joybox 0.0.3

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Files changed (204) hide show
  1. checksums.yaml +15 -0
  2. data/.gitignore +18 -0
  3. data/Gemfile +6 -0
  4. data/Gemfile.lock +27 -0
  5. data/LICENSE +22 -0
  6. data/README.md +86 -0
  7. data/Rakefile +14 -0
  8. data/app/app_delegate.rb +49 -0
  9. data/app/layers/box2d_layer.rb +109 -0
  10. data/app/layers/cocos2d_layer.rb +14 -0
  11. data/app/layers/cocos_motion_layer.rb +145 -0
  12. data/app/layers/menu_layer.rb +59 -0
  13. data/joybox.gemspec +25 -0
  14. data/lib/joybox.rb +47 -0
  15. data/lib/joybox/box2d/body.rb +106 -0
  16. data/lib/joybox/box2d/world.rb +79 -0
  17. data/lib/joybox/cocos2d/actions/actions.rb +7 -0
  18. data/lib/joybox/cocos2d/actions/move.rb +31 -0
  19. data/lib/joybox/cocos2d/actions/repeat.rb +24 -0
  20. data/lib/joybox/cocos2d/actions/rotate.rb +31 -0
  21. data/lib/joybox/cocos2d/actions/scale.rb +31 -0
  22. data/lib/joybox/cocos2d/actions/sequence.rb +22 -0
  23. data/lib/joybox/cocos2d/actions/skew.rb +36 -0
  24. data/lib/joybox/cocos2d/cocos2d.rb +15 -0
  25. data/lib/joybox/cocos2d/common/cg_point.rb +37 -0
  26. data/lib/joybox/cocos2d/common/color.rb +49 -0
  27. data/lib/joybox/cocos2d/common/gc_size.rb +39 -0
  28. data/lib/joybox/cocos2d/common/ns_set.rb +5 -0
  29. data/lib/joybox/cocos2d/common/numeric.rb +14 -0
  30. data/lib/joybox/cocos2d/common/screen.rb +39 -0
  31. data/lib/joybox/cocos2d/common/ui_touch.rb +15 -0
  32. data/lib/joybox/cocos2d/configuration/configuration.rb +68 -0
  33. data/lib/joybox/cocos2d/configuration/file_utils.rb +33 -0
  34. data/lib/joybox/cocos2d/configuration/gl_view.rb +44 -0
  35. data/lib/joybox/cocos2d/configuration/texture_2d.rb +27 -0
  36. data/lib/joybox/cocos2d/core/layer.rb +87 -0
  37. data/lib/joybox/cocos2d/core/node.rb +26 -0
  38. data/lib/joybox/cocos2d/core/physics_sprite.rb +52 -0
  39. data/lib/joybox/cocos2d/core/scene.rb +24 -0
  40. data/lib/joybox/cocos2d/core/sprite.rb +43 -0
  41. data/lib/joybox/cocos2d/core/sprite_batch.rb +24 -0
  42. data/lib/joybox/cocos2d/director.rb +43 -0
  43. data/lib/joybox/cocos2d/macros.rb +234 -0
  44. data/lib/joybox/cocos2d/ui/label.rb +34 -0
  45. data/lib/joybox/cocos2d/ui/menu.rb +25 -0
  46. data/lib/joybox/cocos2d/ui/menu_image.rb +22 -0
  47. data/lib/joybox/cocos2d/ui/menu_label.rb +45 -0
  48. data/lib/joybox/cocos2d/ui/ui.rb +7 -0
  49. data/lib/joybox/version.rb +3 -0
  50. data/resources/box2d/blocks_sprite_sheet.png +0 -0
  51. data/resources/cocos_motion/dot.png +0 -0
  52. data/resources/cocos_motion/dot_selected.png +0 -0
  53. data/resources/cocos_motion/grossini.png +0 -0
  54. data/resources/cocos_motion/grossinis_sister.png +0 -0
  55. data/resources/cocos_motion/grossinis_sister_two.png +0 -0
  56. data/resources/cocos_motion/left_arrow.png +0 -0
  57. data/resources/cocos_motion/left_arrow_selected.png +0 -0
  58. data/resources/cocos_motion/right_arrow.png +0 -0
  59. data/resources/cocos_motion/right_arrow_selected.png +0 -0
  60. data/resources/fps_images-hd.png +0 -0
  61. data/resources/fps_images-ipadhd.png +0 -0
  62. data/resources/fps_images.png +0 -0
  63. data/spec/lib/joybox/cocos2d/cocos2d_spec.rb +7 -0
  64. data/spec/lib/joybox/cocos2d/macros_spec.rb +37 -0
  65. data/spec/main_spec.rb +9 -0
  66. data/vendor/Box2D.framework/Box2D +0 -0
  67. data/vendor/Box2D.framework/Box2D.framework.bridgesupport +166 -0
  68. data/vendor/Box2D.framework/Versions/A/Box2D +0 -0
  69. data/vendor/Box2D.framework/Versions/A/Headers/Collision/B2DContactListener.h +25 -0
  70. data/vendor/Box2D.framework/Versions/A/Headers/Collision/Shapes/B2DEdgeShape.h +17 -0
  71. data/vendor/Box2D.framework/Versions/A/Headers/Collision/Shapes/B2DPolygonShape.h +16 -0
  72. data/vendor/Box2D.framework/Versions/A/Headers/Collision/Shapes/B2DShape.h +15 -0
  73. data/vendor/Box2D.framework/Versions/A/Headers/Dynamics/B2DBody.h +43 -0
  74. data/vendor/Box2D.framework/Versions/A/Headers/Dynamics/B2DWorld.h +41 -0
  75. data/vendor/Box2D.framework/Versions/A/Resources/Box2DConfig.cmake +3 -0
