SDLRuby 0.1.0 → 0.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (60) hide show
  1. checksums.yaml +4 -4
  2. data/CHANGELOG.md +4 -0
  3. data/lib/SDLRuby/event/accessor.rb +62 -63
  4. data/lib/SDLRuby/event/type.rb +1 -1
  5. data/lib/SDLRuby/event.rb +98 -80
  6. data/lib/SDLRuby/sdl/include/SDL.h.rb +11 -0
  7. data/lib/SDLRuby/sdl/include/SDL_audio.h.rb +125 -14
  8. data/lib/SDLRuby/sdl/include/SDL_blendmode.h.rb +24 -0
  9. data/lib/SDLRuby/sdl/include/SDL_endian.h.rb +10 -1
  10. data/lib/SDLRuby/sdl/include/SDL_error.h.rb +21 -2
  11. data/lib/SDLRuby/sdl/include/SDL_events.h.rb +458 -18
  12. data/lib/SDLRuby/sdl/include/SDL_gamecontroller.h.rb +92 -11
  13. data/lib/SDLRuby/sdl/include/SDL_guid.h.rb +10 -4
  14. data/lib/SDLRuby/sdl/include/SDL_hints.h.rb +186 -1
  15. data/lib/SDLRuby/sdl/include/SDL_joystick.h.rb +72 -10
  16. data/lib/SDLRuby/sdl/include/SDL_keyboard.h.rb +13 -4
  17. data/lib/SDLRuby/sdl/include/SDL_keycode.h.rb +287 -2
  18. data/lib/SDLRuby/sdl/include/SDL_locale.h.rb +9 -2
  19. data/lib/SDLRuby/sdl/include/SDL_messagebox.h.rb +50 -2
  20. data/lib/SDLRuby/sdl/include/SDL_mouse.h.rb +39 -8
  21. data/lib/SDLRuby/sdl/include/SDL_pixels.h.rb +271 -11
  22. data/lib/SDLRuby/sdl/include/SDL_rect.h.rb +43 -14
  23. data/lib/SDLRuby/sdl/include/SDL_render.h.rb +112 -75
  24. data/lib/SDLRuby/sdl/include/SDL_rwops.h.rb +63 -19
  25. data/lib/SDLRuby/sdl/include/SDL_scancode.h.rb +248 -1
  26. data/lib/SDLRuby/sdl/include/SDL_shape.h.rb +33 -6
  27. data/lib/SDLRuby/sdl/include/SDL_stdinc.h.rb +42 -4
  28. data/lib/SDLRuby/sdl/include/SDL_surface.h.rb +92 -29
  29. data/lib/SDLRuby/sdl/include/SDL_syswm.h.rb +1 -7
  30. data/lib/SDLRuby/sdl/include/SDL_timer.h.rb +11 -3
  31. data/lib/SDLRuby/sdl/include/SDL_version.h.rb +10 -2
  32. data/lib/SDLRuby/sdl/include/SDL_video.h.rb +221 -74
  33. data/lib/SDLRuby/sdl/sdl.rb +0 -50
  34. data/lib/SDLRuby/sdl.rb +7 -8
  35. data/lib/SDLRuby/version.rb +1 -1
  36. data/sig/lib/SDLRuby/event/accessor.rbs +157 -0
  37. data/sig/lib/SDLRuby/event/type.rbs +67 -0
  38. data/sig/lib/SDLRuby/event.rbs +47 -0
  39. data/sig/lib/SDLRuby/sdl.rbs +655 -0
  40. metadata +6 -22
  41. data/lib/SDLRuby/sdl/sdl_audio.rb +0 -75
  42. data/lib/SDLRuby/sdl/sdl_blendmode.rb +0 -10
  43. data/lib/SDLRuby/sdl/sdl_error.rb +0 -5
  44. data/lib/SDLRuby/sdl/sdl_events.rb +0 -470
  45. data/lib/SDLRuby/sdl/sdl_hints.rb +0 -9
  46. data/lib/SDLRuby/sdl/sdl_keyboard.rb +0 -12
  47. data/lib/SDLRuby/sdl/sdl_locale.rb +0 -8
  48. data/lib/SDLRuby/sdl/sdl_message_box.rb +0 -7
  49. data/lib/SDLRuby/sdl/sdl_mouse.rb +0 -32
  50. data/lib/SDLRuby/sdl/sdl_palette.rb +0 -12
  51. data/lib/SDLRuby/sdl/sdl_pixels.rb +0 -138
  52. data/lib/SDLRuby/sdl/sdl_rect.rb +0 -11
  53. data/lib/SDLRuby/sdl/sdl_render.rb +0 -35
  54. data/lib/SDLRuby/sdl/sdl_rw_ops.rb +0 -29
  55. data/lib/SDLRuby/sdl/sdl_scancode.rb +0 -255
  56. data/lib/SDLRuby/sdl/sdl_surface.rb +0 -27
  57. data/lib/SDLRuby/sdl/sdl_version.rb +0 -5
  58. data/lib/SDLRuby/sdl/sdl_video.rb +0 -104
  59. data/sig/SDLRuby/event.rbs +0 -104
  60. data/sig/SDLRuby/sdl.rbs +0 -606
@@ -1,22 +1,60 @@
1
1
  module SDLRuby::SDL
2
- require_relative 'SDL_config.h.rb'
2
+ require_relative "SDL_config.h"
3
3
 
4
+ def self.SDL_static_cast(type, expression)
5
+ expression
6
+ end
7
+ def self.SDL_FOURCC(a, b, c, d)
8
+ ((SDL_static_cast(:Uint32, SDL_static_cast(:Uint8, (a))) << 0) |
9
+ (SDL_static_cast(:Uint32, SDL_static_cast(:Uint8, (b))) << 8) |
10
+ (SDL_static_cast(:Uint32, SDL_static_cast(:Uint8, (c))) << 16) |
11
+ (SDL_static_cast(:Uint32, SDL_static_cast(:Uint8, (d))) << 24))
12
+ end
13
+
14
+ SDL_FALSE = 0
15
+ SDL_TRUE = 1
4
16
  typealias "SDL_bool", "int"
17
+
18
+ SDL_MAX_SINT8 = (0x7F)
19
+ SDL_MIN_SINT8 = ((~0x7F))
5
20
  typealias "Sint8", "int8_t"
21
+
22
+ SDL_MAX_UINT8 = (0xFF)
23
+ SDL_MIN_UINT8 = (0x00)
6
24
  typealias "Uint8", "uint8_t"
25
+
26
+ SDL_MAX_SINT16 = (0x7FFF)
27
+ SDL_MIN_SINT16 = ((~0x7FFF))
7
28
  typealias "Sint16", "int16_t"
29
+
30
+ SDL_MAX_UINT16 = (0xFFFF)
31
+ SDL_MIN_UINT16 = (0x0000)
8
32
  typealias "Uint16", "uint16_t"
33
+
34
+ SDL_MAX_SINT32 = (0x7FFFFFFF)
35
+ SDL_MIN_SINT32 = ((~0x7FFFFFFF))
9
36
  typealias "Sint32", "int32_t"
37
+
38
+ SDL_MAX_UINT32 = (0xFFFFFFFF)
39
+ SDL_MIN_UINT32 = (0x00000000)
10
40
