pymomentum-cpu 0.1.93.post0__cp312-cp312-macosx_14_0_arm64.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (517) hide show
  1. include/axel/BoundingBox.h +59 -0
  2. include/axel/Bvh.h +708 -0
  3. include/axel/BvhBase.h +75 -0
  4. include/axel/BvhCommon.h +43 -0
  5. include/axel/BvhEmbree.h +87 -0
  6. include/axel/BvhFactory.h +34 -0
  7. include/axel/Checks.h +21 -0
  8. include/axel/DualContouring.h +79 -0
  9. include/axel/KdTree.h +208 -0
  10. include/axel/Log.h +22 -0
  11. include/axel/MeshToSdf.h +123 -0
  12. include/axel/Profile.h +64 -0
  13. include/axel/Ray.h +45 -0
  14. include/axel/SignedDistanceField.h +248 -0
  15. include/axel/SimdKdTree.h +515 -0
  16. include/axel/TriBvh.h +157 -0
  17. include/axel/TriBvhEmbree.h +57 -0
  18. include/axel/common/Constants.h +27 -0
  19. include/axel/common/Types.h +21 -0
  20. include/axel/common/VectorizationTypes.h +58 -0
  21. include/axel/math/BoundingBoxUtils.h +54 -0
  22. include/axel/math/ContinuousCollisionDetection.h +48 -0
  23. include/axel/math/CoplanarityCheck.h +30 -0
  24. include/axel/math/EdgeEdgeDistance.h +31 -0
  25. include/axel/math/MeshHoleFilling.h +117 -0
  26. include/axel/math/PointTriangleProjection.h +34 -0
  27. include/axel/math/PointTriangleProjectionDefinitions.h +209 -0
  28. include/axel/math/RayTriangleIntersection.h +36 -0
  29. include/momentum/character/blend_shape.h +97 -0
  30. include/momentum/character/blend_shape_base.h +86 -0
  31. include/momentum/character/blend_shape_skinning.h +96 -0
  32. include/momentum/character/character.h +272 -0
  33. include/momentum/character/character_state.h +108 -0
  34. include/momentum/character/character_utility.h +128 -0
  35. include/momentum/character/collision_geometry.h +80 -0
  36. include/momentum/character/collision_geometry_state.h +130 -0
  37. include/momentum/character/fwd.h +262 -0
  38. include/momentum/character/inverse_parameter_transform.h +58 -0
  39. include/momentum/character/joint.h +82 -0
  40. include/momentum/character/joint_state.h +241 -0
  41. include/momentum/character/linear_skinning.h +139 -0
  42. include/momentum/character/locator.h +94 -0
  43. include/momentum/character/locator_state.h +43 -0
  44. include/momentum/character/marker.h +48 -0
  45. include/momentum/character/mesh_state.h +71 -0
  46. include/momentum/character/parameter_limits.h +144 -0
  47. include/momentum/character/parameter_transform.h +207 -0
  48. include/momentum/character/pose_shape.h +65 -0
  49. include/momentum/character/skeleton.h +85 -0
  50. include/momentum/character/skeleton_state.h +227 -0
  51. include/momentum/character/skeleton_utility.h +38 -0
  52. include/momentum/character/skin_weights.h +67 -0
  53. include/momentum/character/skinned_locator.h +80 -0
  54. include/momentum/character/types.h +202 -0
  55. include/momentum/character_sequence_solver/fwd.h +200 -0
  56. include/momentum/character_sequence_solver/model_parameters_sequence_error_function.h +65 -0
  57. include/momentum/character_sequence_solver/multipose_solver.h +65 -0
  58. include/momentum/character_sequence_solver/multipose_solver_function.h +82 -0
  59. include/momentum/character_sequence_solver/sequence_error_function.h +104 -0
  60. include/momentum/character_sequence_solver/sequence_solver.h +155 -0
  61. include/momentum/character_sequence_solver/sequence_solver_function.h +158 -0
  62. include/momentum/character_sequence_solver/state_sequence_error_function.h +117 -0
  63. include/momentum/character_sequence_solver/vertex_sequence_error_function.h +123 -0
  64. include/momentum/character_solver/aim_error_function.h +112 -0
  65. include/momentum/character_solver/collision_error_function.h +92 -0
  66. include/momentum/character_solver/collision_error_function_stateless.h +75 -0
  67. include/momentum/character_solver/constraint_error_function-inl.h +324 -0
  68. include/momentum/character_solver/constraint_error_function.h +248 -0
  69. include/momentum/character_solver/distance_error_function.h +77 -0
  70. include/momentum/character_solver/error_function_utils.h +60 -0
  71. include/momentum/character_solver/fixed_axis_error_function.h +139 -0
  72. include/momentum/character_solver/fwd.h +943 -0
  73. include/momentum/character_solver/gauss_newton_solver_qr.h +64 -0
  74. include/momentum/character_solver/height_error_function.h +176 -0
  75. include/momentum/character_solver/joint_to_joint_distance_error_function.h +111 -0
  76. include/momentum/character_solver/limit_error_function.h +57 -0
  77. include/momentum/character_solver/model_parameters_error_function.h +64 -0
  78. include/momentum/character_solver/normal_error_function.h +73 -0
  79. include/momentum/character_solver/orientation_error_function.h +74 -0
  80. include/momentum/character_solver/plane_error_function.h +102 -0
  81. include/momentum/character_solver/point_triangle_vertex_error_function.h +141 -0
  82. include/momentum/character_solver/pose_prior_error_function.h +80 -0
  83. include/momentum/character_solver/position_error_function.h +75 -0
  84. include/momentum/character_solver/projection_error_function.h +93 -0
  85. include/momentum/character_solver/simd_collision_error_function.h +99 -0
  86. include/momentum/character_solver/simd_normal_error_function.h +157 -0
  87. include/momentum/character_solver/simd_plane_error_function.h +164 -0
  88. include/momentum/character_solver/simd_position_error_function.h +165 -0
  89. include/momentum/character_solver/skeleton_error_function.h +151 -0
  90. include/momentum/character_solver/skeleton_solver_function.h +94 -0
  91. include/momentum/character_solver/skinned_locator_error_function.h +166 -0
  92. include/momentum/character_solver/skinned_locator_triangle_error_function.h +146 -0
  93. include/momentum/character_solver/skinning_weight_iterator.h +80 -0
  94. include/momentum/character_solver/state_error_function.h +119 -0
  95. include/momentum/character_solver/transform_pose.h +80 -0
  96. include/momentum/character_solver/trust_region_qr.h +80 -0
  97. include/momentum/character_solver/vertex_error_function.h +155 -0
  98. include/momentum/character_solver/vertex_projection_error_function.h +117 -0
  99. include/momentum/character_solver/vertex_vertex_distance_error_function.h +147 -0
  100. include/momentum/common/aligned.h +155 -0
  101. include/momentum/common/checks.h +27 -0
  102. include/momentum/common/exception.h +70 -0
  103. include/momentum/common/filesystem.h +20 -0
  104. include/momentum/common/fwd.h +27 -0
  105. include/momentum/common/log.h +173 -0
  106. include/momentum/common/log_channel.h +17 -0
