warp-lang 1.0.0b2__py3-none-manylinux2014_x86_64.whl → 1.0.0b6__py3-none-manylinux2014_x86_64.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- docs/conf.py +17 -5
- examples/env/env_ant.py +1 -1
- examples/env/env_cartpole.py +1 -1
- examples/env/env_humanoid.py +1 -1
- examples/env/env_usd.py +4 -1
- examples/env/environment.py +8 -9
- examples/example_dem.py +34 -33
- examples/example_diffray.py +364 -337
- examples/example_fluid.py +32 -23
- examples/example_jacobian_ik.py +97 -93
- examples/example_marching_cubes.py +6 -16
- examples/example_mesh.py +6 -16
- examples/example_mesh_intersect.py +16 -14
- examples/example_nvdb.py +14 -16
- examples/example_raycast.py +14 -13
- examples/example_raymarch.py +16 -23
- examples/example_render_opengl.py +19 -10
- examples/example_sim_cartpole.py +82 -78
- examples/example_sim_cloth.py +45 -48
- examples/example_sim_fk_grad.py +51 -44
- examples/example_sim_fk_grad_torch.py +47 -40
- examples/example_sim_grad_bounce.py +108 -133
- examples/example_sim_grad_cloth.py +99 -113
- examples/example_sim_granular.py +5 -6
- examples/{example_sim_sdf_shape.py → example_sim_granular_collision_sdf.py} +37 -26
- examples/example_sim_neo_hookean.py +51 -55
- examples/example_sim_particle_chain.py +4 -4
- examples/example_sim_quadruped.py +126 -81
- examples/example_sim_rigid_chain.py +54 -61
- examples/example_sim_rigid_contact.py +66 -70
- examples/example_sim_rigid_fem.py +3 -3
- examples/example_sim_rigid_force.py +1 -1
- examples/example_sim_rigid_gyroscopic.py +3 -4
- examples/example_sim_rigid_kinematics.py +28 -39
- examples/example_sim_trajopt.py +112 -110
- examples/example_sph.py +9 -8
- examples/example_wave.py +7 -7
- examples/fem/bsr_utils.py +30 -17
- examples/fem/example_apic_fluid.py +85 -69
- examples/fem/example_convection_diffusion.py +97 -93
- examples/fem/example_convection_diffusion_dg.py +142 -149
- examples/fem/example_convection_diffusion_dg0.py +141 -136
- examples/fem/example_deformed_geometry.py +146 -0
- examples/fem/example_diffusion.py +115 -84
- examples/fem/example_diffusion_3d.py +116 -86
- examples/fem/example_diffusion_mgpu.py +102 -79
- examples/fem/example_mixed_elasticity.py +139 -100
- examples/fem/example_navier_stokes.py +175 -162
- examples/fem/example_stokes.py +143 -111
- examples/fem/example_stokes_transfer.py +186 -157
- examples/fem/mesh_utils.py +59 -97
- examples/fem/plot_utils.py +138 -17
- tools/ci/publishing/build_nodes_info.py +54 -0
- warp/__init__.py +4 -3
- warp/__init__.pyi +1 -0
- warp/bin/warp-clang.so +0 -0
- warp/bin/warp.so +0 -0
- warp/build.py +5 -3
- warp/build_dll.py +29 -9
- warp/builtins.py +836 -492
- warp/codegen.py +864 -553
- warp/config.py +3 -1
- warp/context.py +389 -172
- warp/fem/__init__.py +24 -6
- warp/fem/cache.py +318 -25
- warp/fem/dirichlet.py +7 -3
- warp/fem/domain.py +14 -0
- warp/fem/field/__init__.py +30 -38
- warp/fem/field/field.py +149 -0
- warp/fem/field/nodal_field.py +244 -138
- warp/fem/field/restriction.py +8 -6
- warp/fem/field/test.py +127 -59
- warp/fem/field/trial.py +117 -60
- warp/fem/geometry/__init__.py +5 -1
- warp/fem/geometry/deformed_geometry.py +271 -0
- warp/fem/geometry/element.py +24 -1
- warp/fem/geometry/geometry.py +86 -14
- warp/fem/geometry/grid_2d.py +112 -54
- warp/fem/geometry/grid_3d.py +134 -65
- warp/fem/geometry/hexmesh.py +953 -0
- warp/fem/geometry/partition.py +85 -33
- warp/fem/geometry/quadmesh_2d.py +532 -0
- warp/fem/geometry/tetmesh.py +451 -115
- warp/fem/geometry/trimesh_2d.py +197 -92
- warp/fem/integrate.py +534 -268
- warp/fem/operator.py +58 -31
- warp/fem/polynomial.py +11 -0
- warp/fem/quadrature/__init__.py +1 -1
- warp/fem/quadrature/pic_quadrature.py +150 -58
- warp/fem/quadrature/quadrature.py +209 -57
- warp/fem/space/__init__.py +230 -53
- warp/fem/space/basis_space.py +489 -0
- warp/fem/space/collocated_function_space.py +105 -0
- warp/fem/space/dof_mapper.py +49 -2
- warp/fem/space/function_space.py +90 -39
- warp/fem/space/grid_2d_function_space.py +149 -496
- warp/fem/space/grid_3d_function_space.py +173 -538
- warp/fem/space/hexmesh_function_space.py +352 -0
- warp/fem/space/partition.py +129 -76
- warp/fem/space/quadmesh_2d_function_space.py +369 -0
- warp/fem/space/restriction.py +46 -34
- warp/fem/space/shape/__init__.py +15 -0
- warp/fem/space/shape/cube_shape_function.py +738 -0
- warp/fem/space/shape/shape_function.py +103 -0
- warp/fem/space/shape/square_shape_function.py +611 -0
- warp/fem/space/shape/tet_shape_function.py +567 -0
- warp/fem/space/shape/triangle_shape_function.py +429 -0
- warp/fem/space/tetmesh_function_space.py +132 -1039
- warp/fem/space/topology.py +295 -0
- warp/fem/space/trimesh_2d_function_space.py +104 -742
- warp/fem/types.py +13 -11
- warp/fem/utils.py +335 -60
- warp/native/array.h +120 -34
- warp/native/builtin.h +101 -72
- warp/native/bvh.cpp +73 -325
- warp/native/bvh.cu +406 -23
- warp/native/bvh.h +22 -40
- warp/native/clang/clang.cpp +1 -0
- warp/native/crt.h +2 -0
- warp/native/cuda_util.cpp +8 -3
- warp/native/cuda_util.h +1 -0
- warp/native/exports.h +1522 -1243
- warp/native/intersect.h +19 -4
- warp/native/intersect_adj.h +8 -8
- warp/native/mat.h +76 -17
- warp/native/mesh.cpp +33 -108
- warp/native/mesh.cu +114 -18
- warp/native/mesh.h +395 -40
- warp/native/noise.h +272 -329
- warp/native/quat.h +51 -8
