joybox 0.0.3

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Files changed (204) hide show
  1. checksums.yaml +15 -0
  2. data/.gitignore +18 -0
  3. data/Gemfile +6 -0
  4. data/Gemfile.lock +27 -0
  5. data/LICENSE +22 -0
  6. data/README.md +86 -0
  7. data/Rakefile +14 -0
  8. data/app/app_delegate.rb +49 -0
  9. data/app/layers/box2d_layer.rb +109 -0
  10. data/app/layers/cocos2d_layer.rb +14 -0
  11. data/app/layers/cocos_motion_layer.rb +145 -0
  12. data/app/layers/menu_layer.rb +59 -0
  13. data/joybox.gemspec +25 -0
  14. data/lib/joybox.rb +47 -0
  15. data/lib/joybox/box2d/body.rb +106 -0
  16. data/lib/joybox/box2d/world.rb +79 -0
  17. data/lib/joybox/cocos2d/actions/actions.rb +7 -0
  18. data/lib/joybox/cocos2d/actions/move.rb +31 -0
  19. data/lib/joybox/cocos2d/actions/repeat.rb +24 -0
  20. data/lib/joybox/cocos2d/actions/rotate.rb +31 -0
  21. data/lib/joybox/cocos2d/actions/scale.rb +31 -0
  22. data/lib/joybox/cocos2d/actions/sequence.rb +22 -0
  23. data/lib/joybox/cocos2d/actions/skew.rb +36 -0
  24. data/lib/joybox/cocos2d/cocos2d.rb +15 -0
  25. data/lib/joybox/cocos2d/common/cg_point.rb +37 -0
  26. data/lib/joybox/cocos2d/common/color.rb +49 -0
  27. data/lib/joybox/cocos2d/common/gc_size.rb +39 -0
  28. data/lib/joybox/cocos2d/common/ns_set.rb +5 -0
  29. data/lib/joybox/cocos2d/common/numeric.rb +14 -0
  30. data/lib/joybox/cocos2d/common/screen.rb +39 -0
  31. data/lib/joybox/cocos2d/common/ui_touch.rb +15 -0
  32. data/lib/joybox/cocos2d/configuration/configuration.rb +68 -0
  33. data/lib/joybox/cocos2d/configuration/file_utils.rb +33 -0
  34. data/lib/joybox/cocos2d/configuration/gl_view.rb +44 -0
  35. data/lib/joybox/cocos2d/configuration/texture_2d.rb +27 -0
  36. data/lib/joybox/cocos2d/core/layer.rb +87 -0
  37. data/lib/joybox/cocos2d/core/node.rb +26 -0
  38. data/lib/joybox/cocos2d/core/physics_sprite.rb +52 -0
  39. data/lib/joybox/cocos2d/core/scene.rb +24 -0
  40. data/lib/joybox/cocos2d/core/sprite.rb +43 -0
  41. data/lib/joybox/cocos2d/core/sprite_batch.rb +24 -0
  42. data/lib/joybox/cocos2d/director.rb +43 -0
  43. data/lib/joybox/cocos2d/macros.rb +234 -0
  44. data/lib/joybox/cocos2d/ui/label.rb +34 -0
  45. data/lib/joybox/cocos2d/ui/menu.rb +25 -0
  46. data/lib/joybox/cocos2d/ui/menu_image.rb +22 -0
  47. data/lib/joybox/cocos2d/ui/menu_label.rb +45 -0
  48. data/lib/joybox/cocos2d/ui/ui.rb +7 -0
  49. data/lib/joybox/version.rb +3 -0
  50. data/resources/box2d/blocks_sprite_sheet.png +0 -0
  51. data/resources/cocos_motion/dot.png +0 -0
  52. data/resources/cocos_motion/dot_selected.png +0 -0
  53. data/resources/cocos_motion/grossini.png +0 -0
  54. data/resources/cocos_motion/grossinis_sister.png +0 -0
  55. data/resources/cocos_motion/grossinis_sister_two.png +0 -0
  56. data/resources/cocos_motion/left_arrow.png +0 -0
  57. data/resources/cocos_motion/left_arrow_selected.png +0 -0
  58. data/resources/cocos_motion/right_arrow.png +0 -0
  59. data/resources/cocos_motion/right_arrow_selected.png +0 -0
  60. data/resources/fps_images-hd.png +0 -0
  61. data/resources/fps_images-ipadhd.png +0 -0
  62. data/resources/fps_images.png +0 -0
  63. data/spec/lib/joybox/cocos2d/cocos2d_spec.rb +7 -0
  64. data/spec/lib/joybox/cocos2d/macros_spec.rb +37 -0
  65. data/spec/main_spec.rb +9 -0
  66. data/vendor/Box2D.framework/Box2D +0 -0
  67. data/vendor/Box2D.framework/Box2D.framework.bridgesupport +166 -0
  68. data/vendor/Box2D.framework/Versions/A/Box2D +0 -0
  69. data/vendor/Box2D.framework/Versions/A/Headers/Collision/B2DContactListener.h +25 -0
  70. data/vendor/Box2D.framework/Versions/A/Headers/Collision/Shapes/B2DEdgeShape.h +17 -0
  71. data/vendor/Box2D.framework/Versions/A/Headers/Collision/Shapes/B2DPolygonShape.h +16 -0
  72. data/vendor/Box2D.framework/Versions/A/Headers/Collision/Shapes/B2DShape.h +15 -0
  73. data/vendor/Box2D.framework/Versions/A/Headers/Dynamics/B2DBody.h +43 -0
  74. data/vendor/Box2D.framework/Versions/A/Headers/Dynamics/B2DWorld.h +41 -0
  75. data/vendor/Box2D.framework/Versions/A/Resources/Box2DConfig.cmake +3 -0
