cesium 0.16.0 → 0.17.0

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Files changed (553) hide show
  1. data/app/assets/javascripts/{Core/Core.profile.js → Assets/Assets.profile.js} +0 -0
  2. data/app/assets/javascripts/Assets/package.json +6 -0
  3. data/app/assets/javascripts/Cesium.js +369 -351
  4. data/app/assets/javascripts/Core/BoundingSphere.js +0 -4
  5. data/app/assets/javascripts/Core/Cartesian2.js +19 -0
  6. data/app/assets/javascripts/Core/Cartesian3.js +25 -2
  7. data/app/assets/javascripts/Core/Cartesian4.js +23 -0
  8. data/app/assets/javascripts/Core/CatmullRomSpline.js +1 -4
  9. data/app/assets/javascripts/Core/Clock.js +23 -30
  10. data/app/assets/javascripts/Core/CubicRealPolynomial.js +1 -4
  11. data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +1 -1
  12. data/app/assets/javascripts/Core/EllipsoidalOccluder.js +159 -6
  13. data/app/assets/javascripts/Core/Extent.js +1 -1
  14. data/app/assets/javascripts/Core/ExtentTessellator.js +72 -19
  15. data/app/assets/javascripts/Core/Fullscreen.js +1 -4
  16. data/app/assets/javascripts/Core/HeightmapTessellator.js +2 -10
  17. data/app/assets/javascripts/Core/Iau2006XysData.js +9 -2
  18. data/app/assets/javascripts/Core/IntersectionTests.js +154 -2
  19. data/app/assets/javascripts/Core/JulianDate.js +1 -1
  20. data/app/assets/javascripts/Core/Math.js +7 -0
  21. data/app/assets/javascripts/Core/OrientationInterpolator.js +3 -6
  22. data/app/assets/javascripts/Core/Plane.js +1 -1
  23. data/app/assets/javascripts/Core/PolygonPipeline.js +135 -1
  24. data/app/assets/javascripts/Core/PolylinePipeline.js +2 -1
  25. data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +9 -11
  26. data/app/assets/javascripts/Core/Shapes.js +0 -2
  27. data/app/assets/javascripts/Core/Simon1994PlanetaryPositions.js +3 -6
  28. data/app/assets/javascripts/Core/TaskProcessor.js +2 -4
  29. data/app/assets/javascripts/Core/Transforms.js +0 -2
  30. data/app/assets/javascripts/Core/buildModuleUrl.js +17 -9
  31. data/app/assets/javascripts/Core/defaultValue.js +0 -0
  32. data/app/assets/javascripts/Core/freezeObject.js +0 -0
  33. data/app/assets/javascripts/Core/getImagePixels.js +0 -0
  34. data/app/assets/javascripts/Core/loadArrayBuffer.js +0 -0
  35. data/app/assets/javascripts/Core/loadImage.js +0 -0
  36. data/app/assets/javascripts/Core/throttleRequestByServer.js +0 -0
  37. data/app/assets/javascripts/Core/writeTextToCanvas.js +0 -0
  38. data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +14 -16
  39. data/app/assets/javascripts/DynamicScene/CzmlDataSource.js +197 -0
  40. data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +10 -2
  41. data/app/assets/javascripts/DynamicScene/CzmlDirection.js +136 -0
  42. data/app/assets/javascripts/DynamicScene/DataSource.js +63 -0
  43. data/app/assets/javascripts/DynamicScene/DataSourceCollection.js +189 -0
  44. data/app/assets/javascripts/DynamicScene/DataSourceDisplay.js +225 -0
  45. data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +11 -11
  46. data/app/assets/javascripts/DynamicScene/DynamicClock.js +0 -4
  47. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +12 -12
  48. data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +5 -7
  49. data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +0 -2
  50. data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +20 -22
  51. data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +10 -10
  52. data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +5 -7
  53. data/app/assets/javascripts/DynamicScene/DynamicObject.js +6 -0
  54. data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +70 -2
  55. data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +1 -1
  56. data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +18 -20
  57. data/app/assets/javascripts/DynamicScene/DynamicPolygonVisualizer.js +12 -12
  58. data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +12 -12
  59. data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +0 -4
  60. data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +12 -12
  61. data/app/assets/javascripts/DynamicScene/DynamicVector.js +184 -0
