bcdice 3.0.0 → 3.2.0

Sign up to get free protection for your applications and to get access to all the features.
Files changed (183) hide show
  1. checksums.yaml +4 -4
  2. data/CHANGELOG.md +79 -2
  3. data/README.md +32 -0
  4. data/i18n/MonotoneMuseum/ja_jp.yml +3 -3
  5. data/i18n/StellarKnights/ja_jp.yml +496 -0
  6. data/lib/bcdice/common_command/add_dice.rb +1 -1
  7. data/lib/bcdice/common_command/calc.rb +1 -1
  8. data/lib/bcdice/dice_table.rb +2 -0
  9. data/lib/bcdice/dice_table/d66_half_grid_table.rb +33 -0
  10. data/lib/bcdice/dice_table/d66_one_third_table.rb +34 -0
  11. data/lib/bcdice/dice_table/sai_fic_skill_table.rb +1 -1
  12. data/lib/bcdice/game_system.rb +4 -0
  13. data/lib/bcdice/game_system/AceKillerGene.rb +1 -1
  14. data/lib/bcdice/game_system/Ainecadette.rb +68 -0
  15. data/lib/bcdice/game_system/Airgetlamh.rb +1 -1
  16. data/lib/bcdice/game_system/AlchemiaStruggle.rb +1 -1
  17. data/lib/bcdice/game_system/Alsetto.rb +1 -1
  18. data/lib/bcdice/game_system/Alshard.rb +1 -1
  19. data/lib/bcdice/game_system/AlterRaise.rb +2 -2
  20. data/lib/bcdice/game_system/AngelGear.rb +123 -0
  21. data/lib/bcdice/game_system/AnimaAnimus.rb +1 -1
  22. data/lib/bcdice/game_system/Arianrhod.rb +6 -8
  23. data/lib/bcdice/game_system/ArsMagica.rb +1 -1
  24. data/lib/bcdice/game_system/Avandner.rb +1 -1
  25. data/lib/bcdice/game_system/BBN.rb +1 -1
  26. data/lib/bcdice/game_system/BadLife.rb +1 -1
  27. data/lib/bcdice/game_system/BarnaKronika.rb +1 -1
  28. data/lib/bcdice/game_system/BattleTech.rb +1 -1
  29. data/lib/bcdice/game_system/BeastBindTrinity.rb +2 -2
  30. data/lib/bcdice/game_system/BeginningIdol.rb +5 -5
  31. data/lib/bcdice/game_system/BeginningIdol_Korean.rb +5 -5
  32. data/lib/bcdice/game_system/BladeOfArcana.rb +1 -1
  33. data/lib/bcdice/game_system/BlindMythos.rb +1 -1
  34. data/lib/bcdice/game_system/BloodCrusade.rb +48 -49
  35. data/lib/bcdice/game_system/BloodMoon.rb +50 -8
  36. data/lib/bcdice/game_system/CardRanker.rb +10 -9
  37. data/lib/bcdice/game_system/ChaosFlare.rb +21 -15
  38. data/lib/bcdice/game_system/Chill.rb +10 -10
  39. data/lib/bcdice/game_system/Chill3.rb +9 -9
  40. data/lib/bcdice/game_system/CodeLayerd.rb +1 -1
  41. data/lib/bcdice/game_system/CrashWorld.rb +1 -1
  42. data/lib/bcdice/game_system/Cthulhu.rb +8 -4
  43. data/lib/bcdice/game_system/Cthulhu7th.rb +86 -342
  44. data/lib/bcdice/game_system/Cthulhu7th_ChineseTraditional.rb +2 -2
  45. data/lib/bcdice/game_system/Cthulhu7th_Korean.rb +2 -2
  46. data/lib/bcdice/game_system/CthulhuTech.rb +1 -1
  47. data/lib/bcdice/game_system/Cthulhu_ChineseTraditional.rb +1 -1
  48. data/lib/bcdice/game_system/Cthulhu_Korean.rb +1 -1
  49. data/lib/bcdice/game_system/DarkBlaze.rb +1 -12
  50. data/lib/bcdice/game_system/DarkDaysDrive.rb +8 -7
  51. data/lib/bcdice/game_system/DeadlineHeroes.rb +2 -2
  52. data/lib/bcdice/game_system/DemonParasite.rb +5 -13
  53. data/lib/bcdice/game_system/DesperateRun.rb +1 -1
  54. data/lib/bcdice/game_system/DiceOfTheDead.rb +1 -1
  55. data/lib/bcdice/game_system/DoubleCross.rb +2 -2
  56. data/lib/bcdice/game_system/Dracurouge.rb +1 -1
  57. data/lib/bcdice/game_system/EarthDawn.rb +1 -1
  58. data/lib/bcdice/game_system/EarthDawn3.rb +1 -1
  59. data/lib/bcdice/game_system/EarthDawn4.rb +1 -1
  60. data/lib/bcdice/game_system/EclipsePhase.rb +14 -14
  61. data/lib/bcdice/game_system/Elric.rb +18 -14
  62. data/lib/bcdice/game_system/Elysion.rb +3 -3
  63. data/lib/bcdice/game_system/EmbryoMachine.rb +9 -8
