cesium 0.16.0 → 0.17.0

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Files changed (553) hide show
  1. data/app/assets/javascripts/{Core/Core.profile.js → Assets/Assets.profile.js} +0 -0
  2. data/app/assets/javascripts/Assets/package.json +6 -0
  3. data/app/assets/javascripts/Cesium.js +369 -351
  4. data/app/assets/javascripts/Core/BoundingSphere.js +0 -4
  5. data/app/assets/javascripts/Core/Cartesian2.js +19 -0
  6. data/app/assets/javascripts/Core/Cartesian3.js +25 -2
  7. data/app/assets/javascripts/Core/Cartesian4.js +23 -0
  8. data/app/assets/javascripts/Core/CatmullRomSpline.js +1 -4
  9. data/app/assets/javascripts/Core/Clock.js +23 -30
  10. data/app/assets/javascripts/Core/CubicRealPolynomial.js +1 -4
  11. data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +1 -1
  12. data/app/assets/javascripts/Core/EllipsoidalOccluder.js +159 -6
  13. data/app/assets/javascripts/Core/Extent.js +1 -1
  14. data/app/assets/javascripts/Core/ExtentTessellator.js +72 -19
  15. data/app/assets/javascripts/Core/Fullscreen.js +1 -4
  16. data/app/assets/javascripts/Core/HeightmapTessellator.js +2 -10
  17. data/app/assets/javascripts/Core/Iau2006XysData.js +9 -2
  18. data/app/assets/javascripts/Core/IntersectionTests.js +154 -2
  19. data/app/assets/javascripts/Core/JulianDate.js +1 -1
  20. data/app/assets/javascripts/Core/Math.js +7 -0
  21. data/app/assets/javascripts/Core/OrientationInterpolator.js +3 -6
  22. data/app/assets/javascripts/Core/Plane.js +1 -1
  23. data/app/assets/javascripts/Core/PolygonPipeline.js +135 -1
  24. data/app/assets/javascripts/Core/PolylinePipeline.js +2 -1
  25. data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +9 -11
  26. data/app/assets/javascripts/Core/Shapes.js +0 -2
  27. data/app/assets/javascripts/Core/Simon1994PlanetaryPositions.js +3 -6
  28. data/app/assets/javascripts/Core/TaskProcessor.js +2 -4
  29. data/app/assets/javascripts/Core/Transforms.js +0 -2
  30. data/app/assets/javascripts/Core/buildModuleUrl.js +17 -9
  31. data/app/assets/javascripts/Core/defaultValue.js +0 -0
  32. data/app/assets/javascripts/Core/freezeObject.js +0 -0
  33. data/app/assets/javascripts/Core/getImagePixels.js +0 -0
  34. data/app/assets/javascripts/Core/loadArrayBuffer.js +0 -0
  35. data/app/assets/javascripts/Core/loadImage.js +0 -0
  36. data/app/assets/javascripts/Core/throttleRequestByServer.js +0 -0
  37. data/app/assets/javascripts/Core/writeTextToCanvas.js +0 -0
  38. data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +14 -16
  39. data/app/assets/javascripts/DynamicScene/CzmlDataSource.js +197 -0
  40. data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +10 -2
  41. data/app/assets/javascripts/DynamicScene/CzmlDirection.js +136 -0
  42. data/app/assets/javascripts/DynamicScene/DataSource.js +63 -0
  43. data/app/assets/javascripts/DynamicScene/DataSourceCollection.js +189 -0
  44. data/app/assets/javascripts/DynamicScene/DataSourceDisplay.js +225 -0
  45. data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +11 -11
  46. data/app/assets/javascripts/DynamicScene/DynamicClock.js +0 -4
  47. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +12 -12
  48. data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +5 -7
  49. data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +0 -2
  50. data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +20 -22
  51. data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +10 -10
  52. data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +5 -7
  53. data/app/assets/javascripts/DynamicScene/DynamicObject.js +6 -0
  54. data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +70 -2
  55. data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +1 -1
  56. data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +18 -20
  57. data/app/assets/javascripts/DynamicScene/DynamicPolygonVisualizer.js +12 -12
  58. data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +12 -12
  59. data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +0 -4
  60. data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +12 -12
  61. data/app/assets/javascripts/DynamicScene/DynamicVector.js +184 -0
  62. data/app/assets/javascripts/DynamicScene/DynamicVectorVisualizer.js +267 -0
  63. data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +2 -6
  64. data/app/assets/javascripts/DynamicScene/processCzml.js +1 -3
  65. data/app/assets/javascripts/Renderer/Context.js +119 -86
  66. data/app/assets/javascripts/Renderer/CubeMap.js +39 -17
  67. data/app/assets/javascripts/Renderer/CubeMapFace.js +20 -10
  68. data/app/assets/javascripts/Renderer/DrawCommand.js +1 -1
  69. data/app/assets/javascripts/Renderer/PickFramebuffer.js +0 -2
