mittsu-opengl 0.5.0
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- checksums.yaml +7 -0
- data/.codeclimate.yml +18 -0
- data/.github/workflows/build-workflow.yml +67 -0
- data/.gitignore +12 -0
- data/.rubocop.yml +1158 -0
- data/CODE_OF_CONDUCT.md +13 -0
- data/Gemfile +9 -0
- data/LICENSE.txt +21 -0
- data/README.md +195 -0
- data/Rakefile +8 -0
- data/bin/console +14 -0
- data/bin/setup +7 -0
- data/install-glfw.ps1 +13 -0
- data/lib/mittsu/generic_lib.rb +116 -0
- data/lib/mittsu/glfw/lib.rb +58 -0
- data/lib/mittsu/glfw/window.rb +231 -0
- data/lib/mittsu/opengl/buffer.rb +13 -0
- data/lib/mittsu/opengl/default_target.rb +50 -0
- data/lib/mittsu/opengl/geometry_group.rb +758 -0
- data/lib/mittsu/opengl/geometry_like.rb +132 -0
- data/lib/mittsu/opengl/gl_debug.rb +85 -0
- data/lib/mittsu/opengl/gl_extensions.rb +42 -0
- data/lib/mittsu/opengl/gl_mittsu_params.rb +53 -0
- data/lib/mittsu/opengl/helper.rb +120 -0
- data/lib/mittsu/opengl/implementation.rb +31 -0
- data/lib/mittsu/opengl/lib.rb +19 -0
- data/lib/mittsu/opengl/light_renderer.rb +43 -0
- data/lib/mittsu/opengl/material_basics.rb +57 -0
- data/lib/mittsu/opengl/plugins/shadow_map_plugin.rb +416 -0
- data/lib/mittsu/opengl/plugins/sprite_fragment.glsl +38 -0
- data/lib/mittsu/opengl/plugins/sprite_plugin.rb +250 -0
- data/lib/mittsu/opengl/plugins/sprite_vertex.glsl +31 -0
- data/lib/mittsu/opengl/program.rb +250 -0
- data/lib/mittsu/opengl/renderer.rb +1028 -0
- data/lib/mittsu/opengl/shader/chunk.rb +11 -0
- data/lib/mittsu/opengl/shader/chunks/alphamap_fragment.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/alphamap_pars_fragment.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/alphatest_fragment.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/bumpmap_pars_fragment.glsl +40 -0
- data/lib/mittsu/opengl/shader/chunks/color_fragment.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/color_pars_fragment.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/color_pars_vertex.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/color_vertex.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/common.glsl +60 -0
- data/lib/mittsu/opengl/shader/chunks/default_vertex.glsl +15 -0
- data/lib/mittsu/opengl/shader/chunks/defaultnormal_vertex.glsl +21 -0
- data/lib/mittsu/opengl/shader/chunks/envmap_fragment.glsl +62 -0
- data/lib/mittsu/opengl/shader/chunks/envmap_pars_fragment.glsl +21 -0
- data/lib/mittsu/opengl/shader/chunks/envmap_pars_vertex.glsl +7 -0
- data/lib/mittsu/opengl/shader/chunks/envmap_vertex.glsl +17 -0
- data/lib/mittsu/opengl/shader/chunks/fog_fragment.glsl +26 -0
- data/lib/mittsu/opengl/shader/chunks/fog_pars_fragment.glsl +15 -0
- data/lib/mittsu/opengl/shader/chunks/lightmap_fragment.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/lightmap_pars_fragment.glsl +6 -0
- data/lib/mittsu/opengl/shader/chunks/lightmap_pars_vertex.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/lightmap_vertex.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/lights_lambert_pars_vertex.glsl +43 -0
- data/lib/mittsu/opengl/shader/chunks/lights_lambert_vertex.glsl +196 -0
- data/lib/mittsu/opengl/shader/chunks/lights_phong_fragment.glsl +243 -0
- data/lib/mittsu/opengl/shader/chunks/lights_phong_pars_fragment.glsl +58 -0
- data/lib/mittsu/opengl/shader/chunks/lights_phong_pars_vertex.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/lights_phong_vertex.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/linear_to_gamma_fragment.glsl +2 -0
- data/lib/mittsu/opengl/shader/chunks/logdepthbuf_fragment.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/logdepthbuf_pars_fragment.glsl +12 -0
- data/lib/mittsu/opengl/shader/chunks/logdepthbuf_pars_vertex.glsl +11 -0
- data/lib/mittsu/opengl/shader/chunks/logdepthbuf_vertex.glsl +15 -0
- data/lib/mittsu/opengl/shader/chunks/map_fragment.glsl +9 -0
- data/lib/mittsu/opengl/shader/chunks/map_pars_fragment.glsl +11 -0
- data/lib/mittsu/opengl/shader/chunks/map_pars_vertex.glsl +6 -0
- data/lib/mittsu/opengl/shader/chunks/map_particle_fragment.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/map_particle_pars_fragment.glsl +6 -0
- data/lib/mittsu/opengl/shader/chunks/map_vertex.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/morphnormal_vertex.glsl +12 -0
- data/lib/mittsu/opengl/shader/chunks/morphtarget_pars_vertex.glsl +13 -0
- data/lib/mittsu/opengl/shader/chunks/morphtarget_vertex.glsl +20 -0
- data/lib/mittsu/opengl/shader/chunks/normalmap_pars_fragment.glsl +27 -0
- data/lib/mittsu/opengl/shader/chunks/shadowmap_fragment.glsl +216 -0
- data/lib/mittsu/opengl/shader/chunks/shadowmap_pars_fragment.glsl +19 -0
