mittsu-opengl 0.5.0
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- checksums.yaml +7 -0
- data/.codeclimate.yml +18 -0
- data/.github/workflows/build-workflow.yml +67 -0
- data/.gitignore +12 -0
- data/.rubocop.yml +1158 -0
- data/CODE_OF_CONDUCT.md +13 -0
- data/Gemfile +9 -0
- data/LICENSE.txt +21 -0
- data/README.md +195 -0
- data/Rakefile +8 -0
- data/bin/console +14 -0
- data/bin/setup +7 -0
- data/install-glfw.ps1 +13 -0
- data/lib/mittsu/generic_lib.rb +116 -0
- data/lib/mittsu/glfw/lib.rb +58 -0
- data/lib/mittsu/glfw/window.rb +231 -0
- data/lib/mittsu/opengl/buffer.rb +13 -0
- data/lib/mittsu/opengl/default_target.rb +50 -0
- data/lib/mittsu/opengl/geometry_group.rb +758 -0
- data/lib/mittsu/opengl/geometry_like.rb +132 -0
- data/lib/mittsu/opengl/gl_debug.rb +85 -0
- data/lib/mittsu/opengl/gl_extensions.rb +42 -0
- data/lib/mittsu/opengl/gl_mittsu_params.rb +53 -0
- data/lib/mittsu/opengl/helper.rb +120 -0
- data/lib/mittsu/opengl/implementation.rb +31 -0
- data/lib/mittsu/opengl/lib.rb +19 -0
- data/lib/mittsu/opengl/light_renderer.rb +43 -0
- data/lib/mittsu/opengl/material_basics.rb +57 -0
- data/lib/mittsu/opengl/plugins/shadow_map_plugin.rb +416 -0
- data/lib/mittsu/opengl/plugins/sprite_fragment.glsl +38 -0
- data/lib/mittsu/opengl/plugins/sprite_plugin.rb +250 -0
- data/lib/mittsu/opengl/plugins/sprite_vertex.glsl +31 -0
- data/lib/mittsu/opengl/program.rb +250 -0
- data/lib/mittsu/opengl/renderer.rb +1028 -0
- data/lib/mittsu/opengl/shader/chunk.rb +11 -0
- data/lib/mittsu/opengl/shader/chunks/alphamap_fragment.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/alphamap_pars_fragment.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/alphatest_fragment.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/bumpmap_pars_fragment.glsl +40 -0
- data/lib/mittsu/opengl/shader/chunks/color_fragment.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/color_pars_fragment.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/color_pars_vertex.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/color_vertex.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/common.glsl +60 -0
- data/lib/mittsu/opengl/shader/chunks/default_vertex.glsl +15 -0
- data/lib/mittsu/opengl/shader/chunks/defaultnormal_vertex.glsl +21 -0
- data/lib/mittsu/opengl/shader/chunks/envmap_fragment.glsl +62 -0
- data/lib/mittsu/opengl/shader/chunks/envmap_pars_fragment.glsl +21 -0
- data/lib/mittsu/opengl/shader/chunks/envmap_pars_vertex.glsl +7 -0
- data/lib/mittsu/opengl/shader/chunks/envmap_vertex.glsl +17 -0
- data/lib/mittsu/opengl/shader/chunks/fog_fragment.glsl +26 -0
- data/lib/mittsu/opengl/shader/chunks/fog_pars_fragment.glsl +15 -0
- data/lib/mittsu/opengl/shader/chunks/lightmap_fragment.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/lightmap_pars_fragment.glsl +6 -0
- data/lib/mittsu/opengl/shader/chunks/lightmap_pars_vertex.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/lightmap_vertex.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/lights_lambert_pars_vertex.glsl +43 -0
- data/lib/mittsu/opengl/shader/chunks/lights_lambert_vertex.glsl +196 -0
- data/lib/mittsu/opengl/shader/chunks/lights_phong_fragment.glsl +243 -0
- data/lib/mittsu/opengl/shader/chunks/lights_phong_pars_fragment.glsl +58 -0
- data/lib/mittsu/opengl/shader/chunks/lights_phong_pars_vertex.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/lights_phong_vertex.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/linear_to_gamma_fragment.glsl +2 -0
- data/lib/mittsu/opengl/shader/chunks/logdepthbuf_fragment.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/logdepthbuf_pars_fragment.glsl +12 -0
- data/lib/mittsu/opengl/shader/chunks/logdepthbuf_pars_vertex.glsl +11 -0
- data/lib/mittsu/opengl/shader/chunks/logdepthbuf_vertex.glsl +15 -0
- data/lib/mittsu/opengl/shader/chunks/map_fragment.glsl +9 -0
- data/lib/mittsu/opengl/shader/chunks/map_pars_fragment.glsl +11 -0
- data/lib/mittsu/opengl/shader/chunks/map_pars_vertex.glsl +6 -0
- data/lib/mittsu/opengl/shader/chunks/map_particle_fragment.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/map_particle_pars_fragment.glsl +6 -0
- data/lib/mittsu/opengl/shader/chunks/map_vertex.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/morphnormal_vertex.glsl +12 -0
- data/lib/mittsu/opengl/shader/chunks/morphtarget_pars_vertex.glsl +13 -0
- data/lib/mittsu/opengl/shader/chunks/morphtarget_vertex.glsl +20 -0
- data/lib/mittsu/opengl/shader/chunks/normalmap_pars_fragment.glsl +27 -0
- data/lib/mittsu/opengl/shader/chunks/shadowmap_fragment.glsl +216 -0
- data/lib/mittsu/opengl/shader/chunks/shadowmap_pars_fragment.glsl +19 -0
- data/lib/mittsu/opengl/shader/chunks/shadowmap_pars_vertex.glsl +6 -0
- data/lib/mittsu/opengl/shader/chunks/shadowmap_vertex.glsl +9 -0
- data/lib/mittsu/opengl/shader/chunks/skinbase_vertex.glsl +8 -0
- data/lib/mittsu/opengl/shader/chunks/skinning_pars_vertex.glsl +47 -0
- data/lib/mittsu/opengl/shader/chunks/skinning_vertex.glsl +20 -0
- data/lib/mittsu/opengl/shader/chunks/skinnormal_vertex.glsl +20 -0
- data/lib/mittsu/opengl/shader/chunks/specularmap_fragment.glsl +12 -0
- data/lib/mittsu/opengl/shader/chunks/specularmap_pars_fragment.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/worldpos_vertex.glsl +17 -0
- data/lib/mittsu/opengl/shader/lib/basic/basic_fragment.rbsl +37 -0
- data/lib/mittsu/opengl/shader/lib/basic/basic_uniforms.rbslu +3 -0
- data/lib/mittsu/opengl/shader/lib/basic/basic_vertex.rbsl +33 -0
- data/lib/mittsu/opengl/shader/lib/cube/cube_fragment.rbsl +12 -0
- data/lib/mittsu/opengl/shader/lib/cube/cube_uniforms.rbslu +2 -0
- data/lib/mittsu/opengl/shader/lib/cube/cube_vertex.rbsl +12 -0
- data/lib/mittsu/opengl/shader/lib/depth_rgba/depth_rgba_fragment.rbsl +26 -0
