cesium 0.16.0 → 0.17.0

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Files changed (553) hide show
  1. data/app/assets/javascripts/{Core/Core.profile.js → Assets/Assets.profile.js} +0 -0
  2. data/app/assets/javascripts/Assets/package.json +6 -0
  3. data/app/assets/javascripts/Cesium.js +369 -351
  4. data/app/assets/javascripts/Core/BoundingSphere.js +0 -4
  5. data/app/assets/javascripts/Core/Cartesian2.js +19 -0
  6. data/app/assets/javascripts/Core/Cartesian3.js +25 -2
  7. data/app/assets/javascripts/Core/Cartesian4.js +23 -0
  8. data/app/assets/javascripts/Core/CatmullRomSpline.js +1 -4
  9. data/app/assets/javascripts/Core/Clock.js +23 -30
  10. data/app/assets/javascripts/Core/CubicRealPolynomial.js +1 -4
  11. data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +1 -1
  12. data/app/assets/javascripts/Core/EllipsoidalOccluder.js +159 -6
  13. data/app/assets/javascripts/Core/Extent.js +1 -1
  14. data/app/assets/javascripts/Core/ExtentTessellator.js +72 -19
  15. data/app/assets/javascripts/Core/Fullscreen.js +1 -4
  16. data/app/assets/javascripts/Core/HeightmapTessellator.js +2 -10
  17. data/app/assets/javascripts/Core/Iau2006XysData.js +9 -2
  18. data/app/assets/javascripts/Core/IntersectionTests.js +154 -2
  19. data/app/assets/javascripts/Core/JulianDate.js +1 -1
  20. data/app/assets/javascripts/Core/Math.js +7 -0
  21. data/app/assets/javascripts/Core/OrientationInterpolator.js +3 -6
  22. data/app/assets/javascripts/Core/Plane.js +1 -1
  23. data/app/assets/javascripts/Core/PolygonPipeline.js +135 -1
  24. data/app/assets/javascripts/Core/PolylinePipeline.js +2 -1
  25. data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +9 -11
  26. data/app/assets/javascripts/Core/Shapes.js +0 -2
  27. data/app/assets/javascripts/Core/Simon1994PlanetaryPositions.js +3 -6
  28. data/app/assets/javascripts/Core/TaskProcessor.js +2 -4
  29. data/app/assets/javascripts/Core/Transforms.js +0 -2
  30. data/app/assets/javascripts/Core/buildModuleUrl.js +17 -9
  31. data/app/assets/javascripts/Core/defaultValue.js +0 -0
  32. data/app/assets/javascripts/Core/freezeObject.js +0 -0
  33. data/app/assets/javascripts/Core/getImagePixels.js +0 -0
  34. data/app/assets/javascripts/Core/loadArrayBuffer.js +0 -0
  35. data/app/assets/javascripts/Core/loadImage.js +0 -0
  36. data/app/assets/javascripts/Core/throttleRequestByServer.js +0 -0
  37. data/app/assets/javascripts/Core/writeTextToCanvas.js +0 -0
  38. data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +14 -16
  39. data/app/assets/javascripts/DynamicScene/CzmlDataSource.js +197 -0
  40. data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +10 -2
  41. data/app/assets/javascripts/DynamicScene/CzmlDirection.js +136 -0
  42. data/app/assets/javascripts/DynamicScene/DataSource.js +63 -0
  43. data/app/assets/javascripts/DynamicScene/DataSourceCollection.js +189 -0
  44. data/app/assets/javascripts/DynamicScene/DataSourceDisplay.js +225 -0
  45. data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +11 -11
  46. data/app/assets/javascripts/DynamicScene/DynamicClock.js +0 -4
  47. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +12 -12
  48. data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +5 -7
  49. data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +0 -2
  50. data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +20 -22
  51. data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +10 -10
  52. data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +5 -7
  53. data/app/assets/javascripts/DynamicScene/DynamicObject.js +6 -0
  54. data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +70 -2
  55. data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +1 -1
  56. data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +18 -20
  57. data/app/assets/javascripts/DynamicScene/DynamicPolygonVisualizer.js +12 -12
  58. data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +12 -12
  59. data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +0 -4
  60. data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +12 -12
  61. data/app/assets/javascripts/DynamicScene/DynamicVector.js +184 -0
  62. data/app/assets/javascripts/DynamicScene/DynamicVectorVisualizer.js +267 -0
  63. data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +2 -6
  64. data/app/assets/javascripts/DynamicScene/processCzml.js +1 -3
  65. data/app/assets/javascripts/Renderer/Context.js +119 -86
  66. data/app/assets/javascripts/Renderer/CubeMap.js +39 -17
  67. data/app/assets/javascripts/Renderer/CubeMapFace.js +20 -10
  68. data/app/assets/javascripts/Renderer/DrawCommand.js +1 -1
  69. data/app/assets/javascripts/Renderer/PickFramebuffer.js +0 -2
  70. data/app/assets/javascripts/Renderer/PixelDatatype.js +9 -0
  71. data/app/assets/javascripts/Renderer/Renderbuffer.js +0 -2
  72. data/app/assets/javascripts/Renderer/ShaderProgram.js +91 -11
  73. data/app/assets/javascripts/Renderer/Texture.js +27 -2
  74. data/app/assets/javascripts/Renderer/UniformState.js +43 -14
  75. data/app/assets/javascripts/Renderer/VertexArray.js +87 -132
  76. data/app/assets/javascripts/Renderer/VertexArrayFacade.js +2 -2
  77. data/app/assets/javascripts/Scene/AnimationCollection.js +21 -17
  78. data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +0 -2
  79. data/app/assets/javascripts/Scene/Billboard.js +8 -51
  80. data/app/assets/javascripts/Scene/BillboardCollection.js +0 -6
  81. data/app/assets/javascripts/Scene/Camera.js +0 -2
  82. data/app/assets/javascripts/Scene/CameraController.js +81 -29
  83. data/app/assets/javascripts/Scene/CameraFlightPath.js +130 -72
  84. data/app/assets/javascripts/Scene/CentralBody.js +3 -16
  85. data/app/assets/javascripts/Scene/CentralBodySurface.js +12 -40
  86. data/app/assets/javascripts/Scene/CustomSensorVolume.js +0 -2
  87. data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +0 -0
  88. data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +0 -10
  89. data/app/assets/javascripts/Scene/HeightmapTerrainData.js +0 -6
  90. data/app/assets/javascripts/Scene/ImageryLayer.js +0 -4
  91. data/app/assets/javascripts/Scene/ImageryLayerCollection.js +0 -0
  92. data/app/assets/javascripts/Scene/ImageryProvider.js +0 -0
  93. data/app/assets/javascripts/Scene/LabelCollection.js +0 -2
  94. data/app/assets/javascripts/Scene/PerspectiveFrustum.js +0 -8
  95. data/app/assets/javascripts/Scene/Polygon.js +30 -20