  76. data/vendor/Box2D.framework/Versions/A/Resources/CMakeLists.txt +205 -0
  77. data/vendor/Cocos2D/Cocos2D.bridgesupport +7808 -0
  78. data/vendor/Cocos2D/include/CCAction.h +195 -0
  79. data/vendor/Cocos2D/include/CCActionCamera.h +73 -0
  80. data/vendor/Cocos2D/include/CCActionCatmullRom.h +139 -0
  81. data/vendor/Cocos2D/include/CCActionEase.h +159 -0
  82. data/vendor/Cocos2D/include/CCActionGrid.h +165 -0
  83. data/vendor/Cocos2D/include/CCActionGrid3D.h +205 -0
  84. data/vendor/Cocos2D/include/CCActionInstant.h +227 -0
  85. data/vendor/Cocos2D/include/CCActionInterval.h +431 -0
  86. data/vendor/Cocos2D/include/CCActionManager.h +113 -0
  87. data/vendor/Cocos2D/include/CCActionPageTurn3D.h +42 -0
  88. data/vendor/Cocos2D/include/CCActionProgressTimer.h +59 -0
  89. data/vendor/Cocos2D/include/CCActionTiledGrid.h +211 -0
  90. data/vendor/Cocos2D/include/CCActionTween.h +62 -0
  91. data/vendor/Cocos2D/include/CCAnimation.h +150 -0
  92. data/vendor/Cocos2D/include/CCAnimationCache.h +74 -0
  93. data/vendor/Cocos2D/include/CCArray.h +119 -0
  94. data/vendor/Cocos2D/include/CCAtlasNode.h +96 -0
  95. data/vendor/Cocos2D/include/CCCamera.h +98 -0
  96. data/vendor/Cocos2D/include/CCConfiguration.h +126 -0
  97. data/vendor/Cocos2D/include/CCDirector.h +344 -0
  98. data/vendor/Cocos2D/include/CCDirectorIOS.h +104 -0
  99. data/vendor/Cocos2D/include/CCDrawingPrimitives.h +139 -0
  100. data/vendor/Cocos2D/include/CCES2Renderer.h +83 -0
  101. data/vendor/Cocos2D/include/CCESRenderer.h +54 -0
  102. data/vendor/Cocos2D/include/CCFileUtils.h +188 -0
  103. data/vendor/Cocos2D/include/CCGL.h +72 -0
  104. data/vendor/Cocos2D/include/CCGLProgram.h +150 -0
  105. data/vendor/Cocos2D/include/CCGLView.h +160 -0
  106. data/vendor/Cocos2D/include/CCGrabber.h +44 -0
  107. data/vendor/Cocos2D/include/CCGrid.h +130 -0
  108. data/vendor/Cocos2D/include/CCLabelAtlas.h +68 -0
  109. data/vendor/Cocos2D/include/CCLabelBMFont.h +216 -0
  110. data/vendor/Cocos2D/include/CCLabelTTF.h +132 -0
  111. data/vendor/Cocos2D/include/CCLayer.h +280 -0
  112. data/vendor/Cocos2D/include/CCMenu.h +100 -0
  113. data/vendor/Cocos2D/include/CCMenuItem.h +423 -0
  114. data/vendor/Cocos2D/include/CCMotionStreak.h +87 -0
  115. data/vendor/Cocos2D/include/CCNS.h +54 -0
  116. data/vendor/Cocos2D/include/CCNode+Debug.h +39 -0
  117. data/vendor/Cocos2D/include/CCNode.h +569 -0
  118. data/vendor/Cocos2D/include/CCParallaxNode.h +50 -0
  119. data/vendor/Cocos2D/include/CCParticleBatchNode.h +99 -0
  120. data/vendor/Cocos2D/include/CCParticleExamples.h +95 -0
  121. data/vendor/Cocos2D/include/CCParticleSystem.h +453 -0
  122. data/vendor/Cocos2D/include/CCParticleSystemQuad.h +73 -0
  123. data/vendor/Cocos2D/include/CCProfiling.h +89 -0
  124. data/vendor/Cocos2D/include/CCProgressTimer.h +94 -0
  125. data/vendor/Cocos2D/include/CCProtocols.h +132 -0
  126. data/vendor/Cocos2D/include/CCRenderTexture.h +139 -0
  127. data/vendor/Cocos2D/include/CCScene.h +43 -0
  128. data/vendor/Cocos2D/include/CCScheduler.h +230 -0
  129. data/vendor/Cocos2D/include/CCShaderCache.h +60 -0
  130. data/vendor/Cocos2D/include/CCSprite.h +288 -0
  131. data/vendor/Cocos2D/include/CCSpriteBatchNode.h +138 -0
  132. data/vendor/Cocos2D/include/CCSpriteFrame.h +126 -0
  133. data/vendor/Cocos2D/include/CCSpriteFrameCache.h +121 -0
  134. data/vendor/Cocos2D/include/CCTMXLayer.h +164 -0
  135. data/vendor/Cocos2D/include/CCTMXObjectGroup.h +67 -0
  136. data/vendor/Cocos2D/include/CCTMXTiledMap.h +145 -0
  137. data/vendor/Cocos2D/include/CCTMXXMLParser.h +217 -0
  138. data/vendor/Cocos2D/include/CCTexture2D.h +357 -0
  139. data/vendor/Cocos2D/include/CCTextureAtlas.h +188 -0
  140. data/vendor/Cocos2D/include/CCTextureCache.h +146 -0
  141. data/vendor/Cocos2D/include/CCTexturePVR.h +129 -0
  142. data/vendor/Cocos2D/include/CCTileMapAtlas.h +83 -0
  143. data/vendor/Cocos2D/include/CCTouchDelegateProtocol.h +75 -0
  144. data/vendor/Cocos2D/include/CCTouchDispatcher.h +120 -0
  145. data/vendor/Cocos2D/include/CCTouchHandler.h +93 -0
  146. data/vendor/Cocos2D/include/CCTransition.h +296 -0
