pymomentum-cpu 0.1.93.post0__cp312-cp312-macosx_14_0_arm64.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (517) hide show
  1. include/axel/BoundingBox.h +59 -0
  2. include/axel/Bvh.h +708 -0
  3. include/axel/BvhBase.h +75 -0
  4. include/axel/BvhCommon.h +43 -0
  5. include/axel/BvhEmbree.h +87 -0
  6. include/axel/BvhFactory.h +34 -0
  7. include/axel/Checks.h +21 -0
  8. include/axel/DualContouring.h +79 -0
  9. include/axel/KdTree.h +208 -0
  10. include/axel/Log.h +22 -0
  11. include/axel/MeshToSdf.h +123 -0
  12. include/axel/Profile.h +64 -0
  13. include/axel/Ray.h +45 -0
  14. include/axel/SignedDistanceField.h +248 -0
  15. include/axel/SimdKdTree.h +515 -0
  16. include/axel/TriBvh.h +157 -0
  17. include/axel/TriBvhEmbree.h +57 -0
  18. include/axel/common/Constants.h +27 -0
  19. include/axel/common/Types.h +21 -0
  20. include/axel/common/VectorizationTypes.h +58 -0
  21. include/axel/math/BoundingBoxUtils.h +54 -0
  22. include/axel/math/ContinuousCollisionDetection.h +48 -0
  23. include/axel/math/CoplanarityCheck.h +30 -0
  24. include/axel/math/EdgeEdgeDistance.h +31 -0
  25. include/axel/math/MeshHoleFilling.h +117 -0
  26. include/axel/math/PointTriangleProjection.h +34 -0
  27. include/axel/math/PointTriangleProjectionDefinitions.h +209 -0
  28. include/axel/math/RayTriangleIntersection.h +36 -0
  29. include/momentum/character/blend_shape.h +97 -0
  30. include/momentum/character/blend_shape_base.h +86 -0
  31. include/momentum/character/blend_shape_skinning.h +96 -0
  32. include/momentum/character/character.h +272 -0
  33. include/momentum/character/character_state.h +108 -0
  34. include/momentum/character/character_utility.h +128 -0
  35. include/momentum/character/collision_geometry.h +80 -0
  36. include/momentum/character/collision_geometry_state.h +130 -0
  37. include/momentum/character/fwd.h +262 -0
  38. include/momentum/character/inverse_parameter_transform.h +58 -0
  39. include/momentum/character/joint.h +82 -0
  40. include/momentum/character/joint_state.h +241 -0
  41. include/momentum/character/linear_skinning.h +139 -0
  42. include/momentum/character/locator.h +94 -0
  43. include/momentum/character/locator_state.h +43 -0
  44. include/momentum/character/marker.h +48 -0
  45. include/momentum/character/mesh_state.h +71 -0
  46. include/momentum/character/parameter_limits.h +144 -0
  47. include/momentum/character/parameter_transform.h +207 -0
  48. include/momentum/character/pose_shape.h +65 -0
  49. include/momentum/character/skeleton.h +85 -0
  50. include/momentum/character/skeleton_state.h +227 -0
  51. include/momentum/character/skeleton_utility.h +38 -0
  52. include/momentum/character/skin_weights.h +67 -0
  53. include/momentum/character/skinned_locator.h +80 -0
  54. include/momentum/character/types.h +202 -0
  55. include/momentum/character_sequence_solver/fwd.h +200 -0
  56. include/momentum/character_sequence_solver/model_parameters_sequence_error_function.h +65 -0
  57. include/momentum/character_sequence_solver/multipose_solver.h +65 -0
  58. include/momentum/character_sequence_solver/multipose_solver_function.h +82 -0
  59. include/momentum/character_sequence_solver/sequence_error_function.h +104 -0
  60. include/momentum/character_sequence_solver/sequence_solver.h +155 -0
  61. include/momentum/character_sequence_solver/sequence_solver_function.h +158 -0
  62. include/momentum/character_sequence_solver/state_sequence_error_function.h +117 -0
  63. include/momentum/character_sequence_solver/vertex_sequence_error_function.h +123 -0
  64. include/momentum/character_solver/aim_error_function.h +112 -0
  65. include/momentum/character_solver/collision_error_function.h +92 -0
  66. include/momentum/character_solver/collision_error_function_stateless.h +75 -0
  67. include/momentum/character_solver/constraint_error_function-inl.h +324 -0
  68. include/momentum/character_solver/constraint_error_function.h +248 -0
  69. include/momentum/character_solver/distance_error_function.h +77 -0
  70. include/momentum/character_solver/error_function_utils.h +60 -0
  71. include/momentum/character_solver/fixed_axis_error_function.h +139 -0
  72. include/momentum/character_solver/fwd.h +943 -0
  73. include/momentum/character_solver/gauss_newton_solver_qr.h +64 -0
  74. include/momentum/character_solver/height_error_function.h +176 -0
  75. include/momentum/character_solver/joint_to_joint_distance_error_function.h +111 -0
  76. include/momentum/character_solver/limit_error_function.h +57 -0
  77. include/momentum/character_solver/model_parameters_error_function.h +64 -0
  78. include/momentum/character_solver/normal_error_function.h +73 -0
  79. include/momentum/character_solver/orientation_error_function.h +74 -0
  80. include/momentum/character_solver/plane_error_function.h +102 -0
  81. include/momentum/character_solver/point_triangle_vertex_error_function.h +141 -0
  82. include/momentum/character_solver/pose_prior_error_function.h +80 -0
  83. include/momentum/character_solver/position_error_function.h +75 -0
  84. include/momentum/character_solver/projection_error_function.h +93 -0
  85. include/momentum/character_solver/simd_collision_error_function.h +99 -0
  86. include/momentum/character_solver/simd_normal_error_function.h +157 -0
  87. include/momentum/character_solver/simd_plane_error_function.h +164 -0
  88. include/momentum/character_solver/simd_position_error_function.h +165 -0
  89. include/momentum/character_solver/skeleton_error_function.h +151 -0
  90. include/momentum/character_solver/skeleton_solver_function.h +94 -0
  91. include/momentum/character_solver/skinned_locator_error_function.h +166 -0
  92. include/momentum/character_solver/skinned_locator_triangle_error_function.h +146 -0
  93. include/momentum/character_solver/skinning_weight_iterator.h +80 -0
  94. include/momentum/character_solver/state_error_function.h +119 -0
  95. include/momentum/character_solver/transform_pose.h +80 -0
  96. include/momentum/character_solver/trust_region_qr.h +80 -0
  97. include/momentum/character_solver/vertex_error_function.h +155 -0
  98. include/momentum/character_solver/vertex_projection_error_function.h +117 -0
  99. include/momentum/character_solver/vertex_vertex_distance_error_function.h +147 -0
  100. include/momentum/common/aligned.h +155 -0
  101. include/momentum/common/checks.h +27 -0
  102. include/momentum/common/exception.h +70 -0
  103. include/momentum/common/filesystem.h +20 -0
  104. include/momentum/common/fwd.h +27 -0
  105. include/momentum/common/log.h +173 -0
  106. include/momentum/common/log_channel.h +17 -0
  107. include/momentum/common/memory.h +71 -0
  108. include/momentum/common/profile.h +79 -0
  109. include/momentum/common/progress_bar.h +37 -0
  110. include/momentum/common/string.h +52 -0
  111. include/momentum/diff_ik/ceres_utility.h +73 -0
  112. include/momentum/diff_ik/fully_differentiable_body_ik.h +58 -0