  76. data/vendor/Box2D.framework/Versions/A/Resources/CMakeLists.txt +205 -0
  77. data/vendor/Cocos2D/Cocos2D.bridgesupport +7808 -0
  78. data/vendor/Cocos2D/include/CCAction.h +195 -0
  79. data/vendor/Cocos2D/include/CCActionCamera.h +73 -0
  80. data/vendor/Cocos2D/include/CCActionCatmullRom.h +139 -0
  81. data/vendor/Cocos2D/include/CCActionEase.h +159 -0
  82. data/vendor/Cocos2D/include/CCActionGrid.h +165 -0
  83. data/vendor/Cocos2D/include/CCActionGrid3D.h +205 -0
  84. data/vendor/Cocos2D/include/CCActionInstant.h +227 -0
  85. data/vendor/Cocos2D/include/CCActionInterval.h +431 -0
  86. data/vendor/Cocos2D/include/CCActionManager.h +113 -0
  87. data/vendor/Cocos2D/include/CCActionPageTurn3D.h +42 -0
  88. data/vendor/Cocos2D/include/CCActionProgressTimer.h +59 -0
  89. data/vendor/Cocos2D/include/CCActionTiledGrid.h +211 -0
  90. data/vendor/Cocos2D/include/CCActionTween.h +62 -0
  91. data/vendor/Cocos2D/include/CCAnimation.h +150 -0
  92. data/vendor/Cocos2D/include/CCAnimationCache.h +74 -0
  93. data/vendor/Cocos2D/include/CCArray.h +119 -0
  94. data/vendor/Cocos2D/include/CCAtlasNode.h +96 -0
  95. data/vendor/Cocos2D/include/CCCamera.h +98 -0
  96. data/vendor/Cocos2D/include/CCConfiguration.h +126 -0
  97. data/vendor/Cocos2D/include/CCDirector.h +344 -0
  98. data/vendor/Cocos2D/include/CCDirectorIOS.h +104 -0
  99. data/vendor/Cocos2D/include/CCDrawingPrimitives.h +139 -0
  100. data/vendor/Cocos2D/include/CCES2Renderer.h +83 -0
  101. data/vendor/Cocos2D/include/CCESRenderer.h +54 -0
  102. data/vendor/Cocos2D/include/CCFileUtils.h +188 -0
  103. data/vendor/Cocos2D/include/CCGL.h +72 -0
  104. data/vendor/Cocos2D/include/CCGLProgram.h +150 -0
  105. data/vendor/Cocos2D/include/CCGLView.h +160 -0
  106. data/vendor/Cocos2D/include/CCGrabber.h +44 -0
  107. data/vendor/Cocos2D/include/CCGrid.h +130 -0
  108. data/vendor/Cocos2D/include/CCLabelAtlas.h +68 -0
  109. data/vendor/Cocos2D/include/CCLabelBMFont.h +216 -0
  110. data/vendor/Cocos2D/include/CCLabelTTF.h +132 -0
  111. data/vendor/Cocos2D/include/CCLayer.h +280 -0
  112. data/vendor/Cocos2D/include/CCMenu.h +100 -0
  113. data/vendor/Cocos2D/include/CCMenuItem.h +423 -0
  114. data/vendor/Cocos2D/include/CCMotionStreak.h +87 -0
  115. data/vendor/Cocos2D/include/CCNS.h +54 -0
  116. data/vendor/Cocos2D/include/CCNode+Debug.h +39 -0
  117. data/vendor/Cocos2D/include/CCNode.h +569 -0
  118. data/vendor/Cocos2D/include/CCParallaxNode.h +50 -0
  119. data/vendor/Cocos2D/include/CCParticleBatchNode.h +99 -0
  120. data/vendor/Cocos2D/include/CCParticleExamples.h +95 -0
  121. data/vendor/Cocos2D/include/CCParticleSystem.h +453 -0
  122. data/vendor/Cocos2D/include/CCParticleSystemQuad.h +73 -0
  123. data/vendor/Cocos2D/include/CCProfiling.h +89 -0
  124. data/vendor/Cocos2D/include/CCProgressTimer.h +94 -0
  125. data/vendor/Cocos2D/include/CCProtocols.h +132 -0
  126. data/vendor/Cocos2D/include/CCRenderTexture.h +139 -0
  127. data/vendor/Cocos2D/include/CCScene.h +43 -0
  128. data/vendor/Cocos2D/include/CCScheduler.h +230 -0
  129. data/vendor/Cocos2D/include/CCShaderCache.h +60 -0
  130. data/vendor/Cocos2D/include/CCSprite.h +288 -0
  131. data/vendor/Cocos2D/include/CCSpriteBatchNode.h +138 -0
  132. data/vendor/Cocos2D/include/CCSpriteFrame.h +126 -0
  133. data/vendor/Cocos2D/include/CCSpriteFrameCache.h +121 -0
  134. data/vendor/Cocos2D/include/CCTMXLayer.h +164 -0
  135. data/vendor/Cocos2D/include/CCTMXObjectGroup.h +67 -0
  136. data/vendor/Cocos2D/include/CCTMXTiledMap.h +145 -0
  137. data/vendor/Cocos2D/include/CCTMXXMLParser.h +217 -0
  138. data/vendor/Cocos2D/include/CCTexture2D.h +357 -0
  139. data/vendor/Cocos2D/include/CCTextureAtlas.h +188 -0
  140. data/vendor/Cocos2D/include/CCTextureCache.h +146 -0
  141. data/vendor/Cocos2D/include/CCTexturePVR.h +129 -0
  142. data/vendor/Cocos2D/include/CCTileMapAtlas.h +83 -0
  143. data/vendor/Cocos2D/include/CCTouchDelegateProtocol.h +75 -0
  144. data/vendor/Cocos2D/include/CCTouchDispatcher.h +120 -0
  145. data/vendor/Cocos2D/include/CCTouchHandler.h +93 -0
