cyross-ruby-miyako 2.0.5.1 → 2.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (91) hide show
  1. data/README +1092 -929
  2. data/Rakefile +7 -7
  3. data/defines.h +144 -144
  4. data/extern.h +29 -29
  5. data/install_miyako.rb +87 -87
  6. data/lib/Miyako/API/audio.rb +572 -198
  7. data/lib/Miyako/API/basic_data.rb +825 -573
  8. data/lib/Miyako/API/bitmap.rb +534 -507
  9. data/lib/Miyako/API/choices.rb +481 -475
  10. data/lib/Miyako/API/collision.rb +486 -460
  11. data/lib/Miyako/API/diagram.rb +586 -561
  12. data/lib/Miyako/API/drawing.rb +151 -151
  13. data/lib/Miyako/API/exceptions.rb +105 -0
  14. data/lib/Miyako/API/fixedmap.rb +462 -428
  15. data/lib/Miyako/API/font.rb +430 -403
  16. data/lib/Miyako/API/input.rb +456 -447
  17. data/lib/Miyako/API/layout.rb +636 -433
  18. data/lib/Miyako/API/map.rb +583 -529
  19. data/lib/Miyako/API/map_event.rb +222 -198
  20. data/lib/Miyako/API/modules.rb +357 -109
  21. data/lib/Miyako/API/movie.rb +166 -154
  22. data/lib/Miyako/API/parts.rb +276 -189
  23. data/lib/Miyako/API/plane.rb +205 -166
  24. data/lib/Miyako/API/screen.rb +341 -325
  25. data/lib/Miyako/API/shape.rb +443 -443
  26. data/lib/Miyako/API/sprite.rb +771 -752
  27. data/lib/Miyako/API/sprite_animation.rb +490 -481
  28. data/lib/Miyako/API/sprite_list.rb +1135 -0
  29. data/lib/Miyako/API/spriteunit.rb +168 -147
  30. data/lib/Miyako/API/story.rb +350 -300
  31. data/lib/Miyako/API/textbox.rb +770 -725
  32. data/lib/Miyako/API/utility.rb +419 -388
  33. data/lib/Miyako/API/viewport.rb +189 -139
  34. data/lib/Miyako/API/yuki.rb +1226 -996
  35. data/lib/Miyako/EXT/miyako_cairo.rb +62 -62
  36. data/lib/Miyako/EXT/raster_scroll.rb +138 -138
  37. data/lib/Miyako/EXT/slides.rb +157 -157
  38. data/lib/Miyako/miyako.rb +201 -171
  39. data/lib/Miyako/miyako_require_only.rb +35 -0
  40. data/miyako_basicdata.c +590 -590
  41. data/miyako_bitmap.c +1225 -1225
  42. data/miyako_collision.c +403 -403
  43. data/miyako_drawing.c +187 -187
  44. data/miyako_font.c +334 -334
  45. data/miyako_hsv.c +830 -830
  46. data/miyako_input_audio.c +254 -0
  47. data/miyako_layout.c +191 -191
  48. data/miyako_no_katana.c +1078 -1074
  49. data/miyako_sprite2.c +431 -0
  50. data/miyako_transform.c +438 -438
  51. data/miyako_utility.c +288 -288
  52. data/sample/Animation1/m1ku.rb +68 -68
  53. data/sample/Animation2/lex.rb +96 -96
  54. data/sample/Diagram_sample/diagram_sample_yuki2.rb +328 -386
  55. data/sample/Room3/blue.rb +297 -297
  56. data/sample/Room3/ending.rb +180 -180
  57. data/sample/Room3/green.rb +220 -220
  58. data/sample/Room3/main.rb +119 -119
  59. data/sample/Room3/main_component.rb +59 -59
  60. data/sample/Room3/red.rb +227 -227
  61. data/sample/Room3/room3.rb +25 -27
  62. data/sample/Room3/title.rb +184 -184
  63. data/sample/ball_action_sample.rb +204 -204
  64. data/sample/blit_rop.rb +70 -70
  65. data/sample/cairo_sample.rb +25 -25
  66. data/sample/circle_collision_test.rb +66 -66
  67. data/sample/collision_test.rb +33 -33
  68. data/sample/collision_test2.rb +108 -108
  69. data/sample/fixed_map_test/fixed_map_sample.rb +140 -140
  70. data/sample/fixed_map_test/readme.txt +72 -72
  71. data/sample/map_test/chara.rb +58 -58
  72. data/sample/map_test/main_parts.rb +69 -69
  73. data/sample/map_test/main_scene.rb +153 -153
  74. data/sample/map_test/map_manager.rb +75 -75
  75. data/sample/map_test/map_test.rb +23 -23
  76. data/sample/map_test/oasis.rb +71 -71
  77. data/sample/map_test/readme.txt +89 -89
  78. data/sample/map_test/route.rb +157 -157
  79. data/sample/map_test/town.rb +74 -74
  80. data/sample/polygon_test.rb +35 -35
  81. data/sample/rasterscroll.rb +24 -24
  82. data/sample/takahashi.rb +42 -42
  83. data/sample/textbox_sample.rb +189 -189
