chipmunk 5.3.4.0-x86-mingw32 → 5.3.4.2-x86-mingw32
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/README +33 -13
 - data/Rakefile +20 -7
 - data/ext/chipmunk/extconf.rb +55 -12
 - data/ext/chipmunk/rb_chipmunk.c +92 -98
 - data/ext/chipmunk/rb_chipmunk.h +44 -34
 - data/ext/chipmunk/rb_cpArbiter.c +135 -98
 - data/ext/chipmunk/rb_cpBB.c +84 -101
 - data/ext/chipmunk/rb_cpBody.c +219 -241
 - data/ext/chipmunk/rb_cpConstraint.c +173 -185
 - data/ext/chipmunk/rb_cpShape.c +347 -251
 - data/ext/chipmunk/rb_cpSpace.c +376 -408
 - data/ext/chipmunk/rb_cpVect.c +132 -170
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/chipmunk.h +163 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/chipmunk_ffi.h +59 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/chipmunk_private.h +49 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/chipmunk_types.h +151 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/chipmunk_unsafe.h +54 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/constraints/cpConstraint.h +105 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/constraints/cpDampedRotarySpring.h +46 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/constraints/cpDampedSpring.h +53 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/constraints/cpGearJoint.h +41 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/constraints/cpGrooveJoint.h +48 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/constraints/cpPinJoint.h +43 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/constraints/cpPivotJoint.h +42 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/constraints/cpRatchetJoint.h +40 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/constraints/cpRotaryLimitJoint.h +39 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/constraints/cpSimpleMotor.h +37 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/constraints/cpSlideJoint.h +44 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/constraints/util.h +134 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/cpArbiter.h +188 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/cpArray.h +49 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/cpBB.h +74 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/cpBody.h +219 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/cpCollision.h +28 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/cpHashSet.h +82 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/cpPolyShape.h +103 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/cpShape.h +177 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/cpSpace.h +206 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/cpSpaceHash.h +110 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/include/chipmunk/cpVect.h +207 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/src/chipmunk.c +151 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/src/constraints/cpConstraint.c +54 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/src/constraints/cpDampedRotarySpring.c +105 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/src/constraints/cpDampedSpring.c +115 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/src/constraints/cpGearJoint.c +113 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/src/constraints/cpGrooveJoint.c +161 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/src/constraints/cpPinJoint.c +116 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/src/constraints/cpPivotJoint.c +114 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/src/constraints/cpRatchetJoint.c +126 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/src/constraints/cpRotaryLimitJoint.c +120 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/src/constraints/cpSimpleMotor.c +97 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/src/constraints/cpSlideJoint.c +129 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/src/cpArbiter.c +280 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/src/cpArray.c +143 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/src/cpBB.c +47 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/src/cpBody.c +192 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/src/cpCollision.c +411 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/src/cpHashSet.c +253 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/src/cpPolyShape.c +240 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/src/cpShape.c +405 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/src/cpSpace.c +499 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/src/cpSpaceComponent.c +279 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/src/cpSpaceHash.c +534 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/src/cpSpaceQuery.c +246 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/src/cpSpaceStep.c +398 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/src/cpVect.c +71 -0
 - data/ext/chipmunk/vendor/chipmunk-5.3.4/src/prime.h +68 -0
 - data/lib/1.9/chipmunk.so +0 -0
 - data/lib/chipmunk.rb +19 -8
 - metadata +84 -42
 - data/lib/1.8/chipmunk.so +0 -0
 
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            /* Copyright (c) 2007 Scott Lembcke
         
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             * 
         
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             * Permission is hereby granted, free of charge, to any person obtaining a copy
         
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             * of this software and associated documentation files (the "Software"), to deal
         
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             * in the Software without restriction, including without limitation the rights
         
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             * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
         
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             * copies of the Software, and to permit persons to whom the Software is
         
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             * furnished to do so, subject to the following conditions:
         
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             * 
         
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             * The above copyright notice and this permission notice shall be included in
         
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             * all copies or substantial portions of the Software.
         
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             * 
         
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             * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
         
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             * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
         
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             * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
         
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             * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
         
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             * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
         
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             * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
         
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             * SOFTWARE.
         
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             */
         
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            #include <math.h>
         
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            #include <stdlib.h>
         
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            #include "chipmunk.h"
         
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            cpVect
         
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            cpBBClampVect(const cpBB bb, const cpVect v)
         
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            {
         
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            	cpFloat x = cpfmin(cpfmax(bb.l, v.x), bb.r);
         
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            	cpFloat y = cpfmin(cpfmax(bb.b, v.y), bb.t);
         
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            	return cpv(x, y);
         
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            }
         
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            cpVect
         
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            cpBBWrapVect(const cpBB bb, const cpVect v)
         
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            {
         
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            	cpFloat ix = cpfabs(bb.r - bb.l);
         
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            	cpFloat modx = cpfmod(v.x - bb.l, ix);
         
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            	cpFloat x = (modx > 0.0f) ? modx : modx + ix;
         
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            	cpFloat iy = cpfabs(bb.t - bb.b);
         
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            	cpFloat mody = cpfmod(v.y - bb.b, iy);
         
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            	cpFloat y = (mody > 0.0f) ? mody : mody + iy;
         
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            	return cpv(x + bb.l, y + bb.b);
         
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            }
         
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         @@ -0,0 +1,192 @@ 
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            /* Copyright (c) 2007 Scott Lembcke
         
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             * 
         
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             * Permission is hereby granted, free of charge, to any person obtaining a copy
         
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             * of this software and associated documentation files (the "Software"), to deal
         
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             * in the Software without restriction, including without limitation the rights
         
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             * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
         
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             * copies of the Software, and to permit persons to whom the Software is
         
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             * furnished to do so, subject to the following conditions:
         
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             * 
         
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             * The above copyright notice and this permission notice shall be included in
         
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             * all copies or substantial portions of the Software.
         
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             * 
         
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             * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
         
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             * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
         
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            +
             * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
         
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             * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
         
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             * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
         
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             * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
         
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             * SOFTWARE.
         
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             */
         
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            #include <stdlib.h>
         
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            #include <float.h>
         
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            #include <stdarg.h>
         
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            #include "chipmunk_private.h"
         
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            // initialized in cpInitChipmunk()
         
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            cpBody cpStaticBodySingleton;
         
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            cpBody*
         
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            cpBodyAlloc(void)
         
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            {
         
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            	return (cpBody *)cpmalloc(sizeof(cpBody));
         
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            }
         
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            cpBodyVelocityFunc cpBodyUpdateVelocityDefault = cpBodyUpdateVelocity;
         
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            cpBodyPositionFunc cpBodyUpdatePositionDefault = cpBodyUpdatePosition;
         
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            cpBody*
         
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            cpBodyInit(cpBody *body, cpFloat m, cpFloat i)
         
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            {
         
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            	body->velocity_func = cpBodyUpdateVelocityDefault;
         
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            	body->position_func = cpBodyUpdatePositionDefault;
         
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            	cpBodySetMass(body, m);
         
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            	cpBodySetMoment(body, i);
         
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            	body->p = cpvzero;
         
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            	body->v = cpvzero;
         
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            	body->f = cpvzero;
         
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            	cpBodySetAngle(body, 0.0f);
         
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            	body->w = 0.0f;
         
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            	body->t = 0.0f;
         
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            	body->v_bias = cpvzero;
         
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            	body->w_bias = 0.0f;
         
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            	body->data = NULL;
         
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            	body->v_limit = (cpFloat)INFINITY;
         
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            	body->w_limit = (cpFloat)INFINITY;
         
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            	body->space = NULL;
         
