joybox 0.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +15 -0
- data/.gitignore +18 -0
- data/Gemfile +6 -0
- data/Gemfile.lock +27 -0
- data/LICENSE +22 -0
- data/README.md +86 -0
- data/Rakefile +14 -0
- data/app/app_delegate.rb +49 -0
- data/app/layers/box2d_layer.rb +109 -0
- data/app/layers/cocos2d_layer.rb +14 -0
- data/app/layers/cocos_motion_layer.rb +145 -0
- data/app/layers/menu_layer.rb +59 -0
- data/joybox.gemspec +25 -0
- data/lib/joybox.rb +47 -0
- data/lib/joybox/box2d/body.rb +106 -0
- data/lib/joybox/box2d/world.rb +79 -0
- data/lib/joybox/cocos2d/actions/actions.rb +7 -0
- data/lib/joybox/cocos2d/actions/move.rb +31 -0
- data/lib/joybox/cocos2d/actions/repeat.rb +24 -0
- data/lib/joybox/cocos2d/actions/rotate.rb +31 -0
- data/lib/joybox/cocos2d/actions/scale.rb +31 -0
- data/lib/joybox/cocos2d/actions/sequence.rb +22 -0
- data/lib/joybox/cocos2d/actions/skew.rb +36 -0
- data/lib/joybox/cocos2d/cocos2d.rb +15 -0
- data/lib/joybox/cocos2d/common/cg_point.rb +37 -0
- data/lib/joybox/cocos2d/common/color.rb +49 -0
- data/lib/joybox/cocos2d/common/gc_size.rb +39 -0
- data/lib/joybox/cocos2d/common/ns_set.rb +5 -0
- data/lib/joybox/cocos2d/common/numeric.rb +14 -0
- data/lib/joybox/cocos2d/common/screen.rb +39 -0
- data/lib/joybox/cocos2d/common/ui_touch.rb +15 -0
- data/lib/joybox/cocos2d/configuration/configuration.rb +68 -0
- data/lib/joybox/cocos2d/configuration/file_utils.rb +33 -0
- data/lib/joybox/cocos2d/configuration/gl_view.rb +44 -0
- data/lib/joybox/cocos2d/configuration/texture_2d.rb +27 -0
- data/lib/joybox/cocos2d/core/layer.rb +87 -0
- data/lib/joybox/cocos2d/core/node.rb +26 -0
- data/lib/joybox/cocos2d/core/physics_sprite.rb +52 -0
- data/lib/joybox/cocos2d/core/scene.rb +24 -0
- data/lib/joybox/cocos2d/core/sprite.rb +43 -0
- data/lib/joybox/cocos2d/core/sprite_batch.rb +24 -0
- data/lib/joybox/cocos2d/director.rb +43 -0
- data/lib/joybox/cocos2d/macros.rb +234 -0
- data/lib/joybox/cocos2d/ui/label.rb +34 -0
- data/lib/joybox/cocos2d/ui/menu.rb +25 -0
- data/lib/joybox/cocos2d/ui/menu_image.rb +22 -0
- data/lib/joybox/cocos2d/ui/menu_label.rb +45 -0
- data/lib/joybox/cocos2d/ui/ui.rb +7 -0
- data/lib/joybox/version.rb +3 -0
- data/resources/box2d/blocks_sprite_sheet.png +0 -0
- data/resources/cocos_motion/dot.png +0 -0
- data/resources/cocos_motion/dot_selected.png +0 -0
- data/resources/cocos_motion/grossini.png +0 -0
- data/resources/cocos_motion/grossinis_sister.png +0 -0
- data/resources/cocos_motion/grossinis_sister_two.png +0 -0
- data/resources/cocos_motion/left_arrow.png +0 -0
- data/resources/cocos_motion/left_arrow_selected.png +0 -0
- data/resources/cocos_motion/right_arrow.png +0 -0
- data/resources/cocos_motion/right_arrow_selected.png +0 -0
- data/resources/fps_images-hd.png +0 -0
- data/resources/fps_images-ipadhd.png +0 -0
- data/resources/fps_images.png +0 -0
- data/spec/lib/joybox/cocos2d/cocos2d_spec.rb +7 -0
- data/spec/lib/joybox/cocos2d/macros_spec.rb +37 -0
- data/spec/main_spec.rb +9 -0
- data/vendor/Box2D.framework/Box2D +0 -0
- data/vendor/Box2D.framework/Box2D.framework.bridgesupport +166 -0
- data/vendor/Box2D.framework/Versions/A/Box2D +0 -0
- data/vendor/Box2D.framework/Versions/A/Headers/Collision/B2DContactListener.h +25 -0
- data/vendor/Box2D.framework/Versions/A/Headers/Collision/Shapes/B2DEdgeShape.h +17 -0
- data/vendor/Box2D.framework/Versions/A/Headers/Collision/Shapes/B2DPolygonShape.h +16 -0
- data/vendor/Box2D.framework/Versions/A/Headers/Collision/Shapes/B2DShape.h +15 -0
- data/vendor/Box2D.framework/Versions/A/Headers/Dynamics/B2DBody.h +43 -0
- data/vendor/Box2D.framework/Versions/A/Headers/Dynamics/B2DWorld.h +41 -0
- data/vendor/Box2D.framework/Versions/A/Resources/Box2DConfig.cmake +3 -0
- data/vendor/Box2D.framework/Versions/A/Resources/CMakeLists.txt +205 -0
- data/vendor/Cocos2D/Cocos2D.bridgesupport +7808 -0
- data/vendor/Cocos2D/include/CCAction.h +195 -0
- data/vendor/Cocos2D/include/CCActionCamera.h +73 -0
- data/vendor/Cocos2D/include/CCActionCatmullRom.h +139 -0
- data/vendor/Cocos2D/include/CCActionEase.h +159 -0
- data/vendor/Cocos2D/include/CCActionGrid.h +165 -0
- data/vendor/Cocos2D/include/CCActionGrid3D.h +205 -0
- data/vendor/Cocos2D/include/CCActionInstant.h +227 -0
- data/vendor/Cocos2D/include/CCActionInterval.h +431 -0
- data/vendor/Cocos2D/include/CCActionManager.h +113 -0
- data/vendor/Cocos2D/include/CCActionPageTurn3D.h +42 -0
- data/vendor/Cocos2D/include/CCActionProgressTimer.h +59 -0
- data/vendor/Cocos2D/include/CCActionTiledGrid.h +211 -0
- data/vendor/Cocos2D/include/CCActionTween.h +62 -0
- data/vendor/Cocos2D/include/CCAnimation.h +150 -0
- data/vendor/Cocos2D/include/CCAnimationCache.h +74 -0
- data/vendor/Cocos2D/include/CCArray.h +119 -0
- data/vendor/Cocos2D/include/CCAtlasNode.h +96 -0
- data/vendor/Cocos2D/include/CCCamera.h +98 -0
- data/vendor/Cocos2D/include/CCConfiguration.h +126 -0
- data/vendor/Cocos2D/include/CCDirector.h +344 -0
- data/vendor/Cocos2D/include/CCDirectorIOS.h +104 -0
- data/vendor/Cocos2D/include/CCDrawingPrimitives.h +139 -0
- data/vendor/Cocos2D/include/CCES2Renderer.h +83 -0
- data/vendor/Cocos2D/include/CCESRenderer.h +54 -0
- data/vendor/Cocos2D/include/CCFileUtils.h +188 -0
- data/vendor/Cocos2D/include/CCGL.h +72 -0
- data/vendor/Cocos2D/include/CCGLProgram.h +150 -0