- data/lib/mittsu/opengl/shader/lib/depth_rgba/depth_rgba_uniforms.rbslu +0 -0
- data/lib/mittsu/opengl/shader/lib/depth_rgba/depth_rgba_vertex.rbsl +12 -0
- data/lib/mittsu/opengl/shader/lib/lambert/lambert_fragment.rbsl +56 -0
- data/lib/mittsu/opengl/shader/lib/lambert/lambert_uniforms.rbslu +7 -0
- data/lib/mittsu/opengl/shader/lib/lambert/lambert_vertex.rbsl +37 -0
- data/lib/mittsu/opengl/shader/lib/particle_basic/particle_basic_fragment.rbsl +27 -0
- data/lib/mittsu/opengl/shader/lib/particle_basic/particle_basic_uniforms.rbslu +2 -0
- data/lib/mittsu/opengl/shader/lib/particle_basic/particle_basic_vertex.rbsl +25 -0
- data/lib/mittsu/opengl/shader/lib/phong/phong_fragment.rbsl +45 -0
- data/lib/mittsu/opengl/shader/lib/phong/phong_uniforms.rbslu +11 -0
- data/lib/mittsu/opengl/shader/lib/phong/phong_vertex.rbsl +43 -0
- data/lib/mittsu/opengl/shader/lib.rb +45 -0
- data/lib/mittsu/opengl/shader/rbsl_loader.rb +168 -0
- data/lib/mittsu/opengl/shader/templates/fragment.glsl.erb +105 -0
- data/lib/mittsu/opengl/shader/templates/vertex.glsl.erb +143 -0
- data/lib/mittsu/opengl/shader/uniforms_lib.rb +86 -0
- data/lib/mittsu/opengl/shader/uniforms_utils.rb +31 -0
- data/lib/mittsu/opengl/shader.rb +56 -0
- data/lib/mittsu/opengl/state.rb +205 -0
- data/lib/mittsu/opengl/version.rb +5 -0
- data/lib/mittsu/opengl.rb +2 -0
- data/lib/mittsu/opengl_implementation/core/buffer_geometry.rb +11 -0
- data/lib/mittsu/opengl_implementation/core/geometry.rb +346 -0
- data/lib/mittsu/opengl_implementation/core/object_3d.rb +134 -0
- data/lib/mittsu/opengl_implementation/lights/ambient_light.rb +26 -0
- data/lib/mittsu/opengl_implementation/lights/directional_light.rb +35 -0
- data/lib/mittsu/opengl_implementation/lights/hemisphere_light.rb +39 -0
- data/lib/mittsu/opengl_implementation/lights/light.rb +55 -0
- data/lib/mittsu/opengl_implementation/lights/point_light.rb +36 -0
- data/lib/mittsu/opengl_implementation/lights/spot_light.rb +47 -0
- data/lib/mittsu/opengl_implementation/materials/line_basic_material.rb +16 -0
- data/lib/mittsu/opengl_implementation/materials/material.rb +274 -0
- data/lib/mittsu/opengl_implementation/materials/mesh_basic_material.rb +21 -0
- data/lib/mittsu/opengl_implementation/materials/mesh_lambert_material.rb +33 -0
- data/lib/mittsu/opengl_implementation/materials/mesh_phong_material.rb +44 -0
- data/lib/mittsu/opengl_implementation/materials/point_cloud_material.rb +27 -0
- data/lib/mittsu/opengl_implementation/materials/shader_material.rb +11 -0
- data/lib/mittsu/opengl_implementation/objects/group.rb +9 -0
- data/lib/mittsu/opengl_implementation/objects/line.rb +45 -0
- data/lib/mittsu/opengl_implementation/objects/mesh.rb +70 -0
- data/lib/mittsu/opengl_implementation/objects/point_cloud.rb +39 -0
- data/lib/mittsu/opengl_implementation/objects/sprite.rb +12 -0
- data/lib/mittsu/opengl_implementation/scenes/scene.rb +9 -0
- data/lib/mittsu/opengl_implementation/textures/compressed_texture.rb +20 -0
- data/lib/mittsu/opengl_implementation/textures/cube_texture.rb +77 -0
- data/lib/mittsu/opengl_implementation/textures/data_texture.rb +21 -0
- data/lib/mittsu/opengl_implementation/textures/render_target.rb +124 -0
- data/lib/mittsu/opengl_implementation/textures/texture.rb +107 -0
- data/mittsu-opengl.gemspec +36 -0
- metadata +314 -0
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require 'mittsu/opengl/geometry_like'
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module Mittsu
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class OpenGL::GeometryGroup
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include OpenGL::GeometryLike
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attr_reader :id, :material_index
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alias :initted_arrays? :initted_arrays
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def initialize material_index, num_morph_targets, num_morph_normals, renderer
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@id = (@@id ||= 1).tap { @@id += 1 }
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@faces3 = []
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@num_vertices = 0
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@material_index = material_index
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@num_morph_targets = num_morph_targets
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@num_morph_normals = num_morph_normals
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@renderer = renderer
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@custom_attributes_list = []
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end
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def create_mesh_buffers
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@vertex_array_object = GL.CreateVertexArray
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@vertex_buffer = GL.CreateBuffer
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@normal_buffer = GL.CreateBuffer
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@tangent_buffer = GL.CreateBuffer
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@color_buffer = GL.CreateBuffer
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@uv_buffer = GL.CreateBuffer
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@uv2_buffer = GL.CreateBuffer
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@skin_indices_buffer = GL.CreateBuffer
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@skin_weights_buffer = GL.CreateBuffer
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@face_buffer = GL.CreateBuffer
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@line_buffer = GL.CreateBuffer
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if !@num_morph_targets.nil?
