mittsu-opengl 0.5.0
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- checksums.yaml +7 -0
- data/.codeclimate.yml +18 -0
- data/.github/workflows/build-workflow.yml +67 -0
- data/.gitignore +12 -0
- data/.rubocop.yml +1158 -0
- data/CODE_OF_CONDUCT.md +13 -0
- data/Gemfile +9 -0
- data/LICENSE.txt +21 -0
- data/README.md +195 -0
- data/Rakefile +8 -0
- data/bin/console +14 -0
- data/bin/setup +7 -0
- data/install-glfw.ps1 +13 -0
- data/lib/mittsu/generic_lib.rb +116 -0
- data/lib/mittsu/glfw/lib.rb +58 -0
- data/lib/mittsu/glfw/window.rb +231 -0
- data/lib/mittsu/opengl/buffer.rb +13 -0
- data/lib/mittsu/opengl/default_target.rb +50 -0
- data/lib/mittsu/opengl/geometry_group.rb +758 -0
- data/lib/mittsu/opengl/geometry_like.rb +132 -0
- data/lib/mittsu/opengl/gl_debug.rb +85 -0
- data/lib/mittsu/opengl/gl_extensions.rb +42 -0
- data/lib/mittsu/opengl/gl_mittsu_params.rb +53 -0
- data/lib/mittsu/opengl/helper.rb +120 -0
- data/lib/mittsu/opengl/implementation.rb +31 -0
- data/lib/mittsu/opengl/lib.rb +19 -0
- data/lib/mittsu/opengl/light_renderer.rb +43 -0
- data/lib/mittsu/opengl/material_basics.rb +57 -0
- data/lib/mittsu/opengl/plugins/shadow_map_plugin.rb +416 -0
- data/lib/mittsu/opengl/plugins/sprite_fragment.glsl +38 -0
- data/lib/mittsu/opengl/plugins/sprite_plugin.rb +250 -0
- data/lib/mittsu/opengl/plugins/sprite_vertex.glsl +31 -0
- data/lib/mittsu/opengl/program.rb +250 -0
- data/lib/mittsu/opengl/renderer.rb +1028 -0
- data/lib/mittsu/opengl/shader/chunk.rb +11 -0
- data/lib/mittsu/opengl/shader/chunks/alphamap_fragment.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/alphamap_pars_fragment.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/alphatest_fragment.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/bumpmap_pars_fragment.glsl +40 -0
- data/lib/mittsu/opengl/shader/chunks/color_fragment.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/color_pars_fragment.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/color_pars_vertex.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/color_vertex.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/common.glsl +60 -0
- data/lib/mittsu/opengl/shader/chunks/default_vertex.glsl +15 -0
- data/lib/mittsu/opengl/shader/chunks/defaultnormal_vertex.glsl +21 -0
- data/lib/mittsu/opengl/shader/chunks/envmap_fragment.glsl +62 -0
- data/lib/mittsu/opengl/shader/chunks/envmap_pars_fragment.glsl +21 -0
- data/lib/mittsu/opengl/shader/chunks/envmap_pars_vertex.glsl +7 -0
- data/lib/mittsu/opengl/shader/chunks/envmap_vertex.glsl +17 -0
- data/lib/mittsu/opengl/shader/chunks/fog_fragment.glsl +26 -0
- data/lib/mittsu/opengl/shader/chunks/fog_pars_fragment.glsl +15 -0
- data/lib/mittsu/opengl/shader/chunks/lightmap_fragment.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/lightmap_pars_fragment.glsl +6 -0
- data/lib/mittsu/opengl/shader/chunks/lightmap_pars_vertex.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/lightmap_vertex.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/lights_lambert_pars_vertex.glsl +43 -0
- data/lib/mittsu/opengl/shader/chunks/lights_lambert_vertex.glsl +196 -0
- data/lib/mittsu/opengl/shader/chunks/lights_phong_fragment.glsl +243 -0
- data/lib/mittsu/opengl/shader/chunks/lights_phong_pars_fragment.glsl +58 -0
- data/lib/mittsu/opengl/shader/chunks/lights_phong_pars_vertex.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/lights_phong_vertex.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/linear_to_gamma_fragment.glsl +2 -0
- data/lib/mittsu/opengl/shader/chunks/logdepthbuf_fragment.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/logdepthbuf_pars_fragment.glsl +12 -0
- data/lib/mittsu/opengl/shader/chunks/logdepthbuf_pars_vertex.glsl +11 -0
- data/lib/mittsu/opengl/shader/chunks/logdepthbuf_vertex.glsl +15 -0
- data/lib/mittsu/opengl/shader/chunks/map_fragment.glsl +9 -0
- data/lib/mittsu/opengl/shader/chunks/map_pars_fragment.glsl +11 -0
- data/lib/mittsu/opengl/shader/chunks/map_pars_vertex.glsl +6 -0
- data/lib/mittsu/opengl/shader/chunks/map_particle_fragment.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/map_particle_pars_fragment.glsl +6 -0