- data/vendor/Cocos2D/include/CCGLView.h +160 -0
- data/vendor/Cocos2D/include/CCGrabber.h +44 -0
- data/vendor/Cocos2D/include/CCGrid.h +130 -0
- data/vendor/Cocos2D/include/CCLabelAtlas.h +68 -0
- data/vendor/Cocos2D/include/CCLabelBMFont.h +216 -0
- data/vendor/Cocos2D/include/CCLabelTTF.h +132 -0
- data/vendor/Cocos2D/include/CCLayer.h +280 -0
- data/vendor/Cocos2D/include/CCMenu.h +100 -0
- data/vendor/Cocos2D/include/CCMenuItem.h +423 -0
- data/vendor/Cocos2D/include/CCMotionStreak.h +87 -0
- data/vendor/Cocos2D/include/CCNS.h +54 -0
- data/vendor/Cocos2D/include/CCNode+Debug.h +39 -0
- data/vendor/Cocos2D/include/CCNode.h +569 -0
- data/vendor/Cocos2D/include/CCParallaxNode.h +50 -0
- data/vendor/Cocos2D/include/CCParticleBatchNode.h +99 -0
- data/vendor/Cocos2D/include/CCParticleExamples.h +95 -0
- data/vendor/Cocos2D/include/CCParticleSystem.h +453 -0
- data/vendor/Cocos2D/include/CCParticleSystemQuad.h +73 -0
- data/vendor/Cocos2D/include/CCProfiling.h +89 -0
- data/vendor/Cocos2D/include/CCProgressTimer.h +94 -0
- data/vendor/Cocos2D/include/CCProtocols.h +132 -0
- data/vendor/Cocos2D/include/CCRenderTexture.h +139 -0
- data/vendor/Cocos2D/include/CCScene.h +43 -0
- data/vendor/Cocos2D/include/CCScheduler.h +230 -0
- data/vendor/Cocos2D/include/CCShaderCache.h +60 -0
- data/vendor/Cocos2D/include/CCSprite.h +288 -0
- data/vendor/Cocos2D/include/CCSpriteBatchNode.h +138 -0
- data/vendor/Cocos2D/include/CCSpriteFrame.h +126 -0
- data/vendor/Cocos2D/include/CCSpriteFrameCache.h +121 -0
- data/vendor/Cocos2D/include/CCTMXLayer.h +164 -0
- data/vendor/Cocos2D/include/CCTMXObjectGroup.h +67 -0
- data/vendor/Cocos2D/include/CCTMXTiledMap.h +145 -0
- data/vendor/Cocos2D/include/CCTMXXMLParser.h +217 -0
- data/vendor/Cocos2D/include/CCTexture2D.h +357 -0
- data/vendor/Cocos2D/include/CCTextureAtlas.h +188 -0
- data/vendor/Cocos2D/include/CCTextureCache.h +146 -0
- data/vendor/Cocos2D/include/CCTexturePVR.h +129 -0
- data/vendor/Cocos2D/include/CCTileMapAtlas.h +83 -0
- data/vendor/Cocos2D/include/CCTouchDelegateProtocol.h +75 -0
- data/vendor/Cocos2D/include/CCTouchDispatcher.h +120 -0
- data/vendor/Cocos2D/include/CCTouchHandler.h +93 -0
- data/vendor/Cocos2D/include/CCTransition.h +296 -0
- data/vendor/Cocos2D/include/CCTransitionPageTurn.h +60 -0
- data/vendor/Cocos2D/include/CCTransitionProgress.h +62 -0
- data/vendor/Cocos2D/include/CCVertex.h +36 -0
- data/vendor/Cocos2D/include/CGPointExtension.h +344 -0
- data/vendor/Cocos2D/include/CocosDenshion/CDAudioManager.h +243 -0
- data/vendor/Cocos2D/include/CocosDenshion/CDConfig.h +60 -0
- data/vendor/Cocos2D/include/CocosDenshion/CDOpenALSupport.h +77 -0
- data/vendor/Cocos2D/include/CocosDenshion/CDXPropertyModifierAction.h +45 -0
- data/vendor/Cocos2D/include/CocosDenshion/CocosDenshion.h +440 -0
- data/vendor/Cocos2D/include/CocosDenshion/SimpleAudioEngine.h +90 -0
- data/vendor/Cocos2D/include/NSThread+performBlock.h +22 -0
- data/vendor/Cocos2D/include/OpenGL_Internal.h +86 -0
- data/vendor/Cocos2D/include/RubyMotionSchedule.h +7 -0
- data/vendor/Cocos2D/include/TGAlib.h +55 -0
- data/vendor/Cocos2D/include/TransformUtils.h +36 -0
- data/vendor/Cocos2D/include/ZipUtils.h +91 -0
- data/vendor/Cocos2D/include/base64.h +33 -0
- data/vendor/Cocos2D/include/ccCArray.h +229 -0
- data/vendor/Cocos2D/include/ccConfig.h +245 -0
- data/vendor/Cocos2D/include/ccDeprecated.h +300 -0
- data/vendor/Cocos2D/include/ccGLStateCache.h +138 -0
- data/vendor/Cocos2D/include/ccMacros.h +353 -0
- data/vendor/Cocos2D/include/ccShader_PositionColor_frag.h +12 -0
- data/vendor/Cocos2D/include/ccShader_PositionColor_vert.h +17 -0
- data/vendor/Cocos2D/include/ccShader_PositionTextureA8Color_frag.h +16 -0
- data/vendor/Cocos2D/include/ccShader_PositionTextureA8Color_vert.h +21 -0
- data/vendor/Cocos2D/include/ccShader_PositionTextureColorAlphaTest_frag.h +23 -0
- data/vendor/Cocos2D/include/ccShader_PositionTextureColor_frag.h +14 -0
- data/vendor/Cocos2D/include/ccShader_PositionTextureColor_vert.h +22 -0
- data/vendor/Cocos2D/include/ccShader_PositionTexture_frag.h +13 -0
- data/vendor/Cocos2D/include/ccShader_PositionTexture_uColor_frag.h +16 -0
- data/vendor/Cocos2D/include/ccShader_PositionTexture_uColor_vert.h +18 -0
- data/vendor/Cocos2D/include/ccShader_PositionTexture_vert.h +17 -0
- data/vendor/Cocos2D/include/ccShader_Position_uColor_frag.h +12 -0
- data/vendor/Cocos2D/include/ccShader_Position_uColor_vert.h +19 -0
- data/vendor/Cocos2D/include/ccShaders.h +45 -0
- data/vendor/Cocos2D/include/ccTypes.h +374 -0
- data/vendor/Cocos2D/include/ccUtils.h +36 -0
- data/vendor/Cocos2D/include/cocos2d.h +178 -0
- data/vendor/Cocos2D/include/kazmath/GL/mat4stack.h +51 -0
- data/vendor/Cocos2D/include/kazmath/GL/matrix.h +58 -0
- data/vendor/Cocos2D/include/kazmath/aabb.h +53 -0
- data/vendor/Cocos2D/include/kazmath/kazmath.h +39 -0
- data/vendor/Cocos2D/include/kazmath/mat3.h +75 -0
- data/vendor/Cocos2D/include/kazmath/mat4.h +93 -0
- data/vendor/Cocos2D/include/kazmath/neon_matrix_impl.h +41 -0
- data/vendor/Cocos2D/include/kazmath/plane.h +70 -0
- data/vendor/Cocos2D/include/kazmath/quaternion.h +113 -0
- data/vendor/Cocos2D/include/kazmath/ray2.h +50 -0
- data/vendor/Cocos2D/include/kazmath/utility.h +74 -0
- data/vendor/Cocos2D/include/kazmath/vec2.h +64 -0