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@morph_targets_buffers = []
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@num_morph_targets.times do |m|
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@morph_targets_buffers << GL.CreateBuffer
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end
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end
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if !@num_morph_normals.nil?
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@morph_normals_buffers = []
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@num_morph_normals.times do |m|
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@morph_normals_buffers << GL.CreateBuffer
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end
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end
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end
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def init_mesh_buffers(object)
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geometry = object.geometry
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nvertices = @faces3.length * 3
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nvertices2 = nvertices * 2
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nvertices3 = nvertices * 3
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nvertices4 = nvertices * 4
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ntris = @faces3.length * 1
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nlines = @faces3.length * 3
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material = object.buffer_material(self)
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@vertex_array = Array.new(nvertices3) # Float32Array
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@normal_array = Array.new(nvertices3) # Float32Array
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@color_array = Array.new(nvertices3) # Float32Array
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@uv_array = Array.new(nvertices2) # Float32Array
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if geometry.face_vertex_uvs.length > 1
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@uv2_array = Array.new(nvertices2) # Float32Array
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end
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if geometry.has_tangents
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@tangent_array = Array.new(nvertices4) # Float32Array
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end
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if !object.geometry.skin_weights.empty? && !object.geometry.skin_indices.empty?
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@skin_indices_array = Array.new(nvertices4) # Float32Array
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@skin_weight_array = Array.new(nvertices4)
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end
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# UintArray from OES_element_index_uint ???
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@type_array = Array # UintArray ???
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@face_array = Array.new(ntris * 3)
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@line_array = Array.new(nlines * 2)
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num_morph_targets = @num_morph_targets
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if !num_morph_targets.zero?
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@morph_targets_arrays = []
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num_morph_targets.times do |m|
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@morph_targets_arrays << Array.new(nvertices3) # Float32Array ???
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end
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end
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num_morph_normals = @num_morph_normals
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if !num_morph_targets.zero?
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@morph_normals_arrays = []
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num_morph_normals.times do |m|
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@morph_normals_arrays << Array.new(nvertices3) # Float32Array ???
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end
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end
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@face_count = ntris * 3
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@line_count = nlines * 2
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# custom attributes
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if material.attributes
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if @custom_attributes_list.nil?
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@custom_attributes_list = []
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end
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material.attributes.each do |(name, original_attribute)|
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attribute = {}
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original_attribute.each do |(key, value)|
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attribute[key] = value
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end
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if !attribute[:_opengl_initialized] || attribute[:create_unique_buffers]
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attribute[:_opengl_initialized] = true
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size = case attribute[:type]
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when :v2 then 2
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when :v3, :c then 3
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when :v4 then 4
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else 1 # :f and :i
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end
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attribute[:size] = size
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attribute[:array] = Array.new(nvertices * size) # Float32Array
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attribute[:buffer] = GL.CreateBuffer
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attribute[:buffer_belongs_to_attribute] = name
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original_attribute[:needs_update] = true
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attribute[:_original] = original_attribute
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end
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@custom_attributes_list << attribute
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end
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end
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@initted_arrays = true
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end
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def set_mesh_buffers(object, hint, should_dispose, material)
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return unless @initted_arrays
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geometry = object.geometry
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needs_face_normals = material.needs_face_normals?