  96. data/app/assets/javascripts/Scene/Polyline.js +0 -4
  97. data/app/assets/javascripts/Scene/Scene.js +64 -18
  98. data/app/assets/javascripts/Scene/SceneTransforms.js +151 -0
  99. data/app/assets/javascripts/Scene/SceneTransitioner.js +0 -2
  100. data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +0 -4
  101. data/app/assets/javascripts/Scene/SensorVolumeCollection.js +0 -12
  102. data/app/assets/javascripts/Scene/Sun.js +180 -0
  103. data/app/assets/javascripts/Scene/SunPostProcess.js +417 -0
  104. data/app/assets/javascripts/Scene/Tile.js +0 -12
  105. data/app/assets/javascripts/Scene/TileProviderError.js +2 -8
  106. data/app/assets/javascripts/Scene/TileReplacementQueue.js +11 -11
  107. data/app/assets/javascripts/Scene/VRTheWorldTerrainProvider.js +0 -2
  108. data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +0 -2
  109. data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +0 -6
  110. data/app/assets/javascripts/Scene/sampleTerrain.js +0 -4
  111. data/app/assets/javascripts/Shaders/BuiltinFunctions.glsl +62 -0
  112. data/app/assets/javascripts/Shaders/BuiltinFunctions.js +62 -0
  113. data/app/assets/javascripts/Shaders/CentralBodyVS.glsl +3 -0
  114. data/app/assets/javascripts/Shaders/CentralBodyVS.js +3 -0
  115. data/app/assets/javascripts/Shaders/Materials/PolylineArrowMaterial.glsl +1 -1
  116. data/app/assets/javascripts/Shaders/Materials/PolylineArrowMaterial.js +1 -1
  117. data/app/assets/javascripts/Shaders/PolylineVS.glsl +8 -5
  118. data/app/assets/javascripts/Shaders/PolylineVS.js +8 -5
  119. data/app/assets/javascripts/Shaders/PostProcessFilters/AdditiveBlend.glsl +17 -0
  120. data/app/assets/javascripts/Shaders/PostProcessFilters/AdditiveBlend.js +23 -0
  121. data/app/assets/javascripts/Shaders/PostProcessFilters/BrightPass.glsl +30 -0
  122. data/app/assets/javascripts/Shaders/PostProcessFilters/BrightPass.js +36 -0
  123. data/app/assets/javascripts/Shaders/PostProcessFilters/GaussianBlur1D.glsl +37 -0
  124. data/app/assets/javascripts/Shaders/PostProcessFilters/GaussianBlur1D.js +43 -0
  125. data/app/assets/javascripts/Shaders/PostProcessFilters/PassThrough.glsl +8 -0
  126. data/app/assets/javascripts/Shaders/PostProcessFilters/PassThrough.js +14 -0
  127. data/app/assets/javascripts/Shaders/SunFS.glsl +11 -0
  128. data/app/assets/javascripts/Shaders/SunFS.js +17 -0
  129. data/app/assets/javascripts/Shaders/SunVS.glsl +28 -0
  130. data/app/assets/javascripts/Shaders/SunVS.js +34 -0
  131. data/app/assets/javascripts/ThirdParty/when.js +0 -0
  132. data/app/assets/javascripts/Widgets/Animation/Animation.js +6 -10
  133. data/app/assets/javascripts/Widgets/Animation/AnimationViewModel.js +4 -14
  134. data/app/assets/javascripts/Widgets/BaseLayerPicker/BaseLayerPicker.js +3 -8
  135. data/app/assets/javascripts/Widgets/BaseLayerPicker/BaseLayerPickerViewModel.js +6 -7
  136. data/app/assets/javascripts/Widgets/CesiumWidget/CesiumWidget.js +5 -3
  137. data/app/assets/javascripts/Widgets/ClockViewModel.js +6 -7
  138. data/app/assets/javascripts/Widgets/Command.js +16 -0
  139. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.css +5 -21
  140. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.html +1 -1
  141. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.js +27 -62
  142. data/app/assets/javascripts/Widgets/{Fullscreen/FullscreenWidget.css → FullscreenButton/FullscreenButton.css} +3 -3
  143. data/app/assets/javascripts/Widgets/{Fullscreen/FullscreenWidget.js → FullscreenButton/FullscreenButton.js} +19 -23
  144. data/app/assets/javascripts/Widgets/{Fullscreen/FullscreenViewModel.js → FullscreenButton/FullscreenButtonViewModel.js} +16 -8
  145. data/app/assets/javascripts/Widgets/{Fullscreen → FullscreenButton}/lighter.css +3 -3
  146. data/app/assets/javascripts/Widgets/HomeButton/HomeButton.css +15 -0
  147. data/app/assets/javascripts/Widgets/HomeButton/HomeButton.js +82 -0
  148. data/app/assets/javascripts/Widgets/HomeButton/HomeButtonViewModel.js +139 -0
  149. data/app/assets/javascripts/Widgets/HomeButton/lighter.css +3 -0
  150. data/app/assets/javascripts/Widgets/SceneModePicker/SceneModePicker.js +3 -8
  151. data/app/assets/javascripts/Widgets/Timeline/Timeline.js +9 -11
  152. data/app/assets/javascripts/Widgets/createCommand.js +33 -9
  153. data/app/assets/javascripts/Widgets/lighter.css +2 -1
  154. data/app/assets/javascripts/Widgets/widgets.css +2 -1
  155. data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +0 -0
  156. data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +0 -0
  157. data/app/assets/javascripts/Workers/createVerticesFromHeightmap.js +4 -15
  158. data/app/assets/javascripts/Workers/package.json +6 -0
  159. data/lib/cesium/version.rb +1 -1
  160. data/test/dummy/log/development.log +4884 -0
  161. data/test/dummy/tmp/cache/assets/B99/0B0/sprockets%2F4723632036683061b3298399d52922e7 +0 -0
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  540. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +0 -24
  541. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +0 -892
  542. data/app/assets/javascripts/Shaders/Noise.js +0 -477
  543. data/app/assets/javascripts/Shaders/PolygonFSPick.js +0 -11
  544. data/app/assets/javascripts/Shaders/PolygonVSPick.js +0 -36
  545. data/app/assets/javascripts/Shaders/Ray.js +0 -538
  546. data/app/assets/javascripts/Shaders/package.json +0 -6
  547. data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +0 -8
  548. data/app/assets/javascripts/ThirdParty/package.json +0 -6
  549. data/app/assets/javascripts/Widgets/Widgets.profile.js +0 -8
  550. data/app/assets/javascripts/Widgets/package.json +0 -6
  551. data/app/assets/javascripts/Workers/Workers.profile.js +0 -8
  552. data/app/assets/javascripts/copyrightHeader.js +0 -22
  553. data/app/assets/javascripts/main.js +0 -10
@@ -1,24 +1,20 @@
1
1
  /*global define*/
2
2
  define([
3
- '../Core/JulianDate',
4
3
  '../Core/TimeInterval',
5
4
  '../Core/TimeIntervalCollection',
6
5
  '../Core/Cartesian3',
7
6
  '../Core/Cartographic',
8
7
  '../Core/Iso8601',
9
8
  '../Core/Ellipsoid',
10
- './ReferenceProperty',
11
- './DynamicPositionProperty'
9
+ './ReferenceProperty'
12
10
  ], function(
13
- JulianDate,
14
11
  TimeInterval,
15
12
  TimeIntervalCollection,
16
13
  Cartesian3,
17
14
  Cartographic,
18
15
  Iso8601,
19
16
  Ellipsoid,
20
- ReferenceProperty,
21
- DynamicPositionProperty) {
17
+ ReferenceProperty) {
22
18
  "use strict";
23
19
 