  62. data/app/assets/javascripts/DynamicScene/DynamicVectorVisualizer.js +267 -0
  63. data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +2 -6
  64. data/app/assets/javascripts/DynamicScene/processCzml.js +1 -3
  65. data/app/assets/javascripts/Renderer/Context.js +119 -86
  66. data/app/assets/javascripts/Renderer/CubeMap.js +39 -17
  67. data/app/assets/javascripts/Renderer/CubeMapFace.js +20 -10
  68. data/app/assets/javascripts/Renderer/DrawCommand.js +1 -1
  69. data/app/assets/javascripts/Renderer/PickFramebuffer.js +0 -2
  70. data/app/assets/javascripts/Renderer/PixelDatatype.js +9 -0
  71. data/app/assets/javascripts/Renderer/Renderbuffer.js +0 -2
  72. data/app/assets/javascripts/Renderer/ShaderProgram.js +91 -11
  73. data/app/assets/javascripts/Renderer/Texture.js +27 -2
  74. data/app/assets/javascripts/Renderer/UniformState.js +43 -14
  75. data/app/assets/javascripts/Renderer/VertexArray.js +87 -132
  76. data/app/assets/javascripts/Renderer/VertexArrayFacade.js +2 -2
  77. data/app/assets/javascripts/Scene/AnimationCollection.js +21 -17
  78. data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +0 -2
  79. data/app/assets/javascripts/Scene/Billboard.js +8 -51
  80. data/app/assets/javascripts/Scene/BillboardCollection.js +0 -6
  81. data/app/assets/javascripts/Scene/Camera.js +0 -2
  82. data/app/assets/javascripts/Scene/CameraController.js +81 -29
  83. data/app/assets/javascripts/Scene/CameraFlightPath.js +130 -72
  84. data/app/assets/javascripts/Scene/CentralBody.js +3 -16
  85. data/app/assets/javascripts/Scene/CentralBodySurface.js +12 -40
  86. data/app/assets/javascripts/Scene/CustomSensorVolume.js +0 -2
  87. data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +0 -0
  88. data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +0 -10
  89. data/app/assets/javascripts/Scene/HeightmapTerrainData.js +0 -6
  90. data/app/assets/javascripts/Scene/ImageryLayer.js +0 -4
  91. data/app/assets/javascripts/Scene/ImageryLayerCollection.js +0 -0
  92. data/app/assets/javascripts/Scene/ImageryProvider.js +0 -0
  93. data/app/assets/javascripts/Scene/LabelCollection.js +0 -2
  94. data/app/assets/javascripts/Scene/PerspectiveFrustum.js +0 -8
  95. data/app/assets/javascripts/Scene/Polygon.js +30 -20
  96. data/app/assets/javascripts/Scene/Polyline.js +0 -4
  97. data/app/assets/javascripts/Scene/Scene.js +64 -18
  98. data/app/assets/javascripts/Scene/SceneTransforms.js +151 -0
  99. data/app/assets/javascripts/Scene/SceneTransitioner.js +0 -2
  100. data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +0 -4
  101. data/app/assets/javascripts/Scene/SensorVolumeCollection.js +0 -12
  102. data/app/assets/javascripts/Scene/Sun.js +180 -0
  103. data/app/assets/javascripts/Scene/SunPostProcess.js +417 -0
  104. data/app/assets/javascripts/Scene/Tile.js +0 -12
  105. data/app/assets/javascripts/Scene/TileProviderError.js +2 -8
  106. data/app/assets/javascripts/Scene/TileReplacementQueue.js +11 -11
  107. data/app/assets/javascripts/Scene/VRTheWorldTerrainProvider.js +0 -2
  108. data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +0 -2
  109. data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +0 -6
  110. data/app/assets/javascripts/Scene/sampleTerrain.js +0 -4
  111. data/app/assets/javascripts/Shaders/BuiltinFunctions.glsl +62 -0
  112. data/app/assets/javascripts/Shaders/BuiltinFunctions.js +62 -0
  113. data/app/assets/javascripts/Shaders/CentralBodyVS.glsl +3 -0
  114. data/app/assets/javascripts/Shaders/CentralBodyVS.js +3 -0
  115. data/app/assets/javascripts/Shaders/Materials/PolylineArrowMaterial.glsl +1 -1
  116. data/app/assets/javascripts/Shaders/Materials/PolylineArrowMaterial.js +1 -1
  117. data/app/assets/javascripts/Shaders/PolylineVS.glsl +8 -5
  118. data/app/assets/javascripts/Shaders/PolylineVS.js +8 -5
  119. data/app/assets/javascripts/Shaders/PostProcessFilters/AdditiveBlend.glsl +17 -0
  120. data/app/assets/javascripts/Shaders/PostProcessFilters/AdditiveBlend.js +23 -0
  121. data/app/assets/javascripts/Shaders/PostProcessFilters/BrightPass.glsl +30 -0
  122. data/app/assets/javascripts/Shaders/PostProcessFilters/BrightPass.js +36 -0
