mittsu-opengl 0.5.0
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- checksums.yaml +7 -0
- data/.codeclimate.yml +18 -0
- data/.github/workflows/build-workflow.yml +67 -0
- data/.gitignore +12 -0
- data/.rubocop.yml +1158 -0
- data/CODE_OF_CONDUCT.md +13 -0
- data/Gemfile +9 -0
- data/LICENSE.txt +21 -0
- data/README.md +195 -0
- data/Rakefile +8 -0
- data/bin/console +14 -0
- data/bin/setup +7 -0
- data/install-glfw.ps1 +13 -0
- data/lib/mittsu/generic_lib.rb +116 -0
- data/lib/mittsu/glfw/lib.rb +58 -0
- data/lib/mittsu/glfw/window.rb +231 -0
- data/lib/mittsu/opengl/buffer.rb +13 -0
- data/lib/mittsu/opengl/default_target.rb +50 -0
- data/lib/mittsu/opengl/geometry_group.rb +758 -0
- data/lib/mittsu/opengl/geometry_like.rb +132 -0
- data/lib/mittsu/opengl/gl_debug.rb +85 -0
- data/lib/mittsu/opengl/gl_extensions.rb +42 -0
- data/lib/mittsu/opengl/gl_mittsu_params.rb +53 -0
- data/lib/mittsu/opengl/helper.rb +120 -0
- data/lib/mittsu/opengl/implementation.rb +31 -0
- data/lib/mittsu/opengl/lib.rb +19 -0
- data/lib/mittsu/opengl/light_renderer.rb +43 -0
- data/lib/mittsu/opengl/material_basics.rb +57 -0
- data/lib/mittsu/opengl/plugins/shadow_map_plugin.rb +416 -0
- data/lib/mittsu/opengl/plugins/sprite_fragment.glsl +38 -0
- data/lib/mittsu/opengl/plugins/sprite_plugin.rb +250 -0
- data/lib/mittsu/opengl/plugins/sprite_vertex.glsl +31 -0
- data/lib/mittsu/opengl/program.rb +250 -0
- data/lib/mittsu/opengl/renderer.rb +1028 -0
- data/lib/mittsu/opengl/shader/chunk.rb +11 -0
- data/lib/mittsu/opengl/shader/chunks/alphamap_fragment.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/alphamap_pars_fragment.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/alphatest_fragment.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/bumpmap_pars_fragment.glsl +40 -0
- data/lib/mittsu/opengl/shader/chunks/color_fragment.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/color_pars_fragment.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/color_pars_vertex.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/color_vertex.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/common.glsl +60 -0
- data/lib/mittsu/opengl/shader/chunks/default_vertex.glsl +15 -0
- data/lib/mittsu/opengl/shader/chunks/defaultnormal_vertex.glsl +21 -0
- data/lib/mittsu/opengl/shader/chunks/envmap_fragment.glsl +62 -0
- data/lib/mittsu/opengl/shader/chunks/envmap_pars_fragment.glsl +21 -0
- data/lib/mittsu/opengl/shader/chunks/envmap_pars_vertex.glsl +7 -0
- data/lib/mittsu/opengl/shader/chunks/envmap_vertex.glsl +17 -0
- data/lib/mittsu/opengl/shader/chunks/fog_fragment.glsl +26 -0
- data/lib/mittsu/opengl/shader/chunks/fog_pars_fragment.glsl +15 -0
- data/lib/mittsu/opengl/shader/chunks/lightmap_fragment.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/lightmap_pars_fragment.glsl +6 -0
- data/lib/mittsu/opengl/shader/chunks/lightmap_pars_vertex.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/lightmap_vertex.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/lights_lambert_pars_vertex.glsl +43 -0
- data/lib/mittsu/opengl/shader/chunks/lights_lambert_vertex.glsl +196 -0
- data/lib/mittsu/opengl/shader/chunks/lights_phong_fragment.glsl +243 -0
- data/lib/mittsu/opengl/shader/chunks/lights_phong_pars_fragment.glsl +58 -0
- data/lib/mittsu/opengl/shader/chunks/lights_phong_pars_vertex.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/lights_phong_vertex.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/linear_to_gamma_fragment.glsl +2 -0
- data/lib/mittsu/opengl/shader/chunks/logdepthbuf_fragment.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/logdepthbuf_pars_fragment.glsl +12 -0
- data/lib/mittsu/opengl/shader/chunks/logdepthbuf_pars_vertex.glsl +11 -0
- data/lib/mittsu/opengl/shader/chunks/logdepthbuf_vertex.glsl +15 -0
- data/lib/mittsu/opengl/shader/chunks/map_fragment.glsl +9 -0
- data/lib/mittsu/opengl/shader/chunks/map_pars_fragment.glsl +11 -0
- data/lib/mittsu/opengl/shader/chunks/map_pars_vertex.glsl +6 -0
- data/lib/mittsu/opengl/shader/chunks/map_particle_fragment.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/map_particle_pars_fragment.glsl +6 -0
- data/lib/mittsu/opengl/shader/chunks/map_vertex.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/morphnormal_vertex.glsl +12 -0
- data/lib/mittsu/opengl/shader/chunks/morphtarget_pars_vertex.glsl +13 -0
- data/lib/mittsu/opengl/shader/chunks/morphtarget_vertex.glsl +20 -0
- data/lib/mittsu/opengl/shader/chunks/normalmap_pars_fragment.glsl +27 -0
- data/lib/mittsu/opengl/shader/chunks/shadowmap_fragment.glsl +216 -0
- data/lib/mittsu/opengl/shader/chunks/shadowmap_pars_fragment.glsl +19 -0
- data/lib/mittsu/opengl/shader/chunks/shadowmap_pars_vertex.glsl +6 -0
- data/lib/mittsu/opengl/shader/chunks/shadowmap_vertex.glsl +9 -0
- data/lib/mittsu/opengl/shader/chunks/skinbase_vertex.glsl +8 -0
- data/lib/mittsu/opengl/shader/chunks/skinning_pars_vertex.glsl +47 -0
- data/lib/mittsu/opengl/shader/chunks/skinning_vertex.glsl +20 -0
- data/lib/mittsu/opengl/shader/chunks/skinnormal_vertex.glsl +20 -0
- data/lib/mittsu/opengl/shader/chunks/specularmap_fragment.glsl +12 -0
- data/lib/mittsu/opengl/shader/chunks/specularmap_pars_fragment.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/worldpos_vertex.glsl +17 -0
- data/lib/mittsu/opengl/shader/lib/basic/basic_fragment.rbsl +37 -0
- data/lib/mittsu/opengl/shader/lib/basic/basic_uniforms.rbslu +3 -0
- data/lib/mittsu/opengl/shader/lib/basic/basic_vertex.rbsl +33 -0
- data/lib/mittsu/opengl/shader/lib/cube/cube_fragment.rbsl +12 -0
- data/lib/mittsu/opengl/shader/lib/cube/cube_uniforms.rbslu +2 -0
- data/lib/mittsu/opengl/shader/lib/cube/cube_vertex.rbsl +12 -0