  107. include/momentum/common/memory.h +71 -0
  108. include/momentum/common/profile.h +79 -0
  109. include/momentum/common/progress_bar.h +37 -0
  110. include/momentum/common/string.h +52 -0
  111. include/momentum/diff_ik/ceres_utility.h +73 -0
  112. include/momentum/diff_ik/fully_differentiable_body_ik.h +58 -0
  113. include/momentum/diff_ik/fully_differentiable_distance_error_function.h +69 -0
  114. include/momentum/diff_ik/fully_differentiable_motion_error_function.h +46 -0
  115. include/momentum/diff_ik/fully_differentiable_orientation_error_function.h +114 -0
  116. include/momentum/diff_ik/fully_differentiable_pose_prior_error_function.h +76 -0
  117. include/momentum/diff_ik/fully_differentiable_position_error_function.h +138 -0
  118. include/momentum/diff_ik/fully_differentiable_projection_error_function.h +65 -0
  119. include/momentum/diff_ik/fully_differentiable_skeleton_error_function.h +160 -0
  120. include/momentum/diff_ik/fully_differentiable_state_error_function.h +54 -0
  121. include/momentum/diff_ik/fwd.h +385 -0
  122. include/momentum/diff_ik/union_error_function.h +67 -0
  123. include/momentum/gui/rerun/eigen_adapters.h +70 -0
  124. include/momentum/gui/rerun/logger.h +102 -0
  125. include/momentum/gui/rerun/logging_redirect.h +27 -0
  126. include/momentum/io/character_io.h +98 -0
  127. include/momentum/io/common/gsl_utils.h +50 -0
  128. include/momentum/io/common/stream_utils.h +65 -0
  129. include/momentum/io/fbx/fbx_io.h +135 -0
  130. include/momentum/io/fbx/fbx_memory_stream.h +70 -0
  131. include/momentum/io/fbx/openfbx_loader.h +62 -0
  132. include/momentum/io/fbx/polygon_data.h +60 -0
  133. include/momentum/io/file_save_options.h +107 -0
  134. include/momentum/io/gltf/gltf_builder.h +141 -0
  135. include/momentum/io/gltf/gltf_io.h +149 -0
  136. include/momentum/io/gltf/utils/accessor_utils.h +299 -0
  137. include/momentum/io/gltf/utils/coordinate_utils.h +60 -0
  138. include/momentum/io/gltf/utils/json_utils.h +102 -0
  139. include/momentum/io/legacy_json/legacy_json_io.h +70 -0
  140. include/momentum/io/marker/c3d_io.h +30 -0
  141. include/momentum/io/marker/conversions.h +57 -0
  142. include/momentum/io/marker/coordinate_system.h +30 -0
  143. include/momentum/io/marker/marker_io.h +56 -0
  144. include/momentum/io/marker/trc_io.h +27 -0
  145. include/momentum/io/motion/mmo_io.h +97 -0
  146. include/momentum/io/shape/blend_shape_io.h +82 -0
  147. include/momentum/io/shape/pose_shape_io.h +21 -0
  148. include/momentum/io/skeleton/locator_io.h +41 -0
  149. include/momentum/io/skeleton/mppca_io.h +26 -0
  150. include/momentum/io/skeleton/parameter_limits_io.h +38 -0
  151. include/momentum/io/skeleton/parameter_transform_io.h +80 -0
  152. include/momentum/io/skeleton/parameters_io.h +20 -0
  153. include/momentum/io/skeleton/utility.h +67 -0
  154. include/momentum/io/urdf/urdf_io.h +26 -0
  155. include/momentum/io/usd/usd_io.h +36 -0
  156. include/momentum/marker_tracking/app_utils.h +64 -0
  157. include/momentum/marker_tracking/marker_tracker.h +221 -0
  158. include/momentum/marker_tracking/process_markers.h +58 -0
  159. include/momentum/marker_tracking/tracker_utils.h +99 -0
  160. include/momentum/math/constants.h +82 -0
  161. include/momentum/math/covariance_matrix.h +84 -0
  162. include/momentum/math/fmt_eigen.h +23 -0
  163. include/momentum/math/fwd.h +132 -0
  164. include/momentum/math/generalized_loss.h +61 -0
  165. include/momentum/math/intersection.h +32 -0
  166. include/momentum/math/mesh.h +84 -0
  167. include/momentum/math/mppca.h +67 -0
  168. include/momentum/math/online_householder_qr.h +516 -0
  169. include/momentum/math/random-inl.h +404 -0
  170. include/momentum/math/random.h +310 -0
  171. include/momentum/math/simd_generalized_loss.h +40 -0
  172. include/momentum/math/transform.h +229 -0
  173. include/momentum/math/types.h +461 -0
  174. include/momentum/math/utility.h +324 -0
  175. include/momentum/rasterizer/camera.h +453 -0
  176. include/momentum/rasterizer/fwd.h +102 -0
  177. include/momentum/rasterizer/geometry.h +83 -0
  178. include/momentum/rasterizer/image.h +18 -0
  179. include/momentum/rasterizer/rasterizer.h +583 -0
  180. include/momentum/rasterizer/tensor.h +140 -0
  181. include/momentum/rasterizer/text_rasterizer.h +89 -0
  182. include/momentum/rasterizer/utility.h +268 -0
  183. include/momentum/simd/simd.h +221 -0
  184. include/momentum/solver/fwd.h +131 -0
  185. include/momentum/solver/gauss_newton_solver.h +136 -0
  186. include/momentum/solver/gradient_descent_solver.h +65 -0
  187. include/momentum/solver/solver.h +155 -0
  188. include/momentum/solver/solver_function.h +126 -0
  189. include/momentum/solver/subset_gauss_newton_solver.h +109 -0
  190. include/rerun/archetypes/annotation_context.hpp +157 -0
  191. include/rerun/archetypes/arrows2d.hpp +271 -0
  192. include/rerun/archetypes/arrows3d.hpp +257 -0
  193. include/rerun/archetypes/asset3d.hpp +262 -0
  194. include/rerun/archetypes/asset_video.hpp +275 -0
  195. include/rerun/archetypes/bar_chart.hpp +261 -0
  196. include/rerun/archetypes/boxes2d.hpp +293 -0
  197. include/rerun/archetypes/boxes3d.hpp +369 -0
  198. include/rerun/archetypes/capsules3d.hpp +333 -0
  199. include/rerun/archetypes/clear.hpp +180 -0
  200. include/rerun/archetypes/depth_image.hpp +425 -0
  201. include/rerun/archetypes/ellipsoids3d.hpp +384 -0
  202. include/rerun/archetypes/encoded_image.hpp +250 -0
  203. include/rerun/archetypes/geo_line_strings.hpp +166 -0
  204. include/rerun/archetypes/geo_points.hpp +177 -0
  205. include/rerun/archetypes/graph_edges.hpp +152 -0
  206. include/rerun/archetypes/graph_nodes.hpp +206 -0
  207. include/rerun/archetypes/image.hpp +434 -0
  208. include/rerun/archetypes/instance_poses3d.hpp +221 -0
  209. include/rerun/archetypes/line_strips2d.hpp +289 -0
  210. include/rerun/archetypes/line_strips3d.hpp +270 -0
  211. include/rerun/archetypes/mesh3d.hpp +387 -0
  212. include/rerun/archetypes/pinhole.hpp +385 -0
  213. include/rerun/archetypes/points2d.hpp +333 -0
  214. include/rerun/archetypes/points3d.hpp +369 -0
  215. include/rerun/archetypes/recording_properties.hpp +132 -0
  216. include/rerun/archetypes/scalar.hpp +170 -0
  217. include/rerun/archetypes/scalars.hpp +153 -0
  218. include/rerun/archetypes/segmentation_image.hpp +305 -0
  219. include/rerun/archetypes/series_line.hpp +274 -0
  220. include/rerun/archetypes/series_lines.hpp +271 -0
  221. include/rerun/archetypes/series_point.hpp +265 -0
  222. include/rerun/archetypes/series_points.hpp +251 -0
  223. include/rerun/archetypes/tensor.hpp +213 -0