- warp/native/rand.h +44 -34
- warp/native/reduce.cpp +1 -1
- warp/native/sparse.cpp +4 -4
- warp/native/sparse.cu +163 -155
- warp/native/spatial.h +2 -2
- warp/native/temp_buffer.h +18 -14
- warp/native/vec.h +103 -21
- warp/native/warp.cpp +2 -1
- warp/native/warp.cu +28 -3
- warp/native/warp.h +4 -3
- warp/render/render_opengl.py +261 -109
- warp/sim/__init__.py +1 -2
- warp/sim/articulation.py +385 -185
- warp/sim/import_mjcf.py +59 -48
- warp/sim/import_urdf.py +15 -15
- warp/sim/import_usd.py +174 -102
- warp/sim/inertia.py +17 -18
- warp/sim/integrator_xpbd.py +4 -3
- warp/sim/model.py +330 -250
- warp/sim/render.py +1 -1
- warp/sparse.py +625 -152
- warp/stubs.py +341 -309
- warp/tape.py +9 -6
- warp/tests/__main__.py +3 -6
- warp/tests/assets/curlnoise_golden.npy +0 -0
- warp/tests/assets/pnoise_golden.npy +0 -0
- warp/tests/{test_class_kernel.py → aux_test_class_kernel.py} +9 -1
- warp/tests/aux_test_conditional_unequal_types_kernels.py +21 -0
- warp/tests/{test_dependent.py → aux_test_dependent.py} +2 -2
- warp/tests/{test_reference.py → aux_test_reference.py} +1 -1
- warp/tests/aux_test_unresolved_func.py +14 -0
- warp/tests/aux_test_unresolved_symbol.py +14 -0
- warp/tests/disabled_kinematics.py +239 -0
- warp/tests/run_coverage_serial.py +31 -0
- warp/tests/test_adam.py +103 -106
- warp/tests/test_arithmetic.py +94 -74
- warp/tests/test_array.py +82 -101
- warp/tests/test_array_reduce.py +57 -23
- warp/tests/test_atomic.py +64 -28
- warp/tests/test_bool.py +22 -12
- warp/tests/test_builtins_resolution.py +1292 -0
- warp/tests/test_bvh.py +18 -18
- warp/tests/test_closest_point_edge_edge.py +54 -57
- warp/tests/test_codegen.py +165 -134
- warp/tests/test_compile_consts.py +28 -20
- warp/tests/test_conditional.py +108 -24
- warp/tests/test_copy.py +10 -12
- warp/tests/test_ctypes.py +112 -88
- warp/tests/test_dense.py +21 -14
- warp/tests/test_devices.py +98 -0
- warp/tests/test_dlpack.py +75 -75
- warp/tests/test_examples.py +237 -0
- warp/tests/test_fabricarray.py +22 -24
- warp/tests/test_fast_math.py +15 -11
- warp/tests/test_fem.py +1034 -124
- warp/tests/test_fp16.py +23 -16
- warp/tests/test_func.py +187 -86
- warp/tests/test_generics.py +194 -49
- warp/tests/test_grad.py +123 -181
- warp/tests/test_grad_customs.py +176 -0
- warp/tests/test_hash_grid.py +35 -34
- warp/tests/test_import.py +10 -23
- warp/tests/test_indexedarray.py +24 -25
- warp/tests/test_intersect.py +18 -9
- warp/tests/test_large.py +141 -0
- warp/tests/test_launch.py +14 -41
- warp/tests/test_lerp.py +64 -65
- warp/tests/test_lvalue.py +493 -0
- warp/tests/test_marching_cubes.py +12 -13
- warp/tests/test_mat.py +517 -2898
- warp/tests/test_mat_lite.py +115 -0
- warp/tests/test_mat_scalar_ops.py +2889 -0
- warp/tests/test_math.py +103 -9
- warp/tests/test_matmul.py +304 -69
- warp/tests/test_matmul_lite.py +410 -0
- warp/tests/test_mesh.py +60 -22
- warp/tests/test_mesh_query_aabb.py +21 -25
- warp/tests/test_mesh_query_point.py +111 -22
- warp/tests/test_mesh_query_ray.py +12 -24
- warp/tests/test_mlp.py +30 -22
- warp/tests/test_model.py +92 -89
- warp/tests/test_modules_lite.py +39 -0
- warp/tests/test_multigpu.py +88 -114
- warp/tests/test_noise.py +12 -11
- warp/tests/test_operators.py +16 -20
- warp/tests/test_options.py +11 -11
- warp/tests/test_pinned.py +17 -18
- warp/tests/test_print.py +32 -11
- warp/tests/test_quat.py +275 -129
- warp/tests/test_rand.py +18 -16
- warp/tests/test_reload.py +38 -34
- warp/tests/test_rounding.py +50 -43
- warp/tests/test_runlength_encode.py +168 -20
- warp/tests/test_smoothstep.py +9 -11
- warp/tests/test_snippet.py +143 -0
- warp/tests/test_sparse.py +261 -63
- warp/tests/test_spatial.py +276 -243
- warp/tests/test_streams.py +110 -85
- warp/tests/test_struct.py +268 -63
- warp/tests/test_tape.py +39 -21
- warp/tests/test_torch.py +90 -86
- warp/tests/test_transient_module.py +10 -12
- warp/tests/test_types.py +363 -0
- warp/tests/test_utils.py +451 -0
- warp/tests/test_vec.py +354 -2050
- warp/tests/test_vec_lite.py +73 -0
- warp/tests/test_vec_scalar_ops.py +2099 -0
- warp/tests/test_volume.py +418 -376
- warp/tests/test_volume_write.py +124 -134
- warp/tests/unittest_serial.py +35 -0
- warp/tests/unittest_suites.py +291 -0
- warp/tests/unittest_utils.py +342 -0
- warp/tests/{test_misc.py → unused_test_misc.py} +13 -5
- warp/tests/{test_debug.py → walkthough_debug.py} +3 -17
- warp/thirdparty/appdirs.py +36 -45
- warp/thirdparty/unittest_parallel.py +589 -0
- warp/types.py +622 -211
- warp/utils.py +54 -393
- warp_lang-1.0.0b6.dist-info/METADATA +238 -0
- warp_lang-1.0.0b6.dist-info/RECORD +409 -0
- {warp_lang-1.0.0b2.dist-info → warp_lang-1.0.0b6.dist-info}/WHEEL +1 -1
- examples/example_cache_management.py +0 -40
- examples/example_multigpu.py +0 -54
- examples/example_struct.py +0 -65
- examples/fem/example_stokes_transfer_3d.py +0 -210
- warp/fem/field/discrete_field.py +0 -80
- warp/fem/space/nodal_function_space.py +0 -233
- warp/tests/test_all.py +0 -223
- warp/tests/test_array_scan.py +0 -60
- warp/tests/test_base.py +0 -208
- warp/tests/test_unresolved_func.py +0 -7
- warp/tests/test_unresolved_symbol.py +0 -7
- warp_lang-1.0.0b2.dist-info/METADATA +0 -26
- warp_lang-1.0.0b2.dist-info/RECORD +0 -378
- /warp/tests/{test_compile_consts_dummy.py → aux_test_compile_consts_dummy.py} +0 -0