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            	body->shapesList = NULL;
         
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            	cpComponentNode node = {NULL, NULL, 0, 0.0f};
         
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            	body->node = node;
         
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            	return body;
         
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            }
         
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            cpBody*
         
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            cpBodyNew(cpFloat m, cpFloat i)
         
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            {
         
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            	return cpBodyInit(cpBodyAlloc(), m, i);
         
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            }
         
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            cpBody *
         
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            cpBodyInitStatic(cpBody *body)
         
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            {
         
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            	cpBodyInit(body, (cpFloat)INFINITY, (cpFloat)INFINITY);
         
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            	body->node.idleTime = (cpFloat)INFINITY;
         
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            	return body;
         
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            }
         
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            cpBody *
         
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            cpBodyNewStatic()
         
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            {
         
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            	return cpBodyInitStatic(cpBodyAlloc());
         
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            }
         
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            void cpBodyDestroy(cpBody *body){}
         
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            void
         
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            cpBodyFree(cpBody *body)
         
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            {
         
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            	if(body){
         
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            		cpBodyDestroy(body);
         
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            		cpfree(body);
         
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            	}
         
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            }
         
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            void
         
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            cpBodySetMass(cpBody *body, cpFloat mass)
         
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            {
         
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     | 
    
         
            +
            	body->m = mass;
         
     | 
| 
      
 109 
     | 
    
         
            +
            	body->m_inv = 1.0f/mass;
         
     | 
| 
      
 110 
     | 
    
         
            +
            }
         
     | 
| 
      
 111 
     | 
    
         
            +
             
     | 
| 
      
 112 
     | 
    
         
            +
            void
         
     | 
| 
      
 113 
     | 
    
         
            +
            cpBodySetMoment(cpBody *body, cpFloat moment)
         
     | 
| 
      
 114 
     | 
    
         
            +
            {
         
     | 
| 
      
 115 
     | 
    
         
            +
            	body->i = moment;
         
     | 
| 
      
 116 
     | 
    
         
            +
            	body->i_inv = 1.0f/moment;
         
     | 
| 
      
 117 
     | 
    
         
            +
            }
         
     | 
| 
      
 118 
     | 
    
         
            +
             
     | 
| 
      
 119 
     | 
    
         
            +
            void
         
     | 
| 
      
 120 
     | 
    
         
            +
            cpBodySetAngle(cpBody *body, cpFloat angle)
         
     | 
| 
      
 121 
     | 
    
         
            +
            {
         
     | 
| 
      
 122 
     | 
    
         
            +
            	body->a = angle;//fmod(a, (cpFloat)M_PI*2.0f);
         
     | 
| 
      
 123 
     | 
    
         
            +
            	body->rot = cpvforangle(angle);
         
     | 
| 
      
 124 
     | 
    
         
            +
            }
         
     | 
| 
      
 125 
     | 
    
         
            +
             
     | 
| 
      
 126 
     | 
    
         
            +
            void
         
     | 
| 
      
 127 
     | 
    
         
            +
            cpBodySlew(cpBody *body, cpVect pos, cpFloat dt)
         
     | 
| 
      
 128 
     | 
    
         
            +
            {
         
     | 
| 
      
 129 
     | 
    
         
            +
            	cpVect delta = cpvsub(pos, body->p);
         
     | 
| 
      
 130 
     | 
    
         
            +
            	body->v = cpvmult(delta, 1.0f/dt);
         
     | 
| 
      
 131 
     | 
    
         
            +
            }
         
     | 
| 
      
 132 
     | 
    
         
            +
             
     | 
| 
      
 133 
     | 
    
         
            +
            void
         
     | 
| 
      
 134 
     | 
    
         
            +
            cpBodyUpdateVelocity(cpBody *body, cpVect gravity, cpFloat damping, cpFloat dt)
         
     | 
| 
      
 135 
     | 
    
         
            +
            {
         
     | 
| 
      
 136 
     | 
    
         
            +
            	body->v = cpvclamp(cpvadd(cpvmult(body->v, damping), cpvmult(cpvadd(gravity, cpvmult(body->f, body->m_inv)), dt)), body->v_limit);
         
     | 
| 
      
 137 
     | 
    
         
            +
            	
         
     | 
| 
      
 138 
     | 
    
         
            +
            	cpFloat w_limit = body->w_limit;
         
     | 
| 
      
 139 
     | 
    
         
            +
            	body->w = cpfclamp(body->w*damping + body->t*body->i_inv*dt, -w_limit, w_limit);
         
     | 
| 
      
 140 
     | 
    
         
            +
            }
         
     | 
| 
      
 141 
     | 
    
         
            +
             
     | 
| 
      
 142 
     | 
    
         
            +
            void
         
     | 
| 
      
 143 
     | 
    
         
            +
            cpBodyUpdatePosition(cpBody *body, cpFloat dt)
         
     | 
| 
      
 144 
     | 
    
         
            +
            {
         
     | 
| 
      
 145 
     | 
    
         
            +
            	body->p = cpvadd(body->p, cpvmult(cpvadd(body->v, body->v_bias), dt));
         
     | 
| 
      
 146 
     | 
    
         
            +
            	cpBodySetAngle(body, body->a + (body->w + body->w_bias)*dt);
         
     | 
| 
      
 147 
     | 
    
         
            +
            	
         
     | 
| 
      
 148 
     | 
    
         
            +
            	body->v_bias = cpvzero;
         
     | 
| 
      
 149 
     | 
    
         
            +
            	body->w_bias = 0.0f;
         
     | 
| 
      
 150 
     | 
    
         
            +
            }
         
     | 
| 
      
 151 
     | 
    
         
            +
             
     | 
| 
      
 152 
     | 
    
         
            +
            void
         
     | 
| 
      
 153 
     | 
    
         
            +
            cpBodyResetForces(cpBody *body)
         
     | 
| 
      
 154 
     | 
    
         
            +
            {
         
     | 
| 
      
 155 
     | 
    
         
            +
            	body->f = cpvzero;
         
     | 
| 
      
 156 
     | 
    
         
            +
            	body->t = 0.0f;
         
     | 
| 
      
 157 
     | 
    
         
            +
            }
         
     | 
| 
      
 158 
     | 
    
         
            +
             
     | 
| 
      
 159 
     | 
    
         
            +
            void
         
     | 
| 
      
 160 
     | 
    
         
            +
            cpBodyApplyForce(cpBody *body, cpVect force, cpVect r)
         
     | 
| 
      
 161 
     | 
    
         
            +
            {
         
     | 
| 
      
 162 
     | 
    
         
            +
            	body->f = cpvadd(body->f, force);
         
     | 
| 
      
 163 
     | 
    
         
            +
            	body->t += cpvcross(r, force);
         
     | 
| 
      
 164 
     | 
    
         
            +
            }
         
     | 
| 
      
 165 
     | 
    
         
            +
             
     | 
| 
      
 166 
     | 
    
         
            +
            void
         
     | 
| 
      
 167 
     | 
    
         
            +
            cpApplyDampedSpring(cpBody *a, cpBody *b, cpVect anchr1, cpVect anchr2, cpFloat rlen, cpFloat k, cpFloat dmp, cpFloat dt)
         
     | 
| 
      
 168 
     | 
    
         
            +
            {
         
     | 
| 
      
 169 
     | 
    
         
            +
            	// Calculate the world space anchor coordinates.
         
