cesium 0.16.0 → 0.17.0
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- data/app/assets/javascripts/{Core/Core.profile.js → Assets/Assets.profile.js} +0 -0
- data/app/assets/javascripts/Assets/package.json +6 -0
- data/app/assets/javascripts/Cesium.js +369 -351
- data/app/assets/javascripts/Core/BoundingSphere.js +0 -4
- data/app/assets/javascripts/Core/Cartesian2.js +19 -0
- data/app/assets/javascripts/Core/Cartesian3.js +25 -2
- data/app/assets/javascripts/Core/Cartesian4.js +23 -0
- data/app/assets/javascripts/Core/CatmullRomSpline.js +1 -4
- data/app/assets/javascripts/Core/Clock.js +23 -30
- data/app/assets/javascripts/Core/CubicRealPolynomial.js +1 -4
- data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +1 -1
- data/app/assets/javascripts/Core/EllipsoidalOccluder.js +159 -6
- data/app/assets/javascripts/Core/Extent.js +1 -1
- data/app/assets/javascripts/Core/ExtentTessellator.js +72 -19
- data/app/assets/javascripts/Core/Fullscreen.js +1 -4
- data/app/assets/javascripts/Core/HeightmapTessellator.js +2 -10
- data/app/assets/javascripts/Core/Iau2006XysData.js +9 -2
- data/app/assets/javascripts/Core/IntersectionTests.js +154 -2
- data/app/assets/javascripts/Core/JulianDate.js +1 -1
- data/app/assets/javascripts/Core/Math.js +7 -0
- data/app/assets/javascripts/Core/OrientationInterpolator.js +3 -6
- data/app/assets/javascripts/Core/Plane.js +1 -1
- data/app/assets/javascripts/Core/PolygonPipeline.js +135 -1
- data/app/assets/javascripts/Core/PolylinePipeline.js +2 -1
- data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +9 -11
- data/app/assets/javascripts/Core/Shapes.js +0 -2
- data/app/assets/javascripts/Core/Simon1994PlanetaryPositions.js +3 -6
- data/app/assets/javascripts/Core/TaskProcessor.js +2 -4
- data/app/assets/javascripts/Core/Transforms.js +0 -2
- data/app/assets/javascripts/Core/buildModuleUrl.js +17 -9
- data/app/assets/javascripts/Core/defaultValue.js +0 -0
- data/app/assets/javascripts/Core/freezeObject.js +0 -0
- data/app/assets/javascripts/Core/getImagePixels.js +0 -0
- data/app/assets/javascripts/Core/loadArrayBuffer.js +0 -0
- data/app/assets/javascripts/Core/loadImage.js +0 -0
- data/app/assets/javascripts/Core/throttleRequestByServer.js +0 -0
- data/app/assets/javascripts/Core/writeTextToCanvas.js +0 -0
- data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +14 -16
- data/app/assets/javascripts/DynamicScene/CzmlDataSource.js +197 -0
- data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +10 -2
- data/app/assets/javascripts/DynamicScene/CzmlDirection.js +136 -0
- data/app/assets/javascripts/DynamicScene/DataSource.js +63 -0
- data/app/assets/javascripts/DynamicScene/DataSourceCollection.js +189 -0
- data/app/assets/javascripts/DynamicScene/DataSourceDisplay.js +225 -0
- data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +11 -11
- data/app/assets/javascripts/DynamicScene/DynamicClock.js +0 -4
- data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +12 -12
- data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +5 -7
- data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +0 -2
- data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +20 -22
- data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +10 -10
- data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +5 -7
- data/app/assets/javascripts/DynamicScene/DynamicObject.js +6 -0
- data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +70 -2
- data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +1 -1
- data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +18 -20
- data/app/assets/javascripts/DynamicScene/DynamicPolygonVisualizer.js +12 -12
- data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +12 -12
- data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +0 -4
- data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +12 -12
- data/app/assets/javascripts/DynamicScene/DynamicVector.js +184 -0
