cyross-ruby-miyako 2.0.5.1 → 2.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/README +1092 -929
- data/Rakefile +7 -7
- data/defines.h +144 -144
- data/extern.h +29 -29
- data/install_miyako.rb +87 -87
- data/lib/Miyako/API/audio.rb +572 -198
- data/lib/Miyako/API/basic_data.rb +825 -573
- data/lib/Miyako/API/bitmap.rb +534 -507
- data/lib/Miyako/API/choices.rb +481 -475
- data/lib/Miyako/API/collision.rb +486 -460
- data/lib/Miyako/API/diagram.rb +586 -561
- data/lib/Miyako/API/drawing.rb +151 -151
- data/lib/Miyako/API/exceptions.rb +105 -0
- data/lib/Miyako/API/fixedmap.rb +462 -428
- data/lib/Miyako/API/font.rb +430 -403
- data/lib/Miyako/API/input.rb +456 -447
- data/lib/Miyako/API/layout.rb +636 -433
- data/lib/Miyako/API/map.rb +583 -529
- data/lib/Miyako/API/map_event.rb +222 -198
- data/lib/Miyako/API/modules.rb +357 -109
- data/lib/Miyako/API/movie.rb +166 -154
- data/lib/Miyako/API/parts.rb +276 -189
- data/lib/Miyako/API/plane.rb +205 -166
- data/lib/Miyako/API/screen.rb +341 -325
- data/lib/Miyako/API/shape.rb +443 -443
- data/lib/Miyako/API/sprite.rb +771 -752
- data/lib/Miyako/API/sprite_animation.rb +490 -481
- data/lib/Miyako/API/sprite_list.rb +1135 -0
- data/lib/Miyako/API/spriteunit.rb +168 -147
- data/lib/Miyako/API/story.rb +350 -300
- data/lib/Miyako/API/textbox.rb +770 -725
- data/lib/Miyako/API/utility.rb +419 -388
- data/lib/Miyako/API/viewport.rb +189 -139
- data/lib/Miyako/API/yuki.rb +1226 -996
- data/lib/Miyako/EXT/miyako_cairo.rb +62 -62
- data/lib/Miyako/EXT/raster_scroll.rb +138 -138
- data/lib/Miyako/EXT/slides.rb +157 -157
- data/lib/Miyako/miyako.rb +201 -171
- data/lib/Miyako/miyako_require_only.rb +35 -0
- data/miyako_basicdata.c +590 -590
- data/miyako_bitmap.c +1225 -1225
- data/miyako_collision.c +403 -403
- data/miyako_drawing.c +187 -187
- data/miyako_font.c +334 -334
- data/miyako_hsv.c +830 -830
- data/miyako_input_audio.c +254 -0
- data/miyako_layout.c +191 -191
- data/miyako_no_katana.c +1078 -1074
- data/miyako_sprite2.c +431 -0
- data/miyako_transform.c +438 -438
- data/miyako_utility.c +288 -288
- data/sample/Animation1/m1ku.rb +68 -68
- data/sample/Animation2/lex.rb +96 -96
- data/sample/Diagram_sample/diagram_sample_yuki2.rb +328 -386
- data/sample/Room3/blue.rb +297 -297
- data/sample/Room3/ending.rb +180 -180
- data/sample/Room3/green.rb +220 -220
- data/sample/Room3/main.rb +119 -119
- data/sample/Room3/main_component.rb +59 -59
- data/sample/Room3/red.rb +227 -227
- data/sample/Room3/room3.rb +25 -27
- data/sample/Room3/title.rb +184 -184
- data/sample/ball_action_sample.rb +204 -204
- data/sample/blit_rop.rb +70 -70
- data/sample/cairo_sample.rb +25 -25
- data/sample/circle_collision_test.rb +66 -66
- data/sample/collision_test.rb +33 -33
- data/sample/collision_test2.rb +108 -108
- data/sample/fixed_map_test/fixed_map_sample.rb +140 -140
- data/sample/fixed_map_test/readme.txt +72 -72
- data/sample/map_test/chara.rb +58 -58
- data/sample/map_test/main_parts.rb +69 -69
- data/sample/map_test/main_scene.rb +153 -153
- data/sample/map_test/map_manager.rb +75 -75
- data/sample/map_test/map_test.rb +23 -23
- data/sample/map_test/oasis.rb +71 -71
- data/sample/map_test/readme.txt +89 -89
- data/sample/map_test/route.rb +157 -157
- data/sample/map_test/town.rb +74 -74
- data/sample/polygon_test.rb +35 -35
- data/sample/rasterscroll.rb +24 -24
- data/sample/takahashi.rb +42 -42
- data/sample/textbox_sample.rb +189 -189
- data/sample/transform.rb +54 -54
- data/sample/utility_test.rb +73 -73
- data/sample/utility_test2.rb +61 -61
- data/sample/utility_test3.rb +64 -64
- data/sample/utility_test4.rb +73 -73
- data/uninstall_miyako.rb +19 -19
- data/win/miyako_no_katana.so +0 -0
- metadata +7 -2
data/sample/blit_rop.rb
CHANGED
@@ -1,70 +1,70 @@
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# 画像ビット操作サンプル
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# 2009.4.17 Cyross Makoto
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require 'Miyako/miyako'
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include Miyako
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# 画像が画面をはみ出そうになったら移動量を+-反転
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# spr:: 移動対象のスプライト
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# amt:: 移動量配列
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# 返却値:: 変更した移動量配列
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def turn(spr, amt)
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amt[0] = -amt[0] if (spr.x + spr.ow) >= Screen.w
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amt[0] = -amt[0] if spr.x <= 0
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amt[1] = -amt[1] if (spr.y + spr.oh) >= Screen.h
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amt[1] = -amt[1] if spr.y <= 0
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return amt
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end
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# マスク画像を作成
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bmask = Sprite.new(:size=>Size.new(100,100), :type=>:ac)
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Drawing.circle(bmask, [50,50], 50, [255,255,255], :fill)
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# 描画用スプライトを作成
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spr1 = Sprite.new(:size=>Size.new(100,100), :type=>:ac)