  64. data/lib/bcdice/game_system/Emoklore.rb +3 -3
  65. data/lib/bcdice/game_system/EtrianOdysseySRS.rb +1 -1
  66. data/lib/bcdice/game_system/Fiasco.rb +1 -1
  67. data/lib/bcdice/game_system/FilledWith.rb +205 -1272
  68. data/lib/bcdice/game_system/FullMetalPanic.rb +1 -1
  69. data/lib/bcdice/game_system/GURPS.rb +17 -28
  70. data/lib/bcdice/game_system/Garako.rb +12 -4
  71. data/lib/bcdice/game_system/GardenOrder.rb +1 -1
  72. data/lib/bcdice/game_system/GehennaAn.rb +1 -1
  73. data/lib/bcdice/game_system/GeishaGirlwithKatana.rb +1 -1
  74. data/lib/bcdice/game_system/GoblinSlayer.rb +1 -1
  75. data/lib/bcdice/game_system/Gorilla.rb +3 -9
  76. data/lib/bcdice/game_system/GranCrest.rb +18 -11
  77. data/lib/bcdice/game_system/Gundog.rb +9 -8
  78. data/lib/bcdice/game_system/GundogRevised.rb +10 -9
  79. data/lib/bcdice/game_system/GundogZero.rb +1 -1
  80. data/lib/bcdice/game_system/GurpsFW.rb +16 -16
  81. data/lib/bcdice/game_system/HarnMaster.rb +19 -26
  82. data/lib/bcdice/game_system/HatsuneMiku.rb +1 -1
  83. data/lib/bcdice/game_system/Hieizan.rb +12 -21
  84. data/lib/bcdice/game_system/HouraiGakuen.rb +1 -1
  85. data/lib/bcdice/game_system/HuntersMoon.rb +5 -10
  86. data/lib/bcdice/game_system/Illusio.rb +25 -34
  87. data/lib/bcdice/game_system/InfiniteFantasia.rb +19 -17
  88. data/lib/bcdice/game_system/Insane.rb +13 -20
  89. data/lib/bcdice/game_system/IthaWenUa.rb +8 -15
  90. data/lib/bcdice/game_system/JamesBond.rb +10 -10
  91. data/lib/bcdice/game_system/JekyllAndHyde.rb +1 -1
  92. data/lib/bcdice/game_system/Kamigakari.rb +1 -1
  93. data/lib/bcdice/game_system/KanColle.rb +4 -9
  94. data/lib/bcdice/game_system/KemonoNoMori.rb +1 -1
  95. data/lib/bcdice/game_system/KillDeathBusiness.rb +7 -15
  96. data/lib/bcdice/game_system/KurayamiCrying.rb +55 -2
  97. data/lib/bcdice/game_system/LogHorizon.rb +3 -3
  98. data/lib/bcdice/game_system/LostRoyal.rb +1 -1
  99. data/lib/bcdice/game_system/MeikyuDays.rb +11 -9
  100. data/lib/bcdice/game_system/MeikyuKingdom.rb +28 -28
  101. data/lib/bcdice/game_system/MeikyuKingdomBasic.rb +5 -5
  102. data/lib/bcdice/game_system/MetalHead.rb +12 -22
  103. data/lib/bcdice/game_system/MetalHeadExtream.rb +5 -5
  104. data/lib/bcdice/game_system/MetallicGuardian.rb +1 -1
  105. data/lib/bcdice/game_system/MonotoneMuseum.rb +9 -7
  106. data/lib/bcdice/game_system/Nechronica.rb +28 -21
  107. data/lib/bcdice/game_system/NeverCloud.rb +540 -5
  108. data/lib/bcdice/game_system/NightWizard.rb +1 -1
  109. data/lib/bcdice/game_system/NightWizard3rd.rb +1 -1
  110. data/lib/bcdice/game_system/NinjaSlayer.rb +4 -13
  111. data/lib/bcdice/game_system/NjslyrBattle.rb +8 -11
  112. data/lib/bcdice/game_system/OneWayHeroics.rb +1 -1
  113. data/lib/bcdice/game_system/OracleEngine.rb +1 -1
  114. data/lib/bcdice/game_system/OrgaRain.rb +17 -25
  115. data/lib/bcdice/game_system/Paradiso.rb +3 -3
  116. data/lib/bcdice/game_system/ParanoiaRebooted.rb +1 -1
  117. data/lib/bcdice/game_system/ParasiteBlood.rb +1 -1
  118. data/lib/bcdice/game_system/Peekaboo.rb +4 -9
  119. data/lib/bcdice/game_system/Pendragon.rb +7 -7
  120. data/lib/bcdice/game_system/PhantasmAdventure.rb +8 -8
  121. data/lib/bcdice/game_system/Postman.rb +2 -2
  122. data/lib/bcdice/game_system/PulpCthulhu.rb +1 -1
  123. data/lib/bcdice/game_system/Raisondetre.rb +2 -2
  124. data/lib/bcdice/game_system/RecordOfLodossWar.rb +1 -1
  125. data/lib/bcdice/game_system/RecordOfSteam.rb +1 -1
  126. data/lib/bcdice/game_system/Revulture.rb +123 -0