- data/app/assets/javascripts/DynamicScene/DynamicVectorVisualizer.js +267 -0
- data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +2 -6
- data/app/assets/javascripts/DynamicScene/processCzml.js +1 -3
- data/app/assets/javascripts/Renderer/Context.js +119 -86
- data/app/assets/javascripts/Renderer/CubeMap.js +39 -17
- data/app/assets/javascripts/Renderer/CubeMapFace.js +20 -10
- data/app/assets/javascripts/Renderer/DrawCommand.js +1 -1
- data/app/assets/javascripts/Renderer/PickFramebuffer.js +0 -2
- data/app/assets/javascripts/Renderer/PixelDatatype.js +9 -0
- data/app/assets/javascripts/Renderer/Renderbuffer.js +0 -2
- data/app/assets/javascripts/Renderer/ShaderProgram.js +91 -11
- data/app/assets/javascripts/Renderer/Texture.js +27 -2
- data/app/assets/javascripts/Renderer/UniformState.js +43 -14
- data/app/assets/javascripts/Renderer/VertexArray.js +87 -132
- data/app/assets/javascripts/Renderer/VertexArrayFacade.js +2 -2
- data/app/assets/javascripts/Scene/AnimationCollection.js +21 -17
- data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +0 -2
- data/app/assets/javascripts/Scene/Billboard.js +8 -51
- data/app/assets/javascripts/Scene/BillboardCollection.js +0 -6
- data/app/assets/javascripts/Scene/Camera.js +0 -2
- data/app/assets/javascripts/Scene/CameraController.js +81 -29
- data/app/assets/javascripts/Scene/CameraFlightPath.js +130 -72
- data/app/assets/javascripts/Scene/CentralBody.js +3 -16
- data/app/assets/javascripts/Scene/CentralBodySurface.js +12 -40
- data/app/assets/javascripts/Scene/CustomSensorVolume.js +0 -2
- data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +0 -0
- data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +0 -10
- data/app/assets/javascripts/Scene/HeightmapTerrainData.js +0 -6
- data/app/assets/javascripts/Scene/ImageryLayer.js +0 -4
- data/app/assets/javascripts/Scene/ImageryLayerCollection.js +0 -0
- data/app/assets/javascripts/Scene/ImageryProvider.js +0 -0
- data/app/assets/javascripts/Scene/LabelCollection.js +0 -2
- data/app/assets/javascripts/Scene/PerspectiveFrustum.js +0 -8
- data/app/assets/javascripts/Scene/Polygon.js +30 -20
- data/app/assets/javascripts/Scene/Polyline.js +0 -4
- data/app/assets/javascripts/Scene/Scene.js +64 -18
- data/app/assets/javascripts/Scene/SceneTransforms.js +151 -0
- data/app/assets/javascripts/Scene/SceneTransitioner.js +0 -2
- data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +0 -4
- data/app/assets/javascripts/Scene/SensorVolumeCollection.js +0 -12
- data/app/assets/javascripts/Scene/Sun.js +180 -0
- data/app/assets/javascripts/Scene/SunPostProcess.js +417 -0
- data/app/assets/javascripts/Scene/Tile.js +0 -12
- data/app/assets/javascripts/Scene/TileProviderError.js +2 -8
- data/app/assets/javascripts/Scene/TileReplacementQueue.js +11 -11
- data/app/assets/javascripts/Scene/VRTheWorldTerrainProvider.js +0 -2
- data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +0 -2
- data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +0 -6
- data/app/assets/javascripts/Scene/sampleTerrain.js +0 -4
- data/app/assets/javascripts/Shaders/BuiltinFunctions.glsl +62 -0
- data/app/assets/javascripts/Shaders/BuiltinFunctions.js +62 -0
- data/app/assets/javascripts/Shaders/CentralBodyVS.glsl +3 -0
- data/app/assets/javascripts/Shaders/CentralBodyVS.js +3 -0
- data/app/assets/javascripts/Shaders/Materials/PolylineArrowMaterial.glsl +1 -1
- data/app/assets/javascripts/Shaders/Materials/PolylineArrowMaterial.js +1 -1
- data/app/assets/javascripts/Shaders/PolylineVS.glsl +8 -5
- data/app/assets/javascripts/Shaders/PolylineVS.js +8 -5
- data/app/assets/javascripts/Shaders/PostProcessFilters/AdditiveBlend.glsl +17 -0
- data/app/assets/javascripts/Shaders/PostProcessFilters/AdditiveBlend.js +23 -0
- data/app/assets/javascripts/Shaders/PostProcessFilters/BrightPass.glsl +30 -0
- data/app/assets/javascripts/Shaders/PostProcessFilters/BrightPass.js +36 -0