  123. data/app/assets/javascripts/Shaders/PostProcessFilters/GaussianBlur1D.glsl +37 -0
  124. data/app/assets/javascripts/Shaders/PostProcessFilters/GaussianBlur1D.js +43 -0
  125. data/app/assets/javascripts/Shaders/PostProcessFilters/PassThrough.glsl +8 -0
  126. data/app/assets/javascripts/Shaders/PostProcessFilters/PassThrough.js +14 -0
  127. data/app/assets/javascripts/Shaders/SunFS.glsl +11 -0
  128. data/app/assets/javascripts/Shaders/SunFS.js +17 -0
  129. data/app/assets/javascripts/Shaders/SunVS.glsl +28 -0
  130. data/app/assets/javascripts/Shaders/SunVS.js +34 -0
  131. data/app/assets/javascripts/ThirdParty/when.js +0 -0
  132. data/app/assets/javascripts/Widgets/Animation/Animation.js +6 -10
  133. data/app/assets/javascripts/Widgets/Animation/AnimationViewModel.js +4 -14
  134. data/app/assets/javascripts/Widgets/BaseLayerPicker/BaseLayerPicker.js +3 -8
  135. data/app/assets/javascripts/Widgets/BaseLayerPicker/BaseLayerPickerViewModel.js +6 -7
  136. data/app/assets/javascripts/Widgets/CesiumWidget/CesiumWidget.js +5 -3
  137. data/app/assets/javascripts/Widgets/ClockViewModel.js +6 -7
  138. data/app/assets/javascripts/Widgets/Command.js +16 -0
  139. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.css +5 -21
  140. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.html +1 -1
  141. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.js +27 -62
  142. data/app/assets/javascripts/Widgets/{Fullscreen/FullscreenWidget.css → FullscreenButton/FullscreenButton.css} +3 -3
  143. data/app/assets/javascripts/Widgets/{Fullscreen/FullscreenWidget.js → FullscreenButton/FullscreenButton.js} +19 -23
  144. data/app/assets/javascripts/Widgets/{Fullscreen/FullscreenViewModel.js → FullscreenButton/FullscreenButtonViewModel.js} +16 -8
  145. data/app/assets/javascripts/Widgets/{Fullscreen → FullscreenButton}/lighter.css +3 -3
  146. data/app/assets/javascripts/Widgets/HomeButton/HomeButton.css +15 -0
  147. data/app/assets/javascripts/Widgets/HomeButton/HomeButton.js +82 -0
  148. data/app/assets/javascripts/Widgets/HomeButton/HomeButtonViewModel.js +139 -0
  149. data/app/assets/javascripts/Widgets/HomeButton/lighter.css +3 -0
  150. data/app/assets/javascripts/Widgets/SceneModePicker/SceneModePicker.js +3 -8
  151. data/app/assets/javascripts/Widgets/Timeline/Timeline.js +9 -11
  152. data/app/assets/javascripts/Widgets/createCommand.js +33 -9
  153. data/app/assets/javascripts/Widgets/lighter.css +2 -1
  154. data/app/assets/javascripts/Widgets/widgets.css +2 -1
  155. data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +0 -0
  156. data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +0 -0
  157. data/app/assets/javascripts/Workers/createVerticesFromHeightmap.js +4 -15
  158. data/app/assets/javascripts/Workers/package.json +6 -0
  159. data/lib/cesium/version.rb +1 -1
  160. data/test/dummy/log/development.log +4884 -0
  161. data/test/dummy/tmp/cache/assets/B99/0B0/sprockets%2F4723632036683061b3298399d52922e7 +0 -0
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  542. data/app/assets/javascripts/Shaders/Noise.js +0 -477
  543. data/app/assets/javascripts/Shaders/PolygonFSPick.js +0 -11
  544. data/app/assets/javascripts/Shaders/PolygonVSPick.js +0 -36
  545. data/app/assets/javascripts/Shaders/Ray.js +0 -538
  546. data/app/assets/javascripts/Shaders/package.json +0 -6
  547. data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +0 -8
  548. data/app/assets/javascripts/ThirdParty/package.json +0 -6
  549. data/app/assets/javascripts/Widgets/Widgets.profile.js +0 -8
  550. data/app/assets/javascripts/Widgets/package.json +0 -6
  551. data/app/assets/javascripts/Workers/Workers.profile.js +0 -8
  552. data/app/assets/javascripts/copyrightHeader.js +0 -22
  553. data/app/assets/javascripts/main.js +0 -10
@@ -1,11 +0,0 @@
1
- //This file is automatically rebuilt by the Cesium build process.
2
- /*global define*/
3
- define(function() {
4
- "use strict";
5
- return "uniform vec4 u_pickColor;\n\
6
- \n\
7
- void main()\n\
8
- {\n\
9
- gl_FragColor = u_pickColor;\n\
10
- }";
11
- });
@@ -1,36 +0,0 @@
1
- //This file is automatically rebuilt by the Cesium build process.
