joybox 0.0.3

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Files changed (204) hide show
  1. checksums.yaml +15 -0
  2. data/.gitignore +18 -0
  3. data/Gemfile +6 -0
  4. data/Gemfile.lock +27 -0
  5. data/LICENSE +22 -0
  6. data/README.md +86 -0
  7. data/Rakefile +14 -0
  8. data/app/app_delegate.rb +49 -0
  9. data/app/layers/box2d_layer.rb +109 -0
  10. data/app/layers/cocos2d_layer.rb +14 -0
  11. data/app/layers/cocos_motion_layer.rb +145 -0
  12. data/app/layers/menu_layer.rb +59 -0
  13. data/joybox.gemspec +25 -0
  14. data/lib/joybox.rb +47 -0
  15. data/lib/joybox/box2d/body.rb +106 -0
  16. data/lib/joybox/box2d/world.rb +79 -0
  17. data/lib/joybox/cocos2d/actions/actions.rb +7 -0
  18. data/lib/joybox/cocos2d/actions/move.rb +31 -0
  19. data/lib/joybox/cocos2d/actions/repeat.rb +24 -0
  20. data/lib/joybox/cocos2d/actions/rotate.rb +31 -0
  21. data/lib/joybox/cocos2d/actions/scale.rb +31 -0
  22. data/lib/joybox/cocos2d/actions/sequence.rb +22 -0
  23. data/lib/joybox/cocos2d/actions/skew.rb +36 -0
  24. data/lib/joybox/cocos2d/cocos2d.rb +15 -0
  25. data/lib/joybox/cocos2d/common/cg_point.rb +37 -0
  26. data/lib/joybox/cocos2d/common/color.rb +49 -0
  27. data/lib/joybox/cocos2d/common/gc_size.rb +39 -0
  28. data/lib/joybox/cocos2d/common/ns_set.rb +5 -0
  29. data/lib/joybox/cocos2d/common/numeric.rb +14 -0
  30. data/lib/joybox/cocos2d/common/screen.rb +39 -0
  31. data/lib/joybox/cocos2d/common/ui_touch.rb +15 -0
  32. data/lib/joybox/cocos2d/configuration/configuration.rb +68 -0
  33. data/lib/joybox/cocos2d/configuration/file_utils.rb +33 -0
  34. data/lib/joybox/cocos2d/configuration/gl_view.rb +44 -0
  35. data/lib/joybox/cocos2d/configuration/texture_2d.rb +27 -0
  36. data/lib/joybox/cocos2d/core/layer.rb +87 -0
  37. data/lib/joybox/cocos2d/core/node.rb +26 -0
  38. data/lib/joybox/cocos2d/core/physics_sprite.rb +52 -0
  39. data/lib/joybox/cocos2d/core/scene.rb +24 -0
  40. data/lib/joybox/cocos2d/core/sprite.rb +43 -0
  41. data/lib/joybox/cocos2d/core/sprite_batch.rb +24 -0
  42. data/lib/joybox/cocos2d/director.rb +43 -0
  43. data/lib/joybox/cocos2d/macros.rb +234 -0
  44. data/lib/joybox/cocos2d/ui/label.rb +34 -0
  45. data/lib/joybox/cocos2d/ui/menu.rb +25 -0
  46. data/lib/joybox/cocos2d/ui/menu_image.rb +22 -0
  47. data/lib/joybox/cocos2d/ui/menu_label.rb +45 -0
  48. data/lib/joybox/cocos2d/ui/ui.rb +7 -0
  49. data/lib/joybox/version.rb +3 -0
  50. data/resources/box2d/blocks_sprite_sheet.png +0 -0
  51. data/resources/cocos_motion/dot.png +0 -0
  52. data/resources/cocos_motion/dot_selected.png +0 -0
  53. data/resources/cocos_motion/grossini.png +0 -0
  54. data/resources/cocos_motion/grossinis_sister.png +0 -0
  55. data/resources/cocos_motion/grossinis_sister_two.png +0 -0
  56. data/resources/cocos_motion/left_arrow.png +0 -0
  57. data/resources/cocos_motion/left_arrow_selected.png +0 -0
  58. data/resources/cocos_motion/right_arrow.png +0 -0
  59. data/resources/cocos_motion/right_arrow_selected.png +0 -0
  60. data/resources/fps_images-hd.png +0 -0
  61. data/resources/fps_images-ipadhd.png +0 -0
  62. data/resources/fps_images.png +0 -0
  63. data/spec/lib/joybox/cocos2d/cocos2d_spec.rb +7 -0
  64. data/spec/lib/joybox/cocos2d/macros_spec.rb +37 -0
  65. data/spec/main_spec.rb +9 -0
  66. data/vendor/Box2D.framework/Box2D +0 -0
  67. data/vendor/Box2D.framework/Box2D.framework.bridgesupport +166 -0
  68. data/vendor/Box2D.framework/Versions/A/Box2D +0 -0
  69. data/vendor/Box2D.framework/Versions/A/Headers/Collision/B2DContactListener.h +25 -0
  70. data/vendor/Box2D.framework/Versions/A/Headers/Collision/Shapes/B2DEdgeShape.h +17 -0
  71. data/vendor/Box2D.framework/Versions/A/Headers/Collision/Shapes/B2DPolygonShape.h +16 -0
  72. data/vendor/Box2D.framework/Versions/A/Headers/Collision/Shapes/B2DShape.h +15 -0
  73. data/vendor/Box2D.framework/Versions/A/Headers/Dynamics/B2DBody.h +43 -0
  74. data/vendor/Box2D.framework/Versions/A/Headers/Dynamics/B2DWorld.h +41 -0
  75. data/vendor/Box2D.framework/Versions/A/Resources/Box2DConfig.cmake +3 -0
  76. data/vendor/Box2D.framework/Versions/A/Resources/CMakeLists.txt +205 -0
  77. data/vendor/Cocos2D/Cocos2D.bridgesupport +7808 -0
  78. data/vendor/Cocos2D/include/CCAction.h +195 -0
  79. data/vendor/Cocos2D/include/CCActionCamera.h +73 -0
  80. data/vendor/Cocos2D/include/CCActionCatmullRom.h +139 -0
  81. data/vendor/Cocos2D/include/CCActionEase.h +159 -0
  82. data/vendor/Cocos2D/include/CCActionGrid.h +165 -0
  83. data/vendor/Cocos2D/include/CCActionGrid3D.h +205 -0
  84. data/vendor/Cocos2D/include/CCActionInstant.h +227 -0
  85. data/vendor/Cocos2D/include/CCActionInterval.h +431 -0
  86. data/vendor/Cocos2D/include/CCActionManager.h +113 -0
  87. data/vendor/Cocos2D/include/CCActionPageTurn3D.h +42 -0
  88. data/vendor/Cocos2D/include/CCActionProgressTimer.h +59 -0
  89. data/vendor/Cocos2D/include/CCActionTiledGrid.h +211 -0
  90. data/vendor/Cocos2D/include/CCActionTween.h +62 -0
  91. data/vendor/Cocos2D/include/CCAnimation.h +150 -0
  92. data/vendor/Cocos2D/include/CCAnimationCache.h +74 -0
  93. data/vendor/Cocos2D/include/CCArray.h +119 -0
  94. data/vendor/Cocos2D/include/CCAtlasNode.h +96 -0
  95. data/vendor/Cocos2D/include/CCCamera.h +98 -0
  96. data/vendor/Cocos2D/include/CCConfiguration.h +126 -0
  97. data/vendor/Cocos2D/include/CCDirector.h +344 -0
  98. data/vendor/Cocos2D/include/CCDirectorIOS.h +104 -0
  99. data/vendor/Cocos2D/include/CCDrawingPrimitives.h +139 -0
  100. data/vendor/Cocos2D/include/CCES2Renderer.h +83 -0
  101. data/vendor/Cocos2D/include/CCESRenderer.h +54 -0
  102. data/vendor/Cocos2D/include/CCFileUtils.h +188 -0
  103. data/vendor/Cocos2D/include/CCGL.h +72 -0
  104. data/vendor/Cocos2D/include/CCGLProgram.h +150 -0
  105. data/vendor/Cocos2D/include/CCGLView.h +160 -0
  106. data/vendor/Cocos2D/include/CCGrabber.h +44 -0
  107. data/vendor/Cocos2D/include/CCGrid.h +130 -0
  108. data/vendor/Cocos2D/include/CCLabelAtlas.h +68 -0
  109. data/vendor/Cocos2D/include/CCLabelBMFont.h +216 -0
  110. data/vendor/Cocos2D/include/CCLabelTTF.h +132 -0
  111. data/vendor/Cocos2D/include/CCLayer.h +280 -0