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spr2 = Sprite.new(:size=>Size.new(100,100), :type=>:ac)
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spr3 = Sprite.new(:size=>Size.new(100,100), :type=>:ac)
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# 転送元背景を準備
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bk = Sprite.new(:file=>"Animation1/m1ku_back.jpg", :type=>:as)
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text = Sprite.new(:file=>"text.png", :type=>:ac)
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# 表示用背景を準備(元画像を反転)
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bk2 = bk.inverse
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spr2.centering
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spr3.right
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# 移動量配列を設定
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@amt1 = [ 4, 4]
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@amt2 = [ 4,-4]
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@amt3 = [-4,-4]
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# Main Routine
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Miyako.main_loop do
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break if Input.quit_or_escape?
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# マスク画像の転送
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bmask.render_to(spr1)
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bk.render_to(spr2){|src, dst| src.ox = spr2.x; src.oy = spr2.y}
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bk2.render_to(spr3){|src, dst| src.ox = spr3.x; src.oy = spr3.y}
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# 元画像をandして描画用スプライトへ転送
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spr1.and!(bk){|src, dst| src.ox = spr1.x; src.oy = spr1.y}
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# 元画像をorして描画用スプライトへ転送
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spr2.or!(text)
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# 元画像をxorして描画用スプライトへ転送
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spr3.xor!(text)
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# 画像を画面に描画
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bk2.render
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spr1.render
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spr2.render
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spr3.render
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# スプライトの移動
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spr1.move(*@amt1)
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spr2.move(*@amt2)
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spr3.move(*@amt3)
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# 画像が画面をはみ出そうになったら移動量を+-反転
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@amt1 = turn(spr1, @amt1)
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@amt2 = turn(spr2, @amt2)
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@amt3 = turn(spr3, @amt3)
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end
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# 画像ビット操作サンプル
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# 2009.4.17 Cyross Makoto
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require 'Miyako/miyako'
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include Miyako
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# 画像が画面をはみ出そうになったら移動量を+-反転
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# spr:: 移動対象のスプライト
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# amt:: 移動量配列
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# 返却値:: 変更した移動量配列
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def turn(spr, amt)
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amt[0] = -amt[0] if (spr.x + spr.ow) >= Screen.w
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amt[0] = -amt[0] if spr.x <= 0
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amt[1] = -amt[1] if (spr.y + spr.oh) >= Screen.h
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amt[1] = -amt[1] if spr.y <= 0
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return amt
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end
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# マスク画像を作成
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bmask = Sprite.new(:size=>Size.new(100,100), :type=>:ac)
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Drawing.circle(bmask, [50,50], 50, [255,255,255], :fill)
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# 描画用スプライトを作成
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spr1 = Sprite.new(:size=>Size.new(100,100), :type=>:ac)
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spr2 = Sprite.new(:size=>Size.new(100,100), :type=>:ac)
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spr3 = Sprite.new(:size=>Size.new(100,100), :type=>:ac)
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# 転送元背景を準備
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bk = Sprite.new(:file=>"Animation1/m1ku_back.jpg", :type=>:as)
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text = Sprite.new(:file=>"text.png", :type=>:ac)
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# 表示用背景を準備(元画像を反転)
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bk2 = bk.inverse
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spr2.centering!