2
- /*global define*/
3
- define(function() {
4
- "use strict";
5
- return "attribute vec3 position3DHigh;\n\
6
- attribute vec3 position3DLow;\n\
7
- attribute vec2 position2DHigh;\n\
8
- attribute vec2 position2DLow;\n\
9
- \n\
10
- uniform float u_morphTime;\n\
11
- uniform float u_height; // in meters\n\
12
- \n\
13
- void main() \n\
14
- {\n\
15
- vec4 p;\n\
16
- \n\
17
- if (u_morphTime == 1.0)\n\
18
- {\n\
19
- p = vec4(czm_translateRelativeToEye(position3DHigh, position3DLow), 1.0);\n\
20
- }\n\
21
- else if (u_morphTime == 0.0)\n\
22
- {\n\
23
- p = vec4(czm_translateRelativeToEye(vec3(u_height, position2DHigh), vec3(u_height, position2DLow)), 1.0);\n\
24
- }\n\
25
- else\n\
26
- {\n\
27
- p = czm_columbusViewMorph(\n\
28
- czm_translateRelativeToEye(vec3(u_height, position2DHigh), vec3(u_height, position2DLow)),\n\
29
- czm_translateRelativeToEye(position3DHigh, position3DLow), \n\
30
- u_morphTime);\n\
31
- }\n\
32
- \n\
33
- gl_Position = czm_modelViewProjectionRelativeToEye * p;\n\
34
- }\n\
35
- ";
36
- });
@@ -1,538 +0,0 @@
1
- //This file is automatically rebuilt by the Cesium build process.
2
- /*global define*/
3
- define(function() {
4
- "use strict";
5
- return "/**\n\
6
- * DOC_TBA\n\
7
- *\n\
8
- * @name czm_raySegmentCollectionCapacity\n\
9
- * @glslConstant \n\
10
- *\n\
11
- * @see czm_raySegmentCollection\n\
12
- */\n\
13
- const int czm_raySegmentCollectionCapacity = 4;\n\
14
- \n\
15
- /**\n\
16
- * DOC_TBA\n\
17
- *\n\
18
- * @name czm_raySegmentCollection\n\
19
- * @glslStruct\n\
20
- *\n\
21
- * @see czm_raySegmentCollectionCapacity\n\
22
- * @see czm_raySegment\n\
23
- */\n\
24
- struct czm_raySegmentCollection\n\
25
- {\n\
26
- czm_raySegment intervals[czm_raySegmentCollectionCapacity];\n\
27
- int count;\n\
28
- };\n\
29
- \n\
30
- /**\n\
31
- * DOC_TBA\n\
32
- *\n\
33
- * @name czm_raySegmentCollectionNew\n\
34
- * @glslFunction\n\
35
- *\n\
36
- */\n\
37
- czm_raySegmentCollection czm_raySegmentCollectionNew()\n\
38
- {\n\
39
- czm_raySegment intervals[czm_raySegmentCollectionCapacity];\n\
40
- czm_raySegmentCollection i = czm_raySegmentCollection(intervals, 0);\n\
41
- return i;\n\
42
- }\n\
43
- \n\
44
- czm_raySegmentCollection czm_raySegmentCollectionNew(czm_raySegment segment)\n\
45
- {\n\
46
- czm_raySegment intervals[czm_raySegmentCollectionCapacity];\n\
47
- intervals[0] = segment;\n\
48
- czm_raySegmentCollection i = czm_raySegmentCollection(intervals, 1);\n\
49
- return i;\n\
50
- }\n\
51
- \n\
52
- czm_raySegmentCollection czm_raySegmentCollectionNew(czm_raySegment first, czm_raySegment second)\n\
53
- {\n\
54
- czm_raySegment intervals[czm_raySegmentCollectionCapacity];\n\
55
- intervals[0] = first;\n\
56
- intervals[1] = second;\n\
57
- czm_raySegmentCollection i = czm_raySegmentCollection(intervals, 2);\n\
58
- return i;\n\
59
- }\n\
60
- \n\
61
- ///////////////////////////////////////////////////////////////////////////////\n\
62
- \n\
63
- /**\n\
64
- * DOC_TBA\n\
65
- *\n\
66
- * @name czm_removeAt\n\
67
- * @glslFunction\n\
68
- *\n\
69
- */\n\
70
- void czm_removeAt(inout czm_raySegmentCollection collection, int index)\n\
71
- {\n\
72
- --collection.count;\n\
73
- for (int i = 0; i < czm_raySegmentCollectionCapacity; ++i)\n\
74
- {\n\
75
- if (i >= index && i < collection.count)\n\
76
- {\n\
77
- collection.intervals[i] = collection.intervals[i + 1];\n\
78
- }\n\
79
- else if (i == collection.count)\n\
80
- {\n\
81
- break;\n\
82
- }\n\
83
- }\n\
84
- }\n\
85
- \n\
86
- ///////////////////////////////////////////////////////////////////////////////\n\
87
- \n\
88
- /**\n\