  84. data/sample/transform.rb +54 -54
  85. data/sample/utility_test.rb +73 -73
  86. data/sample/utility_test2.rb +61 -61
  87. data/sample/utility_test3.rb +64 -64
  88. data/sample/utility_test4.rb +73 -73
  89. data/uninstall_miyako.rb +19 -19
  90. data/win/miyako_no_katana.so +0 -0
  91. metadata +7 -2
@@ -1,68 +1,68 @@
1
- #! /usr/bin/ruby
2
- # M1ku sample for Miyako v2.0
3
- # 2008.11.30 Cyross Makoto
4
-
5
- require 'Miyako/miyako'
6
- include Miyako
7
-
8
- #Screen.fps_view = true
9
-
10
- def create_arm(num)
11
- spr = Sprite.new(:file=>sprintf("m1ku_arm_#{num}.png"), :type=>:ck)
12
- spr.move_to(30, 70)
13
- return spr
14
- end
15
-
16
- def create_eye(num)
17
- spr = Sprite.new(:file=>sprintf("m1ku_eye_#{num}.png"), :type=>:ck)
18
- spr.move_to(356, 114)
19
- return spr
20
- end
21
-
22
- back = Sprite.new(:file=>"m1ku_back.jpg", :type=>:as)
23
- backs = SpriteAnimation.new(:sprite=>Array.new(12){|n| back.to_sprite{|sprite| Bitmap.hue(sprite, sprite, 30 * n) }}, :wait => 0.1).start
24
-
25
- body = Sprite.new(:file=>"m1ku_body.png", :type=>:ck)
26
- body.move_to(200, 64)
27
-
28
- hair_f = Sprite.new(:file=>"m1ku_hair_front.png", :type=>:ck)
29
- hair_f.move_to(200, 24)
30
-
31
- hair_r = Sprite.new(:file=>"m1ku_hair_rear.png", :type=>:ck)
32
- hair_r.move_to(200, 24)
33
-
34
- arms = Array.new
35
- (0..3).each{|n| arms.push(create_arm(n)) }
36
- arm_anim_param = {
37
- :sprite=> arms,
38
- :wait => 0.1,
39
- :pattern_list => [0, 1, 2, 3, 2, 1]
40
- }
41
- arm_anim = SpriteAnimation.new(arm_anim_param)
42
- arm_anim.start
43
-
44
- eyes = Array.new
45
- (0..3).each{|n| eyes.push(create_eye(n)) }
46
- eye_anim_param = {
47
- :sprite => eyes,
48
- :wait => [4.5, 0.1, 0.1, 0.1, 0.1, 0.1],
49
- :pattern_list => [0, 1, 2, 3, 2, 1]
50
- }
51
- eye_anim = SpriteAnimation.new(eye_anim_param)
52
- eye_anim.start
53
-
54
- damt = 30
55
-
56
- # Main Routine
57
- Miyako.main_loop do
58
- break if Input.quit_or_escape?
59
- backs.render
60
- backs.update_animation
61
- hair_r.render
62
- arm_anim.update_animation
63
- arm_anim.render
64
- body.render
65
- eye_anim.update_animation
66
- eye_anim.render
67
- hair_f.render
68
- end
1
+ #! /usr/bin/ruby
2
+ # M1ku sample for Miyako v2.0
3
+ # 2008.11.30 Cyross Makoto
4
+
5
+ require 'Miyako/miyako'
6
+ include Miyako
7
+
8
+ #Screen.fps_view = true
9
+
10
+ def create_arm(num)
11
+ spr = Sprite.new(:file=>sprintf("m1ku_arm_#{num}.png"), :type=>:ck)
12
+ spr.move_to!(30, 70)
13
+ return spr
14
+ end
15
+
16
+ def create_eye(num)
17
+ spr = Sprite.new(:file=>sprintf("m1ku_eye_#{num}.png"), :type=>:ck)
18
+ spr.move_to!(356, 114)
19
+ return spr
20
+ end
21
+
22
+ back = Sprite.new(:file=>"m1ku_back.jpg", :type=>:as)
23
+ backs = SpriteAnimation.new(:sprite=>Array.new(12){|n| back.to_sprite{|sprite| Bitmap.hue(sprite, sprite, 30 * n) }}, :wait => 0.1).start
24
+
25
+ body = Sprite.new(:file=>"m1ku_body.png", :type=>:ck)
26
+ body.move_to!(200, 64)
27
+
28
+ hair_f = Sprite.new(:file=>"m1ku_hair_front.png", :type=>:ck)
29
+ hair_f.move_to!(200, 24)
30
+
31
+ hair_r = Sprite.new(:file=>"m1ku_hair_rear.png", :type=>:ck)
32
+ hair_r.move_to!(200, 24)
33
+
34
+ arms = Array.new
35
+ (0..3).each{|n| arms.push(create_arm(n)) }
36
+ arm_anim_param = {
37
+ :sprite=> arms,
38
+ :wait => 0.1,
39
+ :pattern_list => [0, 1, 2, 3, 2, 1]
40
+ }
41
+ arm_anim = SpriteAnimation.new(arm_anim_param)
42
+ arm_anim.start
43
+
44
+ eyes = Array.new
45
+ (0..3).each{|n| eyes.push(create_eye(n)) }
46
+ eye_anim_param = {
47
+ :sprite => eyes,
48
+ :wait => [4.5, 0.1, 0.1, 0.1, 0.1, 0.1],
49
+ :pattern_list => [0, 1, 2, 3, 2, 1]
50
+ }
51
+ eye_anim = SpriteAnimation.new(eye_anim_param)
52
+ eye_anim.start
53
+
54
+ damt = 30
55
+
56
+ # Main Routine
57
+ Miyako.main_loop do
58
+ break if Input.quit_or_escape?
