joybox 0.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +15 -0
- data/.gitignore +18 -0
- data/Gemfile +6 -0
- data/Gemfile.lock +27 -0
- data/LICENSE +22 -0
- data/README.md +86 -0
- data/Rakefile +14 -0
- data/app/app_delegate.rb +49 -0
- data/app/layers/box2d_layer.rb +109 -0
- data/app/layers/cocos2d_layer.rb +14 -0
- data/app/layers/cocos_motion_layer.rb +145 -0
- data/app/layers/menu_layer.rb +59 -0
- data/joybox.gemspec +25 -0
- data/lib/joybox.rb +47 -0
- data/lib/joybox/box2d/body.rb +106 -0
- data/lib/joybox/box2d/world.rb +79 -0
- data/lib/joybox/cocos2d/actions/actions.rb +7 -0
- data/lib/joybox/cocos2d/actions/move.rb +31 -0
- data/lib/joybox/cocos2d/actions/repeat.rb +24 -0
- data/lib/joybox/cocos2d/actions/rotate.rb +31 -0
- data/lib/joybox/cocos2d/actions/scale.rb +31 -0
- data/lib/joybox/cocos2d/actions/sequence.rb +22 -0
- data/lib/joybox/cocos2d/actions/skew.rb +36 -0
- data/lib/joybox/cocos2d/cocos2d.rb +15 -0
- data/lib/joybox/cocos2d/common/cg_point.rb +37 -0
- data/lib/joybox/cocos2d/common/color.rb +49 -0
- data/lib/joybox/cocos2d/common/gc_size.rb +39 -0
- data/lib/joybox/cocos2d/common/ns_set.rb +5 -0
- data/lib/joybox/cocos2d/common/numeric.rb +14 -0
- data/lib/joybox/cocos2d/common/screen.rb +39 -0
- data/lib/joybox/cocos2d/common/ui_touch.rb +15 -0
- data/lib/joybox/cocos2d/configuration/configuration.rb +68 -0
- data/lib/joybox/cocos2d/configuration/file_utils.rb +33 -0
- data/lib/joybox/cocos2d/configuration/gl_view.rb +44 -0
- data/lib/joybox/cocos2d/configuration/texture_2d.rb +27 -0
- data/lib/joybox/cocos2d/core/layer.rb +87 -0
- data/lib/joybox/cocos2d/core/node.rb +26 -0
- data/lib/joybox/cocos2d/core/physics_sprite.rb +52 -0
- data/lib/joybox/cocos2d/core/scene.rb +24 -0
- data/lib/joybox/cocos2d/core/sprite.rb +43 -0
- data/lib/joybox/cocos2d/core/sprite_batch.rb +24 -0
- data/lib/joybox/cocos2d/director.rb +43 -0
- data/lib/joybox/cocos2d/macros.rb +234 -0
- data/lib/joybox/cocos2d/ui/label.rb +34 -0
- data/lib/joybox/cocos2d/ui/menu.rb +25 -0
- data/lib/joybox/cocos2d/ui/menu_image.rb +22 -0
- data/lib/joybox/cocos2d/ui/menu_label.rb +45 -0
- data/lib/joybox/cocos2d/ui/ui.rb +7 -0
- data/lib/joybox/version.rb +3 -0
- data/resources/box2d/blocks_sprite_sheet.png +0 -0
- data/resources/cocos_motion/dot.png +0 -0
- data/resources/cocos_motion/dot_selected.png +0 -0
- data/resources/cocos_motion/grossini.png +0 -0
- data/resources/cocos_motion/grossinis_sister.png +0 -0
- data/resources/cocos_motion/grossinis_sister_two.png +0 -0
- data/resources/cocos_motion/left_arrow.png +0 -0
- data/resources/cocos_motion/left_arrow_selected.png +0 -0
- data/resources/cocos_motion/right_arrow.png +0 -0
- data/resources/cocos_motion/right_arrow_selected.png +0 -0
- data/resources/fps_images-hd.png +0 -0
- data/resources/fps_images-ipadhd.png +0 -0
- data/resources/fps_images.png +0 -0
- data/spec/lib/joybox/cocos2d/cocos2d_spec.rb +7 -0
- data/spec/lib/joybox/cocos2d/macros_spec.rb +37 -0
- data/spec/main_spec.rb +9 -0
- data/vendor/Box2D.framework/Box2D +0 -0
- data/vendor/Box2D.framework/Box2D.framework.bridgesupport +166 -0
- data/vendor/Box2D.framework/Versions/A/Box2D +0 -0
- data/vendor/Box2D.framework/Versions/A/Headers/Collision/B2DContactListener.h +25 -0
- data/vendor/Box2D.framework/Versions/A/Headers/Collision/Shapes/B2DEdgeShape.h +17 -0
- data/vendor/Box2D.framework/Versions/A/Headers/Collision/Shapes/B2DPolygonShape.h +16 -0
- data/vendor/Box2D.framework/Versions/A/Headers/Collision/Shapes/B2DShape.h +15 -0
- data/vendor/Box2D.framework/Versions/A/Headers/Dynamics/B2DBody.h +43 -0
- data/vendor/Box2D.framework/Versions/A/Headers/Dynamics/B2DWorld.h +41 -0
- data/vendor/Box2D.framework/Versions/A/Resources/Box2DConfig.cmake +3 -0
- data/vendor/Box2D.framework/Versions/A/Resources/CMakeLists.txt +205 -0
