800
|
+
render_with_default_materials(scene, camera)
|
801
|
+
end
|
802
|
+
end
|
803
|
+
|
804
|
+
def render_with_override_material(scene, camera)
|
805
|
+
override_material = scene.override_material
|
806
|
+
|
807
|
+
override_material.set(self)
|
808
|
+
|
809
|
+
render_objects(@opaque_objects, camera, @lights, scene.fog, override_material)
|
810
|
+
render_objects(@transparent_objects, camera, @lights, scene.fog, override_material)
|
811
|
+
render_objects_immediate(@_opengl_objects_immediate, nil, camera, @lights, scene.fog, override_material)
|
812
|
+
end
|
813
|
+
|
814
|
+
def render_with_default_materials(scene, camera)
|
815
|
+
render_opaque_pass(scene, camera)
|
816
|
+
render_transparent_pass(scene, camera)
|
817
|
+
end
|
818
|
+
|
819
|
+
def render_opaque_pass(scene, camera)
|
820
|
+
# front-to-back order
|
821
|
+
@state.set_blending(NoBlending)
|
822
|
+
|
823
|
+
render_objects(@opaque_objects, camera, @lights, scene.fog, nil)
|
824
|
+
render_objects_immediate(@_opengl_objects_immediate, :opaque, camera, @lights, scene.fog, nil)
|
825
|
+
end
|
826
|
+
|
827
|
+
def render_transparent_pass(scene, camera)
|
828
|
+
# back-to-front-order
|
829
|
+
render_objects(@transparent_objects, camera, @lights, scene.fog, nil)
|
830
|
+
render_objects_immediate(@_opengl_objects_immediate, :transparent, camera, @lights, scene.fog, nil)
|
831
|
+
end
|
832
|
+
|
833
|
+
def render_custom_plugins_pre_pass(scene, camera)
|
834
|
+
@shadow_map_plugin.render(scene, camera)
|
835
|
+
end
|
836
|
+
|
837
|
+
def render_custom_plugins_post_pass(scene, camera)
|
838
|
+
@sprite_plugin.render(scene, camera)
|
839
|
+
|
840
|
+
# TODO: when these custom plugins are implemented
|
841
|
+
# lens_flare_plugin.render(scene, camera, @_current_render_target.width, @_current_render_target.height)
|
842
|
+
end
|
843
|
+
|
844
|
+
def update_skeleton_objects(scene)
|
845
|
+
# TODO: when SkinnedMesh is defined
|
846
|
+
# scene.traverse do |object|
|
847
|
+
# if object.is_a? SkinnedMesh
|
848
|
+
# object.skeleton.update
|
849
|
+
# end
|
850
|
+
# end
|
851
|
+
end
|
852
|
+
|
853
|
+
def perform_auto_clear
|
854
|
+
clear(@auto_clear_color, @auto_clear_depth, @auto_clear_stencil)
|
855
|
+
end
|
856
|
+
|
857
|
+
def init_clearing
|
858
|
+
@_clear_color = Color.new(0x000000)
|
859
|
+
@_clear_alpha = 0.0
|
860
|
+
|
861
|
+
@auto_clear = true
|
862
|
+
@auto_clear_color = true
|
863
|
+
@auto_clear_depth = true
|
864
|
+
@auto_clear_stencil = true
|
865
|
+
end
|
866
|
+
|
867
|
+
def init_gamma
|
868
|
+
@gamma_factor = 2.0 # backwards compat???