  127. data/lib/bcdice/game_system/RokumonSekai2.rb +1 -1
  128. data/lib/bcdice/game_system/RuneQuest.rb +8 -8
  129. data/lib/bcdice/game_system/Ryutama.rb +1 -1
  130. data/lib/bcdice/game_system/SRS.rb +1 -1
  131. data/lib/bcdice/game_system/SamsaraBallad.rb +1 -1
  132. data/lib/bcdice/game_system/Satasupe.rb +79 -860
  133. data/lib/bcdice/game_system/ScreamHighSchool.rb +2 -2
  134. data/lib/bcdice/game_system/SevenFortressMobius.rb +1 -1
  135. data/lib/bcdice/game_system/SharedFantasia.rb +20 -24
  136. data/lib/bcdice/game_system/ShinkuuGakuen.rb +2 -2
  137. data/lib/bcdice/game_system/ShinobiGami.rb +17 -9
  138. data/lib/bcdice/game_system/Skynauts.rb +4 -4
  139. data/lib/bcdice/game_system/SkynautsBouken.rb +228 -0
  140. data/lib/bcdice/game_system/SteamPunkers.rb +1 -1
  141. data/lib/bcdice/game_system/StellarKnights.rb +59 -696
  142. data/lib/bcdice/game_system/SterileLife.rb +2 -3
  143. data/lib/bcdice/game_system/StrangerOfSwordCity.rb +2 -2
  144. data/lib/bcdice/game_system/StratoShout.rb +8 -16
  145. data/lib/bcdice/game_system/Strave.rb +1 -1
  146. data/lib/bcdice/game_system/SwordWorld.rb +58 -185
  147. data/lib/bcdice/game_system/SwordWorld2_0.rb +22 -150
  148. data/lib/bcdice/game_system/SwordWorld2_5.rb +127 -41
  149. data/lib/bcdice/game_system/TherapieSein.rb +1 -1
  150. data/lib/bcdice/game_system/TokyoGhostResearch.rb +1 -1
  151. data/lib/bcdice/game_system/Torg.rb +1 -1
  152. data/lib/bcdice/game_system/TorgEternity.rb +2 -2
  153. data/lib/bcdice/game_system/TrinitySeven.rb +4 -4
  154. data/lib/bcdice/game_system/TunnelsAndTrolls.rb +1 -1
  155. data/lib/bcdice/game_system/TwilightGunsmoke.rb +1 -1
  156. data/lib/bcdice/game_system/UnsungDuet.rb +1 -1
  157. data/lib/bcdice/game_system/Utakaze.rb +1 -1
  158. data/lib/bcdice/game_system/VampireTheMasquerade5th.rb +1 -1
  159. data/lib/bcdice/game_system/Villaciel.rb +1 -1
  160. data/lib/bcdice/game_system/WARPS.rb +11 -9
  161. data/lib/bcdice/game_system/WaresBlade.rb +4 -9
  162. data/lib/bcdice/game_system/Warhammer.rb +16 -7
  163. data/lib/bcdice/game_system/Warhammer4.rb +16 -12
  164. data/lib/bcdice/game_system/WitchQuest.rb +1 -1
  165. data/lib/bcdice/game_system/WorldOfDarkness.rb +1 -1
  166. data/lib/bcdice/game_system/YankeeYogSothoth.rb +4 -9
  167. data/lib/bcdice/game_system/YearZeroEngine.rb +1 -1
  168. data/lib/bcdice/game_system/ZettaiReido.rb +1 -1
  169. data/lib/bcdice/game_system/cthulhu7th/full_auto.rb +294 -0
  170. data/lib/bcdice/game_system/cthulhu7th/rollable.rb +41 -0
  171. data/lib/bcdice/game_system/filled_with/enemy_data_tables.rb +322 -0
  172. data/lib/bcdice/game_system/filled_with/event_tables.rb +392 -0
  173. data/lib/bcdice/game_system/filled_with/tresure_tables.rb +179 -0
  174. data/lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb +1 -1
  175. data/lib/bcdice/game_system/satasupe/tables.rb +723 -0
  176. data/lib/bcdice/game_system/sword_world/rating_lexer.rb +47 -0
  177. data/lib/bcdice/game_system/sword_world/rating_parsed.rb +99 -0
  178. data/lib/bcdice/game_system/sword_world/rating_parser.rb +457 -0
  179. data/lib/bcdice/game_system/sword_world/transcendent_test.rb +122 -0
  180. data/lib/bcdice/repl.rb +1 -1
  181. data/lib/bcdice/result.rb +26 -0
  182. data/lib/bcdice/version.rb +1 -1
  183. metadata +20 -4
@@ -7,7 +7,7 @@ require "bcdice/common_command/add_dice/randomizer"
7
7
  module BCDice
8
8
  module CommonCommand
9
9
  module AddDice
10
- PREFIX_PATTERN = /[+\-\dD(\[]+/.freeze
10
+ PREFIX_PATTERN = /[+\-(]*\d+/.freeze
11
11
 