- data/app/assets/javascripts/Shaders/PostProcessFilters/GaussianBlur1D.glsl +37 -0
- data/app/assets/javascripts/Shaders/PostProcessFilters/GaussianBlur1D.js +43 -0
- data/app/assets/javascripts/Shaders/PostProcessFilters/PassThrough.glsl +8 -0
- data/app/assets/javascripts/Shaders/PostProcessFilters/PassThrough.js +14 -0
- data/app/assets/javascripts/Shaders/SunFS.glsl +11 -0
- data/app/assets/javascripts/Shaders/SunFS.js +17 -0
- data/app/assets/javascripts/Shaders/SunVS.glsl +28 -0
- data/app/assets/javascripts/Shaders/SunVS.js +34 -0
- data/app/assets/javascripts/ThirdParty/when.js +0 -0
- data/app/assets/javascripts/Widgets/Animation/Animation.js +6 -10
- data/app/assets/javascripts/Widgets/Animation/AnimationViewModel.js +4 -14
- data/app/assets/javascripts/Widgets/BaseLayerPicker/BaseLayerPicker.js +3 -8
- data/app/assets/javascripts/Widgets/BaseLayerPicker/BaseLayerPickerViewModel.js +6 -7
- data/app/assets/javascripts/Widgets/CesiumWidget/CesiumWidget.js +5 -3
- data/app/assets/javascripts/Widgets/ClockViewModel.js +6 -7
- data/app/assets/javascripts/Widgets/Command.js +16 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.css +5 -21
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.html +1 -1
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.js +27 -62
- data/app/assets/javascripts/Widgets/{Fullscreen/FullscreenWidget.css → FullscreenButton/FullscreenButton.css} +3 -3
- data/app/assets/javascripts/Widgets/{Fullscreen/FullscreenWidget.js → FullscreenButton/FullscreenButton.js} +19 -23
- data/app/assets/javascripts/Widgets/{Fullscreen/FullscreenViewModel.js → FullscreenButton/FullscreenButtonViewModel.js} +16 -8
- data/app/assets/javascripts/Widgets/{Fullscreen → FullscreenButton}/lighter.css +3 -3
- data/app/assets/javascripts/Widgets/HomeButton/HomeButton.css +15 -0
- data/app/assets/javascripts/Widgets/HomeButton/HomeButton.js +82 -0
- data/app/assets/javascripts/Widgets/HomeButton/HomeButtonViewModel.js +139 -0
- data/app/assets/javascripts/Widgets/HomeButton/lighter.css +3 -0
- data/app/assets/javascripts/Widgets/SceneModePicker/SceneModePicker.js +3 -8
- data/app/assets/javascripts/Widgets/Timeline/Timeline.js +9 -11
- data/app/assets/javascripts/Widgets/createCommand.js +33 -9
- data/app/assets/javascripts/Widgets/lighter.css +2 -1
- data/app/assets/javascripts/Widgets/widgets.css +2 -1
- data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +0 -0
- data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +0 -0
- data/app/assets/javascripts/Workers/createVerticesFromHeightmap.js +4 -15
- data/app/assets/javascripts/Workers/package.json +6 -0
- data/lib/cesium/version.rb +1 -1
- data/test/dummy/log/development.log +4884 -0
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- metadata +163 -32
- data/app/assets/javascripts/Core/package.json +0 -6
- data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +0 -8
- data/app/assets/javascripts/DynamicScene/package.json +0 -6
- data/app/assets/javascripts/Renderer/Renderer.profile.js +0 -8
- data/app/assets/javascripts/Renderer/package.json +0 -6
- data/app/assets/javascripts/Scene/Scene.profile.js +0 -8
- data/app/assets/javascripts/Scene/TileLoadQueue.js +0 -123
- data/app/assets/javascripts/Scene/package.json +0 -6
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.js +0 -454
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +0 -24
- data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +0 -892
- data/app/assets/javascripts/Shaders/Noise.js +0 -477
- data/app/assets/javascripts/Shaders/PolygonFSPick.js +0 -11
- data/app/assets/javascripts/Shaders/PolygonVSPick.js +0 -36
- data/app/assets/javascripts/Shaders/Ray.js +0 -538
- data/app/assets/javascripts/Shaders/package.json +0 -6
- data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +0 -8
- data/app/assets/javascripts/ThirdParty/package.json +0 -6