- data/vendor/Cocos2D/include/kazmath/vec3.h +68 -0
- data/vendor/Cocos2D/include/kazmath/vec4.h +68 -0
- data/vendor/Cocos2D/include/uthash.h +972 -0
- data/vendor/Cocos2D/include/utlist.h +490 -0
- data/vendor/Cocos2D/libCocosDenshion.a +0 -0
- data/vendor/Cocos2D/libcocos2d.a +0 -0
- metadata +277 -0
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/*
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* cocos2d for iPhone: http://www.cocos2d-iphone.org
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*
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* Copyright (c) 2008-2010 Ricardo Quesada
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* Copyright (c) 2011 Zynga Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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*/
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#import "CCTextureAtlas.h"
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#import "CCAtlasNode.h"
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#import "Support/TGAlib.h"
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/** CCTileMapAtlas is a subclass of CCAtlasNode.
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It knows how to render a map based of tiles.
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The tiles must be in a .PNG format while the map must be a .TGA file.
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For more information regarding the format, please see this post:
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http://www.cocos2d-iphone.org/archives/27
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All features from CCAtlasNode are valid in CCTileMapAtlas
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IMPORTANT:
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This class is deprecated. It is maintained for compatibility reasons only.
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You SHOULD not use this class.
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Instead, use the newer TMX file format: CCTMXTiledMap
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*/
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@interface CCTileMapAtlas : CCAtlasNode
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{
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/// info about the map file
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tImageTGA *tgaInfo;
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/// x,y to altas dicctionary
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NSMutableDictionary *posToAtlasIndex;
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/// numbers of tiles to render
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int itemsToRender;
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}
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/** TileMap info */
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@property (nonatomic,readonly) tImageTGA *tgaInfo;
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/** creates a CCTileMap with a tile file (atlas) with a map file and the width and height of each tile in points.
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The tile file will be loaded using the TextureMgr.
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*/
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+(id) tileMapAtlasWithTileFile:(NSString*)tile mapFile:(NSString*)map tileWidth:(int)w tileHeight:(int)h;
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/** initializes a CCTileMap with a tile file (atlas) with a map file and the width and height of each tile in points.
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The file will be loaded using the TextureMgr.
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*/
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-(id) initWithTileFile:(NSString*)tile mapFile:(NSString*)map tileWidth:(int)w tileHeight:(int)h;
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/** returns a tile from position x,y.
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For the moment only channel R is used
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*/
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-(ccColor3B) tileAt: (ccGridSize) position;
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/** sets a tile at position x,y.
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*/
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-(void) setTile:(ccColor3B)tile at:(ccGridSize)position;
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/** dealloc the map from memory */
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-(void) releaseMap;
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@end
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/*
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* cocos2d for iPhone: http://www.cocos2d-iphone.org
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*
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* Copyright (c) 2009 Valentin Milea
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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*/
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// Only compile this code on iOS. These files should NOT be included on your Mac project.