  112. data/vendor/Cocos2D/include/CCMenu.h +100 -0
  113. data/vendor/Cocos2D/include/CCMenuItem.h +423 -0
  114. data/vendor/Cocos2D/include/CCMotionStreak.h +87 -0
  115. data/vendor/Cocos2D/include/CCNS.h +54 -0
  116. data/vendor/Cocos2D/include/CCNode+Debug.h +39 -0
  117. data/vendor/Cocos2D/include/CCNode.h +569 -0
  118. data/vendor/Cocos2D/include/CCParallaxNode.h +50 -0
  119. data/vendor/Cocos2D/include/CCParticleBatchNode.h +99 -0
  120. data/vendor/Cocos2D/include/CCParticleExamples.h +95 -0
  121. data/vendor/Cocos2D/include/CCParticleSystem.h +453 -0
  122. data/vendor/Cocos2D/include/CCParticleSystemQuad.h +73 -0
  123. data/vendor/Cocos2D/include/CCProfiling.h +89 -0
  124. data/vendor/Cocos2D/include/CCProgressTimer.h +94 -0
  125. data/vendor/Cocos2D/include/CCProtocols.h +132 -0
  126. data/vendor/Cocos2D/include/CCRenderTexture.h +139 -0
  127. data/vendor/Cocos2D/include/CCScene.h +43 -0
  128. data/vendor/Cocos2D/include/CCScheduler.h +230 -0
  129. data/vendor/Cocos2D/include/CCShaderCache.h +60 -0
  130. data/vendor/Cocos2D/include/CCSprite.h +288 -0
  131. data/vendor/Cocos2D/include/CCSpriteBatchNode.h +138 -0
  132. data/vendor/Cocos2D/include/CCSpriteFrame.h +126 -0
  133. data/vendor/Cocos2D/include/CCSpriteFrameCache.h +121 -0
  134. data/vendor/Cocos2D/include/CCTMXLayer.h +164 -0
  135. data/vendor/Cocos2D/include/CCTMXObjectGroup.h +67 -0
  136. data/vendor/Cocos2D/include/CCTMXTiledMap.h +145 -0
  137. data/vendor/Cocos2D/include/CCTMXXMLParser.h +217 -0
  138. data/vendor/Cocos2D/include/CCTexture2D.h +357 -0
  139. data/vendor/Cocos2D/include/CCTextureAtlas.h +188 -0
  140. data/vendor/Cocos2D/include/CCTextureCache.h +146 -0
  141. data/vendor/Cocos2D/include/CCTexturePVR.h +129 -0
  142. data/vendor/Cocos2D/include/CCTileMapAtlas.h +83 -0
  143. data/vendor/Cocos2D/include/CCTouchDelegateProtocol.h +75 -0
  144. data/vendor/Cocos2D/include/CCTouchDispatcher.h +120 -0
  145. data/vendor/Cocos2D/include/CCTouchHandler.h +93 -0
  146. data/vendor/Cocos2D/include/CCTransition.h +296 -0
  147. data/vendor/Cocos2D/include/CCTransitionPageTurn.h +60 -0
  148. data/vendor/Cocos2D/include/CCTransitionProgress.h +62 -0
  149. data/vendor/Cocos2D/include/CCVertex.h +36 -0
  150. data/vendor/Cocos2D/include/CGPointExtension.h +344 -0
  151. data/vendor/Cocos2D/include/CocosDenshion/CDAudioManager.h +243 -0
  152. data/vendor/Cocos2D/include/CocosDenshion/CDConfig.h +60 -0
  153. data/vendor/Cocos2D/include/CocosDenshion/CDOpenALSupport.h +77 -0
  154. data/vendor/Cocos2D/include/CocosDenshion/CDXPropertyModifierAction.h +45 -0
  155. data/vendor/Cocos2D/include/CocosDenshion/CocosDenshion.h +440 -0
  156. data/vendor/Cocos2D/include/CocosDenshion/SimpleAudioEngine.h +90 -0
  157. data/vendor/Cocos2D/include/NSThread+performBlock.h +22 -0
  158. data/vendor/Cocos2D/include/OpenGL_Internal.h +86 -0
  159. data/vendor/Cocos2D/include/RubyMotionSchedule.h +7 -0
  160. data/vendor/Cocos2D/include/TGAlib.h +55 -0
  161. data/vendor/Cocos2D/include/TransformUtils.h +36 -0
  162. data/vendor/Cocos2D/include/ZipUtils.h +91 -0
  163. data/vendor/Cocos2D/include/base64.h +33 -0
  164. data/vendor/Cocos2D/include/ccCArray.h +229 -0
  165. data/vendor/Cocos2D/include/ccConfig.h +245 -0
  166. data/vendor/Cocos2D/include/ccDeprecated.h +300 -0
  167. data/vendor/Cocos2D/include/ccGLStateCache.h +138 -0
  168. data/vendor/Cocos2D/include/ccMacros.h +353 -0
  169. data/vendor/Cocos2D/include/ccShader_PositionColor_frag.h +12 -0
  170. data/vendor/Cocos2D/include/ccShader_PositionColor_vert.h +17 -0
  171. data/vendor/Cocos2D/include/ccShader_PositionTextureA8Color_frag.h +16 -0
  172. data/vendor/Cocos2D/include/ccShader_PositionTextureA8Color_vert.h +21 -0
  173. data/vendor/Cocos2D/include/ccShader_PositionTextureColorAlphaTest_frag.h +23 -0
  174. data/vendor/Cocos2D/include/ccShader_PositionTextureColor_frag.h +14 -0
  175. data/vendor/Cocos2D/include/ccShader_PositionTextureColor_vert.h +22 -0
  176. data/vendor/Cocos2D/include/ccShader_PositionTexture_frag.h +13 -0
  177. data/vendor/Cocos2D/include/ccShader_PositionTexture_uColor_frag.h +16 -0
  178. data/vendor/Cocos2D/include/ccShader_PositionTexture_uColor_vert.h +18 -0
  179. data/vendor/Cocos2D/include/ccShader_PositionTexture_vert.h +17 -0
  180. data/vendor/Cocos2D/include/ccShader_Position_uColor_frag.h +12 -0
  181. data/vendor/Cocos2D/include/ccShader_Position_uColor_vert.h +19 -0
  182. data/vendor/Cocos2D/include/ccShaders.h +45 -0
  183. data/vendor/Cocos2D/include/ccTypes.h +374 -0
  184. data/vendor/Cocos2D/include/ccUtils.h +36 -0
  185. data/vendor/Cocos2D/include/cocos2d.h +178 -0
  186. data/vendor/Cocos2D/include/kazmath/GL/mat4stack.h +51 -0
  187. data/vendor/Cocos2D/include/kazmath/GL/matrix.h +58 -0
  188. data/vendor/Cocos2D/include/kazmath/aabb.h +53 -0
  189. data/vendor/Cocos2D/include/kazmath/kazmath.h +39 -0
  190. data/vendor/Cocos2D/include/kazmath/mat3.h +75 -0
  191. data/vendor/Cocos2D/include/kazmath/mat4.h +93 -0
  192. data/vendor/Cocos2D/include/kazmath/neon_matrix_impl.h +41 -0
  193. data/vendor/Cocos2D/include/kazmath/plane.h +70 -0
  194. data/vendor/Cocos2D/include/kazmath/quaternion.h +113 -0
  195. data/vendor/Cocos2D/include/kazmath/ray2.h +50 -0
  196. data/vendor/Cocos2D/include/kazmath/utility.h +74 -0
  197. data/vendor/Cocos2D/include/kazmath/vec2.h +64 -0
  198. data/vendor/Cocos2D/include/kazmath/vec3.h +68 -0
  199. data/vendor/Cocos2D/include/kazmath/vec4.h +68 -0
  200. data/vendor/Cocos2D/include/uthash.h +972 -0
  201. data/vendor/Cocos2D/include/utlist.h +490 -0
  202. data/vendor/Cocos2D/libCocosDenshion.a +0 -0
  203. data/vendor/Cocos2D/libcocos2d.a +0 -0
  204. metadata +277 -0
@@ -0,0 +1,243 @@
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+ /*
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+ Copyright (c) 2010 Steve Oldmeadow
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in
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+ all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ THE SOFTWARE.
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+