- data/lib/mittsu/opengl/shader/lib/depth_rgba/depth_rgba_fragment.rbsl +26 -0
- data/lib/mittsu/opengl/shader/lib/depth_rgba/depth_rgba_uniforms.rbslu +0 -0
- data/lib/mittsu/opengl/shader/lib/depth_rgba/depth_rgba_vertex.rbsl +12 -0
- data/lib/mittsu/opengl/shader/lib/lambert/lambert_fragment.rbsl +56 -0
- data/lib/mittsu/opengl/shader/lib/lambert/lambert_uniforms.rbslu +7 -0
- data/lib/mittsu/opengl/shader/lib/lambert/lambert_vertex.rbsl +37 -0
- data/lib/mittsu/opengl/shader/lib/particle_basic/particle_basic_fragment.rbsl +27 -0
- data/lib/mittsu/opengl/shader/lib/particle_basic/particle_basic_uniforms.rbslu +2 -0
- data/lib/mittsu/opengl/shader/lib/particle_basic/particle_basic_vertex.rbsl +25 -0
- data/lib/mittsu/opengl/shader/lib/phong/phong_fragment.rbsl +45 -0
- data/lib/mittsu/opengl/shader/lib/phong/phong_uniforms.rbslu +11 -0
- data/lib/mittsu/opengl/shader/lib/phong/phong_vertex.rbsl +43 -0
- data/lib/mittsu/opengl/shader/lib.rb +45 -0
- data/lib/mittsu/opengl/shader/rbsl_loader.rb +168 -0
- data/lib/mittsu/opengl/shader/templates/fragment.glsl.erb +105 -0
- data/lib/mittsu/opengl/shader/templates/vertex.glsl.erb +143 -0
- data/lib/mittsu/opengl/shader/uniforms_lib.rb +86 -0
- data/lib/mittsu/opengl/shader/uniforms_utils.rb +31 -0
- data/lib/mittsu/opengl/shader.rb +56 -0
- data/lib/mittsu/opengl/state.rb +205 -0
- data/lib/mittsu/opengl/version.rb +5 -0
- data/lib/mittsu/opengl.rb +2 -0
- data/lib/mittsu/opengl_implementation/core/buffer_geometry.rb +11 -0
- data/lib/mittsu/opengl_implementation/core/geometry.rb +346 -0
- data/lib/mittsu/opengl_implementation/core/object_3d.rb +134 -0
- data/lib/mittsu/opengl_implementation/lights/ambient_light.rb +26 -0
- data/lib/mittsu/opengl_implementation/lights/directional_light.rb +35 -0
- data/lib/mittsu/opengl_implementation/lights/hemisphere_light.rb +39 -0
- data/lib/mittsu/opengl_implementation/lights/light.rb +55 -0
- data/lib/mittsu/opengl_implementation/lights/point_light.rb +36 -0
- data/lib/mittsu/opengl_implementation/lights/spot_light.rb +47 -0
- data/lib/mittsu/opengl_implementation/materials/line_basic_material.rb +16 -0
- data/lib/mittsu/opengl_implementation/materials/material.rb +274 -0
- data/lib/mittsu/opengl_implementation/materials/mesh_basic_material.rb +21 -0
- data/lib/mittsu/opengl_implementation/materials/mesh_lambert_material.rb +33 -0
- data/lib/mittsu/opengl_implementation/materials/mesh_phong_material.rb +44 -0
- data/lib/mittsu/opengl_implementation/materials/point_cloud_material.rb +27 -0
- data/lib/mittsu/opengl_implementation/materials/shader_material.rb +11 -0
- data/lib/mittsu/opengl_implementation/objects/group.rb +9 -0
- data/lib/mittsu/opengl_implementation/objects/line.rb +45 -0
- data/lib/mittsu/opengl_implementation/objects/mesh.rb +70 -0
- data/lib/mittsu/opengl_implementation/objects/point_cloud.rb +39 -0
- data/lib/mittsu/opengl_implementation/objects/sprite.rb +12 -0
- data/lib/mittsu/opengl_implementation/scenes/scene.rb +9 -0
- data/lib/mittsu/opengl_implementation/textures/compressed_texture.rb +20 -0
- data/lib/mittsu/opengl_implementation/textures/cube_texture.rb +77 -0
- data/lib/mittsu/opengl_implementation/textures/data_texture.rb +21 -0
- data/lib/mittsu/opengl_implementation/textures/render_target.rb +124 -0
- data/lib/mittsu/opengl_implementation/textures/texture.rb +107 -0
- data/mittsu-opengl.gemspec +36 -0
- metadata +314 -0
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require 'mittsu/opengl/material_basics'
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module Mittsu
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class MeshLambertMaterial
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include OpenGL::MaterialBasics
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def refresh_uniforms(uniforms)
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refresh_uniforms_basic(uniforms)
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uniforms['emissive'].value = emissive
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if wrap_around
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uniforms['wrapRGB'].value.copy(wrap_rgb)
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end
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end
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def needs_view_matrix_uniform?
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true
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end
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def needs_lights?
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true
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end
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def init_shader
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@shader = OpenGL::Shader::Lib.create_shader(shader_id)
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end
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def shader_id
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:lambert
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end
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end
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end
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require 'mittsu/opengl/material_basics'
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module Mittsu
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class MeshPhongMaterial
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include OpenGL::MaterialBasics
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def needs_face_normals?
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false
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end