89
- * DOC_TBA\n\
90
- *\n\
91
- * @name czm_insertAt\n\
92
- * @glslFunction\n\
93
- *\n\
94
- */\n\
95
- void czm_insertAt(inout czm_raySegmentCollection collection, czm_raySegment segment, int index)\n\
96
- {\n\
97
- for (int i = czm_raySegmentCollectionCapacity - 1; i >= 0; --i)\n\
98
- {\n\
99
- if (i <= collection.count && i > index)\n\
100
- {\n\
101
- collection.intervals[i] = collection.intervals[i - 1];\n\
102
- }\n\
103
- else if (i == index)\n\
104
- {\n\
105
- collection.intervals[i] = segment;\n\
106
- }\n\
107
- else if (i < index)\n\
108
- {\n\
109
- break;\n\
110
- }\n\
111
- }\n\
112
- ++collection.count;\n\
113
- }\n\
114
- \n\
115
- void czm_insertAt(inout czm_raySegmentCollection collection, czm_raySegmentCollection segments, int index)\n\
116
- {\n\
117
- if (segments.count == 1)\n\
118
- {\n\
119
- czm_insertAt(collection, segments.intervals[0], index);\n\
120
- }\n\
121
- else\n\
122
- {\n\
123
- for (int i = czm_raySegmentCollectionCapacity - 1; i >= 0; --i)\n\
124
- {\n\
125
- if (i < segments.count)\n\
126
- {\n\
127
- czm_insertAt(collection, segments.intervals[i], index);\n\
128
- }\n\
129
- }\n\
130
- }\n\
131
- }\n\
132
- \n\
133
- ///////////////////////////////////////////////////////////////////////////////\n\
134
- \n\
135
- /**\n\
136
- * DOC_TBA\n\
137
- *\n\
138
- * @name czm_complement\n\
139
- * @glslFunction\n\
140
- *\n\
141
- */\n\
142
- void czm_complement(czm_raySegment segment, out czm_raySegmentCollection collection)\n\
143
- {\n\
144
- if (czm_isEmpty(segment))\n\
145
- {\n\
146
- collection = czm_raySegmentCollectionNew(czm_fullRaySegment);\n\
147
- }\n\
148
- else if (segment.stop == czm_infinity)\n\
149
- {\n\
150
- if (segment.start == 0.0)\n\
151
- {\n\
152
- collection = czm_raySegmentCollectionNew();\n\
153
- }\n\
154
- else\n\
155
- {\n\
156
- collection = czm_raySegmentCollectionNew(czm_raySegment(0.0, segment.start));\n\
157
- }\n\
158
- }\n\
159
- else if (segment.start == 0.0)\n\
160
- {\n\
161
- collection = czm_raySegmentCollectionNew(czm_raySegment(segment.stop, czm_infinity));\n\
162
- }\n\
163
- else\n\
164
- {\n\
165
- czm_raySegment head = czm_raySegment(0.0, segment.start);\n\
166
- czm_raySegment tail = czm_raySegment(segment.stop, czm_infinity);\n\
167
- collection = czm_raySegmentCollectionNew(head, tail);\n\
168
- } \n\
169
- }\n\
170
- \n\
171
- czm_raySegmentCollection czm_complement(czm_raySegmentCollection collection)\n\
172
- {\n\
173
- if (collection.count == 0)\n\
174
- {\n\
175
- czm_raySegmentCollection result = czm_raySegmentCollectionNew(czm_fullRaySegment);\n\
176
- return result;\n\
177
- }\n\
178
- else if (collection.count == 1)\n\
179
- {\n\
180
- czm_raySegmentCollection result;\n\
181
- czm_complement(collection.intervals[0], result);\n\
182
- return result;\n\
183
- }\n\
184
- \n\
185
- czm_raySegmentCollection result = czm_raySegmentCollectionNew();\n\
186
- \n\
187
- for (int i = 0; i < czm_raySegmentCollectionCapacity; ++i)\n\
188
- {\n\
189
- if (i < collection.count)\n\
190
- {\n\
191
- float start = collection.intervals[i].stop;\n\
192
- if (i < collection.count - 1)\n\
193
- {\n\
194
- float stop = collection.intervals[i + 1].start;\n\
195
- result.intervals[i] = czm_raySegment(start, stop);\n\
196
- ++result.count;\n\
197
- }\n\
198
- else if (start != czm_infinity)\n\
199
- {\n\
200
- result.intervals[i] = czm_raySegment(start, czm_infinity);\n\
201
- ++result.count;\n\
202
- }\n\
203
- }\n\
204
- else\n\
205
- {\n\
206
- break;\n\
207
- }\n\
208
- }\n\
209
- \n\
210
- if (collection.count > 0)\n\
211
- {\n\
212