  147. data/vendor/Cocos2D/include/CCTransitionPageTurn.h +60 -0
  148. data/vendor/Cocos2D/include/CCTransitionProgress.h +62 -0
  149. data/vendor/Cocos2D/include/CCVertex.h +36 -0
  150. data/vendor/Cocos2D/include/CGPointExtension.h +344 -0
  151. data/vendor/Cocos2D/include/CocosDenshion/CDAudioManager.h +243 -0
  152. data/vendor/Cocos2D/include/CocosDenshion/CDConfig.h +60 -0
  153. data/vendor/Cocos2D/include/CocosDenshion/CDOpenALSupport.h +77 -0
  154. data/vendor/Cocos2D/include/CocosDenshion/CDXPropertyModifierAction.h +45 -0
  155. data/vendor/Cocos2D/include/CocosDenshion/CocosDenshion.h +440 -0
  156. data/vendor/Cocos2D/include/CocosDenshion/SimpleAudioEngine.h +90 -0
  157. data/vendor/Cocos2D/include/NSThread+performBlock.h +22 -0
  158. data/vendor/Cocos2D/include/OpenGL_Internal.h +86 -0
  159. data/vendor/Cocos2D/include/RubyMotionSchedule.h +7 -0
  160. data/vendor/Cocos2D/include/TGAlib.h +55 -0
  161. data/vendor/Cocos2D/include/TransformUtils.h +36 -0
  162. data/vendor/Cocos2D/include/ZipUtils.h +91 -0
  163. data/vendor/Cocos2D/include/base64.h +33 -0
  164. data/vendor/Cocos2D/include/ccCArray.h +229 -0
  165. data/vendor/Cocos2D/include/ccConfig.h +245 -0
  166. data/vendor/Cocos2D/include/ccDeprecated.h +300 -0
  167. data/vendor/Cocos2D/include/ccGLStateCache.h +138 -0
  168. data/vendor/Cocos2D/include/ccMacros.h +353 -0
  169. data/vendor/Cocos2D/include/ccShader_PositionColor_frag.h +12 -0
  170. data/vendor/Cocos2D/include/ccShader_PositionColor_vert.h +17 -0
  171. data/vendor/Cocos2D/include/ccShader_PositionTextureA8Color_frag.h +16 -0
  172. data/vendor/Cocos2D/include/ccShader_PositionTextureA8Color_vert.h +21 -0
  173. data/vendor/Cocos2D/include/ccShader_PositionTextureColorAlphaTest_frag.h +23 -0
  174. data/vendor/Cocos2D/include/ccShader_PositionTextureColor_frag.h +14 -0
  175. data/vendor/Cocos2D/include/ccShader_PositionTextureColor_vert.h +22 -0
  176. data/vendor/Cocos2D/include/ccShader_PositionTexture_frag.h +13 -0
  177. data/vendor/Cocos2D/include/ccShader_PositionTexture_uColor_frag.h +16 -0
  178. data/vendor/Cocos2D/include/ccShader_PositionTexture_uColor_vert.h +18 -0
  179. data/vendor/Cocos2D/include/ccShader_PositionTexture_vert.h +17 -0
  180. data/vendor/Cocos2D/include/ccShader_Position_uColor_frag.h +12 -0
  181. data/vendor/Cocos2D/include/ccShader_Position_uColor_vert.h +19 -0
  182. data/vendor/Cocos2D/include/ccShaders.h +45 -0
  183. data/vendor/Cocos2D/include/ccTypes.h +374 -0
  184. data/vendor/Cocos2D/include/ccUtils.h +36 -0
  185. data/vendor/Cocos2D/include/cocos2d.h +178 -0
  186. data/vendor/Cocos2D/include/kazmath/GL/mat4stack.h +51 -0
  187. data/vendor/Cocos2D/include/kazmath/GL/matrix.h +58 -0
  188. data/vendor/Cocos2D/include/kazmath/aabb.h +53 -0
  189. data/vendor/Cocos2D/include/kazmath/kazmath.h +39 -0
  190. data/vendor/Cocos2D/include/kazmath/mat3.h +75 -0
  191. data/vendor/Cocos2D/include/kazmath/mat4.h +93 -0
  192. data/vendor/Cocos2D/include/kazmath/neon_matrix_impl.h +41 -0
  193. data/vendor/Cocos2D/include/kazmath/plane.h +70 -0
  194. data/vendor/Cocos2D/include/kazmath/quaternion.h +113 -0
  195. data/vendor/Cocos2D/include/kazmath/ray2.h +50 -0
  196. data/vendor/Cocos2D/include/kazmath/utility.h +74 -0
  197. data/vendor/Cocos2D/include/kazmath/vec2.h +64 -0
  198. data/vendor/Cocos2D/include/kazmath/vec3.h +68 -0
  199. data/vendor/Cocos2D/include/kazmath/vec4.h +68 -0
  200. data/vendor/Cocos2D/include/uthash.h +972 -0
  201. data/vendor/Cocos2D/include/utlist.h +490 -0
  202. data/vendor/Cocos2D/libCocosDenshion.a +0 -0
  203. data/vendor/Cocos2D/libcocos2d.a +0 -0
  204. metadata +277 -0
@@ -0,0 +1,43 @@
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+ /*
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+ * cocos2d for iPhone: http://www.cocos2d-iphone.org
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+ *
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+ * Copyright (c) 2008-2010 Ricardo Quesada
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+ * Copyright (c) 2011 Zynga Inc.
