chipmunk 5.3.4.0-x86-mingw32 → 5.3.4.2-x86-mingw32

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (71) hide show
  1. data/README +33 -13
  2. data/Rakefile +20 -7
  3. data/ext/chipmunk/extconf.rb +55 -12
  4. data/ext/chipmunk/rb_chipmunk.c +92 -98
  5. data/ext/chipmunk/rb_chipmunk.h +44 -34
  6. data/ext/chipmunk/rb_cpArbiter.c +135 -98
  7. data/ext/chipmunk/rb_cpBB.c +84 -101
  8. data/ext/chipmunk/rb_cpBody.c +219 -241
  9. data/ext/chipmunk/rb_cpConstraint.c +173 -185
  10. data/ext/chipmunk/rb_cpShape.c +347 -251
  11. data/ext/chipmunk/rb_cpSpace.c +376 -408
  12. data/ext/chipmunk/rb_cpVect.c +132 -170
  13. data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/chipmunk.h +163 -0
  14. data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/chipmunk_ffi.h +59 -0
  15. data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/chipmunk_private.h +49 -0
  16. data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/chipmunk_types.h +151 -0
  17. data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/chipmunk_unsafe.h +54 -0
  18. data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/constraints/cpConstraint.h +105 -0
  19. data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/constraints/cpDampedRotarySpring.h +46 -0
  20. data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/constraints/cpDampedSpring.h +53 -0
  21. data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/constraints/cpGearJoint.h +41 -0
  22. data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/constraints/cpGrooveJoint.h +48 -0
  23. data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/constraints/cpPinJoint.h +43 -0
  24. data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/constraints/cpPivotJoint.h +42 -0
  25. data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/constraints/cpRatchetJoint.h +40 -0
  26. data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/constraints/cpRotaryLimitJoint.h +39 -0
  27. data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/constraints/cpSimpleMotor.h +37 -0
  28. data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/constraints/cpSlideJoint.h +44 -0
  29. data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/constraints/util.h +134 -0
  30. data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/cpArbiter.h +188 -0
  31. data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/cpArray.h +49 -0
  32. data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/cpBB.h +74 -0
  33. data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/cpBody.h +219 -0
  34. data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/cpCollision.h +28 -0
  35. data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/cpHashSet.h +82 -0
  36. data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/cpPolyShape.h +103 -0
  37. data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/cpShape.h +177 -0
  38. data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/cpSpace.h +206 -0
  39. data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/cpSpaceHash.h +110 -0
  40. data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/cpVect.h +207 -0
  41. data/ext/chipmunk/vendor/chipmunk-5.3.4/src/chipmunk.c +151 -0
  42. data/ext/chipmunk/vendor/chipmunk-5.3.4/src/constraints/cpConstraint.c +54 -0
  43. data/ext/chipmunk/vendor/chipmunk-5.3.4/src/constraints/cpDampedRotarySpring.c +105 -0
  44. data/ext/chipmunk/vendor/chipmunk-5.3.4/src/constraints/cpDampedSpring.c +115 -0
  45. data/ext/chipmunk/vendor/chipmunk-5.3.4/src/constraints/cpGearJoint.c +113 -0
  46. data/ext/chipmunk/vendor/chipmunk-5.3.4/src/constraints/cpGrooveJoint.c +161 -0
  47. data/ext/chipmunk/vendor/chipmunk-5.3.4/src/constraints/cpPinJoint.c +116 -0