- float stop = collection.intervals[0].start;\n\
213
- if (stop != 0.0)\n\
214
- {\n\
215
- // PERFORMANCE TODO: See if the additional loop iteration from the insert can be eliminated.\n\
216
- czm_insertAt(result, czm_raySegment(0.0, stop), 0);\n\
217
- }\n\
218
- }\n\
219
- \n\
220
- return result;\n\
221
- }\n\
222
- \n\
223
- ///////////////////////////////////////////////////////////////////////////////\n\
224
- \n\
225
- /**\n\
226
- * DOC_TBA\n\
227
- *\n\
228
- * @name czm_union\n\
229
- */\n\
230
- czm_raySegmentCollection czm_union(czm_raySegment left, czm_raySegment right)\n\
231
- {\n\
232
- if (czm_isFull(left) || czm_isFull(right))\n\
233
- {\n\
234
- czm_raySegmentCollection result = czm_raySegmentCollectionNew(czm_fullRaySegment);\n\
235
- return result;\n\
236
- }\n\
237
- \n\
238
- float stop = min(left.stop, right.stop);\n\
239
- float start = max(left.start, right.start);\n\
240
- \n\
241
- if (stop < start) // No intersection.\n\
242
- {\n\
243
- czm_raySegmentCollection result = (left.start < right.start) ? czm_raySegmentCollectionNew(left, right) : czm_raySegmentCollectionNew(right, left);\n\
244
- return result;\n\
245
- }\n\
246
- \n\
247
- czm_raySegmentCollection result = czm_raySegmentCollectionNew(czm_raySegment(min(left.start, right.start), max(left.stop, right.stop)));\n\
248
- return result;\n\
249
- }\n\
250
- \n\
251
- ///////////////////////////////////////////////////////////////////////////////\n\
252
- \n\
253
- /**\n\
254
- * Determines the intersection of two time intervals. If they do not intersect, an\n\
255
- * empty time interval, <code>czm_emptyRaySegment</code>, is returned.\n\
256
- *\n\
257
- * @name czm_intersection\n\
258
- * @glslFunction \n\
259
- *\n\
260
- * @param {czm_raySegment} left One interval.\n\
261
- * @param {czm_raySegment} right The other interval.\n\
262
- *\n\
263
- * @returns {czm_raySegment} The intersection of <code>left</code> and <code>right</code>.\n\
264
- * \n\
265
- * @see czm_unionRaySegments\n\
266
- * @see czm_subtraction \n\
267
- * @see czm_isEmpty\n\
268
- *\n\
269
- * @example\n\
270
- * czm_raySegment i0 = czm_intersection(czm_raySegment(1.0, 2.0), czm_raySegment(3.0, 4.0)); // Empty\n\
271
- * czm_raySegment i1 = czm_intersection(czm_raySegment(1.0, 3.0), czm_raySegment(2.0, 4.0)); // (2.0, 3.0)\n\
272
- */\n\
273
- czm_raySegment czm_intersection(czm_raySegment left, czm_raySegment right)\n\
274
- {\n\
275
- float stop = min(left.stop, right.stop);\n\
276
- \n\
277
- if (stop < 0.0)\n\
278
- {\n\
279
- return czm_emptyRaySegment;\n\
280
- }\n\
281
- \n\
282
- float start = max(left.start, right.start);\n\
283
- \n\
284
- if (stop < start)\n\
285
- {\n\
286
- return czm_emptyRaySegment;\n\
287
- }\n\
288
- \n\
289
- czm_raySegment s = czm_raySegment(start, stop);\n\
290
- return s;\n\
291
- }\n\
292
- \n\
293
- czm_raySegmentCollection czm_intersection(czm_raySegmentCollection left, czm_raySegment right)\n\
294
- {\n\
295
- if (left.count == 1)\n\
296
- {\n\
297
- czm_raySegment intersection = czm_intersection(left.intervals[0], right);\n\
298
- \n\
299
- if (czm_isEmpty(intersection))\n\
300
- {\n\
301
- czm_raySegmentCollection result = czm_raySegmentCollectionNew();\n\
302
- \n\
303
- return result;\n\
304
- }\n\
305
- else\n\
306
- {\n\
307
- czm_raySegmentCollection result = czm_raySegmentCollectionNew(intersection);\n\
308
- \n\
309
- return result;\n\
310
- }\n\
311
- }\n\
312
- \n\
313
- czm_raySegmentCollection result = czm_raySegmentCollectionNew();\n\
314
- \n\
315
- for (int leftIndex = 0; leftIndex < czm_raySegmentCollectionCapacity; ++leftIndex)\n\