  70. data/app/assets/javascripts/Renderer/PixelDatatype.js +9 -0
  71. data/app/assets/javascripts/Renderer/Renderbuffer.js +0 -2
  72. data/app/assets/javascripts/Renderer/ShaderProgram.js +91 -11
  73. data/app/assets/javascripts/Renderer/Texture.js +27 -2
  74. data/app/assets/javascripts/Renderer/UniformState.js +43 -14
  75. data/app/assets/javascripts/Renderer/VertexArray.js +87 -132
  76. data/app/assets/javascripts/Renderer/VertexArrayFacade.js +2 -2
  77. data/app/assets/javascripts/Scene/AnimationCollection.js +21 -17
  78. data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +0 -2
  79. data/app/assets/javascripts/Scene/Billboard.js +8 -51
  80. data/app/assets/javascripts/Scene/BillboardCollection.js +0 -6
  81. data/app/assets/javascripts/Scene/Camera.js +0 -2
  82. data/app/assets/javascripts/Scene/CameraController.js +81 -29
  83. data/app/assets/javascripts/Scene/CameraFlightPath.js +130 -72
  84. data/app/assets/javascripts/Scene/CentralBody.js +3 -16
  85. data/app/assets/javascripts/Scene/CentralBodySurface.js +12 -40
  86. data/app/assets/javascripts/Scene/CustomSensorVolume.js +0 -2
  87. data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +0 -0
  88. data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +0 -10
  89. data/app/assets/javascripts/Scene/HeightmapTerrainData.js +0 -6
  90. data/app/assets/javascripts/Scene/ImageryLayer.js +0 -4
  91. data/app/assets/javascripts/Scene/ImageryLayerCollection.js +0 -0
  92. data/app/assets/javascripts/Scene/ImageryProvider.js +0 -0
  93. data/app/assets/javascripts/Scene/LabelCollection.js +0 -2
  94. data/app/assets/javascripts/Scene/PerspectiveFrustum.js +0 -8
  95. data/app/assets/javascripts/Scene/Polygon.js +30 -20
  96. data/app/assets/javascripts/Scene/Polyline.js +0 -4
  97. data/app/assets/javascripts/Scene/Scene.js +64 -18
  98. data/app/assets/javascripts/Scene/SceneTransforms.js +151 -0
  99. data/app/assets/javascripts/Scene/SceneTransitioner.js +0 -2
  100. data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +0 -4
  101. data/app/assets/javascripts/Scene/SensorVolumeCollection.js +0 -12
  102. data/app/assets/javascripts/Scene/Sun.js +180 -0
  103. data/app/assets/javascripts/Scene/SunPostProcess.js +417 -0
  104. data/app/assets/javascripts/Scene/Tile.js +0 -12
  105. data/app/assets/javascripts/Scene/TileProviderError.js +2 -8
  106. data/app/assets/javascripts/Scene/TileReplacementQueue.js +11 -11
  107. data/app/assets/javascripts/Scene/VRTheWorldTerrainProvider.js +0 -2
  108. data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +0 -2
  109. data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +0 -6
  110. data/app/assets/javascripts/Scene/sampleTerrain.js +0 -4
  111. data/app/assets/javascripts/Shaders/BuiltinFunctions.glsl +62 -0
  112. data/app/assets/javascripts/Shaders/BuiltinFunctions.js +62 -0
  113. data/app/assets/javascripts/Shaders/CentralBodyVS.glsl +3 -0
  114. data/app/assets/javascripts/Shaders/CentralBodyVS.js +3 -0
  115. data/app/assets/javascripts/Shaders/Materials/PolylineArrowMaterial.glsl +1 -1
  116. data/app/assets/javascripts/Shaders/Materials/PolylineArrowMaterial.js +1 -1
  117. data/app/assets/javascripts/Shaders/PolylineVS.glsl +8 -5
  118. data/app/assets/javascripts/Shaders/PolylineVS.js +8 -5
  119. data/app/assets/javascripts/Shaders/PostProcessFilters/AdditiveBlend.glsl +17 -0
  120. data/app/assets/javascripts/Shaders/PostProcessFilters/AdditiveBlend.js +23 -0
  121. data/app/assets/javascripts/Shaders/PostProcessFilters/BrightPass.glsl +30 -0
  122. data/app/assets/javascripts/Shaders/PostProcessFilters/BrightPass.js +36 -0
  123. data/app/assets/javascripts/Shaders/PostProcessFilters/GaussianBlur1D.glsl +37 -0
  124. data/app/assets/javascripts/Shaders/PostProcessFilters/GaussianBlur1D.js +43 -0
  125. data/app/assets/javascripts/Shaders/PostProcessFilters/PassThrough.glsl +8 -0
  126. data/app/assets/javascripts/Shaders/PostProcessFilters/PassThrough.js +14 -0
  127. data/app/assets/javascripts/Shaders/SunFS.glsl +11 -0
  128. data/app/assets/javascripts/Shaders/SunFS.js +17 -0
  129. data/app/assets/javascripts/Shaders/SunVS.glsl +28 -0
  130. data/app/assets/javascripts/Shaders/SunVS.js +34 -0
  131. data/app/assets/javascripts/ThirdParty/when.js +0 -0
  132. data/app/assets/javascripts/Widgets/Animation/Animation.js +6 -10
  133. data/app/assets/javascripts/Widgets/Animation/AnimationViewModel.js +4 -14
  134. data/app/assets/javascripts/Widgets/BaseLayerPicker/BaseLayerPicker.js +3 -8
  135. data/app/assets/javascripts/Widgets/BaseLayerPicker/BaseLayerPickerViewModel.js +6 -7
  136. data/app/assets/javascripts/Widgets/CesiumWidget/CesiumWidget.js +5 -3