12
12
  class << self
13
13
  def eval(command, game_system, randomizer)
@@ -5,7 +5,7 @@ require "bcdice/common_command/calc/parser"
5
5
  module BCDice
6
6
  module CommonCommand
7
7
  module Calc
8
- PREFIX_PATTERN = /C/.freeze
8
+ PREFIX_PATTERN = /C[+\-(]*\d+/.freeze
9
9
 
10
10
  class << self
11
11
  def eval(command, game_system, _randomizer)
@@ -3,6 +3,8 @@
3
3
  require "bcdice/dice_table/roll_result"
4
4
  require "bcdice/dice_table/chain_table"
5
5
  require "bcdice/dice_table/d66_grid_table"
6
+ require "bcdice/dice_table/d66_half_grid_table"
7
+ require "bcdice/dice_table/d66_one_third_table"
6
8
  require "bcdice/dice_table/d66_parity_table"
7
9
  require "bcdice/dice_table/d66_range_table"
8
10
  require "bcdice/dice_table/d66_table"
@@ -0,0 +1,33 @@
1
+ # frozen_string_literal: true
2
+
3
+ require "bcdice/dice_table/d66_grid_table"
4
+
5
+ module BCDice
6
+ module DiceTable
7
+ # D66を振って6x6マスの表を参照する
8
+ class D66HalfGridTable < D66GridTable
9
+ # @param key [String]
10
+ # @param locale [Symbol]
11
+ # @return [D66HalfGridTable]
12
+ def self.from_i18n(key, locale)
13
+ table = I18n.t(key, locale: locale, raise: true)
14
+ new(table[:name], table[:items_1_2_3], table[:items_4_5_6])
15
+ end
16
+
17
+ # @param [String] name 表の名前
18
+ # @param [Array<String>] items_1_2_3
19
+ # @param [Array<String>] items_4_5_6
20
+ def initialize(name, items_1_2_3, items_4_5_6)
21
+ @name = name
22
+ @items = [
23
+ items_1_2_3,
24
+ items_1_2_3,
25
+ items_1_2_3,
26
+ items_4_5_6,
27
+ items_4_5_6,
28
+ items_4_5_6,
29
+ ].freeze
30
+ end
31
+ end
32
+ end
33
+ end
@@ -0,0 +1,34 @@
1
+ # frozen_string_literal: true
2
+
3
+ require "bcdice/dice_table/d66_grid_table"
4
+
5
+ module BCDice
6
+ module DiceTable
7
+ # D66を振って6x6マスの表を参照する
8
+ class D66OneThirdTable < D66GridTable
9
+ # @param key [String]
10
+ # @param locale [Symbol]
11
+ # @return [D66OneThirdTable]
12
+ def self.from_i18n(key, locale)
13
+ table = I18n.t(key, locale: locale, raise: true)
14
+ new(table[:name], table[:items_1_2], table[:items_3_4], table[:items_5_6])
15
+ end
16
+
17
+ # @param [String] name 表の名前
18
+ # @param [Array<String>] items_1_2
19
+ # @param [Array<String>] items_3_4
20
+ # @param [Array<String>] items_5_6
21
+ def initialize(name, items_1_2, items_3_4, items_5_6)
22
+ @name = name
23
+ @items = [
24
+ items_1_2,
25
+ items_1_2,
26
+ items_3_4,
27
+ items_3_4,
28
+ items_5_6,
29
+ items_5_6,
30
+ ].freeze
31
+ end
32
+ end
33
+ end
34
+ end
@@ -77,7 +77,7 @@ module BCDice
77
77
  end
78
78
 