59
+ backs.render
60
+ backs.update_animation
61
+ hair_r.render
62
+ arm_anim.update_animation
63
+ arm_anim.render
64
+ body.render
65
+ eye_anim.update_animation
66
+ eye_anim.render
67
+ hair_f.render
68
+ end
@@ -1,96 +1,96 @@
1
- # -*- encoding: utf-8 -*-
2
- #! /usr/bin/ruby
3
- # Lex sample for Miyako v2.0
4
- # 2008.11.24 Cyross Makoto
5
-
6
- require 'Miyako/miyako'
7
-
8
- include Miyako
9
-
10
- def create_wheel(num)
11
- spr = Sprite.new({:file=>sprintf("lex_wheel_#{num}.png"), :type=>:ck})
12
- spr.move_to(317, 331)
13
- return spr
14
- end
15
-
16
-
17
- back = Plane.new({:file=>sprintf("lex_back.png"), :type=>:as})
18
- back_timer = WaitCounter.new(0.1)
19
-
20
- title = Sprite.new({:file=>sprintf("song_title.png"), :type=>:ck})
21
- pos = Screen.h
22
- upper = 24
23
- x = 24
24
- title.move_to(x, pos)
25
- title_timer = WaitCounter.new(2)
26
- interval = 8
27
- mode = 0
28
-
29
- len_body = Sprite.new({:file=>sprintf("lex_body.png"), :type=>:ck})
30
- len_body.move_to(425, 219)
31
-
32
- len_anim_param = {
33
- :sprite => len_body,
34
- :wait => 0.1,
35
- :move_offset => [[0,0], [0,-1], [0,0], [0,1]]
36
- }
37
- len_anim = SpriteAnimation.new(len_anim_param)
38
- len_anim.start
39
-
40
- road_roller = Sprite.new({:file=>sprintf("lex_roadroller.png"), :type=>:ck})
41
- road_roller.move_to(310, 180)
42
-
43
- rr_anim_param = {
44
- :sprite => road_roller,
45
- :wait => 0.1,
46
- :move_offset => [[0,0], [0,1], [0,0], [0,-1]]
47
- }
48
- rr_anim = SpriteAnimation.new(rr_anim_param)
49
- rr_anim.start
50
-
51
- wheels = Array.new
52
- (0..2).each{|n| wheels.push(create_wheel(n)) }
53
- wheel_anim_param = {
54
- :sprite => wheels,
55
- :wait => 0.1,
56
- :pattern_list => [0, 1, 2, 1]
57
- }
58
- wheel_anim = SpriteAnimation.new(wheel_anim_param)
59
- wheel_anim.start
60
-
61
- back_timer.start
62
- title_timer.start
63
- Miyako.main_loop do
64
- break if Input.quit_or_escape?
65
- len_anim.update_animation
66
- rr_anim.update_animation
67
- wheel_anim.update_animation
68
- if back_timer.finish?
69
- back.move(-2, 0)
70
- back_timer.start
71
- end
72
- if title_timer.finish?
