cesium 0.16.0 → 0.17.0
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- data/app/assets/javascripts/{Core/Core.profile.js → Assets/Assets.profile.js} +0 -0
- data/app/assets/javascripts/Assets/package.json +6 -0
- data/app/assets/javascripts/Cesium.js +369 -351
- data/app/assets/javascripts/Core/BoundingSphere.js +0 -4
- data/app/assets/javascripts/Core/Cartesian2.js +19 -0
- data/app/assets/javascripts/Core/Cartesian3.js +25 -2
- data/app/assets/javascripts/Core/Cartesian4.js +23 -0
- data/app/assets/javascripts/Core/CatmullRomSpline.js +1 -4
- data/app/assets/javascripts/Core/Clock.js +23 -30
- data/app/assets/javascripts/Core/CubicRealPolynomial.js +1 -4
- data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +1 -1
- data/app/assets/javascripts/Core/EllipsoidalOccluder.js +159 -6
- data/app/assets/javascripts/Core/Extent.js +1 -1
- data/app/assets/javascripts/Core/ExtentTessellator.js +72 -19
- data/app/assets/javascripts/Core/Fullscreen.js +1 -4
- data/app/assets/javascripts/Core/HeightmapTessellator.js +2 -10
- data/app/assets/javascripts/Core/Iau2006XysData.js +9 -2
- data/app/assets/javascripts/Core/IntersectionTests.js +154 -2
- data/app/assets/javascripts/Core/JulianDate.js +1 -1
- data/app/assets/javascripts/Core/Math.js +7 -0
- data/app/assets/javascripts/Core/OrientationInterpolator.js +3 -6
- data/app/assets/javascripts/Core/Plane.js +1 -1
- data/app/assets/javascripts/Core/PolygonPipeline.js +135 -1
- data/app/assets/javascripts/Core/PolylinePipeline.js +2 -1
- data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +9 -11
- data/app/assets/javascripts/Core/Shapes.js +0 -2
- data/app/assets/javascripts/Core/Simon1994PlanetaryPositions.js +3 -6
- data/app/assets/javascripts/Core/TaskProcessor.js +2 -4
- data/app/assets/javascripts/Core/Transforms.js +0 -2
- data/app/assets/javascripts/Core/buildModuleUrl.js +17 -9
- data/app/assets/javascripts/Core/defaultValue.js +0 -0
- data/app/assets/javascripts/Core/freezeObject.js +0 -0
- data/app/assets/javascripts/Core/getImagePixels.js +0 -0
- data/app/assets/javascripts/Core/loadArrayBuffer.js +0 -0
- data/app/assets/javascripts/Core/loadImage.js +0 -0
- data/app/assets/javascripts/Core/throttleRequestByServer.js +0 -0
- data/app/assets/javascripts/Core/writeTextToCanvas.js +0 -0
- data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +14 -16
- data/app/assets/javascripts/DynamicScene/CzmlDataSource.js +197 -0
- data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +10 -2
- data/app/assets/javascripts/DynamicScene/CzmlDirection.js +136 -0
- data/app/assets/javascripts/DynamicScene/DataSource.js +63 -0
- data/app/assets/javascripts/DynamicScene/DataSourceCollection.js +189 -0
- data/app/assets/javascripts/DynamicScene/DataSourceDisplay.js +225 -0
- data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +11 -11
- data/app/assets/javascripts/DynamicScene/DynamicClock.js +0 -4
- data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +12 -12
- data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +5 -7
- data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +0 -2
- data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +20 -22
- data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +10 -10
- data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +5 -7
- data/app/assets/javascripts/DynamicScene/DynamicObject.js +6 -0
- data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +70 -2
- data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +1 -1
- data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +18 -20
- data/app/assets/javascripts/DynamicScene/DynamicPolygonVisualizer.js +12 -12
- data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +12 -12
- data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +0 -4
- data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +12 -12
- data/app/assets/javascripts/DynamicScene/DynamicVector.js +184 -0
- data/app/assets/javascripts/DynamicScene/DynamicVectorVisualizer.js +267 -0
- data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +2 -6
- data/app/assets/javascripts/DynamicScene/processCzml.js +1 -3
- data/app/assets/javascripts/Renderer/Context.js +119 -86
- data/app/assets/javascripts/Renderer/CubeMap.js +39 -17
- data/app/assets/javascripts/Renderer/CubeMapFace.js +20 -10
- data/app/assets/javascripts/Renderer/DrawCommand.js +1 -1
- data/app/assets/javascripts/Renderer/PickFramebuffer.js +0 -2
- data/app/assets/javascripts/Renderer/PixelDatatype.js +9 -0
- data/app/assets/javascripts/Renderer/Renderbuffer.js +0 -2
- data/app/assets/javascripts/Renderer/ShaderProgram.js +91 -11
- data/app/assets/javascripts/Renderer/Texture.js +27 -2
- data/app/assets/javascripts/Renderer/UniformState.js +43 -14
- data/app/assets/javascripts/Renderer/VertexArray.js +87 -132
- data/app/assets/javascripts/Renderer/VertexArrayFacade.js +2 -2
- data/app/assets/javascripts/Scene/AnimationCollection.js +21 -17
- data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +0 -2
- data/app/assets/javascripts/Scene/Billboard.js +8 -51
- data/app/assets/javascripts/Scene/BillboardCollection.js +0 -6
- data/app/assets/javascripts/Scene/Camera.js +0 -2
- data/app/assets/javascripts/Scene/CameraController.js +81 -29
- data/app/assets/javascripts/Scene/CameraFlightPath.js +130 -72