  146. data/vendor/Cocos2D/include/CCTransition.h +296 -0
  147. data/vendor/Cocos2D/include/CCTransitionPageTurn.h +60 -0
  148. data/vendor/Cocos2D/include/CCTransitionProgress.h +62 -0
  149. data/vendor/Cocos2D/include/CCVertex.h +36 -0
  150. data/vendor/Cocos2D/include/CGPointExtension.h +344 -0
  151. data/vendor/Cocos2D/include/CocosDenshion/CDAudioManager.h +243 -0
  152. data/vendor/Cocos2D/include/CocosDenshion/CDConfig.h +60 -0
  153. data/vendor/Cocos2D/include/CocosDenshion/CDOpenALSupport.h +77 -0
  154. data/vendor/Cocos2D/include/CocosDenshion/CDXPropertyModifierAction.h +45 -0
  155. data/vendor/Cocos2D/include/CocosDenshion/CocosDenshion.h +440 -0
  156. data/vendor/Cocos2D/include/CocosDenshion/SimpleAudioEngine.h +90 -0
  157. data/vendor/Cocos2D/include/NSThread+performBlock.h +22 -0
  158. data/vendor/Cocos2D/include/OpenGL_Internal.h +86 -0
  159. data/vendor/Cocos2D/include/RubyMotionSchedule.h +7 -0
  160. data/vendor/Cocos2D/include/TGAlib.h +55 -0
  161. data/vendor/Cocos2D/include/TransformUtils.h +36 -0
  162. data/vendor/Cocos2D/include/ZipUtils.h +91 -0
  163. data/vendor/Cocos2D/include/base64.h +33 -0
  164. data/vendor/Cocos2D/include/ccCArray.h +229 -0
  165. data/vendor/Cocos2D/include/ccConfig.h +245 -0
  166. data/vendor/Cocos2D/include/ccDeprecated.h +300 -0
  167. data/vendor/Cocos2D/include/ccGLStateCache.h +138 -0
  168. data/vendor/Cocos2D/include/ccMacros.h +353 -0
  169. data/vendor/Cocos2D/include/ccShader_PositionColor_frag.h +12 -0
  170. data/vendor/Cocos2D/include/ccShader_PositionColor_vert.h +17 -0
  171. data/vendor/Cocos2D/include/ccShader_PositionTextureA8Color_frag.h +16 -0
  172. data/vendor/Cocos2D/include/ccShader_PositionTextureA8Color_vert.h +21 -0
  173. data/vendor/Cocos2D/include/ccShader_PositionTextureColorAlphaTest_frag.h +23 -0
  174. data/vendor/Cocos2D/include/ccShader_PositionTextureColor_frag.h +14 -0
  175. data/vendor/Cocos2D/include/ccShader_PositionTextureColor_vert.h +22 -0
  176. data/vendor/Cocos2D/include/ccShader_PositionTexture_frag.h +13 -0
  177. data/vendor/Cocos2D/include/ccShader_PositionTexture_uColor_frag.h +16 -0
  178. data/vendor/Cocos2D/include/ccShader_PositionTexture_uColor_vert.h +18 -0
  179. data/vendor/Cocos2D/include/ccShader_PositionTexture_vert.h +17 -0
  180. data/vendor/Cocos2D/include/ccShader_Position_uColor_frag.h +12 -0
  181. data/vendor/Cocos2D/include/ccShader_Position_uColor_vert.h +19 -0
  182. data/vendor/Cocos2D/include/ccShaders.h +45 -0
  183. data/vendor/Cocos2D/include/ccTypes.h +374 -0
  184. data/vendor/Cocos2D/include/ccUtils.h +36 -0
  185. data/vendor/Cocos2D/include/cocos2d.h +178 -0
  186. data/vendor/Cocos2D/include/kazmath/GL/mat4stack.h +51 -0
  187. data/vendor/Cocos2D/include/kazmath/GL/matrix.h +58 -0
  188. data/vendor/Cocos2D/include/kazmath/aabb.h +53 -0
  189. data/vendor/Cocos2D/include/kazmath/kazmath.h +39 -0
  190. data/vendor/Cocos2D/include/kazmath/mat3.h +75 -0
  191. data/vendor/Cocos2D/include/kazmath/mat4.h +93 -0
  192. data/vendor/Cocos2D/include/kazmath/neon_matrix_impl.h +41 -0
  193. data/vendor/Cocos2D/include/kazmath/plane.h +70 -0
  194. data/vendor/Cocos2D/include/kazmath/quaternion.h +113 -0
  195. data/vendor/Cocos2D/include/kazmath/ray2.h +50 -0
  196. data/vendor/Cocos2D/include/kazmath/utility.h +74 -0
  197. data/vendor/Cocos2D/include/kazmath/vec2.h +64 -0
  198. data/vendor/Cocos2D/include/kazmath/vec3.h +68 -0
  199. data/vendor/Cocos2D/include/kazmath/vec4.h +68 -0
  200. data/vendor/Cocos2D/include/uthash.h +972 -0
  201. data/vendor/Cocos2D/include/utlist.h +490 -0
  202. data/vendor/Cocos2D/libCocosDenshion.a +0 -0
  203. data/vendor/Cocos2D/libcocos2d.a +0 -0
  204. metadata +277 -0
@@ -0,0 +1,42 @@
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+ /*
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+ * cocos2d for iPhone: http://www.cocos2d-iphone.org
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+ *
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+ * Copyright (c) 2009 Sindesso Pty Ltd http://www.sindesso.com/