73
- case mode
74
- when 0
75
- mode = 1
76
- title_timer = WaitCounter.new(0.1)
77
- title_timer.start
78
- when 1
79
- pos -= interval
80
- if pos <= upper
81
- pos = upper
82
- mode = 2
83
- else
84
- title_timer.start
85
- end
86
- title.move_to(x, pos)
87
- when 2
88
- # no operation
89
- end
90
- end
91
- back.render
92
- wheel_anim.render
93
- len_anim.render
94
- rr_anim.render
95
- title.render if mode > 0
96
- end
1
+ # -*- encoding: utf-8 -*-
2
+ #! /usr/bin/ruby
3
+ # Lex sample for Miyako v2.0
4
+ # 2008.11.24 Cyross Makoto
5
+
6
+ require 'Miyako/miyako'
7
+
8
+ include Miyako
9
+
10
+ def create_wheel(num)
11
+ spr = Sprite.new({:file=>sprintf("lex_wheel_#{num}.png"), :type=>:ck})
12
+ spr.move_to!(317, 331)
13
+ return spr
14
+ end
15
+
16
+
17
+ back = Plane.new({:file=>sprintf("lex_back.png"), :type=>:as})
18
+ back_timer = WaitCounter.new(0.1)
19
+
20
+ title = Sprite.new({:file=>sprintf("song_title.png"), :type=>:ck})
21
+ pos = Screen.h
22
+ upper = 24
23
+ x = 24
24
+ title.move_to!(x, pos)
25
+ title_timer = WaitCounter.new(2)
26
+ interval = 8
27
+ mode = 0
28
+
29
+ len_body = Sprite.new({:file=>sprintf("lex_body.png"), :type=>:ck})
30
+ len_body.move_to!(425, 219)
31
+
32
+ len_anim_param = {
33
+ :sprite => len_body,
34
+ :wait => 0.1,
35
+ :move_offset => [[0,0], [0,-1], [0,0], [0,1]]
36
+ }
37
+ len_anim = SpriteAnimation.new(len_anim_param)
38
+ len_anim.start
39
+
40
+ road_roller = Sprite.new({:file=>sprintf("lex_roadroller.png"), :type=>:ck})
41
+ road_roller.move_to!(310, 180)
42
+
43
+ rr_anim_param = {
44
+ :sprite => road_roller,
45
+ :wait => 0.1,
46
+ :move_offset => [[0,0], [0,1], [0,0], [0,-1]]
47
+ }
48
+ rr_anim = SpriteAnimation.new(rr_anim_param)
49
+ rr_anim.start
50
+
51
+ wheels = Array.new
52
+ (0..2).each{|n| wheels.push(create_wheel(n)) }
53
+ wheel_anim_param = {
54
+ :sprite => wheels,
55
+ :wait => 0.1,
56
+ :pattern_list => [0, 1, 2, 1]
57
+ }
58
+ wheel_anim = SpriteAnimation.new(wheel_anim_param)
59
+ wheel_anim.start
60
+
61
+ back_timer.start
62
+ title_timer.start
63
+ Miyako.main_loop do
64
+ break if Input.quit_or_escape?
65
+ len_anim.update_animation
66
+ rr_anim.update_animation
67
+ wheel_anim.update_animation
68
+ if back_timer.finish?
69
+ back.move!(-2, 0)
70
+ back_timer.start
71
+ end
72
+ if title_timer.finish?
73
+ case mode
74
+ when 0
75
+ mode = 1
76
+ title_timer = WaitCounter.new(0.1)
77
+ title_timer.start
78
+ when 1
79
+ pos -= interval
80
+ if pos <= upper
81
+ pos = upper
82
+ mode = 2
83
+ else
84
+ title_timer.start
85
+ end
86
+ title.move_to!(x, pos)
87
+ when 2
88
+ # no operation
89
+ end
90
+ end
91
+ back.render
92
+ wheel_anim.render
93
+ len_anim.render
94
+ rr_anim.render
95
+ title.render if mode > 0
96
+ end
@@ -1,387 +1,329 @@
1
- # -*- encoding: utf-8 -*-
2
- #! /usr/bin/ruby
3
- # Diagram sample for Miyako v2.0
4
- # 2009.1.16 Cyross Makoto
5
-
6
- require 'Miyako/miyako'
7
-
8
- include Miyako
9
-
10
- # 移動が遅いスクロール
11
- class MoveSlower
12
- include Diagram::NodeBase
13
-
14
- def initialize(spr)
15
- @spr = spr
16
- @finish = false # 終了フラグ
17
- end
18
-
19
- def start
20
- @spr.move_to(640, @spr.y) # 画面を出たところまで移動
21
- end
22
-
23
- def update
24
- @finish = (@spr.x <= 320) # 所定の位置までスクロールさせたら終了
25
- return if @finish
26
- @spr.move(-2,0)
27
- end
28
-
29
- def render
30
- @spr.render
31
- end
32
-
33
- def finish?
34
- return @finish
35
- end
36
- end
37
-
38
- # 移動が速いスクロール
39
- class MoveFaster
40
- include Diagram::NodeBase
41
-
42
- def initialize(spr)
43
- @spr = spr
44
- @finish = false # 終了フラグ
45
- end
46
-
47
- def start
48
- @spr.move_to(640, @spr.y) # 画面を出たところまで移動
49
- end
50
-
51
- def update
52
- @finish = (@spr.x <= 40) # 所定の位置までスクロールさせたら終了
53
- return if @finish
54
- @spr.move(-4,0)
55
- end
56
-
57
- def render
58
- @spr.render
59
- end
60
-
61
- def finish?