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vertex_index = 0
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offset = 0
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offset_uv = 0
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offset_uv2 = 0
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offset_face = 0
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offset_normal = 0
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offset_tangent = 0
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offset_line = 0
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offset_color = 0
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offset_skin = 0
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offset_morph_target = 0
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offset_custom = 0
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vertices = geometry.vertices
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obj_faces = geometry.faces
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obj_uvs = geometry.face_vertex_uvs[0]
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obj_uvs2 = geometry.face_vertex_uvs[1]
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obj_skin_indices = geometry.skin_indices
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obj_skin_weights = geometry.skin_weights
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morph_targets = geometry.morph_targets
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morph_normals = geometry.morph_normals
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if geometry.vertices_need_update
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@faces3.each do |chf|
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face = obj_faces[chf]
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v1 = vertices[face.a]
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v2 = vertices[face.b]
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v3 = vertices[face.c]
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@vertex_array[offset] = v1.x
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@vertex_array[offset + 1] = v1.y
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@vertex_array[offset + 2] = v1.z
|
202
|
+
|
203
|
+
@vertex_array[offset + 3] = v2.x
|
204
|
+
@vertex_array[offset + 4] = v2.y
|
205
|
+
@vertex_array[offset + 5] = v2.z
|
206
|
+
|
207
|
+
@vertex_array[offset + 6] = v3.x
|
208
|
+
@vertex_array[offset + 7] = v3.y
|
209
|
+
@vertex_array[offset + 8] = v3.z
|
210
|
+
|
211
|
+
offset += 9
|
212
|
+
end
|
213
|
+
|
214
|
+
GL.BindBuffer(GL::ARRAY_BUFFER, @vertex_buffer)
|
215
|
+
GL.BufferData_easy(GL::ARRAY_BUFFER, @vertex_array, hint)
|
216
|
+
end
|
217
|
+
|
218
|
+
if geometry.morph_targets_need_update
|
219
|
+
morph_targets.each_index do |vk|
|
220
|
+
@faces3.each do |chf|
|
221
|
+
face = obj_faces[chf]
|
222
|
+
|
223
|
+
# morph positions
|
224
|
+
|
225
|
+
v1 = morph_targets[vk].vertices[face.a]
|
226
|
+
v2 = morph_targets[vk].vertices[face.b]
|
227
|
+
v3 = morph_targets[vk].vertices[face.c]
|
228
|
+
|
229
|
+
vka = @morph_targets_arrays[vk]
|
230
|
+
|
231
|
+
vka[offset_morph_target] = v1.x
|
232
|
+
vka[offset_morph_target + 1] = v1.y
|
233
|
+
vka[offset_morph_target + 2] = v1.z
|
234
|
+
|
235
|
+
vka[offset_morph_target + 3] = v2.x
|
236
|
+
vka[offset_morph_target + 4] = v2.y
|
237
|
+
vka[offset_morph_target + 5] = v2.z
|
238
|
+
|
239
|
+
vka[offset_morph_target + 6] = v3.x
|
240
|
+
vka[offset_morph_target + 7] = v3.y
|
241
|
+
vka[offset_morph_target + 8] = v3.z
|
242
|
+
|
243
|
+
# morph normals
|
244
|
+
|
245
|
+
if material.morph_normals
|
246
|
+
if needs_face_normals
|
247
|
+
n1 = morph_normals[vk].face_normals[chf]
|
248
|
+
n2 = n1
|
249
|
+
n3 = n1
|
250
|
+
else
|
251
|
+
face_vertex_normals = morph_normals[vk].vertex_normals[chf]
|
252
|
+
|
253
|
+
n1 = face_vertex_normals.a
|
254
|
+
n2 = face_vertex_normals.b
|
255
|
+
n3 = face_vertex_normals.c
|
256
|
+
end
|
257
|
+
|
258
|
+
nka = @morph_normals_arrays[vk]
|
259
|
+
|
260
|
+
nka[offset_morph_target] = n1.x
|
261
|
+
nka[offset_morph_target + 1] = n1.y
|
262
|
+
nka[offset_morph_target + 2] = n1.z
|
263
|
+
|
264
|
+
nka[offset_morph_target + 3] = n2.x
|
265
|
+
nka[offset_morph_target + 4] = n2.y
|
266
|
+
nka[offset_morph_target + 5] = n2.z
|
267
|
+
|
268
|
+
nka[offset_morph_target + 6] = n3.x
|
269
|
+
nka[offset_morph_target + 7] = n3.y
|
270
|
+
nka[offset_morph_target + 8] = n3.z
|
271
|
+
end
|
272
|
+
|
273
|
+
#
|
274
|
+
|
275
|
+
offset_morph_target += 9
|
276
|
+
end
|
277
|
+
|
278
|
+
GL.BindBuffer(GL::ARRAY_BUFFER, @morph_targets_buffers[vk])
|
279
|
+
GL.BufferData_easy(GL::ARRAY_BUFFER, @morph_targets_arrays[vk], hint)
|
280
|
+
|
281
|
+
if material.morph_normals
|
282
|
+
GL.BindBuffer(GL::ARRAY_BUFFER, @morph_normals_buffers[vk])
|
283
|
+
GL.BufferData_easy(GL::ARRAY_BUFFER, @morph_normals_arrays[vk], hint)
|
284
|
+
end
|
285
|
+
end
|
286
|
+
end
|
287
|
+
|
288
|
+
if !obj_skin_weights.empty?
|
289
|
+
@faces3.each do |chf|
|
290
|
+
face = obj_faces[chf]
|
291
|
+
|
292
|
+
# weights
|
293
|
+
|
294
|
+
sw1 = obj_skin_weights[face.a]
|
295
|
+
sw2 = obj_skin_weights[face.b]
|
296
|
+
sw3 = obj_skin_weights[face.c]
|
297
|
+
|
298
|
+
@skin_weight_array[offset_skin] = sw1.x
|
299
|
+
@skin_weight_array[offset_skin + 1] = sw1.y