- data/lib/mittsu/opengl/shader/chunks/shadowmap_pars_vertex.glsl +6 -0
- data/lib/mittsu/opengl/shader/chunks/shadowmap_vertex.glsl +9 -0
- data/lib/mittsu/opengl/shader/chunks/skinbase_vertex.glsl +8 -0
- data/lib/mittsu/opengl/shader/chunks/skinning_pars_vertex.glsl +47 -0
- data/lib/mittsu/opengl/shader/chunks/skinning_vertex.glsl +20 -0
- data/lib/mittsu/opengl/shader/chunks/skinnormal_vertex.glsl +20 -0
- data/lib/mittsu/opengl/shader/chunks/specularmap_fragment.glsl +12 -0
- data/lib/mittsu/opengl/shader/chunks/specularmap_pars_fragment.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/worldpos_vertex.glsl +17 -0
- data/lib/mittsu/opengl/shader/lib/basic/basic_fragment.rbsl +37 -0
- data/lib/mittsu/opengl/shader/lib/basic/basic_uniforms.rbslu +3 -0
- data/lib/mittsu/opengl/shader/lib/basic/basic_vertex.rbsl +33 -0
- data/lib/mittsu/opengl/shader/lib/cube/cube_fragment.rbsl +12 -0
- data/lib/mittsu/opengl/shader/lib/cube/cube_uniforms.rbslu +2 -0
- data/lib/mittsu/opengl/shader/lib/cube/cube_vertex.rbsl +12 -0
- data/lib/mittsu/opengl/shader/lib/depth_rgba/depth_rgba_fragment.rbsl +26 -0
- data/lib/mittsu/opengl/shader/lib/depth_rgba/depth_rgba_uniforms.rbslu +0 -0
- data/lib/mittsu/opengl/shader/lib/depth_rgba/depth_rgba_vertex.rbsl +12 -0
- data/lib/mittsu/opengl/shader/lib/lambert/lambert_fragment.rbsl +56 -0
- data/lib/mittsu/opengl/shader/lib/lambert/lambert_uniforms.rbslu +7 -0
- data/lib/mittsu/opengl/shader/lib/lambert/lambert_vertex.rbsl +37 -0
- data/lib/mittsu/opengl/shader/lib/particle_basic/particle_basic_fragment.rbsl +27 -0
- data/lib/mittsu/opengl/shader/lib/particle_basic/particle_basic_uniforms.rbslu +2 -0
- data/lib/mittsu/opengl/shader/lib/particle_basic/particle_basic_vertex.rbsl +25 -0
- data/lib/mittsu/opengl/shader/lib/phong/phong_fragment.rbsl +45 -0
- data/lib/mittsu/opengl/shader/lib/phong/phong_uniforms.rbslu +11 -0
- data/lib/mittsu/opengl/shader/lib/phong/phong_vertex.rbsl +43 -0
- data/lib/mittsu/opengl/shader/lib.rb +45 -0
- data/lib/mittsu/opengl/shader/rbsl_loader.rb +168 -0
- data/lib/mittsu/opengl/shader/templates/fragment.glsl.erb +105 -0
- data/lib/mittsu/opengl/shader/templates/vertex.glsl.erb +143 -0
- data/lib/mittsu/opengl/shader/uniforms_lib.rb +86 -0
- data/lib/mittsu/opengl/shader/uniforms_utils.rb +31 -0
- data/lib/mittsu/opengl/shader.rb +56 -0
- data/lib/mittsu/opengl/state.rb +205 -0
- data/lib/mittsu/opengl/version.rb +5 -0
- data/lib/mittsu/opengl.rb +2 -0
- data/lib/mittsu/opengl_implementation/core/buffer_geometry.rb +11 -0
- data/lib/mittsu/opengl_implementation/core/geometry.rb +346 -0
- data/lib/mittsu/opengl_implementation/core/object_3d.rb +134 -0
- data/lib/mittsu/opengl_implementation/lights/ambient_light.rb +26 -0
- data/lib/mittsu/opengl_implementation/lights/directional_light.rb +35 -0
- data/lib/mittsu/opengl_implementation/lights/hemisphere_light.rb +39 -0
- data/lib/mittsu/opengl_implementation/lights/light.rb +55 -0
- data/lib/mittsu/opengl_implementation/lights/point_light.rb +36 -0
- data/lib/mittsu/opengl_implementation/lights/spot_light.rb +47 -0
- data/lib/mittsu/opengl_implementation/materials/line_basic_material.rb +16 -0
- data/lib/mittsu/opengl_implementation/materials/material.rb +274 -0
- data/lib/mittsu/opengl_implementation/materials/mesh_basic_material.rb +21 -0
- data/lib/mittsu/opengl_implementation/materials/mesh_lambert_material.rb +33 -0
- data/lib/mittsu/opengl_implementation/materials/mesh_phong_material.rb +44 -0
- data/lib/mittsu/opengl_implementation/materials/point_cloud_material.rb +27 -0
- data/lib/mittsu/opengl_implementation/materials/shader_material.rb +11 -0
- data/lib/mittsu/opengl_implementation/objects/group.rb +9 -0
- data/lib/mittsu/opengl_implementation/objects/line.rb +45 -0
- data/lib/mittsu/opengl_implementation/objects/mesh.rb +70 -0
- data/lib/mittsu/opengl_implementation/objects/point_cloud.rb +39 -0
- data/lib/mittsu/opengl_implementation/objects/sprite.rb +12 -0
- data/lib/mittsu/opengl_implementation/scenes/scene.rb +9 -0
- data/lib/mittsu/opengl_implementation/textures/compressed_texture.rb +20 -0
- data/lib/mittsu/opengl_implementation/textures/cube_texture.rb +77 -0
- data/lib/mittsu/opengl_implementation/textures/data_texture.rb +21 -0
- data/lib/mittsu/opengl_implementation/textures/render_target.rb +124 -0
- data/lib/mittsu/opengl_implementation/textures/texture.rb +107 -0
- data/mittsu-opengl.gemspec +36 -0
- metadata +314 -0
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module Mittsu
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class Object3D