62
- return @finish
63
- end
64
- end
65
-
66
- class WaitTrigger
67
- include Diagram::TriggerBase
68
-
69
- def initialize(wait=0.1)
70
- @timer = WaitCounter.new(wait)
71
- end
72
-
73
- def pre_process
74
- @timer.start
75
- end
76
-
77
- def update?
78
- @timer.finish?
79
- end
80
-
81
- def post_update
82
- @timer.start
83
- end
84
-
85
- def post_process
86
- @timer.stop
87
- end
88
- end
89
-
90
- # 移動アニメーションノード
91
- class Moving
92
- include Diagram::NodeBase
93
-
94
- def initialize(parts, wait)
95
- @parts = parts
96
- @pr = {}
97
- @pr[:fast] = Diagram::Processor.new{|dia|
98
- dia.add :scroll, MoveFaster.new(@parts[:c1]), WaitTrigger.new(wait)
99
- dia.add_arrow(:scroll, nil)
100
- }
101
-
102
- @pr[:slow] = Diagram::Processor.new{|dia|
103
- dia.add :scroll, MoveSlower.new(@parts[:c2]), WaitTrigger.new(wait)
104
- dia.add_arrow(:scroll, nil)
105
- }
106
-
107
- @finished = false
108
- end
109
-
110
- def start
111
- @pr.keys.each{|k| @pr[k].start }
112
- end
113
-
114
- def update
115
- @finished = @pr.keys.inject(true){|r, k|
116
- @pr[k].update
117
- r &= @pr[k].finish?
118
- } # アニメーション処理が終了するまで繰り返し
119
- end
120
-
121
- def stop
122
- @pr.keys.each{|k| @pr[k].stop }
123
- end
124
-
125
- def render
126
- @parts[:bk].render
127
- # 通常なら。@pr[:fast].render,@pr[:slow].renderが筋だが、
128
- # @pr[:fast]が終了すると、renderを呼んでも描画されないため、元の画像を表示する
129
- @parts[:c1].render
130
- @parts[:c2].render
131
- end
132
-
133
- def finish?
134
- return @finished
135
- end
136
- end
137
-
138
- # Yukiプロット開始
139
- class StartPlot
140
- include Diagram::NodeBase
141
-
142
- def initialize(manager, parts, imgs)
143
- @manager = manager
144
- @parts = parts
145
- @imgs = imgs
146
- @finished = false
147
- end
148
-
149
- def start
150
- end
151
-
152
- def update
153
- @manager.start_plot
154
- @parts.start
155
- @finished = true
156
- end
157
-
158
- def stop
159
- end
160
-
161
- def render
162
- @imgs[:bk].render
163
- @imgs[:c1].render
164
- @imgs[:c2].render
165
- end
166
-
167
- def finish?
168
- return @finished
169
- end
170
- end
171
-
172
- # Yukiプロット実行
173
- class Plotting
174
- include Diagram::NodeBase
175
-
176
- def initialize(manager, parts, imgs, set_wait)
177
- @manager = manager
178
- @parts = parts
179
- @imgs = imgs
180
- @set = set_wait
181
- @finished = false
182
- end
183
-
184
- def start
185
- end
186
-
187
- def update
188
- @manager.update
189
- @parts.update
190
- @parts.update_animation
191
- @finished = !(@manager.executing?)
192
- end
193
-
194
- def update_input
195
- @set.call(0.0) if (Input.pushed_any?(:btn1) || Input.click?(:left)) # 1ボタンを押すor左クリックしたら、表示途中のメッセージをすべて表示
196
- end
197
-
198
- def render
199
- @imgs[:bk].render
200
- @imgs[:c1].render
201
- @imgs[:c2].render
202
- @manager.render
203
- @parts.render
204
- end
205
-
206
- def stop
207
- end
208
-
209
- def finish?