- data/lib/mittsu/opengl/shader/chunks/map_vertex.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/morphnormal_vertex.glsl +12 -0
- data/lib/mittsu/opengl/shader/chunks/morphtarget_pars_vertex.glsl +13 -0
- data/lib/mittsu/opengl/shader/chunks/morphtarget_vertex.glsl +20 -0
- data/lib/mittsu/opengl/shader/chunks/normalmap_pars_fragment.glsl +27 -0
- data/lib/mittsu/opengl/shader/chunks/shadowmap_fragment.glsl +216 -0
- data/lib/mittsu/opengl/shader/chunks/shadowmap_pars_fragment.glsl +19 -0
- data/lib/mittsu/opengl/shader/chunks/shadowmap_pars_vertex.glsl +6 -0
- data/lib/mittsu/opengl/shader/chunks/shadowmap_vertex.glsl +9 -0
- data/lib/mittsu/opengl/shader/chunks/skinbase_vertex.glsl +8 -0
- data/lib/mittsu/opengl/shader/chunks/skinning_pars_vertex.glsl +47 -0
- data/lib/mittsu/opengl/shader/chunks/skinning_vertex.glsl +20 -0
- data/lib/mittsu/opengl/shader/chunks/skinnormal_vertex.glsl +20 -0
- data/lib/mittsu/opengl/shader/chunks/specularmap_fragment.glsl +12 -0
- data/lib/mittsu/opengl/shader/chunks/specularmap_pars_fragment.glsl +5 -0
- data/lib/mittsu/opengl/shader/chunks/worldpos_vertex.glsl +17 -0
- data/lib/mittsu/opengl/shader/lib/basic/basic_fragment.rbsl +37 -0
- data/lib/mittsu/opengl/shader/lib/basic/basic_uniforms.rbslu +3 -0
- data/lib/mittsu/opengl/shader/lib/basic/basic_vertex.rbsl +33 -0
- data/lib/mittsu/opengl/shader/lib/cube/cube_fragment.rbsl +12 -0
- data/lib/mittsu/opengl/shader/lib/cube/cube_uniforms.rbslu +2 -0
- data/lib/mittsu/opengl/shader/lib/cube/cube_vertex.rbsl +12 -0
- data/lib/mittsu/opengl/shader/lib/depth_rgba/depth_rgba_fragment.rbsl +26 -0
- data/lib/mittsu/opengl/shader/lib/depth_rgba/depth_rgba_uniforms.rbslu +0 -0
- data/lib/mittsu/opengl/shader/lib/depth_rgba/depth_rgba_vertex.rbsl +12 -0
- data/lib/mittsu/opengl/shader/lib/lambert/lambert_fragment.rbsl +56 -0
- data/lib/mittsu/opengl/shader/lib/lambert/lambert_uniforms.rbslu +7 -0
- data/lib/mittsu/opengl/shader/lib/lambert/lambert_vertex.rbsl +37 -0
- data/lib/mittsu/opengl/shader/lib/particle_basic/particle_basic_fragment.rbsl +27 -0
- data/lib/mittsu/opengl/shader/lib/particle_basic/particle_basic_uniforms.rbslu +2 -0
- data/lib/mittsu/opengl/shader/lib/particle_basic/particle_basic_vertex.rbsl +25 -0
- data/lib/mittsu/opengl/shader/lib/phong/phong_fragment.rbsl +45 -0
- data/lib/mittsu/opengl/shader/lib/phong/phong_uniforms.rbslu +11 -0
- data/lib/mittsu/opengl/shader/lib/phong/phong_vertex.rbsl +43 -0
- data/lib/mittsu/opengl/shader/lib.rb +45 -0
- data/lib/mittsu/opengl/shader/rbsl_loader.rb +168 -0
- data/lib/mittsu/opengl/shader/templates/fragment.glsl.erb +105 -0
- data/lib/mittsu/opengl/shader/templates/vertex.glsl.erb +143 -0
- data/lib/mittsu/opengl/shader/uniforms_lib.rb +86 -0
- data/lib/mittsu/opengl/shader/uniforms_utils.rb +31 -0
- data/lib/mittsu/opengl/shader.rb +56 -0
- data/lib/mittsu/opengl/state.rb +205 -0
- data/lib/mittsu/opengl/version.rb +5 -0
- data/lib/mittsu/opengl.rb +2 -0
- data/lib/mittsu/opengl_implementation/core/buffer_geometry.rb +11 -0
- data/lib/mittsu/opengl_implementation/core/geometry.rb +346 -0
- data/lib/mittsu/opengl_implementation/core/object_3d.rb +134 -0
- data/lib/mittsu/opengl_implementation/lights/ambient_light.rb +26 -0
- data/lib/mittsu/opengl_implementation/lights/directional_light.rb +35 -0
- data/lib/mittsu/opengl_implementation/lights/hemisphere_light.rb +39 -0
- data/lib/mittsu/opengl_implementation/lights/light.rb +55 -0
- data/lib/mittsu/opengl_implementation/lights/point_light.rb +36 -0
- data/lib/mittsu/opengl_implementation/lights/spot_light.rb +47 -0
- data/lib/mittsu/opengl_implementation/materials/line_basic_material.rb +16 -0
- data/lib/mittsu/opengl_implementation/materials/material.rb +274 -0
- data/lib/mittsu/opengl_implementation/materials/mesh_basic_material.rb +21 -0
- data/lib/mittsu/opengl_implementation/materials/mesh_lambert_material.rb +33 -0
- data/lib/mittsu/opengl_implementation/materials/mesh_phong_material.rb +44 -0
- data/lib/mittsu/opengl_implementation/materials/point_cloud_material.rb +27 -0
- data/lib/mittsu/opengl_implementation/materials/shader_material.rb +11 -0
- data/lib/mittsu/opengl_implementation/objects/group.rb +9 -0