  137. data/app/assets/javascripts/Widgets/ClockViewModel.js +6 -7
  138. data/app/assets/javascripts/Widgets/Command.js +16 -0
  139. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.css +5 -21
  140. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.html +1 -1
  141. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.js +27 -62
  142. data/app/assets/javascripts/Widgets/{Fullscreen/FullscreenWidget.css → FullscreenButton/FullscreenButton.css} +3 -3
  143. data/app/assets/javascripts/Widgets/{Fullscreen/FullscreenWidget.js → FullscreenButton/FullscreenButton.js} +19 -23
  144. data/app/assets/javascripts/Widgets/{Fullscreen/FullscreenViewModel.js → FullscreenButton/FullscreenButtonViewModel.js} +16 -8
  145. data/app/assets/javascripts/Widgets/{Fullscreen → FullscreenButton}/lighter.css +3 -3
  146. data/app/assets/javascripts/Widgets/HomeButton/HomeButton.css +15 -0
  147. data/app/assets/javascripts/Widgets/HomeButton/HomeButton.js +82 -0
  148. data/app/assets/javascripts/Widgets/HomeButton/HomeButtonViewModel.js +139 -0
  149. data/app/assets/javascripts/Widgets/HomeButton/lighter.css +3 -0
  150. data/app/assets/javascripts/Widgets/SceneModePicker/SceneModePicker.js +3 -8
  151. data/app/assets/javascripts/Widgets/Timeline/Timeline.js +9 -11
  152. data/app/assets/javascripts/Widgets/createCommand.js +33 -9
  153. data/app/assets/javascripts/Widgets/lighter.css +2 -1
  154. data/app/assets/javascripts/Widgets/widgets.css +2 -1
  155. data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +0 -0
  156. data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +0 -0
  157. data/app/assets/javascripts/Workers/createVerticesFromHeightmap.js +4 -15
  158. data/app/assets/javascripts/Workers/package.json +6 -0
  159. data/lib/cesium/version.rb +1 -1
  160. data/test/dummy/log/development.log +4884 -0
  161. data/test/dummy/tmp/cache/assets/B99/0B0/sprockets%2F4723632036683061b3298399d52922e7 +0 -0
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  540. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +0 -24
  541. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +0 -892
  542. data/app/assets/javascripts/Shaders/Noise.js +0 -477
  543. data/app/assets/javascripts/Shaders/PolygonFSPick.js +0 -11
  544. data/app/assets/javascripts/Shaders/PolygonVSPick.js +0 -36
  545. data/app/assets/javascripts/Shaders/Ray.js +0 -538
  546. data/app/assets/javascripts/Shaders/package.json +0 -6
  547. data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +0 -8
  548. data/app/assets/javascripts/ThirdParty/package.json +0 -6
  549. data/app/assets/javascripts/Widgets/Widgets.profile.js +0 -8
  550. data/app/assets/javascripts/Widgets/package.json +0 -6
  551. data/app/assets/javascripts/Workers/Workers.profile.js +0 -8
  552. data/app/assets/javascripts/copyrightHeader.js +0 -22
  553. data/app/assets/javascripts/main.js +0 -10
@@ -2,9 +2,7 @@
2
2
  define([
3
3
  '../Core/defaultValue',
4
4
  '../Core/DeveloperError',
5
- '../Core/destroyObject',
6
5
  '../Core/BoundingSphere',
7
- '../Core/Cartesian3',
8
6
  '../Core/Color',
9
7
  '../Core/PolylinePipeline',
10
8
  '../Core/Matrix4',
@@ -12,9 +10,7 @@ define([
12
10
  ], function(
13
11
  defaultValue,
14
12
  DeveloperError,
15
- destroyObject,
16
13
  BoundingSphere,
17
- Cartesian3,
18
14
  Color,
19
15
  PolylinePipeline,
20
16
  Matrix4,
@@ -6,15 +6,12 @@ define([
6
6
  '../Core/destroyObject',
7
7
  '../Core/GeographicProjection',
8
8
  '../Core/Ellipsoid',
9
- '../Core/DeveloperError',
10
9
  '../Core/Occluder',
11
10
  '../Core/BoundingRectangle',
12
11
  '../Core/BoundingSphere',
13
12
  '../Core/Cartesian2',
14
13
  '../Core/Cartesian3',
15
- '../Core/Cartesian4',
16
14
  '../Core/Intersect',
17
- '../Core/IntersectionTests',
18
15
  '../Core/Interval',
19
16
  '../Core/Matrix4',
20
17
  '../Core/JulianDate',
@@ -30,7 +27,8 @@ define([
30
27
  './FrameState',
31
28
  './OrthographicFrustum',
32
29
  './PerspectiveOffCenterFrustum',
33
- './FrustumCommands'
30
+ './FrustumCommands',
31
+ './SunPostProcess'
34
32
  ], function(
35
33
  CesiumMath,
36
34
  Color,
@@ -38,15 +36,12 @@ define([
38
36
  destroyObject,
39
37
  GeographicProjection,
40
38
  Ellipsoid,
41
- DeveloperError,
42
39
  Occluder,
43
40
  BoundingRectangle,
44
41
  BoundingSphere,
45
42
  Cartesian2,
46
43
  Cartesian3,
47
- Cartesian4,
48
44
  Intersect,
49
- IntersectionTests,
50
45
  Interval,
51
46
  Matrix4,
52
47
  JulianDate,
@@ -62,7 +57,8 @@ define([
62
57
  FrameState,
63
58
  OrthographicFrustum,
64
59
  PerspectiveOffCenterFrustum,
65
- FrustumCommands) {
60
+ FrustumCommands,
61
+ SunPostProcess) {
66
62
  "use strict";
67
63
 