- data/app/assets/javascripts/Widgets/Widgets.profile.js +0 -8
- data/app/assets/javascripts/Widgets/package.json +0 -6
- data/app/assets/javascripts/Workers/Workers.profile.js +0 -8
- data/app/assets/javascripts/copyrightHeader.js +0 -22
- data/app/assets/javascripts/main.js +0 -10
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@@ -613,6 +613,68 @@ vec4 czm_antialias(vec4 color1, vec4 color2, vec4 currentColor, float dist)
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return czm_antialias(color1, color2, currentColor, dist, 0.1);
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}
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/**
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* Converts an RGB color to CIE Yxy.
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* <p>The conversion is described in
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* <a href="http://content.gpwiki.org/index.php/D3DBook:High-Dynamic_Range_Rendering#Luminance_Transform">Luminance Transform</a>
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* </p>
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*
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* @name czm_RGBToXYZ
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* @glslFunction
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*
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* @param {vec3} rgb The color in RGB.
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*
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*
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* @example
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* vec3 xyz = czm_RGBToXYZ(rgb);
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* xyz.x = max(xyz.x - luminanceThreshold, 0.0);
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* rgb = czm_XYZToRGB(xyz);
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*/
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vec3 czm_RGBToXYZ(vec3 rgb)
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+
{
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const mat3 RGB2XYZ = mat3(0.4124, 0.2126, 0.0193,
|
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+
0.3576, 0.7152, 0.1192,
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0.1805, 0.0722, 0.9505);
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vec3 xyz = RGB2XYZ * rgb;
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vec3 Yxy;
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Yxy.r = xyz.g;
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float temp = dot(vec3(1.0), xyz);
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Yxy.gb = xyz.rg / temp;
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return Yxy;
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}
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+
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/**
|
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+
* Converts a CIE Yxy color to RGB.
|
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+
* <p>The conversion is described in
|
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+
* <a href="http://content.gpwiki.org/index.php/D3DBook:High-Dynamic_Range_Rendering#Luminance_Transform">Luminance Transform</a>
|
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|
+
* </p>
|
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+
*
|
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|
+
* @name czm_XYZToRGB
|
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+
* @glslFunction
|
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|
+
*
|
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|
+
* @param {vec3} Yxy The color in CIE Yxy.
|
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|
+
*
|
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|
+
* @returns {vec3} The color in RGB.
