cesium 0.16.0 → 0.17.0
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- data/app/assets/javascripts/{Core/Core.profile.js → Assets/Assets.profile.js} +0 -0
- data/app/assets/javascripts/Assets/package.json +6 -0
- data/app/assets/javascripts/Cesium.js +369 -351
- data/app/assets/javascripts/Core/BoundingSphere.js +0 -4
- data/app/assets/javascripts/Core/Cartesian2.js +19 -0
- data/app/assets/javascripts/Core/Cartesian3.js +25 -2
- data/app/assets/javascripts/Core/Cartesian4.js +23 -0
- data/app/assets/javascripts/Core/CatmullRomSpline.js +1 -4
- data/app/assets/javascripts/Core/Clock.js +23 -30
- data/app/assets/javascripts/Core/CubicRealPolynomial.js +1 -4
- data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +1 -1
- data/app/assets/javascripts/Core/EllipsoidalOccluder.js +159 -6
- data/app/assets/javascripts/Core/Extent.js +1 -1
- data/app/assets/javascripts/Core/ExtentTessellator.js +72 -19
- data/app/assets/javascripts/Core/Fullscreen.js +1 -4
- data/app/assets/javascripts/Core/HeightmapTessellator.js +2 -10
- data/app/assets/javascripts/Core/Iau2006XysData.js +9 -2
- data/app/assets/javascripts/Core/IntersectionTests.js +154 -2
- data/app/assets/javascripts/Core/JulianDate.js +1 -1
- data/app/assets/javascripts/Core/Math.js +7 -0
- data/app/assets/javascripts/Core/OrientationInterpolator.js +3 -6
- data/app/assets/javascripts/Core/Plane.js +1 -1
- data/app/assets/javascripts/Core/PolygonPipeline.js +135 -1
- data/app/assets/javascripts/Core/PolylinePipeline.js +2 -1
- data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +9 -11
- data/app/assets/javascripts/Core/Shapes.js +0 -2
- data/app/assets/javascripts/Core/Simon1994PlanetaryPositions.js +3 -6
- data/app/assets/javascripts/Core/TaskProcessor.js +2 -4
- data/app/assets/javascripts/Core/Transforms.js +0 -2
- data/app/assets/javascripts/Core/buildModuleUrl.js +17 -9
- data/app/assets/javascripts/Core/defaultValue.js +0 -0
- data/app/assets/javascripts/Core/freezeObject.js +0 -0
- data/app/assets/javascripts/Core/getImagePixels.js +0 -0
- data/app/assets/javascripts/Core/loadArrayBuffer.js +0 -0
- data/app/assets/javascripts/Core/loadImage.js +0 -0
- data/app/assets/javascripts/Core/throttleRequestByServer.js +0 -0
- data/app/assets/javascripts/Core/writeTextToCanvas.js +0 -0
- data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +14 -16
- data/app/assets/javascripts/DynamicScene/CzmlDataSource.js +197 -0
- data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +10 -2
- data/app/assets/javascripts/DynamicScene/CzmlDirection.js +136 -0
- data/app/assets/javascripts/DynamicScene/DataSource.js +63 -0
- data/app/assets/javascripts/DynamicScene/DataSourceCollection.js +189 -0
- data/app/assets/javascripts/DynamicScene/DataSourceDisplay.js +225 -0
- data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +11 -11
- data/app/assets/javascripts/DynamicScene/DynamicClock.js +0 -4
- data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +12 -12
- data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +5 -7
- data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +0 -2
- data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +20 -22
- data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +10 -10
- data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +5 -7
- data/app/assets/javascripts/DynamicScene/DynamicObject.js +6 -0
- data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +70 -2
- data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +1 -1
- data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +18 -20
- data/app/assets/javascripts/DynamicScene/DynamicPolygonVisualizer.js +12 -12
- data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +12 -12
- data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +0 -4
- data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +12 -12
- data/app/assets/javascripts/DynamicScene/DynamicVector.js +184 -0
- data/app/assets/javascripts/DynamicScene/DynamicVectorVisualizer.js +267 -0
- data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +2 -6
- data/app/assets/javascripts/DynamicScene/processCzml.js +1 -3
- data/app/assets/javascripts/Renderer/Context.js +119 -86