     | 
| 
      
 170 
     | 
    
         
            +
            	cpVect r1 = cpvrotate(anchr1, a->rot);
         
     | 
| 
      
 171 
     | 
    
         
            +
            	cpVect r2 = cpvrotate(anchr2, b->rot);
         
     | 
| 
      
 172 
     | 
    
         
            +
            	
         
     | 
| 
      
 173 
     | 
    
         
            +
            	cpVect delta = cpvsub(cpvadd(b->p, r2), cpvadd(a->p, r1));
         
     | 
| 
      
 174 
     | 
    
         
            +
            	cpFloat dist = cpvlength(delta);
         
     | 
| 
      
 175 
     | 
    
         
            +
            	cpVect n = dist ? cpvmult(delta, 1.0f/dist) : cpvzero;
         
     | 
| 
      
 176 
     | 
    
         
            +
            	
         
     | 
| 
      
 177 
     | 
    
         
            +
            	cpFloat f_spring = (dist - rlen)*k;
         
     | 
| 
      
 178 
     | 
    
         
            +
             
     | 
| 
      
 179 
     | 
    
         
            +
            	// Calculate the world relative velocities of the anchor points.
         
     | 
| 
      
 180 
     | 
    
         
            +
            	cpVect v1 = cpvadd(a->v, cpvmult(cpvperp(r1), a->w));
         
     | 
| 
      
 181 
     | 
    
         
            +
            	cpVect v2 = cpvadd(b->v, cpvmult(cpvperp(r2), b->w));
         
     | 
| 
      
 182 
     | 
    
         
            +
            	
         
     | 
| 
      
 183 
     | 
    
         
            +
            	// Calculate the damping force.
         
     | 
| 
      
 184 
     | 
    
         
            +
            	// This really should be in the impulse solver and can produce problems when using large damping values.
         
     | 
| 
      
 185 
     | 
    
         
            +
            	cpFloat vrn = cpvdot(cpvsub(v2, v1), n);
         
     | 
| 
      
 186 
     | 
    
         
            +
            	cpFloat f_damp = vrn*cpfmin(dmp, 1.0f/(dt*(a->m_inv + b->m_inv)));
         
     | 
| 
      
 187 
     | 
    
         
            +
            	
         
     | 
| 
      
 188 
     | 
    
         
            +
            	// Apply!
         
     | 
| 
      
 189 
     | 
    
         
            +
            	cpVect f = cpvmult(n, f_spring + f_damp);
         
     | 
| 
      
 190 
     | 
    
         
            +
            	cpBodyApplyForce(a, f, r1);
         
     | 
| 
      
 191 
     | 
    
         
            +
            	cpBodyApplyForce(b, cpvneg(f), r2);
         
     | 
| 
      
 192 
     | 
    
         
            +
            }
         
     | 
| 
         @@ -0,0 +1,411 @@ 
     | 
|
| 
      
 1 
     | 
    
         
            +
            /* Copyright (c) 2007 Scott Lembcke
         
     | 
| 
      
 2 
     | 
    
         
            +
             * 
         
     | 
| 
      
 3 
     | 
    
         
            +
             * Permission is hereby granted, free of charge, to any person obtaining a copy
         
     | 
| 
      
 4 
     | 
    
         
            +
             * of this software and associated documentation files (the "Software"), to deal
         
     | 
| 
      
 5 
     | 
    
         
            +
             * in the Software without restriction, including without limitation the rights
         
     | 
| 
      
 6 
     | 
    
         
            +
             * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
         
     | 
| 
      
 7 
     | 
    
         
            +
             * copies of the Software, and to permit persons to whom the Software is
         
     | 
| 
      
 8 
     | 
    
         
            +
             * furnished to do so, subject to the following conditions:
         
     | 
| 
      
 9 
     | 
    
         
            +
             * 
         
     | 
| 
      
 10 
     | 
    
         
            +
             * The above copyright notice and this permission notice shall be included in
         
     | 
| 
      
 11 
     | 
    
         
            +
             * all copies or substantial portions of the Software.
         
     | 
| 
      
 12 
     | 
    
         
            +
             * 
         
     | 
| 
      
 13 
     | 
    
         
            +
             * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
         
     | 
| 
      
 14 
     | 
    
         
            +
             * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
         
     | 
| 
      
 15 
     | 
    
         
            +
             * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
         
     | 
| 
      
 16 
     | 
    
         
            +
             * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
         
     | 
| 
      
 17 
     | 
    
         
            +
             * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
         
     | 
| 
      
 18 
     | 
    
         
            +
             * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
         
     | 
| 
      
 19 
     | 
    
         
            +
             * SOFTWARE.
         
     | 
| 
      
 20 
     | 
    
         
            +
             */
         
     | 
| 
      
 21 
     | 
    
         
            +
             
         
     | 
| 
      
 22 
     | 
    
         
            +
            #include <stdlib.h>
         
     | 
| 
      
 23 
     | 
    
         
            +
            #include <math.h>
         
     | 
| 
      
 24 
     | 
    
         
            +
            //#include <stdio.h>
         
     | 
| 
      
 25 
     | 
    
         
            +
             
     | 
| 
      
 26 
     | 
    
         
            +
            #include "chipmunk_private.h"
         
     | 
| 
      
 27 
     | 
    
         
            +
             
     | 
| 
      
 28 
     | 
    
         
            +
            typedef int (*collisionFunc)(const cpShape *, const cpShape *, cpContact *);
         
     | 
| 
      
 29 
     | 
    
         
            +
             
     | 
| 
      
 30 
     | 
    
         
            +
            // Add contact points for circle to circle collisions.
         
     | 
| 
      
 31 
     | 
    
         
            +
            // Used by several collision tests.
         
     | 
| 
      
 32 
     | 
    
         
            +
            static int
         
     | 
| 
      
 33 
     | 
    
         
            +
            circle2circleQuery(const cpVect p1, const cpVect p2, const cpFloat r1, const cpFloat r2, cpContact *con)
         
     | 
| 
      
 34 
     | 
    
         
            +
            {
         
     | 
| 
      
 35 
     | 
    
         
            +
            	cpFloat mindist = r1 + r2;
         
     | 
| 
      
 36 
     | 
    
         
            +
            	cpVect delta = cpvsub(p2, p1);
         
     | 
| 
      
 37 
     | 
    
         
            +
            	cpFloat distsq = cpvlengthsq(delta);
         
     | 
| 
      
 38 
     | 
    
         
            +
            	if(distsq >= mindist*mindist) return 0;
         
     | 
| 
      
 39 
     | 
    
         
            +
            	
         
     | 
| 
      
 40 
     | 
    
         
            +
            	cpFloat dist = cpfsqrt(distsq);
         
     | 
| 
      
 41 
     | 
    
         
            +
             
     | 
| 
      
 42 
     | 
    
         
            +
            	// Allocate and initialize the contact.
         
     | 
| 
      
 43 
     | 
    
         
            +
            	cpContactInit(
         
     | 
| 
      
 44 
     | 
    
         
            +
            		con,
         
     | 
| 
      
 45 
     | 
    
         
            +
            		cpvadd(p1, cpvmult(delta, 0.5f + (r1 - 0.5f*mindist)/(dist ? dist : INFINITY))),
         
     | 
| 
      
 46 
     | 
    
         
            +
            		(dist ? cpvmult(delta, 1.0f/dist) : cpv(1.0f, 0.0f)),
         
     | 
| 
      
 47 
     | 
    
         
            +
            		dist - mindist,
         
     | 
| 
      
 48 
     | 
    
         
            +
            		0
         
     | 
| 
      
 49 
     | 
    
         
            +
            	);
         
     | 
| 
      
 50 
     | 
    
         
            +
            	
         
     | 
| 
      
 51 
     | 
    
         
            +
            	return 1;
         
     | 
| 
      
 52 
     | 
    
         
            +
            }
         
     | 
| 
      
 53 
     | 
    
         
            +
             
     | 
| 
      
 54 
     | 
    
         
            +
            // Collide circle shapes.
         