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// But in case they are included, it won't be compiled.
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#import "../../ccMacros.h"
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#ifdef __CC_PLATFORM_IOS
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#import <UIKit/UIKit.h>
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/**
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CCTargetedTouchDelegate.
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|
|
36
|
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Using this type of delegate results in two benefits:
|
|
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|
+
1. You don't need to deal with NSSets, the dispatcher does the job of splitting
|
|
38
|
+
them. You get exactly one UITouch per call.
|
|
39
|
+
2. You can *claim* a UITouch by returning YES in ccTouchBegan. Updates of claimed
|
|
40
|
+
touches are sent only to the delegate(s) that claimed them. So if you get a move/
|
|
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|
+
ended/cancelled update you're sure it is your touch. This frees you from doing a
|
|
42
|
+
lot of checks when doing multi-touch.
|
|
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|
+
|
|
44
|
+
(The name TargetedTouchDelegate relates to updates "targeting" their specific
|
|
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|
+
handler, without bothering the other handlers.)
|
|
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|
+
@since v0.8
|
|
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|
+
*/
|
|
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|
+
@protocol CCTargetedTouchDelegate <NSObject>
|
|
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|
+
|
|
50
|
+
/** Return YES to claim the touch.
|
|
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|
+
@since v0.8
|
|
52
|
+
*/
|
|
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|
+
- (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event;
|
|
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|
+
@optional
|
|
55
|
+
// touch updates:
|
|
56
|
+
- (void)ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event;
|
|
57
|
+
- (void)ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event;
|
|
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|
+
- (void)ccTouchCancelled:(UITouch *)touch withEvent:(UIEvent *)event;
|
|
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|
+
@end
|
|
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|
+
|
|
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|
+
/**
|
|
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|
+
CCStandardTouchDelegate.
|
|
63
|
+
|
|
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|
+
This type of delegate is the same one used by CocoaTouch. You will receive all the events (Began,Moved,Ended,Cancelled).
|
|
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|
+
@since v0.8
|
|
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|
+
*/
|
|
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|
+
@protocol CCStandardTouchDelegate <NSObject>
|
|
68
|
+
@optional
|
|
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|
+
- (void)ccTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
|
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|
+
- (void)ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
|
|
71
|
+
- (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
|
|
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|
+
- (void)ccTouchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event;
|
|
73
|
+
@end
|
|
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+
|
|
75
|
+
#endif // __CC_PLATFORM_IOS
|
|
@@ -0,0 +1,120 @@
|
|
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1
|
+
/*
|
|
2
|
+
* cocos2d for iPhone: http://www.cocos2d-iphone.org
|
|
3
|
+
*
|
|
4
|
+
* Copyright (c) 2009 Valentin Milea
|
|
5
|
+
*
|
|
6
|
+
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
7
|
+
* of this software and associated documentation files (the "Software"), to deal
|
|
8
|
+
* in the Software without restriction, including without limitation the rights
|
|
9
|
+
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
10
|
+
* copies of the Software, and to permit persons to whom the Software is
|
|
11
|
+
* furnished to do so, subject to the following conditions:
|
|
12
|
+
*
|
|
13
|
+
* The above copyright notice and this permission notice shall be included in
|
|
14
|
+
* all copies or substantial portions of the Software.
|
|
15
|
+
*
|
|
16
|
+
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
17
|
+
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
18
|
+
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
19
|
+
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
20
|
+
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
21
|
+
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
22
|
+
* THE SOFTWARE.
|
|
23
|
+
*
|
|
24
|
+
*/
|
|
25
|
+
|
|
26
|
+
// Only compile this code on iOS. These files should NOT be included on your Mac project.
|
|
27
|
+
// But in case they are included, it won't be compiled.
|
|
28
|
+
#import "../../ccMacros.h"
|
|
29
|
+
#ifdef __CC_PLATFORM_IOS
|
|
30
|
+
|
|
31
|
+
#import "CCTouchDelegateProtocol.h"
|
|
32
|
+
#import "CCGLView.h"
|
|
33
|
+
|
|
34
|
+
|
|
35
|
+
typedef enum
|
|
36
|
+
{
|
|
37
|
+
kCCTouchSelectorBeganBit = 1 << 0,
|
|
38
|
+
kCCTouchSelectorMovedBit = 1 << 1,
|
|
39
|
+
kCCTouchSelectorEndedBit = 1 << 2,
|
|
40
|
+
kCCTouchSelectorCancelledBit = 1 << 3,
|
|
41
|
+
kCCTouchSelectorAllBits = ( kCCTouchSelectorBeganBit | kCCTouchSelectorMovedBit | kCCTouchSelectorEndedBit | kCCTouchSelectorCancelledBit),
|
|
42
|
+
} ccTouchSelectorFlag;
|
|
43
|
+
|
|
44
|
+
|
|
45
|
+
enum {
|
|
46
|
+
kCCTouchBegan,
|
|
47
|
+
kCCTouchMoved,
|
|
48
|
+
kCCTouchEnded,
|
|
49
|
+
kCCTouchCancelled,
|
|
50
|
+
|
|
51
|
+
kCCTouchMax,
|
|
52
|
+
};
|
|
53
|
+
|
|
54
|
+
struct ccTouchHandlerHelperData {
|
|
55
|
+
SEL touchesSel;
|
|
56
|
+
SEL touchSel;
|
|
57
|
+
ccTouchSelectorFlag type;
|
|
58
|
+
};
|
|
59
|
+
|
|
60
|
+
/** CCTouchDispatcher.
|
|
61
|
+
Object that handles all the touch events.
|
|
62
|
+
The dispatcher dispatches events to the registered TouchHandlers.
|
|
63
|
+
There are 2 different type of touch handlers:
|
|
64
|
+
- Standard Touch Handlers
|
|
65
|
+
- Targeted Touch Handlers
|
|
66
|
+
|
|
67
|
+
The Standard Touch Handlers work like the CocoaTouch touch handler: a set of touches is passed to the delegate.
|
|
68
|
+
On the other hand, the Targeted Touch Handlers only receive 1 touch at the time, and they can "swallow" touches (avoid the propagation of the event).