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+ $Id$
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+ */
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+
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+ #import "CocosDenshion.h"
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+ #if __IPHONE_OS_VERSION_MIN_REQUIRED >= 30000
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+ #import <AVFoundation/AVFoundation.h>
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+ #else
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+ #import "CDXMacOSXSupport.h"
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+ #endif
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+
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+ /** Different modes of the engine */
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+ typedef enum {
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+ kAMM_FxOnly, //!Other apps will be able to play audio
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+ kAMM_FxPlusMusic, //!Only this app will play audio
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+ kAMM_FxPlusMusicIfNoOtherAudio, //!If another app is playing audio at start up then allow it to continue and don't play music
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+ kAMM_MediaPlayback, //!This app takes over audio e.g music player app
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+ kAMM_PlayAndRecord //!App takes over audio and has input and output
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+ } tAudioManagerMode;
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+
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+ /** Possible states of the engine */
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+ typedef enum {
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+ kAMStateUninitialised, //!Audio manager has not been initialised - do not use
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+ kAMStateInitialising, //!Audio manager is in the process of initialising - do not use
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+ kAMStateInitialised //!Audio manager is initialised - safe to use
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+ } tAudioManagerState;
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+
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+ typedef enum {
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+ kAMRBDoNothing, //Audio manager will not do anything on resign or becoming active
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+ kAMRBStopPlay, //Background music is stopped on resign and resumed on become active
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+ kAMRBStop //Background music is stopped on resign but not resumed - maybe because you want to do this from within your game
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+ } tAudioManagerResignBehavior;
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+
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+ /** Notifications */
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+ extern NSString * const kCDN_AudioManagerInitialised;
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+
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+ @interface CDAsynchInitialiser : NSOperation {}
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+ @end
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+
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+ /** CDAudioManager supports two long audio source channels called left and right*/
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+ typedef enum {
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+ kASC_Left = 0,
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+ kASC_Right = 1
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+ } tAudioSourceChannel;
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+
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+ typedef enum {
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+ kLAS_Init,
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+ kLAS_Loaded,
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+ kLAS_Playing,
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+ kLAS_Paused,
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+ kLAS_Stopped,
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+ } tLongAudioSourceState;
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+
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+ @class CDLongAudioSource;
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+ @protocol CDLongAudioSourceDelegate <NSObject>
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+ @optional
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+ /** The audio source completed playing */
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+ - (void) cdAudioSourceDidFinishPlaying:(CDLongAudioSource *) audioSource;
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+ /** The file used to load the audio source has changed */
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+ - (void) cdAudioSourceFileDidChange:(CDLongAudioSource *) audioSource;
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+ @end
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+
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+ /**
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+ CDLongAudioSource represents an audio source that has a long duration which makes
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+ it costly to load into memory for playback as an effect using CDSoundEngine. Examples
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+ include background music and narration tracks. The audio file may or may not be compressed.
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+ Bear in mind that current iDevices can only use hardware to decode a single compressed
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+ audio file at a time and playing multiple compressed files will result in a performance drop
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+ as software decompression will take place.