     | 
| 
      
 55 
     | 
    
         
            +
            static int
         
     | 
| 
      
 56 
     | 
    
         
            +
            circle2circle(const cpShape *shape1, const cpShape *shape2, cpContact *arr)
         
     | 
| 
      
 57 
     | 
    
         
            +
            {
         
     | 
| 
      
 58 
     | 
    
         
            +
            	cpCircleShape *circ1 = (cpCircleShape *)shape1;
         
     | 
| 
      
 59 
     | 
    
         
            +
            	cpCircleShape *circ2 = (cpCircleShape *)shape2;
         
     | 
| 
      
 60 
     | 
    
         
            +
            	
         
     | 
| 
      
 61 
     | 
    
         
            +
            	return circle2circleQuery(circ1->tc, circ2->tc, circ1->r, circ2->r, arr);
         
     | 
| 
      
 62 
     | 
    
         
            +
            }
         
     | 
| 
      
 63 
     | 
    
         
            +
             
     | 
| 
      
 64 
     | 
    
         
            +
            // Collide circles to segment shapes.
         
     | 
| 
      
 65 
     | 
    
         
            +
            static int
         
     | 
| 
      
 66 
     | 
    
         
            +
            circle2segment(const cpShape *circleShape, const cpShape *segmentShape, cpContact *con)
         
     | 
| 
      
 67 
     | 
    
         
            +
            {
         
     | 
| 
      
 68 
     | 
    
         
            +
            	cpCircleShape *circ = (cpCircleShape *)circleShape;
         
     | 
| 
      
 69 
     | 
    
         
            +
            	cpSegmentShape *seg = (cpSegmentShape *)segmentShape;
         
     | 
| 
      
 70 
     | 
    
         
            +
            	
         
     | 
| 
      
 71 
     | 
    
         
            +
            	// Radius sum
         
     | 
| 
      
 72 
     | 
    
         
            +
            	cpFloat rsum = circ->r + seg->r;
         
     | 
| 
      
 73 
     | 
    
         
            +
            	
         
     | 
| 
      
 74 
     | 
    
         
            +
            	// Calculate normal distance from segment.
         
     | 
| 
      
 75 
     | 
    
         
            +
            	cpFloat dn = cpvdot(seg->tn, circ->tc) - cpvdot(seg->ta, seg->tn);
         
     | 
| 
      
 76 
     | 
    
         
            +
            	cpFloat dist = cpfabs(dn) - rsum;
         
     | 
| 
      
 77 
     | 
    
         
            +
            	if(dist > 0.0f) return 0;
         
     | 
| 
      
 78 
     | 
    
         
            +
            	
         
     | 
| 
      
 79 
     | 
    
         
            +
            	// Calculate tangential distance along segment.
         
     | 
| 
      
 80 
     | 
    
         
            +
            	cpFloat dt = -cpvcross(seg->tn, circ->tc);
         
     | 
| 
      
 81 
     | 
    
         
            +
            	cpFloat dtMin = -cpvcross(seg->tn, seg->ta);
         
     | 
| 
      
 82 
     | 
    
         
            +
            	cpFloat dtMax = -cpvcross(seg->tn, seg->tb);
         
     | 
| 
      
 83 
     | 
    
         
            +
            	
         
     | 
| 
      
 84 
     | 
    
         
            +
            	// Decision tree to decide which feature of the segment to collide with.
         
     | 
| 
      
 85 
     | 
    
         
            +
            	if(dt < dtMin){
         
     | 
| 
      
 86 
     | 
    
         
            +
            		if(dt < (dtMin - rsum)){
         
     | 
| 
      
 87 
     | 
    
         
            +
            			return 0;
         
     | 
| 
      
 88 
     | 
    
         
            +
            		} else {
         
     | 
| 
      
 89 
     | 
    
         
            +
            			return circle2circleQuery(circ->tc, seg->ta, circ->r, seg->r, con);
         
     | 
| 
      
 90 
     | 
    
         
            +
            		}
         
     | 
| 
      
 91 
     | 
    
         
            +
            	} else {
         
     | 
| 
      
 92 
     | 
    
         
            +
            		if(dt < dtMax){
         
     | 
| 
      
 93 
     | 
    
         
            +
            			cpVect n = (dn < 0.0f) ? seg->tn : cpvneg(seg->tn);
         
     | 
| 
      
 94 
     | 
    
         
            +
            			cpContactInit(
         
     | 
| 
      
 95 
     | 
    
         
            +
            				con,
         
     | 
| 
      
 96 
     | 
    
         
            +
            				cpvadd(circ->tc, cpvmult(n, circ->r + dist*0.5f)),
         
     | 
| 
      
 97 
     | 
    
         
            +
            				n,
         
     | 
| 
      
 98 
     | 
    
         
            +
            				dist,
         
     | 
| 
      
 99 
     | 
    
         
            +
            				0				 
         
     | 
| 
      
 100 
     | 
    
         
            +
            			);
         
     | 
| 
      
 101 
     | 
    
         
            +
            			return 1;
         
     | 
| 
      
 102 
     | 
    
         
            +
            		} else {
         
     | 
| 
      
 103 
     | 
    
         
            +
            			if(dt < (dtMax + rsum)) {
         
     | 
| 
      
 104 
     | 
    
         
            +
            				return circle2circleQuery(circ->tc, seg->tb, circ->r, seg->r, con);
         
     | 
| 
      
 105 
     | 
    
         
            +
            			} else {
         
     | 
| 
      
 106 
     | 
    
         
            +
            				return 0;
         
     | 
| 
      
 107 
     | 
    
         
            +
            			}
         
     | 
| 
      
 108 
     | 
    
         
            +
            		}
         
     | 
| 
      
 109 
     | 
    
         
            +
            	}
         
     | 
| 
      
 110 
     | 
    
         
            +
            	
         
     | 
| 
      
 111 
     | 
    
         
            +
            	return 1;
         
     | 
| 
      
 112 
     | 
    
         
            +
            }
         
     | 
| 
      
 113 
     | 
    
         
            +
             
     | 
| 
      
 114 
     | 
    
         
            +
            // Helper function for working with contact buffers
         
     | 
| 
      
 115 
     | 
    
         
            +
            // This used to malloc/realloc memory on the fly but was repurposed.
         
     | 
| 
      
 116 
     | 
    
         
            +
            static cpContact *
         
     | 
| 
      
 117 
     | 
    
         
            +
            nextContactPoint(cpContact *arr, int *numPtr)
         
     | 
| 
      
 118 
     | 
    
         
            +
            {
         
     | 
| 
      
 119 
     | 
    
         
            +
            	int index = *numPtr;
         
     | 
| 
      
 120 
     | 
    
         
            +
            	
         
     | 
| 
      
 121 
     | 
    
         
            +
            	if(index < CP_MAX_CONTACTS_PER_ARBITER){
         
     | 
| 
      
 122 
     | 
    
         
            +
            		(*numPtr) = index + 1;
         
     | 
| 
      
 123 
     | 
    
         
            +
            		return &arr[index];
         
     | 
| 
      
 124 
     | 
    
         
            +
            	} else {
         
     | 
| 
      
 125 
     | 
    
         
            +
            		return &arr[CP_MAX_CONTACTS_PER_ARBITER - 1];
         
     | 
| 
      
 126 
     | 
    
         
            +
            	}
         
     | 
| 
      
 127 
     | 
    
         
            +
            }
         
     | 
| 
      
 128 
     | 
    
         
            +
             
     | 
| 
      
 129 
     | 
    
         
            +
            // Find the minimum separating axis for the give poly and axis list.
         