  224. include/rerun/archetypes/text_document.hpp +200 -0
  225. include/rerun/archetypes/text_log.hpp +211 -0
  226. include/rerun/archetypes/transform3d.hpp +925 -0
  227. include/rerun/archetypes/video_frame_reference.hpp +295 -0
  228. include/rerun/archetypes/view_coordinates.hpp +393 -0
  229. include/rerun/archetypes.hpp +43 -0
  230. include/rerun/arrow_utils.hpp +32 -0
  231. include/rerun/as_components.hpp +90 -0
  232. include/rerun/blueprint/archetypes/background.hpp +113 -0
  233. include/rerun/blueprint/archetypes/container_blueprint.hpp +259 -0
  234. include/rerun/blueprint/archetypes/dataframe_query.hpp +178 -0
  235. include/rerun/blueprint/archetypes/entity_behavior.hpp +130 -0
  236. include/rerun/blueprint/archetypes/force_center.hpp +115 -0
  237. include/rerun/blueprint/archetypes/force_collision_radius.hpp +141 -0
  238. include/rerun/blueprint/archetypes/force_link.hpp +136 -0
  239. include/rerun/blueprint/archetypes/force_many_body.hpp +124 -0
  240. include/rerun/blueprint/archetypes/force_position.hpp +132 -0
  241. include/rerun/blueprint/archetypes/line_grid3d.hpp +178 -0
  242. include/rerun/blueprint/archetypes/map_background.hpp +104 -0
  243. include/rerun/blueprint/archetypes/map_zoom.hpp +103 -0
  244. include/rerun/blueprint/archetypes/near_clip_plane.hpp +109 -0
  245. include/rerun/blueprint/archetypes/panel_blueprint.hpp +95 -0
  246. include/rerun/blueprint/archetypes/plot_legend.hpp +118 -0
  247. include/rerun/blueprint/archetypes/scalar_axis.hpp +116 -0
  248. include/rerun/blueprint/archetypes/tensor_scalar_mapping.hpp +146 -0
  249. include/rerun/blueprint/archetypes/tensor_slice_selection.hpp +167 -0
  250. include/rerun/blueprint/archetypes/tensor_view_fit.hpp +95 -0
  251. include/rerun/blueprint/archetypes/view_blueprint.hpp +170 -0
  252. include/rerun/blueprint/archetypes/view_contents.hpp +142 -0
  253. include/rerun/blueprint/archetypes/viewport_blueprint.hpp +200 -0
  254. include/rerun/blueprint/archetypes/visible_time_ranges.hpp +116 -0
  255. include/rerun/blueprint/archetypes/visual_bounds2d.hpp +109 -0
  256. include/rerun/blueprint/archetypes/visualizer_overrides.hpp +113 -0
  257. include/rerun/blueprint/archetypes.hpp +29 -0
  258. include/rerun/blueprint/components/active_tab.hpp +82 -0
  259. include/rerun/blueprint/components/apply_latest_at.hpp +79 -0
  260. include/rerun/blueprint/components/auto_layout.hpp +77 -0
  261. include/rerun/blueprint/components/auto_views.hpp +77 -0
  262. include/rerun/blueprint/components/background_kind.hpp +66 -0
  263. include/rerun/blueprint/components/column_share.hpp +78 -0
  264. include/rerun/blueprint/components/component_column_selector.hpp +81 -0
  265. include/rerun/blueprint/components/container_kind.hpp +65 -0
  266. include/rerun/blueprint/components/corner2d.hpp +64 -0
  267. include/rerun/blueprint/components/enabled.hpp +77 -0
  268. include/rerun/blueprint/components/filter_by_range.hpp +74 -0
  269. include/rerun/blueprint/components/filter_is_not_null.hpp +77 -0
  270. include/rerun/blueprint/components/force_distance.hpp +82 -0
  271. include/rerun/blueprint/components/force_iterations.hpp +82 -0
  272. include/rerun/blueprint/components/force_strength.hpp +82 -0
  273. include/rerun/blueprint/components/grid_columns.hpp +78 -0
  274. include/rerun/blueprint/components/grid_spacing.hpp +78 -0
  275. include/rerun/blueprint/components/included_content.hpp +86 -0
  276. include/rerun/blueprint/components/lock_range_during_zoom.hpp +82 -0
  277. include/rerun/blueprint/components/map_provider.hpp +64 -0
  278. include/rerun/blueprint/components/near_clip_plane.hpp +82 -0
  279. include/rerun/blueprint/components/panel_state.hpp +61 -0
  280. include/rerun/blueprint/components/query_expression.hpp +89 -0
  281. include/rerun/blueprint/components/root_container.hpp +77 -0
  282. include/rerun/blueprint/components/row_share.hpp +78 -0
  283. include/rerun/blueprint/components/selected_columns.hpp +76 -0
  284. include/rerun/blueprint/components/tensor_dimension_index_slider.hpp +90 -0
  285. include/rerun/blueprint/components/timeline_name.hpp +76 -0
  286. include/rerun/blueprint/components/view_class.hpp +76 -0
  287. include/rerun/blueprint/components/view_fit.hpp +61 -0
  288. include/rerun/blueprint/components/view_maximized.hpp +79 -0
  289. include/rerun/blueprint/components/view_origin.hpp +81 -0
  290. include/rerun/blueprint/components/viewer_recommendation_hash.hpp +82 -0
  291. include/rerun/blueprint/components/visible_time_range.hpp +77 -0
  292. include/rerun/blueprint/components/visual_bounds2d.hpp +74 -0
  293. include/rerun/blueprint/components/visualizer_override.hpp +86 -0
  294. include/rerun/blueprint/components/zoom_level.hpp +78 -0
  295. include/rerun/blueprint/components.hpp +41 -0
  296. include/rerun/blueprint/datatypes/component_column_selector.hpp +61 -0
  297. include/rerun/blueprint/datatypes/filter_by_range.hpp +59 -0
  298. include/rerun/blueprint/datatypes/filter_is_not_null.hpp +61 -0
  299. include/rerun/blueprint/datatypes/selected_columns.hpp +62 -0
  300. include/rerun/blueprint/datatypes/tensor_dimension_index_slider.hpp +63 -0
  301. include/rerun/blueprint/datatypes.hpp +9 -0
  302. include/rerun/c/arrow_c_data_interface.h +111 -0
  303. include/rerun/c/compiler_utils.h +10 -0
  304. include/rerun/c/rerun.h +627 -0
  305. include/rerun/c/sdk_info.h +28 -0
  306. include/rerun/collection.hpp +496 -0
  307. include/rerun/collection_adapter.hpp +43 -0
  308. include/rerun/collection_adapter_builtins.hpp +138 -0
  309. include/rerun/compiler_utils.hpp +61 -0
  310. include/rerun/component_batch.hpp +163 -0
  311. include/rerun/component_column.hpp +111 -0
  312. include/rerun/component_descriptor.hpp +142 -0
  313. include/rerun/component_type.hpp +35 -0
  314. include/rerun/components/aggregation_policy.hpp +76 -0
  315. include/rerun/components/albedo_factor.hpp +74 -0
  316. include/rerun/components/annotation_context.hpp +102 -0
  317. include/rerun/components/axis_length.hpp +74 -0
  318. include/rerun/components/blob.hpp +73 -0
  319. include/rerun/components/class_id.hpp +71 -0
  320. include/rerun/components/clear_is_recursive.hpp +75 -0
  321. include/rerun/components/color.hpp +99 -0
  322. include/rerun/components/colormap.hpp +99 -0
  323. include/rerun/components/depth_meter.hpp +84 -0
  324. include/rerun/components/draw_order.hpp +79 -0
  325. include/rerun/components/entity_path.hpp +83 -0
  326. include/rerun/components/fill_mode.hpp +72 -0
  327. include/rerun/components/fill_ratio.hpp +79 -0
  328. include/rerun/components/gamma_correction.hpp +80 -0