316
- {\n\
317
- if (leftIndex < left.count)\n\
318
- {\n\
319
- czm_raySegment intersection = czm_intersection(left.intervals[leftIndex], right);\n\
320
- if (!czm_isEmpty(intersection))\n\
321
- {\n\
322
- czm_insertAt(result, intersection, result.count);\n\
323
- }\n\
324
- }\n\
325
- else\n\
326
- {\n\
327
- break;\n\
328
- }\n\
329
- }\n\
330
- \n\
331
- return result;\n\
332
- }\n\
333
- \n\
334
- czm_raySegmentCollection czm_intersection(czm_raySegmentCollection left, czm_raySegmentCollection right)\n\
335
- {\n\
336
- if (right.count == 1)\n\
337
- {\n\
338
- if (left.count == 1)\n\
339
- {\n\
340
- czm_raySegment intersection = czm_intersection(left.intervals[0], right.intervals[0]);\n\
341
- \n\
342
- if (czm_isEmpty(intersection))\n\
343
- {\n\
344
- czm_raySegmentCollection result = czm_raySegmentCollectionNew();\n\
345
- \n\
346
- return result;\n\
347
- }\n\
348
- else\n\
349
- {\n\
350
- czm_raySegmentCollection result = czm_raySegmentCollectionNew(intersection);\n\
351
- \n\
352
- return result;\n\
353
- }\n\
354
- }\n\
355
- else\n\
356
- {\n\
357
- czm_raySegmentCollection result = czm_intersection(left, right.intervals[0]);\n\
358
- \n\
359
- return result;\n\
360
- }\n\
361
- }\n\
362
- \n\
363
- czm_raySegmentCollection result = czm_raySegmentCollectionNew();\n\
364
- \n\
365
- if (left.count > 0 && right.count > 0)\n\
366
- {\n\
367
- for (int leftIndex = 0; leftIndex < czm_raySegmentCollectionCapacity; ++leftIndex)\n\
368
- {\n\
369
- if (leftIndex < left.count)\n\
370
- {\n\
371
- for (int rightIndex = 0; rightIndex < czm_raySegmentCollectionCapacity; ++rightIndex)\n\
372
- {\n\
373
- // TODO: Figure out why this isn't \"rightIndex < right.count\".\n\
374
- if (rightIndex <= right.count && left.intervals[leftIndex].stop >= right.intervals[rightIndex].start)\n\
375
- {\n\
376
- czm_raySegment intersection = czm_intersection(left.intervals[leftIndex], right.intervals[rightIndex]);\n\
377
- if (!czm_isEmpty(intersection))\n\
378
- {\n\
379
- czm_insertAt(result, intersection, result.count);\n\
380
- }\n\
381
- }\n\
382
- else\n\
383
- {\n\
384
- break;\n\
385
- }\n\
386
- }\n\
387
- }\n\
388
- else\n\
389
- {\n\
390
- break;\n\
391
- }\n\
392
- }\n\
393
- }\n\
394
- \n\
395
- return result;\n\
396
- }\n\
397
- \n\
398
- ///////////////////////////////////////////////////////////////////////////////\n\
399
- \n\
400
- /**\n\
401
- * Subtracts one time interval from another, resulting in zero, one, or two non-empty time intervals.\n\
402
- * \n\
403
- * @name czm_subtraction\n\
404
- * @glslFunction\n\
405
- *\n\
406
- * @param {czm_raySegment} outer The outer interval.\n\
407
- * @param {czm_raySegment} inner The inner interval that is subtracted from <code>outer</code>.\n\
408
- * \n\
409
- * @returns {czm_raySegmentCollection} The time intervals resulting from <code>outer - inner</code>.\n\
410
- *\n\
411
- * @see czm_intersection\n\
412
- * @see czm_unionRaySegments\n\
413
- *\n\
414
- * @example\n\
415
- * czm_raySegmentCollection i0 = czm_subtraction(\n\
416
- * czm_raySegment(1.0, 4.0), czm_raySegment(2.0, 3.0)); \n\
417
- * // i0 is [(1.0, 2.0), (3.0, 4.0)]\n\
418
- * \n\
419
- * czm_raySegmentCollection i1 = czm_subtraction(\n\
420
- * czm_raySegment(1.0, 4.0), czm_raySegment(1.0, 2.0));\n\
421
- * // i1 is [(2.0, 4.0)]\n\
422
- * \n\
423
- * czm_raySegmentCollection i2 = czm_subtraction(\n\
424
- * czm_raySegment(1.0, 4.0), czm_raySegment(5.0, 6.0));\n\
425
- * // i2 is []\n\
426
- */\n\
427
- czm_raySegmentCollection czm_subtraction(czm_raySegment outer, czm_raySegment inner)\n\
428
- {\n\