  113. include/momentum/diff_ik/fully_differentiable_distance_error_function.h +69 -0
  114. include/momentum/diff_ik/fully_differentiable_motion_error_function.h +46 -0
  115. include/momentum/diff_ik/fully_differentiable_orientation_error_function.h +114 -0
  116. include/momentum/diff_ik/fully_differentiable_pose_prior_error_function.h +76 -0
  117. include/momentum/diff_ik/fully_differentiable_position_error_function.h +138 -0
  118. include/momentum/diff_ik/fully_differentiable_projection_error_function.h +65 -0
  119. include/momentum/diff_ik/fully_differentiable_skeleton_error_function.h +160 -0
  120. include/momentum/diff_ik/fully_differentiable_state_error_function.h +54 -0
  121. include/momentum/diff_ik/fwd.h +385 -0
  122. include/momentum/diff_ik/union_error_function.h +67 -0
  123. include/momentum/gui/rerun/eigen_adapters.h +70 -0
  124. include/momentum/gui/rerun/logger.h +102 -0
  125. include/momentum/gui/rerun/logging_redirect.h +27 -0
  126. include/momentum/io/character_io.h +98 -0
  127. include/momentum/io/common/gsl_utils.h +50 -0
  128. include/momentum/io/common/stream_utils.h +65 -0
  129. include/momentum/io/fbx/fbx_io.h +135 -0
  130. include/momentum/io/fbx/fbx_memory_stream.h +70 -0
  131. include/momentum/io/fbx/openfbx_loader.h +62 -0
  132. include/momentum/io/fbx/polygon_data.h +60 -0
  133. include/momentum/io/file_save_options.h +107 -0
  134. include/momentum/io/gltf/gltf_builder.h +141 -0
  135. include/momentum/io/gltf/gltf_io.h +149 -0
  136. include/momentum/io/gltf/utils/accessor_utils.h +299 -0
  137. include/momentum/io/gltf/utils/coordinate_utils.h +60 -0
  138. include/momentum/io/gltf/utils/json_utils.h +102 -0
  139. include/momentum/io/legacy_json/legacy_json_io.h +70 -0
  140. include/momentum/io/marker/c3d_io.h +30 -0
  141. include/momentum/io/marker/conversions.h +57 -0
  142. include/momentum/io/marker/coordinate_system.h +30 -0
  143. include/momentum/io/marker/marker_io.h +56 -0
  144. include/momentum/io/marker/trc_io.h +27 -0
  145. include/momentum/io/motion/mmo_io.h +97 -0
  146. include/momentum/io/shape/blend_shape_io.h +82 -0
  147. include/momentum/io/shape/pose_shape_io.h +21 -0
  148. include/momentum/io/skeleton/locator_io.h +41 -0
  149. include/momentum/io/skeleton/mppca_io.h +26 -0
  150. include/momentum/io/skeleton/parameter_limits_io.h +38 -0
  151. include/momentum/io/skeleton/parameter_transform_io.h +80 -0
  152. include/momentum/io/skeleton/parameters_io.h +20 -0
  153. include/momentum/io/skeleton/utility.h +67 -0
  154. include/momentum/io/urdf/urdf_io.h +26 -0
  155. include/momentum/io/usd/usd_io.h +36 -0
  156. include/momentum/marker_tracking/app_utils.h +64 -0
  157. include/momentum/marker_tracking/marker_tracker.h +221 -0
  158. include/momentum/marker_tracking/process_markers.h +58 -0
  159. include/momentum/marker_tracking/tracker_utils.h +99 -0
  160. include/momentum/math/constants.h +82 -0
  161. include/momentum/math/covariance_matrix.h +84 -0
  162. include/momentum/math/fmt_eigen.h +23 -0
  163. include/momentum/math/fwd.h +132 -0
  164. include/momentum/math/generalized_loss.h +61 -0
  165. include/momentum/math/intersection.h +32 -0
  166. include/momentum/math/mesh.h +84 -0
  167. include/momentum/math/mppca.h +67 -0
  168. include/momentum/math/online_householder_qr.h +516 -0
  169. include/momentum/math/random-inl.h +404 -0
  170. include/momentum/math/random.h +310 -0
  171. include/momentum/math/simd_generalized_loss.h +40 -0
  172. include/momentum/math/transform.h +229 -0
  173. include/momentum/math/types.h +461 -0
  174. include/momentum/math/utility.h +324 -0
  175. include/momentum/rasterizer/camera.h +453 -0
  176. include/momentum/rasterizer/fwd.h +102 -0
  177. include/momentum/rasterizer/geometry.h +83 -0
  178. include/momentum/rasterizer/image.h +18 -0
  179. include/momentum/rasterizer/rasterizer.h +583 -0
  180. include/momentum/rasterizer/tensor.h +140 -0
  181. include/momentum/rasterizer/text_rasterizer.h +89 -0
  182. include/momentum/rasterizer/utility.h +268 -0
  183. include/momentum/simd/simd.h +221 -0
  184. include/momentum/solver/fwd.h +131 -0
  185. include/momentum/solver/gauss_newton_solver.h +136 -0
  186. include/momentum/solver/gradient_descent_solver.h +65 -0
  187. include/momentum/solver/solver.h +155 -0
  188. include/momentum/solver/solver_function.h +126 -0
  189. include/momentum/solver/subset_gauss_newton_solver.h +109 -0
  190. include/rerun/archetypes/annotation_context.hpp +157 -0
  191. include/rerun/archetypes/arrows2d.hpp +271 -0
  192. include/rerun/archetypes/arrows3d.hpp +257 -0
  193. include/rerun/archetypes/asset3d.hpp +262 -0
  194. include/rerun/archetypes/asset_video.hpp +275 -0
  195. include/rerun/archetypes/bar_chart.hpp +261 -0
  196. include/rerun/archetypes/boxes2d.hpp +293 -0
  197. include/rerun/archetypes/boxes3d.hpp +369 -0
  198. include/rerun/archetypes/capsules3d.hpp +333 -0
  199. include/rerun/archetypes/clear.hpp +180 -0
  200. include/rerun/archetypes/depth_image.hpp +425 -0
  201. include/rerun/archetypes/ellipsoids3d.hpp +384 -0
  202. include/rerun/archetypes/encoded_image.hpp +250 -0
  203. include/rerun/archetypes/geo_line_strings.hpp +166 -0
  204. include/rerun/archetypes/geo_points.hpp +177 -0
  205. include/rerun/archetypes/graph_edges.hpp +152 -0
  206. include/rerun/archetypes/graph_nodes.hpp +206 -0
  207. include/rerun/archetypes/image.hpp +434 -0
  208. include/rerun/archetypes/instance_poses3d.hpp +221 -0
  209. include/rerun/archetypes/line_strips2d.hpp +289 -0
  210. include/rerun/archetypes/line_strips3d.hpp +270 -0
  211. include/rerun/archetypes/mesh3d.hpp +387 -0
  212. include/rerun/archetypes/pinhole.hpp +385 -0
  213. include/rerun/archetypes/points2d.hpp +333 -0
  214. include/rerun/archetypes/points3d.hpp +369 -0
  215. include/rerun/archetypes/recording_properties.hpp +132 -0
  216. include/rerun/archetypes/scalar.hpp +170 -0
  217. include/rerun/archetypes/scalars.hpp +153 -0
  218. include/rerun/archetypes/segmentation_image.hpp +305 -0
  219. include/rerun/archetypes/series_line.hpp +274 -0
  220. include/rerun/archetypes/series_lines.hpp +271 -0
  221. include/rerun/archetypes/series_point.hpp +265 -0
  222. include/rerun/archetypes/series_points.hpp +251 -0
  223. include/rerun/archetypes/tensor.hpp +213 -0
  224. include/rerun/archetypes/text_document.hpp +200 -0
  225. include/rerun/archetypes/text_log.hpp +211 -0
  226. include/rerun/archetypes/transform3d.hpp +925 -0
  227. include/rerun/archetypes/video_frame_reference.hpp +295 -0
  228. include/rerun/archetypes/view_coordinates.hpp +393 -0
  229. include/rerun/archetypes.hpp +43 -0
  230. include/rerun/arrow_utils.hpp +32 -0
  231. include/rerun/as_components.hpp +90 -0
  232. include/rerun/blueprint/archetypes/background.hpp +113 -0
  233. include/rerun/blueprint/archetypes/container_blueprint.hpp +259 -0
  234. include/rerun/blueprint/archetypes/dataframe_query.hpp +178 -0