24
20
  var wgs84 = Ellipsoid.WGS84;
@@ -1,12 +1,10 @@
1
1
  /*global define*/
2
2
  define([
3
3
  '../Core/createGuid',
4
- '../Core/defaultValue',
5
4
  '../Core/DeveloperError',
6
5
  './CzmlDefaults'
7
- ], function(
6
+ ], function(
8
7
  createGuid,
9
- defaultValue,
10
8
  DeveloperError,
11
9
  CzmlDefaults) {
12
10
  "use strict";
@@ -13,7 +13,6 @@ define([
13
13
  './BufferUsage',
14
14
  './CubeMap',
15
15
  './Framebuffer',
16
- './MipmapHint',
17
16
  './PixelDatatype',
18
17
  './PixelFormat',
19
18
  './PickFramebuffer',
@@ -46,7 +45,6 @@ define([
46
45
  BufferUsage,
47
46
  CubeMap,
48
47
  Framebuffer,
49
- MipmapHint,
50
48
  PixelDatatype,
51
49
  PixelFormat,
52
50
  PickFramebuffer,
@@ -223,9 +221,11 @@ define([
223
221
  // Query and initialize extensions
224
222
  this._standardDerivatives = gl.getExtension('OES_standard_derivatives');
225
223
  this._depthTexture = gl.getExtension('WEBKIT_WEBGL_depth_texture') || gl.getExtension('MOZ_WEBGL_depth_texture');
224
+ this._textureFloat = gl.getExtension('OES_texture_float');
226
225
  var textureFilterAnisotropic = gl.getExtension('EXT_texture_filter_anisotropic') || gl.getExtension('WEBKIT_EXT_texture_filter_anisotropic') || gl.getExtension('MOZ_EXT_texture_filter_anisotropic');
227
226
  this._textureFilterAnisotropic = textureFilterAnisotropic;
228
227
  this._maximumTextureFilterAnisotropy = textureFilterAnisotropic ? gl.getParameter(textureFilterAnisotropic.MAX_TEXTURE_MAX_ANISOTROPY_EXT) : 1.0;
228
+ this._vertexArrayObject = gl.getExtension('OES_vertex_array_object');
229
229
 