- data/vendor/Cocos2D/Cocos2D.bridgesupport +7808 -0
- data/vendor/Cocos2D/include/CCAction.h +195 -0
- data/vendor/Cocos2D/include/CCActionCamera.h +73 -0
- data/vendor/Cocos2D/include/CCActionCatmullRom.h +139 -0
- data/vendor/Cocos2D/include/CCActionEase.h +159 -0
- data/vendor/Cocos2D/include/CCActionGrid.h +165 -0
- data/vendor/Cocos2D/include/CCActionGrid3D.h +205 -0
- data/vendor/Cocos2D/include/CCActionInstant.h +227 -0
- data/vendor/Cocos2D/include/CCActionInterval.h +431 -0
- data/vendor/Cocos2D/include/CCActionManager.h +113 -0
- data/vendor/Cocos2D/include/CCActionPageTurn3D.h +42 -0
- data/vendor/Cocos2D/include/CCActionProgressTimer.h +59 -0
- data/vendor/Cocos2D/include/CCActionTiledGrid.h +211 -0
- data/vendor/Cocos2D/include/CCActionTween.h +62 -0
- data/vendor/Cocos2D/include/CCAnimation.h +150 -0
- data/vendor/Cocos2D/include/CCAnimationCache.h +74 -0
- data/vendor/Cocos2D/include/CCArray.h +119 -0
- data/vendor/Cocos2D/include/CCAtlasNode.h +96 -0
- data/vendor/Cocos2D/include/CCCamera.h +98 -0
- data/vendor/Cocos2D/include/CCConfiguration.h +126 -0
- data/vendor/Cocos2D/include/CCDirector.h +344 -0
- data/vendor/Cocos2D/include/CCDirectorIOS.h +104 -0
- data/vendor/Cocos2D/include/CCDrawingPrimitives.h +139 -0
- data/vendor/Cocos2D/include/CCES2Renderer.h +83 -0
- data/vendor/Cocos2D/include/CCESRenderer.h +54 -0
- data/vendor/Cocos2D/include/CCFileUtils.h +188 -0
- data/vendor/Cocos2D/include/CCGL.h +72 -0
- data/vendor/Cocos2D/include/CCGLProgram.h +150 -0
- data/vendor/Cocos2D/include/CCGLView.h +160 -0
- data/vendor/Cocos2D/include/CCGrabber.h +44 -0
- data/vendor/Cocos2D/include/CCGrid.h +130 -0
- data/vendor/Cocos2D/include/CCLabelAtlas.h +68 -0
- data/vendor/Cocos2D/include/CCLabelBMFont.h +216 -0
- data/vendor/Cocos2D/include/CCLabelTTF.h +132 -0
- data/vendor/Cocos2D/include/CCLayer.h +280 -0
- data/vendor/Cocos2D/include/CCMenu.h +100 -0
- data/vendor/Cocos2D/include/CCMenuItem.h +423 -0
- data/vendor/Cocos2D/include/CCMotionStreak.h +87 -0
- data/vendor/Cocos2D/include/CCNS.h +54 -0
- data/vendor/Cocos2D/include/CCNode+Debug.h +39 -0
- data/vendor/Cocos2D/include/CCNode.h +569 -0
- data/vendor/Cocos2D/include/CCParallaxNode.h +50 -0
- data/vendor/Cocos2D/include/CCParticleBatchNode.h +99 -0
- data/vendor/Cocos2D/include/CCParticleExamples.h +95 -0
- data/vendor/Cocos2D/include/CCParticleSystem.h +453 -0
- data/vendor/Cocos2D/include/CCParticleSystemQuad.h +73 -0
- data/vendor/Cocos2D/include/CCProfiling.h +89 -0
- data/vendor/Cocos2D/include/CCProgressTimer.h +94 -0
- data/vendor/Cocos2D/include/CCProtocols.h +132 -0
- data/vendor/Cocos2D/include/CCRenderTexture.h +139 -0
- data/vendor/Cocos2D/include/CCScene.h +43 -0
- data/vendor/Cocos2D/include/CCScheduler.h +230 -0
- data/vendor/Cocos2D/include/CCShaderCache.h +60 -0
- data/vendor/Cocos2D/include/CCSprite.h +288 -0
- data/vendor/Cocos2D/include/CCSpriteBatchNode.h +138 -0
- data/vendor/Cocos2D/include/CCSpriteFrame.h +126 -0
- data/vendor/Cocos2D/include/CCSpriteFrameCache.h +121 -0
- data/vendor/Cocos2D/include/CCTMXLayer.h +164 -0
- data/vendor/Cocos2D/include/CCTMXObjectGroup.h +67 -0
- data/vendor/Cocos2D/include/CCTMXTiledMap.h +145 -0
- data/vendor/Cocos2D/include/CCTMXXMLParser.h +217 -0
- data/vendor/Cocos2D/include/CCTexture2D.h +357 -0
- data/vendor/Cocos2D/include/CCTextureAtlas.h +188 -0
- data/vendor/Cocos2D/include/CCTextureCache.h +146 -0
- data/vendor/Cocos2D/include/CCTexturePVR.h +129 -0
- data/vendor/Cocos2D/include/CCTileMapAtlas.h +83 -0
- data/vendor/Cocos2D/include/CCTouchDelegateProtocol.h +75 -0
- data/vendor/Cocos2D/include/CCTouchDispatcher.h +120 -0
- data/vendor/Cocos2D/include/CCTouchHandler.h +93 -0
- data/vendor/Cocos2D/include/CCTransition.h +296 -0
- data/vendor/Cocos2D/include/CCTransitionPageTurn.h +60 -0