210
- return @finished
211
- end
212
- end
213
-
214
- class MainScene
215
- include Story::Scene
216
-
217
- TEXTBOX_MARGIN = 16
218
- TEXTBOX_BOTTOM = 24
219
-
220
- def init
221
- ws = Sprite.new(:file=>"wait_cursor.png", :type=>:ac)
222
- ws.oh = ws.ow
223
- ws = SpriteAnimation.new(:sprite=>ws, :wait=>0.2, :pattern_list=>[0,1,2,3,2,1])
224
- @ws = ws
225
- cs = Sprite.new(:file=>"cursor.png", :type=>:ac)
226
- cs.oh = cs.ow
227
- cs = SpriteAnimation.new(:sprite=>cs, :wait=>0.2, :pattern_list=>[0,1,2,3,2,1])
228
- font = Font.sans_serif
229
- font.color = Color[:white]
230
- font.size = 24
231
- @box = TextBox.new(:size=>[20,5], :wait_cursor => ws, :select_cursor => cs, :font => font)
232
- @box_bg = Sprite.new(:size => @box.size.to_a.map{|v| v + TEXTBOX_MARGIN}, :type => :ac)
233
- @box_bg.fill([0,0,255,128])
234
- @parts = Parts.new(@box.size)
235
- @parts[:box_bg] = @box_bg
236
- @parts[:box] = @box
237
- @parts[:box_bg].centering
238
- @parts[:box].centering
239
- @parts.center.bottom{ TEXTBOX_BOTTOM }
240
-
241
- @yuki = Yuki.new
242
- @yuki.update_text = self.method(:update_text)
243
-
244
- @imgs = {}
245
- @imgs[:c1] = Sprite.new(:file=>"chr01.png", :type=>:ac).bottom
246
- @imgs[:c2] = Sprite.new(:file=>"chr02.png", :type=>:ac).bottom
247
- @imgs[:bk] = Sprite.new(:file=>"back.png", :type=>:as).centering
248
-
249
-
250
- @pr = Diagram::Processor.new{|dia|
251
- dia.add :move, Moving.new(@imgs, 0.01)
252
- dia.add :start, StartPlot.new(@yuki, @parts, @imgs)
253
- dia.add :plot, Plotting.new(@yuki, @parts, @imgs, lambda{|w| set_wait(w) })
254
- dia.add_arrow(:move, :start){|from| from.finish? }
255
- dia.add_arrow(:start, :plot){|from| from.finish? }
256
- dia.add_arrow(:plot, nil){|from| from.finish? }
257
- }
258
-
259
- @base_wait = 0.1 # ウェイト基本値
260
- @wait = @base_wait # ウェイト
261
- @exed = false
262
- end
263
-
264
- def setup
265
- @pr.start
266
- @yuki.setup(@box, plot){|box, pl|
267
- select_textbox box
268
- select_plot pl
269
- select_first_page nil # nil, :page1, :page2が選択可能
270
- }
271
- end
272
-
273
- def update
274
- return nil if Input.quit_or_escape?
275
- unless @exed
276
- @exed = true
277
- return OverScene
278
- end
279
- @pr.update_input
280
- @pr.update
281
- return nil if @pr.finish?
282
- return @now
283
- end
284
-
285
- def render
286
- @pr.render
287
- end
288
-
289
- def plot
290
- yuki_plot{
291
- text_method :string do
292
- page :page1 do
293
- text "「ねえ、あんたの担当のセリフ、ちゃんと覚えてるわよねぇ?"
294
- cr
295
- pause
296
- text " まさか、忘れてたなんて言わないわよねぇ?」"
297
- end
298
- clear
299
- page :page2 do
300
- color :red do
301
- size 32 do
302
- size(24){ "「そんなこと" }
303
- text "ない"
304
- size(24){ "よぉ~" }
305
- end
306
- cr
307
- pause
308
- text " ちゃんと覚えてるよぉ~」"
309
- cr
310
- end
311
- end
312
- end
313
- }
314
- end
315
-
316
- def update_text(yuki, ch)
317
- yuki.wait @wait # 1文字ずつ表示させる
318
- end
319
-
320
- def set_wait(wait)
321
- @wait = wait
322
- end
323
-
324
- def reset_wait
325
- @wait = @base_wait
326
- end
327
-
328
- def final
329
- @pr.stop
330
- end
331
- end
332
-
333
- class OverScene
334
- include Story::Scene
335
-
336
- def OverScene.scene_type
337
- :over_scene
338
- end
339
-
340
- def init
341
- @spr = Shape.text(:font=>Font.serif){ text "あいうえお" }
342
- @max_count = 2000
343
- @count = 0
344
- @exed = false
345
- end
346
-
347
- def update
348
- unless @exed
349
- @exed = true
350
- return OverScene2
351
- end
352
- return nil if @count == @max_count
353
- @count = @count.succ
354
- return @now
355
- end
356
-
357
- def render
358
- @spr.render
359
- end
360
- end
361
-
362
- class OverScene2
363
- include Story::Scene
364
-
365
- def OverScene2.scene_type
366
- :over_scene
367
- end
368
-
369
- def init
370
- @spr = Shape.text(:font=>Font.serif){ text "かきくけこ" }
371
- @max_count = 1000
372
- @count = 0
373
- end
374
-
375
- def update
376
- return nil if @count == @max_count
377
- @count = @count.succ
378
- return @now
379
- end
380
-
381
- def render
382
- @spr.render
383
- end
384
- end
385
-
386
- ds = Story.new
1
+ # -*- encoding: utf-8 -*-
2
+ #! /usr/bin/ruby
3
+ # Diagram sample for Miyako v2.0
4
+ # 2009.1.16 Cyross Makoto
5
+
6
+ require 'Miyako/miyako'
7
+
8
+ include Miyako
9
+
10
+ # 移動が遅いスクロール
11
+ class MoveSlower
12
+ include Diagram::NodeBase
13
+
14
+ def initialize(spr)
15
+ @spr = spr
16
+ @finish = false # 終了フラグ
17
+ end
18
+
19
+ def start
20
+ @spr.move_to!(640, @spr.y) # 画面を出たところまで移動
21
+ end
22
+
23
+ def update
24
+ @finish = (@spr.x <= 320) # 所定の位置までスクロールさせたら終了
25
+ return if @finish
26
+ @spr.move!(-2,0)
27
+ end
28
+
29
+ def render
30
+ @spr.render
31
+ end
32
+
33
+ def finish?