|
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|
+
*
|
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|
+
* @example
|
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|
+
* vec3 xyz = czm_RGBToXYZ(rgb);
|
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|
+
* xyz.x = max(xyz.x - luminanceThreshold, 0.0);
|
663
|
+
* rgb = czm_XYZToRGB(xyz);
|
664
|
+
*/
|
665
|
+
vec3 czm_XYZToRGB(vec3 Yxy)
|
666
|
+
{
|
667
|
+
const mat3 XYZ2RGB = mat3( 3.2405, -0.9693, 0.0556,
|
668
|
+
-1.5371, 1.8760, -0.2040,
|
669
|
+
-0.4985, 0.0416, 1.0572);
|
670
|
+
vec3 xyz;
|
671
|
+
xyz.r = Yxy.r * Yxy.g / Yxy.b;
|
672
|
+
xyz.g = Yxy.r;
|
673
|
+
xyz.b = Yxy.r * (1.0 - Yxy.g - Yxy.b) / Yxy.b;
|
674
|
+
|
675
|
+
return XYZ2RGB * xyz;
|
676
|
+
}
|
677
|
+
|
616
678
|
///////////////////////////////////////////////////////////////////////////////
|
617
679
|
|
618
680
|
/**
|
@@ -635,6 +635,68 @@ vec4 czm_antialias(vec4 color1, vec4 color2, vec4 currentColor, float dist)\n\
|
|
635
635
|
return czm_antialias(color1, color2, currentColor, dist, 0.1);\n\
|
636
636
|
}\n\
|
637
637
|
\n\
|
638
|
+
/**\n\
|
639
|
+
* Converts an RGB color to CIE Yxy.\n\
|
640
|
+
* <p>The conversion is described in\n\
|
641
|
+
* <a href=\"http://content.gpwiki.org/index.php/D3DBook:High-Dynamic_Range_Rendering#Luminance_Transform\">Luminance Transform</a>\n\
|
642
|
+
* </p>\n\
|
643
|
+
* \n\
|
644
|
+
* @name czm_RGBToXYZ\n\
|
645
|
+
* @glslFunction\n\
|
646
|
+
* \n\
|
647
|
+
* @param {vec3} rgb The color in RGB.\n\
|
648
|
+
*\n\
|
649
|
+
* @returns {vec3} The color in CIE Yxy.\n\
|
650
|
+
*\n\
|
651
|
+
* @example\n\
|
652
|
+
* vec3 xyz = czm_RGBToXYZ(rgb);\n\
|
653
|
+
* xyz.x = max(xyz.x - luminanceThreshold, 0.0);\n\
|
654
|
+
* rgb = czm_XYZToRGB(xyz);\n\
|
655
|
+
*/\n\
|
656
|
+
vec3 czm_RGBToXYZ(vec3 rgb)\n\
|
657
|
+
{\n\
|
658
|
+
const mat3 RGB2XYZ = mat3(0.4124, 0.2126, 0.0193,\n\
|
659
|
+
0.3576, 0.7152, 0.1192,\n\
|
660
|
+
0.1805, 0.0722, 0.9505);\n\
|
661
|
+
vec3 xyz = RGB2XYZ * rgb;\n\
|
662
|
+
vec3 Yxy;\n\
|
663
|
+
Yxy.r = xyz.g;\n\
|
664
|
+
float temp = dot(vec3(1.0), xyz);\n\
|
665
|
+
Yxy.gb = xyz.rg / temp;\n\
|
666
|
+
return Yxy;\n\
|
667
|
+
}\n\
|
668
|
+
\n\
|
669
|
+
/**\n\
|
670
|
+
* Converts a CIE Yxy color to RGB.\n\
|
671
|
+
* <p>The conversion is described in\n\
|
672
|
+
* <a href=\"http://content.gpwiki.org/index.php/D3DBook:High-Dynamic_Range_Rendering#Luminance_Transform\">Luminance Transform</a>\n\
|
673
|
+
* </p>\n\
|
674
|
+
* \n\
|
675
|
+
* @name czm_XYZToRGB\n\
|
676
|
+
* @glslFunction\n\
|
677
|
+
* \n\
|
678
|
+
* @param {vec3} Yxy The color in CIE Yxy.\n\
|
679
|
+
*\n\
|
680