- data/app/assets/javascripts/Renderer/CubeMap.js +39 -17
- data/app/assets/javascripts/Renderer/CubeMapFace.js +20 -10
- data/app/assets/javascripts/Renderer/DrawCommand.js +1 -1
- data/app/assets/javascripts/Renderer/PickFramebuffer.js +0 -2
- data/app/assets/javascripts/Renderer/PixelDatatype.js +9 -0
- data/app/assets/javascripts/Renderer/Renderbuffer.js +0 -2
- data/app/assets/javascripts/Renderer/ShaderProgram.js +91 -11
- data/app/assets/javascripts/Renderer/Texture.js +27 -2
- data/app/assets/javascripts/Renderer/UniformState.js +43 -14
- data/app/assets/javascripts/Renderer/VertexArray.js +87 -132
- data/app/assets/javascripts/Renderer/VertexArrayFacade.js +2 -2
- data/app/assets/javascripts/Scene/AnimationCollection.js +21 -17
- data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +0 -2
- data/app/assets/javascripts/Scene/Billboard.js +8 -51
- data/app/assets/javascripts/Scene/BillboardCollection.js +0 -6
- data/app/assets/javascripts/Scene/Camera.js +0 -2
- data/app/assets/javascripts/Scene/CameraController.js +81 -29
- data/app/assets/javascripts/Scene/CameraFlightPath.js +130 -72
- data/app/assets/javascripts/Scene/CentralBody.js +3 -16
- data/app/assets/javascripts/Scene/CentralBodySurface.js +12 -40
- data/app/assets/javascripts/Scene/CustomSensorVolume.js +0 -2
- data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +0 -0
- data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +0 -10
- data/app/assets/javascripts/Scene/HeightmapTerrainData.js +0 -6
- data/app/assets/javascripts/Scene/ImageryLayer.js +0 -4
- data/app/assets/javascripts/Scene/ImageryLayerCollection.js +0 -0
- data/app/assets/javascripts/Scene/ImageryProvider.js +0 -0
- data/app/assets/javascripts/Scene/LabelCollection.js +0 -2
- data/app/assets/javascripts/Scene/PerspectiveFrustum.js +0 -8
- data/app/assets/javascripts/Scene/Polygon.js +30 -20
- data/app/assets/javascripts/Scene/Polyline.js +0 -4
- data/app/assets/javascripts/Scene/Scene.js +64 -18
- data/app/assets/javascripts/Scene/SceneTransforms.js +151 -0
- data/app/assets/javascripts/Scene/SceneTransitioner.js +0 -2
- data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +0 -4
- data/app/assets/javascripts/Scene/SensorVolumeCollection.js +0 -12
- data/app/assets/javascripts/Scene/Sun.js +180 -0
- data/app/assets/javascripts/Scene/SunPostProcess.js +417 -0
- data/app/assets/javascripts/Scene/Tile.js +0 -12
- data/app/assets/javascripts/Scene/TileProviderError.js +2 -8
- data/app/assets/javascripts/Scene/TileReplacementQueue.js +11 -11
- data/app/assets/javascripts/Scene/VRTheWorldTerrainProvider.js +0 -2
- data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +0 -2
- data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +0 -6
- data/app/assets/javascripts/Scene/sampleTerrain.js +0 -4
- data/app/assets/javascripts/Shaders/BuiltinFunctions.glsl +62 -0
- data/app/assets/javascripts/Shaders/BuiltinFunctions.js +62 -0
- data/app/assets/javascripts/Shaders/CentralBodyVS.glsl +3 -0
- data/app/assets/javascripts/Shaders/CentralBodyVS.js +3 -0
- data/app/assets/javascripts/Shaders/Materials/PolylineArrowMaterial.glsl +1 -1
- data/app/assets/javascripts/Shaders/Materials/PolylineArrowMaterial.js +1 -1
- data/app/assets/javascripts/Shaders/PolylineVS.glsl +8 -5
- data/app/assets/javascripts/Shaders/PolylineVS.js +8 -5
- data/app/assets/javascripts/Shaders/PostProcessFilters/AdditiveBlend.glsl +17 -0
- data/app/assets/javascripts/Shaders/PostProcessFilters/AdditiveBlend.js +23 -0
- data/app/assets/javascripts/Shaders/PostProcessFilters/BrightPass.glsl +30 -0
- data/app/assets/javascripts/Shaders/PostProcessFilters/BrightPass.js +36 -0
- data/app/assets/javascripts/Shaders/PostProcessFilters/GaussianBlur1D.glsl +37 -0
- data/app/assets/javascripts/Shaders/PostProcessFilters/GaussianBlur1D.js +43 -0
- data/app/assets/javascripts/Shaders/PostProcessFilters/PassThrough.glsl +8 -0
- data/app/assets/javascripts/Shaders/PostProcessFilters/PassThrough.js +14 -0
- data/app/assets/javascripts/Shaders/SunFS.glsl +11 -0
- data/app/assets/javascripts/Shaders/SunFS.js +17 -0
- data/app/assets/javascripts/Shaders/SunVS.glsl +28 -0