34
+ return @finish
35
+ end
36
+ end
37
+
38
+ # 移動が速いスクロール
39
+ class MoveFaster
40
+ include Diagram::NodeBase
41
+
42
+ def initialize(spr)
43
+ @spr = spr
44
+ @finish = false # 終了フラグ
45
+ end
46
+
47
+ def start
48
+ @spr.move_to!(640, @spr.y) # 画面を出たところまで移動
49
+ end
50
+
51
+ def update
52
+ @finish = (@spr.x <= 40) # 所定の位置までスクロールさせたら終了
53
+ return if @finish
54
+ @spr.move!(-4,0)
55
+ end
56
+
57
+ def render
58
+ @spr.render
59
+ end
60
+
61
+ def finish?
62
+ return @finish
63
+ end
64
+ end
65
+
66
+ class WaitTrigger
67
+ include Diagram::TriggerBase
68
+
69
+ def initialize(wait=0.1)
70
+ @timer = WaitCounter.new(wait)
71
+ end
72
+
73
+ def pre_process
74
+ @timer.start
75
+ end
76
+
77
+ def update?
78
+ @timer.finish?
79
+ end
80
+
81
+ def post_update
82
+ @timer.start
83
+ end
84
+
85
+ def post_process
86
+ @timer.stop
87
+ end
88
+ end
89
+
90
+ # 移動アニメーションノード
91
+ class Moving
92
+ include Diagram::NodeBase
93
+
94
+ def initialize(parts, wait)
95
+ @parts = parts
96
+ @pr = {}
97
+ @pr[:fast] = Diagram::Processor.new{|dia|
98
+ dia.add :scroll, MoveFaster.new(@parts[:c1]), WaitTrigger.new(wait)
99
+ dia.add_arrow(:scroll, nil)
100
+ }
101
+
102
+ @pr[:slow] = Diagram::Processor.new{|dia|
103
+ dia.add :scroll, MoveSlower.new(@parts[:c2]), WaitTrigger.new(wait)
104
+ dia.add_arrow(:scroll, nil)
105
+ }
106
+
107
+ @finished = false
108
+ end
109
+
110
+ def start
111
+ @pr.keys.each{|k| @pr[k].start }
112
+ end
113
+
114
+ def update
115
+ @finished = @pr.keys.inject(true){|r, k|
116
+ @pr[k].update
117
+ r &= @pr[k].finish?
118
+ } # アニメーション処理が終了するまで繰り返し
119
+ end
120
+
121
+ def stop
122
+ @pr.keys.each{|k| @pr[k].stop }
123
+ end
124
+
125
+ def render
126
+ @parts[:bk].render
127
+ # 通常なら。@pr[:fast].render,@pr[:slow].renderが筋だが、
128
+ # @pr[:fast]が終了すると、renderを呼んでも描画されないため、元の画像を表示する
129
+ @parts[:c1].render
130
+ @parts[:c2].render
131
+ end
132
+
133
+ def finish?
134
+ return @finished
135
+ end
136
+ end
137
+
138
+ # Yukiプロット開始
139
+ class StartPlot
140
+ include Diagram::NodeBase
141
+
142
+ def initialize(manager, parts, imgs)
143
+ @manager = manager
144
+ @parts = parts
145
+ @imgs = imgs
146
+ @finished = false
147
+ end
148
+
149
+ def start
150
+ end
151
+
152
+ def update
153
+ @manager.start_plot
154
+ @parts.start
155
+ @finished = true
156
+ end
157
+
158
+ def stop
159
+ end
160
+
161
+ def render
162
+ @imgs[:bk].render
163
+ @imgs[:c1].render
164
+ @imgs[:c2].render
165
+ end
166
+
167
+ def finish?
168
+ return @finished
169
+ end
170
+ end
171
+
172
+ # Yukiプロット実行
173
+ class Plotting
174
+ include Diagram::NodeBase
175
+
176
+ def initialize(manager, parts, imgs, set_wait)
177
+ @manager = manager
178
+ @parts = parts
179
+ @imgs = imgs
180
+ @set = set_wait
181
+ @finished = false
182
+ end
183
+
184
+ def start
185
+ end
186
+
187
+ def update
188
+ @manager.update
189
+ @parts.update
190
+ @parts.update_animation
191
+ @finished = !(@manager.executing?)