- data/app/assets/javascripts/Scene/CentralBody.js +3 -16
- data/app/assets/javascripts/Scene/CentralBodySurface.js +12 -40
- data/app/assets/javascripts/Scene/CustomSensorVolume.js +0 -2
- data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +0 -0
- data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +0 -10
- data/app/assets/javascripts/Scene/HeightmapTerrainData.js +0 -6
- data/app/assets/javascripts/Scene/ImageryLayer.js +0 -4
- data/app/assets/javascripts/Scene/ImageryLayerCollection.js +0 -0
- data/app/assets/javascripts/Scene/ImageryProvider.js +0 -0
- data/app/assets/javascripts/Scene/LabelCollection.js +0 -2
- data/app/assets/javascripts/Scene/PerspectiveFrustum.js +0 -8
- data/app/assets/javascripts/Scene/Polygon.js +30 -20
- data/app/assets/javascripts/Scene/Polyline.js +0 -4
- data/app/assets/javascripts/Scene/Scene.js +64 -18
- data/app/assets/javascripts/Scene/SceneTransforms.js +151 -0
- data/app/assets/javascripts/Scene/SceneTransitioner.js +0 -2
- data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +0 -4
- data/app/assets/javascripts/Scene/SensorVolumeCollection.js +0 -12
- data/app/assets/javascripts/Scene/Sun.js +180 -0
- data/app/assets/javascripts/Scene/SunPostProcess.js +417 -0
- data/app/assets/javascripts/Scene/Tile.js +0 -12
- data/app/assets/javascripts/Scene/TileProviderError.js +2 -8
- data/app/assets/javascripts/Scene/TileReplacementQueue.js +11 -11
- data/app/assets/javascripts/Scene/VRTheWorldTerrainProvider.js +0 -2
- data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +0 -2
- data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +0 -6
- data/app/assets/javascripts/Scene/sampleTerrain.js +0 -4
- data/app/assets/javascripts/Shaders/BuiltinFunctions.glsl +62 -0
- data/app/assets/javascripts/Shaders/BuiltinFunctions.js +62 -0
- data/app/assets/javascripts/Shaders/CentralBodyVS.glsl +3 -0
- data/app/assets/javascripts/Shaders/CentralBodyVS.js +3 -0
- data/app/assets/javascripts/Shaders/Materials/PolylineArrowMaterial.glsl +1 -1
- data/app/assets/javascripts/Shaders/Materials/PolylineArrowMaterial.js +1 -1
- data/app/assets/javascripts/Shaders/PolylineVS.glsl +8 -5
- data/app/assets/javascripts/Shaders/PolylineVS.js +8 -5
- data/app/assets/javascripts/Shaders/PostProcessFilters/AdditiveBlend.glsl +17 -0
- data/app/assets/javascripts/Shaders/PostProcessFilters/AdditiveBlend.js +23 -0
- data/app/assets/javascripts/Shaders/PostProcessFilters/BrightPass.glsl +30 -0
- data/app/assets/javascripts/Shaders/PostProcessFilters/BrightPass.js +36 -0
- data/app/assets/javascripts/Shaders/PostProcessFilters/GaussianBlur1D.glsl +37 -0
- data/app/assets/javascripts/Shaders/PostProcessFilters/GaussianBlur1D.js +43 -0
- data/app/assets/javascripts/Shaders/PostProcessFilters/PassThrough.glsl +8 -0
- data/app/assets/javascripts/Shaders/PostProcessFilters/PassThrough.js +14 -0
- data/app/assets/javascripts/Shaders/SunFS.glsl +11 -0
- data/app/assets/javascripts/Shaders/SunFS.js +17 -0
- data/app/assets/javascripts/Shaders/SunVS.glsl +28 -0
- data/app/assets/javascripts/Shaders/SunVS.js +34 -0
- data/app/assets/javascripts/ThirdParty/when.js +0 -0
- data/app/assets/javascripts/Widgets/Animation/Animation.js +6 -10
- data/app/assets/javascripts/Widgets/Animation/AnimationViewModel.js +4 -14
- data/app/assets/javascripts/Widgets/BaseLayerPicker/BaseLayerPicker.js +3 -8
- data/app/assets/javascripts/Widgets/BaseLayerPicker/BaseLayerPickerViewModel.js +6 -7
- data/app/assets/javascripts/Widgets/CesiumWidget/CesiumWidget.js +5 -3
- data/app/assets/javascripts/Widgets/ClockViewModel.js +6 -7
- data/app/assets/javascripts/Widgets/Command.js +16 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.css +5 -21
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.html +1 -1
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.js +27 -62
- data/app/assets/javascripts/Widgets/{Fullscreen/FullscreenWidget.css → FullscreenButton/FullscreenButton.css} +3 -3
- data/app/assets/javascripts/Widgets/{Fullscreen/FullscreenWidget.js → FullscreenButton/FullscreenButton.js} +19 -23
- data/app/assets/javascripts/Widgets/{Fullscreen/FullscreenViewModel.js → FullscreenButton/FullscreenButtonViewModel.js} +16 -8
- data/app/assets/javascripts/Widgets/{Fullscreen → FullscreenButton}/lighter.css +3 -3
- data/app/assets/javascripts/Widgets/HomeButton/HomeButton.css +15 -0
- data/app/assets/javascripts/Widgets/HomeButton/HomeButton.js +82 -0
- data/app/assets/javascripts/Widgets/HomeButton/HomeButtonViewModel.js +139 -0
- data/app/assets/javascripts/Widgets/HomeButton/lighter.css +3 -0
- data/app/assets/javascripts/Widgets/SceneModePicker/SceneModePicker.js +3 -8
- data/app/assets/javascripts/Widgets/Timeline/Timeline.js +9 -11
- data/app/assets/javascripts/Widgets/createCommand.js +33 -9
- data/app/assets/javascripts/Widgets/lighter.css +2 -1
- data/app/assets/javascripts/Widgets/widgets.css +2 -1
- data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +0 -0
- data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +0 -0
- data/app/assets/javascripts/Workers/createVerticesFromHeightmap.js +4 -15
- data/app/assets/javascripts/Workers/package.json +6 -0
- data/lib/cesium/version.rb +1 -1
- data/test/dummy/log/development.log +4884 -0