     | 
| 
      
 130 
     | 
    
         
            +
            static inline int
         
     | 
| 
      
 131 
     | 
    
         
            +
            findMSA(const cpPolyShape *poly, const cpPolyShapeAxis *axes, const int num, cpFloat *min_out)
         
     | 
| 
      
 132 
     | 
    
         
            +
            {
         
     | 
| 
      
 133 
     | 
    
         
            +
            	int min_index = 0;
         
     | 
| 
      
 134 
     | 
    
         
            +
            	cpFloat min = cpPolyShapeValueOnAxis(poly, axes->n, axes->d);
         
     | 
| 
      
 135 
     | 
    
         
            +
            	if(min > 0.0f) return -1;
         
     | 
| 
      
 136 
     | 
    
         
            +
            	
         
     | 
| 
      
 137 
     | 
    
         
            +
            	for(int i=1; i<num; i++){
         
     | 
| 
      
 138 
     | 
    
         
            +
            		cpFloat dist = cpPolyShapeValueOnAxis(poly, axes[i].n, axes[i].d);
         
     | 
| 
      
 139 
     | 
    
         
            +
            		if(dist > 0.0f) {
         
     | 
| 
      
 140 
     | 
    
         
            +
            			return -1;
         
     | 
| 
      
 141 
     | 
    
         
            +
            		} else if(dist > min){
         
     | 
| 
      
 142 
     | 
    
         
            +
            			min = dist;
         
     | 
| 
      
 143 
     | 
    
         
            +
            			min_index = i;
         
     | 
| 
      
 144 
     | 
    
         
            +
            		}
         
     | 
| 
      
 145 
     | 
    
         
            +
            	}
         
     | 
| 
      
 146 
     | 
    
         
            +
            	
         
     | 
| 
      
 147 
     | 
    
         
            +
            	(*min_out) = min;
         
     | 
| 
      
 148 
     | 
    
         
            +
            	return min_index;
         
     | 
| 
      
 149 
     | 
    
         
            +
            }
         
     | 
| 
      
 150 
     | 
    
         
            +
             
     | 
| 
      
 151 
     | 
    
         
            +
            // Add contacts for probably penetrating vertexes.
         
     | 
| 
      
 152 
     | 
    
         
            +
            // This handles the degenerate case where an overlap was detected, but no vertexes fall inside
         
     | 
| 
      
 153 
     | 
    
         
            +
            // the opposing polygon. (like a star of david)
         
     | 
| 
      
 154 
     | 
    
         
            +
            static inline int
         
     | 
| 
      
 155 
     | 
    
         
            +
            findVertsFallback(cpContact *arr, const cpPolyShape *poly1, const cpPolyShape *poly2, const cpVect n, const cpFloat dist)
         
     | 
| 
      
 156 
     | 
    
         
            +
            {
         
     | 
| 
      
 157 
     | 
    
         
            +
            	int num = 0;
         
     | 
| 
      
 158 
     | 
    
         
            +
            	
         
     | 
| 
      
 159 
     | 
    
         
            +
            	for(int i=0; i<poly1->numVerts; i++){
         
     | 
| 
      
 160 
     | 
    
         
            +
            		cpVect v = poly1->tVerts[i];
         
     | 
| 
      
 161 
     | 
    
         
            +
            		if(cpPolyShapeContainsVertPartial(poly2, v, cpvneg(n)))
         
     | 
| 
      
 162 
     | 
    
         
            +
            			cpContactInit(nextContactPoint(arr, &num), v, n, dist, CP_HASH_PAIR(poly1->shape.hashid, i));
         
     | 
| 
      
 163 
     | 
    
         
            +
            	}
         
     | 
| 
      
 164 
     | 
    
         
            +
            	
         
     | 
| 
      
 165 
     | 
    
         
            +
            	for(int i=0; i<poly2->numVerts; i++){
         
     | 
| 
      
 166 
     | 
    
         
            +
            		cpVect v = poly2->tVerts[i];
         
     | 
| 
      
 167 
     | 
    
         
            +
            		if(cpPolyShapeContainsVertPartial(poly1, v, n))
         
     | 
| 
      
 168 
     | 
    
         
            +
            			cpContactInit(nextContactPoint(arr, &num), v, n, dist, CP_HASH_PAIR(poly2->shape.hashid, i));
         
     | 
| 
      
 169 
     | 
    
         
            +
            	}
         
     | 
| 
      
 170 
     | 
    
         
            +
            	
         
     | 
| 
      
 171 
     | 
    
         
            +
            	return num;
         
     | 
| 
      
 172 
     | 
    
         
            +
            }
         
     | 
| 
      
 173 
     | 
    
         
            +
             
     | 
| 
      
 174 
     | 
    
         
            +
            // Add contacts for penetrating vertexes.
         
     | 
| 
      
 175 
     | 
    
         
            +
            static inline int
         
     | 
| 
      
 176 
     | 
    
         
            +
            findVerts(cpContact *arr, const cpPolyShape *poly1, const cpPolyShape *poly2, const cpVect n, const cpFloat dist)
         
     | 
| 
      
 177 
     | 
    
         
            +
            {
         
     | 
| 
      
 178 
     | 
    
         
            +
            	int num = 0;
         
     | 
| 
      
 179 
     | 
    
         
            +
            	
         
     | 
| 
      
 180 
     | 
    
         
            +
            	for(int i=0; i<poly1->numVerts; i++){
         
     | 
| 
      
 181 
     | 
    
         
            +
            		cpVect v = poly1->tVerts[i];
         
     | 
| 
      
 182 
     | 
    
         
            +
            		if(cpPolyShapeContainsVert(poly2, v))
         
     | 
| 
      
 183 
     | 
    
         
            +
            			cpContactInit(nextContactPoint(arr, &num), v, n, dist, CP_HASH_PAIR(poly1->shape.hashid, i));
         
     | 
| 
      
 184 
     | 
    
         
            +
            	}
         
     | 
| 
      
 185 
     | 
    
         
            +
            	
         
     | 
| 
      
 186 
     | 
    
         
            +
            	for(int i=0; i<poly2->numVerts; i++){
         
     | 
| 
      
 187 
     | 
    
         
            +
            		cpVect v = poly2->tVerts[i];
         
     | 
| 
      
 188 
     | 
    
         
            +
            		if(cpPolyShapeContainsVert(poly1, v))
         
     | 
| 
      
 189 
     | 
    
         
            +
            			cpContactInit(nextContactPoint(arr, &num), v, n, dist, CP_HASH_PAIR(poly2->shape.hashid, i));
         
     | 
| 
      
 190 
     | 
    
         
            +
            	}
         
     | 
| 
      
 191 
     | 
    
         
            +
            	
         
     | 
| 
      
 192 
     | 
    
         
            +
            	return (num ? num : findVertsFallback(arr, poly1, poly2, n, dist));
         
     | 
| 
      
 193 
     | 
    
         
            +
            }
         
     | 
| 
      
 194 
     | 
    
         
            +
             
     | 
| 
      
 195 
     | 
    
         
            +
            // Collide poly shapes together.
         