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+ *
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+ * Permission is hereby granted, free of charge, to any person obtaining a copy
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+ * of this software and associated documentation files (the "Software"), to deal
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+ * in the Software without restriction, including without limitation the rights
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+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ * copies of the Software, and to permit persons to whom the Software is
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+ * furnished to do so, subject to the following conditions:
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+ *
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+ * The above copyright notice and this permission notice shall be included in
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+ * all copies or substantial portions of the Software.
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+ *
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+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ * THE SOFTWARE.
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+ *
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+ */
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+
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+
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+ #import "CCActionGrid3D.h"
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+
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+ /**
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+ * This action simulates a page turn from the bottom right hand corner of the screen
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+ * It's not much use by itself but is used by the PageTurnTransition.
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+ *
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+ * Based on an original paper by L Hong et al.
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+ * http://www.parc.com/publication/1638/turning-pages-of-3d-electronic-books.html
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+ *
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+ * @since v0.8.2
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+ */
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+ @interface CCPageTurn3D : CCGrid3DAction
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+ {
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+ }
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+
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+ @end
@@ -0,0 +1,59 @@
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+ /*
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+ * cocos2d for iPhone: http://www.cocos2d-iphone.org
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+ *
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+ * Copyright (C) 2010 Lam Pham
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+ *
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+ * Permission is hereby granted, free of charge, to any person obtaining a copy
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+ * of this software and associated documentation files (the "Software"), to deal
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+ * in the Software without restriction, including without limitation the rights
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+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ * copies of the Software, and to permit persons to whom the Software is
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+ * furnished to do so, subject to the following conditions:
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+ *
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+ * The above copyright notice and this permission notice shall be included in
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+ * all copies or substantial portions of the Software.