- /warp/tests/{test_reference_reference.py → aux_test_reference_reference.py} +0 -0
- /warp/tests/{test_square.py → aux_test_square.py} +0 -0
- {warp_lang-1.0.0b2.dist-info → warp_lang-1.0.0b6.dist-info}/LICENSE.md +0 -0
- {warp_lang-1.0.0b2.dist-info → warp_lang-1.0.0b6.dist-info}/top_level.txt +0 -0
examples/example_diffray.py
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#
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##############################################################################
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from pxr import Usd, UsdGeom
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import math
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import os
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import warp as wp
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import numpy as np
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from pxr import Usd, UsdGeom
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import warp as wp
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wp.init()
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class RenderMode:
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grayscale:
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texture: 2D texture map
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"""
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@wp.kernel
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def vertex_normal_sum_kernel(
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):
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i = indices[tid * 3]
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a = verts[i]
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sx = 2.0 * float(x) / float(rays_width) - 1.0
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# compute view ray in world space
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inv = wp.transform_inverse(wp.transform(mesh.pos[0], mesh.rot[0]))
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ro = wp.transform_point(inv, ro_world)
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t = float(0.0)
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ur = float(0.0)
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vr = float(0.0)
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sign = float(0.0)
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n = wp.vec3()
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color = wp.vec3(0.0, 0.0, 0.0)
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if wp.mesh_query_ray(mesh.id, ro, rd, 1.0e6, t, ur, vr, sign, n, f):
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i = mesh.indices[f * 3]
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j = mesh.indices[f * 3 + 1]
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k = mesh.indices[f * 3 + 2]
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a = mesh.vertices[i]
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b = mesh.vertices[j]
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c = mesh.vertices[k]
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p = wp.mesh_eval_position(mesh.id, f, ur, vr)
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# barycentric coordinates
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tri_area = wp.length(wp.cross(b - a, c - a))
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w = wp.length(wp.cross(b - a, p - a)) / tri_area
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v = wp.length(wp.cross(p - a, c - a)) / tri_area
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u = 1.0 - w - v
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a_n = mesh.vertex_normals[i]
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b_n = mesh.vertex_normals[j]
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c_n = mesh.vertex_normals[k]
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# vertex normal interpolation
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normal = u * a_n + v * b_n + w * c_n
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if mode == 0 or mode == 1:
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if mode == 0: # grayscale
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color = wp.vec3(1.0)
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elif mode == 1: # texture interpolation
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tex_a = mesh.tex_coords[mesh.tex_indices[f * 3]]
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tex_b = mesh.tex_coords[mesh.tex_indices[f * 3 + 1]]
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tex_c = mesh.tex_coords[mesh.tex_indices[f * 3 + 2]]
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tex = u * tex_a + v * tex_b + w * tex_c
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color = texture_interpolation(tex, texture)
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# lambertian directional lighting
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lambert = float(0.0)
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for i in range(lights.num_lights):
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dir = wp.transform_vector(inv, lights.dirs[i])
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val = lights.intensities[i] * wp.dot(normal, dir)
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if val < 0.0:
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val = 0.0
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lambert = lambert + val
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color = lambert * color
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elif mode == 2: # normal map
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color = normal * 0.5 + wp.vec3(0.5, 0.5, 0.5)
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+
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if color[0] > 1.0:
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color = wp.vec3(1.0, color[1], color[2])
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if color[1] > 1.0:
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color = wp.vec3(color[0], 1.0, color[2])
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if color[2] > 1.0:
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color = wp.vec3(color[0], color[1], 1.0)
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rays[tid] = color
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@wp.kernel
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def downsample_kernel(
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rays: wp.array(dtype=wp.vec3), pixels: wp.array(dtype=wp.vec3), rays_width: int, num_samples: int
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+
):
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tid = wp.tid()
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+
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pixels_width = rays_width / num_samples
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px = tid % pixels_width
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py = tid // pixels_width
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start_idx = py * num_samples * rays_width + px * num_samples
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+
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color = wp.vec3(0.0, 0.0, 0.0)
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+
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for i in range(0, num_samples):
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for j in range(0, num_samples):
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|
+
ray = rays[start_idx + i * rays_width + j]
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color = wp.vec3(color[0] + ray[0], color[1] + ray[1], color[2] + ray[2])
|
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+
|
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|
+
num_samples_sq = float(num_samples * num_samples)
|
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|
+
color = wp.vec3(color[0] / num_samples_sq, color[1] / num_samples_sq, color[2] / num_samples_sq)
|
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|
+
pixels[tid] = color
|
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+
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+
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+
@wp.kernel
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256
|
+
def loss_kernel(pixels: wp.array(dtype=wp.vec3), target_pixels: wp.array(dtype=wp.vec3), loss: wp.array(dtype=float)):
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tid = wp.tid()
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+
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pixel = pixels[tid]
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target_pixel = target_pixels[tid]
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+
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+
diff = target_pixel - pixel
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|
+
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264
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+
# pseudo Huber loss
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|
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delta = 1.0
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|
+
x = delta * delta * (wp.sqrt(1.0 + (diff[0] / delta) * (diff[0] / delta)) - 1.0)
|
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|
+
y = delta * delta * (wp.sqrt(1.0 + (diff[1] / delta) * (diff[1] / delta)) - 1.0)
|
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268
|
+
z = delta * delta * (wp.sqrt(1.0 + (diff[2] / delta) * (diff[2] / delta)) - 1.0)
|
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269
|
+
sum = x + y + z
|
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270
|
+
|
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271
|
+
wp.atomic_add(loss, 0, sum)
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+
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+
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+
@wp.kernel
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def normalize(x: wp.array(dtype=wp.quat)):
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+
tid = wp.tid()
|
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277
|
+
|
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278
|
+
x[tid] = wp.normalize(x[tid])
|
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|
+
|
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|
+
|
|
81
281
|
class Example:
|
|
82
282
|
"""A basic differentiable ray tracer
|
|
83
283
|
|
|
@@ -103,7 +303,10 @@ class Example:
|
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|
103
303
|
render_mesh.tex_coords: 2D texture coordinates
|
|
104
304
|
"""
|
|
105
305
|
|
|
106
|
-
def __init__(self):
|
|
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|
+
def __init__(self, stage=None, rot_array=[0.0, 0.0, 0.0, 1.0], verbose=False):
|
|
307
|
+
self.device = wp.get_device()
|
|
308
|
+
|
|
309
|
+
self.verbose = verbose
|
|
107
310
|
cam_pos = wp.vec3(0.0, 0.75, 7.0)
|
|
108
311
|
cam_rot = wp.quat(0.0, 0.0, 0.0, 1.0)
|
|
109
312
|
horizontal_aperture = 36.0
|
|
@@ -143,328 +346,126 @@ class Example:
|
|
|
143
346
|
|
|
144
347
|
# set training iterations
|
|
145
348
|
self.train_rate = 3.0e-8
|
|
146
|
-
self.
|
|
349
|
+
self.train_rate = 5.00e-8
|
|
350
|
+
self.momentum = 0.5
|
|
351
|
+
self.dampening = 0.1
|
|
352
|
+
self.weight_decay = 0.0
|
|
353
|
+
self.train_iters = 150
|
|
147
354
|
self.period = 10
|
|
355
|
+
self.iter = 0
|
|
148
356
|
|
|
149
357
|
# storage for training animation
|
|
150
358
|
self.images = np.zeros((self.height, self.width, 3, int(self.train_iters / self.period)))
|
|
359
|
+
self.image_counter = 0
|
|
151
360
|
|
|
152
|
-
|
|
153
|
-
|
|
154
|
-
|
|
155
|
-
|
|
156
|
-
|
|
157
|
-
|
|
158
|
-
|
|
159
|
-
|
|
160
|
-
|
|
161
|
-
|
|
162
|
-
|
|
163
|
-
|
|
164
|
-
|
|
165
|
-
|
|
166
|
-
|
|
167
|
-
|
|
168
|
-
|
|
169
|
-
|
|
170
|
-
|
|
171
|
-
|
|
172
|
-
|
|
173
|
-
|
|
174
|
-
|
|
175
|
-
|
|
176
|
-
|
|
177
|
-
inputs=[self.normal_sums, self.render_mesh.vertex_normals],
|
|
178
|
-
)
|
|
179
|
-
|
|
180
|
-
# construct camera
|
|
181
|
-
self.camera = Camera()
|
|
182
|
-
self.camera.horizontal = horizontal_aperture
|
|
183
|
-
self.camera.vertical = vertical_aperture
|
|
184
|
-
self.camera.aspect = aspect
|
|
185
|
-
self.camera.e = focal_length
|
|
186
|
-
self.camera.tan = vertical_aperture / (2.0 * focal_length)
|
|
187
|
-
self.camera.pos = cam_pos
|
|
188
|
-
self.camera.rot = cam_rot
|
|
189
|
-
|
|
190
|
-
# construct texture
|
|
191
|
-
self.texture = wp.array2d(texture_host, dtype=wp.vec3, requires_grad=True)
|
|
192
|
-
|
|
193
|
-
# construct lights
|
|
194
|
-
self.lights = DirectionalLights()
|
|
195
|
-
self.lights.dirs = wp.array(np.array([[1.0, 0.0, 0.0], [0.0, 0.0, 1.0]]), dtype=wp.vec3, requires_grad=True)
|
|
196
|
-
self.lights.intensities = wp.array(np.array([2.0, 0.2]), dtype=float, requires_grad=True)
|
|
197
|
-
self.lights.num_lights = 2
|
|
198
|
-
|
|
199
|
-
# construct rays
|
|
200
|
-
self.rays_width = self.width * pow(2, self.num_samples)
|
|
201
|
-
self.rays_height = self.height * pow(2, self.num_samples)
|
|
202
|
-
self.num_rays = self.rays_width * self.rays_height
|
|
203
|
-
self.rays = wp.zeros(self.num_rays, dtype=wp.vec3, requires_grad=True)
|
|
204
|
-
|
|
205
|
-
# construct pixels
|
|
206
|
-
self.pixels = wp.zeros(self.num_pixels, dtype=wp.vec3, requires_grad=True)
|
|
207
|
-
self.target_pixels = wp.zeros(self.num_pixels, dtype=wp.vec3)
|
|
208
|
-
|
|
209
|
-
# loss array
|
|
210
|
-
self.loss = wp.zeros(1, dtype=float, requires_grad=True)
|
|
211
|
-
|
|
212
|
-
def update(self):
|
|
213
|
-
pass
|
|
214
|
-
|
|
215
|
-
def render(self, is_live=False):
|
|
216
|
-
with wp.ScopedDevice("cuda:0"):
|
|
217
|
-
# raycast
|
|
218
|
-
wp.launch(
|
|
219
|
-
kernel=Example.draw_kernel,
|
|
220
|
-
dim=self.num_rays,
|
|
221
|
-
inputs=[
|
|
222
|
-
self.render_mesh,
|
|
223
|
-
self.camera,
|
|
224
|
-
self.texture,
|
|
225
|
-
self.rays_width,
|
|
226
|
-
self.rays_height,
|
|
227
|
-
self.rays,
|
|
228
|
-
self.lights,
|
|
229
|
-
self.render_mode,
|
|
230
|
-
],
|
|
231
|
-
)
|
|
232
|
-
|
|
233
|
-
# downsample
|
|
234
|
-
wp.launch(
|
|
235
|
-
kernel=Example.downsample_kernel,
|
|
236
|
-
dim=self.num_pixels,
|
|
237
|
-
inputs=[self.rays, self.pixels, self.rays_width, pow(2, self.num_samples)],
|
|
238
|
-
)
|
|
239
|
-
|
|
240
|
-
@wp.kernel
|
|
241
|
-
def vertex_normal_sum_kernel(
|
|
242
|
-
verts: wp.array(dtype=wp.vec3), indices: wp.array(dtype=int), normal_sums: wp.array(dtype=wp.vec3)
|
|
243
|
-
):
|
|
244
|
-
tid = wp.tid()
|
|
245
|
-
|
|
246
|
-
i = indices[tid * 3]
|
|
247
|
-
j = indices[tid * 3 + 1]
|
|
248
|
-
k = indices[tid * 3 + 2]
|
|
249
|
-
|
|
250
|
-
a = verts[i]
|
|
251
|
-
b = verts[j]
|
|
252
|
-
c = verts[k]
|
|
253
|
-
|
|
254
|
-
ab = b - a
|
|
255
|
-
ac = c - a
|
|
256
|
-
|
|
257
|
-
area_normal = wp.cross(ab, ac)
|
|
258
|
-
wp.atomic_add(normal_sums, i, area_normal)
|
|
259
|
-
wp.atomic_add(normal_sums, j, area_normal)
|
|
260
|
-
wp.atomic_add(normal_sums, k, area_normal)
|
|
261
|
-
|
|
262
|
-
@wp.kernel
|
|
263
|
-
def normalize_kernel(
|
|
264
|
-
normal_sums: wp.array(dtype=wp.vec3),
|
|
265
|
-
vertex_normals: wp.array(dtype=wp.vec3),
|
|
266
|
-
):
|
|
267
|
-
tid = wp.tid()
|
|
268
|
-
vertex_normals[tid] = wp.normalize(normal_sums[tid])
|
|
269
|
-
|
|
270
|
-
@wp.func
|
|
271
|
-
def texture_interpolation(tex_interp: wp.vec2, texture: wp.array2d(dtype=wp.vec3)):
|
|
272
|
-
tex_width = texture.shape[1]
|
|
273
|
-
tex_height = texture.shape[0]
|
|
274
|
-
tex = wp.vec2(tex_interp[0] * float(tex_width - 1), (1.0 - tex_interp[1]) * float(tex_height - 1))
|
|
275
|
-
|
|
276
|
-
x0 = int(tex[0])
|
|
277
|
-
x1 = x0 + 1
|
|
278
|
-
alpha_x = tex[0] - float(x0)
|
|
279
|
-
y0 = int(tex[1])
|
|
280
|
-
y1 = y0 + 1
|
|
281