68
64
  /**
@@ -87,6 +83,8 @@ define([
87
83
 
88
84
  this._shaderFrameCount = 0;
89
85
 
86
+ this._sunPostProcess = new SunPostProcess();
87
+
90
88
  this._commandList = [];
91
89
  this._frustumCommandsList = [];
92
90
 
@@ -118,6 +116,15 @@ define([
118
116
  */
119
117
  this.skyAtmosphere = undefined;
120
118
 
119
+ /**
120
+ * The {@link Sun}.
121
+ *
122
+ * @type Sun
123
+ *
124
+ * @default undefined
125
+ */
126
+ this.sun = undefined;
127
+
121
128
  /**
122
129
  * The background color, which is only visible if there is no sky box, i.e., {@link Scene#skyBox} is undefined.
123
130
  *
@@ -232,10 +239,6 @@ define([
232
239
  return this._animations;
233
240
  };
234
241
 
235
- /**
236
- * DOC_TBA
237
- * @memberof Scene
238
- */
239
242
  function clearPasses(passes) {
240
243
  passes.color = false;
241
244
  passes.pick = false;
@@ -315,6 +318,7 @@ define([
315
318
 
316
319
  var scratchCullingVolume = new CullingVolume();
317
320
  var distances = new Interval();
321
+
318
322
  function createPotentiallyVisibleSet(scene, listName) {
319
323
  var commandLists = scene._commandList;
320
324
  var cullingVolume = scene._frameState.cullingVolume;
@@ -398,18 +402,48 @@ define([
398
402
  }
399
403
  }
400
404
 