|
300
|
+
@skin_weight_array[offset_skin + 2] = sw1.z
|
301
|
+
@skin_weight_array[offset_skin + 3] = sw1.w
|
302
|
+
|
303
|
+
@skin_weight_array[offset_skin + 4] = sw2.x
|
304
|
+
@skin_weight_array[offset_skin + 5] = sw2.y
|
305
|
+
@skin_weight_array[offset_skin + 6] = sw2.z
|
306
|
+
@skin_weight_array[offset_skin + 7] = sw2.w
|
307
|
+
|
308
|
+
@skin_weight_array[offset_skin + 8] = sw3.x
|
309
|
+
@skin_weight_array[offset_skin + 9] = sw3.y
|
310
|
+
@skin_weight_array[offset_skin + 10] = sw3.z
|
311
|
+
@skin_weight_array[offset_skin + 11] = sw3.w
|
312
|
+
|
313
|
+
# indices
|
314
|
+
|
315
|
+
si1 = obj_skin_indices[face.a]
|
316
|
+
si2 = obj_skin_indices[face.b]
|
317
|
+
si3 = obj_skin_indices[face.c]
|
318
|
+
|
319
|
+
@skin_indices_array[offset_skin] = si1.x
|
320
|
+
@skin_indices_array[offset_skin + 1] = si1.y
|
321
|
+
@skin_indices_array[offset_skin + 2] = si1.z
|
322
|
+
@skin_indices_array[offset_skin + 3] = si1.w
|
323
|
+
|
324
|
+
@skin_indices_array[offset_skin + 4] = si2.x
|
325
|
+
@skin_indices_array[offset_skin + 5] = si2.y
|
326
|
+
@skin_indices_array[offset_skin + 6] = si2.z
|
327
|
+
@skin_indices_array[offset_skin + 7] = si2.w
|
328
|
+
|
329
|
+
@skin_indices_array[offset_skin + 8] = si3.x
|
330
|
+
@skin_indices_array[offset_skin + 9] = si3.y
|
331
|
+
@skin_indices_array[offset_skin + 10] = si3.z
|
332
|
+
@skin_indices_array[offset_skin + 11] = si3.w
|
333
|
+
|
334
|
+
offset_skin += 12
|
335
|
+
end
|
336
|
+
|
337
|
+
if offset_skin > 0
|
338
|
+
GL.BindBuffer(GL::ARRAY_BUFFER, @skin_indices_buffer)
|
339
|
+
GL.BufferData_easy(GL::ARRAY_BUFFER, @skin_indices_array, hint)
|
340
|
+
|
341
|
+
GL.BindBuffer(GL::ARRAY_BUFFER, @skin_weights_buffer)
|
342
|
+
GL.BufferData_easy(GL::ARRAY_BUFFER, @skin_weight_array, hint)
|
343
|
+
end
|
344
|
+
end
|
345
|
+
|
346
|
+
if geometry.colors_need_update
|
347
|
+
@faces3.each do |chf|
|
348
|
+
face = obj_faces[chf]
|
349
|
+
|
350
|
+
face_vertex_colors = face.vertex_colors
|
351
|
+
face_color = face.color
|
352
|
+
|
353
|
+
if face_vertex_colors.length == 3 && material.vertex_colors == VertexColors
|
354
|
+
c1 = face_vertex_colors[0]
|
355
|
+
c2 = face_vertex_colors[1]
|
356
|
+
c3 = face_vertex_colors[2]
|
357
|
+
else
|
358
|
+
c1 = face_color
|
359
|
+
c2 = face_color
|
360
|
+
c3 = face_color
|
361
|
+
end
|
362
|
+
|
363
|
+
@color_array[offset_color] = c1.r
|
364
|
+
@color_array[offset_color + 1] = c1.g
|
365
|
+
@color_array[offset_color + 2] = c1.b
|
366
|
+
|
367
|
+
@color_array[offset_color + 3] = c2.r
|
368
|
+
@color_array[offset_color + 4] = c2.g
|
369
|
+
@color_array[offset_color + 5] = c2.b
|
370
|
+
|
371
|
+
@color_array[offset_color + 6] = c3.r
|
372
|
+
@color_array[offset_color + 7] = c3.g
|
373
|
+
@color_array[offset_color + 8] = c3.b
|
374
|
+
|
375
|
+
offset_color += 9
|
376
|
+
end
|
377
|
+
|
378
|
+
if offset_color > 0
|
379
|
+
GL.BindBuffer(GL::ARRAY_BUFFER, @color_buffer)
|
380
|
+
GL.BufferData_easy(GL::ARRAY_BUFFER, @color_array, hint)
|
381
|
+
end
|
382
|
+
end
|
383
|
+
|
384
|
+
if geometry.tangents_need_update && geometry.has_tangents
|
385
|
+
@faces3.each do |chf|
|
386
|
+
face = obj_faces[chf]
|
387
|
+
|
388
|
+
face_vertex_tangents = face.vertex_tangents
|
389
|
+
|
390
|
+
t1 = face_vertex_tangents[0]
|
391
|
+
t2 = face_vertex_tangents[1]
|
392
|
+
t3 = face_vertex_tangents[2]
|
393
|
+
|
394
|
+
@tangent_array[offset_tangent] = t1.x
|
395
|
+
@tangent_array[offset_tangent + 1] = t1.y
|
396
|
+
@tangent_array[offset_tangent + 2] = t1.z
|
397
|
+
@tangent_array[offset_tangent + 3] = t1.w
|
398
|
+
|
399
|
+
@tangent_array[offset_tangent + 4] = t2.x
|
400
|
+
@tangent_array[offset_tangent + 5] = t2.y
|
401
|
+
@tangent_array[offset_tangent + 6] = t2.z
|
402
|
+
@tangent_array[offset_tangent + 7] = t2.w
|
403
|
+
|
404
|
+
@tangent_array[offset_tangent + 8] = t3.x
|
405
|
+
@tangent_array[offset_tangent + 9] = t3.y
|
406
|
+
@tangent_array[offset_tangent + 10] = t3.z
|
407
|
+
@tangent_array[offset_tangent + 11] = t3.w
|
408
|
+
|
409
|
+
offset_tangent += 12
|
410
|
+
end
|
411
|
+
|
412
|
+
GL.BindBuffer(GL::ARRAY_BUFFER, @angent_buffer)
|
413
|
+
GL.BufferData_easy(GL::ARRAY_BUFFER, @tangent_array, hint)
|
414
|
+
end
|
415
|
+
|
416
|
+
if geometry.normals_need_update
|
417
|
+
@faces3.each do |chf|
|
418
|
+
face = obj_faces[chf]
|
419
|
+
|
420
|
+
face_vertex_normals = face.vertex_normals
|
421
|
+
face_normal = face.normal
|
422
|
+
|
423
|
+
if face_vertex_normals.length == 3 && !needs_face_normals
|
424
|
+
3.times do |i|
|
425
|
+
vn = face_vertex_normals[i]
|
426
|
+
|
427
|
+
@normal_array[offset_normal] = vn.x
|
428
|
+
@normal_array[offset_normal + 1] = vn.y
|
429
|
+
@normal_array[offset_normal + 2] = vn.z
|
430
|
+
|
431
|
+
offset_normal += 3
|
432
|
+
end
|
433
|
+
else
|
434
|
+
3.times do |i|
|
435
|
+
@normal_array[offset_normal] = face_normal.x
|
436
|
+
@normal_array[offset_normal + 1] = face_normal.y
|
437
|
+
@normal_array[offset_normal + 2] = face_normal.z
|
438
|
+
|
439
|
+
offset_normal += 3
|
440
|
+
end
|
441
|
+
end
|
442
|
+
end
|
443
|
+
|
444
|
+
GL.BindBuffer(GL::ARRAY_BUFFER, @normal_buffer)
|
445
|
+
GL.BufferData_easy(GL::ARRAY_BUFFER, @normal_array, hint)
|
446
|
+
end
|
447
|
+
|
448
|
+
if geometry.uvs_need_update && obj_uvs
|
449
|
+
@faces3.each do |fi|
|
450
|
+
uv = obj_uvs[fi]
|
451
|
+
|
452
|
+
next if uv.nil?