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+ @since v0.99
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+ */
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+ @interface CDLongAudioSource : NSObject <AVAudioPlayerDelegate, CDAudioInterruptProtocol>{
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+ AVAudioPlayer *audioSourcePlayer;
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+ NSString *audioSourceFilePath;
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+ NSInteger numberOfLoops;
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+ float volume;
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+ id<CDLongAudioSourceDelegate> delegate;
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+ BOOL mute;
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+ BOOL enabled_;
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+ BOOL backgroundMusic;
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+ @public
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+ BOOL systemPaused;//Used for auto resign handling
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+ NSTimeInterval systemPauseLocation;//Used for auto resign handling
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+ @protected
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+ tLongAudioSourceState state;
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+ }
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+ @property (readonly) AVAudioPlayer *audioSourcePlayer;
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+ @property (readonly) NSString *audioSourceFilePath;
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+ @property (readwrite, nonatomic) NSInteger numberOfLoops;
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+ @property (readwrite, nonatomic) float volume;
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+ @property (assign) id<CDLongAudioSourceDelegate> delegate;
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+ /* This long audio source functions as background music */
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+ @property (readwrite, nonatomic) BOOL backgroundMusic;
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+
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+ /** Loads the file into the audio source */
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+ -(void) load:(NSString*) filePath;
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+ /** Plays the audio source */
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+ -(void) play;
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+ /** Stops playing the audio soruce */
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+ -(void) stop;
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+ /** Pauses the audio source */
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+ -(void) pause;
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+ /** Rewinds the audio source */
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+ -(void) rewind;
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+ /** Resumes playing the audio source if it was paused */
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+ -(void) resume;
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+ /** Returns whether or not the audio source is playing */
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+ -(BOOL) isPlaying;
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+
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+ @end
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+
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+ /**
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+ CDAudioManager manages audio requirements for a game. It provides access to a CDSoundEngine object
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+ for playing sound effects. It provides access to two CDLongAudioSource object (left and right channel)
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+ for playing long duration audio such as background music and narration tracks. Additionally it manages
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+ the audio session to take care of things like audio session interruption and interacting with the audio
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+ of other apps that are running on the device.
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+
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+ Requirements:
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+ - Firmware: OS 2.2 or greater
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+ - Files: CDAudioManager.*, CocosDenshion.*
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+ - Frameworks: OpenAL, AudioToolbox, AVFoundation
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+ @since v0.8
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+ */
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+ @interface CDAudioManager : NSObject <CDLongAudioSourceDelegate, CDAudioInterruptProtocol, AVAudioSessionDelegate> {
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+ CDSoundEngine *soundEngine;
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+ CDLongAudioSource *backgroundMusic;
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+ NSMutableArray *audioSourceChannels;
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+ NSString* _audioSessionCategory;
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+ BOOL _audioWasPlayingAtStartup;
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+ tAudioManagerMode _mode;
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+ SEL backgroundMusicCompletionSelector;
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+ id backgroundMusicCompletionListener;
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+ BOOL willPlayBackgroundMusic;
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+ BOOL _mute;
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+ BOOL _resigned;
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+ BOOL _interrupted;
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+ BOOL _audioSessionActive;
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+ BOOL enabled_;
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+
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+ //For handling resign/become active
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+ BOOL _isObservingAppEvents;
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+ tAudioManagerResignBehavior _resignBehavior;
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+ }
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+
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+ @property (readonly) CDSoundEngine *soundEngine;
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+ @property (readonly) CDLongAudioSource *backgroundMusic;
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+ @property (readonly) BOOL willPlayBackgroundMusic;
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+
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+ /** Returns the shared singleton */
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+ + (CDAudioManager *) sharedManager;
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+ + (tAudioManagerState) sharedManagerState;
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+ /** Configures the shared singleton with a mode*/
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+ + (void) configure: (tAudioManagerMode) mode;
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+ /** Initializes the engine asynchronously with a mode */
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+ + (void) initAsynchronously: (tAudioManagerMode) mode;
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+ /** Initializes the engine synchronously with a mode, channel definition and a total number of channels */
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+ - (id) init: (tAudioManagerMode) mode;
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+ -(void) audioSessionInterrupted;
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+ -(void) audioSessionResumed;
181
+ -(void) setResignBehavior:(tAudioManagerResignBehavior) resignBehavior autoHandle:(BOOL) autoHandle;
182
+ /** Returns true is audio is muted at a hardware level e.g user has ringer switch set to off */
183
+ -(BOOL) isDeviceMuted;
184
+ /** Returns true if another app is playing audio such as the iPod music player */
185
+ -(BOOL) isOtherAudioPlaying;
186
+ /** Sets the way the audio manager interacts with the operating system such as whether it shares output with other apps or obeys the mute switch */
187
+ -(void) setMode:(tAudioManagerMode) mode;
188
+ /** Shuts down the shared audio manager instance so that it can be reinitialised */
189
+ +(void) end;
190
+
191
+ /** Call if you want to use built in resign behavior but need to do some additional audio processing on resign active. */
192
+ - (void) applicationWillResignActive;
193
+ /** Call if you want to use built in resign behavior but need to do some additional audio processing on become active. */
194
+ - (void) applicationDidBecomeActive;
195
+
196
+ //New AVAudioPlayer API
197
+ /** Loads the data from the specified file path to the channel's audio source */
198
+ -(CDLongAudioSource*) audioSourceLoad:(NSString*) filePath channel:(tAudioSourceChannel) channel;
199
+ /** Retrieves the audio source for the specified channel */
200
+ -(CDLongAudioSource*) audioSourceForChannel:(tAudioSourceChannel) channel;
201
+
202
+ //Legacy AVAudioPlayer API
203
+ /** Plays music in background. The music can be looped or not
204
+ It is recommended to use .aac files as background music since they are decoded by the device (hardware).
205
+ */
206
+ -(void) playBackgroundMusic:(NSString*) filePath loop:(BOOL) loop;
207
+ /** Preloads a background music */
208
+ -(void) preloadBackgroundMusic:(NSString*) filePath;
209
+ /** Stops playing the background music */
210
+ -(void) stopBackgroundMusic;
211
+ /** Pauses the background music */
212
+ -(void) pauseBackgroundMusic;
213
+ /** Rewinds the background music */
214
+ -(void) rewindBackgroundMusic;
215
+ /** Resumes playing the background music */
216
+ -(void) resumeBackgroundMusic;
217
+ /** Returns whether or not the background music is playing */
218
+ -(BOOL) isBackgroundMusicPlaying;
219
+
220
+ -(void) setBackgroundMusicCompletionListener:(id) listener selector:(SEL) selector;
221
+
222
+ @end
223
+
224
+ /** Fader for long audio source objects */
225
+ @interface CDLongAudioSourceFader : CDPropertyModifier{}
226
+ @end
227
+
228
+ static const int kCDNoBuffer = -1;
229
+
230
+ /** Allows buffers to be associated with file names */
231
+ @interface CDBufferManager:NSObject{
232
+ NSMutableDictionary* loadedBuffers;
233
+ NSMutableArray *freedBuffers;
234
+ CDSoundEngine *soundEngine;
235
+ int nextBufferId;
236
+ }
237
+
238
+ -(id) initWithEngine:(CDSoundEngine *) theSoundEngine;
239
+ -(int) bufferForFile:(NSString*) filePath create:(BOOL) create;
240
+ -(void) releaseBufferForFile:(NSString *) filePath;
241
+
242
+ @end
243
+
@@ -0,0 +1,60 @@
1
+ /*
2
+ Copyright (c) 2010 Steve Oldmeadow
3
+
4
+ Permission is hereby granted, free of charge, to any person obtaining a copy
5
+ of this software and associated documentation files (the "Software"), to deal
6
+ in the Software without restriction, including without limitation the rights
7
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8
+ copies of the Software, and to permit persons to whom the Software is
9
+ furnished to do so, subject to the following conditions:
10
+
11
+ The above copyright notice and this permission notice shall be included in
12
+ all copies or substantial portions of the Software.