|
-
alpha_y = tex[1] - float(y0)
|
|
282
|
-
c00 = texture[y0, x0]
|
|
283
|
-
c10 = texture[y0, x1]
|
|
284
|
-
c01 = texture[y1, x0]
|
|
285
|
-
c11 = texture[y1, x1]
|
|
286
|
-
lower = (1.0 - alpha_x) * c00 + alpha_x * c10
|
|
287
|
-
upper = (1.0 - alpha_x) * c01 + alpha_x * c11
|
|
288
|
-
color = (1.0 - alpha_y) * lower + alpha_y * upper
|
|
289
|
-
|
|
290
|
-
return color
|
|
291
|
-
|
|
292
|
-
@wp.kernel
|
|
293
|
-
def draw_kernel(
|
|
294
|
-
mesh: RenderMesh,
|
|
295
|
-
camera: Camera,
|
|
296
|
-
texture: wp.array2d(dtype=wp.vec3),
|
|
297
|
-
rays_width: int,
|
|
298
|
-
rays_height: int,
|
|
299
|
-
rays: wp.array(dtype=wp.vec3),
|
|
300
|
-
lights: DirectionalLights,
|
|
301
|
-
mode: int,
|
|
302
|
-
):
|
|
303
|
-
tid = wp.tid()
|
|
304
|
-
|
|
305
|
-
x = tid % rays_width
|
|
306
|
-
y = rays_height - tid // rays_width
|
|
307
|
-
|
|
308
|
-
sx = 2.0 * float(x) / float(rays_width) - 1.0
|
|
309
|
-
sy = 2.0 * float(y) / float(rays_height) - 1.0
|
|
310
|
-
|
|
311
|
-
# compute view ray in world space
|
|
312
|
-
ro_world = camera.pos
|
|
313
|
-
rd_world = wp.normalize(
|
|
314
|
-
wp.quat_rotate(camera.rot, wp.vec3(sx * camera.tan * camera.aspect, sy * camera.tan, -1.0))
|
|
361
|
+
# construct RenderMesh
|
|
362
|
+
self.render_mesh = RenderMesh()
|
|
363
|
+
self.mesh = wp.Mesh(
|
|
364
|
+
points=wp.array(points, dtype=wp.vec3, requires_grad=True), indices=wp.array(indices, dtype=int)
|
|
365
|
+
)
|
|
366
|
+
self.render_mesh.id = self.mesh.id
|
|
367
|
+
self.render_mesh.vertices = self.mesh.points
|
|
368
|
+
self.render_mesh.indices = self.mesh.indices
|
|
369
|
+
self.render_mesh.tex_coords = wp.array(tex_coords, dtype=wp.vec2, requires_grad=True)
|
|
370
|
+
self.render_mesh.tex_indices = wp.array(tex_indices, dtype=int)
|
|
371
|
+
self.normal_sums = wp.zeros(num_points, dtype=wp.vec3, requires_grad=True)
|
|
372
|
+
self.render_mesh.vertex_normals = wp.zeros(num_points, dtype=wp.vec3, requires_grad=True)
|
|
373
|
+
self.render_mesh.pos = wp.zeros(1, dtype=wp.vec3, requires_grad=True)
|
|
374
|
+
self.render_mesh.rot = wp.array(np.array(rot_array), dtype=wp.quat, requires_grad=True)
|
|
375
|
+
|
|
376
|
+
# compute vertex normals
|
|
377
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+
wp.launch(
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378
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+
kernel=vertex_normal_sum_kernel,
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379
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+
dim=num_faces,
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380
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+
inputs=[self.render_mesh.vertices, self.render_mesh.indices, self.normal_sums],
|
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381
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+
)
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382
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+
wp.launch(
|
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383
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+
kernel=normalize_kernel,
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384
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+
dim=num_points,
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385
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+
inputs=[self.normal_sums, self.render_mesh.vertex_normals],
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315
386
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)
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316
387
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317
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-
#
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318
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319
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328
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329
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330
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331
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333
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334
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335
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336
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341
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344
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345
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347
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348
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349
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350
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351
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352
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-
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353
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354
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-
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355
|
-
if mode == 0 or mode == 1:
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356
|
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if mode == 0: # grayscale
|
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357
|
-
color = wp.vec3(1.0)
|