  typealias "Uint32", "uint32_t"
41
+
42
+ SDL_MAX_SINT64 = (0x7FFFFFFFFFFFFFFF)
43
+ SDL_MIN_SINT64 = ((~0x7FFFFFFFFFFFFFFF))
11
44
  typealias "Sint64", "int64_t"
45
+
46
+ SDL_MAX_UINT64 = (0xFFFFFFFFFFFFFFFF)
47
+ SDL_MIN_UINT64 = ((0x0000000000000000))
12
48
  typealias "Uint64", "uint64_t"
13
- typealias "SDL_iconv_t", "struct _SDL_iconv_t*"
14
- typealias "SDL_bool", "int"
15
- typealias "SDL_DUMMY_ENUM", "int"
49
+
16
50
  extern "void * SDL_malloc(size_t size)"
17
51
  extern "void * SDL_calloc(size_t nmemb, size_t size)"
18
52
  extern "void * SDL_realloc(void *mem, size_t size)"
19
53
  extern "void SDL_free(void *mem)"
54
+ typealias "SDL_malloc_func", "void*"
55
+ typealias "SDL_calloc_func", "void*"
56
+ typealias "SDL_realloc_func", "void*"
57
+ typealias "SDL_free_func", "void"
20
58
  extern "void SDL_GetOriginalMemoryFunctions(SDL_malloc_func *malloc_func, SDL_calloc_func *calloc_func, SDL_realloc_func *realloc_func, SDL_free_func *free_func)"
21
59
  extern "void SDL_GetMemoryFunctions(SDL_malloc_func *malloc_func, SDL_calloc_func *calloc_func, SDL_realloc_func *realloc_func, SDL_free_func *free_func)"
22
60
  extern "int SDL_SetMemoryFunctions(SDL_malloc_func malloc_func, SDL_calloc_func calloc_func, SDL_realloc_func realloc_func, SDL_free_func free_func)"
@@ -1,36 +1,99 @@
1
1
  module SDLRuby::SDL
2
- require_relative 'SDL_stdinc.h.rb'
3
- require_relative 'SDL_pixels.h.rb'
4
- require_relative 'SDL_rect.h.rb'
5
- require_relative 'SDL_blendmode.h.rb'
6
- require_relative 'SDL_rwops.h.rb'
2
+ require_relative "SDL_stdinc.h"
3
+ require_relative "SDL_pixels.h"
4
+ require_relative "SDL_rect.h"
5
+ require_relative "SDL_blendmode.h"
6
+ require_relative "SDL_rwops.h"
7
7
 
8
- typealias "SDL_BlitMap", "struct SDL_BlitMap"
8
+ SDL_SWSURFACE = 0
9
+ SDL_PREALLOC = 0x00000001
10
+ SDL_RLEACCEL = 0x00000002
11
+ SDL_DONTFREE = 0x00000004
12
+ SDL_SIMD_ALIGNED = 0x00000008
13
+
14
+ def self.SDL_MUSTLOCK(s)
15
+ (((s).flags & SDL_RLEACCEL) != 0)
16
+ end
17
+
18
+ SDL_Surface = struct(
19
+ [
20
+ "Uint32 flags",
21
+ "SDL_PixelFormat *format",
22
+ "int w",
23
+ "int h",
24
+ "int pitch",
25
+ "void *pixels",
26
+ "void *userdata",
27
+ "int locked",
28
+ "void *list_blitmap",
29
+ { clip_rect: SDL_Rect },
30
+ "SDL_BlitMap *map",
31
+ "int refcount",
32
+ ]
33
+ )
34
+
35
+ typealias "SDL_blit", "void*"
36
+
37
+ SDL_YUV_CONVERSION_JPEG = 0
38
+ SDL_YUV_CONVERSION_BT601 = 1
39
+ SDL_YUV_CONVERSION_BT709 = 2
40
+ SDL_YUV_CONVERSION_AUTOMATIC = 3
9
41
  typealias "SDL_YUV_CONVERSION_MODE", "int"
42
+
43
+ extern "SDL_Surface * SDL_CreateRGBSurface (Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)"
44
+ extern "SDL_Surface * SDL_CreateRGBSurfaceWithFormat (Uint32 flags, int width, int height, int depth, Uint32 format)"
10
45
  extern "SDL_Surface * SDL_CreateRGBSurfaceFrom(void *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)"
11
- extern "void SDL_FreeSurface(SDL_Surface *surface)"
12
- extern "int SDL_SetSurfacePalette(SDL_Surface *surface, SDL_Palette *palette)"
13
- extern "int SDL_LockSurface(SDL_Surface *surface)"
14
- extern "void SDL_UnlockSurface(SDL_Surface *surface)"
15
- extern "SDL_Surface * SDL_LoadBMP_RW(SDL_RWops *src, int freesrc)"
16
- extern "int SDL_SetSurfaceRLE(SDL_Surface *surface, int flag)"
17
- extern "SDL_bool SDL_HasSurfaceRLE(SDL_Surface *surface)"
18
- extern "int SDL_SetColorKey(SDL_Surface *surface, int flag, Uint32 key)"
19
- extern "SDL_bool SDL_HasColorKey(SDL_Surface *surface)"
20
- extern "int SDL_GetColorKey(SDL_Surface *surface, Uint32 *key)"
21
- extern "int SDL_SetSurfaceColorMod(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b)"
22
- extern "int SDL_GetSurfaceColorMod(SDL_Surface *surface, Uint8 *r, Uint8 *g, Uint8 *b)"
23
- extern "int SDL_SetSurfaceAlphaMod(SDL_Surface *surface, Uint8 alpha)"
24
- extern "int SDL_GetSurfaceAlphaMod(SDL_Surface *surface, Uint8 *alpha)"
25
- extern "int SDL_SetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode blendMode)"
26
- extern "int SDL_GetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode *blendMode)"
27
- extern "SDL_bool SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect)"
28
- extern "void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect)"
29
- extern "SDL_Surface * SDL_DuplicateSurface(SDL_Surface *surface)"
30