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spr3.right!.bottom!
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# 移動量配列を設定
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@amt1 = [ 4, 4]
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@amt2 = [ 4,-4]
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@amt3 = [-4,-4]
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# Main Routine
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Miyako.main_loop do
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break if Input.quit_or_escape?
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# マスク画像の転送
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bmask.render_to(spr1)
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bk.render_to(spr2){|src, dst| src.ox = spr2.x; src.oy = spr2.y}
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bk2.render_to(spr3){|src, dst| src.ox = spr3.x; src.oy = spr3.y}
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# 元画像をandして描画用スプライトへ転送
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spr1.and!(bk){|src, dst| src.ox = spr1.x; src.oy = spr1.y}
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# 元画像をorして描画用スプライトへ転送
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spr2.or!(text)
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# 元画像をxorして描画用スプライトへ転送
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spr3.xor!(text)
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# 画像を画面に描画
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bk2.render
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spr1.render
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spr2.render
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spr3.render
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# スプライトの移動
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spr1.move!(*@amt1)
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spr2.move!(*@amt2)
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spr3.move!(*@amt3)
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# 画像が画面をはみ出そうになったら移動量を+-反転
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@amt1 = turn(spr1, @amt1)
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@amt2 = turn(spr2, @amt2)
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@amt3 = turn(spr3, @amt3)
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end
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data/sample/cairo_sample.rb
CHANGED
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# encoding: utf-8
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# MiyakoCairoサンプル
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# 2009.4.12 Cyross Makoto
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require 'Miyako/miyako'
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require 'Miyako/EXT/miyako_cairo'
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sprite = Miyako::Sprite.new(:file=>"Animation2/lex_body.png", :type=>:ck)
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sprite.bitmap.saveBMP("./sample.bmp")
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surface = Miyako::MiyakoCairo.to_cairo_surface(sprite)
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surface.write_to_png("./sample.png")
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surface = Cairo::ImageSurface.new(Cairo::Format::ARGB32, 320, 240)
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context = Cairo::Context.new(surface)
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context.set_source_rgb(1.0, 0.5, 0.8)
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context.fill{
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context.rectangle(50, 50, 150, 100)
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}
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surface.write_to_png("./sample2.png")
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sprite = Miyako::MiyakoCairo.to_sprite(surface)
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sprite.bitmap.saveBMP("./sample2.bmp")
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# encoding: utf-8
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# MiyakoCairoサンプル
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# 2009.4.12 Cyross Makoto
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require 'Miyako/miyako'