  329. include/rerun/components/geo_line_string.hpp +63 -0
  330. include/rerun/components/graph_edge.hpp +75 -0
  331. include/rerun/components/graph_node.hpp +79 -0
  332. include/rerun/components/graph_type.hpp +57 -0
  333. include/rerun/components/half_size2d.hpp +91 -0
  334. include/rerun/components/half_size3d.hpp +95 -0
  335. include/rerun/components/image_buffer.hpp +86 -0
  336. include/rerun/components/image_format.hpp +84 -0
  337. include/rerun/components/image_plane_distance.hpp +77 -0
  338. include/rerun/components/interactive.hpp +76 -0
  339. include/rerun/components/keypoint_id.hpp +74 -0
  340. include/rerun/components/lat_lon.hpp +89 -0
  341. include/rerun/components/length.hpp +77 -0
  342. include/rerun/components/line_strip2d.hpp +73 -0
  343. include/rerun/components/line_strip3d.hpp +73 -0
  344. include/rerun/components/magnification_filter.hpp +63 -0
  345. include/rerun/components/marker_shape.hpp +82 -0
  346. include/rerun/components/marker_size.hpp +74 -0
  347. include/rerun/components/media_type.hpp +157 -0
  348. include/rerun/components/name.hpp +83 -0
  349. include/rerun/components/opacity.hpp +77 -0
  350. include/rerun/components/pinhole_projection.hpp +94 -0
  351. include/rerun/components/plane3d.hpp +75 -0
  352. include/rerun/components/pose_rotation_axis_angle.hpp +73 -0
  353. include/rerun/components/pose_rotation_quat.hpp +71 -0
  354. include/rerun/components/pose_scale3d.hpp +102 -0
  355. include/rerun/components/pose_transform_mat3x3.hpp +87 -0
  356. include/rerun/components/pose_translation3d.hpp +96 -0
  357. include/rerun/components/position2d.hpp +86 -0
  358. include/rerun/components/position3d.hpp +90 -0
  359. include/rerun/components/radius.hpp +98 -0
  360. include/rerun/components/range1d.hpp +75 -0
  361. include/rerun/components/resolution.hpp +88 -0
  362. include/rerun/components/rotation_axis_angle.hpp +72 -0
  363. include/rerun/components/rotation_quat.hpp +71 -0
  364. include/rerun/components/scalar.hpp +76 -0
  365. include/rerun/components/scale3d.hpp +102 -0
  366. include/rerun/components/series_visible.hpp +76 -0
  367. include/rerun/components/show_labels.hpp +79 -0
  368. include/rerun/components/stroke_width.hpp +74 -0
  369. include/rerun/components/tensor_data.hpp +94 -0
  370. include/rerun/components/tensor_dimension_index_selection.hpp +77 -0
  371. include/rerun/components/tensor_height_dimension.hpp +71 -0
  372. include/rerun/components/tensor_width_dimension.hpp +71 -0
  373. include/rerun/components/texcoord2d.hpp +101 -0
  374. include/rerun/components/text.hpp +83 -0
  375. include/rerun/components/text_log_level.hpp +110 -0
  376. include/rerun/components/timestamp.hpp +76 -0
  377. include/rerun/components/transform_mat3x3.hpp +92 -0
  378. include/rerun/components/transform_relation.hpp +66 -0
  379. include/rerun/components/translation3d.hpp +96 -0
  380. include/rerun/components/triangle_indices.hpp +85 -0
  381. include/rerun/components/value_range.hpp +78 -0
  382. include/rerun/components/vector2d.hpp +92 -0
  383. include/rerun/components/vector3d.hpp +96 -0
  384. include/rerun/components/video_timestamp.hpp +120 -0
  385. include/rerun/components/view_coordinates.hpp +346 -0
  386. include/rerun/components/visible.hpp +74 -0
  387. include/rerun/components.hpp +77 -0
  388. include/rerun/config.hpp +52 -0
  389. include/rerun/datatypes/angle.hpp +76 -0
  390. include/rerun/datatypes/annotation_info.hpp +76 -0
  391. include/rerun/datatypes/blob.hpp +67 -0
  392. include/rerun/datatypes/bool.hpp +57 -0
  393. include/rerun/datatypes/channel_datatype.hpp +87 -0
  394. include/rerun/datatypes/class_description.hpp +92 -0
  395. include/rerun/datatypes/class_description_map_elem.hpp +69 -0
  396. include/rerun/datatypes/class_id.hpp +62 -0
  397. include/rerun/datatypes/color_model.hpp +68 -0
  398. include/rerun/datatypes/dvec2d.hpp +76 -0
  399. include/rerun/datatypes/entity_path.hpp +60 -0
  400. include/rerun/datatypes/float32.hpp +62 -0
  401. include/rerun/datatypes/float64.hpp +62 -0
  402. include/rerun/datatypes/image_format.hpp +107 -0
  403. include/rerun/datatypes/keypoint_id.hpp +63 -0
  404. include/rerun/datatypes/keypoint_pair.hpp +65 -0
  405. include/rerun/datatypes/mat3x3.hpp +105 -0
  406. include/rerun/datatypes/mat4x4.hpp +119 -0
  407. include/rerun/datatypes/pixel_format.hpp +142 -0
  408. include/rerun/datatypes/plane3d.hpp +60 -0
  409. include/rerun/datatypes/quaternion.hpp +110 -0
  410. include/rerun/datatypes/range1d.hpp +59 -0
  411. include/rerun/datatypes/range2d.hpp +55 -0
  412. include/rerun/datatypes/rgba32.hpp +94 -0
  413. include/rerun/datatypes/rotation_axis_angle.hpp +67 -0
  414. include/rerun/datatypes/tensor_buffer.hpp +529 -0
  415. include/rerun/datatypes/tensor_data.hpp +100 -0
  416. include/rerun/datatypes/tensor_dimension_index_selection.hpp +58 -0
  417. include/rerun/datatypes/tensor_dimension_selection.hpp +56 -0
  418. include/rerun/datatypes/time_int.hpp +62 -0
  419. include/rerun/datatypes/time_range.hpp +55 -0
  420. include/rerun/datatypes/time_range_boundary.hpp +175 -0
  421. include/rerun/datatypes/uint16.hpp +62 -0
  422. include/rerun/datatypes/uint32.hpp +62 -0
  423. include/rerun/datatypes/uint64.hpp +62 -0
  424. include/rerun/datatypes/utf8.hpp +76 -0
  425. include/rerun/datatypes/utf8pair.hpp +62 -0
  426. include/rerun/datatypes/uuid.hpp +60 -0
  427. include/rerun/datatypes/uvec2d.hpp +76 -0
  428. include/rerun/datatypes/uvec3d.hpp +80 -0
  429. include/rerun/datatypes/uvec4d.hpp +59 -0
  430. include/rerun/datatypes/vec2d.hpp +76 -0
  431. include/rerun/datatypes/vec3d.hpp +80 -0
  432. include/rerun/datatypes/vec4d.hpp +84 -0
  433. include/rerun/datatypes/video_timestamp.hpp +67 -0
  434. include/rerun/datatypes/view_coordinates.hpp +87 -0
  435. include/rerun/datatypes/visible_time_range.hpp +57 -0
  436. include/rerun/datatypes.hpp +51 -0
  437. include/rerun/demo_utils.hpp +75 -0
  438. include/rerun/entity_path.hpp +20 -0
  439. include/rerun/error.hpp +180 -0
  440. include/rerun/half.hpp +10 -0
  441. include/rerun/image_utils.hpp +187 -0
  442. include/rerun/indicator_component.hpp +59 -0
  443. include/rerun/loggable.hpp +54 -0
  444. include/rerun/recording_stream.hpp +960 -0
  445. include/rerun/rerun_sdk_export.hpp +25 -0
  446. include/rerun/result.hpp +86 -0
  447. include/rerun/rotation3d.hpp +33 -0
  448. include/rerun/sdk_info.hpp +20 -0
  449. include/rerun/spawn.hpp +21 -0
  450. include/rerun/spawn_options.hpp +57 -0
  451. include/rerun/string_utils.hpp +16 -0
  452. include/rerun/third_party/cxxopts.hpp +2198 -0