- data/app/assets/javascripts/Shaders/SunVS.js +34 -0
- data/app/assets/javascripts/ThirdParty/when.js +0 -0
- data/app/assets/javascripts/Widgets/Animation/Animation.js +6 -10
- data/app/assets/javascripts/Widgets/Animation/AnimationViewModel.js +4 -14
- data/app/assets/javascripts/Widgets/BaseLayerPicker/BaseLayerPicker.js +3 -8
- data/app/assets/javascripts/Widgets/BaseLayerPicker/BaseLayerPickerViewModel.js +6 -7
- data/app/assets/javascripts/Widgets/CesiumWidget/CesiumWidget.js +5 -3
- data/app/assets/javascripts/Widgets/ClockViewModel.js +6 -7
- data/app/assets/javascripts/Widgets/Command.js +16 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.css +5 -21
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.html +1 -1
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.js +27 -62
- data/app/assets/javascripts/Widgets/{Fullscreen/FullscreenWidget.css → FullscreenButton/FullscreenButton.css} +3 -3
- data/app/assets/javascripts/Widgets/{Fullscreen/FullscreenWidget.js → FullscreenButton/FullscreenButton.js} +19 -23
- data/app/assets/javascripts/Widgets/{Fullscreen/FullscreenViewModel.js → FullscreenButton/FullscreenButtonViewModel.js} +16 -8
- data/app/assets/javascripts/Widgets/{Fullscreen → FullscreenButton}/lighter.css +3 -3
- data/app/assets/javascripts/Widgets/HomeButton/HomeButton.css +15 -0
- data/app/assets/javascripts/Widgets/HomeButton/HomeButton.js +82 -0
- data/app/assets/javascripts/Widgets/HomeButton/HomeButtonViewModel.js +139 -0
- data/app/assets/javascripts/Widgets/HomeButton/lighter.css +3 -0
- data/app/assets/javascripts/Widgets/SceneModePicker/SceneModePicker.js +3 -8
- data/app/assets/javascripts/Widgets/Timeline/Timeline.js +9 -11
- data/app/assets/javascripts/Widgets/createCommand.js +33 -9
- data/app/assets/javascripts/Widgets/lighter.css +2 -1
- data/app/assets/javascripts/Widgets/widgets.css +2 -1
- data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +0 -0
- data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +0 -0
- data/app/assets/javascripts/Workers/createVerticesFromHeightmap.js +4 -15
- data/app/assets/javascripts/Workers/package.json +6 -0
- data/lib/cesium/version.rb +1 -1
- data/test/dummy/log/development.log +4884 -0
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- metadata +163 -32
- data/app/assets/javascripts/Core/package.json +0 -6
- data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +0 -8
- data/app/assets/javascripts/DynamicScene/package.json +0 -6
- data/app/assets/javascripts/Renderer/Renderer.profile.js +0 -8
- data/app/assets/javascripts/Renderer/package.json +0 -6
- data/app/assets/javascripts/Scene/Scene.profile.js +0 -8
- data/app/assets/javascripts/Scene/TileLoadQueue.js +0 -123
- data/app/assets/javascripts/Scene/package.json +0 -6
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.js +0 -454
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +0 -24
- data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +0 -892
- data/app/assets/javascripts/Shaders/Noise.js +0 -477
- data/app/assets/javascripts/Shaders/PolygonFSPick.js +0 -11
- data/app/assets/javascripts/Shaders/PolygonVSPick.js +0 -36
- data/app/assets/javascripts/Shaders/Ray.js +0 -538
- data/app/assets/javascripts/Shaders/package.json +0 -6
- data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +0 -8
- data/app/assets/javascripts/ThirdParty/package.json +0 -6
- data/app/assets/javascripts/Widgets/Widgets.profile.js +0 -8
- data/app/assets/javascripts/Widgets/package.json +0 -6
- data/app/assets/javascripts/Workers/Workers.profile.js +0 -8
- data/app/assets/javascripts/copyrightHeader.js +0 -22
- data/app/assets/javascripts/main.js +0 -10
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SunPostProcess) {
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}
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}
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|
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|
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|
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|
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|
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}