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require 'Miyako/EXT/miyako_cairo'
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sprite = Miyako::Sprite.new(:file=>"Animation2/lex_body.png", :type=>:ck)
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sprite.bitmap.saveBMP("./sample.bmp")
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surface = Miyako::MiyakoCairo.to_cairo_surface(sprite)
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surface.write_to_png("./sample.png")
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surface = Cairo::ImageSurface.new(Cairo::Format::ARGB32, 320, 240)
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context = Cairo::Context.new(surface)
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context.set_source_rgb(1.0, 0.5, 0.8)
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context.fill{
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context.rectangle(50, 50, 150, 100)
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}
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surface.write_to_png("./sample2.png")
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sprite = Miyako::MiyakoCairo.to_sprite(surface)
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sprite.bitmap.saveBMP("./sample2.bmp")
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# encoding: utf-8
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# 円コリジョン(CircleCollision)サンプル
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# 2009.4.26 Cyross Makoto
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require 'Miyako/miyako'
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include Miyako
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Screen.fps = 60
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AMOUNT_MIN = -8
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AMOUNT_MAX = 8
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# Utility.in_bounds?引数生成
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def segments(sprite, amounts, idx)
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[sprite.segment[idx], Screen.segment[idx], amounts[idx]]
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end
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# 移動量の決定
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def get_amount
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range = AMOUNT_MAX - AMOUNT_MIN
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[[rand(range)+AMOUNT_MIN,
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rand(range)+AMOUNT_MIN],
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[rand(range)+AMOUNT_MIN,
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rand(range)+AMOUNT_MIN]]
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end
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radius = 32
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size = [radius*2, radius*2]
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pos = [radius, radius]
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sprite1 = Sprite.new({:size=>size, :type=>:as})
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Drawing.circle(sprite1, pos, radius, [255,0,0], true)
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collision1 = CircleCollision.new(pos, radius)
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sprite2 = Sprite.new({:size=>size, :type=>:as})
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Drawing.circle(sprite2, pos, radius, [0,255,0], true)
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collision2 = CircleCollision.new(pos, radius)
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caution = Shape.text({:font => Font.serif }){ text "collision!" }
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sprite1.move_to(rand(Screen.w-size[0]), rand(Screen.h-size[1]))
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sprite2.move_to(rand(Screen.w-size[0]), rand(Screen.h-size[1]))
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amount1, amount2 = get_amount
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Miyako.main_loop do
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break if Input.quit_or_escape?
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if collision1.collision?(sprite1.pos, collision2, sprite2.pos)
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amount1, amount2 = get_amount
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caution.render