405
+ function isSunVisible(command, frameState) {
406
+ var occluder = (frameState.mode === SceneMode.SCENE3D) ? frameState.occluder: undefined;
407
+ var cullingVolume = frameState.cullingVolume;
408
+
409
+ // get user culling volume minus the far plane.
410
+ var planes = scratchCullingVolume.planes;
411
+ for (var k = 0; k < 5; ++k) {
412
+ planes[k] = cullingVolume.planes[k];
413
+ }
414
+ cullingVolume = scratchCullingVolume;
415
+
416
+ return ((typeof command !== 'undefined') &&
417
+ ((typeof command.boundingVolume === 'undefined') ||
418
+ !command.cull ||
419
+ ((cullingVolume.getVisibility(command.boundingVolume) !== Intersect.OUTSIDE) &&
420
+ (typeof occluder === 'undefined' || occluder.isBoundingSphereVisible(command.boundingVolume)))));
421
+ }
422
+
401
423
  function executeCommands(scene, passState) {
424
+ var frameState = scene._frameState;
402
425
  var camera = scene._camera;
403
426
  var frustum = camera.frustum.clone();
404
427
  var context = scene._context;
405
428
  var us = context.getUniformState();
406
- var skyBoxCommand = typeof scene.skyBox !== 'undefined' ? scene.skyBox.update(context, scene._frameState) : undefined;
407
- var skyAtmosphereCommand = typeof scene.skyAtmosphere !== 'undefined' ? scene.skyAtmosphere.update(context, scene._frameState) : undefined;
429
+
430
+ var skyBoxCommand = (frameState.passes.color && typeof scene.skyBox !== 'undefined') ? scene.skyBox.update(context, frameState) : undefined;
431
+ var skyAtmosphereCommand = (frameState.passes.color && typeof scene.skyAtmosphere !== 'undefined') ? scene.skyAtmosphere.update(context, frameState) : undefined;
432
+ var sunCommand = (frameState.passes.color && typeof scene.sun !== 'undefined') ? scene.sun.update(context, frameState) : undefined;
433
+ var sunVisible = isSunVisible(sunCommand, frameState);
434
+
435
+ if (sunVisible) {
436
+ passState.framebuffer = scene._sunPostProcess.update(context);
437
+ }
408
438
 
409
439
  var clear = scene._clearColorCommand;
410
440
  Color.clone(defaultValue(scene.backgroundColor, Color.BLACK), clear.color);
411
441
  clear.execute(context, passState);
412
442
 
443
+ if (sunVisible) {
444
+ scene._sunPostProcess.clear(context, scene.backgroundColor);
445
+ }
446
+
413
447
  // Ideally, we would render the sky box and atmosphere last for
414
448
  // early-z, but we would have to draw it in each frustum
415
449
  frustum.near = camera.frustum.near;
@@ -424,6 +458,10 @@ define([
424
458
  skyAtmosphereCommand.execute(context, passState);
425
459
  }
426
460
 
461
+ if (typeof sunCommand !== 'undefined' && sunVisible) {
462
+ sunCommand.execute(context, passState);
463
+ }
464
+
427
465
  var clearDepthStencil = scene._clearDepthStencilCommand;
428
466
 
429
467
  var frustumCommandsList = scene._frustumCommandsList;
@@ -444,6 +482,11 @@ define([
444
482
  commands[j].execute(context, passState);
445
483
  }
446
484
  }
485
+
486
+ if (sunVisible) {
487
+ scene._sunPostProcess.execute(context);
488
+ passState.framebuffer = undefined;
489
+ }
447
490
  }
448
491
 
449
492
  function executeOverlayCommands(scene, passState) {
@@ -494,13 +537,14 @@ define([
494
537
 
495
538
  us.update(frameState);
496
539
 
497
- this._commandList.length = 0;
498
- this._primitives.update(this._context, frameState, this._commandList);
540
+ var context = this._context;
499
541
 
500
- var passState = this._passState;
501
- passState.framebuffer = undefined;
542
+ this._commandList.length = 0;
543
+ this._primitives.update(context, frameState, this._commandList);
502
544
 