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- metadata +163 -32
- data/app/assets/javascripts/Core/package.json +0 -6
- data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +0 -8
- data/app/assets/javascripts/DynamicScene/package.json +0 -6
- data/app/assets/javascripts/Renderer/Renderer.profile.js +0 -8
- data/app/assets/javascripts/Renderer/package.json +0 -6
- data/app/assets/javascripts/Scene/Scene.profile.js +0 -8
- data/app/assets/javascripts/Scene/TileLoadQueue.js +0 -123
- data/app/assets/javascripts/Scene/package.json +0 -6
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.js +0 -454
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +0 -24
- data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +0 -892
- data/app/assets/javascripts/Shaders/Noise.js +0 -477
- data/app/assets/javascripts/Shaders/PolygonFSPick.js +0 -11
- data/app/assets/javascripts/Shaders/PolygonVSPick.js +0 -36
- data/app/assets/javascripts/Shaders/Ray.js +0 -538
- data/app/assets/javascripts/Shaders/package.json +0 -6
- data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +0 -8
- data/app/assets/javascripts/ThirdParty/package.json +0 -6
- data/app/assets/javascripts/Widgets/Widgets.profile.js +0 -8
- data/app/assets/javascripts/Widgets/package.json +0 -6
- data/app/assets/javascripts/Workers/Workers.profile.js +0 -8
- data/app/assets/javascripts/copyrightHeader.js +0 -22
- data/app/assets/javascripts/main.js +0 -10
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UNSIGNED_INT : new Enumeration(0x1405, 'UNSIGNED_INT'),
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* @constant
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FLOAT : new Enumeration(0x1406, 'FLOAT'),
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(pixelDatatype === PixelDatatype.UNSIGNED_SHORT_4_4_4_4) ||
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|
@@ -1292,6 +1292,69 @@ define([
|
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}
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},
|
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+
/**
|
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|
+
* An automatic GLSL uniform representing the sun position in world coordinates.
|
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|
+
* <br /><br />
|
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|
+
* Like all automatic uniforms, <code>czm_sunPositionWC</code> does not need to be explicitly declared.
|
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+
* However, it can be explicitly declared when a shader is also used by other applications such
|
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* as a third-party authoring tool.
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+
*
|
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* @alias czm_sunPositionWC
|
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* @glslUniform
|
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+
*
|
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+
* @see UniformState#getSunPositionWC
|
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* @see czm_sunPositionColumbusView
|
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* @see czm_sunDirectionWC
|
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+
*
|
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+
* @example
|
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+
* // GLSL declaration
|
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|
+
* uniform vec3 czm_sunPositionWC;
|
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+
*/
|
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czm_sunPositionWC : {
|
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getSize : function() {
|
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return 1;
|
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},
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+
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getDatatype : function() {
|
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return UniformDatatype.FLOAT_VECTOR3;
|
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},
|
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+
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getValue : function(uniformState) {
|
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return uniformState.getSunPositionWC();
|
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}
|
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+
},
|
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+
|
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/**
|
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|
+
* An automatic GLSL uniform representing the sun position in Columbus view world coordinates.
|
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+
* <br /><br />
|
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+
* Like all automatic uniforms, <code>czm_sunPositionColumbusView</code> does not need to be explicitly declared.
|
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+
* However, it can be explicitly declared when a shader is also used by other applications such
|
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+
* as a third-party authoring tool.