|
+
* @returns {vec3} The color in RGB.\n\
|
681
|
+
*\n\
|
682
|
+
* @example\n\
|
683
|
+
* vec3 xyz = czm_RGBToXYZ(rgb);\n\
|
684
|
+
* xyz.x = max(xyz.x - luminanceThreshold, 0.0);\n\
|
685
|
+
* rgb = czm_XYZToRGB(xyz);\n\
|
686
|
+
*/\n\
|
687
|
+
vec3 czm_XYZToRGB(vec3 Yxy)\n\
|
688
|
+
{\n\
|
689
|
+
const mat3 XYZ2RGB = mat3( 3.2405, -0.9693, 0.0556,\n\
|
690
|
+
-1.5371, 1.8760, -0.2040,\n\
|
691
|
+
-0.4985, 0.0416, 1.0572);\n\
|
692
|
+
vec3 xyz;\n\
|
693
|
+
xyz.r = Yxy.r * Yxy.g / Yxy.b;\n\
|
694
|
+
xyz.g = Yxy.r;\n\
|
695
|
+
xyz.b = Yxy.r * (1.0 - Yxy.g - Yxy.b) / Yxy.b;\n\
|
696
|
+
\n\
|
697
|
+
return XYZ2RGB * xyz;\n\
|
698
|
+
}\n\
|
699
|
+
\n\
|
638
700
|
///////////////////////////////////////////////////////////////////////////////\n\
|
639
701
|
\n\
|
640
702
|
/**\n\
|
@@ -85,7 +85,10 @@ void main()
|
|
85
85
|
|
86
86
|
gl_Position = getPosition(position3DWC);
|
87
87
|
|
88
|
+
#ifdef SHOW_REFLECTIVE_OCEAN
|
88
89
|
v_positionEC = (czm_modelView3D * vec4(position3DWC, 1.0)).xyz;
|
89
90
|
v_positionMC = position3DWC; // position in model coordinates
|
91
|
+
#endif
|
92
|
+
|
90
93
|
v_textureCoordinates = textureCoordinates;
|
91
94
|
}
|
@@ -89,8 +89,11 @@ void main() \n\
|
|
89
89
|
\n\
|
90
90
|
gl_Position = getPosition(position3DWC);\n\
|
91
91
|
\n\
|
92
|
+
#ifdef SHOW_REFLECTIVE_OCEAN\n\
|
92
93
|
v_positionEC = (czm_modelView3D * vec4(position3DWC, 1.0)).xyz;\n\
|
93
94
|
v_positionMC = position3DWC; // position in model coordinates\n\
|
95
|
+
#endif\n\
|
96
|
+
\n\
|
94
97
|
v_textureCoordinates = textureCoordinates;\n\
|
95
98
|
}\n\
|
96
99
|
";
|
@@ -16,7 +16,7 @@ czm_material czm_getMaterial(czm_materialInput materialInput)
|
|
16
16
|
|
17
17
|
vec2 st = materialInput.st;
|
18
18
|
|
19
|
-
float base = 1.0 - abs(
|
19
|
+
float base = 1.0 - abs(fwidth(st.s)) * 10.0;
|
20
20
|
vec2 center = vec2(1.0, 0.5);
|
21
21
|
float ptOnUpperLine = getPointOnLine(vec2(base, 1.0), center, st.s);
|
22
22
|
float ptOnLowerLine = getPointOnLine(vec2(base, 0.0), center, st.s);
|
@@ -20,7 +20,7 @@ czm_material czm_getMaterial(czm_materialInput materialInput)\n\
|
|
20
20
|
\n\
|
21
21
|
vec2 st = materialInput.st;\n\
|
22
22
|
\n\
|
23
|
-
float base = 1.0 - abs(
|
23
|
+
float base = 1.0 - abs(fwidth(st.s)) * 10.0;\n\
|
24
24
|
vec2 center = vec2(1.0, 0.5);\n\
|
25
25
|
float ptOnUpperLine = getPointOnLine(vec2(base, 1.0), center, st.s);\n\
|
26
26
|
float ptOnLowerLine = getPointOnLine(vec2(base, 0.0), center, st.s);\n\
|
@@ -23,9 +23,11 @@ void clipLineSegmentToNearPlane(
|
|
23
23
|
vec3 p0,
|
24
24
|
vec3 p1,
|
25
25
|
out vec4 positionWC,
|
26
|
+
out bool clipped,
|
26
27
|