|
|
69
|
+
|
|
70
|
+
Firstly, the dispatcher sends the received touches to the targeted touches.
|
|
71
|
+
These touches can be swallowed by the Targeted Touch Handlers. If there are still remaining touches, then the remaining touches will be sent
|
|
72
|
+
to the Standard Touch Handlers.
|
|
73
|
+
|
|
74
|
+
@since v0.8.0
|
|
75
|
+
*/
|
|
76
|
+
@interface CCTouchDispatcher : NSObject <CCTouchDelegate>
|
|
77
|
+
{
|
|
78
|
+
NSMutableArray *targetedHandlers;
|
|
79
|
+
NSMutableArray *standardHandlers;
|
|
80
|
+
|
|
81
|
+
BOOL locked;
|
|
82
|
+
BOOL toAdd;
|
|
83
|
+
BOOL toRemove;
|
|
84
|
+
NSMutableArray *handlersToAdd;
|
|
85
|
+
NSMutableArray *handlersToRemove;
|
|
86
|
+
BOOL toQuit;
|
|
87
|
+
|
|
88
|
+
BOOL dispatchEvents;
|
|
89
|
+
|
|
90
|
+
// 4, 1 for each type of event
|
|
91
|
+
struct ccTouchHandlerHelperData handlerHelperData[kCCTouchMax];
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
/** Whether or not the events are going to be dispatched. Default: YES */
|
|
95
|
+
@property (nonatomic,readwrite, assign) BOOL dispatchEvents;
|
|
96
|
+
|
|
97
|
+
/** Adds a standard touch delegate to the dispatcher's list.
|
|
98
|
+
See StandardTouchDelegate description.
|
|
99
|
+
IMPORTANT: The delegate will be retained.
|
|
100
|
+
*/
|
|
101
|
+
-(void) addStandardDelegate:(id<CCStandardTouchDelegate>) delegate priority:(int)priority;
|
|
102
|
+
/** Adds a targeted touch delegate to the dispatcher's list.
|
|
103
|
+
See TargetedTouchDelegate description.
|
|
104
|
+
IMPORTANT: The delegate will be retained.
|
|
105
|
+
*/
|
|
106
|
+
-(void) addTargetedDelegate:(id<CCTargetedTouchDelegate>) delegate priority:(int)priority swallowsTouches:(BOOL)swallowsTouches;
|
|
107
|
+
/** Removes a touch delegate.
|
|
108
|
+
The delegate will be released
|
|
109
|
+
*/
|
|
110
|
+
-(void) removeDelegate:(id) delegate;
|
|
111
|
+
/** Removes all touch delegates, releasing all the delegates */
|
|
112
|
+
-(void) removeAllDelegates;
|
|
113
|
+
/** Changes the priority of a previously added delegate. The lower the number,
|
|
114
|
+
the higher the priority */
|
|
115
|
+
-(void) setPriority:(int) priority forDelegate:(id) delegate;
|
|
116
|
+
|
|
117
|
+
NSComparisonResult sortByPriority(id first, id second, void *context);
|
|
118
|
+
@end
|
|
119
|
+
|
|
120
|
+
#endif // __CC_PLATFORM_IOS
|
|
@@ -0,0 +1,93 @@
|
|
|
1
|
+
/*
|
|
2
|
+
* cocos2d for iPhone: http://www.cocos2d-iphone.org
|
|
3
|
+
*
|
|
4
|
+
* Copyright (c) 2009 Valentin Milea
|
|
5
|
+
*
|
|
6
|
+
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
7
|
+
* of this software and associated documentation files (the "Software"), to deal
|
|
8
|
+
* in the Software without restriction, including without limitation the rights
|
|
9
|
+
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
10
|
+
* copies of the Software, and to permit persons to whom the Software is
|
|
11
|
+
* furnished to do so, subject to the following conditions:
|
|
12
|
+
*
|
|
13
|
+
* The above copyright notice and this permission notice shall be included in
|
|
14
|
+
* all copies or substantial portions of the Software.
|
|
15
|
+
*
|
|
16
|
+
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
17
|
+
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
18
|
+
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
19
|
+
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
20
|
+
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
21
|
+
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
22
|
+
* THE SOFTWARE.
|
|
23
|
+
*
|
|
24
|
+
*/
|
|
25
|
+
|
|
26
|
+
// Only compile this code on iOS. These files should NOT be included on your Mac project.
|
|
27
|
+
// But in case they are included, it won't be compiled.
|
|
28
|
+
#import "../../ccMacros.h"
|
|
29
|
+
#ifdef __CC_PLATFORM_IOS
|
|
30
|
+
|
|
31
|
+
/*
|
|
32
|
+
* This file contains the delegates of the touches
|
|
33
|
+
* There are 2 possible delegates:
|
|
34
|
+
* - CCStandardTouchHandler: propagates all the events at once
|
|
35
|
+
* - CCTargetedTouchHandler: propagates 1 event at the time
|
|
36
|
+
*/
|
|
37
|
+
|
|
38
|
+
#import "CCTouchDelegateProtocol.h"
|
|
39
|
+
#import "CCTouchDispatcher.h"
|
|
40
|
+
|
|
41
|
+
/**
|
|
42
|
+
CCTouchHandler
|
|
43
|
+
Object than contains the delegate and priority of the event handler.
|
|
44
|
+
*/
|
|
45
|
+
@interface CCTouchHandler : NSObject {
|
|
46
|
+
id delegate;
|
|
47
|
+
int priority;
|
|
48
|
+
ccTouchSelectorFlag enabledSelectors_;
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
/** delegate */
|
|
52
|
+
@property(nonatomic, readwrite, retain) id delegate;
|
|
53
|
+
/** priority */
|
|
54
|
+
@property(nonatomic, readwrite) int priority; // default 0
|
|
55
|
+
/** enabled selectors */
|
|
56
|
+
@property(nonatomic,readwrite) ccTouchSelectorFlag enabledSelectors;
|
|
57
|
+
|
|
58
|
+
/** allocates a TouchHandler with a delegate and a priority */
|
|
59
|
+
+ (id)handlerWithDelegate:(id)aDelegate priority:(int)priority;
|
|
60
|
+
/** initializes a TouchHandler with a delegate and a priority */
|
|
61
|
+
- (id)initWithDelegate:(id)aDelegate priority:(int)priority;
|
|
62
|
+
@end
|
|
63
|
+
|
|
64
|
+
/** CCStandardTouchHandler
|
|
65
|
+
It forwardes each event to the delegate.