  235. include/rerun/blueprint/archetypes/entity_behavior.hpp +130 -0
  236. include/rerun/blueprint/archetypes/force_center.hpp +115 -0
  237. include/rerun/blueprint/archetypes/force_collision_radius.hpp +141 -0
  238. include/rerun/blueprint/archetypes/force_link.hpp +136 -0
  239. include/rerun/blueprint/archetypes/force_many_body.hpp +124 -0
  240. include/rerun/blueprint/archetypes/force_position.hpp +132 -0
  241. include/rerun/blueprint/archetypes/line_grid3d.hpp +178 -0
  242. include/rerun/blueprint/archetypes/map_background.hpp +104 -0
  243. include/rerun/blueprint/archetypes/map_zoom.hpp +103 -0
  244. include/rerun/blueprint/archetypes/near_clip_plane.hpp +109 -0
  245. include/rerun/blueprint/archetypes/panel_blueprint.hpp +95 -0
  246. include/rerun/blueprint/archetypes/plot_legend.hpp +118 -0
  247. include/rerun/blueprint/archetypes/scalar_axis.hpp +116 -0
  248. include/rerun/blueprint/archetypes/tensor_scalar_mapping.hpp +146 -0
  249. include/rerun/blueprint/archetypes/tensor_slice_selection.hpp +167 -0
  250. include/rerun/blueprint/archetypes/tensor_view_fit.hpp +95 -0
  251. include/rerun/blueprint/archetypes/view_blueprint.hpp +170 -0
  252. include/rerun/blueprint/archetypes/view_contents.hpp +142 -0
  253. include/rerun/blueprint/archetypes/viewport_blueprint.hpp +200 -0
  254. include/rerun/blueprint/archetypes/visible_time_ranges.hpp +116 -0
  255. include/rerun/blueprint/archetypes/visual_bounds2d.hpp +109 -0
  256. include/rerun/blueprint/archetypes/visualizer_overrides.hpp +113 -0
  257. include/rerun/blueprint/archetypes.hpp +29 -0
  258. include/rerun/blueprint/components/active_tab.hpp +82 -0
  259. include/rerun/blueprint/components/apply_latest_at.hpp +79 -0
  260. include/rerun/blueprint/components/auto_layout.hpp +77 -0
  261. include/rerun/blueprint/components/auto_views.hpp +77 -0
  262. include/rerun/blueprint/components/background_kind.hpp +66 -0
  263. include/rerun/blueprint/components/column_share.hpp +78 -0
  264. include/rerun/blueprint/components/component_column_selector.hpp +81 -0
  265. include/rerun/blueprint/components/container_kind.hpp +65 -0
  266. include/rerun/blueprint/components/corner2d.hpp +64 -0
  267. include/rerun/blueprint/components/enabled.hpp +77 -0
  268. include/rerun/blueprint/components/filter_by_range.hpp +74 -0
  269. include/rerun/blueprint/components/filter_is_not_null.hpp +77 -0
  270. include/rerun/blueprint/components/force_distance.hpp +82 -0
  271. include/rerun/blueprint/components/force_iterations.hpp +82 -0
  272. include/rerun/blueprint/components/force_strength.hpp +82 -0
  273. include/rerun/blueprint/components/grid_columns.hpp +78 -0
  274. include/rerun/blueprint/components/grid_spacing.hpp +78 -0
  275. include/rerun/blueprint/components/included_content.hpp +86 -0
  276. include/rerun/blueprint/components/lock_range_during_zoom.hpp +82 -0
  277. include/rerun/blueprint/components/map_provider.hpp +64 -0
  278. include/rerun/blueprint/components/near_clip_plane.hpp +82 -0
  279. include/rerun/blueprint/components/panel_state.hpp +61 -0
  280. include/rerun/blueprint/components/query_expression.hpp +89 -0
  281. include/rerun/blueprint/components/root_container.hpp +77 -0
  282. include/rerun/blueprint/components/row_share.hpp +78 -0
  283. include/rerun/blueprint/components/selected_columns.hpp +76 -0
  284. include/rerun/blueprint/components/tensor_dimension_index_slider.hpp +90 -0
  285. include/rerun/blueprint/components/timeline_name.hpp +76 -0
  286. include/rerun/blueprint/components/view_class.hpp +76 -0
  287. include/rerun/blueprint/components/view_fit.hpp +61 -0
  288. include/rerun/blueprint/components/view_maximized.hpp +79 -0
  289. include/rerun/blueprint/components/view_origin.hpp +81 -0
  290. include/rerun/blueprint/components/viewer_recommendation_hash.hpp +82 -0
  291. include/rerun/blueprint/components/visible_time_range.hpp +77 -0
  292. include/rerun/blueprint/components/visual_bounds2d.hpp +74 -0
  293. include/rerun/blueprint/components/visualizer_override.hpp +86 -0
  294. include/rerun/blueprint/components/zoom_level.hpp +78 -0
  295. include/rerun/blueprint/components.hpp +41 -0
  296. include/rerun/blueprint/datatypes/component_column_selector.hpp +61 -0
  297. include/rerun/blueprint/datatypes/filter_by_range.hpp +59 -0
  298. include/rerun/blueprint/datatypes/filter_is_not_null.hpp +61 -0
  299. include/rerun/blueprint/datatypes/selected_columns.hpp +62 -0
  300. include/rerun/blueprint/datatypes/tensor_dimension_index_slider.hpp +63 -0
  301. include/rerun/blueprint/datatypes.hpp +9 -0
  302. include/rerun/c/arrow_c_data_interface.h +111 -0
  303. include/rerun/c/compiler_utils.h +10 -0
  304. include/rerun/c/rerun.h +627 -0
  305. include/rerun/c/sdk_info.h +28 -0
  306. include/rerun/collection.hpp +496 -0
  307. include/rerun/collection_adapter.hpp +43 -0
  308. include/rerun/collection_adapter_builtins.hpp +138 -0
  309. include/rerun/compiler_utils.hpp +61 -0
  310. include/rerun/component_batch.hpp +163 -0
  311. include/rerun/component_column.hpp +111 -0
  312. include/rerun/component_descriptor.hpp +142 -0
  313. include/rerun/component_type.hpp +35 -0
  314. include/rerun/components/aggregation_policy.hpp +76 -0
  315. include/rerun/components/albedo_factor.hpp +74 -0
  316. include/rerun/components/annotation_context.hpp +102 -0
  317. include/rerun/components/axis_length.hpp +74 -0
  318. include/rerun/components/blob.hpp +73 -0
  319. include/rerun/components/class_id.hpp +71 -0
  320. include/rerun/components/clear_is_recursive.hpp +75 -0
  321. include/rerun/components/color.hpp +99 -0
  322. include/rerun/components/colormap.hpp +99 -0
  323. include/rerun/components/depth_meter.hpp +84 -0
  324. include/rerun/components/draw_order.hpp +79 -0
  325. include/rerun/components/entity_path.hpp +83 -0
  326. include/rerun/components/fill_mode.hpp +72 -0
  327. include/rerun/components/fill_ratio.hpp +79 -0
  328. include/rerun/components/gamma_correction.hpp +80 -0
  329. include/rerun/components/geo_line_string.hpp +63 -0
  330. include/rerun/components/graph_edge.hpp +75 -0
  331. include/rerun/components/graph_node.hpp +79 -0
  332. include/rerun/components/graph_type.hpp +57 -0
  333. include/rerun/components/half_size2d.hpp +91 -0
  334. include/rerun/components/half_size3d.hpp +95 -0
  335. include/rerun/components/image_buffer.hpp +86 -0
  336. include/rerun/components/image_format.hpp +84 -0
  337. include/rerun/components/image_plane_distance.hpp +77 -0
  338. include/rerun/components/interactive.hpp +76 -0
  339. include/rerun/components/keypoint_id.hpp +74 -0
  340. include/rerun/components/lat_lon.hpp +89 -0
  341. include/rerun/components/length.hpp +77 -0
  342. include/rerun/components/line_strip2d.hpp +73 -0
  343. include/rerun/components/line_strip3d.hpp +73 -0
  344. include/rerun/components/magnification_filter.hpp +63 -0
  345. include/rerun/components/marker_shape.hpp +82 -0