- data/lib/mittsu/opengl_implementation/objects/line.rb +45 -0
- data/lib/mittsu/opengl_implementation/objects/mesh.rb +70 -0
- data/lib/mittsu/opengl_implementation/objects/point_cloud.rb +39 -0
- data/lib/mittsu/opengl_implementation/objects/sprite.rb +12 -0
- data/lib/mittsu/opengl_implementation/scenes/scene.rb +9 -0
- data/lib/mittsu/opengl_implementation/textures/compressed_texture.rb +20 -0
- data/lib/mittsu/opengl_implementation/textures/cube_texture.rb +77 -0
- data/lib/mittsu/opengl_implementation/textures/data_texture.rb +21 -0
- data/lib/mittsu/opengl_implementation/textures/render_target.rb +124 -0
- data/lib/mittsu/opengl_implementation/textures/texture.rb +107 -0
- data/mittsu-opengl.gemspec +36 -0
- metadata +314 -0
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#version 330
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uniform mat4 modelViewMatrix;
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uniform mat4 projectionMatrix;
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uniform float rotation;
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uniform vec2 scale;
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uniform vec2 uvOffset;
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uniform vec2 uvScale;
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in vec2 position;
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in vec2 uv;
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out vec2 vUV;
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void main() {
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vUV = uvOffset + uv * uvScale;
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vec2 alignedPosition = position * scale;
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vec2 rotatedPosition;
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rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;
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rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;
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vec4 finalPosition;
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finalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );
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finalPosition.xy += rotatedPosition;
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finalPosition = projectionMatrix * finalPosition;
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gl_Position = finalPosition;
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}
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require 'erb'
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require 'mittsu/opengl/shader'
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module Mittsu
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class OpenGL::Program
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attr_reader :id, :program, :uniforms
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attr_accessor :code, :used_times, :attributes, :vertex_shader, :fragment_shader
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def initialize(renderer, code, material, parameters)
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@id = (@@id ||= 1).tap { @@id += 1 }
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@renderer = renderer
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compile_and_link_program(material, parameters)
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cache_uniform_locations(material.shader[:uniforms] || {}, parameters)
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cache_attribute_locations(material.attributes || {}, parameters)
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@code = code
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@used_times = 2
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end
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private
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def compile_and_link_program(material, parameters)
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@program = GL.CreateProgram
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# TODO: necessary for OpenGL?