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attr_accessor :morph_target_influences, :renderer, :initted
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attr_reader :model_view_matrix
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attr_writer :active
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def active?
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@active
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end
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def init
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if !@initted
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puts " --- INIT #{self.name}" if DEBUG
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@initted = true
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@model_view_matrix = Matrix4.new
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@normal_matrix = Matrix3.new
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add_event_listener(:removed, @renderer.method(:on_object_removed))
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end
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if geometry.nil?
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# ImmediateRenderObject
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else
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if !geometry.initted
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geometry.initted = true
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geometry.add_event_listener(:dispose, @renderer.method(:on_geometry_dispose))
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if geometry.is_a?(BufferGeometry)
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@renderer.info[:memory][:geometries] += 1
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else
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init_geometry
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end
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# TODO: when PointCloud exists
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# when PointCloud
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# if geometry[:_opengl_vertex_buffer].nil?
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# create_particle_buffers(geometry)
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# init_particle_buffers(geometry, object)
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#
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# geometry.vertices_need_update = true
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# geometry.colors_need_update = true
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# end
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end
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end
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if !@active
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@active = true
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add_opengl_object
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# TODO: when ImmediateRenderObject exists
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# if object.is_a? ImmediateRenderObject || object.immediate_render_callback
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# add_buffer_immediate(@renderer.instance_variable_get(:@_opengl_objects_immediate), self)
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# end
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end
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end
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def project(renderer)
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puts " --- PROJECT #{self.name}" if DEBUG
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@renderer = renderer
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return unless visible
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init
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# TODO!!! FIXME!!!
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opengl_objects = @renderer.instance_variable_get(:@_opengl_objects)[id]
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if opengl_objects && (!frustum_culled || @renderer.object_in_frustum?(self))
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opengl_objects.each do |opengl_object|
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# TODO!!! FIXME!!!
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@renderer.send(:unroll_buffer_material, opengl_object)
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opengl_object.render = true
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if @renderer.sort_objects?