13
+
14
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20
+ THE SOFTWARE.
21
+
22
+ $Id$
23
+ */
24
+ #define COCOSDENSHION_VERSION "Aphex.rc"
25
+
26
+
27
+ /**
28
+ If enabled code useful for debugging such as parameter check assertions will be performed.
29
+ If you experience any problems you should enable this and test your code with a debug build.
30
+ */
31
+ //#define CD_DEBUG 1
32
+
33
+ /**
34
+ The total number of sounds/buffers that can be loaded assuming memory is sufficient
35
+ */
36
+ //Number of buffers slots that will be initially created
37
+ #define CD_BUFFERS_START 64
38
+ //Number of buffers that will be added
39
+ #define CD_BUFFERS_INCREMENT 16
40
+
41
+ /**
42
+ If enabled, OpenAL code will use static buffers. When static buffers are used the audio
43
+ data is managed outside of OpenAL, this eliminates a memcpy operation which leads to
44
+ higher performance when loading sounds.
45
+
46
+ However, the downside is that when the audio data is freed you must
47
+ be certain that it is no longer being accessed otherwise your app will crash. Testing on OS 2.2.1
48
+ and 3.1.2 has shown that this may occur if a buffer is being used by a source with state = AL_PLAYING
49
+ when the buffer is deleted. If the data is freed too quickly after the source is stopped then
50
+ a crash will occur. The implemented workaround is that when static buffers are used the unloadBuffer code will wait for
51
+ any playing sources to finish playing before the associated buffer and data are deleted, however, this delay may negate any
52
+ performance gains that are achieved during loading.
53
+
54
+ Performance tests on a 1st gen iPod running OS 2.2.1 loading the CocosDenshionDemo sounds were ~0.14 seconds without
55
+ static buffers and ~0.12 seconds when using static buffers.
56
+
57
+ */
58
+ //#define CD_USE_STATIC_BUFFERS 1
59
+
60
+
@@ -0,0 +1,77 @@
1
+ /*
2
+
3
+ Disclaimer: IMPORTANT: This Apple software is supplied to you by
4
+ Apple Inc. ("Apple") in consideration of your agreement to the
5
+ following terms, and your use, installation, modification or
6
+ redistribution of this Apple software constitutes acceptance of these
7
+ terms. If you do not agree with these terms, please do not use,
8
+ install, modify or redistribute this Apple software.
9
+
10
+ In consideration of your agreement to abide by the following terms, and
11
+ subject to these terms, Apple grants you a personal, non-exclusive
12
+ license, under Apple's copyrights in this original Apple software (the
13
+ "Apple Software"), to use, reproduce, modify and redistribute the Apple
14
+ Software, with or without modifications, in source and/or binary forms;
15
+ provided that if you redistribute the Apple Software in its entirety and
16
+ without modifications, you must retain this notice and the following
17
+ text and disclaimers in all such redistributions of the Apple Software.
18
+ Neither the name, trademarks, service marks or logos of Apple Inc.
19
+ may be used to endorse or promote products derived from the Apple
20
+ Software without specific prior written permission from Apple. Except
21
+ as expressly stated in this notice, no other rights or licenses, express
22
+ or implied, are granted by Apple herein, including but not limited to
23
+ any patent rights that may be infringed by your derivative works or by
24
+ other works in which the Apple Software may be incorporated.
25
+
26
+ The Apple Software is provided by Apple on an "AS IS" basis. APPLE
27
+ MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION
28
+ THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS
29
+ FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND
30
+ OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS.
31
+
32
+ IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL
33
+ OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
34
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
35
+ INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION,
36
+ MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED
37
+ AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE),
38
+ STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE
39
+ POSSIBILITY OF SUCH DAMAGE.
40
+
41
+ Copyright (C) 2009 Apple Inc. All Rights Reserved.
42
+
43
+ $Id$
44
+ */
45
+
46
+ /*
47
+ This file contains code from version 1.1 and 1.4 of MyOpenALSupport.h taken from Apple's oalTouch version.
48
+ The 1.4 version code is used for loading IMA4 files, however, this code causes very noticeable clicking
49
+ when used to load wave files that are looped so the 1.1 version code is used specifically for loading
50
+ wav files.
51
+ */
52
+
53
+ #ifndef __CD_OPENAL_H
54
+ #define __CD_OPENAL_H
55
+
56
+ #ifdef __cplusplus
57
+ extern "C" {
58
+ #endif
59
+
60
+
61
+ #import <OpenAL/al.h>
62
+ #import <OpenAL/alc.h>
63
+ #import <CoreFoundation/CFURL.h>
64
+
65
+
66
+ //Taken from oalTouch MyOpenALSupport 1.1
67
+ void* CDloadWaveAudioData(CFURLRef inFileURL, ALsizei *outDataSize, ALenum *outDataFormat, ALsizei* outSampleRate);
68
+ void* CDloadCafAudioData(CFURLRef inFileURL, ALsizei *outDataSize, ALenum *outDataFormat, ALsizei* outSampleRate);
69
+ void* CDGetOpenALAudioData(CFURLRef inFileURL, ALsizei *outDataSize, ALenum *outDataFormat, ALsizei* outSampleRate);
70
+
71
+ #ifdef __cplusplus
72
+ }
73
+ #endif
74
+
75
+ #endif
76
+
77
+
@@ -0,0 +1,45 @@
1
+ /*
2
+ Copyright (c) 2010 Steve Oldmeadow
3
+
4
+ Permission is hereby granted, free of charge, to any person obtaining a copy
5
+ of this software and associated documentation files (the "Software"), to deal
6
+ in the Software without restriction, including without limitation the rights
7
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8
+ copies of the Software, and to permit persons to whom the Software is
9
+ furnished to do so, subject to the following conditions:
10
+
11
+ The above copyright notice and this permission notice shall be included in
12
+ all copies or substantial portions of the Software.
13
+
14
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20
+ THE SOFTWARE.