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# index0_attribute_name = material.index0_attribute_name
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#
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# if index0_attribute_name.nil? && parameters[:morph_targets]
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# # programs with morph_targets displace position of attribute 0
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#
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# index0_attribute_name = 'position'
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# end
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compile_shaders(material, parameters)
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# if !index0_attribute_name.nil?
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# TODO: is this necessary in OpenGL ???
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# Force a particular attribute to index 0.
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# because potentially expensive emulation is done by __browser__ if attribute 0 is disabled. (no browser here!)
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# And, color, for example is often automatically bound to index 0 so disabling it
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# GL.BindAttributeLocation(program, 0, index0_attribute_name)
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# end
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GL.LinkProgram(@program)
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check_for_link_errors
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post_link_clean_up
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end
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def generate_defines(defines)
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chunks = []
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defines.each do |d, value|
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next if value == false
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chunk = "#define #{d} #{value}"
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chunks << chunk
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end
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chunks.join("\n")
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end
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def link_status
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ptr = ' '*8
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GL.GetProgramiv @program, GL::LINK_STATUS, ptr
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ptr.unpack('L')[0]
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end
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def program_info_log
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ptr = ' '*8
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GL.GetProgramiv @program, GL::INFO_LOG_LENGTH, ptr
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length = ptr.unpack('L')[0]
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if length > 0
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log = ' '*length
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GL.GetProgramInfoLog @program, length, ptr, log
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log.unpack("A#{length}")[0]
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else
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''
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end
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end
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def check_for_link_errors
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log_info = program_info_log
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if !link_status
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puts "ERROR: Mittsu::OpenGL::Program: shader error: #{GL.GetError}, GL::INVALID_STATUS, #{GL.GetProgramParameter(program, GL::VALIDATE_STATUS)}, GL.GetProgramParameterInfoLog, #{log_info}"
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end
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if !log_info.empty?
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puts "WARNING: Mittsu::OpenGL::Program: GL.GetProgramInfoLog, #{log_info}"
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# TODO: useless in OpenGL ???
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# puts "WARNING: #{GL.GetExtension( 'OPENGL_debug_shaders' ).getTranslatedShaderSource( GL.VertexShader )}"
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# puts "WARNING: #{GL.GetExtension( 'OPENGL_debug_shaders' ).getTranslatedShaderSource( GL.FragmentShader )}"
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end
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end
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def get_shadow_map_define(shadow_map_param)
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case shadow_map_param
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when PCFShadowMap
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'SHADOWMAP_TYPE_PCF'
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when PCFSoftShadowMap
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'SHADOWMAP_TYPE_PCF_SOFT'
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else
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'SHADOWMAP_TYPE_BASIC'
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end
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end
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def get_env_map_type_define(env_map_param, material)
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return 'ENVMAP_TYPE_CUBE' unless env_map_param
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case material.env_map.mapping
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when CubeReflectionMapping, CubeRefractionMapping
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'ENVMAP_TYPE_CUBE'
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when EquirectangularReflectionMapping, EquirectangularRefractionMapping