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
+
}
|
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|
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|
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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var context = this._context;
|
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|
|
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|
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|
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|
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|
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|
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|
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this._primitives.update(context, frameState, this._commandList);
|
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|
|
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|
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|
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|
+
|
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|
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|
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|
executeCommands(this, passState);
|
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549
|
executeOverlayCommands(this, passState);
|
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550
|
};
|
@@ -632,6 +676,8 @@ define([
|
|
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676
|
this._primitives = this._primitives && this._primitives.destroy();
|
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677
|
this.skyBox = this.skyBox && this.skyBox.destroy();
|
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|
this.skyAtmosphere = this.skyAtmosphere && this.skyAtmosphere.destroy();
|
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|
+
this.sun = this.sun && this.sun.destroy();
|
680
|
+
this._sunPostProcess = this._sunPostProcess && this._sunPostProcess.destroy();
|
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681
|
this._context = this._context && this._context.destroy();
|
636
682
|
return destroyObject(this);
|
637
683
|
};
|
@@ -0,0 +1,151 @@
|
|
1
|
+
/*global define*/
|
2
|
+
define([
|
3
|
+
'../Core/defaultValue',
|
4
|
+
'../Core/DeveloperError',
|
5
|
+
'../Core/Cartographic',
|
6
|
+
'../Core/Cartesian2',
|
7
|
+
'../Core/Cartesian3',
|
8
|
+
'../Core/Cartesian4',
|
9
|
+
'../Core/Matrix4',
|
10
|
+
'../Core/BoundingRectangle',
|
11
|
+
'../Core/Math',
|
12
|
+
'./SceneMode'
|
13
|
+
],
|
14
|
+
function(
|
15
|
+
defaultValue,
|
16
|
+
DeveloperError,
|
17
|
+
Cartographic,
|
18
|
+
Cartesian2,
|
19
|
+
Cartesian3,
|
20
|
+
Cartesian4,
|
21
|
+
Matrix4,
|
22
|
+
BoundingRectangle,
|
23
|
+
CesiumMath,
|
24
|
+
SceneMode) {
|
25
|
+
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|
26
|
+
|
27
|
+
/**
|
28
|
+
* Functions that do scene-dependent transforms between rendering-related coordinate systems.
|
29
|
+
*
|
30
|
+
* @exports SceneTransforms
|
31
|
+
*/
|
32
|
+
var SceneTransforms = {};
|
33
|
+
|
34
|
+
var actualPosition = new Cartesian3();
|
35
|
+
var positionCC = new Cartesian4();
|
36
|
+
|
37
|
+
/**
|
38
|
+
* Transforms a position in WGS84 coordinates to window coordinates. This is commonly used to place an
|
39
|
+
* HTML element at the same screen position as an object in the scene.
|
40
|
+
*
|
41
|
+
* @memberof SceneTransforms
|
42
|
+
*
|
43
|
+
* @param {Scene} scene The scene.
|
44
|
+
* @param {Cartesian3} position The position in WGS84 (world) coordinates.
|
45
|
+
* @param {Cartesian2} [result=undefined] An optional object to return the input position transformed to window coordinates.
|
46
|
+
*
|
47
|
+
* @return {Cartesian2} The modified result parameter or a new Cartesian3 instance if one was not provided. This may be <code>undefined</code> if the input position is near the center of the ellipsoid.
|
48
|
+
*
|
49
|
+
* @exception {DeveloperError} scene is required.
|
50
|
+
* @exception {DeveloperError} position is required.
|
51
|
+
*
|
52
|
+
* @example
|
53
|
+
* // Output the window position of longitude/latitude (0, 0) every time the mouse moves.