|
869
|
+
@gamma_input = false
|
870
|
+
@gamma_output = false
|
871
|
+
end
|
872
|
+
|
873
|
+
def init_shadow_properties
|
874
|
+
@shadow_map_enabled = false
|
875
|
+
@shadow_map_type = PCFShadowMap
|
876
|
+
@shadow_map_cull_face = CullFaceFront
|
877
|
+
@shadow_map_debug = false
|
878
|
+
@shadow_map_cascade = false
|
879
|
+
end
|
880
|
+
|
881
|
+
def init_morphs
|
882
|
+
@max_morph_targets = 8
|
883
|
+
@max_morph_normals = 4
|
884
|
+
end
|
885
|
+
|
886
|
+
def init_collections
|
887
|
+
@lights = []
|
888
|
+
@sprites = []
|
889
|
+
|
890
|
+
@_opengl_objects = {}
|
891
|
+
@_opengl_objects_immediate = []
|
892
|
+
|
893
|
+
@opaque_objects = []
|
894
|
+
@transparent_objects = []
|
895
|
+
|
896
|
+
@sprites = []
|
897
|
+
@lens_flares = []
|
898
|
+
|
899
|
+
@programs = []
|
900
|
+
end
|
901
|
+
|
902
|
+
def init_info
|
903
|
+
@info = {
|
904
|
+
memory: {
|
905
|
+
programs: 0,
|
906
|
+
geometries: 0,
|
907
|
+
textures: 0
|
908
|
+
},
|
909
|
+
render: {
|
910
|
+
calls: 0,
|
911
|
+
vertices: 0,
|
912
|
+
faces: 0,
|
913
|
+
points: 0
|
914
|
+
}
|
915
|
+
}
|
916
|
+
end
|
917
|
+
|
918
|
+
def init_state_cache
|
919
|
+
@_current_program = nil
|
920
|
+
@_current_render_target = default_target
|
921
|
+
@_current_material_id = -1
|
922
|
+
@_current_geometry_program = ''
|
923
|
+
@_current_camera = nil
|
924
|
+
|
925
|
+
@_used_texture_units = 0
|
926
|
+
end
|
927
|
+
|
928
|
+
def init_camera_matrix_cache
|
929
|
+
@_frustum = Frustum.new
|
930
|
+
@proj_screen_matrix = Matrix4.new
|
931
|
+
@_vector3 = Vector3.new
|
932
|
+
end
|
933
|
+
|
934
|
+
def fetch_parameters(parameters)
|
935
|
+
@_alpha = parameters.fetch(:alpha, false)
|
936
|
+
@_depth = parameters.fetch(:depth, true)
|
937
|
+
@_stencil = parameters.fetch(:stencil, true)
|
938
|
+
@_premultiplied_alpha = parameters.fetch(:premultiplied_alpha, true)
|
939
|
+
@_preserve_drawing_buffer = parameters.fetch(:preserve_drawing_buffer, false)
|
940
|
+
@logarithmic_depth_buffer = parameters.fetch(:logarithmic_depth_buffer, false)
|
941
|
+
|
942
|
+
@width = parameters.fetch(:width, 800)
|
943
|
+
@height = parameters.fetch(:height, 600)
|
944
|
+
@title = parameters.fetch(:title, "Mittsu #{VERSION}")
|
945
|
+
@antialias = parameters.fetch(:antialias, 0)
|
946
|
+
end
|
947
|
+
|
948
|
+
def get_gpu_capabilities
|
949
|
+
@_max_textures = GL.GetParameter(GL::MAX_TEXTURE_IMAGE_UNITS)
|
950
|
+
@_max_vertex_textures = GL.GetParameter(GL::MAX_VERTEX_TEXTURE_IMAGE_UNITS)
|
951
|
+
@_max_texture_size = GL.GetParameter(GL::MAX_TEXTURE_SIZE)
|
952
|
+
@_max_cubemap_size = GL.GetParameter(GL::MAX_CUBE_MAP_TEXTURE_SIZE)
|
953
|
+
|
954
|
+
@_supports_vertex_textures = @_max_vertex_textures > 0
|
955
|
+
@_supports_bone_textures = @_supports_vertex_textures && false # TODO: extensions.get('OES_texture_float') ????