79
79
  def prefixes
80
- ([/RTT[1-6]?/i, "RCT", @rtt, @rct] + @rttn).compact
80
+ (["RTT[1-6]?", "RCT", @rtt, @rct] + @rttn).compact
81
81
  end
82
82
 
83
83
  private
@@ -2,6 +2,7 @@
2
2
 
3
3
  require "bcdice/game_system/AFF2e"
4
4
  require "bcdice/game_system/AceKillerGene"
5
+ require "bcdice/game_system/Ainecadette"
5
6
  require "bcdice/game_system/Airgetlamh"
6
7
  require "bcdice/game_system/AlchemiaStruggle"
7
8
  require "bcdice/game_system/Alsetto"
@@ -9,6 +10,7 @@ require "bcdice/game_system/Alshard"
9
10
  require "bcdice/game_system/AlterRaise"
10
11
  require "bcdice/game_system/Amadeus"
11
12
  require "bcdice/game_system/Amadeus_Korean"
13
+ require "bcdice/game_system/AngelGear"
12
14
  require "bcdice/game_system/AnimaAnimus"
13
15
  require "bcdice/game_system/Arianrhod"
14
16
  require "bcdice/game_system/ArsMagica"
@@ -146,6 +148,7 @@ require "bcdice/game_system/PulpCthulhu"
146
148
  require "bcdice/game_system/Raisondetre"
147
149
  require "bcdice/game_system/RecordOfLodossWar"
148
150
  require "bcdice/game_system/RecordOfSteam"
151
+ require "bcdice/game_system/Revulture"
149
152
  require "bcdice/game_system/RokumonSekai2"
150
153
  require "bcdice/game_system/RoleMaster"
151
154
  require "bcdice/game_system/RuinBreakers"
@@ -166,6 +169,7 @@ require "bcdice/game_system/ShinkuuGakuen"
166
169
  require "bcdice/game_system/ShinobiGami"
167
170
  require "bcdice/game_system/ShoujoTenrankai"
168
171
  require "bcdice/game_system/Skynauts"
172
+ require "bcdice/game_system/SkynautsBouken"
169
173
  require "bcdice/game_system/SteamPunkers"
170
174
  require "bcdice/game_system/StellarKnights"
171
175
  require "bcdice/game_system/SterileLife"
@@ -28,7 +28,7 @@ module BCDice
28
28
  INFO_MESSAGE_TEXT
29
29
 