|
|
66
|
+
*/
|
|
67
|
+
@interface CCStandardTouchHandler : CCTouchHandler
|
|
68
|
+
{
|
|
69
|
+
}
|
|
70
|
+
@end
|
|
71
|
+
|
|
72
|
+
/**
|
|
73
|
+
CCTargetedTouchHandler
|
|
74
|
+
Object than contains the claimed touches and if it swallos touches.
|
|
75
|
+
Used internally by TouchDispatcher
|
|
76
|
+
*/
|
|
77
|
+
@interface CCTargetedTouchHandler : CCTouchHandler {
|
|
78
|
+
BOOL swallowsTouches;
|
|
79
|
+
NSMutableSet *claimedTouches;
|
|
80
|
+
}
|
|
81
|
+
/** whether or not the touches are swallowed */
|
|
82
|
+
@property(nonatomic, readwrite) BOOL swallowsTouches; // default NO
|
|
83
|
+
/** MutableSet that contains the claimed touches */
|
|
84
|
+
@property(nonatomic, readonly) NSMutableSet *claimedTouches;
|
|
85
|
+
|
|
86
|
+
/** allocates a TargetedTouchHandler with a delegate, a priority and whether or not it swallows touches or not */
|
|
87
|
+
+ (id)handlerWithDelegate:(id) aDelegate priority:(int)priority swallowsTouches:(BOOL)swallowsTouches;
|
|
88
|
+
/** initializes a TargetedTouchHandler with a delegate, a priority and whether or not it swallows touches or not */
|
|
89
|
+
- (id)initWithDelegate:(id) aDelegate priority:(int)priority swallowsTouches:(BOOL)swallowsTouches;
|
|
90
|
+
|
|
91
|
+
@end
|
|
92
|
+
|
|
93
|
+
#endif // __CC_PLATFORM_IOS
|
|
@@ -0,0 +1,296 @@
|
|
|
1
|
+
/*
|
|
2
|
+
* cocos2d for iPhone: http://www.cocos2d-iphone.org
|
|
3
|
+
*
|
|
4
|
+
* Copyright (c) 2008-2010 Ricardo Quesada
|
|
5
|
+
* Copyright (c) 2011 Zynga Inc.
|
|
6
|
+
*
|
|
7
|
+
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
8
|
+
* of this software and associated documentation files (the "Software"), to deal
|
|
9
|
+
* in the Software without restriction, including without limitation the rights
|
|
10
|
+
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
11
|
+
* copies of the Software, and to permit persons to whom the Software is
|
|
12
|
+
* furnished to do so, subject to the following conditions:
|
|
13
|
+
*
|
|
14
|
+
* The above copyright notice and this permission notice shall be included in
|
|
15
|
+
* all copies or substantial portions of the Software.
|
|
16
|
+
*
|
|
17
|
+
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
18
|
+
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
19
|
+
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
20
|
+
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
21
|
+
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
22
|
+
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
23
|
+
* THE SOFTWARE.
|
|
24
|
+
*
|
|
25
|
+
*/
|
|
26
|
+
|
|
27
|
+
|
|
28
|
+
#import "CCScene.h"
|
|
29
|
+
@class CCActionInterval;
|
|
30
|
+
@class CCNode;
|
|
31
|
+
|
|
32
|
+
/** CCTransitionEaseScene can ease the actions of the scene protocol.
|
|
33
|
+
@since v0.8.2
|
|
34
|
+
*/
|
|
35
|
+
@protocol CCTransitionEaseScene <NSObject>
|
|
36
|
+
/** returns the Ease action that will be performed on a linear action.
|
|
37
|
+
@since v0.8.2
|
|
38
|
+
*/
|
|
39
|
+
-(CCActionInterval*) easeActionWithAction:(CCActionInterval*)action;
|
|
40
|
+
@end
|
|
41
|
+
|
|
42
|
+
/** Orientation Type used by some transitions
|
|
43
|
+
*/
|
|
44
|
+
typedef enum {
|
|
45
|
+
/// An horizontal orientation where the Left is nearer
|
|
46
|
+
kOrientationLeftOver = 0,
|
|
47
|
+
/// An horizontal orientation where the Right is nearer
|
|
48
|
+
kOrientationRightOver = 1,
|
|
49
|
+
/// A vertical orientation where the Up is nearer
|
|
50
|
+
kOrientationUpOver = 0,
|
|
51
|
+
/// A vertical orientation where the Bottom is nearer
|
|
52
|
+
kOrientationDownOver = 1,
|
|
53
|
+
} tOrientation;
|
|
54
|
+
|
|
55
|
+
/** Base class for CCTransition scenes
|
|
56
|
+
*/
|
|
57
|
+
@interface CCTransitionScene : CCScene
|
|
58
|
+
{
|
|
59
|
+
CCScene *inScene_;
|
|
60
|
+
CCScene *outScene_;
|
|
61
|
+
ccTime duration_;
|
|
62
|
+
BOOL inSceneOnTop_;
|
|
63
|
+
BOOL sendCleanupToScene_;
|
|
64
|
+
}
|
|
65
|
+
/** creates a base transition with duration and incoming scene */
|
|
66
|
+
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
|
|
67
|
+
/** initializes a transition with duration and incoming scene */
|
|
68
|
+
-(id) initWithDuration:(ccTime) t scene:(CCScene*)s;
|
|
69
|
+
/** called after the transition finishes */
|
|
70
|
+
-(void) finish;
|
|
71
|
+
/** used by some transitions to hide the outter scene */
|
|
72
|
+
-(void) hideOutShowIn;
|
|
73
|
+
@end
|
|
74
|
+
|
|
75
|
+
/** A CCTransition that supports orientation like.