  48. data/ext/chipmunk/vendor/chipmunk-5.3.4/src/constraints/cpPivotJoint.c +114 -0
  49. data/ext/chipmunk/vendor/chipmunk-5.3.4/src/constraints/cpRatchetJoint.c +126 -0
  50. data/ext/chipmunk/vendor/chipmunk-5.3.4/src/constraints/cpRotaryLimitJoint.c +120 -0
  51. data/ext/chipmunk/vendor/chipmunk-5.3.4/src/constraints/cpSimpleMotor.c +97 -0
  52. data/ext/chipmunk/vendor/chipmunk-5.3.4/src/constraints/cpSlideJoint.c +129 -0
  53. data/ext/chipmunk/vendor/chipmunk-5.3.4/src/cpArbiter.c +280 -0
  54. data/ext/chipmunk/vendor/chipmunk-5.3.4/src/cpArray.c +143 -0
  55. data/ext/chipmunk/vendor/chipmunk-5.3.4/src/cpBB.c +47 -0
  56. data/ext/chipmunk/vendor/chipmunk-5.3.4/src/cpBody.c +192 -0
  57. data/ext/chipmunk/vendor/chipmunk-5.3.4/src/cpCollision.c +411 -0
  58. data/ext/chipmunk/vendor/chipmunk-5.3.4/src/cpHashSet.c +253 -0
  59. data/ext/chipmunk/vendor/chipmunk-5.3.4/src/cpPolyShape.c +240 -0
  60. data/ext/chipmunk/vendor/chipmunk-5.3.4/src/cpShape.c +405 -0
  61. data/ext/chipmunk/vendor/chipmunk-5.3.4/src/cpSpace.c +499 -0
  62. data/ext/chipmunk/vendor/chipmunk-5.3.4/src/cpSpaceComponent.c +279 -0
  63. data/ext/chipmunk/vendor/chipmunk-5.3.4/src/cpSpaceHash.c +534 -0
  64. data/ext/chipmunk/vendor/chipmunk-5.3.4/src/cpSpaceQuery.c +246 -0
  65. data/ext/chipmunk/vendor/chipmunk-5.3.4/src/cpSpaceStep.c +398 -0
  66. data/ext/chipmunk/vendor/chipmunk-5.3.4/src/cpVect.c +71 -0
  67. data/ext/chipmunk/vendor/chipmunk-5.3.4/src/prime.h +68 -0
  68. data/lib/1.9/chipmunk.so +0 -0
  69. data/lib/chipmunk.rb +19 -8
  70. metadata +84 -42
  71. data/lib/1.8/chipmunk.so +0 -0
@@ -0,0 +1,47 @@
1
+ /* Copyright (c) 2007 Scott Lembcke
2
+ *
3
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
4
+ * of this software and associated documentation files (the "Software"), to deal
5
+ * in the Software without restriction, including without limitation the rights
6
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
+ * copies of the Software, and to permit persons to whom the Software is
8
+ * furnished to do so, subject to the following conditions:
9
+ *
10
+ * The above copyright notice and this permission notice shall be included in
11
+ * all copies or substantial portions of the Software.
12
+ *
13
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
19
+ * SOFTWARE.
20
+ */
21
+
22
+ #include <math.h>
23
+ #include <stdlib.h>
24
+
25
+ #include "chipmunk.h"
26
+
27
+ cpVect
28
+ cpBBClampVect(const cpBB bb, const cpVect v)
29
+ {
30
+ cpFloat x = cpfmin(cpfmax(bb.l, v.x), bb.r);
31
+ cpFloat y = cpfmin(cpfmax(bb.b, v.y), bb.t);
32
+ return cpv(x, y);
33
+ }
34
+
35
+ cpVect
36
+ cpBBWrapVect(const cpBB bb, const cpVect v)
37
+ {
38
+ cpFloat ix = cpfabs(bb.r - bb.l);
39
+ cpFloat modx = cpfmod(v.x - bb.l, ix);
40
+ cpFloat x = (modx > 0.0f) ? modx : modx + ix;
41
+
42
+ cpFloat iy = cpfabs(bb.t - bb.b);
43
+ cpFloat mody = cpfmod(v.y - bb.b, iy);
44
+ cpFloat y = (mody > 0.0f) ? mody : mody + iy;
45
+
46
+ return cpv(x + bb.l, y + bb.b);
47
+ }
@@ -0,0 +1,192 @@
1
+ /* Copyright (c) 2007 Scott Lembcke
2
+ *
3
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
4
+ * of this software and associated documentation files (the "Software"), to deal
5
+ * in the Software without restriction, including without limitation the rights
6
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
+ * copies of the Software, and to permit persons to whom the Software is
8
+ * furnished to do so, subject to the following conditions:
9
+ *
10
+ * The above copyright notice and this permission notice shall be included in
11
+ * all copies or substantial portions of the Software.
12
+ *
13
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
19
+ * SOFTWARE.