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+ *
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+ * Permission is hereby granted, free of charge, to any person obtaining a copy
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+ * of this software and associated documentation files (the "Software"), to deal
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+ * in the Software without restriction, including without limitation the rights
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+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ * copies of the Software, and to permit persons to whom the Software is
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+ * furnished to do so, subject to the following conditions:
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+ *
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+ * The above copyright notice and this permission notice shall be included in
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+ * all copies or substantial portions of the Software.
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+ *
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+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ * THE SOFTWARE.
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+ *
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+ */
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+
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+
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+ #import "CCNode.h"
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+
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+ /** CCScene is a subclass of CCNode that is used only as an abstract concept.
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+
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+ CCScene an CCNode are almost identical with the difference that CCScene has its
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+ anchor point (by default) at the center of the screen.
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+
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+ For the moment CCScene has no other logic than that, but in future releases it might have
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+ additional logic.
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+
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+ It is a good practice to use and CCScene as the parent of all your nodes.
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+ */
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+ @interface CCScene : CCNode
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+ {
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+ }
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+ @end
@@ -0,0 +1,230 @@
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+ /*
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+ * cocos2d for iPhone: http://www.cocos2d-iphone.org
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+ *
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+ * Copyright (c) 2008-2010 Ricardo Quesada
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+ * Copyright (c) 2011 Zynga Inc.
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+ *
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+ * Permission is hereby granted, free of charge, to any person obtaining a copy
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+ * of this software and associated documentation files (the "Software"), to deal
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+ * in the Software without restriction, including without limitation the rights
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+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ * copies of the Software, and to permit persons to whom the Software is
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+ * furnished to do so, subject to the following conditions:
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+ *
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+ * The above copyright notice and this permission notice shall be included in
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+ * all copies or substantial portions of the Software.
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+ *
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+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ * THE SOFTWARE.
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+ */
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+
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+
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+
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+ #import "Support/uthash.h"
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+ #import "ccTypes.h"
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+
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+ // Priority level reserved for system services.
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+ #define kCCPrioritySystem INT_MIN
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+
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+ // Minimum priority level for user scheduling.
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+ #define kCCPriorityNonSystemMin (kCCPrioritySystem+1)
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+
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+ typedef void (*TICK_IMP)(id, SEL, ccTime);
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+
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+ //
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+ // CCTimer
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+ //
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+ /** Light weight timer */
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+ @interface CCTimer : NSObject
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+ {
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+ id target;
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+ TICK_IMP impMethod;
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+
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+ ccTime elapsed;
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+ BOOL runForever;
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+ BOOL useDelay;
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+ uint nTimesExecuted;
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+ uint repeat; //0 = once, 1 is 2 x executed
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+ ccTime delay;
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+
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+ @public // optimization
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+ ccTime interval;
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+ SEL selector;
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+ }
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+ /** interval in seconds */
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+ @property (nonatomic,readwrite,assign) ccTime interval;
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+
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+ /** Allocates a timer with a target and a selector.
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+ */
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+ +(id) timerWithTarget:(id) t selector:(SEL)s;
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+
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+ /** Allocates a timer with a target, a selector and an interval in seconds.
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+ */
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+ +(id) timerWithTarget:(id) t selector:(SEL)s interval:(ccTime)seconds;
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+
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+ /** Initializes a timer with a target and a selector.
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+ */
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+ -(id) initWithTarget:(id) t selector:(SEL)s;
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+
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+ /** Initializes a timer with a target, a selector, an interval in seconds, repeat in number of times to repeat, delay in seconds
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+ */
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+ -(id) initWithTarget:(id)t selector:(SEL)s interval:(ccTime) seconds repeat:(uint) r delay:(ccTime) d;
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+
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+
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+ /** triggers the timer */
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+ -(void) update: (ccTime) dt;
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+ @end
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+
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+
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+
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+ //
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+ // CCScheduler
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+ //
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+ /** CCScheduler is responsible of triggering the scheduled callbacks.
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+ You should not use NSTimer. Instead use this class.
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+
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+ There are 2 different types of callbacks (selectors):
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+
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+ - update selector: the 'update' selector will be called every frame. You can customize the priority.
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+ - custom selector: A custom selector will be called every frame, or with a custom interval of time
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+
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+ The 'custom selectors' should be avoided when possible. It is faster, and consumes less memory to use the 'update selector'.