230
230
  var cc = gl.getParameter(gl.COLOR_CLEAR_VALUE);
231
231
  this._clearColor = new Color(cc[0], cc[1], cc[2], cc[3]);
@@ -700,6 +700,20 @@ define([
700
700
  return !!this._depthTexture;
701
701
  };
702
702
 
703
+ /**
704
+ * Returns <code>true</code> if OES_texture_float is supported. This extension provides
705
+ * access to floating point textures that, for example, can be attached to framebuffers for high dynamic range.
706
+ *
707
+ * @memberof Context
708
+ *
709
+ * @returns {Boolean} <code>true</code> if OES_texture_float is supported; otherwise, <code>false</code>.
710
+ *
711
+ * @see <a href='http://www.khronos.org/registry/gles/extensions/OES/OES_texture_float.txt'>OES_texture_float</a>
712
+ */
713
+ Context.prototype.getFloatingPointTexture = function() {
714
+ return !!this._textureFloat;
715
+ };
716
+
703
717
  /**
704
718
  * DOC_TBA
705
719
  *
@@ -724,6 +738,21 @@ define([
724
738
  return this._maximumTextureFilterAnisotropy;
725
739
  };
726
740
 
741
+ /**
742
+ * Returns <code>true</code> if the OES_vertex_array_object extension is supported. This
743
+ * extension can improve performance by reducing the overhead of switching vertex arrays.
744
+ * When enabled, this extension is automatically used by {@link VertexArray}.
745
+ *
746
+ * @memberof Context
747
+ *
748
+ * @returns {Boolean} <code>true</code> if OES_vertex_array_object is supported; otherwise, <code>false</code>.
749
+ *
750
+ * @see <a href='http://www.khronos.org/registry/webgl/extensions/OES_vertex_array_object/'>OES_vertex_array_object</a>
751
+ */
752
+ Context.prototype.getVertexArrayObject = function() {
753
+ return !!this._vertexArrayObject;
754
+ };
755
+
727
756
  /**
728
757
  * DOC_TBA
729
758
  *
@@ -1163,7 +1192,7 @@ define([
1163
1192
  * var va = context.createVertexArray(attributes);
1164
1193
  */
1165
1194
  Context.prototype.createVertexArray = function(attributes, indexBuffer) {
1166
- return new VertexArray(this._gl, attributes, indexBuffer);
1195
+ return new VertexArray(this._gl, this._vertexArrayObject, attributes, indexBuffer);
1167
1196
  };
1168
1197
 