- extern "int SDL_ConvertPixels(int width, int height, Uint32 src_format, const void *src, int src_pitch, Uint32 dst_format, void *dst, int dst_pitch)"
31
- extern "int SDL_PremultiplyAlpha(int width, int height, Uint32 src_format, const void *src, int src_pitch, Uint32 dst_format, void *dst, int dst_pitch)"
32
- extern "int SDL_SoftStretch(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect)"
33
- extern "int SDL_SoftStretchLinear(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect)"
46
+ extern "SDL_Surface * SDL_CreateRGBSurfaceWithFormatFrom (void *pixels, int width, int height, int depth, int pitch, Uint32 format)"
47
+ extern "void SDL_FreeSurface(SDL_Surface * surface)"
48
+ extern "int SDL_SetSurfacePalette(SDL_Surface * surface, SDL_Palette * palette)"
49
+ extern "int SDL_LockSurface(SDL_Surface * surface)"
50
+ extern "void SDL_UnlockSurface(SDL_Surface * surface)"
51
+ extern "SDL_Surface * SDL_LoadBMP_RW(SDL_RWops * src, int freesrc)"
52
+
53
+ def self.SDL_LoadBMP(file)
54
+ SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
55
+ end
56
+
57
+ extern "int SDL_SaveBMP_RW (SDL_Surface * surface, SDL_RWops * dst, int freedst)"
58
+
59
+ def self.SDL_SaveBMP(surface, file)
60
+ SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
61
+ end
62
+
63
+ extern "int SDL_SetSurfaceRLE(SDL_Surface * surface, int flag)"
64
+ extern "SDL_bool SDL_HasSurfaceRLE(SDL_Surface * surface)"
65
+ extern "int SDL_SetColorKey(SDL_Surface * surface, int flag, Uint32 key)"
66
+ extern "SDL_bool SDL_HasColorKey(SDL_Surface * surface)"
67
+ extern "int SDL_GetColorKey(SDL_Surface * surface, Uint32 * key)"
68
+ extern "int SDL_SetSurfaceColorMod(SDL_Surface * surface, Uint8 r, Uint8 g, Uint8 b)"
69
+ extern "int SDL_GetSurfaceColorMod(SDL_Surface * surface, Uint8 * r, Uint8 * g, Uint8 * b)"
70
+ extern "int SDL_SetSurfaceAlphaMod(SDL_Surface * surface, Uint8 alpha)"
71
+ extern "int SDL_GetSurfaceAlphaMod(SDL_Surface * surface, Uint8 * alpha)"
72
+ extern "int SDL_SetSurfaceBlendMode(SDL_Surface * surface, SDL_BlendMode blendMode)"
73
+ extern "int SDL_GetSurfaceBlendMode(SDL_Surface * surface, SDL_BlendMode *blendMode)"
74
+ extern "SDL_bool SDL_SetClipRect(SDL_Surface * surface, const SDL_Rect * rect)"
75
+ extern "void SDL_GetClipRect(SDL_Surface * surface, SDL_Rect * rect)"
76
+ extern "SDL_Surface * SDL_DuplicateSurface(SDL_Surface * surface)"
77
+ extern "SDL_Surface * SDL_ConvertSurface (SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags)"
78
+ extern "SDL_Surface * SDL_ConvertSurfaceFormat (SDL_Surface * src, Uint32 pixel_format, Uint32 flags)"
79
+ extern "int SDL_ConvertPixels(int width, int height, Uint32 src_format, const void * src, int src_pitch, Uint32 dst_format, void * dst, int dst_pitch)"
80
+ extern "int SDL_PremultiplyAlpha(int width, int height, Uint32 src_format, const void * src, int src_pitch, Uint32 dst_format, void * dst, int dst_pitch)"
81
+ extern "int SDL_FillRect (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color)"
82
+ extern "int SDL_FillRects (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color)"
83
+ extern "int SDL_UpperBlit (SDL_Surface * src, const SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect)"
84
+ class << self
85
+ alias SDL_BlitSurface SDL_UpperBlit
86
+ end
87
+ alias SDL_BlitSurface SDL_UpperBlit
88
+ extern "int SDL_LowerBlit (SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect)"
89
+ extern "int SDL_SoftStretch(SDL_Surface * src, const SDL_Rect * srcrect, SDL_Surface * dst, const SDL_Rect * dstrect)"
90
+ extern "int SDL_SoftStretchLinear(SDL_Surface * src, const SDL_Rect * srcrect, SDL_Surface * dst, const SDL_Rect * dstrect)"
91
+ extern "int SDL_UpperBlitScaled (SDL_Surface * src, const SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect)"
92
+ class << self
93
+ alias SDL_BlitScaled SDL_UpperBlitScaled
94
+ end
95
+ alias SDL_BlitScaled SDL_UpperBlitScaled
96
+ extern "int SDL_LowerBlitScaled (SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect)"
34
97
  extern "void SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode)"
35
98
  extern "SDL_YUV_CONVERSION_MODE SDL_GetYUVConversionMode(void)"
36
99
  extern "SDL_YUV_CONVERSION_MODE SDL_GetYUVConversionModeForResolution(int width, int height)"
@@ -4,13 +4,7 @@ module SDLRuby::SDL
4
4
  require_relative 'SDL_video.h.rb'