|
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+
*
|
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+
* @alias czm_sunPositionColumbusView
|
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* @glslUniform
|
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+
*
|
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+
* @see UniformState#getSunPositionColumbusView
|
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+
* @see czm_sunPositionWC
|
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+
*
|
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|
+
* @example
|
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+
* // GLSL declaration
|
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|
+
* uniform vec3 czm_sunPositionColumbusView;
|
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+
*/
|
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+
czm_sunPositionColumbusView : {
|
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+
getSize : function() {
|
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return 1;
|
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+
},
|
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+
|
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+
getDatatype : function() {
|
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return UniformDatatype.FLOAT_VECTOR3;
|
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+
},
|
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+
|
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+
getValue : function(uniformState) {
|
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|
+
return uniformState.getSunPositionColumbusView();
|
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+
}
|
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|
+
},
|
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+
|
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/**
|
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* An automatic GLSL uniform representing the normalized direction to the sun in eye coordinates.
|
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* This is commonly used for directional lighting computations.
|
@@ -1340,6 +1403,7 @@ define([
|
|
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* @glslUniform
|
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*
|
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* @see UniformState#getSunDirectionWC
|
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|
+
* @see czm_sunPositionWC
|
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|
* @see czm_sunDirectionEC
|
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*
|
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|
* @example
|
@@ -2231,6 +2295,8 @@ define([
|
|
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2295
|
}
|
2232
2296
|
|
2233
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|
function getBuiltinConstants() {
|
2298
|
+
// use toExponential instead of toString to prevent a number like 1.2e2 from expanding to 120
|
2299
|
+
// and have a shader fail to compile because it thinks it should be an int.
|
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|
var constants = {
|
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2301
|
/**
|
2236
2302
|
* A built-in GLSL floating-point constant for <code>Math.PI</code>.
|
@@ -2247,7 +2313,7 @@ define([
|
|
2247
2313
|
* // Example
|
2248
2314
|
* float twoPi = 2.0 * czm_pi;
|
2249
2315
|
*/
|
2250
|
-
czm_pi : Math.PI.
|
2316
|
+
czm_pi : Math.PI.toExponential(),
|
2251
2317
|
|
2252
2318
|
/**
|
2253
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|
* A built-in GLSL floating-point constant for <code>1/pi</code>.
|
@@ -2264,7 +2330,7 @@ define([
|
|
2264
2330
|
* // Example
|
2265
2331
|
* float pi = 1.0 / czm_oneOverPi;
|
2266
2332
|
*/
|
2267
|
-
czm_oneOverPi : CesiumMath.ONE_OVER_PI.
|
2333
|
+
czm_oneOverPi : CesiumMath.ONE_OVER_PI.toExponential(),
|
2268
2334
|
|
2269
2335
|
/**
|
2270
2336
|
* A built-in GLSL floating-point constant for <code>pi/2</code>.
|
@@ -2281,7 +2347,7 @@ define([
|
|
2281
2347
|
* // Example
|
2282
2348
|
* float pi = 2.0 * czm_piOverTwo;
|
2283
2349
|
*/
|
2284
|
-
czm_piOverTwo : CesiumMath.PI_OVER_TWO.
|
2350
|
+
czm_piOverTwo : CesiumMath.PI_OVER_TWO.toExponential(),
|
2285
2351
|
|
2286
2352
|
/**
|
2287
2353
|
* A built-in GLSL floating-point constant for <code>pi/3</code>.
|
@@ -2298,7 +2364,7 @@ define([
|
|
2298
2364
|
* // Example
|
2299
2365
|
* float pi = 3.0 * czm_piOverThree;
|
2300
2366
|
*/
|
2301
|
-
czm_piOverThree : CesiumMath.PI_OVER_THREE.
|
2367
|
+
czm_piOverThree : CesiumMath.PI_OVER_THREE.toExponential(),
|
2302
2368
|
|
2303
2369
|
/**
|
2304
2370
|
* A built-in GLSL floating-point constant for <code>pi/4</code>.
|
@@ -2315,7 +2381,7 @@ define([
|
|
2315
2381
|
* // Example
|
2316
2382
|
* float pi = 4.0 * czm_piOverFour;
|
2317
2383
|
*/
|
2318
|
-
czm_piOverFour : CesiumMath.PI_OVER_FOUR.
|
2384
|
+
czm_piOverFour : CesiumMath.PI_OVER_FOUR.toExponential(),
|
2319
2385
|
|
2320
2386
|
/**
|
2321
2387
|
* A built-in GLSL floating-point constant for <code>pi/6</code>.
|
@@ -2332,7 +2398,7 @@ define([
|
|
2332
2398
|
* // Example
|
2333
2399
|
* float pi = 6.0 * czm_piOverSix;
|
2334
2400
|
*/
|
2335
|
-
czm_piOverSix : CesiumMath.PI_OVER_SIX.
|
2401
|
+
czm_piOverSix : CesiumMath.PI_OVER_SIX.toExponential(),
|
2336
2402
|
|
2337
2403
|
/**
|
2338
2404
|
* A built-in GLSL floating-point constant for <code>3pi/2</code>.