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'ENVMAP_TYPE_EQUIREC'
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when SphericalReflectionMapping
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'ENVMAP_TYPE_SPHERE'
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else
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'ENVMAP_TYPE_CUBE'
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end
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end
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def get_env_map_mode_define(env_map_param, material)
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return 'ENVMAP_MODE_REFLECTION' unless env_map_param
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case material.env_map.mapping
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when CubeRefractionMapping, EquirectangularRefractionMapping
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'ENVMAP_MODE_REFRACTION'
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else
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'ENVMAP_MODE_REFLECTION'
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end
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end
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def get_env_map_blending_define(env_map_param, material)
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return 'ENVMAP_BLENDING_MULTIPLY' unless env_map_param
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case material.combine
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when MultiplyOperation
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'ENVMAP_BLENDING_MULTIPLY'
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when MixOperation
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'ENVMAP_BLENDING_MIX'
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when AddOperation
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'ENVMAP_BLENDING_ADD'
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else
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'ENVMAP_BLENDING_MULTIPLY'
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end
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end
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def compile_shaders(material, parameters)
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shadow_map_type_define = get_shadow_map_define(parameters[:shadow_map_type])
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env_map_type_define = get_env_map_type_define(parameters[:env_map], material)
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env_map_mode_define = get_env_map_mode_define(parameters[:env_map], material)
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env_map_blending_define = get_env_map_blending_define(parameters[:env_map], material)
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gamma_factor_define = (@renderer.gamma_factor > 0) ? @renderer.gamma_factor : 1.0
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custom_defines = generate_defines(material.defines || {})
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if false # material.is_a?(RawShaderMaterial) # TODO: when RawShaderMaterial exists
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prefix_vertex = ''
|
162
|
+
prefix_fragment = ''
|
163
|
+
else
|
164
|
+
prefix_vertex = File.read(File.expand_path('../shader/templates/vertex.glsl.erb', __FILE__))
|
165
|
+
prefix_fragment = File.read(File.expand_path('../shader/templates/fragment.glsl.erb', __FILE__))
|
166
|
+
end
|
167
|
+
|
168
|
+
@vertex_shader = OpenGL::Shader.new(GL::VERTEX_SHADER, compile_shader_template(prefix_vertex + material.shader[:vertex_shader], binding))
|
169
|
+
@fragment_shader = OpenGL::Shader.new(GL::FRAGMENT_SHADER, compile_shader_template(prefix_fragment + material.shader[:fragment_shader], binding))
|
170
|
+
|
171
|
+
GL.AttachShader(@program, @vertex_shader.shader)
|
172
|
+
GL.AttachShader(@program, @fragment_shader.shader)
|
173
|
+
end
|
174
|
+
|
175
|
+
def compile_shader_template(template, b)
|
176
|
+
ERB.new(template).result(b)
|
177
|
+
end
|
178
|
+
|
179
|
+
def post_link_clean_up
|
180
|
+
GL.DeleteShader(@vertex_shader.shader)
|
181
|
+
GL.DeleteShader(@fragment_shader.shader)
|
182
|
+
end
|
183
|
+
|
184
|
+
def cache_uniform_locations(uniforms, parameters)
|
185
|
+
identifiers = [
|
186
|
+
'viewMatrix',
|
187
|
+
'modelViewMatrix',
|
188
|
+
'projectionMatrix',
|
189
|
+
'normalMatrix',
|
190
|
+
'modelMatrix',
|
191
|
+
'cameraPosition',
|
192
|
+
'morphTargetInfluences',
|
193
|
+
'bindMatrix',
|
194
|
+
'bindMatrixInverse'
|
195
|
+
]
|
196
|
+
|
197
|
+
if parameters[:use_vertex_texture]
|
198
|
+
identifiers << 'boneTexture'
|
199
|
+
identifiers << 'boneTextureWidth'
|
200
|
+
identifiers << 'boneTextureHeight'
|
201
|
+
else
|
202
|
+
identifiers << 'boneGlobalMatrices'
|
203
|
+
end
|
204
|
+
|
205
|
+
if parameters[:logarithmic_depth_buffer]
|
206
|
+
identifiers << 'logDepthBufFC'
|
207
|
+
end
|
208
|
+
|
209
|
+
uniforms.each do |k, v|
|
210
|
+
identifiers << k.to_s
|
211
|
+
end
|
212
|
+
|
213
|
+
@uniforms = {}
|
214
|
+
identifiers.each do |id|
|
215
|
+
@uniforms[id] = GL.GetUniformLocation(program, id)
|
216
|
+
end
|
217
|
+
end
|
218
|
+
|
219
|
+
def cache_attribute_locations(attributes, parameters)
|
220
|
+
identifiers = [
|
221
|
+
'position',
|
222
|
+
'normal',
|
223
|
+
'uv',
|
224
|
+
'uv2',
|
225
|
+
'tangent',
|
226
|
+
'color',
|
227
|
+
'skinIndex',
|
228
|
+
'skinWeight',
|
229
|
+
'lineDistance'
|
230
|
+
]
|
231
|
+
|
232
|
+
parameters[:max_morph_targets].times do |i|
|
233
|
+
identifiers << "morphTarget#{i}"
|
234
|
+
end
|
235
|
+
|
236
|
+
parameters[:max_morph_normals].times do |i|
|
237
|
+
identifiers << "morphNormal#{i}"
|
238
|
+
end
|
239
|
+
|
240
|
+
attributes.each do |k, v|
|
241
|
+
identifiers << k
|
242
|
+
end
|
243
|
+
|
244
|
+
@attributes = {}
|
245
|
+
identifiers.each do |id|
|
246
|
+
@attributes[id] = GL.GetAttribLocation(program, id)
|
247
|
+
end
|
248
|
+
end
|
249
|
+
end
|
250
|
+
end
|