5
5
  require_relative 'SDL_version.h.rb'
6
6
 
7
- typealias "NSWindow", "struct _NSWindow"
8
- typealias "UIWindow", "struct _UIWindow"
9
- typealias "UIViewController", "struct _UIViewController"
10
- typealias "GLuint", "Uint32"
11
- typealias "ANativeWindow", "struct ANativeWindow"
12
- typealias "EGLSurface", "void*"
13
7
  typealias "SDL_SysWMinfo", "struct SDL_SysWMinfo"
14
- typealias "SDL_SYSWM_TYPE", "int"
8
+
15
9
  extern "SDL_bool SDL_GetWindowWMInfo(SDL_Window *window, SDL_SysWMinfo *info)"
16
10
  end
@@ -1,13 +1,21 @@
1
1
  module SDLRuby::SDL
2
- require_relative 'SDL_stdinc.h.rb'
3
- require_relative 'SDL_error.h.rb'
2
+ require_relative "SDL_stdinc.h"
3
+ require_relative "SDL_error.h"
4
4
 
5
- typealias "SDL_TimerID", "int"
6
5
  extern "Uint32 SDL_GetTicks(void)"
7
6
  extern "Uint64 SDL_GetTicks64(void)"
7
+
8
+ def self.SDL_TICKS_PASSED(a, b)
9
+ (((b) - (a)) <= 0)
10
+ end
11
+
8
12
  extern "Uint64 SDL_GetPerformanceCounter(void)"
9
13
  extern "Uint64 SDL_GetPerformanceFrequency(void)"
10
14
  extern "void SDL_Delay(Uint32 ms)"
15
+
16
+ typealias "SDL_TimerCallback", "void*"
17
+ typealias "SDL_TimerID", "int"
18
+
11
19
  extern "SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *param)"
12
20
  extern "SDL_bool SDL_RemoveTimer(SDL_TimerID id)"
13
21
  end
@@ -1,6 +1,14 @@
1
1
  module SDLRuby::SDL
2
- require_relative 'SDL_stdinc.h.rb'
2
+ require_relative "SDL_stdinc.h"
3
3
 
4
- extern "void SDL_GetVersion(SDL_version *ver)"
4
+ SDL_version = struct(
5
+ [
6
+ "Uint8 major",
7
+ "Uint8 minor",
8
+ "Uint8 patch",
9
+ ]
10
+ )
11
+
12
+ extern "void SDL_GetVersion(SDL_version * ver)"
5
13
  extern "const char * SDL_GetRevision(void)"
6
14
  end
@@ -1,22 +1,154 @@
1
1
  module SDLRuby::SDL
2
- require_relative 'SDL_stdinc.h.rb'
3
- require_relative 'SDL_pixels.h.rb'
4
- require_relative 'SDL_rect.h.rb'
5
- require_relative 'SDL_surface.h.rb'
2
+ require_relative "SDL_stdinc.h"
3
+ require_relative "SDL_pixels.h"
4
+ require_relative "SDL_rect.h"
5
+ require_relative "SDL_surface.h"
6
6
 
7
- typealias "SDL_Window", "struct SDL_Window"
8
- typealias "SDL_GLContext", "void*"
7
+ SDL_DisplayMode = struct(
8
+ [
9
+ "Uint32 format",
10
+ "int w",
11
+ "int h",
12
+ "int refresh_rate",
13
+ "void *driverdata",
14
+ ]
15
+ )
16
+
17
+ SDL_WINDOW_FULLSCREEN = 0x00000001
18
+ SDL_WINDOW_OPENGL = 0x00000002
19
+ SDL_WINDOW_SHOWN = 0x00000004
20
+ SDL_WINDOW_HIDDEN = 0x00000008
21
+ SDL_WINDOW_BORDERLESS = 0x00000010
22
+ SDL_WINDOW_RESIZABLE = 0x00000020
23
+ SDL_WINDOW_MINIMIZED = 0x00000040
24
+ SDL_WINDOW_MAXIMIZED = 0x00000080
25
+ SDL_WINDOW_MOUSE_GRABBED = 0x00000100
26
+ SDL_WINDOW_INPUT_FOCUS = 0x00000200
27
+ SDL_WINDOW_MOUSE_FOCUS = 0x00000400
28
+ SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 )
29
+ SDL_WINDOW_FOREIGN = 0x00000800
30
+ SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000
31
+ SDL_WINDOW_MOUSE_CAPTURE = 0x00004000
32
+ SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000
33
+ SDL_WINDOW_SKIP_TASKBAR = 0x00010000
34
+ SDL_WINDOW_UTILITY = 0x00020000
35
+ SDL_WINDOW_TOOLTIP = 0x00040000
36
+ SDL_WINDOW_POPUP_MENU = 0x00080000
37
+ SDL_WINDOW_KEYBOARD_GRABBED = 0x00100000
38
+ SDL_WINDOW_VULKAN = 0x10000000
39
+ SDL_WINDOW_METAL = 0x20000000
40
+ SDL_WINDOW_INPUT_GRABBED = SDL_WINDOW_MOUSE_GRABBED
9
41
  typealias "SDL_WindowFlags", "int"
42
+
43
+ SDL_WINDOWPOS_UNDEFINED_MASK = 0x1FFF0000
44
+ def self.SDL_WINDOWPOS_UNDEFINED_DISPLAY(x)
45
+ (SDL_WINDOWPOS_UNDEFINED_MASK|(x))
46
+ end
47
+ SDL_WINDOWPOS_UNDEFINED = SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
48
+ def self.SDL_WINDOWPOS_ISUNDEFINED(x)
49
+ (((x)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
50
+ end
51
+
52
+ SDL_WINDOWPOS_CENTERED_MASK = 0x2FFF0000
53
+ def self.SDL_WINDOWPOS_CENTERED_DISPLAY(x)
54
+ (SDL_WINDOWPOS_CENTERED_MASK|(x))
55
+ end
56
+ SDL_WINDOWPOS_CENTERED = self.SDL_WINDOWPOS_CENTERED_DISPLAY(0)
57
+ def self.SDL_WINDOWPOS_ISCENTERED(x)
58
+ (((x)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
59
+ end
60
+
61
+ SDL_WINDOWEVENT_NONE = 0
62
+ SDL_WINDOWEVENT_SHOWN = 1
63
+ SDL_WINDOWEVENT_HIDDEN = 2
64
+ SDL_WINDOWEVENT_EXPOSED = 3
65
+ SDL_WINDOWEVENT_MOVED = 4
66
+ SDL_WINDOWEVENT_RESIZED = 5
67
+ SDL_WINDOWEVENT_SIZE_CHANGED = 6
68
+ SDL_WINDOWEVENT_MINIMIZED = 7
69