503
545
  createPotentiallyVisibleSet(this, 'colorList');
546
+
547
+ var passState = this._passState;
504
548
  executeCommands(this, passState);
505
549
  executeOverlayCommands(this, passState);
506
550
  };
@@ -632,6 +676,8 @@ define([
632
676
  this._primitives = this._primitives && this._primitives.destroy();
633
677
  this.skyBox = this.skyBox && this.skyBox.destroy();
634
678
  this.skyAtmosphere = this.skyAtmosphere && this.skyAtmosphere.destroy();
679
+ this.sun = this.sun && this.sun.destroy();
680
+ this._sunPostProcess = this._sunPostProcess && this._sunPostProcess.destroy();
635
681
  this._context = this._context && this._context.destroy();
636
682
  return destroyObject(this);
637
683
  };
@@ -0,0 +1,151 @@
1
+ /*global define*/
2
+ define([
3
+ '../Core/defaultValue',
4
+ '../Core/DeveloperError',
5
+ '../Core/Cartographic',
6
+ '../Core/Cartesian2',
7
+ '../Core/Cartesian3',
8
+ '../Core/Cartesian4',
9
+ '../Core/Matrix4',
10
+ '../Core/BoundingRectangle',
11
+ '../Core/Math',
12
+ './SceneMode'
13
+ ],
14
+ function(
15
+ defaultValue,
16
+ DeveloperError,
17
+ Cartographic,
18
+ Cartesian2,
19
+ Cartesian3,
20
+ Cartesian4,
21
+ Matrix4,
22
+ BoundingRectangle,
23
+ CesiumMath,
24
+ SceneMode) {
25
+ "use strict";
26
+
27
+ /**
28
+ * Functions that do scene-dependent transforms between rendering-related coordinate systems.
29
+ *
30
+ * @exports SceneTransforms
31
+ */
32
+ var SceneTransforms = {};
33
+
34
+ var actualPosition = new Cartesian3();
35
+ var positionCC = new Cartesian4();
36
+
37
+ /**
38
+ * Transforms a position in WGS84 coordinates to window coordinates. This is commonly used to place an
39
+ * HTML element at the same screen position as an object in the scene.
40
+ *
41
+ * @memberof SceneTransforms
42
+ *
43
+ * @param {Scene} scene The scene.
44
+ * @param {Cartesian3} position The position in WGS84 (world) coordinates.
45
+ * @param {Cartesian2} [result=undefined] An optional object to return the input position transformed to window coordinates.
46
+ *
47
+ * @return {Cartesian2} The modified result parameter or a new Cartesian3 instance if one was not provided. This may be <code>undefined</code> if the input position is near the center of the ellipsoid.
48
+ *
49
+ * @exception {DeveloperError} scene is required.
50
+ * @exception {DeveloperError} position is required.
51
+ *
52
+ * @example
53
+ * // Output the window position of longitude/latitude (0, 0) every time the mouse moves.
54
+ * var scene = widget.scene;
55
+ * var ellipsoid = widget.centralBody.getEllipsoid();
56
+ * var position = ellipsoid.cartographicToCartesian(new Cartographic(0.0, 0.0));
57
+ * var handler = new Cesium.ScreenSpaceEventHandler(scene.getCanvas());
58
+ * handler.setInputAction(function(movement) {
59
+ * console.log(Cesium.SceneTransforms.wgs84ToWindowCoordinates(scene, position));
60
+ * }, Cesium.ScreenSpaceEventType.MOUSE_MOVE);
61
+ */
62
+ SceneTransforms.wgs84ToWindowCoordinates = function(scene, position, result) {
63
+ if (typeof scene === 'undefined') {
64
+ throw new DeveloperError('scene is required.');
65
+ }
66
+
67
+ if (typeof position === 'undefined') {
68
+ throw new DeveloperError('position is required.');
69
+ }
70
+
71
+ // Transform for 3D, 2D, or Columbus view
72
+ SceneTransforms.computeActualWgs84Position(scene.getFrameState(), position, actualPosition);
73
+
74
+ if (typeof actualPosition === 'undefined') {
75
+ result = undefined;
76
+ return undefined;
77
+ }
78
+
79
+ // View-projection matrix to transform from world coordinates to clip coordinates
80
+ var viewProjection = scene.getUniformState().getViewProjection();
81
+ viewProjection.multiplyByPoint(actualPosition, positionCC);
82
+
83
+ return SceneTransforms.clipToWindowCoordinates(scene.getCanvas(), positionCC, result);
84
+ };
85
+
86
+ var projectedPosition = new Cartesian3();
87
+ var positionInCartographic = new Cartographic();
88
+
89
+ /**
90
+ * @private
91
+ */
92
+ SceneTransforms.computeActualWgs84Position = function(frameState, position, result) {
93
+ var mode = frameState.mode;
94
+
95
+ if (mode === SceneMode.SCENE3D) {
96
+ return Cartesian3.clone(position, result);
97
+ }
98
+
99
+ var projection = frameState.scene2D.projection;
100
+ projection.getEllipsoid().cartesianToCartographic(position, positionInCartographic);
101