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+ *
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+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ * THE SOFTWARE.
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+ *
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+ */
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+
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+
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+ #import <Foundation/Foundation.h>
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+ #import "CCProgressTimer.h"
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+ #import "CCActionInterval.h"
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+
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+ /**
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+ Progress to percentage
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+ @since v0.99.1
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+ */
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+ @interface CCProgressTo : CCActionInterval <NSCopying>
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+ {
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+ float to_;
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+ float from_;
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+ }
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+ /** Creates and initializes with a duration and a percent */
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+ +(id) actionWithDuration:(ccTime)duration percent:(float)percent;
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+ /** Initializes with a duration and a percent */
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+ -(id) initWithDuration:(ccTime)duration percent:(float)percent;
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+ @end
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+
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+ /**
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+ Progress from a percentage to another percentage
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+ @since v0.99.1
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+ */
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+ @interface CCProgressFromTo : CCActionInterval <NSCopying>
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+ {
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+ float to_;
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+ float from_;
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+ }
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+ /** Creates and initializes the action with a duration, a "from" percentage and a "to" percentage */
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+ +(id) actionWithDuration:(ccTime)duration from:(float)fromPercentage to:(float) toPercentage;
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+ /** Initializes the action with a duration, a "from" percentage and a "to" percentage */
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+ -(id) initWithDuration:(ccTime)duration from:(float)fromPercentage to:(float) toPercentage;
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+ @end
@@ -0,0 +1,211 @@
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+ /*
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+ * cocos2d for iPhone: http://www.cocos2d-iphone.org
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+ *
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+ * Copyright (c) 2009 On-Core
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+ *
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+ * Permission is hereby granted, free of charge, to any person obtaining a copy
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+ * of this software and associated documentation files (the "Software"), to deal
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+ * in the Software without restriction, including without limitation the rights
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+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ * copies of the Software, and to permit persons to whom the Software is
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+ * furnished to do so, subject to the following conditions:
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+ *
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+ * The above copyright notice and this permission notice shall be included in
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+ * all copies or substantial portions of the Software.
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+ *
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+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ * THE SOFTWARE.
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+ *
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+ */
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+
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+ #import "CCActionGrid.h"
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+
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+ /** CCShakyTiles3D action */
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+ @interface CCShakyTiles3D : CCTiledGrid3DAction
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+ {
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+ int randrange;
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+ BOOL shakeZ;
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+ }
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+
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+ /** creates the action with a range, whether or not to shake Z vertices, a grid size, and duration */
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+ +(id)actionWithRange:(int)range shakeZ:(BOOL)shakeZ grid:(ccGridSize)gridSize duration:(ccTime)d;
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+ /** initializes the action with a range, whether or not to shake Z vertices, a grid size, and duration */
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+ -(id)initWithRange:(int)range shakeZ:(BOOL)shakeZ grid:(ccGridSize)gridSize duration:(ccTime)d;
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+
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+ @end
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+
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+ ////////////////////////////////////////////////////////////
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+
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+ /** CCShatteredTiles3D action */
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+ @interface CCShatteredTiles3D : CCTiledGrid3DAction
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+ {
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+ int randrange;
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+ BOOL once;
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+ BOOL shatterZ;
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+ }
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+
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+ /** creates the action with a range, whether of not to shatter Z vertices, a grid size and duration */
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+ +(id)actionWithRange:(int)range shatterZ:(BOOL)shatterZ grid:(ccGridSize)gridSize duration:(ccTime)d;
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+ /** initializes the action with a range, whether or not to shatter Z vertices, a grid size and duration */
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+ -(id)initWithRange:(int)range shatterZ:(BOOL)shatterZ grid:(ccGridSize)gridSize duration:(ccTime)d;
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+
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+ @end
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+
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+ ////////////////////////////////////////////////////////////
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+
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+ /** CCShuffleTiles action
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+ Shuffle the tiles in random order
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+ */
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+ @interface CCShuffleTiles : CCTiledGrid3DAction
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+ {
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+ int seed;
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+ NSUInteger tilesCount;
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+ int *tilesOrder;
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+ void *tiles;
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+ }
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+
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+ /** creates the action with a random seed, the grid size and the duration */
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+ +(id)actionWithSeed:(int)s grid:(ccGridSize)gridSize duration:(ccTime)d;
74
+ /** initializes the action with a random seed, the grid size and the duration */
75
+ -(id)initWithSeed:(int)s grid:(ccGridSize)gridSize duration:(ccTime)d;
76
+
77
+ @end
78
+
79
+ ////////////////////////////////////////////////////////////
80
+
81
+ /** CCFadeOutTRTiles action
82
+ Fades out the tiles in a Top-Right direction
83
+ */
84
+ @interface CCFadeOutTRTiles : CCTiledGrid3DAction
85
+ {
86
+ }
87
+ @end
88
+
89
+ ////////////////////////////////////////////////////////////
90
+
91
+ /** CCFadeOutBLTiles action.