+ SDL_WINDOWEVENT_MAXIMIZED = 8
70
+ SDL_WINDOWEVENT_RESTORED = 9
71
+ SDL_WINDOWEVENT_ENTER = 10
72
+ SDL_WINDOWEVENT_LEAVE = 11
73
+ SDL_WINDOWEVENT_FOCUS_GAINED = 12
74
+ SDL_WINDOWEVENT_FOCUS_LOST = 13
75
+ SDL_WINDOWEVENT_CLOSE = 14
76
+ SDL_WINDOWEVENT_TAKE_FOCUS = 15
77
+ SDL_WINDOWEVENT_HIT_TEST = 16
78
+ SDL_WINDOWEVENT_ICCPROF_CHANGED = 17
79
+ SDL_WINDOWEVENT_DISPLAY_CHANGED = 18
10
80
  typealias "SDL_WindowEventID", "int"
81
+
82
+ SDL_DISPLAYEVENT_NONE = 0
83
+ SDL_DISPLAYEVENT_ORIENTATION = 1
84
+ SDL_DISPLAYEVENT_CONNECTED = 2
85
+ SDL_DISPLAYEVENT_DISCONNECTED = 3
86
+ SDL_DISPLAYEVENT_MOVED = 4
11
87
  typealias "SDL_DisplayEventID", "int"
88
+
89
+ SDL_ORIENTATION_UNKNOWN = 0
90
+ SDL_ORIENTATION_LANDSCAPE = 1
91
+ SDL_ORIENTATION_LANDSCAPE_FLIPPED = 2
92
+ SDL_ORIENTATION_PORTRAIT = 3
93
+ SDL_ORIENTATION_PORTRAIT_FLIPPED = 4
12
94
  typealias "SDL_DisplayOrientation", "int"
95
+
96
+ SDL_FLASH_CANCEL = 0
97
+ SDL_FLASH_BRIEFLY = 1
98
+ SDL_FLASH_UNTIL_FOCUSED = 2
13
99
  typealias "SDL_FlashOperation", "int"
100
+
101
+ typealias "SDL_GLContext", "void*"
102
+
103
+ SDL_GL_RED_SIZE = 0
104
+ SDL_GL_GREEN_SIZE = 1
105
+ SDL_GL_BLUE_SIZE = 2
106
+ SDL_GL_ALPHA_SIZE = 3
107
+ SDL_GL_BUFFER_SIZE = 4
108
+ SDL_GL_DOUBLEBUFFER = 5
109
+ SDL_GL_DEPTH_SIZE = 6
110
+ SDL_GL_STENCIL_SIZE = 7
111
+ SDL_GL_ACCUM_RED_SIZE = 8
112
+ SDL_GL_ACCUM_GREEN_SIZE = 9
113
+ SDL_GL_ACCUM_BLUE_SIZE = 10
114
+ SDL_GL_ACCUM_ALPHA_SIZE = 11
115
+ SDL_GL_STEREO = 12
116
+ SDL_GL_MULTISAMPLEBUFFERS = 13
117
+ SDL_GL_MULTISAMPLESAMPLES = 14
118
+ SDL_GL_ACCELERATED_VISUAL = 15
119
+ SDL_GL_RETAINED_BACKING = 16
120
+ SDL_GL_CONTEXT_MAJOR_VERSION = 17
121
+ SDL_GL_CONTEXT_MINOR_VERSION = 18
122
+ SDL_GL_CONTEXT_EGL = 19
123
+ SDL_GL_CONTEXT_FLAGS = 20
124
+ SDL_GL_CONTEXT_PROFILE_MASK = 21
125
+ SDL_GL_SHARE_WITH_CURRENT_CONTEXT = 22
126
+ SDL_GL_FRAMEBUFFER_SRGB_CAPABLE = 23
127
+ SDL_GL_CONTEXT_RELEASE_BEHAVIOR = 24
128
+ SDL_GL_CONTEXT_RESET_NOTIFICATION = 25
129
+ SDL_GL_CONTEXT_NO_ERROR = 26
130
+ SDL_GL_FLOATBUFFERS = 27
14
131
  typealias "SDL_GLattr", "int"
132
+
133
+ SDL_GL_CONTEXT_PROFILE_CORE = 0x0001
134
+ SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002
135
+ SDL_GL_CONTEXT_PROFILE_ES = 0x0004
15
136
  typealias "SDL_GLprofile", "int"
137
+
138
+ SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001
139
+ SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002
140
+ SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004
141
+ SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008
16
142
  typealias "SDL_GLcontextFlag", "int"
143
+
144
+ SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000
145
+ SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001
17
146
  typealias "SDL_GLcontextReleaseFlag", "int"
147
+
148
+ SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000
149
+ SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001
18
150
  typealias "SDL_GLContextResetNotification", "int"
19
- typealias "SDL_HitTestResult", "int"
151
+
20
152
  extern "int SDL_GetNumVideoDrivers(void)"
21
153
  extern "const char * SDL_GetVideoDriver(int index)"
22
154
  extern "int SDL_VideoInit(const char *driver_name)"
@@ -24,77 +156,92 @@ module SDLRuby::SDL
24
156
  extern "const char * SDL_GetCurrentVideoDriver(void)"
25
157
  extern "int SDL_GetNumVideoDisplays(void)"
26
158
  extern "const char * SDL_GetDisplayName(int displayIndex)"
27
- extern "int SDL_GetDisplayBounds(int displayIndex, SDL_Rect *rect)"
28
- extern "int SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect *rect)"
29
- extern "int SDL_GetDisplayDPI(int displayIndex, float *ddpi, float *hdpi, float *vdpi)"
159
+ extern "int SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect)"
160
+ extern "int SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect)"
161
+ extern "int SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi)"
30
162
  extern "SDL_DisplayOrientation SDL_GetDisplayOrientation(int displayIndex)"
31
163
  extern "int SDL_GetNumDisplayModes(int displayIndex)"
32
- extern "int SDL_GetDisplayMode(int displayIndex, int modeIndex, SDL_DisplayMode *mode)"
33
- extern "int SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode *mode)"
34
- extern "int SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode *mode)"
35