- data/vendor/Cocos2D/include/CCTransitionProgress.h +62 -0
- data/vendor/Cocos2D/include/CCVertex.h +36 -0
- data/vendor/Cocos2D/include/CGPointExtension.h +344 -0
- data/vendor/Cocos2D/include/CocosDenshion/CDAudioManager.h +243 -0
- data/vendor/Cocos2D/include/CocosDenshion/CDConfig.h +60 -0
- data/vendor/Cocos2D/include/CocosDenshion/CDOpenALSupport.h +77 -0
- data/vendor/Cocos2D/include/CocosDenshion/CDXPropertyModifierAction.h +45 -0
- data/vendor/Cocos2D/include/CocosDenshion/CocosDenshion.h +440 -0
- data/vendor/Cocos2D/include/CocosDenshion/SimpleAudioEngine.h +90 -0
- data/vendor/Cocos2D/include/NSThread+performBlock.h +22 -0
- data/vendor/Cocos2D/include/OpenGL_Internal.h +86 -0
- data/vendor/Cocos2D/include/RubyMotionSchedule.h +7 -0
- data/vendor/Cocos2D/include/TGAlib.h +55 -0
- data/vendor/Cocos2D/include/TransformUtils.h +36 -0
- data/vendor/Cocos2D/include/ZipUtils.h +91 -0
- data/vendor/Cocos2D/include/base64.h +33 -0
- data/vendor/Cocos2D/include/ccCArray.h +229 -0
- data/vendor/Cocos2D/include/ccConfig.h +245 -0
- data/vendor/Cocos2D/include/ccDeprecated.h +300 -0
- data/vendor/Cocos2D/include/ccGLStateCache.h +138 -0
- data/vendor/Cocos2D/include/ccMacros.h +353 -0
- data/vendor/Cocos2D/include/ccShader_PositionColor_frag.h +12 -0
- data/vendor/Cocos2D/include/ccShader_PositionColor_vert.h +17 -0
- data/vendor/Cocos2D/include/ccShader_PositionTextureA8Color_frag.h +16 -0
- data/vendor/Cocos2D/include/ccShader_PositionTextureA8Color_vert.h +21 -0
- data/vendor/Cocos2D/include/ccShader_PositionTextureColorAlphaTest_frag.h +23 -0
- data/vendor/Cocos2D/include/ccShader_PositionTextureColor_frag.h +14 -0
- data/vendor/Cocos2D/include/ccShader_PositionTextureColor_vert.h +22 -0
- data/vendor/Cocos2D/include/ccShader_PositionTexture_frag.h +13 -0
- data/vendor/Cocos2D/include/ccShader_PositionTexture_uColor_frag.h +16 -0
- data/vendor/Cocos2D/include/ccShader_PositionTexture_uColor_vert.h +18 -0
- data/vendor/Cocos2D/include/ccShader_PositionTexture_vert.h +17 -0
- data/vendor/Cocos2D/include/ccShader_Position_uColor_frag.h +12 -0
- data/vendor/Cocos2D/include/ccShader_Position_uColor_vert.h +19 -0
- data/vendor/Cocos2D/include/ccShaders.h +45 -0
- data/vendor/Cocos2D/include/ccTypes.h +374 -0
- data/vendor/Cocos2D/include/ccUtils.h +36 -0
- data/vendor/Cocos2D/include/cocos2d.h +178 -0
- data/vendor/Cocos2D/include/kazmath/GL/mat4stack.h +51 -0
- data/vendor/Cocos2D/include/kazmath/GL/matrix.h +58 -0
- data/vendor/Cocos2D/include/kazmath/aabb.h +53 -0
- data/vendor/Cocos2D/include/kazmath/kazmath.h +39 -0
- data/vendor/Cocos2D/include/kazmath/mat3.h +75 -0
- data/vendor/Cocos2D/include/kazmath/mat4.h +93 -0
- data/vendor/Cocos2D/include/kazmath/neon_matrix_impl.h +41 -0
- data/vendor/Cocos2D/include/kazmath/plane.h +70 -0
- data/vendor/Cocos2D/include/kazmath/quaternion.h +113 -0
- data/vendor/Cocos2D/include/kazmath/ray2.h +50 -0
- data/vendor/Cocos2D/include/kazmath/utility.h +74 -0
- data/vendor/Cocos2D/include/kazmath/vec2.h +64 -0
- data/vendor/Cocos2D/include/kazmath/vec3.h +68 -0
- data/vendor/Cocos2D/include/kazmath/vec4.h +68 -0
- data/vendor/Cocos2D/include/uthash.h +972 -0
- data/vendor/Cocos2D/include/utlist.h +490 -0
- data/vendor/Cocos2D/libCocosDenshion.a +0 -0
- data/vendor/Cocos2D/libcocos2d.a +0 -0
- metadata +277 -0
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/*
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* cocos2d for iPhone: http://www.cocos2d-iphone.org
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*
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* Copyright (c) 2009 Sindesso Pty Ltd http://www.sindesso.com/
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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*/