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def refresh_uniforms(uniforms)
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refresh_uniforms_basic(uniforms)
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uniforms['shininess'].value = shininess
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uniforms['emissive'].value = emissive
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uniforms['specular'].value = specular
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if wrap_around
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uniforms['wrapRGB'].value.copy(wrap_rgb)
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end
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end
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def needs_camera_position_uniform?
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true
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end
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def needs_view_matrix_uniform?
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true
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end
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def needs_lights?
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true
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end
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def init_shader
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@shader = OpenGL::Shader::Lib.create_shader(shader_id)
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end
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def shader_id
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:phong
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end
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end
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end
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module Mittsu
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class PointCloudMaterial
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def refresh_uniforms(uniforms)
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uniforms['psColor'].value = color
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uniforms['opacity'].value = opacity
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uniforms['size'].value = size
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# uniforms['scale'].value = _canvas.height / 2.0 # TODO get window height?
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uniforms['map'].value = map
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if !map.nil?
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offset = material.map.offset
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repeat = material.map.repeat
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uniforms['offsetRepeat'].value.set(offset.x, offset.y, repeat.x, repeat.y)
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end
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end
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def init_shader
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@shader = OpenGL::Shader::Lib.create_shader(shader_id)
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end
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def shader_id
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:particle_basic
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end
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end
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end
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module Mittsu
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class Line
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def render_buffer(camera, lights, fog, material, geometry_group, update_buffers)
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opengl_mode = mode == LineStrip ? GL::LINE_STRIP : GL::LINES
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@renderer.state.set_line_width(material.line_width * @renderer.pixel_ratio)
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GL.DrawArrays(opengl_mode, 0, geometry_group.line_count)
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@renderer.info[:render][:calls] += 1
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end
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def update
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# TODO: GL.BindVertexArray ???
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material = buffer_material(geometry)
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custom_attributes_dirty = material.attributes && material.custom_attributes_dirty?
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if geometry.vertices_need_update || geometry.colors_need_update || geometry.line_distances_need_update || custom_attributes_dirty
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geometry.set_line_buffers(GL::DYNAMIC_DRAW)
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end
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geometry.vertices_need_update = false
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geometry.colors_need_update = false
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geometry.line_distances_need_update = false
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material.attributes && material.clear_custom_attributes
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end
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def init_geometry
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geometry.renderer = @renderer
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if geometry.vertex_buffer.nil?