|
453
|
+
|
454
|
+
3.times do |i|
|
455
|
+
uvi = uv[i]
|
456
|
+
|
457
|
+
@uv_array[offset_uv] = uvi.x
|
458
|
+
@uv_array[offset_uv + 1] = uvi.y
|
459
|
+
|
460
|
+
offset_uv += 2
|
461
|
+
end
|
462
|
+
end
|
463
|
+
|
464
|
+
if offset_uv > 0
|
465
|
+
GL.BindBuffer(GL::ARRAY_BUFFER, @uv_buffer)
|
466
|
+
GL.BufferData_easy(GL::ARRAY_BUFFER, @uv_array, hint)
|
467
|
+
end
|
468
|
+
end
|
469
|
+
|
470
|
+
if geometry.uvs_need_update && obj_uvs2
|
471
|
+
@faces3.each do |fi|
|
472
|
+
uv2 = obj_uvs2[fi]
|
473
|
+
|
474
|
+
next if uv2.nil?
|
475
|
+
|
476
|
+
3.times do |i|
|
477
|
+
uv2i = uv2[i]
|
478
|
+
|
479
|
+
@uv2_array[offset_uv2] = uv2i.x
|
480
|
+
@uv2_array[offset_uv2 + 1] = uv2i.y
|
481
|
+
|
482
|
+
offset_uv2 += 2
|
483
|
+
end
|
484
|
+
end
|
485
|
+
|
486
|
+
if offset_uv2 > 0
|
487
|
+
GL.BindBuffer(GL::ARRAY_BUFFER, @uv2_buffer)
|
488
|
+
GL.BufferData_easy(GL::ARRAY_BUFFER, @uv2_array, hint)
|
489
|
+
end
|
490
|
+
end
|
491
|
+
|
492
|
+
if geometry.elements_need_update
|
493
|
+
@faces3.each do |chf|
|
494
|
+
@face_array[offset_face] = vertex_index
|
495
|
+
@face_array[offset_face + 1] = vertex_index + 1
|
496
|
+
@face_array[offset_face + 2] = vertex_index + 2
|
497
|
+
|
498
|
+
offset_face += 3
|
499
|
+
|
500
|
+
@line_array[offset_line] = vertex_index
|
501
|
+
@line_array[offset_line + 1] = vertex_index + 1
|
502
|
+
|
503
|
+
@line_array[offset_line + 2] = vertex_index
|
504
|
+
@line_array[offset_line + 3] = vertex_index + 2
|
505
|
+
|
506
|
+
@line_array[offset_line + 4] = vertex_index + 1
|
507
|
+
@line_array[offset_line + 5] = vertex_index + 2
|
508
|
+
|
509
|
+
offset_line += 6
|
510
|
+
|
511
|
+
vertex_index += 3
|
512
|
+
end
|
513
|
+
|
514
|
+
GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, @face_buffer)
|
515
|
+
GL.BufferData_easy(GL::ELEMENT_ARRAY_BUFFER, @face_array, hint)
|
516
|
+
|
517
|
+
GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, @line_buffer)
|
518
|
+
GL.BufferData_easy(GL::ELEMENT_ARRAY_BUFFER, @line_array, hint)
|
519
|
+
end
|
520
|
+
|
521
|
+
if @custom_attributes_list
|
522
|
+
@custom_attributes_list.each do |custom_attribute|
|
523
|
+
next if !custom_attribute[:_original][:needs_update]
|
524
|
+
|
525
|
+
offset_custom = 0
|
526
|
+
|
527
|
+
if custom_attribute[:size] == 1
|
528
|
+
if custom_attribute[:bound_to].nil? || custom_attribute[:bound_to] == :vertices
|
529
|
+
@faces3.each do |chf|
|
530
|
+
face = obj_faces[chf]
|
531
|
+
|
532
|
+
custom_attribute[:array][offset_custom] = custom_attribute[:value][face.a]
|
533
|
+
custom_attribute[:array][offset_custom + 1] = custom_attribute[:value][face.b]
|
534
|
+
custom_attribute[:array][offset_custom + 2] = custom_attribute[:value][face.c]
|
535
|
+
|
536
|
+
offset_custom += 3
|
537
|
+
end
|
538
|
+
elsif custom_attribute[:bound_to] == :faces
|
539
|
+
value = custom_attribute[:value][chf]
|
540
|
+
|
541
|
+
custom_attribute[:array][offset_custom] = value
|
542
|
+
custom_attribute[:array][offset_custom + 1] = value
|
543
|
+
custom_attribute[:array][offset_custom + 2] = value
|
544
|
+
|
545
|
+
offset_custom += 3
|
546
|
+
end
|
547
|
+
elsif custom_attribute[:size] == 2
|
548
|
+
if custom_attribute[:bound_to].nil? || custom_attribute[:bound_to] == :vertices
|
549
|
+
@faces3.each do |chf|
|
550
|
+
face = obj_faces[chf]
|
551
|
+
|
552
|
+
v1 = custom_attribute[:value][face.a]
|
553
|
+
v2 = custom_attribute[:value][face.b]
|
554
|
+
v3 = custom_attribute[:value][face.c]
|
555
|
+
|
556
|
+
custom_attribute[:array][offset_custom] = v1.x
|
557
|
+
custom_attribute[:array][offset_custom + 1] = v1.y
|
558
|
+
|
559
|
+
custom_attribute[:array][offset_custom + 2] = v2.x
|
560
|
+
custom_attribute[:array][offset_custom + 3] = v2.y
|
561
|
+