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#import "CCTransition.h"
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/** CCTransitionPageTurn transition.
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* A transition which peels back the bottom right hand corner of a scene
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* to transition to the scene beneath it simulating a page turn
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*
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* This uses a 3DAction so it is strongly recommended that depth buffering
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* is turned on in CCDirector using:
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*
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* [[CCDirector sharedDirector] setDepthBufferFormat:kCCDepthBuffer16];
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*
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* @since v0.8.2
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*/
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@interface CCTransitionPageTurn : CCTransitionScene
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{
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BOOL back_;
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}
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/**
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* creates a base transition with duration and incoming scene
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* if back is TRUE then the effect is reversed to appear as if the incoming
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* scene is being turned from left over the outgoing scene
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*/
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+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s backwards:(BOOL) back;
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/**
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* creates a base transition with duration and incoming scene
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* if back is TRUE then the effect is reversed to appear as if the incoming
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* scene is being turned from left over the outgoing scene
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*/
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-(id) initWithDuration:(ccTime) t scene:(CCScene*)s backwards:(BOOL) back;
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-(CCActionInterval*) actionWithSize:(ccGridSize) vector;
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@end
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/*
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* cocos2d for iPhone: http://www.cocos2d-iphone.org
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*
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* Copyright (c) 2009 Lam Pham
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*
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* Copyright (c) 2012 Ricardo Quesada
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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*/
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#import "CCTransition.h"
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@interface CCTransitionProgress : CCTransitionScene
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{
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float to_, from_;
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CCScene *sceneToBeModified_;
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}
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@end
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/** CCTransitionRadialCCW transition.