- extern "SDL_DisplayMode * SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode *mode, SDL_DisplayMode *closest)"
36
- extern "int SDL_GetPointDisplayIndex(const SDL_Point *point)"
37
- extern "int SDL_GetRectDisplayIndex(const SDL_Rect *rect)"
38
- extern "int SDL_GetWindowDisplayIndex(SDL_Window *window)"
39
- extern "int SDL_SetWindowDisplayMode(SDL_Window *window, const SDL_DisplayMode *mode)"
40
- extern "int SDL_GetWindowDisplayMode(SDL_Window *window, SDL_DisplayMode *mode)"
41
- extern "void* SDL_GetWindowICCProfile(SDL_Window *window, size_t*size)"
42
- extern "Uint32 SDL_GetWindowPixelFormat(SDL_Window *window)"
164
+ extern "int SDL_GetDisplayMode(int displayIndex, int modeIndex, SDL_DisplayMode * mode)"
165
+ extern "int SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode)"
166
+ extern "int SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode)"
167
+ extern "SDL_DisplayMode * SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest)"
168
+ extern "int SDL_GetPointDisplayIndex(const SDL_Point * point)"
169
+ extern "int SDL_GetRectDisplayIndex(const SDL_Rect * rect)"
170
+ extern "int SDL_GetWindowDisplayIndex(SDL_Window * window)"
171
+ extern "int SDL_SetWindowDisplayMode(SDL_Window * window, const SDL_DisplayMode * mode)"
172
+ extern "int SDL_GetWindowDisplayMode(SDL_Window * window, SDL_DisplayMode * mode)"
173
+ extern "void* SDL_GetWindowICCProfile(SDL_Window * window, size_t* size)"
174
+ extern "Uint32 SDL_GetWindowPixelFormat(SDL_Window * window)"
43
175
  extern "SDL_Window * SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)"
44
176
  extern "SDL_Window * SDL_CreateWindowFrom(const void *data)"
45
- extern "Uint32 SDL_GetWindowID(SDL_Window *window)"
177
+ extern "Uint32 SDL_GetWindowID(SDL_Window * window)"
46
178
  extern "SDL_Window * SDL_GetWindowFromID(Uint32 id)"
47
- extern "Uint32 SDL_GetWindowFlags(SDL_Window *window)"
48
- extern "void SDL_SetWindowTitle(SDL_Window *window, const char *title)"
49
- extern "const char * SDL_GetWindowTitle(SDL_Window *window)"
50
- extern "void SDL_SetWindowIcon(SDL_Window *window, SDL_Surface *icon)"
51
- extern "void* SDL_SetWindowData(SDL_Window *window, const char *name, void *userdata)"
52
- extern "void * SDL_GetWindowData(SDL_Window *window, const char *name)"
53
- extern "void SDL_SetWindowPosition(SDL_Window *window, int x, int y)"
54
- extern "void SDL_GetWindowPosition(SDL_Window *window, int *x, int *y)"
55
- extern "void SDL_SetWindowSize(SDL_Window *window, int w, int h)"
56
- extern "void SDL_GetWindowSize(SDL_Window *window, int *w, int *h)"
57
- extern "int SDL_GetWindowBordersSize(SDL_Window *window, int *top, int *left, int *bottom, int *right)"
58
- extern "void SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h)"
59
- extern "void SDL_SetWindowMinimumSize(SDL_Window *window, int min_w, int min_h)"
60
- extern "void SDL_GetWindowMinimumSize(SDL_Window *window, int *w, int *h)"
61
- extern "void SDL_SetWindowMaximumSize(SDL_Window *window, int max_w, int max_h)"
62
- extern "void SDL_GetWindowMaximumSize(SDL_Window *window, int *w, int *h)"
63
- extern "void SDL_SetWindowBordered(SDL_Window *window, SDL_bool bordered)"
64
- extern "void SDL_SetWindowResizable(SDL_Window *window, SDL_bool resizable)"
65
- extern "void SDL_SetWindowAlwaysOnTop(SDL_Window *window, SDL_bool on_top)"
66
- extern "void SDL_ShowWindow(SDL_Window *window)"
67
- extern "void SDL_HideWindow(SDL_Window *window)"
68
- extern "void SDL_RaiseWindow(SDL_Window *window)"
69
- extern "void SDL_MaximizeWindow(SDL_Window *window)"
70
- extern "void SDL_MinimizeWindow(SDL_Window *window)"
71
- extern "void SDL_RestoreWindow(SDL_Window *window)"
72
- extern "int SDL_SetWindowFullscreen(SDL_Window *window, Uint32 flags)"
179
+ extern "Uint32 SDL_GetWindowFlags(SDL_Window * window)"
180
+ extern "void SDL_SetWindowTitle(SDL_Window * window, const char *title)"
181
+ extern "const char * SDL_GetWindowTitle(SDL_Window * window)"
182
+ extern "void SDL_SetWindowIcon(SDL_Window * window, SDL_Surface * icon)"
183
+ extern "void* SDL_SetWindowData(SDL_Window * window, const char *name, void *userdata)"
184
+ extern "void * SDL_GetWindowData(SDL_Window * window, const char *name)"
185
+ extern "void SDL_SetWindowPosition(SDL_Window * window, int x, int y)"
186
+ extern "void SDL_GetWindowPosition(SDL_Window * window, int *x, int *y)"