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+
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+ */
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+
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+ struct _listEntry;
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+ struct _hashSelectorEntry;
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+ struct _hashUpdateEntry;
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+
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+ @interface CCScheduler : NSObject
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+ {
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+ ccTime timeScale_;
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+
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+ //
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+ // "updates with priority" stuff
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+ //
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+ struct _listEntry *updatesNeg; // list of priority < 0
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+ struct _listEntry *updates0; // list priority == 0
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+ struct _listEntry *updatesPos; // list priority > 0
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+ struct _hashUpdateEntry *hashForUpdates; // hash used to fetch quickly the list entries for pause,delete,etc.
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+
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+ // Used for "selectors with interval"
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+ struct _hashSelectorEntry *hashForSelectors;
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+ struct _hashSelectorEntry *currentTarget;
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+ BOOL currentTargetSalvaged;
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+
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+ // Optimization
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+ TICK_IMP impMethod;
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+ SEL updateSelector;
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+
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+ BOOL updateHashLocked; // If true unschedule will not remove anything from a hash. Elements will only be marked for deletion.
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+ }
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+
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+ /** Modifies the time of all scheduled callbacks.
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+ You can use this property to create a 'slow motion' or 'fast fordward' effect.
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+ Default is 1.0. To create a 'slow motion' effect, use values below 1.0.
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+ To create a 'fast fordward' effect, use values higher than 1.0.
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+ @since v0.8
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+ @warning It will affect EVERY scheduled selector / action.
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+ */
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+ @property (nonatomic,readwrite) ccTime timeScale;
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+
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+ /** 'update' the scheduler.
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+ You should NEVER call this method, unless you know what you are doing.
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+ */
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+ -(void) update:(ccTime)dt;
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+
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+ /** The scheduled method will be called every 'interval' seconds.
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+ If paused is YES, then it won't be called until it is resumed.
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+ If 'interval' is 0, it will be called every frame, but if so, it recommened to use 'scheduleUpdateForTarget:' instead.
145
+ If the selector is already scheduled, then only the interval parameter will be updated without re-scheduling it again.
146
+ repeat let the action be repeated repeat + 1 times, use kCCRepeatForever to let the action run continiously
147
+ delay is the amount of time the action will wait before it'll start
148
+
149
+ @since v0.99.3, repeat and delay added in v1.1
150
+ */
151
+ -(void) scheduleSelector:(SEL)selector forTarget:(id)target interval:(ccTime)interval paused:(BOOL)paused repeat: (uint) repeat delay: (ccTime) delay;
152
+
153
+ /** calls scheduleSelector with kCCRepeatForever and a 0 delay */
154
+ -(void) scheduleSelector:(SEL)selector forTarget:(id)target interval:(ccTime)interval paused:(BOOL)paused;
155
+
156
+ /** Schedules the 'update' selector for a given target with a given priority.
157
+ The 'update' selector will be called every frame.
158
+ The lower the priority, the earlier it is called.
159
+ @since v0.99.3
160
+ */
161
+ -(void) scheduleUpdateForTarget:(id)target priority:(NSInteger)priority paused:(BOOL)paused;
162
+
163
+ /** Unshedules a selector for a given target.
164
+ If you want to unschedule the "update", use unscheudleUpdateForTarget.
165
+ @since v0.99.3
166
+ */
167
+ -(void) unscheduleSelector:(SEL)selector forTarget:(id)target;
168
+
169
+ /** Unschedules the update selector for a given target
170
+ @since v0.99.3
171
+ */
172
+ -(void) unscheduleUpdateForTarget:(id)target;
173
+
174
+ /** Unschedules all selectors for a given target.
175
+ This also includes the "update" selector.
176
+ @since v0.99.3
177
+ */
178
+ -(void) unscheduleAllSelectorsForTarget:(id)target;
179
+
180
+ /** Unschedules all selectors from all targets.
181
+ You should NEVER call this method, unless you know what you are doing.
182
+
183
+ @since v0.99.3
184
+ */
185
+ -(void) unscheduleAllSelectors;
186
+
187
+ /** Unschedules all selectors from all targets with a minimum priority.
188
+ You should only call this with kCCPriorityNonSystemMin or higher.
189
+ @since v2.0.0
190
+ */
191
+ -(void) unscheduleAllSelectorsWithMinPriority:(NSInteger)minPriority;
192
+
193
+ /** Pauses the target.
194
+ All scheduled selectors/update for a given target won't be 'ticked' until the target is resumed.
195
+ If the target is not present, nothing happens.
196
+ @since v0.99.3
197
+ */
198
+ -(void) pauseTarget:(id)target;
199
+
200
+ /** Resumes the target.
201
+ The 'target' will be unpaused, so all schedule selectors/update will be 'ticked' again.
202
+ If the target is not present, nothing happens.
203
+ @since v0.99.3
204
+ */
205
+ -(void) resumeTarget:(id)target;
206
+
207
+ /** Returns whether or not the target is paused
208
+ @since v1.0.0
209
+ */
210
+ -(BOOL) isTargetPaused:(id)target;
211
+
212
+ /** Pause all selectors from all targets.
213
+ You should NEVER call this method, unless you know what you are doing.
214
+ @since v2.0.0
215
+ */
216
+ -(NSSet*) pauseAllTargets;
217
+
218
+ /** Pause all selectors from all targets with a minimum priority.