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geometry.create_line_buffers
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geometry.init_line_buffers(self)
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geometry.vertices_need_update = true
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geometry.colors_need_update = true
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geometry.line_distances_need_update = true
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end
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end
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def add_opengl_object
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@renderer.add_opengl_object(geometry, self)
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end
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end
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end
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module Mittsu
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class Mesh
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attr_accessor :renderer
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def render_buffer(camera, lights, fog, material, geometry_group, update_buffers)
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type = GL::UNSIGNED_INT # geometry_group.type_array == Uint32Array ? GL::UNSIGNED_INT : GL::UNSIGNED_SHORT
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# wireframe
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if material.wireframe
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@renderer.state.set_line_width(material.wireframe_linewidth * @renderer.pixel_ratio)
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GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, geometry_group.line_buffer) if update_buffers
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GL.DrawElements(GL::LINES, geometry_group.line_count, type, 0)
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# triangles
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else
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GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, geometry_group.face_buffer) if update_buffers
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GL.DrawElements(GL::TRIANGLES, geometry_group.face_count, type, 0)
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end
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@renderer.info[:render][:calls] += 1
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@renderer.info[:render][:vertices] += geometry_group.face_count
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@renderer.info[:render][:faces] += geometry_group.face_count / 3
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end
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def update
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# check all geometry groubs
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mat = nil
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geometry.groups.each do |geometry_group|
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# TODO: place to put this???
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# GL.BindVertexArray(geometry_group.vertex_array_object)
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mat = buffer_material(geometry_group)
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custom_attributes_dirty = mat.attributes && mat.custom_attributes_dirty?
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if geometry.vertices_need_update || geometry.morph_targets_need_update || geometry.elements_need_update || geometry.uvs_need_update || geometry.normals_need_update || geometry.colors_need_update || geometry.tangents_need_update || custom_attributes_dirty
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geometry_group.set_mesh_buffers(self, GL::DYNAMIC_DRAW, !geometry.dynamic, mat)
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end
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end
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geometry.vertices_need_update = false
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geometry.morph_targets_need_update = false
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geometry.elements_need_update = false
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geometry.uvs_need_update = false
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geometry.normals_need_update = false
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geometry.colors_need_update = false
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geometry.tangents_need_update = false
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mat.attributes && mat.clear_custom_attributes
|
50
|
+
end
|
51
|
+
|
52
|
+
def init_geometry
|
53
|
+
geometry.renderer = @renderer
|
54
|
+
geometry.init_geometry_groups(self)
|
55
|
+
end
|
56
|
+
|
57
|
+
def add_opengl_object
|
58
|
+
case geometry
|
59
|
+
when BufferGeometry
|
60
|
+
@renderer.add_opengl_object(geometry, self)
|
61
|
+
when Geometry
|
62
|
+
geometry.groups.each do |group|
|
63
|
+
@renderer.add_opengl_object(group, self)
|
64
|
+
end
|
65
|
+
else
|
66
|
+
raise "GEOMETRY IS NULL"
|
67
|
+
end
|
68
|
+
end
|
69
|
+
end
|
70
|
+
end
|
@@ -0,0 +1,39 @@
|
|
1
|
+
module Mittsu
|
2
|
+
class PointCloud
|
3
|
+
def render_buffer(camera, lights, fog, material, geometry_group, update_buffers)
|
4
|
+
GL.DrawArrays(GL::POINTS, 0, geometry_group.particle_count)
|
5
|
+
|
6
|
+
@renderer.info[:render][:calls] += 1
|
7
|
+
@renderer.info[:render][:points] += geometry_group.particle_count
|
8
|
+
end
|
9
|
+
|
10
|
+
def update
|
11
|
+
material = buffer_material(geometry)
|
12
|
+
custom_attributes_dirty = material.attributes && material.custom_attributes_dirty?
|
13
|
+
|
14
|
+
if geometry.vertices_need_update || geometry.colors_need_update || custom_attributes_dirty
|
15
|
+
geometry.set_particle_buffers(GL::DYNAMIC_DRAW)
|
16
|
+
end
|
17
|
+
|
18
|
+
geometry.vertices_need_update = false
|
19
|
+
geometry.colors_need_update = false
|
20
|
+
|
21
|
+
material.attributes && material.clear_custom_attributes
|
22
|
+
end
|
23
|
+
|
24
|
+
def init_geometry
|
25
|
+
geometry.renderer = @renderer
|
26
|
+
if geometry.vertex_buffer.nil?