1169
1198
  /**
@@ -1176,6 +1205,7 @@ define([
1176
1205
  * @return {Texture} DOC_TBA.
1177
1206
  *
1178
1207
  * @exception {RuntimeError} When description.pixelFormat is DEPTH_COMPONENT or DEPTH_STENCIL, this WebGL implementation must support WEBGL_depth_texture.
1208
+ * @exception {RuntimeError} When description.pixelDatatype is FLOAT, this WebGL implementation must support the OES_texture_float extension.
1179
1209
  * @exception {DeveloperError} description is required.
1180
1210
  * @exception {DeveloperError} description requires a source field to create an initialized texture or width and height fields to create a blank texture.
1181
1211
  * @exception {DeveloperError} Width must be greater than zero.
@@ -1231,6 +1261,10 @@ define([
1231
1261
  throw new DeveloperError('Invalid description.pixelDatatype.');
1232
1262
  }
1233
1263
 
1264
+ if ((pixelDatatype === PixelDatatype.FLOAT) && !this.getFloatingPointTexture()) {
1265
+ throw new RuntimeError('When description.pixelDatatype is FLOAT, this WebGL implementation must support the OES_texture_float extension.');
1266
+ }
1267
+
1234
1268
  if ((pixelFormat === PixelFormat.DEPTH_COMPONENT) &&
1235
1269
  ((pixelDatatype !== PixelDatatype.UNSIGNED_SHORT) && (pixelDatatype !== PixelDatatype.UNSIGNED_INT))) {
1236
1270
  throw new DeveloperError('When description.pixelFormat is DEPTH_COMPONENT, description.pixelDatatype must be UNSIGNED_SHORT or UNSIGNED_INT.');
@@ -1384,6 +1418,7 @@ define([
1384
1418
  *
1385
1419
  * @return {CubeMap} DOC_TBA.
1386
1420
  *
1421
+ * @exception {RuntimeError} When description.pixelDatatype is FLOAT, this WebGL implementation must support the OES_texture_float extension.
1387
1422
  * @exception {DeveloperError} description is required.
1388
1423
  * @exception {DeveloperError} description.source requires positiveX, negativeX, positiveY, negativeY, positiveZ, and negativeZ faces.
1389
1424
  * @exception {DeveloperError} Each face in description.sources must have the same width and height.
@@ -1460,6 +1495,10 @@ define([
1460
1495
  throw new DeveloperError('Invalid description.pixelDatatype.');
1461
1496
  }
1462
1497
 
1498
+ if ((pixelDatatype === PixelDatatype.FLOAT) && !this.getFloatingPointTexture()) {
1499
+ throw new RuntimeError('When description.pixelDatatype is FLOAT, this WebGL implementation must support the OES_texture_float extension.');
1500
+ }
1501
+
1463
1502
  // Use premultiplied alpha for opaque textures should perform better on Chrome:
1464
1503
  // http://media.tojicode.com/webglCamp4/#20
1465
1504
  var preMultiplyAlpha = description.preMultiplyAlpha || ((pixelFormat === PixelFormat.RGB) || (pixelFormat === PixelFormat.LUMINANCE));
@@ -2026,8 +2065,9 @@ define([
2026
2065
 
2027
2066
  var offset = command.offset;
2028
2067
  var count = command.count;
2068
+ var hasIndexBuffer = (typeof indexBuffer !== 'undefined');
2029
2069
 
2030
- if (indexBuffer) {
2070
+ if (hasIndexBuffer) {
2031
2071
  offset = (offset || 0) * indexBuffer.getBytesPerIndex(); // in bytes
2032
2072
  count = count || indexBuffer.getNumberOfIndices();
2033
2073
  } else {
@@ -2045,7 +2085,7 @@ define([
2045
2085
 
2046
2086
  va._bind();
2047
2087
 
2048
- if (indexBuffer) {
2088
+ if (hasIndexBuffer) {
2049
2089
  this._gl.drawElements(primitiveType, count, indexBuffer.getIndexDatatype().value, offset);
2050
2090
  } else {
2051
2091
  this._gl.drawArrays(primitiveType, offset, count);
@@ -2112,15 +2152,15 @@ define([
2112
2152
 
2113
2153
  //////////////////////////////////////////////////////////////////////////////////////////
2114
2154
 
2115
- Context.prototype._interleaveAttributes = function(attributes) {
2116
- function computeNumberOfVertices(attribute) {
2117
- return attribute.values.length / attribute.componentsPerAttribute;
2118
- }
2155
+ function computeNumberOfVertices(attribute) {
2156
+ return attribute.values.length / attribute.componentsPerAttribute;
2157
+ }
2119
2158
 
2120
- function computeAttributeSizeInBytes(attribute) {
2121
- return attribute.componentDatatype.sizeInBytes * attribute.componentsPerAttribute;
2122
- }
2159
+ function computeAttributeSizeInBytes(attribute) {
2160
+ return attribute.componentDatatype.sizeInBytes * attribute.componentsPerAttribute;
2161
+ }
2123
2162
 
2163
+ function interleaveAttributes(attributes) {
2124
2164
  var j;
2125
2165
  var name;
2126
2166
  var attribute;
@@ -2227,73 +2267,6 @@ define([
2227
2267
 