     | 
| 
      
 196 
     | 
    
         
            +
            static int
         
     | 
| 
      
 197 
     | 
    
         
            +
            poly2poly(const cpShape *shape1, const cpShape *shape2, cpContact *arr)
         
     | 
| 
      
 198 
     | 
    
         
            +
            {
         
     | 
| 
      
 199 
     | 
    
         
            +
            	cpPolyShape *poly1 = (cpPolyShape *)shape1;
         
     | 
| 
      
 200 
     | 
    
         
            +
            	cpPolyShape *poly2 = (cpPolyShape *)shape2;
         
     | 
| 
      
 201 
     | 
    
         
            +
            	
         
     | 
| 
      
 202 
     | 
    
         
            +
            	cpFloat min1;
         
     | 
| 
      
 203 
     | 
    
         
            +
            	int mini1 = findMSA(poly2, poly1->tAxes, poly1->numVerts, &min1);
         
     | 
| 
      
 204 
     | 
    
         
            +
            	if(mini1 == -1) return 0;
         
     | 
| 
      
 205 
     | 
    
         
            +
            	
         
     | 
| 
      
 206 
     | 
    
         
            +
            	cpFloat min2;
         
     | 
| 
      
 207 
     | 
    
         
            +
            	int mini2 = findMSA(poly1, poly2->tAxes, poly2->numVerts, &min2);
         
     | 
| 
      
 208 
     | 
    
         
            +
            	if(mini2 == -1) return 0;
         
     | 
| 
      
 209 
     | 
    
         
            +
            	
         
     | 
| 
      
 210 
     | 
    
         
            +
            	// There is overlap, find the penetrating verts
         
     | 
| 
      
 211 
     | 
    
         
            +
            	if(min1 > min2)
         
     | 
| 
      
 212 
     | 
    
         
            +
            		return findVerts(arr, poly1, poly2, poly1->tAxes[mini1].n, min1);
         
     | 
| 
      
 213 
     | 
    
         
            +
            	else
         
     | 
| 
      
 214 
     | 
    
         
            +
            		return findVerts(arr, poly1, poly2, cpvneg(poly2->tAxes[mini2].n), min2);
         
     | 
| 
      
 215 
     | 
    
         
            +
            }
         
     | 
| 
      
 216 
     | 
    
         
            +
             
     | 
| 
      
 217 
     | 
    
         
            +
            // Like cpPolyValueOnAxis(), but for segments.
         
     | 
| 
      
 218 
     | 
    
         
            +
            static inline cpFloat
         
     | 
| 
      
 219 
     | 
    
         
            +
            segValueOnAxis(const cpSegmentShape *seg, const cpVect n, const cpFloat d)
         
     | 
| 
      
 220 
     | 
    
         
            +
            {
         
     | 
| 
      
 221 
     | 
    
         
            +
            	cpFloat a = cpvdot(n, seg->ta) - seg->r;
         
     | 
| 
      
 222 
     | 
    
         
            +
            	cpFloat b = cpvdot(n, seg->tb) - seg->r;
         
     | 
| 
      
 223 
     | 
    
         
            +
            	return cpfmin(a, b) - d;
         
     | 
| 
      
 224 
     | 
    
         
            +
            }
         
     | 
| 
      
 225 
     | 
    
         
            +
             
     | 
| 
      
 226 
     | 
    
         
            +
            // Identify vertexes that have penetrated the segment.
         
     | 
| 
      
 227 
     | 
    
         
            +
            static inline void
         
     | 
| 
      
 228 
     | 
    
         
            +
            findPointsBehindSeg(cpContact *arr, int *num, const cpSegmentShape *seg, const cpPolyShape *poly, const cpFloat pDist, const cpFloat coef) 
         
     | 
| 
      
 229 
     | 
    
         
            +
            {
         
     | 
| 
      
 230 
     | 
    
         
            +
            	cpFloat dta = cpvcross(seg->tn, seg->ta);
         
     | 
| 
      
 231 
     | 
    
         
            +
            	cpFloat dtb = cpvcross(seg->tn, seg->tb);
         
     | 
| 
      
 232 
     | 
    
         
            +
            	cpVect n = cpvmult(seg->tn, coef);
         
     | 
| 
      
 233 
     | 
    
         
            +
            	
         
     | 
| 
      
 234 
     | 
    
         
            +
            	for(int i=0; i<poly->numVerts; i++){
         
     | 
| 
      
 235 
     | 
    
         
            +
            		cpVect v = poly->tVerts[i];
         
     | 
| 
      
 236 
     | 
    
         
            +
            		if(cpvdot(v, n) < cpvdot(seg->tn, seg->ta)*coef + seg->r){
         
     | 
| 
      
 237 
     | 
    
         
            +
            			cpFloat dt = cpvcross(seg->tn, v);
         
     | 
| 
      
 238 
     | 
    
         
            +
            			if(dta >= dt && dt >= dtb){
         
     | 
| 
      
 239 
     | 
    
         
            +
            				cpContactInit(nextContactPoint(arr, num), v, n, pDist, CP_HASH_PAIR(poly->shape.hashid, i));
         
     | 
| 
      
 240 
     | 
    
         
            +
            			}
         
     | 
| 
      
 241 
     | 
    
         
            +
            		}
         
     | 
| 
      
 242 
     | 
    
         
            +
            	}
         
     | 
| 
      
 243 
     | 
    
         
            +
            }
         
     | 
| 
      
 244 
     | 
    
         
            +
             
     | 
| 
      
 245 
     | 
    
         
            +
            // This one is complicated and gross. Just don't go there...
         
     | 
| 
      
 246 
     | 
    
         
            +
            // TODO: Comment me!
         
     | 
| 
      
 247 
     | 
    
         
            +
            static int
         
     | 
| 
      
 248 
     | 
    
         
            +
            seg2poly(const cpShape *shape1, const cpShape *shape2, cpContact *arr)
         
     | 
| 
      
 249 
     | 
    
         
            +
            {
         
     | 
| 
      
 250 
     | 
    
         
            +
            	cpSegmentShape *seg = (cpSegmentShape *)shape1;
         
     | 
| 
      
 251 
     | 
    
         
            +
            	cpPolyShape *poly = (cpPolyShape *)shape2;
         
     | 
| 
      
 252 
     | 
    
         
            +
            	cpPolyShapeAxis *axes = poly->tAxes;
         
     | 
| 
      
 253 
     | 
    
         
            +
            	
         
     | 
| 
      
 254 
     | 
    
         
            +
            	cpFloat segD = cpvdot(seg->tn, seg->ta);
         
     | 
| 
      
 255 
     | 
    
         
            +
            	cpFloat minNorm = cpPolyShapeValueOnAxis(poly, seg->tn, segD) - seg->r;
         
     | 
| 
      
 256 
     | 
    
         
            +
            	cpFloat minNeg = cpPolyShapeValueOnAxis(poly, cpvneg(seg->tn), -segD) - seg->r;
         
     | 
| 
      
 257 
     | 
    
         
            +
            	if(minNeg > 0.0f || minNorm > 0.0f) return 0;
         
     | 
| 
      
 258 
     | 
    
         
            +
            	
         
     | 
| 
      
 259 
     | 
    
         
            +
            	int mini = 0;
         
     | 
| 
      
 260 
     | 
    
         
            +
            	cpFloat poly_min = segValueOnAxis(seg, axes->n, axes->d);
         
     | 
| 
      
 261 
     | 
    
         
            +
            	if(poly_min > 0.0f) return 0;
         
     | 
| 
      
 262 
     | 
    
         
            +
            	for(int i=0; i<poly->numVerts; i++){
         
     | 
| 
      
 263 
     | 
    
         
            +
            		cpFloat dist = segValueOnAxis(seg, axes[i].n, axes[i].d);
         
     | 
| 
      
 264 
     | 
    
         
            +
            		if(dist > 0.0f){
         
     | 
| 
      
 265 
     | 
    
         
            +
            			return 0;
         