|
|
76
|
+
* Possible orientation: LeftOver, RightOver, UpOver, DownOver
|
|
77
|
+
*/
|
|
78
|
+
@interface CCTransitionSceneOriented : CCTransitionScene
|
|
79
|
+
{
|
|
80
|
+
tOrientation orientation;
|
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81
|
+
}
|
|
82
|
+
/** creates a base transition with duration and incoming scene */
|
|
83
|
+
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s orientation:(tOrientation)o;
|
|
84
|
+
/** initializes a transition with duration and incoming scene */
|
|
85
|
+
-(id) initWithDuration:(ccTime) t scene:(CCScene*)s orientation:(tOrientation)o;
|
|
86
|
+
@end
|
|
87
|
+
|
|
88
|
+
|
|
89
|
+
/** CCTransitionRotoZoom:
|
|
90
|
+
Rotate and zoom out the outgoing scene, and then rotate and zoom in the incoming
|
|
91
|
+
*/
|
|
92
|
+
@interface CCTransitionRotoZoom : CCTransitionScene
|
|
93
|
+
{}
|
|
94
|
+
@end
|
|
95
|
+
|
|
96
|
+
/** CCTransitionJumpZoom:
|
|
97
|
+
Zoom out and jump the outgoing scene, and then jump and zoom in the incoming
|
|
98
|
+
*/
|
|
99
|
+
@interface CCTransitionJumpZoom : CCTransitionScene
|
|
100
|
+
{}
|
|
101
|
+
@end
|
|
102
|
+
|
|
103
|
+
/** CCTransitionMoveInL:
|
|
104
|
+
Move in from to the left the incoming scene.
|
|
105
|
+
*/
|
|
106
|
+
@interface CCTransitionMoveInL : CCTransitionScene <CCTransitionEaseScene>
|
|
107
|
+
{}
|
|
108
|
+
/** initializes the scenes */
|
|
109
|
+
-(void) initScenes;
|
|
110
|
+
/** returns the action that will be performed */
|
|
111
|
+
-(CCActionInterval*) action;
|
|
112
|
+
@end
|
|
113
|
+
|
|
114
|
+
/** CCTransitionMoveInR:
|
|
115
|
+
Move in from to the right the incoming scene.
|
|
116
|
+
*/
|
|
117
|
+
@interface CCTransitionMoveInR : CCTransitionMoveInL
|
|
118
|
+
{}
|
|
119
|
+
@end
|
|
120
|
+
|
|
121
|
+
/** CCTransitionMoveInT:
|
|
122
|
+
Move in from to the top the incoming scene.
|
|
123
|
+
*/
|
|
124
|
+
@interface CCTransitionMoveInT : CCTransitionMoveInL
|
|
125
|
+
{}
|
|
126
|
+
@end
|
|
127
|
+
|
|
128
|
+
/** CCTransitionMoveInB:
|
|
129
|
+
Move in from to the bottom the incoming scene.
|
|
130
|
+
*/
|
|
131
|
+
@interface CCTransitionMoveInB : CCTransitionMoveInL
|
|
132
|
+
{}
|
|
133
|
+
@end
|
|
134
|
+
|
|
135
|
+
/** CCTransitionSlideInL:
|
|
136
|
+
Slide in the incoming scene from the left border.
|
|
137
|
+
*/
|
|
138
|
+
@interface CCTransitionSlideInL : CCTransitionScene <CCTransitionEaseScene>
|
|
139
|
+
{}
|
|
140
|
+
/** initializes the scenes */
|
|
141
|
+
-(void) initScenes;
|
|
142
|
+
/** returns the action that will be performed by the incomming and outgoing scene */
|
|
143
|
+
-(CCActionInterval*) action;
|
|
144
|
+
@end
|
|
145
|
+
|
|
146
|
+
/** CCTransitionSlideInR:
|
|
147
|
+
Slide in the incoming scene from the right border.
|
|
148
|
+
*/
|
|
149
|
+
@interface CCTransitionSlideInR : CCTransitionSlideInL
|
|
150
|
+
{}
|
|
151
|
+
@end
|
|
152
|
+
|
|
153
|
+
/** CCTransitionSlideInB:
|
|
154
|
+
Slide in the incoming scene from the bottom border.
|
|
155
|
+
*/
|
|
156
|
+
@interface CCTransitionSlideInB : CCTransitionSlideInL
|
|
157
|
+
{}
|
|
158
|
+
@end
|
|
159
|
+
|
|
160
|
+
/** CCTransitionSlideInT:
|
|
161
|
+
Slide in the incoming scene from the top border.
|
|
162
|
+
*/
|
|
163
|
+
@interface CCTransitionSlideInT : CCTransitionSlideInL
|
|
164
|
+
{}
|
|
165
|
+
@end
|
|
166
|
+
|
|
167
|
+
/**
|
|
168
|
+
Shrink the outgoing scene while grow the incoming scene
|
|
169
|
+
*/
|
|
170
|
+
@interface CCTransitionShrinkGrow : CCTransitionScene <CCTransitionEaseScene>
|
|
171
|
+
{}
|
|
172
|
+
@end
|
|
173
|
+
|
|
174
|
+
/** CCTransitionFlipX:
|
|
175
|
+
Flips the screen horizontally.
|
|
176
|
+
The front face is the outgoing scene and the back face is the incoming scene.
|
|
177
|
+
*/
|
|
178
|
+
@interface CCTransitionFlipX : CCTransitionSceneOriented
|
|
179
|
+
{}
|
|
180
|
+
@end
|
|
181
|
+
|
|
182
|
+
/** CCTransitionFlipY:
|
|
183
|
+
Flips the screen vertically.
|
|
184
|
+
The front face is the outgoing scene and the back face is the incoming scene.
|
|
185
|
+
*/
|
|
186
|
+
@interface CCTransitionFlipY : CCTransitionSceneOriented
|
|
187
|
+
{}
|
|
188
|
+
@end
|
|
189
|
+
|
|
190
|
+
/** CCTransitionFlipAngular:
|
|
191
|
+
Flips the screen half horizontally and half vertically.