  346. include/rerun/components/marker_size.hpp +74 -0
  347. include/rerun/components/media_type.hpp +157 -0
  348. include/rerun/components/name.hpp +83 -0
  349. include/rerun/components/opacity.hpp +77 -0
  350. include/rerun/components/pinhole_projection.hpp +94 -0
  351. include/rerun/components/plane3d.hpp +75 -0
  352. include/rerun/components/pose_rotation_axis_angle.hpp +73 -0
  353. include/rerun/components/pose_rotation_quat.hpp +71 -0
  354. include/rerun/components/pose_scale3d.hpp +102 -0
  355. include/rerun/components/pose_transform_mat3x3.hpp +87 -0
  356. include/rerun/components/pose_translation3d.hpp +96 -0
  357. include/rerun/components/position2d.hpp +86 -0
  358. include/rerun/components/position3d.hpp +90 -0
  359. include/rerun/components/radius.hpp +98 -0
  360. include/rerun/components/range1d.hpp +75 -0
  361. include/rerun/components/resolution.hpp +88 -0
  362. include/rerun/components/rotation_axis_angle.hpp +72 -0
  363. include/rerun/components/rotation_quat.hpp +71 -0
  364. include/rerun/components/scalar.hpp +76 -0
  365. include/rerun/components/scale3d.hpp +102 -0
  366. include/rerun/components/series_visible.hpp +76 -0
  367. include/rerun/components/show_labels.hpp +79 -0
  368. include/rerun/components/stroke_width.hpp +74 -0
  369. include/rerun/components/tensor_data.hpp +94 -0
  370. include/rerun/components/tensor_dimension_index_selection.hpp +77 -0
  371. include/rerun/components/tensor_height_dimension.hpp +71 -0
  372. include/rerun/components/tensor_width_dimension.hpp +71 -0
  373. include/rerun/components/texcoord2d.hpp +101 -0
  374. include/rerun/components/text.hpp +83 -0
  375. include/rerun/components/text_log_level.hpp +110 -0
  376. include/rerun/components/timestamp.hpp +76 -0
  377. include/rerun/components/transform_mat3x3.hpp +92 -0
  378. include/rerun/components/transform_relation.hpp +66 -0
  379. include/rerun/components/translation3d.hpp +96 -0
  380. include/rerun/components/triangle_indices.hpp +85 -0
  381. include/rerun/components/value_range.hpp +78 -0
  382. include/rerun/components/vector2d.hpp +92 -0
  383. include/rerun/components/vector3d.hpp +96 -0
  384. include/rerun/components/video_timestamp.hpp +120 -0
  385. include/rerun/components/view_coordinates.hpp +346 -0
  386. include/rerun/components/visible.hpp +74 -0
  387. include/rerun/components.hpp +77 -0
  388. include/rerun/config.hpp +52 -0
  389. include/rerun/datatypes/angle.hpp +76 -0
  390. include/rerun/datatypes/annotation_info.hpp +76 -0
  391. include/rerun/datatypes/blob.hpp +67 -0
  392. include/rerun/datatypes/bool.hpp +57 -0
  393. include/rerun/datatypes/channel_datatype.hpp +87 -0
  394. include/rerun/datatypes/class_description.hpp +92 -0
  395. include/rerun/datatypes/class_description_map_elem.hpp +69 -0
  396. include/rerun/datatypes/class_id.hpp +62 -0
  397. include/rerun/datatypes/color_model.hpp +68 -0
  398. include/rerun/datatypes/dvec2d.hpp +76 -0
  399. include/rerun/datatypes/entity_path.hpp +60 -0
  400. include/rerun/datatypes/float32.hpp +62 -0
  401. include/rerun/datatypes/float64.hpp +62 -0
  402. include/rerun/datatypes/image_format.hpp +107 -0
  403. include/rerun/datatypes/keypoint_id.hpp +63 -0
  404. include/rerun/datatypes/keypoint_pair.hpp +65 -0
  405. include/rerun/datatypes/mat3x3.hpp +105 -0
  406. include/rerun/datatypes/mat4x4.hpp +119 -0
  407. include/rerun/datatypes/pixel_format.hpp +142 -0
  408. include/rerun/datatypes/plane3d.hpp +60 -0
  409. include/rerun/datatypes/quaternion.hpp +110 -0
  410. include/rerun/datatypes/range1d.hpp +59 -0
  411. include/rerun/datatypes/range2d.hpp +55 -0
  412. include/rerun/datatypes/rgba32.hpp +94 -0
  413. include/rerun/datatypes/rotation_axis_angle.hpp +67 -0
  414. include/rerun/datatypes/tensor_buffer.hpp +529 -0
  415. include/rerun/datatypes/tensor_data.hpp +100 -0
  416. include/rerun/datatypes/tensor_dimension_index_selection.hpp +58 -0
  417. include/rerun/datatypes/tensor_dimension_selection.hpp +56 -0
  418. include/rerun/datatypes/time_int.hpp +62 -0
  419. include/rerun/datatypes/time_range.hpp +55 -0
  420. include/rerun/datatypes/time_range_boundary.hpp +175 -0
  421. include/rerun/datatypes/uint16.hpp +62 -0
  422. include/rerun/datatypes/uint32.hpp +62 -0
  423. include/rerun/datatypes/uint64.hpp +62 -0
  424. include/rerun/datatypes/utf8.hpp +76 -0
  425. include/rerun/datatypes/utf8pair.hpp +62 -0
  426. include/rerun/datatypes/uuid.hpp +60 -0
  427. include/rerun/datatypes/uvec2d.hpp +76 -0
  428. include/rerun/datatypes/uvec3d.hpp +80 -0
  429. include/rerun/datatypes/uvec4d.hpp +59 -0
  430. include/rerun/datatypes/vec2d.hpp +76 -0
  431. include/rerun/datatypes/vec3d.hpp +80 -0
  432. include/rerun/datatypes/vec4d.hpp +84 -0
  433. include/rerun/datatypes/video_timestamp.hpp +67 -0
  434. include/rerun/datatypes/view_coordinates.hpp +87 -0
  435. include/rerun/datatypes/visible_time_range.hpp +57 -0
  436. include/rerun/datatypes.hpp +51 -0
  437. include/rerun/demo_utils.hpp +75 -0
  438. include/rerun/entity_path.hpp +20 -0
  439. include/rerun/error.hpp +180 -0
  440. include/rerun/half.hpp +10 -0
  441. include/rerun/image_utils.hpp +187 -0
  442. include/rerun/indicator_component.hpp +59 -0
  443. include/rerun/loggable.hpp +54 -0
  444. include/rerun/recording_stream.hpp +960 -0
  445. include/rerun/rerun_sdk_export.hpp +25 -0
  446. include/rerun/result.hpp +86 -0
  447. include/rerun/rotation3d.hpp +33 -0
  448. include/rerun/sdk_info.hpp +20 -0
  449. include/rerun/spawn.hpp +21 -0
  450. include/rerun/spawn_options.hpp +57 -0
  451. include/rerun/string_utils.hpp +16 -0
  452. include/rerun/third_party/cxxopts.hpp +2198 -0
  453. include/rerun/time_column.hpp +288 -0
  454. include/rerun/timeline.hpp +38 -0
  455. include/rerun/type_traits.hpp +40 -0
  456. include/rerun.hpp +86 -0
  457. lib/cmake/axel/axel-config.cmake +45 -0
  458. lib/cmake/axel/axelTargets-release.cmake +19 -0
  459. lib/cmake/axel/axelTargets.cmake +108 -0
  460. lib/cmake/momentum/FindFbxSdk.cmake +115 -0
  461. lib/cmake/momentum/Findre2.cmake +52 -0
  462. lib/cmake/momentum/momentum-config.cmake +67 -0
  463. lib/cmake/momentum/momentumTargets-release.cmake +259 -0
  464. lib/cmake/momentum/momentumTargets.cmake +385 -0
  465. lib/cmake/rerun_sdk/rerun_sdkConfig.cmake +70 -0
  466. lib/cmake/rerun_sdk/rerun_sdkConfigVersion.cmake +83 -0
  467. lib/cmake/rerun_sdk/rerun_sdkTargets-release.cmake +19 -0
  468. lib/cmake/rerun_sdk/rerun_sdkTargets.cmake +108 -0
  469. lib/libarrow.a +0 -0
  470. lib/libarrow_bundled_dependencies.a +0 -0
  471. lib/libaxel.a +0 -0
  472. lib/libmomentum_app_utils.a +0 -0
  473. lib/libmomentum_character.a +0 -0
  474. lib/libmomentum_character_sequence_solver.a +0 -0
  475. lib/libmomentum_character_solver.a +0 -0
  476. lib/libmomentum_common.a +0 -0
  477. lib/libmomentum_diff_ik.a +0 -0
  478. lib/libmomentum_io.a +0 -0
  479. lib/libmomentum_io_common.a +0 -0