  453. include/rerun/time_column.hpp +288 -0
  454. include/rerun/timeline.hpp +38 -0
  455. include/rerun/type_traits.hpp +40 -0
  456. include/rerun.hpp +86 -0
  457. lib/cmake/axel/axel-config.cmake +45 -0
  458. lib/cmake/axel/axelTargets-release.cmake +19 -0
  459. lib/cmake/axel/axelTargets.cmake +108 -0
  460. lib/cmake/momentum/FindFbxSdk.cmake +115 -0
  461. lib/cmake/momentum/Findre2.cmake +52 -0
  462. lib/cmake/momentum/momentum-config.cmake +67 -0
  463. lib/cmake/momentum/momentumTargets-release.cmake +259 -0
  464. lib/cmake/momentum/momentumTargets.cmake +385 -0
  465. lib/cmake/rerun_sdk/rerun_sdkConfig.cmake +70 -0
  466. lib/cmake/rerun_sdk/rerun_sdkConfigVersion.cmake +83 -0
  467. lib/cmake/rerun_sdk/rerun_sdkTargets-release.cmake +19 -0
  468. lib/cmake/rerun_sdk/rerun_sdkTargets.cmake +108 -0
  469. lib/libarrow.a +0 -0
  470. lib/libarrow_bundled_dependencies.a +0 -0
  471. lib/libaxel.a +0 -0
  472. lib/libmomentum_app_utils.a +0 -0
  473. lib/libmomentum_character.a +0 -0
  474. lib/libmomentum_character_sequence_solver.a +0 -0
  475. lib/libmomentum_character_solver.a +0 -0
  476. lib/libmomentum_common.a +0 -0
  477. lib/libmomentum_diff_ik.a +0 -0
  478. lib/libmomentum_io.a +0 -0
  479. lib/libmomentum_io_common.a +0 -0
  480. lib/libmomentum_io_fbx.a +0 -0
  481. lib/libmomentum_io_gltf.a +0 -0
  482. lib/libmomentum_io_legacy_json.a +0 -0
  483. lib/libmomentum_io_marker.a +0 -0
  484. lib/libmomentum_io_motion.a +0 -0
  485. lib/libmomentum_io_shape.a +0 -0
  486. lib/libmomentum_io_skeleton.a +0 -0
  487. lib/libmomentum_io_urdf.a +0 -0
  488. lib/libmomentum_marker_tracker.a +0 -0
  489. lib/libmomentum_math.a +0 -0
  490. lib/libmomentum_online_qr.a +0 -0
  491. lib/libmomentum_process_markers.a +0 -0
  492. lib/libmomentum_rerun.a +0 -0
  493. lib/libmomentum_simd_constraints.a +0 -0
  494. lib/libmomentum_simd_generalized_loss.a +0 -0
  495. lib/libmomentum_skeleton.a +0 -0
  496. lib/libmomentum_solver.a +0 -0
  497. lib/librerun_c__macos_arm64.a +0 -0
  498. lib/librerun_sdk.a +0 -0
  499. pymomentum/axel.cpython-312-darwin.so +0 -0
  500. pymomentum/backend/__init__.py +16 -0
  501. pymomentum/backend/skel_state_backend.py +631 -0
  502. pymomentum/backend/trs_backend.py +889 -0
  503. pymomentum/backend/utils.py +224 -0
  504. pymomentum/geometry.cpython-312-darwin.so +0 -0
  505. pymomentum/marker_tracking.cpython-312-darwin.so +0 -0
  506. pymomentum/quaternion.py +740 -0
  507. pymomentum/skel_state.py +514 -0
  508. pymomentum/solver.cpython-312-darwin.so +0 -0
  509. pymomentum/solver2.cpython-312-darwin.so +0 -0
  510. pymomentum/torch/character.py +868 -0
  511. pymomentum/torch/parameter_limits.py +494 -0
  512. pymomentum/torch/utility.py +20 -0
  513. pymomentum/trs.py +535 -0
  514. pymomentum_cpu-0.1.93.post0.dist-info/METADATA +126 -0
  515. pymomentum_cpu-0.1.93.post0.dist-info/RECORD +517 -0
  516. pymomentum_cpu-0.1.93.post0.dist-info/WHEEL +5 -0
  517. pymomentum_cpu-0.1.93.post0.dist-info/licenses/LICENSE +21 -0
@@ -0,0 +1,393 @@
1
+ // DO NOT EDIT! This file was auto-generated by crates/build/re_types_builder/src/codegen/cpp/mod.rs
2
+ // Based on "crates/store/re_types/definitions/rerun/archetypes/view_coordinates.fbs".
3
+
4
+ #pragma once
5
+
6
+ #include "../collection.hpp"
7
+ #include "../component_batch.hpp"
8
+ #include "../component_column.hpp"
9
+ #include "../components/view_coordinates.hpp"
10
+ #include "../indicator_component.hpp"
11
+ #include "../rerun_sdk_export.hpp"
12
+ #include "../result.hpp"
13
+
14
+ #include <cstdint>
15
+ #include <optional>
16
+ #include <utility>
17
+ #include <vector>
18
+
19
+ namespace rerun::archetypes {
20
+ /// **Archetype**: How we interpret the coordinate system of an entity/space.
21
+ ///
22
+ /// For instance: What is "up"? What does the Z axis mean?
23
+ ///
24
+ /// The three coordinates are always ordered as [x, y, z].
25
+ ///
26
+ /// For example [Right, Down, Forward] means that the X axis points to the right, the Y axis points
27
+ /// down, and the Z axis points forward.
28
+ ///
29
+ /// Make sure that this archetype is logged at or above the origin entity path of your 3D views.
30
+ ///
31
+ /// ⚠ [Rerun does not yet support left-handed coordinate systems](https://github.com/rerun-io/rerun/issues/5032).
32
+ ///
33
+ /// ## Example
34
+ ///
35
+ /// ### View coordinates for adjusting the eye camera
36
+ /// ![image](https://static.rerun.io/viewcoordinates/0833f0dc8616a676b7b2c566f2a6f613363680c5/full.png)
37
+ ///
38
+ /// ```cpp
39
+ /// #include <rerun.hpp>
40
+ ///
41
+ /// int main() {
42
+ /// const auto rec = rerun::RecordingStream("rerun_example_view_coordinates");
43
+ /// rec.spawn().exit_on_failure();
44
+ ///
45
+ /// rec.log_static("world", rerun::ViewCoordinates::RIGHT_HAND_Z_UP); // Set an up-axis
46
+ /// rec.log(
47
+ /// "world/xyz",
48
+ /// rerun::Arrows3D::from_vectors({{1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 0.0, 1.0}}
49
+ /// ).with_colors({{255, 0, 0}, {0, 255, 0}, {0, 0, 255}})
50
+ /// );
51
+ /// }
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+ /// ```
53
+ ///
54
+ /// ⚠ **This type is _unstable_ and may change significantly in a way that the data won't be backwards compatible.**
55
+ ///
56
+ struct ViewCoordinates {
57
+ /// The directions of the [x, y, z] axes.
58
+ std::optional<ComponentBatch> xyz;
59
+
60
+ public:
61
+ static constexpr const char IndicatorComponentName[] =
62
+ "rerun.components.ViewCoordinatesIndicator";
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+
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+ /// Indicator component, used to identify the archetype when converting to a list of components.
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+ using IndicatorComponent = rerun::components::IndicatorComponent<IndicatorComponentName>;
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+ /// The name of the archetype as used in `ComponentDescriptor`s.
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+ static constexpr const char ArchetypeName[] = "rerun.archetypes.ViewCoordinates";
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+
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+ /// `ComponentDescriptor` for the `xyz` field.
70
+ static constexpr auto Descriptor_xyz = ComponentDescriptor(
71
+ ArchetypeName, "xyz",
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+ Loggable<rerun::components::ViewCoordinates>::Descriptor.component_name
73
+ );
74
+
75
+ public: // START of extensions from view_coordinates_ext.cpp:
76
+ /// Construct Vec3D from x/y/z values.