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end
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amount1[0] = -amount1[0] unless Utility.in_bounds?(*segments(sprite1, amount1, 0))
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amount1[1] = -amount1[1] unless Utility.in_bounds?(*segments(sprite1, amount1, 1))
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amount2[0] = -amount2[0] unless Utility.in_bounds?(*segments(sprite2, amount2, 0))
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amount2[1] = -amount2[1] unless Utility.in_bounds?(*segments(sprite2, amount2, 1))
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sprite1.move(*amount1)
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sprite2.move(*amount2)
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sprite1.render
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sprite2.render
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Font.serif.draw_text(Screen,
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"distance = #{collision1.interval(sprite1.pos, collision2, sprite2.pos)}",
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0,
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|
-
Screen.h - Font.serif.line_height
|
65
|
-
)
|
66
|
-
end
|
1
|
+
# encoding: utf-8
|
2
|
+
# 円コリジョン(CircleCollision)サンプル
|
3
|
+
# 2009.4.26 Cyross Makoto
|
4
|
+
|
5
|
+
require 'Miyako/miyako'
|
6
|
+
|
7
|
+
include Miyako
|
8
|
+
|
9
|
+
Screen.fps = 60
|
10
|
+
|
11
|
+
AMOUNT_MIN = -8
|
12
|
+
AMOUNT_MAX = 8
|
13
|
+
|
14
|
+
# Utility.in_bounds?引数生成
|
15
|
+
def segments(sprite, amounts, idx)
|
16
|
+
[sprite.segment[idx], Screen.segment[idx], amounts[idx]]
|
17
|
+
end
|
18
|
+
|
19
|
+
# 移動量の決定
|
20
|
+
def get_amount
|
21
|
+
range = AMOUNT_MAX - AMOUNT_MIN
|
22
|
+
[[rand(range)+AMOUNT_MIN,
|
23
|
+
rand(range)+AMOUNT_MIN],
|
24
|
+
[rand(range)+AMOUNT_MIN,
|
25
|
+
rand(range)+AMOUNT_MIN]]
|
26
|
+
end
|
27
|
+
|
28
|
+
radius = 32
|
29
|
+
size = [radius*2, radius*2]
|
30
|
+
pos = [radius, radius]
|
31
|
+
sprite1 = Sprite.new({:size=>size, :type=>:as})
|
32
|
+
Drawing.circle(sprite1, pos, radius, [255,0,0], true)
|
33
|
+
collision1 = CircleCollision.new(pos, radius)
|
34
|
+
sprite2 = Sprite.new({:size=>size, :type=>:as})
|
35
|
+
Drawing.circle(sprite2, pos, radius, [0,255,0], true)
|
36
|
+
collision2 = CircleCollision.new(pos, radius)
|
37
|
+
caution = Shape.text({:font => Font.serif }){ text "collision!" }
|
38
|
+
|
39
|
+
sprite1.move_to!(rand(Screen.w-size[0]), rand(Screen.h-size[1]))
|
40
|
+
sprite2.move_to!(rand(Screen.w-size[0]), rand(Screen.h-size[1]))
|
41
|
+
|
42
|
+
amount1, amount2 = get_amount
|
43
|
+
|
44
|
+
Miyako.main_loop do
|
45
|
+
break if Input.quit_or_escape?
|
46
|
+
if collision1.collision?(sprite1.pos, collision2, sprite2.pos)
|
47
|
+
amount1, amount2 = get_amount
|
48
|
+
caution.render
|
49
|
+
end
|
50
|
+
amount1[0] = -amount1[0] unless Utility.in_bounds?(*segments(sprite1, amount1, 0))
|
51
|
+
amount1[1] = -amount1[1] unless Utility.in_bounds?(*segments(sprite1, amount1, 1))
|
52
|
+
amount2[0] = -amount2[0] unless Utility.in_bounds?(*segments(sprite2, amount2, 0))
|
53
|
+
amount2[1] = -amount2[1] unless Utility.in_bounds?(*segments(sprite2, amount2, 1))
|
54
|
+
|
55
|
+
sprite1.move!(*amount1)
|
56
|
+
sprite2.move!(*amount2)
|
57
|
+
|
58
|
+
sprite1.render
|
59
|
+
sprite2.render
|
60
|
+
|
61
|
+
Font.serif.draw_text(Screen,
|
62
|
+
"distance = #{collision1.interval(sprite1.pos, collision2, sprite2.pos)}",
|
63
|
+
0,
|
64
|
+
Screen.h - Font.serif.line_height
|
65
|
+
)
|
66
|
+
end
|
data/sample/collision_test.rb
CHANGED
@@ -1,33 +1,33 @@
|
|
1
|
-
# encoding: utf-8
|
2
|
-
# コリジョン(Collision)サンプル
|
3
|
-
# 2009.4.12 Cyross Makoto
|
4
|
-
|
5
|
-
require 'Miyako/miyako'
|
6
|
-
|
7
|
-
include Miyako
|
8
|
-
|
9
|
-
size = [32, 32]
|
10
|
-
rect = [0, 0] + size
|
11
|
-
sprite1 = Sprite.new({:size=>size, :type=>:as})
|
12
|
-
sprite1.fill([255,0,0])
|
13
|
-
collision1 = Collision.new(rect)
|
14
|
-
sprite2 = Sprite.new({:size=>size, :type=>:as})
|
15
|
-
sprite2.fill([0,255,0])
|
16
|
-
collision2 = Collision.new(rect)
|
17
|
-
caution = Shape.text({:font => Font.serif }){ text "collision!" }
|
18
|
-
|
19
|
-
sprite1.center
|
20
|
-
sprite2.center
|
21
|
-
|
22
|
-
amount = 8
|
23
|
-
|
24
|
-
Miyako.main_loop do
|
25
|
-
break if Input.quit_or_escape?