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@_vector3 ||= Vector3.new
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@_vector3.set_from_matrix_position(matrix_world)
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@_vector3.apply_projection(@renderer.proj_screen_matrix)
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opengl_object[:z] = @_vector3.z
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end
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end
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end
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project_children
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end
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def setup_matrices(camera)
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@model_view_matrix.multiply_matrices(camera.matrix_world_inverse, matrix_world)
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@normal_matrix.normal_matrix(@model_view_matrix)
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@model_view_matrix
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end
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def load_uniforms_matrices(uniforms)
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GL.UniformMatrix4fv(uniforms['modelViewMatrix'],
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1, GL::FALSE,
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array_to_ptr_easy(@model_view_matrix.elements))
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if uniforms['normalMatrix']
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GL.UniformMatrix3fv(uniforms['normalMatrix'],
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1, GL::FALSE,
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array_to_ptr_easy(@normal_matrix.elements))
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end
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end
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def buffer_material(geometry_group)
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if material.is_a?(MeshFaceMaterial)
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material.materials[geometry_group.material_index]
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else
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material
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end
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end
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def init_geometry
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# NOOP
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end
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def add_opengl_object
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# NOOP
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end
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def deinit
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@initted = nil
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@model_view_matrix = nil
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@normal_matrix = nil
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@active = nil
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end
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protected
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def project_children
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children.each do |child|
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child.project(@renderer)
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end
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end
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end
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end
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module Mittsu
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class AmbientLight
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TYPE = :ambient
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class Cache < Struct.new(:length, :count, :value)
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def initialize
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super(0, 0, [0.0, 0.0, 0.0])
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end
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def reset
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self.length = 0
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self.value[0] = 0.0
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self.value[1] = 0.0
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self.value[2] = 0.0
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end
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end
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def setup_specific(_)
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@cache.value[0] += color.r
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@cache.value[1] += color.g
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@cache.value[2] += color.b
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end
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def self.null_remaining_lights(_); end
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end
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end
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module Mittsu
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class DirectionalLight
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TYPE = :directional
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class Cache < Struct.new(:length, :count, :colors, :positions)
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def initialize
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super(0, 0, [], [])
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end
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def reset
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self.length = 0
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end
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end
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def setup_specific(index)
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offset = index * 3
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@_direction.set_from_matrix_position(matrix_world)
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@_vector3.set_from_matrix_position(target.matrix_world)
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@_direction.sub(@_vector3)
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@_direction.normalize
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positions = @cache.positions
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positions[offset] = @_direction.x
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positions[offset + 1] = @_direction.y
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positions[offset + 2] = @_direction.z
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OpenGL::Helper.set_color_linear(@cache.colors, offset, color, intensity)
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end
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def to_sym
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:directional
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end
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end
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end
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module Mittsu
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class HemisphereLight
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TYPE = :hemi
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class Cache < Struct.new(:length, :count, :sky_colors, :ground_colors, :positions)
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def initialize
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super(0, 0, [], [], [])
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end
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def reset
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self.length = 0
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end
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end
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|
+
|
15
|
+
def setup_specific(index)
|
16
|
+
offset = index * 3
|
17
|
+
|
18
|
+
@_direction.set_from_matrix_position(matrix_world)
|
19
|
+
@_direction.normalize
|
20
|
+
|
21
|
+
positions = @cache.positions
|
22
|
+
positions[offset] = @_direction.x
|
23
|
+
positions[offset + 1] = @_direction.y
|
24
|
+
positions[offset + 2] = @_direction.z
|
25
|
+
|
26
|
+
OpenGL::Helper.set_color_linear(@cache.sky_colors, offset, color, intensity)
|
27
|
+
OpenGL::Helper.set_color_linear(@cache.ground_colors, offset, ground_color, intensity)
|
28
|
+
end
|
29
|
+
|
30
|
+
def self.null_remaining_lights(cache)
|
31
|
+
super(cache, cache.ground_colors)
|
32
|
+
super(cache, cache.sky_colors)
|
33
|
+
end
|
34
|
+
|
35
|
+
def to_sym
|
36
|
+
:hemi
|
37
|
+
end
|
38
|
+
end
|
39
|
+
end
|
@@ -0,0 +1,55 @@
|
|
1
|
+
module Mittsu
|
2
|
+
class Light
|
3
|
+
attr_accessor :camera_helper
|
4
|
+
|
5
|
+
# def initialize(light, renderer)
|
6
|
+
# super
|
7
|
+
# @light = light
|
8
|
+
# @light_renderer = renderer.light_renderer
|
9
|
+
#
|
10
|
+
#
|
11
|
+
# @_direction = Vector3.new
|
12
|
+
# @_vector3 = Vector3.new
|
13
|
+
# end
|
14
|
+
|
15
|
+
def type
|
16
|
+
self.class::TYPE
|
17
|
+
end
|
18
|
+
|
19
|
+
def setup(light_renderer)
|
20
|
+
@light_renderer = light_renderer
|
21
|
+
@cache ||= @light_renderer.cache[type]
|
22
|
+
@cache.count += 1
|
23
|
+
|
24
|
+
return unless visible
|
25
|
+
|
26
|
+
@_direction ||= Vector3.new
|
27
|
+
@_vector3 ||= Vector3.new
|
28
|
+
|
29
|
+
setup_specific(@cache.length)
|
30
|
+
|
31
|
+
@cache.length += 1
|
32
|
+
end
|
33
|
+
|
34
|
+
def project(renderer)