|
27
|
+
geometry.create_particle_buffers
|
28
|
+
geometry.init_particle_buffers(self)
|
29
|
+
|
30
|
+
geometry.vertices_need_update = true
|
31
|
+
geometry.colors_need_update = true
|
32
|
+
end
|
33
|
+
end
|
34
|
+
|
35
|
+
def add_opengl_object
|
36
|
+
@renderer.add_opengl_object(geometry, self)
|
37
|
+
end
|
38
|
+
end
|
39
|
+
end
|
@@ -0,0 +1,20 @@
|
|
1
|
+
module Mittsu
|
2
|
+
class CompressedTexture
|
3
|
+
def update_specific
|
4
|
+
gl_format = GL::MITTSU_PARAMS[format]
|
5
|
+
gl_type = GL::MITTSU_PARAMS[type]
|
6
|
+
|
7
|
+
mipmaps.each_with_index do |mipmap, i|
|
8
|
+
if format != RGBAFormat && format != RGBFormat
|
9
|
+
if @renderer.compressed_texture_formats.include?(gl_format)
|
10
|
+
GL.CompressedTexImage2D(GL::TEXTURE_2D, i, gl_format, mipmap.width, mipmap.height, 0, mipmap.data)
|
11
|
+
else
|
12
|
+
puts 'WARNING: Mittsu::Texture: Attempt to load unsupported compressed texture format in #update_texture'
|
13
|
+
end
|
14
|
+
else
|
15
|
+
GL.TexImage2D(GL::TEXTURE_2D, i, gl_format, mipmap.width, mipmap.height, 0, gl_format, gl_type, mipmap.data)
|
16
|
+
end
|
17
|
+
end
|
18
|
+
end
|
19
|
+
end
|
20
|
+
end
|
@@ -0,0 +1,77 @@
|
|
1
|
+
module Mittsu
|
2
|
+
class CubeTexture
|
3
|
+
def set(slot, renderer)
|
4
|
+
@renderer = renderer
|
5
|
+
|
6
|
+
if image.length == 6
|
7
|
+
if needs_update?
|
8
|
+
if !image[:_opengl_texture_cube]
|
9
|
+
add_event_listener(:dispose, @renderer.method(:on_texture_dispose))
|
10
|
+
image[:_opengl_texture_cube] = GL.CreateTexture
|
11
|
+
@renderer.info[:memory][:textures] += 1
|
12
|
+
end
|
13
|
+
|
14
|
+
GL.ActiveTexture(GL::TEXTURE0 + slot)
|
15
|
+
GL.BindTexture(GL::TEXTURE_CUBE_MAP, image[:_opengl_texture_cube])
|
16
|
+
|
17
|
+
# GL.PixelStorei(GL::UNPACK_FLIP_Y_WEBGL, texture.flip_y)
|
18
|
+
|
19
|
+
is_compressed = is_a?(CompressedTexture)
|
20
|
+
is_data_texture = image[0].is_a?(DataTexture)
|
21
|
+
|
22
|
+
cube_image = [];
|
23
|
+
|
24
|
+
6.times do |i|
|
25
|
+
if @auto_scale_cubemaps && !is_compressed && !is_data_texture
|
26
|
+
cube_image[i] = clamp_to_max_size(image[i], @_max_cubemap_size)
|
27
|
+
else
|
28
|
+
cube_image[i] = is_data_texture ? image[i].image : image[i];
|
29
|
+
end
|
30
|
+
end
|
31
|
+
|
32
|
+
img = cube_image[0]
|
33
|
+
is_image_power_of_two = Math.power_of_two?(img.width) && Math.power_of_two?(img.height)
|
34
|
+
gl_format = GL::MITTSU_PARAMS[format]
|
35
|
+
gl_type = GL::MITTSU_PARAMS[type]
|
36
|
+
|
37
|
+
set_parameters(GL::TEXTURE_CUBE_MAP, is_image_power_of_two)
|
38
|
+
|
39
|
+
6.times do |i|
|
40
|
+
if !is_compressed
|
41
|
+
if is_data_texture
|
42
|
+
GL.TexImage2D(GL::TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, gl_format, cube_image[i].width, cube_image[i].height, 0, gl_format, gl_type, cube_image[i].data)
|
43
|
+
else
|
44
|
+
GL.TexImage2D(GL::TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, gl_format, cube_image[i].width, cube_image[i].height, 0, gl_format, gl_type, cube_image[i].data)
|
45
|
+
end
|
46
|
+
else
|
47
|
+
mipmaps = cube_image[i].mipmaps
|
48
|
+
|
49
|
+
mipmaps.each_with_index do |mipmap, j|
|
50
|
+
if format != RGBAFormat && format != RGBFormat
|
51
|
+
if @renderer.compressed_texture_formats.include?(gl_format)
|
52
|
+
GL.CompressedTexImage2D(GL::TEXTURE_CUBE_MAP_POSITIVE_X + i, j, gl_format, mipmap.width, mipmap.height, 0, mipmap.data)
|
53
|
+
else
|
54
|
+
puts "WARNING: Mittsu::OpenGLCubeTexture: Attempt to load unsupported compressed texture format in #set"