2228
2268
  // No attributes to interleave.
2229
2269
  return undefined;
2230
- };
2231
-
2232
- function createVertexArrayAttributes(context, creationArguments) {
2233
- var ca = creationArguments || {};
2234
- var mesh = ca.mesh || {};
2235
- var attributeIndices = ca.attributeIndices || {};
2236
- var bufferUsage = ca.bufferUsage || BufferUsage.DYNAMIC_DRAW;
2237
- var interleave = ca.vertexLayout && (ca.vertexLayout === VertexLayout.INTERLEAVED);
2238
-
2239
- var name;
2240
- var attribute;
2241
- var vaAttributes = [];
2242
- var attributes = mesh.attributes;
2243
-
2244
- if (interleave) {
2245
- // Use a single vertex buffer with interleaved vertices.
2246
- var interleavedAttributes = context._interleaveAttributes(attributes);
2247
- if (interleavedAttributes) {
2248
- var vertexBuffer = context.createVertexBuffer(interleavedAttributes.buffer, bufferUsage);
2249
- var offsetsInBytes = interleavedAttributes.offsetsInBytes;
2250
- var strideInBytes = interleavedAttributes.vertexSizeInBytes;
2251
-
2252
- for (name in attributes) {
2253
- if (attributes.hasOwnProperty(name)) {
2254
- attribute = attributes[name];
2255
-
2256
- if (attribute.values) {
2257
- // Common case: per-vertex attributes
2258
- vaAttributes.push({
2259
- index : attributeIndices[name],
2260
- vertexBuffer : vertexBuffer,
2261
- componentDatatype : attribute.componentDatatype,
2262
- componentsPerAttribute : attribute.componentsPerAttribute,
2263
- normalize : attribute.normalize,
2264
- offsetInBytes : offsetsInBytes[name],
2265
- strideInBytes : strideInBytes
2266
- });
2267
- } else {
2268
- // Constant attribute for all vertices
2269
- vaAttributes.push({
2270
- index : attributeIndices[name],
2271
- value : attribute.value,
2272
- componentDatatype : attribute.componentDatatype,
2273
- normalize : attribute.normalize
2274
- });
2275
- }
2276
- }
2277
- }
2278
- }
2279
- } else {
2280
- // One vertex buffer per attribute.
2281
- for (name in attributes) {
2282
- if (attributes.hasOwnProperty(name)) {
2283
- attribute = attributes[name];
2284
- vaAttributes.push({
2285
- index : attributeIndices[name],
2286
- vertexBuffer : attribute.values ? context.createVertexBuffer(attribute.componentDatatype.toTypedArray(attribute.values), bufferUsage) : undefined,
2287
- value : attribute.value ? attribute.value : undefined,
2288
- componentDatatype : attribute.componentDatatype,
2289
- componentsPerAttribute : attribute.componentsPerAttribute,
2290
- normalize : attribute.normalize
2291
- });
2292
- }
2293
- }
2294
- }
2295
-
2296
- return context.createVertexArray(vaAttributes);
2297
2270
  }
2298
2271
 
2299
2272
  /**
@@ -2356,9 +2329,10 @@ define([
2356
2329
  * va = va.destroy();
2357
2330
  */
2358
2331
  Context.prototype.createVertexArrayFromMesh = function(creationArguments) {
2359
- var ca = creationArguments || {};
2360
- var mesh = ca.mesh || {};
2361
- var bufferUsage = ca.bufferUsage || BufferUsage.DYNAMIC_DRAW;
2332
+ var ca = defaultValue(creationArguments, defaultValue.EMPTY_OBJECT);
2333
+ var mesh = defaultValue(ca.mesh, defaultValue.EMPTY_OBJECT);
2334
+
2335
+ var bufferUsage = defaultValue(ca.bufferUsage, BufferUsage.DYNAMIC_DRAW);
2362
2336
  var indexLists;
2363
2337
 
2364
2338
  if (mesh.indexLists) {
@@ -2368,13 +2342,72 @@ define([
2368
2342
  }
2369
2343
  }
2370
2344
 