|
35
|
+
@renderer = renderer
|
36
|
+
return unless visible
|
37
|
+
init
|
38
|
+
# TODO!!! FIXME!!!
|
39
|
+
@renderer.instance_variable_get(:@lights) << self
|
40
|
+
project_children
|
41
|
+
end
|
42
|
+
|
43
|
+
def self.null_remaining_lights(cache, colors = nil)
|
44
|
+
colors ||= cache.colors
|
45
|
+
count = [colors.length, cache.count * 3].max
|
46
|
+
(cache.length * 3).upto(count - 1).each { |i|
|
47
|
+
colors[i] = 0.0
|
48
|
+
}
|
49
|
+
end
|
50
|
+
|
51
|
+
def to_sym
|
52
|
+
:other
|
53
|
+
end
|
54
|
+
end
|
55
|
+
end
|
@@ -0,0 +1,36 @@
|
|
1
|
+
module Mittsu
|
2
|
+
class PointLight
|
3
|
+
TYPE = :point
|
4
|
+
|
5
|
+
class Cache < Struct.new(:length, :count, :colors, :distances, :positions, :decays)
|
6
|
+
def initialize
|
7
|
+
super(0, 0, [], [], [], [])
|
8
|
+
end
|
9
|
+
|
10
|
+
def reset
|
11
|
+
self.length = 0
|
12
|
+
end
|
13
|
+
end
|
14
|
+
|
15
|
+
def setup_specific(index)
|
16
|
+
offset = index * 3;
|
17
|
+
|
18
|
+
OpenGL::Helper.set_color_linear(@cache.colors, offset, color, intensity)
|
19
|
+
|
20
|
+
@_vector3.set_from_matrix_position(matrix_world)
|
21
|
+
|
22
|
+
positions = @cache.positions
|
23
|
+
positions[offset] = @_vector3.x
|
24
|
+
positions[offset + 1] = @_vector3.y
|
25
|
+
positions[offset + 2] = @_vector3.z
|
26
|
+
|
27
|
+
# distance is 0 if decay is 0, because there is no attenuation at all.
|
28
|
+
@cache.distances[index] = distance
|
29
|
+
@cache.decays[index] = distance.zero? ? 0.0 : decay
|
30
|
+
end
|
31
|
+
|
32
|
+
def to_sym
|
33
|
+
:point
|
34
|
+
end
|
35
|
+
end
|
36
|
+
end
|
@@ -0,0 +1,47 @@
|
|
1
|
+
module Mittsu
|
2
|
+
class SpotLight
|
3
|
+
TYPE = :spot
|
4
|
+
|
5
|
+
class Cache < Struct.new(:length, :count, :colors, :directions, :distances, :positions, :exponents, :angles_cos, :decays)
|
6
|
+
def initialize
|
7
|
+
super(0, 0, [], [], [], [], [], [], [])
|
8
|
+
end
|
9
|
+
|
10
|
+
def reset
|
11
|
+
self.length = 0
|
12
|
+
end
|
13
|
+
end
|
14
|
+
|
15
|
+
def setup_specific(index)
|
16
|
+
offset = index * 3
|
17
|
+
|
18
|
+
OpenGL::Helper.set_color_linear(@cache.colors, offset, color, intensity)
|
19
|
+
|
20
|
+
@_direction.set_from_matrix_position(matrix_world)
|
21
|
+
|
22
|
+
positions = @cache.positions
|
23
|
+
positions[offset] = @_direction.x
|
24
|
+
positions[offset + 1] = @_direction.y
|
25
|
+
positions[offset + 2] = @_direction.z
|
26
|
+
|
27
|
+
@cache.distances[index] = distance
|
28
|
+
|
29
|
+
@_vector3.set_from_matrix_position(target.matrix_world)
|
30
|
+
@_direction.sub(@_vector3)
|
31
|
+
@_direction.normalize
|
32
|
+
|
33
|
+
directions = @cache.directions
|
34
|
+
directions[offset] = @_direction.x
|
35
|
+
directions[offset + 1] = @_direction.y
|
36
|
+
directions[offset + 2] = @_direction.z
|
37
|
+
|
38
|
+
@cache.angles_cos[index] = ::Math.cos(angle)
|
39
|
+
@cache.exponents[index] = exponent;
|
40
|
+
@cache.decays[index] = distance.zero? ? 0.0 : decay
|
41
|
+
end
|
42
|
+
|
43
|
+
def to_sym
|
44
|
+
:spot
|
45
|
+
end
|
46
|
+
end
|
47
|
+
end
|
@@ -0,0 +1,16 @@
|
|
1
|
+
module Mittsu
|
2
|
+
class LineBasicMaterial
|
3
|
+
def refresh_uniforms(uniforms)
|
4
|
+
uniforms['diffuse'].value = color
|
5
|
+
uniforms['opacity'].value = opacity
|
6
|
+
end
|
7
|
+
|
8
|
+
def init_shader
|
9
|
+
@shader = OpenGL::Shader::Lib.create_shader(shader_id)