|
54
|
+
* var scene = widget.scene;
|
55
|
+
* var ellipsoid = widget.centralBody.getEllipsoid();
|
56
|
+
* var position = ellipsoid.cartographicToCartesian(new Cartographic(0.0, 0.0));
|
57
|
+
* var handler = new Cesium.ScreenSpaceEventHandler(scene.getCanvas());
|
58
|
+
* handler.setInputAction(function(movement) {
|
59
|
+
* console.log(Cesium.SceneTransforms.wgs84ToWindowCoordinates(scene, position));
|
60
|
+
* }, Cesium.ScreenSpaceEventType.MOUSE_MOVE);
|
61
|
+
*/
|
62
|
+
SceneTransforms.wgs84ToWindowCoordinates = function(scene, position, result) {
|
63
|
+
if (typeof scene === 'undefined') {
|
64
|
+
throw new DeveloperError('scene is required.');
|
65
|
+
}
|
66
|
+
|
67
|
+
if (typeof position === 'undefined') {
|
68
|
+
throw new DeveloperError('position is required.');
|
69
|
+
}
|
70
|
+
|
71
|
+
// Transform for 3D, 2D, or Columbus view
|
72
|
+
SceneTransforms.computeActualWgs84Position(scene.getFrameState(), position, actualPosition);
|
73
|
+
|
74
|
+
if (typeof actualPosition === 'undefined') {
|
75
|
+
result = undefined;
|
76
|
+
return undefined;
|
77
|
+
}
|
78
|
+
|
79
|
+
// View-projection matrix to transform from world coordinates to clip coordinates
|
80
|
+
var viewProjection = scene.getUniformState().getViewProjection();
|
81
|
+
viewProjection.multiplyByPoint(actualPosition, positionCC);
|
82
|
+
|
83
|
+
return SceneTransforms.clipToWindowCoordinates(scene.getCanvas(), positionCC, result);
|
84
|
+
};
|
85
|
+
|
86
|
+
var projectedPosition = new Cartesian3();
|
87
|
+
var positionInCartographic = new Cartographic();
|
88
|
+
|
89
|
+
/**
|
90
|
+
* @private
|
91
|
+
*/
|
92
|
+
SceneTransforms.computeActualWgs84Position = function(frameState, position, result) {
|
93
|
+
var mode = frameState.mode;
|
94
|
+
|
95
|
+
if (mode === SceneMode.SCENE3D) {
|
96
|
+
return Cartesian3.clone(position, result);
|
97
|
+
}
|
98
|
+
|
99
|
+
var projection = frameState.scene2D.projection;
|
100
|
+
projection.getEllipsoid().cartesianToCartographic(position, positionInCartographic);
|
101
|
+
if (typeof positionInCartographic === 'undefined') {
|
102
|
+
result = undefined;
|
103
|
+
return result;
|
104
|
+
}
|
105
|
+
|
106
|
+
projection.project(positionInCartographic, projectedPosition);
|
107
|
+
|
108
|
+
if (mode === SceneMode.COLUMBUS_VIEW) {
|
109
|
+
return Cartesian3.fromElements(projectedPosition.z, projectedPosition.x, projectedPosition.y, result);
|
110
|
+
}
|
111
|
+
|
112
|
+
if (mode === SceneMode.SCENE2D) {
|
113
|
+
return Cartesian3.fromElements(0.0, projectedPosition.x, projectedPosition.y, result);
|
114
|
+
}
|
115
|
+
|
116
|
+
// mode === SceneMode.MORPHING
|
117
|
+
var morphTime = frameState.morphTime;
|
118
|
+
return Cartesian3.fromElements(
|
119
|
+
CesiumMath.lerp(projectedPosition.z, position.x, morphTime),
|
120
|
+
CesiumMath.lerp(projectedPosition.x, position.y, morphTime),
|
121
|
+
CesiumMath.lerp(projectedPosition.y, position.z, morphTime),
|
122
|
+
result);
|
123
|
+
};
|
124
|
+
|
125
|
+
var positionNDC = new Cartesian3();
|
126
|
+
var positionWC = new Cartesian4();
|
127
|
+
var viewport = new BoundingRectangle();
|
128
|
+
var viewportTransform = new Matrix4();
|
129
|
+
|
130
|
+
/**
|
131
|
+
* @private
|
132
|
+
*/
|
133
|
+
SceneTransforms.clipToWindowCoordinates = function(canvas, position, result) {
|
134
|
+
// Perspective divide to transform from clip coordinates to normalized device coordinates
|
135
|
+
positionNDC.x = position.x / position.w;
|
136
|
+
positionNDC.y = position.y / position.w;
|
137
|
+
positionNDC.z = position.z / position.w;
|
138
|
+
|
139
|
+
// Assuming viewport takes up the entire canvas...