219
+ You should only call this with kCCPriorityNonSystemMin or higher.
220
+ @since v2.0.0
221
+ */
222
+ -(NSSet*) pauseAllTargetsWithMinPriority:(NSInteger)minPriority;
223
+
224
+ /** Resume selectors on a set of targets.
225
+ This can be useful for undoing a call to pauseAllSelectors.
226
+ @since v2.0.0
227
+ */
228
+ -(void) resumeTargets:(NSSet *)targetsToResume;
229
+
230
+ @end
@@ -0,0 +1,60 @@
1
+ /*
2
+ * cocos2d for iPhone: http://www.cocos2d-iphone.org
3
+ *
4
+ * Copyright (c) 2008-2010 Ricardo Quesada
5
+ * Copyright (c) 2011 Zynga Inc.
6
+ *
7
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
8
+ * of this software and associated documentation files (the "Software"), to deal
9
+ * in the Software without restriction, including without limitation the rights
10
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
11
+ * copies of the Software, and to permit persons to whom the Software is
12
+ * furnished to do so, subject to the following conditions:
13
+ *
14
+ * The above copyright notice and this permission notice shall be included in
15
+ * all copies or substantial portions of the Software.
16
+ *
17
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
23
+ * THE SOFTWARE.
24
+ */
25
+
26
+ #import <Foundation/Foundation.h>
27
+ #import "ccMacros.h"
28
+ #ifdef __CC_PLATFORM_IOS
29
+ #import <OpenGLES/ES2/gl.h>
30
+ #endif // __CC_PLATFORM_IOS
31
+
32
+ @class CCGLProgram;
33
+
34
+ /** CCShaderCache
35
+ Singleton that stores manages GL shaders
36
+ @since v2.0
37
+ */
38
+ @interface CCShaderCache : NSObject {
39
+
40
+ NSMutableDictionary *programs_;
41
+
42
+ }
43
+
44
+ /** returns the shared instance */
45
+ + (CCShaderCache *)sharedShaderCache;
46
+
47
+ /** purges the cache. It releases the retained instance. */
48
+ +(void)purgeSharedShaderCache;
49
+
50
+ /** loads the default shaders */
51
+ -(void) loadDefaultShaders;
52
+
53
+ /** returns a GL program for a given key */
54
+ -(CCGLProgram *) programForKey:(NSString*)key;
55
+
56
+ /** adds a CCGLProgram to the cache for a given name */
57
+ - (void) addProgram:(CCGLProgram*)program forKey:(NSString*)key;
58
+
59
+ @end
60
+
@@ -0,0 +1,288 @@
1
+ /*
2
+ * cocos2d for iPhone: http://www.cocos2d-iphone.org
3
+ *
4
+ * Copyright (c) 2008-2010 Ricardo Quesada
5
+ * Copyright (c) 2011 Zynga Inc.
6
+ *
7
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
8
+ * of this software and associated documentation files (the "Software"), to deal
9
+ * in the Software without restriction, including without limitation the rights
10
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
11
+ * copies of the Software, and to permit persons to whom the Software is
12
+ * furnished to do so, subject to the following conditions:
13
+ *
14
+ * The above copyright notice and this permission notice shall be included in
15
+ * all copies or substantial portions of the Software.
16
+ *
17
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
23
+ * THE SOFTWARE.
24
+ *
25
+ */
26
+
27
+
28
+ #import "CCNode.h"
29
+ #import "CCProtocols.h"
30
+ #import "CCTextureAtlas.h"
31
+
32
+ @class CCSpriteBatchNode;
33
+ @class CCSpriteFrame;
34
+ @class CCAnimation;
35
+
36
+ #pragma mark CCSprite
37
+
38
+ #define CCSpriteIndexNotInitialized 0xffffffff /// CCSprite invalid index on the CCSpriteBatchode
39
+
40
+
41
+ /** CCSprite is a 2d image ( http://en.wikipedia.org/wiki/Sprite_(computer_graphics) )
42
+ *
43
+ * CCSprite can be created with an image, or with a sub-rectangle of an image.
44
+ *
45
+ * If the parent or any of its ancestors is a CCSpriteBatchNode then the following features/limitations are valid
46
+ * - Features when the parent is a CCBatchNode:
47
+ * - MUCH faster rendering, specially if the CCSpriteBatchNode has many children. All the children will be drawn in a single batch.
48
+ *
49
+ * - Limitations
50
+ * - Camera is not supported yet (eg: CCOrbitCamera action doesn't work)
51
+ * - GridBase actions are not supported (eg: CCLens, CCRipple, CCTwirl)
52
+ * - The Alias/Antialias property belongs to CCSpriteBatchNode, so you can't individually set the aliased property.
53
+ * - The Blending function property belongs to CCSpriteBatchNode, so you can't individually set the blending function property.
54
+ * - Parallax scroller is not supported, but can be simulated with a "proxy" sprite.
55
+ *
56
+ * If the parent is an standard CCNode, then CCSprite behaves like any other CCNode:
57
+ * - It supports blending functions
58
+ * - It supports aliasing / antialiasing
59
+ * - But the rendering will be slower: 1 draw per children.
60
+ *
61
+ * The default anchorPoint in CCSprite is (0.5, 0.5).