21
+
22
+ $Id$
23
+ */
24
+
25
+ #import "cocos2d.h"
26
+ #import "SimpleAudioEngine.h"
27
+
28
+ /** Base class for actions that modify audio properties
29
+ @since v 1.0
30
+ */
31
+ @interface CDXPropertyModifierAction : CCActionInterval {
32
+ CDPropertyModifier *modifier;
33
+ float lastSetValue;
34
+ }
35
+ /** creates the action */
36
+ +(id) actionWithDuration:(ccTime)t modifier:(CDPropertyModifier*) aModifier;
37
+
38
+ /** initializes the action */
39
+ -(id) initWithDuration:(ccTime)t modifier:(CDPropertyModifier*) aModifier;
40
+
41
+ +(void) fadeSoundEffects:(ccTime)t finalVolume:(float)endVol curveType:(tCDInterpolationType)curve shouldStop:(BOOL) stop;
42
+ +(void) fadeSoundEffect:(ccTime)t finalVolume:(float)endVol curveType:(tCDInterpolationType)curve shouldStop:(BOOL) stop effect:(CDSoundSource*) effect;
43
+ +(void) fadeBackgroundMusic:(ccTime)t finalVolume:(float)endVol curveType:(tCDInterpolationType) curve shouldStop:(BOOL) stop;
44
+
45
+ @end
@@ -0,0 +1,440 @@
1
+ /*
2
+ Copyright (c) 2010 Steve Oldmeadow
3
+
4
+ Permission is hereby granted, free of charge, to any person obtaining a copy
5
+ of this software and associated documentation files (the "Software"), to deal
6
+ in the Software without restriction, including without limitation the rights
7
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8
+ copies of the Software, and to permit persons to whom the Software is
9
+ furnished to do so, subject to the following conditions:
10
+
11
+ The above copyright notice and this permission notice shall be included in
12
+ all copies or substantial portions of the Software.
13
+
14
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20
+ THE SOFTWARE.
21
+
22
+ $Id$
23
+ */
24
+
25
+
26
+
27
+ /**
28
+ @file
29
+ @b IMPORTANT
30
+ There are 3 different ways of using CocosDenshion. Depending on which you choose you
31
+ will need to include different files and frameworks.
32
+
33
+ @par SimpleAudioEngine
34
+ This is recommended for basic audio requirements. If you just want to play some sound fx
35
+ and some background music and have no interest in learning the lower level workings then
36
+ this is the interface to use.
37
+
38
+ Requirements:
39
+ - Firmware: OS 2.2 or greater
40
+ - Files: SimpleAudioEngine.*, CocosDenshion.*
41
+ - Frameworks: OpenAL, AudioToolbox, AVFoundation
42
+
43
+ @par CDAudioManager
44
+ CDAudioManager is basically a thin wrapper around an AVAudioPlayer object used for playing
45
+ background music and a CDSoundEngine object used for playing sound effects. It manages the
46
+ audio session for you deals with audio session interruption. It is fairly low level and it
47
+ is expected you have some understanding of the underlying technologies. For example, for
48
+ many use cases regarding background music it is expected you will work directly with the
49
+ backgroundMusic AVAudioPlayer which is exposed as a property.
50
+
51
+ Requirements:
52
+ - Firmware: OS 2.2 or greater
53
+ - Files: CDAudioManager.*, CocosDenshion.*
54
+ - Frameworks: OpenAL, AudioToolbox, AVFoundation
55
+
56
+ @par CDSoundEngine
57
+ CDSoundEngine is a sound engine built upon OpenAL and derived from Apple's oalTouch
58
+ example. It can playback up to 32 sounds simultaneously with control over pitch, pan
59
+ and gain. It can be set up to handle audio session interruption automatically. You
60
+ may decide to use CDSoundEngine directly instead of CDAudioManager or SimpleAudioEngine
61
+ because you require OS 2.0 compatibility.
62
+
63
+ Requirements:
64
+ - Firmware: OS 2.0 or greater
65
+ - Files: CocosDenshion.*
66
+ - Frameworks: OpenAL, AudioToolbox
67
+
68
+ */
69
+
70
+ #import <OpenAL/al.h>
71
+ #import <OpenAL/alc.h>
72
+ #import <AudioToolbox/AudioToolbox.h>
73
+ #import <Foundation/Foundation.h>
74
+ #import "CDConfig.h"
75
+
76
+
77
+ #if !defined(CD_DEBUG) || CD_DEBUG == 0
78
+ #define CDLOG(...) do {} while (0)
79
+ #define CDLOGINFO(...) do {} while (0)
80
+
81
+ #elif CD_DEBUG == 1
82
+ #define CDLOG(...) NSLog(__VA_ARGS__)
83
+ #define CDLOGINFO(...) do {} while (0)
84
+
85
+ #elif CD_DEBUG > 1
86
+ #define CDLOG(...) NSLog(__VA_ARGS__)
87
+ #define CDLOGINFO(...) NSLog(__VA_ARGS__)
88
+ #endif // CD_DEBUG
89
+
90
+
91
+ #import "CDOpenALSupport.h"
92
+
93
+ //Tested source limit on 2.2.1 and 3.1.2 with up to 128 sources and appears to work. Older OS versions e.g 2.2 may support only 32
94
+ #define CD_SOURCE_LIMIT 32 //Total number of sources we will ever want, may actually get less
95
+ #define CD_NO_SOURCE 0xFEEDFAC //Return value indicating playback failed i.e. no source
96
+ #define CD_IGNORE_AUDIO_SESSION 0xBEEFBEE //Used internally to indicate audio session will not be handled
97
+ #define CD_MUTE 0xFEEDBAB //Return value indicating sound engine is muted or non functioning
98
+ #define CD_NO_SOUND = -1;
99
+
100
+ #define CD_SAMPLE_RATE_HIGH 44100
101
+ #define CD_SAMPLE_RATE_MID 22050
102
+ #define CD_SAMPLE_RATE_LOW 16000
103
+ #define CD_SAMPLE_RATE_BASIC 8000
104
+ #define CD_SAMPLE_RATE_DEFAULT 44100
105
+
106
+ extern NSString * const kCDN_BadAlContext;
107
+ extern NSString * const kCDN_AsynchLoadComplete;
108
+
109
+ extern float const kCD_PitchDefault;
110
+ extern float const kCD_PitchLowerOneOctave;
111
+ extern float const kCD_PitchHigherOneOctave;
112
+ extern float const kCD_PanDefault;
113
+ extern float const kCD_PanFullLeft;
114
+ extern float const kCD_PanFullRight;
115
+ extern float const kCD_GainDefault;
116
+
117
+ enum bufferState {
118
+ CD_BS_EMPTY = 0,
119
+ CD_BS_LOADED = 1,
120
+ CD_BS_FAILED = 2
121
+ };
122
+
123
+ typedef struct _sourceGroup {
124
+ int startIndex;
125
+ int currentIndex;
126
+ int totalSources;
127
+ bool enabled;
128
+ bool nonInterruptible;
129
+ int *sourceStatuses;//pointer into array of source status information
130
+ } sourceGroup;
131
+
132
+ typedef struct _bufferInfo {
133
+ ALuint bufferId;
134
+ int bufferState;
135
+ void* bufferData;
136
+ ALenum format;
137
+ ALsizei sizeInBytes;
138
+ ALsizei frequencyInHertz;
139
+ } bufferInfo;
140
+
141
+ typedef struct _sourceInfo {
142
+ bool usable;
143
+ ALuint sourceId;
144
+ ALuint attachedBufferId;
145
+ } sourceInfo;
146
+
147
+ #pragma mark CDAudioTransportProtocol
148
+
149
+ @protocol CDAudioTransportProtocol <NSObject>
150
+ /** Play the audio */
151
+ -(BOOL) play;
152
+ /** Pause the audio, retain resources */
153
+ -(BOOL) pause;
154
+ /** Stop the audio, release resources */
155
+ -(BOOL) stop;
156
+ /** Return playback to beginning */
157
+ -(BOOL) rewind;
158
+ @end
159
+
160
+ #pragma mark CDAudioInterruptProtocol
161
+
162
+ @protocol CDAudioInterruptProtocol <NSObject>
163
+ /** Is audio mute */
164
+ -(BOOL) mute;
165
+ /** If YES then audio is silenced but not stopped, calls to start new audio will proceed but silently */
166
+ -(void) setMute:(BOOL) muteValue;
167
+ /** Is audio enabled */
168
+ -(BOOL) enabled;
169
+ /** If NO then all audio is stopped and any calls to start new audio will be ignored */
170
+ -(void) setEnabled:(BOOL) enabledValue;
171
+ @end
172
+
173
+ #pragma mark CDUtilities
174
+ /**
175
+ Collection of utilities required by CocosDenshion
176
+ */
177
+ @interface CDUtilities : NSObject
178
+ {
179
+ }
180
+
181
+ /** Fundamentally the same as the corresponding method is CCFileUtils but added to break binding to cocos2d */
182
+ +(NSString*) fullPathFromRelativePath:(NSString*) relPath;
183
+
184
+ @end
185
+
186
+
187
+ #pragma mark CDSoundEngine
188
+
189
+ /** CDSoundEngine is built upon OpenAL and works with SDK 2.0.