|
@@ -2349,7 +2415,7 @@ define([
|
|
2349
2415
|
* // Example
|
2350
2416
|
* float pi = (2.0 / 3.0) * czm_threePiOver2;
|
2351
2417
|
*/
|
2352
|
-
czm_threePiOver2 : CesiumMath.THREE_PI_OVER_TWO.
|
2418
|
+
czm_threePiOver2 : CesiumMath.THREE_PI_OVER_TWO.toExponential(),
|
2353
2419
|
|
2354
2420
|
/**
|
2355
2421
|
* A built-in GLSL floating-point constant for <code>2pi</code>.
|
@@ -2366,7 +2432,7 @@ define([
|
|
2366
2432
|
* // Example
|
2367
2433
|
* float pi = czm_twoPi / 2.0;
|
2368
2434
|
*/
|
2369
|
-
czm_twoPi : CesiumMath.TWO_PI.
|
2435
|
+
czm_twoPi : CesiumMath.TWO_PI.toExponential(),
|
2370
2436
|
|
2371
2437
|
/**
|
2372
2438
|
* A built-in GLSL floating-point constant for <code>1/2pi</code>.
|
@@ -2383,7 +2449,7 @@ define([
|
|
2383
2449
|
* // Example
|
2384
2450
|
* float pi = 2.0 * czm_oneOverTwoPi;
|
2385
2451
|
*/
|
2386
|
-
czm_oneOverTwoPi : CesiumMath.ONE_OVER_TWO_PI.
|
2452
|
+
czm_oneOverTwoPi : CesiumMath.ONE_OVER_TWO_PI.toExponential(),
|
2387
2453
|
|
2388
2454
|
/**
|
2389
2455
|
* A built-in GLSL floating-point constant for converting degrees to radians.
|
@@ -2400,7 +2466,7 @@ define([
|
|
2400
2466
|
* // Example
|
2401
2467
|
* float rad = czm_radiansPerDegree * deg;
|
2402
2468
|
*/
|
2403
|
-
czm_radiansPerDegree : CesiumMath.RADIANS_PER_DEGREE.
|
2469
|
+
czm_radiansPerDegree : CesiumMath.RADIANS_PER_DEGREE.toExponential(),
|
2404
2470
|
|
2405
2471
|
/**
|
2406
2472
|
* A built-in GLSL floating-point constant for converting radians to degrees.
|
@@ -2417,7 +2483,21 @@ define([
|
|
2417
2483
|
* // Example
|
2418
2484
|
* float deg = czm_degreesPerRadian * rad;
|
2419
2485
|
*/
|
2420
|
-
czm_degreesPerRadian : CesiumMath.DEGREES_PER_RADIAN.
|
2486
|
+
czm_degreesPerRadian : CesiumMath.DEGREES_PER_RADIAN.toExponential(),
|
2487
|
+
|
2488
|
+
/**
|
2489
|
+
* A built-in GLSL floating-point constant for one solar radius.
|
2490
|
+
*
|
2491
|
+
* @alias czm_solarRadius
|
2492
|
+
* @glslConstant
|
2493
|
+
*
|
2494
|
+
* @see CesiumMath.SOLAR_RADIUS
|
2495
|
+
*
|
2496
|
+
* @example
|
2497
|
+
* // GLSL declaration
|
2498
|
+
* const float czm_solarRadius = ...;
|
2499
|
+
*/
|
2500
|
+
czm_solarRadius : CesiumMath.SOLAR_RADIUS.toExponential()
|
2421
2501
|
};
|
2422
2502
|
|
2423
2503
|
var glslConstants = '';
|
@@ -6,6 +6,7 @@ define([
|
|
6
6
|
'../Core/DeveloperError',
|
7
7
|
'../Core/Math',
|
8
8
|
'./MipmapHint',
|
9
|
+
'./PixelDatatype',
|
9
10
|
'./PixelFormat',
|
10
11
|
'./TextureMagnificationFilter',
|
11
12
|
'./TextureMinificationFilter',
|
@@ -17,6 +18,7 @@ define([
|
|
17
18
|
DeveloperError,
|
18
19
|
CesiumMath,
|
19
20
|
MipmapHint,
|
21
|
+
PixelDatatype,
|
20
22
|
PixelFormat,
|
21
23
|
TextureMagnificationFilter,
|
22
24
|
TextureMinificationFilter,
|
@@ -138,6 +140,7 @@ define([
|
|
138
140
|
* @param {Number} [height=getHeight()] optional
|
139
141
|
*
|
140
142
|
* @exception {DeveloperError} Cannot call copyFromFramebuffer when the texture pixel format is DEPTH_COMPONENT or DEPTH_STENCIL.
|
143
|
+
* @exception {DeveloperError} Cannot call copyFromFramebuffer when the texture pixel data type is FLOAT.
|
141
144
|
* @exception {DeveloperError} This texture was destroyed, i.e., destroy() was called.
|
142
145
|
* @exception {DeveloperError} xOffset must be greater than or equal to zero.
|
143
146
|
* @exception {DeveloperError} yOffset must be greater than or equal to zero.