  480. lib/libmomentum_io_fbx.a +0 -0
  481. lib/libmomentum_io_gltf.a +0 -0
  482. lib/libmomentum_io_legacy_json.a +0 -0
  483. lib/libmomentum_io_marker.a +0 -0
  484. lib/libmomentum_io_motion.a +0 -0
  485. lib/libmomentum_io_shape.a +0 -0
  486. lib/libmomentum_io_skeleton.a +0 -0
  487. lib/libmomentum_io_urdf.a +0 -0
  488. lib/libmomentum_marker_tracker.a +0 -0
  489. lib/libmomentum_math.a +0 -0
  490. lib/libmomentum_online_qr.a +0 -0
  491. lib/libmomentum_process_markers.a +0 -0
  492. lib/libmomentum_rerun.a +0 -0
  493. lib/libmomentum_simd_constraints.a +0 -0
  494. lib/libmomentum_simd_generalized_loss.a +0 -0
  495. lib/libmomentum_skeleton.a +0 -0
  496. lib/libmomentum_solver.a +0 -0
  497. lib/librerun_c__macos_arm64.a +0 -0
  498. lib/librerun_sdk.a +0 -0
  499. pymomentum/axel.cpython-312-darwin.so +0 -0
  500. pymomentum/backend/__init__.py +16 -0
  501. pymomentum/backend/skel_state_backend.py +631 -0
  502. pymomentum/backend/trs_backend.py +889 -0
  503. pymomentum/backend/utils.py +224 -0
  504. pymomentum/geometry.cpython-312-darwin.so +0 -0
  505. pymomentum/marker_tracking.cpython-312-darwin.so +0 -0
  506. pymomentum/quaternion.py +740 -0
  507. pymomentum/skel_state.py +514 -0
  508. pymomentum/solver.cpython-312-darwin.so +0 -0
  509. pymomentum/solver2.cpython-312-darwin.so +0 -0
  510. pymomentum/torch/character.py +868 -0
  511. pymomentum/torch/parameter_limits.py +494 -0
  512. pymomentum/torch/utility.py +20 -0
  513. pymomentum/trs.py +535 -0
  514. pymomentum_cpu-0.1.93.post0.dist-info/METADATA +126 -0
  515. pymomentum_cpu-0.1.93.post0.dist-info/RECORD +517 -0
  516. pymomentum_cpu-0.1.93.post0.dist-info/WHEEL +5 -0
  517. pymomentum_cpu-0.1.93.post0.dist-info/licenses/LICENSE +21 -0
@@ -0,0 +1,207 @@
1
+ /*
2
+ * Copyright (c) Meta Platforms, Inc. and affiliates.
3
+ *
4
+ * This source code is licensed under the MIT license found in the
5
+ * LICENSE file in the root directory of this source tree.
6
+ */
7
+
8
+ #pragma once
9
+
10
+ #include <momentum/character/parameter_limits.h>
11
+ #include <momentum/character/types.h>
12
+ #include <momentum/math/utility.h>
13
+
14
+ #include <span>
15
+
16
+ #include <string>
17
+ #include <unordered_map>
18
+
19
+ namespace momentum {
20
+
21
+ struct PoseConstraint {
22
+ /// A vector of tuple of type: (model parameter index, parameter value).
23
+ /// The model parameter index must be in [0, numModelParameters.size()).
24
+ /// The value of the model parameters specified here are kept constant (= parameter value) during
25
+ /// optimization. The ordering of elements in the vector doesn't matter (making it an unordered
26
+ /// map would be more semantically correct) since it stores an index to the model parameters
27
+ std::vector<std::pair<size_t, float>> parameterIdValue;
28
+
29
+ bool operator==(const PoseConstraint& poseConstraint) const;
30
+ };
31
+
32
+ using ParameterSets = std::unordered_map<std::string, ParameterSet>;
33
+ using PoseConstraints = std::unordered_map<std::string, PoseConstraint>;
34
+
35
+ /// A parameter transform is an abstraction of the joint parameters that maps a model_parameter
36
+ /// vector to a joint_parameter vector. It allows mapping a single model_parameter to multiple
37
+ /// joints, and a single joint being influenced by multiple model_parameters joint parameters are
38
+ /// calculated from parameters in the following way : <joint_parameters> = <transform> *
39
+ /// <model_parameters> + <offsets>
40
+ template <typename T>
41
+ struct ParameterTransformT {
42
+ /// The list of model parameter names.
43
+ std::vector<std::string> name;
44
+
45
+ /// The sparse mapping matrix that maps model parameters to joint parameters.
46
+ SparseRowMatrix<T> transform;
47
+
48
+ /// @deprecated Constant offset factor for each joint.
49
+ Eigen::VectorX<T> offsets;
50
+
51
+ /// The list of joint *parameters* that are actually active and influenced from the transform.
52
+ VectorX<bool> activeJointParams;
53
+
54
+ /// Convenience grouping of model parameters.
55
+ ParameterSets parameterSets;
56
+
57
+ /// A set of predefined poses.
58
+ PoseConstraints poseConstraints;
59
+
60
+ /// The indices of the parameters that influence blend shapes; blendShapeParameters(0) is the
61
+ /// parameter that controls the 0th blend shape, etc.
62
+ VectorXi blendShapeParameters;
63
+
64
+ /// The indices of the parameters that influence face expressions; faceExpressionParameters(0) is
65
+ /// the parameter that controls the 0th face expression parameter, etc.
66
+ VectorXi faceExpressionParameters;
67
+
68
+ /// Parameters that control the rest-space positions of the skinned locators.
69
+ /// This array will be either empty or have the same size as the number of
70
+ /// skinned locators. Each entry maps from a skinned locator index to the
71
+ /// first of the three (x,y,z) parameters that control its position. Skinned
72
+ /// locators that aren't controlled by the paramete transform will have
73
+ /// skinnedLocatorParameters[i] = -1.
74
+ VectorXi skinnedLocatorParameters;
75
+
76
+ /// Return a ParameterTransform object with no model parameters. The model can still perform FK
77
+ /// with JointParameters, but it does not have any degrees of freedom for IK.
78
+ [[nodiscard]] static ParameterTransformT<T> empty(size_t nJointParameters);
79
+
80
+ /// Return a ParameterTransform object where the model parameters are identical to the joint
81
+ /// parameters.
82
+ [[nodiscard]] static ParameterTransformT<T> identity(std::span<const std::string> jointNames);
83
+
84
+ /// Compute activeJointParams based on the transform and the input ParameterSet.
85
+ [[nodiscard]] VectorX<bool> computeActiveJointParams(const ParameterSet& ps = allParams()) const;
86
+
87
+ /// Return the index of a model parameter from its name.
88
+ [[nodiscard]] size_t getParameterIdByName(const std::string& nm) const;
89
+
90
+ /// Map model parameters to joint parameters using a linear transformation.
91
+ [[nodiscard]] JointParametersT<T> apply(const ModelParametersT<T>& parameters) const;
92
+
93
+ /// Map model parameters to joint parameters using a linear transformation.
94
+ [[nodiscard]] JointParametersT<T> apply(const CharacterParametersT<T>& parameters) const;
95
+
96
+ /// Return rest pose joint parameters.
97
+ [[nodiscard]] JointParametersT<T> zero() const;
98
+
99
+ /// Return bind pose joint parameters (same as the rest pose here).
100
+ [[nodiscard]] JointParametersT<T> bindPose() const;
101
+
102
+ /// Get a list of scaling parameters (with prefix "scale_").
103
+ [[nodiscard]] ParameterSet getScalingParameters() const;
104
+
105
+ /// Get a list of root parameters (with prefix "root_")
106
+ [[nodiscard]] ParameterSet getRigidParameters() const;
107
+
108
+ /// Return all parameters used for posing the body (excludes scaling parameters, blend shape
109
+ /// parameters, or any parameters used for physics).