out bool culledByNearPlane)
|
27
28
|
{
|
28
29
|
culledByNearPlane = false;
|
30
|
+
clipped = false;
|
29
31
|
|
30
32
|
vec3 p1ToP0 = p1 - p0;
|
31
33
|
float magnitude = length(p1ToP0);
|
@@ -48,6 +50,7 @@ void clipLineSegmentToNearPlane(
|
|
48
50
|
else
|
49
51
|
{
|
50
52
|
p0 = p0 + t * direction;
|
53
|
+
clipped = true;
|
51
54
|
}
|
52
55
|
}
|
53
56
|
|
@@ -92,15 +95,15 @@ void main()
|
|
92
95
|
}
|
93
96
|
|
94
97
|
vec4 endPointWC, p0, p1;
|
95
|
-
bool culledByNearPlane;
|
98
|
+
bool culledByNearPlane, clipped;
|
96
99
|
|
97
100
|
vec4 positionEC = czm_modelViewRelativeToEye * p;
|
98
101
|
vec4 prevEC = czm_modelViewRelativeToEye * prev;
|
99
102
|
vec4 nextEC = czm_modelViewRelativeToEye * next;
|
100
103
|
|
101
|
-
clipLineSegmentToNearPlane(prevEC.xyz, positionEC.xyz, p0, culledByNearPlane);
|
102
|
-
clipLineSegmentToNearPlane(nextEC.xyz, positionEC.xyz, p1, culledByNearPlane);
|
103
|
-
clipLineSegmentToNearPlane(positionEC.xyz, usePrev ? prevEC.xyz : nextEC.xyz, endPointWC, culledByNearPlane);
|
104
|
+
clipLineSegmentToNearPlane(prevEC.xyz, positionEC.xyz, p0, clipped, culledByNearPlane);
|
105
|
+
clipLineSegmentToNearPlane(nextEC.xyz, positionEC.xyz, p1, clipped, culledByNearPlane);
|
106
|
+
clipLineSegmentToNearPlane(positionEC.xyz, usePrev ? prevEC.xyz : nextEC.xyz, endPointWC, clipped, culledByNearPlane);
|
104
107
|
|
105
108
|
if (culledByNearPlane)
|
106
109
|
{
|
@@ -118,7 +121,7 @@ void main()
|
|
118
121
|
{
|
119
122
|
direction = vec2(-nextWC.y, nextWC.x);
|
120
123
|
}
|
121
|
-
else if (czm_equalsEpsilon(normalize(next.xyz - p.xyz), vec3(0.0), czm_epsilon1))
|
124
|
+
else if (czm_equalsEpsilon(normalize(next.xyz - p.xyz), vec3(0.0), czm_epsilon1) || clipped)
|
122
125
|
{
|
123
126
|
direction = vec2(prevWC.y, -prevWC.x);
|
124
127
|
}
|
@@ -27,9 +27,11 @@ void clipLineSegmentToNearPlane(\n\
|
|
27
27
|
vec3 p0,\n\
|
28
28
|
vec3 p1,\n\
|
29
29
|
out vec4 positionWC,\n\
|
30
|
+
out bool clipped,\n\
|
30
31
|
out bool culledByNearPlane)\n\
|
31
32
|
{\n\
|
32
33
|
culledByNearPlane = false;\n\
|
34
|
+
clipped = false;\n\
|
33
35
|
\n\
|
34
36
|
vec3 p1ToP0 = p1 - p0;\n\
|
35
37
|
float magnitude = length(p1ToP0);\n\
|
@@ -52,6 +54,7 @@ void clipLineSegmentToNearPlane(\n\
|
|
52
54
|
else\n\
|
53
55
|
{\n\
|
54
56
|
p0 = p0 + t * direction;\n\
|
57
|
+
clipped = true;\n\
|
55
58
|
}\n\
|
56
59
|
}\n\
|
57
60
|
\n\
|
@@ -96,15 +99,15 @@ void main() \n\
|
|
96
99
|
}\n\
|
97
100
|
\n\
|
98
101
|
vec4 endPointWC, p0, p1;\n\
|
99
|
-
bool culledByNearPlane;\n\
|
102
|
+
bool culledByNearPlane, clipped;\n\
|
100
103
|
\n\
|
101
104
|
vec4 positionEC = czm_modelViewRelativeToEye * p;\n\
|
102
105