|
140
|
+
viewport.width = canvas.clientWidth;
|
141
|
+
viewport.height = canvas.clientHeight;
|
142
|
+
Matrix4.computeViewportTransformation(viewport, 0.0, 1.0, viewportTransform);
|
143
|
+
|
144
|
+
// Viewport transform to transform from clip coordinates to window coordinates
|
145
|
+
viewportTransform.multiplyByPoint(positionNDC, positionWC);
|
146
|
+
|
147
|
+
return Cartesian2.fromCartesian4(positionWC, result);
|
148
|
+
};
|
149
|
+
|
150
|
+
return SceneTransforms;
|
151
|
+
});
|
@@ -8,7 +8,6 @@ define([
|
|
8
8
|
'../Core/ScreenSpaceEventHandler',
|
9
9
|
'../Core/ScreenSpaceEventType',
|
10
10
|
'../Core/Ellipsoid',
|
11
|
-
'../Core/Cartesian2',
|
12
11
|
'../Core/Cartesian3',
|
13
12
|
'../Core/Cartesian4',
|
14
13
|
'../Core/Cartographic',
|
@@ -26,7 +25,6 @@ define([
|
|
26
25
|
ScreenSpaceEventHandler,
|
27
26
|
ScreenSpaceEventType,
|
28
27
|
Ellipsoid,
|
29
|
-
Cartesian2,
|
30
28
|
Cartesian3,
|
31
29
|
Cartesian4,
|
32
30
|
Cartographic,
|
@@ -11,9 +11,7 @@ define([
|
|
11
11
|
'../Core/FAR',
|
12
12
|
'../Core/IntersectionTests',
|
13
13
|
'../Core/Math',
|
14
|
-
'../Core/Matrix3',
|
15
14
|
'../Core/Matrix4',
|
16
|
-
'../Core/Quaternion',
|
17
15
|
'../Core/Ray',
|
18
16
|
'../Core/Transforms',
|
19
17
|
'./AnimationCollection',
|
@@ -33,9 +31,7 @@ define([
|
|
33
31
|
FAR,
|
34
32
|
IntersectionTests,
|
35
33
|
CesiumMath,
|
36
|
-
Matrix3,
|
37
34
|
Matrix4,
|
38
|
-
Quaternion,
|
39
35
|
Ray,
|
40
36
|
Transforms,
|
41
37
|
AnimationCollection,
|
@@ -1,25 +1,13 @@
|
|
1
1
|
/*global define*/
|
2
2
|
define([
|
3
|
-
'../Core/defaultValue',
|
4
3
|
'../Core/destroyObject',
|
5
|
-
'../Core/BoundingSphere',
|
6
|
-
'../Core/Cartesian3',
|
7
|
-
'../Core/Cartesian4',
|
8
4
|
'../Core/DeveloperError',
|
9
|
-
'../Core/Intersect',
|
10
|
-
'../Core/Matrix4',
|
11
5
|
'./CustomSensorVolume',
|
12
6
|
'./RectangularPyramidSensorVolume',
|
13
7
|
'./SceneMode'
|
14
8
|
], function(
|
15
|
-
defaultValue,
|
16
9
|
destroyObject,
|
17
|
-
BoundingSphere,
|
18
|
-
Cartesian3,
|
19
|
-
Cartesian4,
|
20
10
|
DeveloperError,
|
21
|
-
Intersect,
|
22
|
-
Matrix4,
|
23
11
|
CustomSensorVolume,
|
24
12
|
RectangularPyramidSensorVolume,
|
25
13
|
SceneMode) {
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/*global define*/
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define([
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'../Core/BoundingSphere',
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'../Core/Cartesian3',
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'../Core/ComponentDatatype',
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'../Core/destroyObject',
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'../Core/Math',
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'../Core/PrimitiveType',
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'../Renderer/BlendingState',
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'../Renderer/BufferUsage',
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'../Renderer/DrawCommand',
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'./SceneMode',
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'../Shaders/SunVS',
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'../Shaders/SunFS'
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], function(
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BoundingSphere,
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Cartesian3,
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ComponentDatatype,
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destroyObject,
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CesiumMath,
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PrimitiveType,
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BlendingState,
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BufferUsage,
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DrawCommand,
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SceneMode,
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SunVS,
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SunFS) {
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"use strict";
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/**
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* Draws a sun billboard.