192
+ end
193
+
194
+ def update_input
195
+ @set.call(0.0) if (Input.pushed_any?(:btn1) || Input.click?(:left)) # 1ボタンを押すor左クリックしたら、表示途中のメッセージをすべて表示
196
+ end
197
+
198
+ def render
199
+ @imgs[:bk].render
200
+ @imgs[:c1].render
201
+ @imgs[:c2].render
202
+ @manager.render
203
+ @parts.render
204
+ end
205
+
206
+ def stop
207
+ end
208
+
209
+ def finish?
210
+ return @finished
211
+ end
212
+ end
213
+
214
+ class MainScene
215
+ include Story::Scene
216
+
217
+ TEXTBOX_MARGIN = 16
218
+ TEXTBOX_BOTTOM = 24
219
+
220
+ def init
221
+ ws = Sprite.new(:file=>"wait_cursor.png", :type=>:ac)
222
+ ws.oh = ws.ow
223
+ ws = SpriteAnimation.new(:sprite=>ws, :wait=>0.2, :pattern_list=>[0,1,2,3,2,1])
224
+ @ws = ws
225
+ cs = Sprite.new(:file=>"cursor.png", :type=>:ac)
226
+ cs.oh = cs.ow
227
+ cs = SpriteAnimation.new(:sprite=>cs, :wait=>0.2, :pattern_list=>[0,1,2,3,2,1])
228
+ font = Font.sans_serif
229
+ font.color = Color[:white]
230
+ font.size = 24
231
+ @box = TextBox.new(:size=>[20,5], :wait_cursor => ws, :select_cursor => cs, :font => font)
232
+ @box_bg = Sprite.new(:size => @box.size.to_a.map{|v| v + TEXTBOX_MARGIN}, :type => :ac)
233
+ @box_bg.fill([0,0,255,128])
234
+ @parts = Parts.new(@box.size)
235
+ @parts[:box_bg] = @box_bg
236
+ @parts[:box] = @box
237
+ @parts[:box_bg].centering!
238
+ @parts[:box].centering!
239
+ @parts.center!.bottom!{ TEXTBOX_BOTTOM }
240
+
241
+ @yuki = Yuki.new
242
+ @yuki.update_text = self.method(:update_text)
243
+
244
+ @imgs = {}
245
+ @imgs[:c1] = Sprite.new(:file=>"chr01.png", :type=>:ac).bottom!
246
+ @imgs[:c2] = Sprite.new(:file=>"chr02.png", :type=>:ac).bottom!
247
+ @imgs[:bk] = Sprite.new(:file=>"back.png", :type=>:as).centering!
248
+
249
+
250
+ @pr = Diagram::Processor.new{|dia|
251
+ dia.add :move, Moving.new(@imgs, 0.01)
252
+ dia.add :start, StartPlot.new(@yuki, @parts, @imgs)
253
+ dia.add :plot, Plotting.new(@yuki, @parts, @imgs, lambda{|w| set_wait(w) })
254
+ dia.add_arrow(:move, :start){|from| from.finish? }
255
+ dia.add_arrow(:start, :plot){|from| from.finish? }
256
+ dia.add_arrow(:plot, nil){|from| from.finish? }
257
+ }
258
+
259
+ @base_wait = 0.1 # ウェイト基本値
260
+ @wait = @base_wait # ウェイト
261
+ end
262
+
263
+ def setup
264
+ @pr.start
265
+ @yuki.setup(@box, plot){|box, pl|
266
+ select_textbox box
267
+ select_plot pl
268
+ select_first_page nil # nil, :page1, :page2が選択可能
269
+ }
270
+ end
271
+
272
+ def update
273
+ return nil if Input.quit_or_escape?
274
+ @pr.update_input
275
+ @pr.update
276
+ return nil if @pr.finish?
277
+ return @now
278
+ end
279
+
280
+ def render
281
+ @pr.render
282
+ end
283
+
284
+ def plot
285
+ yuki_plot{
286
+ text_method :string do
287
+ page :page1 do
288
+ text "「ねえ、あんたの担当のセリフ、ちゃんと覚えてるわよねぇ?"
289
+ cr
290
+ pause
291
+ text " まさか、忘れてたなんて言わないわよねぇ?」"
292
+ end
293
+ clear
294
+ page :page2 do
295
+ color :red do
296
+ size 32 do
297
+ size(24){ "「そんなこと" }
298
+ text "ない"
299
+ size(24){ "よぉ~" }
300
+ end
301
+ cr
302
+ pause
303
+ text " ちゃんと覚えてるよぉ~」"
304
+ cr
305
+ end
306
+ end
307
+ end
308
+ }
309
+ end
310
+
311
+ def update_text(yuki, ch)
312
+ yuki.wait @wait # 1文字ずつ表示させる
313
+ end
314
+
315
+ def set_wait(wait)
316
+ @wait = wait
317
+ end
318
+
319
+ def reset_wait
320
+ @wait = @base_wait
321
+ end
322
+
323
+ def final
324
+ @pr.stop
325
+ end
326
+ end
327
+
328
+ ds = Story.new
387
329
  ds.run(MainScene)