|
@@ -151,6 +154,10 @@ define([
|
|
151
154
|
throw new DeveloperError('Cannot call copyFromFramebuffer when the texture pixel format is DEPTH_COMPONENT or DEPTH_STENCIL.');
|
152
155
|
}
|
153
156
|
|
157
|
+
if (this._pixelDatatype === PixelDatatype.FLOAT) {
|
158
|
+
throw new DeveloperError('Cannot call copyFromFramebuffer when the texture pixel data type is FLOAT.');
|
159
|
+
}
|
160
|
+
|
154
161
|
xOffset = defaultValue(xOffset, 0);
|
155
162
|
yOffset = defaultValue(yOffset, 0);
|
156
163
|
framebufferXOffset = defaultValue(framebufferXOffset, 0);
|
@@ -258,15 +265,33 @@ define([
|
|
258
265
|
*/
|
259
266
|
Texture.prototype.setSampler = function(sampler) {
|
260
267
|
if (typeof sampler === 'undefined') {
|
268
|
+
var minFilter = TextureMinificationFilter.LINEAR;
|
269
|
+
var magFilter = TextureMagnificationFilter.LINEAR;
|
270
|
+
if (this._pixelDatatype === PixelDatatype.FLOAT) {
|
271
|
+
minFilter = TextureMinificationFilter.NEAREST;
|
272
|
+
magFilter = TextureMagnificationFilter.NEAREST;
|
273
|
+
}
|
274
|
+
|
261
275
|
sampler = {
|
262
276
|
wrapS : TextureWrap.CLAMP,
|
263
277
|
wrapT : TextureWrap.CLAMP,
|
264
|
-
minificationFilter :
|
265
|
-
magnificationFilter :
|
278
|
+
minificationFilter : minFilter,
|
279
|
+
magnificationFilter : magFilter,
|
266
280
|
maximumAnisotropy : 1.0
|
267
281
|
};
|
268
282
|
}
|
269
283
|
|
284
|
+
if (this._pixelDatatype === PixelDatatype.FLOAT) {
|
285
|
+
if (sampler.minificationFilter !== TextureMinificationFilter.NEAREST &&
|
286
|
+
sampler.minificationFilter !== TextureMinificationFilter.NEAREST_MIPMAP_NEAREST) {
|
287
|
+
throw new DeveloperError('Only NEAREST and NEAREST_MIPMAP_NEAREST minification filters are supported for floating point textures.');
|
288
|
+
}
|
289
|
+
|
290
|
+
if (sampler.magnificationFilter !== TextureMagnificationFilter.NEAREST) {
|
291
|
+
throw new DeveloperError('Only the NEAREST magnification filter is supported for floating point textures.');
|
292
|
+
}
|
293
|
+
}
|
294
|
+
|
270
295
|
var gl = this._gl;
|
271
296
|
var target = this._textureTarget;
|
272
297
|
|
@@ -1,8 +1,5 @@
|
|
1
1
|
/*global define*/
|
2
2
|
define([
|
3
|
-
'../Core/DeveloperError',
|
4
|
-
'../Core/defaultValue',
|
5
|
-
'../Core/Ellipsoid',
|
6
3
|
'../Core/Matrix3',
|
7
4
|
'../Core/Matrix4',
|
8
5
|
'../Core/Cartesian2',
|
@@ -16,9 +13,6 @@ define([
|
|
16
13
|
'../Core/Simon1994PlanetaryPositions',
|
17
14
|
'../Scene/SceneMode'
|
18
15
|
], function(
|
19
|
-
DeveloperError,
|
20
|
-
defaultValue,
|
21
|
-
Ellipsoid,
|
22
16
|
Matrix3,
|
23
17
|
Matrix4,
|
24
18
|
Cartesian2,
|
@@ -120,6 +114,8 @@ define([
|
|
120
114
|
this._encodedCameraPositionMC = new EncodedCartesian3();
|
121
115
|
this._cameraPosition = new Cartesian3();
|
122
116
|
|
117
|
+
this._sunPositionWC = new Cartesian3();
|
118
|
+
this._sunPositionColumbusView = new Cartesian3();
|
123
119
|
this._sunDirectionWC = new Cartesian3();
|
124
120
|
this._sunDirectionEC = new Cartesian3();
|
125
121
|
this._moonDirectionEC = new Cartesian3();
|
@@ -181,23 +177,30 @@ define([
|
|
181
177
|
uniformState._encodedCameraPositionMCDirty = true;
|
182
178
|
}
|
183
179
|
|
184
|
-
var position = new Cartesian3();
|
185
180
|
var transformMatrix = new Matrix3();
|
181
|
+
var sunCartographicScratch = new Cartographic();
|
186
182
|
function setSunAndMoonDirections(uniformState, frameState) {
|
187
183
|
if (typeof Transforms.computeIcrfToFixedMatrix(frameState.time, transformMatrix) === 'undefined') {
|
188
184
|
transformMatrix = Transforms.computeTemeToPseudoFixedMatrix(frameState.time, transformMatrix);
|
189
185
|
}
|
190
186
|
|
191
|
-
position = Simon1994PlanetaryPositions.ComputeSunPositionInEarthInertialFrame(frameState.time,
|
192
|
-
|
187
|
+
var position = Simon1994PlanetaryPositions.ComputeSunPositionInEarthInertialFrame(frameState.time, uniformState._sunPositionWC);
|
188
|
+
Matrix3.multiplyByVector(transformMatrix, position, position);
|
189
|
+
|
193
190
|
Cartesian3.normalize(position, uniformState._sunDirectionWC);
|
194
|
-
Matrix3.multiplyByVector(uniformState.getViewRotation3D(), position, position);
|
195
|
-
Cartesian3.normalize(position, uniformState._sunDirectionEC);
|
196
191
|
|
197
|
-
position =
|
198
|
-
|
192
|
+
position = Matrix3.multiplyByVector(uniformState.getViewRotation3D(), position, uniformState._sunDirectionEC);
|
193
|
+
Cartesian3.normalize(position, position);
|
194
|
+
|
195
|
+
position = Simon1994PlanetaryPositions.ComputeMoonPositionInEarthInertialFrame(frameState.time, uniformState._moonDirectionEC);
|
196
|
+
Matrix3.multiplyByVector(transformMatrix, position, position);
|
199
197
|
Matrix3.multiplyByVector(uniformState.getViewRotation3D(), position, position);
|
200
|
-
Cartesian3.normalize(position,