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* <p>This is only supported in 3D and Columbus view.</p>
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*
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* @alias Sun
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* @constructor
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*
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* @example
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* scene.sun = new Sun();
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*
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* @see Scene.sun
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*/
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var Sun = function() {
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this._command = new DrawCommand();
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this._boundingVolume = new BoundingSphere();
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this._boundingVolume.radius = CesiumMath.SOLAR_RADIUS * 30.0;
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this._boundingVolume2D = new BoundingSphere();
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this._boundingVolume2D.radius = this._boundingVolume.radius;
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/**
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* Determines if the sun will be shown.
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* <p>
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* The default is <code>true</code>.
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* </p>
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*
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* @type Boolean
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*/
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this.show = true;
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};
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/**
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* @private
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*/
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Sun.prototype.update = function(context, frameState) {
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if (!this.show) {
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return undefined;
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}
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var mode = frameState.mode;
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if (mode === SceneMode.SCENE2D || mode === SceneMode.MORPHING) {
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return undefined;
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}
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if (!frameState.passes.color) {
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return undefined;
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}
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var command = this._command;
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if (typeof command.vertexArray === 'undefined') {
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var attributeIndices = {
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direction : 0
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};
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var directions = new Uint8Array(4 * 2);
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directions[0] = 0;
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directions[1] = 0;
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directions[2] = 255;
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directions[3] = 0.0;
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directions[4] = 255;
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directions[5] = 255;
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directions[6] = 0.0;
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directions[7] = 255;
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var vertexBuffer = context.createVertexBuffer(directions, BufferUsage.STATIC_DRAW);
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var attributes = [{
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index : attributeIndices.direction,
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vertexBuffer : vertexBuffer,
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componentsPerAttribute : 2,
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normalize : true,
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componentDatatype : ComponentDatatype.UNSIGNED_BYTE
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}];
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command.vertexArray = context.createVertexArray(attributes);
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command.primitiveType = PrimitiveType.TRIANGLE_FAN;
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command.shaderProgram = context.getShaderCache().getShaderProgram(SunVS, SunFS, attributeIndices);
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command.renderState = context.createRenderState({
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blending : BlendingState.ALPHA_BLEND
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});
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command.boundingVolume = new BoundingSphere();
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}
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var sunPosition = context.getUniformState().getSunPositionWC();
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var sunPositionCV = context.getUniformState().getSunPositionColumbusView();
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var boundingVolume = this._boundingVolume;
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var boundingVolume2D = this._boundingVolume2D;
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+
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Cartesian3.clone(sunPosition, boundingVolume.center);
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boundingVolume2D.center.x = sunPositionCV.z;
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boundingVolume2D.center.y = sunPositionCV.x;
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boundingVolume2D.center.z = sunPositionCV.y;
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if (mode === SceneMode.SCENE3D) {
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BoundingSphere.clone(boundingVolume, command.boundingVolume);
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} else if (mode === SceneMode.COLUMBUS_VIEW) {
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BoundingSphere.clone(boundingVolume2D, command.boundingVolume);
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}
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return command;
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};
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/**
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* Returns true if this object was destroyed; otherwise, false.
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* <br /><br />
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* If this object was destroyed, it should not be used; calling any function other than
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* <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
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*
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* @memberof Sun
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*
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* @return {Boolean} <code>true</code> if this object was destroyed; otherwise, <code>false</code>.
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*
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* @see Sun#destroy
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*/
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Sun.prototype.isDestroyed = function() {
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return false;
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};
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/**
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* Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
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* release of WebGL resources, instead of relying on the garbage collector to destroy this object.
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* <br /><br />
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* Once an object is destroyed, it should not be used; calling any function other than
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* <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
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* assign the return value (<code>undefined</code>) to the object as done in the example.
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*
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* @memberof Sun
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*
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* @return {undefined}
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*
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* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
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*
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* @see Sun#isDestroyed
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*
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* @example
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* sun = sun && sun.destroy();
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*/
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Sun.prototype.destroy = function() {
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var command = this._command;
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command.vertexArray = command.vertexArray && command.vertexArray.destroy();
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command.shaderProgram = command.shaderProgram && command.shaderProgram.release();
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return destroyObject(this);
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};
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return Sun;
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});
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