92
+ Fades out the tiles in a Bottom-Left direction
93
+ */
94
+ @interface CCFadeOutBLTiles : CCFadeOutTRTiles
95
+ {
96
+ }
97
+ @end
98
+
99
+ ////////////////////////////////////////////////////////////
100
+
101
+ /** CCFadeOutUpTiles action.
102
+ Fades out the tiles in upwards direction
103
+ */
104
+ @interface CCFadeOutUpTiles : CCFadeOutTRTiles
105
+ {
106
+ }
107
+ @end
108
+
109
+ ////////////////////////////////////////////////////////////
110
+
111
+ /** CCFadeOutDownTiles action.
112
+ Fades out the tiles in downwards direction
113
+ */
114
+ @interface CCFadeOutDownTiles : CCFadeOutUpTiles
115
+ {
116
+ }
117
+ @end
118
+
119
+ ////////////////////////////////////////////////////////////
120
+
121
+ /** CCTurnOffTiles action.
122
+ Turn off the files in random order
123
+ */
124
+ @interface CCTurnOffTiles : CCTiledGrid3DAction
125
+ {
126
+ int seed;
127
+ NSUInteger tilesCount;
128
+ int *tilesOrder;
129
+ }
130
+
131
+ /** creates the action with a random seed, the grid size and the duration */
132
+ +(id)actionWithSeed:(int)s grid:(ccGridSize)gridSize duration:(ccTime)d;
133
+ /** initializes the action with a random seed, the grid size and the duration */
134
+ -(id)initWithSeed:(int)s grid:(ccGridSize)gridSize duration:(ccTime)d;
135
+ @end
136
+
137
+ ////////////////////////////////////////////////////////////
138
+
139
+ /** CCWavesTiles3D action. */
140
+ @interface CCWavesTiles3D : CCTiledGrid3DAction
141
+ {
142
+ int waves;
143
+ float amplitude;
144
+ float amplitudeRate;
145
+ }
146
+
147
+ /** waves amplitude */
148
+ @property (nonatomic,readwrite) float amplitude;
149
+ /** waves amplitude rate */
150
+ @property (nonatomic,readwrite) float amplitudeRate;
151
+
152
+ /** creates the action with a number of waves, the waves amplitude, the grid size and the duration */
153
+ +(id)actionWithWaves:(int)wav amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d;
154
+ /** initializes the action with a number of waves, the waves amplitude, the grid size and the duration */
155
+ -(id)initWithWaves:(int)wav amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d;
156
+
157
+ @end
158
+
159
+ ////////////////////////////////////////////////////////////
160
+
161
+ /** CCJumpTiles3D action.
162
+ A sin function is executed to move the tiles across the Z axis
163
+ */
164
+ @interface CCJumpTiles3D : CCTiledGrid3DAction
165
+ {
166
+ int jumps;
167
+ float amplitude;
168
+ float amplitudeRate;
169
+ }
170
+
171
+ /** amplitude of the sin*/
172
+ @property (nonatomic,readwrite) float amplitude;
173
+ /** amplitude rate */
174
+ @property (nonatomic,readwrite) float amplitudeRate;
175
+
176
+ /** creates the action with the number of jumps, the sin amplitude, the grid size and the duration */
177
+ +(id)actionWithJumps:(int)j amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d;
178
+ /** initializes the action with the number of jumps, the sin amplitude, the grid size and the duration */
179
+ -(id)initWithJumps:(int)j amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d;
180
+
181
+ @end
182
+
183
+ ////////////////////////////////////////////////////////////
184
+
185
+ /** CCSplitRows action */
186
+ @interface CCSplitRows : CCTiledGrid3DAction
187
+ {
188
+ int rows;
189
+ CGSize winSize;
190
+ }
191
+ /** creates the action with the number of rows to split and the duration */
192
+ +(id)actionWithRows:(int)rows duration:(ccTime)duration;
193
+ /** initializes the action with the number of rows to split and the duration */
194
+ -(id)initWithRows:(int)rows duration:(ccTime)duration;
195
+
196
+ @end
197
+
198
+ ////////////////////////////////////////////////////////////
199
+
200
+ /** CCSplitCols action */
201
+ @interface CCSplitCols : CCTiledGrid3DAction
202
+ {
203
+ int cols;
204
+ CGSize winSize;
205
+ }
206
+ /** creates the action with the number of columns to split and the duration */
207
+ +(id)actionWithCols:(int)cols duration:(ccTime)duration;
208
+ /** initializes the action with the number of columns to split and the duration */
209
+ -(id)initWithCols:(int)cols duration:(ccTime)duration;
210
+
211
+ @end
@@ -0,0 +1,62 @@
1
+ /*
2
+ * cocos2d for iPhone: http://www.cocos2d-iphone.org
3
+ *
4
+ * Copyright 2009 lhunath (Maarten Billemont)
5
+ *
6
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
7
+ * of this software and associated documentation files (the "Software"), to deal
8
+ * in the Software without restriction, including without limitation the rights
9
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10
+ * copies of the Software, and to permit persons to whom the Software is
11
+ * furnished to do so, subject to the following conditions:
12
+ *
13
+ * The above copyright notice and this permission notice shall be included in
14
+ * all copies or substantial portions of the Software.