+ if (typeof positionInCartographic === 'undefined') {
102
+ result = undefined;
103
+ return result;
104
+ }
105
+
106
+ projection.project(positionInCartographic, projectedPosition);
107
+
108
+ if (mode === SceneMode.COLUMBUS_VIEW) {
109
+ return Cartesian3.fromElements(projectedPosition.z, projectedPosition.x, projectedPosition.y, result);
110
+ }
111
+
112
+ if (mode === SceneMode.SCENE2D) {
113
+ return Cartesian3.fromElements(0.0, projectedPosition.x, projectedPosition.y, result);
114
+ }
115
+
116
+ // mode === SceneMode.MORPHING
117
+ var morphTime = frameState.morphTime;
118
+ return Cartesian3.fromElements(
119
+ CesiumMath.lerp(projectedPosition.z, position.x, morphTime),
120
+ CesiumMath.lerp(projectedPosition.x, position.y, morphTime),
121
+ CesiumMath.lerp(projectedPosition.y, position.z, morphTime),
122
+ result);
123
+ };
124
+
125
+ var positionNDC = new Cartesian3();
126
+ var positionWC = new Cartesian4();
127
+ var viewport = new BoundingRectangle();
128
+ var viewportTransform = new Matrix4();
129
+
130
+ /**
131
+ * @private
132
+ */
133
+ SceneTransforms.clipToWindowCoordinates = function(canvas, position, result) {
134
+ // Perspective divide to transform from clip coordinates to normalized device coordinates
135
+ positionNDC.x = position.x / position.w;
136
+ positionNDC.y = position.y / position.w;
137
+ positionNDC.z = position.z / position.w;
138
+
139
+ // Assuming viewport takes up the entire canvas...
140
+ viewport.width = canvas.clientWidth;
141
+ viewport.height = canvas.clientHeight;
142
+ Matrix4.computeViewportTransformation(viewport, 0.0, 1.0, viewportTransform);
143
+
144
+ // Viewport transform to transform from clip coordinates to window coordinates
145
+ viewportTransform.multiplyByPoint(positionNDC, positionWC);
146
+
147
+ return Cartesian2.fromCartesian4(positionWC, result);
148
+ };
149
+
150
+ return SceneTransforms;
151
+ });
@@ -8,7 +8,6 @@ define([
8
8
  '../Core/ScreenSpaceEventHandler',
9
9
  '../Core/ScreenSpaceEventType',
10
10
  '../Core/Ellipsoid',
11
- '../Core/Cartesian2',
12
11
  '../Core/Cartesian3',
13
12
  '../Core/Cartesian4',
14
13
  '../Core/Cartographic',
@@ -26,7 +25,6 @@ define([
26
25
  ScreenSpaceEventHandler,
27
26
  ScreenSpaceEventType,
28
27
  Ellipsoid,
29
- Cartesian2,
30
28
  Cartesian3,
31
29
  Cartesian4,
32
30
  Cartographic,
@@ -11,9 +11,7 @@ define([
11
11
  '../Core/FAR',
12
12
  '../Core/IntersectionTests',
13
13
  '../Core/Math',
14
- '../Core/Matrix3',
15
14
  '../Core/Matrix4',
16
- '../Core/Quaternion',
17
15
  '../Core/Ray',
18
16
  '../Core/Transforms',
19
17
  './AnimationCollection',
@@ -33,9 +31,7 @@ define([
33
31
  FAR,
34
32
  IntersectionTests,
35
33
  CesiumMath,
36
- Matrix3,
37
34
  Matrix4,
38
- Quaternion,
39
35
  Ray,
40
36
  Transforms,
41
37
  AnimationCollection,
@@ -1,25 +1,13 @@
1
1
  /*global define*/
2
2
  define([
3
- '../Core/defaultValue',
4
3
  '../Core/destroyObject',
5
- '../Core/BoundingSphere',
6
- '../Core/Cartesian3',
7
- '../Core/Cartesian4',
8
4
  '../Core/DeveloperError',
9
- '../Core/Intersect',
10
- '../Core/Matrix4',
11
5
  './CustomSensorVolume',
12
6
  './RectangularPyramidSensorVolume',
13
7
  './SceneMode'
14
8
  ], function(
15
- defaultValue,
16
9
  destroyObject,
17
- BoundingSphere,
18
- Cartesian3,
19
- Cartesian4,
20
10
  DeveloperError,
21
- Intersect,
22
- Matrix4,
23
11
  CustomSensorVolume,
24
12
  RectangularPyramidSensorVolume,
25
13
  SceneMode) {
@@ -0,0 +1,180 @@
1
+ /*global define*/
2
+ define([
3
+ '../Core/BoundingSphere',
4
+ '../Core/Cartesian3',
5
+ '../Core/ComponentDatatype',
6
+ '../Core/destroyObject',
7
+ '../Core/Math',
8
+ '../Core/PrimitiveType',
9
+ '../Renderer/BlendingState',
10
+ '../Renderer/BufferUsage',
11
+ '../Renderer/DrawCommand',
12
+ './SceneMode',
13
+ '../Shaders/SunVS',
14
+ '../Shaders/SunFS'
15
+ ], function(
16
+ BoundingSphere,
17
+ Cartesian3,
18
+ ComponentDatatype,
19
+ destroyObject,
20
+ CesiumMath,
21
+ PrimitiveType,
22
+ BlendingState,
23
+ BufferUsage,
24
+ DrawCommand,
25
+ SceneMode,
26
+ SunVS,
27
+ SunFS) {
28
+ "use strict";
29
+
30
+ /**
31
+ * Draws a sun billboard.
32
+ * <p>This is only supported in 3D and Columbus view.</p>
33
+ *
34
+ * @alias Sun
35
+ * @constructor
36
+ *
37
+ * @example
38
+ * scene.sun = new Sun();
39
+ *
40
+ * @see Scene.sun
41