30
30
  register_prefix(
31
- '(AK|AKG)(\-?\d+)(\/\d+)?(@\d+)?',
31
+ '(AK|AKG)',
32
32
  'DC(SL|BL|IM|BR|RF|EL).+'
33
33
  )
34
34
 
@@ -0,0 +1,68 @@
1
+ # frozen_string_literal: true
2
+
3
+ module BCDice
4
+ module GameSystem
5
+ class Ainecadette < Base
6
+ # ゲームシステムの識別子
7
+ ID = "Ainecadette"
8
+
9
+ # ゲームシステム名
10
+ NAME = "エネカデット"
11
+
12
+ # ゲームシステム名の読みがな
13
+ SORT_KEY = "えねかてつと"
14
+
15
+ # ダイスボットの使い方
16
+ HELP_MESSAGE = <<~MESSAGETEXT
17
+ ■ 判定
18
+ - 先輩 (AI) 10面ダイスを2つ振って判定します。『有利』なら【3AI】、『不利』なら【1AI】を使います。
19
+ - 後輩 (CA) 6面ダイスを2つ振って判定します。『有利』なら【3CA】、『不利』なら【1CA】を使います。
20
+ MESSAGETEXT
21
+
22
+ register_prefix('(\d+)?AI', '(\d+)?CA')
23
+
24
+ def eval_game_system_specific_command(command)
25
+ roll_action(command)
26
+ end
27
+
28
+ private
29
+
30
+ # 成功の目標値
31
+ SUCCESS_THRESHOLD = 4
32
+
33
+ # スペシャルとなる出目
34
+ SPECIAL_DICE = 6
35
+
36
+ def roll_action(command)
37
+ m = /^(\d+)?(AI|CA)$/.match(command)
38
+ return nil unless m
39
+
40
+ is_senpai = m[2] == "AI"
41
+
42
+ times = m[1]&.to_i || 2
43
+ sides = is_senpai ? 10 : 6
44
+ return nil if times <= 0
45
+
46
+ dice_list = @randomizer.roll_barabara(times, sides)
47
+ max = dice_list.max
48
+
49
+ result =
50
+ if max <= 1
51
+ Result.fumble("ファンブル(もやもやカウンターを2個獲得)")
52
+ elsif dice_list.include?(6)
53
+ me = is_senpai ? "先輩" : "後輩"
54
+ target = is_senpai ? "後輩" : "先輩"
55
+ Result.critical("スペシャル(絆カウンターを1個獲得し、#{target}は#{me}への感情を1つ獲得)")
56
+ elsif max >= SUCCESS_THRESHOLD
57
+ Result.success("成功")
58
+ else
59
+ Result.failure("失敗")
60
+ end
61
+
62
+ result.text = "(#{command}) > [#{dice_list.join(',')}] > #{result.text}"
63
+
64
+ return result
65
+ end
66
+ end
67
+ end
68
+ end
@@ -42,7 +42,7 @@ module BCDice
42
42
  MESSAGETEXT
43
43
 
44
44
  register_prefix(
45
- '(\d+)?A(A|L)(\d+)?((x|\*)(\d+)(\+(\d+))?)?(C(\d+))?'
45
+ '\d*A[AL]'
46
46
  )
47
47
 
48
48
  def initialize(command)
@@ -1,6 +1,6 @@
1
1
  # frozen_string_literal: true
2
2
 