15
+ *
16
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22
+ * THE SOFTWARE.
23
+ *
24
+ */
25
+
26
+
27
+ #import <Foundation/Foundation.h>
28
+ #import "CCActionInterval.h"
29
+
30
+ /** CCActionTween
31
+
32
+ CCActionTween is an action that lets you update any property of an object.
33
+ For example, if you want to modify the "width" property of a target from 200 to 300 in 2 seconds, then:
34
+
35
+ id modifyWidth = [CCActionTween actionWithDuration:2 key:@"width" from:200 to:300];
36
+ [target runAction:modifyWidth];
37
+
38
+
39
+ Another example: CCScaleTo action could be rewriten using CCPropertyAction:
40
+
41
+ // scaleA and scaleB are equivalents
42
+ id scaleA = [CCScaleTo actionWithDuration:2 scale:3];
43
+ id scaleB = [CCActionTween actionWithDuration:2 key:@"scale" from:1 to:3];
44
+
45
+
46
+ @since v0.99.2
47
+ */
48
+ @interface CCActionTween : CCActionInterval
49
+ {
50
+ NSString *key_;
51
+
52
+ float from_, to_;
53
+ float delta_;
54
+ }
55
+
56
+ /** creates an initializes the action with the property name (key), and the from and to parameters. */
57
+ + (id)actionWithDuration:(ccTime)aDuration key:(NSString *)key from:(float)from to:(float)to;
58
+
59
+ /** initializes the action with the property name (key), and the from and to parameters. */
60
+ - (id)initWithDuration:(ccTime)aDuration key:(NSString *)key from:(float)from to:(float)to;
61
+
62
+ @end
@@ -0,0 +1,150 @@
1
+ /*
2
+ * cocos2d for iPhone: http://www.cocos2d-iphone.org
3
+ *
4
+ * Copyright (c) 2008-2010 Ricardo Quesada
5
+ * Copyright (c) 2011 Zynga Inc.
6
+ *
7
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
8
+ * of this software and associated documentation files (the "Software"), to deal
9
+ * in the Software without restriction, including without limitation the rights
10
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
11
+ * copies of the Software, and to permit persons to whom the Software is
12
+ * furnished to do so, subject to the following conditions:
13
+ *
14
+ * The above copyright notice and this permission notice shall be included in
15
+ * all copies or substantial portions of the Software.
16
+ *
17
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
23
+ * THE SOFTWARE.
24
+ *
25
+ */
26
+
27
+ #import <Foundation/Foundation.h>
28
+ #ifdef __CC_PLATFORM_IOS
29
+ #import <CoreGraphics/CoreGraphics.h>
30
+ #endif // IPHONE
31
+
32
+ @class CCSpriteFrame;
33
+ @class CCTexture2D;
34
+ @class CCSpriteFrame;
35
+
36
+ /** CCAnimationFrame
37
+ A frame of the animation. It contains information like:
38
+ - sprite frame name
39
+ - # of delay units.
40
+ - offset
41
+
42
+ @since v2.0
43
+ */
44
+ @interface CCAnimationFrame : NSObject <NSCopying>
45
+ {
46
+ CCSpriteFrame* spriteFrame_;
47
+ float delayUnits_;
48
+ NSDictionary *userInfo_;
49
+ }
50
+ /** CCSpriteFrameName to be used */
51
+ @property (nonatomic, readwrite, retain) CCSpriteFrame* spriteFrame;
52
+
53
+ /** how many units of time the frame takes */
54
+ @property (nonatomic, readwrite) float delayUnits;
55
+
56
+ /** A CCAnimationFrameDisplayedNotification notification will be broadcasted when the frame is displayed with this dictionary as UserInfo. If UserInfo is nil, then no notification will be broadcasted. */
57
+ @property (nonatomic, readwrite, retain) NSDictionary *userInfo;
58
+
59
+ /** initializes the animation frame with a spriteframe, number of delay units and a notification user info */
60
+ -(id) initWithSpriteFrame:(CCSpriteFrame*)spriteFrame delayUnits:(float)delayUnits userInfo:(NSDictionary*)userInfo;
61
+ @end
62
+
63
+ /** A CCAnimation object is used to perform animations on the CCSprite objects.