|
198
|
+
Cartesian3.normalize(position, position);
|
199
|
+
|
200
|
+
var projection = frameState.scene2D.projection;
|
201
|
+
var ellipsoid = projection.getEllipsoid();
|
202
|
+
var sunCartographic = ellipsoid.cartesianToCartographic(uniformState._sunPositionWC, sunCartographicScratch);
|
203
|
+
projection.project(sunCartographic, uniformState._sunPositionColumbusView);
|
201
204
|
}
|
202
205
|
|
203
206
|
/**
|
@@ -924,6 +927,32 @@ define([
|
|
924
927
|
return this._pixelSize;
|
925
928
|
};
|
926
929
|
|
930
|
+
/**
|
931
|
+
* Returns the sun position in 3D world coordinates at the current scene time.
|
932
|
+
*
|
933
|
+
* @memberof UniformState
|
934
|
+
*
|
935
|
+
* @return {Cartesian3} The sun position in 3D world coordinates at the current scene time.
|
936
|
+
*
|
937
|
+
* @see czm_sunPositionWC
|
938
|
+
*/
|
939
|
+
UniformState.prototype.getSunPositionWC = function() {
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function bind(gl, attributes, indexBuffer) {
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*
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}
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var vao;
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|
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|
+
// Setup VAO if extension is supported
|
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if (vertexArrayObject !== null) {
|
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|
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|
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|
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|
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|
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bind(gl, vaAttributes, indexBuffer);
|
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|
+
vertexArrayObject.bindVertexArrayOES(null);
|
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|
+
}
|
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|
+
|
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|
+
this._gl = gl;
|
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|
+
this._vaoExtension = vertexArrayObject;
|
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|
+
this._vao = vao;
|
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|
+
this._attributes = vaAttributes;
|
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|
+
this._indexBuffer = indexBuffer;
|
139
162
|
};
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140
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|
|
141
164
|
/**
|
@@ -167,64 +190,6 @@ define([
|
|
167
190
|
return this._attributes.length;
|
168
191
|
};
|
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|
|
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|
-
/**
|
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|
-
* DOC_TBA
|
172
|
-
*
|
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|
-
* @memberof VertexArray
|
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|
-
*
|
175
|
-
* @exception {DeveloperError} Attribute must have a vertexBuffer.
|
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|
-
* @exception {DeveloperError} Attribute must have a componentsPerAttribute.
|
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|
-
* @exception {DeveloperError} Attribute must have a valid componentDatatype or not specify it.
|
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|
-
* @exception {DeveloperError} Attribute must have a strideInBytes less than or equal to 255 or not specify it.
|
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|
-
* @exception {DeveloperError} Index is already in use.
|
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|
-
* @exception {DeveloperError} This vertex array was destroyed, i.e., destroy() was called.
|
181
|
-
*/
|
182
|
-
VertexArray.prototype.addAttribute = function(attribute) {
|
183
|
-
if (attribute) {
|
184
|
-
var attributes = this._attributes;
|
185
|
-
var index = defaultValue(attribute.index, attributes.length);
|
186
|
-
for ( var i = 0; i < attributes.length; ++i) {
|
187
|
-
if (index === attributes[i].index) {
|
188
|
-
throw new DeveloperError('Index ' + index + ' is already in use.');
|
189
|
-
}
|
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|
-
}
|
191
|
-
|
192
|
-
try {
|
193
|
-
this._addAttribute(attribute, index);
|
194
|
-
} catch (e) {
|
195
|
-
throw new DeveloperError(e.message);
|
196
|
-
}
|
197
|
-
}
|
198
|
-
};
|
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|
-
|
200
|
-
/**
|
201
|
-
* DOC_TBA
|
202
|
-
*
|
203
|
-
* @memberof VertexArray
|
204
|
-
*
|
205
|
-
* @return {Boolean} True if the attribute was removed; false if the attribute was not found in the vertex array.