|
55
|
+
end
|
56
|
+
else
|
57
|
+
GL.TexImage2D(GL::TEXTURE_CUBE_MAP_POSITIVE_X + i, j, gl_format, mipmap.width, mipmap.height, 0, gl_format, gl_type, mipmap.data)
|
58
|
+
end
|
59
|
+
end
|
60
|
+
end
|
61
|
+
end
|
62
|
+
|
63
|
+
if generate_mipmaps && is_image_power_of_two
|
64
|
+
GL.GenerateMipmap(GL::TEXTURE_CUBE_MAP)
|
65
|
+
end
|
66
|
+
|
67
|
+
self.needs_update = false
|
68
|
+
|
69
|
+
on_update.call if on_update
|
70
|
+
else
|
71
|
+
GL.ActiveTexture(GL::TEXTURE0 + slot)
|
72
|
+
GL.BindTexture(GL::TEXTURE_CUBE_MAP, image[:_opengl_texture_cube])
|
73
|
+
end
|
74
|
+
end
|
75
|
+
end
|
76
|
+
end
|
77
|
+
end
|
@@ -0,0 +1,21 @@
|
|
1
|
+
module Mittsu
|
2
|
+
class DataTexture
|
3
|
+
def update_specific
|
4
|
+
gl_format = GL::MITTSU_PARAMS[format]
|
5
|
+
gl_type = GL::MITTSU_PARAMS[type]
|
6
|
+
is_image_power_of_two = Math.power_of_two?(image.width) && Math.power_of_two?(image.height)
|
7
|
+
|
8
|
+
# use manually created mipmaps if available
|
9
|
+
# if there are no manual mipmaps
|
10
|
+
# set 0 level mipmap and then use GL to generate other mipmap levels
|
11
|
+
|
12
|
+
if !mipmaps.empty? && is_image_power_of_two
|
13
|
+
mipmaps.each_with_index do |mipmap, i|
|
14
|
+
GL.TexImage2D(GL::TEXTURE_2D, i, gl_format, mipmap.width, mipmap.height, 0, gl_format, gl_type, mipmap.data)
|
15
|
+
end
|
16
|
+
else
|
17
|
+
GL.TexImage2D(GL::TEXTURE_2D, 0, gl_format, image.width, image.height, 0, gl_format, gl_type, image.data)
|
18
|
+
end
|
19
|
+
end
|
20
|
+
end
|
21
|
+
end
|
@@ -0,0 +1,124 @@
|
|
1
|
+
module Mittsu
|
2
|
+
class RenderTarget < Texture
|
3
|
+
attr_writer :renderer
|
4
|
+
|
5
|
+
alias :original_clone :clone
|
6
|
+
def clone
|
7
|
+
original_clone.tap do |tmp|
|
8
|
+
tmp.renderer = @renderer
|
9
|
+
end
|
10
|
+
end
|
11
|
+
|
12
|
+
def setup_buffers
|
13
|
+
return unless @framebuffer.nil?
|
14
|
+
|
15
|
+
# TODO: when OpenGLRenderTargetCube exists
|
16
|
+
is_cube = false # render_target.is_a? OpenGLRenderTargetCube
|
17
|
+
|
18
|
+
@depth_buffer = true if @depth_buffer.nil?
|
19
|
+
@stencil_buffer = true if @stencil_buffer.nil?
|
20
|
+
|
21
|
+
add_event_listener(:dispose, @renderer.method(:on_render_target_dispose))
|
22
|
+
|
23
|
+
@opengl_texture = GL.CreateTexture
|
24
|
+
|
25
|
+
@renderer.info[:memory][:textures] += 1
|
26
|
+
|
27
|
+
# Setup texture, create render and frame buffers
|
28
|
+
|
29
|
+
is_target_power_of_two = Math.power_of_two?(@width) && Math.power_of_two?(@height)
|
30
|
+
gl_format = GL::MITTSU_PARAMS[@format]
|
31
|
+
gl_type = GL::MITTSU_PARAMS[@type]
|
32
|
+
|
33
|
+
if is_cube
|
34
|
+
# TODO
|
35
|
+
else
|
36
|
+
@framebuffer = GL.CreateFramebuffer
|
37
|
+
|
38
|
+
if @share_depth_from
|
39
|
+
@renderbuffer = share_depth_from.renderbuffer
|
40
|
+
else
|
41
|
+
@renderbuffer = GL.CreateRenderbuffer
|
42
|
+
end
|
43
|
+
|
44
|
+
GL.BindTexture(GL::TEXTURE_2D, @opengl_texture)
|
45
|
+
set_parameters(GL::TEXTURE_2D, is_target_power_of_two)
|
46
|
+
|
47
|
+
GL.TexImage2D(GL::TEXTURE_2D, 0, gl_format, @width, @height, 0, gl_format, gl_type, nil)
|
48
|
+
|
49
|
+
setup_framebuffer(GL::TEXTURE_2D)
|
50
|
+
|
51
|
+
if @share_depth_from
|
52
|
+
if @depth_buffer && !@stencil_buffer
|
53
|
+
GL.FramebufferRenderbuffer(GL::FRAMEBUFFER, GL::DEPTH_ATTACHMENT, GL::RENDERBUFFER, @renderbuffer)
|
54
|
+
elsif @depth_buffer && @stencil_buffer
|
55
|
+