2371
- var va = createVertexArrayAttributes(this, creationArguments);
2345
+ var attributeIndices = defaultValue(ca.attributeIndices, defaultValue.EMPTY_OBJECT);
2346
+ var interleave = ca.vertexLayout && (ca.vertexLayout === VertexLayout.INTERLEAVED);
2347
+
2348
+ var name;
2349
+ var attribute;
2350
+ var vaAttributes = [];
2351
+ var attributes = mesh.attributes;
2352
+
2353
+ if (interleave) {
2354
+ // Use a single vertex buffer with interleaved vertices.
2355
+ var interleavedAttributes = interleaveAttributes(attributes);
2356
+ if (interleavedAttributes) {
2357
+ var vertexBuffer = this.createVertexBuffer(interleavedAttributes.buffer, bufferUsage);
2358
+ var offsetsInBytes = interleavedAttributes.offsetsInBytes;
2359
+ var strideInBytes = interleavedAttributes.vertexSizeInBytes;
2360
+
2361
+ for (name in attributes) {
2362
+ if (attributes.hasOwnProperty(name)) {
2363
+ attribute = attributes[name];
2364
+
2365
+ if (attribute.values) {
2366
+ // Common case: per-vertex attributes
2367
+ vaAttributes.push({
2368
+ index : attributeIndices[name],
2369
+ vertexBuffer : vertexBuffer,
2370
+ componentDatatype : attribute.componentDatatype,
2371
+ componentsPerAttribute : attribute.componentsPerAttribute,
2372
+ normalize : attribute.normalize,
2373
+ offsetInBytes : offsetsInBytes[name],
2374
+ strideInBytes : strideInBytes
2375
+ });
2376
+ } else {
2377
+ // Constant attribute for all vertices
2378
+ vaAttributes.push({
2379
+ index : attributeIndices[name],
2380
+ value : attribute.value,
2381
+ componentDatatype : attribute.componentDatatype,
2382
+ normalize : attribute.normalize
2383
+ });
2384
+ }
2385
+ }
2386
+ }
2387
+ }
2388
+ } else {
2389
+ // One vertex buffer per attribute.
2390
+ for (name in attributes) {
2391
+ if (attributes.hasOwnProperty(name)) {
2392
+ attribute = attributes[name];
2393
+ vaAttributes.push({
2394
+ index : attributeIndices[name],
2395
+ vertexBuffer : attribute.values ? this.createVertexBuffer(attribute.componentDatatype.toTypedArray(attribute.values), bufferUsage) : undefined,
2396
+ value : attribute.value ? attribute.value : undefined,
2397
+ componentDatatype : attribute.componentDatatype,
2398
+ componentsPerAttribute : attribute.componentsPerAttribute,
2399
+ normalize : attribute.normalize
2400
+ });
2401
+ }
2402
+ }
2403
+ }
2372
2404
 
2373
- if (indexLists) {
2374
- va.setIndexBuffer(this.createIndexBuffer(new Uint16Array(indexLists[0].values), bufferUsage, IndexDatatype.UNSIGNED_SHORT));
2405
+ var indexBuffer;
2406
+ if (typeof indexLists !== 'undefined') {
2407
+ indexBuffer = this.createIndexBuffer(new Uint16Array(indexLists[0].values), bufferUsage, IndexDatatype.UNSIGNED_SHORT);
2375
2408
  }
2376
2409
 
2377
- return va;
2410
+ return this.createVertexArray(vaAttributes, indexBuffer);
2378
2411
  };
2379
2412
 
2380
2413
  /**
@@ -4,6 +4,7 @@ define([
4
4
  '../Core/destroyObject',
5
5
  '../Core/Math',
6
6
  './MipmapHint',
7
+ './PixelDatatype',
7
8
  './TextureMagnificationFilter',
8
9
  './TextureMinificationFilter',
9
10
  './TextureWrap',
@@ -13,6 +14,7 @@ define([
13
14
  destroyObject,
14
15
  CesiumMath,
15
16
  MipmapHint,
17
+ PixelDatatype,
16
18
  TextureMagnificationFilter,
17
19
  TextureMinificationFilter,
18
20
  TextureWrap,
@@ -178,34 +180,54 @@ define([
178
180
  * @exception {DeveloperError} This CubeMap was destroyed, i.e., destroy() was called.
179
181
  */
180
182
  CubeMap.prototype.setSampler = function(sampler) {
181
- var s = sampler || {
182
- wrapS : TextureWrap.CLAMP,
183
- wrapT : TextureWrap.CLAMP,
184
- minificationFilter : TextureMinificationFilter.LINEAR,
185
- magnificationFilter : TextureMagnificationFilter.LINEAR,
186
- maximumAnisotropy : 1.0
187
- };
183
+ if (typeof sampler === 'undefined') {
184
+ var minFilter = TextureMinificationFilter.LINEAR;
185
+ var magFilter = TextureMagnificationFilter.LINEAR;
186
+ if (this._pixelDatatype === PixelDatatype.FLOAT) {
187
+ minFilter = TextureMinificationFilter.NEAREST;
188
+ magFilter = TextureMagnificationFilter.NEAREST;
189
+ }
190
+
191
+ sampler = {
192
+ wrapS : TextureWrap.CLAMP,
193
+ wrapT : TextureWrap.CLAMP,
194
+ minificationFilter : minFilter,
195
+ magnificationFilter : magFilter,
196
+ maximumAnisotropy : 1.0
197
+ };
198
+ }
199
+
200
+ if (this._pixelDatatype === PixelDatatype.FLOAT) {
201
+ if (sampler.minificationFilter !== TextureMinificationFilter.NEAREST &&
202
+ sampler.minificationFilter !== TextureMinificationFilter.NEAREST_MIPMAP_NEAREST) {
203
+ throw new DeveloperError('Only NEAREST and NEAREST_MIPMAP_NEAREST minification filters are supported for floating point textures.');
204
+ }
205
+
206
+ if (sampler.magnificationFilter !== TextureMagnificationFilter.NEAREST) {
207
+ throw new DeveloperError('Only the NEAREST magnification filter is supported for floating point textures.');
208
+ }
209
+ }
188
210
 