20
+ */
21
+
22
+ #include <stdlib.h>
23
+ #include <float.h>
24
+ #include <stdarg.h>
25
+
26
+ #include "chipmunk_private.h"
27
+
28
+ // initialized in cpInitChipmunk()
29
+ cpBody cpStaticBodySingleton;
30
+
31
+ cpBody*
32
+ cpBodyAlloc(void)
33
+ {
34
+ return (cpBody *)cpmalloc(sizeof(cpBody));
35
+ }
36
+
37
+ cpBodyVelocityFunc cpBodyUpdateVelocityDefault = cpBodyUpdateVelocity;
38
+ cpBodyPositionFunc cpBodyUpdatePositionDefault = cpBodyUpdatePosition;
39
+
40
+ cpBody*
41
+ cpBodyInit(cpBody *body, cpFloat m, cpFloat i)
42
+ {
43
+ body->velocity_func = cpBodyUpdateVelocityDefault;
44
+ body->position_func = cpBodyUpdatePositionDefault;
45
+
46
+ cpBodySetMass(body, m);
47
+ cpBodySetMoment(body, i);
48
+
49
+ body->p = cpvzero;
50
+ body->v = cpvzero;
51
+ body->f = cpvzero;
52
+
53
+ cpBodySetAngle(body, 0.0f);
54
+ body->w = 0.0f;
55
+ body->t = 0.0f;
56
+
57
+ body->v_bias = cpvzero;
58
+ body->w_bias = 0.0f;
59
+
60
+ body->data = NULL;
61
+ body->v_limit = (cpFloat)INFINITY;
62
+ body->w_limit = (cpFloat)INFINITY;
63
+
64
+ body->space = NULL;
65
+ body->shapesList = NULL;
66
+
67
+ cpComponentNode node = {NULL, NULL, 0, 0.0f};
68
+ body->node = node;
69
+
70
+ return body;
71
+ }
72
+
73
+ cpBody*
74
+ cpBodyNew(cpFloat m, cpFloat i)
75
+ {
76
+ return cpBodyInit(cpBodyAlloc(), m, i);
77
+ }
78
+
79
+ cpBody *
80
+ cpBodyInitStatic(cpBody *body)
81
+ {
82
+ cpBodyInit(body, (cpFloat)INFINITY, (cpFloat)INFINITY);
83
+ body->node.idleTime = (cpFloat)INFINITY;
84
+
85
+ return body;
86
+ }
87
+
88
+ cpBody *
89
+ cpBodyNewStatic()
90
+ {
91
+ return cpBodyInitStatic(cpBodyAlloc());
92
+ }
93
+
94
+ void cpBodyDestroy(cpBody *body){}
95
+
96
+ void
97
+ cpBodyFree(cpBody *body)
98
+ {
99
+ if(body){
100
+ cpBodyDestroy(body);
101
+ cpfree(body);
102
+ }
103
+ }
104
+
105
+ void
106
+ cpBodySetMass(cpBody *body, cpFloat mass)
107
+ {
108
+ body->m = mass;
109
+ body->m_inv = 1.0f/mass;
110
+ }
111
+
112
+ void
113
+ cpBodySetMoment(cpBody *body, cpFloat moment)
114
+ {
115
+ body->i = moment;
116
+ body->i_inv = 1.0f/moment;
117
+ }
118
+
119
+ void
120
+ cpBodySetAngle(cpBody *body, cpFloat angle)
121
+ {
122
+ body->a = angle;//fmod(a, (cpFloat)M_PI*2.0f);
123
+ body->rot = cpvforangle(angle);
124
+ }
125
+
126
+ void
127
+ cpBodySlew(cpBody *body, cpVect pos, cpFloat dt)
128
+ {
129
+ cpVect delta = cpvsub(pos, body->p);
130
+ body->v = cpvmult(delta, 1.0f/dt);
131
+ }
132
+
133
+ void
134
+ cpBodyUpdateVelocity(cpBody *body, cpVect gravity, cpFloat damping, cpFloat dt)
135
+ {
136
+ body->v = cpvclamp(cpvadd(cpvmult(body->v, damping), cpvmult(cpvadd(gravity, cpvmult(body->f, body->m_inv)), dt)), body->v_limit);
137
+
138
+ cpFloat w_limit = body->w_limit;
139
+ body->w = cpfclamp(body->w*damping + body->t*body->i_inv*dt, -w_limit, w_limit);
140
+ }
141
+
142
+ void
143
+ cpBodyUpdatePosition(cpBody *body, cpFloat dt)
144
+ {
145
+ body->p = cpvadd(body->p, cpvmult(cpvadd(body->v, body->v_bias), dt));
146
+ cpBodySetAngle(body, body->a + (body->w + body->w_bias)*dt);
147
+
148
+ body->v_bias = cpvzero;
149
+ body->w_bias = 0.0f;
150
+ }
151
+
152
+ void
153
+ cpBodyResetForces(cpBody *body)
154
+ {
155
+ body->f = cpvzero;
156
+ body->t = 0.0f;
157
+ }
158
+
159
+ void
160
+ cpBodyApplyForce(cpBody *body, cpVect force, cpVect r)
161
+ {
162
+ body->f = cpvadd(body->f, force);
163
+ body->t += cpvcross(r, force);
164
+ }
165
+
166
+ void
167
+ cpApplyDampedSpring(cpBody *a, cpBody *b, cpVect anchr1, cpVect anchr2, cpFloat rlen, cpFloat k, cpFloat dmp, cpFloat dt)
168
+ {
169
+ // Calculate the world space anchor coordinates.