     | 
| 
      
 266 
     | 
    
         
            +
            		} else if(dist > poly_min){
         
     | 
| 
      
 267 
     | 
    
         
            +
            			poly_min = dist;
         
     | 
| 
      
 268 
     | 
    
         
            +
            			mini = i;
         
     | 
| 
      
 269 
     | 
    
         
            +
            		}
         
     | 
| 
      
 270 
     | 
    
         
            +
            	}
         
     | 
| 
      
 271 
     | 
    
         
            +
            	
         
     | 
| 
      
 272 
     | 
    
         
            +
            	int num = 0;
         
     | 
| 
      
 273 
     | 
    
         
            +
            	
         
     | 
| 
      
 274 
     | 
    
         
            +
            	cpVect poly_n = cpvneg(axes[mini].n);
         
     | 
| 
      
 275 
     | 
    
         
            +
            	
         
     | 
| 
      
 276 
     | 
    
         
            +
            	cpVect va = cpvadd(seg->ta, cpvmult(poly_n, seg->r));
         
     | 
| 
      
 277 
     | 
    
         
            +
            	cpVect vb = cpvadd(seg->tb, cpvmult(poly_n, seg->r));
         
     | 
| 
      
 278 
     | 
    
         
            +
            	if(cpPolyShapeContainsVert(poly, va))
         
     | 
| 
      
 279 
     | 
    
         
            +
            		cpContactInit(nextContactPoint(arr, &num), va, poly_n, poly_min, CP_HASH_PAIR(seg->shape.hashid, 0));
         
     | 
| 
      
 280 
     | 
    
         
            +
            	if(cpPolyShapeContainsVert(poly, vb))
         
     | 
| 
      
 281 
     | 
    
         
            +
            		cpContactInit(nextContactPoint(arr, &num), vb, poly_n, poly_min, CP_HASH_PAIR(seg->shape.hashid, 1));
         
     | 
| 
      
 282 
     | 
    
         
            +
             
     | 
| 
      
 283 
     | 
    
         
            +
            	// Floating point precision problems here.
         
     | 
| 
      
 284 
     | 
    
         
            +
            	// This will have to do for now.
         
     | 
| 
      
 285 
     | 
    
         
            +
            	poly_min -= cp_collision_slop;
         
     | 
| 
      
 286 
     | 
    
         
            +
            	if(minNorm >= poly_min || minNeg >= poly_min) {
         
     | 
| 
      
 287 
     | 
    
         
            +
            		if(minNorm > minNeg)
         
     | 
| 
      
 288 
     | 
    
         
            +
            			findPointsBehindSeg(arr, &num, seg, poly, minNorm, 1.0f);
         
     | 
| 
      
 289 
     | 
    
         
            +
            		else
         
     | 
| 
      
 290 
     | 
    
         
            +
            			findPointsBehindSeg(arr, &num, seg, poly, minNeg, -1.0f);
         
     | 
| 
      
 291 
     | 
    
         
            +
            	}
         
     | 
| 
      
 292 
     | 
    
         
            +
            	
         
     | 
| 
      
 293 
     | 
    
         
            +
            	// If no other collision points are found, try colliding endpoints.
         
     | 
| 
      
 294 
     | 
    
         
            +
            	if(num == 0){
         
     | 
| 
      
 295 
     | 
    
         
            +
            		cpVect poly_a = poly->tVerts[mini];
         
     | 
| 
      
 296 
     | 
    
         
            +
            		cpVect poly_b = poly->tVerts[(mini + 1)%poly->numVerts];
         
     | 
| 
      
 297 
     | 
    
         
            +
            		
         
     | 
| 
      
 298 
     | 
    
         
            +
            		if(circle2circleQuery(seg->ta, poly_a, seg->r, 0.0f, arr))
         
     | 
| 
      
 299 
     | 
    
         
            +
            			return 1;
         
     | 
| 
      
 300 
     | 
    
         
            +
            			
         
     | 
| 
      
 301 
     | 
    
         
            +
            		if(circle2circleQuery(seg->tb, poly_a, seg->r, 0.0f, arr))
         
     | 
| 
      
 302 
     | 
    
         
            +
            			return 1;
         
     | 
| 
      
 303 
     | 
    
         
            +
            			
         
     | 
| 
      
 304 
     | 
    
         
            +
            		if(circle2circleQuery(seg->ta, poly_b, seg->r, 0.0f, arr))
         
     | 
| 
      
 305 
     | 
    
         
            +
            			return 1;
         
     | 
| 
      
 306 
     | 
    
         
            +
            			
         
     | 
| 
      
 307 
     | 
    
         
            +
            		if(circle2circleQuery(seg->tb, poly_b, seg->r, 0.0f, arr))
         
     | 
| 
      
 308 
     | 
    
         
            +
            			return 1;
         
     | 
| 
      
 309 
     | 
    
         
            +
            	}
         
     | 
| 
      
 310 
     | 
    
         
            +
             
     | 
| 
      
 311 
     | 
    
         
            +
            	return num;
         
     | 
| 
      
 312 
     | 
    
         
            +
            }
         
     | 
| 
      
 313 
     | 
    
         
            +
             
     | 
| 
      
 314 
     | 
    
         
            +
            // This one is less gross, but still gross.
         
     | 
| 
      
 315 
     | 
    
         
            +
            // TODO: Comment me!
         
     | 
| 
      
 316 
     | 
    
         
            +
            static int
         
     | 
| 
      
 317 
     | 
    
         
            +
            circle2poly(const cpShape *shape1, const cpShape *shape2, cpContact *con)
         
     | 
| 
      
 318 
     | 
    
         
            +
            {
         
     | 
| 
      
 319 
     | 
    
         
            +
            	cpCircleShape *circ = (cpCircleShape *)shape1;
         
     | 
| 
      
 320 
     | 
    
         
            +
            	cpPolyShape *poly = (cpPolyShape *)shape2;
         
     | 
| 
      
 321 
     | 
    
         
            +
            	cpPolyShapeAxis *axes = poly->tAxes;
         
     | 
| 
      
 322 
     | 
    
         
            +
            	
         
     | 
| 
      
 323 
     | 
    
         
            +
            	int mini = 0;
         
     | 
| 
      
 324 
     | 
    
         
            +
            	cpFloat min = cpvdot(axes->n, circ->tc) - axes->d - circ->r;
         
     | 
| 
      
 325 
     | 
    
         
            +
            	for(int i=0; i<poly->numVerts; i++){
         
     | 
| 
      
 326 
     | 
    
         
            +
            		cpFloat dist = cpvdot(axes[i].n, circ->tc) - axes[i].d - circ->r;
         
     | 
| 
      
 327 
     | 
    
         
            +
            		if(dist > 0.0f){
         
     | 
| 
      
 328 
     | 
    
         
            +
            			return 0;
         
     | 
| 
      
 329 
     | 
    
         
            +
            		} else if(dist > min) {
         
     | 
| 
      
 330 
     | 
    
         
            +
            			min = dist;
         
     | 
| 
      
 331 
     | 
    
         
            +
            			mini = i;
         
     | 
| 
      
 332 
     | 
    
         
            +
            		}
         
     | 
| 
      
 333 
     | 
    
         
            +
            	}
         
     | 
| 
      
 334 
     | 
    
         
            +
            	
         
     | 
| 
      
 335 
     | 
    
         
            +
            	cpVect n = axes[mini].n;
         
     | 
| 
      
 336 
     | 
    
         
            +
            	cpVect a = poly->tVerts[mini];
         
     | 
| 
      
 337 
     | 
    
         
            +
            	cpVect b = poly->tVerts[(mini + 1)%poly->numVerts];
         