GL.FramebufferRenderbuffer(GL::FRAMEBUFFER, GL::DEPTH_STENCIL_ATTACHMENT, GL::RENDERBUFFER, @renderbuffer)
|
56
|
+
end
|
57
|
+
else
|
58
|
+
setup_renderbuffer
|
59
|
+
end
|
60
|
+
|
61
|
+
GL.GenerateMipmap(GL::TEXTURE_2D) if is_target_power_of_two
|
62
|
+
end
|
63
|
+
|
64
|
+
# Release everything
|
65
|
+
|
66
|
+
if is_cube
|
67
|
+
# TODO
|
68
|
+
else
|
69
|
+
GL.BindTexture(GL::TEXTURE_2D, 0)
|
70
|
+
end
|
71
|
+
|
72
|
+
GL.BindRenderbuffer(GL::RENDERBUFFER, 0)
|
73
|
+
GL.BindFramebuffer(GL::FRAMEBUFFER, 0)
|
74
|
+
end
|
75
|
+
|
76
|
+
def use
|
77
|
+
GL.BindFramebuffer(GL::FRAMEBUFFER, @framebuffer)
|
78
|
+
GL.Viewport(0, 0, @width, @height)
|
79
|
+
end
|
80
|
+
|
81
|
+
def dispose
|
82
|
+
dispatch_event(type: :dispose)
|
83
|
+
end
|
84
|
+
|
85
|
+
def update_mipmap
|
86
|
+
return if !@generate_mipmaps || @min_filter == NearestFilter || @min_filter == LinearFilter
|
87
|
+
# TODO: when OpenGLRenderTargetCube exists
|
88
|
+
# GL.BindTexture(GL::TEXTURE_CUBE_MAP, @opengl_texture)
|
89
|
+
# GL.GenerateMipmap(GL::TEXTURE_CUBE_MAP)
|
90
|
+
# GL.BindTexture(GL::TEXTURE_CUBE_MAP, nil)
|
91
|
+
GL.BindTexture(GL::TEXTURE_2D, @opengl_texture)
|
92
|
+
GL.GenerateMipmap(GL::TEXTURE_2D)
|
93
|
+
GL.BindTexture(GL::TEXTURE_2D, nil)
|
94
|
+
end
|
95
|
+
|
96
|
+
private
|
97
|
+
|
98
|
+
def setup_framebuffer(texture_target)
|
99
|
+
GL.BindFramebuffer(GL::FRAMEBUFFER, @framebuffer)
|
100
|
+
GL.FramebufferTexture2D(GL::FRAMEBUFFER, GL::COLOR_ATTACHMENT0, texture_target, @opengl_texture, 0)
|
101
|
+
end
|
102
|
+
|
103
|
+
def setup_renderbuffer
|
104
|
+
GL.BindRenderbuffer(GL::RENDERBUFFER, @renderbuffer)
|
105
|
+
|
106
|
+
if @depth_buffer && !@stencil_buffer
|
107
|
+
GL.RenderbufferStorage(GL::RENDERBUFFER, GL::DEPTH_COMPONENT16, @width, @height)
|
108
|
+
GL.FramebufferRenderbuffer(GL::FRAMEBUFFER, GL::DEPTH_ATTACHMENT, GL::RENDERBUFFER, @renderbuffer)
|
109
|
+
|
110
|
+
# TODO: investigate this (?):
|
111
|
+
# THREE.js - For some reason this is not working. Defaulting to RGBA4.
|
112
|
+
# } else if ( ! renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
|
113
|
+
#
|
114
|
+
# _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.STENCIL_INDEX8, renderTarget.width, renderTarget.height );
|
115
|
+
# _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
|
116
|
+
elsif @depth_buffer && @stencil_buffer
|
117
|
+
GL.RenderbufferStorage(GL::RENDERBUFFER, GL::DEPTH_STENCIL, @width, @height)
|
118
|
+
GL.FramebufferRenderbuffer(GL::FRAMEBUFFER, GL::DEPTH_STENCIL_ATTACHMENT, GL::RENDERBUFFER, @renderbuffer)
|
119
|
+
else
|
120
|
+
GL.RenderbufferStorage(GL::RENDERBUFFER, GL::RGBA4, @width, @height)
|
121
|
+
end
|
122
|
+
end
|
123
|
+
end
|
124
|
+
end
|
@@ -0,0 +1,107 @@
|
|
1
|
+
module Mittsu
|
2
|
+
class Texture
|
3
|
+
attr_reader :opengl_texture
|
4
|
+
|
5
|
+
def set(slot, renderer)
|
6
|
+
@renderer = renderer
|
7
|
+
|
8
|
+
GL.ActiveTexture(GL::TEXTURE0 + slot)
|
9
|
+
|
10
|
+
if needs_update?
|
11
|
+
update_opengl(@renderer)
|
12
|
+
else
|
13
|
+
GL.BindTexture(GL::TEXTURE_2D, @opengl_texture)
|
14
|
+
end
|
15
|
+
end
|
16
|
+
|
17
|
+
def update_opengl(renderer)
|
18
|
+
@renderer = renderer
|
19
|
+
|
20
|
+
if !@initted
|
21
|
+
@initted = true
|
22
|
+
add_event_listener(:dispose, @renderer.method(:on_texture_dispose))
|
23
|
+
@opengl_texture = GL.CreateTexture
|
24
|
+
@renderer.info[:memory][:textures] += 1
|
25
|
+
end
|
26
|
+
|
27
|
+
GL.BindTexture(GL::TEXTURE_2D, @opengl_texture)