110
+ [[nodiscard]] ParameterSet getPoseParameters() const;
111
+
112
+ /// Get a list of blend shape parameters.
113
+ [[nodiscard]] ParameterSet getBlendShapeParameters() const;
114
+
115
+ /// Get a list of face expression parameters.
116
+ [[nodiscard]] ParameterSet getFaceExpressionParameters() const;
117
+
118
+ /// Get a list of skinned locator parameters
119
+ [[nodiscard]] ParameterSet getSkinnedLocatorParameters() const;
120
+
121
+ /// Get a parameter set, if allowMissing is set then it will return an empty parameter set if no
122
+ /// such parameterset is found in the file.
123
+ [[nodiscard]] ParameterSet getParameterSet(
124
+ const std::string& parameterSetName,
125
+ bool allowMissing = false) const;
126
+
127
+ template <typename T2>
128
+ [[nodiscard]] ParameterTransformT<T2> cast() const;
129
+
130
+ /// Create a simplified transform given the enabled parameters.
131
+ [[nodiscard]] ParameterTransformT<T> simplify(const ParameterSet& enabledParameters) const;
132
+
133
+ /// Dimension of all model parameters, including pose, scaling, marker joints, and blendshape
134
+ /// parameters for id and expressions.
135
+ [[nodiscard]] Eigen::Index numAllModelParameters() const {
136
+ return transform.cols();
137
+ }
138
+
139
+ /// Dimension of the output jointParameters vector.
140
+ [[nodiscard]] Eigen::Index numJointParameters() const {
141
+ return transform.rows();
142
+ }
143
+
144
+ /// Dimension of identity blendshape parameters.
145
+ [[nodiscard]] Eigen::Index numBlendShapeParameters() const;
146
+
147
+ /// Dimension of facial expression parameters.
148
+ [[nodiscard]] Eigen::Index numFaceExpressionParameters() const;
149
+
150
+ /// Dimension of facial expression parameters.
151
+ [[nodiscard]] Eigen::Index numSkinnedLocatorParameters() const;
152
+
153
+ /// Dimension of skeletal model parameters, including pose parameters,
154
+ /// scaling parameters, locator joint parameters etc. basically everything
155
+ /// but blendshapes (ids and expressions).
156
+ [[nodiscard]] Eigen::Index numSkeletonParameters() const {
157
+ return numAllModelParameters() - numBlendShapeParameters() - numFaceExpressionParameters() -
158
+ numSkinnedLocatorParameters();
159
+ }
160
+
161
+ [[nodiscard]] bool isApprox(const ParameterTransformT<T>& parameterTransform) const;
162
+ };
163
+
164
+ using ParameterTransform = ParameterTransformT<float>;
165
+ using ParameterTransformd = ParameterTransformT<double>;
166
+
167
+ /// Return a parameter mapping that only includes the listed parameters.
168
+ template <typename T>
169
+ [[nodiscard]] std::tuple<ParameterTransformT<T>, ParameterLimits> subsetParameterTransform(
170
+ const ParameterTransformT<T>& paramTransform,
171
+ const ParameterLimits& paramLimitsOld,
172
+ const ParameterSet& paramSet);
173
+
174
+ /// Construct a new parameter transform where the joints have been mapped to a
175
+ /// new skeleton. Joints that are mapped to kInvalidIndex will be simply skipped.
176
+ /// Note that this does _not_ delete any parameters so it's possible if you remove
177
+ /// enough joints to have "orphan" parameters still kicking around; to avoid this
178
+ /// consider also applying an appropriate subsetParameterTransform() operation.
179
+ template <typename T>
180
+ [[nodiscard]] ParameterTransformT<T> mapParameterTransformJoints(
181
+ const ParameterTransformT<T>& parameterTransform,
182
+ size_t numTargetJoints,
183
+ const std::vector<size_t>& jointMapping);
184
+
185
+ [[nodiscard]] std::tuple<ParameterTransform, ParameterLimits> addBlendShapeParameters(
186
+ ParameterTransform paramTransform,
187
+ ParameterLimits paramLimits,
188
+ Eigen::Index nBlendShapes);
189
+
190
+ [[nodiscard]] std::tuple<ParameterTransform, ParameterLimits> addFaceExpressionParameters(
191
+ ParameterTransform paramTransform,
192
+ ParameterLimits paramLimits,
193
+ Eigen::Index nFaceExpressionBlendShapes);
194
+
195
+ /// Add a set of parameters that control the rest-space positions of the skinned locators.
196
+ /// This function will add 3 parameters for each locator, one for each of the x, y, and z
197
+ /// components of the locator position. The parameters are added to the end of the
198
+ /// parameter transform. The parameter transform is returned along with the updated
199
+ /// list of parameter limits. Note that you pass in the locator names rather than the
200
+ /// actual SkinnedLocator objects because this avoids a circular dependency.
201
+ [[nodiscard]] std::tuple<ParameterTransform, ParameterLimits> addSkinnedLocatorParameters(
202
+ ParameterTransform paramTransform,
203
+ ParameterLimits paramLimits,
204
+ const std::vector<bool>& activeLocators,
205
+ const std::vector<std::string>& locatorNames = {});
206
+
207
+ } // namespace momentum
@@ -0,0 +1,65 @@
1
+ /*
2
+ * Copyright (c) Meta Platforms, Inc. and affiliates.
3
+ *
4
+ * This source code is licensed under the MIT license found in the
5
+ * LICENSE file in the root directory of this source tree.
6
+ */
7
+
8
+ #pragma once
9
+
10
+ #include <momentum/character/fwd.h>
11
+ #include <momentum/math/types.h>
12
+
13
+ namespace momentum {
14
+
15
+ /// Computes shape deformations based on joint rotations.
16
+ ///
17
+ /// PoseShape implements a linear blend shape system where shape deformations
18
+ /// are driven by joint rotations. This is useful for modeling effects like
19
+ /// muscle bulging or skin sliding that occur during animation.
20
+ struct PoseShape {
21
+ /// Index of the joint used as reference for computing relative rotations.
22
+ size_t baseJoint;
23
+
24
+ /// Base rotation used as reference for computing rotation differences.
25
+ ///
26
+ /// The effective rotation used for deformation is baseRot * joint.rotation().inverse()
27
+ Quaternionf baseRot;
28
+
29
+ /// Indices of joints whose rotations drive the shape deformation.
30
+ std::vector<size_t> jointMap;
31
+
32
+ /// Base shape vertices stored as a flat vector [x1,y1,z1,x2,y2,z2,...].
33
+ ///
34
+ /// The size must be a multiple of 3 (3 coordinates per vertex).
35
+ VectorXf baseShape;
36
+
37
+ /// Shape deformation vectors for each quaternion component of each joint.
38
+ ///
39
+ /// Matrix dimensions are [baseShape.size() × (jointMap.size() * 4)].
40
+ /// Each column corresponds to a quaternion component (x,y,z,w) of a joint.
41
+ MatrixXf shapeVectors;
42
+
43
+ /// Computes the deformed shape based on the current skeleton state.
44
+ ///
45
+ /// @param state Current state of the skeleton containing joint rotations
46
+ /// @return Vector of 3D vertex positions representing the deformed shape
47
+ /// @throws If baseShape.size() != shapeVectors.rows()
48
+ [[nodiscard]] std::vector<Vector3f> compute(const SkeletonState& state) const;
49
+
50
+ /// Checks if this PoseShape is approximately equal to another.
51
+ ///
52
+ /// Two PoseShape objects are considered approximately equal if all their
53
+ /// corresponding members are approximately equal.
54
+ ///
55
+ /// @param poseShape The PoseShape to compare with
56
+ /// @return True if the PoseShape objects are approximately equal
57
+ [[nodiscard]] inline bool isApprox(const PoseShape& poseShape) const {
58
+ return (
59
+ (baseJoint == poseShape.baseJoint) && baseRot.isApprox(poseShape.baseRot) &&
60
+ (jointMap == poseShape.jointMap) && baseShape.isApprox(poseShape.baseShape) &&
61
+ shapeVectors.isApprox(poseShape.shapeVectors));
62
+ }
63
+ };
64
+
65
+ } // namespace momentum
@@ -0,0 +1,85 @@
1
+ /*
2
+ * Copyright (c) Meta Platforms, Inc. and affiliates.