|
562
|
+
custom_attribute[:array][offset_custom + 4] = v3.x
|
563
|
+
custom_attribute[:array][offset_custom + 5] = v3.y
|
564
|
+
|
565
|
+
offset_custom += 6
|
566
|
+
end
|
567
|
+
elsif custom_attribute[:bound_to] == :faces
|
568
|
+
@faces3.each do |chf|
|
569
|
+
value = custom_attribute[:value][chf]
|
570
|
+
|
571
|
+
v1 = value
|
572
|
+
v2 = value
|
573
|
+
v3 = value
|
574
|
+
|
575
|
+
custom_attribute[:array][offset_custom] = v1.x
|
576
|
+
custom_attribute[:array][offset_custom + 1] = v1.y
|
577
|
+
|
578
|
+
custom_attribute[:array][offset_custom + 2] = v2.x
|
579
|
+
custom_attribute[:array][offset_custom + 3] = v2.y
|
580
|
+
|
581
|
+
custom_attribute[:array][offset_custom + 4] = v3.x
|
582
|
+
custom_attribute[:array][offset_custom + 5] = v3.y
|
583
|
+
|
584
|
+
offset_custom += 6
|
585
|
+
end
|
586
|
+
end
|
587
|
+
elsif custom_attribute[:size] == 3
|
588
|
+
if custom_attribute[:bound_to].nil? || custom_attribute[:bound_to] == :vertices
|
589
|
+
@faces3.each do |chf|
|
590
|
+
face = obj_faces[chf];
|
591
|
+
|
592
|
+
v1 = custom_attribute[:value][face.a]
|
593
|
+
v2 = custom_attribute[:value][face.b]
|
594
|
+
v3 = custom_attribute[:value][face.c]
|
595
|
+
|
596
|
+
custom_attribute[:array][offset_custom] = v1[0]
|
597
|
+
custom_attribute[:array][offset_custom + 1] = v1[1]
|
598
|
+
custom_attribute[:array][offset_custom + 2] = v1[2]
|
599
|
+
|
600
|
+
custom_attribute[:array][offset_custom + 3] = v2[0]
|
601
|
+
custom_attribute[:array][offset_custom + 4] = v2[1]
|
602
|
+
custom_attribute[:array][offset_custom + 5] = v2[2]
|
603
|
+
|
604
|
+
custom_attribute[:array][offset_custom + 6] = v3[0]
|
605
|
+
custom_attribute[:array][offset_custom + 7] = v3[1]
|
606
|
+
custom_attribute[:array][offset_custom + 8] = v3[2]
|
607
|
+
|
608
|
+
offset_custom += 9
|
609
|
+
end
|
610
|
+
elsif custom_attribute[:bound_to] == :faces
|
611
|
+
@faces3.each do |chf|
|
612
|
+
value = custom_attribute[:value][chf]
|
613
|
+
|
614
|
+
v1 = value
|
615
|
+
v2 = value
|
616
|
+
v3 = value
|
617
|
+
|
618
|
+
custom_attribute[:array][offset_custom] = v1[0]
|
619
|
+
custom_attribute[:array][offset_custom + 1] = v1[1]
|
620
|
+
custom_attribute[:array][offset_custom + 2] = v1[2]
|
621
|
+
|
622
|
+
custom_attribute[:array][offset_custom + 3] = v2[0]
|
623
|
+
custom_attribute[:array][offset_custom + 4] = v2[1]
|
624
|
+
custom_attribute[:array][offset_custom + 5] = v2[2]
|
625
|
+
|
626
|
+
custom_attribute[:array][offset_custom + 6] = v3[0]
|
627
|
+
custom_attribute[:array][offset_custom + 7] = v3[1]
|
628
|
+
custom_attribute[:array][offset_custom + 8] = v3[2]
|
629
|
+
|
630
|
+
offset_custom += 9
|
631
|
+
end
|
632
|
+
elsif custom_attribute[:bound_to] == :face_vertices
|
633
|
+
@faces3.each do |chf|
|
634
|
+
value = custom_attribute[:value][chf]
|
635
|
+
|
636
|
+
v1 = value[0]
|
637
|
+
v2 = value[1]
|
638
|
+
v3 = value[2]
|
639
|
+
|
640
|
+
custom_attribute[:array][offset_custom] = v1[0]
|
641
|
+
custom_attribute[:array][offset_custom + 1] = v1[1]
|
642
|
+
custom_attribute[:array][offset_custom + 2] = v1[2]
|
643
|
+
|
644
|
+
custom_attribute[:array][offset_custom + 3] = v2[0]
|
645
|
+
custom_attribute[:array][offset_custom + 4] = v2[1]
|
646
|
+
custom_attribute[:array][offset_custom + 5] = v2[2]
|
647
|
+
|
648
|
+
custom_attribute[:array][offset_custom + 6] = v3[0]
|
649
|
+
custom_attribute[:array][offset_custom + 7] = v3[1]
|
650
|
+
custom_attribute[:array][offset_custom + 8] = v3[2]
|
651
|
+
|
652
|
+
offset_custom += 9
|
653
|
+
end
|
654
|
+
end
|
655
|
+
elsif custom_attribute[:size] == 4
|
656
|
+
if custom_attribute[:bound_to].nil? || custom_attribute[:bound_to] == :vertices
|
657
|
+
@faces3.each do |chf|
|
658
|
+
face = obj_faces[chf]
|
659