|
206
|
-
*
|
207
|
-
* @exception {DeveloperError} Attribute must have an index.
|
208
|
-
* @exception {DeveloperError} This vertex array was destroyed, i.e., destroy() was called.
|
209
|
-
*/
|
210
|
-
VertexArray.prototype.removeAttribute = function(attribute) {
|
211
|
-
if (attribute) {
|
212
|
-
if (typeof attribute.index === 'undefined') {
|
213
|
-
throw new DeveloperError('Attribute must have an index.');
|
214
|
-
}
|
215
|
-
|
216
|
-
var attributes = this._attributes;
|
217
|
-
for ( var i = 0; i < attributes.length; ++i) {
|
218
|
-
if (attributes[i].index === attribute.index) {
|
219
|
-
attributes.splice(i, 1);
|
220
|
-
return true;
|
221
|
-
}
|
222
|
-
}
|
223
|
-
}
|
224
|
-
|
225
|
-
return false;
|
226
|
-
};
|
227
|
-
|
228
193
|
/**
|
229
194
|
* DOC_TBA
|
230
195
|
*
|
@@ -237,46 +202,30 @@ define([
|
|
237
202
|
return this._indexBuffer;
|
238
203
|
};
|
239
204
|
|
240
|
-
/**
|
241
|
-
* DOC_TBA
|
242
|
-
*
|
243
|
-
* @memberof VertexArray
|
244
|
-
*
|
245
|
-
* @exception {DeveloperError} This vertex array was destroyed, i.e., destroy() was called.
|
246
|
-
*/
|
247
|
-
VertexArray.prototype.setIndexBuffer = function(indexBuffer) {
|
248
|
-
this._indexBuffer = indexBuffer;
|
249
|
-
};
|
250
|
-
|
251
205
|
VertexArray.prototype._bind = function() {
|
252
|
-
|
253
|
-
|
254
|
-
|
255
|
-
|
256
|
-
for ( var i = 0; i < attributes.length; ++i) {
|
257
|
-
var attribute = attributes[i];
|
258
|
-
if (attribute.enabled) {
|
259
|
-
attribute.vertexAttrib(gl);
|
260
|
-
}
|
261
|
-
}
|
262
|
-
|
263
|
-
if (this._indexBuffer) {
|
264
|
-
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this._indexBuffer._getBuffer());
|
206
|
+
if (typeof this._vao !== 'undefined') {
|
207
|
+
this._vaoExtension.bindVertexArrayOES(this._vao);
|
208
|
+
} else {
|
209
|
+
bind(this._gl, this._attributes, this._indexBuffer);
|
265
210
|
}
|
266
211
|
};
|
267
212
|
|
268
213
|
VertexArray.prototype._unBind = function() {
|
269
|
-
|
270
|
-
|
214
|
+
if (typeof this._vao !== 'undefined') {
|
215
|
+
this._vaoExtension.bindVertexArrayOES(null);
|
216
|
+
} else {
|
217
|
+
var attributes = this._attributes;
|
218
|
+
var gl = this._gl;
|
271
219
|
|
272
|
-
|
273
|
-
|
274
|
-
|
275
|
-
|
220
|
+
for ( var i = 0; i < attributes.length; ++i) {
|
221
|
+
var attribute = attributes[i];
|
222
|
+
if (attribute.enabled) {
|
223
|
+
attribute.disableVertexAttribArray(gl);
|
224
|
+
}
|
225
|
+
}
|
226
|
+
if (this._indexBuffer) {
|
227
|
+
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
|
276
228
|
}
|
277
|
-
}
|
278
|
-
if (this._indexBuffer) {
|
279
|
-
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
|
280
229
|
}
|
281
230
|
};
|
282
231
|
|
@@ -340,8 +289,10 @@ define([
|
|
340
289
|
* // buffers and its index buffer.
|
341
290
|
* var vertexBuffer = context.createVertexBuffer(new Float32Array([0, 0, 0]),
|
342
291
|
* BufferUsage.STATIC_DRAW);
|
343
|
-
* var vertexArray = context.createVertexArray(
|
344
|
-
*
|
292
|
+
* var vertexArray = context.createVertexArray({
|
293
|
+
* vertexBuffer : vertexBuffer,
|
294
|
+
* componentsPerAttribute : 3
|
295
|
+
* });
|
345
296
|
* // ...
|
346
297
|
* vertexArray = vertexArray.destroy();
|
347
298
|
* // Calling vertexBuffer.destroy() would throw DeveloperError at this point.
|
@@ -360,6 +311,10 @@ define([
|
|
360
311
|
indexBuffer.destroy();
|
361
312
|
}
|
362
313
|
|
314
|
+
if (typeof this._vao !== 'undefined') {
|
315
|
+
this._vaoExtension.deleteVertexArrayOES(this._vao);
|
316
|
+
}
|
317
|
+
|
363
318
|
return destroyObject(this);
|
364
319
|
};
|
365
320
|
|