3
+ *
4
+ * This source code is licensed under the MIT license found in the
5
+ * LICENSE file in the root directory of this source tree.
6
+ */
7
+
8
+ #pragma once
9
+
10
+ #include <momentum/character/joint.h>
11
+ #include <momentum/character/parameter_transform.h>
12
+ #include <momentum/character/types.h>
13
+ #include <momentum/common/exception.h>
14
+
15
+ #include <string>
16
+ #include <string_view>
17
+
18
+ namespace momentum {
19
+
20
+ /// The skeletal structure of a momentum Character.
21
+ template <typename T>
22
+ struct SkeletonT {
23
+ /// The list of joints in this skeleton.
24
+ JointList joints;
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+
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+ /// Default constructor
27
+ SkeletonT() = default;
28
+
29
+ /// Constructor that validates joint hierarchy.
30
+ /// Ensures parent indices are valid (parent < child index or kInvalidIndex).
31
+ explicit SkeletonT(JointList joints);
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+
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+ /// Copy constructor
34
+ SkeletonT(const SkeletonT& other) = default;
35
+
36
+ /// Move constructor
37
+ SkeletonT(SkeletonT&& other) noexcept = default;
38
+
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+ /// Copy assignment operator
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+ SkeletonT& operator=(const SkeletonT& other) = default;
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+
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+ /// Move assignment operator
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+ SkeletonT& operator=(SkeletonT&& other) noexcept = default;
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+
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+ /// Returns the index of a joint with the given name, or kInvalidIndex if not found.
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+ [[nodiscard]] size_t getJointIdByName(std::string_view name) const;
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+
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+ /// Returns a vector containing all joint names in the skeleton.
49
+ [[nodiscard]] std::vector<std::string> getJointNames() const;
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+
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+ /// Returns indices of child joints for the specified joint.
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+ ///
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+ /// @param jointId Index of the joint to find children for
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+ /// @param recursive If true, returns all descendants; if false, only direct children
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+ /// @throws std::out_of_range if jointId is invalid
56
+ [[nodiscard]] std::vector<size_t> getChildrenJoints(size_t jointId, bool recursive = true) const;
57
+
58
+ /// Determines if one joint is an ancestor of another in the hierarchy.
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+ ///
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+ /// Returns true if ancestorJointId is an ancestor of jointId.
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+ /// A joint is considered to be its own ancestor (isAncestor(id, id) returns true).
62
+ [[nodiscard]] bool isAncestor(size_t jointId, size_t ancestorJointId) const;
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+
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+ /// Finds the closest common ancestor of two joints in the hierarchy.
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+ ///
66
+ /// Returns the index of the joint that is the lowest common ancestor
67
+ /// in the hierarchy for the two specified joints.
68
+ [[nodiscard]] size_t commonAncestor(size_t joint1, size_t joint2) const;
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+
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+ /// Converts the skeleton to use a different scalar type.
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+ ///
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+ /// Returns a copy of this skeleton with all numeric values converted to type U.
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+ template <typename U>
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+ [[nodiscard]] SkeletonT<U> cast() const {
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+ if constexpr (std::is_same_v<T, U>) {
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+ return *this;
77
+ } else {
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+ SkeletonT<U> newSkeleton;
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+ newSkeleton.joints = ::momentum::cast<U>(joints);
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+ return newSkeleton;
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+ }
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+ }
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+ };
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+
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+ } // namespace momentum
@@ -0,0 +1,227 @@
1
+ /*
2
+ * Copyright (c) Meta Platforms, Inc. and affiliates.
3
+ *
4
+ * This source code is licensed under the MIT license found in the
5
+ * LICENSE file in the root directory of this source tree.
6
+ */
7
+
8
+ #pragma once
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+
10
+ #include <momentum/character/joint_state.h>
11
+ #include <momentum/character/types.h>
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+ #include <momentum/math/types.h>
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+
14
+ namespace momentum {
15
+
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+ /// Measures of similarity between two skeleton states
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+ ///
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+ /// Contains both per-joint error metrics and aggregate statistics
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+ struct StateSimilarity {
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+ /// Position error for each joint (in distance units)
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+ VectorXf positionError;
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+
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+ /// Orientation error for each joint (in radians)
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+ VectorXf orientationError;
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+
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+ /// Root mean square of position errors across all joints
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+ float positionRMSE;
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+
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+ /// Root mean square of orientation errors across all joints
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+ float orientationRMSE;
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+
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+ /// Maximum position error across all joints
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+ float positionMax;
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+
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+ /// Maximum orientation error across all joints
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+ float orientationMax;
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+ };
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+
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+ /// Represents the complete state of a skeleton
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+ ///
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+ /// Stores joint parameters and computed joint states for an entire skeleton.
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+ /// Provides methods for updating the state based on new parameters and
43
+ /// comparing different skeleton states.
44
+ template <typename T>
45
+ struct SkeletonStateT {
46
+ /// Joint parameters for all joints in the skeleton
47
+ JointParametersT<T> jointParameters;
48
+
49
+ /// Computed joint states for all joints in the skeleton
50
+ JointStateListT<T> jointState;
51
+
52
+ /// Creates an empty skeleton state
53
+ SkeletonStateT() noexcept = default;
54
+
55
+ /// Creates a skeleton state from joint parameters and a reference skeleton
56
+ ///
57
+ /// @param parameters Joint parameters for all joints in the skeleton
58
+ /// @param referenceSkeleton The skeleton structure defining joint hierarchy
59
+ /// @param computeDeriv Whether to compute derivative information for the joints
60
+ SkeletonStateT(
61
+ const JointParametersT<T>& parameters,
62
+ const Skeleton& referenceSkeleton,
63
+ bool computeDeriv = true);
64
+
65
+ /// Creates a skeleton state from rvalue joint parameters and a reference skeleton
66
+ ///
67
+ /// @param parameters Joint parameters for all joints in the skeleton (moved from)
68
+ /// @param referenceSkeleton The skeleton structure defining joint hierarchy
69
+ /// @param computeDeriv Whether to compute derivative information for the joints
70
+ SkeletonStateT(
71
+ JointParametersT<T>&& parameters,
72
+ const Skeleton& referenceSkeleton,
73
+ bool computeDeriv = true);
74
+
75
+ /// Creates a skeleton state from another skeleton state with a different scalar type
76
+ ///
77
+ /// @tparam T2 Source scalar type
78
+ /// @param rhs Source skeleton state to copy from
79
+ template <typename T2>
80
+ explicit SkeletonStateT(const SkeletonStateT<T2>& rhs);
81
+
82
+ /// Updates the skeleton state with new joint parameters
83
+ ///
84
+ /// @param jointParameters New joint parameters for all joints
85
+ /// @param referenceSkeleton The skeleton structure defining joint hierarchy
86
+ /// @param computeDeriv Whether to compute derivative information for the joints
87
+ void set(
88
+ const JointParametersT<T>& jointParameters,
89
+ const Skeleton& referenceSkeleton,
90
+ bool computeDeriv = true);
91
+
92
+ /// Updates the skeleton state with new rvalue joint parameters
93
+ ///
94
+ /// @param jointParameters New joint parameters for all joints (moved from)
95
+ /// @param referenceSkeleton The skeleton structure defining joint hierarchy
96
+ /// @param computeDeriv Whether to compute derivative information for the joints
97
+ void set(
98
+ JointParametersT<T>&& jointParameters,
99
+ const Skeleton& referenceSkeleton,
100
+ bool computeDeriv = true);
101
+
102
+ /// Updates the skeleton state from another skeleton state with a different scalar type
103
+ ///
104
+ /// @tparam T2 Source scalar type
105
+ /// @param rhs Source skeleton state to copy from
106
+ template <typename T2>
107
+ void set(const SkeletonStateT<T2>& rhs);
108
+
109
+ /// Compares two skeleton states and returns similarity metrics
110
+ ///
111
+ /// @param state1 First skeleton state to compare
112
+ /// @param state2 Second skeleton state to compare
113
+ /// @return Similarity metrics between the two states
114
+ [[nodiscard]] static StateSimilarity compare(
115
+ const SkeletonStateT<T>& state1,
116
+ const SkeletonStateT<T>& state2);
117
+
118
+ /// Extracts global transforms for all joints in the skeleton
119
+ ///
120
+ /// @return List of global transforms for all joints
121
+ [[nodiscard]] TransformListT<T> toTransforms() const;
122
+
123
+ /// Converts the skeleton state to a different scalar type
124
+ ///
125
+ /// @tparam T2 Target scalar type
126
+ /// @return Skeleton state with the target scalar type
127
+ template <typename T2>
128
+ [[nodiscard]] SkeletonStateT<T2> cast() const {
129
+ SkeletonStateT<T2> result;
130
+ result.set(*this);
131
+ return result;
132
+ }
133
+
134
+ private:
135
+ /// Updates the joint states based on the current joint parameters
136
+ ///
137
+ /// @param referenceSkeleton The skeleton structure defining joint hierarchy
138
+ /// @param computeDeriv Whether to compute derivative information for the joints
139
+ void set(const Skeleton& referenceSkeleton, bool computeDeriv);
140
+
141
+ /// Copies joint states from another skeleton state with a different scalar type
142
+ ///
143
+ /// @tparam T2 Source scalar type
144
+ /// @param rhs Source skeleton state to copy from
145
+ template <typename T2>
146
+ void copy(const SkeletonStateT<T2>& rhs);
147
+ };
148
+
149
+ /// Computes the relative transform between two joints in a skeleton
150
+ ///
151
+ /// This transform maps points from joint A's local space to joint B's local space.