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A counter colock-wise radial transition to the next scene
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*/
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@interface CCTransitionProgressRadialCCW : CCTransitionProgress
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@end
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/** CCTransitionRadialCW transition.
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A counter colock-wise radial transition to the next scene
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*/
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@interface CCTransitionProgressRadialCW : CCTransitionProgress
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@end
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/** CCTransitionProgressHorizontal transition.
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A colock-wise radial transition to the next scene
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*/
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@interface CCTransitionProgressHorizontal : CCTransitionProgress
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@end
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@interface CCTransitionProgressVertical : CCTransitionProgress
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@end
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@interface CCTransitionProgressInOut : CCTransitionProgress
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@end
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@interface CCTransitionProgressOutIn : CCTransitionProgress
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@end
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/*
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* cocos2d for iPhone: http://www.cocos2d-iphone.org
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*
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* Copyright (c) 2011 ForzeField Studios S.L. http://forzefield.com
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#import "ccTypes.h"
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/** @file CCVertex.h */
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/** converts a line to a polygon */
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void ccVertexLineToPolygon(CGPoint *points, float stroke, ccVertex2F *vertices, NSUInteger offset, NSUInteger nuPoints);
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/** returns wheter or not the line intersects */
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BOOL ccVertexLineIntersect(float Ax, float Ay,
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float Bx, float By,
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float Cx, float Cy,
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float Dx, float Dy, float *T);
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/* cocos2d for iPhone
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* http://www.cocos2d-iphone.org
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*
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* Copyright (c) 2007 Scott Lembcke
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*
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* Copyright (c) 2010 Lam Pham
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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/*
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* Some of the functions were based on Chipmunk's cpVect.h.
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*/
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/**
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@file
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CGPoint extensions based on Chipmunk's cpVect file.
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These extensions work both with CGPoint and cpVect.
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The "ccp" prefix means: "CoCos2d Point"
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Examples:
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- ccpAdd( ccp(1,1), ccp(2,2) ); // preferred cocos2d way
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- ccpAdd( CGPointMake(1,1), CGPointMake(2,2) ); // also ok but more verbose
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- cpvadd( cpv(1,1), cpv(2,2) ); // way of the chipmunk
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- ccpAdd( cpv(1,1), cpv(2,2) ); // mixing chipmunk and cocos2d (avoid)
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- cpvadd( CGPointMake(1,1), CGPointMake(2,2) ); // mixing chipmunk and CG (avoid)
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*/
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#import "ccMacros.h"
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#ifdef __CC_PLATFORM_IOS
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#import <CoreGraphics/CGGeometry.h>
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#elif defined(__CC_PLATFORM_MAC)
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#import <Foundation/Foundation.h>
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#endif
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#import <math.h>
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#import <objc/objc.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** Helper macro that creates a CGPoint
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@return CGPoint
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@since v0.7.2
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*/
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#define ccp(__X__,__Y__) CGPointMake(__X__,__Y__)
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/** Returns opposite of point.
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@return CGPoint
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@since v0.7.2
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*/
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static inline CGPoint
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ccpNeg(const CGPoint v)
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{
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return ccp(-v.x, -v.y);
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}
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/** Calculates sum of two points.
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@return CGPoint
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@since v0.7.2
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*/
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static inline CGPoint
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ccpAdd(const CGPoint v1, const CGPoint v2)
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{
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return ccp(v1.x + v2.x, v1.y + v2.y);
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}
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/** Calculates difference of two points.
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@return CGPoint
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@since v0.7.2
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*/
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static inline CGPoint
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ccpSub(const CGPoint v1, const CGPoint v2)
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{
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return ccp(v1.x - v2.x, v1.y - v2.y);
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}
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/** Returns point multiplied by given factor.