|
26
|
-
if Collision.collision?(collision1, sprite1.pos, collision2, sprite2.pos)
|
27
|
-
caution.render
|
28
|
-
else
|
29
|
-
sprite2.move(0, amount)
|
30
|
-
end
|
31
|
-
sprite1.render
|
32
|
-
sprite2.render
|
33
|
-
end
|
1
|
+
# encoding: utf-8
|
2
|
+
# コリジョン(Collision)サンプル
|
3
|
+
# 2009.4.12 Cyross Makoto
|
4
|
+
|
5
|
+
require 'Miyako/miyako'
|
6
|
+
|
7
|
+
include Miyako
|
8
|
+
|
9
|
+
size = [32, 32]
|
10
|
+
rect = [0, 0] + size
|
11
|
+
sprite1 = Sprite.new({:size=>size, :type=>:as})
|
12
|
+
sprite1.fill([255,0,0])
|
13
|
+
collision1 = Collision.new(rect)
|
14
|
+
sprite2 = Sprite.new({:size=>size, :type=>:as})
|
15
|
+
sprite2.fill([0,255,0])
|
16
|
+
collision2 = Collision.new(rect)
|
17
|
+
caution = Shape.text({:font => Font.serif }){ text "collision!" }
|
18
|
+
|
19
|
+
sprite1.center!.move!(0, 128)
|
20
|
+
sprite2.center!
|
21
|
+
|
22
|
+
amount = 8
|
23
|
+
|
24
|
+
Miyako.main_loop do
|
25
|
+
break if Input.quit_or_escape?
|
26
|
+
if Collision.collision?(collision1, sprite1.pos, collision2, sprite2.pos)
|
27
|
+
caution.render
|
28
|
+
else
|
29
|
+
sprite2.move!(0, amount)
|
30
|
+
end
|
31
|
+
sprite1.render
|
32
|
+
sprite2.render
|
33
|
+
end
|
data/sample/collision_test2.rb
CHANGED
@@ -1,108 +1,108 @@
|
|
1
|
-
# encoding: utf-8
|
2
|
-
# コリジョン(Collision・CircleCollision混合)サンプル
|
3
|
-
# 2009.4.26 Cyross Makoto
|
4
|
-
|
5
|
-
require 'Miyako/miyako'
|
6
|
-
|
7
|
-
include Miyako
|
8
|
-
|
9
|
-
AMOUNT_MIN = -8
|
10
|
-
AMOUNT_MAX = 8
|
11
|
-
|
12
|
-
Screen.fps = 60
|
13
|
-
|
14
|
-
# Utility.in_bounds?引数生成
|
15
|
-
def segments(sprite, amounts, idx)
|
16
|
-
[sprite.segment[idx], Screen.segment[idx], amounts[idx]]
|
17
|
-
end
|
18
|
-
|
19
|
-
# 移動量の決定
|
20
|
-
def get_amount_one
|
21
|
-
range = AMOUNT_MAX - AMOUNT_MIN
|
22
|
-
[rand(range)+AMOUNT_MIN, rand(range)+AMOUNT_MIN]
|
23
|
-
end
|
24
|
-
def get_amount
|
25
|
-
range = AMOUNT_MAX - AMOUNT_MIN
|
26
|
-
[get_amount_one, get_amount_one]
|
27
|
-
end
|
28
|
-
|
29
|
-
# 矩形衝突判定と円形衝突判定との切り替え
|
30
|
-
collision_list = [Collision, CircleCollision].cycle
|
31
|
-
|
32
|
-
# 同時表示スプライト数
|
33
|
-
Sprites = 20
|
34
|
-
|
35
|
-
# スプライトサイズ
|
36
|
-
size = [64, 64]
|
37
|
-
# スプライト矩形(当たり判定生成用)
|
38
|
-
rect = [0, 0] + size
|
39
|
-
|
40
|
-
sprites = Array.new(Sprites){|n|
|
41
|
-
# スプライトの生成
|
42
|
-
sprite = Sprite.new({:size=>size, :type=>:as})
|
43
|
-
Drawing.circle(sprite, [size[0]/2, size[1]/2], size[0]/2, [rand(256),rand(256),rand(256)], true)
|
44
|
-
sprite.move_to(rand(Screen.w-size[0]), rand(Screen.h-size[1]))
|
45
|
-
|
46
|
-
# コリジョンの生成
|
47
|
-
collision = Collision.new(rect)