152
+ /// It is computed by finding the common ancestor of both joints and combining
153
+ /// the transforms along the path, which is more numerically stable than
154
+ /// computing (T_B)^{-1} * T_A directly.
155
+ ///
156
+ /// @param jointA Source joint index
157
+ /// @param jointB Target joint index
158
+ /// @param referenceSkeleton The skeleton structure defining joint hierarchy
159
+ /// @param skelState Current state of the skeleton
160
+ /// @return Transform from joint A's local space to joint B's local space
161
+ template <typename T>
162
+ TransformT<T> transformAtoB(
163
+ size_t jointA,
164
+ size_t jointB,
165
+ const Skeleton& referenceSkeleton,
166
+ const SkeletonStateT<T>& skelState);
167
+
168
+ /// Invert the skeleton state (global transforms in world space) back to joint parameters (Euler
169
+ /// angles in local space). Note that this conversion is not unique due to the non-uniqueness of
170
+ /// Euler angle conversion.
171
+ template <typename T>
172
+ [[nodiscard]] JointParametersT<T> skeletonStateToJointParameters(
173
+ const SkeletonStateT<T>& state,
174
+ const Skeleton& skeleton);
175
+
176
+ template <typename T>
177
+ [[nodiscard]] JointParametersT<T> skeletonStateToJointParameters(
178
+ const TransformListT<T>& state,
179
+ const Skeleton& skeleton);
180
+
181
+ /// Converts skeleton state back to joint parameters, respecting active joint parameter constraints.
182
+ ///
183
+ /// This function addresses the limitation of the original `skeletonStateToJointParameters` which
184
+ /// always uses 3-axis Euler rotations. Many joints only support 1-axis or 2-axis rotations, so
185
+ /// this function uses the provided `activeJointParams` to determine how many rotation axes are
186
+ /// active for each joint and applies the appropriate conversion method:
187
+ /// - 0 active rotation axes: Sets all rotation parameters to zero
188
+ /// - 1 active rotation axis: Uses `rotationMatrixToOneAxisEuler`
189
+ /// - 2 active rotation axes: Uses `rotationMatrixToTwoAxisEuler`
190
+ /// - 3 active rotation axes: Uses the standard 3-axis Euler conversion
191
+ ///
192
+ /// @tparam T The scalar type (float or double)
193
+ /// @param[in] state The skeleton state to convert
194
+ /// @param[in] skeleton The skeleton defining joint hierarchy and properties
195
+ /// @param[in] activeJointParams Boolean array indicating which joint parameters are active.
196
+ /// Size should be skeleton.joints.size() * kParametersPerJoint
197
+ /// @return Joint parameters with rotations respecting the active parameter constraints
198
+ template <typename T>
199
+ [[nodiscard]] JointParametersT<T> skeletonStateToJointParametersRespectingActiveParameters(
200
+ const SkeletonStateT<T>& state,
201
+ const Skeleton& skeleton,
202
+ const VectorX<bool>& activeJointParams);
203
+
204
+ /// Converts transform list back to joint parameters, respecting active joint parameter constraints.
205
+ ///
206
+ /// This function addresses the limitation of the original `skeletonStateToJointParameters` which
207
+ /// always uses 3-axis Euler rotations. Many joints only support 1-axis or 2-axis rotations, so
208
+ /// this function uses the provided `activeJointParams` to determine how many rotation axes are
209
+ /// active for each joint and applies the appropriate conversion method:
210
+ /// - 0 active rotation axes: Sets all rotation parameters to zero
211
+ /// - 1 active rotation axis: Uses `rotationMatrixToOneAxisEuler`
212
+ /// - 2 active rotation axes: Uses `rotationMatrixToTwoAxisEuler`
213
+ /// - 3 active rotation axes: Uses the standard 3-axis Euler conversion
214
+ ///
215
+ /// @tparam T The scalar type (float or double)
216
+ /// @param[in] state The transform list to convert
217
+ /// @param[in] skeleton The skeleton defining joint hierarchy and properties
218
+ /// @param[in] activeJointParams Boolean array indicating which joint parameters are active.
219
+ /// Size should be skeleton.joints.size() * kParametersPerJoint
220
+ /// @return Joint parameters with rotations respecting the active parameter constraints
221
+ template <typename T>
222
+ [[nodiscard]] JointParametersT<T> skeletonStateToJointParametersRespectingActiveParameters(
223
+ const TransformListT<T>& state,
224
+ const Skeleton& skeleton,
225
+ const VectorX<bool>& activeJointParams);
226
+
227
+ } // namespace momentum
@@ -0,0 +1,38 @@
1
+ /*
2
+ * Copyright (c) Meta Platforms, Inc. and affiliates.
3
+ *
4
+ * This source code is licensed under the MIT license found in the
5
+ * LICENSE file in the root directory of this source tree.
6
+ */
7
+
8
+ #pragma once
9
+
10
+ #include <momentum/character/types.h>
11
+ #include <momentum/math/types.h>
12
+
13
+ namespace momentum {
14
+
15
+ inline constexpr float kDefaultExtrapolateFactor = 0.8f;
16
+ inline constexpr float kDefaultExtrapolateMaxDelta = 0.4f; // ~23 degrees
17
+
18
+ /// Extrapolates model parameters by first clamping the difference between current and previous
19
+ /// parameters to the range [-maxDelta, maxDelta], and then scaling this clamped difference by
20
+ /// `factor`. Returns the current parameters when sizes mismatch.
21
+ [[nodiscard]] ModelParameters extrapolateModelParameters(
22
+ const ModelParameters& previous,
23
+ const ModelParameters& current,
24
+ float factor = kDefaultExtrapolateFactor,
25
+ float maxDelta = kDefaultExtrapolateMaxDelta);
26
+
27
+ /// Extrapolates model parameters considering active parameters. The extrapolation is done by first
28
+ /// clamping the difference between current and previous parameters to the range [-maxDelta,
29
+ /// maxDelta] for each active parameter, and then scaling this clamped difference by `factor`.
30
+ /// Returns the current parameters when sizes mismatch.
31
+ [[nodiscard]] ModelParameters extrapolateModelParameters(
32
+ const ModelParameters& previous,
33
+ const ModelParameters& current,
34
+ const ParameterSet& activeParams,
35
+ float factor = kDefaultExtrapolateFactor,
36
+ float maxDelta = kDefaultExtrapolateMaxDelta);
37
+
38
+ } // namespace momentum