|
+
|
660
|
+
v1 = custom_attribute[:value][face.a]
|
661
|
+
v2 = custom_attribute[:value][face.b]
|
662
|
+
v3 = custom_attribute[:value][face.c]
|
663
|
+
|
664
|
+
custom_attribute[:array][offset_custom] = v1.x
|
665
|
+
custom_attribute[:array][offset_custom + 1 ] = v1.y
|
666
|
+
custom_attribute[:array][offset_custom + 2 ] = v1.z
|
667
|
+
custom_attribute[:array][offset_custom + 3 ] = v1.w
|
668
|
+
|
669
|
+
custom_attribute[:array][offset_custom + 4 ] = v2.x
|
670
|
+
custom_attribute[:array][offset_custom + 5 ] = v2.y
|
671
|
+
custom_attribute[:array][offset_custom + 6 ] = v2.z
|
672
|
+
custom_attribute[:array][offset_custom + 7 ] = v2.w
|
673
|
+
|
674
|
+
custom_attribute[:array][offset_custom + 8 ] = v3.x
|
675
|
+
custom_attribute[:array][offset_custom + 9 ] = v3.y
|
676
|
+
custom_attribute[:array][offset_custom + 10] = v3.z
|
677
|
+
custom_attribute[:array][offset_custom + 11] = v3.w
|
678
|
+
|
679
|
+
offset_custom += 12
|
680
|
+
end
|
681
|
+
elsif custom_attribute[:bound_to] == :faces
|
682
|
+
@faces3.each do |chf|
|
683
|
+
value = custom_attribute[:value][chf]
|
684
|
+
|
685
|
+
v1 = value
|
686
|
+
v2 = value
|
687
|
+
v3 = value
|
688
|
+
|
689
|
+
custom_attribute[:array][offset_custom] = v1.x
|
690
|
+
custom_attribute[:array][offset_custom + 1 ] = v1.y
|
691
|
+
custom_attribute[:array][offset_custom + 2 ] = v1.z
|
692
|
+
custom_attribute[:array][offset_custom + 3 ] = v1.w
|
693
|
+
|
694
|
+
custom_attribute[:array][offset_custom + 4 ] = v2.x
|
695
|
+
custom_attribute[:array][offset_custom + 5 ] = v2.y
|
696
|
+
custom_attribute[:array][offset_custom + 6 ] = v2.z
|
697
|
+
custom_attribute[:array][offset_custom + 7 ] = v2.w
|
698
|
+
|
699
|
+
custom_attribute[:array][offset_custom + 8 ] = v3.x
|
700
|
+
custom_attribute[:array][offset_custom + 9 ] = v3.y
|
701
|
+
custom_attribute[:array][offset_custom + 10] = v3.z
|
702
|
+
custom_attribute[:array][offset_custom + 11] = v3.w
|
703
|
+
|
704
|
+
offset_custom += 12
|
705
|
+
end
|
706
|
+
elsif custom_attribute[:bound_to] == :face_vertices
|
707
|
+
@faces3.each do |chf|
|
708
|
+
value = custom_attribute[:value][chf]
|
709
|
+
|
710
|
+
v1 = value[0]
|
711
|
+
v2 = value[1]
|
712
|
+
v3 = value[2]
|
713
|
+
|
714
|
+
custom_attribute[:array][offset_custom] = v1.x
|
715
|
+
custom_attribute[:array][offset_custom + 1 ] = v1.y
|
716
|
+
custom_attribute[:array][offset_custom + 2 ] = v1.z
|
717
|
+
custom_attribute[:array][offset_custom + 3 ] = v1.w
|
718
|
+
|
719
|
+
custom_attribute[:array][offset_custom + 4 ] = v2.x
|
720
|
+
custom_attribute[:array][offset_custom + 5 ] = v2.y
|
721
|
+
custom_attribute[:array][offset_custom + 6 ] = v2.z
|
722
|
+
custom_attribute[:array][offset_custom + 7 ] = v2.w
|
723
|
+
|
724
|
+
custom_attribute[:array][offset_custom + 8 ] = v3.x
|
725
|
+
custom_attribute[:array][offset_custom + 9 ] = v3.y
|
726
|
+
custom_attribute[:array][offset_custom + 10] = v3.z
|
727
|
+
custom_attribute[:array][offset_custom + 11] = v3.w
|
728
|
+
|
729
|
+
offset_custom += 12
|
730
|
+
end
|
731
|
+
end
|
732
|
+
end
|
733
|
+
|
734
|
+
GL.BindBuffer(GL::ARRAY_BUFFER, custom_attribute[:buffer])
|
735
|
+
GL.BufferData_easy(GL::ARRAY_BUFFER, custom_attribute[:array], hint)
|
736
|
+
end
|
737
|
+
end
|
738
|
+
|
739
|
+
if should_dispose
|
740
|
+
self.dispose
|
741
|
+
end
|
742
|
+
end
|
743
|
+
|
744
|
+
def dispose
|
745
|
+
@initted_arrays = nil
|
746
|
+
@color_array = nil
|
747
|
+
@normal_array = nil
|
748
|
+
@tangent_array = nil
|
749
|
+
@uv_array = nil
|
750
|
+
@uv2_array = nil
|
751
|
+
@face_array = nil
|
752
|
+
@vertex_array = nil
|
753
|
+
@line_array = nil
|
754
|
+
@skin_index_array = nil
|
755
|
+
@skin_weight_array = nil
|
756
|
+
end
|
757
|
+
end
|
758
|
+
end
|