170
+ cpVect r1 = cpvrotate(anchr1, a->rot);
171
+ cpVect r2 = cpvrotate(anchr2, b->rot);
172
+
173
+ cpVect delta = cpvsub(cpvadd(b->p, r2), cpvadd(a->p, r1));
174
+ cpFloat dist = cpvlength(delta);
175
+ cpVect n = dist ? cpvmult(delta, 1.0f/dist) : cpvzero;
176
+
177
+ cpFloat f_spring = (dist - rlen)*k;
178
+
179
+ // Calculate the world relative velocities of the anchor points.
180
+ cpVect v1 = cpvadd(a->v, cpvmult(cpvperp(r1), a->w));
181
+ cpVect v2 = cpvadd(b->v, cpvmult(cpvperp(r2), b->w));
182
+
183
+ // Calculate the damping force.
184
+ // This really should be in the impulse solver and can produce problems when using large damping values.
185
+ cpFloat vrn = cpvdot(cpvsub(v2, v1), n);
186
+ cpFloat f_damp = vrn*cpfmin(dmp, 1.0f/(dt*(a->m_inv + b->m_inv)));
187
+
188
+ // Apply!
189
+ cpVect f = cpvmult(n, f_spring + f_damp);
190
+ cpBodyApplyForce(a, f, r1);
191
+ cpBodyApplyForce(b, cpvneg(f), r2);
192
+ }
@@ -0,0 +1,411 @@
1
+ /* Copyright (c) 2007 Scott Lembcke
2
+ *
3
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
4
+ * of this software and associated documentation files (the "Software"), to deal
5
+ * in the Software without restriction, including without limitation the rights
6
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
+ * copies of the Software, and to permit persons to whom the Software is
8
+ * furnished to do so, subject to the following conditions:
9
+ *
10
+ * The above copyright notice and this permission notice shall be included in
11
+ * all copies or substantial portions of the Software.
12
+ *
13
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
19
+ * SOFTWARE.
20
+ */
21
+
22
+ #include <stdlib.h>
23
+ #include <math.h>
24
+ //#include <stdio.h>
25
+
26
+ #include "chipmunk_private.h"
27
+
28
+ typedef int (*collisionFunc)(const cpShape *, const cpShape *, cpContact *);
29
+
30
+ // Add contact points for circle to circle collisions.
31
+ // Used by several collision tests.
32
+ static int
33
+ circle2circleQuery(const cpVect p1, const cpVect p2, const cpFloat r1, const cpFloat r2, cpContact *con)
34
+ {
35
+ cpFloat mindist = r1 + r2;
36
+ cpVect delta = cpvsub(p2, p1);
37
+ cpFloat distsq = cpvlengthsq(delta);
38
+ if(distsq >= mindist*mindist) return 0;
39
+
40
+ cpFloat dist = cpfsqrt(distsq);
41
+
42
+ // Allocate and initialize the contact.
43
+ cpContactInit(
44
+ con,
45
+ cpvadd(p1, cpvmult(delta, 0.5f + (r1 - 0.5f*mindist)/(dist ? dist : INFINITY))),
46
+ (dist ? cpvmult(delta, 1.0f/dist) : cpv(1.0f, 0.0f)),
47
+ dist - mindist,
48
+ 0
49
+ );
50
+
51
+ return 1;
52
+ }
53
+
54
+ // Collide circle shapes.