190
+ CDSoundEngine is a sound engine built upon OpenAL and derived from Apple's oalTouch
191
+ example. It can playback up to 32 sounds simultaneously with control over pitch, pan
192
+ and gain. It can be set up to handle audio session interruption automatically. You
193
+ may decide to use CDSoundEngine directly instead of CDAudioManager or SimpleAudioEngine
194
+ because you require OS 2.0 compatibility.
195
+
196
+ Requirements:
197
+ - Firmware: OS 2.0 or greater
198
+ - Files: CocosDenshion.*
199
+ - Frameworks: OpenAL, AudioToolbox
200
+
201
+ @since v0.8
202
+ */
203
+ @class CDSoundSource;
204
+ @interface CDSoundEngine : NSObject <CDAudioInterruptProtocol> {
205
+
206
+ bufferInfo *_buffers;
207
+ sourceInfo *_sources;
208
+ sourceGroup *_sourceGroups;
209
+ ALCcontext *context;
210
+ NSUInteger _sourceGroupTotal;
211
+ UInt32 _audioSessionCategory;
212
+ BOOL _handleAudioSession;
213
+ ALfloat _preMuteGain;
214
+ NSObject *_mutexBufferLoad;
215
+ BOOL mute_;
216
+ BOOL enabled_;
217
+
218
+ ALenum lastErrorCode_;
219
+ BOOL functioning_;
220
+ float asynchLoadProgress_;
221
+ BOOL getGainWorks_;
222
+
223
+ //For managing dynamic allocation of sources and buffers
224
+ int sourceTotal_;
225
+ int bufferTotal;
226
+
227
+ }
228
+
229
+ @property (readwrite, nonatomic) ALfloat masterGain;
230
+ @property (readonly) ALenum lastErrorCode;//Last OpenAL error code that was generated
231
+ @property (readonly) BOOL functioning;//Is the sound engine functioning
232
+ @property (readwrite) float asynchLoadProgress;
233
+ @property (readonly) BOOL getGainWorks;//Does getting the gain for a source work
234
+ /** Total number of sources available */
235
+ @property (readonly) int sourceTotal;
236
+ /** Total number of source groups that have been defined */
237
+ @property (readonly) NSUInteger sourceGroupTotal;
238
+
239
+ /** Sets the sample rate for the audio mixer. For best performance this should match the sample rate of your audio content */
240
+ +(void) setMixerSampleRate:(Float32) sampleRate;
241
+
242
+ /** Initializes the engine with a group definition and a total number of groups */
243
+ -(id)init;
244
+
245
+ /** Plays a sound in a channel group with a pitch, pan and gain. The sound could played looped or not */
246
+ -(ALuint) playSound:(int) soundId sourceGroupId:(int)sourceGroupId pitch:(float) pitch pan:(float) pan gain:(float) gain loop:(BOOL) loop;
247
+
248
+ /** Creates and returns a sound source object for the specified sound within the specified source group.
249
+ */
250
+ -(CDSoundSource *) soundSourceForSound:(int) soundId sourceGroupId:(int) sourceGroupId;
251
+
252
+ /** Stops playing a sound */
253
+ - (void) stopSound:(ALuint) sourceId;
254
+ /** Stops playing a source group */
255
+ - (void) stopSourceGroup:(int) sourceGroupId;
256
+ /** Stops all playing sounds */
257
+ -(void) stopAllSounds;
258
+ -(void) defineSourceGroups:(NSArray*) sourceGroupDefinitions;
259
+ -(void) defineSourceGroups:(int[]) sourceGroupDefinitions total:(NSUInteger) total;
260
+ -(void) setSourceGroupNonInterruptible:(int) sourceGroupId isNonInterruptible:(BOOL) isNonInterruptible;
261
+ -(void) setSourceGroupEnabled:(int) sourceGroupId enabled:(BOOL) enabled;
262
+ -(BOOL) sourceGroupEnabled:(int) sourceGroupId;
263
+ -(BOOL) loadBufferFromData:(int) soundId soundData:(ALvoid*) soundData format:(ALenum) format size:(ALsizei) size freq:(ALsizei) freq;
264
+ -(BOOL) loadBuffer:(int) soundId filePath:(NSString*) filePath;
265
+ -(void) loadBuffersAsynchronously:(NSArray *) loadRequests;
266
+ -(BOOL) unloadBuffer:(int) soundId;
267
+ -(ALCcontext *) openALContext;
268
+
269
+ /** Returns the duration of the buffer in seconds or a negative value if the buffer id is invalid */
270
+ -(float) bufferDurationInSeconds:(int) soundId;
271
+ /** Returns the size of the buffer in bytes or a negative value if the buffer id is invalid */
272
+ -(ALsizei) bufferSizeInBytes:(int) soundId;
273
+ /** Returns the sampling frequency of the buffer in hertz or a negative value if the buffer id is invalid */
274
+ -(ALsizei) bufferFrequencyInHertz:(int) soundId;
275
+
276
+ /** Used internally, never call unless you know what you are doing */
277
+ -(void) _soundSourcePreRelease:(CDSoundSource *) soundSource;
278
+
279
+ @end
280
+
281
+ #pragma mark CDSoundSource
282
+ /** CDSoundSource is a wrapper around an OpenAL sound source.