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@return CGPoint
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@since v0.7.2
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*/
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static inline CGPoint
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ccpMult(const CGPoint v, const CGFloat s)
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{
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return ccp(v.x*s, v.y*s);
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}
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/** Calculates midpoint between two points.
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@return CGPoint
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@since v0.7.2
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*/
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static inline CGPoint
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ccpMidpoint(const CGPoint v1, const CGPoint v2)
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{
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return ccpMult(ccpAdd(v1, v2), 0.5f);
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}
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/** Calculates dot product of two points.
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@return CGFloat
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@since v0.7.2
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*/
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static inline CGFloat
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ccpDot(const CGPoint v1, const CGPoint v2)
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{
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return v1.x*v2.x + v1.y*v2.y;
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}
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/** Calculates cross product of two points.
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@return CGFloat
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@since v0.7.2
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*/
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static inline CGFloat
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ccpCross(const CGPoint v1, const CGPoint v2)
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{
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return v1.x*v2.y - v1.y*v2.x;
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}
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/** Calculates perpendicular of v, rotated 90 degrees counter-clockwise -- cross(v, perp(v)) >= 0
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@return CGPoint
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@since v0.7.2
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*/
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static inline CGPoint
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ccpPerp(const CGPoint v)
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{
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return ccp(-v.y, v.x);
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}
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/** Calculates perpendicular of v, rotated 90 degrees clockwise -- cross(v, rperp(v)) <= 0
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@return CGPoint
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@since v0.7.2
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*/
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static inline CGPoint
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ccpRPerp(const CGPoint v)
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{
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return ccp(v.y, -v.x);
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}
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/** Calculates the projection of v1 over v2.
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@return CGPoint
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@since v0.7.2
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*/
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static inline CGPoint
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ccpProject(const CGPoint v1, const CGPoint v2)
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{
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return ccpMult(v2, ccpDot(v1, v2)/ccpDot(v2, v2));
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}
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/** Rotates two points.
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@return CGPoint
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@since v0.7.2
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*/
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static inline CGPoint
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ccpRotate(const CGPoint v1, const CGPoint v2)
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{
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return ccp(v1.x*v2.x - v1.y*v2.y, v1.x*v2.y + v1.y*v2.x);
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}
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/** Unrotates two points.
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@return CGPoint
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@since v0.7.2
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*/
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static inline CGPoint
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ccpUnrotate(const CGPoint v1, const CGPoint v2)
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{
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return ccp(v1.x*v2.x + v1.y*v2.y, v1.y*v2.x - v1.x*v2.y);
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}
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/** Calculates the square length of a CGPoint (not calling sqrt() )
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@return CGFloat
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@since v0.7.2
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*/
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static inline CGFloat
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ccpLengthSQ(const CGPoint v)
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{
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return ccpDot(v, v);
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}
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/** Calculates the square distance between two points (not calling sqrt() )
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@return CGFloat
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@since v1.1
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*/
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static inline CGFloat
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ccpDistanceSQ(const CGPoint p1, const CGPoint p2)
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{
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return ccpLengthSQ(ccpSub(p1, p2));
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}
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/** Calculates distance between point an origin
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@return CGFloat
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@since v0.7.2
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*/
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CGFloat ccpLength(const CGPoint v);
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/** Calculates the distance between two points
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@return CGFloat
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@since v0.7.2
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*/
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CGFloat ccpDistance(const CGPoint v1, const CGPoint v2);
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/** Returns point multiplied to a length of 1.
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@return CGPoint
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@since v0.7.2
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*/
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CGPoint ccpNormalize(const CGPoint v);
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/** Converts radians to a normalized vector.
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@return CGPoint
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@since v0.7.2
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*/
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CGPoint ccpForAngle(const CGFloat a);
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/** Converts a vector to radians.
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@return CGFloat
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@since v0.7.2
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*/
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CGFloat ccpToAngle(const CGPoint v);
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/** Clamp a value between from and to.
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@since v0.99.1
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*/
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float clampf(float value, float min_inclusive, float max_inclusive);
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/** Clamp a point between from and to.