|
vec4 prevEC = czm_modelViewRelativeToEye * prev;\n\
|
103
106
|
vec4 nextEC = czm_modelViewRelativeToEye * next;\n\
|
104
107
|
\n\
|
105
|
-
clipLineSegmentToNearPlane(prevEC.xyz, positionEC.xyz, p0, culledByNearPlane);\n\
|
106
|
-
clipLineSegmentToNearPlane(nextEC.xyz, positionEC.xyz, p1, culledByNearPlane);\n\
|
107
|
-
clipLineSegmentToNearPlane(positionEC.xyz, usePrev ? prevEC.xyz : nextEC.xyz, endPointWC, culledByNearPlane);\n\
|
108
|
+
clipLineSegmentToNearPlane(prevEC.xyz, positionEC.xyz, p0, clipped, culledByNearPlane);\n\
|
109
|
+
clipLineSegmentToNearPlane(nextEC.xyz, positionEC.xyz, p1, clipped, culledByNearPlane);\n\
|
110
|
+
clipLineSegmentToNearPlane(positionEC.xyz, usePrev ? prevEC.xyz : nextEC.xyz, endPointWC, clipped, culledByNearPlane);\n\
|
108
111
|
\n\
|
109
112
|
if (culledByNearPlane)\n\
|
110
113
|
{\n\
|
@@ -122,7 +125,7 @@ void main() \n\
|
|
122
125
|
{\n\
|
123
126
|
direction = vec2(-nextWC.y, nextWC.x);\n\
|
124
127
|
}\n\
|
125
|
-
else if (czm_equalsEpsilon(normalize(next.xyz - p.xyz), vec3(0.0), czm_epsilon1))\n\
|
128
|
+
else if (czm_equalsEpsilon(normalize(next.xyz - p.xyz), vec3(0.0), czm_epsilon1) || clipped)\n\
|
126
129
|
{\n\
|
127
130
|
direction = vec2(prevWC.y, -prevWC.x);\n\
|
128
131
|
}\n\
|
@@ -0,0 +1,17 @@
|
|
1
|
+
uniform sampler2D u_texture0;
|
2
|
+
uniform sampler2D u_texture1;
|
3
|
+
|
4
|
+
uniform vec2 u_center;
|
5
|
+
uniform float u_radius;
|
6
|
+
|
7
|
+
varying vec2 v_textureCoordinates;
|
8
|
+
|
9
|
+
void main()
|
10
|
+
{
|
11
|
+
vec4 color0 = texture2D(u_texture0, v_textureCoordinates);
|
12
|
+
vec4 color1 = texture2D(u_texture1, v_textureCoordinates);
|
13
|
+
|
14
|
+
float x = length(gl_FragCoord.xy - u_center) / u_radius;
|
15
|
+
float t = smoothstep(0.5, 0.8, x);
|
16
|
+
gl_FragColor = mix(color0 + color1, color0, t);
|
17
|
+
}
|
@@ -0,0 +1,23 @@
|
|
1
|
+
//This file is automatically rebuilt by the Cesium build process.
|
2
|
+
/*global define*/
|
3
|
+
define(function() {
|
4
|
+
"use strict";
|
5
|
+
return "uniform sampler2D u_texture0;\n\
|
6
|
+
uniform sampler2D u_texture1;\n\
|
7
|
+
\n\
|
8
|
+
uniform vec2 u_center;\n\
|
9
|
+
uniform float u_radius;\n\
|
10
|
+
\n\
|
11
|
+
varying vec2 v_textureCoordinates;\n\
|
12
|
+
\n\
|
13
|
+
void main()\n\
|
14
|
+
{\n\
|
15
|
+
vec4 color0 = texture2D(u_texture0, v_textureCoordinates);\n\
|
16
|
+
vec4 color1 = texture2D(u_texture1, v_textureCoordinates);\n\
|
17
|
+
\n\
|
18
|
+
float x = length(gl_FragCoord.xy - u_center) / u_radius;\n\
|
19
|
+
float t = smoothstep(0.5, 0.8, x);\n\
|
20
|
+
gl_FragColor = mix(color0 + color1, color0, t);\n\
|
21
|
+
}\n\
|
22
|
+
";
|
23
|
+
});
|