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358
|
-
|
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359
|
-
elif mode == 1: # texture interpolation
|
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360
|
-
tex_a = mesh.tex_coords[mesh.tex_indices[f * 3]]
|
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361
|
-
tex_b = mesh.tex_coords[mesh.tex_indices[f * 3 + 1]]
|
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362
|
-
tex_c = mesh.tex_coords[mesh.tex_indices[f * 3 + 2]]
|
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363
|
-
|
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364
|
-
tex = u * tex_a + v * tex_b + w * tex_c
|
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365
|
-
|
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366
|
-
color = Example.texture_interpolation(tex, texture)
|
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367
|
-
|
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368
|
-
# lambertian directional lighting
|
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369
|
-
lambert = float(0.0)
|
|
370
|
-
for i in range(lights.num_lights):
|
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371
|
-
dir = wp.transform_vector(inv, lights.dirs[i])
|
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372
|
-
val = lights.intensities[i] * wp.dot(normal, dir)
|
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373
|
-
if val < 0.0:
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374
|
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val = 0.0
|
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375
|
-
lambert = lambert + val
|
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376
|
-
|
|
377
|
-
color = lambert * color
|
|
378
|
-
|
|
379
|
-
elif mode == 2: # normal map
|
|
380
|
-
color = normal * 0.5 + wp.vec3(0.5, 0.5, 0.5)
|
|
381
|
-
|
|
382
|
-
if color[0] > 1.0:
|
|
383
|
-
color = wp.vec3(1.0, color[1], color[2])
|
|
384
|
-
if color[1] > 1.0:
|
|
385
|
-
color = wp.vec3(color[0], 1.0, color[2])
|
|
386
|
-
if color[2] > 1.0:
|
|
387
|
-
color = wp.vec3(color[0], color[1], 1.0)
|
|
388
|
-
|
|
389
|
-
rays[tid] = color
|
|
390
|
-
|
|
391
|
-
@wp.kernel
|
|
392
|
-
def downsample_kernel(
|
|
393
|
-
rays: wp.array(dtype=wp.vec3), pixels: wp.array(dtype=wp.vec3), rays_width: int, num_samples: int
|
|
394
|
-
):
|
|
395
|
-
tid = wp.tid()
|
|
396
|
-
|
|
397
|
-
pixels_width = rays_width / num_samples
|
|
398
|
-
px = tid % pixels_width
|
|
399
|
-
py = tid // pixels_width
|
|
400
|
-
start_idx = py * num_samples * rays_width + px * num_samples
|
|
401
|
-
|
|
402
|
-
color = wp.vec3(0.0, 0.0, 0.0)
|
|
403
|
-
|
|
404
|
-
for i in range(0, num_samples):
|
|
405
|
-
for j in range(0, num_samples):
|
|
406
|
-
ray = rays[start_idx + i * rays_width + j]
|
|
407
|
-
color = wp.vec3(color[0] + ray[0], color[1] + ray[1], color[2] + ray[2])
|
|
408
|
-
|
|
409
|
-
num_samples_sq = float(num_samples * num_samples)
|
|
410
|
-
color = wp.vec3(color[0] / num_samples_sq, color[1] / num_samples_sq, color[2] / num_samples_sq)
|
|
411
|
-
pixels[tid] = color
|
|
412
|
-
|
|
413
|
-
@wp.kernel
|
|
414
|
-
def loss_kernel(
|
|
415
|
-
pixels: wp.array(dtype=wp.vec3), target_pixels: wp.array(dtype=wp.vec3), loss: wp.array(dtype=float)
|
|
416
|
-
):
|
|
417
|
-
tid = wp.tid()
|
|
418
|
-
|
|
419
|
-
pixel = pixels[tid]
|
|
420
|
-
target_pixel = target_pixels[tid]
|
|
421
|
-
|
|
422
|
-
diff = target_pixel - pixel
|
|
423
|
-
|
|
424
|
-
# pseudo Huber loss
|
|
425
|
-
delta = 1.0
|
|
426
|
-
x = delta * delta * (wp.sqrt(1.0 + (diff[0] / delta) * (diff[0] / delta)) - 1.0)
|
|
427
|
-
y = delta * delta * (wp.sqrt(1.0 + (diff[1] / delta) * (diff[1] / delta)) - 1.0)
|
|
428
|
-
z = delta * delta * (wp.sqrt(1.0 + (diff[2] / delta) * (diff[2] / delta)) - 1.0)
|
|
429
|
-
sum = x + y + z
|
|
430
|
-
|
|
431
|
-
wp.atomic_add(loss, 0, sum)
|
|
432
|
-
|
|
433
|
-
@wp.kernel
|
|
434
|
-
def step_kernel(x: wp.array(dtype=wp.quat), grad: wp.array(dtype=wp.quat), alpha: float):
|
|
435
|
-
tid = wp.tid()
|
|
436
|
-
|
|
437
|
-
# projected gradient descent
|
|
438
|
-
x[tid] = wp.normalize(wp.sub(x[tid], wp.mul(grad[tid], alpha)))
|
|
439
|
-
|
|
440
|
-
def compute_loss(self):
|
|
441
|
-
self.render()
|
|
442
|
-
wp.launch(self.loss_kernel, dim=self.num_pixels, inputs=[self.pixels, self.target_pixels, self.loss])
|
|
443
|
-
|
|
444
|
-
def train_graph(self):
|
|
445
|
-
with wp.ScopedDevice("cuda:0"):
|
|
446
|
-
# capture graph
|
|
447
|
-
wp.capture_begin()
|
|
448
|
-
tape = wp.Tape()
|
|
449
|
-
with tape:
|
|
388
|
+
# construct camera
|
|
389
|
+
self.camera = Camera()
|
|
390
|
+
self.camera.horizontal = horizontal_aperture
|
|
391
|
+
self.camera.vertical = vertical_aperture
|
|
392
|
+
self.camera.aspect = aspect
|
|
393
|
+
self.camera.e = focal_length
|
|
394
|
+
self.camera.tan = vertical_aperture / (2.0 * focal_length)
|
|
395
|
+
self.camera.pos = cam_pos
|
|
396
|
+
self.camera.rot = cam_rot
|
|
397
|
+
|
|
398
|
+
# construct texture
|
|
399
|
+
self.texture = wp.array2d(texture_host, dtype=wp.vec3, requires_grad=True)
|
|
400
|
+
|
|
401
|
+
# construct lights
|
|
402
|
+
self.lights = DirectionalLights()
|
|
403
|
+
self.lights.dirs = wp.array(np.array([[1.0, 0.0, 0.0], [0.0, 0.0, 1.0]]), dtype=wp.vec3, requires_grad=True)
|
|
404
|
+