     | 
| 
      
 338 
     | 
    
         
            +
            	cpFloat dta = cpvcross(n, a);
         
     | 
| 
      
 339 
     | 
    
         
            +
            	cpFloat dtb = cpvcross(n, b);
         
     | 
| 
      
 340 
     | 
    
         
            +
            	cpFloat dt = cpvcross(n, circ->tc);
         
     | 
| 
      
 341 
     | 
    
         
            +
            		
         
     | 
| 
      
 342 
     | 
    
         
            +
            	if(dt < dtb){
         
     | 
| 
      
 343 
     | 
    
         
            +
            		return circle2circleQuery(circ->tc, b, circ->r, 0.0f, con);
         
     | 
| 
      
 344 
     | 
    
         
            +
            	} else if(dt < dta) {
         
     | 
| 
      
 345 
     | 
    
         
            +
            		cpContactInit(
         
     | 
| 
      
 346 
     | 
    
         
            +
            			con,
         
     | 
| 
      
 347 
     | 
    
         
            +
            			cpvsub(circ->tc, cpvmult(n, circ->r + min/2.0f)),
         
     | 
| 
      
 348 
     | 
    
         
            +
            			cpvneg(n),
         
     | 
| 
      
 349 
     | 
    
         
            +
            			min,
         
     | 
| 
      
 350 
     | 
    
         
            +
            			0				 
         
     | 
| 
      
 351 
     | 
    
         
            +
            		);
         
     | 
| 
      
 352 
     | 
    
         
            +
            	
         
     | 
| 
      
 353 
     | 
    
         
            +
            		return 1;
         
     | 
| 
      
 354 
     | 
    
         
            +
            	} else {
         
     | 
| 
      
 355 
     | 
    
         
            +
            		return circle2circleQuery(circ->tc, a, circ->r, 0.0f, con);
         
     | 
| 
      
 356 
     | 
    
         
            +
            	}
         
     | 
| 
      
 357 
     | 
    
         
            +
            }
         
     | 
| 
      
 358 
     | 
    
         
            +
             
     | 
| 
      
 359 
     | 
    
         
            +
            //static const collisionFunc builtinCollisionFuncs[9] = {
         
     | 
| 
      
 360 
     | 
    
         
            +
            //	circle2circle,
         
     | 
| 
      
 361 
     | 
    
         
            +
            //	NULL,
         
     | 
| 
      
 362 
     | 
    
         
            +
            //	NULL,
         
     | 
| 
      
 363 
     | 
    
         
            +
            //	circle2segment,
         
     | 
| 
      
 364 
     | 
    
         
            +
            //	NULL,
         
     | 
| 
      
 365 
     | 
    
         
            +
            //	NULL,
         
     | 
| 
      
 366 
     | 
    
         
            +
            //	circle2poly,
         
     | 
| 
      
 367 
     | 
    
         
            +
            //	seg2poly,
         
     | 
| 
      
 368 
     | 
    
         
            +
            //	poly2poly,
         
     | 
| 
      
 369 
     | 
    
         
            +
            //};
         
     | 
| 
      
 370 
     | 
    
         
            +
            //static const collisionFunc *colfuncs = builtinCollisionFuncs;
         
     | 
| 
      
 371 
     | 
    
         
            +
             
     | 
| 
      
 372 
     | 
    
         
            +
            static collisionFunc *colfuncs = NULL;
         
     | 
| 
      
 373 
     | 
    
         
            +
             
     | 
| 
      
 374 
     | 
    
         
            +
            static void
         
     | 
| 
      
 375 
     | 
    
         
            +
            addColFunc(const cpShapeType a, const cpShapeType b, const collisionFunc func)
         
     | 
| 
      
 376 
     | 
    
         
            +
            {
         
     | 
| 
      
 377 
     | 
    
         
            +
            	colfuncs[a + b*CP_NUM_SHAPES] = func;
         
     | 
| 
      
 378 
     | 
    
         
            +
            }
         
     | 
| 
      
 379 
     | 
    
         
            +
             
     | 
| 
      
 380 
     | 
    
         
            +
            #ifdef __cplusplus
         
     | 
| 
      
 381 
     | 
    
         
            +
            extern "C" {
         
     | 
| 
      
 382 
     | 
    
         
            +
            #endif
         
     | 
| 
      
 383 
     | 
    
         
            +
            	void cpInitCollisionFuncs(void);
         
     | 
| 
      
 384 
     | 
    
         
            +
            	
         
     | 
| 
      
 385 
     | 
    
         
            +
            	// Initializes the array of collision functions.
         
     | 
| 
      
 386 
     | 
    
         
            +
            	// Called by cpInitChipmunk().
         
     | 
| 
      
 387 
     | 
    
         
            +
            	void
         
     | 
| 
      
 388 
     | 
    
         
            +
            	cpInitCollisionFuncs(void)
         
     | 
| 
      
 389 
     | 
    
         
            +
            	{
         
     | 
| 
      
 390 
     | 
    
         
            +
            		if(!colfuncs)
         
     | 
| 
      
 391 
     | 
    
         
            +
            			colfuncs = (collisionFunc *)cpcalloc(CP_NUM_SHAPES*CP_NUM_SHAPES, sizeof(collisionFunc));
         
     | 
| 
      
 392 
     | 
    
         
            +
            		
         
     | 
| 
      
 393 
     | 
    
         
            +
            		addColFunc(CP_CIRCLE_SHAPE,  CP_CIRCLE_SHAPE,  circle2circle);
         
     | 
| 
      
 394 
     | 
    
         
            +
            		addColFunc(CP_CIRCLE_SHAPE,  CP_SEGMENT_SHAPE, circle2segment);
         
     | 
| 
      
 395 
     | 
    
         
            +
            		addColFunc(CP_SEGMENT_SHAPE, CP_POLY_SHAPE,    seg2poly);
         
     | 
| 
      
 396 
     | 
    
         
            +
            		addColFunc(CP_CIRCLE_SHAPE,  CP_POLY_SHAPE,    circle2poly);
         
     | 
| 
      
 397 
     | 
    
         
            +
            		addColFunc(CP_POLY_SHAPE,    CP_POLY_SHAPE,    poly2poly);
         
     | 
| 
      
 398 
     | 
    
         
            +
            	}	
         
     | 
| 
      
 399 
     | 
    
         
            +
            #ifdef __cplusplus
         
     | 
| 
      
 400 
     | 
    
         
            +
            }
         
     | 
| 
      
 401 
     | 
    
         
            +
            #endif
         
     | 
| 
      
 402 
     | 
    
         
            +
             
     | 
| 
      
 403 
     | 
    
         
            +
            int
         
     | 
| 
      
 404 
     | 
    
         
            +
            cpCollideShapes(const cpShape *a, const cpShape *b, cpContact *arr)
         
     | 
| 
      
 405 
     | 
    
         
            +
            {
         
     | 
| 
      
 406 
     | 
    
         
            +
            	// Their shape types must be in order.
         
     | 
| 
      
 407 
     | 
    
         
            +
            	cpAssert(a->klass->type <= b->klass->type, "Collision shapes passed to cpCollideShapes() are not sorted.");
         
     | 
| 
      
 408 
     | 
    
         
            +
            	
         
     | 
| 
      
 409 
     | 
    
         
            +
            	collisionFunc cfunc = colfuncs[a->klass->type + b->klass->type*CP_NUM_SHAPES];
         
     | 
| 
      
 410 
     | 
    
         
            +
            	return (cfunc) ? cfunc(a, b, arr) : 0;
         
     | 
| 
      
 411 
     | 
    
         
            +
            }
         
     |