187
+ extern "void SDL_SetWindowSize(SDL_Window * window, int w, int h)"
188
+ extern "void SDL_GetWindowSize(SDL_Window * window, int *w, int *h)"
189
+ extern "int SDL_GetWindowBordersSize(SDL_Window * window, int *top, int *left, int *bottom, int *right)"
190
+ extern "void SDL_GetWindowSizeInPixels(SDL_Window * window, int *w, int *h)"
191
+ extern "void SDL_SetWindowMinimumSize(SDL_Window * window, int min_w, int min_h)"
192
+ extern "void SDL_GetWindowMinimumSize(SDL_Window * window, int *w, int *h)"
193
+ extern "void SDL_SetWindowMaximumSize(SDL_Window * window, int max_w, int max_h)"
194
+ extern "void SDL_GetWindowMaximumSize(SDL_Window * window, int *w, int *h)"
195
+ extern "void SDL_SetWindowBordered(SDL_Window * window, SDL_bool bordered)"
196
+ extern "void SDL_SetWindowResizable(SDL_Window * window, SDL_bool resizable)"
197
+ extern "void SDL_SetWindowAlwaysOnTop(SDL_Window * window, SDL_bool on_top)"
198
+ extern "void SDL_ShowWindow(SDL_Window * window)"
199
+ extern "void SDL_HideWindow(SDL_Window * window)"
200
+ extern "void SDL_RaiseWindow(SDL_Window * window)"
201
+ extern "void SDL_MaximizeWindow(SDL_Window * window)"
202
+ extern "void SDL_MinimizeWindow(SDL_Window * window)"
203
+ extern "void SDL_RestoreWindow(SDL_Window * window)"
204
+ extern "int SDL_SetWindowFullscreen(SDL_Window * window, Uint32 flags)"
73
205
  extern "SDL_bool SDL_HasWindowSurface(SDL_Window *window)"
74
- extern "SDL_Surface * SDL_GetWindowSurface(SDL_Window *window)"
75
- extern "int SDL_UpdateWindowSurface(SDL_Window *window)"
76
- extern "int SDL_UpdateWindowSurfaceRects(SDL_Window *window, const SDL_Rect *rects, int numrects)"
206
+ extern "SDL_Surface * SDL_GetWindowSurface(SDL_Window * window)"
207
+ extern "int SDL_UpdateWindowSurface(SDL_Window * window)"
208
+ extern "int SDL_UpdateWindowSurfaceRects(SDL_Window * window, const SDL_Rect * rects, int numrects)"
77
209
  extern "int SDL_DestroyWindowSurface(SDL_Window *window)"
78
- extern "void SDL_SetWindowGrab(SDL_Window *window, SDL_bool grabbed)"
79
- extern "void SDL_SetWindowKeyboardGrab(SDL_Window *window, SDL_bool grabbed)"
80
- extern "void SDL_SetWindowMouseGrab(SDL_Window *window, SDL_bool grabbed)"
81
- extern "SDL_bool SDL_GetWindowGrab(SDL_Window *window)"
82
- extern "SDL_bool SDL_GetWindowKeyboardGrab(SDL_Window *window)"
83
- extern "SDL_bool SDL_GetWindowMouseGrab(SDL_Window *window)"
210
+ extern "void SDL_SetWindowGrab(SDL_Window * window, SDL_bool grabbed)"
211
+ extern "void SDL_SetWindowKeyboardGrab(SDL_Window * window, SDL_bool grabbed)"
212
+ extern "void SDL_SetWindowMouseGrab(SDL_Window * window, SDL_bool grabbed)"
213
+ extern "SDL_bool SDL_GetWindowGrab(SDL_Window * window)"
214
+ extern "SDL_bool SDL_GetWindowKeyboardGrab(SDL_Window * window)"
215
+ extern "SDL_bool SDL_GetWindowMouseGrab(SDL_Window * window)"
84
216
  extern "SDL_Window * SDL_GetGrabbedWindow(void)"
85
- extern "int SDL_SetWindowMouseRect(SDL_Window *window, const SDL_Rect *rect)"
86
- extern "const SDL_Rect * SDL_GetWindowMouseRect(SDL_Window *window)"
87
- extern "int SDL_SetWindowBrightness(SDL_Window *window, float brightness)"
88
- extern "float SDL_GetWindowBrightness(SDL_Window *window)"
89
- extern "int SDL_SetWindowOpacity(SDL_Window *window, float opacity)"
90
- extern "int SDL_GetWindowOpacity(SDL_Window *window, float *out_opacity)"
91
- extern "int SDL_SetWindowModalFor(SDL_Window *modal_window, SDL_Window *parent_window)"
92
- extern "int SDL_SetWindowInputFocus(SDL_Window *window)"
93
- extern "int SDL_SetWindowGammaRamp(SDL_Window *window, const Uint16 *red, const Uint16 *green, const Uint16 *blue)"
94
- extern "int SDL_GetWindowGammaRamp(SDL_Window *window, Uint16 *red, Uint16 *green, Uint16 *blue)"
95
- extern "int SDL_SetWindowHitTest(SDL_Window *window, SDL_HitTest callback, void *callback_data)"
96
- extern "int SDL_FlashWindow(SDL_Window *window, SDL_FlashOperation operation)"
97
- extern "void SDL_DestroyWindow(SDL_Window *window)"
217
+ extern "int SDL_SetWindowMouseRect(SDL_Window * window, const SDL_Rect * rect)"
218
+ extern "const SDL_Rect * SDL_GetWindowMouseRect(SDL_Window * window)"
219
+ extern "int SDL_SetWindowBrightness(SDL_Window * window, float brightness)"
220
+ extern "float SDL_GetWindowBrightness(SDL_Window * window)"
221