+ */
42
+ var Sun = function() {
43
+ this._command = new DrawCommand();
44
+
45
+ this._boundingVolume = new BoundingSphere();
46
+ this._boundingVolume.radius = CesiumMath.SOLAR_RADIUS * 30.0;
47
+
48
+ this._boundingVolume2D = new BoundingSphere();
49
+ this._boundingVolume2D.radius = this._boundingVolume.radius;
50
+
51
+ /**
52
+ * Determines if the sun will be shown.
53
+ * <p>
54
+ * The default is <code>true</code>.
55
+ * </p>
56
+ *
57
+ * @type Boolean
58
+ */
59
+ this.show = true;
60
+ };
61
+
62
+ /**
63
+ * @private
64
+ */
65
+ Sun.prototype.update = function(context, frameState) {
66
+ if (!this.show) {
67
+ return undefined;
68
+ }
69
+
70
+ var mode = frameState.mode;
71
+ if (mode === SceneMode.SCENE2D || mode === SceneMode.MORPHING) {
72
+ return undefined;
73
+ }
74
+
75
+ if (!frameState.passes.color) {
76
+ return undefined;
77
+ }
78
+
79
+ var command = this._command;
80
+
81
+ if (typeof command.vertexArray === 'undefined') {
82
+ var attributeIndices = {
83
+ direction : 0
84
+ };
85
+
86
+ var directions = new Uint8Array(4 * 2);
87
+ directions[0] = 0;
88
+ directions[1] = 0;
89
+
90
+ directions[2] = 255;
91
+ directions[3] = 0.0;
92
+
93
+ directions[4] = 255;
94
+ directions[5] = 255;
95
+
96
+ directions[6] = 0.0;
97
+ directions[7] = 255;
98
+
99
+ var vertexBuffer = context.createVertexBuffer(directions, BufferUsage.STATIC_DRAW);
100
+ var attributes = [{
101
+ index : attributeIndices.direction,
102
+ vertexBuffer : vertexBuffer,
103
+ componentsPerAttribute : 2,
104
+ normalize : true,
105
+ componentDatatype : ComponentDatatype.UNSIGNED_BYTE
106
+ }];
107
+ command.vertexArray = context.createVertexArray(attributes);
108
+ command.primitiveType = PrimitiveType.TRIANGLE_FAN;
109
+
110
+ command.shaderProgram = context.getShaderCache().getShaderProgram(SunVS, SunFS, attributeIndices);
111
+ command.renderState = context.createRenderState({
112
+ blending : BlendingState.ALPHA_BLEND
113
+ });
114
+ command.boundingVolume = new BoundingSphere();
115
+ }
116
+
117
+ var sunPosition = context.getUniformState().getSunPositionWC();
118
+ var sunPositionCV = context.getUniformState().getSunPositionColumbusView();
119
+
120
+ var boundingVolume = this._boundingVolume;
121
+ var boundingVolume2D = this._boundingVolume2D;
122
+
123
+ Cartesian3.clone(sunPosition, boundingVolume.center);
124
+ boundingVolume2D.center.x = sunPositionCV.z;
125
+ boundingVolume2D.center.y = sunPositionCV.x;
126
+ boundingVolume2D.center.z = sunPositionCV.y;
127
+
128
+ if (mode === SceneMode.SCENE3D) {
129
+ BoundingSphere.clone(boundingVolume, command.boundingVolume);
130
+ } else if (mode === SceneMode.COLUMBUS_VIEW) {
131
+ BoundingSphere.clone(boundingVolume2D, command.boundingVolume);
132
+ }
133
+
134
+ return command;
135
+ };
136
+
137
+ /**
138
+ * Returns true if this object was destroyed; otherwise, false.
139
+ * <br /><br />
140
+ * If this object was destroyed, it should not be used; calling any function other than
141
+ * <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
142
+ *
143
+ * @memberof Sun
144
+ *
145
+ * @return {Boolean} <code>true</code> if this object was destroyed; otherwise, <code>false</code>.
146
+ *
147
+ * @see Sun#destroy
148
+ */
149
+ Sun.prototype.isDestroyed = function() {
150
+ return false;
151
+ };
152
+
153
+ /**
154
+ * Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
155
+ * release of WebGL resources, instead of relying on the garbage collector to destroy this object.
156
+ * <br /><br />
157
+ * Once an object is destroyed, it should not be used; calling any function other than
158
+ * <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
159
+ * assign the return value (<code>undefined</code>) to the object as done in the example.
160
+ *
161
+ * @memberof Sun
162
+ *
163
+ * @return {undefined}
164
+ *
165
+ * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
166
+ *
167
+ * @see Sun#isDestroyed
168
+ *
169
+ * @example
170
+ * sun = sun && sun.destroy();
171
+ */
172
+ Sun.prototype.destroy = function() {
173
+ var command = this._command;
174
+ command.vertexArray = command.vertexArray && command.vertexArray.destroy();
175
+ command.shaderProgram = command.shaderProgram && command.shaderProgram.release();
176
+ return destroyObject(this);
177
+ };
178
+
179
+ return Sun;
180
+ });