|
28
|
+
|
29
|
+
# GL.PixelStorei(GL::UNPACK_FLIP_Y_WEBGL, flip_y) ???
|
30
|
+
# GL.PixelStorei(GL::UNPACK_PREMULTIPLY_ALPHA_WEBGL, premultiply_alpha) ???
|
31
|
+
GL.PixelStorei(GL::UNPACK_ALIGNMENT, unpack_alignment)
|
32
|
+
|
33
|
+
self.image = @renderer.clamp_to_max_size(image)
|
34
|
+
|
35
|
+
is_image_power_of_two = Math.power_of_two?(image.width) && Math.power_of_two?(image.height)
|
36
|
+
|
37
|
+
set_parameters(GL::TEXTURE_2D, is_image_power_of_two)
|
38
|
+
|
39
|
+
update_specific
|
40
|
+
|
41
|
+
if generate_mipmaps && is_image_power_of_two
|
42
|
+
GL.GenerateMipmap(GL::TEXTURE_2D)
|
43
|
+
end
|
44
|
+
|
45
|
+
self.needs_update = false
|
46
|
+
|
47
|
+
on_update.call if on_update
|
48
|
+
end
|
49
|
+
|
50
|
+
protected
|
51
|
+
|
52
|
+
def set_parameters(texture_type, is_image_power_of_two)
|
53
|
+
if is_image_power_of_two
|
54
|
+
GL.TexParameteri(texture_type, GL::TEXTURE_WRAP_S, GL::MITTSU_PARAMS[wrap_s])
|
55
|
+
GL.TexParameteri(texture_type, GL::TEXTURE_WRAP_T, GL::MITTSU_PARAMS[wrap_t])
|
56
|
+
|
57
|
+
GL.TexParameteri(texture_type, GL::TEXTURE_MAG_FILTER, GL::MITTSU_PARAMS[mag_filter])
|
58
|
+
GL.TexParameteri(texture_type, GL::TEXTURE_MIN_FILTER, GL::MITTSU_PARAMS[min_filter])
|
59
|
+
else
|
60
|
+
GL.TexParameteri(texture_type, GL::TEXTURE_WRAP_S, GL::CLAMP_TO_EDGE)
|
61
|
+
GL.TexParameteri(texture_type, GL::TEXTURE_WRAP_T, GL::CLAMP_TO_EDGE)
|
62
|
+
|
63
|
+
if wrap_s != ClampToEdgeWrapping || wrap_t != ClampToEdgeWrapping
|
64
|
+
puts "WARNING: Mittsu::Texture: Texture is not power of two. Texture.wrap_s and Texture.wrap_t should be set to Mittsu::ClampToEdgeWrapping. (#{source_file})"
|
65
|
+
end
|
66
|
+
|
67
|
+
GL.TexParameteri(texture_type, GL::TEXTURE_MAG_FILTER, filter_fallback(mag_filter))
|
68
|
+
GL.TexParameteri(texture_type, GL::TEXTURE_MIN_FILTER, filter_fallback(min_filter))
|
69
|
+
|
70
|
+
if min_filter != NearestFilter && min_filter != LinearFilter
|
71
|
+
puts "WARNING: Mittsu::Texture: Texture is not a power of two. Texture.min_filter should be set to Mittsu::NearestFilter or Mittsu::LinearFilter. (#{source_file})"
|
72
|
+
end
|
73
|
+
|
74
|
+
# TODO: anisotropic extension ???
|
75
|
+
end
|
76
|
+
end
|
77
|
+
|
78
|
+
# Fallback filters for non-power-of-2 textures
|
79
|
+
def filter_fallback(filter)
|
80
|
+
if filter == NearestFilter || filter == NearestMipMapNearestFilter || filter == NearestMipMapLinearFilter
|
81
|
+
GL::NEAREST
|
82
|
+
end
|
83
|
+
|
84
|
+
GL::LINEAR
|
85
|
+
end
|
86
|
+
|
87
|
+
def update_specific
|
88
|
+
gl_format = GL::MITTSU_PARAMS[format]
|
89
|
+
gl_type = GL::MITTSU_PARAMS[type]
|
90
|
+
is_image_power_of_two = Math.power_of_two?(image.width) && Math.power_of_two?(image.height)
|
91
|
+
|
92
|
+
# use manually created mipmaps if available
|
93
|
+
# if there are no manual mipmaps
|
94
|
+
# set 0 level mipmap and then use GL to generate other mipmap levels
|
95
|
+
|
96
|
+
if !mipmaps.empty? && is_image_power_of_two
|
97
|
+
mipmaps.each_with_index do |mipmap, i|
|
98
|
+
GL.TexImage2D(GL::TEXTURE_2D, i, gl_format, mipmap.width, mipmap.height, 0, gl_format, gl_type, mipmap.data)
|
99
|
+
end
|
100
|
+
|
101
|
+
self.generate_mipmaps = false
|
102
|
+
else
|
103
|
+
GL.TexImage2D(GL::TEXTURE_2D, 0, gl_format, image.width, image.height, 0, gl_format, gl_type, image.data)
|
104
|
+
end
|
105
|
+
end
|
106
|
+
end
|
107
|
+
end
|