3
- require "bcdice"
3
+ require "bcdice/base"
4
4
 
5
5
  module BCDice
6
6
  module GameSystem
@@ -37,7 +37,7 @@ module BCDice
37
37
  ・8ALC4x5 → 8d6で目標値4、攻撃力5、トライアンフ無しの命中判定。
38
38
  MESSAGETEXT
39
39
 
40
- register_prefix('\d+AL(C|G)?(\d+)?(x|\*)\d+', '\d+ALC?(\d+)?')
40
+ register_prefix('\d+AL[CG]?')
41
41
 
42
42
  def initialize(command)
43
43
  super(command)
@@ -15,7 +15,7 @@ module BCDice
15
15
  ID = 'Alshard'
16
16
 
17
17
  # 固有のコマンドの接頭辞を設定する
18
- register_prefix('2D6.*', 'AL.*')
18
+ register_prefix('2D6', 'AL')
19
19
 
20
20
  # 成功判定のエイリアスコマンドを設定する
21
21
  set_aliases_for_srs_roll('AL')
@@ -35,8 +35,8 @@ module BCDice
35
35
  MESSAGETEXT
36
36
 
37
37
  register_prefix(
38
- 'EMA(\d+)?', 'PER(\d+)?', 'LOC(\d+)?', 'QUI(\d+)?', 'DEL(\d+)?',
39
- 'TRA(\d+)?', 'SCE(\d+)?', 'STA(\d+)?', 'EMO(\d+)?'
38
+ 'EMA', 'PER', 'LOC', 'QUI', 'DEL',
39
+ 'TRA', 'SCE', 'STA', 'EMO'
40
40
  )
41
41
 
42
42
  def eval_game_system_specific_command(command)
@@ -0,0 +1,123 @@
1
+ # frozen_string_literal: true
2
+
3
+ require "bcdice/dice_table/table"
4
+ require "bcdice/dice_table/d66_grid_table"
5
+ require "bcdice/arithmetic"
6
+
7
+ module BCDice
8
+ module GameSystem
9
+ class AngelGear < Base
10
+ # ゲームシステムの識別子
11
+ ID = 'AngelGear'
12
+
13
+ # ゲームシステム名
14
+ NAME = 'エンゼルギア 天使大戦TRPG The 2nd Editon'
15
+
16
+ # ゲームシステム名の読みがな
17
+ SORT_KEY = 'えんせるきあ2'
18
+
19
+ # ダイスボットの使い方
20
+ HELP_MESSAGE = <<~MESSAGETEXT
21
+ ・判定 nAG[s][±a]
22
+ []内は省略可能。
23
+ n:判定値
24
+ s:技能値
25
+ a:修正
26
+ (例)
27
+ 12AG 10AG3±20
28
+
29
+ ・感情表 ET
30
+ MESSAGETEXT
31
+
32
+ def initialize(command)
33
+ super(command)
34
+
35
+ @sort_barabara_dice = true # バラバラロール(Bコマンド)でソート有
36
+ end
37
+
38
+ def eval_game_system_specific_command(command)
39
+ if (m = /^(\d+)AG(\d+)?(([+\-]\d+)*)$/.match(command))
40
+ resolute_action(m[1].to_i, m[2]&.to_i, m[3], command)
41
+ else
42
+ roll_tables(command, TABLES)
43
+ end
44
+ end
45
+
46
+ def resolute_action(num_dice, skill_value, modify, command)
47
+ dice = @randomizer.roll_barabara(num_dice, 6).sort
48
+ dice_text = dice.join(",")
49
+ modify_n = 0
50
+ success = 0
51
+
52
+ if skill_value
53
+ success = dice.count { |val| val <= skill_value }
54
+ modify_n = Arithmetic.eval(modify, RoundType::FLOOR) unless modify.empty?
55
+ end
56
+
57
+ output = "(#{command}) > #{success}[#{dice_text}]#{format('%+d', modify_n)} > 成功数: #{success + modify_n}"
58
+ if success + modify_n >= 100
59
+ output += "(福音発生)"
60
+ end
61
+ return output
62
+ end
63
+
64
+ TABLES = {
65
+ 'ET' => DiceTable::D66GridTable.new(
66
+ '感情表',
67
+ [
68
+ [
69
+ '好奇心(好奇心)',
70
+ '憧れ(あこがれ)',
71
+ '尊敬(そんけい)',
72
+ '仲間意識(なかまいしき)',
73
+ '母性愛(ぼせいあい)',
74
+ '感心(かんしん)'
75
+ ],
76
+ [
77
+ '純愛(じゅんあい)',
78
+ '友情(ゆうじょう)',
79
+ '同情(どうじょう)',
80
+ '父性愛(ふせいあい)',
81
+ '幸福感(こうふくかん)',
82
+ '信頼(しんらい)'
83
+ ],
84
+ [
85
+ '競争心(きょうそうしん)',
86
+ '親近感(しんきんかん)',
87
+ 'まごころ',
88
+ '好意(こうい)',
89
+ '有為(ゆうい)',
90
+ '崇拝(すうはい)'
91
+ ],
92
+ [
93
+ '大嫌い(だいきらい)',
94
+ '妬み(ねたみ)',
95
+ '侮蔑(ぶべつ)',
96
+ '腐れ縁(くされえん)',
97
+ '恐怖(きょうふ)',
98
+ '劣等感(れっとうかん)'
99
+ ],
100
+ [
101
+ '偏愛(へんあい)',
102
+ '寂しさ(さびしさ)',
103
+ '憐憫(れんびん)',
104
+ '闘争心(とうそうしん)',
105
+ '食傷(しょくしょう)',
106
+ '嘘つき(うそつき)'
107
+ ],
108
+ [
109
+ '甘え(あまえ)',
110
+ '苛立ち(いらだち)',
111
+ '下心(したごころ)',
112
+ '憎悪(ぞうお)',
113
+ '疑惑(ぎわく)',
114
+ '支配(しはい)'
115
+ ],
116
+ ]
117
+ )
118
+ }.freeze
119
+
120
+ register_prefix('\d+AG', TABLES.keys)
121
+ end
122
+ end
123
+ end
@@ -86,7 +86,7 @@ module BCDice
86
86
  }.freeze
87
87
 