55
+ static int
56
+ circle2circle(const cpShape *shape1, const cpShape *shape2, cpContact *arr)
57
+ {
58
+ cpCircleShape *circ1 = (cpCircleShape *)shape1;
59
+ cpCircleShape *circ2 = (cpCircleShape *)shape2;
60
+
61
+ return circle2circleQuery(circ1->tc, circ2->tc, circ1->r, circ2->r, arr);
62
+ }
63
+
64
+ // Collide circles to segment shapes.
65
+ static int
66
+ circle2segment(const cpShape *circleShape, const cpShape *segmentShape, cpContact *con)
67
+ {
68
+ cpCircleShape *circ = (cpCircleShape *)circleShape;
69
+ cpSegmentShape *seg = (cpSegmentShape *)segmentShape;
70
+
71
+ // Radius sum
72
+ cpFloat rsum = circ->r + seg->r;
73
+
74
+ // Calculate normal distance from segment.
75
+ cpFloat dn = cpvdot(seg->tn, circ->tc) - cpvdot(seg->ta, seg->tn);
76
+ cpFloat dist = cpfabs(dn) - rsum;
77
+ if(dist > 0.0f) return 0;
78
+
79
+ // Calculate tangential distance along segment.
80
+ cpFloat dt = -cpvcross(seg->tn, circ->tc);
81
+ cpFloat dtMin = -cpvcross(seg->tn, seg->ta);
82
+ cpFloat dtMax = -cpvcross(seg->tn, seg->tb);
83
+
84
+ // Decision tree to decide which feature of the segment to collide with.
85
+ if(dt < dtMin){
86
+ if(dt < (dtMin - rsum)){
87
+ return 0;
88
+ } else {
89
+ return circle2circleQuery(circ->tc, seg->ta, circ->r, seg->r, con);
90
+ }
91
+ } else {
92
+ if(dt < dtMax){
93
+ cpVect n = (dn < 0.0f) ? seg->tn : cpvneg(seg->tn);
94
+ cpContactInit(
95
+ con,
96
+ cpvadd(circ->tc, cpvmult(n, circ->r + dist*0.5f)),
97
+ n,
98
+ dist,
99
+ 0
100
+ );
101
+ return 1;
102
+ } else {
103
+ if(dt < (dtMax + rsum)) {
104
+ return circle2circleQuery(circ->tc, seg->tb, circ->r, seg->r, con);
105
+ } else {
106
+ return 0;
107
+ }
108
+ }
109
+ }
110
+
111
+ return 1;
112
+ }
113
+
114
+ // Helper function for working with contact buffers
115
+ // This used to malloc/realloc memory on the fly but was repurposed.
116
+ static cpContact *
117
+ nextContactPoint(cpContact *arr, int *numPtr)
118
+ {
119
+ int index = *numPtr;
120
+
121
+ if(index < CP_MAX_CONTACTS_PER_ARBITER){
122
+ (*numPtr) = index + 1;
123
+ return &arr[index];
124
+ } else {
125
+ return &arr[CP_MAX_CONTACTS_PER_ARBITER - 1];
126
+ }
127
+ }
128
+
129
+ // Find the minimum separating axis for the give poly and axis list.
130
+ static inline int
131
+ findMSA(const cpPolyShape *poly, const cpPolyShapeAxis *axes, const int num, cpFloat *min_out)
132
+ {
133
+ int min_index = 0;
134
+ cpFloat min = cpPolyShapeValueOnAxis(poly, axes->n, axes->d);
135
+ if(min > 0.0f) return -1;
136
+
137
+ for(int i=1; i<num; i++){
138
+ cpFloat dist = cpPolyShapeValueOnAxis(poly, axes[i].n, axes[i].d);
139
+ if(dist > 0.0f) {
140
+ return -1;
141
+ } else if(dist > min){
142
+ min = dist;
143
+ min_index = i;
144
+ }
145
+ }
146
+
147
+ (*min_out) = min;
148
+ return min_index;
149
+ }
150
+
151
+ // Add contacts for probably penetrating vertexes.