|
10
|
+
end
|
11
|
+
|
12
|
+
def shader_id
|
13
|
+
:basic
|
14
|
+
end
|
15
|
+
end
|
16
|
+
end
|
@@ -0,0 +1,274 @@
|
|
1
|
+
module Mittsu
|
2
|
+
class Material
|
3
|
+
# TODO: init_shader for these material-types
|
4
|
+
# MeshDepthMaterial => :depth, # TODO...
|
5
|
+
# MeshNormalMaterial => :normal, # TODO...
|
6
|
+
# LineDashedMaterial => :dashed, # TODO...
|
7
|
+
# PointCloudMaterial => :particle_basic # TODO...
|
8
|
+
|
9
|
+
attr_accessor :shadow_pass
|
10
|
+
attr_reader :shader, :uniforms_list
|
11
|
+
|
12
|
+
def init(lights, fog, object, renderer)
|
13
|
+
@renderer = renderer
|
14
|
+
|
15
|
+
add_event_listener(:dispose, @renderer.method(:on_material_dispose))
|
16
|
+
|
17
|
+
init_shader
|
18
|
+
|
19
|
+
self.program = find_or_create_program(lights, fog, object)
|
20
|
+
|
21
|
+
count_supported_morph_attributes(program.attributes)
|
22
|
+
|
23
|
+
@uniforms_list = get_uniforms_list
|
24
|
+
end
|
25
|
+
|
26
|
+
def set(renderer)
|
27
|
+
@renderer = renderer
|
28
|
+
|
29
|
+
if transparent
|
30
|
+
@renderer.state.set_blending(blending, blend_equation, blend_src, blend_dst, blend_equation_alpha, blend_src_alpha, blend_dst_alpha)
|
31
|
+
else
|
32
|
+
@renderer.state.set_blending(NoBlending)
|
33
|
+
end
|
34
|
+
|
35
|
+
@renderer.state.set_depth_test(depth_test)
|
36
|
+
@renderer.state.set_depth_write(depth_write)
|
37
|
+
@renderer.state.set_color_write(color_write)
|
38
|
+
@renderer.state.set_polygon_offset(polygon_offset, polygon_offset_factor, polygon_offset_units)
|
39
|
+
end
|
40
|
+
|
41
|
+
def needs_face_normals?
|
42
|
+
shading == FlatShading
|
43
|
+
end
|
44
|
+
|
45
|
+
def clear_custom_attributes
|
46
|
+
attributes.each do |attribute|
|
47
|
+
attribute.needs_update = false
|
48
|
+
end
|
49
|
+
end
|
50
|
+
|
51
|
+
def custom_attributes_dirty?
|
52
|
+
attributes.each do |attribute|
|
53
|
+
return true if attribute.needs_update
|
54
|
+
end
|
55
|
+
false
|
56
|
+
end
|
57
|
+
|
58
|
+
def refresh_uniforms(_)
|
59
|
+
# NOOP
|
60
|
+
end
|
61
|
+
|
62
|
+
def needs_camera_position_uniform?
|
63
|
+
env_map
|
64
|
+
end
|
65
|
+
|
66
|
+
def needs_view_matrix_uniform?
|
67
|
+
skinning
|
68
|
+
end
|
69
|
+
|
70
|
+
def needs_lights?