77
+ ViewCoordinates(uint8_t axis0, uint8_t axis1, uint8_t axis2)
78
+ : ViewCoordinates(rerun::components::ViewCoordinates(axis0, axis1, axis2)) {}
79
+
80
+ // <BEGIN_GENERATED:declarations>
81
+ // This section is generated by running `scripts/generate_view_coordinate_defs.py --cpp`
82
+ /// X=Up, Y=Left, Z=Forward
83
+ ///
84
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
85
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates ULF;
86
+
87
+ /// X=Up, Y=Forward, Z=Left
88
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates UFL;
89
+
90
+ /// X=Left, Y=Up, Z=Forward
91
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates LUF;
92
+
93
+ /// X=Left, Y=Forward, Z=Up
94
+ ///
95
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
96
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates LFU;
97
+
98
+ /// X=Forward, Y=Up, Z=Left
99
+ ///
100
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
101
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates FUL;
102
+
103
+ /// X=Forward, Y=Left, Z=Up
104
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates FLU;
105
+
106
+ /// X=Up, Y=Left, Z=Back
107
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates ULB;
108
+
109
+ /// X=Up, Y=Back, Z=Left
110
+ ///
111
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
112
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates UBL;
113
+
114
+ /// X=Left, Y=Up, Z=Back
115
+ ///
116
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
117
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates LUB;
118
+
119
+ /// X=Left, Y=Back, Z=Up
120
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates LBU;
121
+
122
+ /// X=Back, Y=Up, Z=Left
123
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates BUL;
124
+
125
+ /// X=Back, Y=Left, Z=Up
126
+ ///
127
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
128
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates BLU;
129
+
130
+ /// X=Up, Y=Right, Z=Forward
131
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates URF;
132
+
133
+ /// X=Up, Y=Forward, Z=Right
134
+ ///
135
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
136
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates UFR;
137
+
138
+ /// X=Right, Y=Up, Z=Forward
139
+ ///
140
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
141
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates RUF;
142
+
143
+ /// X=Right, Y=Forward, Z=Up
144
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates RFU;
145
+
146
+ /// X=Forward, Y=Up, Z=Right
147
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates FUR;
148
+
149
+ /// X=Forward, Y=Right, Z=Up
150
+ ///
151
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
152
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates FRU;
153
+
154
+ /// X=Up, Y=Right, Z=Back
155
+ ///
156
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
157
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates URB;
158
+
159
+ /// X=Up, Y=Back, Z=Right
160
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates UBR;
161
+
162
+ /// X=Right, Y=Up, Z=Back
163
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates RUB;
164
+
165
+ /// X=Right, Y=Back, Z=Up
166
+ ///
167
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
168
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates RBU;
169
+
170
+ /// X=Back, Y=Up, Z=Right
171
+ ///
172
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
173
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates BUR;
174
+
175
+ /// X=Back, Y=Right, Z=Up
176
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates BRU;
177
+
178
+ /// X=Down, Y=Left, Z=Forward
179
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates DLF;
180
+
181
+ /// X=Down, Y=Forward, Z=Left
182
+ ///
183
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
184
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates DFL;
185
+
186
+ /// X=Left, Y=Down, Z=Forward
187
+ ///
188
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
189
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates LDF;
190
+
191
+ /// X=Left, Y=Forward, Z=Down
192
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates LFD;
193
+
194
+ /// X=Forward, Y=Down, Z=Left
195
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates FDL;
196
+
197
+ /// X=Forward, Y=Left, Z=Down
198
+ ///
199
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
200
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates FLD;
201
+
202
+ /// X=Down, Y=Left, Z=Back
203
+ ///
204
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
205
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates DLB;
206
+
207
+ /// X=Down, Y=Back, Z=Left
208
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates DBL;
209
+
210
+ /// X=Left, Y=Down, Z=Back
211
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates LDB;
212
+
213
+ /// X=Left, Y=Back, Z=Down
214
+ ///
215
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
216
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates LBD;
217
+
218
+ /// X=Back, Y=Down, Z=Left
219
+ ///
220
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
221
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates BDL;
222
+
223
+ /// X=Back, Y=Left, Z=Down
224
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates BLD;
225
+
226
+ /// X=Down, Y=Right, Z=Forward
227
+ ///
228
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
229
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates DRF;
230
+
231
+ /// X=Down, Y=Forward, Z=Right
232
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates DFR;
233
+
234
+ /// X=Right, Y=Down, Z=Forward
235
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates RDF;
236
+
237
+ /// X=Right, Y=Forward, Z=Down
238
+ ///
239
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
240
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates RFD;
241
+
242
+ /// X=Forward, Y=Down, Z=Right
243
+ ///
244
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
245
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates FDR;
246
+
247
+ /// X=Forward, Y=Right, Z=Down
248
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates FRD;
249
+
250
+ /// X=Down, Y=Right, Z=Back
251
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates DRB;
252
+
253
+ /// X=Down, Y=Back, Z=Right
254
+ ///
255
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
256
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates DBR;
257
+
258
+ /// X=Right, Y=Down, Z=Back
259
+ ///
260
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
261
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates RDB;
262
+
263
+ /// X=Right, Y=Back, Z=Down
264
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates RBD;
265
+
266
+ /// X=Back, Y=Down, Z=Right
267
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates BDR;
268
+
269
+ /// X=Back, Y=Right, Z=Down
270
+ ///
271
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
272
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates BRD;
273
+
274
+ /// X=Up, Y=Right, Z=Forward
275
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates RIGHT_HAND_X_UP;
276
+
277
+ /// X=Down, Y=Right, Z=Back
278
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates RIGHT_HAND_X_DOWN;
279
+
280
+ /// X=Right, Y=Up, Z=Back
281
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates RIGHT_HAND_Y_UP;
282
+
283
+ /// X=Right, Y=Down, Z=Forward
284
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates RIGHT_HAND_Y_DOWN;
285
+
286
+ /// X=Right, Y=Forward, Z=Up
287
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates RIGHT_HAND_Z_UP;
288
+
289
+ /// X=Right, Y=Back, Z=Down
290
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates RIGHT_HAND_Z_DOWN;
291
+
292
+ /// X=Up, Y=Right, Z=Back
293
+ ///
294
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
295
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates LEFT_HAND_X_UP;
296
+
297
+ /// X=Down, Y=Right, Z=Forward
298
+ ///
299
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
300
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates LEFT_HAND_X_DOWN;
301
+
302
+ /// X=Right, Y=Up, Z=Forward
303
+ ///
304
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
305
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates LEFT_HAND_Y_UP;
306
+
307
+ /// X=Right, Y=Down, Z=Back
308
+ ///
309
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
310
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates LEFT_HAND_Y_DOWN;
311
+
312
+ /// X=Right, Y=Back, Z=Up
313
+ ///
314
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
315
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates LEFT_HAND_Z_UP;
316
+
317
+ /// X=Right, Y=Forward, Z=Down
318
+ ///
319
+ /// ⚠️ This is a left-handed coordinate system, which is [not yet supported by Rerun](https://github.com/rerun-io/rerun/issues/5032).
320
+ RERUN_SDK_EXPORT static const rerun::archetypes::ViewCoordinates LEFT_HAND_Z_DOWN;
321
+
322
+ // <END_GENERATED:declarations>
323
+
324
+ // END of extensions from view_coordinates_ext.cpp, start of generated code:
325
+
326
+ public:
327
+ ViewCoordinates() = default;
328
+ ViewCoordinates(ViewCoordinates&& other) = default;
329
+ ViewCoordinates(const ViewCoordinates& other) = default;
330
+ ViewCoordinates& operator=(const ViewCoordinates& other) = default;
331
+ ViewCoordinates& operator=(ViewCoordinates&& other) = default;
332
+
333
+ explicit ViewCoordinates(rerun::components::ViewCoordinates _xyz)
334
+ : xyz(ComponentBatch::from_loggable(std::move(_xyz), Descriptor_xyz).value_or_throw()) {
335
+ }
336
+
337
+ /// Update only some specific fields of a `ViewCoordinates`.