152
+ // This handles the degenerate case where an overlap was detected, but no vertexes fall inside
153
+ // the opposing polygon. (like a star of david)
154
+ static inline int
155
+ findVertsFallback(cpContact *arr, const cpPolyShape *poly1, const cpPolyShape *poly2, const cpVect n, const cpFloat dist)
156
+ {
157
+ int num = 0;
158
+
159
+ for(int i=0; i<poly1->numVerts; i++){
160
+ cpVect v = poly1->tVerts[i];
161
+ if(cpPolyShapeContainsVertPartial(poly2, v, cpvneg(n)))
162
+ cpContactInit(nextContactPoint(arr, &num), v, n, dist, CP_HASH_PAIR(poly1->shape.hashid, i));
163
+ }
164
+
165
+ for(int i=0; i<poly2->numVerts; i++){
166
+ cpVect v = poly2->tVerts[i];
167
+ if(cpPolyShapeContainsVertPartial(poly1, v, n))
168
+ cpContactInit(nextContactPoint(arr, &num), v, n, dist, CP_HASH_PAIR(poly2->shape.hashid, i));
169
+ }
170
+
171
+ return num;
172
+ }
173
+
174
+ // Add contacts for penetrating vertexes.
175
+ static inline int
176
+ findVerts(cpContact *arr, const cpPolyShape *poly1, const cpPolyShape *poly2, const cpVect n, const cpFloat dist)
177
+ {
178
+ int num = 0;
179
+
180
+ for(int i=0; i<poly1->numVerts; i++){
181
+ cpVect v = poly1->tVerts[i];
182
+ if(cpPolyShapeContainsVert(poly2, v))
183
+ cpContactInit(nextContactPoint(arr, &num), v, n, dist, CP_HASH_PAIR(poly1->shape.hashid, i));
184
+ }
185
+
186
+ for(int i=0; i<poly2->numVerts; i++){
187
+ cpVect v = poly2->tVerts[i];
188
+ if(cpPolyShapeContainsVert(poly1, v))
189
+ cpContactInit(nextContactPoint(arr, &num), v, n, dist, CP_HASH_PAIR(poly2->shape.hashid, i));
190
+ }
191
+
192
+ return (num ? num : findVertsFallback(arr, poly1, poly2, n, dist));
193
+ }
194
+
195
+ // Collide poly shapes together.
196
+ static int
197
+ poly2poly(const cpShape *shape1, const cpShape *shape2, cpContact *arr)
198
+ {
199
+ cpPolyShape *poly1 = (cpPolyShape *)shape1;
200
+ cpPolyShape *poly2 = (cpPolyShape *)shape2;
201
+
202
+ cpFloat min1;
203
+ int mini1 = findMSA(poly2, poly1->tAxes, poly1->numVerts, &min1);
204
+ if(mini1 == -1) return 0;
205
+
206
+ cpFloat min2;
207
+ int mini2 = findMSA(poly1, poly2->tAxes, poly2->numVerts, &min2);
208
+ if(mini2 == -1) return 0;
209
+
210
+ // There is overlap, find the penetrating verts
211
+ if(min1 > min2)
212
+ return findVerts(arr, poly1, poly2, poly1->tAxes[mini1].n, min1);
213
+ else
214
+ return findVerts(arr, poly1, poly2, cpvneg(poly2->tAxes[mini2].n), min2);
215
+ }
216
+
217
+ // Like cpPolyValueOnAxis(), but for segments.
218
+ static inline cpFloat
219
+ segValueOnAxis(const cpSegmentShape *seg, const cpVect n, const cpFloat d)
220
+ {
221
+ cpFloat a = cpvdot(n, seg->ta) - seg->r;
222
+ cpFloat b = cpvdot(n, seg->tb) - seg->r;
223
+ return cpfmin(a, b) - d;
224
+ }
225
+
226
+ // Identify vertexes that have penetrated the segment.