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@since v0.99.1
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*/
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CGPoint ccpClamp(CGPoint p, CGPoint from, CGPoint to);
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/** Quickly convert CGSize to a CGPoint
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@since v0.99.1
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*/
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CGPoint ccpFromSize(CGSize s);
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/** Run a math operation function on each point component
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* absf, fllorf, ceilf, roundf
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* any function that has the signature: float func(float);
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* For example: let's try to take the floor of x,y
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* ccpCompOp(p,floorf);
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@since v0.99.1
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*/
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CGPoint ccpCompOp(CGPoint p, float (*opFunc)(float));
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/** Linear Interpolation between two points a and b
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@returns
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alpha == 0 ? a
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alpha == 1 ? b
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otherwise a value between a..b
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@since v0.99.1
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*/
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CGPoint ccpLerp(CGPoint a, CGPoint b, float alpha);
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/** @returns if points have fuzzy equality which means equal with some degree of variance.
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@since v0.99.1
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*/
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BOOL ccpFuzzyEqual(CGPoint a, CGPoint b, float variance);
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/** Multiplies a nd b components, a.x*b.x, a.y*b.y
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@returns a component-wise multiplication
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@since v0.99.1
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*/
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CGPoint ccpCompMult(CGPoint a, CGPoint b);
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/** @returns the signed angle in radians between two vector directions
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@since v0.99.1
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*/
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float ccpAngleSigned(CGPoint a, CGPoint b);
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/** @returns the angle in radians between two vector directions
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@since v0.99.1
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*/
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float ccpAngle(CGPoint a, CGPoint b);
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/** Rotates a point counter clockwise by the angle around a pivot
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@param v is the point to rotate
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@param pivot is the pivot, naturally
|
|
299
|
+
@param angle is the angle of rotation cw in radians
|
|
300
|
+
@returns the rotated point
|
|
301
|
+
@since v0.99.1
|
|
302
|
+
*/
|
|
303
|
+
CGPoint ccpRotateByAngle(CGPoint v, CGPoint pivot, float angle);
|
|
304
|
+
|
|
305
|
+
/** A general line-line intersection test
|
|
306
|
+
@param p1
|
|
307
|
+
is the startpoint for the first line P1 = (p1 - p2)
|
|
308
|
+
@param p2
|
|
309
|
+
is the endpoint for the first line P1 = (p1 - p2)
|
|
310
|
+
@param p3
|
|
311
|
+
is the startpoint for the second line P2 = (p3 - p4)
|
|
312
|
+
@param p4
|
|
313
|
+
is the endpoint for the second line P2 = (p3 - p4)
|
|
314
|
+
@param s
|
|
315
|
+
is the range for a hitpoint in P1 (pa = p1 + s*(p2 - p1))
|
|
316
|
+
@param t
|
|
317
|
+
is the range for a hitpoint in P3 (pa = p2 + t*(p4 - p3))
|
|
318
|
+
@return bool
|
|
319
|
+
indicating successful intersection of a line
|
|
320
|
+
note that to truly test intersection for segments we have to make
|
|
321
|
+
sure that s & t lie within [0..1] and for rays, make sure s & t > 0
|
|
322
|
+
the hit point is p3 + t * (p4 - p3);
|
|
323
|
+
the hit point also is p1 + s * (p2 - p1);
|
|
324
|
+
@since v0.99.1
|
|
325
|
+
*/
|
|
326
|
+
BOOL ccpLineIntersect(CGPoint p1, CGPoint p2,
|
|
327
|
+
CGPoint p3, CGPoint p4,
|
|
328
|
+
float *s, float *t);
|
|
329
|
+
|
|
330
|
+
/*
|
|
331
|
+
ccpSegmentIntersect returns YES if Segment A-B intersects with segment C-D
|
|
332
|
+
@since v1.0.0
|
|
333
|
+
*/
|
|
334
|
+
BOOL ccpSegmentIntersect(CGPoint A, CGPoint B, CGPoint C, CGPoint D);
|
|
335
|
+
|
|
336
|
+
/*
|
|
337
|
+
ccpIntersectPoint returns the intersection point of line A-B, C-D
|
|
338
|
+
@since v1.0.0
|
|
339
|
+
*/
|
|
340
|
+
CGPoint ccpIntersectPoint(CGPoint A, CGPoint B, CGPoint C, CGPoint D);
|
|
341
|
+
|
|
342
|
+
#ifdef __cplusplus
|
|
343
|
+
}
|
|
344
|
+
#endif
|