|
71
|
+
lights
|
72
|
+
end
|
73
|
+
|
74
|
+
protected
|
75
|
+
|
76
|
+
def init_shader
|
77
|
+
@shader = {
|
78
|
+
uniforms: uniforms,
|
79
|
+
vertex_shader: vertex_shader,
|
80
|
+
fragment_shader: fragment_shader
|
81
|
+
}
|
82
|
+
end
|
83
|
+
|
84
|
+
def shader_id
|
85
|
+
nil
|
86
|
+
end
|
87
|
+
|
88
|
+
private
|
89
|
+
|
90
|
+
def allocate_lights(lights)
|
91
|
+
lights.reject { |light|
|
92
|
+
light.only_shadow || !light.visible
|
93
|
+
}.each_with_object({
|
94
|
+
directional: 0, point: 0, spot: 0, hemi: 0, other: 0
|
95
|
+
}) { |light, counts|
|
96
|
+
counts[light.to_sym] += 1
|
97
|
+
}
|
98
|
+
end
|
99
|
+
|
100
|
+
def allocate_shadows(lights)
|
101
|
+
max_shadows = 0
|
102
|
+
|
103
|
+
lights.each do |light|
|
104
|
+
next unless light.cast_shadow
|
105
|
+
|
106
|
+
max_shadows += 1 if light.is_a?(SpotLight)
|
107
|
+
max_shadows += 1 if light.is_a?(DirectionalLight) && !light.shadow_cascade
|
108
|
+
end
|
109
|
+
|
110
|
+
max_shadows
|
111
|
+
end
|
112
|
+
|
113
|
+
def allocate_bones(object = nil)
|
114
|
+
if @renderer.supports_bone_textures? && object && object.skeleton && object.skeleton.use_vertex_texture
|
115
|
+
return 1024
|
116
|
+
end
|
117
|
+
|
118
|
+
# default for when object is not specified
|
119
|
+
# ( for example when prebuilding shader
|
120
|
+
# to be used with multiple objects )
|
121
|
+
#
|
122
|
+
# - leave some extra space for other uniforms
|
123
|
+
# - limit here is ANGLE's 254 max uniform vectors
|
124
|
+
# (up to 54 should be safe)
|
125
|
+
|
126
|
+
n_vertex_uniforms = (GL.GetParameter(GL::MAX_VERTEX_UNIFORM_COMPONENTS) / 4.0).floor
|
127
|
+
n_vertex_matrices = ((n_vertex_uniforms - 20) / 4.0).floor
|
128
|
+
|
129
|
+
max_bones = n_vertex_matrices
|
130
|
+
|
131
|
+
# TODO: when SkinnedMesh exists
|
132
|
+
# if !object.nil? && object.is_a?(SkinnedMesh)
|
133
|
+
# max_bones = [object.skeleton.bones.length, max_bones].min
|
134
|
+
#
|
135
|
+
# if max_bones < object.skeleton.bones.length
|
136
|
+
# puts "WARNING: OpenGL::Renderer: too many bones - #{object.skeleton.bones.length}, this GPU supports just #{max_bones}"
|
137
|
+
# end
|
138
|
+
# end
|
139
|
+
|
140
|
+
max_bones
|
141
|
+
end
|
142
|
+
|
143
|
+
def count_supported_morph_attributes(attributes)
|
144
|
+
if morph_targets
|
145
|
+
self.num_supported_morph_normals = count_supported_morph_attribute(attributes, 'morphTarget', @renderer.max_morph_normals)
|
146
|
+
end
|
147
|
+
if morph_normals
|
148
|
+
self.num_supported_morph_normals = count_supported_morph_attribute(attributes, 'morphNormal', @renderer.max_morph_normals)
|
149
|
+
end
|
150
|
+
end
|
151
|
+
|
152
|
+
def count_supported_morph_attribute(attributes, base, max)
|
153
|
+
max.times.reduce do |num, i|
|
154
|
+
attribute = attributes["#{base}#{i}"]
|
155
|
+
attribute && attribute >= 0 ? num + 1 : num
|
156
|
+
end
|
157
|
+
end
|
158
|
+
|
159
|
+
def get_uniforms_list
|
160
|
+
@shader[:uniforms].map { |(key, uniform)|
|
161
|
+
location = program.uniforms[key]
|
162
|
+
if location
|
163
|
+
[uniform, location]
|
164
|
+
end
|
165
|
+
}.compact
|
166
|
+
end
|
167
|
+
|
168
|
+
def program_parameters(lights, fog, object)
|
169
|
+
# heuristics to create shader paramaters according to lights in the scene
|
170
|
+
# (not to blow over max_lights budget)
|
171
|
+
|
172
|
+
max_light_count = allocate_lights(lights)
|
173
|
+
max_shadows = allocate_shadows(lights)
|
174
|
+
max_bones = allocate_bones(object)
|
175
|
+
|
176
|
+
{
|
177
|
+
supports_vertex_textures: @renderer.supports_vertex_textures?,