227
+ static inline void
228
+ findPointsBehindSeg(cpContact *arr, int *num, const cpSegmentShape *seg, const cpPolyShape *poly, const cpFloat pDist, const cpFloat coef)
229
+ {
230
+ cpFloat dta = cpvcross(seg->tn, seg->ta);
231
+ cpFloat dtb = cpvcross(seg->tn, seg->tb);
232
+ cpVect n = cpvmult(seg->tn, coef);
233
+
234
+ for(int i=0; i<poly->numVerts; i++){
235
+ cpVect v = poly->tVerts[i];
236
+ if(cpvdot(v, n) < cpvdot(seg->tn, seg->ta)*coef + seg->r){
237
+ cpFloat dt = cpvcross(seg->tn, v);
238
+ if(dta >= dt && dt >= dtb){
239
+ cpContactInit(nextContactPoint(arr, num), v, n, pDist, CP_HASH_PAIR(poly->shape.hashid, i));
240
+ }
241
+ }
242
+ }
243
+ }
244
+
245
+ // This one is complicated and gross. Just don't go there...
246
+ // TODO: Comment me!
247
+ static int
248
+ seg2poly(const cpShape *shape1, const cpShape *shape2, cpContact *arr)
249
+ {
250
+ cpSegmentShape *seg = (cpSegmentShape *)shape1;
251
+ cpPolyShape *poly = (cpPolyShape *)shape2;
252
+ cpPolyShapeAxis *axes = poly->tAxes;
253
+
254
+ cpFloat segD = cpvdot(seg->tn, seg->ta);
255
+ cpFloat minNorm = cpPolyShapeValueOnAxis(poly, seg->tn, segD) - seg->r;
256
+ cpFloat minNeg = cpPolyShapeValueOnAxis(poly, cpvneg(seg->tn), -segD) - seg->r;
257
+ if(minNeg > 0.0f || minNorm > 0.0f) return 0;
258
+
259
+ int mini = 0;
260
+ cpFloat poly_min = segValueOnAxis(seg, axes->n, axes->d);
261
+ if(poly_min > 0.0f) return 0;
262
+ for(int i=0; i<poly->numVerts; i++){
263
+ cpFloat dist = segValueOnAxis(seg, axes[i].n, axes[i].d);
264
+ if(dist > 0.0f){
265
+ return 0;
266
+ } else if(dist > poly_min){
267
+ poly_min = dist;
268
+ mini = i;
269
+ }
270
+ }
271
+
272
+ int num = 0;
273
+
274
+ cpVect poly_n = cpvneg(axes[mini].n);
275
+
276
+ cpVect va = cpvadd(seg->ta, cpvmult(poly_n, seg->r));
277
+ cpVect vb = cpvadd(seg->tb, cpvmult(poly_n, seg->r));
278
+ if(cpPolyShapeContainsVert(poly, va))
279
+ cpContactInit(nextContactPoint(arr, &num), va, poly_n, poly_min, CP_HASH_PAIR(seg->shape.hashid, 0));
280
+ if(cpPolyShapeContainsVert(poly, vb))
281
+ cpContactInit(nextContactPoint(arr, &num), vb, poly_n, poly_min, CP_HASH_PAIR(seg->shape.hashid, 1));
282
+
283
+ // Floating point precision problems here.
284
+ // This will have to do for now.
285
+ poly_min -= cp_collision_slop;
286
+ if(minNorm >= poly_min || minNeg >= poly_min) {
287
+ if(minNorm > minNeg)
288
+ findPointsBehindSeg(arr, &num, seg, poly, minNorm, 1.0f);
289
+ else
290
+ findPointsBehindSeg(arr, &num, seg, poly, minNeg, -1.0f);
291
+ }
292
+
293
+ // If no other collision points are found, try colliding endpoints.
294
+ if(num == 0){
295
+ cpVect poly_a = poly->tVerts[mini];
296
+ cpVect poly_b = poly->tVerts[(mini + 1)%poly->numVerts];
297
+
298
+ if(circle2circleQuery(seg->ta, poly_a, seg->r, 0.0f, arr))
299
+ return 1;
300
+
301
+ if(circle2circleQuery(seg->tb, poly_a, seg->r, 0.0f, arr))
302
+ return 1;
303
+
304
+ if(circle2circleQuery(seg->ta, poly_b, seg->r, 0.0f, arr))
305
+ return 1;
306
+
307
+ if(circle2circleQuery(seg->tb, poly_b, seg->r, 0.0f, arr))
308
+ return 1;
309
+ }
310
+
311
+ return num;
312
+ }
313
+
314
+ // This one is less gross, but still gross.
315
+ // TODO: Comment me!