338
+ static ViewCoordinates update_fields() {
339
+ return ViewCoordinates();
340
+ }
341
+
342
+ /// Clear all the fields of a `ViewCoordinates`.
343
+ static ViewCoordinates clear_fields();
344
+
345
+ /// The directions of the [x, y, z] axes.
346
+ ViewCoordinates with_xyz(const rerun::components::ViewCoordinates& _xyz) && {
347
+ xyz = ComponentBatch::from_loggable(_xyz, Descriptor_xyz).value_or_throw();
348
+ return std::move(*this);
349
+ }
350
+
351
+ /// This method makes it possible to pack multiple `xyz` in a single component batch.
352
+ ///
353
+ /// This only makes sense when used in conjunction with `columns`. `with_xyz` should
354
+ /// be used when logging a single row's worth of data.
355
+ ViewCoordinates with_many_xyz(const Collection<rerun::components::ViewCoordinates>& _xyz
356
+ ) && {
357
+ xyz = ComponentBatch::from_loggable(_xyz, Descriptor_xyz).value_or_throw();
358
+ return std::move(*this);
359
+ }
360
+
361
+ /// Partitions the component data into multiple sub-batches.
362
+ ///
363
+ /// Specifically, this transforms the existing `ComponentBatch` data into `ComponentColumn`s
364
+ /// instead, via `ComponentBatch::partitioned`.
365
+ ///
366
+ /// This makes it possible to use `RecordingStream::send_columns` to send columnar data directly into Rerun.
367
+ ///
368
+ /// The specified `lengths` must sum to the total length of the component batch.
369
+ Collection<ComponentColumn> columns(const Collection<uint32_t>& lengths_);
370
+
371
+ /// Partitions the component data into unit-length sub-batches.
372
+ ///
373
+ /// This is semantically similar to calling `columns` with `std::vector<uint32_t>(n, 1)`,
374
+ /// where `n` is automatically guessed.
375
+ Collection<ComponentColumn> columns();
376
+ };
377
+
378
+ } // namespace rerun::archetypes
379
+
380
+ namespace rerun {
381
+ /// \private
382
+ template <typename T>
383
+ struct AsComponents;
384
+
385
+ /// \private
386
+ template <>
387
+ struct AsComponents<archetypes::ViewCoordinates> {
388
+ /// Serialize all set component batches.
389
+ static Result<Collection<ComponentBatch>> as_batches(
390
+ const archetypes::ViewCoordinates& archetype
391
+ );
392
+ };
393
+ } // namespace rerun
@@ -0,0 +1,43 @@
1
+ // DO NOT EDIT! This file was auto-generated by crates/build/re_types_builder/src/codegen/cpp/mod.rs
2
+
3
+ #pragma once
4
+
5
+ #include "archetypes/annotation_context.hpp"
6
+ #include "archetypes/arrows2d.hpp"
7
+ #include "archetypes/arrows3d.hpp"
8
+ #include "archetypes/asset3d.hpp"
9
+ #include "archetypes/asset_video.hpp"
10
+ #include "archetypes/bar_chart.hpp"
11
+ #include "archetypes/boxes2d.hpp"
12
+ #include "archetypes/boxes3d.hpp"
13
+ #include "archetypes/capsules3d.hpp"
14
+ #include "archetypes/clear.hpp"
15
+ #include "archetypes/depth_image.hpp"
16
+ #include "archetypes/ellipsoids3d.hpp"
17
+ #include "archetypes/encoded_image.hpp"
18
+ #include "archetypes/geo_line_strings.hpp"
19
+ #include "archetypes/geo_points.hpp"
20
+ #include "archetypes/graph_edges.hpp"
21
+ #include "archetypes/graph_nodes.hpp"
22
+ #include "archetypes/image.hpp"
23
+ #include "archetypes/instance_poses3d.hpp"
24
+ #include "archetypes/line_strips2d.hpp"
25
+ #include "archetypes/line_strips3d.hpp"
26
+ #include "archetypes/mesh3d.hpp"
27
+ #include "archetypes/pinhole.hpp"
28
+ #include "archetypes/points2d.hpp"
29
+ #include "archetypes/points3d.hpp"
30
+ #include "archetypes/recording_properties.hpp"
31
+ #include "archetypes/scalar.hpp"
32
+ #include "archetypes/scalars.hpp"
33
+ #include "archetypes/segmentation_image.hpp"
34
+ #include "archetypes/series_line.hpp"
35
+ #include "archetypes/series_lines.hpp"
36
+ #include "archetypes/series_point.hpp"
37
+ #include "archetypes/series_points.hpp"
38
+ #include "archetypes/tensor.hpp"
39
+ #include "archetypes/text_document.hpp"
40
+ #include "archetypes/text_log.hpp"
41
+ #include "archetypes/transform3d.hpp"
42
+ #include "archetypes/video_frame_reference.hpp"
43
+ #include "archetypes/view_coordinates.hpp"
@@ -0,0 +1,32 @@
1
+ #pragma once
2
+
3
+ #include <arrow/buffer.h>
4
+
5
+ // Do not include this file in any public header as we don't want to infect the user's namespace
6
+ // with symbols from arrow.
7
+ // (in order to keep compile times low and avoid potential arrow version conflicts)
8
+
9
+ namespace rerun {
10
+ /// Creates an arrow buffer from a vector without allocating new memory.
11
+ ///
12
+ /// Newer version of the arrow sdk have this builtin as `arrow::Buffer::FromVector`.
13
+ template <typename T>
14
+ inline std::shared_ptr<arrow::Buffer> arrow_buffer_from_vector(std::vector<T> vec) {
15
+ static_assert(
16
+ std::is_trivial_v<T>,
17
+ "Buffer::FromVector can only wrap vectors of trivial objects"
18
+ );
19
+
20
+ if (vec.empty()) {
21
+ return std::make_shared<arrow::Buffer>(nullptr, 0);
22
+ }
23
+
24
+ auto* data = reinterpret_cast<uint8_t*>(vec.data());
25
+ auto size_in_bytes = static_cast<int64_t>(vec.size() * sizeof(T));
26
+ return std::shared_ptr<arrow::Buffer>{
27
+ new arrow::Buffer{data, size_in_bytes},
28
+ // Keep the vector's buffer alive inside the shared_ptr's destructor until after we have deleted the Buffer.
29
+ [vec = std::move(vec)](arrow::Buffer* buffer) { delete buffer; }};
30
+ }
31
+
32
+ } // namespace rerun
@@ -0,0 +1,90 @@
1
+ #pragma once
2
+
3
+ #include "collection.hpp"
4
+ #include "component_batch.hpp"
5
+ #include "indicator_component.hpp"
6
+ #include "loggable.hpp"
7
+
8
+ namespace rerun {
9
+ /// The AsComponents trait is used to convert a type into a list of component batches.
10
+ ///
11
+ /// It is implemented for various built-in types as well as collections of components.
12
+ /// You can build your own archetypes by implementing this trait.
13
+ /// Anything that implements `AsComponents` can be logged to a recording stream.
14
+ template <typename T>
15
+ struct AsComponents {
16
+ /// \private
17
+ /// `NoAsComponentsFor` always evaluates to false, but in a way that requires template instantiation.
18
+ template <typename T2>
19
+ struct NoAsComponentsFor : std::false_type {};
20
+
21
+ // TODO(andreas): This should also mention an example of how to implement this.
22
+ static_assert(
23
+ NoAsComponentsFor<T>::value,
24
+ "AsComponents is not implemented for this type. "
25
+ "It is implemented for all built-in archetypes as well as invidiual & collections of `rerun::ComponentBatch`."