64
+
65
+ The CCAnimation object contains CCAnimationFrame objects, and a possible delay between the frames.
66
+ You can animate a CCAnimation object by using the CCAnimate action. Example:
67
+
68
+ [sprite runAction:[CCAnimate actionWithAnimation:animation]];
69
+
70
+ */
71
+ @interface CCAnimation : NSObject <NSCopying>
72
+ {
73
+ NSMutableArray *frames_;
74
+ float totalDelayUnits_;
75
+ float delayPerUnit_;
76
+ BOOL restoreOriginalFrame_;
77
+ NSUInteger loops_;
78
+ }
79
+
80
+ /** total Delay units of the CCAnimation. */
81
+ @property (nonatomic, readonly) float totalDelayUnits;
82
+ /** Delay in seconds of the "delay unit" */
83
+ @property (nonatomic, readwrite) float delayPerUnit;
84
+ /** duration in seconds of the whole animation. It is the result of totalDelayUnits * delayPerUnit */
85
+ @property (nonatomic,readonly) float duration;
86
+ /** array of CCAnimationFrames */
87
+ @property (nonatomic,readwrite,retain) NSMutableArray *frames;
88
+ /** whether or not it shall restore the original frame when the animation finishes */
89
+ @property (nonatomic,readwrite) BOOL restoreOriginalFrame;
90
+ /** how many times the animation is going to loop. 0 means animation is not animated. 1, animation is executed one time, ... */
91
+ @property (nonatomic, readwrite) NSUInteger loops;
92
+
93
+ /** Creates an animation
94
+ @since v0.99.5
95
+ */
96
+ +(id) animation;
97
+
98
+ /** Creates an animation with an array of CCSpriteFrame.
99
+ The frames will be created with one "delay unit".
100
+ @since v0.99.5
101
+ */
102
+ +(id) animationWithSpriteFrames:(NSArray*)arrayOfSpriteFrameNames;
103
+
104
+ /* Creates an animation with an array of CCSpriteFrame and a delay between frames in seconds.
105
+ The frames will be added with one "delay unit".
106
+ @since v0.99.5
107
+ */
108
+ +(id) animationWithSpriteFrames:(NSArray*)arrayOfSpriteFrameNames delay:(float)delay;
109
+
110
+ /* Creates an animation with an array of CCAnimationFrame, the delay per units in seconds and and how many times it should be executed.
111
+ @since v2.0
112
+ */
113
+ +(id) animationWithAnimationFrames:(NSArray*)arrayOfAnimationFrames delayPerUnit:(float)delayPerUnit loops:(NSUInteger)loops;
114
+
115
+
116
+ /** Initializes a CCAnimation with an array of CCSpriteFrame.
117
+ The frames will be added with one "delay unit".
118
+ @since v0.99.5
119
+ */
120
+ -(id) initWithSpriteFrames:(NSArray*)arrayOfSpriteFrameNames;
121
+
122
+ /** Initializes a CCAnimation with an array of CCSpriteFrames and a delay between frames in seconds.
123
+ The frames will be added with one "delay unit".
124
+ @since v0.99.5
125
+ */
126
+ -(id) initWithSpriteFrames:(NSArray *)arrayOfSpriteFrameNames delay:(float)delay;
127
+
128
+ /* Initializes an animation with an array of CCAnimationFrame and the delay per units in seconds.
129
+ @since v2.0
130
+ */
131
+ -(id) initWithAnimationFrames:(NSArray*)arrayOfAnimationFrames delayPerUnit:(float)delayPerUnit loops:(NSUInteger)loops;
132
+
133
+ /** Adds a CCSpriteFrame to a CCAnimation.
134
+ The frame will be added with one "delay unit".
135
+ */
136
+ -(void) addSpriteFrame:(CCSpriteFrame*)frame;
137
+
138
+ /** Adds a frame with an image filename. Internally it will create a CCSpriteFrame and it will add it.
139
+ The frame will be added with one "delay unit".
140
+ Added to facilitate the migration from v0.8 to v0.9.
141
+ */
142
+ -(void) addSpriteFrameWithFilename:(NSString*)filename;
143
+
144
+ /** Adds a frame with a texture and a rect. Internally it will create a CCSpriteFrame and it will add it.
145
+ The frame will be added with one "delay unit".
146
+ Added to facilitate the migration from v0.8 to v0.9.
147
+ */
148
+ -(void) addSpriteFrameWithTexture:(CCTexture2D*)texture rect:(CGRect)rect;
149
+
150
+ @end