316
+ static int
317
+ circle2poly(const cpShape *shape1, const cpShape *shape2, cpContact *con)
318
+ {
319
+ cpCircleShape *circ = (cpCircleShape *)shape1;
320
+ cpPolyShape *poly = (cpPolyShape *)shape2;
321
+ cpPolyShapeAxis *axes = poly->tAxes;
322
+
323
+ int mini = 0;
324
+ cpFloat min = cpvdot(axes->n, circ->tc) - axes->d - circ->r;
325
+ for(int i=0; i<poly->numVerts; i++){
326
+ cpFloat dist = cpvdot(axes[i].n, circ->tc) - axes[i].d - circ->r;
327
+ if(dist > 0.0f){
328
+ return 0;
329
+ } else if(dist > min) {
330
+ min = dist;
331
+ mini = i;
332
+ }
333
+ }
334
+
335
+ cpVect n = axes[mini].n;
336
+ cpVect a = poly->tVerts[mini];
337
+ cpVect b = poly->tVerts[(mini + 1)%poly->numVerts];
338
+ cpFloat dta = cpvcross(n, a);
339
+ cpFloat dtb = cpvcross(n, b);
340
+ cpFloat dt = cpvcross(n, circ->tc);
341
+
342
+ if(dt < dtb){
343
+ return circle2circleQuery(circ->tc, b, circ->r, 0.0f, con);
344
+ } else if(dt < dta) {
345
+ cpContactInit(
346
+ con,
347
+ cpvsub(circ->tc, cpvmult(n, circ->r + min/2.0f)),
348
+ cpvneg(n),
349
+ min,
350
+ 0
351
+ );
352
+
353
+ return 1;
354
+ } else {
355
+ return circle2circleQuery(circ->tc, a, circ->r, 0.0f, con);
356
+ }
357
+ }
358
+
359
+ //static const collisionFunc builtinCollisionFuncs[9] = {
360
+ // circle2circle,
361
+ // NULL,
362
+ // NULL,
363
+ // circle2segment,
364
+ // NULL,
365
+ // NULL,
366
+ // circle2poly,
367
+ // seg2poly,
368
+ // poly2poly,
369
+ //};
370
+ //static const collisionFunc *colfuncs = builtinCollisionFuncs;
371
+
372
+ static collisionFunc *colfuncs = NULL;
373
+
374
+ static void
375
+ addColFunc(const cpShapeType a, const cpShapeType b, const collisionFunc func)
376
+ {
377
+ colfuncs[a + b*CP_NUM_SHAPES] = func;
378
+ }
379
+
380
+ #ifdef __cplusplus
381
+ extern "C" {
382
+ #endif
383
+ void cpInitCollisionFuncs(void);
384
+
385
+ // Initializes the array of collision functions.
386
+ // Called by cpInitChipmunk().
387
+ void
388
+ cpInitCollisionFuncs(void)
389
+ {
390
+ if(!colfuncs)
391
+ colfuncs = (collisionFunc *)cpcalloc(CP_NUM_SHAPES*CP_NUM_SHAPES, sizeof(collisionFunc));
392
+
393
+ addColFunc(CP_CIRCLE_SHAPE, CP_CIRCLE_SHAPE, circle2circle);
394
+ addColFunc(CP_CIRCLE_SHAPE, CP_SEGMENT_SHAPE, circle2segment);
395
+ addColFunc(CP_SEGMENT_SHAPE, CP_POLY_SHAPE, seg2poly);
396
+ addColFunc(CP_CIRCLE_SHAPE, CP_POLY_SHAPE, circle2poly);
397
+ addColFunc(CP_POLY_SHAPE, CP_POLY_SHAPE, poly2poly);
398
+ }
399
+ #ifdef __cplusplus
400
+ }
401
+ #endif
402
+
403
+ int
404
+ cpCollideShapes(const cpShape *a, const cpShape *b, cpContact *arr)
405
+ {
406
+ // Their shape types must be in order.
407
+ cpAssert(a->klass->type <= b->klass->type, "Collision shapes passed to cpCollideShapes() are not sorted.");
408
+
409
+ collisionFunc cfunc = colfuncs[a->klass->type + b->klass->type*CP_NUM_SHAPES];
410
+ return (cfunc) ? cfunc(a, b, arr) : 0;
411
+ }