283
+ It allows you to manipulate properties such as pitch, gain, pan and looping while the
284
+ sound is playing. CDSoundSource is based on the old CDSourceWrapper class but with much
285
+ added functionality.
286
+
287
+ @since v1.0
288
+ */
289
+ @interface CDSoundSource : NSObject <CDAudioTransportProtocol, CDAudioInterruptProtocol> {
290
+ ALenum lastError;
291
+ @public
292
+ ALuint _sourceId;
293
+ ALuint _sourceIndex;
294
+ CDSoundEngine* _engine;
295
+ int _soundId;
296
+ float _preMuteGain;
297
+ BOOL enabled_;
298
+ BOOL mute_;
299
+ }
300
+ @property (readwrite, nonatomic) float pitch;
301
+ @property (readwrite, nonatomic) float gain;
302
+ @property (readwrite, nonatomic) float pan;
303
+ @property (readwrite, nonatomic) BOOL looping;
304
+ @property (readonly) BOOL isPlaying;
305
+ @property (readwrite, nonatomic) int soundId;
306
+ /** Returns the duration of the attached buffer in seconds or a negative value if the buffer is invalid */
307
+ @property (readonly) float durationInSeconds;
308
+
309
+ /** Stores the last error code that occurred. Check against AL_NO_ERROR */
310
+ @property (readonly) ALenum lastError;
311
+ /** Do not init yourself, get an instance from the sourceForSound factory method on CDSoundEngine */
312
+ -(id)init:(ALuint) theSourceId sourceIndex:(int) index soundEngine:(CDSoundEngine*) engine;
313
+
314
+ @end
315
+
316
+ #pragma mark CDAudioInterruptTargetGroup
317
+
318
+ /** Container for objects that implement audio interrupt protocol i.e. they can be muted and enabled.
319
+ Setting mute and enabled for the group propagates to all children.
320
+ Designed to be used with your CDSoundSource objects to get them to comply with global enabled and mute settings
321
+ if that is what you want to do.*/
322
+ @interface CDAudioInterruptTargetGroup : NSObject <CDAudioInterruptProtocol> {
323
+ BOOL mute_;
324
+ BOOL enabled_;
325
+ NSMutableArray *children_;
326
+ }
327
+ -(void) addAudioInterruptTarget:(NSObject<CDAudioInterruptProtocol>*) interruptibleTarget;
328
+ @end
329
+
330
+ #pragma mark CDAsynchBufferLoader
331
+
332
+ /** CDAsynchBufferLoader
333
+ TODO
334
+ */
335
+ @interface CDAsynchBufferLoader : NSOperation {
336
+ NSArray *_loadRequests;
337
+ CDSoundEngine *_soundEngine;
338
+ }
339
+
340
+ -(id) init:(NSArray *)loadRequests soundEngine:(CDSoundEngine *) theSoundEngine;
341
+
342
+ @end
343
+
344
+ #pragma mark CDBufferLoadRequest
345
+
346
+ /** CDBufferLoadRequest */
347
+ @interface CDBufferLoadRequest: NSObject
348
+ {
349
+ NSString *filePath;
350
+ int soundId;
351
+ //id loader;
352
+ }
353
+
354
+ @property (readonly) NSString *filePath;
355
+ @property (readonly) int soundId;
356
+
357
+ - (id)init:(int) theSoundId filePath:(const NSString *) theFilePath;
358
+ @end
359
+
360
+ /** Interpolation type */
361
+ typedef enum {
362
+ kIT_Linear, //!Straight linear interpolation fade
363
+ kIT_SCurve, //!S curved interpolation
364
+ kIT_Exponential //!Exponential interpolation
365
+ } tCDInterpolationType;
366
+
367
+ #pragma mark CDFloatInterpolator
368
+ @interface CDFloatInterpolator: NSObject
369
+ {
370
+ float start;
371
+ float end;
372
+ float lastValue;
373
+ tCDInterpolationType interpolationType;
374
+ }
375
+ @property (readwrite, nonatomic) float start;
376
+ @property (readwrite, nonatomic) float end;
377
+ @property (readwrite, nonatomic) tCDInterpolationType interpolationType;
378
+
379
+ /** Return a value between min and max based on t which represents fractional progress where 0 is the start
380
+ and 1 is the end */
381
+ -(float) interpolate:(float) t;
382
+ -(id) init:(tCDInterpolationType) type startVal:(float) startVal endVal:(float) endVal;
383
+
384
+ @end
385
+
386
+ #pragma mark CDPropertyModifier
387
+
388
+ /** Base class for classes that modify properties such as pitch, pan and gain */
389
+ @interface CDPropertyModifier: NSObject
390
+ {
391
+ CDFloatInterpolator *interpolator;
392
+ float startValue;
393
+ float endValue;
394
+ id target;
395
+ BOOL stopTargetWhenComplete;
396
+
397
+ }
398
+ @property (readwrite, nonatomic) BOOL stopTargetWhenComplete;
399
+ @property (readwrite, nonatomic) float startValue;
400
+ @property (readwrite, nonatomic) float endValue;
401
+ @property (readwrite, nonatomic) tCDInterpolationType interpolationType;
402
+
403
+ -(id) init:(id) theTarget interpolationType:(tCDInterpolationType) type startVal:(float) startVal endVal:(float) endVal;
404
+ /** Set to a fractional value between 0 and 1 where 0 equals the start and 1 equals the end*/
405
+ -(void) modify:(float) t;
406
+
407
+ -(void) _setTargetProperty:(float) newVal;
408
+ -(float) _getTargetProperty;
409
+ -(void) _stopTarget;
410
+ -(Class) _allowableType;
411
+
412
+ @end
413
+
414
+ #pragma mark CDSoundSourceFader
415
+
416
+ /** Fader for CDSoundSource objects */
417
+ @interface CDSoundSourceFader : CDPropertyModifier{}
418
+ @end
419
+
420
+ #pragma mark CDSoundSourcePanner
421
+
422
+ /** Panner for CDSoundSource objects */
423
+ @interface CDSoundSourcePanner : CDPropertyModifier{}
424
+ @end
425
+
426
+ #pragma mark CDSoundSourcePitchBender
427
+
428
+ /** Pitch bender for CDSoundSource objects */
429
+ @interface CDSoundSourcePitchBender : CDPropertyModifier{}
430
+ @end
431
+
432
+ #pragma mark CDSoundEngineFader
433
+
434
+ /** Fader for CDSoundEngine objects */
435
+ @interface CDSoundEngineFader : CDPropertyModifier{}
436
+ @end
437
+
438
+
439
+
440
+