|
|
192
|
+
The front face is the outgoing scene and the back face is the incoming scene.
|
|
193
|
+
*/
|
|
194
|
+
@interface CCTransitionFlipAngular : CCTransitionSceneOriented
|
|
195
|
+
{}
|
|
196
|
+
@end
|
|
197
|
+
|
|
198
|
+
/** CCTransitionZoomFlipX:
|
|
199
|
+
Flips the screen horizontally doing a zoom out/in
|
|
200
|
+
The front face is the outgoing scene and the back face is the incoming scene.
|
|
201
|
+
*/
|
|
202
|
+
@interface CCTransitionZoomFlipX : CCTransitionSceneOriented
|
|
203
|
+
{}
|
|
204
|
+
@end
|
|
205
|
+
|
|
206
|
+
/** CCTransitionZoomFlipY:
|
|
207
|
+
Flips the screen vertically doing a little zooming out/in
|
|
208
|
+
The front face is the outgoing scene and the back face is the incoming scene.
|
|
209
|
+
*/
|
|
210
|
+
@interface CCTransitionZoomFlipY : CCTransitionSceneOriented
|
|
211
|
+
{}
|
|
212
|
+
@end
|
|
213
|
+
|
|
214
|
+
/** CCTransitionZoomFlipAngular:
|
|
215
|
+
Flips the screen half horizontally and half vertically doing a little zooming out/in.
|
|
216
|
+
The front face is the outgoing scene and the back face is the incoming scene.
|
|
217
|
+
*/
|
|
218
|
+
@interface CCTransitionZoomFlipAngular : CCTransitionSceneOriented
|
|
219
|
+
{}
|
|
220
|
+
@end
|
|
221
|
+
|
|
222
|
+
/** CCTransitionFade:
|
|
223
|
+
Fade out the outgoing scene and then fade in the incoming scene.'''
|
|
224
|
+
*/
|
|
225
|
+
@interface CCTransitionFade : CCTransitionScene
|
|
226
|
+
{
|
|
227
|
+
ccColor4B color;
|
|
228
|
+
}
|
|
229
|
+
/** creates the transition with a duration and with an RGB color
|
|
230
|
+
* Example: [FadeTransition transitionWithDuration:2 scene:s withColor:ccc3(255,0,0)]; // red color
|
|
231
|
+
*/
|
|
232
|
+
+(id) transitionWithDuration:(ccTime)duration scene:(CCScene*)scene withColor:(ccColor3B)color;
|
|
233
|
+
/** initializes the transition with a duration and with an RGB color */
|
|
234
|
+
-(id) initWithDuration:(ccTime)duration scene:(CCScene*)scene withColor:(ccColor3B)color;
|
|
235
|
+
@end
|
|
236
|
+
|
|
237
|
+
|
|
238
|
+
/**
|
|
239
|
+
CCTransitionCrossFade:
|
|
240
|
+
Cross fades two scenes using the CCRenderTexture object.
|
|
241
|
+
*/
|
|
242
|
+
@class CCRenderTexture;
|
|
243
|
+
@interface CCTransitionCrossFade : CCTransitionScene
|
|
244
|
+
{}
|
|
245
|
+
@end
|
|
246
|
+
|
|
247
|
+
/** CCTransitionTurnOffTiles:
|
|
248
|
+
Turn off the tiles of the outgoing scene in random order
|
|
249
|
+
*/
|
|
250
|
+
@interface CCTransitionTurnOffTiles : CCTransitionScene <CCTransitionEaseScene>
|
|
251
|
+
{}
|
|
252
|
+
@end
|
|
253
|
+
|
|
254
|
+
/** CCTransitionSplitCols:
|
|
255
|
+
The odd columns goes upwards while the even columns goes downwards.
|
|
256
|
+
*/
|
|
257
|
+
@interface CCTransitionSplitCols : CCTransitionScene <CCTransitionEaseScene>
|
|
258
|
+
{}
|
|
259
|
+
-(CCActionInterval*) action;
|
|
260
|
+
@end
|
|
261
|
+
|
|
262
|
+
/** CCTransitionSplitRows:
|
|
263
|
+
The odd rows goes to the left while the even rows goes to the right.
|
|
264
|
+
*/
|
|
265
|
+
@interface CCTransitionSplitRows : CCTransitionSplitCols
|
|
266
|
+
{}
|
|
267
|
+
@end
|
|
268
|
+
|
|
269
|
+
/** CCTransitionFadeTR:
|
|
270
|
+
Fade the tiles of the outgoing scene from the left-bottom corner the to top-right corner.
|
|
271
|
+
*/
|
|
272
|
+
@interface CCTransitionFadeTR : CCTransitionScene <CCTransitionEaseScene>
|
|
273
|
+
{}
|
|
274
|
+
-(CCActionInterval*) actionWithSize:(ccGridSize) vector;
|
|
275
|
+
@end
|
|
276
|
+
|
|
277
|
+
/** CCTransitionFadeBL:
|
|
278
|
+
Fade the tiles of the outgoing scene from the top-right corner to the bottom-left corner.
|
|
279
|
+
*/
|
|
280
|
+
@interface CCTransitionFadeBL : CCTransitionFadeTR
|
|
281
|
+
{}
|
|
282
|
+
@end
|
|
283
|
+
|
|
284
|
+
/** CCTransitionFadeUp:
|
|
285
|
+
* Fade the tiles of the outgoing scene from the bottom to the top.
|
|
286
|
+
*/
|
|
287
|
+
@interface CCTransitionFadeUp : CCTransitionFadeTR
|
|
288
|
+
{}
|
|
289
|
+
@end
|
|
290
|
+
|
|
291
|
+
/** CCTransitionFadeDown:
|
|
292
|
+
* Fade the tiles of the outgoing scene from the top to the bottom.
|
|
293
|
+
*/
|
|
294
|
+
@interface CCTransitionFadeDown : CCTransitionFadeTR
|
|
295
|
+
{}
|
|
296
|
+
@end
|