189
211
  var gl = this._gl;
190
212
  var target = this._textureTarget;
191
213
 
192
214
  gl.activeTexture(gl.TEXTURE0);
193
215
  gl.bindTexture(target, this._texture);
194
- gl.texParameteri(target, gl.TEXTURE_MIN_FILTER, s.minificationFilter);
195
- gl.texParameteri(target, gl.TEXTURE_MAG_FILTER, s.magnificationFilter);
196
- gl.texParameteri(target, gl.TEXTURE_WRAP_S, s.wrapS);
197
- gl.texParameteri(target, gl.TEXTURE_WRAP_T, s.wrapT);
216
+ gl.texParameteri(target, gl.TEXTURE_MIN_FILTER, sampler.minificationFilter);
217
+ gl.texParameteri(target, gl.TEXTURE_MAG_FILTER, sampler.magnificationFilter);
218
+ gl.texParameteri(target, gl.TEXTURE_WRAP_S, sampler.wrapS);
219
+ gl.texParameteri(target, gl.TEXTURE_WRAP_T, sampler.wrapT);
198
220
  if (this._textureFilterAnisotropic) {
199
- gl.texParameteri(target, this._textureFilterAnisotropic.TEXTURE_MAX_ANISOTROPY_EXT, s.maximumAnisotropy);
221
+ gl.texParameteri(target, this._textureFilterAnisotropic.TEXTURE_MAX_ANISOTROPY_EXT, sampler.maximumAnisotropy);
200
222
  }
201
223
  gl.bindTexture(target, null);
202
224
 
203
225
  this._sampler = {
204
- wrapS : s.wrapS,
205
- wrapT : s.wrapT,
206
- minificationFilter : s.minificationFilter,
207
- magnificationFilter : s.magnificationFilter,
208
- maximumAnisotropy : s.maximumAnisotropy
226
+ wrapS : sampler.wrapS,
227
+ wrapT : sampler.wrapT,
228
+ minificationFilter : sampler.minificationFilter,
229
+ magnificationFilter : sampler.magnificationFilter,
230
+ maximumAnisotropy : sampler.maximumAnisotropy
209
231
  };
210
232
  };
211
233
 
@@ -2,19 +2,11 @@
2
2
  define([
3
3
  '../Core/defaultValue',
4
4
  '../Core/DeveloperError',
5
- '../Core/destroyObject',
6
- './MipmapHint',
7
- './TextureMagnificationFilter',
8
- './TextureMinificationFilter',
9
- './TextureWrap'
5
+ './PixelDatatype'
10
6
  ], function(
11
7
  defaultValue,
12
8
  DeveloperError,
13
- destroyObject,
14
- MipmapHint,
15
- TextureMagnificationFilter,
16
- TextureMinificationFilter,
17
- TextureWrap) {
9
+ PixelDatatype) {
18
10
  "use strict";
19
11
 
20
12
  /**
@@ -123,6 +115,7 @@ define([
123
115
  * @param {Number} [width=CubeMap's width] The width of the subimage to copy.
124
116
  * @param {Number} [height=CubeMap's height] The height of the subimage to copy.
125
117
  *
118
+ * @exception {DeveloperError} Cannot call copyFromFramebuffer when the texture pixel data type is FLOAT.
126
119
  * @exception {DeveloperError} This CubeMap was destroyed, i.e., destroy() was called.
127
120
  * @exception {DeveloperError} xOffset must be greater than or equal to zero.
128
121
  * @exception {DeveloperError} yOffset must be greater than or equal to zero.
@@ -168,6 +161,10 @@ define([
168
161
  throw new DeveloperError('yOffset + source.height must be less than or equal to getHeight().');
169
162
  }
170
163
 
164
+ if (this._pixelDatatype === PixelDatatype.FLOAT) {
165
+ throw new DeveloperError('Cannot call copyFromFramebuffer when the texture pixel data type is FLOAT.');
166
+ }
167
+
171
168
  var gl = this._gl;
172
169
  var target = this._textureTarget;
173
170
 
@@ -190,6 +187,19 @@ define([
190
187
  return this._pixelFormat;
191
188
  };
192
189
 
190
+ /**
191
+ * Returns the pixel data type of this cube map face. All faces in the same cube map have the same pixel data type.
192
+ *
193
+ * @memberof CubeMapFace
194
+ *
195
+ * @returns {PixelFormat} The pixel data type of this cubemap face.
196
+ *
197
+ * @exception {DeveloperError} This CubeMap was destroyed, i.e., destroy() was called.
198
+ */
199
+ CubeMapFace.prototype.getPixelDatatype = function() {
200
+ return this._pixelDatatype;
201
+ };
202
+
193
203
  CubeMapFace.prototype._getTexture = function() {
194
204
  return this._texture;
195
205
  };