88
88
  # ダイスボットで使用するコマンドを配列で列挙する
89
- register_prefix('\d+AN<=\d([\+\-]\d+)*', TABLES.keys)
89
+ register_prefix('\d+AN<=', TABLES.keys)
90
90
  end
91
91
  end
92
92
  end
@@ -25,25 +25,23 @@ module BCDice
25
25
  @d66_sort_type = D66SortType::NO_SORT
26
26
  end
27
27
 
28
- def check_nD6(total, _dice_total, dice_list, cmp_op, target)
28
+ def result_nd6(total, _dice_total, dice_list, cmp_op, target)
29
29
  n_max = dice_list.count(6)
30
30
 
31
31
  if dice_list.count(1) == dice_list.size
32
32
  # 全部1の目ならファンブル
33
- "ファンブル"
33
+ Result.fumble("ファンブル")
34
34
  elsif n_max >= 2
35
35
  # 2個以上6の目があったらクリティカル
36
- "クリティカル(+#{n_max}D6)" if n_max >= 2
36
+ Result.critical("クリティカル(+#{n_max}D6)")
37
37
  elsif cmp_op != :>= || target == '?'
38
- ''
38
+ nil
39
39
  elsif total >= target
40
- "成功"
40
+ Result.success("成功")
41
41
  else
42
- "失敗"
42
+ Result.failure("失敗")
43
43
  end
44
44
  end
45
-
46
- alias check_2D6 check_nD6
47
45
  end
48
46
  end
49
47
  end
@@ -26,7 +26,7 @@ module BCDice
26
26
    最初の0が判断基準で、その右側5つがボッチダイスです。1*2,8*2,0*1なので1botchという訳です。
27
27
  INFO_MESSAGE_TEXT
28
28
 
29
- register_prefix('ArS.*', '1R10.*')
29
+ register_prefix('ArS', '1R10')
30
30
 
31
31
  def eval_game_system_specific_command(string)
32
32
  unless parse_ars(string) || parse_1r10(string)