62
+ */
63
+ @interface CCSprite : CCNode <CCRGBAProtocol, CCTextureProtocol>
64
+ {
65
+
66
+ //
67
+ // Data used when the sprite is rendered using a CCSpriteBatchNode
68
+ //
69
+ CCTextureAtlas *textureAtlas_; // Sprite Sheet texture atlas (weak reference)
70
+ NSUInteger atlasIndex_; // Absolute (real) Index on the batch node
71
+ CCSpriteBatchNode *batchNode_; // Used batch node (weak reference)
72
+ CGAffineTransform transformToBatch_; //
73
+ BOOL dirty_; // Sprite needs to be updated
74
+ BOOL recursiveDirty_; // Subchildren needs to be updated
75
+ BOOL hasChildren_; // optimization to check if it contain children
76
+ BOOL shouldBeHidden_; // should not be drawn because one of the ancestors is not visible
77
+
78
+ //
79
+ // Data used when the sprite is self-rendered
80
+ //
81
+ ccBlendFunc blendFunc_; // Needed for the texture protocol
82
+ CCTexture2D *texture_; // Texture used to render the sprite
83
+
84
+ //
85
+ // Shared data
86
+ //
87
+
88
+ // sprite rectangle
89
+ CGRect rect_;
90
+
91
+ // texture
92
+ BOOL rectRotated_;
93
+
94
+ // Offset Position (used by Zwoptex)
95
+ CGPoint offsetPosition_;
96
+ CGPoint unflippedOffsetPositionFromCenter_;
97
+
98
+ // vertex coords, texture coords and color info
99
+ ccV3F_C4B_T2F_Quad quad_;
100
+
101
+ // opacity and RGB protocol
102
+ GLubyte opacity_;
103
+ ccColor3B color_;
104
+ ccColor3B colorUnmodified_;
105
+ BOOL opacityModifyRGB_;
106
+
107
+ // image is flipped
108
+ BOOL flipX_;
109
+ BOOL flipY_;
110
+ }
111
+
112
+ /** whether or not the Sprite needs to be updated in the Atlas */
113
+ @property (nonatomic,readwrite) BOOL dirty;
114
+ /** the quad (tex coords, vertex coords and color) information */
115
+ @property (nonatomic,readonly) ccV3F_C4B_T2F_Quad quad;
116
+ /** The index used on the TextureAtlas. Don't modify this value unless you know what you are doing */
117
+ @property (nonatomic,readwrite) NSUInteger atlasIndex;
118
+ /** returns the texture rect of the CCSprite in points */
119
+ @property (nonatomic,readonly) CGRect textureRect;
120
+ /** returns whether or not the texture rectangle is rotated */
121
+ @property (nonatomic,readonly) BOOL textureRectRotated;
122
+ /** whether or not the sprite is flipped horizontally.
123
+ It only flips the texture of the sprite, and not the texture of the sprite's children.
124
+ Also, flipping the texture doesn't alter the anchorPoint.
125
+ If you want to flip the anchorPoint too, and/or to flip the children too use:
126
+
127
+ sprite.scaleX *= -1;
128
+ */
129
+ @property (nonatomic,readwrite) BOOL flipX;
130
+ /** whether or not the sprite is flipped vertically.
131
+ It only flips the texture of the sprite, and not the texture of the sprite's children.
132
+ Also, flipping the texture doesn't alter the anchorPoint.
133
+ If you want to flip the anchorPoint too, and/or to flip the children too use:
134
+
135
+ sprite.scaleY *= -1;
136
+ */
137
+ @property (nonatomic,readwrite) BOOL flipY;
138
+ /** opacity: conforms to CCRGBAProtocol protocol */
139
+ @property (nonatomic,readwrite) GLubyte opacity;
140
+ /** RGB colors: conforms to CCRGBAProtocol protocol */
141
+ @property (nonatomic,readwrite) ccColor3B color;
142
+ /** weak reference of the CCTextureAtlas used when the sprite is rendered using a CCSpriteBatchNode */
143
+ @property (nonatomic,readwrite,assign) CCTextureAtlas *textureAtlas;
144
+ /** weak reference to the CCSpriteBatchNode that renders the CCSprite */
145
+ @property (nonatomic,readwrite,assign) CCSpriteBatchNode *batchNode;
146
+ /** offset position in points of the sprite in points. Calculated automatically by editors like Zwoptex.
147
+ @since v0.99.0
148
+ */
149
+ @property (nonatomic,readonly) CGPoint offsetPosition;
150
+ /** conforms to CCTextureProtocol protocol */
151
+ @property (nonatomic,readwrite) ccBlendFunc blendFunc;
152
+
153
+ #pragma mark CCSprite - Initializers
154
+
155
+ /** Creates an sprite with a texture.
156
+ The rect used will be the size of the texture.
157
+ The offset will be (0,0).
158
+ */
159
+ +(id) spriteWithTexture:(CCTexture2D*)texture;
160
+
161
+ /** Creates an sprite with a texture and a rect.
162
+ The offset will be (0,0).
163
+ */
164
+ +(id) spriteWithTexture:(CCTexture2D*)texture rect:(CGRect)rect;
165
+
166
+ /** Creates an sprite with an sprite frame.
167
+ */
168
+ +(id) spriteWithSpriteFrame:(CCSpriteFrame*)spriteFrame;
169
+
170
+ /** Creates an sprite with an sprite frame name.
171
+ An CCSpriteFrame will be fetched from the CCSpriteFrameCache by name.