|
48
|
-
|
49
|
-
# :collisioned => 当たり判定した?
|
50
|
-
{
|
51
|
-
:sprite => sprite,
|
52
|
-
:collision => collision,
|
53
|
-
:amount => get_amount_one
|
54
|
-
}
|
55
|
-
}
|
56
|
-
|
57
|
-
# 衝突判定用の組み合わせ行列を作成
|
58
|
-
matrix = sprites.combination(2)
|
59
|
-
|
60
|
-
cautions = {
|
61
|
-
Collision => Shape.text({:font => Font.serif }){ text "矩形衝突判定中" },
|
62
|
-
CircleCollision => Shape.text({:font => Font.serif }){ text "円形衝突判定中" }
|
63
|
-
}
|
64
|
-
|
65
|
-
# 初期の衝突判定方法を設定
|
66
|
-
collision_type = collision_list.next
|
67
|
-
|
68
|
-
# 一気にレンダリング
|
69
|
-
Screen.pre_render_array << sprites.map{|m| m[:sprite]}
|
70
|
-
|
71
|
-
# 判定を切り替えるタイミングを決めるタイマー
|
72
|
-
wait = WaitCounter.new(1.0)
|
73
|
-
wait.start
|
74
|
-
|
75
|
-
Miyako.main_loop do
|
76
|
-
break if Input.quit_or_escape?
|
77
|
-
|
78
|
-
# 一定時間ごとに衝突判定方法を切り替え
|
79
|
-
if wait.finish?
|
80
|
-
collision_type = collision_list.next
|
81
|
-
wait.start
|
82
|
-
end
|
83
|
-
|
84
|
-
# 衝突判定
|
85
|
-
# 衝突していたら方向を反転
|
86
|
-
matrix.each{|pair|
|
87
|
-
p0 = pair[0]
|
88
|
-
p1 = pair[1]
|
89
|
-
if collision_type.collision?(p0[:collision],
|
90
|
-
p0[:sprite].pos,
|
91
|
-
p1[:collision],
|
92
|
-
p1[:sprite].pos)
|
93
|
-
p0[:amount], p1[:amount] = get_amount
|
94
|
-
end
|
95
|
-
}
|
96
|
-
|
97
|
-
# 移動
|
98
|
-
sprites.each{|s|
|
99
|
-
# 画面の端に来たら方向転換
|
100
|
-
s[:amount][0] = -s[:amount][0] unless Utility.in_bounds?(*segments(s[:sprite], s[:amount], 0))
|
101
|
-
s[:amount][1] = -s[:amount][1] unless Utility.in_bounds?(*segments(s[:sprite], s[:amount], 1))
|
102
|
-
s[:sprite].move(*s[:amount])
|
103
|
-
}
|
104
|
-
|
105
|
-
# 画面への描画
|
106
|
-
Screen.pre_render
|
107
|
-
cautions[collision_type].render
|
108
|
-
end
|
1
|
+
# encoding: utf-8
|
2
|
+
# コリジョン(Collision・CircleCollision混合)サンプル
|
3
|
+
# 2009.4.26 Cyross Makoto
|
4
|
+
|
5
|
+
require 'Miyako/miyako'
|
6
|
+
|
7
|
+
include Miyako
|
8
|
+
|
9
|
+
AMOUNT_MIN = -8
|
10
|
+
AMOUNT_MAX = 8
|
11
|
+
|
12
|
+
Screen.fps = 60
|
13
|
+
|
14
|
+
# Utility.in_bounds?引数生成
|
15
|
+
def segments(sprite, amounts, idx)
|
16
|
+
[sprite.segment[idx], Screen.segment[idx], amounts[idx]]
|
17
|
+
end
|
18
|
+
|
19
|
+
# 移動量の決定
|
20
|
+
def get_amount_one
|
21
|
+
range = AMOUNT_MAX - AMOUNT_MIN
|
22
|
+
[rand(range)+AMOUNT_MIN, rand(range)+AMOUNT_MIN]
|
23
|
+
end
|
24
|
+
def get_amount
|
25
|
+
range = AMOUNT_MAX - AMOUNT_MIN
|
26
|
+