|
178
|
+
|
179
|
+
map: !!map,
|
180
|
+
env_map: !!env_map,
|
181
|
+
env_map_mode: env_map && env_map.mapping,
|
182
|
+
light_map: !!light_map,
|
183
|
+
bump_map: !!light_map,
|
184
|
+
normal_map: !!normal_map,
|
185
|
+
specular_map: !!specular_map,
|
186
|
+
alpha_map: !!alpha_map,
|
187
|
+
|
188
|
+
combine: combine,
|
189
|
+
|
190
|
+
vertex_colors: vertex_colors,
|
191
|
+
|
192
|
+
fog: fog,
|
193
|
+
use_fog: fog,
|
194
|
+
# fog_exp: fog.is_a?(FogExp2), # TODO: when FogExp2 exists
|
195
|
+
|
196
|
+
flat_shading: shading == FlatShading,
|
197
|
+
|
198
|
+
size_attenuation: size_attenuation,
|
199
|
+
logarithmic_depth_buffer: @renderer.logarithmic_depth_buffer,
|
200
|
+
|
201
|
+
skinning: skinning,
|
202
|
+
max_bones: max_bones,
|
203
|
+
use_vertex_texture: @renderer.supports_bone_textures?,
|
204
|
+
|
205
|
+
morph_targets: morph_targets,
|
206
|
+
morph_normals: morph_normals,
|
207
|
+
max_morph_targets: @renderer.max_morph_targets,
|
208
|
+
max_morph_normals: @renderer.max_morph_normals,
|
209
|
+
|
210
|
+
max_dir_lights: max_light_count[:directional],
|
211
|
+
max_point_lights: max_light_count[:point],
|
212
|
+
max_spot_lights: max_light_count[:spot],
|
213
|
+
max_hemi_lights: max_light_count[:hemi],
|
214
|
+
|
215
|
+
max_shadows: max_shadows,
|
216
|
+
shadow_map_enabled: @renderer.shadow_map_enabled? && object.receive_shadow && max_shadows > 0,
|
217
|
+
shadow_map_type: @renderer.shadow_map_type,
|
218
|
+
shadow_map_debug: @renderer.shadow_map_debug,
|
219
|
+
shadow_map_cascade: @renderer.shadow_map_cascade,
|
220
|
+
|
221
|
+
alpha_test: alpha_test,
|
222
|
+
metal: metal,
|
223
|
+
wrap_around: wrap_around,
|
224
|
+
double_sided: side == DoubleSide,
|
225
|
+
flip_sided: side == BackSide
|
226
|
+
}
|
227
|
+
end
|
228
|
+
|
229
|
+
def program_slug(parameters)
|
230
|
+
chunks = []
|
231
|
+
|
232
|
+
if shader_id
|
233
|
+
chunks << shader_id
|
234
|
+
else
|
235
|
+
chunks << fragment_shader
|
236
|
+
chunks << vertex_shader
|
237
|
+
end
|
238
|
+
|
239
|
+
if !defines.nil?
|
240
|
+
defines.each do |(name, define)|
|
241
|
+
chunks << name
|
242
|
+
chunks << define
|
243
|
+
end
|
244
|
+
end
|
245
|
+
|
246
|
+
parameters.each do |(name, parameter)|
|
247
|
+
chunks << name
|
248
|
+
chunks << parameter
|
249
|
+
end
|
250
|
+
|
251
|
+
chunks.join
|
252
|
+
end
|
253
|
+
|
254
|
+
def find_or_create_program(lights, fog, object)
|
255
|
+
parameters = program_parameters(lights, fog, object)
|
256
|
+
code = program_slug(parameters)
|
257
|
+
|
258
|
+
program = @renderer.programs.find do |program_info|
|
259
|
+
program_info.code == code
|
260
|
+
end
|
261
|
+
|
262
|
+
if program.nil?
|
263
|
+
program = OpenGL::Program.new(@renderer, code, self, parameters)
|
264
|
+
@renderer.programs.push(program)
|
265
|
+
|
266
|
+
@renderer.info[:memory][:programs] = @renderer.programs.length
|
267
|
+
else
|
268
|
+
program.used_times += 1
|
269
|
+
end
|
270
|
+
|
271
|
+
program
|
272
|
+
end
|
273
|
+
end
|
274
|
+
end
|
@@ -0,0 +1,21 @@
|
|
1
|
+
require 'mittsu/opengl/material_basics'
|
2
|
+
|
3
|
+
module Mittsu
|
4
|
+
class MeshBasicMaterial
|
5
|
+
include OpenGL::MaterialBasics
|
6
|
+
|
7
|
+
def refresh_uniforms(uniforms)
|
8
|
+
refresh_uniforms_basic(uniforms)
|
9
|
+
end
|
10
|
+
|
11
|
+
protected
|
12
|
+
|
13
|
+
def init_shader
|
14
|
+
@shader = OpenGL::Shader::Lib.create_shader(shader_id)
|
15
|
+
end
|
16
|
+
|
17
|
+
def shader_id
|
18
|
+
:basic
|
19
|
+
end
|
20
|
+
end
|
21
|
+
end
|