429
- // This function has ANGLE workarounds: http://code.google.com/p/angleproject/issues/detail?id=185\n\
430
- \n\
431
- czm_raySegmentCollection i = czm_raySegmentCollectionNew();\n\
432
- \n\
433
- czm_raySegment intersection = czm_intersection(outer, inner);\n\
434
- \n\
435
- if (czm_isEmpty(intersection) || (intersection.start == intersection.stop))\n\
436
- {\n\
437
- // No intersection, or intersection at an end point; subtraction doesn't change outer.\n\
438
- i.count = 1;\n\
439
- i.intervals[0] = outer;\n\
440
- }\n\
441
- else\n\
442
- {\n\
443
- if ((intersection.start == outer.start) && (intersection.stop == outer.stop))\n\
444
- {\n\
445
- // outer and inner are the same interval; subtracting them yields empty intervals.\n\
446
- i.count = 0;\n\
447
- }\n\
448
- else if (intersection.start == outer.start)\n\
449
- {\n\
450
- // inner is completely inside outer, and touching the left boundary; subtraction yields one interval\n\
451
- i.count = 1;\n\
452
- i.intervals[0] = czm_raySegment(inner.stop, outer.stop);\n\
453
- }\n\
454
- else if (intersection.stop == outer.stop)\n\
455
- {\n\
456
- // inner is completely inside outer, and touching the right boundary; subtraction yields one interval\n\
457
- i.count = 1;\n\
458
- i.intervals[0] = czm_raySegment(outer.start, inner.start);\n\
459
- }\n\
460
- else\n\
461
- {\n\
462
- // inner is completely inside outer, but not on a boundary; break outer into two intervals\n\
463
- i.count = 2;\n\
464
- i.intervals[0] = czm_raySegment(outer.start, inner.start);\n\
465
- i.intervals[1] = czm_raySegment(inner.stop, outer.stop);\n\
466
- }\n\
467
- }\n\
468
- \n\
469
- return i;\n\
470
- }\n\
471
- \n\
472
- /**\n\
473
- * DOC_TBA\n\
474
- *\n\
475
- * @name czm_subtraction\n\
476
- */\n\
477
- czm_raySegmentCollection czm_subtraction(czm_raySegmentCollection left, czm_raySegment right)\n\
478
- {\n\
479
- if (left.count == 1)\n\
480
- {\n\
481
- czm_raySegmentCollection result = czm_subtraction(left.intervals[0], right);\n\
482
- \n\
483
- return result;\n\
484
- }\n\
485
- \n\
486
- czm_raySegmentCollection result = czm_raySegmentCollectionNew();\n\
487
- \n\
488
- for (int leftIndex = 0; leftIndex < czm_raySegmentCollectionCapacity; ++leftIndex)\n\
489
- {\n\
490
- if (leftIndex < left.count)\n\
491
- {\n\
492
- czm_raySegmentCollection segments = czm_subtraction(left.intervals[leftIndex], right);\n\
493
- if (segments.count != 0)\n\
494
- {\n\
495
- czm_insertAt(result, segments, result.count);\n\
496
- }\n\
497
- }\n\
498
- else\n\
499
- {\n\
500
- break;\n\
501
- }\n\
502
- }\n\
503
- \n\
504
- return result;\n\
505
- }\n\
506
- \n\
507
- /**\n\
508
- * DOC_TBA\n\
509
- *\n\
510
- * @name czm_subtraction\n\
511
- */\n\
512
- czm_raySegmentCollection czm_subtraction(czm_raySegmentCollection left, czm_raySegmentCollection right)\n\
513
- {\n\
514
- if (right.count == 1)\n\
515
- {\n\
516
- if (left.count == 1)\n\
517
- {\n\
518
- czm_raySegmentCollection result = czm_subtraction(left.intervals[0], right.intervals[0]);\n\
519
- \n\
520
- return result;\n\
521
- }\n\
522
- else\n\
523
- {\n\
524
- czm_raySegmentCollection result = czm_subtraction(left, right.intervals[0]);\n\
525
- \n\
526
- return result;\n\
527
- }\n\
528
- }\n\
529
- \n\
530
- // PERFORMANCE TODO: See if these two calls (with separate loop iterations) can be combined into one loop.\n\
531
- czm_raySegmentCollection complement = czm_complement(right);\n\
532
- \n\
533
- czm_raySegmentCollection result = czm_intersection(left, complement);\n\
534
- \n\
535
- return result;\n\
536
- }\n\
537
- ";
538
- });