[get_amount_one, get_amount_one]
|
27
|
+
end
|
28
|
+
|
29
|
+
# 矩形衝突判定と円形衝突判定との切り替え
|
30
|
+
collision_list = [Collision, CircleCollision].cycle
|
31
|
+
|
32
|
+
# 同時表示スプライト数
|
33
|
+
Sprites = 20
|
34
|
+
|
35
|
+
# スプライトサイズ
|
36
|
+
size = [64, 64]
|
37
|
+
# スプライト矩形(当たり判定生成用)
|
38
|
+
rect = [0, 0] + size
|
39
|
+
|
40
|
+
sprites = Array.new(Sprites){|n|
|
41
|
+
# スプライトの生成
|
42
|
+
sprite = Sprite.new({:size=>size, :type=>:as})
|
43
|
+
Drawing.circle(sprite, [size[0]/2, size[1]/2], size[0]/2, [rand(256),rand(256),rand(256)], true)
|
44
|
+
sprite.move_to(rand(Screen.w-size[0]), rand(Screen.h-size[1]))
|
45
|
+
|
46
|
+
# コリジョンの生成
|
47
|
+
collision = Collision.new(rect)
|
48
|
+
|
49
|
+
# :collisioned => 当たり判定した?
|
50
|
+
{
|
51
|
+
:sprite => sprite,
|
52
|
+
:collision => collision,
|
53
|
+
:amount => get_amount_one
|
54
|
+
}
|
55
|
+
}
|
56
|
+
|
57
|
+
# 衝突判定用の組み合わせ行列を作成
|
58
|
+
matrix = sprites.combination(2)
|
59
|
+
|
60
|
+
cautions = {
|
61
|
+
Collision => Shape.text({:font => Font.serif }){ text "矩形衝突判定中" },
|
62
|
+
CircleCollision => Shape.text({:font => Font.serif }){ text "円形衝突判定中" }
|
63
|
+
}
|
64
|
+
|
65
|
+
# 初期の衝突判定方法を設定
|
66
|
+
collision_type = collision_list.next
|
67
|
+
|
68
|
+
# 一気にレンダリング
|
69
|
+
Screen.pre_render_array << sprites.map{|m| m[:sprite]}
|
70
|
+
|
71
|
+
# 判定を切り替えるタイミングを決めるタイマー
|
72
|
+
wait = WaitCounter.new(1.0)
|
73
|
+
wait.start
|
74
|
+
|
75
|
+
Miyako.main_loop do
|
76
|
+
break if Input.quit_or_escape?
|
77
|
+
|
78
|
+
# 一定時間ごとに衝突判定方法を切り替え
|
79
|
+
if wait.finish?
|
80
|
+
collision_type = collision_list.next
|
81
|
+
wait.start
|
82
|
+
end
|
83
|
+
|
84
|
+
# 衝突判定
|
85
|
+
# 衝突していたら方向を反転
|
86
|
+
matrix.each{|pair|
|
87
|
+
p0 = pair[0]
|
88
|
+
p1 = pair[1]
|
89
|
+
if collision_type.collision?(p0[:collision],
|
90
|
+
p0[:sprite].pos,
|
91
|
+
p1[:collision],
|
92
|
+
p1[:sprite].pos)
|
93
|
+
p0[:amount], p1[:amount] = get_amount
|
94
|
+
end
|
95
|
+
}
|
96
|
+
|
97
|
+
# 移動
|
98
|
+
sprites.each{|s|
|
99
|
+
# 画面の端に来たら方向転換
|
100
|
+
s[:amount][0] = -s[:amount][0] unless Utility.in_bounds?(*segments(s[:sprite], s[:amount], 0))
|
101
|
+
s[:amount][1] = -s[:amount][1] unless Utility.in_bounds?(*segments(s[:sprite], s[:amount], 1))
|
102
|
+
s[:sprite].move!(*s[:amount])
|
103
|
+
}
|
104
|
+
|
105
|
+
# 画面への描画
|
106
|
+
Screen.pre_render
|
107
|
+
cautions[collision_type].render
|
108
|
+
end
|