26
+ "You can add your own implementation by specializing AsComponents<T> for your type T."
27
+ );
28
+
29
+ /// Converts the type `T` into a collection of `ComponentBatch`s.
30
+ static Result<Collection<ComponentBatch>> as_batches(const T& archetype);
31
+ };
32
+
33
+ // Documenting the builtin generic `AsComponents` impls is too much clutter for the doc class overview.
34
+ /// \cond private
35
+
36
+ /// `AsComponents` for a `Collection<ComponentBatch>`.
37
+ template <>
38
+ struct AsComponents<Collection<ComponentBatch>> {
39
+ static Result<Collection<ComponentBatch>> as_batches(Collection<ComponentBatch> components
40
+ ) {
41
+ return components;
42
+ }
43
+ };
44
+
45
+ /// `AsComponents` for a single `ComponentBatch`.
46
+ template <>
47
+ struct AsComponents<ComponentBatch> {
48
+ static Result<Collection<ComponentBatch>> as_batches(ComponentBatch components) {
49
+ return rerun::take_ownership(std::move(components));
50
+ }
51
+ };
52
+
53
+ /// `AsComponents` for a `Collection<ComponentBatch>` wrapped in a `Result`, forwarding errors for convenience.
54
+ template <>
55
+ struct AsComponents<Result<Collection<ComponentBatch>>> {
56
+ static Result<Collection<ComponentBatch>> as_batches(
57
+ Result<Collection<ComponentBatch>> components
58
+ ) {
59
+ RR_RETURN_NOT_OK(components.error);
60
+ return components.value;
61
+ }
62
+ };
63
+
64
+ /// `AsComponents` for a `Collection<ComponentBatch>` individually wrapped in `Result`, forwarding errors for convenience.
65
+ template <>
66
+ struct AsComponents<Collection<Result<ComponentBatch>>> {
67
+ static Result<Collection<ComponentBatch>> as_batches(
68
+ Collection<Result<ComponentBatch>> components
69
+ ) {
70
+ std::vector<ComponentBatch> result;
71
+ result.reserve(components.size());
72
+ for (auto& component : components) {
73
+ RR_RETURN_NOT_OK(component.error);
74
+ result.push_back(std::move(component.value));
75
+ }
76
+ return rerun::take_ownership(std::move(result));
77
+ }
78
+ };
79
+
80
+ /// `AsComponents` for a single `ComponentBatch` wrapped in a `Result`, forwarding errors for convenience.
81
+ template <>
82
+ struct AsComponents<Result<ComponentBatch>> {
83
+ static Result<Collection<ComponentBatch>> as_batches(Result<ComponentBatch> components) {
84
+ RR_RETURN_NOT_OK(components.error);
85
+ return rerun::take_ownership(std::move(components.value));
86
+ }
87
+ };
88
+
89
+ /// \endcond
90
+ } // namespace rerun
@@ -0,0 +1,113 @@
1
+ // DO NOT EDIT! This file was auto-generated by crates/build/re_types_builder/src/codegen/cpp/mod.rs
2
+ // Based on "crates/store/re_types/definitions/rerun/blueprint/archetypes/background.fbs".
3
+
4
+ #pragma once
5
+
6
+ #include "../../blueprint/components/background_kind.hpp"
7
+ #include "../../collection.hpp"
8
+ #include "../../component_batch.hpp"
9
+ #include "../../component_column.hpp"
10
+ #include "../../components/color.hpp"
11
+ #include "../../indicator_component.hpp"
12
+ #include "../../result.hpp"
13
+
14
+ #include <cstdint>
15
+ #include <optional>
16
+ #include <utility>
17
+ #include <vector>
18
+
19
+ namespace rerun::blueprint::archetypes {
20
+ /// **Archetype**: Configuration for the background of a view.
21
+ ///
22
+ /// ⚠ **This type is _unstable_ and may change significantly in a way that the data won't be backwards compatible.**
23
+ ///
24
+ struct Background {
25
+ /// The type of the background.
26
+ std::optional<ComponentBatch> kind;
27
+
28
+ /// Color used for the solid background type.
29
+ std::optional<ComponentBatch> color;
30
+
31
+ public:
32
+ static constexpr const char IndicatorComponentName[] =
33
+ "rerun.blueprint.components.BackgroundIndicator";
34
+
35
+ /// Indicator component, used to identify the archetype when converting to a list of components.
36
+ using IndicatorComponent = rerun::components::IndicatorComponent<IndicatorComponentName>;
37
+ /// The name of the archetype as used in `ComponentDescriptor`s.
38
+ static constexpr const char ArchetypeName[] = "rerun.blueprint.archetypes.Background";
39
+
40
+ /// `ComponentDescriptor` for the `kind` field.
41
+ static constexpr auto Descriptor_kind = ComponentDescriptor(
42
+ ArchetypeName, "kind",
43
+ Loggable<rerun::blueprint::components::BackgroundKind>::Descriptor.component_name
44
+ );
45
+ /// `ComponentDescriptor` for the `color` field.
46
+ static constexpr auto Descriptor_color = ComponentDescriptor(
47
+ ArchetypeName, "color", Loggable<rerun::components::Color>::Descriptor.component_name
48
+ );
49
+
50
+ public:
51
+ Background() = default;
52
+ Background(Background&& other) = default;
53
+ Background(const Background& other) = default;
54
+ Background& operator=(const Background& other) = default;
55
+ Background& operator=(Background&& other) = default;
56
+
57
+ explicit Background(rerun::blueprint::components::BackgroundKind _kind)
58
+ : kind(ComponentBatch::from_loggable(std::move(_kind), Descriptor_kind).value_or_throw()
59
+ ) {}
60
+
61
+ /// Update only some specific fields of a `Background`.
62
+ static Background update_fields() {
63
+ return Background();
64
+ }
65
+
66
+ /// Clear all the fields of a `Background`.
67
+ static Background clear_fields();
68
+
69
+ /// The type of the background.
70
+ Background with_kind(const rerun::blueprint::components::BackgroundKind& _kind) && {
71
+ kind = ComponentBatch::from_loggable(_kind, Descriptor_kind).value_or_throw();
72
+ return std::move(*this);
73
+ }
74
+
75
+ /// Color used for the solid background type.
76
+ Background with_color(const rerun::components::Color& _color) && {
77
+ color = ComponentBatch::from_loggable(_color, Descriptor_color).value_or_throw();
78
+ return std::move(*this);
79
+ }
80
+
81
+ /// Partitions the component data into multiple sub-batches.
82
+ ///
83
+ /// Specifically, this transforms the existing `ComponentBatch` data into `ComponentColumn`s
84
+ /// instead, via `ComponentBatch::partitioned`.
85
+ ///
86
+ /// This makes it possible to use `RecordingStream::send_columns` to send columnar data directly into Rerun.
87
+ ///
88
+ /// The specified `lengths` must sum to the total length of the component batch.
89
+ Collection<ComponentColumn> columns(const Collection<uint32_t>& lengths_);
90
+
91
+ /// Partitions the component data into unit-length sub-batches.
92
+ ///
93
+ /// This is semantically similar to calling `columns` with `std::vector<uint32_t>(n, 1)`,
94
+ /// where `n` is automatically guessed.
95
+ Collection<ComponentColumn> columns();
96
+ };
97
+
98
+ } // namespace rerun::blueprint::archetypes
99
+
100
+ namespace rerun {
101
+ /// \private
102
+ template <typename T>
103
+ struct AsComponents;
104
+
105
+ /// \private
106
+ template <>
107
+ struct AsComponents<blueprint::archetypes::Background> {
108
+ /// Serialize all set component batches.
109
+ static Result<Collection<ComponentBatch>> as_batches(
110
+ const blueprint::archetypes::Background& archetype
111
+ );
112
+ };
113
+ } // namespace rerun