172
+ If the CCSpriteFrame doesn't exist it will raise an exception.
173
+ @since v0.9
174
+ */
175
+ +(id) spriteWithSpriteFrameName:(NSString*)spriteFrameName;
176
+
177
+ /** Creates an sprite with an image filename.
178
+ The rect used will be the size of the image.
179
+ The offset will be (0,0).
180
+ */
181
+ +(id) spriteWithFile:(NSString*)filename;
182
+
183
+ /** Creates an sprite with an image filename and a rect.
184
+ The offset will be (0,0).
185
+ */
186
+ +(id) spriteWithFile:(NSString*)filename rect:(CGRect)rect;
187
+
188
+ /** Creates an sprite with a CGImageRef and a key.
189
+ The key is used by the CCTextureCache to know if a texture was already created with this CGImage.
190
+ For example, a valid key is: @"sprite_frame_01".
191
+ If key is nil, then a new texture will be created each time by the CCTextureCache.
192
+ @since v0.99.0
193
+ */
194
+ +(id) spriteWithCGImage: (CGImageRef)image key:(NSString*)key;
195
+
196
+ /** Initializes an sprite with a texture.
197
+ The rect used will be the size of the texture.
198
+ The offset will be (0,0).
199
+ */
200
+ -(id) initWithTexture:(CCTexture2D*)texture;
201
+
202
+ /** Initializes an sprite with a texture and a rect in points (unrotated)
203
+ The offset will be (0,0).
204
+ */
205
+ -(id) initWithTexture:(CCTexture2D*)texture rect:(CGRect)rect;
206
+
207
+ /** Initializes an sprite with a texture and a rect in points, optionally rotated.
208
+ The offset will be (0,0).
209
+ IMPORTANT: This is the designated initializer.
210
+ */
211
+ - (id)initWithTexture:(CCTexture2D *)texture rect:(CGRect)rect rotated:(BOOL)rotated;
212
+
213
+
214
+ /** Initializes an sprite with an sprite frame.
215
+ */
216
+ -(id) initWithSpriteFrame:(CCSpriteFrame*)spriteFrame;
217
+
218
+ /** Initializes an sprite with an sprite frame name.
219
+ An CCSpriteFrame will be fetched from the CCSpriteFrameCache by name.
220
+ If the CCSpriteFrame doesn't exist it will raise an exception.
221
+ @since v0.9
222
+ */
223
+ -(id) initWithSpriteFrameName:(NSString*)spriteFrameName;
224
+
225
+ /** Initializes an sprite with an image filename.
226
+ The rect used will be the size of the image.
227
+ The offset will be (0,0).
228
+ */
229
+ -(id) initWithFile:(NSString*)filename;
230
+
231
+ /** Initializes an sprite with an image filename, and a rect.
232
+ The offset will be (0,0).
233
+ */
234
+ -(id) initWithFile:(NSString*)filename rect:(CGRect)rect;
235
+
236
+ /** Initializes an sprite with a CGImageRef and a key
237
+ The key is used by the CCTextureCache to know if a texture was already created with this CGImage.
238
+ For example, a valid key is: @"sprite_frame_01".
239
+ If key is nil, then a new texture will be created each time by the CCTextureCache.
240
+ @since v0.99.0
241
+ */
242
+ -(id) initWithCGImage:(CGImageRef)image key:(NSString*)key;
243
+
244
+ #pragma mark CCSprite - BatchNode methods
245
+
246
+ /** updates the quad according the the rotation, position, scale values.
247
+ */
248
+ -(void)updateTransform;
249
+
250
+ #pragma mark CCSprite - Texture methods
251
+
252
+ /** set the texture rect of the CCSprite in points.
253
+ It will call setTextureRect:rotated:untrimmedSize with rotated = NO, and utrimmedSize = rect.size.
254
+ */
255
+ -(void) setTextureRect:(CGRect) rect;
256
+
257
+ /** set the texture rect, rectRotated and untrimmed size of the CCSprite in points.
258
+ It will update the texture coordinates and the vertex rectangle.
259
+ */
260
+ -(void) setTextureRect:(CGRect)rect rotated:(BOOL)rotated untrimmedSize:(CGSize)size;
261
+
262
+ /** set the vertex rect.
263
+ It will be called internally by setTextureRect. Useful if you want to create 2x images from SD images in Retina Display.
264
+ Do not call it manually. Use setTextureRect instead.
265
+ */
266
+ -(void)setVertexRect:(CGRect)rect;
267
+
268
+
269
+ #pragma mark CCSprite - Frames
270
+
271
+ /** sets a new display frame to the CCSprite. */
272
+ -(void) setDisplayFrame:(CCSpriteFrame*)newFrame;
273
+
274
+ /** returns whether or not a CCSpriteFrame is being displayed */
275
+ -(BOOL) isFrameDisplayed:(CCSpriteFrame*)frame;
276
+
277
+ /** returns the current displayed frame. */
278
+ -(CCSpriteFrame*) displayFrame;
279
+
280
+ #pragma mark CCSprite - Animation
281
+
282
+ /** changes the display frame with animation name and index.
283
+ The animation name will be get from the CCAnimationCache
284
+ @since v0.99.5
285
+ */
286
+ -(void) setDisplayFrameWithAnimationName:(NSString*)animationName index:(int) frameIndex;
287
+
288
+ @end