|
956
|
+
end
|
957
|
+
|
958
|
+
def init_plugins
|
959
|
+
@shadow_map_plugin = ShadowMapPlugin.new(self, @lights, @_opengl_objects, @_opengl_objects_immediate)
|
960
|
+
|
961
|
+
@sprite_plugin = SpritePlugin.new(self, @sprites)
|
962
|
+
|
963
|
+
# TODO: when these custom plugins are implemented
|
964
|
+
# @lens_flare_plugin = LensFlarePlugin.new(self, @lens_flares)
|
965
|
+
end
|
966
|
+
|
967
|
+
def create_window
|
968
|
+
# attributes = {
|
969
|
+
# alpha: _alpha,
|
970
|
+
# depth: _depth,
|
971
|
+
# stencil: _stencil,
|
972
|
+
# antialias: _antialias,
|
973
|
+
# premultiplied_alpha: _premultiplied_alpha,
|
974
|
+
# preserve_drawing_buffer: _preserve_drawing_buffer
|
975
|
+
# }
|
976
|
+
|
977
|
+
@window = GLFW::Window.new(@width, @height, @title, antialias: @antialias)
|
978
|
+
|
979
|
+
default_target.set_viewport_size(*(@window.framebuffer_size))
|
980
|
+
|
981
|
+
# TODO: handle losing opengl context??
|
982
|
+
end
|
983
|
+
|
984
|
+
def switch_geometry_program(program, material, geometry_group)
|
985
|
+
wireframe_bit = material.wireframe ? 1 : 0
|
986
|
+
geometry_program = "#{geometry_group.id}_#{program.id}_#{wireframe_bit}"
|
987
|
+
|
988
|
+
if geometry_program != @_current_geometry_program
|
989
|
+
@_current_geometry_program = geometry_program
|
990
|
+
true
|
991
|
+
else
|
992
|
+
false
|
993
|
+
end
|
994
|
+
end
|
995
|
+
|
996
|
+
def default_target
|
997
|
+
@_defualt_target ||= OpenGL::DefaultTarget.new(self)
|
998
|
+
end
|
999
|
+
|
1000
|
+
def update_camera_uniforms(uniforms, camera, material)
|
1001
|
+
GL.UniformMatrix4fv(uniforms['projectionMatrix'], 1, GL::FALSE, array_to_ptr_easy(camera.projection_matrix.elements))
|
1002
|
+
|
1003
|
+
if @logarithmic_depth_buffer
|
1004
|
+
GL.Uniform1f(uniforms['logDepthBuffFC'], 2.0 / ::Math.log(camera.far + 1.0) / Math::LN2)
|
1005
|
+
end
|
1006
|
+
|
1007
|
+
if material.needs_camera_position_uniform? && !uniforms['cameraPosition'].nil?
|
1008
|
+
@_vector3.set_from_matrix_position(camera.matrix_world)
|
1009
|
+
GL.Uniform3f(uniforms['cameraPosition'], @_vector3.x, @_vector3.y, @_vector3.z)
|
1010
|
+
end
|
1011
|
+
|
1012
|
+
if material.needs_view_matrix_uniform? && !uniforms['viewMatrix'].nil?
|
1013
|
+
GL.UniformMatrix4fv(uniforms['viewMatrix'], 1, GL::FALSE, array_to_ptr_easy(camera.matrix_world_inverse.elements))
|
1014
|
+
end
|
1015
|
+
end
|
1016
|
+
|
1017
|
+
def remove_child(object)
|
1018
|
+
if object.is_a?(Mesh) || object.is_a?(PointCloud) || object.is_a?(Line)
|
1019
|
+
@_opengl_objects.delete(object.id)
|
1020
|
+
|
1021
|
+
# elsif object.is_a?(ImmediateRenderObject) || object.immediate_render_callback
|
1022
|
+
# removeInstances( _webGL.ObjectsImmediate, object );
|
1023
|
+
end
|
1024
|
+
|
1025
|
+
object.deinit
|
1026
|
+
end
|
1027
|
+
end
|
1028
|
+
end
|