self.lights.intensities = wp.array(np.array([2.0, 0.2]), dtype=float, requires_grad=True)
|
|
405
|
+
self.lights.num_lights = 2
|
|
406
|
+
|
|
407
|
+
# construct rays
|
|
408
|
+
self.rays_width = self.width * pow(2, self.num_samples)
|
|
409
|
+
self.rays_height = self.height * pow(2, self.num_samples)
|
|
410
|
+
self.num_rays = self.rays_width * self.rays_height
|
|
411
|
+
self.rays = wp.zeros(self.num_rays, dtype=wp.vec3, requires_grad=True)
|
|
412
|
+
|
|
413
|
+
# construct pixels
|
|
414
|
+
self.pixels = wp.zeros(self.num_pixels, dtype=wp.vec3, requires_grad=True)
|
|
415
|
+
self.target_pixels = wp.zeros(self.num_pixels, dtype=wp.vec3)
|
|
416
|
+
|
|
417
|
+
# loss array
|
|
418
|
+
self.loss = wp.zeros(1, dtype=float, requires_grad=True)
|
|
419
|
+
|
|
420
|
+
# capture graph
|
|
421
|
+
wp.capture_begin(self.device)
|
|
422
|
+
try:
|
|
423
|
+
self.tape = wp.Tape()
|
|
424
|
+
with self.tape:
|
|
450
425
|
self.compute_loss()
|
|
451
|
-
tape.backward(self.loss)
|
|
452
|
-
|
|
426
|
+
self.tape.backward(self.loss)
|
|
427
|
+
finally:
|
|
428
|
+
self.graph = wp.capture_end(self.device)
|
|
429
|
+
|
|
430
|
+
self.optimizer = SGD(
|
|
431
|
+
[self.render_mesh.rot],
|
|
432
|
+
self.train_rate,
|
|
433
|
+
momentum=self.momentum,
|
|
434
|
+
dampening=self.dampening,
|
|
435
|
+
weight_decay=self.weight_decay,
|
|
436
|
+
)
|
|
453
437
|
|
|
454
|
-
|
|
455
|
-
|
|
456
|
-
|
|
457
|
-
|
|
458
|
-
|
|
459
|
-
|
|
438
|
+
def ray_trace(self, is_live=False):
|
|
439
|
+
# raycast
|
|
440
|
+
wp.launch(
|
|
441
|
+
kernel=draw_kernel,
|
|
442
|
+
dim=self.num_rays,
|
|
443
|
+
inputs=[
|
|
444
|
+
self.render_mesh,
|
|
445
|
+
self.camera,
|
|
446
|
+
self.texture,
|
|
447
|
+
self.rays_width,
|
|
448
|
+
self.rays_height,
|
|
449
|
+
self.rays,
|
|
450
|
+
self.lights,
|
|
451
|
+
self.render_mode,
|
|
452
|
+
],
|
|
453
|
+
device=self.device,
|
|
454
|
+
)
|
|
460
455
|
|
|
461
|
-
|
|
462
|
-
|
|
463
|
-
|
|
464
|
-
|
|
456
|
+
# downsample
|
|
457
|
+
wp.launch(
|
|
458
|
+
kernel=downsample_kernel,
|
|
459
|
+
dim=self.num_pixels,
|
|
460
|
+
inputs=[self.rays, self.pixels, self.rays_width, pow(2, self.num_samples)],
|
|
461
|
+
device=self.device,
|
|
462
|
+
)
|
|
465
463
|
|
|
466
|
-
|
|
467
|
-
|
|
464
|
+
def compute_loss(self):
|
|
465
|
+
self.ray_trace()
|
|
466
|
+
wp.launch(
|
|
467
|
+
loss_kernel, dim=self.num_pixels, inputs=[self.pixels, self.target_pixels, self.loss], device=self.device
|
|
468
|
+
)
|
|
468
469
|
|
|
469
470
|
def get_image(self):
|
|
470
471
|
return self.pixels.numpy().reshape((self.height, self.width, 3))
|
|
@@ -483,33 +484,59 @@ class Example:
|
|
|
483
484
|
ani = animation.ArtistAnimation(fig, frames, interval=50, blit=True, repeat_delay=1000)
|
|
484
485
|
return ani
|
|
485
486
|
|
|
487
|
+
def update(self):
|
|
488
|
+
wp.capture_launch(self.graph)
|
|
489
|
+
rot_grad = self.tape.gradients[self.render_mesh.rot]
|
|
490
|
+
self.optimizer.step([rot_grad])
|
|
491
|
+
wp.launch(normalize, dim=1, inputs=[self.render_mesh.rot])
|
|
492
|
+
|
|
493
|
+
if self.verbose and self.iter % self.period == 0:
|
|
494
|
+
print(f"Iter: {self.iter} Loss: {self.loss}")
|
|
495
|
+
|
|
496
|
+
self.tape.zero()
|
|
497
|
+
self.loss.zero_()
|
|
498
|
+
|
|
499
|
+
self.iter = self.iter + 1
|
|
500
|
+
|
|
501
|
+
def render(self):
|
|
502
|
+
self.images[:, :, :, self.image_counter] = self.get_image()
|
|
503
|
+
self.image_counter += 1
|
|
504
|
+
|
|
505
|
+
def train_graph(self):
|
|
506
|
+
# train
|
|
507
|
+
for i in range(self.train_iters):
|
|
508
|
+
self.update()
|
|
509
|
+
|
|
510
|
+
if i % self.period == 0:
|
|
511
|
+
self.render()
|
|
512
|
+
|
|
486
513
|
|
|
487
514
|
if __name__ == "__main__":
|
|
515
|
+
import matplotlib.animation as animation
|
|
516
|
+
import matplotlib.image as img
|
|
517
|
+
import matplotlib.pyplot as plt
|
|
518
|
+
|
|
488
519
|
output_dir = os.path.join(os.path.dirname(__file__), "outputs")
|
|
489
520
|
|
|
490
|
-
|
|
521
|
+
reference_example = Example()
|
|
491
522
|
|
|
492
523
|
# render target rotation
|
|
493
|
-
|
|
494
|
-
|
|
495
|
-
wp.copy(example.target_pixels, example.pixels)
|
|
496
|
-
target_image = example.get_image()
|
|
524
|
+
reference_example.ray_trace()
|
|
525
|
+
target_image = reference_example.get_image()
|
|
497
526
|
img.imsave(output_dir + "/target_image.png", target_image)
|
|
498
527
|
|
|
499
528
|
# offset mesh rotation
|
|
500
|
-
|
|
501
|
-
|
|
502
|
-
|
|
503
|
-
|
|
504
|
-
|
|
505
|
-
|
|
506
|
-
requires_grad=True,
|
|
507
|
-
)
|
|
529
|
+
rotated_example = Example(
|
|
530
|
+
rot_array=[0.0, (math.sqrt(3) - 1) / (2.0 * math.sqrt(2.0)), 0.0, (math.sqrt(3) + 1) / (2.0 * math.sqrt(2.0))],
|
|
531
|
+
verbose=True,
|
|
532
|
+
)
|
|
533
|
+
|
|
534
|
+
wp.copy(rotated_example.target_pixels, reference_example.pixels)
|
|
508
535
|
|
|
509
536
|
# recover target rotation
|
|
510
|
-
|
|
511
|
-
final_image =
|
|
537
|
+
rotated_example.train_graph()
|
|
538
|
+
final_image = rotated_example.get_image()
|
|
512
539
|
img.imsave(output_dir + "/final_image.png", final_image)
|
|
513
540
|
|
|
514
|
-
video =
|
|
515
|
-
video.save(output_dir + "/animation.gif", dpi=300, writer=animation.PillowWriter(fps=
|
|
541
|
+
video = rotated_example.get_animation()
|
|
542
|
+
video.save(output_dir + "/animation.gif", dpi=300, writer=animation.PillowWriter(fps=5))
|