+ extern "int SDL_SetWindowOpacity(SDL_Window * window, float opacity)"
222
+ extern "int SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity)"
223
+ extern "int SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window)"
224
+ extern "int SDL_SetWindowInputFocus(SDL_Window * window)"
225
+ extern "int SDL_SetWindowGammaRamp(SDL_Window * window, const Uint16 * red, const Uint16 * green, const Uint16 * blue)"
226
+ extern "int SDL_GetWindowGammaRamp(SDL_Window * window, Uint16 * red, Uint16 * green, Uint16 * blue)"
227
+
228
+ SDL_HITTEST_NORMAL = 0
229
+ SDL_HITTEST_DRAGGABLE = 1
230
+ SDL_HITTEST_RESIZE_TOPLEFT = 2
231
+ SDL_HITTEST_RESIZE_TOP = 3
232
+ SDL_HITTEST_RESIZE_TOPRIGHT = 4
233
+ SDL_HITTEST_RESIZE_RIGHT = 5
234
+ SDL_HITTEST_RESIZE_BOTTOMRIGHT = 6
235
+ SDL_HITTEST_RESIZE_BOTTOM = 7
236
+ SDL_HITTEST_RESIZE_BOTTOMLEFT = 8
237
+ SDL_HITTEST_RESIZE_LEFT = 9
238
+ typealias "SDL_HitTestResult", "int"
239
+
240
+ typealias "SDL_HitTest", "void*"
241
+
242
+ extern "int SDL_SetWindowHitTest(SDL_Window * window, SDL_HitTest callback, void *callback_data)"
243
+ extern "int SDL_FlashWindow(SDL_Window * window, SDL_FlashOperation operation)"
244
+ extern "void SDL_DestroyWindow(SDL_Window * window)"
98
245
  extern "SDL_bool SDL_IsScreenSaverEnabled(void)"
99
246
  extern "void SDL_EnableScreenSaver(void)"
100
247
  extern "void SDL_DisableScreenSaver(void)"
@@ -105,13 +252,13 @@ module SDLRuby::SDL
105
252
  extern "void SDL_GL_ResetAttributes(void)"
106
253
  extern "int SDL_GL_SetAttribute(SDL_GLattr attr, int value)"
107
254
  extern "int SDL_GL_GetAttribute(SDL_GLattr attr, int *value)"
108
- extern "SDL_GLContext SDL_GL_CreateContext(SDL_Window *window)"
109
- extern "int SDL_GL_MakeCurrent(SDL_Window *window, SDL_GLContext context)"
255
+ extern "SDL_GLContext SDL_GL_CreateContext(SDL_Window * window)"
256
+ extern "int SDL_GL_MakeCurrent(SDL_Window * window, SDL_GLContext context)"
110
257
  extern "SDL_Window* SDL_GL_GetCurrentWindow(void)"
111
258
  extern "SDL_GLContext SDL_GL_GetCurrentContext(void)"
112
- extern "void SDL_GL_GetDrawableSize(SDL_Window *window, int *w, int *h)"
259
+ extern "void SDL_GL_GetDrawableSize(SDL_Window * window, int *w, int *h)"
113
260
  extern "int SDL_GL_SetSwapInterval(int interval)"
114
261
  extern "int SDL_GL_GetSwapInterval(void)"
115
- extern "void SDL_GL_SwapWindow(SDL_Window *window)"
262
+ extern "void SDL_GL_SwapWindow(SDL_Window * window)"
116
263
  extern "void SDL_GL_DeleteContext(SDL_GLContext context)"
117
264
  end
@@ -1,55 +1,5 @@
1
1
  module SDLRuby
2
2
  module SDL
3
- # struct
4
- #
5
- typealias "SDL_GUID", "void*"
6
- typealias "SDL_GameControllerButtonBind", "void*"
7
-
8
- # function ptr
9
- #
10
- typealias "SDL_EventFilter", "void*"
11
- typealias "SDL_HintCallback", "void*"
12
- typealias "SDL_HitTest", "void*"
13
- typealias "SDL_TimerCallback", "void*"
14
- typealias "SDL_WindowsMessageHook", "void*"
15
- typealias "SDL_calloc_func", "void*"
16
- typealias "SDL_free_func", "void*"
17
- typealias "SDL_joystick_lock", "void*"
18
- typealias "SDL_main_func", "void*"
19
- typealias "SDL_malloc_func", "void*"
20
- typealias "SDL_realloc_func", "void*"
21
-
22
3
  require_relative 'include/SDL.h.rb'
23
-
24
- require_relative 'sdl_audio'
25
- require_relative 'sdl_blendmode'
26
- require_relative 'sdl_error'
27
- require_relative 'sdl_events'
28
- require_relative 'sdl_hints'
29
- require_relative 'sdl_keyboard'
30
- require_relative 'sdl_locale'
31
- require_relative 'sdl_message_box'
32
- require_relative 'sdl_mouse'
33
- require_relative 'sdl_palette'
34
- require_relative 'sdl_pixels'
35
- require_relative 'sdl_rect'
36
- require_relative 'sdl_render'
37
- require_relative 'sdl_rw_ops'
38
- require_relative 'sdl_scancode'
39
- require_relative 'sdl_surface'
40
- require_relative 'sdl_version'
41
- require_relative 'sdl_video'
42
-
43
- SDL_INIT_TIMER = 0x00000001
44
- SDL_INIT_AUDIO = 0x00000010
45
- SDL_INIT_VIDEO = 0x00000020
46
- SDL_INIT_JOYSTICK = 0x00000200
47
- SDL_INIT_HAPTIC = 0x00001000
48
- SDL_INIT_GAMEPAD = 0x00002000
49
- SDL_INIT_EVENTS = 0x00004000
50
- SDL_INIT_SENSOR = 0x00008000
51
- SDL_INIT_EVERYTHING =
52
- SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS |
53
- SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMEPAD | SDL_INIT_SENSOR
54
4
  end
55
5
  end